├── .github ├── FUNDING.yml └── img │ └── showcase.png ├── .gitignore ├── LICENSE ├── Program.cs ├── Properties └── AssemblyInfo.cs ├── README.md ├── accept_button.jpg ├── app.config ├── cs2-autoaccept.csproj ├── cs2-autoaccept.sln └── icon.ico /.github/FUNDING.yml: -------------------------------------------------------------------------------- 1 | github: 3urobeat 2 | custom: ["paypal.me/3urobeat"] # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2'] 3 | -------------------------------------------------------------------------------- /.github/img/showcase.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/3urobeat/cs2-autoaccept/8d8a19248480ef9998996f3d5c1289fc375495ad/.github/img/showcase.png -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Build results 17 | [Dd]ebug/ 18 | [Dd]ebugPublic/ 19 | [Rr]elease/ 20 | [Rr]eleases/ 21 | x64/ 22 | x86/ 23 | bld/ 24 | [Bb]in/ 25 | [Oo]bj/ 26 | [Ll]og/ 27 | 28 | # Visual Studio 2015/2017 cache/options directory 29 | .vs/ 30 | # Uncomment if you have tasks that create the project's static files in wwwroot 31 | #wwwroot/ 32 | 33 | # Visual Studio 2017 auto generated files 34 | Generated\ Files/ 35 | 36 | # MSTest test Results 37 | [Tt]est[Rr]esult*/ 38 | [Bb]uild[Ll]og.* 39 | 40 | # NUNIT 41 | *.VisualState.xml 42 | TestResult.xml 43 | 44 | # Build Results of an ATL Project 45 | [Dd]ebugPS/ 46 | [Rr]eleasePS/ 47 | dlldata.c 48 | 49 | # Benchmark Results 50 | BenchmarkDotNet.Artifacts/ 51 | 52 | # .NET Core 53 | project.lock.json 54 | project.fragment.lock.json 55 | artifacts/ 56 | 57 | # StyleCop 58 | StyleCopReport.xml 59 | 60 | # Files built by Visual Studio 61 | *_i.c 62 | *_p.c 63 | *_h.h 64 | *.ilk 65 | *.meta 66 | *.obj 67 | *.iobj 68 | *.pch 69 | *.pdb 70 | *.ipdb 71 | *.pgc 72 | *.pgd 73 | *.rsp 74 | *.sbr 75 | *.tlb 76 | *.tli 77 | *.tlh 78 | *.tmp 79 | *.tmp_proj 80 | *_wpftmp.csproj 81 | *.log 82 | *.vspscc 83 | *.vssscc 84 | .builds 85 | *.pidb 86 | *.svclog 87 | *.scc 88 | 89 | # Chutzpah Test files 90 | _Chutzpah* 91 | 92 | # Visual C++ cache files 93 | ipch/ 94 | *.aps 95 | *.ncb 96 | *.opendb 97 | *.opensdf 98 | *.sdf 99 | *.cachefile 100 | *.VC.db 101 | *.VC.VC.opendb 102 | 103 | # Visual Studio profiler 104 | *.psess 105 | *.vsp 106 | *.vspx 107 | *.sap 108 | 109 | # Visual Studio Trace Files 110 | *.e2e 111 | 112 | # TFS 2012 Local Workspace 113 | $tf/ 114 | 115 | # Guidance Automation Toolkit 116 | *.gpState 117 | 118 | # ReSharper is a .NET coding add-in 119 | _ReSharper*/ 120 | *.[Rr]e[Ss]harper 121 | *.DotSettings.user 122 | 123 | # JustCode is a .NET coding add-in 124 | .JustCode 125 | 126 | # TeamCity is a build add-in 127 | _TeamCity* 128 | 129 | # DotCover is a Code Coverage Tool 130 | *.dotCover 131 | 132 | # AxoCover is a Code Coverage Tool 133 | .axoCover/* 134 | !.axoCover/settings.json 135 | 136 | # Visual Studio code coverage results 137 | *.coverage 138 | *.coveragexml 139 | 140 | # NCrunch 141 | _NCrunch_* 142 | .*crunch*.local.xml 143 | nCrunchTemp_* 144 | 145 | # MightyMoose 146 | *.mm.* 147 | AutoTest.Net/ 148 | 149 | # Web workbench (sass) 150 | .sass-cache/ 151 | 152 | # Installshield output folder 153 | [Ee]xpress/ 154 | 155 | # DocProject is a documentation generator add-in 156 | DocProject/buildhelp/ 157 | DocProject/Help/*.HxT 158 | DocProject/Help/*.HxC 159 | DocProject/Help/*.hhc 160 | DocProject/Help/*.hhk 161 | DocProject/Help/*.hhp 162 | DocProject/Help/Html2 163 | DocProject/Help/html 164 | 165 | # Click-Once directory 166 | publish/ 167 | 168 | # Publish Web Output 169 | *.[Pp]ublish.xml 170 | *.azurePubxml 171 | # Note: Comment the next line if you want to checkin your web deploy settings, 172 | # but database connection strings (with potential passwords) will be unencrypted 173 | *.pubxml 174 | *.publishproj 175 | 176 | # Microsoft Azure Web App publish settings. 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Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /Program.cs: -------------------------------------------------------------------------------- 1 | /* 2 | * File: Program.cs 3 | * Project: cs2-autoaccept 4 | * Created Date: 03.06.2021 10:27:00 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 11.11.2023 17:51:32 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2021 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | using System; 19 | using System.Timers; 20 | using System.Drawing; 21 | using System.Windows.Forms; 22 | using System.Runtime.InteropServices; 23 | 24 | 25 | namespace cs2autoaccept 26 | { 27 | class MainClass 28 | { 29 | private static System.Timers.Timer aTimer; 30 | private static int i; // Track iteration 31 | 32 | [DllImport("user32.dll")] 33 | private static extern bool SetCursorPos(int x, int y); 34 | 35 | [DllImport("user32.dll")] 36 | private static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo); // https://stackoverflow.com/a/7121314 37 | 38 | 39 | // Entry point 40 | public static void Main() 41 | { 42 | String version = "1.2"; 43 | int checkInterval = 4000; // Time in ms between searches 44 | 45 | Console.Title = "cs2-autoaccept v" + version + " by 3urobeat"; 46 | 47 | Console.ForegroundColor = ConsoleColor.Cyan; 48 | Console.WriteLine("\n cs2-autoaccept version {0} by 3urobeat", version); 49 | Console.ForegroundColor = ConsoleColor.White; 50 | Console.WriteLine("---------------------------------------------------------------"); 51 | Console.WriteLine("Checking your screen for a 'Accept' window every {0} second(s)...\n", checkInterval / 1000); 52 | 53 | 54 | // Interval using a timer: https://docs.microsoft.com/de-de/dotnet/api/system.timers.timer.interval?view=net-5.0 55 | aTimer = new System.Timers.Timer(); 56 | aTimer.Interval = checkInterval; 57 | 58 | aTimer.Elapsed += OnTimedEvent; // Hook up the Elapsed event for the timer 59 | aTimer.Enabled = true; // Start the timer (will automatically reset because AutoReset is true by default) 60 | 61 | while (true) {} // Prevents window from instantly closing 62 | } 63 | 64 | 65 | // Catch Interval Event to search screen for accept window 66 | private static void OnTimedEvent(Object source, ElapsedEventArgs e) 67 | { 68 | i++; // Count this iteration 69 | 70 | Console.Write($"\r[{i}] Searching..."); // Replace previous line so that only i seems to change 71 | 72 | // Take screenshot from user's primary screen and save it to a bitmap to be able to search it for the green accept window (https://stackoverflow.com/a/363008) 73 | Bitmap bm = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height); // Create a new bitmap 74 | Graphics gp = Graphics.FromImage(bm); 75 | 76 | gp.CopyFromScreen(Screen.PrimaryScreen.Bounds.X, Screen.PrimaryScreen.Bounds.Y, 0, 0, Screen.PrimaryScreen.Bounds.Size); 77 | 78 | 79 | // Search the bitmap for large amount of green pixels 80 | // This should be better than for example searching for the accept button with a dummy image because different languages or resolutions could probably affect the result 81 | 82 | // Define the two colors the Accept button is made out of (see accept_button.jpg in repo for reference) 83 | Color color1 = Color.FromArgb(54, 183, 82); // https://docs.microsoft.com/en-us/dotnet/api/system.drawing.color.fromargb?view=net-5.0#System_Drawing_Color_FromArgb_System_Int32_System_Int32_System_Int32_ 84 | Color color2 = Color.FromArgb(20, 61, 11); 85 | 86 | int matches = 0; // Count the amount of matching pixels 87 | bool breakLoop = false; // Can be set to true to prematurely abort loop if we found enough matching pixels 88 | 89 | for (int x = 0; x < bm.Width && !breakLoop; x++) // Iterate over all pixels in x range 90 | { 91 | for (int y = 0; y < bm.Height && !breakLoop; y++) // Iterate over all pixels in y range inside the other loop to effectively get all pixelsQ 92 | { 93 | Color currentPixelColor = bm.GetPixel(x, y); // Get current pixel to check color of it (GetPixel method returns the color of the pixel: https://docs.microsoft.com/en-us/dotnet/api/system.drawing.bitmap.getpixel?view=net-5.0) 94 | 95 | if (currentPixelColor == color1 || currentPixelColor == color2) // Check if the color of this pixel matches one of the two colors we are searching for 96 | { 97 | matches++; 98 | 99 | if (matches > 10000) // If we got 10000 matching pixels then it surely is the Accept button 100 | { 101 | Console.ForegroundColor = ConsoleColor.Green; 102 | Console.WriteLine($"\r[{i}] Found button! Accepting match..."); 103 | Console.ForegroundColor = ConsoleColor.White; 104 | Console.WriteLine("\nIf everyone accepted and you are in the loading screen then please close this window.\nI will otherwise continue searching.\n"); 105 | 106 | // Setting cursor position to the current pixel (which must be part of the button) and clicking 107 | SetCursorPos(x, y); 108 | 109 | mouse_event(0x00000002, x, y, 0, 0); // LeftDown (mouse event flags: https://stackoverflow.com/a/7121314) 110 | mouse_event(0x00000004, x, y, 0, 0); // LeftUp 111 | 112 | // Stop loop prematurely 113 | breakLoop = true; 114 | break; 115 | } 116 | } 117 | } 118 | } 119 | 120 | // Console.WriteLine("Matches: " + matches.ToString()); // Enable to debug amount of matches found 121 | 122 | 123 | // Clean up when we are done checking this screenshot 124 | bm = null; 125 | gp = null; 126 | GC.Collect(); 127 | } 128 | } 129 | } 130 | -------------------------------------------------------------------------------- /Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | 4 | // Information about this assembly is defined by the following attributes. 5 | // Change them to the values specific to your project. 6 | 7 | [assembly: AssemblyTitle("cs2-autoaccept")] 8 | [assembly: AssemblyDescription("Automatically accept Counter-Strike 2 matches on Windows using image scanning")] 9 | [assembly: AssemblyConfiguration("")] 10 | [assembly: AssemblyCompany("")] 11 | [assembly: AssemblyProduct("")] 12 | [assembly: AssemblyCopyright("3urobeat")] 13 | [assembly: AssemblyTrademark("")] 14 | [assembly: AssemblyCulture("")] 15 | 16 | // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". 17 | // The form "{Major}.{Minor}.*" will automatically update the build and revision, 18 | // and "{Major}.{Minor}.{Build}.*" will update just the revision. 19 | 20 | [assembly: AssemblyVersion("1.0.*")] 21 | 22 | // The following attributes are used to specify the signing key for the assembly, 23 | // if desired. See the Mono documentation for more information about signing. 24 | 25 | //[assembly: AssemblyDelaySign(false)] 26 | //[assembly: AssemblyKeyFile("")] 27 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # cs2-autoaccept 2 | This C# script automatically accepts Counter-Strike 2 matches for you. 3 | It does this by analyzing your screen every 4 seconds and moving and clicking with your mouse when it detects the 'Accept' button. 4 | Since this script does not interfere with any game files and just takes screenshots of your display it is completely VAC safe. 5 | 6 | This script is for Windows only. If you are on Linux, please see [my other repository.](https://github.com/3urobeat/cs2-autoaccept-linux) 7 | 8 | ![Screenshot](https://raw.githubusercontent.com/3urobeat/cs2-autoaccept/master/.github/img/showcase.png) 9 | 10 |   11 | 12 | ## Download 13 | **Easy way:** 14 | Head over to the [release section](https://github.com/3urobeat/cs2-autoaccept/releases/latest) and download the latest `.exe`. 15 | 16 | > Be aware that the Windows Defender likes to throw false-positives. While testing, this `.exe` got flagged as a trojan multiple times even when building it on the very same device. 17 | 18 | VirusTotal Scan: [Click](https://www.virustotal.com/gui/file-analysis/YjQ1YzcxMmZlYjE0N2EyMzM3YTU2NzY4MDJhN2Q2Zjk6MTY5OTcyMzI2Mg==/detection) 19 | 20 |   21 | 22 | **Slightly harder way if you want to compile this project yourself:** 23 | Install Visual Studio with the .NET-Desktop-Development package. 24 | Open the `cs2-autoaccept.sln` file and compile the project by selecting "Release" at the top and then hitting F6. 25 | Your compiled .exe file will now be inside the `./bin/Release` folder. Copy it to anywhere you like. 26 | 27 | You can probably also compile this project without the full Visual Studio editor installed, but I don't know exactly how. 28 | (I usually develop on Linux) 29 | 30 |   31 | 32 | ## Usage 33 | Start the script by executing the `.exe`. 34 | A terminal window will appear and the script will start scanning your screen every 4 seconds. 35 | Queue for a match in CS2 and the script will automatically accept it for you. 36 | 37 | Once you are in the loading screen, you can close the terminal window, it will otherwise continue searching. 38 | 39 | > The game must be on your **primary display** and be focused. If you minimze the game the script won't work. 40 | > The script works in Windowed, as well as in Fullscreen and isn't affected by your brightness settings. 41 | 42 |   43 | 44 | Enjoy a toilet break while queueing! 45 | -------------------------------------------------------------------------------- /accept_button.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/3urobeat/cs2-autoaccept/8d8a19248480ef9998996f3d5c1289fc375495ad/accept_button.jpg -------------------------------------------------------------------------------- /app.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | -------------------------------------------------------------------------------- /cs2-autoaccept.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | Debug 5 | x86 6 | {2F7C995A-DA88-4B2D-9D4A-629C4E1E4198} 7 | Exe 8 | cs2autoaccept 9 | cs2-autoaccept 10 | v4.8 11 | 12 | 1.2 13 | false 14 | icon.ico 15 | Automatically accept Counter-Strike 2 matches on Windows using image scanning 16 | 17 | 18 | true 19 | full 20 | false 21 | bin\Debug 22 | DEBUG; 23 | prompt 24 | 4 25 | true 26 | x86 27 | 28 | 29 | true 30 | bin\Release 31 | prompt 32 | 4 33 | true 34 | x86 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | -------------------------------------------------------------------------------- /cs2-autoaccept.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cs2-autoaccept", "cs2-autoaccept.csproj", "{2F7C995A-DA88-4B2D-9D4A-629C4E1E4198}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|x86 = Debug|x86 9 | Release|x86 = Release|x86 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {2F7C995A-DA88-4B2D-9D4A-629C4E1E4198}.Debug|x86.ActiveCfg = Debug|x86 13 | {2F7C995A-DA88-4B2D-9D4A-629C4E1E4198}.Debug|x86.Build.0 = Debug|x86 14 | {2F7C995A-DA88-4B2D-9D4A-629C4E1E4198}.Release|x86.ActiveCfg = Release|x86 15 | {2F7C995A-DA88-4B2D-9D4A-629C4E1E4198}.Release|x86.Build.0 = Release|x86 16 | EndGlobalSection 17 | GlobalSection(MonoDevelopProperties) = preSolution 18 | version = 1.2 19 | description = Automatically accept Counter-Strike 2 matches on Windows using image scanning 20 | EndGlobalSection 21 | EndGlobal 22 | -------------------------------------------------------------------------------- /icon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/3urobeat/cs2-autoaccept/8d8a19248480ef9998996f3d5c1289fc375495ad/icon.ico --------------------------------------------------------------------------------