├── Assets ├── Canvases.meta ├── Canvases │ ├── Barracks Menu Canvas.prefab │ ├── Barracks Menu Canvas.prefab.meta │ ├── Box Selection Canvas.prefab │ ├── Box Selection Canvas.prefab.meta │ ├── Health Canvases.meta │ └── Health Canvases │ │ ├── Blue Shield Icon.png │ │ ├── Blue Shield Icon.png.meta │ │ ├── Health Canvas.prefab │ │ ├── Health Canvas.prefab.meta │ │ ├── Red Shield Icon.png │ │ └── Red Shield Icon.png.meta ├── CaptureShots.meta ├── CaptureShots │ ├── Building Capture.meta │ ├── Building Capture │ │ ├── barracktentcapture.png │ │ ├── barracktentcapture.png.meta │ │ ├── barriercapture.png │ │ ├── barriercapture.png.meta │ │ ├── capturewallupdated.png │ │ ├── capturewallupdated.png.meta │ │ ├── eriflecapture.png │ │ ├── eriflecapture.png.meta │ │ ├── hcannoncapture.png │ │ ├── hcannoncapture.png.meta │ │ ├── machineguncapture.png │ │ ├── machineguncapture.png.meta │ │ ├── plasmagencapture.png │ │ └── plasmagencapture.png.meta │ ├── Unit Captures.meta │ └── Unit Captures │ │ ├── LAVcapture.png │ │ ├── LAVcapture.png.meta │ │ ├── engineercapture1.png │ │ ├── engineercapture1.png.meta │ │ ├── infantryupdatedcapture.png │ │ ├── infantryupdatedcapture.png.meta │ │ ├── mediccapture1.png │ │ ├── mediccapture1.png.meta │ │ ├── tankcapture.png │ │ └── tankcapture.png.meta ├── Fonts.meta ├── Fonts │ ├── Akira Expanded Demo.otf │ ├── Akira Expanded Demo.otf.meta │ ├── DS-DIGI.TTF │ ├── DS-DIGI.TTF.meta │ ├── DS-DIGIB.TTF │ ├── DS-DIGIB.TTF.meta │ ├── DS-DIGII.TTF │ ├── DS-DIGII.TTF.meta │ ├── DS-DIGIT.TTF │ ├── DS-DIGIT.TTF.meta │ ├── Roboto-Black.ttf │ ├── Roboto-Black.ttf.meta │ ├── Roboto-BlackItalic.ttf │ ├── Roboto-BlackItalic.ttf.meta │ ├── Roboto-Bold.ttf │ ├── Roboto-Bold.ttf.meta │ ├── Roboto-BoldCondensed.ttf │ ├── Roboto-BoldCondensed.ttf.meta │ ├── Roboto-BoldCondensedItalic.ttf │ ├── Roboto-BoldCondensedItalic.ttf.meta │ ├── Roboto-BoldItalic.ttf │ ├── Roboto-BoldItalic.ttf.meta │ ├── Roboto-Condensed.ttf │ ├── Roboto-Condensed.ttf.meta │ ├── Roboto-CondensedItalic.ttf │ ├── Roboto-CondensedItalic.ttf.meta │ ├── Roboto-Italic.ttf │ ├── Roboto-Italic.ttf.meta │ ├── Roboto-Light.ttf │ ├── Roboto-Light.ttf.meta │ ├── Roboto-LightItalic.ttf │ ├── Roboto-LightItalic.ttf.meta │ ├── Roboto-Medium.ttf │ ├── Roboto-Medium.ttf.meta │ ├── Roboto-MediumItalic.ttf │ ├── Roboto-MediumItalic.ttf.meta │ ├── Roboto-Regular.ttf │ ├── Roboto-Regular.ttf.meta │ ├── Roboto-Thin.ttf │ ├── Roboto-Thin.ttf.meta │ ├── Roboto-ThinItalic.ttf │ ├── Roboto-ThinItalic.ttf.meta │ ├── alarm clock.ttf │ ├── alarm clock.ttf.meta │ ├── monofonto rg.otf │ └── monofonto rg.otf.meta ├── Game.meta ├── Game │ ├── Rendering.meta │ └── Rendering │ │ ├── New Post-processing Profile.asset │ │ └── New Post-processing Profile.asset.meta ├── NavMeshComponents.meta ├── NavMeshComponents │ ├── Editor.meta │ ├── Editor │ │ ├── NavMeshAssetManager.cs │ │ ├── NavMeshAssetManager.cs.meta │ │ ├── NavMeshComponentsEditor.asmdef │ │ ├── NavMeshComponentsEditor.asmdef.meta │ │ ├── NavMeshComponentsGUIUtility.cs │ │ ├── NavMeshComponentsGUIUtility.cs.meta │ │ ├── NavMeshLinkEditor.cs │ │ ├── NavMeshLinkEditor.cs.meta │ │ ├── NavMeshModifierEditor.cs │ │ ├── NavMeshModifierEditor.cs.meta │ │ ├── NavMeshModifierVolumeEditor.cs │ │ ├── NavMeshModifierVolumeEditor.cs.meta │ │ ├── NavMeshSurfaceEditor.cs │ │ └── NavMeshSurfaceEditor.cs.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── NavMeshComponents.asmdef │ │ ├── NavMeshComponents.asmdef.meta │ │ ├── NavMeshLink.cs │ │ ├── NavMeshLink.cs.meta │ │ ├── NavMeshModifier.cs │ │ ├── NavMeshModifier.cs.meta │ │ ├── NavMeshModifierVolume.cs │ │ ├── NavMeshModifierVolume.cs.meta │ │ ├── NavMeshSurface.cs │ │ └── NavMeshSurface.cs.meta ├── Resources.meta ├── Resources │ ├── Material.meta │ └── Material │ │ ├── Building Materials.meta │ │ ├── Building Materials │ │ ├── AIHQGlow.mat │ │ ├── AIHQGlow.mat.meta │ │ ├── BarracksHexMat.mat │ │ ├── BarracksHexMat.mat.meta │ │ ├── BarracksMainMat.mat │ │ ├── BarracksMainMat.mat.meta │ │ ├── Blueprint Mats.meta │ │ ├── Blueprint Mats │ │ │ ├── BPWallMat.mat │ │ │ └── BPWallMat.mat.meta │ │ ├── Blueprint.mat │ │ ├── Blueprint.mat.meta │ │ ├── GeneratorMainMat.mat │ │ ├── GeneratorMainMat.mat.meta │ │ ├── GlassMat.mat │ │ ├── GlassMat.mat.meta │ │ ├── HQ Mats.meta │ │ ├── HQ Mats │ │ │ ├── Gray.mat │ │ │ ├── Gray.mat.meta │ │ │ ├── HQ Main Mat.mat │ │ │ ├── HQ Main Mat.mat.meta │ │ │ ├── HQMainGlowMat.mat │ │ │ ├── HQMainGlowMat.mat.meta │ │ │ ├── RadioLightGlow2.mat │ │ │ └── RadioLightGlow2.mat.meta │ │ ├── PlasmaGlow.mat │ │ ├── PlasmaGlow.mat.meta │ │ ├── RadioLightMat.mat │ │ ├── RadioLightMat.mat.meta │ │ ├── Turret Buildings.meta │ │ ├── Turret Buildings │ │ │ ├── Barrel Glow.mat │ │ │ ├── Barrel Glow.mat.meta │ │ │ ├── Barrel Main.mat │ │ │ ├── Barrel Main.mat.meta │ │ │ ├── Blue Energy.mat │ │ │ ├── Blue Energy.mat.meta │ │ │ ├── Bolts.mat │ │ │ ├── Bolts.mat.meta │ │ │ ├── Cannon Barrel End.mat │ │ │ ├── Cannon Barrel End.mat.meta │ │ │ ├── Energy Turret.mat │ │ │ ├── Energy Turret.mat.meta │ │ │ ├── Gunner Mat.mat │ │ │ ├── Gunner Mat.mat.meta │ │ │ ├── Invisible.mat │ │ │ ├── Invisible.mat.meta │ │ │ ├── Light Grey.mat │ │ │ ├── Light Grey.mat.meta │ │ │ ├── Main Turret Colour.mat │ │ │ ├── Main Turret Colour.mat.meta │ │ │ ├── Secondary Turret Colour.mat │ │ │ ├── Secondary Turret Colour.mat.meta │ │ │ ├── Support Colour.mat │ │ │ └── Support Colour.mat.meta │ │ ├── Wall Mats.meta │ │ ├── Wall Mats │ │ │ ├── Main Base Mat.mat │ │ │ ├── Main Base Mat.mat.meta │ │ │ ├── Player Barrier.mat │ │ │ ├── Player Barrier.mat.meta │ │ │ ├── Side Main Wall.mat │ │ │ ├── Side Main Wall.mat.meta │ │ │ ├── Top Side Mat.mat │ │ │ └── Top Side Mat.mat.meta │ │ ├── WallMat.mat │ │ └── WallMat.mat.meta │ │ ├── Environment Materials.meta │ │ ├── Environment Materials │ │ ├── Ground Material.mat │ │ └── Ground Material.mat.meta │ │ ├── Unit Materials.meta │ │ └── Unit Materials │ │ ├── BPInfantryMat.mat │ │ ├── BPInfantryMat.mat.meta │ │ ├── BPTankMat.mat │ │ ├── BPTankMat.mat.meta │ │ ├── BasicUnitMat.mat │ │ ├── BasicUnitMat.mat.meta │ │ ├── DummyMat.mat │ │ ├── DummyMat.mat.meta │ │ ├── EngineerMat.mat │ │ ├── EngineerMat.mat.meta │ │ ├── FNSCARMat.mat │ │ ├── FNSCARMat.mat.meta │ │ ├── InfantryMainMat.mat │ │ ├── InfantryMainMat.mat.meta │ │ ├── InfantryMat.mat │ │ ├── InfantryMat.mat.meta │ │ ├── Lav25WheelRim.mat │ │ ├── Lav25WheelRim.mat.meta │ │ ├── MedicMat.mat │ │ ├── MedicMat.mat.meta │ │ ├── Miscellaneous.meta │ │ ├── Miscellaneous │ │ ├── BulletMat.mat │ │ ├── BulletMat.mat.meta │ │ ├── Energy Rifle Projectile.mat │ │ ├── Energy Rifle Projectile.mat.meta │ │ ├── Gunner Bullet Mat.mat │ │ └── Gunner Bullet Mat.mat.meta │ │ ├── Skin.mat │ │ ├── Skin.mat.meta │ │ ├── TankMainMat.mat │ │ ├── TankMainMat.mat.meta │ │ ├── TankTreads.mat │ │ ├── TankTreads.mat.meta │ │ ├── UnitBluePrintMat.mat │ │ └── UnitBluePrintMat.mat.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene-CSC-S-04.unity │ ├── SampleScene-CSC-S-04.unity.meta │ ├── SampleScene.meta │ ├── SampleScene.unity │ ├── SampleScene.unity.meta │ └── SampleScene │ │ ├── Glow Profile.asset │ │ ├── Glow Profile.asset.meta │ │ ├── NavMesh-NavMesh.asset │ │ ├── NavMesh-NavMesh.asset.meta │ │ ├── NavMesh.asset │ │ └── NavMesh.asset.meta ├── Scriptable Objects.meta ├── Scriptable Objects │ ├── Building SO.meta │ ├── Building SO │ │ ├── Barracks.asset │ │ ├── Barracks.asset.meta │ │ ├── Barrier.asset │ │ ├── Barrier.asset.meta │ │ ├── Command Center.asset │ │ ├── Command Center.asset.meta │ │ ├── Connector Wall.asset │ │ ├── Connector Wall.asset.meta │ │ ├── Energy Rifle.asset │ │ ├── Energy Rifle.asset.meta │ │ ├── Heavy Cannon Turret.asset │ │ ├── Heavy Cannon Turret.asset.meta │ │ ├── Plasma Generator.asset │ │ ├── Plasma Generator.asset.meta │ │ ├── Plasma Machine Gun.asset │ │ ├── Plasma Machine Gun.asset.meta │ │ ├── Wall Segment.asset │ │ └── Wall Segment.asset.meta │ ├── Unit SO.meta │ └── Unit SO │ │ ├── Engineer.asset │ │ ├── Engineer.asset.meta │ │ ├── Infantry.asset │ │ ├── Infantry.asset.meta │ │ ├── LAV.asset │ │ ├── LAV.asset.meta │ │ ├── Medic.asset │ │ ├── Medic.asset.meta │ │ ├── TEST.asset │ │ ├── TEST.asset.meta │ │ ├── Tank.asset │ │ └── Tank.asset.meta ├── UI.meta ├── UI │ ├── 1-256.png │ ├── 1-256.png.meta │ ├── 2-256.png │ ├── 2-256.png.meta │ ├── 3-256.png │ ├── 3-256.png.meta │ ├── 4-256.png │ ├── 4-256.png.meta │ ├── 5-256.png │ ├── 5-256.png.meta │ ├── Game Context.meta │ ├── Game Context │ │ ├── Map Pin.png │ │ ├── Map Pin.png.meta │ │ ├── RoundedRectange.png │ │ ├── RoundedRectange.png.meta │ │ ├── Selected Graphic.png │ │ ├── Selected Graphic.png.meta │ │ ├── banknotes-128.png │ │ ├── banknotes-128.png.meta │ │ ├── bolt-256.png │ │ ├── bolt-256.png.meta │ │ ├── buy-256.png │ │ ├── buy-256.png.meta │ │ ├── hammer-2-256.png │ │ ├── hammer-2-256.png.meta │ │ ├── organization-256.png │ │ ├── organization-256.png.meta │ │ ├── rating-256.png │ │ ├── rating-256.png.meta │ │ ├── serial-tasks-256.png │ │ └── serial-tasks-256.png.meta │ ├── Player Medic Icon.png │ ├── Player Medic Icon.png.meta │ ├── close-window-256.png │ ├── close-window-256.png.meta │ ├── cog-256.png │ ├── cog-256.png.meta │ ├── doctor-suitecase-256.png │ ├── doctor-suitecase-256.png.meta │ ├── grid-256.png │ ├── grid-256.png.meta │ ├── military-backpack-radio-256 (1).png │ ├── military-backpack-radio-256 (1).png.meta │ ├── military-backpack-radio-256 (2).png │ ├── military-backpack-radio-256 (2).png.meta │ ├── pin-5-256.png │ ├── pin-5-256.png.meta │ ├── redo-256.png │ ├── redo-256.png.meta │ ├── square-dashed-rounded-256.png │ ├── square-dashed-rounded-256.png.meta │ ├── square-ios-app-256 (1).png │ ├── square-ios-app-256 (1).png.meta │ ├── support-256 (1).png │ ├── support-256 (1).png.meta │ ├── support-256.png │ ├── support-256.png.meta │ ├── up-circular-256.png │ └── up-circular-256.png.meta ├── _Prefabs.meta ├── _Prefabs │ ├── Building Prefabs.meta │ ├── Building Prefabs │ │ ├── Blender Imported Buildings.meta │ │ ├── Blender Imported Buildings │ │ │ ├── BarrackFBX.fbx │ │ │ ├── BarrackFBX.fbx.meta │ │ │ ├── BarrierFBX.fbx │ │ │ ├── BarrierFBX.fbx.meta │ │ │ ├── CCFBX.fbx │ │ │ ├── CCFBX.fbx.meta │ │ │ ├── CannonTurretFBX.fbx │ │ │ ├── CannonTurretFBX.fbx.meta │ │ │ ├── ConFBX.fbx │ │ │ ├── ConFBX.fbx.meta │ │ │ ├── Energy Rifle.fbx │ │ │ ├── Energy Rifle.fbx.meta │ │ │ ├── GeneratorFBX.fbx │ │ │ ├── GeneratorFBX.fbx.meta │ │ │ ├── MachineGunTurretFBX.fbx │ │ │ ├── MachineGunTurretFBX.fbx.meta │ │ │ ├── WallSegmentFBX.fbx │ │ │ └── WallSegmentFBX.fbx.meta │ │ ├── Prepped Buildings.meta │ │ └── Prepped Buildings │ │ │ ├── AI Buildings.meta │ │ │ ├── AI Buildings │ │ │ ├── AI Barracks.prefab │ │ │ ├── AI Barracks.prefab.meta │ │ │ ├── AI Command Center.prefab │ │ │ ├── AI Command Center.prefab.meta │ │ │ ├── AI Generator.prefab │ │ │ ├── AI Generator.prefab.meta │ │ │ ├── AI Turrets.meta │ │ │ ├── AI Turrets │ │ │ │ ├── AI Energy Rifle.prefab │ │ │ │ ├── AI Energy Rifle.prefab.meta │ │ │ │ ├── AI Heavy Cannon.prefab │ │ │ │ ├── AI Heavy Cannon.prefab.meta │ │ │ │ ├── AI Machine Gun Turret.prefab │ │ │ │ └── AI Machine Gun Turret.prefab.meta │ │ │ ├── AI Wall.prefab │ │ │ └── AI Wall.prefab.meta │ │ │ ├── Blueprint Buildings.meta │ │ │ ├── Blueprint Buildings │ │ │ ├── Barracks Blueprint.prefab │ │ │ ├── Barracks Blueprint.prefab.meta │ │ │ ├── Barrier Blueprint.prefab │ │ │ ├── Barrier Blueprint.prefab.meta │ │ │ ├── Connector Blueprint.prefab │ │ │ ├── Connector Blueprint.prefab.meta │ │ │ ├── Plasma Generator Blueprint.prefab │ │ │ ├── Plasma Generator Blueprint.prefab.meta │ │ │ ├── Segment Blueprint.prefab │ │ │ ├── Segment Blueprint.prefab.meta │ │ │ ├── Turrets.meta │ │ │ └── Turrets │ │ │ │ ├── Energy Rifle Blueprint.prefab │ │ │ │ ├── Energy Rifle Blueprint.prefab.meta │ │ │ │ ├── Heavy Cannon Blueprint.prefab │ │ │ │ ├── Heavy Cannon Blueprint.prefab.meta │ │ │ │ ├── Machine Gun Blueprint.prefab │ │ │ │ └── Machine Gun Blueprint.prefab.meta │ │ │ ├── Player Buildings.meta │ │ │ └── Player Buildings │ │ │ ├── Player Barracks.prefab │ │ │ ├── Player Barracks.prefab.meta │ │ │ ├── Player Barrier.prefab │ │ │ ├── Player Barrier.prefab.meta │ │ │ ├── Player Command Center.prefab │ │ │ ├── Player Command Center.prefab.meta │ │ │ ├── Player Connector.prefab │ │ │ ├── Player Connector.prefab.meta │ │ │ ├── Player Generator.prefab │ │ │ ├── Player Generator.prefab.meta │ │ │ ├── Player Wall Updated.prefab │ │ │ ├── Player Wall Updated.prefab.meta │ │ │ ├── Turrets.meta │ │ │ └── Turrets │ │ │ ├── Energy Rifle.prefab │ │ │ ├── Energy Rifle.prefab.meta │ │ │ ├── Heavy Cannon.prefab │ │ │ ├── Heavy Cannon.prefab.meta │ │ │ ├── Machine Gun Turret.prefab │ │ │ └── Machine Gun Turret.prefab.meta │ ├── Environment Prefabs.meta │ ├── Environment Prefabs │ │ ├── Blender Imports.meta │ │ ├── Blender Imports │ │ │ ├── Hexagon 3.fbx │ │ │ ├── Hexagon 3.fbx.meta │ │ │ ├── Hexagon 4.fbx │ │ │ ├── Hexagon 4.fbx.meta │ │ │ ├── Miscellaneous.meta │ │ │ ├── Miscellaneous │ │ │ │ ├── SupplyDropFBX.fbx │ │ │ │ └── SupplyDropFBX.fbx.meta │ │ │ ├── hexagon 1.fbx │ │ │ └── hexagon 1.fbx.meta │ │ ├── Ground.prefab │ │ ├── Ground.prefab.meta │ │ ├── Hexagon Ground.prefab │ │ ├── Hexagon Ground.prefab.meta │ │ ├── Miscellaneous.meta │ │ └── Miscellaneous │ │ │ ├── Supply Drop.prefab │ │ │ └── Supply Drop.prefab.meta │ ├── Particles.meta │ ├── Particles │ │ ├── Energy Explosion.prefab │ │ ├── Energy Explosion.prefab.meta │ │ ├── Gunner Explosion.prefab │ │ ├── Gunner Explosion.prefab.meta │ │ ├── Heavy Cannon Explosion.prefab │ │ ├── Heavy Cannon Explosion.prefab.meta │ │ ├── Infantry Explosion.prefab │ │ ├── Infantry Explosion.prefab.meta │ │ ├── LAV Explosion.prefab │ │ ├── LAV Explosion.prefab.meta │ │ ├── Tank Explosion.prefab │ │ └── Tank Explosion.prefab.meta │ ├── Unit Prefabs.meta │ └── Unit Prefabs │ │ ├── Blender Imported Units.meta │ │ ├── Blender Imported Units │ │ ├── Bullet Imports.meta │ │ ├── Bullet Imports │ │ │ ├── RifleBulletFBX.fbx │ │ │ ├── RifleBulletFBX.fbx.meta │ │ │ ├── TankBulletFBX.fbx │ │ │ └── TankBulletFBX.fbx.meta │ │ ├── InfantryFBX.fbx │ │ ├── InfantryFBX.fbx.meta │ │ ├── LAV25UPDATED.fbx │ │ ├── LAV25UPDATED.fbx.meta │ │ ├── MedineerFBX.fbx │ │ ├── MedineerFBX.fbx.meta │ │ ├── TankFBX.fbx │ │ └── TankFBX.fbx.meta │ │ ├── Prepped Units.meta │ │ └── Prepped Units │ │ ├── Basic Prefabs.meta │ │ └── Basic Prefabs │ │ ├── AI Units.meta │ │ ├── AI Units │ │ ├── AI Engineer.prefab │ │ ├── AI Engineer.prefab.meta │ │ ├── AI Infantry.prefab │ │ ├── AI Infantry.prefab.meta │ │ ├── AI LAV.prefab │ │ ├── AI LAV.prefab.meta │ │ ├── AI Medic.prefab │ │ ├── AI Medic.prefab.meta │ │ ├── AI Tank.prefab │ │ └── AI Tank.prefab.meta │ │ ├── Blueprint Basic Units.meta │ │ ├── Blueprint Basic Units │ │ ├── Engineer Blueprint.prefab │ │ ├── Engineer Blueprint.prefab.meta │ │ ├── Infantry Blueprint.prefab │ │ ├── Infantry Blueprint.prefab.meta │ │ ├── LAV Blueprint.prefab │ │ ├── LAV Blueprint.prefab.meta │ │ ├── Medic Blueprint.prefab │ │ ├── Medic Blueprint.prefab.meta │ │ ├── Tank Blueprint.prefab │ │ └── Tank Blueprint.prefab.meta │ │ ├── Miscellaneous.meta │ │ ├── Miscellaneous │ │ ├── Energy Rifle Projectile.prefab │ │ ├── Energy Rifle Projectile.prefab.meta │ │ ├── Gunner Projectile.prefab │ │ ├── Gunner Projectile.prefab.meta │ │ ├── Heavy Cannon Shell.prefab │ │ ├── Heavy Cannon Shell.prefab.meta │ │ ├── Infantry Projectile.prefab │ │ ├── Infantry Projectile.prefab.meta │ │ ├── LAV Projectile.prefab │ │ ├── LAV Projectile.prefab.meta │ │ ├── Old Bullets.meta │ │ ├── Old Bullets │ │ │ ├── Heavy Cannon Shell.prefab │ │ │ ├── Heavy Cannon Shell.prefab.meta │ │ │ ├── Infantry Bullet.prefab │ │ │ ├── Infantry Bullet.prefab.meta │ │ │ ├── Tank Projectile.prefab │ │ │ └── Tank Projectile.prefab.meta │ │ ├── Tank Projectile.prefab │ │ └── Tank Projectile.prefab.meta │ │ ├── Player Units.meta │ │ └── Player Units │ │ ├── Player Engineer.prefab │ │ ├── Player Engineer.prefab.meta │ │ ├── Player Infantry.prefab │ │ ├── Player Infantry.prefab.meta │ │ ├── Player LAV.prefab │ │ ├── Player LAV.prefab.meta │ │ ├── Player Medic.prefab │ │ ├── Player Medic.prefab.meta │ │ ├── Player Tank.prefab │ │ └── Player Tank.prefab.meta ├── _Scripts.meta └── _Scripts │ ├── Building Scripts.meta │ ├── Building Scripts │ ├── Barracks.cs │ ├── Barracks.cs.meta │ ├── BarracksSpawnManager.cs │ ├── BarracksSpawnManager.cs.meta │ ├── BasicBuilding.cs │ ├── BasicBuilding.cs.meta │ ├── BasicBuildingScriptableObject.cs │ ├── BasicBuildingScriptableObject.cs.meta │ ├── BuildingHealthController.cs │ ├── BuildingHealthController.cs.meta │ ├── CCSpawnManager.cs │ ├── CCSpawnManager.cs.meta │ ├── PlasmaGenerator.cs │ ├── PlasmaGenerator.cs.meta │ ├── RotateBarrel.cs │ └── RotateBarrel.cs.meta │ ├── Camera Scripts.meta │ ├── Camera Scripts │ ├── CameraController.cs │ └── CameraController.cs.meta │ ├── CountdownTimer.cs │ ├── CountdownTimer.cs.meta │ ├── Environment Scripts.meta │ ├── Environment Scripts │ ├── SupplyDropDetection.cs │ ├── SupplyDropDetection.cs.meta │ ├── SupplyDropScript.cs │ └── SupplyDropScript.cs.meta │ ├── FollowBlueprint.cs │ ├── FollowBlueprint.cs.meta │ ├── GameMenuController.cs │ ├── GameMenuController.cs.meta │ ├── GridBuildingInput.cs │ ├── GridBuildingInput.cs.meta │ ├── Incomplete scripts.meta │ ├── Incomplete scripts │ ├── BlastRadiusScript.cs │ ├── BlastRadiusScript.cs.meta │ ├── GameInitialiser.cs │ ├── GameInitialiser.cs.meta │ ├── UpgradeSystemScript.cs │ └── UpgradeSystemScript.cs.meta │ ├── MedicController.cs │ ├── MedicController.cs.meta │ ├── PlayerUnitBehaviour.cs │ ├── PlayerUnitBehaviour.cs.meta │ ├── ResourceMenuManager.cs │ ├── ResourceMenuManager.cs.meta │ ├── SnapBlueprint.cs │ ├── SnapBlueprint.cs.meta │ ├── SpawnGenerator.cs │ ├── SpawnGenerator.cs.meta │ ├── SpawnTangible.cs │ ├── SpawnTangible.cs.meta │ ├── WallBuildMenuManager.cs │ ├── WallBuildMenuManager.cs.meta │ ├── _Unit Scripts.meta │ └── _Unit Scripts │ ├── AI Scripts.meta │ ├── AI Scripts │ ├── AIBarracksSpawner.cs │ ├── AIBarracksSpawner.cs.meta │ ├── AICommandCenter.cs │ ├── AICommandCenter.cs.meta │ ├── AIEngineerScript.cs │ ├── AIEngineerScript.cs.meta │ ├── AIMedicBehaviour.cs │ ├── AIMedicBehaviour.cs.meta │ ├── AIMedicController.cs │ ├── AIMedicController.cs.meta │ ├── AIResourceManager.cs │ ├── AIResourceManager.cs.meta │ ├── AISupplyDropScript.cs │ ├── AISupplyDropScript.cs.meta │ ├── AIUnitBehaviour.cs │ └── AIUnitBehaviour.cs.meta │ ├── Attack Scripts.meta │ ├── Attack Scripts │ ├── UnitAttackController.cs │ └── UnitAttackController.cs.meta │ ├── BasicUnit.cs │ ├── BasicUnit.cs.meta │ ├── BasicUnitScriptableObject.cs │ ├── BasicUnitScriptableObject.cs.meta │ ├── Bullet.meta │ ├── Bullet │ ├── Bullet.cs │ └── Bullet.cs.meta │ ├── Health Scripts.meta │ ├── Health Scripts │ ├── ArmourBar.cs │ ├── ArmourBar.cs.meta │ ├── Billboard.cs │ ├── Billboard.cs.meta │ ├── HealthBar.cs │ ├── HealthBar.cs.meta │ ├── UnitHealthController.cs │ └── UnitHealthController.cs.meta │ ├── Selection Scripts.meta │ ├── Selection Scripts │ ├── Barrack Selection.meta │ ├── Barrack Selection │ │ ├── BarrackClick.cs │ │ ├── BarrackClick.cs.meta │ │ ├── BarrackSelections.cs │ │ └── BarrackSelections.cs.meta │ ├── Command Center Selection.meta │ ├── Command Center Selection │ │ ├── CommandCenterClick.cs │ │ └── CommandCenterClick.cs.meta │ ├── Unit Selection Scripts.meta │ └── Unit Selection Scripts │ │ ├── UnitClick.cs │ │ ├── UnitClick.cs.meta │ │ ├── UnitDrag.cs │ │ ├── UnitDrag.cs.meta │ │ ├── UnitSelections.cs │ │ └── UnitSelections.cs.meta │ ├── Unit Movement Scripts.meta │ └── Unit Movement Scripts │ ├── UnitMovement.cs │ └── UnitMovement.cs.meta ├── Packages ├── manifest.json └── packages-lock.json └── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── TagManager.asset ├── TimeManager.asset ├── TimelineSettings.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset /Assets/Canvases.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aff0d4d52ba1b6443b6b2e47c69ce5b9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Canvases/Barracks Menu Canvas.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b42a3fe5227914a428f8361ffacc9603 3 | 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| assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/NavMeshComponents/Editor/NavMeshModifierEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.AI; 2 | 3 | namespace UnityEditor.AI 4 | { 5 | [CanEditMultipleObjects] 6 | [CustomEditor(typeof(NavMeshModifier))] 7 | class NavMeshModifierEditor : Editor 8 | { 9 | SerializedProperty m_AffectedAgents; 10 | SerializedProperty m_Area; 11 | SerializedProperty m_IgnoreFromBuild; 12 | SerializedProperty m_OverrideArea; 13 | 14 | void OnEnable() 15 | { 16 | m_AffectedAgents = serializedObject.FindProperty("m_AffectedAgents"); 17 | m_Area = serializedObject.FindProperty("m_Area"); 18 | m_IgnoreFromBuild = serializedObject.FindProperty("m_IgnoreFromBuild"); 19 | m_OverrideArea = serializedObject.FindProperty("m_OverrideArea"); 20 | 21 | NavMeshVisualizationSettings.showNavigation++; 22 | } 23 | 24 | void OnDisable() 25 | { 26 | NavMeshVisualizationSettings.showNavigation--; 27 | } 28 | 29 | public override void OnInspectorGUI() 30 | { 31 | serializedObject.Update(); 32 | 33 | EditorGUILayout.PropertyField(m_IgnoreFromBuild); 34 | 35 | EditorGUILayout.PropertyField(m_OverrideArea); 36 | if (m_OverrideArea.boolValue) 37 | { 38 | EditorGUI.indentLevel++; 39 | NavMeshComponentsGUIUtility.AreaPopup("Area Type", m_Area); 40 | EditorGUI.indentLevel--; 41 | } 42 | 43 | NavMeshComponentsGUIUtility.AgentMaskPopup("Affected Agents", m_AffectedAgents); 44 | EditorGUILayout.Space(); 45 | 46 | serializedObject.ApplyModifiedProperties(); 47 | } 48 | } 49 | } 50 | -------------------------------------------------------------------------------- /Assets/NavMeshComponents/Editor/NavMeshModifierEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 13657c18cf03aab43a6c7911037a8ca6 3 | MonoImporter: 4 | externalObjects: {} 5 | 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{} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/NavMeshComponents/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0f9b3bbe187220547ba7668a228bbea4 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/NavMeshComponents/Scripts/NavMeshComponents.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "NavMeshComponents", 3 | "references": [], 4 | "optionalUnityReferences": [], 5 | "includePlatforms": [], 6 | "excludePlatforms": [], 7 | "allowUnsafeCode": false, 8 | "overrideReferences": false, 9 | "precompiledReferences": [], 10 | "autoReferenced": true, 11 | "defineConstraints": [] 12 | } -------------------------------------------------------------------------------- /Assets/NavMeshComponents/Scripts/NavMeshComponents.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 57d5551b27dd205448562997e89a2a70 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/NavMeshComponents/Scripts/NavMeshLink.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 40a9db859570e5d44adb589314291ec1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/NavMeshComponents/Scripts/NavMeshModifier.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace UnityEngine.AI 4 | { 5 | [ExecuteInEditMode] 6 | [AddComponentMenu("Navigation/NavMeshModifier", 32)] 7 | [HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")] 8 | public class NavMeshModifier : MonoBehaviour 9 | { 10 | [SerializeField] 11 | bool m_OverrideArea; 12 | public bool overrideArea { get { return m_OverrideArea; } set { m_OverrideArea = value; } } 13 | 14 | [SerializeField] 15 | int m_Area; 16 | public int area { get { return m_Area; } set { m_Area = value; } } 17 | 18 | [SerializeField] 19 | bool m_IgnoreFromBuild; 20 | public bool ignoreFromBuild { get { return m_IgnoreFromBuild; } set { m_IgnoreFromBuild = value; } } 21 | 22 | // List of agent types the modifier is applied for. 23 | // Special values: empty == None, m_AffectedAgents[0] =-1 == All. 24 | [SerializeField] 25 | List m_AffectedAgents = new List(new int[] { -1 }); // Default value is All 26 | 27 | static readonly List s_NavMeshModifiers = new List(); 28 | 29 | public static List activeModifiers 30 | { 31 | get { return s_NavMeshModifiers; } 32 | } 33 | 34 | void OnEnable() 35 | { 36 | if (!s_NavMeshModifiers.Contains(this)) 37 | s_NavMeshModifiers.Add(this); 38 | } 39 | 40 | void OnDisable() 41 | { 42 | s_NavMeshModifiers.Remove(this); 43 | } 44 | 45 | public bool AffectsAgentType(int agentTypeID) 46 | { 47 | if (m_AffectedAgents.Count == 0) 48 | return false; 49 | if (m_AffectedAgents[0] == -1) 50 | return true; 51 | return m_AffectedAgents.IndexOf(agentTypeID) != -1; 52 | } 53 | } 54 | } 55 | -------------------------------------------------------------------------------- /Assets/NavMeshComponents/Scripts/NavMeshModifier.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 11564a6b262a3e143a9b321f5324757b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/NavMeshComponents/Scripts/NavMeshModifierVolume.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace UnityEngine.AI 4 | { 5 | [ExecuteInEditMode] 6 | [AddComponentMenu("Navigation/NavMeshModifierVolume", 31)] 7 | [HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")] 8 | public class NavMeshModifierVolume : MonoBehaviour 9 | { 10 | [SerializeField] 11 | Vector3 m_Size = new Vector3(4.0f, 3.0f, 4.0f); 12 | public Vector3 size { get { return m_Size; } set { m_Size = value; } } 13 | 14 | [SerializeField] 15 | Vector3 m_Center = new Vector3(0, 1.0f, 0); 16 | public Vector3 center { get { return m_Center; } set { m_Center = value; } } 17 | 18 | [SerializeField] 19 | int m_Area; 20 | public int area { get { return m_Area; } set { m_Area = value; } } 21 | 22 | // List of agent types the modifier is applied for. 23 | // Special values: empty == None, m_AffectedAgents[0] =-1 == All. 24 | [SerializeField] 25 | List m_AffectedAgents = new List(new int[] { -1 }); // Default value is All 26 | 27 | static readonly List s_NavMeshModifiers = new List(); 28 | 29 | public static List activeModifiers 30 | { 31 | get { return s_NavMeshModifiers; } 32 | } 33 | 34 | void OnEnable() 35 | { 36 | if (!s_NavMeshModifiers.Contains(this)) 37 | s_NavMeshModifiers.Add(this); 38 | } 39 | 40 | void OnDisable() 41 | { 42 | s_NavMeshModifiers.Remove(this); 43 | } 44 | 45 | public bool AffectsAgentType(int agentTypeID) 46 | { 47 | if 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externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_Scripts/Building Scripts/Barracks.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Barracks : MonoBehaviour 6 | { 7 | private bool currentlyBuilding; 8 | 9 | private GameObject currentBlueprint; 10 | private CountdownTimer countdownTimer; 11 | 12 | // Start is called before the first frame update 13 | private void Start() 14 | { 15 | currentlyBuilding = false; 16 | } 17 | 18 | //setter 19 | public void SetCurrentlyBuilding(bool _currentlyBuilding) 20 | { 21 | currentlyBuilding = _currentlyBuilding; 22 | } 23 | 24 | //getter 25 | public bool GetCurrentlyBuilding() 26 | { 27 | return currentlyBuilding; 28 | } 29 | 30 | public void SetCurrentBlueprint(GameObject _currentBlueprint) 31 | { 32 | currentBlueprint = _currentBlueprint; 33 | } 34 | 35 | private void Update() 36 | { 37 | if (currentBlueprint != null) 38 | { 39 | countdownTimer = currentBlueprint.GetComponent(); 40 | countdownTimer.SetCurrentBarracks(gameObject); 41 | } 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /Assets/_Scripts/Building Scripts/Barracks.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6e03ca490ec047b40a55257e29780945 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/Building Scripts/BarracksSpawnManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3939c8d1f1e410644bd6db6e1375b4ba 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/Building Scripts/BasicBuilding.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4238fd9c1f25cd841b78bd346bfe45ed 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/Building Scripts/BasicBuildingScriptableObject.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace GameProject.ProjectAssets.Buildings 6 | { 7 | [CreateAssetMenu(fileName = "New Building", menuName = "Scriptable Building")] 8 | public class BasicBuildingScriptableObject : ScriptableObject 9 | { 10 | public string buildingTypeName; 11 | 12 | public string description; 13 | 14 | [Header("Attributes")] 15 | //costs 16 | public int buildCost; 17 | public int buyCost; 18 | 19 | public int totalHealth; 20 | public int totalArmour; 21 | } 22 | } -------------------------------------------------------------------------------- /Assets/_Scripts/Building Scripts/BasicBuildingScriptableObject.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: db5cdddfc6b966941bd16ea9a5d5f0c0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/Building Scripts/BuildingHealthController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 021a9802f2d796542b0fbfe49889e8e5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/Building Scripts/CCSpawnManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: afaed69a287876046b7a339741f5d05c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/Building Scripts/PlasmaGenerator.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class PlasmaGenerator : MonoBehaviour 6 | { 7 | private ResourceMenuManager resourceMenuManager; 8 | private AIResourceManager aIResourceManager; 9 | 10 | // Awake is called when the script instance is being loaded 11 | private void Awake() 12 | { 13 | //instance of ResourceMenuManager to access the list 14 | resourceMenuManager = FindObjectOfType(); 15 | 16 | //instance of AIResourceManager to access AI list 17 | aIResourceManager = FindObjectOfType(); 18 | } 19 | 20 | // Start is called before the first frame update 21 | void Start() 22 | { 23 | //AI 24 | if (gameObject.CompareTag("AI")) 25 | { 26 | //add the generator to the list for collection of cash 27 | aIResourceManager.aiPlasmaGenerators.Add(gameObject); 28 | } 29 | //Player 30 | else if (gameObject.CompareTag("Player")) 31 | { 32 | //add the generator to the list for collection of cash 33 | resourceMenuManager.plasmaGenerators.Add(gameObject); 34 | } 35 | //Unspecified 36 | else 37 | { 38 | Debug.LogError("The game object this component is attached to is either untagged, " + 39 | "or the building is not that of a plasma generator..."); 40 | } 41 | } 42 | 43 | public void OnDestroy() 44 | { 45 | if (gameObject.CompareTag("AI")) 46 | { 47 | aIResourceManager.aiPlasmaGenerators.Remove(gameObject); 48 | //SetTotalPower(_powerAdjustment, _sign) where sign is indicative to a negative or positive value 49 | aIResourceManager.SetTotalPower(10, false); 50 | } 51 | else 52 | { 53 | resourceMenuManager.plasmaGenerators.Remove(gameObject); 54 | resourceMenuManager.totalPower -= 10; 55 | } 56 | } 57 | } -------------------------------------------------------------------------------- /Assets/_Scripts/Building Scripts/PlasmaGenerator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: af0392d4b222b5f4c9b7bbbf161defe4 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/Building Scripts/RotateBarrel.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class RotateBarrel : MonoBehaviour 6 | { 7 | public GameObject barrelToRotate; 8 | private float z; 9 | 10 | // Start is called before the first frame update 11 | void Start() 12 | { 13 | z = 3.0f; 14 | } 15 | 16 | // Update is called once per frame 17 | void Update() 18 | { 19 | barrelToRotate.transform.Rotate(new Vector3(0, 0, z)); 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /Assets/_Scripts/Building Scripts/RotateBarrel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2c506a25615ee9440bc5ece39e0f1b08 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/Camera Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 45bba8c815ffa9842a56a93b1d88e2f3 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_Scripts/Camera Scripts/CameraController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bc7ede1b5f440e442aabaf796b07ae78 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/CountdownTimer.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | using GameProject.ProjectAssets.Control.BarracksMenu; 6 | 7 | public class CountdownTimer : MonoBehaviour 8 | { 9 | private SpawnTangible spawnTangible; 10 | 11 | private bool timerIsRunning = false; 12 | 13 | private float duration = 0f; 14 | private Text timeText = null; 15 | 16 | private GameObject currentBarracks; 17 | public bool isUnit; 18 | 19 | private void Awake() 20 | { 21 | spawnTangible = GetComponent(); 22 | } 23 | 24 | //setter 25 | public void SetTimerRunning(bool timerBool) 26 | { 27 | timerIsRunning = timerBool; 28 | } 29 | 30 | //setter 31 | public void SetDurationaAndTextObject(float _duration, Text _timeText) 32 | { 33 | duration = _duration; 34 | timeText = _timeText; 35 | } 36 | 37 | void Update() 38 | { 39 | if (timerIsRunning) 40 | { 41 | if (duration > 0) 42 | { 43 | duration -= Time.deltaTime; 44 | DisplayTime(duration, timeText); 45 | } 46 | else 47 | { 48 | //method call to spawn blueprint counterpart 49 | spawnTangible.SpawnActualPrefab(gameObject); 50 | Debug.Log("Building/training has finished!"); 51 | duration = 0; 52 | timerIsRunning = false; 53 | } 54 | } 55 | } 56 | 57 | void DisplayTime(float duration, Text timeText) 58 | { 59 | duration += 1.0f; 60 | float minutes = Mathf.FloorToInt(duration / 60); 61 | float seconds = Mathf.FloorToInt(duration % 60); 62 | timeText.text = string.Format("{0:00}:{1:00}", minutes, seconds); 63 | } 64 | 65 | public void OnDestroy() 66 | { 67 | if (isUnit) 68 | { 69 | if (currentBarracks != null) 70 | { 71 | Barracks barracks = currentBarracks.GetComponent(); 72 | barracks.SetCurrentlyBuilding(false); 73 | } 74 | } 75 | } 76 | 77 | public void SetCurrentBarracks(GameObject _currentBarracks) 78 | { 79 | currentBarracks = _currentBarracks; 80 | } 81 | } -------------------------------------------------------------------------------- /Assets/_Scripts/CountdownTimer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8c0d3554d4be56b429d9f45f2ab60ab5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/Environment Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3fb9cdc7aa7d52f4f8947a9289218afb 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_Scripts/Environment Scripts/SupplyDropDetection.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class SupplyDropDetection : MonoBehaviour 6 | { 7 | private ResourceMenuManager resourceMenuManager; 8 | private AIResourceManager aiResourceManager; 9 | 10 | private float supplyDropValue; 11 | private int countdown; 12 | 13 | // Start is called before the first frame update 14 | void Start() 15 | { 16 | resourceMenuManager = FindObjectOfType(); 17 | aiResourceManager = FindObjectOfType(); 18 | 19 | supplyDropValue = 1000f; 20 | countdown = 5; 21 | 22 | StartCoroutine(ProgressionSupplyDropValue()); 23 | } 24 | 25 | private IEnumerator ProgressionSupplyDropValue() 26 | { 27 | while (true) 28 | { 29 | yield return new WaitForSeconds(countdown); 30 | 31 | //increase value of the supply drop every 5 minutes by 100% 32 | supplyDropValue += supplyDropValue * 2; 33 | } 34 | } 35 | 36 | private void OnTriggerEnter(Collider collider) 37 | { 38 | if (collider.gameObject.CompareTag("Player")) 39 | { 40 | resourceMenuManager.totalCash += supplyDropValue; 41 | Destroy(gameObject); 42 | } 43 | else if (collider.gameObject.CompareTag("AI")) 44 | { 45 | //increase cash by supplyDropValue 46 | aiResourceManager.SetTotalCash(supplyDropValue, true); 47 | Destroy(gameObject); 48 | } 49 | } 50 | } 51 | -------------------------------------------------------------------------------- /Assets/_Scripts/Environment Scripts/SupplyDropDetection.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fa63331e84f1029499c4da0a79e9a080 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/Environment Scripts/SupplyDropScript.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class SupplyDropScript : MonoBehaviour 6 | { 7 | public Transform ground; 8 | public GameObject supplyDrop; 9 | private int progressionValue; 10 | 11 | private GameObject instanceSupplyDrop; 12 | 13 | // Start is called before the first frame update 14 | void Start() 15 | { 16 | //6 minutes 17 | progressionValue = 360; 18 | StartCoroutine(UpdateSupplyDrop()); 19 | } 20 | 21 | private IEnumerator UpdateSupplyDrop() 22 | { 23 | while (true) 24 | { 25 | //every 5 minutes 26 | yield return new WaitForSeconds(progressionValue); 27 | 28 | if (instanceSupplyDrop == null) 29 | { 30 | instanceSupplyDrop = Instantiate(supplyDrop, ground.transform.position, Quaternion.identity); 31 | } 32 | } 33 | } 34 | 35 | //getter 36 | public GameObject GetSupplyDropInstance() 37 | { 38 | return instanceSupplyDrop; 39 | } 40 | } -------------------------------------------------------------------------------- /Assets/_Scripts/Environment Scripts/SupplyDropScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fd52585f6f551d7489311789352723b5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/FollowBlueprint.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1982f25aa548b8f449677bfc29aeeb5c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/GameMenuController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ec0e968b80255cf4597b6770c936bfc0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/GridBuildingInput.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class GridBuildingInput : MonoBehaviour 6 | { 7 | //empty game object 8 | public GameObject buildPosition; 9 | 10 | private float gridSize = 25f; 11 | 12 | public LayerMask ground; 13 | 14 | RaycastHit hit; 15 | 16 | private void Update() 17 | { 18 | Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); 19 | 20 | if (Physics.Raycast(ray, out hit, Mathf.Infinity, ground)) 21 | { 22 | buildPosition.transform.position = hit.point; 23 | } 24 | } 25 | 26 | public Vector3 CalculateSnapPosition() 27 | { 28 | Vector3 snapPosition; 29 | snapPosition.x = Mathf.Round(buildPosition.transform.position.x / gridSize) * gridSize; 30 | snapPosition.y = 0; 31 | snapPosition.z = Mathf.Round(buildPosition.transform.position.z / gridSize) * gridSize; 32 | return snapPosition; 33 | } 34 | 35 | public float GetGridSize() 36 | { 37 | return gridSize; 38 | } 39 | } 40 | -------------------------------------------------------------------------------- /Assets/_Scripts/GridBuildingInput.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9579e454e2cb0a64aa264a30da439b04 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/Incomplete scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e39160843701a254088a144e1110a3c1 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_Scripts/Incomplete scripts/BlastRadiusScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f423e1f6bde035f49abde884950a6459 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/Incomplete scripts/GameInitialiser.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class GameInitialiser : MonoBehaviour 6 | { 7 | //player assets 8 | private GameObject playerCommandCenter; 9 | private GameObject playerPlasmaGenerator; 10 | private GameObject playerBarracks; 11 | 12 | //AI assets 13 | private GameObject aiCommandCenter; 14 | private GameObject aiPlasmaGenerator; 15 | private GameObject aiBarracks; 16 | 17 | private Transform groundPrefabTransform; 18 | private Transform playerSpawn; 19 | private Transform aiSpawn; 20 | 21 | private void InitialisePlayerAssets() 22 | { 23 | playerSpawn = groundPrefabTransform; 24 | } 25 | 26 | private void InitialiseAIAssets() 27 | { 28 | 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Assets/_Scripts/Incomplete scripts/GameInitialiser.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1d97108534c07e14f9375015d463c9e7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/Incomplete scripts/UpgradeSystemScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ae148af8054ea354bb276c5461fad522 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/MedicController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 75369cdefaadebd4eb90c330e9a8b8d2 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/PlayerUnitBehaviour.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 702c4b6bf265e5e4092968db3bdb8ab7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/ResourceMenuManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bfd549633e373f448a937843448bfd61 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/SnapBlueprint.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: daade5e1de405ef4b8b934929de4b2f6 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/SpawnGenerator.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class SpawnGenerator : MonoBehaviour 6 | { 7 | RaycastHit hit; 8 | public GameObject generator; 9 | 10 | void Start() 11 | { 12 | Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); 13 | 14 | if (Physics.Raycast(ray, out hit, 100000.0f, (1 << 7))) 15 | { 16 | transform.position = hit.point; 17 | } 18 | } 19 | 20 | void Update() 21 | { 22 | Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); 23 | 24 | if (Physics.Raycast(ray, out hit, 100000.0f, (1 << 7))) 25 | { 26 | transform.position = hit.point; 27 | } 28 | 29 | if (Input.GetMouseButton(0)) 30 | { 31 | Instantiate(generator, transform.position, transform.rotation); 32 | Destroy(gameObject); 33 | } 34 | } 35 | } -------------------------------------------------------------------------------- /Assets/_Scripts/SpawnGenerator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2a184ecbbd5c55644ae8d09683da4eb6 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/SpawnTangible.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class SpawnTangible : MonoBehaviour 6 | { 7 | [SerializeField] private GameObject tangiblePrefab; 8 | 9 | public void SpawnActualPrefab(GameObject currentBlueprint) 10 | { 11 | Instantiate(tangiblePrefab, transform.position, transform.rotation); 12 | Destroy(currentBlueprint); 13 | } 14 | } -------------------------------------------------------------------------------- /Assets/_Scripts/SpawnTangible.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a4767af1595151d42bb24cabbdd95932 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/WallBuildMenuManager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class WallBuildMenuManager : MonoBehaviour 6 | { 7 | private GameObject currentBlueprint; 8 | private SnapBlueprint snapBlueprint; 9 | private GameObject bpConInstance; 10 | 11 | private void Update() 12 | { 13 | if (Input.GetKey(KeyCode.Escape)) 14 | { 15 | ExitBuildMode(); 16 | } 17 | } 18 | 19 | //setter 20 | public void SetCurrentBlueprint(GameObject _currentBlueprint) 21 | { 22 | currentBlueprint = _currentBlueprint; 23 | } 24 | 25 | public void Reposition() 26 | { 27 | snapBlueprint = currentBlueprint.GetComponent(); 28 | //sets bpConInstance as null, so that the transform is set to the buildPosition -> free form building 29 | snapBlueprint.SetTangibleInstance(0); 30 | Destroy(bpConInstance); 31 | } 32 | 33 | public void ExitBuildMode() 34 | { 35 | Destroy(bpConInstance); 36 | Destroy(currentBlueprint); 37 | gameObject.transform.GetChild(3).gameObject.SetActive(false); 38 | } 39 | 40 | //setter 41 | public void SetbpConInstance(GameObject _bpConInstance) 42 | { 43 | bpConInstance = _bpConInstance; 44 | } 45 | } -------------------------------------------------------------------------------- /Assets/_Scripts/WallBuildMenuManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6a91812a44876a141b80e27a08c96338 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 92cf95974c42a5c48ab831c0fc8637d7 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/AI Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c3d7e37664f084643983fd9a2e9fe43c 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/AI Scripts/AIBarracksSpawner.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8be52d9e47b5e4248bf83512e5faee84 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/AI Scripts/AICommandCenter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5ff4b506a7ddfcf4aaf953f23b0751a4 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/AI Scripts/AIEngineerScript.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class AIEngineerScript : MonoBehaviour 6 | { 7 | // Start is called before the first frame update 8 | void Start() 9 | { 10 | 11 | } 12 | 13 | // Update is called once per frame 14 | void Update() 15 | { 16 | 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/AI Scripts/AIEngineerScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dbb6c3b9a5428714fb58791eb136a098 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/AI Scripts/AIMedicBehaviour.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a0f12e8e31a13f04ab5be5719719be13 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/AI Scripts/AIMedicController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 31cda261a7e0be649b56aaf56d5c59e2 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/AI Scripts/AIResourceManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 963c518ff0addbb44b78381a2f8a666f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/AI Scripts/AISupplyDropScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b32b7a9fe6a27bf4095ae92fe2798efa 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/AI Scripts/AIUnitBehaviour.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9e3e16c21b924b246ae550d7ce20217b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/Attack Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 145c0306c7ece744f9b1df8285091c05 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/Attack Scripts/UnitAttackController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 40d4ffe4489a1ba48bf91fda00ada3f6 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/BasicUnit.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 28bfb5b3bfc095b4ea5ad3993d5e5e95 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/BasicUnitScriptableObject.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace GameProject.ProjectAssets.Units 6 | { 7 | [CreateAssetMenu(fileName = "New Unit", menuName = "Scriptable Unit")] 8 | public class BasicUnitScriptableObject : ScriptableObject 9 | { 10 | public string unitTypeName; 11 | 12 | public bool hasTurret; 13 | 14 | public string description; 15 | 16 | [Header("Attributes")] 17 | //costs 18 | public int buildCost; 19 | public int buyCosts; 20 | 21 | public int attackDamage; 22 | public int totalHealth; 23 | public int totalArmour; 24 | public int movementSpeed; 25 | 26 | public float fireRate; 27 | public float attackRange; 28 | } 29 | } -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/BasicUnitScriptableObject.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fcc239591d7a49d45ad2daf0f1127591 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/Bullet.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cda80af804f2daa42a0cd290fe6afd94 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/Bullet/Bullet.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 875c39c9b3b6b264fb0faa46dae3df29 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/Health Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cc060e7251b47b64381d276bb1c7c52b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/Health Scripts/ArmourBar.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | namespace GameProject.ProjectAssets.Units.UnitHealth 7 | { 8 | public class ArmourBar : MonoBehaviour 9 | { 10 | public Slider slider; 11 | public Gradient gradient; 12 | public Image fill; 13 | 14 | public void SetMaxArmour(int armour) 15 | { 16 | slider.maxValue = armour; 17 | slider.value = armour; 18 | 19 | fill.color = gradient.Evaluate(1f); 20 | } 21 | public void SetArmour(int armour) 22 | { 23 | slider.value = armour; 24 | 25 | fill.color = gradient.Evaluate(slider.normalizedValue); 26 | } 27 | } 28 | } -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/Health Scripts/ArmourBar.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 00dbc344be9c9d742b918d51d6e215e3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/Health Scripts/Billboard.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Billboard : MonoBehaviour 6 | { 7 | public void LateUpdate() 8 | { 9 | transform.LookAt(transform.position + Camera.main.transform.forward); 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/Health Scripts/Billboard.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 27e7520871b03b1469e51b4b8eef8e8f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/Health Scripts/HealthBar.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | namespace GameProject.ProjectAssets.Units.UnitHealth { 7 | public class HealthBar : MonoBehaviour 8 | { 9 | public Slider slider; 10 | public Gradient gradient; 11 | public Image fill; 12 | 13 | public void SetMaxHealth(int health) 14 | { 15 | slider.maxValue = health; 16 | slider.value = health; 17 | 18 | //set color of the fill 19 | fill.color = gradient.Evaluate(1f); 20 | } 21 | public void SetHealth(int health) 22 | { 23 | slider.value = health; 24 | 25 | //set color of the fill 26 | fill.color = gradient.Evaluate(slider.normalizedValue); 27 | } 28 | } 29 | } -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/Health Scripts/HealthBar.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3baf08ce35de46d4c91eb26bdac4f434 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/Health Scripts/UnitHealthController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 85a14001b66838349830c4311c4a94df 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/Selection Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c2c328455c74186468f6a49a9b865988 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | 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assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/Unit Movement Scripts/UnitMovement.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.AI; 3 | 4 | public class UnitMovement : MonoBehaviour 5 | { 6 | Camera myCam; 7 | NavMeshAgent myAgent; 8 | public LayerMask ground; 9 | 10 | public void Start() 11 | { 12 | myCam = Camera.main; 13 | myAgent = GetComponent(); 14 | } 15 | 16 | public void Update() 17 | { 18 | if (Input.GetMouseButtonDown(1)) 19 | { 20 | RaycastHit hit; 21 | Ray ray = myCam.ScreenPointToRay(Input.mousePosition); 22 | 23 | if (Physics.Raycast(ray, out hit, Mathf.Infinity, ground)) 24 | { 25 | myAgent.SetDestination(hit.point); 26 | } 27 | } 28 | } 29 | } -------------------------------------------------------------------------------- /Assets/_Scripts/_Unit Scripts/Unit Movement Scripts/UnitMovement.cs.meta: 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