├── .gitignore ├── .gitmodules ├── LICENSE ├── README.md └── src ├── dll ├── FPSconfig.ini ├── asm.s ├── build.bat ├── dllmain.c └── dllmain.h └── exe ├── FPSconfig.ini ├── build.bat ├── main.c └── main.h /.gitignore: -------------------------------------------------------------------------------- 1 | 2 | src/dll/D3DCompiler_43.dll 3 | src/exe/DS3DebugFPS.exe 4 | src/exe/DS3DebugFPS.exe 5 | -------------------------------------------------------------------------------- /.gitmodules: -------------------------------------------------------------------------------- 1 | [submodule "external/inih"] 2 | path = external/inih 3 | url = https://github.com/benhoyt/inih 4 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. 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We also recommend that a 185 | file or class name and description of purpose be included on the 186 | same "printed page" as the copyright notice for easier 187 | identification within third-party archives. 188 | 189 | Copyright 2020 0DM 190 | 191 | Licensed under the Apache License, Version 2.0 (the "License"); 192 | you may not use this file except in compliance with the License. 193 | You may obtain a copy of the License at 194 | 195 | http://www.apache.org/licenses/LICENSE-2.0 196 | 197 | Unless required by applicable law or agreed to in writing, software 198 | distributed under the License is distributed on an "AS IS" BASIS, 199 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 200 | See the License for the specific language governing permissions and 201 | limitations under the License. 202 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unlock the frame rate in Dark Souls III. 2 | 3 | # Installation 4 | Move D3DCompiler_43.dll and FPSconfig.ini into your game directory. 5 | 6 | The executable version will only work when the game is open. 7 | 8 | Edit FPSconfig.ini to your liking. 9 | Preview: 10 | ```ini 11 | ; Config file for ds3DebugFps 12 | 13 | [Settings] 14 | fps = 144.0 ; Fps Cap 15 | 16 | UseCustomScreenDimensions = 0 ; Set to 1 to change how the game is stretched, by default it will stretch the game to fit screen (optimal) 17 | 18 | ; UseCustomScreenDimensions must be enabled for these 19 | ScreenWidth = 1920 20 | ScreenHeight = 1080 21 | 22 | EnableCursorClip = 0 ; Set to 1 to enable the cursor clip hotkey, used to keep the mouse locked in the window 23 | CursorClipHotkey = 0x7A ; default: f11 (0x7A). You can still alt tab out of the window. This value is in hex. 24 | ; Hotkey list can be found here: https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes 25 | 26 | ``` 27 | **If using the executable, you must place FPSconfig.ini in the same directory as ds3DebugFps.exe.** 28 | 29 | # Is it safe to use online? 30 | Yes, there's a **very** low chance that this bans. 31 | 32 | 2020/8/1: Users have reported that the mod is safe to use online without penalization, but please use it at your own discretion! 33 | 34 | # Borderless 35 | This will not work in full screen mode, you will need to be in windowed mode (manually set it in game). This DLL will attempt to fullscreen the game in borderless window mode - it will fit screen too! 36 | 37 | # Cursor Clip - DLL ONLY 38 | You can now set a hotkey to clip the cursor to the window, this *should* work for those with multiple monitors. 39 | 40 | # Compatibility 41 | This mod is compatible with both Blue Senintel and will not interfere with mods that use dinput8 like Wex Dust. 42 | You can use the executable version with PyreProtecc however you will be missing the cursor clip feature. 43 | 44 | 45 | # Other Info 46 | This mod will sometimes get small updates on Github, but full releases will only occur when functionality changes drastically. 47 | 48 | Support the mod on [Nexus Mods](https://www.nexusmods.com/darksouls3/mods/614?tab=description) 49 | 50 | If you really like the mod, you can [fuel my coffee addiction here](https://ko-fi.com/0dmsaucy) 51 | 52 | 53 | | Credits | | 54 | |----------|-----------------------------------------------------------------------| 55 | | inuNorii | Debug Menu Pointers in the public Cheat Table | 56 | | Pyre | DLL wrapper, could not have done without PyreProtecc's source code.| 57 | -------------------------------------------------------------------------------- /src/dll/FPSconfig.ini: -------------------------------------------------------------------------------- 1 | ; Config file for DS3DebugFPS 2 | 3 | [Settings] 4 | fps = 144.0 ; FPS Cap 5 | 6 | UseCustomScreenDimensions = 0 ; Set to 1 to change how the game is stretched, by default it will stretch the game to fit screen (optimal) 7 | 8 | ; UseCustomScreenDimensions must be enabled for these 9 | ScreenWidth = 1920 10 | ScreenHeight = 1080 11 | 12 | EnableCursorClip = 0 ; Set to 1 to enable the cursor clip hotkey, used to keep the mouse locked in the window 13 | CursorClipHotkey = 0x7A ; default: f11 (0x7A). You can still alt tab out of the window. This value is in hex. 14 | ; Hotkey list can be found here: https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes 15 | 16 | -------------------------------------------------------------------------------- /src/dll/asm.s: -------------------------------------------------------------------------------- 1 | .macro loadnjmp sym 2 | .section .text 3 | .global \sym 4 | \sym: 5 | pushq %r9 6 | pushq %r8 7 | pushq %rdx 8 | pushq %rcx 9 | subq $0x28,%rsp 10 | call LoadGenuineDll 11 | addq $0x28,%rsp 12 | popq %rcx 13 | popq %rdx 14 | popq %r8 15 | popq %r9 16 | jmp *\sym\()_(%rip) 17 | .section .drectve 18 | .ascii "-export:\sym\n" 19 | .endm 20 | 21 | .section .text 22 | loadnjmp D3DAssemble 23 | loadnjmp DebugSetMute 24 | loadnjmp D3DCompile 25 | loadnjmp D3DCompressShaders 26 | loadnjmp D3DCreateBlob 27 | loadnjmp D3DDecompressShaders 28 | loadnjmp D3DDisassemble 29 | loadnjmp D3DDisassemble10Effect 30 | loadnjmp D3DGetBlobPart 31 | loadnjmp D3DGetDebugInfo 32 | loadnjmp D3DGetInputAndOutputSignatureBlob 33 | loadnjmp D3DGetInputSignatureBlob 34 | loadnjmp D3DGetOutputSignatureBlob 35 | loadnjmp D3DPreprocess 36 | loadnjmp D3DReflect 37 | loadnjmp D3DReturnFailure1 38 | loadnjmp D3DStripShader 39 | 40 | -------------------------------------------------------------------------------- /src/dll/build.bat: -------------------------------------------------------------------------------- 1 | @gcc -o D3DCompiler_43.dll asm.s dllmain.c -O3 -lmsvcrt -lntdll -shared -nostartfiles -Wno-multichar -Wl,--image-base,0x150000000,-e,DllMain 2 | @pause -------------------------------------------------------------------------------- /src/dll/dllmain.c: -------------------------------------------------------------------------------- 1 | #include "dllmain.h" 2 | #include "../../external/inih/ini.c" 3 | 4 | typedef struct { 5 | float fps; 6 | int UseCustomScreenDimensions; 7 | int ScreenWidth; 8 | int ScreenHeight; 9 | int EnableCursorClip; 10 | int CursorClipHotkey; 11 | } config; 12 | config configFile; 13 | 14 | void containCursor(void *args) { 15 | while (TRUE) { 16 | if (GetAsyncKeyState(configFile.CursorClipHotkey)) { 17 | if (GetForegroundWindow() == args) 18 | SetCapture(args); 19 | ClipCursor(&final); 20 | } 21 | } 22 | } 23 | 24 | static int handler(void *Settings, const char *section, const char *name, const char *value) { 25 | config *modconfig = (config *)Settings; 26 | if (MATCH("Settings", "fps")) { 27 | modconfig->fps = atof(value); 28 | } 29 | if (MATCH("Settings", "UseCustomScreenDimensions")) { 30 | modconfig->UseCustomScreenDimensions = atoi(value); 31 | } else if (MATCH("Settings", "ScreenWidth")) { 32 | modconfig->ScreenWidth = atoi(value); 33 | } else if (MATCH("Settings", "ScreenHeight")) { 34 | modconfig->ScreenHeight = atoi(value); 35 | } else if (MATCH("Settings", "EnableCursorClip")) { 36 | modconfig->EnableCursorClip = atoi(value); 37 | } else if (MATCH("Settings", "CursorClipHotkey")) { 38 | modconfig->CursorClipHotkey = strtol(value, NULL, 16); 39 | } else 40 | return 0; 41 | return 1; 42 | } 43 | 44 | float readFile() { 45 | return ini_parse("FPSconfig.ini", handler, &configFile) < 0 ? 1000 : configFile.fps; // will set framerate limit to 1000 if the ini file is missing 46 | } 47 | 48 | void setFps(float rFPS) { 49 | 50 | // Find Process 51 | DWORD PID; 52 | HWND hWnd = FindWindowA(NULL, "DARK SOULS III"); 53 | GetWindowThreadProcessId(hWnd, &PID); 54 | HANDLE pHandle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, PID); 55 | 56 | // Skip Intros 57 | unsigned char SkipIntro[20] = {0x48, 0x31, 0xC0, 0x48, 0x89, 0x02, 0x49, 0x89, 0x04, 0x24, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90}; 58 | NtWriteVirtualMemory(pHandle, (LPVOID)0x140BF66AE, SkipIntro, 20, 0); 59 | 60 | // Borderless 61 | if (configFile.UseCustomScreenDimensions != 1) { 62 | final.right = GetSystemMetrics(SM_CXSCREEN); 63 | final.bottom = GetSystemMetrics(SM_CYSCREEN); 64 | } else { 65 | final.right = configFile.ScreenWidth; 66 | final.bottom = configFile.ScreenHeight; 67 | } 68 | final.left = 0; 69 | final.top = 0; 70 | SetWindowLong(hWnd, GWL_STYLE, WS_POPUP | WS_VISIBLE); 71 | AdjustWindowRect(&final, GetWindowLong(hWnd, GWL_STYLE), FALSE); 72 | SetWindowLong(hWnd, GWL_EXSTYLE, (GetWindowLong(hWnd, GWL_EXSTYLE) | WS_EX_TOPMOST)); 73 | MoveWindow(hWnd, final.left, final.top, final.right - final.left, final.bottom - final.top, TRUE); 74 | 75 | SprjFlipper = (DWORD64)GetModuleHandle("darksoulsiii.exe") + 0x489DD10; 76 | 77 | // GRAPHICS -> GFX 78 | NtReadVirtualMemory(pHandle, (LPVOID)SprjFlipper, &SprjFlipper, sizeof(SprjFlipper), NULL); 79 | 80 | // Debug FPS | デバッグFPS 81 | NtWriteVirtualMemory(pHandle, (LPVOID)(SprjFlipper + 0x354), &rFPS, sizeof(DWORD), NULL); 82 | 83 | // Use Debug FPS | デバッグFPSを利用するか 84 | NtWriteVirtualMemory(pHandle, (LPVOID)(SprjFlipper + 0x358), &useDebug, sizeof(char), NULL); 85 | 86 | if (configFile.EnableCursorClip != 0) { 87 | 88 | // createthread for an asynchronous loop 89 | HANDLE thread = CreateThread(NULL, 0, (void *)containCursor, &hWnd, 0, NULL); 90 | } 91 | } 92 | 93 | HINSTANCE BaseAddress, BaseAddressGenuine; 94 | wchar_t *BaseFileName, FullFilePath[512]; 95 | BOOL WINAPI DllMain(HINSTANCE baseaddr, DWORD reason, BOOL isstatic) { 96 | switch (reason) { 97 | case DLL_PROCESS_ATTACH: 98 | BaseFileName = FullFilePath + GetModuleFileNameW(baseaddr, FullFilePath, _countof(FullFilePath)); 99 | while (BaseFileName-- > FullFilePath) 100 | if (*BaseFileName == L'\\') 101 | break; 102 | case DLL_THREAD_ATTACH: 103 | break; 104 | } 105 | return 1; 106 | } 107 | 108 | importD3D(FARPROC D3DAssemble_, DebugSetMute_, D3DCompile_, D3DCompressShaders_, D3DCreateBlob_, D3DDecompressShaders_, D3DDisassemble_, D3DDisassemble10Effect_, D3DGetBlobPart_, D3DGetDebugInfo_, D3DGetInputAndOutputSignatureBlob_, D3DGetInputSignatureBlob_, 109 | D3DGetOutputSignatureBlob_, D3DPreprocess_, D3DReflect_, D3DReturnFailure1_, D3DStripShader_) void LoadGenuineDll() { 110 | if (!BaseAddressGenuine) { 111 | static wchar_t filename[512]; 112 | GetSystemDirectoryW(filename, _countof(filename)); 113 | BaseAddressGenuine = LoadLibraryW(wcscat(filename, BaseFileName)); 114 | IMPORT(D3DAssemble); 115 | IMPORT(DebugSetMute); 116 | IMPORT(D3DCompile); 117 | IMPORT(D3DCompressShaders); 118 | IMPORT(D3DCreateBlob); 119 | IMPORT(D3DDecompressShaders); 120 | IMPORT(D3DDisassemble); 121 | IMPORT(D3DDisassemble10Effect); 122 | IMPORT(D3DGetBlobPart); 123 | IMPORT(D3DGetDebugInfo); 124 | IMPORT(D3DGetInputAndOutputSignatureBlob); 125 | IMPORT(D3DGetInputSignatureBlob); 126 | IMPORT(D3DGetOutputSignatureBlob); 127 | IMPORT(D3DPreprocess); 128 | IMPORT(D3DReflect); 129 | IMPORT(D3DReturnFailure1); 130 | IMPORT(D3DStripShader); 131 | setFps(readFile()); 132 | } 133 | } 134 | -------------------------------------------------------------------------------- /src/dll/dllmain.h: -------------------------------------------------------------------------------- 1 | #ifndef _dllmain_h 2 | #define _dllmain_h 3 | 4 | #include 5 | 6 | #define importD3D(...) __VA_ARGS__; 7 | #define IMPORT(a) a##_ = GetProcAddress(BaseAddressGenuine, #a) 8 | #define MATCH(s, n) strcmp(section, s) == 0 && strcmp(name, n) == 0 9 | 10 | char useDebug = TRUE; 11 | DWORD64 SprjFlipper; 12 | 13 | RECT final; 14 | 15 | NTSYSAPI NTSTATUS NTAPI NtReadVirtualMemory(HANDLE ProcessHandle, void *BaseAddress, const void *Buffer, 16 | SIZE_T NumberOfBytesToRead, PSIZE_T NumberOfBytesReaded); 17 | 18 | NTSYSAPI NTSTATUS NTAPI NtWriteVirtualMemory(HANDLE ProcessHandle, void *BaseAddress, const void *Buffer, 19 | SIZE_T NumberOfBytesToWrite, PSIZE_T NumberOfBytesWritten); 20 | 21 | void setFps(float rFPS); 22 | float readFile(); 23 | void containCursor(void *args); 24 | #endif 25 | -------------------------------------------------------------------------------- /src/exe/FPSconfig.ini: -------------------------------------------------------------------------------- 1 | ; Config file for ds3DebugFps 2 | 3 | [Settings] 4 | fps = 144; FPS Cap 5 | 6 | UseCustomScreenDimensions = 0 ; Set to 1 to change how the game is stretched, by default it will stretch the game to fit screen (optimal) 7 | 8 | ; UseCustomScreenDimensions must be enabled for these 9 | ScreenWidth = 1920 10 | ScreenHeight = 1080 11 | 12 | ; cursorclip settings are not included in this executable, sorry! 13 | 14 | -------------------------------------------------------------------------------- /src/exe/build.bat: -------------------------------------------------------------------------------- 1 | @gcc main.c -o DS3DebugFPS.exe -lntdll -O3 2 | @pause -------------------------------------------------------------------------------- /src/exe/main.c: -------------------------------------------------------------------------------- 1 | #include "main.h" 2 | #include "../../external/inih/ini.c" 3 | 4 | typedef struct { 5 | float fps; 6 | int UseCustomScreenDimensions; 7 | int ScreenWidth; 8 | int ScreenHeight; 9 | } config; 10 | config configFile; 11 | 12 | static int handler(void *Settings, const char *section, const char *name, const char *value) { 13 | config *modconfig = (config *)Settings; 14 | if (MATCH("Settings", "fps")) { 15 | modconfig->fps = atof(value); 16 | } 17 | if (MATCH("Settings", "UseCustomScreenDimensions")) { 18 | modconfig->UseCustomScreenDimensions = atoi(value); 19 | } else if (MATCH("Settings", "ScreenWidth")) { 20 | modconfig->ScreenWidth = atoi(value); 21 | } else if (MATCH("Settings", "ScreenHeight")) { 22 | modconfig->ScreenHeight = atoi(value); 23 | } else 24 | return 0; 25 | return 1; 26 | } 27 | 28 | // will set framerate limit to 1000 if the ini file is missing 29 | float readFile() { 30 | return ini_parse("FPSconfig.ini", handler, &configFile) < 0 ? 1000 : configFile.fps; 31 | } 32 | void setFps(float rFPS) { 33 | 34 | // Find Process 35 | DWORD PID; 36 | HWND hWnd = FindWindowA(NULL, "DARK SOULS III"); 37 | GetWindowThreadProcessId(hWnd, &PID); 38 | HANDLE pHandle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, PID); 39 | 40 | // Borderless 41 | if (configFile.UseCustomScreenDimensions != 1) { 42 | final.right = GetSystemMetrics(SM_CXSCREEN); 43 | final.bottom = GetSystemMetrics(SM_CYSCREEN); 44 | } else { 45 | final.right = configFile.ScreenWidth; 46 | final.bottom = configFile.ScreenHeight; 47 | } 48 | final.left = 0; 49 | final.top = 0; 50 | 51 | SetWindowLong(hWnd, GWL_STYLE, WS_POPUP | WS_VISIBLE); 52 | AdjustWindowRect(&final, GetWindowLong(hWnd, GWL_STYLE), FALSE); 53 | SetWindowLong(hWnd, GWL_EXSTYLE, (GetWindowLong(hWnd, GWL_EXSTYLE) | WS_EX_TOPMOST)); 54 | MoveWindow(hWnd, final.left, final.top, final.right - final.left, final.bottom - final.top, TRUE); 55 | 56 | SprjFlipper = (DWORD64)GetModuleHandle("darksoulsiii.exe") + 0x489DD10; 57 | 58 | // GRAPHICS -> GFX 59 | NtReadVirtualMemory(pHandle, (LPVOID)SprjFlipper, &SprjFlipper, sizeof(SprjFlipper), NULL); 60 | 61 | // Debug FPS | デバッグFPS 62 | NtWriteVirtualMemory(pHandle, (LPVOID)(SprjFlipper + 0x354), &rFPS, sizeof(DWORD), NULL); 63 | 64 | // Use Debug FPS | デバッグFPSを利用するか 65 | NtWriteVirtualMemory(pHandle, (LPVOID)(SprjFlipper + 0x358), &useDebug, sizeof(char), NULL); 66 | } 67 | 68 | int main() { 69 | setFps(readFile()); 70 | } -------------------------------------------------------------------------------- /src/exe/main.h: -------------------------------------------------------------------------------- 1 | #ifndef _main_h 2 | #define _main_h 3 | 4 | #include 5 | 6 | #define MATCH(s, n) strcmp(section, s) == 0 && strcmp(name, n) == 0 7 | 8 | char useDebug = TRUE; 9 | DWORD64 SprjFlipper; 10 | 11 | RECT final; 12 | 13 | NTSYSAPI NTSTATUS NTAPI NtReadVirtualMemory(HANDLE ProcessHandle, void *BaseAddress, const void *Buffer, 14 | SIZE_T NumberOfBytesToRead, PSIZE_T NumberOfBytesReaded); // yes, "readed"... 15 | 16 | NTSYSAPI NTSTATUS NTAPI NtWriteVirtualMemory(HANDLE ProcessHandle, void *BaseAddress, const void *Buffer, 17 | SIZE_T NumberOfBytesToWrite, PSIZE_T NumberOfBytesWritten); 18 | 19 | void setFps(float rFPS); 20 | float readFile(); 21 | #endif 22 | --------------------------------------------------------------------------------