├── README.md ├── Seaside.sln └── SpyCustom ├── Aimbot.cpp ├── Aimbot.hpp ├── ConVars.cpp ├── Config.hpp ├── EventListener.hpp ├── GetVfunc.hpp ├── Hooks.hpp ├── Interfaces.cpp ├── Interfaces.hpp ├── KeyValues.cpp ├── Menu.hpp ├── NetVarManager.cpp ├── NetVarManager.hpp ├── Options.hpp ├── Other.cpp ├── Other.hpp ├── PatternScan.cpp ├── PatternScan.hpp ├── PlayerInventory.cpp ├── PlayerInventory.hpp ├── ProtoParse.h ├── ProtobuffMessages.h ├── Singleton.hpp ├── SkinChanger.hpp ├── Skinchanger.cpp ├── SpyCustom.vcxproj ├── SpyCustom.vcxproj.filters ├── SpyCustom.vcxproj.user ├── VMT.hpp ├── XorStr.hpp ├── checksum_md5.cpp ├── detours.h ├── detours.lib ├── dllmain.cpp ├── imgui ├── imconfig.h ├── imgui.cpp ├── imgui.h ├── imgui_draw.cpp ├── imgui_impl_dx9.cpp ├── imgui_impl_dx9.h ├── imgui_impl_win32.cpp ├── imgui_impl_win32.h ├── imgui_internal.h ├── imgui_tables.cpp ├── imgui_widgets.cpp ├── imstb_rectpack.h ├── imstb_textedit.h └── imstb_truetype.h ├── inventory_changer.h ├── netvars.cpp ├── netvars.hpp ├── pbwrap.hpp ├── protobuffs.cpp ├── protobuffs.hpp ├── proxies.hpp ├── resources.h ├── sdk ├── AnalogCode.h ├── BuildGroup.h ├── Button.h ├── ButtonCode.h ├── CGameUI.h ├── CheckButton.h ├── ClientNetMessage.h ├── Color.h ├── Controls.h ├── Cursor.h ├── Dar.h ├── EditablePanel.h ├── FileOpenDialog.h ├── FocusNavGroup.h ├── Frame.h ├── GameEventListener.h ├── GameEventManager.h ├── HTML.h ├── IAppSystem.h ├── IBorder.h ├── IClientLeafSystem.h ├── IClientPanel.h ├── ICollideable.h ├── IColorCorrection.h ├── IEffects.h ├── IEngineSound.h ├── IEngineVgui.h ├── IGameSystem.h ├── IGameUI.h ├── IHTML.h ├── IImage.h ├── IInput.h ├── IKeyValuesSystem.h ├── ILocalize.h ├── IMesh.h ├── IPanel.h ├── IScheme.h ├── ISurface.h ├── ISystem.h ├── IVGUI.h ├── IVguiMatInfo.h ├── IVguiMatInfoVar.h ├── Image.h ├── InputEnums.h ├── KeyBindingMap.h ├── KeyCode.h ├── Label.h ├── ListPanel.h ├── MaterialSystemUtil.h ├── Menu.h ├── MenuItem.h ├── MessageMap.h ├── MouseCode.h ├── PHandle.h ├── Panel.h ├── PanelAnimationVar.h ├── ParticleSphereRenderer.h ├── RichText.h ├── SndInfo.h ├── SteamCommon.h ├── TextEntry.h ├── TextImage.h ├── ToggleButton.h ├── Tooltip.h ├── UtlSortVector.h ├── UtlStringMap.h ├── VGUI.h ├── animationlayer.h ├── annotations.h ├── baseclientstate.h ├── baseentity.h ├── baseentity_shared.h ├── basehandle.h ├── basetypes.h ├── baseviewport.h ├── beam_flags.h ├── bitbuf.h ├── bittools.h ├── bitvec.h ├── bone_accessor.h ├── bone_merge_cache.h ├── bspfile.h ├── bspflags.h ├── bumpvects.h ├── byteswap.h ├── c_baseanimating.h ├── c_baseanimatingoverlay.h ├── c_basecombatcharacter.h ├── c_baseentity.h ├── c_baseflex.h ├── c_baseplayer.h ├── c_basetempentity.h ├── c_input.h ├── c_pixel_visibility.h ├── c_playerlocaldata.h ├── c_recipientfilter.h ├── c_te_legacytempents.h ├── cdll_client_int.h ├── cdll_int.h ├── cdll_util.h ├── checksum_crc.h ├── checksum_md5.h ├── client_class.h ├── client_render_handle.h ├── client_thinklist.h ├── client_virtualreality.h ├── cliententitylist.h ├── clientleafsystem.h ├── clientmode_shared.h ├── cmodel.h ├── collisionproperty.h ├── commandmenu.h ├── commonmacros.h ├── compressed_light_cube.h ├── compressed_vector.h ├── const.h ├── convar.h ├── coordsize.h ├── cs_achievementdefs.h ├── cs_shareddefs.h ├── cs_view_scene.h ├── cs_weapon_parse.h ├── datamap.h ├── dbg.h ├── dbgflag.h ├── deformations.h ├── dlight.h ├── dmattributetypes.h ├── dmelementhandle.h ├── dmxattribute.h ├── dmxelement.h ├── dmxloader.h ├── dt_common.h ├── dt_recv.h ├── dt_send.h ├── econ_item_constants.h ├── econ_item_interface.h ├── econ_item_schema.h ├── econ_item_view.h ├── edict.h ├── ehandle.h ├── eiface.h ├── enginetrace.h ├── entitylist.h ├── entitylist_base.h ├── expressioncalculator.h ├── exprevaluator.h ├── fasttimer.h ├── filesystem.h ├── filesystem_passthru.h ├── flashlighteffect.h ├── fltx4.h ├── functors.h ├── fx.h ├── game_item_schema.h ├── gameconsole.h ├── gamemovement.h ├── gamerules.h ├── gamerules_register.h ├── gamestringpool.h ├── gametrace.h ├── generichash.h ├── globalvars_base.h ├── glow_outline_effect.h ├── groundlink.h ├── htmlmessages.h ├── hud.h ├── hud_basechat.h ├── hud_element_helper.h ├── hudelement.h ├── hudtexturehandle.h ├── ichromehtmlwrapper.h ├── iclassmap.h ├── iclient.h ├── icliententity.h ├── icliententityinternal.h ├── icliententitylist.h ├── iclientmode.h ├── iclientnetworkable.h ├── iclientrenderable.h ├── iclientshadowmgr.h ├── iclientthinkable.h ├── iclientunknown.h ├── iclientvirtualreality.h ├── icommandline.h ├── iconvar.h ├── icvar.h ├── idatacache.h ├── iefx.h ├── ienginetrace.h ├── ifilelist.h ├── igameconsole.h ├── igameevents.h ├── igamemovement.h ├── igametypes.h ├── iglobalvarsbase.h ├── ihandleentity.h ├── iinputsystem.h ├── imageformat.h ├── imaterial.h ├── imaterialsystem.h ├── imaterialsystemhardwareconfig.h ├── imdlcache.h ├── imovehelper.h ├── inetchannel.h ├── inetchannelinfo.h ├── inetmessage.h ├── inetmsghandler.h ├── inetworksystem.h ├── interface.h ├── interpolatedvar.h ├── iprediction.h ├── ipredictionsystem.h ├── irecipientfilter.h ├── iscenetokenprocessor.h ├── iserverentity.h ├── iservernetworkable.h ├── iserverplugin.h ├── iserverunknown.h ├── ishadowmgr.h ├── ispatialpartition.h ├── isteamapplist.h ├── isteamapps.h ├── isteamclient.h ├── isteamcontroller.h ├── isteamfriends.h ├── isteamgamecoordinator.h ├── isteamhtmlsurface.h ├── isteamhttp.h ├── isteaminventory.h ├── isteammatchmaking.h ├── isteammusic.h ├── isteammusicremote.h ├── isteamnetworking.h ├── isteamremotestorage.h ├── isteamscreenshots.h ├── isteamugc.h ├── isteamunifiedmessages.h ├── isteamuser.h ├── isteamuserstats.h ├── isteamutils.h ├── isteamvideo.h ├── istudiorender.h ├── item_selection_criteria.h ├── itempents.h ├── itexture.h ├── itoolentity.h ├── ivdebugoverlay.h ├── iviewport.h ├── iviewrender.h ├── iviewrender_beams.h ├── ivmodelinfo.h ├── ivmodelrender.h ├── ivrenderview.h ├── jobthread.h ├── keyvalues.h ├── l2cache.h ├── lerp_functions.h ├── lightdesc.h ├── localflexcontroller.h ├── logging.h ├── matchmakingtypes.h ├── math_pfns.h ├── mathlib.h ├── mem.h ├── memalloc.h ├── memdbgoff.h ├── memdbgon.h ├── mempool.h ├── meshreader.h ├── meshutils.h ├── messagebox.h ├── minidump.h ├── modelloader.h ├── modes.h ├── mouthinfo.h ├── netmessages.h ├── networkstringtabledefs.h ├── networkvar.h ├── panel2d.h ├── particle_iterators.h ├── particle_parse.h ├── particle_property.h ├── particle_property_inlines.h ├── particle_util.h ├── particledraw.h ├── particlemgr.h ├── particles.h ├── particles_new.h ├── particles_simple.h ├── platform.h ├── playernet_vars.h ├── precipitation_shared.h ├── predictable_entity.h ├── predictableid.h ├── predictioncopy.h ├── protocol.h ├── qlimits.h ├── ragdoll.h ├── ragdoll_shared.h ├── random.h ├── rangecheckedvar.h ├── recvproxy.h ├── refcount.h ├── sceneentity_shared.h ├── sdk_hud_chat.h ├── seemath.h ├── sendproxy.h ├── sequence_Transitioner.h ├── shake.h ├── shared_classnames.h ├── shareddefs.h ├── shattersurfacetypes.h ├── smartptr.h ├── soundflags.h ├── ssemath.h ├── steam.h ├── steam_api.h ├── steam_api_internal.h ├── steamclientpublic.h ├── steamhttpenums.h ├── steamtypes.h ├── steamuniverse.h ├── string_t.h ├── stringpool.h ├── strtools.h ├── studio.h ├── tempentity.h ├── texture_group_names.h ├── threadtools.h ├── tier1.h ├── tier2.h ├── tier2_logging.h ├── tier3.h ├── timedevent.h ├── timeutils.h ├── tokenset.h ├── touchlink.h ├── trace.h ├── tslist.h ├── uniqueid.h ├── usercmd.h ├── userid.h ├── utlblockmemory.h ├── utlbuffer.h ├── utldelegate.h ├── utldict.h ├── utlenvelope.h ├── utlfixedmemory.h ├── utlflags.h ├── utlhandletable.h ├── utlhash.h ├── utlintrusivelist.h ├── utllinkedlist.h ├── utlmap.h ├── utlmemory.h ├── utlobjectreference.h ├── utlpriorityqueue.h ├── utlqueue.h ├── utlrbtree.h ├── utlsoacontainer.h ├── utlstack.h ├── utlstring.h ├── utlsymbol.h ├── utlsymbollarge.h ├── utltshash.h ├── utlvector.h ├── 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