├── .editorconfig ├── .gitattributes ├── .github ├── FUNDING.yml ├── ISSUE_TEMPLATE │ ├── config.yml │ └── issue_template.yml ├── pull_request_template.md └── workflows │ ├── build.yml │ ├── scheduled.yml │ └── static-analysis.yml ├── .gitignore ├── LICENSE.txt ├── backends ├── imgui_impl_allegro5.cpp ├── imgui_impl_allegro5.h ├── imgui_impl_android.cpp ├── imgui_impl_android.h ├── imgui_impl_dx10.cpp ├── imgui_impl_dx10.h ├── imgui_impl_dx11.cpp ├── imgui_impl_dx11.h ├── imgui_impl_dx12.cpp ├── imgui_impl_dx12.h ├── imgui_impl_dx9.cpp ├── imgui_impl_dx9.h ├── imgui_impl_glfw.cpp ├── imgui_impl_glfw.h ├── imgui_impl_glut.cpp ├── imgui_impl_glut.h ├── imgui_impl_metal.h ├── imgui_impl_metal.mm ├── imgui_impl_opengl2.cpp ├── imgui_impl_opengl2.h ├── imgui_impl_opengl3.cpp ├── imgui_impl_opengl3.h ├── imgui_impl_opengl3_loader.h ├── imgui_impl_osx.h ├── imgui_impl_osx.mm ├── imgui_impl_sdl2.cpp ├── imgui_impl_sdl2.h ├── imgui_impl_sdl3.cpp ├── imgui_impl_sdl3.h ├── imgui_impl_sdlrenderer2.cpp ├── imgui_impl_sdlrenderer2.h ├── imgui_impl_sdlrenderer3.cpp ├── imgui_impl_sdlrenderer3.h ├── imgui_impl_vulkan.cpp ├── imgui_impl_vulkan.h ├── imgui_impl_wgpu.cpp ├── imgui_impl_wgpu.h ├── imgui_impl_win32.cpp ├── imgui_impl_win32.h └── vulkan │ ├── generate_spv.sh │ ├── glsl_shader.frag │ └── glsl_shader.vert ├── docs ├── BACKENDS.md ├── CHANGELOG.txt ├── CONTRIBUTING.md ├── EXAMPLES.md ├── FAQ.md ├── FONTS.md ├── README.md └── TODO.txt ├── examples ├── README.txt ├── example_allegro5 │ ├── README.md │ ├── example_allegro5.vcxproj │ ├── example_allegro5.vcxproj.filters │ ├── imconfig_allegro5.h │ └── main.cpp ├── example_android_opengl3 │ ├── CMakeLists.txt │ ├── android │ │ ├── .gitignore │ │ ├── app │ │ │ ├── build.gradle │ │ │ └── src │ │ │ │ └── main │ │ │ │ ├── AndroidManifest.xml │ │ │ │ └── java │ │ │ │ └── MainActivity.kt │ │ ├── build.gradle │ │ └── settings.gradle │ └── main.cpp ├── example_apple_metal │ ├── README.md │ ├── example_apple_metal.xcodeproj │ │ └── project.pbxproj │ ├── iOS │ │ ├── Info-iOS.plist │ │ └── LaunchScreen.storyboard │ ├── macOS │ │ ├── Info-macOS.plist │ │ └── MainMenu.storyboard │ └── main.mm ├── example_apple_opengl2 │ ├── example_apple_opengl2.xcodeproj │ │ └── project.pbxproj │ └── main.mm ├── example_glfw_metal │ ├── Makefile │ └── main.mm ├── example_glfw_opengl2 │ ├── Makefile │ ├── build_win32.bat │ ├── example_glfw_opengl2.vcxproj │ ├── example_glfw_opengl2.vcxproj.filters │ └── main.cpp ├── example_glfw_opengl3 │ ├── Makefile │ ├── Makefile.emscripten │ ├── build_win32.bat │ ├── example_glfw_opengl3.vcxproj │ ├── example_glfw_opengl3.vcxproj.filters │ └── main.cpp ├── example_glfw_vulkan │ ├── CMakeLists.txt │ ├── build_win32.bat │ ├── build_win64.bat │ ├── example_glfw_vulkan.vcxproj │ ├── example_glfw_vulkan.vcxproj.filters │ └── main.cpp ├── example_glfw_wgpu │ ├── CMakeLists.txt │ ├── Makefile.emscripten │ ├── README.md │ ├── main.cpp │ └── web │ │ └── index.html ├── example_glut_opengl2 │ ├── Makefile │ ├── example_glut_opengl2.vcxproj │ ├── example_glut_opengl2.vcxproj.filters │ └── main.cpp ├── example_null │ ├── Makefile │ ├── build_win32.bat │ └── main.cpp ├── example_sdl2_directx11 │ ├── build_win32.bat │ ├── example_sdl2_directx11.vcxproj │ ├── example_sdl2_directx11.vcxproj.filters │ └── main.cpp ├── example_sdl2_metal │ ├── Makefile │ └── main.mm ├── example_sdl2_opengl2 │ ├── Makefile │ ├── README.md │ ├── build_win32.bat │ ├── example_sdl2_opengl2.vcxproj │ ├── example_sdl2_opengl2.vcxproj.filters │ └── main.cpp ├── example_sdl2_opengl3 │ ├── Makefile │ ├── Makefile.emscripten │ ├── README.md │ ├── build_win32.bat │ ├── example_sdl2_opengl3.vcxproj │ ├── example_sdl2_opengl3.vcxproj.filters │ └── main.cpp ├── example_sdl2_sdlrenderer2 │ ├── Makefile │ ├── README.md │ ├── build_win32.bat │ ├── example_sdl2_sdlrenderer2.vcxproj │ ├── example_sdl2_sdlrenderer2.vcxproj.filters │ └── main.cpp ├── example_sdl2_vulkan │ ├── build_win32.bat │ ├── example_sdl2_vulkan.vcxproj │ ├── example_sdl2_vulkan.vcxproj.filters │ └── main.cpp ├── example_sdl3_opengl3 │ ├── Makefile │ ├── Makefile.emscripten │ ├── README.md │ ├── build_win32.bat │ ├── example_sdl3_opengl3.vcxproj │ ├── example_sdl3_opengl3.vcxproj.filters │ └── main.cpp ├── example_sdl3_sdlrenderer3 │ ├── Makefile │ ├── build_win32.bat │ ├── example_sdl3_sdlrenderer3.vcxproj │ ├── example_sdl3_sdlrenderer3.vcxproj.filters │ └── main.cpp ├── example_win32_directx10 │ ├── build_win32.bat │ ├── example_win32_directx10.vcxproj │ ├── example_win32_directx10.vcxproj.filters │ └── main.cpp ├── example_win32_directx11 │ ├── build_win32.bat │ ├── example_win32_directx11.vcxproj │ ├── example_win32_directx11.vcxproj.filters │ └── main.cpp ├── example_win32_directx12 │ ├── build_win32.bat │ ├── example_win32_directx12.vcxproj │ ├── example_win32_directx12.vcxproj.filters │ └── main.cpp ├── example_win32_directx9 │ ├── build_win32.bat │ ├── example_win32_directx9.vcxproj │ ├── example_win32_directx9.vcxproj.filters │ └── main.cpp ├── example_win32_opengl3 │ ├── build_win32.bat │ ├── example_win32_opengl3.vcxproj │ ├── example_win32_opengl3.vcxproj.filters │ └── main.cpp ├── imgui_examples.sln └── libs │ ├── emscripten │ ├── emscripten_mainloop_stub.h │ └── shell_minimal.html │ ├── glfw │ ├── COPYING.txt │ ├── include │ │ └── GLFW │ │ │ ├── glfw3.h │ │ │ └── glfw3native.h │ ├── lib-vc2010-32 │ │ └── glfw3.lib │ └── lib-vc2010-64 │ │ └── glfw3.lib │ └── usynergy │ ├── README.txt │ ├── uSynergy.c │ └── uSynergy.h ├── imconfig.h ├── imgui.cpp ├── imgui.h ├── imgui_demo.cpp ├── imgui_draw.cpp ├── imgui_internal.h ├── imgui_tables.cpp ├── imgui_widgets.cpp ├── imstb_rectpack.h ├── imstb_textedit.h ├── imstb_truetype.h └── misc ├── README.txt ├── cpp ├── README.txt ├── imgui_stdlib.cpp └── imgui_stdlib.h ├── debuggers ├── README.txt ├── imgui.gdb ├── imgui.natstepfilter └── imgui.natvis ├── fonts ├── Cousine-Regular.ttf ├── DroidSans.ttf ├── Karla-Regular.ttf ├── 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