├── README.md
├── CherryTale_AssetDecDL
├── App.xaml
├── CherryTale_AssetDecDL.csproj.user
├── AssemblyInfo.cs
├── CherryTale_AssetDecDL.csproj
├── App.xaml.cs
├── MainWindow.xaml
├── Function
│ └── DecryptUnityAsset.cs
└── MainWindow.xaml.cs
├── CherryTale_AssetDecDL.sln
└── .gitignore
/README.md:
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1 | # CherryTale_AssetDecDL
2 | 用於下載與解密 櫻境物語 (Use to download all CherryTale resources and decrypt files)
3 |
4 | 下載跟解密的操作是合併放在一起做的,這次就不分開了
5 |
6 | 搞最久的是idx的v7 array初始值,因為lib是dump出來的,不知道初始值是什麼又不想弄動態分析,最後直接比對檔案搞定了初始值,應該是沒什麼問題
7 |
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/CherryTale_AssetDecDL/App.xaml:
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1 |
6 |
7 |
8 |
9 |
10 |
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/CherryTale_AssetDecDL/CherryTale_AssetDecDL.csproj.user:
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1 |
2 |
3 |
4 |
5 |
6 | Designer
7 |
8 |
9 |
10 |
11 | Designer
12 |
13 |
14 |
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/CherryTale_AssetDecDL/AssemblyInfo.cs:
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1 | using System.Windows;
2 |
3 | [assembly: ThemeInfo(
4 | ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
5 | //(used if a resource is not found in the page,
6 | // or application resource dictionaries)
7 | ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
8 | //(used if a resource is not found in the page,
9 | // app, or any theme specific resource dictionaries)
10 | )]
11 |
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/CherryTale_AssetDecDL/CherryTale_AssetDecDL.csproj:
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1 |
2 |
3 |
4 | WinExe
5 | net6.0-windows
6 | enable
7 | true
8 | true
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 | PreserveNewest
18 |
19 |
20 |
21 |
22 |
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/CherryTale_AssetDecDL/App.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Windows;
4 |
5 | namespace CherryTale_AssetDecDL
6 | {
7 | ///
8 | /// Interaction logic for App.xaml
9 | ///
10 | public partial class App : Application
11 | {
12 | public static string Root = Environment.CurrentDirectory;
13 | public static string Respath = String.Empty;
14 | public static int TotalCount = 0;
15 | public static int glocount = 0;
16 | public static string ServerURL = "https://jifd.yayyf.com/patch/files/";
17 | public static List log = new List();
18 | }
19 | }
20 |
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/CherryTale_AssetDecDL/MainWindow.xaml:
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1 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
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/CherryTale_AssetDecDL.sln:
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | VisualStudioVersion = 17.4.33205.214
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CherryTale_AssetDecDL", "CherryTale_AssetDecDL\CherryTale_AssetDecDL.csproj", "{166863E2-D68C-460B-BA74-4A06EFAAEFF7}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {166863E2-D68C-460B-BA74-4A06EFAAEFF7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {166863E2-D68C-460B-BA74-4A06EFAAEFF7}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {166863E2-D68C-460B-BA74-4A06EFAAEFF7}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {166863E2-D68C-460B-BA74-4A06EFAAEFF7}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {7409584E-1CE7-4929-9C6B-E6A61E8E2E8B}
24 | EndGlobalSection
25 | EndGlobal
26 |
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/CherryTale_AssetDecDL/Function/DecryptUnityAsset.cs:
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1 | using System;
2 |
3 | public static class DecryptUnityAsset
4 | {
5 | public static byte[] ChangeVersion(byte[] data)
6 | {
7 | // 2018.3.5f1.
8 | byte[] verion_fake = { 0x32, 0x30, 0x31, 0x38, 0x2E, 0x33, 0x2E, 0x35, 0x66, 0x31, 0x00 };
9 | // 2020.3.41f1
10 | byte[] verion = { 0x32, 0x30, 0x32, 0x30, 0x2E, 0x33, 0x2E, 0x34, 0x31, 0x66, 0x31 };
11 |
12 | long data_size = data.Length;
13 | int datahead_size = 0x1000;
14 | byte[] datahead = new byte[datahead_size];
15 | Array.Copy(data, datahead, datahead_size);
16 |
17 | ArrayReplaceAll(datahead, verion_fake, verion);
18 |
19 | byte[] newdata = new byte[data_size];
20 | Array.Copy(datahead, 0, newdata, 0, datahead_size);
21 | Array.Copy(data, datahead_size, newdata, datahead_size, data_size - datahead_size);
22 |
23 | return newdata;
24 | }
25 |
26 | private static void ArrayReplaceAll(byte[] source, byte[] oldBytes, byte[] newBytes)
27 | {
28 | for (int i = 0; i < source.Length - oldBytes.Length + 1; i++)
29 | {
30 | bool match = true;
31 | for (int j = 0; j < oldBytes.Length; j++)
32 | {
33 | if (source[i + j] != oldBytes[j])
34 | {
35 | match = false;
36 | break;
37 | }
38 | }
39 | if (match)
40 | {
41 | Array.Copy(newBytes, 0, source, i, newBytes.Length);
42 | }
43 | }
44 | }
45 |
46 | public static byte[] ChangeIdx(byte[] iFileData)
47 | {
48 | int v4 = 0, v8, v11, v12, v19;
49 | byte v21;
50 | int[] v7 = new int[3] { 0x3FB, 0xD99, 0x197C };
51 |
52 | while (true)
53 | {
54 | v11 = v7.Length;
55 | if (v4 >= v11)
56 | break;
57 |
58 | // v9 = v7->m_Items; v12 = *(_DWORD *)&v9[4 * v4];
59 | v12 = v7[v4];
60 | v8 = iFileData.Length;
61 | if (v8 > v12)
62 | {
63 | v21 = iFileData[v12];
64 | iFileData[v12] = iFileData[v8 - v12];
65 | v19 = iFileData.Length - v12;
66 | iFileData[v19] = v21;
67 | }
68 | v4++;
69 | }
70 |
71 | return iFileData;
72 | }
73 | }
74 |
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/CherryTale_AssetDecDL/MainWindow.xaml.cs:
--------------------------------------------------------------------------------
1 | using Newtonsoft.Json.Linq;
2 | using System;
3 | using System.Collections.Generic;
4 | using System.IO;
5 | using System.Net;
6 | using System.Text;
7 | using System.Threading.Tasks;
8 | using System.Windows;
9 |
10 | namespace CherryTale_AssetDecDL
11 | {
12 | ///
13 | /// Interaction logic for MainWindow.xaml
14 | ///
15 | public partial class MainWindow : Window
16 | {
17 | public MainWindow()
18 | {
19 | InitializeComponent();
20 | }
21 |
22 | ///
23 | /// 同時下載的線程池上限
24 | ///
25 | int pool = 50;
26 |
27 | private async void btn_download_Click(object sender, RoutedEventArgs e)
28 | {
29 | Microsoft.Win32.OpenFileDialog openFileDialog = new Microsoft.Win32.OpenFileDialog();
30 | openFileDialog.InitialDirectory = App.Root;
31 | openFileDialog.Filter = "index.txt|*.txt";
32 | if (!openFileDialog.ShowDialog() == true)
33 | return;
34 |
35 | JObject ResList = JObject.Parse(File.ReadAllText(openFileDialog.FileName));
36 | List> AssetList = new List>();
37 |
38 | foreach (JProperty jp in ResList.Properties())
39 | {
40 | string url = jp.Name.ToString();
41 | string hash = JArray.Parse(jp.Value.ToString())[1].ToString();
42 |
43 | AssetList.Add(new Tuple(url, hash));
44 | }
45 |
46 | App.TotalCount = AssetList.Count;
47 |
48 | if (App.TotalCount > 0)
49 | {
50 | App.Respath = Path.Combine(App.Root, "Asset");
51 | if (!Directory.Exists(App.Respath))
52 | Directory.CreateDirectory(App.Respath);
53 |
54 | int count = 0;
55 | List tasks = new List();
56 | foreach (Tuple asset in AssetList)
57 | {
58 | string name = asset.Item1;
59 | //string url = App.ServerURL + asset.Item1; // old version (unencrypted)
60 | string url = $"{App.ServerURL}{asset.Item1}.{asset.Item2}";
61 |
62 | string path = Path.Combine(App.Respath, name);
63 |
64 | tasks.Add(DownLoadFile(url, path, cb_isCover.IsChecked == true ? true : false));
65 | count++;
66 |
67 | // 阻塞線程,等待現有工作完成再給新工作
68 | if ((count % pool).Equals(0) || App.TotalCount == count)
69 | {
70 | // await is better than Task.Wait()
71 | await Task.WhenAll(tasks);
72 | tasks.Clear();
73 | }
74 |
75 | // 用await將線程讓給UI更新
76 | lb_counter.Content = $"進度 : {count} / {App.TotalCount}";
77 | await Task.Delay(1);
78 | }
79 |
80 | if (cb_Debug.IsChecked == true && App.log.Count > 0)
81 | {
82 | using (StreamWriter outputFile = new StreamWriter("404.log", false))
83 | {
84 | foreach (string s in App.log)
85 | outputFile.WriteLine(s);
86 | }
87 | }
88 |
89 | string failmsg = String.Empty;
90 | if (App.TotalCount - App.glocount > 0)
91 | failmsg = $",{App.TotalCount - App.glocount}個檔案失敗";
92 |
93 | System.Windows.MessageBox.Show($"下載完成,共{App.glocount}個檔案{failmsg}", "Finish");
94 | lb_counter.Content = String.Empty;
95 | }
96 | }
97 |
98 | ///
99 | /// 從指定的網址下載檔案
100 | ///
101 | public async Task DownLoadFile(string downPath, string savePath, bool overWrite)
102 | {
103 | if (!Directory.Exists(Path.GetDirectoryName(savePath)))
104 | Directory.CreateDirectory(Path.GetDirectoryName(savePath));
105 |
106 | if (File.Exists(savePath) && overWrite == false)
107 | return Task.FromResult(0);
108 |
109 | App.glocount++;
110 |
111 | using (WebClient wc = new WebClient())
112 | {
113 | try
114 | {
115 | // Don't use DownloadFileTaskAsync, if 404 it will create a empty file, use DownloadDataTaskAsync instead.
116 | byte[] data = await wc.DownloadDataTaskAsync(downPath);
117 | if (CheckSign(data))
118 | data = DecryptUnityAsset.ChangeVersion(DecryptUnityAsset.ChangeIdx(data));
119 | File.WriteAllBytes(savePath, data);
120 |
121 | }
122 | catch (Exception ex)
123 | {
124 | App.glocount--;
125 |
126 | if (cb_Debug.IsChecked == true)
127 | App.log.Add(downPath + Environment.NewLine + savePath + Environment.NewLine);
128 |
129 | // 沒有的資源直接跳過,避免報錯。
130 | //System.Windows.MessageBox.Show(ex.Message.ToString() + Environment.NewLine + downPath + Environment.NewLine + savePath);
131 | }
132 |
133 | }
134 | return Task.FromResult(0);
135 | }
136 |
137 | public bool CheckSign(byte[] data)
138 | {
139 | string signed = "UnityFS";
140 | long data_size = data.Length;
141 |
142 | if (data_size > signed.Length)
143 | {
144 | byte[] tmp = new byte[signed.Length];
145 | Array.Copy(data, tmp, signed.Length);
146 | if (Encoding.UTF8.GetString(tmp) == signed)
147 | return true;
148 | }
149 | return false;
150 | }
151 | }
152 | }
153 |
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/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
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20 | [Dd]ebug/
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45 | [Bb]uild[Ll]og.*
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53 | [Dd]ebugPS/
54 | [Rr]eleasePS/
55 | dlldata.c
56 |
57 | # Benchmark Results
58 | BenchmarkDotNet.Artifacts/
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61 | project.lock.json
62 | project.fragment.lock.json
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69 | StyleCopReport.xml
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131 | _ReSharper*/
132 | *.[Rr]e[Ss]harper
133 | *.DotSettings.user
134 |
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136 | _TeamCity*
137 |
138 | # DotCover is a Code Coverage Tool
139 | *.dotCover
140 |
141 | # AxoCover is a Code Coverage Tool
142 | .axoCover/*
143 | !.axoCover/settings.json
144 |
145 | # Coverlet is a free, cross platform Code Coverage Tool
146 | coverage*.json
147 | coverage*.xml
148 | coverage*.info
149 |
150 | # Visual Studio code coverage results
151 | *.coverage
152 | *.coveragexml
153 |
154 | # NCrunch
155 | _NCrunch_*
156 | .*crunch*.local.xml
157 | nCrunchTemp_*
158 |
159 | # MightyMoose
160 | *.mm.*
161 | AutoTest.Net/
162 |
163 | # Web workbench (sass)
164 | .sass-cache/
165 |
166 | # Installshield output folder
167 | [Ee]xpress/
168 |
169 | # DocProject is a documentation generator add-in
170 | DocProject/buildhelp/
171 | DocProject/Help/*.HxT
172 | DocProject/Help/*.HxC
173 | DocProject/Help/*.hhc
174 | DocProject/Help/*.hhk
175 | DocProject/Help/*.hhp
176 | DocProject/Help/Html2
177 | DocProject/Help/html
178 |
179 | # Click-Once directory
180 | publish/
181 |
182 | # Publish Web Output
183 | *.[Pp]ublish.xml
184 | *.azurePubxml
185 | # Note: Comment the next line if you want to checkin your web deploy settings,
186 | # but database connection strings (with potential passwords) will be unencrypted
187 | *.pubxml
188 | *.publishproj
189 |
190 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
191 | # checkin your Azure Web App publish settings, but sensitive information contained
192 | # in these scripts will be unencrypted
193 | PublishScripts/
194 |
195 | # NuGet Packages
196 | *.nupkg
197 | # NuGet Symbol Packages
198 | *.snupkg
199 | # The packages folder can be ignored because of Package Restore
200 | **/[Pp]ackages/*
201 | # except build/, which is used as an MSBuild target.
202 | !**/[Pp]ackages/build/
203 | # Uncomment if necessary however generally it will be regenerated when needed
204 | #!**/[Pp]ackages/repositories.config
205 | # NuGet v3's project.json files produces more ignorable files
206 | *.nuget.props
207 | *.nuget.targets
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209 | # Microsoft Azure Build Output
210 | csx/
211 | *.build.csdef
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217 | # Windows Store app package directories and files
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220 | Package.StoreAssociation.xml
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231 |
232 | # Others
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235 | *~
236 | *.dbmdl
237 | *.dbproj.schemaview
238 | *.jfm
239 | *.pfx
240 | *.publishsettings
241 | orleans.codegen.cs
242 |
243 | # Including strong name files can present a security risk
244 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
245 | #*.snk
246 |
247 | # Since there are multiple workflows, uncomment next line to ignore bower_components
248 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
249 | #bower_components/
250 |
251 | # RIA/Silverlight projects
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253 |
254 | # Backup & report files from converting an old project file
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256 | # because we have git ;-)
257 | _UpgradeReport_Files/
258 | Backup*/
259 | UpgradeLog*.XML
260 | UpgradeLog*.htm
261 | ServiceFabricBackup/
262 | *.rptproj.bak
263 |
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269 | # Business Intelligence projects
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272 | *.bim_*.settings
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274 | *- [Bb]ackup.rdl
275 | *- [Bb]ackup ([0-9]).rdl
276 | *- [Bb]ackup ([0-9][0-9]).rdl
277 |
278 | # Microsoft Fakes
279 | FakesAssemblies/
280 |
281 | # GhostDoc plugin setting file
282 | *.GhostDoc.xml
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313 | **/*.Server/ModelManifest.xml
314 | _Pvt_Extensions
315 |
316 | # Paket dependency manager
317 | .paket/paket.exe
318 | paket-files/
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322 |
323 | # CodeRush personal settings
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326 | # Python Tools for Visual Studio (PTVS)
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328 | *.pyc
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336 |
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338 | *.jmconfig
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350 | ASALocalRun/
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352 | # MSBuild Binary and Structured Log
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372 |
373 | # Ionide (cross platform F# VS Code tools) working folder
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375 |
376 | # Fody - auto-generated XML schema
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378 |
379 | # VS Code files for those working on multiple tools
380 | .vscode/*
381 | !.vscode/settings.json
382 | !.vscode/tasks.json
383 | !.vscode/launch.json
384 | !.vscode/extensions.json
385 | *.code-workspace
386 |
387 | # Local History for Visual Studio Code
388 | .history/
389 |
390 | # Windows Installer files from build outputs
391 | *.cab
392 | *.msi
393 | *.msix
394 | *.msm
395 | *.msp
396 |
397 | # JetBrains Rider
398 | *.sln.iml
399 |
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