├── README.md ├── _config.yml ├── apps ├── N-Gage_game_manager │ ├── N-Gage_game_manager.7z │ └── readme.txt └── readme.txt ├── projects ├── ngage_Ashen │ ├── paktool │ │ ├── Ashen_packtool.7z │ │ └── readme.txt │ └── text_dump │ │ ├── zlibchunk.txt │ │ ├── zlibchunk.xls │ │ ├── zlibchunk1.txt │ │ └── zlibchunk_.txt ├── ngage_Glimmerati │ ├── Glimmeraty_translation_project.7z │ └── readme.txt └── ngage_TombRaider │ ├── gfx │ ├── HD │ │ ├── anniv │ │ │ ├── lev1.jpg │ │ │ └── lev4.jpg │ │ └── lev1.jpg │ ├── psx_deldata │ │ ├── AMERTIT.RAW │ │ ├── AMERTIT.bmp │ │ ├── ATLANLOA.RAW │ │ ├── ATLANLOA.bmp │ │ ├── AZTECLOA.RAW │ │ ├── CRED.RAW │ │ ├── CRED.bmp │ │ ├── EGYPTLOA.RAW │ │ ├── EGYPTLOA.bmp │ │ ├── END.RAW │ │ ├── GREEKLOA.RAW │ │ ├── GREEKLOA.bmp │ │ ├── GYMLOAD.RAW │ │ ├── Gymload.bmp │ │ ├── end.bmp │ │ └── tric.bat │ ├── tr_nge_fullscreen_remaster │ │ ├── CORE.gif │ │ ├── DATA │ │ │ └── DELDATA │ │ │ │ ├── CRED4.gif │ │ │ │ ├── ENDING.GIF │ │ │ │ ├── HOUSE.GIF │ │ │ │ ├── INTRO.GIF │ │ │ │ ├── LEV1.gif │ │ │ │ ├── LEV10A.GIF │ │ │ │ ├── LEV10B.GIF │ │ │ │ ├── LEV4.GIF │ │ │ │ ├── LEV8A.GIF │ │ │ │ ├── LEV8A_2.GIF │ │ │ │ └── LOADING.GIF │ │ ├── NOKIA.gif │ │ ├── TRBG.gif │ │ ├── TRSPLASH.gif │ │ └── readme.txt │ ├── tr_nge_original_gfx │ │ ├── CORE.GIF │ │ ├── DATA │ │ │ └── DELDATA │ │ │ │ ├── CRED4.GIF │ │ │ │ ├── ENDING.GIF │ │ │ │ ├── HOUSE.GIF │ │ │ │ ├── INTRO.GIF │ │ │ │ ├── LEV1.GIF │ │ │ │ ├── LEV10A.GIF │ │ │ │ ├── LEV10B.GIF │ │ │ │ ├── LEV4.GIF │ │ │ │ ├── LEV8A.GIF │ │ │ │ ├── LEV8A_2.GIF │ │ │ │ └── LOADING.GIF │ │ ├── EIDOS.GIF │ │ ├── I3D.GIF │ │ ├── NOKIA.GIF │ │ ├── TRBG.GIF │ │ ├── TRSPLASH.GIF │ │ └── readme.txt │ └── tr_nge_upscale_gfx_WIP │ │ ├── CORE.gif │ │ ├── DELDATA │ │ ├── CRED4.gif │ │ └── LEV1.gif │ │ └── readme.txt │ └── text │ └── TR_01.TXT ├── temp ├── EN_demo.7z ├── FontBig_tex1.bmp ├── NNG_game_data.7z ├── SOUNDS.7z ├── TR_NG_test.7z ├── TechWars.7z ├── fonts.7z ├── fonts1.7z ├── global_spr.7z ├── m365dash_rus_font.chr ├── nng_thps_psx.7z ├── sysrush.7z ├── tr_example.7z └── tr_test.7z ├── tools ├── 01_data_unpackers │ ├── airplay_app_nax_unpacker │ │ └── trngtool.7z │ ├── cfl_tools_Fathammer_x-forge │ │ ├── cfl3r3_Jari_Komppa.7z │ │ └── readme.txt │ ├── dat_off_unpacker_Gameloft │ │ ├── dat_off_unpacker_gameloft_n-gage.bms │ │ └── readme.txt │ ├── dat_unpacker_IOMO │ │ ├── dat_unpacker_iomo.bms │ │ └── readme.txt │ ├── dat_unpacker_Stormbasic │ │ ├── dat_unpacker_Stormbasic_v1.bms │ │ ├── dat_unpacker_Stormbasic_v2.bms │ │ └── readme.txt │ ├── derbh_tool │ │ ├── README.txt │ │ └── derbh_tool.7z │ ├── dz_dtrz_unpacker_THPS │ │ ├── dz_unpacker_thps_n-gage.bms │ │ └── readme.txt │ ├── pak_macrospace │ │ └── pak.7z │ ├── pkg_unpacker_Barking_Lizards │ │ ├── pkg_unpacker_Barking_Lizards.bms │ │ └── readme.txt │ └── sis_symbian │ │ ├── Makesis_1.0_by_Gip │ │ └── Makesis_1.0_by_Gip.7z │ │ ├── sistool │ │ ├── readme.txt │ │ └── sistool1.04.zip │ │ └── unMakeSis │ │ └── UnMake SIS.7z ├── 02_gfx_tools │ ├── mbmtool │ │ ├── mbmtool1.10.7z │ │ └── readme.txt │ └── tkoNGSpriteTool-v1.1.2 │ │ ├── index.jpg │ │ ├── readme.txt │ │ └── tkoNGSpriteTool-v1.1.2.7z ├── 03_text_editors │ ├── MobiTrans │ │ ├── MobiTrans.7z │ │ └── readme.txt │ └── rsc_symbian │ │ ├── RSCEd │ │ ├── RSCEd.7z │ │ └── Readme.txt │ │ ├── RSCEdit │ │ └── RSCEdit.7z │ │ ├── RSCEdit_v1.0_by_P_Jack │ │ └── RSCEdit.rar │ │ ├── SymbianRSC │ │ └── SymbianRSC.7z │ │ └── rsctool │ │ ├── readme.txt │ │ └── rsctool1.02.zip └── 05_textscanners │ ├── Strings.zip │ ├── bintext303.zip │ └── strings2_x86_v1-2.zip └── translations ├── rus_CoD ├── CoD_rus_bounce1986.7z └── readme.txt ├── rus_KoF_Extreme ├── KoF_Extreme_rus_Dron2.7z └── readme.txt ├── rus_PuzzleBobbleVS ├── PuzzleBobbleVS_rus.7z └── readme.txt └── rus_TEST_Shadowkey ├── TEST_Shadowkey_rus_A_Ignashov ├── TEST_Shadowkey_rus_A_Ignashov.7z └── readme.txt ├── TEST_Shadowkey_rus_k111nn ├── TEST_Shadowkey_rus_k111nn.7z └── readme.txt └── readme.txt /README.md: -------------------------------------------------------------------------------- 1 | # N-Gage stuff 2 | 3 | Some toolz and translation projects from good old N-Gage days 4 | 5 | Check it :) 6 | 7 | WANTED: 8 | - N-Gage SDK 9 | - Synergenix Mophun SDK 10 | - Fathammer X-Forge SDK 11 | - Any tools for modding, editing and translating N-Gage games. 12 | - Any mods for N-Gage games 13 | - Any useful docs 14 | 15 | Useful links: 16 | - https://discord.gg/GKSZKK5NRX - big N-gage discord server 17 | - http://n-gage.org/ 18 | - https://github.com/mrRosset/NGEmu/wiki 19 | - https://github.com/mrRosset/Symbian-Archive 20 | - https://mega.nz/#F!ml02EAjK!N9AlbkZ9qxCoSKnMxKIQeQ 21 | - http://ngage.arhn.eu/ - reviews for N-Gage games from 2016-1017 22 | - https://web.archive.org/web/20170324220024fw_/http://www.mjonesgraphics.com/shadow.html - about TEST: Shadowkey (arts, concept, modelling and tetures) 23 | - http://stevelitchfield.com/s60history.htm 24 | - http://smartphoneware.com/index.php?cid=legacy&p=s60_2 - all apps and games from smartphoneware is oficially freeware 25 | - https://mega.nz/#F!Axd0wAjI!K3RPhcW11JFwa3alLNd05A - my Symbian folder on Mega 26 | 27 | Translations: 28 | - http://rsp.h14.ru - мой сайт по русификации софта и игр для Symbian с которого всё начиналось 29 | -------------------------------------------------------------------------------- /_config.yml: -------------------------------------------------------------------------------- 1 | theme: jekyll-theme-minimal -------------------------------------------------------------------------------- /apps/N-Gage_game_manager/N-Gage_game_manager.7z: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/1upus/N-Gage_stuff/fc1e28d27abefd9e87fc41fbd37cd03e67dc1584/apps/N-Gage_game_manager/N-Gage_game_manager.7z -------------------------------------------------------------------------------- /apps/N-Gage_game_manager/readme.txt: -------------------------------------------------------------------------------- 1 | N-Gage game manager 2 | ------------------- 3 | Save managing app (backup/restore/delete) for N-Gage games. 4 | 5 | Ripped from N-Gage QD -------------------------------------------------------------------------------- /apps/readme.txt: -------------------------------------------------------------------------------- 1 | Some apps for N-Gage/QD and other Series60 devices. -------------------------------------------------------------------------------- /projects/ngage_Ashen/paktool/Ashen_packtool.7z: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/1upus/N-Gage_stuff/fc1e28d27abefd9e87fc41fbd37cd03e67dc1584/projects/ngage_Ashen/paktool/Ashen_packtool.7z -------------------------------------------------------------------------------- /projects/ngage_Ashen/paktool/readme.txt: -------------------------------------------------------------------------------- 1 | Packtool for N-Gage by HoRRoR 2 | 3 | Games: 4 | Ashen 5 | Operation Shadow 6 | -- 7 | PMAN Torus Games PakFile.dat 8 | 9 | 4 байта - сигнатура "PMAN" 10 | 4 байта - количество файлов 11 | 56 байтов - копирайты (текст) 12 | Далее записи файлов × количество. 13 | 14 | Запись файла: 15 | 4 байта неизвестного назначения (всегда 0) 16 | 4 байта - смещение относительно начала файла 17 | 4 байта - размер 18 | 4 байта неизвестного назначения (всегда 0) 19 | 20 | Сигнатура файла ZL свидетельствует о сжатии библиотекой zlib. 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-------------------------------------------------------------------------------- 1 | Remastered gfx for Tomb Raider NGE version 2 | made by lupus 3 | thx for Sergey Vlasov, Suikaze Raider 4 | 5 | resolution: 176x208 fullscreen 6 | format: GIF indexed to 256 colors 7 | 8 | CORE.GIF better quality CORE logo 9 | NOKIA.GIF better NOKIA splash 10 | TRBG.GIF better menu bacground 11 | TRSPLASH.GIF better legals splash 12 | 13 | DELDATA: 14 | CRED4.GIF better quality "THE END" bg 15 | ENDING.GIF fullscreen bg from original fmv 16 | HOUSE.GIF fullscreen bg from render 17 | INTRO.GIF fullscreen bg from anniversary 18 | LEV1.GIF fullscreen bg from render 19 | LEV4.GIF completle redraed fullscreen bg 20 | LEV8A.GIF fullscreen bg from original fmv 21 | LEV8A_2.GIF fullscreen bg from original fmv 22 | LEV10A.GIF fullscreen bg from original fmv 23 | LEV10B.GIF fullscreen bg from original fmv 24 | LOADING.GIF better quality loading bg 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Raider NGE version 4 | 5 | Project was started for completle replace 6 | ugly 64 colors FMV backrounds to better 7 | optomized backrounds with the same screns 8 | from original game. 9 | 10 | resolution: 176x208 11 | format: GIF indexed to 256 colors -------------------------------------------------------------------------------- /projects/ngage_TombRaider/text/TR_01.TXT: -------------------------------------------------------------------------------- 1 | #0:Welcome to my home. 2 | #1:Use the directional buttons to go into the music room. 3 | #2:OK. Let's do some tumbling. 4 | #3:Press the jump button. 5 | #4:Now press it again and press one of the directions and I'll jump that way. 6 | #5:Ah, the main hall. 7 | #6:Sorry about the crates - I'm having some things put into storage and the delivery men haven't been yet. 8 | #7:Nice. 9 | #8:Let's go for a swim. 10 | #9:Right. Now I'd better take off these wet clothes. 11 | #10:The jump button and the directions move me around underwater. 12 | #11:Run up to a crate, and while still pressing forwards press action, and I'll vault up onto it. 13 | #12:This used to be the ballroom, but I've converted it into my own personal gym. 14 | #13:What do you think? Well, let's do some exercises. 15 | #14:I don't actually run everywhere. When I want to be careful, I walk. 16 | #15:Hold down the walk button, and walk to the white line. 17 | #16:With the walk button down, I won't fall off even if you try to make me. 18 | #17:Go on, try it. 19 | #18:If you want look around, press and hold the look button. 20 | #19:Then press in the direction you want to look. 21 | #20:If a jump is too far for me, I can grab the ledge and save myself from a nasty fall. 22 | #21:Walk to the edge with the white line until I won't go any further. 23 | #22:Then press jump immediately followed by forwards then while I'm in the air press and hold the action button. 24 | #23:Press forward and I'll climb up. 25 | #24:If I do a running jump, I can make a jump like that, no problem. 26 | #25:Walk to the edge with the white line until I stop. 27 | #26:Then let go of walk and tap backwards to give me a run up. 28 | #27:Press forward, and almost immediately press and hold the jump button. 29 | #28:I won't actually jump until the last minute. 30 | #29:Right. This is a really big one. 31 | #30:So do a running jump exactly as before except while I'm in the air... 32 | #31:...press and hold the action button to make me grab the ledge. 33 | #32:Try to vault up here. Press forwards and hold action. 34 | #33:I can't climb up because the gap is too small. 35 | #34:But press right and I'll shimmy sideways until there is room, then press forward. 36 | #35:Great! If there is a long drop and I don't want to hurt myself jumping off I can let myself down carefully. 37 | #36:Tap backwards, and I'll jump off backwards. Immediately press and hold the action button, and I'll grab the ledge on the way down. 38 | #37:Then let go. 39 | #38:Ah! Air! 40 | #39:Just use forward and left and right to manoeuvre around on the surface. 41 | #40:Press jump to dive down for another swim about. 42 | #41:Or go to the edge and press action to climb out. 43 | #42:Say cheese! 44 | #43:Ain't nothin' personal. 45 | #44:I still git a pain in my brain from ye. 46 | #45:An' it's tellin' me funny ideas now... 47 | #46:...Like to shoot you to hell! 48 | #47:You can't bump off me and my brood so easy, Lara. 49 | #48:A leetle late for the prize giving - non? 50 | #49:Still, it is the taking-part wheech counts. 51 | #50:You firin' at me? 52 | #51:You firin' at me, huh? 53 | #52:Ain't nobody else, so you must be firin' at me! 54 | #54:Back again? 55 | #55:And you - for a grand re-opening I assume. 56 | #56:Evolution's in a rut - natural selection at an all time low... 57 | #57:shipping out fresh meat will incite territorial rages again 58 | #58: - will strengthen and advance us... 59 | #59:Even create new breeds. 60 | #60:Kind of like evolution on steroids then. 61 | #61:A kick in the pants...those runts Qualopec and Tihocan had no idea 62 | #62: - the cataclysm of Atlantis struck a race of langouring wimps... 63 | #63:plummeted them to the very basics of survival again... 64 | #64:It shouldn't happen like that. 65 | #65:Or like this. 66 | #66:Hatching commences in 20 seconds. 67 | #67:Too late for abortions now! 68 | #68:Not without the heart of the operation! 69 | #69:Noooo! 70 | #70:TEN 71 | #71:FIVE... 72 | #72:4...3...2... 73 | #73:ONE... 74 | #80:Well, you have my total attention now... 75 | #81:I'm not quite sure if I've got yours though 76 | #82:...hello 77 | #83:I'll heel an' hide ye to a barn door yit 78 | #84:Of course 79 | #85:Ye and that drivelin' piece of the Scion. 80 | #86:Ye want to keep it so bad, I'll harness it right up y... 81 | #87:Wait... we're talking about the artifact here? 82 | #88:Damn straight we are ... right up y... 83 | #89:Hold on - I'm sorry ... 84 | #90:this piece you say - where's the rest? 85 | #91:Ms Natla put Pierre Dupont on that trail. 86 | #92:And where is that? 87 | #93:Hah. Ye ain't fast enough fer him. 88 | #94:So you think all this talking is just holding me up then? 89 | #95:I don't know where his little jackrabbit-frog- -legs are runnin' him to... 90 | #96:You'll have to ask Ms. Natla 91 | #98:Thank you. I will ... 92 | #101:Here lies Tihocan 93 | #102:...one of the two just rulers of Atlantis... 94 | #103:Who even after the curse of the continent... 95 | #104:...had tried to keep rule here in these barren other-lands... 96 | #105:He died without child and his knowledge has no heritage... 97 | #106:Look over us kindly, Tihocan. 98 | #107:You found a secret! 99 | #1000:Los Alamos, New Mexico: 100 | Empty, arid desert is rocked by a nuclear explosion. A huge white mushroom cloud breaks on the horizon, with a delayed BOOM echoing across the land. 101 | From the blast, a large black circular disc is thrown into the air and lands heavily on the ground. It is a vast metal lid. 102 | Deep within the blast crater, a ring of red lights flashes to the sound of unlocking metal. A metal door slides open to reveal a frosted glass cylinder. The murky figure of a body is encased within. 103 | Ancient evil awakes... 104 | #1001:Lara's home. Explore and practise running and jumping moves. 105 | #1002:Lara Croft has journeyed to the farthest reaches of the vast Andean mountain range in Peru. 106 | Commissioned by Jacqueline Natla, CEO of Natla Technologies, and the Texan Larsen to recover the Scion, an age-old artifact of mystical powers, Lara traverses the bleak snowy waste of the Peruvian mountains. Her destination: the untouched tomb of Qualopec where the Scion is buried. 107 | Reaching the tomb's entrance, Lara is confronted with a vast rock face, adorned with large, raised Incan carvings. Discovering the secret lock that opens the tomb door, Lara presses on into the dark cave... 108 | #1003:Natla Technologies HQ, Seattle: 109 | Intent on discovering the motivation behind their treachery, Lara pays a covert late night visit to Natla's offices. There, discovering an old prayer book, one passage piques her interest: 110 | ''Relocated now to St Francis' folly, new temptations torment me. Rumour amongst my fellow brothers is that entombed beneath our monastery is the body of Tihocan, one of the legendary rulers of the lost continent of Atlantis. 111 | And that with him lies his piece of the Atlantean Scion - a pendant divided and shared between the three rulers - which curbs tremendous powers. Powers beyond the creator himself. 112 | My toes sweat at such possibilities lying so close to my mortal self. Each night I beat myself rid of these fantasies but it is indeed a test.'' - Brother Herbert, 1573. 113 | In the monk's tome, a hand-drawn picture of the Scion in its entirety reveals that her piece is part of this artifact. 114 | Her next destination revealed, Lara travels to the Monastery wherein Tihocan's Tomb lies. At the entrance to the Monastery, she sees evidence that Natla's henchman Pierre Dupont has gone before. 115 | #1004:Piecing together the two fragments of the artifact, it begins to glow with a weak green light. Lara peers into the Scion as a bright white light fills her vision... 116 | ...A vast pyramid, a shaft of light soaring from its tip into the sky. Inside, the Scion, its three pieces fitted as a whole, slotted into a flat rock, strong green energy rays emanating from it... 117 | ...One hand clenched on the activated Scion, violent screams and roars in the background, an evil looking eye flicking open... 118 | ...A figure strapped as to a crucifix outside the pyramid, two others standing over it... 119 | ...A piece of the Scion ripped from a chain around someone's neck and flung into the air and hurtling across an ocean... 120 | ...a burning meteor plummets from the sky, sounds of death as it explodes into the Earth and a great tidal wave engulfs a city, people drowning... 121 | ...as the Scion rushes silently over canyons and desert towards a long straight canyon with a large rock facade at the far end. It disappears into an entrance in the rock face. 122 | ...Lara's vision returns, the Scion in her hand now inanimate. Her final destination is clear: Egypt. 123 | #1005:Exiting the tomb onto a cliff-side precipice, Lara is ambushed by Natla and her henchmen. Held at gunpoint, Lara is forced to hand over the Scion, but makes her move as her captors are engrossed by the now fully assembled artifact. 124 | Diving into a deep canyon river, with machine gun bullets raining over her, Lara makes her dramatic escape. Emerging from the river, she sees Natla and crew drive off along a narrow road carved into the cliff side. 125 | Reaching her motorcycle, Lara sets off in hot pursuit through the canyon, hitting the road where Natla's vehicles disappeared earlier. 126 | Making up for lost time, Lara reaches the coast, where she sees Natla's vehicles parked near a large yacht. As the yacht pulls out to sea, Lara guns her engine and makes a suicidal approach to the coastline, diving from the plunging bike into the sea. 127 | Diving under the yacht, Lara manages to climb up the anchor chain, and disappear below decks, where she settles in for some well needed sleep as the boat sails off. 128 | Awakening to the sound of conversation, Lara hears Natla and crew depart from the yacht by speedboat. 129 | Making her way above deck, Lara sees that the yacht is anchored near a large island, capped by a volcanic mountain. Swimming to shore, Lara spies the entrance to a large submerged cave at the island's cliff edge. As she disappears into the cave's mouth, her progress is noted from the yacht, and a radio call is made to shore... 130 | #1006:Atlantean Times: 131 | Natla's face is hardened with disbelief, as we see that she is strapped, arms splayed to two pillars in an open temple in the desert. Standing on the platform before Natla are two men - dressed as she is in ceremonial garb. They are Qualopec and Tihocan. 132 | Natla has been captured by her fellow priests for her crimes against Atlantis, abusing the creation powers of the Scion for her own nefarious designs. 133 | She must now face the consequences. Tihocan and Qualopec condemn her to eternal unrest, entombed within a frozen cylinder, buried deep within the Earth. Her tomb is lowered into the ground, leaving only a heavy lid to be obliterated by the sands of time. 134 | A blank desert horizon stretches out before Qualopec and Tihocan, their harsh justice served. 135 | #1008:Lara just manages to escape from the exploding volcano, diving to sea and reaching the yacht just as the island erupts, debris falling over the craft. 136 | As Lara speeds out to sea, a tremendous explosion obliterates the island. The Croft Manor -and a steamy shower- beckons. 137 | #1009:-- 138 | N-Gage Version by Ideaworks3D 139 | ideaworks3d.com 140 | -- 141 | Tom Beaumont 142 | Robert Bjarnason 143 | Aaron Dover 144 | Thor Gunnarsson 145 | Tom Lynn 146 | Will Osborn 147 | Brian Pearson 148 | Andy Perkins 149 | Dave Poston 150 | Adrian Sack 151 | Matthew Selby 152 | -- Special Thanks -- 153 | Peter van Sebille 154 | Amanda O'Hanlon 155 | -- QA Technicians -- 156 | Francoise Le Marchand 157 | Sebastian MacKenzie-Wilson 158 | Roly Porter 159 | Patrick Butler-Madden 160 | #1010:-- 161 | Original Game 162 | by Core Design 163 | -- 164 | 165 | --Lead Programmer-- Paul Douglas 166 | --Lead Graphic Artist-- Toby Gard 167 | --Programmers-- Jason Gosling Gavin Rummery 168 | --Graphic Artists-- Heather Gibson Neal Boyd 169 | --Additional Programming-- Derek Leigh-Gilchrist Andrew Howe Mansoor Nusrat 170 | --Additional Artwork-- Lee Pullen Peter Barnard Stuart Atkinson Dave Pate 171 | --Music-- Nathan McCree 172 | --Sound Effects-- Martin Iveson 173 | --Script-- Vicky Arnold 174 | --Original Concept-- Toby Gard 175 | --Executive Producer-- Jeremy H. Smith 176 | #1011:-- 177 | Eidos 178 | -- 179 | Producer -- Luke Valentine 180 | Executive Producer -- Ed Bainbridge 181 | Product Manager -- Ric Williams 182 | PR Manager -- Steve Starvis 183 | Group Localisation Manager -- Flavia Timiani 184 | Localisation Manager -- Alex Bush 185 | Creative Services -- Andy Cockell - Philippa Pratley 186 | QA Manager -- Chris Rowley 187 | Assistant QA Manager -- Ghulam Khan 188 | Lead Tester -- James 'spaff' Spafford 189 | QA Technicians -- Jacob Wrightman - Paul 'Spuntino' Cooper - Joe 'Chesters' Raffman - Nick 'Stop 'n' search' Benfield - Ben Wrightman - Richard 'Hat' Startup - Ian Harrison - Chris Bewick - James McMichen - Bob Watson - Laurie May 190 | Localisation QA Supervisor -- Marco Vernetti 191 | Localisation QA Technicians -- 192 | Italian- Monica Dalla Valle 193 | French- Jacques Galon 194 | German- Pedro Geppert 195 | Spanish- Daniel Castro 196 | Mastering and Compatibility Coordinator -- Jason Walker 197 | Mastering Technician -- Phil Spencer 198 | Special Thanks -- Simon Protheroe Mark Stanger Paul Sheppard Lee Briggs Louise Fisher Babel Media Ltd. Bowne Global Ltd. Dave Rose Rob Dyer John Spinale 199 | #1012: 200 | 201 | 202 | 203 | 204 | 205 | 206 | 207 | 208 | 209 | #2000:INVENTORY 210 | #2001:OPTIONS 211 | #2002:ITEMS 212 | #2003:GAME OVER 213 | #2004:Load Game 214 | #2005:Save Game 215 | #2006:Start Game 216 | #2007:Restart Level 217 | #2008:Exit to Title 218 | #2009:Exit Game 219 | #2010:Select Level 220 | #2011:Select Level 221 | #2012:Save Game 222 | #2013:Brightness 223 | #2014:Button Brightness 224 | #2015:Toggle Running: ON 225 | #2016:Toggle Running: OFF 226 | #2017:Toggle Walking: ON 227 | #2018:Toggle Walking: OFF 228 | #2019:Flip Screen: Right 229 | #2020:Flip Screen: Left 230 | #2021:Control Config: A 231 | #2022:Control Config: B 232 | #2023:Control Config: C 233 | #2024:Lara's Home 234 | #2025:Caves 235 | #2026:City of Vilcabamba 236 | #2027:Lost Valley 237 | #2028:Tomb of Qualopec 238 | #2029:St. Francis' Folly 239 | #2030:Colosseum 240 | #2031:Palace Midas 241 | #2032:The Cistern 242 | #2033:Tomb of Tihocan 243 | #2034:City of Khamoon 244 | #2035:Obelisk of Khamoon 245 | #2036:Sanctuary of the Scion 246 | #2037:Natla's Mines 247 | #2038:Atlantis 248 | #2039:The Great Pyramid 249 | #2040:Cut Scene 1 250 | #2041:Cut Scene 2 251 | #2042:Cut Scene 3 252 | #2043:Cut Scene 4 253 | #2044:Title 254 | #2045:Current Position 255 | #2046:Compass 256 | #2047:Pistols 257 | #2048:Shotgun 258 | #2049:Magnums 259 | #2050:Uzis 260 | #2051:Pistol Clips 261 | #2052:Shotgun Shells 262 | #2053:Magnum Clips 263 | #2054:Uzi Clips 264 | #2055:Grenade 265 | #2056:Small Medi Pack 266 | #2057:Large Medi Pack 267 | #2058:Lead Bar 268 | #2059:Pickup 269 | #2060:Scion 270 | #2061:Puzzle 271 | #2062:Key 272 | #2063:Game 273 | #2064:Screen Adjust 274 | #2065:Select 275 | #2066:Go Back 276 | #2067:Continue 277 | #2068:Paused 278 | #2069:Press 0 to play 279 | #2070: 280 | #2071:Sound 281 | #2072:Controls 282 | #2073:Gamma 283 | #2074:Lara's Home 284 | #2077:Gold Idol 285 | #2078:Machine Cog 286 | #2082:Gold Bar 287 | #2086:Eye of Horus 288 | #2087:Ankh 289 | #2088:Fuse 290 | #2102:Scarab 291 | #2103:Scarab 292 | #2104:Pyramid Key 293 | #2118:Seal of Anubis 294 | #2134:Ankh 295 | #2141:Silver Key 296 | #2144:Neptune Key 297 | #2145:Rusty Key 298 | #2147:Gold Key 299 | #2148:Gold Key 300 | #2149:Sapphire Key 301 | #2150:Sapphire Key 302 | #2151:Gold Key 303 | #2160:Atlas Key 304 | #2163:Silver Key 305 | #2164:Rusty Key 306 | #2176:Damocles Key 307 | #2179:Rusty Key 308 | #2180:Rusty Key 309 | #2192:Thor Key 310 | #2203:LOADING 311 | #2204:TIME TAKEN 312 | #2205:SECRETS 313 | #2206:PICKUPS 314 | #2207:KILLS 315 | #2208:of 316 | #2209:The file could not be saved! 317 | #2210:Try Again? 318 | #2211:YES 319 | #2212:NO 320 | #2213:Save Complete! 321 | #2214:No save games! 322 | #2215:None valid 323 | #2216:Save Game? 324 | #2217:attempts remaining... 325 | #2218:This is your final attempt... 326 | #2219:Click to begin race... 327 | #2220:GO ! 328 | #2221:Congratulations! 329 | #2222:You won by 330 | #2223:You lost by 331 | #2224:Your time: 332 | #2225:Their time: 333 | #2226:Penalty 334 | #2227:Remaining: 335 | #2228:Last attempt! 336 | #2229: secs 337 | #2230:Unlucky, you lost... 338 | #X -------------------------------------------------------------------------------- /temp/EN_demo.7z: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/1upus/N-Gage_stuff/fc1e28d27abefd9e87fc41fbd37cd03e67dc1584/temp/EN_demo.7z -------------------------------------------------------------------------------- /temp/FontBig_tex1.bmp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/1upus/N-Gage_stuff/fc1e28d27abefd9e87fc41fbd37cd03e67dc1584/temp/FontBig_tex1.bmp -------------------------------------------------------------------------------- /temp/NNG_game_data.7z: -------------------------------------------------------------------------------- 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allows several files to be compressed and combined 24 | into one file. X-Forge allows CFL files to be mounted so that applications 25 | see the contents of the CFL files just as if they were expanded and 26 | uncompressed to the actual file system. The benefit is that content can be 27 | tightly compressed and combined into just one file. From the application's 28 | point of view, it will still look as if the files were in the actual file 29 | system, like normal. 30 | 31 | The CFL utilities included with X-Forge allows CFL files to be created as 32 | well as uncompressed. To install the utilities, simply copy the makecfl.exe 33 | and uncfl.exe files from the bin directory to some directory on your computer 34 | that is in the operating system executable search path. 35 | 36 | See the X-Forge guide for usage and other documentation. 37 | -------------------------------------------------------------------------------- /tools/01_data_unpackers/dat_off_unpacker_Gameloft/dat_off_unpacker_gameloft_n-gage.bms: -------------------------------------------------------------------------------- 1 | # .dat/off unpacker for Gameloft n-gage games 2 | # 3 | # script for QuickBMS http://quickbms.aluigi.org 4 | # author: aluigi 5 | # source: http://zenhax.com/viewtopic.php?f=9&t=7048 6 | # 7 | # platform: NNG (Nokia N-Gage) 8 | # game: Asphalt: Urban GT 9 | # Tom Clancy's Ghost Recon: Jungle Storm 10 | # Tom Tom Clancy's Splinter Cell: Chaos Theory 11 | # dev: Gameloft 12 | # publ: Nokia/Gameloft 13 | # files: XXXX.dat XXXX.off 14 | # repo: https://github.com/1upus/N-Gage_stuff 15 | 16 | 17 | endian big 18 | open FDDE "off" 19 | open FDDE "dat" 1 20 | 21 | get OFF_SIZE asize 22 | for i = 0 23 | savepos TMP 24 | if TMP == OFF_SIZE 25 | break 26 | endif 27 | 28 | get NAME string 29 | get OFFSET long 30 | if OFFSET & 0x80000000 31 | math OFFSET & 0x7fffffff 32 | math ZIP = 1 33 | else 34 | math ZIP = 0 35 | endif 36 | putarray 0 i NAME 37 | putarray 1 i OFFSET 38 | putarray 2 i ZIP 39 | next i 40 | get OFFSET asize 1 41 | putarray 1 i OFFSET 42 | 43 | math FILES = i 44 | for i = 0 < FILES 45 | getarray NAME 0 i 46 | getarray OFFSET 1 i 47 | getarray ZIP 2 i 48 | math i + 1 49 | getarray SIZE 1 i 50 | math SIZE - OFFSET 51 | if ZIP == 0 52 | log NAME OFFSET SIZE 1 53 | else 54 | goto OFFSET 1 55 | get XSIZE long 1 56 | savepos OFFSET 1 57 | clog NAME OFFSET SIZE XSIZE 1 58 | endif 59 | next 60 | -------------------------------------------------------------------------------- /tools/01_data_unpackers/dat_off_unpacker_Gameloft/readme.txt: -------------------------------------------------------------------------------- 1 | .dat/off unpacker for Gameloft n-gage games 2 | 3 | script for QuickBMS http://quickbms.aluigi.org 4 | author: aluigi 5 | source: http://zenhax.com/viewtopic.php?f=9&t=7048 6 | 7 | platform: NNG (Nokia N-Gage) 8 | game: Asphalt: Urban GT 9 | Tom Clancy's Ghost Recon: Jungle Storm 10 | Tom Tom Clancy's Splinter Cell: Chaos Theory 11 | dev: Gameloft 12 | publ: Nokia/Gameloft 13 | files: XXXX.dat XXXX.off 14 | repo: https://github.com/1upus/N-Gage_stuff 15 | 16 | Script for unpack data from some Nokia N-Gage games by Gameloft -------------------------------------------------------------------------------- /tools/01_data_unpackers/dat_unpacker_IOMO/dat_unpacker_iomo.bms: -------------------------------------------------------------------------------- 1 | # games: Snakes 3D for Symbian 2 | # author: Acewell 3 | # link: https://zenhax.com/viewtopic.php?t=4385 4 | # script for QuickBMS http://quickbms.aluigi.org 5 | 6 | for i = 0 7 | get STRING_SIZE long 8 | get STRING_OFFSET long 9 | get ZERO long 10 | get SIZE long 11 | get OFFSET long 12 | get ZERO2 long 13 | get ZERO3 long 14 | get NEXT_FILE long 15 | savepos TMP 16 | goto STRING_OFFSET 17 | get NAME string 18 | log NAME OFFSET SIZE 19 | if NEXT_FILE == 0 20 | break 21 | endif 22 | goto TMP 23 | next i -------------------------------------------------------------------------------- /tools/01_data_unpackers/dat_unpacker_IOMO/readme.txt: -------------------------------------------------------------------------------- 1 | .dat extrctor for n-gage Snakes 3D by IOMO 2 | 3 | script for QuickBMS http://quickbms.aluigi.org 4 | author: Anexenaumoon 5 | source: https://zenhax.com/viewtopic.php?t=4385 6 | 7 | platform: NNG (Nokia N-Gage) / Symbian S60 8 | game: Snakes 3D 9 | dev: IOMO 10 | publ: Nokia 11 | files: XXXX.dat 12 | repo: https://github.com/1upus/N-Gage_stuff 13 | 14 | 15 | 16 | .PAK files needs decompression to .DAT with offzip (zlib extract). 17 | .DAT can be extracted with included bms script. -------------------------------------------------------------------------------- /tools/01_data_unpackers/dat_unpacker_Stormbasic/dat_unpacker_Stormbasic_v1.bms: -------------------------------------------------------------------------------- 1 | # .dat unpacker for Stormbasic (StormCE library) n-gage games 2 | # 3 | # script for QuickBMS http://quickbms.aluigi.org 4 | # author: aluigi 5 | # source: ... 6 | # 7 | # platform: NNG (Nokia N-Gage) 8 | # game: Barakel (Barakel.dat) 9 | # Motocross Free Style (Freestyle.pkg) 10 | # Tech Wars 11 | # dev: Stormbasic 12 | # publ: ... 13 | # files: XXXX.dat XXXX.pkg 14 | # repo: https://github.com/1upus/N-Gage_stuff 15 | 16 | idstring "StormCE" 17 | goto 0x18 18 | for 19 | getdstring NAME 0x30 20 | if NAME == "" 21 | break 22 | endif 23 | get SIZE long 24 | get OFFSET long 25 | log NAME OFFSET SIZE 26 | next 27 | -------------------------------------------------------------------------------- /tools/01_data_unpackers/dat_unpacker_Stormbasic/dat_unpacker_Stormbasic_v2.bms: -------------------------------------------------------------------------------- 1 | # StormCE 2 | # Stormbasic games: TechWars 3 | # script by Acewell for QuickBMS http://quickbms.aluigi.org 4 | 5 | get FOLDER basename 6 | idstring "StormCE" 7 | goto 0x18 8 | for 9 | getdstring NAME 0x14 10 | if NAME == "" 11 | break 12 | endif 13 | get SIZE long 14 | get OFFSET long 15 | string NAME p "%s\%s" FOLDER NAME 16 | log NAME OFFSET SIZE 17 | next -------------------------------------------------------------------------------- /tools/01_data_unpackers/dat_unpacker_Stormbasic/readme.txt: -------------------------------------------------------------------------------- 1 | .dat unpacker for Stormbasic (StormCE library) n-gage games 2 | 3 | script for QuickBMS http://quickbms.aluigi.org 4 | author: aluigi 5 | source: ... 6 | 7 | platform: NNG (Nokia N-Gage) 8 | game: Barakel (Barakel.dat) 9 | Motocross Free Style (Freestyle.pkg) 10 | Tech Wars 11 | ... 12 | dev: Stormbasic 13 | publ: ... 14 | files: XXXX.dat XXXX.pkg 15 | repo: https://github.com/1upus/N-Gage_stuff 16 | 17 | v1 - script extracts not all data from TechWars.dat 18 | v2 - fixed un/packing for TechWars.dat -------------------------------------------------------------------------------- /tools/01_data_unpackers/derbh_tool/README.txt: -------------------------------------------------------------------------------- 1 | Derbh commpress tool. 2 | 3 | author: ideaworks3d 4 | source: http://aluigi.org/misc/dzip.zip 5 | 6 | platform: multi / mobile 7 | game: multi 8 | dev: ideaworks3d 9 | publ: https://www.madewithmarmalade.com/developer 10 | files: dzip.exe and some samples 11 | repo: https://github.com/1upus/N-Gage_stuff 12 | 13 | 14 | If you want to extract and create DZ archives you should use 15 | the official dzip.exe tool available in the Marmalade SDK: 16 | https://www.madewithmarmalade.com/developer 17 | 18 | ------------------------------------------------------------------------------------ 19 | 20 | You can use my samples to un/repack your game data. 21 | 22 | To unpack dzip archive use cmd (or edit unpack.bat): 23 | dzip -d %your.file% 24 | 25 | For rebuild dzip archive you'll need config file *.dcl (2 samples included). Use: 26 | dzip %yourconfig%.dcl 27 | 28 | ------------------------------------------------------------------------------------ 29 | 30 | dzip command line parameters: 31 | 32 | dzip 33 | where are zero or more of: 34 | --waitatend (-w) pause for a keypress before exiting 35 | --help (-h) print this message then exit 36 | --license (-L) print the license message then exit 37 | --version (-V) print the version information then exit 38 | --quiet (-q) no output 39 | --verbose (-v) extended output 40 | --command (-c) "" extra commands (in .dcl file format) 41 | --decompress (-d) Extract compressed dzip file to subdirectory 42 | --list (-l) List compressed dzip file contents 43 | --dir (-D) add base dir 44 | --align (-A) align to byte boundary 45 | or 46 | dzip [-a|--archive [|]*]+ 47 | where are as above and file_options are one or more of 48 | --type (-t) compression type: dz, zlib, bzip, zero or copy 49 | --start (-s) [%] previous file starts at num 50 | --end (-e) [%] previous file ends at num 51 | 52 | Derbh config file format: 53 | 54 | archive file to export to (archive_name is relative to 55 | config file) (first archive file contains 56 | file/dir info) 57 | master include base file with common settings 58 | basedir files are stored relative to this (there can be 59 | multiple basedir's) 60 | align align to this boundary 61 | file file to add to export (relative to basepath) 62 | where archive is the archive file to go in and 63 | flags is one or more of: 64 | dz use dz compression 65 | zlib use zlib compression 66 | bzip use bzip compression 67 | zero zero out the data 68 | copy copy with no compression 69 | from [%] start offset (optionally as a percentage) 70 | to [%] end offset (optionally as a percentage) 71 | 72 | 73 | http://docs.marmalade.shop/display/MD/dzip+and+Derbh 74 | http://docs.marmalade.shop/display/MD/dzip+and+Derbh#dzipandDerbh-dzipConfigurationFileSettings 75 | -------------------------------------------------------------------------------- /tools/01_data_unpackers/derbh_tool/derbh_tool.7z: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/1upus/N-Gage_stuff/fc1e28d27abefd9e87fc41fbd37cd03e67dc1584/tools/01_data_unpackers/derbh_tool/derbh_tool.7z -------------------------------------------------------------------------------- /tools/01_data_unpackers/dz_dtrz_unpacker_THPS/dz_unpacker_thps_n-gage.bms: -------------------------------------------------------------------------------- 1 | # dz/dtrz unpacker for THPS N-gage 2 | # 3 | # script for QuickBMS http://quickbms.aluigi.org 4 | # author: Barti 5 | # source: https://thmods.com/forum/viewtopic.php?t=484 6 | # 7 | # platform: NNG (Nokia N-Gage) 8 | # game: Tony Hawk's Pro Skater 9 | # dev: Neversoft Entertainment, Inc. 10 | # publ: Activision Publishing, Inc. 11 | # files: game_data.dz 12 | # repo: https://github.com/1upus/N-Gage_stuff 13 | 14 | idstring "DTRZ" 15 | comtype deflate 16 | get fileSize asize 17 | 18 | get FILES short 19 | get FOLDERS short 20 | get UNKNOWN byte 21 | 22 | for i = 0 < FILES 23 | get NAME string 24 | putarray 0 i NAME 25 | next i 26 | 27 | putarray 1 0 "" 28 | for i = 1 < FOLDERS 29 | get NAME string 30 | string NAME += "/" 31 | putarray 1 i NAME 32 | next i 33 | 34 | for i = 0 < FILES 35 | get folderID short 36 | get fileID short 37 | get dummy short 38 | 39 | getarray fileName 0 fileID 40 | getarray folderName 1 folderID 41 | 42 | string folderName += fileName 43 | putarray 2 i folderName 44 | next i 45 | 46 | get dummy long 47 | 48 | for i = 0 < FILES 49 | get offset long 50 | get size long 51 | get size long 52 | get headerSize long 53 | 54 | getarray name 2 i 55 | 56 | xmath offset "offset + headerSize + 2" 57 | xmath zsize "fileSize - offset" 58 | clog name offset zsize size 59 | next i -------------------------------------------------------------------------------- /tools/01_data_unpackers/dz_dtrz_unpacker_THPS/readme.txt: -------------------------------------------------------------------------------- 1 | dz/dtrz unpacker for THPS N-gage 2 | 3 | script for QuickBMS http://quickbms.aluigi.org 4 | author: Barti 5 | source: https://thmods.com/forum/viewtopic.php?t=484 6 | 7 | platform: NNG (Nokia N-Gage) 8 | game: Tony Hawk's Pro Skater 9 | dev: Neversoft Entertainment, Inc. 10 | publ: Activision Publishing, Inc. 11 | files: game_data.dz 12 | repo: https://github.com/1upus/N-Gage_stuff -------------------------------------------------------------------------------- /tools/01_data_unpackers/pak_macrospace/pak.7z: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/1upus/N-Gage_stuff/fc1e28d27abefd9e87fc41fbd37cd03e67dc1584/tools/01_data_unpackers/pak_macrospace/pak.7z -------------------------------------------------------------------------------- /tools/01_data_unpackers/pkg_unpacker_Barking_Lizards/pkg_unpacker_Barking_Lizards.bms: -------------------------------------------------------------------------------- 1 | # .pkg unpacker for Barking Lizards n-gage games 2 | # 3 | # script for QuickBMS http://quickbms.aluigi.org 4 | # author: aluigi 5 | # source: https://zenhax.com/viewtopic.php?f=9&t=7052 6 | # 7 | # platform: NNG (Nokia N-Gage) 8 | # game: Snakes Subsonic (NG2) 9 | # X-Men Legends (NNG) 10 | # X-Men Legends II (NNG) 11 | # dev: Barking Lizards 12 | # publ: Nokia/Activision 13 | # files: XXXX.pkg 14 | # repo: https://github.com/1upus/N-Gage_stuff 15 | 16 | findloc BASE_OFF binary "pkg\0\0\0\0\0" 17 | goto BASE_OFF 18 | 19 | comtype gzip 20 | idstring "pkg\0\0\0\0\0" 21 | get FILES long 22 | get VER long # 1 23 | get DATA_SIZE long 24 | get DUMMY long 25 | get DUMMY long 26 | get DUMMY long 27 | get DUMMY long # 3 28 | getdstring ZERO 12 29 | 30 | # some games have names of 0x20 bytes while others have 0x18 31 | # and both VER(1) and DUMMY(3) are the same 32 | savepos TMP_OFF 33 | get NAME string 34 | strlen NAMESZ NAME 35 | do 36 | get TMP byte 37 | while TMP == 0 38 | savepos NAMESZ 39 | math NAMESZ - 1 40 | math NAMESZ - TMP_OFF 41 | if NAMESZ & 2 # 0x22 -> 0x20 42 | math NAMESZ y 4 43 | else # 0x1c -> 0x18 44 | math NAMESZ - 4 45 | endif 46 | goto TMP_OFF 47 | 48 | for i = 0 < FILES 49 | getdstring NAME NAMESZ 50 | get DUMMY short # 0 or 1 but not related to compression 51 | get ID short 52 | get SIZE long 53 | get ZSIZE long 54 | get OFFSET long 55 | get ZERO long # can't be OFFSET64 because DATA_SIZE is 32bit 56 | 57 | math OFFSET + BASE_OFF 58 | if SIZE == ZSIZE 59 | log NAME OFFSET SIZE 60 | else 61 | clog NAME OFFSET ZSIZE SIZE 62 | endif 63 | next i -------------------------------------------------------------------------------- /tools/01_data_unpackers/pkg_unpacker_Barking_Lizards/readme.txt: -------------------------------------------------------------------------------- 1 | .pkg unpacker for Barking Lizards n-gage games 2 | 3 | script for QuickBMS http://quickbms.aluigi.org 4 | author: aluigi 5 | source: https://zenhax.com/viewtopic.php?f=9&t=7052 6 | 7 | platform: NNG (Nokia N-Gage) 8 | game: Snakes Subsonic (NG2) 9 | X-Men Legends (NNG) 10 | X-Men Legends II (NNG) 11 | dev: Barking Lizards 12 | publ: Nokia/Activision 13 | files: XXXX.pkg 14 | repo: https://github.com/1upus/N-Gage_stuff -------------------------------------------------------------------------------- /tools/01_data_unpackers/sis_symbian/Makesis_1.0_by_Gip/Makesis_1.0_by_Gip.7z: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/1upus/N-Gage_stuff/fc1e28d27abefd9e87fc41fbd37cd03e67dc1584/tools/01_data_unpackers/sis_symbian/Makesis_1.0_by_Gip/Makesis_1.0_by_Gip.7z -------------------------------------------------------------------------------- /tools/01_data_unpackers/sis_symbian/sistool/readme.txt: -------------------------------------------------------------------------------- 1 | sistool by Alezz 2 | Tool for working with symbial install packages ( .sis) 3 | - extract 4 | - build 5 | - modify -------------------------------------------------------------------------------- /tools/01_data_unpackers/sis_symbian/sistool/sistool1.04.zip: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/1upus/N-Gage_stuff/fc1e28d27abefd9e87fc41fbd37cd03e67dc1584/tools/01_data_unpackers/sis_symbian/sistool/sistool1.04.zip -------------------------------------------------------------------------------- /tools/01_data_unpackers/sis_symbian/unMakeSis/UnMake SIS.7z: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/1upus/N-Gage_stuff/fc1e28d27abefd9e87fc41fbd37cd03e67dc1584/tools/01_data_unpackers/sis_symbian/unMakeSis/UnMake SIS.7z -------------------------------------------------------------------------------- /tools/02_gfx_tools/mbmtool/mbmtool1.10.7z: 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https://raw.githubusercontent.com/1upus/N-Gage_stuff/fc1e28d27abefd9e87fc41fbd37cd03e67dc1584/tools/02_gfx_tools/tkoNGSpriteTool-v1.1.2/index.jpg -------------------------------------------------------------------------------- /tools/02_gfx_tools/tkoNGSpriteTool-v1.1.2/readme.txt: -------------------------------------------------------------------------------- 1 | tkoNGSpriteTool v1.1.2 2 | 3 | TKO spritebank (global.spr) editor 4 | author: metlob 5 | source: metlob 6 | 7 | platform: Symbian 8 | game: N-Gage Call of Duty / N-Gage TEST: Shadowkey 9 | dev: 10 | publ: 11 | files: *.spr 12 | repo: https://github.com/1upus/N-Gage_stuff 13 | 14 | Tool for export/import gfx from/to TKO spritebanks (global.spr) 15 | -------------------------------------------------------------------------------- /tools/02_gfx_tools/tkoNGSpriteTool-v1.1.2/tkoNGSpriteTool-v1.1.2.7z: -------------------------------------------------------------------------------- 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other mobile games 12 | 13 | Included plugins for editing texts in: 14 | 15 | Generic txt files 16 | j2me Allods 17 | j2me Battle Quest 18 | j2me .class files 19 | j2me Games by Digital Chocolate 20 | j2me DoomRPG 21 | j2me Mafia Wars 2 22 | j2me Resident Evil Genesis 23 | j2me Resident Evil: Confidential Report 24 | j2me Some games by Rovio mobile 25 | j2me Spyro (Vivendy Games) 26 | j2me Some games by Sumea 27 | 28 | n-gage Glimmerati 29 | n-gage Call of Duty 30 | n-gage The Elder Scrolls Travels: Shadowkey 31 | n-gage Virtua Cop 32 | 33 | -------------------------------------------------------------------------------- /tools/03_text_editors/rsc_symbian/RSCEd/RSCEd.7z: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/1upus/N-Gage_stuff/fc1e28d27abefd9e87fc41fbd37cd03e67dc1584/tools/03_text_editors/rsc_symbian/RSCEd/RSCEd.7z -------------------------------------------------------------------------------- /tools/03_text_editors/rsc_symbian/RSCEd/Readme.txt: -------------------------------------------------------------------------------- 1 | RSCed 2 | Tool for editing strings in Symbian 6-8 Resource files .RSC -------------------------------------------------------------------------------- /tools/03_text_editors/rsc_symbian/RSCEdit/RSCEdit.7z: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/1upus/N-Gage_stuff/fc1e28d27abefd9e87fc41fbd37cd03e67dc1584/tools/03_text_editors/rsc_symbian/RSCEdit/RSCEdit.7z -------------------------------------------------------------------------------- /tools/03_text_editors/rsc_symbian/RSCEdit_v1.0_by_P_Jack/RSCEdit.rar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/1upus/N-Gage_stuff/fc1e28d27abefd9e87fc41fbd37cd03e67dc1584/tools/03_text_editors/rsc_symbian/RSCEdit_v1.0_by_P_Jack/RSCEdit.rar -------------------------------------------------------------------------------- /tools/03_text_editors/rsc_symbian/SymbianRSC/SymbianRSC.7z: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/1upus/N-Gage_stuff/fc1e28d27abefd9e87fc41fbd37cd03e67dc1584/tools/03_text_editors/rsc_symbian/SymbianRSC/SymbianRSC.7z -------------------------------------------------------------------------------- /tools/03_text_editors/rsc_symbian/rsctool/readme.txt: -------------------------------------------------------------------------------- 1 | rsctool by Alezz 2 | Tool for editing strings in Symbian 6-8 Resource files .RSC -------------------------------------------------------------------------------- /tools/03_text_editors/rsc_symbian/rsctool/rsctool1.02.zip: -------------------------------------------------------------------------------- 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Stringtable.eng 11 | repo: https://github.com/1upus/N-Gage_stuff 12 | 13 | 14 | Русификатор Call of Duty для Nokia N-Gage от Bounce1986. 15 | 16 | Для установки русификатора, скопируйте файл Stringtable.eng 17 | в папку игры на карте памяти: e:\system\apps\6R48\ 18 | -------------------------------------------------------------------------------- /translations/rus_KoF_Extreme/KoF_Extreme_rus_Dron2.7z: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/1upus/N-Gage_stuff/fc1e28d27abefd9e87fc41fbd37cd03e67dc1584/translations/rus_KoF_Extreme/KoF_Extreme_rus_Dron2.7z -------------------------------------------------------------------------------- /translations/rus_KoF_Extreme/readme.txt: -------------------------------------------------------------------------------- 1 | Русификатор KoF Extreme для Nokia N-Gage 2 | 3 | author: Dron2 4 | source: http://www.bounce1986.nm.ru 5 | 6 | platform: NGE (Nokia N-Gage) 7 | game: King of Fighters Extreme 8 | dev: Hudson Soft Company, Ltd. 9 | publ: Nokia 10 | files: 6R33.R01 11 | repo: https://github.com/1upus/N-Gage_stuff 12 | 13 | 14 | Русификатор текста KoF Extreme для Nokia N-Gage от Dron2. 15 | 16 | Для установки русификатора, скопируйте файл 6R33.R01 17 | в папку игры на карте памяти: e:\system\apps\6R33\ 18 | -------------------------------------------------------------------------------- /translations/rus_PuzzleBobbleVS/PuzzleBobbleVS_rus.7z: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/1upus/N-Gage_stuff/fc1e28d27abefd9e87fc41fbd37cd03e67dc1584/translations/rus_PuzzleBobbleVS/PuzzleBobbleVS_rus.7z -------------------------------------------------------------------------------- /translations/rus_PuzzleBobbleVS/readme.txt: -------------------------------------------------------------------------------- 1 | Русификатор Puzzle Bobble VS для Nokia N-Gage 2 | 3 | author: Ink321 4 | source: http://profismart.org/web/cf129674.php 5 | 6 | platform: NGE (Nokia N-Gage) 7 | game: Puzzle Bobble VS 8 | dev: Taito Corporation 9 | publ: Nokia 10 | files: puzlebobblevs.r16 11 | repo: https://github.com/1upus/N-Gage_stuff 12 | 13 | 14 | Не тестирован! 15 | Русификатор текста для Puzzle Bobble VS от Ink321. 16 | 17 | Для установки русификатора, скопируйте файл puzzlebobblevs.r16 18 | в папку игры на карте памяти: e:\system\apps\puzzlebobblevs\ 19 | -------------------------------------------------------------------------------- /translations/rus_TEST_Shadowkey/TEST_Shadowkey_rus_A_Ignashov/TEST_Shadowkey_rus_A_Ignashov.7z: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/1upus/N-Gage_stuff/fc1e28d27abefd9e87fc41fbd37cd03e67dc1584/translations/rus_TEST_Shadowkey/TEST_Shadowkey_rus_A_Ignashov/TEST_Shadowkey_rus_A_Ignashov.7z -------------------------------------------------------------------------------- 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https://raw.githubusercontent.com/1upus/N-Gage_stuff/fc1e28d27abefd9e87fc41fbd37cd03e67dc1584/translations/rus_TEST_Shadowkey/TEST_Shadowkey_rus_k111nn/readme.txt -------------------------------------------------------------------------------- /translations/rus_TEST_Shadowkey/readme.txt: -------------------------------------------------------------------------------- 1 | Русификатор TES Travels: Shadowkey для Nokia N-Gage 2 | 3 | author: Антон Игнашов 4 | source: Oslik.ru / Prozzak.ru 5 | 6 | platform: NGE (Nokia N-Gage) 7 | game: The Elder Scrolls Travels: Shadowkey 8 | dev: Vir2l Studios 9 | publ: Vir2l Studios 10 | files: 6r51.app 11 | Alha.txt 12 | Credits.txt 13 | Options.s 14 | Stringtable.eng 15 | repo: https://github.com/1upus/N-Gage_stuff 16 | 17 | 18 | Русификатор TES Travels: Shadowkey от Антона Игнашова. 19 | Начинался на форумах Oslik.ru / Prozzak.ru 20 | Выполнен с помощью RSC Tool by Alezz 21 | 22 | Качество - высокое (однако, есть, что исправлять) 23 | 24 | Для установки русификатора, скопируйте файлы из папки patch в каталог 25 | игры на карте памяти: e:\system\apps\6R51, соглашаясь на замену. 26 | 27 | Русский язык будет установлен вместо английского, однако останется 28 | возможность выбрать британский-английский в настройках игры, если это 29 | понадобится. 30 | В итоге игра получится multi-6: 31 | Русский / Английский / Испанский / Немецкий / Французский / Итальянский 32 | 33 | Я позволил себе немного изменить скрипт меню настроек и код .app файла, 34 | относящийся к выбору языка. Исключительно, в косметических целях. 35 | 36 | 37 | ------------------------------------------------------------------------ 38 | 39 | Русификатор TES Travels: Shadowkey для Nokia N-Gage 40 | 41 | author: k111nn 42 | source: ? Prozzak.ru 43 | 44 | platform: NGE (Nokia N-Gage) 45 | game: The Elder Scrolls Travels: Shadowkey 46 | dev: Vir2l Studios 47 | publ: Vir2l Studios 48 | files: 6r51.app 49 | Alha.txt 50 | Credits.txt 51 | Options.s 52 | Stringtable.eng 53 | repo: https://github.com/1upus/N-Gage_stuff 54 | 55 | 56 | Русификатор TES Travels: Shadowkey от k111nn 57 | Выполнен с помощью Приложения Mobitrans и плагина для работы с текстом 58 | в N-Gage версиях CoD и TES от wl. 59 | Работа над данной версией перевода была начата в тот момент, когда 60 | А. Игнашов уже занимался русификацией игры и, отчасти, имела цель 61 | "вырваться вперёд", что повлияло на качество конечного продукта. 62 | 63 | Качество - среднее 64 | 65 | Для установки русификатора, скопируйте файлы из папки patch в каталог 66 | игры на карте памяти: e:\system\apps\6R51, соглашаясь на замену. 67 | 68 | Русский язык будет установлен вместо английского, однако останется 69 | возможность выбрать британский-английский в настройках игры, если это 70 | понадобится. 71 | В итоге игра получится multi-6: 72 | Русский / Английский / Испанский / Немецкий / Французский / Итальянский 73 | 74 | Я позволил себе немного изменить скрипт меню настроек и код .app файла, 75 | относящийся к выбору языка. Исключительно, в косметических целях. 76 | --------------------------------------------------------------------------------