├── Interactive_Particles_Responsive
├── ESP32_INMP441_VUMeter
│ └── ESP32_INMP441_VUMeter.ino
└── Unity_VisualEffect
│ ├── .gitignore
│ ├── .idea
│ └── .idea.ParticleTest
│ │ └── .idea
│ │ ├── .gitignore
│ │ └── indexLayout.xml
│ ├── Assets
│ ├── EffectController.cs
│ ├── EffectController.cs.meta
│ ├── MySerialOBJ.cs
│ ├── MySerialOBJ.cs.meta
│ ├── Scenes.meta
│ ├── Scenes
│ │ ├── SampleScene.meta
│ │ ├── SampleScene.unity
│ │ ├── SampleScene.unity.meta
│ │ └── SampleScene
│ │ │ ├── Global Volume Profile.asset
│ │ │ └── Global Volume Profile.asset.meta
│ ├── UniversalRenderPipelineAsset.asset
│ ├── UniversalRenderPipelineAsset.asset.meta
│ ├── UniversalRenderPipelineAsset_Renderer.asset
│ ├── UniversalRenderPipelineAsset_Renderer.asset.meta
│ ├── Visual Effect.vfx
│ └── Visual Effect.vfx.meta
│ ├── Packages
│ ├── manifest.json
│ └── packages-lock.json
│ └── ProjectSettings
│ ├── AudioManager.asset
│ ├── ClusterInputManager.asset
│ ├── DynamicsManager.asset
│ ├── EditorBuildSettings.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ ├── NavMeshAreas.asset
│ ├── PackageManagerSettings.asset
│ ├── Physics2DSettings.asset
│ ├── PresetManager.asset
│ ├── ProjectSettings.asset
│ ├── ProjectVersion.txt
│ ├── QualitySettings.asset
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ ├── URPProjectSettings.asset
│ ├── UnityConnectSettings.asset
│ ├── VFXManager.asset
│ ├── VersionControlSettings.asset
│ └── XRSettings.asset
├── README.md
├── UWB_Indoor_Position_Rotation_Visualization
├── ESP32_UWB_TAG_BNO055_ILI9488
│ ├── ESP32_UWB_TAG_BNO055_ILI9488.ino
│ ├── MyDisplay.cpp
│ ├── MyDisplay.h
│ ├── bg_image.h
│ ├── pyramid_image_1.h
│ ├── pyramid_image_2.h
│ └── pyramid_image_3.h
└── Unity_UWB_INDOOR_POSITION_ROTATION_Visualization
│ ├── .gitignore
│ ├── .idea
│ ├── .idea.UWB_INDOOR_POSITION
│ │ └── .idea
│ │ │ ├── .gitignore
│ │ │ ├── indexLayout.xml
│ │ │ └── vcs.xml
│ └── .idea.Unity_UWB_INDOOR_POSITION_Visualization
│ │ └── .idea
│ │ ├── .gitignore
│ │ ├── indexLayout.xml
│ │ └── vcs.xml
│ ├── Assets
│ ├── Images.meta
│ ├── Images
│ │ ├── 2021-12-26_ThatProject_Logo copy.png
│ │ └── 2021-12-26_ThatProject_Logo copy.png.meta
│ ├── Materials.meta
│ ├── Materials
│ │ ├── Black.mat
│ │ ├── Black.mat.meta
│ │ ├── Green.mat
│ │ ├── Green.mat.meta
│ │ ├── Orange.mat
│ │ ├── Orange.mat.meta
│ │ ├── Red.mat
│ │ ├── Red.mat.meta
│ │ ├── Yellow.mat
│ │ ├── Yellow.mat.meta
│ │ ├── blue.mat
│ │ ├── blue.mat.meta
│ │ ├── hdr_red.mat
│ │ └── hdr_red.mat.meta
│ ├── Models.meta
│ ├── Models
│ │ ├── arrow.fbx
│ │ └── arrow.fbx.meta
│ ├── Post-processing Profile.asset
│ ├── Post-processing Profile.asset.meta
│ ├── Scenes.meta
│ ├── Scenes
│ │ ├── SampleScene.unity
│ │ └── SampleScene.unity.meta
│ ├── Scripts.meta
│ ├── Scripts
│ │ ├── DataHandler.cs
│ │ ├── DataHandler.cs.meta
│ │ ├── LineRendering.cs
│ │ ├── LineRendering.cs.meta
│ │ ├── Player.cs
│ │ ├── Player.cs.meta
│ │ ├── UDPServer.cs
│ │ └── UDPServer.cs.meta
│ ├── TextMesh Pro.meta
│ └── TextMesh Pro
│ │ ├── Documentation.meta
│ │ ├── Documentation
│ │ ├── TextMesh Pro User Guide 2016.pdf
│ │ └── TextMesh Pro User Guide 2016.pdf.meta
│ │ ├── Fonts.meta
│ │ ├── Fonts
│ │ ├── LiberationSans - OFL.txt
│ │ ├── LiberationSans - OFL.txt.meta
│ │ ├── LiberationSans.ttf
│ │ └── LiberationSans.ttf.meta
│ │ ├── Resources.meta
│ │ ├── Resources
│ │ ├── Fonts & Materials.meta
│ │ ├── Fonts & Materials
│ │ │ ├── LiberationSans SDF - Drop Shadow.mat
│ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta
│ │ │ ├── LiberationSans SDF - Fallback.asset
│ │ │ ├── LiberationSans SDF - Fallback.asset.meta
│ │ │ ├── LiberationSans SDF - Outline.mat
│ │ │ ├── LiberationSans SDF - Outline.mat.meta
│ │ │ ├── LiberationSans SDF.asset
│ │ │ └── LiberationSans SDF.asset.meta
│ │ ├── LineBreaking Following Characters.txt
│ │ ├── LineBreaking Following Characters.txt.meta
│ │ ├── LineBreaking Leading Characters.txt
│ │ ├── LineBreaking Leading Characters.txt.meta
│ │ ├── Sprite Assets.meta
│ │ ├── Sprite Assets
│ │ │ ├── EmojiOne.asset
│ │ │ └── EmojiOne.asset.meta
│ │ ├── Style Sheets.meta
│ │ ├── Style Sheets
│ │ │ ├── Default Style Sheet.asset
│ │ │ └── Default Style Sheet.asset.meta
│ │ ├── TMP Settings.asset
│ │ └── TMP Settings.asset.meta
│ │ ├── Shaders.meta
│ │ ├── Shaders
│ │ ├── TMP_Bitmap-Custom-Atlas.shader
│ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta
│ │ ├── TMP_Bitmap-Mobile.shader
│ │ ├── TMP_Bitmap-Mobile.shader.meta
│ │ ├── TMP_Bitmap.shader
│ │ ├── TMP_Bitmap.shader.meta
│ │ ├── TMP_SDF Overlay.shader
│ │ ├── TMP_SDF Overlay.shader.meta
│ │ ├── TMP_SDF SSD.shader
│ │ ├── TMP_SDF SSD.shader.meta
│ │ ├── TMP_SDF-Mobile Masking.shader
│ │ ├── TMP_SDF-Mobile Masking.shader.meta
│ │ ├── TMP_SDF-Mobile Overlay.shader
│ │ ├── TMP_SDF-Mobile Overlay.shader.meta
│ │ ├── TMP_SDF-Mobile SSD.shader
│ │ ├── TMP_SDF-Mobile SSD.shader.meta
│ │ ├── TMP_SDF-Mobile.shader
│ │ ├── TMP_SDF-Mobile.shader.meta
│ │ ├── TMP_SDF-Surface-Mobile.shader
│ │ ├── TMP_SDF-Surface-Mobile.shader.meta
│ │ ├── TMP_SDF-Surface.shader
│ │ ├── TMP_SDF-Surface.shader.meta
│ │ ├── TMP_SDF.shader
│ │ ├── TMP_SDF.shader.meta
│ │ ├── TMP_Sprite.shader
│ │ ├── TMP_Sprite.shader.meta
│ │ ├── TMPro.cginc
│ │ ├── TMPro.cginc.meta
│ │ ├── TMPro_Mobile.cginc
│ │ ├── TMPro_Mobile.cginc.meta
│ │ ├── TMPro_Properties.cginc
│ │ ├── TMPro_Properties.cginc.meta
│ │ ├── TMPro_Surface.cginc
│ │ └── TMPro_Surface.cginc.meta
│ │ ├── Sprites.meta
│ │ └── Sprites
│ │ ├── EmojiOne Attribution.txt
│ │ ├── EmojiOne Attribution.txt.meta
│ │ ├── EmojiOne.json
│ │ ├── EmojiOne.json.meta
│ │ ├── EmojiOne.png
│ │ └── EmojiOne.png.meta
│ ├── Packages
│ ├── manifest.json
│ └── packages-lock.json
│ └── ProjectSettings
│ ├── AudioManager.asset
│ ├── ClusterInputManager.asset
│ ├── DynamicsManager.asset
│ ├── EditorBuildSettings.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ ├── NavMeshAreas.asset
│ ├── PackageManagerSettings.asset
│ ├── Physics2DSettings.asset
│ ├── PresetManager.asset
│ ├── ProjectSettings.asset
│ ├── ProjectVersion.txt
│ ├── QualitySettings.asset
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ ├── UnityConnectSettings.asset
│ ├── VFXManager.asset
│ ├── VersionControlSettings.asset
│ └── XRSettings.asset
├── UWB_Indoor_Position_Visualization
├── ESP32_UWB_Tag_Anchor
│ ├── DW1000Ranging_ANCHOR_Left_Right
│ │ └── DW1000Ranging_ANCHOR_Left_Right.ino
│ └── DW1000Ranging_TAG_UDP_Client
│ │ └── DW1000Ranging_TAG_UDP_Client.ino
└── Unity_UWB_INDOOR_POSITION_Visualization
│ ├── .gitignore
│ ├── .idea
│ ├── .idea.UWB_INDOOR_POSITION
│ │ └── .idea
│ │ │ ├── .gitignore
│ │ │ ├── indexLayout.xml
│ │ │ └── vcs.xml
│ └── .idea.Unity_UWB_INDOOR_POSITION_Visualization
│ │ └── .idea
│ │ ├── .gitignore
│ │ ├── indexLayout.xml
│ │ └── vcs.xml
│ ├── Assets
│ ├── Images.meta
│ ├── Images
│ │ ├── 2021-12-26_ThatProject_Logo copy.png
│ │ └── 2021-12-26_ThatProject_Logo copy.png.meta
│ ├── Materials.meta
│ ├── Materials
│ │ ├── Black.mat
│ │ ├── Black.mat.meta
│ │ ├── Blue.mat
│ │ ├── Blue.mat.meta
│ │ ├── Green.mat
│ │ ├── Green.mat.meta
│ │ ├── Orange.mat
│ │ ├── Orange.mat.meta
│ │ ├── Red.mat
│ │ ├── Red.mat.meta
│ │ ├── White.mat
│ │ └── White.mat.meta
│ ├── Post-processing Profile.asset
│ ├── Post-processing Profile.asset.meta
│ ├── Scenes.meta
│ ├── Scenes
│ │ ├── SampleScene.unity
│ │ └── SampleScene.unity.meta
│ ├── Scripts.meta
│ ├── Scripts
│ │ ├── DataHandler.cs
│ │ ├── DataHandler.cs.meta
│ │ ├── LineRendering.cs
│ │ ├── LineRendering.cs.meta
│ │ ├── Player.cs
│ │ ├── Player.cs.meta
│ │ ├── UDPServer.cs
│ │ └── UDPServer.cs.meta
│ ├── TextMesh Pro.meta
│ └── TextMesh Pro
│ │ ├── Documentation.meta
│ │ ├── Documentation
│ │ ├── TextMesh Pro User Guide 2016.pdf
│ │ └── TextMesh Pro User Guide 2016.pdf.meta
│ │ ├── Fonts.meta
│ │ ├── Fonts
│ │ ├── LiberationSans - OFL.txt
│ │ ├── LiberationSans - OFL.txt.meta
│ │ ├── LiberationSans.ttf
│ │ └── LiberationSans.ttf.meta
│ │ ├── Resources.meta
│ │ ├── Resources
│ │ ├── Fonts & Materials.meta
│ │ ├── Fonts & Materials
│ │ │ ├── LiberationSans SDF - Drop Shadow.mat
│ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta
│ │ │ ├── LiberationSans SDF - Fallback.asset
│ │ │ ├── LiberationSans SDF - Fallback.asset.meta
│ │ │ ├── LiberationSans SDF - Outline.mat
│ │ │ ├── LiberationSans SDF - Outline.mat.meta
│ │ │ ├── LiberationSans SDF.asset
│ │ │ └── LiberationSans SDF.asset.meta
│ │ ├── LineBreaking Following Characters.txt
│ │ ├── LineBreaking Following Characters.txt.meta
│ │ ├── LineBreaking Leading Characters.txt
│ │ ├── LineBreaking Leading Characters.txt.meta
│ │ ├── Sprite Assets.meta
│ │ ├── Sprite Assets
│ │ │ ├── EmojiOne.asset
│ │ │ └── EmojiOne.asset.meta
│ │ ├── Style Sheets.meta
│ │ ├── Style Sheets
│ │ │ ├── Default Style Sheet.asset
│ │ │ └── Default Style Sheet.asset.meta
│ │ ├── TMP Settings.asset
│ │ └── TMP Settings.asset.meta
│ │ ├── Shaders.meta
│ │ ├── Shaders
│ │ ├── TMP_Bitmap-Custom-Atlas.shader
│ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta
│ │ ├── TMP_Bitmap-Mobile.shader
│ │ ├── TMP_Bitmap-Mobile.shader.meta
│ │ ├── TMP_Bitmap.shader
│ │ ├── TMP_Bitmap.shader.meta
│ │ ├── TMP_SDF Overlay.shader
│ │ ├── TMP_SDF Overlay.shader.meta
│ │ ├── TMP_SDF SSD.shader
│ │ ├── TMP_SDF SSD.shader.meta
│ │ ├── TMP_SDF-Mobile Masking.shader
│ │ ├── TMP_SDF-Mobile Masking.shader.meta
│ │ ├── TMP_SDF-Mobile Overlay.shader
│ │ ├── TMP_SDF-Mobile Overlay.shader.meta
│ │ ├── TMP_SDF-Mobile SSD.shader
│ │ ├── TMP_SDF-Mobile SSD.shader.meta
│ │ ├── TMP_SDF-Mobile.shader
│ │ ├── TMP_SDF-Mobile.shader.meta
│ │ ├── TMP_SDF-Surface-Mobile.shader
│ │ ├── TMP_SDF-Surface-Mobile.shader.meta
│ │ ├── TMP_SDF-Surface.shader
│ │ ├── TMP_SDF-Surface.shader.meta
│ │ ├── TMP_SDF.shader
│ │ ├── TMP_SDF.shader.meta
│ │ ├── TMP_Sprite.shader
│ │ ├── TMP_Sprite.shader.meta
│ │ ├── TMPro.cginc
│ │ ├── TMPro.cginc.meta
│ │ ├── TMPro_Mobile.cginc
│ │ ├── TMPro_Mobile.cginc.meta
│ │ ├── TMPro_Properties.cginc
│ │ ├── TMPro_Properties.cginc.meta
│ │ ├── TMPro_Surface.cginc
│ │ └── TMPro_Surface.cginc.meta
│ │ ├── Sprites.meta
│ │ └── Sprites
│ │ ├── EmojiOne Attribution.txt
│ │ ├── EmojiOne Attribution.txt.meta
│ │ ├── EmojiOne.json
│ │ ├── EmojiOne.json.meta
│ │ ├── EmojiOne.png
│ │ └── EmojiOne.png.meta
│ ├── Packages
│ ├── manifest.json
│ └── packages-lock.json
│ └── ProjectSettings
│ ├── AudioManager.asset
│ ├── ClusterInputManager.asset
│ ├── DynamicsManager.asset
│ ├── EditorBuildSettings.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ ├── NavMeshAreas.asset
│ ├── PackageManagerSettings.asset
│ ├── Physics2DSettings.asset
│ ├── PresetManager.asset
│ ├── ProjectSettings.asset
│ ├── ProjectVersion.txt
│ ├── QualitySettings.asset
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ ├── UnityConnectSettings.asset
│ ├── VFXManager.asset
│ ├── VersionControlSettings.asset
│ └── XRSettings.asset
├── Unity3D_ESP32
├── BLE_MPU6050_Rotate_3D_Object
│ ├── .gitignore
│ ├── .idea
│ │ └── .idea.BLE_MPU6050_Rotate_3D_Object
│ │ │ ├── .idea
│ │ │ ├── codeStyles
│ │ │ │ └── codeStyleConfig.xml
│ │ │ ├── contentModel.xml
│ │ │ ├── indexLayout.xml
│ │ │ ├── modules.xml
│ │ │ ├── projectSettingsUpdater.xml
│ │ │ ├── vcs.xml
│ │ │ └── workspace.xml
│ │ │ └── riderModule.iml
│ ├── Assets
│ │ ├── Materials.meta
│ │ ├── Materials
│ │ │ ├── Blue.mat
│ │ │ ├── Blue.mat.meta
│ │ │ ├── Green.mat
│ │ │ ├── Green.mat.meta
│ │ │ ├── Red.mat
│ │ │ └── Red.mat.meta
│ │ ├── Plugins.meta
│ │ ├── Plugins
│ │ │ ├── Android.meta
│ │ │ └── iOS.meta
│ │ ├── Scenes.meta
│ │ ├── Scenes
│ │ │ ├── SampleScene.unity
│ │ │ └── SampleScene.unity.meta
│ │ ├── Scripts.meta
│ │ ├── Scripts
│ │ │ ├── ESP32BLEApp.cs
│ │ │ └── ESP32BLEApp.cs.meta
│ │ ├── Shatalmic.meta
│ │ ├── TextMesh Pro.meta
│ │ └── TextMesh Pro
│ │ │ ├── Documentation.meta
│ │ │ ├── Documentation
│ │ │ ├── TextMesh Pro User Guide 2016.pdf
│ │ │ └── TextMesh Pro User Guide 2016.pdf.meta
│ │ │ ├── Fonts.meta
│ │ │ ├── Fonts
│ │ │ ├── LiberationSans - OFL.txt
│ │ │ ├── LiberationSans - OFL.txt.meta
│ │ │ ├── LiberationSans.ttf
│ │ │ └── LiberationSans.ttf.meta
│ │ │ ├── Resources.meta
│ │ │ ├── Resources
│ │ │ ├── Fonts & Materials.meta
│ │ │ ├── Fonts & Materials
│ │ │ │ ├── LiberationSans SDF - Drop Shadow.mat
│ │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta
│ │ │ │ ├── LiberationSans SDF - Fallback.asset
│ │ │ │ ├── LiberationSans SDF - Fallback.asset.meta
│ │ │ │ ├── LiberationSans SDF - Outline.mat
│ │ │ │ ├── LiberationSans SDF - Outline.mat.meta
│ │ │ │ ├── LiberationSans SDF.asset
│ │ │ │ └── LiberationSans SDF.asset.meta
│ │ │ ├── LineBreaking Following Characters.txt
│ │ │ ├── LineBreaking Following Characters.txt.meta
│ │ │ ├── LineBreaking Leading Characters.txt
│ │ │ ├── LineBreaking Leading Characters.txt.meta
│ │ │ ├── Sprite Assets.meta
│ │ │ ├── Sprite Assets
│ │ │ │ ├── EmojiOne.asset
│ │ │ │ └── EmojiOne.asset.meta
│ │ │ ├── Style Sheets.meta
│ │ │ ├── Style Sheets
│ │ │ │ ├── Default Style Sheet.asset
│ │ │ │ └── Default Style Sheet.asset.meta
│ │ │ ├── TMP Settings.asset
│ │ │ └── TMP Settings.asset.meta
│ │ │ ├── Shaders.meta
│ │ │ ├── Shaders
│ │ │ ├── TMP_Bitmap-Custom-Atlas.shader
│ │ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta
│ │ │ ├── TMP_Bitmap-Mobile.shader
│ │ │ ├── TMP_Bitmap-Mobile.shader.meta
│ │ │ ├── TMP_Bitmap.shader
│ │ │ ├── TMP_Bitmap.shader.meta
│ │ │ ├── TMP_SDF Overlay.shader
│ │ │ ├── TMP_SDF Overlay.shader.meta
│ │ │ ├── TMP_SDF SSD.shader
│ │ │ ├── TMP_SDF SSD.shader.meta
│ │ │ ├── TMP_SDF-Mobile Masking.shader
│ │ │ ├── TMP_SDF-Mobile Masking.shader.meta
│ │ │ ├── TMP_SDF-Mobile Overlay.shader
│ │ │ ├── TMP_SDF-Mobile Overlay.shader.meta
│ │ │ ├── TMP_SDF-Mobile SSD.shader
│ │ │ ├── TMP_SDF-Mobile SSD.shader.meta
│ │ │ ├── TMP_SDF-Mobile.shader
│ │ │ ├── TMP_SDF-Mobile.shader.meta
│ │ │ ├── TMP_SDF-Surface-Mobile.shader
│ │ │ ├── TMP_SDF-Surface-Mobile.shader.meta
│ │ │ ├── TMP_SDF-Surface.shader
│ │ │ ├── TMP_SDF-Surface.shader.meta
│ │ │ ├── TMP_SDF.shader
│ │ │ ├── TMP_SDF.shader.meta
│ │ │ ├── TMP_Sprite.shader
│ │ │ ├── TMP_Sprite.shader.meta
│ │ │ ├── TMPro.cginc
│ │ │ ├── TMPro.cginc.meta
│ │ │ ├── TMPro_Mobile.cginc
│ │ │ ├── TMPro_Mobile.cginc.meta
│ │ │ ├── TMPro_Properties.cginc
│ │ │ ├── TMPro_Properties.cginc.meta
│ │ │ ├── TMPro_Surface.cginc
│ │ │ └── TMPro_Surface.cginc.meta
│ │ │ ├── Sprites.meta
│ │ │ └── Sprites
│ │ │ ├── EmojiOne Attribution.txt
│ │ │ ├── EmojiOne Attribution.txt.meta
│ │ │ ├── EmojiOne.json
│ │ │ ├── EmojiOne.json.meta
│ │ │ ├── EmojiOne.png
│ │ │ └── EmojiOne.png.meta
│ ├── Packages
│ │ ├── manifest.json
│ │ └── packages-lock.json
│ └── ProjectSettings
│ │ ├── AudioManager.asset
│ │ ├── ClusterInputManager.asset
│ │ ├── DynamicsManager.asset
│ │ ├── EditorBuildSettings.asset
│ │ ├── EditorSettings.asset
│ │ ├── GraphicsSettings.asset
│ │ ├── InputManager.asset
│ │ ├── NavMeshAreas.asset
│ │ ├── PackageManagerSettings.asset
│ │ ├── Physics2DSettings.asset
│ │ ├── PresetManager.asset
│ │ ├── ProjectSettings.asset
│ │ ├── ProjectVersion.txt
│ │ ├── QualitySettings.asset
│ │ ├── TagManager.asset
│ │ ├── TimeManager.asset
│ │ ├── UnityConnectSettings.asset
│ │ ├── VFXManager.asset
│ │ └── XRSettings.asset
└── Project_MyFIshingRod
│ ├── Part.1_Building_FishingRod_MagicaVoxel
│ ├── Fishing_Rod_Handler_OBJ
│ │ ├── Fishing_Rod_Handler.vox.mtl
│ │ ├── Fishing_Rod_Handler.vox.obj
│ │ └── Fishing_Rod_Handler.vox.png
│ ├── Fishing_Rod_OBJ
│ │ ├── Fishing_Rod.vox.mtl
│ │ ├── Fishing_Rod.vox.obj
│ │ └── Fishing_Rod.vox.png
│ └── Fishing_Rod_Slim_OBJ
│ │ ├── Fishing_Rod_Slim.vox.mtl
│ │ ├── Fishing_Rod_Slim.vox.obj
│ │ └── Fishing_Rod_Slim.vox.png
│ ├── Part.2_Building_FishingRod_in_Unity
│ ├── .gitignore
│ ├── .idea
│ │ └── .idea.FishingRod_Unity
│ │ │ └── .idea
│ │ │ ├── .gitignore
│ │ │ ├── indexLayout.xml
│ │ │ ├── riderModule.iml
│ │ │ └── vcs.xml
│ ├── Assets
│ │ ├── Materials.meta
│ │ ├── Materials
│ │ │ ├── mBlue.mat
│ │ │ ├── mBlue.mat.meta
│ │ │ ├── mRed.mat
│ │ │ └── mRed.mat.meta
│ │ ├── Models.meta
│ │ ├── Models
│ │ │ ├── Fishing_Rod_Handler_OBJ.meta
│ │ │ ├── Fishing_Rod_Handler_OBJ
│ │ │ │ ├── Fishing_Rod_Handler.vox.mtl
│ │ │ │ ├── Fishing_Rod_Handler.vox.mtl.meta
│ │ │ │ ├── Fishing_Rod_Handler.vox.obj
│ │ │ │ ├── Fishing_Rod_Handler.vox.obj.meta
│ │ │ │ ├── Fishing_Rod_Handler.vox.png
│ │ │ │ └── Fishing_Rod_Handler.vox.png.meta
│ │ │ ├── Fishing_Rod_Slim_OBJ.meta
│ │ │ └── Fishing_Rod_Slim_OBJ
│ │ │ │ ├── Fishing_Rod_Slim.vox.mtl
│ │ │ │ ├── Fishing_Rod_Slim.vox.mtl.meta
│ │ │ │ ├── Fishing_Rod_Slim.vox.obj
│ │ │ │ ├── Fishing_Rod_Slim.vox.obj.meta
│ │ │ │ ├── Fishing_Rod_Slim.vox.png
│ │ │ │ └── Fishing_Rod_Slim.vox.png.meta
│ │ ├── Scenes.meta
│ │ ├── Scenes
│ │ │ ├── MyFishingRod.unity
│ │ │ ├── MyFishingRod.unity.meta
│ │ │ ├── RopeTest.unity
│ │ │ └── RopeTest.unity.meta
│ │ ├── Scripts.meta
│ │ ├── Scripts
│ │ │ ├── ReelController.cs
│ │ │ ├── ReelController.cs.meta
│ │ │ ├── RopeControllerRealisticNoSpring.cs
│ │ │ └── RopeControllerRealisticNoSpring.cs.meta
│ │ └── WrappingRope.meta
│ ├── Packages
│ │ ├── manifest.json
│ │ └── packages-lock.json
│ └── ProjectSettings
│ │ ├── AudioManager.asset
│ │ ├── ClusterInputManager.asset
│ │ ├── DynamicsManager.asset
│ │ ├── EditorBuildSettings.asset
│ │ ├── EditorSettings.asset
│ │ ├── GraphicsSettings.asset
│ │ ├── InputManager.asset
│ │ ├── NavMeshAreas.asset
│ │ ├── PackageManagerSettings.asset
│ │ ├── Physics2DSettings.asset
│ │ ├── PresetManager.asset
│ │ ├── ProjectSettings.asset
│ │ ├── ProjectVersion.txt
│ │ ├── QualitySettings.asset
│ │ ├── TagManager.asset
│ │ ├── TimeManager.asset
│ │ ├── UnityConnectSettings.asset
│ │ ├── VFXManager.asset
│ │ └── XRSettings.asset
│ └── Part.3_Building_FishingRod_with_hardware_in_Unity
│ ├── .gitignore
│ ├── .idea
│ ├── .idea.FishingRod_Unity
│ │ └── .idea
│ │ │ ├── .gitignore
│ │ │ ├── indexLayout.xml
│ │ │ ├── riderModule.iml
│ │ │ └── vcs.xml
│ └── .idea.Part.3_Building_FishingRod_with_hardware_in_Unity
│ │ └── .idea
│ │ ├── .gitignore
│ │ ├── indexLayout.xml
│ │ ├── riderModule.iml
│ │ └── vcs.xml
│ ├── Assets
│ ├── ControllerWatchCamera.renderTexture
│ ├── ControllerWatchCamera.renderTexture.meta
│ ├── Materials.meta
│ ├── Materials
│ │ ├── mBlue.mat
│ │ ├── mBlue.mat.meta
│ │ ├── mGreen.mat
│ │ ├── mGreen.mat.meta
│ │ ├── mOrange.mat
│ │ ├── mOrange.mat.meta
│ │ ├── mRed.mat
│ │ └── mRed.mat.meta
│ ├── Models.meta
│ ├── Models
│ │ ├── Fishing_Rod_Handler_OBJ.meta
│ │ ├── Fishing_Rod_Handler_OBJ
│ │ │ ├── Fishing_Rod_Handler.vox.mtl
│ │ │ ├── Fishing_Rod_Handler.vox.mtl.meta
│ │ │ ├── Fishing_Rod_Handler.vox.obj
│ │ │ ├── Fishing_Rod_Handler.vox.obj.meta
│ │ │ ├── Fishing_Rod_Handler.vox.png
│ │ │ └── Fishing_Rod_Handler.vox.png.meta
│ │ ├── Fishing_Rod_Slim_OBJ.meta
│ │ ├── Fishing_Rod_Slim_OBJ
│ │ │ ├── Fishing_Rod_Slim.vox.mtl
│ │ │ ├── Fishing_Rod_Slim.vox.mtl.meta
│ │ │ ├── Fishing_Rod_Slim.vox.obj
│ │ │ ├── Fishing_Rod_Slim.vox.obj.meta
│ │ │ ├── Fishing_Rod_Slim.vox.png
│ │ │ └── Fishing_Rod_Slim.vox.png.meta
│ │ ├── fishing-hook-v2.meta
│ │ └── fishing-hook-v2
│ │ │ ├── material.meta
│ │ │ ├── material
│ │ │ ├── fishingHook.mat
│ │ │ └── fishingHook.mat.meta
│ │ │ ├── source.meta
│ │ │ ├── source
│ │ │ ├── FISHING HOOKS.obj
│ │ │ └── FISHING HOOKS.obj.meta
│ │ │ ├── textures.meta
│ │ │ └── textures
│ │ │ ├── greasy-metal-pan1-albedo.png
│ │ │ ├── greasy-metal-pan1-albedo.png.meta
│ │ │ ├── greasy-metal-pan1-metal.jpg
│ │ │ ├── greasy-metal-pan1-metal.jpg.meta
│ │ │ ├── greasy-metal-pan1-normal.png
│ │ │ └── greasy-metal-pan1-normal.png.meta
│ ├── Plugins.meta
│ ├── Scenes.meta
│ ├── Scenes
│ │ ├── MyFishingRod.unity
│ │ └── MyFishingRod.unity.meta
│ ├── Scripts.meta
│ ├── Scripts
│ │ ├── ESP32BLEApp.cs
│ │ ├── ESP32BLEApp.cs.meta
│ │ ├── ReelController.cs
│ │ └── ReelController.cs.meta
│ ├── TextMesh Pro.meta
│ └── TextMesh Pro
│ │ ├── Documentation.meta
│ │ ├── Documentation
│ │ ├── TextMesh Pro User Guide 2016.pdf
│ │ └── TextMesh Pro User Guide 2016.pdf.meta
│ │ ├── Fonts.meta
│ │ ├── Fonts
│ │ ├── LiberationSans - OFL.txt
│ │ ├── LiberationSans - OFL.txt.meta
│ │ ├── LiberationSans.ttf
│ │ └── LiberationSans.ttf.meta
│ │ ├── Resources.meta
│ │ ├── Resources
│ │ ├── Fonts & Materials.meta
│ │ ├── Fonts & Materials
│ │ │ ├── LiberationSans SDF - Drop Shadow.mat
│ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta
│ │ │ ├── LiberationSans SDF - Fallback.asset
│ │ │ ├── LiberationSans SDF - Fallback.asset.meta
│ │ │ ├── LiberationSans SDF - Outline.mat
│ │ │ ├── LiberationSans SDF - Outline.mat.meta
│ │ │ ├── LiberationSans SDF.asset
│ │ │ └── LiberationSans SDF.asset.meta
│ │ ├── LineBreaking Following Characters.txt
│ │ ├── LineBreaking Following Characters.txt.meta
│ │ ├── LineBreaking Leading Characters.txt
│ │ ├── LineBreaking Leading Characters.txt.meta
│ │ ├── Sprite Assets.meta
│ │ ├── Sprite Assets
│ │ │ ├── EmojiOne.asset
│ │ │ └── EmojiOne.asset.meta
│ │ ├── Style Sheets.meta
│ │ ├── Style Sheets
│ │ │ ├── Default Style Sheet.asset
│ │ │ └── Default Style Sheet.asset.meta
│ │ ├── TMP Settings.asset
│ │ └── TMP Settings.asset.meta
│ │ ├── Shaders.meta
│ │ ├── Shaders
│ │ ├── TMP_Bitmap-Custom-Atlas.shader
│ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta
│ │ ├── TMP_Bitmap-Mobile.shader
│ │ ├── TMP_Bitmap-Mobile.shader.meta
│ │ ├── TMP_Bitmap.shader
│ │ ├── TMP_Bitmap.shader.meta
│ │ ├── TMP_SDF Overlay.shader
│ │ ├── TMP_SDF Overlay.shader.meta
│ │ ├── TMP_SDF SSD.shader
│ │ ├── TMP_SDF SSD.shader.meta
│ │ ├── TMP_SDF-Mobile Masking.shader
│ │ ├── TMP_SDF-Mobile Masking.shader.meta
│ │ ├── TMP_SDF-Mobile Overlay.shader
│ │ ├── TMP_SDF-Mobile Overlay.shader.meta
│ │ ├── TMP_SDF-Mobile SSD.shader
│ │ ├── TMP_SDF-Mobile SSD.shader.meta
│ │ ├── TMP_SDF-Mobile.shader
│ │ ├── TMP_SDF-Mobile.shader.meta
│ │ ├── TMP_SDF-Surface-Mobile.shader
│ │ ├── TMP_SDF-Surface-Mobile.shader.meta
│ │ ├── TMP_SDF-Surface.shader
│ │ ├── TMP_SDF-Surface.shader.meta
│ │ ├── TMP_SDF.shader
│ │ ├── TMP_SDF.shader.meta
│ │ ├── TMP_Sprite.shader
│ │ ├── TMP_Sprite.shader.meta
│ │ ├── TMPro.cginc
│ │ ├── TMPro.cginc.meta
│ │ ├── TMPro_Mobile.cginc
│ │ ├── TMPro_Mobile.cginc.meta
│ │ ├── TMPro_Properties.cginc
│ │ ├── TMPro_Properties.cginc.meta
│ │ ├── TMPro_Surface.cginc
│ │ └── TMPro_Surface.cginc.meta
│ │ ├── Sprites.meta
│ │ └── Sprites
│ │ ├── EmojiOne Attribution.txt
│ │ ├── EmojiOne Attribution.txt.meta
│ │ ├── EmojiOne.json
│ │ ├── EmojiOne.json.meta
│ │ ├── EmojiOne.png
│ │ └── EmojiOne.png.meta
│ ├── Packages
│ ├── manifest.json
│ └── packages-lock.json
│ └── ProjectSettings
│ ├── AudioManager.asset
│ ├── ClusterInputManager.asset
│ ├── DynamicsManager.asset
│ ├── EditorBuildSettings.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ ├── NavMeshAreas.asset
│ ├── PackageManagerSettings.asset
│ ├── Physics2DSettings.asset
│ ├── PresetManager.asset
│ ├── ProjectSettings.asset
│ ├── ProjectVersion.txt
│ ├── QualitySettings.asset
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ ├── UnityConnectSettings.asset
│ ├── VFXManager.asset
│ └── XRSettings.asset
├── Unity3D_ESP32CAM
└── Texture_From_WebSocket
│ ├── CameraWeb
│ ├── CameraWeb.ino
│ └── camera_pins.h
│ ├── NodeServer
│ ├── client.html
│ ├── package-lock.json
│ └── server.js
│ └── Texture_From_ESP32CAM
│ ├── .gitignore
│ ├── .idea
│ ├── .gitignore
│ └── .idea.Texture_From_ESP32CAM
│ │ ├── .idea
│ │ ├── .gitignore
│ │ ├── contentModel.xml
│ │ ├── indexLayout.xml
│ │ ├── modules.xml
│ │ ├── projectSettingsUpdater.xml
│ │ └── vcs.xml
│ │ └── riderModule.iml
│ ├── Assets
│ ├── Scenes.meta
│ ├── Scenes
│ │ ├── FpsSceneWithTextureFromESP32CAM.unity
│ │ ├── FpsSceneWithTextureFromESP32CAM.unity.meta
│ │ ├── SampleScene.unity
│ │ └── SampleScene.unity.meta
│ ├── Scripts.meta
│ └── Scripts
│ │ ├── TextureFromESP32CAM.cs
│ │ └── TextureFromESP32CAM.cs.meta
│ ├── Packages
│ └── manifest.json
│ └── ProjectSettings
│ ├── AudioManager.asset
│ ├── ClusterInputManager.asset
│ ├── DynamicsManager.asset
│ ├── EditorBuildSettings.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ ├── NavMeshAreas.asset
│ ├── Physics2DSettings.asset
│ ├── PresetManager.asset
│ ├── ProjectSettings.asset
│ ├── ProjectVersion.txt
│ ├── QualitySettings.asset
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ ├── UnityConnectSettings.asset
│ ├── VFXManager.asset
│ └── XRSettings.asset
├── Unity3D_RayCasts
├── .gitignore
├── .idea
│ └── .idea.Unity3D_RayCasts
│ │ ├── .idea
│ │ ├── contentModel.xml
│ │ ├── indexLayout.xml
│ │ ├── modules.xml
│ │ ├── projectSettingsUpdater.xml
│ │ ├── vcs.xml
│ │ └── workspace.xml
│ │ └── riderModule.iml
├── Assets
│ ├── Materials.meta
│ ├── Materials
│ │ ├── mBlue.mat
│ │ ├── mBlue.mat.meta
│ │ ├── mRed.mat
│ │ ├── mRed.mat.meta
│ │ ├── mYellow.mat
│ │ └── mYellow.mat.meta
│ ├── Plugins.meta
│ ├── Plugins
│ │ └── Editor.meta
│ ├── Scenes.meta
│ ├── Scenes
│ │ ├── SampleScene.unity
│ │ └── SampleScene.unity.meta
│ ├── Scripts.meta
│ └── Scripts
│ │ ├── BoxCaster.cs
│ │ ├── BoxCaster.cs.meta
│ │ ├── RayCaster.cs
│ │ ├── RayCaster.cs.meta
│ │ ├── SphereCaster.cs
│ │ └── SphereCaster.cs.meta
├── Packages
│ └── manifest.json
└── ProjectSettings
│ ├── AudioManager.asset
│ ├── ClusterInputManager.asset
│ ├── DynamicsManager.asset
│ ├── EditorBuildSettings.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ ├── NavMeshAreas.asset
│ ├── NetworkManager.asset
│ ├── Physics2DSettings.asset
│ ├── PresetManager.asset
│ ├── ProjectSettings.asset
│ ├── ProjectVersion.txt
│ ├── QualitySettings.asset
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ ├── UnityConnectSettings.asset
│ └── VFXManager.asset
└── misc
├── Interactive_Particles_Responsive.gif
├── UWB_IMU_Position_Rotation.gif
└── UWB_Indoor_Position_Visualization.gif
/Interactive_Particles_Responsive/Unity_VisualEffect/.idea/.idea.ParticleTest/.idea/.gitignore:
--------------------------------------------------------------------------------
1 | # Default ignored files
2 | /shelf/
3 | /workspace.xml
4 | # Rider ignored files
5 | /contentModel.xml
6 | /projectSettingsUpdater.xml
7 | /.idea.ParticleTest.iml
8 | /modules.xml
9 | # Editor-based HTTP Client requests
10 | /httpRequests/
11 | # Datasource local storage ignored files
12 | /dataSources/
13 | /dataSources.local.xml
14 |
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/Interactive_Particles_Responsive/Unity_VisualEffect/.idea/.idea.ParticleTest/.idea/indexLayout.xml:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
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/Interactive_Particles_Responsive/Unity_VisualEffect/Assets/EffectController.cs:
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1 | /////////////////////////////////////////////////////////////////
2 | /*
3 | Interactive Particles Responsive Made With ESP32 + INMP441 & Unity
4 | For More Information: https://youtu.be/lRj01J-cxew
5 | Created by Eric N. (ThatProject)
6 | */
7 | /////////////////////////////////////////////////////////////////
8 |
9 | using UnityEngine;
10 | using UnityEngine.VFX;
11 |
12 | public class EffectController : MonoBehaviour
13 | {
14 | VisualEffect visualEffect;
15 |
16 |
17 | // Start is called before the first frame update
18 | void Start()
19 | {
20 | visualEffect = GetComponent();
21 | }
22 |
23 | // Update is called once per frame
24 | void Update()
25 | {
26 |
27 | }
28 |
29 | public void setForceX(float x)
30 | {
31 | visualEffect.SetFloat("ForceX", x * -1);
32 | }
33 | }
34 |
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1 | /////////////////////////////////////////////////////////////////
2 | /*
3 | ESP32 + UWB + IMU | Indoor Position & Rotation + Unity Visualization
4 | For More Information: https://youtu.be/fPuxcjHsfpc
5 | Created by Eric N. (ThatProject)
6 | */
7 | /////////////////////////////////////////////////////////////////
8 | #ifndef MyDisplay_H_
9 | #define MyDisplay_H_
10 |
11 | #include
12 | class MyDisplay {
13 | private:
14 | TFT_eSPI* tft;
15 | TFT_eSprite* sLog;
16 | unsigned long TFT_timer;
17 | bool isAllReady;
18 | int pyramidImageIdx;
19 | void playPyramidImages();
20 | public:
21 | MyDisplay();
22 | ~MyDisplay();
23 | void initTFT();
24 | void loop();
25 | void setIsAllReady(bool isOn);
26 | void systemLog(String str, bool moreSpace=false);
27 | void imuLog(String str, bool isSuccess);
28 | void imuResetCountDown(String str);
29 | void uwbStatus(bool isRight, bool isOn);
30 | void uwbLog(String str, int anchorNum);
31 | };
32 | #endif
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1 | /////////////////////////////////////////////////////////////////
2 | /*
3 | ESP32 + UWB + IMU | Indoor Position & Rotation + Unity Visualization
4 | For More Information: https://youtu.be/fPuxcjHsfpc
5 | Created by Eric N. (ThatProject)
6 | */
7 | /////////////////////////////////////////////////////////////////
8 |
9 | using UnityEngine;
10 |
11 | public class LineRendering : MonoBehaviour
12 | {
13 | public LineRenderer line;
14 | public Transform targetPos;
15 |
16 | // Start is called before the first frame update
17 | void Start()
18 | {
19 | line.positionCount = 2;
20 | }
21 |
22 | // Update is called once per frame
23 | void Update()
24 | {
25 | line.SetPosition(0, transform.position);
26 | line.SetPosition(1, targetPos.position);
27 | }
28 | }
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1 | /////////////////////////////////////////////////////////////////
2 | /*
3 | ESP32 + UWB | Indoor Positioning + Unity Visualization
4 | For More Information: https://youtu.be/c8Pn7lS5Ppg
5 | Created by Eric N. (ThatProject)
6 | */
7 | /////////////////////////////////////////////////////////////////
8 |
9 | using UnityEngine;
10 |
11 | public class LineRendering : MonoBehaviour
12 | {
13 | public LineRenderer line;
14 | public Transform targetPos;
15 |
16 | // Start is called before the first frame update
17 | void Start()
18 | {
19 | line.positionCount = 2;
20 | }
21 |
22 | // Update is called once per frame
23 | void Update()
24 | {
25 | line.SetPosition(0, transform.position);
26 | line.SetPosition(1, targetPos.position);
27 | }
28 | }
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1 | /////////////////////////////////////////////////////////////////
2 | /*
3 | ESP32 + UWB | Indoor Positioning + Unity Visualization
4 | For More Information: https://youtu.be/c8Pn7lS5Ppg
5 | Created by Eric N. (ThatProject)
6 | */
7 | /////////////////////////////////////////////////////////////////
8 |
9 | using UnityEngine;
10 |
11 | public class Player : MonoBehaviour
12 | {
13 | // My Offsets
14 | [SerializeField] int meterToSpace = 20;
15 | [SerializeField] int x_offset = 20;
16 | [SerializeField] int z_offset = -20;
17 |
18 | public void movePlayer(double x, double y)
19 | {
20 | if (double.IsNaN(x))
21 | x = 0;
22 | if (double.IsNaN(y))
23 | y = 0;
24 |
25 | transform.position = new Vector3((float)y * meterToSpace * -1 + x_offset, 0, (float)x * meterToSpace + z_offset);
26 | }
27 | }
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2 |
3 | Please visit their website to view the complete set of their emojis and review their licensing terms.
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1 | # MagicaVoxel @ Ephtracy
2 |
3 | newmtl palette
4 | illum 1
5 | Ka 0.000 0.000 0.000
6 | Kd 1.000 1.000 1.000
7 | Ks 0.000 0.000 0.000
8 | map_Kd Fishing_Rod_Handler.vox.png
9 |
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/Unity3D_ESP32/Project_MyFIshingRod/Part.1_Building_FishingRod_MagicaVoxel/Fishing_Rod_OBJ/Fishing_Rod.vox.mtl:
--------------------------------------------------------------------------------
1 | # MagicaVoxel @ Ephtracy
2 |
3 | newmtl palette
4 | illum 1
5 | Ka 0.000 0.000 0.000
6 | Kd 1.000 1.000 1.000
7 | Ks 0.000 0.000 0.000
8 | map_Kd Fishing_Rod.vox.png
9 |
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/Unity3D_ESP32/Project_MyFIshingRod/Part.1_Building_FishingRod_MagicaVoxel/Fishing_Rod_Slim_OBJ/Fishing_Rod_Slim.vox.mtl:
--------------------------------------------------------------------------------
1 | # MagicaVoxel @ Ephtracy
2 |
3 | newmtl palette
4 | illum 1
5 | Ka 0.000 0.000 0.000
6 | Kd 1.000 1.000 1.000
7 | Ks 0.000 0.000 0.000
8 | map_Kd Fishing_Rod_Slim.vox.png
9 |
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--------------------------------------------------------------------------------
/Unity3D_ESP32/Project_MyFIshingRod/Part.2_Building_FishingRod_in_Unity/.idea/.idea.FishingRod_Unity/.idea/.gitignore:
--------------------------------------------------------------------------------
1 | # Default ignored files
2 | /shelf/
3 | /workspace.xml
4 | # Rider ignored files
5 | /.idea.FishingRod_Unity.iml
6 | /modules.xml
7 | /contentModel.xml
8 | /projectSettingsUpdater.xml
9 | # Datasource local storage ignored files
10 | /dataSources/
11 | /dataSources.local.xml
12 | # Editor-based HTTP Client requests
13 | /httpRequests/
14 |
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1 |
2 |
3 |
4 |
5 |
6 | Library/PackageCache/com.unity.collab-proxy@1.2.16
7 | Library/PackageCache/com.unity.ext.nunit@1.0.5
8 | Library/PackageCache/com.unity.ide.rider@1.1.4
9 | Library/PackageCache/com.unity.ide.vscode@1.2.3
10 | Library/PackageCache/com.unity.test-framework@1.1.19
11 | Library/PackageCache/com.unity.textmeshpro@2.1.1
12 | Library/PackageCache/com.unity.timeline@1.2.17
13 | Packages
14 | ProjectSettings
15 |
16 |
17 | .idea
18 | Library
19 | Logs
20 | obj
21 |
22 |
23 |
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
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1 |
2 |
3 |
4 |
5 |
6 |
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1 | # MagicaVoxel @ Ephtracy
2 |
3 | newmtl palette
4 | illum 1
5 | Ka 0.000 0.000 0.000
6 | Kd 1.000 1.000 1.000
7 | Ks 0.000 0.000 0.000
8 | map_Kd Fishing_Rod_Handler.vox.png
9 |
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--------------------------------------------------------------------------------
1 | # MagicaVoxel @ Ephtracy
2 |
3 | newmtl palette
4 | illum 1
5 | Ka 0.000 0.000 0.000
6 | Kd 1.000 1.000 1.000
7 | Ks 0.000 0.000 0.000
8 | map_Kd Fishing_Rod_Slim.vox.png
9 |
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/Unity3D_ESP32/Project_MyFIshingRod/Part.2_Building_FishingRod_in_Unity/Assets/Scripts/ReelController.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 |
3 | public class ReelController : MonoBehaviour
4 | {
5 | private float waitTime = 5.0f;
6 | private float timer = 0.0f;
7 | private float direction = 1f;
8 | private float speed = 40f;
9 |
10 | private void Start()
11 | {
12 | }
13 |
14 | void Update()
15 | {
16 | timer += Time.deltaTime;
17 | if (timer > waitTime)
18 | {
19 | direction *= -1f;
20 | timer = 0;
21 | speed = Random.Range(30.0f, 60.0f);
22 | }
23 |
24 | float rot = Time.deltaTime * speed;
25 | transform.Rotate(new Vector3(rot * direction, 0f, 0f));
26 | }
27 | }
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4 | Client
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7 |
8 |
9 |
24 |
25 |
26 |
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1 | const path = require("path");
2 | const express = require("express");
3 | const WebSocket = require("ws");
4 | const app = express();
5 |
6 | const WS_PORT = 8888;
7 | const HTTP_PORT = 8000;
8 |
9 | const wsServer = new WebSocket.Server({ port: WS_PORT }, () => console.log(`WS Server is listening at ${WS_PORT}`));
10 |
11 | let connectedClients = [];
12 | wsServer.on("connection", (ws, req) => {
13 | console.log("Connected");
14 | connectedClients.push(ws);
15 |
16 | ws.on("message", (data) => {
17 | connectedClients.forEach((ws, i) => {
18 | if (connectedClients[i] == ws && ws.readyState === ws.OPEN) {
19 | ws.send(data);
20 | } else {
21 | connectedClients.splice(i, 1);
22 | }
23 | });
24 | });
25 | });
26 |
27 | app.get("/client", (req, res) => res.sendFile(path.resolve(__dirname, "./client.html")));
28 | app.listen(HTTP_PORT, () => console.log(`HTTP server listening at ${HTTP_PORT}`));
29 |
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2 | m_EditorVersionWithRevision: 2019.3.7f1 (6437fd74d35d)
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11 | -
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1 | using UnityEngine;
2 |
3 | public class BoxCaster : MonoBehaviour
4 | {
5 | void OnDrawGizmos()
6 | {
7 | float maxDistance = 10f;
8 | RaycastHit hit;
9 |
10 | bool isHit = Physics.BoxCast(transform.position, transform.lossyScale / 2, transform.forward, out hit,
11 | transform.rotation, maxDistance);
12 | if (isHit)
13 | {
14 | Gizmos.color = Color.red;
15 | Gizmos.DrawRay(transform.position, transform.forward * hit.distance);
16 | Gizmos.DrawWireCube(transform.position + transform.forward * hit.distance, transform.lossyScale);
17 | }
18 | else
19 | {
20 | Gizmos.color = Color.green;
21 | Gizmos.DrawRay(transform.position, transform.forward * maxDistance);
22 | }
23 | }
24 | }
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1 | using UnityEngine;
2 |
3 | public class RayCaster : MonoBehaviour
4 | {
5 | void OnDrawGizmos()
6 | {
7 | float maxDistance = 10f;
8 | RaycastHit hit;
9 |
10 | bool isHit = Physics.Raycast(transform.position, transform.forward, out hit, maxDistance);
11 | if (isHit)
12 | {
13 | Gizmos.color = Color.red;
14 | Gizmos.DrawRay(transform.position, transform.forward * hit.distance);
15 | }
16 | else
17 | {
18 | Gizmos.color = Color.green;
19 | Gizmos.DrawRay(transform.position, transform.forward * maxDistance);
20 | }
21 | }
22 | }
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1 | using UnityEngine;
2 |
3 | public class SphereCaster : MonoBehaviour
4 | {
5 | void OnDrawGizmos()
6 | {
7 | float maxDistance = 10f;
8 | RaycastHit hit;
9 |
10 | bool isHit = Physics.SphereCast(transform.position, transform.lossyScale.x / 2, transform.right, out hit,
11 | maxDistance);
12 | if (isHit)
13 | {
14 | Gizmos.color = Color.red;
15 | Gizmos.DrawRay(transform.position, transform.right * hit.distance);
16 | Gizmos.DrawWireSphere(transform.position + transform.right * hit.distance, transform.lossyScale.x / 2);
17 | }
18 | else
19 | {
20 | Gizmos.color = Color.green;
21 | Gizmos.DrawRay(transform.position, transform.right * maxDistance);
22 | }
23 | }
24 | }
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