├── PS4API-NC ├── Resources │ └── ps4.png ├── bin │ └── Release │ │ ├── PS4Lib.dll │ │ ├── PS4API-NC.dll │ │ ├── PS4API-NC.pdb │ │ ├── NCAppInterface.dll │ │ └── PS4API-NC.dll.config ├── FrmIP.cs ├── Properties │ ├── Settings.settings │ ├── AssemblyInfo.cs │ ├── Settings.Designer.cs │ ├── Resources.Designer.cs │ └── Resources.resx ├── app.config ├── FrmIP.Designer.cs ├── PS4API-NC.csproj ├── FrmIP.resx └── API.cs ├── README.md └── PS4API-NC.sln /PS4API-NC/Resources/ps4.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/0xwal/PS4-NetCheatAPI/HEAD/PS4API-NC/Resources/ps4.png -------------------------------------------------------------------------------- /PS4API-NC/bin/Release/PS4Lib.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/0xwal/PS4-NetCheatAPI/HEAD/PS4API-NC/bin/Release/PS4Lib.dll -------------------------------------------------------------------------------- /PS4API-NC/bin/Release/PS4API-NC.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/0xwal/PS4-NetCheatAPI/HEAD/PS4API-NC/bin/Release/PS4API-NC.dll -------------------------------------------------------------------------------- /PS4API-NC/bin/Release/PS4API-NC.pdb: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/0xwal/PS4-NetCheatAPI/HEAD/PS4API-NC/bin/Release/PS4API-NC.pdb -------------------------------------------------------------------------------- /PS4API-NC/bin/Release/NCAppInterface.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/0xwal/PS4-NetCheatAPI/HEAD/PS4API-NC/bin/Release/NCAppInterface.dll -------------------------------------------------------------------------------- /PS4API-NC/FrmIP.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.ComponentModel; 4 | using System.Data; 5 | using System.Drawing; 6 | using System.Linq; 7 | using System.Text; 8 | using System.Windows.Forms; 9 | 10 | namespace PS4API_NC 11 | { 12 | public partial class FrmIP : Form 13 | { 14 | public FrmIP() 15 | { 16 | InitializeComponent(); 17 | } 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /PS4API-NC/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /PS4API-NC/app.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 |
6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /PS4API-NC/bin/Release/PS4API-NC.dll.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 |
6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # netCheatAPI-for-PS4 2 | Netcheat API for PS4 3 | 4 | 5 | ## Installation 6 | 7 | Drop all dlls from here ```bin/release``` to ```[your netCheat folder]/APIs/``` 8 | * You need PS4API server payload to use this, you can download it from here [PS4API.bin](https://github.com/BISOON/ps4-api-server/releases) use corresponding update of PS4API.BIN 9 | * netCheat app you can download it from here [ncUpdateDir.zip](http://netcheat.gamehacking.org/ncUpdater/). 10 | 11 | ## Note 12 | 13 | Netcheat will read 65000 bytes in one request, so in the [API.cs](https://github.com/BISOON/netCheatAPI-for-PS4/blob/master/PS4API-NC/API.cs#L99) I just devided the number of requested bytes by 16384 to make sure the browser will not crash. 14 | 15 | 16 |

17 | Image1 18 | 19 | Image1 20 |

21 | -------------------------------------------------------------------------------- /PS4API-NC.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 2013 4 | VisualStudioVersion = 12.0.40629.0 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PS4API-NC", "PS4API-NC\PS4API-NC.csproj", "{0233F7CE-4151-4638-AC92-55614B915CB0}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {0233F7CE-4151-4638-AC92-55614B915CB0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {0233F7CE-4151-4638-AC92-55614B915CB0}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {0233F7CE-4151-4638-AC92-55614B915CB0}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {0233F7CE-4151-4638-AC92-55614B915CB0}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | EndGlobal 23 | -------------------------------------------------------------------------------- /PS4API-NC/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("PS4API-NC")] 9 | [assembly: AssemblyDescription("PS4 4.05 API for netCheat")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("BISOON")] 12 | [assembly: AssemblyProduct("NetCheat PS4 API")] 13 | [assembly: AssemblyCopyright("Copyright © 2018")] 14 | [assembly: AssemblyTrademark("BISOON")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("5cc1b06e-e499-4c7d-bbae-73894c0485b0")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /PS4API-NC/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace PS4API_NC.Properties { 12 | 13 | 14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "12.0.0.0")] 16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { 17 | 18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 19 | 20 | public static Settings Default { 21 | get { 22 | return defaultInstance; 23 | } 24 | } 25 | 26 | [global::System.Configuration.UserScopedSettingAttribute()] 27 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 28 | [global::System.Configuration.DefaultSettingValueAttribute("")] 29 | public string ip { 30 | get { 31 | return ((string)(this["ip"])); 32 | } 33 | set { 34 | this["ip"] = value; 35 | } 36 | } 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /PS4API-NC/FrmIP.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace PS4API_NC 2 | { 3 | partial class FrmIP 4 | { 5 | /// 6 | /// Required designer variable. 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /// 11 | /// Clean up any resources being used. 12 | /// 13 | /// true if managed resources should be disposed; otherwise, false. 14 | protected override void Dispose(bool disposing) 15 | { 16 | if (disposing && (components != null)) 17 | { 18 | components.Dispose(); 19 | } 20 | base.Dispose(disposing); 21 | } 22 | 23 | #region Windows Form Designer generated code 24 | 25 | /// 26 | /// Required method for Designer support - do not modify 27 | /// the contents of this method with the code editor. 28 | /// 29 | private void InitializeComponent() 30 | { 31 | this.txtIp = new System.Windows.Forms.TextBox(); 32 | this.btnConnect = new System.Windows.Forms.Button(); 33 | this.SuspendLayout(); 34 | // 35 | // txtIp 36 | // 37 | this.txtIp.Location = new System.Drawing.Point(12, 10); 38 | this.txtIp.Name = "txtIp"; 39 | this.txtIp.Size = new System.Drawing.Size(282, 20); 40 | this.txtIp.TabIndex = 0; 41 | this.txtIp.TextAlign = System.Windows.Forms.HorizontalAlignment.Center; 42 | // 43 | // btnConnect 44 | // 45 | this.btnConnect.Location = new System.Drawing.Point(12, 36); 46 | this.btnConnect.Name = "btnConnect"; 47 | this.btnConnect.Size = new System.Drawing.Size(282, 23); 48 | this.btnConnect.TabIndex = 1; 49 | this.btnConnect.Text = "Connect"; 50 | this.btnConnect.UseVisualStyleBackColor = true; 51 | // 52 | // FrmIP 53 | // 54 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); 55 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 56 | this.ClientSize = new System.Drawing.Size(312, 71); 57 | this.Controls.Add(this.btnConnect); 58 | this.Controls.Add(this.txtIp); 59 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow; 60 | this.Name = "FrmIP"; 61 | this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent; 62 | this.Text = "Your PS4 IP Adreess"; 63 | this.ResumeLayout(false); 64 | this.PerformLayout(); 65 | 66 | } 67 | 68 | #endregion 69 | 70 | internal System.Windows.Forms.TextBox txtIp; 71 | internal System.Windows.Forms.Button btnConnect; 72 | } 73 | } -------------------------------------------------------------------------------- /PS4API-NC/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace PS4API_NC.Properties { 12 | using System; 13 | 14 | 15 | /// 16 | /// A strongly-typed resource class, for looking up localized strings, etc. 17 | /// 18 | // This class was auto-generated by the StronglyTypedResourceBuilder 19 | // class via a tool like ResGen or Visual Studio. 20 | // To add or remove a member, edit your .ResX file then rerun ResGen 21 | // with the /str option, or rebuild your VS project. 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources { 26 | 27 | private static global::System.Resources.ResourceManager resourceMan; 28 | 29 | private static global::System.Globalization.CultureInfo resourceCulture; 30 | 31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 32 | internal Resources() { 33 | } 34 | 35 | /// 36 | /// Returns the cached ResourceManager instance used by this class. 37 | /// 38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 39 | internal static global::System.Resources.ResourceManager ResourceManager { 40 | get { 41 | if (object.ReferenceEquals(resourceMan, null)) { 42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PS4API_NC.Properties.Resources", typeof(Resources).Assembly); 43 | resourceMan = temp; 44 | } 45 | return resourceMan; 46 | } 47 | } 48 | 49 | /// 50 | /// Overrides the current thread's CurrentUICulture property for all 51 | /// resource lookups using this strongly typed resource class. 52 | /// 53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 54 | internal static global::System.Globalization.CultureInfo Culture { 55 | get { 56 | return resourceCulture; 57 | } 58 | set { 59 | resourceCulture = value; 60 | } 61 | } 62 | 63 | /// 64 | /// Looks up a localized resource of type System.Drawing.Bitmap. 65 | /// 66 | internal static System.Drawing.Bitmap ps4 { 67 | get { 68 | object obj = ResourceManager.GetObject("ps4", resourceCulture); 69 | return ((System.Drawing.Bitmap)(obj)); 70 | } 71 | } 72 | } 73 | } 74 | -------------------------------------------------------------------------------- /PS4API-NC/PS4API-NC.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {0233F7CE-4151-4638-AC92-55614B915CB0} 8 | Library 9 | Properties 10 | PS4API_NC 11 | PS4API-NC 12 | v3.5 13 | 512 14 | 15 | 16 | 17 | true 18 | full 19 | false 20 | ..\..\..\..\PS3\ncUpdateDir 3.52\APIs\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | false 25 | 26 | 27 | pdbonly 28 | true 29 | ..\..\..\..\PS3\ncUpdateDir 3.52\APIs\ 30 | TRACE 31 | prompt 32 | 4 33 | false 34 | 35 | 36 | 37 | ..\..\..\..\PS3\ncUpdateDir 3.52\NCAppInterface.dll 38 | 39 | 40 | ..\..\..\..\PS3\ncUpdateDir 3.52\APIs\PS4Lib.dll 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | Form 55 | 56 | 57 | FrmIP.cs 58 | 59 | 60 | 61 | True 62 | True 63 | Resources.resx 64 | 65 | 66 | True 67 | True 68 | Settings.settings 69 | 70 | 71 | 72 | 73 | FrmIP.cs 74 | 75 | 76 | ResXFileCodeGenerator 77 | Resources.Designer.cs 78 | 79 | 80 | 81 | 82 | 83 | SettingsSingleFileGenerator 84 | Settings.Designer.cs 85 | 86 | 87 | 88 | 89 | 90 | 91 | 98 | -------------------------------------------------------------------------------- /PS4API-NC/FrmIP.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | -------------------------------------------------------------------------------- /PS4API-NC/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | 121 | 122 | ..\Resources\ps4.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 123 | 124 | -------------------------------------------------------------------------------- /PS4API-NC/API.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using NCAppInterface; 6 | using PS4Lib; 7 | using System.Windows.Forms; 8 | namespace PS4API_NC 9 | { 10 | public class API : IAPI 11 | { 12 | PS4API PS4; 13 | public API() 14 | { 15 | PS4 = new PS4API(); 16 | } 17 | 18 | //Declarations of all our internal API variables 19 | string myName = "PS4 API"; 20 | string myDescription = "netCheat API for PS4, you need PS4API server to be injected before you use thisYou can find it here https://github.com/BISOON/ps4-api-server"; 21 | string myAuthor = "BISOON"; 22 | string myVersion = "1.0"; 23 | string myPlatform = "PS4"; 24 | string myContactLink = "http://www.github.com/bisoon"; 25 | 26 | //If you want an Icon, use resources to load an image 27 | //System.Drawing.Image myIcon = Properties.Resources.ico; 28 | System.Drawing.Image myIcon = Properties.Resources.ps4; 29 | 30 | /// 31 | /// Website link to contact info or download (leave "" if no link) 32 | /// 33 | public string ContactLink 34 | { 35 | get { return myContactLink; } 36 | } 37 | 38 | /// 39 | /// Name of the API (displayed on title bar of NetCheat) 40 | /// 41 | public string Name 42 | { 43 | get { return myName; } 44 | } 45 | 46 | /// 47 | /// Description of the API's purpose 48 | /// 49 | public string Description 50 | { 51 | get { return myDescription; } 52 | } 53 | 54 | /// 55 | /// Author(s) of the API 56 | /// 57 | public string Author 58 | { 59 | get { return myAuthor; } 60 | 61 | } 62 | 63 | /// 64 | /// Current version of the API 65 | /// 66 | public string Version 67 | { 68 | get { return myVersion; } 69 | } 70 | 71 | /// 72 | /// Name of platform (abbreviated, i.e. PC, PS3, XBOX, iOS) 73 | /// 74 | public string Platform 75 | { 76 | get { return myPlatform; } 77 | } 78 | 79 | /// 80 | /// Returns whether the platform is little endian by default 81 | /// 82 | public bool isPlatformLittleEndian 83 | { 84 | get { return false; } 85 | } 86 | 87 | /// 88 | /// Icon displayed along with the other data in the API tab, if null NetCheat icon is displayed 89 | /// 90 | public System.Drawing.Image Icon 91 | { 92 | get { return myIcon; } 93 | } 94 | /// 95 | /// Read bytes from memory of target process. 96 | /// Returns read bytes into bytes array. 97 | /// Returns false if failed. 98 | /// 99 | public bool GetBytes(ulong address, ref byte[] bytes) 100 | { 101 | /*I did this to ensure that the browser will not crash due the allocation , original is 65000*/ 102 | int sizeForOperation = 16384; 103 | int byteslength = bytes.Length; 104 | List tmpBuffer = new List(); 105 | int loop = byteslength / sizeForOperation; 106 | byte[] operatinalBytes = new byte[sizeForOperation]; 107 | for (int i = 0; i < loop; i++) 108 | { 109 | if (!PS4.GetMemory(address + (ulong)(i * sizeForOperation), ref operatinalBytes)) 110 | return false; 111 | tmpBuffer.AddRange(operatinalBytes); 112 | } 113 | bytes = tmpBuffer.ToArray(); 114 | return true; 115 | } 116 | 117 | /// 118 | /// Write bytes to the memory of target process. 119 | /// 120 | public void SetBytes(ulong address, byte[] bytes) 121 | { 122 | PS4.SetMemory(address, bytes); 123 | } 124 | 125 | /// 126 | /// Shutdown game or platform 127 | /// 128 | public void Shutdown() 129 | { 130 | MessageBox.Show("Not supported yet!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); 131 | } 132 | 133 | /// 134 | /// Connects to target. 135 | /// If platform doesn't require connection, just return true. 136 | /// IMPORTANT: 137 | /// Since NetCheat connects and attaches a few times after the user does (Constant write thread, searching, ect) 138 | /// You must have it automatically use the settings that the user input, instead of asking again 139 | /// This can be reset on Disconnect() 140 | /// 141 | public bool Connect() 142 | { 143 | if (PS4.IsConnected) 144 | return true; 145 | string ip = string.Empty; 146 | using (FrmIP frmIp = new FrmIP()) 147 | { 148 | frmIp.txtIp.Text = Properties.Settings.Default.ip; 149 | frmIp.btnConnect.Click += (o, e) => { frmIp.Close(); frmIp.DialogResult = DialogResult.OK; }; 150 | 151 | frmIp.ShowDialog(); 152 | Properties.Settings.Default.ip = frmIp.txtIp.Text; 153 | Properties.Settings.Default.Save(); 154 | if (frmIp.DialogResult != DialogResult.OK) 155 | return false; 156 | ip = frmIp.txtIp.Text; 157 | } 158 | return PS4.ConnectTarget(ip); 159 | 160 | } 161 | 162 | /// 163 | /// Disconnects from target. 164 | /// 165 | public void Disconnect() 166 | { 167 | PS4.DisconnectTarget(); 168 | } 169 | 170 | /// 171 | /// Attaches to target process. 172 | /// This should automatically continue the process if it is stopped. 173 | /// IMPORTANT: 174 | /// Since NetCheat connects and attaches a few times after the user does (Constant write thread, searching, ect) 175 | /// You must have it automatically use the settings that the user input, instead of asking again 176 | /// This can be reset on Disconnect() 177 | /// 178 | public bool Attach() 179 | { 180 | return PS4.AttachProcess(); 181 | } 182 | 183 | /// 184 | /// Pauses the attached process (return false if not available feature) 185 | /// 186 | public bool PauseProcess() 187 | { 188 | return false; 189 | } 190 | 191 | /// 192 | /// Continues the attached process (return false if not available feature) 193 | /// 194 | public bool ContinueProcess() 195 | { 196 | return PS4.Continue(); 197 | } 198 | 199 | /// 200 | /// Tells NetCheat if the process is currently stopped (return false if not available feature) 201 | /// 202 | public bool isProcessStopped() 203 | { 204 | return false; 205 | } 206 | 207 | /// 208 | /// Called by user. 209 | /// Should display options for the API. 210 | /// Can be used for other things. 211 | /// 212 | public void Configure() 213 | { 214 | 215 | } 216 | 217 | /// 218 | /// Called on initialization 219 | /// 220 | public void Initialize() 221 | { 222 | 223 | } 224 | 225 | /// 226 | /// Called when disposed 227 | /// 228 | public void Dispose() 229 | { 230 | //Put any cleanup code in here for when the program is stopped 231 | PS4.DisconnectTarget(); 232 | } 233 | } 234 | } 235 | --------------------------------------------------------------------------------