├── .gitignore ├── CMakeLists.txt ├── LICENSE ├── README.md ├── build └── .gitkeep ├── src ├── SDK │ ├── classes │ │ ├── cEntity.h │ │ └── cUserCmd.h │ ├── helpers │ │ ├── definitions.h │ │ ├── fnv.h │ │ ├── misc.h │ │ └── vector.h │ ├── interfaces │ │ ├── files │ │ │ ├── iBaseClientDLL.h │ │ │ ├── iClientEntityList.h │ │ │ ├── iClientMode.h │ │ │ ├── ivEngineClient.h │ │ │ └── ivModelRenderer.h │ │ ├── getInterface.h │ │ ├── interfaces.cpp │ │ └── interfaces.h │ ├── netvarManager.cpp │ ├── netvarManager.h │ └── sdk.h ├── hooks │ ├── files │ │ ├── createMove.cpp │ │ ├── sdlHooks.cpp │ │ └── vmtHook.cpp │ ├── hooks.cpp │ └── hooks.h ├── main.cpp ├── main.h ├── menu │ ├── ImGUI │ │ ├── GL │ │ │ ├── gl3w.c │ │ │ ├── gl3w.h │ │ │ └── glcorearb.h │ │ ├── LICENSE.txt │ │ ├── imconfig.h │ │ ├── imgui.cpp │ │ ├── imgui.h │ │ ├── imgui_demo.cpp │ │ ├── imgui_draw.cpp │ │ ├── imgui_impl_opengl3.cpp │ │ ├── imgui_impl_opengl3.h │ │ ├── imgui_impl_sdl.cpp │ │ ├── imgui_impl_sdl.h │ │ ├── imgui_internal.h │ │ ├── imgui_widgets.cpp │ │ ├── imstb_rectpack.h │ │ ├── imstb_textedit.h │ │ └── imstb_truetype.h │ ├── config.h │ ├── menu.cpp │ ├── menu.h │ └── pages │ │ ├── aimbotPage.cpp │ │ ├── infoPage.cpp │ │ ├── miscPage.cpp │ │ └── visualsPage.cpp └── modules │ ├── misc │ ├── bhop.cpp │ └── radar.cpp │ ├── modules.h │ └── visuals │ └── esp.cpp └── tools /.gitignore: -------------------------------------------------------------------------------- 1 | .vscode 2 | csgo-simple-linux-cheat.code-workspace 3 | build/* 4 | !build/.gitkeep 5 | gdb.txt 6 | -------------------------------------------------------------------------------- /CMakeLists.txt: -------------------------------------------------------------------------------- 1 | cmake_minimum_required(VERSION 3.11.0) 2 | project(csgo-simple-linux-cheat) 3 | 4 | set(CMAKE_CXX_STANDARD 20) 5 | 6 | set(CMAKE_C_COMPILER "/usr/bin/gcc") 7 | set(CMAKE_CXX_COMPILER "/usr/bin/g++") 8 | 9 | set(CMAKE_C_FLAGS_RELEASE "-W -Wall -Wextra -O3 -march=native -mtune=native -s -Wno-unused-variable -fvisibility=hidden -flto -fwhole-program -Wl,--strip-all") 10 | set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} --no-gnu-unique -fno-rtti -std=c++2a") 11 | 12 | set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--no-undefined") 13 | 14 | file(GLOB_RECURSE SOURCE_FILES "${CMAKE_SOURCE_DIR}/src/*.cpp") 15 | list(APPEND SOURCE_FILES "${CMAKE_SOURCE_DIR}/src/menu/ImGUI/GL/gl3w.c") 16 | 17 | include_directories("${CMAKE_SOURCE_DIR}/src/") 18 | 19 | add_library(csgo-simple-linux-cheat SHARED ${SOURCE_FILES}) 20 | target_link_libraries(csgo-simple-linux-cheat dl pthread SDL2 GL) -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # csgo-simple-linux-cheat 2 | 3 | This is a simple CS:GO cheat for Linux 4 | It is not meant to be used as is and is rather a WIP project for educational purposes 5 | 6 | ## Building 7 | 8 | Make sure included `tools` script is executable: 9 | `chmod +x ./tools` 10 | 11 | Build cheat once using `tools` script: 12 | `./tools -b` 13 | 14 | ## Loading/Injecting: 15 | 16 | Make sure csgo is running before trying to inject 17 | 18 | Inject using `tools` script: 19 | `./tools -l` 20 | 21 | ## Unload: 22 | 23 | **Currently broken, idk why** 24 | 25 | Unload using `tools` script: 26 | `./tools -u` 27 | 28 |   29 |   30 | 31 | ## Credit: 32 | 33 | Thank you so much to these sources, without them I would have had no idea how to build this thing: 34 | https://github.com/seksea/gamesneeze 35 | https://github.com/ArnoldasMk/Kali 36 | https://www.youtube.com/channel/UC9iIZaEy1r_q6CRAiXBqXOA -------------------------------------------------------------------------------- /build/.gitkeep: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/3urobeat/csgo-simple-linux-cheat/79e518b57baa178065cefc9143b75e3f7d49f024/build/.gitkeep -------------------------------------------------------------------------------- /src/SDK/classes/cEntity.h: -------------------------------------------------------------------------------- 1 | /* 2 | * File: cEntity.h 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 16.02.2023 21:41:39 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 19.02.2023 21:04:19 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2023 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #pragma once 19 | 20 | 21 | #include "../interfaces/files/ivModelRenderer.h" 22 | #include "../netvarManager.h" 23 | #include "../helpers/vector.h" 24 | 25 | 26 | class ICollideable { 27 | public: 28 | virtual void pad0(); 29 | virtual const Vector& OBBMins() const; 30 | virtual const Vector& OBBMaxs() const; 31 | }; 32 | 33 | 34 | class CEntity { 35 | public: 36 | // Note because I might be stupid: This works, don't change it 37 | virtual void *networkable() = 0; 38 | virtual void *renderable() = 0; 39 | virtual ClientClass *clientClass() = 0; 40 | virtual bool dormant() = 0; 41 | virtual int index() = 0; 42 | virtual model_t* model() = 0; 43 | virtual bool setupBones(matrix3x4_t* pBoneMatrix, int nMaxBones, int nBoneMask, float flCurTime = 0) = 0; 44 | virtual bool shouldDraw() = 0; 45 | virtual const Vector& origin() = 0; 46 | virtual bool isPlayer() = 0; 47 | 48 | NETVAR(collideable, "CBaseEntity->m_Collision", ICollideable); 49 | NETVAR(team, "CBaseEntity->m_iTeamNum", int); 50 | NETVAR(spotted, "CBaseEntity->m_bSpotted", bool); 51 | }; 52 | 53 | 54 | // CPlayer inherits from CEntity 55 | class CPlayer : public CEntity { 56 | public: 57 | 58 | }; -------------------------------------------------------------------------------- /src/SDK/classes/cUserCmd.h: -------------------------------------------------------------------------------- 1 | /* 2 | * File: cUserCmd.cpp 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 04.04.2022 14:46:32 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 18.02.2023 11:02:02 8 | * Modified By: 3urobeat 9 | * 10 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 11 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 12 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 13 | */ 14 | 15 | 16 | #pragma once 17 | 18 | 19 | #include "../helpers/vector.h" 20 | 21 | 22 | // https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/sp/src/game/shared/usercmd.h 23 | 24 | struct CUserCmd { 25 | virtual ~CUserCmd() {}; // Destructor 26 | 27 | int command_number; 28 | int tick_count; 29 | Vector viewPoint; 30 | Vector aimDirection; 31 | float forwardmove; 32 | float sidemove; 33 | float upmove; 34 | int buttons; 35 | char impulse; 36 | int weaponselect; 37 | int weaponsubtype; 38 | int random_seed; 39 | short mousedx; 40 | short mousedy; 41 | bool hasbeenpredicted; 42 | Vector headAngles; 43 | Vector headOffset; 44 | }; 45 | 46 | 47 | enum CommandButtons : int { 48 | IN_ATTACK = (1 << 0), 49 | IN_JUMP = (1 << 1), 50 | IN_DUCK = (1 << 2), 51 | IN_FORWARD = (1 << 3), 52 | IN_BACK = (1 << 4), 53 | IN_USE = (1 << 5), 54 | IN_CANCEL = (1 << 6), 55 | IN_LEFT = (1 << 7), 56 | IN_RIGHT = (1 << 8), 57 | IN_MOVELEFT = (1 << 9), 58 | IN_MOVERIGHT = (1 << 10), 59 | IN_SECOND_ATTACK = (1 << 11), 60 | IN_RUN = (1 << 12), 61 | IN_RELOAD = (1 << 13), 62 | IN_LEFT_ALT = (1 << 14), 63 | IN_RIGHT_ALT = (1 << 15), 64 | IN_SCORE = (1 << 16), 65 | IN_SPEED = (1 << 17), 66 | IN_WALK = (1 << 18), 67 | IN_ZOOM = (1 << 19), 68 | IN_FIRST_WEAPON = (1 << 20), 69 | IN_SECOND_WEAPON = (1 << 21), 70 | IN_BULLRUSH = (1 << 22), 71 | IN_FIRST_GRENADE = (1 << 23), 72 | IN_SECOND_GRENADE = (1 << 24), 73 | IN_MIDDLE_ATTACK = (1 << 25) 74 | }; -------------------------------------------------------------------------------- /src/SDK/helpers/definitions.h: -------------------------------------------------------------------------------- 1 | /* 2 | * File: definitions.h 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 04.04.2022 20:25:38 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 16.02.2023 19:20:52 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2022 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #pragma once 19 | 20 | 21 | // I wasn't able to find this (I guess it would be in the SDK?) but the other cheats are using exactly this list sooo 22 | enum EClassIds { 23 | CAI_BaseNPC = 0, 24 | CAK47, 25 | CBaseAnimating, 26 | CBaseAnimatingOverlay, 27 | CBaseAttributableItem, 28 | CBaseButton, 29 | CBaseCombatCharacter, 30 | CBaseCombatWeapon, 31 | CBaseCSGrenade, 32 | CBaseCSGrenadeProjectile, 33 | CBaseDoor, 34 | CBaseEntity, 35 | CBaseFlex, 36 | CBaseGrenade, 37 | CBaseParticleEntity, 38 | CBasePlayer, 39 | CBasePropDoor, 40 | CBaseTeamObjectiveResource, 41 | CBaseTempEntity, 42 | CBaseToggle, 43 | CBaseTrigger, 44 | CBaseViewModel, 45 | CBaseVPhysicsTrigger, 46 | CBaseWeaponWorldModel, 47 | CBeam, 48 | CBeamSpotlight, 49 | CBoneFollower, 50 | CBRC4Target, 51 | CBreachCharge, 52 | CBreachChargeProjectile, 53 | CBreakableProp, 54 | CBreakableSurface, 55 | CBumpMine, 56 | CBumpMineProjectile, 57 | CC4, 58 | CCascadeLight, 59 | CChicken, 60 | CColorCorrection, 61 | CColorCorrectionVolume, 62 | CCSGameRulesProxy, 63 | CCSPlayer, 64 | CCSPlayerResource, 65 | CCSRagdoll, 66 | CCSTeam, 67 | CDangerZone, 68 | CDangerZoneController, 69 | CDEagle, 70 | CDecoyGrenade, 71 | CDecoyProjectile, 72 | CDrone, 73 | CDronegun, 74 | CDynamicLight, 75 | CDynamicProp, 76 | CEconEntity, 77 | CEconWearable, 78 | CEmbers, 79 | CEntityDissolve, 80 | CEntityFlame, 81 | CEntityFreezing, 82 | CEntityParticleTrail, 83 | CEnvAmbientLight, 84 | CEnvDetailController, 85 | CEnvDOFController, 86 | CEnvGasCanister, 87 | CEnvParticleScript, 88 | CEnvProjectedTexture, 89 | CEnvQuadraticBeam, 90 | CEnvScreenEffect, 91 | CEnvScreenOverlay, 92 | CEnvTonemapController, 93 | CEnvWind, 94 | CFEPlayerDecal, 95 | CFireCrackerBlast, 96 | CFireSmoke, 97 | CFireTrail, 98 | CFish, 99 | CFists, 100 | CFlashbang, 101 | CFogController, 102 | CFootstepControl, 103 | CFunc_Dust, 104 | CFunc_LOD, 105 | CFuncAreaPortalWindow, 106 | CFuncBrush, 107 | CFuncConveyor, 108 | CFuncLadder, 109 | CFuncMonitor, 110 | CFuncMoveLinear, 111 | CFuncOccluder, 112 | CFuncReflectiveGlass, 113 | CFuncRotating, 114 | CFuncSmokeVolume, 115 | CFuncTrackTrain, 116 | CGameRulesProxy, 117 | CGrassBurn, 118 | CHandleTest, 119 | CHEGrenade, 120 | CHostage, 121 | CHostageCarriableProp, 122 | CIncendiaryGrenade, 123 | CInferno, 124 | CInfoLadderDismount, 125 | CInfoMapRegion, 126 | CInfoOverlayAccessor, 127 | CItem_Healthshot, 128 | CItemCash, 129 | CItemDogtags, 130 | CKnife, 131 | CKnifeGG, 132 | CLightGlow, 133 | CMapVetoPickController, 134 | CMaterialModifyControl, 135 | CMelee, 136 | CMolotovGrenade, 137 | CMolotovProjectile, 138 | CMovieDisplay, 139 | CParadropChopper, 140 | CParticleFire, 141 | CParticlePerformanceMonitor, 142 | CParticleSystem, 143 | CPhysBox, 144 | CPhysBoxMultiplayer, 145 | CPhysicsProp, 146 | CPhysicsPropMultiplayer, 147 | CPhysMagnet, 148 | CPhysPropAmmoBox, 149 | CPhysPropLootCrate, 150 | CPhysPropRadarJammer, 151 | CPhysPropWeaponUpgrade, 152 | CPlantedC4, 153 | CPlasma, 154 | CPlayerPing, 155 | CPlayerResource, 156 | CPointCamera, 157 | CPointCommentaryNode, 158 | CPointWorldText, 159 | CPoseController, 160 | CPostProcessController, 161 | CPrecipitation, 162 | CPrecipitationBlocker, 163 | CPredictedViewModel, 164 | CProp_Hallucination, 165 | CPropCounter, 166 | CPropDoorRotating, 167 | CPropJeep, 168 | CPropVehicleDriveable, 169 | CRagdollManager, 170 | CRagdollProp, 171 | CRagdollPropAttached, 172 | CRopeKeyframe, 173 | CSCAR17, 174 | CSceneEntity, 175 | CSensorGrenade, 176 | CSensorGrenadeProjectile, 177 | CShadowControl, 178 | CSlideshowDisplay, 179 | CSmokeGrenade, 180 | CSmokeGrenadeProjectile, 181 | CSmokeStack, 182 | CSnowball, 183 | CSnowballPile, 184 | CSnowballProjectile, 185 | CSpatialEntity, 186 | CSpotlightEnd, 187 | CSprite, 188 | CSpriteOriented, 189 | CSpriteTrail, 190 | CStatueProp, 191 | CSteamJet, 192 | CSun, 193 | CSunlightShadowControl, 194 | CSurvivalSpawnChopper, 195 | CTablet, 196 | CTeam, 197 | CTeamplayRoundBasedRulesProxy, 198 | CTEArmorRicochet, 199 | CTEBaseBeam, 200 | CTEBeamEntPoint, 201 | CTEBeamEnts, 202 | CTEBeamFollow, 203 | CTEBeamLaser, 204 | CTEBeamPoints, 205 | CTEBeamRing, 206 | CTEBeamRingPoint, 207 | CTEBeamSpline, 208 | CTEBloodSprite, 209 | CTEBloodStream, 210 | CTEBreakModel, 211 | CTEBSPDecal, 212 | CTEBubbles, 213 | CTEBubbleTrail, 214 | CTEClientProjectile, 215 | CTEDecal, 216 | CTEDust, 217 | CTEDynamicLight, 218 | CTEEffectDispatch, 219 | CTEEnergySplash, 220 | CTEExplosion, 221 | CTEFireBullets, 222 | CTEFizz, 223 | CTEFootprintDecal, 224 | CTEFoundryHelpers, 225 | CTEGaussExplosion, 226 | CTEGlowSprite, 227 | CTEImpact, 228 | CTEKillPlayerAttachments, 229 | CTELargeFunnel, 230 | CTEMetalSparks, 231 | CTEMuzzleFlash, 232 | CTEParticleSystem, 233 | CTEPhysicsProp, 234 | CTEPlantBomb, 235 | CTEPlayerAnimEvent, 236 | CTEPlayerDecal, 237 | CTEProjectedDecal, 238 | CTERadioIcon, 239 | CTEShatterSurface, 240 | CTEShowLine, 241 | CTesla, 242 | CTESmoke, 243 | CTESparks, 244 | CTESprite, 245 | CTESpriteSpray, 246 | CTest_ProxyToggle_Networkable, 247 | CTestTraceline, 248 | CTEWorldDecal, 249 | CTriggerPlayerMovement, 250 | CTriggerSoundOperator, 251 | CVGuiScreen, 252 | CVoteController, 253 | CWaterBullet, 254 | CWaterLODControl, 255 | CWeaponAug, 256 | CWeaponAWP, 257 | CWeaponBaseItem, 258 | CWeaponBizon, 259 | CWeaponCSBase, 260 | CWeaponCSBaseGun, 261 | CWeaponCycler, 262 | CWeaponElite, 263 | CWeaponFamas, 264 | CWeaponFiveSeven, 265 | CWeaponG3SG1, 266 | CWeaponGalil, 267 | CWeaponGalilAR, 268 | CWeaponGlock, 269 | CWeaponHKP2000, 270 | CWeaponM249, 271 | CWeaponM3, 272 | CWeaponM4A1, 273 | CWeaponMAC10, 274 | CWeaponMag7, 275 | CWeaponMP5Navy, 276 | CWeaponMP7, 277 | CWeaponMP9, 278 | CWeaponNegev, 279 | CWeaponNOVA, 280 | CWeaponP228, 281 | CWeaponP250, 282 | CWeaponP90, 283 | CWeaponSawedoff, 284 | CWeaponSCAR20, 285 | CWeaponScout, 286 | CWeaponSG550, 287 | CWeaponSG552, 288 | CWeaponSG556, 289 | CWeaponShield, 290 | CWeaponSSG08, 291 | CWeaponTaser, 292 | CWeaponTec9, 293 | CWeaponTMP, 294 | CWeaponUMP45, 295 | CWeaponUSP, 296 | CWeaponXM1014, 297 | CWeaponZoneRepulsor, 298 | CWorld, 299 | CWorldVguiText, 300 | DustTrail, 301 | MovieExplosion, 302 | ParticleSmokeGrenade, 303 | RocketTrail, 304 | SmokeTrail, 305 | SporeExplosion, 306 | SporeTrail, 307 | }; -------------------------------------------------------------------------------- /src/SDK/helpers/fnv.h: -------------------------------------------------------------------------------- 1 | /* 2 | * File: fnv.h 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 16.02.2023 18:15:25 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 16.02.2023 19:17:55 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2023 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #pragma once 19 | 20 | 21 | #include 22 | #include 23 | 24 | 25 | // Helper for hashing strings to improve performance (at least thats what he said xd: https://youtu.be/VCsNZ0GRVzo?t=448) 26 | namespace fnv { 27 | inline constexpr uint32_t base = 0x811C9DC5; 28 | inline constexpr uint32_t prime = 0x1000193; 29 | 30 | // Compiletime hash 31 | constexpr uint32_t hashConst(const char* data, const uint32_t value = base) noexcept { 32 | return (data[0] == '\0') ? value : hashConst(&data[1], (value ^ uint32_t(data[0])) * prime); 33 | } 34 | 35 | // Runtime hash 36 | inline uint32_t hash(const char* data) noexcept { 37 | uint32_t hashed = base; 38 | 39 | for (size_t i = 0U; i < strlen(data); ++i) { 40 | hashed ^= data[i]; 41 | hashed *= prime; 42 | } 43 | 44 | return hashed; 45 | } 46 | } -------------------------------------------------------------------------------- /src/SDK/helpers/misc.h: -------------------------------------------------------------------------------- 1 | /* 2 | * File: misc.h 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 04.04.2022 22:30:35 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 13.02.2023 21:39:43 8 | * Modified By: 3urobeat 9 | */ 10 | 11 | // Credit: https://github.com/seksea/gamesneeze/blob/master/src/utils/utils.hpp 12 | // I'm currently not sure how this works completely 13 | 14 | #pragma once 15 | 16 | 17 | // TODO: Add function docs 18 | 19 | 20 | inline uintptr_t getAbsoluteAddress(uintptr_t pointer, int offset, int size) { 21 | return pointer + *reinterpret_cast(pointer + offset) + size; 22 | } 23 | 24 | 25 | inline void**& getVTable(void *c, size_t offset = 0) { 26 | return *reinterpret_cast((size_t) c + offset); 27 | } 28 | 29 | 30 | template 31 | inline T getVirtualFunc(void *c, size_t i, size_t offset = 0) { 32 | return reinterpret_cast(getVTable(c, offset)[i]); 33 | } -------------------------------------------------------------------------------- /src/SDK/interfaces/files/iBaseClientDLL.h: -------------------------------------------------------------------------------- 1 | /* 2 | * File: iBaseClientDLL.h 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 04.04.2022 20:04:28 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 18.02.2023 14:39:00 8 | * Modified By: 3urobeat 9 | */ 10 | 11 | 12 | #pragma once 13 | 14 | 15 | #include 16 | 17 | #include "../../helpers/definitions.h" 18 | 19 | 20 | struct RecvProp; 21 | 22 | 23 | // https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/public/dt_recv.h#L172 24 | struct RecvTable { 25 | RecvProp *m_pProps; 26 | int m_nProps; 27 | void *m_pDecoder; 28 | char *m_pNetTableName; 29 | bool m_bInitialized; 30 | bool m_bInMainList; 31 | }; 32 | 33 | 34 | struct DVariant { 35 | union { 36 | float m_Float; 37 | long m_Int; 38 | char *m_pString; 39 | void *m_pData; 40 | float m_Vector[3]; 41 | int64_t m_Int64; 42 | }; 43 | 44 | int m_Type; 45 | }; 46 | 47 | 48 | // https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/sp/src/public/dt_recv.h#L28 49 | struct CRecvProxyData { 50 | const RecvProp* m_pRecvProp; 51 | DVariant m_Value; 52 | int m_iElement; 53 | int m_ObjectID; 54 | }; 55 | 56 | 57 | // https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/sp/src/public/dt_recv.h#L41 58 | typedef void (*RecvVarProxyFn) (const CRecvProxyData *pData, void *pStruct, void *pOut); 59 | 60 | 61 | // https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/public/dt_recv.h#L87 62 | struct RecvProp { 63 | char *m_pVarName; 64 | int m_RecvType; 65 | int m_Flags; 66 | int m_StringBufferSize; 67 | bool m_bInsideArray; 68 | const void *m_pExtraData; 69 | RecvProp *m_pArrayProp; 70 | void *m_ArrayLengthProxy; 71 | RecvVarProxyFn m_ProxyFn; 72 | void *m_DataTableProxyFn; 73 | RecvTable *m_pDataTable; 74 | int m_Offset; 75 | int m_ElementStride; 76 | int m_nElements; 77 | const char *m_pParentArrayPropName; 78 | }; 79 | 80 | 81 | // https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/public/client_class.h#L38 82 | class IClientNetworkable; 83 | typedef IClientNetworkable* (*CreateClientClassFn)(int entnum, int serialNum); 84 | typedef IClientNetworkable* (*CreateEventFn)(); 85 | 86 | 87 | class ClientClass { 88 | public: 89 | CreateClientClassFn m_pCreateFn; 90 | CreateEventFn *m_pCreateEventFn; 91 | char* m_pNetworkName; 92 | RecvTable *m_pRecvTable; 93 | ClientClass* m_pNext; 94 | EClassIds m_ClassID; 95 | }; 96 | 97 | 98 | class IBaseClientDLL { 99 | public: 100 | ClientClass* GetAllClasses() { 101 | typedef ClientClass* (* Fn)(void *); 102 | return getVirtualFunc(this, 8)(this); 103 | } 104 | }; -------------------------------------------------------------------------------- /src/SDK/interfaces/files/iClientEntityList.h: -------------------------------------------------------------------------------- 1 | /* 2 | * File: iClientEntityList.h 3 | * Project: files 4 | * Created Date: 16.02.2023 21:45:21 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 18.02.2023 15:37:49 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2023 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #pragma once 19 | 20 | 21 | #include "../../classes/cEntity.h" 22 | 23 | 24 | // https://gitlab.com/KittenPopo/csgo-2018-source/-/blob/main/game/server/entitylist.h#L374 25 | class IEntityList { 26 | public: 27 | virtual CEntity *GetClientEntity(int index) = 0; 28 | }; -------------------------------------------------------------------------------- /src/SDK/interfaces/files/iClientMode.h: -------------------------------------------------------------------------------- 1 | /* 2 | * File: iClientMode.cpp 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 04.04.2022 14:49:05 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 14.02.2023 18:13:27 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2022 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #pragma once 19 | 20 | 21 | class IClientMode { 22 | 23 | }; -------------------------------------------------------------------------------- /src/SDK/interfaces/files/ivEngineClient.h: -------------------------------------------------------------------------------- 1 | /* 2 | * File: ivEngineClient.h 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 19.02.2023 19:46:56 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 19.02.2023 20:09:58 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2023 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #pragma once 19 | 20 | 21 | #include "../interfaces.h" 22 | 23 | 24 | // https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/sp/src/public/cdll_int.h#L194 25 | class IVEngineClient { 26 | public: 27 | typedef struct player_info_s { 28 | int64_t __pad0; 29 | union { 30 | int64_t xuid; 31 | struct { 32 | int xuidlow; 33 | int xuidhigh; 34 | }; 35 | }; 36 | char name[128]; 37 | int userid; 38 | char guid[33]; 39 | unsigned int friendsid; 40 | char friendsname[128]; 41 | bool fakeplayer; 42 | bool ishltv; 43 | unsigned int customfiles[4]; 44 | unsigned char filesdownloaded; 45 | } player_info_t; 46 | 47 | void GetScreenSize(int &width, int &height) { 48 | typedef void (* oGetScreenSize)(void *, int &, int &); 49 | return getVirtualFunc(this, 5)(this, width, height); 50 | } 51 | 52 | bool GetPlayerInfo(int iIndex, player_info_t *pInfo) { 53 | typedef bool (* oGetPlayerInfo)(void *, int, player_info_t *); 54 | return getVirtualFunc(this, 8)(this, iIndex, pInfo); 55 | } 56 | 57 | int GetPlayerForUserID(int UserID) { 58 | typedef int (* oGetPlayerForUserID)(void *, int); 59 | return getVirtualFunc(this, 9)(this, UserID); 60 | } 61 | 62 | int GetLocalPlayer() { 63 | typedef int (* oGetLocalPlayer)(void *); 64 | return getVirtualFunc(this, 12)(this); 65 | } 66 | 67 | void GetViewAngles(QAngle& angle) { 68 | typedef void (* oGetViewAngles)(void *, QAngle &); 69 | return getVirtualFunc(this, 18)(this, angle); 70 | } 71 | 72 | void SetViewAngles(QAngle& angle) { 73 | typedef void (* oSetViewAngles)(void *, QAngle &); 74 | return getVirtualFunc(this, 19)(this, angle); 75 | } 76 | 77 | int GetMaxClients() { 78 | typedef int (* oGetMaxClients)(void *); 79 | return getVirtualFunc(this, 20)(this); 80 | } 81 | 82 | bool IsInGame() { 83 | typedef bool (* oIsInGame)(void *); 84 | return getVirtualFunc(this, 26)(this); 85 | } 86 | 87 | const VMatrix &WorldToScreenMatrix() { 88 | typedef VMatrix &(* oWorldToScreenMatrix)(void *); 89 | return getVirtualFunc( this, 37 )( this ); 90 | } 91 | 92 | bool IsTakingScreenshot() { 93 | typedef bool (* oIsTakingScreenshot)(void *); 94 | return getVirtualFunc(this, 92)(this); 95 | } 96 | 97 | void ExecuteClientCmd(const char *szCmdString) { 98 | typedef void (* oExecuteClientCmd)(void *, const char *); 99 | return getVirtualFunc(this, 108)(this, szCmdString); 100 | } 101 | 102 | void ClientCmd_Unrestricted(const char *szCmdString) { 103 | typedef void (* oClientCmd_Unrestricted)(void *, const char *); 104 | return getVirtualFunc(this, 113)(this, szCmdString); 105 | } 106 | 107 | bool IsVoiceRecording() { 108 | typedef bool (* Fn)(void *); 109 | return getVirtualFunc(this, 225)(this); 110 | } 111 | }; -------------------------------------------------------------------------------- /src/SDK/interfaces/files/ivModelRenderer.h: -------------------------------------------------------------------------------- 1 | /* 2 | * File: ivModelRenderer.h 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 19.02.2023 21:02:00 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 19.02.2023 21:02:22 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2023 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #pragma once 19 | 20 | 21 | struct model_t 22 | { 23 | char name[255]; 24 | }; -------------------------------------------------------------------------------- /src/SDK/interfaces/getInterface.h: -------------------------------------------------------------------------------- 1 | /* 2 | * File: getInterface.h 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 03.04.2022 15:38:59 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 18.02.2023 14:40:03 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2022 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #pragma once 19 | 20 | 21 | #include "../../main.h" 22 | 23 | 24 | // https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/sp/src/public/tier1/interface.h#L69 25 | typedef void* (*InstantiateInterfaceFn)(); 26 | 27 | class InterfaceReg { 28 | public: 29 | InstantiateInterfaceFn m_CreateFn; 30 | const char* m_pName; 31 | InterfaceReg* m_pNext; 32 | }; 33 | 34 | 35 | // Helper function to dynamically load interfaces 36 | template 37 | T* getInterface(const char* libname, const char* name, bool exactVersion = false) { 38 | 39 | void* handle = dlopen(libname, RTLD_NOLOAD | RTLD_NOW | RTLD_LOCAL); // idk what the __mode param really does, the docs don't help much: https://www.ibm.com/docs/en/zos/2.3.0?topic=functions-dlopen-gain-access-dynamic-link-library ...but gamesneeze & Kali uses those soooo :shrug: 40 | 41 | // Check if lib couldn't be found 42 | if (!handle) { 43 | logger("getInterface() error: Could not open library!"); 44 | 45 | // Close lib and return nothing 46 | dlclose(handle); 47 | return nullptr; 48 | } 49 | 50 | // Get address of interface function 51 | void* addr = dlsym(handle, "s_pInterfaceRegs"); 52 | 53 | // Check if function couldn't be found 54 | if (!addr) { 55 | logger("getInterface() error: Function address could not be found!"); 56 | 57 | // Close lib and return nothing 58 | dlclose(handle); 59 | return nullptr; 60 | } 61 | 62 | // List all interfaces and close lib afterwards 63 | InterfaceReg* interfaces = *reinterpret_cast(addr); 64 | 65 | dlclose(handle); 66 | 67 | // Loop through all interfaces 68 | for (InterfaceReg* cur = interfaces; cur; cur = cur->m_pNext) { 69 | 70 | // Check if interface equals name, once with exact version and once without 71 | if (exactVersion) { 72 | if (strcmp(cur->m_pName, name) == 0) return reinterpret_cast(cur->m_CreateFn()); 73 | } else { 74 | if (strstr(cur->m_pName, name) && strlen(cur->m_pName) - 3 == strlen(name)) return reinterpret_cast(cur->m_CreateFn()); 75 | } 76 | 77 | } 78 | } -------------------------------------------------------------------------------- /src/SDK/interfaces/interfaces.cpp: -------------------------------------------------------------------------------- 1 | /* 2 | * File: interfaces.cpp 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 03.04.2022 13:48:11 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 19.02.2023 20:07:25 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2022 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #include "interfaces.h" 19 | 20 | 21 | typedef IClientMode* (*getClientModeFunc)(); 22 | 23 | 24 | // Gets all the interfaces we care about 25 | void Interfaces::initInterfaces() { 26 | 27 | // Get interfaces of the functions I'm trying to "overwrite"/intercept/whatever 28 | client = getInterface("./csgo/bin/linux64/client_client.so", "VClient"); 29 | entityList = getInterface("./csgo/bin/linux64/client_client.so", "VClientEntityList"); 30 | engineClient = getInterface("./bin/linux64/engine_client.so", "VEngineClient"); 31 | 32 | 33 | // Get clientMode 34 | uintptr_t hudProcessInput = reinterpret_cast(getVTable(client)[10]); 35 | 36 | getClientModeFunc getClientMode = reinterpret_cast(getAbsoluteAddress(hudProcessInput + 11, 1, 5)); // Needed for createMove 37 | clientMode = getClientMode(); 38 | } -------------------------------------------------------------------------------- /src/SDK/interfaces/interfaces.h: -------------------------------------------------------------------------------- 1 | /* 2 | * File: interfaces.h 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 03.04.2022 12:51:04 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 19.02.2023 21:03:04 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2022 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #pragma once 19 | 20 | 21 | #include "getInterface.h" 22 | 23 | #include "files/iBaseClientDLL.h" 24 | #include "files/iClientEntityList.h" 25 | #include "files/iClientMode.h" 26 | #include "files/ivEngineClient.h" 27 | #include "files/ivModelRenderer.h" 28 | 29 | 30 | namespace Interfaces { 31 | 32 | // Pointer for every interface which gets populated at runtime 33 | inline IBaseClientDLL *client = nullptr; 34 | inline IClientMode *clientMode = nullptr; 35 | inline IEntityList *entityList = nullptr; 36 | inline IVEngineClient *engineClient = nullptr; 37 | 38 | // Gets all the interfaces we care about 39 | void initInterfaces(); 40 | 41 | } -------------------------------------------------------------------------------- /src/SDK/netvarManager.cpp: -------------------------------------------------------------------------------- 1 | /* 2 | * File: netvarManager.cpp 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 16.02.2023 16:28:14 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 18.02.2023 13:01:28 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2023 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #include "sdk.h" 19 | 20 | 21 | /** 22 | * Recursively dump all netvars in a table 23 | * Tutorial used to understand what's happening: https://www.youtube.com/watch?v=VCsNZ0GRVzo 24 | * @param baseClass Network Name of the client class 25 | * @param table RecvTable of the client class 26 | * @param offset Pass 0 on initial call, gets incremented by recursive call 27 | */ 28 | void NetvarManager::dump(const char *baseClass, RecvTable *table, uint32_t offset) { 29 | 30 | // Iterate over all props this table contains 31 | for (uint32_t i = 0; i < table->m_nProps; i++) { // m_nProps is the amount of total props 32 | 33 | // Get the prop we are looking at in this iteration 34 | RecvProp *thisProp = &table->m_pProps[i]; 35 | 36 | // Skip this iteration if prop is null, has a digit as first char or matches "baseclass" 37 | if (!thisProp || isdigit(thisProp->m_pVarName[0])) continue; 38 | if (fnv::hash(thisProp->m_pVarName) == fnv::hashConst("baseclass")) continue; // Some props store base classes which contain other props and we only care about the props themselves 39 | 40 | // Recursively call dump() again if this prop is a table 41 | if (thisProp->m_RecvType == 6 && thisProp->m_pDataTable && thisProp->m_pDataTable->m_pNetTableName[0] == 'D') { 42 | dump(baseClass, thisProp->m_pDataTable, thisProp->m_Offset + offset); 43 | } 44 | 45 | // Get content of this prop and store it in our map 46 | char name[128] = ""; 47 | 48 | snprintf(name, 128, "%s->%s", baseClass, thisProp->m_pVarName); 49 | 50 | netvarMap[fnv::hash(name)] = thisProp->m_Offset + offset; 51 | 52 | 53 | // TODO: What does proxy spotted thing do? 54 | } 55 | } 56 | 57 | 58 | /** 59 | * Calls dump() for all classes in clientClass 60 | */ 61 | void NetvarManager::setup() { 62 | 63 | logger("Getting netvars..."); 64 | 65 | // Iterate over all classes until we reached the end of the linked list 66 | for (ClientClass *clientClass = Interfaces::client->GetAllClasses(); clientClass; clientClass = clientClass->m_pNext) { // m_pNext is a pointer that points to the next linked list entry 67 | 68 | // Check if table is valid and dump everything it contains 69 | if (clientClass->m_pRecvTable) dump(clientClass->m_pNetworkName, clientClass->m_pRecvTable, 0); 70 | 71 | } 72 | 73 | } -------------------------------------------------------------------------------- /src/SDK/netvarManager.h: -------------------------------------------------------------------------------- 1 | /* 2 | * File: netvarManager.h 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 18.02.2023 12:58:50 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 18.02.2023 15:45:24 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2023 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #pragma once 19 | 20 | 21 | #include "interfaces/files/iBaseClientDLL.h" 22 | #include "helpers/fnv.h" 23 | 24 | 25 | namespace NetvarManager { 26 | 27 | /** 28 | * Recursively dump all netvars in a table 29 | * Tutorial used to understand what's happening: https://www.youtube.com/watch?v=VCsNZ0GRVzo 30 | * @param baseClass Network Name of the client class 31 | * @param table RecvTable of the client class 32 | * @param offset Pass 0 on initial call, gets incremented by recursive call 33 | */ 34 | void dump(const char *baseClass, RecvTable *table, uint32_t offset); 35 | 36 | // Dumps all netvars 37 | void setup(); 38 | 39 | // Map which stores all the offsets we retreived 40 | inline std::unordered_map netvarMap; 41 | 42 | } 43 | 44 | 45 | // Macro to access our retreived netvars (backslashes are for multi-line) 46 | //#define NETVAR(func, netvar, type) type& func() {return *reinterpret_cast(uintptr_t(this) + NetvarManager::netvarMap[fnv::hashConst(netvar)]);}; type* func##_ptr() {return reinterpret_cast(uintptr_t(this) + NetvarManager::netvarMap[fnv::hashConst(netvar)]);} 47 | #define NETVAR(funcName, netvar, type) type& funcName() { \ 48 | static auto offset = NetvarManager::netvarMap[fnv::hashConst(netvar)]; \ 49 | return *reinterpret_cast((uintptr_t) this + offset); \ 50 | } 51 | -------------------------------------------------------------------------------- /src/SDK/sdk.h: -------------------------------------------------------------------------------- 1 | /* 2 | * File: sdk.h 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 14.02.2023 18:03:56 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 18.02.2023 15:11:39 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2023 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #pragma once 19 | 20 | 21 | #include "interfaces/interfaces.h" 22 | 23 | #include "classes/cEntity.h" 24 | #include "classes/cUserCmd.h" 25 | 26 | #include "helpers/fnv.h" 27 | #include "helpers/vector.h" 28 | #include "helpers/definitions.h" 29 | 30 | #include "netvarManager.h" -------------------------------------------------------------------------------- /src/hooks/files/createMove.cpp: -------------------------------------------------------------------------------- 1 | /* 2 | * File: createmove.cpp 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 03.04.2022 00:17:28 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 14.02.2023 18:05:36 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2022 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #include "../hooks.h" 19 | 20 | 21 | // Hooks createMove, which is called on every tick, and can "send" commands 22 | bool Hooks::CreateMove::createMoveFunc(void *thisptr, float flInputSampleTime, CUserCmd *cmd) { 23 | 24 | // Call the original function before doing anything else 25 | const bool res = originalCreateMove(thisptr, flInputSampleTime, cmd); 26 | 27 | 28 | if (!cmd->tick_count != 0) { 29 | 30 | // https://www.unknowncheats.me/forum/counterstrike-global-offensive/290258-updating-bsendpacket-linux.html 31 | uintptr_t *rbp; 32 | asm volatile("mov %%rbp, %0" : "=r"(rbp)); 33 | bool *sendPacket = ((*(bool **)rbp) - (int)24); 34 | CreateMove::sendPacket = true; 35 | 36 | 37 | // Call our modules 38 | Modules::Bhop::run(cmd); 39 | 40 | } 41 | 42 | return res; 43 | } 44 | -------------------------------------------------------------------------------- /src/hooks/files/sdlHooks.cpp: -------------------------------------------------------------------------------- 1 | // SDL hooks for adding our ImGUI window to an existing OpenGL window (csgo) 2 | // I did not create this file. Source: https://github.com/seksea/gamesneeze/blob/7ec40e08a9964549672da6c735567ff613262097/src/core/hooks/sdlhook.cpp 3 | 4 | 5 | #include "../hooks.h" 6 | 7 | 8 | template 9 | static constexpr auto relativeToAbsolute(uintptr_t address) noexcept 10 | { 11 | return (T)(address + 4 + *reinterpret_cast(address)); 12 | } 13 | 14 | 15 | int Hooks::SDL::PollEvent(SDL_Event* event) { 16 | const auto result = pollEvent(event); 17 | if (Menu::isInit) { 18 | Menu::onPollEvent(event, result); 19 | } 20 | return result; 21 | return 1; 22 | } 23 | 24 | void Hooks::SDL::SwapWindow(SDL_Window* window) { 25 | Menu::onSwapWindow(window); 26 | swapWindow(window); 27 | } 28 | 29 | 30 | // Hook SDL, called on load 31 | void Hooks::SDL::hookSDL() { 32 | const auto libSDL = dlopen("libSDL2-2.0.so.0", RTLD_LAZY | RTLD_NOLOAD); 33 | 34 | swapWindowAddr = relativeToAbsolute(uintptr_t(dlsym(libSDL, "SDL_GL_SwapWindow")) + 2); 35 | if (swapWindowAddr) { 36 | swapWindow = *reinterpret_cast(swapWindowAddr); 37 | *reinterpret_cast(swapWindowAddr) = SwapWindow; 38 | } // Add else for error handling 39 | 40 | pollEventAddr = relativeToAbsolute(uintptr_t(dlsym(libSDL, "SDL_PollEvent")) + 2); 41 | if (pollEventAddr) { 42 | pollEvent = *reinterpret_cast(pollEventAddr); 43 | *reinterpret_cast(pollEventAddr) = PollEvent; 44 | } // Add else for error handling 45 | } 46 | 47 | 48 | // Unhook SDL, called on unload 49 | void Hooks::SDL::unhookSDL() { 50 | *reinterpret_cast(swapWindowAddr) = swapWindow; 51 | *reinterpret_cast(pollEventAddr) = pollEvent; 52 | 53 | /* if (*reinterpret_cast(swapWindowAddr)!=swapWindow || *reinterpret_cast(pollEventAddr)!=pollEvent) { 54 | //Error 55 | } */ 56 | } -------------------------------------------------------------------------------- /src/hooks/files/vmtHook.cpp: -------------------------------------------------------------------------------- 1 | /* 2 | * File: vmtHook.cpp 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 05.04.2022 19:25:04 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 14.02.2023 18:35:35 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2023 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #include "../hooks.h" 19 | 20 | 21 | int pageSize = sysconf(_SC_PAGE_SIZE); 22 | int pageMask = ~(pageSize - 1); 23 | 24 | 25 | /** 26 | * Hooks a function by intercepting virtual method calls 27 | * @param interface Pointer to the base address of the virtual table 28 | * @param hookFunction Pointer to the function that should be hooked 29 | * @param offset Position of the desired function in the virtual method table 30 | * @returns Pointer to the original function 31 | */ 32 | void *Hooks::VMT::hookVMT(void *interface, void *hookFunction, int offset) { 33 | 34 | // Get pointer to the first function in the vtable 35 | intptr_t vTableBase = *((intptr_t *) interface); 36 | 37 | // Add offset to our base pointer to find the function we are searching for 38 | intptr_t vTableFunc = vTableBase + sizeof(intptr_t) * offset; 39 | 40 | // Get the original function 41 | intptr_t vTableOriginalFunc = *((intptr_t *) vTableFunc); 42 | 43 | 44 | // Change protection of the memory area we'd like to modify by adding WRITE permission 45 | mprotect((void *) (vTableFunc & pageMask), pageSize, PROT_READ | PROT_WRITE | PROT_EXEC); 46 | 47 | // Overwrite the pointer to the original function in the VMT with the pointer to our function 48 | *((intptr_t *) vTableFunc) = (intptr_t) hookFunction; 49 | //memcpy(&vTableFunc, hookFunction, sizeof(intptr_t)); // Alternative? 50 | 51 | // Restore memory protection flags to rx only 52 | mprotect((void *) (vTableFunc & pageMask), pageSize, PROT_READ | PROT_EXEC); 53 | 54 | 55 | // Return pointer to the original function 56 | return (void *) vTableOriginalFunc; 57 | } -------------------------------------------------------------------------------- /src/hooks/hooks.cpp: -------------------------------------------------------------------------------- 1 | /* 2 | * File: hooks.cpp 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 01.04.2022 17:38:11 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 14.02.2023 18:16:26 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2022 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #include "hooks.h" 19 | 20 | 21 | /** 22 | * Initialize all hooks 23 | */ 24 | void Hooks::initHooks() { 25 | 26 | // Hook SDL so we can draw our menu 27 | SDL::hookSDL(); 28 | 29 | // Hook createMove 30 | CreateMove::originalCreateMove = (CreateMove::createMoveFuncSignature) VMT::hookVMT(Interfaces::clientMode, (void*) CreateMove::createMoveFunc, 25); 31 | 32 | } 33 | 34 | 35 | /** 36 | * Unload hooks 37 | */ 38 | void Hooks::unloadHooks() { 39 | 40 | SDL::unhookSDL(); 41 | 42 | VMT::hookVMT(Interfaces::clientMode, (void*)CreateMove::originalCreateMove, 25); 43 | 44 | } -------------------------------------------------------------------------------- /src/hooks/hooks.h: -------------------------------------------------------------------------------- 1 | /* 2 | * File: hooks.h 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 01.04.2022 17:38:16 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 18.02.2023 15:16:05 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2022 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #pragma once 19 | 20 | 21 | #include "../main.h" 22 | 23 | 24 | namespace Hooks { 25 | void initHooks(); 26 | void unloadHooks(); 27 | 28 | 29 | // SDL hooks 30 | namespace SDL { 31 | void hookSDL(); 32 | void unhookSDL(); 33 | 34 | inline uintptr_t swapWindowAddr; 35 | inline std::add_pointer_t swapWindow; 36 | inline uintptr_t pollEventAddr; 37 | inline std::add_pointer_t pollEvent; 38 | 39 | void SwapWindow(SDL_Window* window); 40 | int PollEvent(SDL_Event* event); 41 | } 42 | 43 | 44 | // VMT hook 45 | namespace VMT { 46 | void *hookVMT(void *interface, void *hookFunction, int offset); 47 | } 48 | 49 | 50 | // createMove hook 51 | namespace CreateMove { 52 | using createMoveFuncSignature = bool (*)(void *thisptr, float flInputSampleTime, CUserCmd *cmd); 53 | 54 | bool createMoveFunc(void *thisptr, float flInputSampleTime, CUserCmd *cmd); 55 | inline createMoveFuncSignature originalCreateMove; 56 | 57 | inline bool sendPacket; 58 | } 59 | } -------------------------------------------------------------------------------- /src/main.cpp: -------------------------------------------------------------------------------- 1 | /* 2 | * File: csgo-simple-linux-cheat.cpp 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 31.03.2022 22:52:29 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 18.02.2023 15:44:21 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2022 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #include "main.h" 19 | 20 | 21 | // Make a logger call slightly shorter 22 | void logger(const char* str) { std::cout << str << std::endl; } 23 | void logger(std::string str) { std::cout << str.c_str() << std::endl; } 24 | 25 | 26 | // Assigning lib load and unload functions 27 | void __attribute__((constructor)) libLoad(); 28 | void __attribute__((destructor)) libUnload(); 29 | 30 | 31 | // Called by entry point in a new thread 32 | void MainThread() { 33 | 34 | logger("Loading hooks & interfaces..."); 35 | 36 | // Initialize interfaces 37 | Interfaces::initInterfaces(); 38 | 39 | // Initialize netvars 40 | NetvarManager::setup(); 41 | 42 | // Initialize hooks 43 | Hooks::initHooks(); 44 | 45 | 46 | // Temporary main loop for modules which aren't createMove dependent 47 | while(true) { 48 | Modules::Radar::run(); 49 | } 50 | 51 | } 52 | 53 | 54 | // Entrypoint, is called on load 55 | void libLoad() { 56 | 57 | std::thread mainThread(MainThread); // Run the cheat itself in a new thread 58 | 59 | // ...and detach thread 60 | mainThread.detach(); 61 | 62 | } 63 | 64 | 65 | // Called on unload (does somehow not work atm) 66 | void libUnload() { 67 | 68 | logger("Unloading hooks..."); 69 | 70 | // Unload hooks 71 | Hooks::unloadHooks(); 72 | 73 | } -------------------------------------------------------------------------------- /src/main.h: -------------------------------------------------------------------------------- 1 | /* 2 | * File: main.h 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 02.04.2022 11:55:11 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 18.02.2023 13:27:31 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2022 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #pragma once 19 | 20 | 21 | // Libs 22 | #include 23 | #include 24 | #include 25 | #include 26 | #include 27 | #include 28 | #include 29 | #include 30 | #include 31 | #include 32 | #include 33 | 34 | 35 | // Export functions declared in main.cpp 36 | extern void logger(const char* str); 37 | extern void logger(std::string str); 38 | 39 | 40 | // Import subfolder files 41 | #include "menu/config.h" 42 | #include "SDK/helpers/misc.h" 43 | #include "SDK/sdk.h" 44 | #include "modules/modules.h" 45 | #include "hooks/hooks.h" 46 | #include "menu/menu.h" 47 | 48 | 49 | inline std::string version = "0.0.1"; 50 | 51 | inline int screenSizeX; 52 | inline int screenSizeY; 53 | 54 | 55 | extern void libUnload(); -------------------------------------------------------------------------------- /src/menu/ImGUI/LICENSE.txt: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) 2014-2019 Omar Cornut 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /src/menu/ImGUI/imconfig.h: -------------------------------------------------------------------------------- 1 | //----------------------------------------------------------------------------- 2 | // COMPILE-TIME OPTIONS FOR DEAR IMGUI 3 | // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. 4 | // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. 5 | //----------------------------------------------------------------------------- 6 | // A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/branch with your modifications to imconfig.h) 7 | // B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h" 8 | // If you do so you need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include 9 | // the imgui*.cpp files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures. 10 | // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. 11 | // Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using. 12 | //----------------------------------------------------------------------------- 13 | 14 | #pragma once 15 | 16 | #include 17 | #include 18 | 19 | //---- Define assertion handler. Defaults to calling assert(). 20 | // If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement. 21 | //#define IM_ASSERT(_EXPR) MyAssert(_EXPR) 22 | //#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts 23 | 24 | //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows 25 | // Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. 26 | //#define IMGUI_API __declspec( dllexport ) 27 | //#define IMGUI_API __declspec( dllimport ) 28 | 29 | //---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. 30 | #define IMGUI_DISABLE_OBSOLETE_FUNCTIONS 31 | 32 | //---- Disable all of Dear ImGui or don't implement standard windows. 33 | // It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp. 34 | //#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty. 35 | //#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended. 36 | //#define IMGUI_DISABLE_METRICS_WINDOW // Disable debug/metrics window: ShowMetricsWindow() will be empty. 37 | 38 | //---- Don't implement some functions to reduce linkage requirements. 39 | //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. 40 | //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow. 41 | //#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime). 42 | //#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default). 43 | //#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf) 44 | //#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself. 45 | //#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function. 46 | //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). 47 | 48 | //---- Include imgui_user.h at the end of imgui.h as a convenience 49 | //#define IMGUI_INCLUDE_IMGUI_USER_H 50 | 51 | //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another) 52 | #ifdef _WIN32 53 | #define IMGUI_USE_BGRA_PACKED_COLOR 54 | #endif 55 | 56 | //---- Use 32-bit for ImWchar (default is 16-bit) to support full unicode code points. 57 | //#define IMGUI_USE_WCHAR32 58 | 59 | //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version 60 | // By default the embedded implementations are declared static and not available outside of imgui cpp files. 61 | //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" 62 | //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" 63 | //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION 64 | //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION 65 | 66 | //---- Unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined, use the much faster STB sprintf library implementation of vsnprintf instead of the one from the default C library. 67 | // Note that stb_sprintf.h is meant to be provided by the user and available in the include path at compile time. Also, the compatibility checks of the arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf. 68 | // #define IMGUI_USE_STB_SPRINTF 69 | 70 | //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. 71 | // This will be inlined as part of ImVec2 and ImVec4 class declarations. 72 | /* 73 | #define IM_VEC2_CLASS_EXTRA \ 74 | ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ 75 | operator MyVec2() const { return MyVec2(x,y); } 76 | 77 | #define IM_VEC4_CLASS_EXTRA \ 78 | ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ 79 | operator MyVec4() const { return MyVec4(x,y,z,w); } 80 | */ 81 | 82 | #define IM_VEC4_CLASS_EXTRA \ 83 | ImVec4(const std::array& color) noexcept { x = color[0]; y = color[1]; z = color[2]; w = color[3]; } 84 | 85 | #define IM_VEC2_CLASS_EXTRA \ 86 | auto operator==(const ImVec2& other) const { return x == other.x && y == other.y; } \ 87 | auto operator!=(const ImVec2& other) const { return !(*this == other); } 88 | 89 | //---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. 90 | // Your renderer back-end will need to support it (most example renderer back-ends support both 16/32-bit indices). 91 | // Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. 92 | // Read about ImGuiBackendFlags_RendererHasVtxOffset for details. 93 | //#define ImDrawIdx unsigned int 94 | 95 | //---- Override ImDrawCallback signature (will need to modify renderer back-ends accordingly) 96 | //struct ImDrawList; 97 | //struct ImDrawCmd; 98 | //typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data); 99 | //#define ImDrawCallback MyImDrawCallback 100 | 101 | //---- Debug Tools: Macro to break in Debugger 102 | // (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.) 103 | //#define IM_DEBUG_BREAK IM_ASSERT(0) 104 | //#define IM_DEBUG_BREAK __debugbreak() 105 | 106 | //---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(), 107 | // (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.) 108 | // This adds a small runtime cost which is why it is not enabled by default. 109 | //#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX 110 | 111 | //---- Debug Tools: Enable slower asserts 112 | //#define IMGUI_DEBUG_PARANOID 113 | 114 | //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. 115 | /* 116 | namespace ImGui 117 | { 118 | void MyFunction(const char* name, const MyMatrix44& v); 119 | } 120 | */ 121 | -------------------------------------------------------------------------------- /src/menu/ImGUI/imgui_impl_opengl3.cpp: -------------------------------------------------------------------------------- 1 | // dear imgui: Renderer for modern OpenGL with shaders / programmatic pipeline 2 | // - Desktop GL: 2.x 3.x 4.x 3 | // - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0) 4 | // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..) 5 | 6 | // Implemented features: 7 | // [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! 8 | // [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices. 9 | 10 | // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. 11 | // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. 12 | // https://github.com/ocornut/imgui 13 | 14 | // CHANGELOG 15 | // (minor and older changes stripped away, please see git history for details) 16 | // 2020-05-08: OpenGL: Made default GLSL version 150 (instead of 130) on OSX. 17 | // 2020-04-21: OpenGL: Fixed handling of glClipControl(GL_UPPER_LEFT) by inverting projection matrix. 18 | // 2020-04-12: OpenGL: Fixed context version check mistakenly testing for 4.0+ instead of 3.2+ to enable ImGuiBackendFlags_RendererHasVtxOffset. 19 | // 2020-03-24: OpenGL: Added support for glbinding 2.x OpenGL loader. 20 | // 2020-01-07: OpenGL: Added support for glbinding 3.x OpenGL loader. 21 | // 2019-10-25: OpenGL: Using a combination of GL define and runtime GL version to decide whether to use glDrawElementsBaseVertex(). Fix building with pre-3.2 GL loaders. 22 | // 2019-09-22: OpenGL: Detect default GL loader using __has_include compiler facility. 23 | // 2019-09-16: OpenGL: Tweak initialization code to allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before the first NewFrame() call. 24 | // 2019-05-29: OpenGL: Desktop GL only: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag. 25 | // 2019-04-30: OpenGL: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. 26 | // 2019-03-29: OpenGL: Not calling glBindBuffer more than necessary in the render loop. 27 | // 2019-03-15: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early. 28 | // 2019-03-03: OpenGL: Fix support for ES 2.0 (WebGL 1.0). 29 | // 2019-02-20: OpenGL: Fix for OSX not supporting OpenGL 4.5, we don't try to read GL_CLIP_ORIGIN even if defined by the headers/loader. 30 | // 2019-02-11: OpenGL: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display. 31 | // 2019-02-01: OpenGL: Using GLSL 410 shaders for any version over 410 (e.g. 430, 450). 32 | // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. 33 | // 2018-11-13: OpenGL: Support for GL 4.5's glClipControl(GL_UPPER_LEFT) / GL_CLIP_ORIGIN. 34 | // 2018-08-29: OpenGL: Added support for more OpenGL loaders: glew and glad, with comments indicative that any loader can be used. 35 | // 2018-08-09: OpenGL: Default to OpenGL ES 3 on iOS and Android. GLSL version default to "#version 300 ES". 36 | // 2018-07-30: OpenGL: Support for GLSL 300 ES and 410 core. Fixes for Emscripten compilation. 37 | // 2018-07-10: OpenGL: Support for more GLSL versions (based on the GLSL version string). Added error output when shaders fail to compile/link. 38 | // 2018-06-08: Misc: Extracted imgui_impl_opengl3.cpp/.h away from the old combined GLFW/SDL+OpenGL3 examples. 39 | // 2018-06-08: OpenGL: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. 40 | // 2018-05-25: OpenGL: Removed unnecessary backup/restore of GL_ELEMENT_ARRAY_BUFFER_BINDING since this is part of the VAO state. 41 | // 2018-05-14: OpenGL: Making the call to glBindSampler() optional so 3.2 context won't fail if the function is a NULL pointer. 42 | // 2018-03-06: OpenGL: Added const char* glsl_version parameter to ImGui_ImplOpenGL3_Init() so user can override the GLSL version e.g. "#version 150". 43 | // 2018-02-23: OpenGL: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. 44 | // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplSdlGL3_RenderDrawData() in the .h file so you can call it yourself. 45 | // 2018-01-07: OpenGL: Changed GLSL shader version from 330 to 150. 46 | // 2017-09-01: OpenGL: Save and restore current bound sampler. Save and restore current polygon mode. 47 | // 2017-05-01: OpenGL: Fixed save and restore of current blend func state. 48 | // 2017-05-01: OpenGL: Fixed save and restore of current GL_ACTIVE_TEXTURE. 49 | // 2016-09-05: OpenGL: Fixed save and restore of current scissor rectangle. 50 | // 2016-07-29: OpenGL: Explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it. (#752) 51 | 52 | //---------------------------------------- 53 | // OpenGL GLSL GLSL 54 | // version version string 55 | //---------------------------------------- 56 | // 2.0 110 "#version 110" 57 | // 2.1 120 "#version 120" 58 | // 3.0 130 "#version 130" 59 | // 3.1 140 "#version 140" 60 | // 3.2 150 "#version 150" 61 | // 3.3 330 "#version 330 core" 62 | // 4.0 400 "#version 400 core" 63 | // 4.1 410 "#version 410 core" 64 | // 4.2 420 "#version 410 core" 65 | // 4.3 430 "#version 430 core" 66 | // ES 2.0 100 "#version 100" = WebGL 1.0 67 | // ES 3.0 300 "#version 300 es" = WebGL 2.0 68 | //---------------------------------------- 69 | 70 | #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) 71 | #define _CRT_SECURE_NO_WARNINGS 72 | #endif 73 | 74 | #include "imgui.h" 75 | #include "imgui_impl_opengl3.h" 76 | #include 77 | #if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier 78 | #include // intptr_t 79 | #else 80 | #include // intptr_t 81 | #endif 82 | 83 | // About Desktop OpenGL function loaders: 84 | // Modern desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers. 85 | // Helper libraries are often used for this purpose! Here we are supporting a few common ones (gl3w, glew, glad). 86 | // You may use another loader/header of your choice (glext, glLoadGen, etc.), or chose to manually implement your own. 87 | #include "GL/gl3w.h" // Needs to be initialized with gl3wInit() in user's code 88 | 89 | // Desktop GL 3.2+ has glDrawElementsBaseVertex() which GL ES and WebGL don't have. 90 | #if defined(IMGUI_IMPL_OPENGL_ES2) || defined(IMGUI_IMPL_OPENGL_ES3) || !defined(GL_VERSION_3_2) 91 | #define IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET 0 92 | #else 93 | #define IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET 1 94 | #endif 95 | 96 | // OpenGL Data 97 | static GLuint g_GlVersion = 0; // Extracted at runtime using GL_MAJOR_VERSION, GL_MINOR_VERSION queries (e.g. 320 for GL 3.2) 98 | static char g_GlslVersionString[32] = ""; // Specified by user or detected based on compile time GL settings. 99 | static GLuint g_FontTexture = 0; 100 | static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0; 101 | static GLint g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; // Uniforms location 102 | static GLuint g_AttribLocationVtxPos = 0, g_AttribLocationVtxUV = 0, g_AttribLocationVtxColor = 0; // Vertex attributes location 103 | static unsigned int g_VboHandle = 0, g_ElementsHandle = 0; 104 | 105 | // Functions 106 | bool ImGui_ImplOpenGL3_Init(const char* glsl_version) 107 | { 108 | // Query for GL version (e.g. 320 for GL 3.2) 109 | #if !defined(IMGUI_IMPL_OPENGL_ES2) 110 | GLint major, minor; 111 | glGetIntegerv(GL_MAJOR_VERSION, &major); 112 | glGetIntegerv(GL_MINOR_VERSION, &minor); 113 | g_GlVersion = (GLuint)(major * 100 + minor * 10); 114 | #else 115 | g_GlVersion = 200; // GLES 2 116 | #endif 117 | 118 | // Setup back-end capabilities flags 119 | ImGuiIO& io = ImGui::GetIO(); 120 | io.BackendRendererName = "imgui_impl_opengl3"; 121 | #if IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET 122 | if (g_GlVersion >= 320) 123 | io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. 124 | #endif 125 | 126 | // Store GLSL version string so we can refer to it later in case we recreate shaders. 127 | // Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure. 128 | #if defined(IMGUI_IMPL_OPENGL_ES2) 129 | if (glsl_version == NULL) 130 | glsl_version = "#version 100"; 131 | #elif defined(IMGUI_IMPL_OPENGL_ES3) 132 | if (glsl_version == NULL) 133 | glsl_version = "#version 300 es"; 134 | #elif defined(__APPLE__) 135 | if (glsl_version == NULL) 136 | glsl_version = "#version 150"; 137 | #else 138 | if (glsl_version == NULL) 139 | glsl_version = "#version 130"; 140 | #endif 141 | IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(g_GlslVersionString)); 142 | strcpy(g_GlslVersionString, glsl_version); 143 | strcat(g_GlslVersionString, "\n"); 144 | 145 | // Dummy construct to make it easily visible in the IDE and debugger which GL loader has been selected. 146 | // The code actually never uses the 'gl_loader' variable! It is only here so you can read it! 147 | // If auto-detection fails or doesn't select the same GL loader file as used by your application, 148 | // you are likely to get a crash below. 149 | // You can explicitly select a loader by using '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line. 150 | const char* gl_loader = "Unknown"; 151 | IM_UNUSED(gl_loader); 152 | #if defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) 153 | gl_loader = "GL3W"; 154 | #elif defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) 155 | gl_loader = "GLEW"; 156 | #elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) 157 | gl_loader = "GLAD"; 158 | #elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2) 159 | gl_loader = "glbinding2"; 160 | #elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3) 161 | gl_loader = "glbinding3"; 162 | #elif defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM) 163 | gl_loader = "custom"; 164 | #else 165 | gl_loader = "none"; 166 | #endif 167 | 168 | // Make a dummy GL call (we don't actually need the result) 169 | // IF YOU GET A CRASH HERE: it probably means that you haven't initialized the OpenGL function loader used by this code. 170 | // Desktop OpenGL 3/4 need a function loader. See the IMGUI_IMPL_OPENGL_LOADER_xxx explanation above. 171 | GLint current_texture; 172 | glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture); 173 | 174 | return true; 175 | } 176 | 177 | void ImGui_ImplOpenGL3_Shutdown() 178 | { 179 | ImGui_ImplOpenGL3_DestroyDeviceObjects(); 180 | } 181 | 182 | void ImGui_ImplOpenGL3_NewFrame() 183 | { 184 | if (!g_ShaderHandle) 185 | ImGui_ImplOpenGL3_CreateDeviceObjects(); 186 | } 187 | 188 | static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_width, int fb_height, GLuint vertex_array_object) 189 | { 190 | // Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, polygon fill 191 | glEnable(GL_BLEND); 192 | glBlendEquation(GL_FUNC_ADD); 193 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 194 | glDisable(GL_CULL_FACE); 195 | glDisable(GL_DEPTH_TEST); 196 | glEnable(GL_SCISSOR_TEST); 197 | #ifdef GL_POLYGON_MODE 198 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); 199 | #endif 200 | 201 | // Support for GL 4.5 rarely used glClipControl(GL_UPPER_LEFT) 202 | bool clip_origin_lower_left = true; 203 | #if defined(GL_CLIP_ORIGIN) && !defined(__APPLE__) 204 | GLenum current_clip_origin = 0; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)¤t_clip_origin); 205 | if (current_clip_origin == GL_UPPER_LEFT) 206 | clip_origin_lower_left = false; 207 | #endif 208 | 209 | // Setup viewport, orthographic projection matrix 210 | // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps. 211 | glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height); 212 | float L = draw_data->DisplayPos.x; 213 | float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; 214 | float T = draw_data->DisplayPos.y; 215 | float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; 216 | if (!clip_origin_lower_left) { float tmp = T; T = B; B = tmp; } // Swap top and bottom if origin is upper left 217 | const float ortho_projection[4][4] = 218 | { 219 | { 2.0f/(R-L), 0.0f, 0.0f, 0.0f }, 220 | { 0.0f, 2.0f/(T-B), 0.0f, 0.0f }, 221 | { 0.0f, 0.0f, -1.0f, 0.0f }, 222 | { (R+L)/(L-R), (T+B)/(B-T), 0.0f, 1.0f }, 223 | }; 224 | glUseProgram(g_ShaderHandle); 225 | glUniform1i(g_AttribLocationTex, 0); 226 | glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); 227 | #ifdef GL_SAMPLER_BINDING 228 | glBindSampler(0, 0); // We use combined texture/sampler state. Applications using GL 3.3 may set that otherwise. 229 | #endif 230 | 231 | (void)vertex_array_object; 232 | #ifndef IMGUI_IMPL_OPENGL_ES2 233 | glBindVertexArray(vertex_array_object); 234 | #endif 235 | 236 | // Bind vertex/index buffers and setup attributes for ImDrawVert 237 | glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle); 238 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_ElementsHandle); 239 | glEnableVertexAttribArray(g_AttribLocationVtxPos); 240 | glEnableVertexAttribArray(g_AttribLocationVtxUV); 241 | glEnableVertexAttribArray(g_AttribLocationVtxColor); 242 | glVertexAttribPointer(g_AttribLocationVtxPos, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, pos)); 243 | glVertexAttribPointer(g_AttribLocationVtxUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, uv)); 244 | glVertexAttribPointer(g_AttribLocationVtxColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, col)); 245 | } 246 | 247 | // OpenGL3 Render function. 248 | // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop) 249 | // Note that this implementation is little overcomplicated because we are saving/setting up/restoring every OpenGL state explicitly, in order to be able to run within any OpenGL engine that doesn't do so. 250 | void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) 251 | { 252 | // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates) 253 | int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); 254 | int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); 255 | if (fb_width <= 0 || fb_height <= 0) 256 | return; 257 | 258 | // Backup GL state 259 | GLenum last_active_texture; glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&last_active_texture); 260 | glActiveTexture(GL_TEXTURE0); 261 | GLuint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&last_program); 262 | GLuint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint*)&last_texture); 263 | #ifdef GL_SAMPLER_BINDING 264 | GLuint last_sampler; glGetIntegerv(GL_SAMPLER_BINDING, (GLint*)&last_sampler); 265 | #endif 266 | GLuint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, (GLint*)&last_array_buffer); 267 | #ifndef IMGUI_IMPL_OPENGL_ES2 268 | GLuint last_vertex_array_object; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&last_vertex_array_object); 269 | #endif 270 | #ifdef GL_POLYGON_MODE 271 | GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode); 272 | #endif 273 | GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport); 274 | GLint last_scissor_box[4]; glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box); 275 | GLenum last_blend_src_rgb; glGetIntegerv(GL_BLEND_SRC_RGB, (GLint*)&last_blend_src_rgb); 276 | GLenum last_blend_dst_rgb; glGetIntegerv(GL_BLEND_DST_RGB, (GLint*)&last_blend_dst_rgb); 277 | GLenum last_blend_src_alpha; glGetIntegerv(GL_BLEND_SRC_ALPHA, (GLint*)&last_blend_src_alpha); 278 | GLenum last_blend_dst_alpha; glGetIntegerv(GL_BLEND_DST_ALPHA, (GLint*)&last_blend_dst_alpha); 279 | GLenum last_blend_equation_rgb; glGetIntegerv(GL_BLEND_EQUATION_RGB, (GLint*)&last_blend_equation_rgb); 280 | GLenum last_blend_equation_alpha; glGetIntegerv(GL_BLEND_EQUATION_ALPHA, (GLint*)&last_blend_equation_alpha); 281 | GLboolean last_enable_blend = glIsEnabled(GL_BLEND); 282 | GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE); 283 | GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST); 284 | GLboolean last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST); 285 | 286 | // Setup desired GL state 287 | // Recreate the VAO every time (this is to easily allow multiple GL contexts to be rendered to. VAO are not shared among GL contexts) 288 | // The renderer would actually work without any VAO bound, but then our VertexAttrib calls would overwrite the default one currently bound. 289 | GLuint vertex_array_object = 0; 290 | #ifndef IMGUI_IMPL_OPENGL_ES2 291 | glGenVertexArrays(1, &vertex_array_object); 292 | #endif 293 | ImGui_ImplOpenGL3_SetupRenderState(draw_data, fb_width, fb_height, vertex_array_object); 294 | 295 | // Will project scissor/clipping rectangles into framebuffer space 296 | ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports 297 | ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2) 298 | 299 | // Render command lists 300 | for (int n = 0; n < draw_data->CmdListsCount; n++) 301 | { 302 | const ImDrawList* cmd_list = draw_data->CmdLists[n]; 303 | 304 | // Upload vertex/index buffers 305 | glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)cmd_list->VtxBuffer.Size * (int)sizeof(ImDrawVert), (const GLvoid*)cmd_list->VtxBuffer.Data, GL_STREAM_DRAW); 306 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)cmd_list->IdxBuffer.Size * (int)sizeof(ImDrawIdx), (const GLvoid*)cmd_list->IdxBuffer.Data, GL_STREAM_DRAW); 307 | 308 | for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) 309 | { 310 | const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; 311 | if (pcmd->UserCallback != NULL) 312 | { 313 | // User callback, registered via ImDrawList::AddCallback() 314 | // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) 315 | if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) 316 | ImGui_ImplOpenGL3_SetupRenderState(draw_data, fb_width, fb_height, vertex_array_object); 317 | else 318 | pcmd->UserCallback(cmd_list, pcmd); 319 | } 320 | else 321 | { 322 | // Project scissor/clipping rectangles into framebuffer space 323 | ImVec4 clip_rect; 324 | clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x; 325 | clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y; 326 | clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x; 327 | clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y; 328 | 329 | if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f) 330 | { 331 | // Apply scissor/clipping rectangle 332 | glScissor((int)clip_rect.x, (int)(fb_height - clip_rect.w), (int)(clip_rect.z - clip_rect.x), (int)(clip_rect.w - clip_rect.y)); 333 | 334 | // Bind texture, Draw 335 | glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId); 336 | #if IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET 337 | if (g_GlVersion >= 320) 338 | glDrawElementsBaseVertex(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx)), (GLint)pcmd->VtxOffset); 339 | else 340 | #endif 341 | glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx))); 342 | } 343 | } 344 | } 345 | } 346 | 347 | // Destroy the temporary VAO 348 | #ifndef IMGUI_IMPL_OPENGL_ES2 349 | glDeleteVertexArrays(1, &vertex_array_object); 350 | #endif 351 | 352 | // Restore modified GL state 353 | glUseProgram(last_program); 354 | glBindTexture(GL_TEXTURE_2D, last_texture); 355 | #ifdef GL_SAMPLER_BINDING 356 | glBindSampler(0, last_sampler); 357 | #endif 358 | glActiveTexture(last_active_texture); 359 | #ifndef IMGUI_IMPL_OPENGL_ES2 360 | glBindVertexArray(last_vertex_array_object); 361 | #endif 362 | glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); 363 | glBlendEquationSeparate(last_blend_equation_rgb, last_blend_equation_alpha); 364 | glBlendFuncSeparate(last_blend_src_rgb, last_blend_dst_rgb, last_blend_src_alpha, last_blend_dst_alpha); 365 | if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND); 366 | if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); 367 | if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); 368 | if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST); 369 | #ifdef GL_POLYGON_MODE 370 | glPolygonMode(GL_FRONT_AND_BACK, (GLenum)last_polygon_mode[0]); 371 | #endif 372 | glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]); 373 | glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]); 374 | } 375 | 376 | bool ImGui_ImplOpenGL3_CreateFontsTexture() 377 | { 378 | // Build texture atlas 379 | ImGuiIO& io = ImGui::GetIO(); 380 | unsigned char* pixels; 381 | int width, height; 382 | io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bit (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory. 383 | 384 | // Upload texture to graphics system 385 | GLint last_texture; 386 | glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); 387 | glGenTextures(1, &g_FontTexture); 388 | glBindTexture(GL_TEXTURE_2D, g_FontTexture); 389 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 390 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 391 | #ifdef GL_UNPACK_ROW_LENGTH 392 | glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); 393 | #endif 394 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); 395 | 396 | // Store our identifier 397 | io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontTexture; 398 | 399 | // Restore state 400 | glBindTexture(GL_TEXTURE_2D, last_texture); 401 | 402 | return true; 403 | } 404 | 405 | void ImGui_ImplOpenGL3_DestroyFontsTexture() 406 | { 407 | if (g_FontTexture) 408 | { 409 | ImGuiIO& io = ImGui::GetIO(); 410 | glDeleteTextures(1, &g_FontTexture); 411 | io.Fonts->TexID = 0; 412 | g_FontTexture = 0; 413 | } 414 | } 415 | 416 | // If you get an error please report on github. You may try different GL context version or GLSL version. See GL<>GLSL version table at the top of this file. 417 | static bool CheckShader(GLuint handle, const char* desc) 418 | { 419 | GLint status = 0, log_length = 0; 420 | glGetShaderiv(handle, GL_COMPILE_STATUS, &status); 421 | glGetShaderiv(handle, GL_INFO_LOG_LENGTH, &log_length); 422 | if ((GLboolean)status == GL_FALSE) 423 | fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to compile %s!\n", desc); 424 | if (log_length > 1) 425 | { 426 | ImVector buf; 427 | buf.resize((int)(log_length + 1)); 428 | glGetShaderInfoLog(handle, log_length, NULL, (GLchar*)buf.begin()); 429 | fprintf(stderr, "%s\n", buf.begin()); 430 | } 431 | return (GLboolean)status == GL_TRUE; 432 | } 433 | 434 | // If you get an error please report on GitHub. You may try different GL context version or GLSL version. 435 | static bool CheckProgram(GLuint handle, const char* desc) 436 | { 437 | GLint status = 0, log_length = 0; 438 | glGetProgramiv(handle, GL_LINK_STATUS, &status); 439 | glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length); 440 | if ((GLboolean)status == GL_FALSE) 441 | fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to link %s! (with GLSL '%s')\n", desc, g_GlslVersionString); 442 | if (log_length > 1) 443 | { 444 | ImVector buf; 445 | buf.resize((int)(log_length + 1)); 446 | glGetProgramInfoLog(handle, log_length, NULL, (GLchar*)buf.begin()); 447 | fprintf(stderr, "%s\n", buf.begin()); 448 | } 449 | return (GLboolean)status == GL_TRUE; 450 | } 451 | 452 | bool ImGui_ImplOpenGL3_CreateDeviceObjects() 453 | { 454 | // Backup GL state 455 | GLint last_texture, last_array_buffer; 456 | glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); 457 | glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer); 458 | #ifndef IMGUI_IMPL_OPENGL_ES2 459 | GLint last_vertex_array; 460 | glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array); 461 | #endif 462 | 463 | // Parse GLSL version string 464 | int glsl_version = 130; 465 | sscanf(g_GlslVersionString, "#version %d", &glsl_version); 466 | 467 | const GLchar* vertex_shader_glsl_120 = 468 | "uniform mat4 ProjMtx;\n" 469 | "attribute vec2 Position;\n" 470 | "attribute vec2 UV;\n" 471 | "attribute vec4 Color;\n" 472 | "varying vec2 Frag_UV;\n" 473 | "varying vec4 Frag_Color;\n" 474 | "void main()\n" 475 | "{\n" 476 | " Frag_UV = UV;\n" 477 | " Frag_Color = Color;\n" 478 | " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" 479 | "}\n"; 480 | 481 | const GLchar* vertex_shader_glsl_130 = 482 | "uniform mat4 ProjMtx;\n" 483 | "in vec2 Position;\n" 484 | "in vec2 UV;\n" 485 | "in vec4 Color;\n" 486 | "out vec2 Frag_UV;\n" 487 | "out vec4 Frag_Color;\n" 488 | "void main()\n" 489 | "{\n" 490 | " Frag_UV = UV;\n" 491 | " Frag_Color = Color;\n" 492 | " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" 493 | "}\n"; 494 | 495 | const GLchar* vertex_shader_glsl_300_es = 496 | "precision mediump float;\n" 497 | "layout (location = 0) in vec2 Position;\n" 498 | "layout (location = 1) in vec2 UV;\n" 499 | "layout (location = 2) in vec4 Color;\n" 500 | "uniform mat4 ProjMtx;\n" 501 | "out vec2 Frag_UV;\n" 502 | "out vec4 Frag_Color;\n" 503 | "void main()\n" 504 | "{\n" 505 | " Frag_UV = UV;\n" 506 | " Frag_Color = Color;\n" 507 | " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" 508 | "}\n"; 509 | 510 | const GLchar* vertex_shader_glsl_410_core = 511 | "layout (location = 0) in vec2 Position;\n" 512 | "layout (location = 1) in vec2 UV;\n" 513 | "layout (location = 2) in vec4 Color;\n" 514 | "uniform mat4 ProjMtx;\n" 515 | "out vec2 Frag_UV;\n" 516 | "out vec4 Frag_Color;\n" 517 | "void main()\n" 518 | "{\n" 519 | " Frag_UV = UV;\n" 520 | " Frag_Color = Color;\n" 521 | " gl_Position = ProjMtx * vec4(Position.xy,0,1);\n" 522 | "}\n"; 523 | 524 | const GLchar* fragment_shader_glsl_120 = 525 | "#ifdef GL_ES\n" 526 | " precision mediump float;\n" 527 | "#endif\n" 528 | "uniform sampler2D Texture;\n" 529 | "varying vec2 Frag_UV;\n" 530 | "varying vec4 Frag_Color;\n" 531 | "void main()\n" 532 | "{\n" 533 | " gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV.st);\n" 534 | "}\n"; 535 | 536 | const GLchar* fragment_shader_glsl_130 = 537 | "uniform sampler2D Texture;\n" 538 | "in vec2 Frag_UV;\n" 539 | "in vec4 Frag_Color;\n" 540 | "out vec4 Out_Color;\n" 541 | "void main()\n" 542 | "{\n" 543 | " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" 544 | "}\n"; 545 | 546 | const GLchar* fragment_shader_glsl_300_es = 547 | "precision mediump float;\n" 548 | "uniform sampler2D Texture;\n" 549 | "in vec2 Frag_UV;\n" 550 | "in vec4 Frag_Color;\n" 551 | "layout (location = 0) out vec4 Out_Color;\n" 552 | "void main()\n" 553 | "{\n" 554 | " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" 555 | "}\n"; 556 | 557 | const GLchar* fragment_shader_glsl_410_core = 558 | "in vec2 Frag_UV;\n" 559 | "in vec4 Frag_Color;\n" 560 | "uniform sampler2D Texture;\n" 561 | "layout (location = 0) out vec4 Out_Color;\n" 562 | "void main()\n" 563 | "{\n" 564 | " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" 565 | "}\n"; 566 | 567 | // Select shaders matching our GLSL versions 568 | const GLchar* vertex_shader = NULL; 569 | const GLchar* fragment_shader = NULL; 570 | if (glsl_version < 130) 571 | { 572 | vertex_shader = vertex_shader_glsl_120; 573 | fragment_shader = fragment_shader_glsl_120; 574 | } 575 | else if (glsl_version >= 410) 576 | { 577 | vertex_shader = vertex_shader_glsl_410_core; 578 | fragment_shader = fragment_shader_glsl_410_core; 579 | } 580 | else if (glsl_version == 300) 581 | { 582 | vertex_shader = vertex_shader_glsl_300_es; 583 | fragment_shader = fragment_shader_glsl_300_es; 584 | } 585 | else 586 | { 587 | vertex_shader = vertex_shader_glsl_130; 588 | fragment_shader = fragment_shader_glsl_130; 589 | } 590 | 591 | // Create shaders 592 | const GLchar* vertex_shader_with_version[2] = { g_GlslVersionString, vertex_shader }; 593 | g_VertHandle = glCreateShader(GL_VERTEX_SHADER); 594 | glShaderSource(g_VertHandle, 2, vertex_shader_with_version, NULL); 595 | glCompileShader(g_VertHandle); 596 | CheckShader(g_VertHandle, "vertex shader"); 597 | 598 | const GLchar* fragment_shader_with_version[2] = { g_GlslVersionString, fragment_shader }; 599 | g_FragHandle = glCreateShader(GL_FRAGMENT_SHADER); 600 | glShaderSource(g_FragHandle, 2, fragment_shader_with_version, NULL); 601 | glCompileShader(g_FragHandle); 602 | CheckShader(g_FragHandle, "fragment shader"); 603 | 604 | g_ShaderHandle = glCreateProgram(); 605 | glAttachShader(g_ShaderHandle, g_VertHandle); 606 | glAttachShader(g_ShaderHandle, g_FragHandle); 607 | glLinkProgram(g_ShaderHandle); 608 | CheckProgram(g_ShaderHandle, "shader program"); 609 | 610 | g_AttribLocationTex = glGetUniformLocation(g_ShaderHandle, "Texture"); 611 | g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); 612 | g_AttribLocationVtxPos = (GLuint)glGetAttribLocation(g_ShaderHandle, "Position"); 613 | g_AttribLocationVtxUV = (GLuint)glGetAttribLocation(g_ShaderHandle, "UV"); 614 | g_AttribLocationVtxColor = (GLuint)glGetAttribLocation(g_ShaderHandle, "Color"); 615 | 616 | // Create buffers 617 | glGenBuffers(1, &g_VboHandle); 618 | glGenBuffers(1, &g_ElementsHandle); 619 | 620 | ImGui_ImplOpenGL3_CreateFontsTexture(); 621 | 622 | // Restore modified GL state 623 | glBindTexture(GL_TEXTURE_2D, last_texture); 624 | glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); 625 | #ifndef IMGUI_IMPL_OPENGL_ES2 626 | glBindVertexArray(last_vertex_array); 627 | #endif 628 | 629 | return true; 630 | } 631 | 632 | void ImGui_ImplOpenGL3_DestroyDeviceObjects() 633 | { 634 | if (g_VboHandle) { glDeleteBuffers(1, &g_VboHandle); g_VboHandle = 0; } 635 | if (g_ElementsHandle) { glDeleteBuffers(1, &g_ElementsHandle); g_ElementsHandle = 0; } 636 | if (g_ShaderHandle && g_VertHandle) { glDetachShader(g_ShaderHandle, g_VertHandle); } 637 | if (g_ShaderHandle && g_FragHandle) { glDetachShader(g_ShaderHandle, g_FragHandle); } 638 | if (g_VertHandle) { glDeleteShader(g_VertHandle); g_VertHandle = 0; } 639 | if (g_FragHandle) { glDeleteShader(g_FragHandle); g_FragHandle = 0; } 640 | if (g_ShaderHandle) { glDeleteProgram(g_ShaderHandle); g_ShaderHandle = 0; } 641 | 642 | ImGui_ImplOpenGL3_DestroyFontsTexture(); 643 | } 644 | 645 | ImTextureID ImGui_CreateTextureRGBA(int width, int height, const unsigned char* data) 646 | { 647 | GLint last_texture; 648 | GLuint texture; 649 | glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); 650 | glGenTextures(1, &texture); 651 | glBindTexture(GL_TEXTURE_2D, texture); 652 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 653 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 654 | #ifdef GL_UNPACK_ROW_LENGTH 655 | glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); 656 | #endif 657 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); 658 | 659 | glBindTexture(GL_TEXTURE_2D, last_texture); 660 | 661 | return reinterpret_cast(texture); 662 | } 663 | 664 | void ImGui_DestroyTexture(ImTextureID texture) 665 | { 666 | glDeleteTextures(1, reinterpret_cast(&texture)); 667 | } 668 | -------------------------------------------------------------------------------- /src/menu/ImGUI/imgui_impl_opengl3.h: -------------------------------------------------------------------------------- 1 | // dear imgui: Renderer for modern OpenGL with shaders / programmatic pipeline 2 | // - Desktop GL: 2.x 3.x 4.x 3 | // - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0) 4 | // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..) 5 | 6 | // Implemented features: 7 | // [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! 8 | // [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices. 9 | 10 | // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. 11 | // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. 12 | // https://github.com/ocornut/imgui 13 | 14 | // About Desktop OpenGL function loaders: 15 | // Modern Desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers. 16 | // Helper libraries are often used for this purpose! Here we are supporting a few common ones (gl3w, glew, glad). 17 | // You may use another loader/header of your choice (glext, glLoadGen, etc.), or chose to manually implement your own. 18 | 19 | // About GLSL version: 20 | // The 'glsl_version' initialization parameter should be NULL (default) or a "#version XXX" string. 21 | // On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es" 22 | // Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp. 23 | 24 | #pragma once 25 | #include "imgui.h" // IMGUI_IMPL_API 26 | 27 | // Backend API 28 | IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL); 29 | IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown(); 30 | IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame(); 31 | IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data); 32 | 33 | // (Optional) Called by Init/NewFrame/Shutdown 34 | IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture(); 35 | IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture(); 36 | IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(); 37 | IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(); 38 | 39 | IMGUI_IMPL_API ImTextureID ImGui_CreateTextureRGBA(int width, int height, const unsigned char* data); 40 | IMGUI_IMPL_API void ImGui_DestroyTexture(ImTextureID texture); 41 | 42 | // Specific OpenGL ES versions 43 | //#define IMGUI_IMPL_OPENGL_ES2 // Auto-detected on Emscripten 44 | //#define IMGUI_IMPL_OPENGL_ES3 // Auto-detected on iOS/Android 45 | 46 | #define IMGUI_IMPL_OPENGL_LOADER_GL3W 47 | -------------------------------------------------------------------------------- /src/menu/ImGUI/imgui_impl_sdl.cpp: -------------------------------------------------------------------------------- 1 | // dear imgui: Platform Binding for SDL2 2 | // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) 3 | // (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.) 4 | // (Requires: SDL 2.0. Prefer SDL 2.0.4+ for full feature support.) 5 | 6 | // Implemented features: 7 | // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. 8 | // [X] Platform: Clipboard support. 9 | // [X] Platform: Keyboard arrays indexed using SDL_SCANCODE_* codes, e.g. ImGui::IsKeyPressed(SDL_SCANCODE_SPACE). 10 | // [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. 11 | // Missing features: 12 | // [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME. 13 | 14 | // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. 15 | // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. 16 | // https://github.com/ocornut/imgui 17 | 18 | // CHANGELOG 19 | // (minor and older changes stripped away, please see git history for details) 20 | // 2020-05-25: Misc: Report a zero display-size when window is minimized, to be consistent with other backends. 21 | // 2020-02-20: Inputs: Fixed mapping for ImGuiKey_KeyPadEnter (using SDL_SCANCODE_KP_ENTER instead of SDL_SCANCODE_RETURN2). 22 | // 2019-12-17: Inputs: On Wayland, use SDL_GetMouseState (because there is no global mouse state). 23 | // 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor. 24 | // 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter. 25 | // 2019-04-23: Inputs: Added support for SDL_GameController (if ImGuiConfigFlags_NavEnableGamepad is set by user application). 26 | // 2019-03-12: Misc: Preserve DisplayFramebufferScale when main window is minimized. 27 | // 2018-12-21: Inputs: Workaround for Android/iOS which don't seem to handle focus related calls. 28 | // 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. 29 | // 2018-11-14: Changed the signature of ImGui_ImplSDL2_ProcessEvent() to take a 'const SDL_Event*'. 30 | // 2018-08-01: Inputs: Workaround for Emscripten which doesn't seem to handle focus related calls. 31 | // 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor. 32 | // 2018-06-08: Misc: Extracted imgui_impl_sdl.cpp/.h away from the old combined SDL2+OpenGL/Vulkan examples. 33 | // 2018-06-08: Misc: ImGui_ImplSDL2_InitForOpenGL() now takes a SDL_GLContext parameter. 34 | // 2018-05-09: Misc: Fixed clipboard paste memory leak (we didn't call SDL_FreeMemory on the data returned by SDL_GetClipboardText). 35 | // 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag. 36 | // 2018-02-16: Inputs: Added support for mouse cursors, honoring ImGui::GetMouseCursor() value. 37 | // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. 38 | // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space. 39 | // 2018-02-05: Misc: Using SDL_GetPerformanceCounter() instead of SDL_GetTicks() to be able to handle very high framerate (1000+ FPS). 40 | // 2018-02-05: Inputs: Keyboard mapping is using scancodes everywhere instead of a confusing mixture of keycodes and scancodes. 41 | // 2018-01-20: Inputs: Added Horizontal Mouse Wheel support. 42 | // 2018-01-19: Inputs: When available (SDL 2.0.4+) using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. Otherwise (SDL 2.0.3 and before) testing for SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS. 43 | // 2018-01-18: Inputs: Added mapping for ImGuiKey_Insert. 44 | // 2017-08-25: Inputs: MousePos set to -FLT_MAX,-FLT_MAX when mouse is unavailable/missing (instead of -1,-1). 45 | // 2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers. 46 | 47 | #include "imgui.h" 48 | #include "imgui_impl_sdl.h" 49 | 50 | // SDL 51 | #include 52 | #include 53 | #if defined(__APPLE__) 54 | #include "TargetConditionals.h" 55 | #endif 56 | 57 | #define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE SDL_VERSION_ATLEAST(2,0,4) 58 | #define SDL_HAS_VULKAN SDL_VERSION_ATLEAST(2,0,6) 59 | 60 | // Data 61 | static SDL_Window* g_Window = NULL; 62 | static Uint64 g_Time = 0; 63 | static bool g_MousePressed[5] = { false, false, false, false, false }; 64 | static char* g_ClipboardTextData = NULL; 65 | 66 | static const char* ImGui_ImplSDL2_GetClipboardText(void*) 67 | { 68 | if (g_ClipboardTextData) 69 | SDL_free(g_ClipboardTextData); 70 | g_ClipboardTextData = SDL_GetClipboardText(); 71 | return g_ClipboardTextData; 72 | } 73 | 74 | static void ImGui_ImplSDL2_SetClipboardText(void*, const char* text) 75 | { 76 | SDL_SetClipboardText(text); 77 | } 78 | 79 | // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. 80 | // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. 81 | // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. 82 | // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. 83 | // If you have multiple SDL events and some of them are not meant to be used by dear imgui, you may need to filter events based on their windowID field. 84 | bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event) 85 | { 86 | ImGuiIO& io = ImGui::GetIO(); 87 | switch (event->type) 88 | { 89 | case SDL_MOUSEWHEEL: 90 | { 91 | if (event->wheel.x > 0) io.MouseWheelH += 1; 92 | if (event->wheel.x < 0) io.MouseWheelH -= 1; 93 | if (event->wheel.y > 0) io.MouseWheel += 1; 94 | if (event->wheel.y < 0) io.MouseWheel -= 1; 95 | return true; 96 | } 97 | case SDL_MOUSEBUTTONDOWN: 98 | { 99 | if (event->button.button == SDL_BUTTON_LEFT) g_MousePressed[0] = true; 100 | if (event->button.button == SDL_BUTTON_RIGHT) g_MousePressed[1] = true; 101 | if (event->button.button == SDL_BUTTON_MIDDLE) g_MousePressed[2] = true; 102 | if (event->button.button == SDL_BUTTON_X1) g_MousePressed[3] = true; 103 | if (event->button.button == SDL_BUTTON_X2) g_MousePressed[4] = true; 104 | 105 | return true; 106 | } 107 | case SDL_TEXTINPUT: 108 | { 109 | io.AddInputCharactersUTF8(event->text.text); 110 | return true; 111 | } 112 | case SDL_KEYDOWN: 113 | case SDL_KEYUP: 114 | { 115 | int key = event->key.keysym.scancode; 116 | IM_ASSERT(key >= 0 && key < IM_ARRAYSIZE(io.KeysDown)); 117 | io.KeysDown[key] = (event->type == SDL_KEYDOWN); 118 | io.KeyShift = ((SDL_GetModState() & KMOD_SHIFT) != 0); 119 | io.KeyCtrl = ((SDL_GetModState() & KMOD_CTRL) != 0); 120 | io.KeyAlt = ((SDL_GetModState() & KMOD_ALT) != 0); 121 | #ifdef _WIN32 122 | io.KeySuper = false; 123 | #else 124 | io.KeySuper = ((SDL_GetModState() & KMOD_GUI) != 0); 125 | #endif 126 | return true; 127 | } 128 | case SDL_MOUSEMOTION: 129 | return true; 130 | } 131 | return false; 132 | } 133 | 134 | static bool ImGui_ImplSDL2_Init(SDL_Window* window) 135 | { 136 | g_Window = window; 137 | 138 | // Setup back-end capabilities flags 139 | ImGuiIO& io = ImGui::GetIO(); 140 | io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) 141 | io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) 142 | io.BackendPlatformName = "imgui_impl_sdl"; 143 | 144 | // Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array. 145 | io.KeyMap[ImGuiKey_Tab] = SDL_SCANCODE_TAB; 146 | io.KeyMap[ImGuiKey_LeftArrow] = SDL_SCANCODE_LEFT; 147 | io.KeyMap[ImGuiKey_RightArrow] = SDL_SCANCODE_RIGHT; 148 | io.KeyMap[ImGuiKey_UpArrow] = SDL_SCANCODE_UP; 149 | io.KeyMap[ImGuiKey_DownArrow] = SDL_SCANCODE_DOWN; 150 | io.KeyMap[ImGuiKey_PageUp] = SDL_SCANCODE_PAGEUP; 151 | io.KeyMap[ImGuiKey_PageDown] = SDL_SCANCODE_PAGEDOWN; 152 | io.KeyMap[ImGuiKey_Home] = SDL_SCANCODE_HOME; 153 | io.KeyMap[ImGuiKey_End] = SDL_SCANCODE_END; 154 | io.KeyMap[ImGuiKey_Insert] = SDL_SCANCODE_INSERT; 155 | io.KeyMap[ImGuiKey_Delete] = SDL_SCANCODE_DELETE; 156 | io.KeyMap[ImGuiKey_Backspace] = SDL_SCANCODE_BACKSPACE; 157 | io.KeyMap[ImGuiKey_Space] = SDL_SCANCODE_SPACE; 158 | io.KeyMap[ImGuiKey_Enter] = SDL_SCANCODE_RETURN; 159 | io.KeyMap[ImGuiKey_Escape] = SDL_SCANCODE_ESCAPE; 160 | io.KeyMap[ImGuiKey_KeyPadEnter] = SDL_SCANCODE_KP_ENTER; 161 | io.KeyMap[ImGuiKey_A] = SDL_SCANCODE_A; 162 | io.KeyMap[ImGuiKey_C] = SDL_SCANCODE_C; 163 | io.KeyMap[ImGuiKey_V] = SDL_SCANCODE_V; 164 | io.KeyMap[ImGuiKey_X] = SDL_SCANCODE_X; 165 | io.KeyMap[ImGuiKey_Y] = SDL_SCANCODE_Y; 166 | io.KeyMap[ImGuiKey_Z] = SDL_SCANCODE_Z; 167 | 168 | io.SetClipboardTextFn = ImGui_ImplSDL2_SetClipboardText; 169 | io.GetClipboardTextFn = ImGui_ImplSDL2_GetClipboardText; 170 | io.ClipboardUserData = NULL; 171 | 172 | return true; 173 | } 174 | 175 | bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context) 176 | { 177 | (void)sdl_gl_context; // Viewport branch will need this. 178 | return ImGui_ImplSDL2_Init(window); 179 | } 180 | 181 | bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window) 182 | { 183 | #if !SDL_HAS_VULKAN 184 | IM_ASSERT(0 && "Unsupported"); 185 | #endif 186 | return ImGui_ImplSDL2_Init(window); 187 | } 188 | 189 | bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window) 190 | { 191 | #if !defined(_WIN32) 192 | IM_ASSERT(0 && "Unsupported"); 193 | #endif 194 | return ImGui_ImplSDL2_Init(window); 195 | } 196 | 197 | bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window) 198 | { 199 | return ImGui_ImplSDL2_Init(window); 200 | } 201 | 202 | void ImGui_ImplSDL2_Shutdown() 203 | { 204 | g_Window = NULL; 205 | 206 | // Destroy last known clipboard data 207 | if (g_ClipboardTextData) 208 | SDL_free(g_ClipboardTextData); 209 | g_ClipboardTextData = NULL; 210 | } 211 | 212 | static void ImGui_ImplSDL2_UpdateMousePosAndButtons() 213 | { 214 | ImGuiIO& io = ImGui::GetIO(); 215 | 216 | // Set OS mouse position if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user) 217 | if (io.WantSetMousePos) 218 | SDL_WarpMouseInWindow(g_Window, (int)io.MousePos.x, (int)io.MousePos.y); 219 | else 220 | io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX); 221 | 222 | int mx, my; 223 | Uint32 mouse_buttons = SDL_GetMouseState(&mx, &my); 224 | io.MouseDown[0] = g_MousePressed[0] || (mouse_buttons & SDL_BUTTON(SDL_BUTTON_LEFT)) != 0; // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame. 225 | io.MouseDown[1] = g_MousePressed[1] || (mouse_buttons & SDL_BUTTON(SDL_BUTTON_RIGHT)) != 0; 226 | io.MouseDown[2] = g_MousePressed[2] || (mouse_buttons & SDL_BUTTON(SDL_BUTTON_MIDDLE)) != 0; 227 | io.MouseDown[3] = g_MousePressed[3] || (mouse_buttons & SDL_BUTTON(SDL_BUTTON_X1)) != 0; 228 | io.MouseDown[4] = g_MousePressed[4] || (mouse_buttons & SDL_BUTTON(SDL_BUTTON_X2)) != 0; 229 | 230 | g_MousePressed[0] = g_MousePressed[1] = g_MousePressed[2] = g_MousePressed[3] = g_MousePressed[4] = false; 231 | 232 | if (SDL_GetWindowFlags(g_Window) & SDL_WINDOW_INPUT_FOCUS) 233 | io.MousePos = ImVec2((float)mx, (float)my); 234 | } 235 | 236 | void ImGui_ImplSDL2_NewFrame(SDL_Window* window) 237 | { 238 | ImGuiIO& io = ImGui::GetIO(); 239 | IM_ASSERT(io.Fonts->IsBuilt() && "Font atlas not built! It is generally built by the renderer back-end. Missing call to renderer _NewFrame() function? e.g. ImGui_ImplOpenGL3_NewFrame()."); 240 | 241 | // Setup display size (every frame to accommodate for window resizing) 242 | int w, h; 243 | 244 | SDL_GetWindowSize(window, &w, &h); 245 | if (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) 246 | w = h = 0; 247 | 248 | io.DisplaySize = ImVec2((float)w, (float)h); 249 | if (w > 0 && h > 0) { 250 | int display_w, display_h; 251 | SDL_GL_GetDrawableSize(window, &display_w, &display_h); 252 | io.DisplayFramebufferScale = ImVec2((float)display_w / w, (float)display_h / h); 253 | } 254 | // Setup time step (we don't use SDL_GetTicks() because it is using millisecond resolution) 255 | static Uint64 frequency = SDL_GetPerformanceFrequency(); 256 | Uint64 current_time = SDL_GetPerformanceCounter(); 257 | io.DeltaTime = g_Time > 0 ? (float)((double)(current_time - g_Time) / frequency) : (float)(1.0f / 60.0f); 258 | g_Time = current_time; 259 | 260 | ImGui_ImplSDL2_UpdateMousePosAndButtons(); 261 | } 262 | -------------------------------------------------------------------------------- /src/menu/ImGUI/imgui_impl_sdl.h: -------------------------------------------------------------------------------- 1 | // dear imgui: Platform Binding for SDL2 2 | // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) 3 | // (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.) 4 | 5 | // Implemented features: 6 | // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. 7 | // [X] Platform: Clipboard support. 8 | // [X] Platform: Keyboard arrays indexed using SDL_SCANCODE_* codes, e.g. ImGui::IsKeyPressed(SDL_SCANCODE_SPACE). 9 | // [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. 10 | // Missing features: 11 | // [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME. 12 | 13 | // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. 14 | // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. 15 | // https://github.com/ocornut/imgui 16 | 17 | #pragma once 18 | #include "imgui.h" // IMGUI_IMPL_API 19 | 20 | struct SDL_Window; 21 | typedef union SDL_Event SDL_Event; 22 | 23 | IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForOpenGL(SDL_Window* window, void* sdl_gl_context); 24 | IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForVulkan(SDL_Window* window); 25 | IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForD3D(SDL_Window* window); 26 | IMGUI_IMPL_API bool ImGui_ImplSDL2_InitForMetal(SDL_Window* window); 27 | IMGUI_IMPL_API void ImGui_ImplSDL2_Shutdown(); 28 | IMGUI_IMPL_API void ImGui_ImplSDL2_NewFrame(SDL_Window* window); 29 | IMGUI_IMPL_API bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event); 30 | -------------------------------------------------------------------------------- /src/menu/ImGUI/imstb_rectpack.h: -------------------------------------------------------------------------------- 1 | // [DEAR IMGUI] 2 | // This is a slightly modified version of stb_rect_pack.h 1.00. 3 | // Those changes would need to be pushed into nothings/stb: 4 | // - Added STBRP__CDECL 5 | // Grep for [DEAR IMGUI] to find the changes. 6 | 7 | // stb_rect_pack.h - v1.00 - public domain - rectangle packing 8 | // Sean Barrett 2014 9 | // 10 | // Useful for e.g. packing rectangular textures into an atlas. 11 | // Does not do rotation. 12 | // 13 | // Not necessarily the awesomest packing method, but better than 14 | // the totally naive one in stb_truetype (which is primarily what 15 | // this is meant to replace). 16 | // 17 | // Has only had a few tests run, may have issues. 18 | // 19 | // More docs to come. 20 | // 21 | // No memory allocations; uses qsort() and assert() from stdlib. 22 | // Can override those by defining STBRP_SORT and STBRP_ASSERT. 23 | // 24 | // This library currently uses the Skyline Bottom-Left algorithm. 25 | // 26 | // Please note: better rectangle packers are welcome! Please 27 | // implement them to the same API, but with a different init 28 | // function. 29 | // 30 | // Credits 31 | // 32 | // Library 33 | // Sean Barrett 34 | // Minor features 35 | // Martins Mozeiko 36 | // github:IntellectualKitty 37 | // 38 | // Bugfixes / warning fixes 39 | // Jeremy Jaussaud 40 | // Fabian Giesen 41 | // 42 | // Version history: 43 | // 44 | // 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles 45 | // 0.99 (2019-02-07) warning fixes 46 | // 0.11 (2017-03-03) return packing success/fail result 47 | // 0.10 (2016-10-25) remove cast-away-const to avoid warnings 48 | // 0.09 (2016-08-27) fix compiler warnings 49 | // 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0) 50 | // 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0) 51 | // 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort 52 | // 0.05: added STBRP_ASSERT to allow replacing assert 53 | // 0.04: fixed minor bug in STBRP_LARGE_RECTS support 54 | // 0.01: initial release 55 | // 56 | // LICENSE 57 | // 58 | // See end of file for license information. 59 | 60 | ////////////////////////////////////////////////////////////////////////////// 61 | // 62 | // INCLUDE SECTION 63 | // 64 | 65 | #ifndef STB_INCLUDE_STB_RECT_PACK_H 66 | #define STB_INCLUDE_STB_RECT_PACK_H 67 | 68 | #define STB_RECT_PACK_VERSION 1 69 | 70 | #ifdef STBRP_STATIC 71 | #define STBRP_DEF static 72 | #else 73 | #define STBRP_DEF extern 74 | #endif 75 | 76 | #ifdef __cplusplus 77 | extern "C" { 78 | #endif 79 | 80 | typedef struct stbrp_context stbrp_context; 81 | typedef struct stbrp_node stbrp_node; 82 | typedef struct stbrp_rect stbrp_rect; 83 | 84 | #ifdef STBRP_LARGE_RECTS 85 | typedef int stbrp_coord; 86 | #else 87 | typedef unsigned short stbrp_coord; 88 | #endif 89 | 90 | STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects); 91 | // Assign packed locations to rectangles. The rectangles are of type 92 | // 'stbrp_rect' defined below, stored in the array 'rects', and there 93 | // are 'num_rects' many of them. 94 | // 95 | // Rectangles which are successfully packed have the 'was_packed' flag 96 | // set to a non-zero value and 'x' and 'y' store the minimum location 97 | // on each axis (i.e. bottom-left in cartesian coordinates, top-left 98 | // if you imagine y increasing downwards). Rectangles which do not fit 99 | // have the 'was_packed' flag set to 0. 100 | // 101 | // You should not try to access the 'rects' array from another thread 102 | // while this function is running, as the function temporarily reorders 103 | // the array while it executes. 104 | // 105 | // To pack into another rectangle, you need to call stbrp_init_target 106 | // again. To continue packing into the same rectangle, you can call 107 | // this function again. Calling this multiple times with multiple rect 108 | // arrays will probably produce worse packing results than calling it 109 | // a single time with the full rectangle array, but the option is 110 | // available. 111 | // 112 | // The function returns 1 if all of the rectangles were successfully 113 | // packed and 0 otherwise. 114 | 115 | struct stbrp_rect 116 | { 117 | // reserved for your use: 118 | int id; 119 | 120 | // input: 121 | stbrp_coord w, h; 122 | 123 | // output: 124 | stbrp_coord x, y; 125 | int was_packed; // non-zero if valid packing 126 | 127 | }; // 16 bytes, nominally 128 | 129 | 130 | STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes); 131 | // Initialize a rectangle packer to: 132 | // pack a rectangle that is 'width' by 'height' in dimensions 133 | // using temporary storage provided by the array 'nodes', which is 'num_nodes' long 134 | // 135 | // You must call this function every time you start packing into a new target. 136 | // 137 | // There is no "shutdown" function. The 'nodes' memory must stay valid for 138 | // the following stbrp_pack_rects() call (or calls), but can be freed after 139 | // the call (or calls) finish. 140 | // 141 | // Note: to guarantee best results, either: 142 | // 1. make sure 'num_nodes' >= 'width' 143 | // or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1' 144 | // 145 | // If you don't do either of the above things, widths will be quantized to multiples 146 | // of small integers to guarantee the algorithm doesn't run out of temporary storage. 147 | // 148 | // If you do #2, then the non-quantized algorithm will be used, but the algorithm 149 | // may run out of temporary storage and be unable to pack some rectangles. 150 | 151 | STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem); 152 | // Optionally call this function after init but before doing any packing to 153 | // change the handling of the out-of-temp-memory scenario, described above. 154 | // If you call init again, this will be reset to the default (false). 155 | 156 | 157 | STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic); 158 | // Optionally select which packing heuristic the library should use. Different 159 | // heuristics will produce better/worse results for different data sets. 160 | // If you call init again, this will be reset to the default. 161 | 162 | enum 163 | { 164 | STBRP_HEURISTIC_Skyline_default=0, 165 | STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default, 166 | STBRP_HEURISTIC_Skyline_BF_sortHeight 167 | }; 168 | 169 | 170 | ////////////////////////////////////////////////////////////////////////////// 171 | // 172 | // the details of the following structures don't matter to you, but they must 173 | // be visible so you can handle the memory allocations for them 174 | 175 | struct stbrp_node 176 | { 177 | stbrp_coord x,y; 178 | stbrp_node *next; 179 | }; 180 | 181 | struct stbrp_context 182 | { 183 | int width; 184 | int height; 185 | int align; 186 | int init_mode; 187 | int heuristic; 188 | int num_nodes; 189 | stbrp_node *active_head; 190 | stbrp_node *free_head; 191 | stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' 192 | }; 193 | 194 | #ifdef __cplusplus 195 | } 196 | #endif 197 | 198 | #endif 199 | 200 | ////////////////////////////////////////////////////////////////////////////// 201 | // 202 | // IMPLEMENTATION SECTION 203 | // 204 | 205 | #ifdef STB_RECT_PACK_IMPLEMENTATION 206 | #ifndef STBRP_SORT 207 | #include 208 | #define STBRP_SORT qsort 209 | #endif 210 | 211 | #ifndef STBRP_ASSERT 212 | #include 213 | #define STBRP_ASSERT assert 214 | #endif 215 | 216 | // [DEAR IMGUI] Added STBRP__CDECL 217 | #ifdef _MSC_VER 218 | #define STBRP__NOTUSED(v) (void)(v) 219 | #define STBRP__CDECL __cdecl 220 | #else 221 | #define STBRP__NOTUSED(v) (void)sizeof(v) 222 | #define STBRP__CDECL 223 | #endif 224 | 225 | enum 226 | { 227 | STBRP__INIT_skyline = 1 228 | }; 229 | 230 | STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic) 231 | { 232 | switch (context->init_mode) { 233 | case STBRP__INIT_skyline: 234 | STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight); 235 | context->heuristic = heuristic; 236 | break; 237 | default: 238 | STBRP_ASSERT(0); 239 | } 240 | } 241 | 242 | STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem) 243 | { 244 | if (allow_out_of_mem) 245 | // if it's ok to run out of memory, then don't bother aligning them; 246 | // this gives better packing, but may fail due to OOM (even though 247 | // the rectangles easily fit). @TODO a smarter approach would be to only 248 | // quantize once we've hit OOM, then we could get rid of this parameter. 249 | context->align = 1; 250 | else { 251 | // if it's not ok to run out of memory, then quantize the widths 252 | // so that num_nodes is always enough nodes. 253 | // 254 | // I.e. num_nodes * align >= width 255 | // align >= width / num_nodes 256 | // align = ceil(width/num_nodes) 257 | 258 | context->align = (context->width + context->num_nodes-1) / context->num_nodes; 259 | } 260 | } 261 | 262 | STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes) 263 | { 264 | int i; 265 | #ifndef STBRP_LARGE_RECTS 266 | STBRP_ASSERT(width <= 0xffff && height <= 0xffff); 267 | #endif 268 | 269 | for (i=0; i < num_nodes-1; ++i) 270 | nodes[i].next = &nodes[i+1]; 271 | nodes[i].next = NULL; 272 | context->init_mode = STBRP__INIT_skyline; 273 | context->heuristic = STBRP_HEURISTIC_Skyline_default; 274 | context->free_head = &nodes[0]; 275 | context->active_head = &context->extra[0]; 276 | context->width = width; 277 | context->height = height; 278 | context->num_nodes = num_nodes; 279 | stbrp_setup_allow_out_of_mem(context, 0); 280 | 281 | // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) 282 | context->extra[0].x = 0; 283 | context->extra[0].y = 0; 284 | context->extra[0].next = &context->extra[1]; 285 | context->extra[1].x = (stbrp_coord) width; 286 | #ifdef STBRP_LARGE_RECTS 287 | context->extra[1].y = (1<<30); 288 | #else 289 | context->extra[1].y = 65535; 290 | #endif 291 | context->extra[1].next = NULL; 292 | } 293 | 294 | // find minimum y position if it starts at x1 295 | static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste) 296 | { 297 | stbrp_node *node = first; 298 | int x1 = x0 + width; 299 | int min_y, visited_width, waste_area; 300 | 301 | STBRP__NOTUSED(c); 302 | 303 | STBRP_ASSERT(first->x <= x0); 304 | 305 | #if 0 306 | // skip in case we're past the node 307 | while (node->next->x <= x0) 308 | ++node; 309 | #else 310 | STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency 311 | #endif 312 | 313 | STBRP_ASSERT(node->x <= x0); 314 | 315 | min_y = 0; 316 | waste_area = 0; 317 | visited_width = 0; 318 | while (node->x < x1) { 319 | if (node->y > min_y) { 320 | // raise min_y higher. 321 | // we've accounted for all waste up to min_y, 322 | // but we'll now add more waste for everything we've visted 323 | waste_area += visited_width * (node->y - min_y); 324 | min_y = node->y; 325 | // the first time through, visited_width might be reduced 326 | if (node->x < x0) 327 | visited_width += node->next->x - x0; 328 | else 329 | visited_width += node->next->x - node->x; 330 | } else { 331 | // add waste area 332 | int under_width = node->next->x - node->x; 333 | if (under_width + visited_width > width) 334 | under_width = width - visited_width; 335 | waste_area += under_width * (min_y - node->y); 336 | visited_width += under_width; 337 | } 338 | node = node->next; 339 | } 340 | 341 | *pwaste = waste_area; 342 | return min_y; 343 | } 344 | 345 | typedef struct 346 | { 347 | int x,y; 348 | stbrp_node **prev_link; 349 | } stbrp__findresult; 350 | 351 | static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height) 352 | { 353 | int best_waste = (1<<30), best_x, best_y = (1 << 30); 354 | stbrp__findresult fr; 355 | stbrp_node **prev, *node, *tail, **best = NULL; 356 | 357 | // align to multiple of c->align 358 | width = (width + c->align - 1); 359 | width -= width % c->align; 360 | STBRP_ASSERT(width % c->align == 0); 361 | 362 | // if it can't possibly fit, bail immediately 363 | if (width > c->width || height > c->height) { 364 | fr.prev_link = NULL; 365 | fr.x = fr.y = 0; 366 | return fr; 367 | } 368 | 369 | node = c->active_head; 370 | prev = &c->active_head; 371 | while (node->x + width <= c->width) { 372 | int y,waste; 373 | y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); 374 | if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL 375 | // bottom left 376 | if (y < best_y) { 377 | best_y = y; 378 | best = prev; 379 | } 380 | } else { 381 | // best-fit 382 | if (y + height <= c->height) { 383 | // can only use it if it first vertically 384 | if (y < best_y || (y == best_y && waste < best_waste)) { 385 | best_y = y; 386 | best_waste = waste; 387 | best = prev; 388 | } 389 | } 390 | } 391 | prev = &node->next; 392 | node = node->next; 393 | } 394 | 395 | best_x = (best == NULL) ? 0 : (*best)->x; 396 | 397 | // if doing best-fit (BF), we also have to try aligning right edge to each node position 398 | // 399 | // e.g, if fitting 400 | // 401 | // ____________________ 402 | // |____________________| 403 | // 404 | // into 405 | // 406 | // | | 407 | // | ____________| 408 | // |____________| 409 | // 410 | // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned 411 | // 412 | // This makes BF take about 2x the time 413 | 414 | if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) { 415 | tail = c->active_head; 416 | node = c->active_head; 417 | prev = &c->active_head; 418 | // find first node that's admissible 419 | while (tail->x < width) 420 | tail = tail->next; 421 | while (tail) { 422 | int xpos = tail->x - width; 423 | int y,waste; 424 | STBRP_ASSERT(xpos >= 0); 425 | // find the left position that matches this 426 | while (node->next->x <= xpos) { 427 | prev = &node->next; 428 | node = node->next; 429 | } 430 | STBRP_ASSERT(node->next->x > xpos && node->x <= xpos); 431 | y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); 432 | if (y + height <= c->height) { 433 | if (y <= best_y) { 434 | if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { 435 | best_x = xpos; 436 | STBRP_ASSERT(y <= best_y); 437 | best_y = y; 438 | best_waste = waste; 439 | best = prev; 440 | } 441 | } 442 | } 443 | tail = tail->next; 444 | } 445 | } 446 | 447 | fr.prev_link = best; 448 | fr.x = best_x; 449 | fr.y = best_y; 450 | return fr; 451 | } 452 | 453 | static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height) 454 | { 455 | // find best position according to heuristic 456 | stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height); 457 | stbrp_node *node, *cur; 458 | 459 | // bail if: 460 | // 1. it failed 461 | // 2. the best node doesn't fit (we don't always check this) 462 | // 3. we're out of memory 463 | if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) { 464 | res.prev_link = NULL; 465 | return res; 466 | } 467 | 468 | // on success, create new node 469 | node = context->free_head; 470 | node->x = (stbrp_coord) res.x; 471 | node->y = (stbrp_coord) (res.y + height); 472 | 473 | context->free_head = node->next; 474 | 475 | // insert the new node into the right starting point, and 476 | // let 'cur' point to the remaining nodes needing to be 477 | // stiched back in 478 | 479 | cur = *res.prev_link; 480 | if (cur->x < res.x) { 481 | // preserve the existing one, so start testing with the next one 482 | stbrp_node *next = cur->next; 483 | cur->next = node; 484 | cur = next; 485 | } else { 486 | *res.prev_link = node; 487 | } 488 | 489 | // from here, traverse cur and free the nodes, until we get to one 490 | // that shouldn't be freed 491 | while (cur->next && cur->next->x <= res.x + width) { 492 | stbrp_node *next = cur->next; 493 | // move the current node to the free list 494 | cur->next = context->free_head; 495 | context->free_head = cur; 496 | cur = next; 497 | } 498 | 499 | // stitch the list back in 500 | node->next = cur; 501 | 502 | if (cur->x < res.x + width) 503 | cur->x = (stbrp_coord) (res.x + width); 504 | 505 | #ifdef _DEBUG 506 | cur = context->active_head; 507 | while (cur->x < context->width) { 508 | STBRP_ASSERT(cur->x < cur->next->x); 509 | cur = cur->next; 510 | } 511 | STBRP_ASSERT(cur->next == NULL); 512 | 513 | { 514 | int count=0; 515 | cur = context->active_head; 516 | while (cur) { 517 | cur = cur->next; 518 | ++count; 519 | } 520 | cur = context->free_head; 521 | while (cur) { 522 | cur = cur->next; 523 | ++count; 524 | } 525 | STBRP_ASSERT(count == context->num_nodes+2); 526 | } 527 | #endif 528 | 529 | return res; 530 | } 531 | 532 | // [DEAR IMGUI] Added STBRP__CDECL 533 | static int STBRP__CDECL rect_height_compare(const void *a, const void *b) 534 | { 535 | const stbrp_rect *p = (const stbrp_rect *) a; 536 | const stbrp_rect *q = (const stbrp_rect *) b; 537 | if (p->h > q->h) 538 | return -1; 539 | if (p->h < q->h) 540 | return 1; 541 | return (p->w > q->w) ? -1 : (p->w < q->w); 542 | } 543 | 544 | // [DEAR IMGUI] Added STBRP__CDECL 545 | static int STBRP__CDECL rect_original_order(const void *a, const void *b) 546 | { 547 | const stbrp_rect *p = (const stbrp_rect *) a; 548 | const stbrp_rect *q = (const stbrp_rect *) b; 549 | return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); 550 | } 551 | 552 | #ifdef STBRP_LARGE_RECTS 553 | #define STBRP__MAXVAL 0xffffffff 554 | #else 555 | #define STBRP__MAXVAL 0xffff 556 | #endif 557 | 558 | STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects) 559 | { 560 | int i, all_rects_packed = 1; 561 | 562 | // we use the 'was_packed' field internally to allow sorting/unsorting 563 | for (i=0; i < num_rects; ++i) { 564 | rects[i].was_packed = i; 565 | } 566 | 567 | // sort according to heuristic 568 | STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare); 569 | 570 | for (i=0; i < num_rects; ++i) { 571 | if (rects[i].w == 0 || rects[i].h == 0) { 572 | rects[i].x = rects[i].y = 0; // empty rect needs no space 573 | } else { 574 | stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); 575 | if (fr.prev_link) { 576 | rects[i].x = (stbrp_coord) fr.x; 577 | rects[i].y = (stbrp_coord) fr.y; 578 | } else { 579 | rects[i].x = rects[i].y = STBRP__MAXVAL; 580 | } 581 | } 582 | } 583 | 584 | // unsort 585 | STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order); 586 | 587 | // set was_packed flags and all_rects_packed status 588 | for (i=0; i < num_rects; ++i) { 589 | rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL); 590 | if (!rects[i].was_packed) 591 | all_rects_packed = 0; 592 | } 593 | 594 | // return the all_rects_packed status 595 | return all_rects_packed; 596 | } 597 | #endif 598 | 599 | /* 600 | ------------------------------------------------------------------------------ 601 | This software is available under 2 licenses -- choose whichever you prefer. 602 | ------------------------------------------------------------------------------ 603 | ALTERNATIVE A - MIT License 604 | Copyright (c) 2017 Sean Barrett 605 | Permission is hereby granted, free of charge, to any person obtaining a copy of 606 | this software and associated documentation files (the "Software"), to deal in 607 | the Software without restriction, including without limitation the rights to 608 | use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies 609 | of the Software, and to permit persons to whom the Software is furnished to do 610 | so, subject to the following conditions: 611 | The above copyright notice and this permission notice shall be included in all 612 | copies or substantial portions of the Software. 613 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 614 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 615 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 616 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 617 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 618 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 619 | SOFTWARE. 620 | ------------------------------------------------------------------------------ 621 | ALTERNATIVE B - Public Domain (www.unlicense.org) 622 | This is free and unencumbered software released into the public domain. 623 | Anyone is free to copy, modify, publish, use, compile, sell, or distribute this 624 | software, either in source code form or as a compiled binary, for any purpose, 625 | commercial or non-commercial, and by any means. 626 | In jurisdictions that recognize copyright laws, the author or authors of this 627 | software dedicate any and all copyright interest in the software to the public 628 | domain. We make this dedication for the benefit of the public at large and to 629 | the detriment of our heirs and successors. We intend this dedication to be an 630 | overt act of relinquishment in perpetuity of all present and future rights to 631 | this software under copyright law. 632 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 633 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 634 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 635 | AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 636 | ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 637 | WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 638 | ------------------------------------------------------------------------------ 639 | */ 640 | -------------------------------------------------------------------------------- /src/menu/config.h: -------------------------------------------------------------------------------- 1 | /* 2 | * File: config.h 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 02.04.2022 19:50:19 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 19.02.2023 11:58:06 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2022 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #pragma once 19 | 20 | 21 | // Stores all module settings in one place 22 | namespace Config { 23 | 24 | namespace Aimbot { 25 | inline bool enabled = false; 26 | inline float fov = 0.0; 27 | inline float smoothness = 0.0; 28 | inline int hitboxSelected = 0; // Order: Head, Neck, Chest, Stomach, Pelvis 29 | inline bool silentAimEnabled = false; 30 | 31 | inline bool triggerbotEnabled = false; 32 | inline int triggerbotDelay = 0; 33 | } 34 | 35 | namespace Visuals { 36 | inline bool espEnabled = false; 37 | } 38 | 39 | namespace Misc { 40 | inline bool bhopEnabled = false; 41 | 42 | inline bool radarEnabled = false; 43 | } 44 | 45 | } -------------------------------------------------------------------------------- /src/menu/menu.cpp: -------------------------------------------------------------------------------- 1 | /* 2 | * File: menu.cpp 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 01.04.2022 15:50:14 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 14.02.2023 18:31:28 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2022 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #include "menu.h" 19 | 20 | 21 | // onPollEvent function from https://github.com/seksea/gamesneeze/blob/7ec40e08a9964549672da6c735567ff613262097/src/core/menu/menu.cpp 22 | void Menu::onPollEvent(SDL_Event* event, const int result) { 23 | if (result && ImGui_ImplSDL2_ProcessEvent(event) && Menu::active) { 24 | event->type = 0; 25 | } 26 | } 27 | 28 | // onSwapWindow function (modified) from https://github.com/seksea/gamesneeze/blob/7ec40e08a9964549672da6c735567ff613262097/src/core/menu/menu.cpp 29 | void Menu::onSwapWindow(SDL_Window* window) { 30 | // TODO: Write my own function 31 | 32 | // Run on first call 33 | if (!isInit) { 34 | gl3wInit(); 35 | IMGUI_CHECKVERSION(); 36 | ImGui::CreateContext(); 37 | ImGui::StyleColorsDark(); 38 | ImGui_ImplOpenGL3_Init("#version 100"); 39 | ImGui_ImplSDL2_InitForOpenGL(window, nullptr); 40 | 41 | isInit = true; 42 | } 43 | 44 | ImGui_ImplOpenGL3_NewFrame(); 45 | ImGui_ImplSDL2_NewFrame(window); 46 | 47 | ImGuiIO& io = ImGui::GetIO(); 48 | 49 | int w, h; 50 | SDL_GetWindowSize(window, &w, &h); 51 | screenSizeX = w; 52 | screenSizeY = h; 53 | 54 | io.DisplaySize = ImVec2((float)w, (float)h); 55 | 56 | ImGui::NewFrame(); 57 | 58 | // Show menu and cursor if menu was activated, otherwise hide cursor 59 | if (Menu::active) { 60 | io.MouseDrawCursor = true; 61 | Menu::showMenu(); 62 | } else { 63 | io.MouseDrawCursor = false; 64 | } 65 | 66 | // Activate menu if openKey was pressed 67 | if (ImGui::IsKeyPressed(Menu::openKey, false)) { 68 | Menu::active = !Menu::active; 69 | } 70 | 71 | ImGui::Render(); 72 | ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); 73 | } 74 | 75 | 76 | /** 77 | * Draws the menu window 78 | */ 79 | void Menu::showMenu() { 80 | 81 | // Show title bar of window 82 | ImGui::Begin(("csgo-simple-linux-cheat v" + version + " by 3urobeat").c_str(), &Menu::active); 83 | 84 | 85 | // Show buttons for page selection that will change the currentPage value 86 | if (ImGui::Button("Aimbot", buttonWidth)) Menu::currentPage = 0; 87 | 88 | ImGui::SameLine(); 89 | if (ImGui::Button("Visuals", buttonWidth)) Menu::currentPage = 1; 90 | 91 | ImGui::SameLine(); 92 | if (ImGui::Button("Misc", buttonWidth)) Menu::currentPage = 2; 93 | 94 | ImGui::SameLine(); 95 | if (ImGui::Button("Info", buttonWidth)) Menu::currentPage = 3; 96 | 97 | 98 | // Show desired page 99 | switch (currentPage) { 100 | case 1: 101 | Menu::showVisualsPage(); 102 | break; 103 | case 2: 104 | Menu::showMiscPage(); 105 | break; 106 | case 3: 107 | Menu::showInfoPage(); 108 | break; 109 | default: 110 | Menu::showAimbotPage(); 111 | Menu::currentPage = 0; 112 | } 113 | 114 | ImGui::End(); 115 | } -------------------------------------------------------------------------------- /src/menu/menu.h: -------------------------------------------------------------------------------- 1 | /* 2 | * File: menu.h 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 01.04.2022 15:54:37 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 18.02.2023 13:05:25 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2022 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #pragma once 19 | 20 | 21 | #include "../main.h" 22 | 23 | #include "ImGUI/imgui.h" 24 | #include "ImGUI/GL/gl3w.h" 25 | #include "ImGUI/imgui_impl_sdl.h" 26 | #include "ImGUI/imgui_impl_opengl3.h" 27 | 28 | 29 | namespace Menu { 30 | inline bool isInit = false; 31 | inline bool active = true; // Change to false later 32 | inline int currentPage = 0; 33 | 34 | inline auto openKey = SDL_SCANCODE_INSERT; 35 | 36 | inline auto buttonWidth = ImVec2(75, 20); 37 | 38 | void showMenu(); 39 | void onPollEvent(SDL_Event* event, const int result); 40 | void onSwapWindow(SDL_Window* window); 41 | 42 | void showAimbotPage(); 43 | void showVisualsPage(); 44 | void showMiscPage(); 45 | void showInfoPage(); 46 | } -------------------------------------------------------------------------------- /src/menu/pages/aimbotPage.cpp: -------------------------------------------------------------------------------- 1 | /* 2 | * File: aimbotPage.cpp 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 02.04.2022 17:36:38 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 13.02.2023 21:50:43 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2022 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #include "../../main.h" 19 | 20 | 21 | const char *_hitboxes[]{"Head", "Neck", "Chest", "Stomach", "Pelvis"}; 22 | 23 | 24 | void Menu::showAimbotPage() { 25 | ImGui::Checkbox("Active", &Config::Aimbot::enabled); 26 | ImGui::SliderFloat("FOV", &Config::Aimbot::fov, 0.0, 360.0, "%.1f"); 27 | ImGui::SliderFloat("Smoothness", &Config::Aimbot::smoothness, 0.0, 100.0, "%.1f"); 28 | ImGui::Combo("Hitbox", &Config::Aimbot::hitboxSelected, _hitboxes, IM_ARRAYSIZE(_hitboxes)); 29 | ImGui::Checkbox("Silent Aim", &Config::Aimbot::silentAimEnabled); 30 | ImGui::Checkbox("Triggerbot", &Config::Aimbot::triggerbotEnabled); 31 | ImGui::SliderInt("Delay", &Config::Aimbot::triggerbotDelay, 0, 2500); 32 | } -------------------------------------------------------------------------------- /src/menu/pages/infoPage.cpp: -------------------------------------------------------------------------------- 1 | /* 2 | * File: infoPage.cpp 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 02.04.2022 18:18:52 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 14.02.2023 16:02:34 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2022 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #include 19 | 20 | #include "../../main.h" 21 | 22 | 23 | void Menu::showInfoPage() { 24 | ImGui::Text( "csgo-simple-linux-cheat"); 25 | ImGui::Text(("Version: " + version).c_str()); 26 | ImGui::Text( "Author: 3urobeat"); 27 | ImGui::Text(("Source: https://github.com/HerrEurobeat/csgo-simple-linux-cheat")); 28 | ImGui::Text(""); 29 | 30 | ImGui::Text(("Resolution: " + std::to_string(screenSizeX) + "x" + std::to_string(screenSizeY)).c_str()); 31 | ImGui::Text(("Bhop enabled: " + std::to_string(Config::Misc::bhopEnabled)).c_str()); 32 | 33 | // Provide unload button 34 | if (ImGui::Button("Unhook", buttonWidth)) libUnload(); 35 | } -------------------------------------------------------------------------------- /src/menu/pages/miscPage.cpp: -------------------------------------------------------------------------------- 1 | /* 2 | * File: miscPage.cpp 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 02.04.2022 17:36:52 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 16.02.2023 22:00:25 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2022 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #include "../../main.h" 19 | 20 | 21 | void Menu::showMiscPage() { 22 | 23 | ImGui::Checkbox("Bhop", &Config::Misc::bhopEnabled); 24 | 25 | ImGui::Checkbox("Radar", &Config::Misc::radarEnabled); 26 | 27 | } -------------------------------------------------------------------------------- /src/menu/pages/visualsPage.cpp: -------------------------------------------------------------------------------- 1 | /* 2 | * File: visualsPage.cpp 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 02.04.2022 17:36:46 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 19.02.2023 11:58:25 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2022 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #include "../../main.h" 19 | 20 | 21 | void Menu::showVisualsPage() { 22 | 23 | ImGui::Checkbox("ESP", &Config::Visuals::espEnabled); 24 | 25 | } -------------------------------------------------------------------------------- /src/modules/misc/bhop.cpp: -------------------------------------------------------------------------------- 1 | /* 2 | * File: bhop.cpp 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 02.04.2022 20:31:50 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 17.02.2023 16:10:25 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2022 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #include "../modules.h" 19 | 20 | 21 | /** 22 | * Misc: Bunny Hop module 23 | * @param cmd createMove cmd that will be send to the server 24 | */ 25 | void Modules::Bhop::run(CUserCmd *cmd) { 26 | 27 | // Check if this module should run 28 | if (!Config::Misc::bhopEnabled) return; // Check if module is enabled 29 | if (!ImGui::IsKeyDown(ImGuiKey_Space)) return; // Only bother if user tries to bhop (aka holding space bar) (using ImGui's key press functions to make checking easier) 30 | 31 | // Send jump command 32 | cmd->buttons &= ~IN_JUMP; 33 | 34 | } -------------------------------------------------------------------------------- /src/modules/misc/radar.cpp: -------------------------------------------------------------------------------- 1 | /* 2 | * File: radar.cpp 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 16.02.2023 21:33:28 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 20.02.2023 13:35:39 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2023 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #include "../modules.h" 19 | 20 | 21 | /** 22 | * Misc: Radar Hack module which sets spotted of all entities to true 23 | */ 24 | void Modules::Radar::run() { 25 | 26 | // Check if this module should run 27 | if (!Config::Misc::radarEnabled) return; // Check if module is enabled 28 | 29 | 30 | // Iterate over all entities (start at 1 as 0 is the world entity) 31 | for (int i = 1; i <= Interfaces::engineClient->GetMaxClients(); i++) { 32 | CEntity *entity = Interfaces::entityList->GetClientEntity(i); // Get this entity 33 | 34 | if (!entity) continue; // Ignore if invalid 35 | // TODO: Ignore if not a player 36 | // TODO: Ignore if dead 37 | 38 | entity->spotted() = true; // Set spotted to true so it will appear on the radar 39 | } 40 | 41 | } -------------------------------------------------------------------------------- /src/modules/modules.h: -------------------------------------------------------------------------------- 1 | /* 2 | * File: modules.h 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 02.04.2022 20:12:38 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 19.02.2023 11:57:14 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2022 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #pragma once 19 | 20 | 21 | #include "../main.h" 22 | #include "../SDK/classes/cUserCmd.h" 23 | 24 | 25 | // Registers all modules 26 | namespace Modules { 27 | 28 | // Visuals 29 | namespace ESP { 30 | void run(); 31 | } 32 | 33 | // Misc 34 | namespace Bhop { 35 | void run(CUserCmd *cmd); 36 | } 37 | 38 | namespace Radar { 39 | void run(); 40 | } 41 | 42 | } -------------------------------------------------------------------------------- /src/modules/visuals/esp.cpp: -------------------------------------------------------------------------------- 1 | /* 2 | * File: esp.cpp 3 | * Project: csgo-simple-linux-cheat 4 | * Created Date: 19.02.2023 11:49:51 5 | * Author: 3urobeat 6 | * 7 | * Last Modified: 19.02.2023 11:59:04 8 | * Modified By: 3urobeat 9 | * 10 | * Copyright (c) 2023 3urobeat 11 | * 12 | * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 13 | * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 14 | * You should have received a copy of the GNU General Public License along with this program. If not, see . 15 | */ 16 | 17 | 18 | #include "../modules.h" 19 | 20 | 21 | /** 22 | * Visuals: Draws a box around all entities, visible through walls 23 | */ 24 | void Modules::ESP::run() { 25 | 26 | // Check if this module should run 27 | if (!Config::Visuals::espEnabled) return; // Check if module is enabled 28 | 29 | } -------------------------------------------------------------------------------- /tools: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | # File: tools 4 | # Project: csgo-simple-linux-cheat 5 | # Created Date: 02.04.2022 16:20:10 6 | # Author: 3urobeat 7 | # 8 | # Last Modified: 02.04.2022 16:31:16 9 | # Modified By: 3urobeat 10 | # 11 | # Copyright (c) 2022 3urobeat 12 | # 13 | # This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. 14 | # This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. 15 | # You should have received a copy of the GNU General Public License along with this program. If not, see . 16 | 17 | 18 | trap 'exit 130' INT # Make sure script exits on SIGINT 19 | 20 | csgo_pid=$(pidof csgo_linux64) 21 | filename="libcsgo-simple-linux-cheat.so" 22 | libname="libMangoHud.so" # pretend to be something else 23 | threads=6 #amount of CPU threads the script should use 24 | 25 | 26 | # Check if user set more threads than available 27 | maxThreads=$(nproc --all) 28 | 29 | if (($threads > $maxThreads)); then 30 | echo "You set more threads than your CPU has available! Setting to $maxThreads..." 31 | threads=$maxThreads 32 | fi 33 | 34 | 35 | # Build function 36 | function build { 37 | cd build 38 | 39 | echo "Refreshing Makefile using CMake..." 40 | cmake .. 41 | 42 | echo "" 43 | echo "Building with make using $threads threads..." 44 | make -j $threads 45 | cd .. 46 | 47 | echo "" 48 | echo "Done! You can now load/inject using the '-l' flag if no errors occurred!" 49 | } 50 | 51 | 52 | # Used load function from https://github.com/ArnoldasMk/Kali/blob/dev/Kali (modified) until I get a better understanding of gdb and injecting itself 53 | function load { 54 | if [ -z "$csgo_pid" ]; then 55 | echo "CS:GO needs to be open before you can inject, exiting..." 56 | exit 1 57 | fi 58 | 59 | # pBypass for crash dumps being sent 60 | # You may also want to consider using -nobreakpad in your launch options. 61 | sudo rm -rf /tmp/dumps # Remove if it exists 62 | sudo mkdir --mode=000 /tmp/dumps # Make it as root with no permissions 63 | 64 | # Credit: Aixxe @ aixxe.net 65 | if grep -q "$libname" /proc/"$csgo_pid"/maps; then 66 | echo "Already injected? Exiting..." 67 | exit 68 | fi 69 | echo "Injecting $filename from ./build as $libname..." 70 | 71 | # https://www.kernel.org/doc/Documentation/security/Yama.txt 72 | echo "2" | sudo tee /proc/sys/kernel/yama/ptrace_scope # Only allows root to inject code. This is temporary until reboot. 73 | 74 | sudo cp "./build/$filename" "/usr/lib/${libname}" 75 | 76 | sudo killall -19 steam 77 | sudo killall -19 steamwebhelper 78 | 79 | lib_dir_name="lib" 80 | if [ $(getconf LONG_BIT) = 64 ]; then 81 | lib_dir_name+="64" 82 | fi 83 | 84 | input="$( 85 | sudo gdb -n -q -batch-silent \ 86 | -ex "set logging on" \ 87 | -ex "set logging file /dev/null" \ 88 | -ex "set logging redirect on" \ 89 | -ex "set auto-load safe-path /usr/share/gdb/auto-load/usr/$lib_dir_name/:/usr/$lib_dir_name/" \ 90 | -ex "attach $csgo_pid" \ 91 | -ex "set \$dlopen = (void*(*)(char*, int)) dlopen" \ 92 | -ex "call \$dlopen(\"/usr/lib/$libname\", 1)" \ 93 | -ex "detach" \ 94 | -ex "quit" 95 | )" 96 | 97 | sleep 1 98 | sudo killall -18 steamwebhelper 99 | sudo killall -18 steam 100 | 101 | last_line="${input##*$'\n'}" 102 | 103 | if [ "$last_line" != "\$1 = (void *) 0x0" ]; then 104 | echo "Successfully injected!" 105 | else 106 | echo "Injection failed!" 107 | fi 108 | } 109 | 110 | 111 | # Used unload function from https://github.com/ArnoldasMk/Kali/blob/dev/Kali (modified) 112 | function unload { 113 | if grep -q "$libname" /proc/"$csgo_pid"/maps; then 114 | echo "Unloading $libname..." 115 | echo 0 | sudo tee /proc/sys/kernel/yama/ptrace_scope 116 | 117 | sudo gdb -n -q -batch-silent \ 118 | -ex "set logging on" \ 119 | -ex "set logging file /dev/null" \ 120 | -ex "set logging redirect on" \ 121 | -ex "attach $csgo_pid" \ 122 | -ex "set \$dlopen = (void*(*)(char*, int)) dlopen" \ 123 | -ex "set \$dlclose = (int(*)(void*)) dlclose" \ 124 | -ex "set \$library = \$dlopen(\"/usr/lib/$libname\", 6)" \ 125 | -ex "call \$dlclose(\$library)" \ 126 | -ex "call \$dlclose(\$library)" \ 127 | -ex "detach" \ 128 | -ex "quit" 129 | 130 | sudo rm "/usr/lib/${libname}" 131 | 132 | echo "Unloaded!" 133 | else 134 | echo "Not injected? Exiting..." 135 | exit 136 | fi 137 | } 138 | 139 | 140 | function usage { 141 | echo "Arguments: 142 | -b Build/Compile (Run this first, only load when done) 143 | -l Load/Inject 144 | -u Unload/uninject" 145 | } 146 | 147 | 148 | while getopts 'bluh' flag; do 149 | case "${flag}" in 150 | b) build ;; 151 | l) load ;; 152 | u) unload ;; 153 | h) usage ;; 154 | *) usage 155 | exit 1 ;; 156 | esac 157 | done --------------------------------------------------------------------------------