├── .github
├── FUNDING.yml
└── img
│ └── showcase.png
├── .gitignore
├── LICENSE
├── Program.cs
├── Properties
└── AssemblyInfo.cs
├── README.md
├── accept_button.jpg
├── app.config
├── cs2-autoaccept.csproj
├── cs2-autoaccept.sln
└── icon.ico
/.github/FUNDING.yml:
--------------------------------------------------------------------------------
1 | github: 3urobeat
2 | custom: ["paypal.me/3urobeat"] # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
3 |
--------------------------------------------------------------------------------
/.github/img/showcase.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/3urobeat/cs2-autoaccept/8d8a19248480ef9998996f3d5c1289fc375495ad/.github/img/showcase.png
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
5 |
6 | # User-specific files
7 | *.rsuser
8 | *.suo
9 | *.user
10 | *.userosscache
11 | *.sln.docstates
12 |
13 | # User-specific files (MonoDevelop/Xamarin Studio)
14 | *.userprefs
15 |
16 | # Build results
17 | [Dd]ebug/
18 | [Dd]ebugPublic/
19 | [Rr]elease/
20 | [Rr]eleases/
21 | x64/
22 | x86/
23 | bld/
24 | [Bb]in/
25 | [Oo]bj/
26 | [Ll]og/
27 |
28 | # Visual Studio 2015/2017 cache/options directory
29 | .vs/
30 | # Uncomment if you have tasks that create the project's static files in wwwroot
31 | #wwwroot/
32 |
33 | # Visual Studio 2017 auto generated files
34 | Generated\ Files/
35 |
36 | # MSTest test Results
37 | [Tt]est[Rr]esult*/
38 | [Bb]uild[Ll]og.*
39 |
40 | # NUNIT
41 | *.VisualState.xml
42 | TestResult.xml
43 |
44 | # Build Results of an ATL Project
45 | [Dd]ebugPS/
46 | [Rr]eleasePS/
47 | dlldata.c
48 |
49 | # Benchmark Results
50 | BenchmarkDotNet.Artifacts/
51 |
52 | # .NET Core
53 | project.lock.json
54 | project.fragment.lock.json
55 | artifacts/
56 |
57 | # StyleCop
58 | StyleCopReport.xml
59 |
60 | # Files built by Visual Studio
61 | *_i.c
62 | *_p.c
63 | *_h.h
64 | *.ilk
65 | *.meta
66 | *.obj
67 | *.iobj
68 | *.pch
69 | *.pdb
70 | *.ipdb
71 | *.pgc
72 | *.pgd
73 | *.rsp
74 | *.sbr
75 | *.tlb
76 | *.tli
77 | *.tlh
78 | *.tmp
79 | *.tmp_proj
80 | *_wpftmp.csproj
81 | *.log
82 | *.vspscc
83 | *.vssscc
84 | .builds
85 | *.pidb
86 | *.svclog
87 | *.scc
88 |
89 | # Chutzpah Test files
90 | _Chutzpah*
91 |
92 | # Visual C++ cache files
93 | ipch/
94 | *.aps
95 | *.ncb
96 | *.opendb
97 | *.opensdf
98 | *.sdf
99 | *.cachefile
100 | *.VC.db
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120 | *.[Rr]e[Ss]harper
121 | *.DotSettings.user
122 |
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124 | .JustCode
125 |
126 | # TeamCity is a build add-in
127 | _TeamCity*
128 |
129 | # DotCover is a Code Coverage Tool
130 | *.dotCover
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134 | !.axoCover/settings.json
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137 | *.coverage
138 | *.coveragexml
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141 | _NCrunch_*
142 | .*crunch*.local.xml
143 | nCrunchTemp_*
144 |
145 | # MightyMoose
146 | *.mm.*
147 | AutoTest.Net/
148 |
149 | # Web workbench (sass)
150 | .sass-cache/
151 |
152 | # Installshield output folder
153 | [Ee]xpress/
154 |
155 | # DocProject is a documentation generator add-in
156 | DocProject/buildhelp/
157 | DocProject/Help/*.HxT
158 | DocProject/Help/*.HxC
159 | DocProject/Help/*.hhc
160 | DocProject/Help/*.hhk
161 | DocProject/Help/*.hhp
162 | DocProject/Help/Html2
163 | DocProject/Help/html
164 |
165 | # Click-Once directory
166 | publish/
167 |
168 | # Publish Web Output
169 | *.[Pp]ublish.xml
170 | *.azurePubxml
171 | # Note: Comment the next line if you want to checkin your web deploy settings,
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178 | # in these scripts will be unencrypted
179 | PublishScripts/
180 |
181 | # NuGet Packages
182 | *.nupkg
183 | # The packages folder can be ignored because of Package Restore
184 | **/[Pp]ackages/*
185 | # except build/, which is used as an MSBuild target.
186 | !**/[Pp]ackages/build/
187 | # Uncomment if necessary however generally it will be regenerated when needed
188 | #!**/[Pp]ackages/repositories.config
189 | # NuGet v3's project.json files produces more ignorable files
190 | *.nuget.props
191 | *.nuget.targets
192 |
193 | # Microsoft Azure Build Output
194 | csx/
195 | *.build.csdef
196 |
197 | # Microsoft Azure Emulator
198 | ecf/
199 | rcf/
200 |
201 | # Windows Store app package directories and files
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203 | BundleArtifacts/
204 | Package.StoreAssociation.xml
205 | _pkginfo.txt
206 | *.appx
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208 | # Visual Studio cache files
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216 | ~$*
217 | *~
218 | *.dbmdl
219 | *.dbproj.schemaview
220 | *.jfm
221 | *.pfx
222 | *.publishsettings
223 | orleans.codegen.cs
224 |
225 | # Including strong name files can present a security risk
226 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
227 | #*.snk
228 |
229 | # Since there are multiple workflows, uncomment next line to ignore bower_components
230 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
231 | #bower_components/
232 |
233 | # RIA/Silverlight projects
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244 | *.rptproj.bak
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251 | # Business Intelligence projects
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253 | *.bim.layout
254 | *.bim_*.settings
255 | *.rptproj.rsuser
256 |
257 | # Microsoft Fakes
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260 | # GhostDoc plugin setting file
261 | *.GhostDoc.xml
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265 | node_modules/
266 |
267 | # Visual Studio 6 build log
268 | *.plg
269 |
270 | # Visual Studio 6 workspace options file
271 | *.opt
272 |
273 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
274 | *.vbw
275 |
276 | # Visual Studio LightSwitch build output
277 | **/*.HTMLClient/GeneratedArtifacts
278 | **/*.DesktopClient/GeneratedArtifacts
279 | **/*.DesktopClient/ModelManifest.xml
280 | **/*.Server/GeneratedArtifacts
281 | **/*.Server/ModelManifest.xml
282 | _Pvt_Extensions
283 |
284 | # Paket dependency manager
285 | .paket/paket.exe
286 | paket-files/
287 |
288 | # FAKE - F# Make
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293 | *.sln.iml
294 |
295 | # CodeRush personal settings
296 | .cr/personal
297 |
298 | # Python Tools for Visual Studio (PTVS)
299 | __pycache__/
300 | *.pyc
301 |
302 | # Cake - Uncomment if you are using it
303 | # tools/**
304 | # !tools/packages.config
305 |
306 | # Tabs Studio
307 | *.tss
308 |
309 | # Telerik's JustMock configuration file
310 | *.jmconfig
311 |
312 | # BizTalk build output
313 | *.btp.cs
314 | *.btm.cs
315 | *.odx.cs
316 | *.xsd.cs
317 |
318 | # OpenCover UI analysis results
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321 | # Azure Stream Analytics local run output
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323 |
324 | # MSBuild Binary and Structured Log
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327 | # NVidia Nsight GPU debugger configuration file
328 | *.nvuser
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330 | # MFractors (Xamarin productivity tool) working folder
331 | .mfractor/
332 |
333 | # Local History for Visual Studio
334 | .localhistory/
335 |
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405 | the above requirements apply either way.
406 |
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408 |
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410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
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420 | prior to 60 days after the cessation.
421 |
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423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
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444 | covered work, you indicate your acceptance of this License to do so.
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447 |
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449 | receives a license from the original licensors, to run, modify and
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454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
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488 | patent license under the contributor's essential patent claims, to
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621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
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633 |
634 |
635 | Copyright (C)
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637 | This program is free software: you can redistribute it and/or modify
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647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
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655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/Program.cs:
--------------------------------------------------------------------------------
1 | /*
2 | * File: Program.cs
3 | * Project: cs2-autoaccept
4 | * Created Date: 03.06.2021 10:27:00
5 | * Author: 3urobeat
6 | *
7 | * Last Modified: 11.11.2023 17:51:32
8 | * Modified By: 3urobeat
9 | *
10 | * Copyright (c) 2021 3urobeat
11 | *
12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
14 | * You should have received a copy of the GNU General Public License along with this program. If not, see .
15 | */
16 |
17 |
18 | using System;
19 | using System.Timers;
20 | using System.Drawing;
21 | using System.Windows.Forms;
22 | using System.Runtime.InteropServices;
23 |
24 |
25 | namespace cs2autoaccept
26 | {
27 | class MainClass
28 | {
29 | private static System.Timers.Timer aTimer;
30 | private static int i; // Track iteration
31 |
32 | [DllImport("user32.dll")]
33 | private static extern bool SetCursorPos(int x, int y);
34 |
35 | [DllImport("user32.dll")]
36 | private static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo); // https://stackoverflow.com/a/7121314
37 |
38 |
39 | // Entry point
40 | public static void Main()
41 | {
42 | String version = "1.2";
43 | int checkInterval = 4000; // Time in ms between searches
44 |
45 | Console.Title = "cs2-autoaccept v" + version + " by 3urobeat";
46 |
47 | Console.ForegroundColor = ConsoleColor.Cyan;
48 | Console.WriteLine("\n cs2-autoaccept version {0} by 3urobeat", version);
49 | Console.ForegroundColor = ConsoleColor.White;
50 | Console.WriteLine("---------------------------------------------------------------");
51 | Console.WriteLine("Checking your screen for a 'Accept' window every {0} second(s)...\n", checkInterval / 1000);
52 |
53 |
54 | // Interval using a timer: https://docs.microsoft.com/de-de/dotnet/api/system.timers.timer.interval?view=net-5.0
55 | aTimer = new System.Timers.Timer();
56 | aTimer.Interval = checkInterval;
57 |
58 | aTimer.Elapsed += OnTimedEvent; // Hook up the Elapsed event for the timer
59 | aTimer.Enabled = true; // Start the timer (will automatically reset because AutoReset is true by default)
60 |
61 | while (true) {} // Prevents window from instantly closing
62 | }
63 |
64 |
65 | // Catch Interval Event to search screen for accept window
66 | private static void OnTimedEvent(Object source, ElapsedEventArgs e)
67 | {
68 | i++; // Count this iteration
69 |
70 | Console.Write($"\r[{i}] Searching..."); // Replace previous line so that only i seems to change
71 |
72 | // Take screenshot from user's primary screen and save it to a bitmap to be able to search it for the green accept window (https://stackoverflow.com/a/363008)
73 | Bitmap bm = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height); // Create a new bitmap
74 | Graphics gp = Graphics.FromImage(bm);
75 |
76 | gp.CopyFromScreen(Screen.PrimaryScreen.Bounds.X, Screen.PrimaryScreen.Bounds.Y, 0, 0, Screen.PrimaryScreen.Bounds.Size);
77 |
78 |
79 | // Search the bitmap for large amount of green pixels
80 | // This should be better than for example searching for the accept button with a dummy image because different languages or resolutions could probably affect the result
81 |
82 | // Define the two colors the Accept button is made out of (see accept_button.jpg in repo for reference)
83 | Color color1 = Color.FromArgb(54, 183, 82); // https://docs.microsoft.com/en-us/dotnet/api/system.drawing.color.fromargb?view=net-5.0#System_Drawing_Color_FromArgb_System_Int32_System_Int32_System_Int32_
84 | Color color2 = Color.FromArgb(20, 61, 11);
85 |
86 | int matches = 0; // Count the amount of matching pixels
87 | bool breakLoop = false; // Can be set to true to prematurely abort loop if we found enough matching pixels
88 |
89 | for (int x = 0; x < bm.Width && !breakLoop; x++) // Iterate over all pixels in x range
90 | {
91 | for (int y = 0; y < bm.Height && !breakLoop; y++) // Iterate over all pixels in y range inside the other loop to effectively get all pixelsQ
92 | {
93 | Color currentPixelColor = bm.GetPixel(x, y); // Get current pixel to check color of it (GetPixel method returns the color of the pixel: https://docs.microsoft.com/en-us/dotnet/api/system.drawing.bitmap.getpixel?view=net-5.0)
94 |
95 | if (currentPixelColor == color1 || currentPixelColor == color2) // Check if the color of this pixel matches one of the two colors we are searching for
96 | {
97 | matches++;
98 |
99 | if (matches > 10000) // If we got 10000 matching pixels then it surely is the Accept button
100 | {
101 | Console.ForegroundColor = ConsoleColor.Green;
102 | Console.WriteLine($"\r[{i}] Found button! Accepting match...");
103 | Console.ForegroundColor = ConsoleColor.White;
104 | Console.WriteLine("\nIf everyone accepted and you are in the loading screen then please close this window.\nI will otherwise continue searching.\n");
105 |
106 | // Setting cursor position to the current pixel (which must be part of the button) and clicking
107 | SetCursorPos(x, y);
108 |
109 | mouse_event(0x00000002, x, y, 0, 0); // LeftDown (mouse event flags: https://stackoverflow.com/a/7121314)
110 | mouse_event(0x00000004, x, y, 0, 0); // LeftUp
111 |
112 | // Stop loop prematurely
113 | breakLoop = true;
114 | break;
115 | }
116 | }
117 | }
118 | }
119 |
120 | // Console.WriteLine("Matches: " + matches.ToString()); // Enable to debug amount of matches found
121 |
122 |
123 | // Clean up when we are done checking this screenshot
124 | bm = null;
125 | gp = null;
126 | GC.Collect();
127 | }
128 | }
129 | }
130 |
--------------------------------------------------------------------------------
/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 |
4 | // Information about this assembly is defined by the following attributes.
5 | // Change them to the values specific to your project.
6 |
7 | [assembly: AssemblyTitle("cs2-autoaccept")]
8 | [assembly: AssemblyDescription("Automatically accept Counter-Strike 2 matches on Windows using image scanning")]
9 | [assembly: AssemblyConfiguration("")]
10 | [assembly: AssemblyCompany("")]
11 | [assembly: AssemblyProduct("")]
12 | [assembly: AssemblyCopyright("3urobeat")]
13 | [assembly: AssemblyTrademark("")]
14 | [assembly: AssemblyCulture("")]
15 |
16 | // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
17 | // The form "{Major}.{Minor}.*" will automatically update the build and revision,
18 | // and "{Major}.{Minor}.{Build}.*" will update just the revision.
19 |
20 | [assembly: AssemblyVersion("1.0.*")]
21 |
22 | // The following attributes are used to specify the signing key for the assembly,
23 | // if desired. See the Mono documentation for more information about signing.
24 |
25 | //[assembly: AssemblyDelaySign(false)]
26 | //[assembly: AssemblyKeyFile("")]
27 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # cs2-autoaccept
2 | This C# script automatically accepts Counter-Strike 2 matches for you.
3 | It does this by analyzing your screen every 4 seconds and moving and clicking with your mouse when it detects the 'Accept' button.
4 | Since this script does not interfere with any game files and just takes screenshots of your display it is completely VAC safe.
5 |
6 | This script is for Windows only. If you are on Linux, please see [my other repository.](https://github.com/3urobeat/cs2-autoaccept-linux)
7 |
8 | 
9 |
10 |
11 |
12 | ## Download
13 | **Easy way:**
14 | Head over to the [release section](https://github.com/3urobeat/cs2-autoaccept/releases/latest) and download the latest `.exe`.
15 |
16 | > Be aware that the Windows Defender likes to throw false-positives. While testing, this `.exe` got flagged as a trojan multiple times even when building it on the very same device.
17 |
18 | VirusTotal Scan: [Click](https://www.virustotal.com/gui/file-analysis/YjQ1YzcxMmZlYjE0N2EyMzM3YTU2NzY4MDJhN2Q2Zjk6MTY5OTcyMzI2Mg==/detection)
19 |
20 |
21 |
22 | **Slightly harder way if you want to compile this project yourself:**
23 | Install Visual Studio with the .NET-Desktop-Development package.
24 | Open the `cs2-autoaccept.sln` file and compile the project by selecting "Release" at the top and then hitting F6.
25 | Your compiled .exe file will now be inside the `./bin/Release` folder. Copy it to anywhere you like.
26 |
27 | You can probably also compile this project without the full Visual Studio editor installed, but I don't know exactly how.
28 | (I usually develop on Linux)
29 |
30 |
31 |
32 | ## Usage
33 | Start the script by executing the `.exe`.
34 | A terminal window will appear and the script will start scanning your screen every 4 seconds.
35 | Queue for a match in CS2 and the script will automatically accept it for you.
36 |
37 | Once you are in the loading screen, you can close the terminal window, it will otherwise continue searching.
38 |
39 | > The game must be on your **primary display** and be focused. If you minimze the game the script won't work.
40 | > The script works in Windowed, as well as in Fullscreen and isn't affected by your brightness settings.
41 |
42 |
43 |
44 | Enjoy a toilet break while queueing!
45 |
--------------------------------------------------------------------------------
/accept_button.jpg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/3urobeat/cs2-autoaccept/8d8a19248480ef9998996f3d5c1289fc375495ad/accept_button.jpg
--------------------------------------------------------------------------------
/app.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
--------------------------------------------------------------------------------
/cs2-autoaccept.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | x86
6 | {2F7C995A-DA88-4B2D-9D4A-629C4E1E4198}
7 | Exe
8 | cs2autoaccept
9 | cs2-autoaccept
10 | v4.8
11 |
12 | 1.2
13 | false
14 | icon.ico
15 | Automatically accept Counter-Strike 2 matches on Windows using image scanning
16 |
17 |
18 | true
19 | full
20 | false
21 | bin\Debug
22 | DEBUG;
23 | prompt
24 | 4
25 | true
26 | x86
27 |
28 |
29 | true
30 | bin\Release
31 | prompt
32 | 4
33 | true
34 | x86
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
--------------------------------------------------------------------------------
/cs2-autoaccept.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cs2-autoaccept", "cs2-autoaccept.csproj", "{2F7C995A-DA88-4B2D-9D4A-629C4E1E4198}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|x86 = Debug|x86
9 | Release|x86 = Release|x86
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {2F7C995A-DA88-4B2D-9D4A-629C4E1E4198}.Debug|x86.ActiveCfg = Debug|x86
13 | {2F7C995A-DA88-4B2D-9D4A-629C4E1E4198}.Debug|x86.Build.0 = Debug|x86
14 | {2F7C995A-DA88-4B2D-9D4A-629C4E1E4198}.Release|x86.ActiveCfg = Release|x86
15 | {2F7C995A-DA88-4B2D-9D4A-629C4E1E4198}.Release|x86.Build.0 = Release|x86
16 | EndGlobalSection
17 | GlobalSection(MonoDevelopProperties) = preSolution
18 | version = 1.2
19 | description = Automatically accept Counter-Strike 2 matches on Windows using image scanning
20 | EndGlobalSection
21 | EndGlobal
22 |
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/icon.ico:
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https://raw.githubusercontent.com/3urobeat/cs2-autoaccept/8d8a19248480ef9998996f3d5c1289fc375495ad/icon.ico
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