├── .gitignore ├── Application.cpp ├── Application.h ├── BuiltInShaders.h ├── CMakeLists.txt ├── Camera.cpp ├── Camera.h ├── DebugRenderer.h ├── DynamicBox.cpp ├── DynamicBox.h ├── LICENSE ├── LevelConstants.h ├── LevelController.cpp ├── LevelController.h ├── Physics.cpp ├── Physics.h ├── Player.cpp ├── Player.h ├── Portal.cpp ├── Portal.h ├── Portalable.h ├── README.md ├── Renderer.cpp ├── Renderer.h ├── ScenePrimitives.cpp ├── ScenePrimitives.h ├── Utility.cpp ├── Utility.h ├── main.cpp ├── portalcpp.sln ├── portalcpp.vcxproj ├── portalcpp.vcxproj.filters ├── portalcpp.vcxproj.user ├── resources ├── levels │ └── level_intro.json ├── model │ └── player.obj └── textures │ ├── blueportal.png │ ├── box.jpg │ ├── orangeportal.png │ ├── player_0.png │ ├── sky │ ├── back.jpg │ ├── bottom.jpg │ ├── front.jpg │ ├── left.jpg │ ├── right.jpg │ └── top.jpg │ └── white_wall.jpg └── thirdparty ├── include ├── GL │ ├── eglew.h │ ├── freeglut.h │ ├── freeglut_ext.h │ ├── freeglut_std.h │ ├── freeglut_ucall.h │ ├── glew.h │ ├── glut.h │ ├── glxew.h │ └── wglew.h ├── bullet │ ├── Bullet3Common │ │ ├── b3AlignedAllocator.h │ │ ├── b3AlignedObjectArray.h │ │ ├── b3CommandLineArgs.h │ │ ├── b3FileUtils.h │ │ ├── b3HashMap.h │ │ ├── b3Logging.h │ │ ├── b3Matrix3x3.h │ │ ├── b3MinMax.h │ │ ├── b3PoolAllocator.h │ │ ├── b3QuadWord.h │ │ ├── b3Quaternion.h │ │ ├── b3Random.h │ │ ├── b3ResizablePool.h │ │ ├── b3Scalar.h │ │ ├── b3StackAlloc.h │ │ ├── b3Transform.h │ │ ├── b3TransformUtil.h │ │ ├── b3Vector3.h │ │ └── shared │ │ │ ├── b3Float4.h │ │ │ ├── b3Int2.h │ │ │ ├── b3Int4.h │ │ │ ├── b3Mat3x3.h │ │ │ ├── b3PlatformDefinitions.h │ │ │ └── b3Quat.h │ ├── BulletCollision │ │ ├── BroadphaseCollision │ │ │ ├── btAxisSweep3.h │ │ │ ├── btAxisSweep3Internal.h │ │ │ ├── btBroadphaseInterface.h │ │ │ ├── btBroadphaseProxy.h │ │ │ ├── btCollisionAlgorithm.h │ │ │ ├── btDbvt.h │ │ │ ├── btDbvtBroadphase.h │ │ │ ├── btDispatcher.h │ │ │ ├── btOverlappingPairCache.h │ │ │ ├── btOverlappingPairCallback.h │ │ │ ├── btQuantizedBvh.h │ │ │ └── btSimpleBroadphase.h │ │ ├── CollisionDispatch │ │ │ ├── SphereTriangleDetector.h │ │ │ ├── btActivatingCollisionAlgorithm.h │ │ │ ├── btBox2dBox2dCollisionAlgorithm.h │ │ │ ├── btBoxBoxCollisionAlgorithm.h │ │ │ ├── btBoxBoxDetector.h │ │ │ ├── btCollisionConfiguration.h │ │ │ ├── btCollisionCreateFunc.h │ │ │ ├── btCollisionDispatcher.h │ │ │ ├── btCollisionDispatcherMt.h │ │ │ ├── btCollisionObject.h │ │ │ ├── btCollisionObjectWrapper.h │ │ │ ├── btCollisionWorld.h │ │ │ ├── btCollisionWorldImporter.h │ │ │ ├── btCompoundCollisionAlgorithm.h │ │ │ ├── btCompoundCompoundCollisionAlgorithm.h │ │ │ ├── btConvex2dConvex2dAlgorithm.h │ │ │ ├── btConvexConcaveCollisionAlgorithm.h │ │ │ ├── btConvexConvexAlgorithm.h │ │ │ ├── btConvexPlaneCollisionAlgorithm.h │ │ │ ├── btDefaultCollisionConfiguration.h │ │ │ ├── btEmptyCollisionAlgorithm.h │ │ │ ├── btGhostObject.h │ │ │ ├── btHashedSimplePairCache.h │ │ │ ├── btInternalEdgeUtility.h │ │ │ ├── btManifoldResult.h │ │ │ ├── btSimulationIslandManager.h │ │ │ ├── btSphereBoxCollisionAlgorithm.h │ │ │ ├── btSphereSphereCollisionAlgorithm.h │ │ │ ├── btSphereTriangleCollisionAlgorithm.h │ │ │ └── btUnionFind.h │ │ ├── CollisionShapes │ │ │ ├── btBox2dShape.h │ │ │ ├── btBoxShape.h │ │ │ ├── btBvhTriangleMeshShape.h │ │ │ ├── btCapsuleShape.h │ │ │ ├── btCollisionMargin.h │ │ │ ├── btCollisionShape.h │ │ │ ├── btCompoundShape.h │ │ │ ├── btConcaveShape.h │ │ │ ├── btConeShape.h │ │ │ ├── btConvex2dShape.h │ │ │ ├── btConvexHullShape.h │ │ │ ├── btConvexInternalShape.h │ │ │ ├── btConvexPointCloudShape.h │ │ │ ├── btConvexPolyhedron.h │ │ │ ├── btConvexShape.h │ │ │ ├── btConvexTriangleMeshShape.h │ │ │ ├── btCylinderShape.h │ │ │ ├── btEmptyShape.h │ │ │ ├── btHeightfieldTerrainShape.h │ │ │ ├── btMaterial.h │ │ │ ├── btMiniSDF.h │ │ │ ├── btMinkowskiSumShape.h │ │ │ ├── btMultiSphereShape.h │ │ │ ├── btMultimaterialTriangleMeshShape.h │ │ │ ├── btOptimizedBvh.h │ │ │ ├── btPolyhedralConvexShape.h │ │ │ ├── btScaledBvhTriangleMeshShape.h │ │ │ ├── btSdfCollisionShape.h │ │ │ ├── btShapeHull.h │ │ │ ├── btSphereShape.h │ │ │ ├── btStaticPlaneShape.h │ │ │ ├── btStridingMeshInterface.h │ │ │ ├── btTetrahedronShape.h │ │ │ ├── btTriangleBuffer.h │ │ │ ├── btTriangleCallback.h │ │ │ ├── btTriangleIndexVertexArray.h │ │ │ ├── btTriangleIndexVertexMaterialArray.h │ │ │ ├── btTriangleInfoMap.h │ │ │ ├── btTriangleMesh.h │ │ │ ├── btTriangleMeshShape.h │ │ │ ├── btTriangleShape.h │ │ │ └── btUniformScalingShape.h │ │ ├── Gimpact │ │ │ ├── btBoxCollision.h │ │ │ ├── btClipPolygon.h │ │ │ ├── btCompoundFromGimpact.h │ │ │ ├── btContactProcessing.h │ │ │ ├── btContactProcessingStructs.h │ │ │ ├── btGImpactBvh.h │ │ │ ├── btGImpactBvhStructs.h │ │ │ ├── btGImpactCollisionAlgorithm.h │ │ │ ├── btGImpactMassUtil.h │ │ │ ├── btGImpactQuantizedBvh.h │ │ │ ├── btGImpactQuantizedBvhStructs.h │ │ │ ├── btGImpactShape.h │ │ │ ├── btGenericPoolAllocator.h │ │ │ ├── btGeometryOperations.h │ │ │ ├── btQuantization.h │ │ │ ├── btTriangleShapeEx.h │ │ │ ├── gim_array.h │ │ │ ├── gim_basic_geometry_operations.h │ │ │ ├── gim_bitset.h │ │ │ ├── gim_box_collision.h │ │ │ ├── gim_box_set.h │ │ │ ├── gim_clip_polygon.h │ │ │ ├── gim_contact.h │ │ │ ├── gim_geom_types.h │ │ │ ├── gim_geometry.h │ │ │ ├── gim_hash_table.h │ │ │ ├── gim_linear_math.h │ │ │ ├── gim_math.h │ │ │ ├── gim_memory.h │ │ │ ├── gim_pair.h │ │ │ ├── gim_radixsort.h │ │ │ └── gim_tri_collision.h │ │ ├── NarrowPhaseCollision │ │ │ ├── btComputeGjkEpaPenetration.h │ │ │ ├── btContinuousConvexCollision.h │ │ │ ├── btConvexCast.h │ │ │ ├── btConvexPenetrationDepthSolver.h │ │ │ ├── btDiscreteCollisionDetectorInterface.h │ │ │ ├── btGjkCollisionDescription.h │ │ │ ├── btGjkConvexCast.h │ │ │ ├── btGjkEpa2.h │ │ │ ├── btGjkEpa3.h │ │ │ ├── btGjkEpaPenetrationDepthSolver.h │ │ │ ├── btGjkPairDetector.h │ │ │ ├── btManifoldPoint.h │ │ │ ├── btMinkowskiPenetrationDepthSolver.h │ │ │ ├── btMprPenetration.h │ │ │ ├── btPersistentManifold.h │ │ │ ├── btPointCollector.h │ │ │ ├── btPolyhedralContactClipping.h │ │ │ ├── btRaycastCallback.h │ │ │ ├── btSimplexSolverInterface.h │ │ │ ├── btSubSimplexConvexCast.h │ │ │ └── btVoronoiSimplexSolver.h │ │ └── btBulletCollisionCommon.h │ ├── BulletDynamics │ │ ├── Character │ │ │ ├── btCharacterControllerInterface.h │ │ │ └── btKinematicCharacterController.h │ │ ├── ConstraintSolver │ │ │ ├── btBatchedConstraints.h │ │ │ ├── btConeTwistConstraint.h │ │ │ ├── btConstraintSolver.h │ │ │ ├── btContactConstraint.h │ │ │ ├── btContactSolverInfo.h │ │ │ ├── btFixedConstraint.h │ │ │ ├── btGearConstraint.h │ │ │ ├── btGeneric6DofConstraint.h │ │ │ ├── btGeneric6DofSpring2Constraint.h │ │ │ ├── btGeneric6DofSpringConstraint.h │ │ │ ├── btHinge2Constraint.h │ │ │ ├── btHingeConstraint.h │ │ │ ├── btJacobianEntry.h │ │ │ ├── btNNCGConstraintSolver.h │ │ │ ├── btPoint2PointConstraint.h │ │ │ ├── btSequentialImpulseConstraintSolver.h │ │ │ ├── btSequentialImpulseConstraintSolverMt.h │ │ │ ├── btSliderConstraint.h │ │ │ ├── btSolve2LinearConstraint.h │ │ │ ├── btSolverBody.h │ │ │ ├── btSolverConstraint.h │ │ │ ├── btTypedConstraint.h │ │ │ └── btUniversalConstraint.h │ │ ├── Dynamics │ │ │ ├── btActionInterface.h │ │ │ ├── btDiscreteDynamicsWorld.h │ │ │ ├── btDiscreteDynamicsWorldMt.h │ │ │ ├── btDynamicsWorld.h │ │ │ ├── btRigidBody.h │ │ │ ├── btSimpleDynamicsWorld.h │ │ │ └── btSimulationIslandManagerMt.h │ │ ├── Featherstone │ │ │ ├── btMultiBody.h │ │ │ ├── btMultiBodyConstraint.h │ │ │ ├── btMultiBodyConstraintSolver.h │ │ │ ├── btMultiBodyDynamicsWorld.h │ │ │ ├── btMultiBodyFixedConstraint.h │ │ │ ├── btMultiBodyGearConstraint.h │ │ │ ├── btMultiBodyInplaceSolverIslandCallback.h │ │ │ ├── btMultiBodyJointFeedback.h │ │ │ ├── btMultiBodyJointLimitConstraint.h │ │ │ ├── btMultiBodyJointMotor.h │ │ │ ├── btMultiBodyLink.h │ │ │ ├── btMultiBodyLinkCollider.h │ │ │ ├── btMultiBodyMLCPConstraintSolver.h │ │ │ ├── btMultiBodyPoint2Point.h │ │ │ ├── btMultiBodySliderConstraint.h │ │ │ ├── btMultiBodySolverConstraint.h │ │ │ └── btMultiBodySphericalJointMotor.h │ │ ├── MLCPSolvers │ │ │ ├── btDantzigLCP.h │ │ │ ├── btDantzigSolver.h │ │ │ ├── btLemkeAlgorithm.h │ │ │ ├── btLemkeSolver.h │ │ │ ├── btMLCPSolver.h │ │ │ ├── btMLCPSolverInterface.h │ │ │ ├── btPATHSolver.h │ │ │ └── btSolveProjectedGaussSeidel.h │ │ ├── Vehicle │ │ │ ├── btRaycastVehicle.h │ │ │ ├── btVehicleRaycaster.h │ │ │ └── btWheelInfo.h │ │ └── btBulletDynamicsCommon.h │ ├── BulletInverseDynamics │ │ └── btBulletCollisionCommon.h │ ├── BulletSoftBody │ │ ├── DeformableBodyInplaceSolverIslandCallback.h │ │ ├── btCGProjection.h │ │ ├── btConjugateGradient.h │ │ ├── btConjugateResidual.h │ │ ├── btDefaultSoftBodySolver.h │ │ ├── btDeformableBackwardEulerObjective.h │ │ ├── btDeformableBodySolver.h │ │ ├── btDeformableContactConstraint.h │ │ ├── btDeformableContactProjection.h │ │ ├── btDeformableCorotatedForce.h │ │ ├── btDeformableGravityForce.h │ │ ├── btDeformableLagrangianForce.h │ │ ├── btDeformableLinearElasticityForce.h │ │ ├── btDeformableMassSpringForce.h │ │ ├── btDeformableMousePickingForce.h │ │ ├── btDeformableMultiBodyConstraintSolver.h │ │ ├── btDeformableMultiBodyDynamicsWorld.h │ │ ├── btDeformableNeoHookeanForce.h │ │ ├── btKrylovSolver.h │ │ ├── btPreconditioner.h │ │ ├── btSoftBody.h │ │ ├── btSoftBodyConcaveCollisionAlgorithm.h │ │ ├── btSoftBodyData.h │ │ ├── btSoftBodyHelpers.h │ │ ├── btSoftBodyInternals.h │ │ ├── btSoftBodyRigidBodyCollisionConfiguration.h │ │ ├── btSoftBodySolverVertexBuffer.h │ │ ├── btSoftBodySolvers.h │ │ ├── btSoftMultiBodyDynamicsWorld.h │ │ ├── btSoftRigidCollisionAlgorithm.h │ │ ├── btSoftRigidDynamicsWorld.h │ │ ├── btSoftSoftCollisionAlgorithm.h │ │ ├── btSparseSDF.h │ │ └── poly34.h │ ├── LinearMath │ │ ├── TaskScheduler │ │ │ └── btThreadSupportInterface.h │ │ ├── btAabbUtil2.h │ │ ├── btAlignedAllocator.h │ │ ├── btAlignedObjectArray.h │ │ ├── btConvexHull.h │ │ ├── btConvexHullComputer.h │ │ ├── btCpuFeatureUtility.h │ │ ├── btDefaultMotionState.h │ │ ├── btGeometryUtil.h │ │ ├── btGrahamScan2dConvexHull.h │ │ ├── btHashMap.h │ │ ├── btIDebugDraw.h │ │ ├── btImplicitQRSVD.h │ │ ├── btList.h │ │ ├── btMatrix3x3.h │ │ ├── btMatrixX.h │ │ ├── btMinMax.h │ │ ├── btModifiedGramSchmidt.h │ │ ├── btMotionState.h │ │ ├── btPolarDecomposition.h │ │ ├── btPoolAllocator.h │ │ ├── btQuadWord.h │ │ ├── btQuaternion.h │ │ ├── btQuickprof.h │ │ ├── btRandom.h │ │ ├── btReducedVector.h │ │ ├── btScalar.h │ │ ├── btSerializer.h │ │ ├── btSpatialAlgebra.h │ │ ├── btStackAlloc.h │ │ ├── btThreads.h │ │ ├── btTransform.h │ │ ├── btTransformUtil.h │ │ └── btVector3.h │ ├── btBulletCollisionCommon.h │ └── btBulletDynamicsCommon.h ├── glm │ ├── CMakeLists.txt │ ├── common.hpp │ ├── detail │ │ ├── _features.hpp │ │ ├── _fixes.hpp │ │ ├── _noise.hpp │ │ ├── _swizzle.hpp │ │ ├── _swizzle_func.hpp │ │ ├── _vectorize.hpp │ │ ├── compute_common.hpp │ │ ├── compute_vector_relational.hpp │ │ ├── func_common.inl │ │ ├── func_common_simd.inl │ │ ├── func_exponential.inl │ │ ├── func_exponential_simd.inl │ │ ├── func_geometric.inl │ │ ├── func_geometric_simd.inl │ │ ├── func_integer.inl │ │ ├── func_integer_simd.inl │ │ ├── func_matrix.inl │ │ ├── func_matrix_simd.inl │ │ ├── func_packing.inl │ │ ├── func_packing_simd.inl │ │ ├── func_trigonometric.inl │ │ ├── func_trigonometric_simd.inl │ │ ├── func_vector_relational.inl │ │ ├── func_vector_relational_simd.inl │ │ ├── glm.cpp │ │ ├── qualifier.hpp │ │ ├── setup.hpp │ │ ├── type_float.hpp │ │ ├── type_half.hpp │ │ ├── type_half.inl │ │ ├── type_mat2x2.hpp │ │ ├── type_mat2x2.inl │ │ ├── type_mat2x3.hpp │ │ ├── type_mat2x3.inl │ │ ├── type_mat2x4.hpp │ │ ├── type_mat2x4.inl │ │ ├── type_mat3x2.hpp │ │ ├── type_mat3x2.inl │ │ ├── type_mat3x3.hpp │ │ ├── type_mat3x3.inl │ │ ├── type_mat3x4.hpp │ │ ├── type_mat3x4.inl │ │ ├── type_mat4x2.hpp │ │ ├── type_mat4x2.inl │ │ ├── type_mat4x3.hpp │ │ ├── type_mat4x3.inl │ │ ├── type_mat4x4.hpp │ │ ├── type_mat4x4.inl │ │ ├── type_mat4x4_simd.inl │ │ ├── type_quat.hpp │ │ ├── type_quat.inl │ │ ├── type_quat_simd.inl │ │ ├── type_vec1.hpp │ │ ├── type_vec1.inl │ │ ├── type_vec2.hpp │ │ ├── type_vec2.inl │ │ ├── type_vec3.hpp │ │ ├── type_vec3.inl │ │ ├── type_vec4.hpp │ │ ├── type_vec4.inl │ │ └── type_vec4_simd.inl │ ├── exponential.hpp │ ├── ext.hpp │ ├── ext │ │ ├── matrix_clip_space.hpp │ │ ├── matrix_clip_space.inl │ │ ├── matrix_common.hpp │ │ ├── matrix_common.inl │ │ ├── matrix_double2x2.hpp │ │ ├── matrix_double2x2_precision.hpp │ │ ├── matrix_double2x3.hpp │ │ ├── matrix_double2x3_precision.hpp │ │ ├── matrix_double2x4.hpp │ │ ├── matrix_double2x4_precision.hpp │ │ ├── matrix_double3x2.hpp │ │ ├── matrix_double3x2_precision.hpp │ │ ├── matrix_double3x3.hpp │ │ ├── matrix_double3x3_precision.hpp │ │ ├── matrix_double3x4.hpp │ │ ├── matrix_double3x4_precision.hpp │ │ ├── matrix_double4x2.hpp │ │ ├── matrix_double4x2_precision.hpp │ │ ├── matrix_double4x3.hpp │ │ ├── matrix_double4x3_precision.hpp │ │ ├── matrix_double4x4.hpp │ │ ├── matrix_double4x4_precision.hpp │ │ ├── matrix_float2x2.hpp │ │ ├── matrix_float2x2_precision.hpp │ │ ├── matrix_float2x3.hpp │ │ ├── matrix_float2x3_precision.hpp │ │ ├── matrix_float2x4.hpp │ │ ├── matrix_float2x4_precision.hpp │ │ ├── matrix_float3x2.hpp │ │ ├── matrix_float3x2_precision.hpp │ │ ├── matrix_float3x3.hpp │ │ ├── matrix_float3x3_precision.hpp │ │ ├── matrix_float3x4.hpp │ │ ├── matrix_float3x4_precision.hpp │ │ ├── matrix_float4x2.hpp │ │ ├── matrix_float4x2_precision.hpp │ │ ├── matrix_float4x3.hpp │ │ ├── matrix_float4x3_precision.hpp │ │ ├── matrix_float4x4.hpp │ │ ├── matrix_float4x4_precision.hpp │ │ ├── matrix_int2x2.hpp │ │ ├── matrix_int2x2_sized.hpp │ │ ├── matrix_int2x3.hpp │ │ ├── matrix_int2x3_sized.hpp │ │ ├── matrix_int2x4.hpp │ │ ├── matrix_int2x4_sized.hpp │ │ ├── matrix_int3x2.hpp │ │ ├── matrix_int3x2_sized.hpp │ │ ├── matrix_int3x3.hpp │ │ ├── matrix_int3x3_sized.hpp │ │ ├── matrix_int3x4.hpp │ │ ├── matrix_int3x4_sized.hpp │ │ ├── matrix_int4x2.hpp │ │ ├── matrix_int4x2_sized.hpp │ │ ├── matrix_int4x3.hpp │ │ ├── matrix_int4x3_sized.hpp │ │ ├── matrix_int4x4.hpp │ │ ├── matrix_int4x4_sized.hpp │ │ ├── matrix_integer.hpp │ │ ├── matrix_integer.inl │ │ ├── matrix_projection.hpp │ │ ├── matrix_projection.inl │ │ ├── matrix_relational.hpp │ │ ├── matrix_relational.inl │ │ ├── matrix_transform.hpp │ │ ├── matrix_transform.inl │ │ ├── matrix_uint2x2.hpp │ │ ├── matrix_uint2x2_sized.hpp │ │ ├── matrix_uint2x3.hpp │ │ ├── matrix_uint2x3_sized.hpp │ │ ├── matrix_uint2x4.hpp │ │ ├── matrix_uint2x4_sized.hpp │ │ ├── matrix_uint3x2.hpp │ │ ├── matrix_uint3x2_sized.hpp │ │ ├── matrix_uint3x3.hpp │ │ ├── matrix_uint3x3_sized.hpp │ │ ├── matrix_uint3x4.hpp │ │ ├── matrix_uint3x4_sized.hpp │ │ ├── matrix_uint4x2.hpp │ │ ├── matrix_uint4x2_sized.hpp │ │ ├── matrix_uint4x3.hpp │ │ ├── matrix_uint4x3_sized.hpp │ │ ├── matrix_uint4x4.hpp │ │ ├── matrix_uint4x4_sized.hpp │ │ ├── quaternion_common.hpp │ │ ├── quaternion_common.inl │ │ ├── quaternion_common_simd.inl │ │ ├── quaternion_double.hpp │ │ ├── quaternion_double_precision.hpp │ │ ├── quaternion_exponential.hpp │ │ ├── quaternion_exponential.inl │ │ ├── quaternion_float.hpp │ │ ├── quaternion_float_precision.hpp │ │ ├── quaternion_geometric.hpp │ │ ├── quaternion_geometric.inl │ │ ├── quaternion_relational.hpp │ │ ├── quaternion_relational.inl │ │ ├── quaternion_transform.hpp │ │ ├── quaternion_transform.inl │ │ ├── quaternion_trigonometric.hpp │ │ ├── quaternion_trigonometric.inl │ │ ├── scalar_common.hpp │ │ ├── scalar_common.inl │ │ ├── scalar_constants.hpp │ │ ├── scalar_constants.inl │ │ ├── scalar_int_sized.hpp │ │ ├── scalar_integer.hpp │ │ ├── scalar_integer.inl │ │ ├── scalar_packing.hpp │ │ ├── scalar_packing.inl │ │ ├── scalar_reciprocal.hpp │ │ ├── scalar_reciprocal.inl │ │ ├── scalar_relational.hpp │ │ ├── scalar_relational.inl │ │ ├── scalar_uint_sized.hpp │ │ ├── scalar_ulp.hpp │ │ ├── scalar_ulp.inl │ │ ├── vector_bool1.hpp │ │ ├── vector_bool1_precision.hpp │ │ ├── vector_bool2.hpp │ │ ├── vector_bool2_precision.hpp │ │ ├── vector_bool3.hpp │ │ ├── vector_bool3_precision.hpp │ │ ├── vector_bool4.hpp │ │ ├── vector_bool4_precision.hpp │ │ ├── vector_common.hpp │ │ ├── vector_common.inl │ │ ├── vector_double1.hpp │ │ ├── vector_double1_precision.hpp │ │ ├── vector_double2.hpp │ │ ├── vector_double2_precision.hpp │ │ ├── vector_double3.hpp │ │ ├── vector_double3_precision.hpp │ │ ├── vector_double4.hpp │ │ ├── vector_double4_precision.hpp │ │ ├── vector_float1.hpp │ │ ├── vector_float1_precision.hpp │ │ ├── vector_float2.hpp │ │ ├── vector_float2_precision.hpp │ │ ├── vector_float3.hpp │ │ ├── vector_float3_precision.hpp │ │ ├── vector_float4.hpp │ │ ├── vector_float4_precision.hpp │ │ ├── vector_int1.hpp │ │ ├── vector_int1_sized.hpp │ │ ├── vector_int2.hpp │ │ ├── vector_int2_sized.hpp │ │ ├── vector_int3.hpp │ │ ├── vector_int3_sized.hpp │ │ ├── vector_int4.hpp │ │ ├── vector_int4_sized.hpp │ │ ├── vector_integer.hpp │ │ ├── vector_integer.inl │ │ ├── vector_packing.hpp │ │ ├── vector_packing.inl │ │ ├── vector_reciprocal.hpp │ │ ├── vector_reciprocal.inl │ │ ├── vector_relational.hpp │ │ ├── vector_relational.inl │ │ ├── vector_uint1.hpp │ │ ├── vector_uint1_sized.hpp │ │ ├── vector_uint2.hpp │ │ ├── vector_uint2_sized.hpp │ │ ├── vector_uint3.hpp │ │ ├── vector_uint3_sized.hpp │ │ ├── vector_uint4.hpp │ │ ├── vector_uint4_sized.hpp │ │ ├── vector_ulp.hpp │ │ └── vector_ulp.inl │ ├── fwd.hpp │ ├── geometric.hpp │ ├── glm.hpp │ ├── gtc │ │ ├── bitfield.hpp │ │ ├── bitfield.inl │ │ ├── color_space.hpp │ │ ├── color_space.inl │ │ ├── constants.hpp │ │ ├── constants.inl │ │ ├── epsilon.hpp │ │ ├── epsilon.inl │ │ ├── integer.hpp │ │ ├── integer.inl │ │ ├── matrix_access.hpp │ │ ├── matrix_access.inl │ │ ├── matrix_integer.hpp │ │ ├── matrix_inverse.hpp │ │ ├── matrix_inverse.inl │ │ ├── matrix_transform.hpp │ │ ├── matrix_transform.inl │ │ ├── noise.hpp │ │ ├── noise.inl │ │ ├── packing.hpp │ │ ├── packing.inl │ │ ├── quaternion.hpp │ │ ├── quaternion.inl │ │ ├── quaternion_simd.inl │ │ ├── random.hpp │ │ ├── random.inl │ │ ├── reciprocal.hpp │ │ ├── round.hpp │ │ ├── round.inl │ │ ├── type_aligned.hpp │ │ ├── type_precision.hpp │ │ ├── type_precision.inl │ │ ├── type_ptr.hpp │ │ ├── type_ptr.inl │ │ ├── ulp.hpp │ │ ├── ulp.inl │ │ └── vec1.hpp │ ├── gtx │ │ ├── associated_min_max.hpp │ │ ├── associated_min_max.inl │ │ ├── bit.hpp │ │ ├── bit.inl │ │ ├── closest_point.hpp │ │ ├── closest_point.inl │ │ ├── color_encoding.hpp │ │ ├── color_encoding.inl │ │ ├── color_space.hpp │ │ ├── color_space.inl │ │ ├── color_space_YCoCg.hpp │ │ ├── color_space_YCoCg.inl │ │ ├── common.hpp │ │ ├── common.inl │ │ ├── compatibility.hpp │ │ ├── compatibility.inl │ │ ├── component_wise.hpp │ │ ├── component_wise.inl │ │ ├── dual_quaternion.hpp │ │ ├── dual_quaternion.inl │ │ ├── easing.hpp │ │ ├── easing.inl │ │ ├── euler_angles.hpp │ │ ├── euler_angles.inl │ │ ├── extend.hpp │ │ ├── extend.inl │ │ ├── extended_min_max.hpp │ │ ├── extended_min_max.inl │ │ ├── exterior_product.hpp │ │ ├── exterior_product.inl │ │ ├── fast_exponential.hpp │ │ ├── fast_exponential.inl │ │ ├── fast_square_root.hpp │ │ ├── fast_square_root.inl │ │ ├── fast_trigonometry.hpp │ │ ├── fast_trigonometry.inl │ │ ├── float_notmalize.inl │ │ ├── functions.hpp │ │ ├── functions.inl │ │ ├── gradient_paint.hpp │ │ ├── gradient_paint.inl │ │ ├── handed_coordinate_space.hpp │ │ ├── handed_coordinate_space.inl │ │ ├── hash.hpp │ │ ├── hash.inl │ │ ├── integer.hpp │ │ ├── integer.inl │ │ ├── intersect.hpp │ │ ├── intersect.inl │ │ ├── io.hpp │ │ ├── io.inl │ │ ├── log_base.hpp │ │ ├── log_base.inl │ │ ├── matrix_cross_product.hpp │ │ ├── matrix_cross_product.inl │ │ ├── matrix_decompose.hpp │ │ ├── matrix_decompose.inl │ │ ├── matrix_factorisation.hpp │ │ ├── matrix_factorisation.inl │ │ ├── matrix_interpolation.hpp │ │ ├── matrix_interpolation.inl │ │ ├── matrix_major_storage.hpp │ │ ├── matrix_major_storage.inl │ │ ├── matrix_operation.hpp │ │ ├── matrix_operation.inl │ │ ├── matrix_query.hpp │ │ ├── matrix_query.inl │ │ ├── matrix_transform_2d.hpp │ │ ├── matrix_transform_2d.inl │ │ ├── mixed_product.hpp │ │ ├── mixed_product.inl │ │ ├── norm.hpp │ │ ├── norm.inl │ │ ├── normal.hpp │ │ ├── normal.inl │ │ ├── normalize_dot.hpp │ │ ├── normalize_dot.inl │ │ ├── number_precision.hpp │ │ ├── number_precision.inl │ │ ├── optimum_pow.hpp │ │ ├── optimum_pow.inl │ │ ├── orthonormalize.hpp │ │ ├── orthonormalize.inl │ │ ├── pca.hpp │ │ ├── pca.inl │ │ ├── perpendicular.hpp │ │ ├── perpendicular.inl │ │ ├── polar_coordinates.hpp │ │ ├── polar_coordinates.inl │ │ ├── projection.hpp │ │ ├── projection.inl │ │ ├── quaternion.hpp │ │ ├── quaternion.inl │ │ ├── range.hpp │ │ ├── raw_data.hpp │ │ ├── raw_data.inl │ │ ├── rotate_normalized_axis.hpp │ │ ├── rotate_normalized_axis.inl │ │ ├── rotate_vector.hpp │ │ ├── rotate_vector.inl │ │ ├── scalar_multiplication.hpp │ │ ├── scalar_relational.hpp │ │ ├── scalar_relational.inl │ │ ├── spline.hpp │ │ ├── spline.inl │ │ ├── std_based_type.hpp │ │ ├── std_based_type.inl │ │ ├── string_cast.hpp │ │ ├── string_cast.inl │ │ ├── texture.hpp │ │ ├── texture.inl │ │ ├── transform.hpp │ │ ├── transform.inl │ │ ├── transform2.hpp │ │ ├── transform2.inl │ │ ├── type_aligned.hpp │ │ ├── type_aligned.inl │ │ ├── type_trait.hpp │ │ ├── type_trait.inl │ │ ├── vec_swizzle.hpp │ │ ├── vector_angle.hpp │ │ ├── vector_angle.inl │ │ ├── vector_query.hpp │ │ ├── vector_query.inl │ │ ├── wrap.hpp │ │ └── wrap.inl │ ├── integer.hpp │ ├── mat2x2.hpp │ ├── mat2x3.hpp │ ├── mat2x4.hpp │ ├── mat3x2.hpp │ ├── mat3x3.hpp │ ├── mat3x4.hpp │ ├── mat4x2.hpp │ ├── mat4x3.hpp │ ├── mat4x4.hpp │ ├── matrix.hpp │ ├── packing.hpp │ ├── simd │ │ ├── common.h │ │ ├── exponential.h │ │ ├── geometric.h │ │ ├── integer.h │ │ ├── matrix.h │ │ ├── neon.h │ │ ├── packing.h │ │ ├── platform.h │ │ ├── trigonometric.h │ │ └── vector_relational.h │ ├── trigonometric.hpp │ ├── vec2.hpp │ ├── vec3.hpp │ ├── vec4.hpp │ └── vector_relational.hpp ├── rapidjson │ ├── allocators.h │ ├── cursorstreamwrapper.h │ ├── document.h │ ├── encodedstream.h │ ├── encodings.h │ ├── error │ │ ├── en.h │ │ └── error.h │ ├── filereadstream.h │ ├── filewritestream.h │ ├── fwd.h │ ├── internal │ │ ├── biginteger.h │ │ ├── clzll.h │ │ ├── diyfp.h │ │ ├── dtoa.h │ │ ├── ieee754.h │ │ ├── itoa.h │ │ ├── meta.h │ │ ├── pow10.h │ │ ├── regex.h │ │ ├── stack.h │ │ ├── strfunc.h │ │ ├── strtod.h │ │ └── swap.h │ ├── istreamwrapper.h │ ├── memorybuffer.h │ ├── memorystream.h │ ├── msinttypes │ │ ├── inttypes.h │ │ └── stdint.h │ ├── ostreamwrapper.h │ ├── pointer.h │ ├── prettywriter.h │ ├── rapidjson.h │ ├── reader.h │ ├── schema.h │ ├── stream.h │ ├── stringbuffer.h │ ├── uri.h │ └── writer.h └── stb_image.h └── lib ├── Debug ├── Bullet3Common_Debug.lib ├── BulletCollision_Debug.lib ├── BulletDynamics_Debug.lib ├── BulletInverseDynamics_Debug.lib ├── BulletSoftBody_Debug.lib ├── LinearMath_Debug.lib ├── freeglut_staticd.lib ├── freeglutd.lib ├── glew32sd.lib └── glew32sd.pdb └── Release ├── Bullet3Common.lib ├── BulletCollision.lib ├── BulletDynamics.lib ├── BulletInverseDynamics.lib ├── BulletSoftBody.lib ├── LinearMath.lib ├── freeglut.lib ├── freeglut_static.lib ├── glew32s.lib └── glew32s.pdb /.gitignore: -------------------------------------------------------------------------------- 1 | .vs 2 | x64/Debug 3 | *.import 4 | x64 5 | -------------------------------------------------------------------------------- /CMakeLists.txt: -------------------------------------------------------------------------------- 1 | cmake_minimum_required(VERSION 3.8) 2 | 3 | project(portal-cpp-opengl) 4 | 5 | set(CMAKE_CXX_STANDARD 17) 6 | 7 | file(GLOB SOURCE_FILES *.cpp *.h) 8 | 9 | find_package(Bullet REQUIRED) 10 | find_package(FreeGLUT REQUIRED) 11 | 12 | add_executable(portal-cpp-opengl ${SOURCE_FILES}) 13 | target_link_libraries(portal-cpp-opengl 14 | PUBLIC 15 | ${BULLET_LIBRARIES} 16 | FreeGLUT::freeglut 17 | GLEW 18 | ) 19 | target_include_directories(portal-cpp-opengl 20 | PUBLIC 21 | ${BULLET_INCLUDE_DIRS} 22 | 23 | ) 24 | 25 | file(COPY resources DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) -------------------------------------------------------------------------------- /DynamicBox.h: -------------------------------------------------------------------------------- 1 | #ifndef _DYNAMIC_BOX_H 2 | #define _DYNAMIC_BOX_H 3 | 4 | #include "Portalable.h" 5 | #include "Physics.h" 6 | #include "Renderer.h" 7 | 8 | namespace portal 9 | { 10 | class DynamicBox : public Portalable, public Renderer::Renderable 11 | { 12 | public: 13 | DynamicBox( physics::Physics& physics, glm::vec3 pos, TextureInfo* texture ); 14 | ~DynamicBox(); 15 | 16 | virtual void Teleport( Portal& in_portal ) override; 17 | 18 | void Update(); 19 | 20 | void SetPosition( glm::vec3 pos ); 21 | void Launch( glm::vec3 force ); 22 | void CloneAt( Portal& in_portal ); 23 | Renderer::Renderable* GetClone(); 24 | 25 | private: 26 | std::unique_ptr mCollisionBox; 27 | physics::Physics& mPhysics; 28 | Renderer::Renderable mClone; 29 | }; 30 | } 31 | 32 | #endif // !_DYNAMIC_BOX_H 33 | 34 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2022 50C4L 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /LevelConstants.h: -------------------------------------------------------------------------------- 1 | #ifndef _LEVEL_CONSTANTS_H 2 | #define _LEVEL_CONSTANTS_H 3 | 4 | namespace portal 5 | { 6 | namespace level 7 | { 8 | // 物理分组 9 | // 用于区分哪些组之间可以发生碰撞 10 | enum class PhysicsGroup : int 11 | { 12 | RAY = 0x01, 13 | PLAYER = 0x02, 14 | WALL = 0x04, 15 | PORTAL_FRAME = 0x08, 16 | BOX = 0x16 17 | }; 18 | } 19 | } 20 | 21 | #endif 22 | -------------------------------------------------------------------------------- /Portalable.h: -------------------------------------------------------------------------------- 1 | #ifndef _PORTALABLE_H 2 | #define _PORTALABLE_H 3 | 4 | #include "Physics.h" 5 | 6 | namespace portal 7 | { 8 | class Portal; 9 | 10 | class Portalable 11 | { 12 | public: 13 | Portalable() = default; 14 | ~Portalable() = default; 15 | 16 | virtual void Teleport( Portal& in_portal ) = 0; 17 | 18 | physics::Physics::PhysicsObject* GetPhysicsObject() 19 | { 20 | return mPortalablePO; 21 | } 22 | 23 | protected: 24 | physics::Physics::PhysicsObject* mPortalablePO = nullptr; 25 | }; 26 | } 27 | 28 | #endif 29 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # portal-cpp-opengl 2 | Half baked Portal (The game made by Valve) prototype with C++, OpenGL and Bullet physics. 3 | Currently it's only tested on Windows only with VS2022. 4 | 5 | # Controls 6 | WASD to move, mouse to look, and press E to launch a cube. Left mouse click to spawn blue portal, Right mouse click to spawn yellow portal. 7 | 8 | # Dependencies 9 | All thirdparty dependencies are included in the `thirdparty` directory. Please note that they are uploaded for convenient compilation for others. 10 | Please refer to their own licenses if you are attempting to use them in your only project. 11 | -------------------------------------------------------------------------------- /ScenePrimitives.h: -------------------------------------------------------------------------------- 1 | #ifndef _SCENE_PRIMITIVES_H 2 | #define _SCENE_PRIMITIVES_H 3 | 4 | #include "Renderer.h" 5 | 6 | namespace portal 7 | { 8 | class SceneBox : public Renderer::Renderable 9 | { 10 | public: 11 | SceneBox( glm::vec3 position, float width, float height, float depth, std::string shader_name, TextureInfo* texture ); 12 | ~SceneBox() = default; 13 | }; 14 | 15 | class SceneSkyBox : public Renderer::Renderable 16 | { 17 | public: 18 | SceneSkyBox( TextureInfo* cube_map_tex ); 19 | ~SceneSkyBox() = default; 20 | }; 21 | } 22 | 23 | #endif 24 | -------------------------------------------------------------------------------- /Utility.h: -------------------------------------------------------------------------------- 1 | #ifndef _UTILITY_H 2 | #define _UTILITY_H 3 | 4 | #include 5 | #include 6 | #include 7 | #include "Renderer.h" 8 | 9 | namespace portal 10 | { 11 | namespace utility 12 | { 13 | extern const float RAD_TO_DEG; 14 | extern const float DEG_TO_RAD; 15 | 16 | glm::vec3 extract_view_postion_from_matrix( const glm::mat4& view_matrix ); 17 | 18 | bool is_vector_has_nan_value( const glm::vec3& vec ); 19 | 20 | glm::vec3 round_vector_to_zero( glm::vec3 vec, float threashold = 0.00015f ); 21 | 22 | std::vector generate_box_vertices( glm::vec3 position, float width, float height, float depth, float repeat ); 23 | } 24 | } 25 | 26 | #endif // !_UTILITY_H 27 | 28 | -------------------------------------------------------------------------------- /main.cpp: -------------------------------------------------------------------------------- 1 | #include "Application.h" 2 | 3 | int main( int argc, char** argv ) 4 | { 5 | auto app = portal::Application::CreateApp( { argc, argv } ); 6 | if( app->Initialize() ) 7 | { 8 | app->Run(); 9 | } 10 | 11 | return 0; 12 | } 13 | -------------------------------------------------------------------------------- /portalcpp.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 16 4 | VisualStudioVersion = 16.0.31729.503 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "portalcpp", "portalcpp.vcxproj", "{8EEDC22E-9D1D-43E8-B205-A00568FF9049}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|x64 = Debug|x64 11 | Debug|x86 = Debug|x86 12 | Release|x64 = Release|x64 13 | Release|x86 = Release|x86 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {8EEDC22E-9D1D-43E8-B205-A00568FF9049}.Debug|x64.ActiveCfg = Debug|x64 17 | {8EEDC22E-9D1D-43E8-B205-A00568FF9049}.Debug|x64.Build.0 = Debug|x64 18 | {8EEDC22E-9D1D-43E8-B205-A00568FF9049}.Debug|x86.ActiveCfg = Debug|Win32 19 | {8EEDC22E-9D1D-43E8-B205-A00568FF9049}.Debug|x86.Build.0 = Debug|Win32 20 | {8EEDC22E-9D1D-43E8-B205-A00568FF9049}.Release|x64.ActiveCfg = Release|x64 21 | {8EEDC22E-9D1D-43E8-B205-A00568FF9049}.Release|x64.Build.0 = Release|x64 22 | {8EEDC22E-9D1D-43E8-B205-A00568FF9049}.Release|x86.ActiveCfg = Release|Win32 23 | {8EEDC22E-9D1D-43E8-B205-A00568FF9049}.Release|x86.Build.0 = Release|Win32 24 | EndGlobalSection 25 | GlobalSection(SolutionProperties) = preSolution 26 | HideSolutionNode = FALSE 27 | EndGlobalSection 28 | GlobalSection(ExtensibilityGlobals) = postSolution 29 | SolutionGuid = {5CC922DC-8648-40D2-AE8B-829B62172B56} 30 | EndGlobalSection 31 | EndGlobal 32 | -------------------------------------------------------------------------------- /portalcpp.vcxproj.user: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | -------------------------------------------------------------------------------- /resources/textures/blueportal.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/50C4L/portal-cpp-opengl/adeb3c947609689794138871207df236c48d7684/resources/textures/blueportal.png -------------------------------------------------------------------------------- /resources/textures/box.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/50C4L/portal-cpp-opengl/adeb3c947609689794138871207df236c48d7684/resources/textures/box.jpg -------------------------------------------------------------------------------- /resources/textures/orangeportal.png: -------------------------------------------------------------------------------- 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https://raw.githubusercontent.com/50C4L/portal-cpp-opengl/adeb3c947609689794138871207df236c48d7684/resources/textures/sky/right.jpg -------------------------------------------------------------------------------- /resources/textures/sky/top.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/50C4L/portal-cpp-opengl/adeb3c947609689794138871207df236c48d7684/resources/textures/sky/top.jpg -------------------------------------------------------------------------------- /resources/textures/white_wall.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/50C4L/portal-cpp-opengl/adeb3c947609689794138871207df236c48d7684/resources/textures/white_wall.jpg -------------------------------------------------------------------------------- /thirdparty/include/GL/freeglut.h: -------------------------------------------------------------------------------- 1 | #ifndef __FREEGLUT_H__ 2 | #define __FREEGLUT_H__ 3 | 4 | /* 5 | * freeglut.h 6 | * 7 | * The freeglut library include file 8 | * 9 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 10 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 11 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 12 | * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 13 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 14 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 15 | */ 16 | 17 | #include "freeglut_std.h" 18 | #include "freeglut_ext.h" 19 | 20 | /*** END OF FILE ***/ 21 | 22 | #endif /* __FREEGLUT_H__ */ 23 | -------------------------------------------------------------------------------- /thirdparty/include/GL/glut.h: -------------------------------------------------------------------------------- 1 | #ifndef __GLUT_H__ 2 | #define __GLUT_H__ 3 | 4 | /* 5 | * glut.h 6 | * 7 | * The freeglut library include file 8 | * 9 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 10 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 11 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 12 | * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 13 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 14 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 15 | */ 16 | 17 | #include "freeglut_std.h" 18 | 19 | /*** END OF FILE ***/ 20 | 21 | #endif /* __GLUT_H__ */ 22 | -------------------------------------------------------------------------------- /thirdparty/include/bullet/Bullet3Common/shared/b3Int4.h: -------------------------------------------------------------------------------- 1 | #ifndef B3_INT4_H 2 | #define B3_INT4_H 3 | 4 | #ifdef __cplusplus 5 | 6 | #include "Bullet3Common/b3Scalar.h" 7 | 8 | B3_ATTRIBUTE_ALIGNED16(struct) 9 | b3UnsignedInt4 10 | { 11 | B3_DECLARE_ALIGNED_ALLOCATOR(); 12 | 13 | union { 14 | struct 15 | { 16 | unsigned int x, y, z, w; 17 | }; 18 | struct 19 | { 20 | unsigned int s[4]; 21 | }; 22 | }; 23 | }; 24 | 25 | B3_ATTRIBUTE_ALIGNED16(struct) 26 | b3Int4 27 | { 28 | B3_DECLARE_ALIGNED_ALLOCATOR(); 29 | 30 | union { 31 | struct 32 | { 33 | int x, y, z, w; 34 | }; 35 | struct 36 | { 37 | int s[4]; 38 | }; 39 | }; 40 | }; 41 | 42 | B3_FORCE_INLINE b3Int4 b3MakeInt4(int x, int y, int z, int w = 0) 43 | { 44 | b3Int4 v; 45 | v.s[0] = x; 46 | v.s[1] = y; 47 | v.s[2] = z; 48 | v.s[3] = w; 49 | return v; 50 | } 51 | 52 | B3_FORCE_INLINE b3UnsignedInt4 b3MakeUnsignedInt4(unsigned int x, unsigned int y, unsigned int z, unsigned int w = 0) 53 | { 54 | b3UnsignedInt4 v; 55 | v.s[0] = x; 56 | v.s[1] = y; 57 | v.s[2] = z; 58 | v.s[3] = w; 59 | return v; 60 | } 61 | 62 | #else 63 | 64 | #define b3UnsignedInt4 uint4 65 | #define b3Int4 int4 66 | #define b3MakeInt4 (int4) 67 | #define b3MakeUnsignedInt4 (uint4) 68 | 69 | #endif //__cplusplus 70 | 71 | #endif //B3_INT4_H 72 | -------------------------------------------------------------------------------- /thirdparty/include/bullet/Bullet3Common/shared/b3PlatformDefinitions.h: -------------------------------------------------------------------------------- 1 | #ifndef B3_PLATFORM_DEFINITIONS_H 2 | #define B3_PLATFORM_DEFINITIONS_H 3 | 4 | struct MyTest 5 | { 6 | int bla; 7 | }; 8 | 9 | #ifdef __cplusplus 10 | //#define b3ConstArray(a) const b3AlignedObjectArray& 11 | #define b3ConstArray(a) const a * 12 | #define b3AtomicInc(a) ((*a)++) 13 | 14 | inline int b3AtomicAdd(volatile int *p, int val) 15 | { 16 | int oldValue = *p; 17 | int newValue = oldValue + val; 18 | *p = newValue; 19 | return oldValue; 20 | } 21 | 22 | #define __global 23 | 24 | #define B3_STATIC static 25 | #else 26 | //keep B3_LARGE_FLOAT*B3_LARGE_FLOAT < FLT_MAX 27 | #define B3_LARGE_FLOAT 1e18f 28 | #define B3_INFINITY 1e18f 29 | #define b3Assert(a) 30 | #define b3ConstArray(a) __global const a * 31 | #define b3AtomicInc atomic_inc 32 | #define b3AtomicAdd atomic_add 33 | #define b3Fabs fabs 34 | #define b3Sqrt native_sqrt 35 | #define b3Sin native_sin 36 | #define b3Cos native_cos 37 | 38 | #define B3_STATIC 39 | #endif 40 | 41 | #endif 42 | -------------------------------------------------------------------------------- /thirdparty/include/bullet/BulletCollision/CollisionShapes/btCollisionMargin.h: -------------------------------------------------------------------------------- 1 | /* 2 | Bullet Continuous Collision Detection and Physics Library 3 | Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org 4 | 5 | This software is provided 'as-is', without any express or implied warranty. 6 | In no event will the authors be held liable for any damages arising from the use of this software. 7 | Permission is granted to anyone to use this software for any purpose, 8 | including commercial applications, and to alter it and redistribute it freely, 9 | subject to the following restrictions: 10 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 13 | 3. This notice may not be removed or altered from any source distribution. 14 | */ 15 | 16 | #ifndef BT_COLLISION_MARGIN_H 17 | #define BT_COLLISION_MARGIN_H 18 | 19 | ///The CONVEX_DISTANCE_MARGIN is a default collision margin for convex collision shapes derived from btConvexInternalShape. 20 | ///This collision margin is used by Gjk and some other algorithms 21 | ///Note that when creating small objects, you need to make sure to set a smaller collision margin, using the 'setMargin' API 22 | #define CONVEX_DISTANCE_MARGIN btScalar(0.04) // btScalar(0.1)//;//btScalar(0.01) 23 | 24 | #endif //BT_COLLISION_MARGIN_H 25 | -------------------------------------------------------------------------------- /thirdparty/include/bullet/BulletCollision/CollisionShapes/btMaterial.h: -------------------------------------------------------------------------------- 1 | /* 2 | Bullet Continuous Collision Detection and Physics Library 3 | Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org 4 | 5 | This software is provided 'as-is', without any express or implied warranty. 6 | In no event will the authors be held liable for any damages arising from the use of this software. 7 | Permission is granted to anyone to use this software for any purpose, 8 | including commercial applications, and to alter it and redistribute it freely, 9 | subject to the following restrictions: 10 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 13 | 3. This notice may not be removed or altered from any source distribution. 14 | */ 15 | 16 | /// This file was created by Alex Silverman 17 | 18 | #ifndef BT_MATERIAL_H 19 | #define BT_MATERIAL_H 20 | 21 | // Material class to be used by btMultimaterialTriangleMeshShape to store triangle properties 22 | class btMaterial 23 | { 24 | // public members so that materials can change due to world events 25 | public: 26 | btScalar m_friction; 27 | btScalar m_restitution; 28 | int pad[2]; 29 | 30 | btMaterial() {} 31 | btMaterial(btScalar fric, btScalar rest) 32 | { 33 | m_friction = fric; 34 | m_restitution = rest; 35 | } 36 | }; 37 | 38 | #endif // BT_MATERIAL_H 39 | -------------------------------------------------------------------------------- /thirdparty/include/bullet/BulletCollision/CollisionShapes/btSdfCollisionShape.h: -------------------------------------------------------------------------------- 1 | #ifndef BT_SDF_COLLISION_SHAPE_H 2 | #define BT_SDF_COLLISION_SHAPE_H 3 | 4 | #include "btConcaveShape.h" 5 | 6 | class btSdfCollisionShape : public btConcaveShape 7 | { 8 | struct btSdfCollisionShapeInternalData* m_data; 9 | 10 | public: 11 | btSdfCollisionShape(); 12 | virtual ~btSdfCollisionShape(); 13 | 14 | bool initializeSDF(const char* sdfData, int sizeInBytes); 15 | 16 | virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const; 17 | virtual void setLocalScaling(const btVector3& scaling); 18 | virtual const btVector3& getLocalScaling() const; 19 | virtual void calculateLocalInertia(btScalar mass, btVector3& inertia) const; 20 | virtual const char* getName() const; 21 | virtual void setMargin(btScalar margin); 22 | virtual btScalar getMargin() const; 23 | 24 | virtual void processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const; 25 | 26 | bool queryPoint(const btVector3& ptInSDF, btScalar& distOut, btVector3& normal); 27 | }; 28 | 29 | #endif //BT_SDF_COLLISION_SHAPE_H 30 | -------------------------------------------------------------------------------- /thirdparty/include/bullet/BulletCollision/Gimpact/btGImpactShape.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/50C4L/portal-cpp-opengl/adeb3c947609689794138871207df236c48d7684/thirdparty/include/bullet/BulletCollision/Gimpact/btGImpactShape.h -------------------------------------------------------------------------------- /thirdparty/include/bullet/BulletCollision/Gimpact/gim_pair.h: -------------------------------------------------------------------------------- 1 | #ifndef GIM_PAIR_H 2 | #define GIM_PAIR_H 3 | 4 | 5 | //! Overlapping pair 6 | struct GIM_PAIR 7 | { 8 | int m_index1; 9 | int m_index2; 10 | GIM_PAIR() 11 | { 12 | } 13 | 14 | GIM_PAIR(const GIM_PAIR& p) 15 | { 16 | m_index1 = p.m_index1; 17 | m_index2 = p.m_index2; 18 | } 19 | 20 | GIM_PAIR(int index1, int index2) 21 | { 22 | m_index1 = index1; 23 | m_index2 = index2; 24 | } 25 | }; 26 | 27 | #endif //GIM_PAIR_H 28 | 29 | -------------------------------------------------------------------------------- /thirdparty/include/bullet/BulletCollision/NarrowPhaseCollision/btGjkCollisionDescription.h: -------------------------------------------------------------------------------- 1 | /* 2 | Bullet Continuous Collision Detection and Physics Library 3 | Copyright (c) 2003-2014 Erwin Coumans http://bulletphysics.org 4 | 5 | This software is provided 'as-is', without any express or implied warranty. 6 | In no event will the authors be held liable for any damages arising from the use of this software. 7 | Permission is granted to anyone to use this software for any purpose, 8 | including commercial applications, and to alter it and redistribute it freely, 9 | subject to the following restrictions: 10 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 13 | 3. This notice may not be removed or altered from any source distribution. 14 | */ 15 | 16 | #ifndef GJK_COLLISION_DESCRIPTION_H 17 | #define GJK_COLLISION_DESCRIPTION_H 18 | 19 | #include "LinearMath/btVector3.h" 20 | 21 | struct btGjkCollisionDescription 22 | { 23 | btVector3 m_firstDir; 24 | int m_maxGjkIterations; 25 | btScalar m_maximumDistanceSquared; 26 | btScalar m_gjkRelError2; 27 | btGjkCollisionDescription() 28 | : m_firstDir(0, 1, 0), 29 | m_maxGjkIterations(1000), 30 | m_maximumDistanceSquared(1e30f), 31 | m_gjkRelError2(1.0e-6) 32 | { 33 | } 34 | virtual ~btGjkCollisionDescription() 35 | { 36 | } 37 | }; 38 | 39 | #endif //GJK_COLLISION_DESCRIPTION_H 40 | -------------------------------------------------------------------------------- /thirdparty/include/bullet/BulletDynamics/ConstraintSolver/btFixedConstraint.h: -------------------------------------------------------------------------------- 1 | /* 2 | Bullet Continuous Collision Detection and Physics Library 3 | Copyright (c) 2013 Erwin Coumans http://bulletphysics.org 4 | 5 | This software is provided 'as-is', without any express or implied warranty. 6 | In no event will the authors be held liable for any damages arising from the use of this software. 7 | Permission is granted to anyone to use this software for any purpose, 8 | including commercial applications, and to alter it and redistribute it freely, 9 | subject to the following restrictions: 10 | 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 13 | 3. This notice may not be removed or altered from any source distribution. 14 | */ 15 | 16 | #ifndef BT_FIXED_CONSTRAINT_H 17 | #define BT_FIXED_CONSTRAINT_H 18 | 19 | #include "btGeneric6DofSpring2Constraint.h" 20 | 21 | ATTRIBUTE_ALIGNED16(class) 22 | btFixedConstraint : public btGeneric6DofSpring2Constraint 23 | { 24 | public: 25 | btFixedConstraint(btRigidBody & rbA, btRigidBody & rbB, const btTransform& frameInA, const btTransform& frameInB); 26 | 27 | virtual ~btFixedConstraint(); 28 | }; 29 | 30 | #endif //BT_FIXED_CONSTRAINT_H 31 | -------------------------------------------------------------------------------- /thirdparty/include/bullet/BulletDynamics/Featherstone/btMultiBodyJointFeedback.h: -------------------------------------------------------------------------------- 1 | /* 2 | Copyright (c) 2015 Google Inc. 3 | 4 | This software is provided 'as-is', without any express or implied warranty. 5 | In no event will the authors be held liable for any damages arising from the use of this software. 6 | Permission is granted to anyone to use this software for any purpose, 7 | including commercial applications, and to alter it and redistribute it freely, 8 | subject to the following restrictions: 9 | 10 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 11 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 12 | 3. This notice may not be removed or altered from any source distribution. 13 | */ 14 | 15 | #ifndef BT_MULTIBODY_JOINT_FEEDBACK_H 16 | #define BT_MULTIBODY_JOINT_FEEDBACK_H 17 | 18 | #include "LinearMath/btSpatialAlgebra.h" 19 | 20 | struct btMultiBodyJointFeedback 21 | { 22 | btSpatialForceVector m_reactionForces; 23 | }; 24 | 25 | #endif //BT_MULTIBODY_JOINT_FEEDBACK_H 26 | -------------------------------------------------------------------------------- /thirdparty/include/bullet/BulletDynamics/Vehicle/btVehicleRaycaster.h: -------------------------------------------------------------------------------- 1 | /* 2 | * Copyright (c) 2005 Erwin Coumans http://bulletphysics.org 3 | * 4 | * Permission to use, copy, modify, distribute and sell this software 5 | * and its documentation for any purpose is hereby granted without fee, 6 | * provided that the above copyright notice appear in all copies. 7 | * Erwin Coumans makes no representations about the suitability 8 | * of this software for any purpose. 9 | * It is provided "as is" without express or implied warranty. 10 | */ 11 | #ifndef BT_VEHICLE_RAYCASTER_H 12 | #define BT_VEHICLE_RAYCASTER_H 13 | 14 | #include "LinearMath/btVector3.h" 15 | 16 | /// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting 17 | struct btVehicleRaycaster 18 | { 19 | virtual ~btVehicleRaycaster() 20 | { 21 | } 22 | struct btVehicleRaycasterResult 23 | { 24 | btVehicleRaycasterResult() : m_distFraction(btScalar(-1.)){}; 25 | btVector3 m_hitPointInWorld; 26 | btVector3 m_hitNormalInWorld; 27 | btScalar m_distFraction; 28 | }; 29 | 30 | virtual void* castRay(const btVector3& from, const btVector3& to, btVehicleRaycasterResult& result) = 0; 31 | }; 32 | 33 | #endif //BT_VEHICLE_RAYCASTER_H 34 | -------------------------------------------------------------------------------- /thirdparty/include/bullet/LinearMath/btDefaultMotionState.h: -------------------------------------------------------------------------------- 1 | #ifndef BT_DEFAULT_MOTION_STATE_H 2 | #define BT_DEFAULT_MOTION_STATE_H 3 | 4 | #include "btMotionState.h" 5 | 6 | ///The btDefaultMotionState provides a common implementation to synchronize world transforms with offsets. 7 | ATTRIBUTE_ALIGNED16(struct) 8 | btDefaultMotionState : public btMotionState 9 | { 10 | btTransform m_graphicsWorldTrans; 11 | btTransform m_centerOfMassOffset; 12 | btTransform m_startWorldTrans; 13 | void* m_userPointer; 14 | 15 | BT_DECLARE_ALIGNED_ALLOCATOR(); 16 | 17 | btDefaultMotionState(const btTransform& startTrans = btTransform::getIdentity(), const btTransform& centerOfMassOffset = btTransform::getIdentity()) 18 | : m_graphicsWorldTrans(startTrans), 19 | m_centerOfMassOffset(centerOfMassOffset), 20 | m_startWorldTrans(startTrans), 21 | m_userPointer(0) 22 | 23 | { 24 | } 25 | 26 | ///synchronizes world transform from user to physics 27 | virtual void getWorldTransform(btTransform & centerOfMassWorldTrans) const 28 | { 29 | centerOfMassWorldTrans = m_graphicsWorldTrans * m_centerOfMassOffset.inverse(); 30 | } 31 | 32 | ///synchronizes world transform from physics to user 33 | ///Bullet only calls the update of worldtransform for active objects 34 | virtual void setWorldTransform(const btTransform& centerOfMassWorldTrans) 35 | { 36 | m_graphicsWorldTrans = centerOfMassWorldTrans * m_centerOfMassOffset; 37 | } 38 | }; 39 | 40 | #endif //BT_DEFAULT_MOTION_STATE_H 41 | -------------------------------------------------------------------------------- /thirdparty/include/bullet/LinearMath/btRandom.h: -------------------------------------------------------------------------------- 1 | /* 2 | Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ 3 | 4 | This software is provided 'as-is', without any express or implied warranty. 5 | In no event will the authors be held liable for any damages arising from the use of this software. 6 | Permission is granted to anyone to use this software for any purpose, 7 | including commercial applications, and to alter it and redistribute it freely, 8 | subject to the following restrictions: 9 | 10 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 11 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 12 | 3. This notice may not be removed or altered from any source distribution. 13 | */ 14 | 15 | #ifndef BT_GEN_RANDOM_H 16 | #define BT_GEN_RANDOM_H 17 | 18 | #ifdef MT19937 19 | 20 | #include 21 | #include 22 | 23 | #define GEN_RAND_MAX UINT_MAX 24 | 25 | SIMD_FORCE_INLINE void GEN_srand(unsigned int seed) { init_genrand(seed); } 26 | SIMD_FORCE_INLINE unsigned int GEN_rand() { return genrand_int32(); } 27 | 28 | #else 29 | 30 | #include 31 | 32 | #define GEN_RAND_MAX RAND_MAX 33 | 34 | SIMD_FORCE_INLINE void GEN_srand(unsigned int seed) { srand(seed); } 35 | SIMD_FORCE_INLINE unsigned int GEN_rand() { return rand(); } 36 | 37 | #endif 38 | 39 | #endif //BT_GEN_RANDOM_H 40 | -------------------------------------------------------------------------------- /thirdparty/include/glm/detail/_fixes.hpp: -------------------------------------------------------------------------------- 1 | #include 2 | 3 | //! Workaround for compatibility with other libraries 4 | #ifdef max 5 | #undef max 6 | #endif 7 | 8 | //! Workaround for compatibility with other libraries 9 | #ifdef min 10 | #undef min 11 | #endif 12 | 13 | //! Workaround for Android 14 | #ifdef isnan 15 | #undef isnan 16 | #endif 17 | 18 | //! Workaround for Android 19 | #ifdef isinf 20 | #undef isinf 21 | #endif 22 | 23 | //! Workaround for Chrone Native Client 24 | #ifdef log2 25 | #undef log2 26 | #endif 27 | 28 | -------------------------------------------------------------------------------- /thirdparty/include/glm/detail/compute_common.hpp: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "setup.hpp" 4 | #include 5 | 6 | namespace glm{ 7 | namespace detail 8 | { 9 | template 10 | struct compute_abs 11 | {}; 12 | 13 | template 14 | struct compute_abs 15 | { 16 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x) 17 | { 18 | GLM_STATIC_ASSERT( 19 | std::numeric_limits::is_iec559 || std::numeric_limits::is_signed, 20 | "'abs' only accept floating-point and integer scalar or vector inputs"); 21 | 22 | return x >= genFIType(0) ? x : -x; 23 | // TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff; 24 | } 25 | }; 26 | 27 | #if (GLM_COMPILER & GLM_COMPILER_CUDA) || (GLM_COMPILER & GLM_COMPILER_HIP) 28 | template<> 29 | struct compute_abs 30 | { 31 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static float call(float x) 32 | { 33 | return fabsf(x); 34 | } 35 | }; 36 | #endif 37 | 38 | template 39 | struct compute_abs 40 | { 41 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x) 42 | { 43 | GLM_STATIC_ASSERT( 44 | (!std::numeric_limits::is_signed && std::numeric_limits::is_integer), 45 | "'abs' only accept floating-point and integer scalar or vector inputs"); 46 | return x; 47 | } 48 | }; 49 | }//namespace detail 50 | }//namespace glm 51 | -------------------------------------------------------------------------------- /thirdparty/include/glm/detail/compute_vector_relational.hpp: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | //#include "compute_common.hpp" 4 | #include "setup.hpp" 5 | #include 6 | 7 | namespace glm{ 8 | namespace detail 9 | { 10 | template 11 | struct compute_equal 12 | { 13 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b) 14 | { 15 | return a == b; 16 | } 17 | }; 18 | /* 19 | template 20 | struct compute_equal 21 | { 22 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b) 23 | { 24 | return detail::compute_abs::is_signed>::call(b - a) <= static_cast(0); 25 | //return std::memcmp(&a, &b, sizeof(T)) == 0; 26 | } 27 | }; 28 | */ 29 | }//namespace detail 30 | }//namespace glm 31 | -------------------------------------------------------------------------------- /thirdparty/include/glm/detail/func_exponential_simd.inl: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/detail/func_exponential_simd.inl 3 | 4 | #include "../simd/exponential.h" 5 | 6 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT 7 | 8 | namespace glm{ 9 | namespace detail 10 | { 11 | template 12 | struct compute_sqrt<4, float, Q, true> 13 | { 14 | GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v) 15 | { 16 | vec<4, float, Q> Result; 17 | Result.data = _mm_sqrt_ps(v.data); 18 | return Result; 19 | } 20 | }; 21 | 22 | # if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE 23 | template<> 24 | struct compute_sqrt<4, float, aligned_lowp, true> 25 | { 26 | GLM_FUNC_QUALIFIER static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& v) 27 | { 28 | vec<4, float, aligned_lowp> Result; 29 | Result.data = glm_vec4_sqrt_lowp(v.data); 30 | return Result; 31 | } 32 | }; 33 | # endif 34 | }//namespace detail 35 | }//namespace glm 36 | 37 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT 38 | -------------------------------------------------------------------------------- /thirdparty/include/glm/detail/func_packing_simd.inl: -------------------------------------------------------------------------------- 1 | namespace glm{ 2 | namespace detail 3 | { 4 | 5 | }//namespace detail 6 | }//namespace glm 7 | -------------------------------------------------------------------------------- /thirdparty/include/glm/detail/func_trigonometric_simd.inl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/50C4L/portal-cpp-opengl/adeb3c947609689794138871207df236c48d7684/thirdparty/include/glm/detail/func_trigonometric_simd.inl -------------------------------------------------------------------------------- /thirdparty/include/glm/detail/func_vector_relational_simd.inl: -------------------------------------------------------------------------------- 1 | namespace glm{ 2 | namespace detail 3 | { 4 | 5 | }//namespace detail 6 | }//namespace glm 7 | -------------------------------------------------------------------------------- /thirdparty/include/glm/detail/type_half.hpp: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "setup.hpp" 4 | 5 | namespace glm{ 6 | namespace detail 7 | { 8 | typedef short hdata; 9 | 10 | GLM_FUNC_DECL float toFloat32(hdata value); 11 | GLM_FUNC_DECL hdata toFloat16(float const& value); 12 | 13 | }//namespace detail 14 | }//namespace glm 15 | 16 | #include "type_half.inl" 17 | -------------------------------------------------------------------------------- /thirdparty/include/glm/detail/type_mat4x4_simd.inl: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | 3 | namespace glm 4 | { 5 | 6 | }//namespace glm 7 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_common.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_common 2 | /// @file glm/ext/matrix_common.hpp 3 | /// 4 | /// @defgroup ext_matrix_common GLM_EXT_matrix_common 5 | /// @ingroup ext 6 | /// 7 | /// Defines functions for common matrix operations. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_matrix_common 12 | 13 | #pragma once 14 | 15 | #include "../detail/qualifier.hpp" 16 | #include "../detail/_fixes.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_transform extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_common 25 | /// @{ 26 | 27 | template 28 | GLM_FUNC_DECL mat mix(mat const& x, mat const& y, mat const& a); 29 | 30 | template 31 | GLM_FUNC_DECL mat mix(mat const& x, mat const& y, U a); 32 | 33 | /// @} 34 | }//namespace glm 35 | 36 | #include "matrix_common.inl" 37 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_common.inl: -------------------------------------------------------------------------------- 1 | #include "../matrix.hpp" 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER mat mix(mat const& x, mat const& y, U a) 7 | { 8 | return mat(x) * (static_cast(1) - a) + mat(y) * a; 9 | } 10 | 11 | template 12 | GLM_FUNC_QUALIFIER mat mix(mat const& x, mat const& y, mat const& a) 13 | { 14 | return matrixCompMult(mat(x), static_cast(1) - a) + matrixCompMult(mat(y), a); 15 | } 16 | }//namespace glm 17 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_double2x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_double2x2.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat2x2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 2 columns of 2 components matrix of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<2, 2, double, defaultp> dmat2x2; 16 | 17 | /// 2 columns of 2 components matrix of double-precision floating-point numbers. 18 | /// 19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 20 | typedef mat<2, 2, double, defaultp> dmat2; 21 | 22 | /// @} 23 | }//namespace glm 24 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_double2x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_double2x3.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat2x3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 2 columns of 3 components matrix of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<2, 3, double, defaultp> dmat2x3; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_double2x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_double2x4.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat2x4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 2 columns of 4 components matrix of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<2, 4, double, defaultp> dmat2x4; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_double3x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_double3x2.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat3x2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 3 columns of 2 components matrix of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<3, 2, double, defaultp> dmat3x2; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_double3x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_double3x3.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat3x3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 3 columns of 3 components matrix of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<3, 3, double, defaultp> dmat3x3; 16 | 17 | /// 3 columns of 3 components matrix of double-precision floating-point numbers. 18 | /// 19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 20 | typedef mat<3, 3, double, defaultp> dmat3; 21 | 22 | /// @} 23 | }//namespace glm 24 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_double3x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_double3x4.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat3x4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 3 columns of 4 components matrix of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<3, 4, double, defaultp> dmat3x4; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_double4x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_double4x2.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat4x2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 4 columns of 2 components matrix of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<4, 2, double, defaultp> dmat4x2; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_double4x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_double4x3.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat4x3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 4 columns of 3 components matrix of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<4, 3, double, defaultp> dmat4x3; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_double4x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_double4x4.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat4x4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 4 columns of 4 components matrix of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<4, 4, double, defaultp> dmat4x4; 16 | 17 | /// 4 columns of 4 components matrix of double-precision floating-point numbers. 18 | /// 19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 20 | typedef mat<4, 4, double, defaultp> dmat4; 21 | 22 | /// @} 23 | }//namespace glm 24 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_float2x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_float2x2.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat2x2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 2 columns of 2 components matrix of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<2, 2, float, defaultp> mat2x2; 16 | 17 | /// 2 columns of 2 components matrix of single-precision floating-point numbers. 18 | /// 19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 20 | typedef mat<2, 2, float, defaultp> mat2; 21 | 22 | /// @} 23 | }//namespace glm 24 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_float2x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_float2x3.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat2x3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 2 columns of 3 components matrix of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<2, 3, float, defaultp> mat2x3; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_float2x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_float2x4.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat2x4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 2 columns of 4 components matrix of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<2, 4, float, defaultp> mat2x4; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_float3x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_float3x2.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat3x2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core 10 | /// @{ 11 | 12 | /// 3 columns of 2 components matrix of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<3, 2, float, defaultp> mat3x2; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_float3x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_float3x3.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat3x3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 3 columns of 3 components matrix of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<3, 3, float, defaultp> mat3x3; 16 | 17 | /// 3 columns of 3 components matrix of single-precision floating-point numbers. 18 | /// 19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 20 | typedef mat<3, 3, float, defaultp> mat3; 21 | 22 | /// @} 23 | }//namespace glm 24 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_float3x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_float3x4.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat3x4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 3 columns of 4 components matrix of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<3, 4, float, defaultp> mat3x4; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_float4x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_float4x2.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat4x2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 4 columns of 2 components matrix of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<4, 2, float, defaultp> mat4x2; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_float4x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_float4x3.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat4x3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_matrix 10 | /// @{ 11 | 12 | /// 4 columns of 3 components matrix of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<4, 3, float, defaultp> mat4x3; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_float4x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/matrix_float4x4.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_mat4x4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @ingroup core_matrix 10 | /// @{ 11 | 12 | /// 4 columns of 4 components matrix of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 15 | typedef mat<4, 4, float, defaultp> mat4x4; 16 | 17 | /// 4 columns of 4 components matrix of single-precision floating-point numbers. 18 | /// 19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices 20 | typedef mat<4, 4, float, defaultp> mat4; 21 | 22 | /// @} 23 | }//namespace glm 24 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_int2x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int2x2 2 | /// @file glm/ext/matrix_int2x2.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int2x2 GLM_EXT_matrix_int2x2 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat2x2.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_int2x2 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_int2x2 25 | /// @{ 26 | 27 | /// Signed integer 2x2 matrix. 28 | /// 29 | /// @see ext_matrix_int2x2 30 | typedef mat<2, 2, int, defaultp> imat2x2; 31 | 32 | /// Signed integer 2x2 matrix. 33 | /// 34 | /// @see ext_matrix_int2x2 35 | typedef mat<2, 2, int, defaultp> imat2; 36 | 37 | /// @} 38 | }//namespace glm 39 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_int2x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int2x3 2 | /// @file glm/ext/matrix_int2x3.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int2x3 GLM_EXT_matrix_int2x3 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat2x3.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_int2x3 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_int2x3 25 | /// @{ 26 | 27 | /// Signed integer 2x3 matrix. 28 | /// 29 | /// @see ext_matrix_int2x3 30 | typedef mat<2, 3, int, defaultp> imat2x3; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_int2x3_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int2x3_sized 2 | /// @file glm/ext/matrix_int2x3_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int2x3_sized GLM_EXT_matrix_int2x3_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat2x3.hpp" 17 | #include "../ext/scalar_int_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_int2x3_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_int2x3_sized 26 | /// @{ 27 | 28 | /// 8 bit signed integer 2x3 matrix. 29 | /// 30 | /// @see ext_matrix_int2x3_sized 31 | typedef mat<2, 3, int8, defaultp> i8mat2x3; 32 | 33 | /// 16 bit signed integer 2x3 matrix. 34 | /// 35 | /// @see ext_matrix_int2x3_sized 36 | typedef mat<2, 3, int16, defaultp> i16mat2x3; 37 | 38 | /// 32 bit signed integer 2x3 matrix. 39 | /// 40 | /// @see ext_matrix_int2x3_sized 41 | typedef mat<2, 3, int32, defaultp> i32mat2x3; 42 | 43 | /// 64 bit signed integer 2x3 matrix. 44 | /// 45 | /// @see ext_matrix_int2x3_sized 46 | typedef mat<2, 3, int64, defaultp> i64mat2x3; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_int2x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int2x4 2 | /// @file glm/ext/matrix_int2x4.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int2x4 GLM_EXT_matrix_int2x4 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat2x4.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_int2x4 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_int2x4 25 | /// @{ 26 | 27 | /// Signed integer 2x4 matrix. 28 | /// 29 | /// @see ext_matrix_int2x4 30 | typedef mat<2, 4, int, defaultp> imat2x4; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_int2x4_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int2x4_sized 2 | /// @file glm/ext/matrix_int2x4_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int2x4_sized GLM_EXT_matrix_int2x4_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat2x4.hpp" 17 | #include "../ext/scalar_int_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_int2x4_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_int2x4_sized 26 | /// @{ 27 | 28 | /// 8 bit signed integer 2x4 matrix. 29 | /// 30 | /// @see ext_matrix_int2x4_sized 31 | typedef mat<2, 4, int8, defaultp> i8mat2x4; 32 | 33 | /// 16 bit signed integer 2x4 matrix. 34 | /// 35 | /// @see ext_matrix_int2x4_sized 36 | typedef mat<2, 4, int16, defaultp> i16mat2x4; 37 | 38 | /// 32 bit signed integer 2x4 matrix. 39 | /// 40 | /// @see ext_matrix_int2x4_sized 41 | typedef mat<2, 4, int32, defaultp> i32mat2x4; 42 | 43 | /// 64 bit signed integer 2x4 matrix. 44 | /// 45 | /// @see ext_matrix_int2x4_sized 46 | typedef mat<2, 4, int64, defaultp> i64mat2x4; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_int3x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int3x2 2 | /// @file glm/ext/matrix_int3x2.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int3x2 GLM_EXT_matrix_int3x2 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat3x2.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_int3x2 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_int3x2 25 | /// @{ 26 | 27 | /// Signed integer 3x2 matrix. 28 | /// 29 | /// @see ext_matrix_int3x2 30 | typedef mat<3, 2, int, defaultp> imat3x2; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_int3x2_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int3x2_sized 2 | /// @file glm/ext/matrix_int3x2_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int3x2_sized GLM_EXT_matrix_int3x2_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat3x2.hpp" 17 | #include "../ext/scalar_int_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_int3x2_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_int3x2_sized 26 | /// @{ 27 | 28 | /// 8 bit signed integer 3x2 matrix. 29 | /// 30 | /// @see ext_matrix_int3x2_sized 31 | typedef mat<3, 2, int8, defaultp> i8mat3x2; 32 | 33 | /// 16 bit signed integer 3x2 matrix. 34 | /// 35 | /// @see ext_matrix_int3x2_sized 36 | typedef mat<3, 2, int16, defaultp> i16mat3x2; 37 | 38 | /// 32 bit signed integer 3x2 matrix. 39 | /// 40 | /// @see ext_matrix_int3x2_sized 41 | typedef mat<3, 2, int32, defaultp> i32mat3x2; 42 | 43 | /// 64 bit signed integer 3x2 matrix. 44 | /// 45 | /// @see ext_matrix_int3x2_sized 46 | typedef mat<3, 2, int64, defaultp> i64mat3x2; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_int3x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int3x3 2 | /// @file glm/ext/matrix_int3x3.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int3x3 GLM_EXT_matrix_int3x3 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat3x3.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_int3x3 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_int3x3 25 | /// @{ 26 | 27 | /// Signed integer 3x3 matrix. 28 | /// 29 | /// @see ext_matrix_int3x3 30 | typedef mat<3, 3, int, defaultp> imat3x3; 31 | 32 | /// Signed integer 3x3 matrix. 33 | /// 34 | /// @see ext_matrix_int3x3 35 | typedef mat<3, 3, int, defaultp> imat3; 36 | 37 | /// @} 38 | }//namespace glm 39 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_int3x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int3x4 2 | /// @file glm/ext/matrix_int3x4.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int3x4 GLM_EXT_matrix_int3x4 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat3x4.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_int3x4 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_int3x4 25 | /// @{ 26 | 27 | /// Signed integer 3x4 matrix. 28 | /// 29 | /// @see ext_matrix_int3x4 30 | typedef mat<3, 4, int, defaultp> imat3x4; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_int3x4_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int3x4_sized 2 | /// @file glm/ext/matrix_int3x2_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int3x4_sized GLM_EXT_matrix_int3x4_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat3x4.hpp" 17 | #include "../ext/scalar_int_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_int3x4_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_int3x4_sized 26 | /// @{ 27 | 28 | /// 8 bit signed integer 3x4 matrix. 29 | /// 30 | /// @see ext_matrix_int3x4_sized 31 | typedef mat<3, 4, int8, defaultp> i8mat3x4; 32 | 33 | /// 16 bit signed integer 3x4 matrix. 34 | /// 35 | /// @see ext_matrix_int3x4_sized 36 | typedef mat<3, 4, int16, defaultp> i16mat3x4; 37 | 38 | /// 32 bit signed integer 3x4 matrix. 39 | /// 40 | /// @see ext_matrix_int3x4_sized 41 | typedef mat<3, 4, int32, defaultp> i32mat3x4; 42 | 43 | /// 64 bit signed integer 3x4 matrix. 44 | /// 45 | /// @see ext_matrix_int3x4_sized 46 | typedef mat<3, 4, int64, defaultp> i64mat3x4; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_int4x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int4x2 2 | /// @file glm/ext/matrix_int4x2.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int4x2 GLM_EXT_matrix_int4x2 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat4x2.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_int4x2 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_int4x2 25 | /// @{ 26 | 27 | /// Signed integer 4x2 matrix. 28 | /// 29 | /// @see ext_matrix_int4x2 30 | typedef mat<4, 2, int, defaultp> imat4x2; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_int4x2_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int4x2_sized 2 | /// @file glm/ext/matrix_int4x2_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int4x2_sized GLM_EXT_matrix_int4x2_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat4x2.hpp" 17 | #include "../ext/scalar_int_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_int4x2_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_int4x2_sized 26 | /// @{ 27 | 28 | /// 8 bit signed integer 4x2 matrix. 29 | /// 30 | /// @see ext_matrix_int4x2_sized 31 | typedef mat<4, 2, int8, defaultp> i8mat4x2; 32 | 33 | /// 16 bit signed integer 4x2 matrix. 34 | /// 35 | /// @see ext_matrix_int4x2_sized 36 | typedef mat<4, 2, int16, defaultp> i16mat4x2; 37 | 38 | /// 32 bit signed integer 4x2 matrix. 39 | /// 40 | /// @see ext_matrix_int4x2_sized 41 | typedef mat<4, 2, int32, defaultp> i32mat4x2; 42 | 43 | /// 64 bit signed integer 4x2 matrix. 44 | /// 45 | /// @see ext_matrix_int4x2_sized 46 | typedef mat<4, 2, int64, defaultp> i64mat4x2; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_int4x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int4x3 2 | /// @file glm/ext/matrix_int4x3.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int4x3 GLM_EXT_matrix_int4x3 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat4x3.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_int4x3 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_int4x3 25 | /// @{ 26 | 27 | /// Signed integer 4x3 matrix. 28 | /// 29 | /// @see ext_matrix_int4x3 30 | typedef mat<4, 3, int, defaultp> imat4x3; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_int4x3_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int4x3_sized 2 | /// @file glm/ext/matrix_int4x3_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int4x3_sized GLM_EXT_matrix_int4x3_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat4x3.hpp" 17 | #include "../ext/scalar_int_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_int4x3_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_int4x3_sized 26 | /// @{ 27 | 28 | /// 8 bit signed integer 4x3 matrix. 29 | /// 30 | /// @see ext_matrix_int4x3_sized 31 | typedef mat<4, 3, int8, defaultp> i8mat4x3; 32 | 33 | /// 16 bit signed integer 4x3 matrix. 34 | /// 35 | /// @see ext_matrix_int4x3_sized 36 | typedef mat<4, 3, int16, defaultp> i16mat4x3; 37 | 38 | /// 32 bit signed integer 4x3 matrix. 39 | /// 40 | /// @see ext_matrix_int4x3_sized 41 | typedef mat<4, 3, int32, defaultp> i32mat4x3; 42 | 43 | /// 64 bit signed integer 4x3 matrix. 44 | /// 45 | /// @see ext_matrix_int4x3_sized 46 | typedef mat<4, 3, int64, defaultp> i64mat4x3; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_int4x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_int4x4 2 | /// @file glm/ext/matrix_int4x4.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int4x4 GLM_EXT_matrix_int4x4 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat4x4.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_int4x4 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_int4x4 25 | /// @{ 26 | 27 | /// Signed integer 4x4 matrix. 28 | /// 29 | /// @see ext_matrix_int4x4 30 | typedef mat<4, 4, int, defaultp> imat4x4; 31 | 32 | /// Signed integer 4x4 matrix. 33 | /// 34 | /// @see ext_matrix_int4x4 35 | typedef mat<4, 4, int, defaultp> imat4; 36 | 37 | /// @} 38 | }//namespace glm 39 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_integer.inl: -------------------------------------------------------------------------------- 1 | namespace glm{ 2 | namespace detail 3 | { 4 | template 5 | struct compute_matrixCompMult_type { 6 | GLM_FUNC_QUALIFIER static mat call(mat const& x, mat const& y) 7 | { 8 | return detail::compute_matrixCompMult::value>::call(x, y); 9 | } 10 | }; 11 | 12 | template 13 | struct compute_outerProduct_type { 14 | GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait::type call(vec const& c, vec const& r) 15 | { 16 | return detail::compute_outerProduct::call(c, r); 17 | } 18 | }; 19 | 20 | template 21 | struct compute_transpose_type 22 | { 23 | GLM_FUNC_QUALIFIER static mat call(mat const& m) 24 | { 25 | return detail::compute_transpose::value>::call(m); 26 | } 27 | }; 28 | 29 | template 30 | struct compute_determinant_type{ 31 | 32 | GLM_FUNC_QUALIFIER static T call(mat const& m) 33 | { 34 | return detail::compute_determinant::value>::call(m); 35 | } 36 | }; 37 | }//namespace detail 38 | }//namespace glm 39 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_uint2x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint2x2 2 | /// @file glm/ext/matrix_uint2x2.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint2x2 GLM_EXT_matrix_uint2x2 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat2x2.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_uint2x2 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_uint2x2 25 | /// @{ 26 | 27 | /// Unsigned integer 2x2 matrix. 28 | /// 29 | /// @see ext_matrix_uint2x2 30 | typedef mat<2, 2, uint, defaultp> umat2x2; 31 | 32 | /// Unsigned integer 2x2 matrix. 33 | /// 34 | /// @see ext_matrix_uint2x2 35 | typedef mat<2, 2, uint, defaultp> umat2; 36 | 37 | /// @} 38 | }//namespace glm 39 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_uint2x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint2x3 2 | /// @file glm/ext/matrix_uint2x3.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int2x3 GLM_EXT_matrix_uint2x3 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat2x3.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_uint2x3 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_uint2x3 25 | /// @{ 26 | 27 | /// Unsigned integer 2x3 matrix. 28 | /// 29 | /// @see ext_matrix_uint2x3 30 | typedef mat<2, 3, uint, defaultp> umat2x3; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_uint2x3_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint2x3_sized 2 | /// @file glm/ext/matrix_uint2x3_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint2x3_sized GLM_EXT_matrix_uint2x3_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat2x3.hpp" 17 | #include "../ext/scalar_uint_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_uint2x3_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_uint2x3_sized 26 | /// @{ 27 | 28 | /// 8 bit unsigned integer 2x3 matrix. 29 | /// 30 | /// @see ext_matrix_uint2x3_sized 31 | typedef mat<2, 3, uint8, defaultp> u8mat2x3; 32 | 33 | /// 16 bit unsigned integer 2x3 matrix. 34 | /// 35 | /// @see ext_matrix_uint2x3_sized 36 | typedef mat<2, 3, uint16, defaultp> u16mat2x3; 37 | 38 | /// 32 bit unsigned integer 2x3 matrix. 39 | /// 40 | /// @see ext_matrix_uint2x3_sized 41 | typedef mat<2, 3, uint32, defaultp> u32mat2x3; 42 | 43 | /// 64 bit unsigned integer 2x3 matrix. 44 | /// 45 | /// @see ext_matrix_uint2x3_sized 46 | typedef mat<2, 3, uint64, defaultp> u64mat2x3; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_uint2x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint2x4 2 | /// @file glm/ext/matrix_uint2x4.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint2x4 GLM_EXT_matrix_int2x4 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat2x4.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_uint2x4 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_uint2x4 25 | /// @{ 26 | 27 | /// Unsigned integer 2x4 matrix. 28 | /// 29 | /// @see ext_matrix_uint2x4 30 | typedef mat<2, 4, uint, defaultp> umat2x4; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_uint2x4_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint2x4_sized 2 | /// @file glm/ext/matrixu_uint2x4_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint2x4_sized GLM_EXT_matrix_uint2x4_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat2x4.hpp" 17 | #include "../ext/scalar_uint_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_uint2x4_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_uint2x4_sized 26 | /// @{ 27 | 28 | /// 8 bit unsigned integer 2x4 matrix. 29 | /// 30 | /// @see ext_matrix_uint2x4_sized 31 | typedef mat<2, 4, uint8, defaultp> u8mat2x4; 32 | 33 | /// 16 bit unsigned integer 2x4 matrix. 34 | /// 35 | /// @see ext_matrix_uint2x4_sized 36 | typedef mat<2, 4, uint16, defaultp> u16mat2x4; 37 | 38 | /// 32 bit unsigned integer 2x4 matrix. 39 | /// 40 | /// @see ext_matrix_uint2x4_sized 41 | typedef mat<2, 4, uint32, defaultp> u32mat2x4; 42 | 43 | /// 64 bit unsigned integer 2x4 matrix. 44 | /// 45 | /// @see ext_matrix_uint2x4_sized 46 | typedef mat<2, 4, uint64, defaultp> u64mat2x4; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_uint3x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint3x2 2 | /// @file glm/ext/matrix_uint3x2.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_int3x2 GLM_EXT_matrix_uint3x2 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat3x2.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_uint3x2 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_uint3x2 25 | /// @{ 26 | 27 | /// Unsigned integer 3x2 matrix. 28 | /// 29 | /// @see ext_matrix_uint3x2 30 | typedef mat<3, 2, uint, defaultp> umat3x2; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_uint3x2_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint3x2_sized 2 | /// @file glm/ext/matrix_uint3x2_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint3x2_sized GLM_EXT_matrix_uint3x2_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat3x2.hpp" 17 | #include "../ext/scalar_uint_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_uint3x2_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_uint3x2_sized 26 | /// @{ 27 | 28 | /// 8 bit signed integer 3x2 matrix. 29 | /// 30 | /// @see ext_matrix_uint3x2_sized 31 | typedef mat<3, 2, uint8, defaultp> u8mat3x2; 32 | 33 | /// 16 bit signed integer 3x2 matrix. 34 | /// 35 | /// @see ext_matrix_uint3x2_sized 36 | typedef mat<3, 2, uint16, defaultp> u16mat3x2; 37 | 38 | /// 32 bit signed integer 3x2 matrix. 39 | /// 40 | /// @see ext_matrix_uint3x2_sized 41 | typedef mat<3, 2, uint32, defaultp> u32mat3x2; 42 | 43 | /// 64 bit signed integer 3x2 matrix. 44 | /// 45 | /// @see ext_matrix_uint3x2_sized 46 | typedef mat<3, 2, uint64, defaultp> u64mat3x2; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_uint3x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint3x3 2 | /// @file glm/ext/matrix_uint3x3.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint3x3 GLM_EXT_matrix_uint3x3 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat3x3.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_uint3x3 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_uint3x3 25 | /// @{ 26 | 27 | /// Unsigned integer 3x3 matrix. 28 | /// 29 | /// @see ext_matrix_uint3x3 30 | typedef mat<3, 3, uint, defaultp> umat3x3; 31 | 32 | /// Unsigned integer 3x3 matrix. 33 | /// 34 | /// @see ext_matrix_uint3x3 35 | typedef mat<3, 3, uint, defaultp> umat3; 36 | 37 | /// @} 38 | }//namespace glm 39 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_uint3x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint3x4 2 | /// @file glm/ext/matrix_uint3x4.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint3x4 GLM_EXT_matrix_uint3x4 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat3x4.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_uint3x4 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_uint3x4 25 | /// @{ 26 | 27 | /// Signed integer 3x4 matrix. 28 | /// 29 | /// @see ext_matrix_uint3x4 30 | typedef mat<3, 4, uint, defaultp> umat3x4; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_uint3x4_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint3x4_sized 2 | /// @file glm/ext/matrix_uint3x2_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint3x4_sized GLM_EXT_matrix_uint3x4_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat3x4.hpp" 17 | #include "../ext/scalar_uint_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_uint3x4_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_uint3x4_sized 26 | /// @{ 27 | 28 | /// 8 bit unsigned integer 3x4 matrix. 29 | /// 30 | /// @see ext_matrix_uint3x4_sized 31 | typedef mat<3, 4, uint8, defaultp> u8mat3x4; 32 | 33 | /// 16 bit unsigned integer 3x4 matrix. 34 | /// 35 | /// @see ext_matrix_uint3x4_sized 36 | typedef mat<3, 4, uint16, defaultp> u16mat3x4; 37 | 38 | /// 32 bit unsigned integer 3x4 matrix. 39 | /// 40 | /// @see ext_matrix_uint3x4_sized 41 | typedef mat<3, 4, uint32, defaultp> u32mat3x4; 42 | 43 | /// 64 bit unsigned integer 3x4 matrix. 44 | /// 45 | /// @see ext_matrix_uint3x4_sized 46 | typedef mat<3, 4, uint64, defaultp> u64mat3x4; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_uint4x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint4x2 2 | /// @file glm/ext/matrix_uint4x2.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint4x2 GLM_EXT_matrix_uint4x2 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat4x2.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_uint4x2 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_uint4x2 25 | /// @{ 26 | 27 | /// Unsigned integer 4x2 matrix. 28 | /// 29 | /// @see ext_matrix_uint4x2 30 | typedef mat<4, 2, uint, defaultp> umat4x2; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_uint4x2_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint4x2_sized 2 | /// @file glm/ext/matrix_uint4x2_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint4x2_sized GLM_EXT_matrix_uint4x2_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat4x2.hpp" 17 | #include "../ext/scalar_uint_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_uint4x2_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_uint4x2_sized 26 | /// @{ 27 | 28 | /// 8 bit unsigned integer 4x2 matrix. 29 | /// 30 | /// @see ext_matrix_uint4x2_sized 31 | typedef mat<4, 2, uint8, defaultp> u8mat4x2; 32 | 33 | /// 16 bit unsigned integer 4x2 matrix. 34 | /// 35 | /// @see ext_matrix_uint4x2_sized 36 | typedef mat<4, 2, uint16, defaultp> u16mat4x2; 37 | 38 | /// 32 bit unsigned integer 4x2 matrix. 39 | /// 40 | /// @see ext_matrix_uint4x2_sized 41 | typedef mat<4, 2, uint32, defaultp> u32mat4x2; 42 | 43 | /// 64 bit unsigned integer 4x2 matrix. 44 | /// 45 | /// @see ext_matrix_uint4x2_sized 46 | typedef mat<4, 2, uint64, defaultp> u64mat4x2; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_uint4x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint4x3 2 | /// @file glm/ext/matrix_uint4x3.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint4x3 GLM_EXT_matrix_uint4x3 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat4x3.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_uint4x3 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_uint4x3 25 | /// @{ 26 | 27 | /// Unsigned integer 4x3 matrix. 28 | /// 29 | /// @see ext_matrix_uint4x3 30 | typedef mat<4, 3, uint, defaultp> umat4x3; 31 | 32 | /// @} 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_uint4x3_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint4x3_sized 2 | /// @file glm/ext/matrix_uint4x3_sized.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint4x3_sized GLM_EXT_matrix_uint4x3_sized 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat4x3.hpp" 17 | #include "../ext/scalar_uint_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_matrix_uint4x3_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_matrix_uint4x3_sized 26 | /// @{ 27 | 28 | /// 8 bit unsigned integer 4x3 matrix. 29 | /// 30 | /// @see ext_matrix_uint4x3_sized 31 | typedef mat<4, 3, uint8, defaultp> u8mat4x3; 32 | 33 | /// 16 bit unsigned integer 4x3 matrix. 34 | /// 35 | /// @see ext_matrix_uint4x3_sized 36 | typedef mat<4, 3, uint16, defaultp> u16mat4x3; 37 | 38 | /// 32 bit unsigned integer 4x3 matrix. 39 | /// 40 | /// @see ext_matrix_uint4x3_sized 41 | typedef mat<4, 3, uint32, defaultp> u32mat4x3; 42 | 43 | /// 64 bit unsigned integer 4x3 matrix. 44 | /// 45 | /// @see ext_matrix_uint4x3_sized 46 | typedef mat<4, 3, uint64, defaultp> u64mat4x3; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/matrix_uint4x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_matrix_uint4x4 2 | /// @file glm/ext/matrix_uint4x4.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_matrix_uint4x4 GLM_EXT_matrix_uint4x4 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Defines a number of matrices with integer types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../mat4x4.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_matrix_uint4x4 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_matrix_uint4x4 25 | /// @{ 26 | 27 | /// Unsigned integer 4x4 matrix. 28 | /// 29 | /// @see ext_matrix_uint4x4 30 | typedef mat<4, 4, uint, defaultp> umat4x4; 31 | 32 | /// Unsigned integer 4x4 matrix. 33 | /// 34 | /// @see ext_matrix_uint4x4 35 | typedef mat<4, 4, uint, defaultp> umat4; 36 | 37 | /// @} 38 | }//namespace glm 39 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/quaternion_common_simd.inl: -------------------------------------------------------------------------------- 1 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT 2 | 3 | namespace glm{ 4 | namespace detail 5 | { 6 | template 7 | struct compute_dot, float, true> 8 | { 9 | static GLM_FUNC_QUALIFIER float call(qua const& x, qua const& y) 10 | { 11 | return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data)); 12 | } 13 | }; 14 | }//namespace detail 15 | }//namespace glm 16 | 17 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT 18 | 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/quaternion_double.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_quaternion_double 2 | /// @file glm/ext/quaternion_double.hpp 3 | /// 4 | /// @defgroup ext_quaternion_double GLM_EXT_quaternion_double 5 | /// @ingroup ext 6 | /// 7 | /// Exposes double-precision floating point quaternion type. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_quaternion_float 12 | /// @see ext_quaternion_double_precision 13 | /// @see ext_quaternion_common 14 | /// @see ext_quaternion_exponential 15 | /// @see ext_quaternion_geometric 16 | /// @see ext_quaternion_relational 17 | /// @see ext_quaternion_transform 18 | /// @see ext_quaternion_trigonometric 19 | 20 | #pragma once 21 | 22 | // Dependency: 23 | #include "../detail/type_quat.hpp" 24 | 25 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 26 | # pragma message("GLM: GLM_EXT_quaternion_double extension included") 27 | #endif 28 | 29 | namespace glm 30 | { 31 | /// @addtogroup ext_quaternion_double 32 | /// @{ 33 | 34 | /// Quaternion of double-precision floating-point numbers. 35 | typedef qua dquat; 36 | 37 | /// @} 38 | } //namespace glm 39 | 40 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/quaternion_double_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_quaternion_double_precision 2 | /// @file glm/ext/quaternion_double_precision.hpp 3 | /// 4 | /// @defgroup ext_quaternion_double_precision GLM_EXT_quaternion_double_precision 5 | /// @ingroup ext 6 | /// 7 | /// Exposes double-precision floating point quaternion type with various precision in term of ULPs. 8 | /// 9 | /// Include to use the features of this extension. 10 | 11 | #pragma once 12 | 13 | // Dependency: 14 | #include "../detail/type_quat.hpp" 15 | 16 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 17 | # pragma message("GLM: GLM_EXT_quaternion_double_precision extension included") 18 | #endif 19 | 20 | namespace glm 21 | { 22 | /// @addtogroup ext_quaternion_double_precision 23 | /// @{ 24 | 25 | /// Quaternion of double-precision floating-point numbers using high precision arithmetic in term of ULPs. 26 | /// 27 | /// @see ext_quaternion_double_precision 28 | typedef qua lowp_dquat; 29 | 30 | /// Quaternion of medium double-qualifier floating-point numbers using high precision arithmetic in term of ULPs. 31 | /// 32 | /// @see ext_quaternion_double_precision 33 | typedef qua mediump_dquat; 34 | 35 | /// Quaternion of high double-qualifier floating-point numbers using high precision arithmetic in term of ULPs. 36 | /// 37 | /// @see ext_quaternion_double_precision 38 | typedef qua highp_dquat; 39 | 40 | /// @} 41 | } //namespace glm 42 | 43 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/quaternion_float.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_quaternion_float 2 | /// @file glm/ext/quaternion_float.hpp 3 | /// 4 | /// @defgroup ext_quaternion_float GLM_EXT_quaternion_float 5 | /// @ingroup ext 6 | /// 7 | /// Exposes single-precision floating point quaternion type. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_quaternion_double 12 | /// @see ext_quaternion_float_precision 13 | /// @see ext_quaternion_common 14 | /// @see ext_quaternion_exponential 15 | /// @see ext_quaternion_geometric 16 | /// @see ext_quaternion_relational 17 | /// @see ext_quaternion_transform 18 | /// @see ext_quaternion_trigonometric 19 | 20 | #pragma once 21 | 22 | // Dependency: 23 | #include "../detail/type_quat.hpp" 24 | 25 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 26 | # pragma message("GLM: GLM_EXT_quaternion_float extension included") 27 | #endif 28 | 29 | namespace glm 30 | { 31 | /// @addtogroup ext_quaternion_float 32 | /// @{ 33 | 34 | /// Quaternion of single-precision floating-point numbers. 35 | typedef qua quat; 36 | 37 | /// @} 38 | } //namespace glm 39 | 40 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/quaternion_float_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_quaternion_float_precision 2 | /// @file glm/ext/quaternion_float_precision.hpp 3 | /// 4 | /// @defgroup ext_quaternion_float_precision GLM_EXT_quaternion_float_precision 5 | /// @ingroup ext 6 | /// 7 | /// Exposes single-precision floating point quaternion type with various precision in term of ULPs. 8 | /// 9 | /// Include to use the features of this extension. 10 | 11 | #pragma once 12 | 13 | // Dependency: 14 | #include "../detail/type_quat.hpp" 15 | 16 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 17 | # pragma message("GLM: GLM_EXT_quaternion_float_precision extension included") 18 | #endif 19 | 20 | namespace glm 21 | { 22 | /// @addtogroup ext_quaternion_float_precision 23 | /// @{ 24 | 25 | /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs. 26 | typedef qua lowp_quat; 27 | 28 | /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs. 29 | typedef qua mediump_quat; 30 | 31 | /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs. 32 | typedef qua highp_quat; 33 | 34 | /// @} 35 | } //namespace glm 36 | 37 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/quaternion_geometric.inl: -------------------------------------------------------------------------------- 1 | namespace glm 2 | { 3 | template 4 | GLM_FUNC_QUALIFIER T dot(qua const& x, qua const& y) 5 | { 6 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'dot' accepts only floating-point inputs"); 7 | return detail::compute_dot, T, detail::is_aligned::value>::call(x, y); 8 | } 9 | 10 | template 11 | GLM_FUNC_QUALIFIER T length(qua const& q) 12 | { 13 | return glm::sqrt(dot(q, q)); 14 | } 15 | 16 | template 17 | GLM_FUNC_QUALIFIER qua normalize(qua const& q) 18 | { 19 | T len = length(q); 20 | if(len <= static_cast(0)) // Problem 21 | return qua(static_cast(1), static_cast(0), static_cast(0), static_cast(0)); 22 | T oneOverLen = static_cast(1) / len; 23 | return qua(q.w * oneOverLen, q.x * oneOverLen, q.y * oneOverLen, q.z * oneOverLen); 24 | } 25 | 26 | template 27 | GLM_FUNC_QUALIFIER qua cross(qua const& q1, qua const& q2) 28 | { 29 | return qua( 30 | q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z, 31 | q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y, 32 | q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z, 33 | q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x); 34 | } 35 | }//namespace glm 36 | 37 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/quaternion_relational.inl: -------------------------------------------------------------------------------- 1 | namespace glm 2 | { 3 | template 4 | GLM_FUNC_QUALIFIER vec<4, bool, Q> equal(qua const& x, qua const& y) 5 | { 6 | vec<4, bool, Q> Result; 7 | for(length_t i = 0; i < x.length(); ++i) 8 | Result[i] = x[i] == y[i]; 9 | return Result; 10 | } 11 | 12 | template 13 | GLM_FUNC_QUALIFIER vec<4, bool, Q> equal(qua const& x, qua const& y, T epsilon) 14 | { 15 | vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); 16 | return lessThan(abs(v), vec<4, T, Q>(epsilon)); 17 | } 18 | 19 | template 20 | GLM_FUNC_QUALIFIER vec<4, bool, Q> notEqual(qua const& x, qua const& y) 21 | { 22 | vec<4, bool, Q> Result; 23 | for(length_t i = 0; i < x.length(); ++i) 24 | Result[i] = x[i] != y[i]; 25 | return Result; 26 | } 27 | 28 | template 29 | GLM_FUNC_QUALIFIER vec<4, bool, Q> notEqual(qua const& x, qua const& y, T epsilon) 30 | { 31 | vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w); 32 | return greaterThanEqual(abs(v), vec<4, T, Q>(epsilon)); 33 | } 34 | }//namespace glm 35 | 36 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/quaternion_transform.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_quaternion_transform 2 | /// @file glm/ext/quaternion_transform.hpp 3 | /// 4 | /// @defgroup ext_quaternion_transform GLM_EXT_quaternion_transform 5 | /// @ingroup ext 6 | /// 7 | /// Provides transformation functions for quaternion types 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_quaternion_float 12 | /// @see ext_quaternion_double 13 | /// @see ext_quaternion_exponential 14 | /// @see ext_quaternion_geometric 15 | /// @see ext_quaternion_relational 16 | /// @see ext_quaternion_trigonometric 17 | 18 | #pragma once 19 | 20 | // Dependency: 21 | #include "../common.hpp" 22 | #include "../trigonometric.hpp" 23 | #include "../geometric.hpp" 24 | 25 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 26 | # pragma message("GLM: GLM_EXT_quaternion_transform extension included") 27 | #endif 28 | 29 | namespace glm 30 | { 31 | /// @addtogroup ext_quaternion_transform 32 | /// @{ 33 | 34 | /// Rotates a quaternion from a vector of 3 components axis and an angle. 35 | /// 36 | /// @param q Source orientation 37 | /// @param angle Angle expressed in radians. 38 | /// @param axis Axis of the rotation 39 | /// 40 | /// @tparam T Floating-point scalar types 41 | /// @tparam Q Value from qualifier enum 42 | template 43 | GLM_FUNC_DECL qua rotate(qua const& q, T const& angle, vec<3, T, Q> const& axis); 44 | /// @} 45 | } //namespace glm 46 | 47 | #include "quaternion_transform.inl" 48 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/quaternion_transform.inl: -------------------------------------------------------------------------------- 1 | namespace glm 2 | { 3 | template 4 | GLM_FUNC_QUALIFIER qua rotate(qua const& q, T const& angle, vec<3, T, Q> const& v) 5 | { 6 | vec<3, T, Q> Tmp = v; 7 | 8 | // Axis of rotation must be normalised 9 | T len = glm::length(Tmp); 10 | if(abs(len - static_cast(1)) > static_cast(0.001)) 11 | { 12 | T oneOverLen = static_cast(1) / len; 13 | Tmp.x *= oneOverLen; 14 | Tmp.y *= oneOverLen; 15 | Tmp.z *= oneOverLen; 16 | } 17 | 18 | T const AngleRad(angle); 19 | T const Sin = sin(AngleRad * static_cast(0.5)); 20 | 21 | return q * qua(cos(AngleRad * static_cast(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin); 22 | } 23 | }//namespace glm 24 | 25 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/quaternion_trigonometric.inl: -------------------------------------------------------------------------------- 1 | #include "scalar_constants.hpp" 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER T angle(qua const& x) 7 | { 8 | if (abs(x.w) > cos_one_over_two()) 9 | { 10 | T const a = asin(sqrt(x.x * x.x + x.y * x.y + x.z * x.z)) * static_cast(2); 11 | if(x.w < static_cast(0)) 12 | return pi() * static_cast(2) - a; 13 | return a; 14 | } 15 | 16 | return acos(x.w) * static_cast(2); 17 | } 18 | 19 | template 20 | GLM_FUNC_QUALIFIER vec<3, T, Q> axis(qua const& x) 21 | { 22 | T const tmp1 = static_cast(1) - x.w * x.w; 23 | if(tmp1 <= static_cast(0)) 24 | return vec<3, T, Q>(0, 0, 1); 25 | T const tmp2 = static_cast(1) / sqrt(tmp1); 26 | return vec<3, T, Q>(x.x * tmp2, x.y * tmp2, x.z * tmp2); 27 | } 28 | 29 | template 30 | GLM_FUNC_QUALIFIER qua angleAxis(T const& angle, vec<3, T, Q> const& v) 31 | { 32 | T const a(angle); 33 | T const s = glm::sin(a * static_cast(0.5)); 34 | 35 | return qua(glm::cos(a * static_cast(0.5)), v * s); 36 | } 37 | }//namespace glm 38 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/scalar_constants.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_scalar_constants 2 | /// @file glm/ext/scalar_constants.hpp 3 | /// 4 | /// @defgroup ext_scalar_constants GLM_EXT_scalar_constants 5 | /// @ingroup ext 6 | /// 7 | /// Provides a list of constants and precomputed useful values. 8 | /// 9 | /// Include to use the features of this extension. 10 | 11 | #pragma once 12 | 13 | // Dependencies 14 | #include "../detail/setup.hpp" 15 | 16 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 17 | # pragma message("GLM: GLM_EXT_scalar_constants extension included") 18 | #endif 19 | 20 | namespace glm 21 | { 22 | /// @addtogroup ext_scalar_constants 23 | /// @{ 24 | 25 | /// Return the epsilon constant for floating point types. 26 | template 27 | GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon(); 28 | 29 | /// Return the pi constant for floating point types. 30 | template 31 | GLM_FUNC_DECL GLM_CONSTEXPR genType pi(); 32 | 33 | /// Return the value of cos(1 / 2) for floating point types. 34 | template 35 | GLM_FUNC_DECL GLM_CONSTEXPR genType cos_one_over_two(); 36 | 37 | /// @} 38 | } //namespace glm 39 | 40 | #include "scalar_constants.inl" 41 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/scalar_constants.inl: -------------------------------------------------------------------------------- 1 | #include 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType epsilon() 7 | { 8 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'epsilon' only accepts floating-point inputs"); 9 | return std::numeric_limits::epsilon(); 10 | } 11 | 12 | template 13 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType pi() 14 | { 15 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'pi' only accepts floating-point inputs"); 16 | return static_cast(3.14159265358979323846264338327950288); 17 | } 18 | 19 | template 20 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType cos_one_over_two() 21 | { 22 | return genType(0.877582561890372716130286068203503191); 23 | } 24 | } //namespace glm 25 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/scalar_int_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_scalar_int_sized 2 | /// @file glm/ext/scalar_int_sized.hpp 3 | /// 4 | /// @defgroup ext_scalar_int_sized GLM_EXT_scalar_int_sized 5 | /// @ingroup ext 6 | /// 7 | /// Exposes sized signed integer scalar types. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_scalar_uint_sized 12 | 13 | #pragma once 14 | 15 | #include "../detail/setup.hpp" 16 | 17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 18 | # pragma message("GLM: GLM_EXT_scalar_int_sized extension included") 19 | #endif 20 | 21 | namespace glm{ 22 | namespace detail 23 | { 24 | # if GLM_HAS_EXTENDED_INTEGER_TYPE 25 | typedef std::int8_t int8; 26 | typedef std::int16_t int16; 27 | typedef std::int32_t int32; 28 | # else 29 | typedef signed char int8; 30 | typedef signed short int16; 31 | typedef signed int int32; 32 | #endif// 33 | 34 | template<> 35 | struct is_int 36 | { 37 | enum test {value = ~0}; 38 | }; 39 | 40 | template<> 41 | struct is_int 42 | { 43 | enum test {value = ~0}; 44 | }; 45 | 46 | template<> 47 | struct is_int 48 | { 49 | enum test {value = ~0}; 50 | }; 51 | }//namespace detail 52 | 53 | 54 | /// @addtogroup ext_scalar_int_sized 55 | /// @{ 56 | 57 | /// 8 bit signed integer type. 58 | typedef detail::int8 int8; 59 | 60 | /// 16 bit signed integer type. 61 | typedef detail::int16 int16; 62 | 63 | /// 32 bit signed integer type. 64 | typedef detail::int32 int32; 65 | 66 | /// 64 bit signed integer type. 67 | typedef detail::int64 int64; 68 | 69 | /// @} 70 | }//namespace glm 71 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/scalar_packing.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_scalar_packing 2 | /// @file glm/ext/scalar_packing.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_scalar_packing GLM_EXT_scalar_packing 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// This extension provides a set of function to convert scalar values to packed 12 | /// formats. 13 | 14 | #pragma once 15 | 16 | // Dependency: 17 | #include "../detail/qualifier.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_scalar_packing extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_scalar_packing 26 | /// @{ 27 | 28 | 29 | /// @} 30 | }// namespace glm 31 | 32 | #include "scalar_packing.inl" 33 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/scalar_packing.inl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/50C4L/portal-cpp-opengl/adeb3c947609689794138871207df236c48d7684/thirdparty/include/glm/ext/scalar_packing.inl -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/scalar_relational.inl: -------------------------------------------------------------------------------- 1 | #include "../common.hpp" 2 | #include "../ext/scalar_int_sized.hpp" 3 | #include "../ext/scalar_uint_sized.hpp" 4 | #include "../detail/type_float.hpp" 5 | 6 | namespace glm 7 | { 8 | template 9 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool equal(genType const& x, genType const& y, genType const& epsilon) 10 | { 11 | return abs(x - y) <= epsilon; 12 | } 13 | 14 | template 15 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, genType const& epsilon) 16 | { 17 | return abs(x - y) > epsilon; 18 | } 19 | 20 | template 21 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool equal(genType const& x, genType const& y, int MaxULPs) 22 | { 23 | detail::float_t const a(x); 24 | detail::float_t const b(y); 25 | 26 | // Different signs means they do not match. 27 | if(a.negative() != b.negative()) 28 | return false; 29 | 30 | // Find the difference in ULPs. 31 | typename detail::float_t::int_type const DiffULPs = abs(a.i - b.i); 32 | return DiffULPs <= MaxULPs; 33 | } 34 | 35 | template 36 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, int ULPs) 37 | { 38 | return !equal(x, y, ULPs); 39 | } 40 | }//namespace glm 41 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_bool1.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_bool1 2 | /// @file glm/ext/vector_bool1.hpp 3 | /// 4 | /// @defgroup ext_vector_bool1 GLM_EXT_vector_bool1 5 | /// @ingroup ext 6 | /// 7 | /// Exposes bvec1 vector type. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_vector_bool1_precision extension. 12 | 13 | #pragma once 14 | 15 | #include "../detail/type_vec1.hpp" 16 | 17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 18 | # pragma message("GLM: GLM_EXT_vector_bool1 extension included") 19 | #endif 20 | 21 | namespace glm 22 | { 23 | /// @addtogroup ext_vector_bool1 24 | /// @{ 25 | 26 | /// 1 components vector of boolean. 27 | typedef vec<1, bool, defaultp> bvec1; 28 | 29 | /// @} 30 | }//namespace glm 31 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_bool1_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_bool1_precision 2 | /// @file glm/ext/vector_bool1_precision.hpp 3 | /// 4 | /// @defgroup ext_vector_bool1_precision GLM_EXT_vector_bool1_precision 5 | /// @ingroup ext 6 | /// 7 | /// Exposes highp_bvec1, mediump_bvec1 and lowp_bvec1 types. 8 | /// 9 | /// Include to use the features of this extension. 10 | 11 | #pragma once 12 | 13 | #include "../detail/type_vec1.hpp" 14 | 15 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 16 | # pragma message("GLM: GLM_EXT_vector_bool1_precision extension included") 17 | #endif 18 | 19 | namespace glm 20 | { 21 | /// @addtogroup ext_vector_bool1_precision 22 | /// @{ 23 | 24 | /// 1 component vector of bool values. 25 | typedef vec<1, bool, highp> highp_bvec1; 26 | 27 | /// 1 component vector of bool values. 28 | typedef vec<1, bool, mediump> mediump_bvec1; 29 | 30 | /// 1 component vector of bool values. 31 | typedef vec<1, bool, lowp> lowp_bvec1; 32 | 33 | /// @} 34 | }//namespace glm 35 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_bool2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_bool2.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 2 components vector of boolean. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<2, bool, defaultp> bvec2; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_bool2_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_bool2_precision.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector_precision 10 | /// @{ 11 | 12 | /// 2 components vector of high qualifier bool numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 16 | typedef vec<2, bool, highp> highp_bvec2; 17 | 18 | /// 2 components vector of medium qualifier bool numbers. 19 | /// 20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 22 | typedef vec<2, bool, mediump> mediump_bvec2; 23 | 24 | /// 2 components vector of low qualifier bool numbers. 25 | /// 26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 28 | typedef vec<2, bool, lowp> lowp_bvec2; 29 | 30 | /// @} 31 | }//namespace glm 32 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_bool3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_bool3.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 3 components vector of boolean. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<3, bool, defaultp> bvec3; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_bool3_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_bool3_precision.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector_precision 10 | /// @{ 11 | 12 | /// 3 components vector of high qualifier bool numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 16 | typedef vec<3, bool, highp> highp_bvec3; 17 | 18 | /// 3 components vector of medium qualifier bool numbers. 19 | /// 20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 22 | typedef vec<3, bool, mediump> mediump_bvec3; 23 | 24 | /// 3 components vector of low qualifier bool numbers. 25 | /// 26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 28 | typedef vec<3, bool, lowp> lowp_bvec3; 29 | 30 | /// @} 31 | }//namespace glm 32 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_bool4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_bool4.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 4 components vector of boolean. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<4, bool, defaultp> bvec4; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_bool4_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_bool4_precision.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector_precision 10 | /// @{ 11 | 12 | /// 4 components vector of high qualifier bool numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 16 | typedef vec<4, bool, highp> highp_bvec4; 17 | 18 | /// 4 components vector of medium qualifier bool numbers. 19 | /// 20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 22 | typedef vec<4, bool, mediump> mediump_bvec4; 23 | 24 | /// 4 components vector of low qualifier bool numbers. 25 | /// 26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 28 | typedef vec<4, bool, lowp> lowp_bvec4; 29 | 30 | /// @} 31 | }//namespace glm 32 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_double1.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_double1 2 | /// @file glm/ext/vector_double1.hpp 3 | /// 4 | /// @defgroup ext_vector_double1 GLM_EXT_vector_double1 5 | /// @ingroup ext 6 | /// 7 | /// Exposes double-precision floating point vector type with one component. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_vector_double1_precision extension. 12 | /// @see ext_vector_float1 extension. 13 | 14 | #pragma once 15 | 16 | #include "../detail/type_vec1.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_vector_double1 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_vector_double1 25 | /// @{ 26 | 27 | /// 1 components vector of double-precision floating-point numbers. 28 | typedef vec<1, double, defaultp> dvec1; 29 | 30 | /// @} 31 | }//namespace glm 32 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_double1_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_double1_precision 2 | /// @file glm/ext/vector_double1_precision.hpp 3 | /// 4 | /// @defgroup ext_vector_double1_precision GLM_EXT_vector_double1_precision 5 | /// @ingroup ext 6 | /// 7 | /// Exposes highp_dvec1, mediump_dvec1 and lowp_dvec1 types. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_vector_double1 12 | 13 | #pragma once 14 | 15 | #include "../detail/type_vec1.hpp" 16 | 17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 18 | # pragma message("GLM: GLM_EXT_vector_double1_precision extension included") 19 | #endif 20 | 21 | namespace glm 22 | { 23 | /// @addtogroup ext_vector_double1_precision 24 | /// @{ 25 | 26 | /// 1 component vector of double-precision floating-point numbers using high precision arithmetic in term of ULPs. 27 | typedef vec<1, double, highp> highp_dvec1; 28 | 29 | /// 1 component vector of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. 30 | typedef vec<1, double, mediump> mediump_dvec1; 31 | 32 | /// 1 component vector of double-precision floating-point numbers using low precision arithmetic in term of ULPs. 33 | typedef vec<1, double, lowp> lowp_dvec1; 34 | 35 | /// @} 36 | }//namespace glm 37 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_double2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_double2.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 2 components vector of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<2, double, defaultp> dvec2; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_double2_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_double2_precision.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector_precision 10 | /// @{ 11 | 12 | /// 2 components vector of high double-qualifier floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 16 | typedef vec<2, double, highp> highp_dvec2; 17 | 18 | /// 2 components vector of medium double-qualifier floating-point numbers. 19 | /// 20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 22 | typedef vec<2, double, mediump> mediump_dvec2; 23 | 24 | /// 2 components vector of low double-qualifier floating-point numbers. 25 | /// 26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 28 | typedef vec<2, double, lowp> lowp_dvec2; 29 | 30 | /// @} 31 | }//namespace glm 32 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_double3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_double3.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 3 components vector of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<3, double, defaultp> dvec3; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_double4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_double4.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 4 components vector of double-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<4, double, defaultp> dvec4; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_float1.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_float1 2 | /// @file glm/ext/vector_float1.hpp 3 | /// 4 | /// @defgroup ext_vector_float1 GLM_EXT_vector_float1 5 | /// @ingroup ext 6 | /// 7 | /// Exposes single-precision floating point vector type with one component. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_vector_float1_precision extension. 12 | /// @see ext_vector_double1 extension. 13 | 14 | #pragma once 15 | 16 | #include "../detail/type_vec1.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_vector_float1 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_vector_float1 25 | /// @{ 26 | 27 | /// 1 components vector of single-precision floating-point numbers. 28 | typedef vec<1, float, defaultp> vec1; 29 | 30 | /// @} 31 | }//namespace glm 32 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_float1_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_float1_precision 2 | /// @file glm/ext/vector_float1_precision.hpp 3 | /// 4 | /// @defgroup ext_vector_float1_precision GLM_EXT_vector_float1_precision 5 | /// @ingroup ext 6 | /// 7 | /// Exposes highp_vec1, mediump_vec1 and lowp_vec1 types. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_vector_float1 extension. 12 | 13 | #pragma once 14 | 15 | #include "../detail/type_vec1.hpp" 16 | 17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 18 | # pragma message("GLM: GLM_EXT_vector_float1_precision extension included") 19 | #endif 20 | 21 | namespace glm 22 | { 23 | /// @addtogroup ext_vector_float1_precision 24 | /// @{ 25 | 26 | /// 1 component vector of single-precision floating-point numbers using high precision arithmetic in term of ULPs. 27 | typedef vec<1, float, highp> highp_vec1; 28 | 29 | /// 1 component vector of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. 30 | typedef vec<1, float, mediump> mediump_vec1; 31 | 32 | /// 1 component vector of single-precision floating-point numbers using low precision arithmetic in term of ULPs. 33 | typedef vec<1, float, lowp> lowp_vec1; 34 | 35 | /// @} 36 | }//namespace glm 37 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_float2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_float2.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 2 components vector of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<2, float, defaultp> vec2; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_float2_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_float2_precision.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector_precision 10 | /// @{ 11 | 12 | /// 2 components vector of high single-qualifier floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 16 | typedef vec<2, float, highp> highp_vec2; 17 | 18 | /// 2 components vector of medium single-qualifier floating-point numbers. 19 | /// 20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 22 | typedef vec<2, float, mediump> mediump_vec2; 23 | 24 | /// 2 components vector of low single-qualifier floating-point numbers. 25 | /// 26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 28 | typedef vec<2, float, lowp> lowp_vec2; 29 | 30 | /// @} 31 | }//namespace glm 32 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_float3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_float3.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 3 components vector of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<3, float, defaultp> vec3; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_float3_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_float3_precision.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector_precision 10 | /// @{ 11 | 12 | /// 3 components vector of high single-qualifier floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 16 | typedef vec<3, float, highp> highp_vec3; 17 | 18 | /// 3 components vector of medium single-qualifier floating-point numbers. 19 | /// 20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 22 | typedef vec<3, float, mediump> mediump_vec3; 23 | 24 | /// 3 components vector of low single-qualifier floating-point numbers. 25 | /// 26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 28 | typedef vec<3, float, lowp> lowp_vec3; 29 | 30 | /// @} 31 | }//namespace glm 32 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_float4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_float4.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 4 components vector of single-precision floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<4, float, defaultp> vec4; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_float4_precision.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_float4_precision.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector_precision 10 | /// @{ 11 | 12 | /// 4 components vector of high single-qualifier floating-point numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 16 | typedef vec<4, float, highp> highp_vec4; 17 | 18 | /// 4 components vector of medium single-qualifier floating-point numbers. 19 | /// 20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 22 | typedef vec<4, float, mediump> mediump_vec4; 23 | 24 | /// 4 components vector of low single-qualifier floating-point numbers. 25 | /// 26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier 28 | typedef vec<4, float, lowp> lowp_vec4; 29 | 30 | /// @} 31 | }//namespace glm 32 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_int1.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_int1 2 | /// @file glm/ext/vector_int1.hpp 3 | /// 4 | /// @defgroup ext_vector_int1 GLM_EXT_vector_int1 5 | /// @ingroup ext 6 | /// 7 | /// Exposes ivec1 vector type. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_vector_uint1 extension. 12 | /// @see ext_vector_int1_precision extension. 13 | 14 | #pragma once 15 | 16 | #include "../detail/type_vec1.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_vector_int1 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_vector_int1 25 | /// @{ 26 | 27 | /// 1 component vector of signed integer numbers. 28 | typedef vec<1, int, defaultp> ivec1; 29 | 30 | /// @} 31 | }//namespace glm 32 | 33 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_int1_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_int1_sized 2 | /// @file glm/ext/vector_int1_sized.hpp 3 | /// 4 | /// @defgroup ext_vector_int1_sized GLM_EXT_vector_int1_sized 5 | /// @ingroup ext 6 | /// 7 | /// Exposes sized signed integer vector types. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_scalar_int_sized 12 | /// @see ext_vector_uint1_sized 13 | 14 | #pragma once 15 | 16 | #include "../ext/vector_int1.hpp" 17 | #include "../ext/scalar_int_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_vector_int1_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_vector_int1_sized 26 | /// @{ 27 | 28 | /// 8 bit signed integer vector of 1 component type. 29 | /// 30 | /// @see ext_vector_int1_sized 31 | typedef vec<1, int8, defaultp> i8vec1; 32 | 33 | /// 16 bit signed integer vector of 1 component type. 34 | /// 35 | /// @see ext_vector_int1_sized 36 | typedef vec<1, int16, defaultp> i16vec1; 37 | 38 | /// 32 bit signed integer vector of 1 component type. 39 | /// 40 | /// @see ext_vector_int1_sized 41 | typedef vec<1, int32, defaultp> i32vec1; 42 | 43 | /// 64 bit signed integer vector of 1 component type. 44 | /// 45 | /// @see ext_vector_int1_sized 46 | typedef vec<1, int64, defaultp> i64vec1; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_int2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_int2.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 2 components vector of signed integer numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<2, int, defaultp> ivec2; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_int2_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_int2_sized 2 | /// @file glm/ext/vector_int2_sized.hpp 3 | /// 4 | /// @defgroup ext_vector_int2_sized GLM_EXT_vector_int2_sized 5 | /// @ingroup ext 6 | /// 7 | /// Exposes sized signed integer vector of 2 components type. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_scalar_int_sized 12 | /// @see ext_vector_uint2_sized 13 | 14 | #pragma once 15 | 16 | #include "../ext/vector_int2.hpp" 17 | #include "../ext/scalar_int_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_vector_int2_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_vector_int2_sized 26 | /// @{ 27 | 28 | /// 8 bit signed integer vector of 2 components type. 29 | /// 30 | /// @see ext_vector_int2_sized 31 | typedef vec<2, int8, defaultp> i8vec2; 32 | 33 | /// 16 bit signed integer vector of 2 components type. 34 | /// 35 | /// @see ext_vector_int2_sized 36 | typedef vec<2, int16, defaultp> i16vec2; 37 | 38 | /// 32 bit signed integer vector of 2 components type. 39 | /// 40 | /// @see ext_vector_int2_sized 41 | typedef vec<2, int32, defaultp> i32vec2; 42 | 43 | /// 64 bit signed integer vector of 2 components type. 44 | /// 45 | /// @see ext_vector_int2_sized 46 | typedef vec<2, int64, defaultp> i64vec2; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_int3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_int3.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 3 components vector of signed integer numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<3, int, defaultp> ivec3; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_int3_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_int3_sized 2 | /// @file glm/ext/vector_int3_sized.hpp 3 | /// 4 | /// @defgroup ext_vector_int3_sized GLM_EXT_vector_int3_sized 5 | /// @ingroup ext 6 | /// 7 | /// Exposes sized signed integer vector of 3 components type. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_scalar_int_sized 12 | /// @see ext_vector_uint3_sized 13 | 14 | #pragma once 15 | 16 | #include "../ext/vector_int3.hpp" 17 | #include "../ext/scalar_int_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_vector_int3_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_vector_int3_sized 26 | /// @{ 27 | 28 | /// 8 bit signed integer vector of 3 components type. 29 | /// 30 | /// @see ext_vector_int3_sized 31 | typedef vec<3, int8, defaultp> i8vec3; 32 | 33 | /// 16 bit signed integer vector of 3 components type. 34 | /// 35 | /// @see ext_vector_int3_sized 36 | typedef vec<3, int16, defaultp> i16vec3; 37 | 38 | /// 32 bit signed integer vector of 3 components type. 39 | /// 40 | /// @see ext_vector_int3_sized 41 | typedef vec<3, int32, defaultp> i32vec3; 42 | 43 | /// 64 bit signed integer vector of 3 components type. 44 | /// 45 | /// @see ext_vector_int3_sized 46 | typedef vec<3, int64, defaultp> i64vec3; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_int4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_int4.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 4 components vector of signed integer numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<4, int, defaultp> ivec4; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_int4_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_int4_sized 2 | /// @file glm/ext/vector_int4_sized.hpp 3 | /// 4 | /// @defgroup ext_vector_int4_sized GLM_EXT_vector_int4_sized 5 | /// @ingroup ext 6 | /// 7 | /// Exposes sized signed integer vector of 4 components type. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_scalar_int_sized 12 | /// @see ext_vector_uint4_sized 13 | 14 | #pragma once 15 | 16 | #include "../ext/vector_int4.hpp" 17 | #include "../ext/scalar_int_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_vector_int4_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_vector_int4_sized 26 | /// @{ 27 | 28 | /// 8 bit signed integer vector of 4 components type. 29 | /// 30 | /// @see ext_vector_int4_sized 31 | typedef vec<4, int8, defaultp> i8vec4; 32 | 33 | /// 16 bit signed integer vector of 4 components type. 34 | /// 35 | /// @see ext_vector_int4_sized 36 | typedef vec<4, int16, defaultp> i16vec4; 37 | 38 | /// 32 bit signed integer vector of 4 components type. 39 | /// 40 | /// @see ext_vector_int4_sized 41 | typedef vec<4, int32, defaultp> i32vec4; 42 | 43 | /// 64 bit signed integer vector of 4 components type. 44 | /// 45 | /// @see ext_vector_int4_sized 46 | typedef vec<4, int64, defaultp> i64vec4; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_packing.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_packing 2 | /// @file glm/ext/vector_packing.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup ext_vector_packing GLM_EXT_vector_packing 7 | /// @ingroup ext 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// This extension provides a set of function to convert vectors to packed 12 | /// formats. 13 | 14 | #pragma once 15 | 16 | // Dependency: 17 | #include "../detail/qualifier.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_vector_packing extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_vector_packing 26 | /// @{ 27 | 28 | 29 | /// @} 30 | }// namespace glm 31 | 32 | #include "vector_packing.inl" 33 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_packing.inl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/50C4L/portal-cpp-opengl/adeb3c947609689794138871207df236c48d7684/thirdparty/include/glm/ext/vector_packing.inl -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_uint1.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_uint1 2 | /// @file glm/ext/vector_uint1.hpp 3 | /// 4 | /// @defgroup ext_vector_uint1 GLM_EXT_vector_uint1 5 | /// @ingroup ext 6 | /// 7 | /// Exposes uvec1 vector type. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_vector_int1 extension. 12 | /// @see ext_vector_uint1_precision extension. 13 | 14 | #pragma once 15 | 16 | #include "../detail/type_vec1.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_EXT_vector_uint1 extension included") 20 | #endif 21 | 22 | namespace glm 23 | { 24 | /// @addtogroup ext_vector_uint1 25 | /// @{ 26 | 27 | /// 1 component vector of unsigned integer numbers. 28 | typedef vec<1, unsigned int, defaultp> uvec1; 29 | 30 | /// @} 31 | }//namespace glm 32 | 33 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_uint1_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_uint1_sized 2 | /// @file glm/ext/vector_uint1_sized.hpp 3 | /// 4 | /// @defgroup ext_vector_uint1_sized GLM_EXT_vector_uint1_sized 5 | /// @ingroup ext 6 | /// 7 | /// Exposes sized unsigned integer vector types. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_scalar_uint_sized 12 | /// @see ext_vector_int1_sized 13 | 14 | #pragma once 15 | 16 | #include "../ext/vector_uint1.hpp" 17 | #include "../ext/scalar_uint_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_vector_uint1_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_vector_uint1_sized 26 | /// @{ 27 | 28 | /// 8 bit unsigned integer vector of 1 component type. 29 | /// 30 | /// @see ext_vector_uint1_sized 31 | typedef vec<1, uint8, defaultp> u8vec1; 32 | 33 | /// 16 bit unsigned integer vector of 1 component type. 34 | /// 35 | /// @see ext_vector_uint1_sized 36 | typedef vec<1, uint16, defaultp> u16vec1; 37 | 38 | /// 32 bit unsigned integer vector of 1 component type. 39 | /// 40 | /// @see ext_vector_uint1_sized 41 | typedef vec<1, uint32, defaultp> u32vec1; 42 | 43 | /// 64 bit unsigned integer vector of 1 component type. 44 | /// 45 | /// @see ext_vector_uint1_sized 46 | typedef vec<1, uint64, defaultp> u64vec1; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_uint2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_uint2.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec2.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 2 components vector of unsigned integer numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<2, unsigned int, defaultp> uvec2; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_uint2_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_uint2_sized 2 | /// @file glm/ext/vector_uint2_sized.hpp 3 | /// 4 | /// @defgroup ext_vector_uint2_sized GLM_EXT_vector_uint2_sized 5 | /// @ingroup ext 6 | /// 7 | /// Exposes sized unsigned integer vector of 2 components type. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_scalar_uint_sized 12 | /// @see ext_vector_int2_sized 13 | 14 | #pragma once 15 | 16 | #include "../ext/vector_uint2.hpp" 17 | #include "../ext/scalar_uint_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_vector_uint2_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_vector_uint2_sized 26 | /// @{ 27 | 28 | /// 8 bit unsigned integer vector of 2 components type. 29 | /// 30 | /// @see ext_vector_uint2_sized 31 | typedef vec<2, uint8, defaultp> u8vec2; 32 | 33 | /// 16 bit unsigned integer vector of 2 components type. 34 | /// 35 | /// @see ext_vector_uint2_sized 36 | typedef vec<2, uint16, defaultp> u16vec2; 37 | 38 | /// 32 bit unsigned integer vector of 2 components type. 39 | /// 40 | /// @see ext_vector_uint2_sized 41 | typedef vec<2, uint32, defaultp> u32vec2; 42 | 43 | /// 64 bit unsigned integer vector of 2 components type. 44 | /// 45 | /// @see ext_vector_uint2_sized 46 | typedef vec<2, uint64, defaultp> u64vec2; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_uint3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_uint3.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec3.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 3 components vector of unsigned integer numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<3, unsigned int, defaultp> uvec3; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_uint3_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_uint3_sized 2 | /// @file glm/ext/vector_uint3_sized.hpp 3 | /// 4 | /// @defgroup ext_vector_uint3_sized GLM_EXT_vector_uint3_sized 5 | /// @ingroup ext 6 | /// 7 | /// Exposes sized unsigned integer vector of 3 components type. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_scalar_uint_sized 12 | /// @see ext_vector_int3_sized 13 | 14 | #pragma once 15 | 16 | #include "../ext/vector_uint3.hpp" 17 | #include "../ext/scalar_uint_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_vector_uint3_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_vector_uint3_sized 26 | /// @{ 27 | 28 | /// 8 bit unsigned integer vector of 3 components type. 29 | /// 30 | /// @see ext_vector_uint3_sized 31 | typedef vec<3, uint8, defaultp> u8vec3; 32 | 33 | /// 16 bit unsigned integer vector of 3 components type. 34 | /// 35 | /// @see ext_vector_uint3_sized 36 | typedef vec<3, uint16, defaultp> u16vec3; 37 | 38 | /// 32 bit unsigned integer vector of 3 components type. 39 | /// 40 | /// @see ext_vector_uint3_sized 41 | typedef vec<3, uint32, defaultp> u32vec3; 42 | 43 | /// 64 bit unsigned integer vector of 3 components type. 44 | /// 45 | /// @see ext_vector_uint3_sized 46 | typedef vec<3, uint64, defaultp> u64vec3; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_uint4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/ext/vector_uint4.hpp 3 | 4 | #pragma once 5 | #include "../detail/type_vec4.hpp" 6 | 7 | namespace glm 8 | { 9 | /// @addtogroup core_vector 10 | /// @{ 11 | 12 | /// 4 components vector of unsigned integer numbers. 13 | /// 14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors 15 | typedef vec<4, unsigned int, defaultp> uvec4; 16 | 17 | /// @} 18 | }//namespace glm 19 | -------------------------------------------------------------------------------- /thirdparty/include/glm/ext/vector_uint4_sized.hpp: -------------------------------------------------------------------------------- 1 | /// @ref ext_vector_uint4_sized 2 | /// @file glm/ext/vector_uint4_sized.hpp 3 | /// 4 | /// @defgroup ext_vector_uint4_sized GLM_EXT_vector_uint4_sized 5 | /// @ingroup ext 6 | /// 7 | /// Exposes sized unsigned integer vector of 4 components type. 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// @see ext_scalar_uint_sized 12 | /// @see ext_vector_int4_sized 13 | 14 | #pragma once 15 | 16 | #include "../ext/vector_uint4.hpp" 17 | #include "../ext/scalar_uint_sized.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # pragma message("GLM: GLM_EXT_vector_uint4_sized extension included") 21 | #endif 22 | 23 | namespace glm 24 | { 25 | /// @addtogroup ext_vector_uint4_sized 26 | /// @{ 27 | 28 | /// 8 bit unsigned integer vector of 4 components type. 29 | /// 30 | /// @see ext_vector_uint4_sized 31 | typedef vec<4, uint8, defaultp> u8vec4; 32 | 33 | /// 16 bit unsigned integer vector of 4 components type. 34 | /// 35 | /// @see ext_vector_uint4_sized 36 | typedef vec<4, uint16, defaultp> u16vec4; 37 | 38 | /// 32 bit unsigned integer vector of 4 components type. 39 | /// 40 | /// @see ext_vector_uint4_sized 41 | typedef vec<4, uint32, defaultp> u32vec4; 42 | 43 | /// 64 bit unsigned integer vector of 4 components type. 44 | /// 45 | /// @see ext_vector_uint4_sized 46 | typedef vec<4, uint64, defaultp> u64vec4; 47 | 48 | /// @} 49 | }//namespace glm 50 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtc/integer.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtc_integer 2 | /// @file glm/gtc/integer.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtc_integer (dependence) 6 | /// 7 | /// @defgroup gtc_integer GLM_GTC_integer 8 | /// @ingroup gtc 9 | /// 10 | /// Include to use the features of this extension. 11 | /// 12 | /// @brief Allow to perform bit operations on integer values 13 | 14 | #pragma once 15 | 16 | // Dependencies 17 | #include "../detail/setup.hpp" 18 | #include "../detail/qualifier.hpp" 19 | #include "../common.hpp" 20 | #include "../integer.hpp" 21 | #include "../exponential.hpp" 22 | #include "../ext/scalar_common.hpp" 23 | #include "../ext/vector_common.hpp" 24 | #include 25 | 26 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 27 | # pragma message("GLM: GLM_GTC_integer extension included") 28 | #endif 29 | 30 | namespace glm 31 | { 32 | /// @addtogroup gtc_integer 33 | /// @{ 34 | 35 | /// Returns the log2 of x for integer values. Usefull to compute mipmap count from the texture size. 36 | /// @see gtc_integer 37 | template 38 | GLM_FUNC_DECL genIUType log2(genIUType x); 39 | 40 | /// @} 41 | } //namespace glm 42 | 43 | #include "integer.inl" 44 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtc/integer.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtc_integer 2 | 3 | namespace glm{ 4 | namespace detail 5 | { 6 | template 7 | struct compute_log2 8 | { 9 | GLM_FUNC_QUALIFIER static vec call(vec const& v) 10 | { 11 | //Equivalent to return findMSB(vec); but save one function call in ASM with VC 12 | //return findMSB(vec); 13 | return vec(detail::compute_findMSB_vec::call(v)); 14 | } 15 | }; 16 | 17 | # if GLM_HAS_BITSCAN_WINDOWS 18 | template 19 | struct compute_log2<4, int, Q, false, Aligned> 20 | { 21 | GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v) 22 | { 23 | vec<4, int, Q> Result; 24 | _BitScanReverse(reinterpret_cast(&Result.x), v.x); 25 | _BitScanReverse(reinterpret_cast(&Result.y), v.y); 26 | _BitScanReverse(reinterpret_cast(&Result.z), v.z); 27 | _BitScanReverse(reinterpret_cast(&Result.w), v.w); 28 | return Result; 29 | } 30 | }; 31 | # endif//GLM_HAS_BITSCAN_WINDOWS 32 | }//namespace detail 33 | }//namespace glm 34 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtc/matrix_access.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtc_matrix_access 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER genType row 7 | ( 8 | genType const& m, 9 | length_t index, 10 | typename genType::row_type const& x 11 | ) 12 | { 13 | assert(index >= 0 && index < m[0].length()); 14 | 15 | genType Result = m; 16 | for(length_t i = 0; i < m.length(); ++i) 17 | Result[i][index] = x[i]; 18 | return Result; 19 | } 20 | 21 | template 22 | GLM_FUNC_QUALIFIER typename genType::row_type row 23 | ( 24 | genType const& m, 25 | length_t index 26 | ) 27 | { 28 | assert(index >= 0 && index < m[0].length()); 29 | 30 | typename genType::row_type Result(0); 31 | for(length_t i = 0; i < m.length(); ++i) 32 | Result[i] = m[i][index]; 33 | return Result; 34 | } 35 | 36 | template 37 | GLM_FUNC_QUALIFIER genType column 38 | ( 39 | genType const& m, 40 | length_t index, 41 | typename genType::col_type const& x 42 | ) 43 | { 44 | assert(index >= 0 && index < m.length()); 45 | 46 | genType Result = m; 47 | Result[index] = x; 48 | return Result; 49 | } 50 | 51 | template 52 | GLM_FUNC_QUALIFIER typename genType::col_type column 53 | ( 54 | genType const& m, 55 | length_t index 56 | ) 57 | { 58 | assert(index >= 0 && index < m.length()); 59 | 60 | return m[index]; 61 | } 62 | }//namespace glm 63 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtc/matrix_transform.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtc_matrix_transform 2 | /// @file glm/gtc/matrix_transform.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtx_transform 6 | /// @see gtx_transform2 7 | /// 8 | /// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform 9 | /// @ingroup gtc 10 | /// 11 | /// Include to use the features of this extension. 12 | /// 13 | /// Defines functions that generate common transformation matrices. 14 | /// 15 | /// The matrices generated by this extension use standard OpenGL fixed-function 16 | /// conventions. For example, the lookAt function generates a transform from world 17 | /// space into the specific eye space that the projective matrix functions 18 | /// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility 19 | /// specifications defines the particular layout of this eye space. 20 | 21 | #pragma once 22 | 23 | // Dependencies 24 | #include "../mat4x4.hpp" 25 | #include "../vec2.hpp" 26 | #include "../vec3.hpp" 27 | #include "../vec4.hpp" 28 | #include "../ext/matrix_projection.hpp" 29 | #include "../ext/matrix_clip_space.hpp" 30 | #include "../ext/matrix_transform.hpp" 31 | 32 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 33 | # pragma message("GLM: GLM_GTC_matrix_transform extension included") 34 | #endif 35 | 36 | #include "matrix_transform.inl" 37 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtc/matrix_transform.inl: -------------------------------------------------------------------------------- 1 | #include "../geometric.hpp" 2 | #include "../trigonometric.hpp" 3 | #include "../matrix.hpp" 4 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtc/quaternion_simd.inl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/50C4L/portal-cpp-opengl/adeb3c947609689794138871207df236c48d7684/thirdparty/include/glm/gtc/quaternion_simd.inl -------------------------------------------------------------------------------- /thirdparty/include/glm/gtc/reciprocal.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtc_reciprocal 2 | /// @file glm/gtc/reciprocal.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtc_reciprocal GLM_GTC_reciprocal 7 | /// @ingroup gtc 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Define secant, cosecant and cotangent functions. 12 | 13 | #pragma once 14 | 15 | // Dependencies 16 | #include "../detail/setup.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # pragma message("GLM: GLM_GTC_reciprocal extension included") 20 | #endif 21 | 22 | #include "../ext/scalar_reciprocal.hpp" 23 | #include "../ext/vector_reciprocal.hpp" 24 | 25 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtc/type_precision.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtc_precision 2 | 3 | namespace glm 4 | { 5 | 6 | } 7 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtc/vec1.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtc_vec1 2 | /// @file glm/gtc/vec1.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtc_vec1 GLM_GTC_vec1 7 | /// @ingroup gtc 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Add vec1, ivec1, uvec1 and bvec1 types. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../ext/vector_bool1.hpp" 17 | #include "../ext/vector_bool1_precision.hpp" 18 | #include "../ext/vector_float1.hpp" 19 | #include "../ext/vector_float1_precision.hpp" 20 | #include "../ext/vector_double1.hpp" 21 | #include "../ext/vector_double1_precision.hpp" 22 | #include "../ext/vector_int1.hpp" 23 | #include "../ext/vector_int1_sized.hpp" 24 | #include "../ext/vector_uint1.hpp" 25 | #include "../ext/vector_uint1_sized.hpp" 26 | 27 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 28 | # pragma message("GLM: GLM_GTC_vec1 extension included") 29 | #endif 30 | 31 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/closest_point.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_closest_point 2 | /// @file glm/gtx/closest_point.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_closest_point GLM_GTX_closest_point 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Find the point on a straight line which is the closet of a point. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # ifndef GLM_ENABLE_EXPERIMENTAL 20 | # pragma message("GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 21 | # else 22 | # pragma message("GLM: GLM_GTX_closest_point extension included") 23 | # endif 24 | #endif 25 | 26 | namespace glm 27 | { 28 | /// @addtogroup gtx_closest_point 29 | /// @{ 30 | 31 | /// Find the point on a straight line which is the closet of a point. 32 | /// @see gtx_closest_point 33 | template 34 | GLM_FUNC_DECL vec<3, T, Q> closestPointOnLine( 35 | vec<3, T, Q> const& point, 36 | vec<3, T, Q> const& a, 37 | vec<3, T, Q> const& b); 38 | 39 | /// 2d lines work as well 40 | template 41 | GLM_FUNC_DECL vec<2, T, Q> closestPointOnLine( 42 | vec<2, T, Q> const& point, 43 | vec<2, T, Q> const& a, 44 | vec<2, T, Q> const& b); 45 | 46 | /// @} 47 | }// namespace glm 48 | 49 | #include "closest_point.inl" 50 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/closest_point.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_closest_point 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER vec<3, T, Q> closestPointOnLine 7 | ( 8 | vec<3, T, Q> const& point, 9 | vec<3, T, Q> const& a, 10 | vec<3, T, Q> const& b 11 | ) 12 | { 13 | T LineLength = distance(a, b); 14 | vec<3, T, Q> Vector = point - a; 15 | vec<3, T, Q> LineDirection = (b - a) / LineLength; 16 | 17 | // Project Vector to LineDirection to get the distance of point from a 18 | T Distance = dot(Vector, LineDirection); 19 | 20 | if(Distance <= T(0)) return a; 21 | if(Distance >= LineLength) return b; 22 | return a + LineDirection * Distance; 23 | } 24 | 25 | template 26 | GLM_FUNC_QUALIFIER vec<2, T, Q> closestPointOnLine 27 | ( 28 | vec<2, T, Q> const& point, 29 | vec<2, T, Q> const& a, 30 | vec<2, T, Q> const& b 31 | ) 32 | { 33 | T LineLength = distance(a, b); 34 | vec<2, T, Q> Vector = point - a; 35 | vec<2, T, Q> LineDirection = (b - a) / LineLength; 36 | 37 | // Project Vector to LineDirection to get the distance of point from a 38 | T Distance = dot(Vector, LineDirection); 39 | 40 | if(Distance <= T(0)) return a; 41 | if(Distance >= LineLength) return b; 42 | return a + LineDirection * Distance; 43 | } 44 | 45 | }//namespace glm 46 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/extend.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_extend 2 | /// @file glm/gtx/extend.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_extend GLM_GTX_extend 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Extend a position from a source to a position at a defined length. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # ifndef GLM_ENABLE_EXPERIMENTAL 20 | # pragma message("GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 21 | # else 22 | # pragma message("GLM: GLM_GTX_extend extension included") 23 | # endif 24 | #endif 25 | 26 | namespace glm 27 | { 28 | /// @addtogroup gtx_extend 29 | /// @{ 30 | 31 | /// Extends of Length the Origin position using the (Source - Origin) direction. 32 | /// @see gtx_extend 33 | template 34 | GLM_FUNC_DECL genType extend( 35 | genType const& Origin, 36 | genType const& Source, 37 | typename genType::value_type const Length); 38 | 39 | /// @} 40 | }//namespace glm 41 | 42 | #include "extend.inl" 43 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/extend.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_extend 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER genType extend 7 | ( 8 | genType const& Origin, 9 | genType const& Source, 10 | genType const& Distance 11 | ) 12 | { 13 | return Origin + (Source - Origin) * Distance; 14 | } 15 | 16 | template 17 | GLM_FUNC_QUALIFIER vec<2, T, Q> extend 18 | ( 19 | vec<2, T, Q> const& Origin, 20 | vec<2, T, Q> const& Source, 21 | T const& Distance 22 | ) 23 | { 24 | return Origin + (Source - Origin) * Distance; 25 | } 26 | 27 | template 28 | GLM_FUNC_QUALIFIER vec<3, T, Q> extend 29 | ( 30 | vec<3, T, Q> const& Origin, 31 | vec<3, T, Q> const& Source, 32 | T const& Distance 33 | ) 34 | { 35 | return Origin + (Source - Origin) * Distance; 36 | } 37 | 38 | template 39 | GLM_FUNC_QUALIFIER vec<4, T, Q> extend 40 | ( 41 | vec<4, T, Q> const& Origin, 42 | vec<4, T, Q> const& Source, 43 | T const& Distance 44 | ) 45 | { 46 | return Origin + (Source - Origin) * Distance; 47 | } 48 | }//namespace glm 49 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/exterior_product.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_exterior_product 2 | /// @file glm/gtx/exterior_product.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtx_exterior_product (dependence) 6 | /// 7 | /// @defgroup gtx_exterior_product GLM_GTX_exterior_product 8 | /// @ingroup gtx 9 | /// 10 | /// Include to use the features of this extension. 11 | /// 12 | /// @brief Allow to perform bit operations on integer values 13 | 14 | #pragma once 15 | 16 | // Dependencies 17 | #include "../detail/setup.hpp" 18 | #include "../detail/qualifier.hpp" 19 | 20 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 21 | # ifndef GLM_ENABLE_EXPERIMENTAL 22 | # pragma message("GLM: GLM_GTX_exterior_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 23 | # else 24 | # pragma message("GLM: GLM_GTX_exterior_product extension included") 25 | # endif 26 | #endif 27 | 28 | namespace glm 29 | { 30 | /// @addtogroup gtx_exterior_product 31 | /// @{ 32 | 33 | /// Returns the cross product of x and y. 34 | /// 35 | /// @tparam T Floating-point scalar types 36 | /// @tparam Q Value from qualifier enum 37 | /// 38 | /// @see Exterior product 39 | template 40 | GLM_FUNC_DECL T cross(vec<2, T, Q> const& v, vec<2, T, Q> const& u); 41 | 42 | /// @} 43 | } //namespace glm 44 | 45 | #include "exterior_product.inl" 46 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/exterior_product.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_exterior_product 2 | 3 | #include 4 | 5 | namespace glm { 6 | namespace detail 7 | { 8 | template 9 | struct compute_cross_vec2 10 | { 11 | GLM_FUNC_QUALIFIER static T call(vec<2, T, Q> const& v, vec<2, T, Q> const& u) 12 | { 13 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'cross' accepts only floating-point inputs"); 14 | 15 | return v.x * u.y - u.x * v.y; 16 | } 17 | }; 18 | }//namespace detail 19 | 20 | template 21 | GLM_FUNC_QUALIFIER T cross(vec<2, T, Q> const& x, vec<2, T, Q> const& y) 22 | { 23 | return detail::compute_cross_vec2::value>::call(x, y); 24 | } 25 | }//namespace glm 26 | 27 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/float_notmalize.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_float_normalize 2 | 3 | #include 4 | 5 | namespace glm 6 | { 7 | template 8 | GLM_FUNC_QUALIFIER vec floatNormalize(vec const& v) 9 | { 10 | return vec(v) / static_cast(std::numeric_limits::max()); 11 | } 12 | 13 | }//namespace glm 14 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/functions.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_functions 2 | /// @file glm/gtx/functions.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtc_quaternion (dependence) 6 | /// 7 | /// @defgroup gtx_functions GLM_GTX_functions 8 | /// @ingroup gtx 9 | /// 10 | /// Include to use the features of this extension. 11 | /// 12 | /// List of useful common functions. 13 | 14 | #pragma once 15 | 16 | // Dependencies 17 | #include "../detail/setup.hpp" 18 | #include "../detail/qualifier.hpp" 19 | #include "../detail/type_vec2.hpp" 20 | 21 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 22 | # ifndef GLM_ENABLE_EXPERIMENTAL 23 | # pragma message("GLM: GLM_GTX_functions is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 24 | # else 25 | # pragma message("GLM: GLM_GTX_functions extension included") 26 | # endif 27 | #endif 28 | 29 | namespace glm 30 | { 31 | /// @addtogroup gtx_functions 32 | /// @{ 33 | 34 | /// 1D gauss function 35 | /// 36 | /// @see gtc_epsilon 37 | template 38 | GLM_FUNC_DECL T gauss( 39 | T x, 40 | T ExpectedValue, 41 | T StandardDeviation); 42 | 43 | /// 2D gauss function 44 | /// 45 | /// @see gtc_epsilon 46 | template 47 | GLM_FUNC_DECL T gauss( 48 | vec<2, T, Q> const& Coord, 49 | vec<2, T, Q> const& ExpectedValue, 50 | vec<2, T, Q> const& StandardDeviation); 51 | 52 | /// @} 53 | }//namespace glm 54 | 55 | #include "functions.inl" 56 | 57 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/functions.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_functions 2 | 3 | #include "../exponential.hpp" 4 | 5 | namespace glm 6 | { 7 | template 8 | GLM_FUNC_QUALIFIER T gauss 9 | ( 10 | T x, 11 | T ExpectedValue, 12 | T StandardDeviation 13 | ) 14 | { 15 | return exp(-((x - ExpectedValue) * (x - ExpectedValue)) / (static_cast(2) * StandardDeviation * StandardDeviation)) / (StandardDeviation * sqrt(static_cast(6.28318530717958647692528676655900576))); 16 | } 17 | 18 | template 19 | GLM_FUNC_QUALIFIER T gauss 20 | ( 21 | vec<2, T, Q> const& Coord, 22 | vec<2, T, Q> const& ExpectedValue, 23 | vec<2, T, Q> const& StandardDeviation 24 | ) 25 | { 26 | vec<2, T, Q> const Squared = ((Coord - ExpectedValue) * (Coord - ExpectedValue)) / (static_cast(2) * StandardDeviation * StandardDeviation); 27 | return exp(-(Squared.x + Squared.y)); 28 | } 29 | }//namespace glm 30 | 31 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/gradient_paint.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_gradient_paint 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER T radialGradient 7 | ( 8 | vec<2, T, Q> const& Center, 9 | T const& Radius, 10 | vec<2, T, Q> const& Focal, 11 | vec<2, T, Q> const& Position 12 | ) 13 | { 14 | vec<2, T, Q> F = Focal - Center; 15 | vec<2, T, Q> D = Position - Focal; 16 | T Radius2 = pow2(Radius); 17 | T Fx2 = pow2(F.x); 18 | T Fy2 = pow2(F.y); 19 | 20 | T Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x)); 21 | T Denominator = Radius2 - (Fx2 + Fy2); 22 | return Numerator / Denominator; 23 | } 24 | 25 | template 26 | GLM_FUNC_QUALIFIER T linearGradient 27 | ( 28 | vec<2, T, Q> const& Point0, 29 | vec<2, T, Q> const& Point1, 30 | vec<2, T, Q> const& Position 31 | ) 32 | { 33 | vec<2, T, Q> Dist = Point1 - Point0; 34 | return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist); 35 | } 36 | }//namespace glm 37 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/handed_coordinate_space.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_handed_coordinate_space 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER bool rightHanded 7 | ( 8 | vec<3, T, Q> const& tangent, 9 | vec<3, T, Q> const& binormal, 10 | vec<3, T, Q> const& normal 11 | ) 12 | { 13 | return dot(cross(normal, tangent), binormal) > T(0); 14 | } 15 | 16 | template 17 | GLM_FUNC_QUALIFIER bool leftHanded 18 | ( 19 | vec<3, T, Q> const& tangent, 20 | vec<3, T, Q> const& binormal, 21 | vec<3, T, Q> const& normal 22 | ) 23 | { 24 | return dot(cross(normal, tangent), binormal) < T(0); 25 | } 26 | }//namespace glm 27 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/log_base.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_log_base 2 | /// @file glm/gtx/log_base.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_log_base GLM_GTX_log_base 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Logarithm for any base. base can be a vector or a scalar. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # ifndef GLM_ENABLE_EXPERIMENTAL 20 | # pragma message("GLM: GLM_GTX_log_base is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 21 | # else 22 | # pragma message("GLM: GLM_GTX_log_base extension included") 23 | # endif 24 | #endif 25 | 26 | namespace glm 27 | { 28 | /// @addtogroup gtx_log_base 29 | /// @{ 30 | 31 | /// Logarithm for any base. 32 | /// From GLM_GTX_log_base. 33 | template 34 | GLM_FUNC_DECL genType log( 35 | genType const& x, 36 | genType const& base); 37 | 38 | /// Logarithm for any base. 39 | /// From GLM_GTX_log_base. 40 | template 41 | GLM_FUNC_DECL vec sign( 42 | vec const& x, 43 | vec const& base); 44 | 45 | /// @} 46 | }//namespace glm 47 | 48 | #include "log_base.inl" 49 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/log_base.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_log_base 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER genType log(genType const& x, genType const& base) 7 | { 8 | return glm::log(x) / glm::log(base); 9 | } 10 | 11 | template 12 | GLM_FUNC_QUALIFIER vec log(vec const& x, vec const& base) 13 | { 14 | return glm::log(x) / glm::log(base); 15 | } 16 | }//namespace glm 17 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/matrix_cross_product.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_matrix_cross_product 2 | /// @file glm/gtx/matrix_cross_product.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtx_extented_min_max (dependence) 6 | /// 7 | /// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product 8 | /// @ingroup gtx 9 | /// 10 | /// Include to use the features of this extension. 11 | /// 12 | /// Build cross product matrices 13 | 14 | #pragma once 15 | 16 | // Dependency: 17 | #include "../glm.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # ifndef GLM_ENABLE_EXPERIMENTAL 21 | # pragma message("GLM: GLM_GTX_matrix_cross_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 22 | # else 23 | # pragma message("GLM: GLM_GTX_matrix_cross_product extension included") 24 | # endif 25 | #endif 26 | 27 | namespace glm 28 | { 29 | /// @addtogroup gtx_matrix_cross_product 30 | /// @{ 31 | 32 | //! Build a cross product matrix. 33 | //! From GLM_GTX_matrix_cross_product extension. 34 | template 35 | GLM_FUNC_DECL mat<3, 3, T, Q> matrixCross3( 36 | vec<3, T, Q> const& x); 37 | 38 | //! Build a cross product matrix. 39 | //! From GLM_GTX_matrix_cross_product extension. 40 | template 41 | GLM_FUNC_DECL mat<4, 4, T, Q> matrixCross4( 42 | vec<3, T, Q> const& x); 43 | 44 | /// @} 45 | }//namespace glm 46 | 47 | #include "matrix_cross_product.inl" 48 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/matrix_cross_product.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_matrix_cross_product 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER mat<3, 3, T, Q> matrixCross3 7 | ( 8 | vec<3, T, Q> const& x 9 | ) 10 | { 11 | mat<3, 3, T, Q> Result(T(0)); 12 | Result[0][1] = x.z; 13 | Result[1][0] = -x.z; 14 | Result[0][2] = -x.y; 15 | Result[2][0] = x.y; 16 | Result[1][2] = x.x; 17 | Result[2][1] = -x.x; 18 | return Result; 19 | } 20 | 21 | template 22 | GLM_FUNC_QUALIFIER mat<4, 4, T, Q> matrixCross4 23 | ( 24 | vec<3, T, Q> const& x 25 | ) 26 | { 27 | mat<4, 4, T, Q> Result(T(0)); 28 | Result[0][1] = x.z; 29 | Result[1][0] = -x.z; 30 | Result[0][2] = -x.y; 31 | Result[2][0] = x.y; 32 | Result[1][2] = x.x; 33 | Result[2][1] = -x.x; 34 | return Result; 35 | } 36 | 37 | }//namespace glm 38 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/matrix_decompose.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_matrix_decompose 2 | /// @file glm/gtx/matrix_decompose.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Decomposes a model matrix to translations, rotation and scale components 12 | 13 | #pragma once 14 | 15 | // Dependencies 16 | #include "../mat4x4.hpp" 17 | #include "../vec3.hpp" 18 | #include "../vec4.hpp" 19 | #include "../geometric.hpp" 20 | #include "../gtc/quaternion.hpp" 21 | #include "../gtc/matrix_transform.hpp" 22 | 23 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 24 | # ifndef GLM_ENABLE_EXPERIMENTAL 25 | # pragma message("GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 26 | # else 27 | # pragma message("GLM: GLM_GTX_matrix_decompose extension included") 28 | # endif 29 | #endif 30 | 31 | namespace glm 32 | { 33 | /// @addtogroup gtx_matrix_decompose 34 | /// @{ 35 | 36 | /// Decomposes a model matrix to translations, rotation and scale components 37 | /// @see gtx_matrix_decompose 38 | template 39 | GLM_FUNC_DECL bool decompose( 40 | mat<4, 4, T, Q> const& modelMatrix, 41 | vec<3, T, Q> & scale, qua & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective); 42 | 43 | /// @} 44 | }//namespace glm 45 | 46 | #include "matrix_decompose.inl" 47 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/matrix_factorisation.inl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/50C4L/portal-cpp-opengl/adeb3c947609689794138871207df236c48d7684/thirdparty/include/glm/gtx/matrix_factorisation.inl -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/mixed_product.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_mixed_product 2 | /// @file glm/gtx/mixed_product.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_mixed_product GLM_GTX_mixed_producte 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Mixed product of 3 vectors. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # ifndef GLM_ENABLE_EXPERIMENTAL 20 | # pragma message("GLM: GLM_GTX_mixed_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 21 | # else 22 | # pragma message("GLM: GLM_GTX_mixed_product extension included") 23 | # endif 24 | #endif 25 | 26 | namespace glm 27 | { 28 | /// @addtogroup gtx_mixed_product 29 | /// @{ 30 | 31 | /// @brief Mixed product of 3 vectors (from GLM_GTX_mixed_product extension) 32 | template 33 | GLM_FUNC_DECL T mixedProduct( 34 | vec<3, T, Q> const& v1, 35 | vec<3, T, Q> const& v2, 36 | vec<3, T, Q> const& v3); 37 | 38 | /// @} 39 | }// namespace glm 40 | 41 | #include "mixed_product.inl" 42 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/mixed_product.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_mixed_product 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER T mixedProduct 7 | ( 8 | vec<3, T, Q> const& v1, 9 | vec<3, T, Q> const& v2, 10 | vec<3, T, Q> const& v3 11 | ) 12 | { 13 | return dot(cross(v1, v2), v3); 14 | } 15 | }//namespace glm 16 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/normal.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_normal 2 | /// @file glm/gtx/normal.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtx_extented_min_max (dependence) 6 | /// 7 | /// @defgroup gtx_normal GLM_GTX_normal 8 | /// @ingroup gtx 9 | /// 10 | /// Include to use the features of this extension. 11 | /// 12 | /// Compute the normal of a triangle. 13 | 14 | #pragma once 15 | 16 | // Dependency: 17 | #include "../glm.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # ifndef GLM_ENABLE_EXPERIMENTAL 21 | # pragma message("GLM: GLM_GTX_normal is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 22 | # else 23 | # pragma message("GLM: GLM_GTX_normal extension included") 24 | # endif 25 | #endif 26 | 27 | namespace glm 28 | { 29 | /// @addtogroup gtx_normal 30 | /// @{ 31 | 32 | /// Computes triangle normal from triangle points. 33 | /// 34 | /// @see gtx_normal 35 | template 36 | GLM_FUNC_DECL vec<3, T, Q> triangleNormal(vec<3, T, Q> const& p1, vec<3, T, Q> const& p2, vec<3, T, Q> const& p3); 37 | 38 | /// @} 39 | }//namespace glm 40 | 41 | #include "normal.inl" 42 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/normal.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_normal 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER vec<3, T, Q> triangleNormal 7 | ( 8 | vec<3, T, Q> const& p1, 9 | vec<3, T, Q> const& p2, 10 | vec<3, T, Q> const& p3 11 | ) 12 | { 13 | return normalize(cross(p1 - p2, p1 - p3)); 14 | } 15 | }//namespace glm 16 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/normalize_dot.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_normalize_dot 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER T normalizeDot(vec const& x, vec const& y) 7 | { 8 | return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y)); 9 | } 10 | 11 | template 12 | GLM_FUNC_QUALIFIER T fastNormalizeDot(vec const& x, vec const& y) 13 | { 14 | return glm::dot(x, y) * glm::fastInverseSqrt(glm::dot(x, x) * glm::dot(y, y)); 15 | } 16 | }//namespace glm 17 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/number_precision.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_number_precision 2 | 3 | namespace glm 4 | { 5 | 6 | } 7 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/optimum_pow.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_optimum_pow 2 | /// @file glm/gtx/optimum_pow.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_optimum_pow GLM_GTX_optimum_pow 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Integer exponentiation of power functions. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # ifndef GLM_ENABLE_EXPERIMENTAL 20 | # pragma message("GLM: GLM_GTX_optimum_pow is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 21 | # else 22 | # pragma message("GLM: GLM_GTX_optimum_pow extension included") 23 | # endif 24 | #endif 25 | 26 | namespace glm{ 27 | namespace gtx 28 | { 29 | /// @addtogroup gtx_optimum_pow 30 | /// @{ 31 | 32 | /// Returns x raised to the power of 2. 33 | /// 34 | /// @see gtx_optimum_pow 35 | template 36 | GLM_FUNC_DECL genType pow2(genType const& x); 37 | 38 | /// Returns x raised to the power of 3. 39 | /// 40 | /// @see gtx_optimum_pow 41 | template 42 | GLM_FUNC_DECL genType pow3(genType const& x); 43 | 44 | /// Returns x raised to the power of 4. 45 | /// 46 | /// @see gtx_optimum_pow 47 | template 48 | GLM_FUNC_DECL genType pow4(genType const& x); 49 | 50 | /// @} 51 | }//namespace gtx 52 | }//namespace glm 53 | 54 | #include "optimum_pow.inl" 55 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/optimum_pow.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_optimum_pow 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER genType pow2(genType const& x) 7 | { 8 | return x * x; 9 | } 10 | 11 | template 12 | GLM_FUNC_QUALIFIER genType pow3(genType const& x) 13 | { 14 | return x * x * x; 15 | } 16 | 17 | template 18 | GLM_FUNC_QUALIFIER genType pow4(genType const& x) 19 | { 20 | return (x * x) * (x * x); 21 | } 22 | }//namespace glm 23 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/orthonormalize.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_orthonormalize 2 | /// @file glm/gtx/orthonormalize.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtx_extented_min_max (dependence) 6 | /// 7 | /// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize 8 | /// @ingroup gtx 9 | /// 10 | /// Include to use the features of this extension. 11 | /// 12 | /// Orthonormalize matrices. 13 | 14 | #pragma once 15 | 16 | // Dependency: 17 | #include "../vec3.hpp" 18 | #include "../mat3x3.hpp" 19 | #include "../geometric.hpp" 20 | 21 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 22 | # ifndef GLM_ENABLE_EXPERIMENTAL 23 | # pragma message("GLM: GLM_GTX_orthonormalize is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 24 | # else 25 | # pragma message("GLM: GLM_GTX_orthonormalize extension included") 26 | # endif 27 | #endif 28 | 29 | namespace glm 30 | { 31 | /// @addtogroup gtx_orthonormalize 32 | /// @{ 33 | 34 | /// Returns the orthonormalized matrix of m. 35 | /// 36 | /// @see gtx_orthonormalize 37 | template 38 | GLM_FUNC_DECL mat<3, 3, T, Q> orthonormalize(mat<3, 3, T, Q> const& m); 39 | 40 | /// Orthonormalizes x according y. 41 | /// 42 | /// @see gtx_orthonormalize 43 | template 44 | GLM_FUNC_DECL vec<3, T, Q> orthonormalize(vec<3, T, Q> const& x, vec<3, T, Q> const& y); 45 | 46 | /// @} 47 | }//namespace glm 48 | 49 | #include "orthonormalize.inl" 50 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/orthonormalize.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_orthonormalize 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER mat<3, 3, T, Q> orthonormalize(mat<3, 3, T, Q> const& m) 7 | { 8 | mat<3, 3, T, Q> r = m; 9 | 10 | r[0] = normalize(r[0]); 11 | 12 | T d0 = dot(r[0], r[1]); 13 | r[1] -= r[0] * d0; 14 | r[1] = normalize(r[1]); 15 | 16 | T d1 = dot(r[1], r[2]); 17 | d0 = dot(r[0], r[2]); 18 | r[2] -= r[0] * d0 + r[1] * d1; 19 | r[2] = normalize(r[2]); 20 | 21 | return r; 22 | } 23 | 24 | template 25 | GLM_FUNC_QUALIFIER vec<3, T, Q> orthonormalize(vec<3, T, Q> const& x, vec<3, T, Q> const& y) 26 | { 27 | return normalize(x - y * dot(y, x)); 28 | } 29 | }//namespace glm 30 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/perpendicular.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_perpendicular 2 | /// @file glm/gtx/perpendicular.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtx_projection (dependence) 6 | /// 7 | /// @defgroup gtx_perpendicular GLM_GTX_perpendicular 8 | /// @ingroup gtx 9 | /// 10 | /// Include to use the features of this extension. 11 | /// 12 | /// Perpendicular of a vector from other one 13 | 14 | #pragma once 15 | 16 | // Dependency: 17 | #include "../glm.hpp" 18 | #include "../gtx/projection.hpp" 19 | 20 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 21 | # ifndef GLM_ENABLE_EXPERIMENTAL 22 | # pragma message("GLM: GLM_GTX_perpendicular is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 23 | # else 24 | # pragma message("GLM: GLM_GTX_perpendicular extension included") 25 | # endif 26 | #endif 27 | 28 | namespace glm 29 | { 30 | /// @addtogroup gtx_perpendicular 31 | /// @{ 32 | 33 | //! Projects x a perpendicular axis of Normal. 34 | //! From GLM_GTX_perpendicular extension. 35 | template 36 | GLM_FUNC_DECL genType perp(genType const& x, genType const& Normal); 37 | 38 | /// @} 39 | }//namespace glm 40 | 41 | #include "perpendicular.inl" 42 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/perpendicular.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_perpendicular 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER genType perp(genType const& x, genType const& Normal) 7 | { 8 | return x - proj(x, Normal); 9 | } 10 | }//namespace glm 11 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/polar_coordinates.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_polar_coordinates 2 | /// @file glm/gtx/polar_coordinates.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Conversion from Euclidean space to polar space and revert. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # ifndef GLM_ENABLE_EXPERIMENTAL 20 | # pragma message("GLM: GLM_GTX_polar_coordinates is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 21 | # else 22 | # pragma message("GLM: GLM_GTX_polar_coordinates extension included") 23 | # endif 24 | #endif 25 | 26 | namespace glm 27 | { 28 | /// @addtogroup gtx_polar_coordinates 29 | /// @{ 30 | 31 | /// Convert Euclidean to Polar coordinates, x is the latitude, y the longitude and z the xz distance. 32 | /// 33 | /// @see gtx_polar_coordinates 34 | template 35 | GLM_FUNC_DECL vec<3, T, Q> polar( 36 | vec<3, T, Q> const& euclidean); 37 | 38 | /// Convert Polar to Euclidean coordinates. 39 | /// 40 | /// @see gtx_polar_coordinates 41 | template 42 | GLM_FUNC_DECL vec<3, T, Q> euclidean( 43 | vec<2, T, Q> const& polar); 44 | 45 | /// @} 46 | }//namespace glm 47 | 48 | #include "polar_coordinates.inl" 49 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/polar_coordinates.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_polar_coordinates 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER vec<3, T, Q> polar 7 | ( 8 | vec<3, T, Q> const& euclidean 9 | ) 10 | { 11 | T const Length(length(euclidean)); 12 | vec<3, T, Q> const tmp(euclidean / Length); 13 | T const xz_dist(sqrt(tmp.x * tmp.x + tmp.z * tmp.z)); 14 | 15 | return vec<3, T, Q>( 16 | asin(tmp.y), // latitude 17 | atan(tmp.x, tmp.z), // longitude 18 | xz_dist); // xz distance 19 | } 20 | 21 | template 22 | GLM_FUNC_QUALIFIER vec<3, T, Q> euclidean 23 | ( 24 | vec<2, T, Q> const& polar 25 | ) 26 | { 27 | T const latitude(polar.x); 28 | T const longitude(polar.y); 29 | 30 | return vec<3, T, Q>( 31 | cos(latitude) * sin(longitude), 32 | sin(latitude), 33 | cos(latitude) * cos(longitude)); 34 | } 35 | 36 | }//namespace glm 37 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/projection.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_projection 2 | /// @file glm/gtx/projection.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_projection GLM_GTX_projection 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Projection of a vector to other one 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../geometric.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # ifndef GLM_ENABLE_EXPERIMENTAL 20 | # pragma message("GLM: GLM_GTX_projection is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 21 | # else 22 | # pragma message("GLM: GLM_GTX_projection extension included") 23 | # endif 24 | #endif 25 | 26 | namespace glm 27 | { 28 | /// @addtogroup gtx_projection 29 | /// @{ 30 | 31 | /// Projects x on Normal. 32 | /// 33 | /// @param[in] x A vector to project 34 | /// @param[in] Normal A normal that doesn't need to be of unit length. 35 | /// 36 | /// @see gtx_projection 37 | template 38 | GLM_FUNC_DECL genType proj(genType const& x, genType const& Normal); 39 | 40 | /// @} 41 | }//namespace glm 42 | 43 | #include "projection.inl" 44 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/projection.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_projection 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER genType proj(genType const& x, genType const& Normal) 7 | { 8 | return glm::dot(x, Normal) / glm::dot(Normal, Normal) * Normal; 9 | } 10 | }//namespace glm 11 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/raw_data.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_raw_data 2 | /// @file glm/gtx/raw_data.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_raw_data GLM_GTX_raw_data 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Projection of a vector to other one 12 | 13 | #pragma once 14 | 15 | // Dependencies 16 | #include "../ext/scalar_uint_sized.hpp" 17 | #include "../detail/setup.hpp" 18 | 19 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 20 | # ifndef GLM_ENABLE_EXPERIMENTAL 21 | # pragma message("GLM: GLM_GTX_raw_data is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 22 | # else 23 | # pragma message("GLM: GLM_GTX_raw_data extension included") 24 | # endif 25 | #endif 26 | 27 | namespace glm 28 | { 29 | /// @addtogroup gtx_raw_data 30 | /// @{ 31 | 32 | //! Type for byte numbers. 33 | //! From GLM_GTX_raw_data extension. 34 | typedef detail::uint8 byte; 35 | 36 | //! Type for word numbers. 37 | //! From GLM_GTX_raw_data extension. 38 | typedef detail::uint16 word; 39 | 40 | //! Type for dword numbers. 41 | //! From GLM_GTX_raw_data extension. 42 | typedef detail::uint32 dword; 43 | 44 | //! Type for qword numbers. 45 | //! From GLM_GTX_raw_data extension. 46 | typedef detail::uint64 qword; 47 | 48 | /// @} 49 | }// namespace glm 50 | 51 | #include "raw_data.inl" 52 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/raw_data.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_raw_data 2 | 3 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/scalar_relational.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_scalar_relational 2 | /// @file glm/gtx/scalar_relational.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_scalar_relational GLM_GTX_scalar_relational 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Extend a position from a source to a position at a defined length. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | 18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 19 | # ifndef GLM_ENABLE_EXPERIMENTAL 20 | # pragma message("GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 21 | # else 22 | # pragma message("GLM: GLM_GTX_extend extension included") 23 | # endif 24 | #endif 25 | 26 | namespace glm 27 | { 28 | /// @addtogroup gtx_scalar_relational 29 | /// @{ 30 | 31 | 32 | 33 | /// @} 34 | }//namespace glm 35 | 36 | #include "scalar_relational.inl" 37 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/scalar_relational.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_scalar_relational 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER bool lessThan 7 | ( 8 | T const& x, 9 | T const& y 10 | ) 11 | { 12 | return x < y; 13 | } 14 | 15 | template 16 | GLM_FUNC_QUALIFIER bool lessThanEqual 17 | ( 18 | T const& x, 19 | T const& y 20 | ) 21 | { 22 | return x <= y; 23 | } 24 | 25 | template 26 | GLM_FUNC_QUALIFIER bool greaterThan 27 | ( 28 | T const& x, 29 | T const& y 30 | ) 31 | { 32 | return x > y; 33 | } 34 | 35 | template 36 | GLM_FUNC_QUALIFIER bool greaterThanEqual 37 | ( 38 | T const& x, 39 | T const& y 40 | ) 41 | { 42 | return x >= y; 43 | } 44 | 45 | template 46 | GLM_FUNC_QUALIFIER bool equal 47 | ( 48 | T const& x, 49 | T const& y 50 | ) 51 | { 52 | return detail::compute_equal::is_iec559>::call(x, y); 53 | } 54 | 55 | template 56 | GLM_FUNC_QUALIFIER bool notEqual 57 | ( 58 | T const& x, 59 | T const& y 60 | ) 61 | { 62 | return !detail::compute_equal::is_iec559>::call(x, y); 63 | } 64 | 65 | GLM_FUNC_QUALIFIER bool any 66 | ( 67 | bool const& x 68 | ) 69 | { 70 | return x; 71 | } 72 | 73 | GLM_FUNC_QUALIFIER bool all 74 | ( 75 | bool const& x 76 | ) 77 | { 78 | return x; 79 | } 80 | 81 | GLM_FUNC_QUALIFIER bool not_ 82 | ( 83 | bool const& x 84 | ) 85 | { 86 | return !x; 87 | } 88 | }//namespace glm 89 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/std_based_type.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_std_based_type 2 | 3 | namespace glm 4 | { 5 | 6 | } 7 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/string_cast.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_string_cast 2 | /// @file glm/gtx/string_cast.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// @see gtx_integer (dependence) 6 | /// @see gtx_quaternion (dependence) 7 | /// 8 | /// @defgroup gtx_string_cast GLM_GTX_string_cast 9 | /// @ingroup gtx 10 | /// 11 | /// Include to use the features of this extension. 12 | /// 13 | /// Setup strings for GLM type values 14 | 15 | #pragma once 16 | 17 | // Dependency: 18 | #include "../glm.hpp" 19 | #include "../gtc/type_precision.hpp" 20 | #include "../gtc/quaternion.hpp" 21 | #include "../gtx/dual_quaternion.hpp" 22 | #include 23 | #include 24 | 25 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 26 | # ifndef GLM_ENABLE_EXPERIMENTAL 27 | # pragma message("GLM: GLM_GTX_string_cast is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 28 | # else 29 | # pragma message("GLM: GLM_GTX_string_cast extension included") 30 | # endif 31 | #endif 32 | 33 | namespace glm 34 | { 35 | /// @addtogroup gtx_string_cast 36 | /// @{ 37 | 38 | /// Create a string from a GLM vector or matrix typed variable. 39 | /// @see gtx_string_cast extension. 40 | template 41 | GLM_FUNC_DECL std::string to_string(genType const& x); 42 | 43 | /// @} 44 | }//namespace glm 45 | 46 | #include "string_cast.inl" 47 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/texture.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_texture 2 | /// @file glm/gtx/texture.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_texture GLM_GTX_texture 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Wrapping mode of texture coordinates. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | #include "../gtc/integer.hpp" 18 | #include "../gtx/component_wise.hpp" 19 | 20 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 21 | # ifndef GLM_ENABLE_EXPERIMENTAL 22 | # pragma message("GLM: GLM_GTX_texture is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 23 | # else 24 | # pragma message("GLM: GLM_GTX_texture extension included") 25 | # endif 26 | #endif 27 | 28 | namespace glm 29 | { 30 | /// @addtogroup gtx_texture 31 | /// @{ 32 | 33 | /// Compute the number of mipmaps levels necessary to create a mipmap complete texture 34 | /// 35 | /// @param Extent Extent of the texture base level mipmap 36 | /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector 37 | /// @tparam T Floating-point or signed integer scalar types 38 | /// @tparam Q Value from qualifier enum 39 | template 40 | T levels(vec const& Extent); 41 | 42 | /// @} 43 | }// namespace glm 44 | 45 | #include "texture.inl" 46 | 47 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/texture.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_texture 2 | 3 | namespace glm 4 | { 5 | template 6 | inline T levels(vec const& Extent) 7 | { 8 | return glm::log2(compMax(Extent)) + static_cast(1); 9 | } 10 | 11 | template 12 | inline T levels(T Extent) 13 | { 14 | return vec<1, T, defaultp>(Extent).x; 15 | } 16 | }//namespace glm 17 | 18 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/transform.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_transform 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(vec<3, T, Q> const& v) 7 | { 8 | return translate(mat<4, 4, T, Q>(static_cast(1)), v); 9 | } 10 | 11 | template 12 | GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(T angle, vec<3, T, Q> const& v) 13 | { 14 | return rotate(mat<4, 4, T, Q>(static_cast(1)), angle, v); 15 | } 16 | 17 | template 18 | GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(vec<3, T, Q> const& v) 19 | { 20 | return scale(mat<4, 4, T, Q>(static_cast(1)), v); 21 | } 22 | 23 | }//namespace glm 24 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/type_aligned.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtc_type_aligned 2 | 3 | namespace glm 4 | { 5 | 6 | } 7 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/vector_angle.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_vector_angle 2 | 3 | namespace glm 4 | { 5 | template 6 | GLM_FUNC_QUALIFIER genType angle 7 | ( 8 | genType const& x, 9 | genType const& y 10 | ) 11 | { 12 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'angle' only accept floating-point inputs"); 13 | return acos(clamp(dot(x, y), genType(-1), genType(1))); 14 | } 15 | 16 | template 17 | GLM_FUNC_QUALIFIER T angle(vec const& x, vec const& y) 18 | { 19 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'angle' only accept floating-point inputs"); 20 | return acos(clamp(dot(x, y), T(-1), T(1))); 21 | } 22 | 23 | template 24 | GLM_FUNC_QUALIFIER T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y) 25 | { 26 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'orientedAngle' only accept floating-point inputs"); 27 | T const Angle(acos(clamp(dot(x, y), T(-1), T(1)))); 28 | 29 | T const partialCross = x.x * y.y - y.x * x.y; 30 | 31 | if (partialCross > T(0)) 32 | return Angle; 33 | else 34 | return -Angle; 35 | } 36 | 37 | template 38 | GLM_FUNC_QUALIFIER T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref) 39 | { 40 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'orientedAngle' only accept floating-point inputs"); 41 | 42 | T const Angle(acos(clamp(dot(x, y), T(-1), T(1)))); 43 | return mix(Angle, -Angle, dot(ref, cross(x, y)) < T(0)); 44 | } 45 | }//namespace glm 46 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/wrap.hpp: -------------------------------------------------------------------------------- 1 | /// @ref gtx_wrap 2 | /// @file glm/gtx/wrap.hpp 3 | /// 4 | /// @see core (dependence) 5 | /// 6 | /// @defgroup gtx_wrap GLM_GTX_wrap 7 | /// @ingroup gtx 8 | /// 9 | /// Include to use the features of this extension. 10 | /// 11 | /// Wrapping mode of texture coordinates. 12 | 13 | #pragma once 14 | 15 | // Dependency: 16 | #include "../glm.hpp" 17 | #include "../ext/scalar_common.hpp" 18 | #include "../ext/vector_common.hpp" 19 | #include "../gtc/vec1.hpp" 20 | 21 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 22 | # ifndef GLM_ENABLE_EXPERIMENTAL 23 | # pragma message("GLM: GLM_GTX_wrap is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") 24 | # else 25 | # pragma message("GLM: GLM_GTX_wrap extension included") 26 | # endif 27 | #endif 28 | 29 | namespace glm 30 | { 31 | /// @addtogroup gtx_wrap 32 | /// @{ 33 | 34 | /// @} 35 | }// namespace glm 36 | 37 | #include "wrap.inl" 38 | -------------------------------------------------------------------------------- /thirdparty/include/glm/gtx/wrap.inl: -------------------------------------------------------------------------------- 1 | /// @ref gtx_wrap 2 | 3 | namespace glm 4 | { 5 | 6 | }//namespace glm 7 | -------------------------------------------------------------------------------- /thirdparty/include/glm/mat2x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/mat2x2.hpp 3 | 4 | #pragma once 5 | #include "./ext/matrix_double2x2.hpp" 6 | #include "./ext/matrix_double2x2_precision.hpp" 7 | #include "./ext/matrix_float2x2.hpp" 8 | #include "./ext/matrix_float2x2_precision.hpp" 9 | 10 | -------------------------------------------------------------------------------- /thirdparty/include/glm/mat2x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/mat2x3.hpp 3 | 4 | #pragma once 5 | #include "./ext/matrix_double2x3.hpp" 6 | #include "./ext/matrix_double2x3_precision.hpp" 7 | #include "./ext/matrix_float2x3.hpp" 8 | #include "./ext/matrix_float2x3_precision.hpp" 9 | 10 | -------------------------------------------------------------------------------- /thirdparty/include/glm/mat2x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/mat2x4.hpp 3 | 4 | #pragma once 5 | #include "./ext/matrix_double2x4.hpp" 6 | #include "./ext/matrix_double2x4_precision.hpp" 7 | #include "./ext/matrix_float2x4.hpp" 8 | #include "./ext/matrix_float2x4_precision.hpp" 9 | 10 | -------------------------------------------------------------------------------- /thirdparty/include/glm/mat3x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/mat3x2.hpp 3 | 4 | #pragma once 5 | #include "./ext/matrix_double3x2.hpp" 6 | #include "./ext/matrix_double3x2_precision.hpp" 7 | #include "./ext/matrix_float3x2.hpp" 8 | #include "./ext/matrix_float3x2_precision.hpp" 9 | 10 | -------------------------------------------------------------------------------- /thirdparty/include/glm/mat3x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/mat3x3.hpp 3 | 4 | #pragma once 5 | #include "./ext/matrix_double3x3.hpp" 6 | #include "./ext/matrix_double3x3_precision.hpp" 7 | #include "./ext/matrix_float3x3.hpp" 8 | #include "./ext/matrix_float3x3_precision.hpp" 9 | -------------------------------------------------------------------------------- /thirdparty/include/glm/mat3x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/mat3x4.hpp 3 | 4 | #pragma once 5 | #include "./ext/matrix_double3x4.hpp" 6 | #include "./ext/matrix_double3x4_precision.hpp" 7 | #include "./ext/matrix_float3x4.hpp" 8 | #include "./ext/matrix_float3x4_precision.hpp" 9 | -------------------------------------------------------------------------------- /thirdparty/include/glm/mat4x2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/mat4x2.hpp 3 | 4 | #pragma once 5 | #include "./ext/matrix_double4x2.hpp" 6 | #include "./ext/matrix_double4x2_precision.hpp" 7 | #include "./ext/matrix_float4x2.hpp" 8 | #include "./ext/matrix_float4x2_precision.hpp" 9 | 10 | -------------------------------------------------------------------------------- /thirdparty/include/glm/mat4x3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/mat4x3.hpp 3 | 4 | #pragma once 5 | #include "./ext/matrix_double4x3.hpp" 6 | #include "./ext/matrix_double4x3_precision.hpp" 7 | #include "./ext/matrix_float4x3.hpp" 8 | #include "./ext/matrix_float4x3_precision.hpp" 9 | -------------------------------------------------------------------------------- /thirdparty/include/glm/mat4x4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/mat4x4.hpp 3 | 4 | #pragma once 5 | #include "./ext/matrix_double4x4.hpp" 6 | #include "./ext/matrix_double4x4_precision.hpp" 7 | #include "./ext/matrix_float4x4.hpp" 8 | #include "./ext/matrix_float4x4_precision.hpp" 9 | 10 | -------------------------------------------------------------------------------- /thirdparty/include/glm/simd/exponential.h: -------------------------------------------------------------------------------- 1 | /// @ref simd 2 | /// @file glm/simd/experimental.h 3 | 4 | #pragma once 5 | 6 | #include "platform.h" 7 | 8 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT 9 | 10 | GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec1_sqrt_lowp(glm_f32vec4 x) 11 | { 12 | return _mm_mul_ss(_mm_rsqrt_ss(x), x); 13 | } 14 | 15 | GLM_FUNC_QUALIFIER glm_f32vec4 glm_vec4_sqrt_lowp(glm_f32vec4 x) 16 | { 17 | return _mm_mul_ps(_mm_rsqrt_ps(x), x); 18 | } 19 | 20 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT 21 | -------------------------------------------------------------------------------- /thirdparty/include/glm/simd/packing.h: -------------------------------------------------------------------------------- 1 | /// @ref simd 2 | /// @file glm/simd/packing.h 3 | 4 | #pragma once 5 | 6 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT 7 | 8 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT 9 | -------------------------------------------------------------------------------- /thirdparty/include/glm/simd/trigonometric.h: -------------------------------------------------------------------------------- 1 | /// @ref simd 2 | /// @file glm/simd/trigonometric.h 3 | 4 | #pragma once 5 | 6 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT 7 | 8 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT 9 | 10 | -------------------------------------------------------------------------------- /thirdparty/include/glm/simd/vector_relational.h: -------------------------------------------------------------------------------- 1 | /// @ref simd 2 | /// @file glm/simd/vector_relational.h 3 | 4 | #pragma once 5 | 6 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT 7 | 8 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT 9 | -------------------------------------------------------------------------------- /thirdparty/include/glm/vec2.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/vec2.hpp 3 | 4 | #pragma once 5 | #include "./ext/vector_bool2.hpp" 6 | #include "./ext/vector_bool2_precision.hpp" 7 | #include "./ext/vector_float2.hpp" 8 | #include "./ext/vector_float2_precision.hpp" 9 | #include "./ext/vector_double2.hpp" 10 | #include "./ext/vector_double2_precision.hpp" 11 | #include "./ext/vector_int2.hpp" 12 | #include "./ext/vector_int2_sized.hpp" 13 | #include "./ext/vector_uint2.hpp" 14 | #include "./ext/vector_uint2_sized.hpp" 15 | -------------------------------------------------------------------------------- /thirdparty/include/glm/vec3.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/vec3.hpp 3 | 4 | #pragma once 5 | #include "./ext/vector_bool3.hpp" 6 | #include "./ext/vector_bool3_precision.hpp" 7 | #include "./ext/vector_float3.hpp" 8 | #include "./ext/vector_float3_precision.hpp" 9 | #include "./ext/vector_double3.hpp" 10 | #include "./ext/vector_double3_precision.hpp" 11 | #include "./ext/vector_int3.hpp" 12 | #include "./ext/vector_int3_sized.hpp" 13 | #include "./ext/vector_uint3.hpp" 14 | #include "./ext/vector_uint3_sized.hpp" 15 | -------------------------------------------------------------------------------- /thirdparty/include/glm/vec4.hpp: -------------------------------------------------------------------------------- 1 | /// @ref core 2 | /// @file glm/vec4.hpp 3 | 4 | #pragma once 5 | #include "./ext/vector_bool4.hpp" 6 | #include "./ext/vector_bool4_precision.hpp" 7 | #include "./ext/vector_float4.hpp" 8 | #include "./ext/vector_float4_precision.hpp" 9 | #include "./ext/vector_double4.hpp" 10 | #include "./ext/vector_double4_precision.hpp" 11 | #include "./ext/vector_int4.hpp" 12 | #include "./ext/vector_int4_sized.hpp" 13 | #include "./ext/vector_uint4.hpp" 14 | #include "./ext/vector_uint4_sized.hpp" 15 | 16 | -------------------------------------------------------------------------------- /thirdparty/include/rapidjson/internal/swap.h: -------------------------------------------------------------------------------- 1 | // Tencent is pleased to support the open source community by making RapidJSON available. 2 | // 3 | // Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. 4 | // 5 | // Licensed under the MIT License (the "License"); you may not use this file except 6 | // in compliance with the License. You may obtain a copy of the License at 7 | // 8 | // http://opensource.org/licenses/MIT 9 | // 10 | // Unless required by applicable law or agreed to in writing, software distributed 11 | // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR 12 | // CONDITIONS OF ANY KIND, either express or implied. See the License for the 13 | // specific language governing permissions and limitations under the License. 14 | 15 | #ifndef RAPIDJSON_INTERNAL_SWAP_H_ 16 | #define RAPIDJSON_INTERNAL_SWAP_H_ 17 | 18 | #include "../rapidjson.h" 19 | 20 | #if defined(__clang__) 21 | RAPIDJSON_DIAG_PUSH 22 | RAPIDJSON_DIAG_OFF(c++98-compat) 23 | #endif 24 | 25 | RAPIDJSON_NAMESPACE_BEGIN 26 | namespace internal { 27 | 28 | //! Custom swap() to avoid dependency on C++ header 29 | /*! \tparam T Type of the arguments to swap, should be instantiated with primitive C++ types only. 30 | \note This has the same semantics as std::swap(). 31 | */ 32 | template 33 | inline void Swap(T& a, T& b) RAPIDJSON_NOEXCEPT { 34 | T tmp = a; 35 | a = b; 36 | b = tmp; 37 | } 38 | 39 | } // namespace internal 40 | RAPIDJSON_NAMESPACE_END 41 | 42 | #if defined(__clang__) 43 | RAPIDJSON_DIAG_POP 44 | #endif 45 | 46 | #endif // RAPIDJSON_INTERNAL_SWAP_H_ 47 | -------------------------------------------------------------------------------- /thirdparty/lib/Debug/Bullet3Common_Debug.lib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/50C4L/portal-cpp-opengl/adeb3c947609689794138871207df236c48d7684/thirdparty/lib/Debug/Bullet3Common_Debug.lib -------------------------------------------------------------------------------- /thirdparty/lib/Debug/BulletCollision_Debug.lib: 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