├── ProjectSettings ├── ProjectVersion.txt ├── AudioManager.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── TagManager.asset ├── TimeManager.asset ├── EditorSettings.asset ├── NetworkManager.asset ├── DynamicsManager.asset ├── GraphicsSettings.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── QualitySettings.asset ├── UnityAdsSettings.asset ├── ClusterInputManager.asset ├── EditorBuildSettings.asset └── UnityConnectSettings.asset ├── Assets ├── Test.unity ├── Thrid │ ├── Demigiant │ │ ├── DOTween │ │ │ ├── DOTween.dll │ │ │ ├── DOTween43.dll │ │ │ ├── DOTween46.dll │ │ │ ├── DOTween50.dll │ │ │ ├── DOTween.dll.mdb │ │ │ ├── DOTween43.dll.mdb │ │ │ ├── DOTween46.dll.mdb │ │ │ ├── DOTween50.dll.mdb │ │ │ ├── DOTween.XML.meta │ │ │ ├── DOTween.dll.mdb.meta │ │ │ ├── DOTween43.xml.meta │ │ │ ├── DOTween46.xml.meta │ │ │ ├── readme.txt.meta │ │ │ ├── DOTween43.dll.mdb.meta │ │ │ ├── DOTween46.dll.mdb.meta │ │ │ ├── Editor │ │ │ │ ├── Imgs │ │ │ │ │ ├── Footer.png │ │ │ │ │ ├── Header.jpg │ │ │ │ │ ├── DOTweenIcon.png │ │ │ │ │ ├── Footer_dark.png │ │ │ │ │ ├── Footer.png.meta │ │ │ │ │ ├── Header.jpg.meta │ │ │ │ │ ├── DOTweenIcon.png.meta │ │ │ │ │ └── Footer_dark.png.meta │ │ │ │ ├── DOTweenEditor.dll │ │ │ │ ├── DOTweenEditor.XML.meta │ │ │ │ ├── DOTweenEditor.dll.mdb │ │ │ │ ├── DOTweenEditor.dll.mdb.meta │ │ │ │ ├── Imgs.meta │ │ │ │ ├── DOTweenEditor.dll.meta │ │ │ │ └── DOTweenEditor.XML │ │ │ ├── Editor.meta │ │ │ ├── DOTween50.dll.mdb.meta │ │ │ ├── DOTween50.xml.meta │ │ │ ├── DOTween.dll.meta │ │ │ ├── DOTween43.dll.meta │ │ │ ├── DOTween46.dll.meta │ │ │ ├── DOTween50.dll.meta │ │ │ ├── readme.txt │ │ │ ├── DOTween50.xml │ │ │ └── DOTween43.xml │ │ ├── DOTweenPro │ │ │ ├── DOTweenPro.dll │ │ │ ├── readme.txt.meta │ │ │ ├── DOTweenPro.XML.meta │ │ │ ├── DOTweenPro.dll.mdb │ │ │ ├── DOTweenPro.dll.mdb.meta │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── DOTweenProEditor.XML.meta │ │ │ │ ├── DOTweenProEditor.dll │ │ │ │ ├── DOTweenProEditor.dll.mdb.meta │ │ │ │ ├── DOTweenProEditor.dll.mdb │ │ │ │ ├── DOTweenAnimationInspector.cs.meta │ │ │ │ ├── DOTweenProEditor.dll.meta │ │ │ │ └── DOTweenProEditor.XML │ │ │ ├── DOTweenAnimation.cs.meta │ │ │ ├── DOTweenTk2d.cs.addon.meta │ │ │ ├── DOTweenTextMeshPro.cs.addon.meta │ │ │ ├── DOTweenPro.dll.meta │ │ │ ├── readme.txt │ │ │ └── DOTweenPro.XML │ │ ├── DemiLib │ │ │ ├── Core │ │ │ │ ├── DemiLib.dll │ │ │ │ ├── DemiLib.dll.mdb │ │ │ │ ├── Editor │ │ │ │ │ ├── DemiEditor.dll │ │ │ │ │ ├── Imgs │ │ │ │ │ │ ├── circle.png │ │ │ │ │ │ ├── ico_cog.png │ │ │ │ │ │ ├── ico_end.png │ │ │ │ │ │ ├── ico_ui.png │ │ │ │ │ │ ├── grid_dark.png │ │ │ │ │ │ ├── ico_alert.png │ │ │ │ │ │ ├── ico_heart.png │ │ │ │ │ │ ├── ico_play.png │ │ │ │ │ │ ├── ico_skull.png │ │ │ │ │ │ ├── ico_star.png │ │ │ │ │ │ ├── redSquare.png │ │ │ │ │ │ ├── whiteDot.png │ │ │ │ │ │ ├── blackSquare.png │ │ │ │ │ │ ├── blueSquare.png │ │ │ │ │ │ ├── greenSquare.png │ │ │ │ │ │ ├── grid_bright.png │ │ │ │ │ │ ├── ico_alignB.png │ │ │ │ │ │ ├── ico_alignBC.png │ │ │ │ │ │ ├── ico_alignBL.png │ │ │ │ │ │ ├── ico_alignBR.png │ │ │ │ │ │ ├── ico_alignCC.png │ │ │ │ │ │ ├── ico_alignCL.png │ │ │ │ │ │ ├── ico_alignCR.png │ │ │ │ │ │ ├── ico_alignHC.png │ │ │ │ │ │ ├── ico_alignL.png │ │ │ │ │ │ ├── ico_alignR.png │ │ │ │ │ │ ├── ico_alignT.png │ │ │ │ │ │ ├── ico_alignTC.png │ │ │ │ │ │ ├── ico_alignTL.png │ │ │ │ │ │ ├── ico_alignTR.png │ │ │ │ │ │ ├── ico_alignVC.png │ │ │ │ │ │ ├── ico_camera.png │ │ │ │ │ │ ├── ico_comment.png │ │ │ │ │ │ ├── ico_delete.png │ │ │ │ │ │ ├── orangeSquare.png │ │ │ │ │ │ ├── purpleSquare.png │ │ │ │ │ │ ├── squareBorder.png │ │ │ │ │ │ ├── whiteSquare.png │ │ │ │ │ │ ├── yellowSquare.png │ │ │ │ │ │ ├── ico_cog_border.png │ │ │ │ │ │ ├── ico_nodeArrow.png │ │ │ │ │ │ ├── ico_ui_border.png │ │ │ │ │ │ ├── ico_camera_border.png │ │ │ │ │ │ ├── ico_heart_border.png │ │ │ │ │ │ ├── ico_play_border.png │ │ │ │ │ │ ├── ico_skull_border.png │ │ │ │ │ │ ├── ico_star_border.png │ │ │ │ │ │ ├── squareBorderEmpty.png │ │ │ │ │ │ ├── squareCorners03.png │ │ │ │ │ │ ├── blackSquareAlpha10.png │ │ │ │ │ │ ├── blackSquareAlpha15.png │ │ │ │ │ │ ├── blackSquareAlpha25.png │ │ │ │ │ │ ├── blackSquareAlpha50.png │ │ │ │ │ │ ├── blackSquareAlpha80.png │ │ │ │ │ │ ├── ico_comment_border.png │ │ │ │ │ │ ├── squareBorderAlpha15.png │ │ │ │ │ │ ├── squareBorderCurved.png │ │ │ │ │ │ ├── squareBorderEmpty01.png │ │ │ │ │ │ ├── squareBorderEmpty02.png │ │ │ │ │ │ ├── squareBorderEmpty03.png │ │ │ │ │ │ ├── whiteDot_darkBorder.png │ │ │ │ │ │ ├── whiteSquareAlpha10.png │ │ │ │ │ │ ├── whiteSquareAlpha15.png │ │ │ │ │ │ ├── whiteSquareAlpha25.png │ │ │ │ │ │ ├── whiteSquareAlpha50.png │ │ │ │ │ │ ├── whiteSquareAlpha80.png │ │ │ │ │ │ ├── squareBorderThickEmpty.png │ │ │ │ │ │ ├── squareCornersEmpty02.png │ │ │ │ │ │ ├── whiteSquare_fadeOut_bt.png │ │ │ │ │ │ ├── squareBorderCurvedAlpha.png │ │ │ │ │ │ ├── squareBorderCurvedEmpty.png │ │ │ │ │ │ ├── squareBorderThickerEmpty.png │ │ │ │ │ │ ├── squareBorderCurvedEmpty02.png │ │ │ │ │ │ ├── whiteDot_whiteBorderAlpha.png │ │ │ │ │ │ ├── squareBorderCurvedEmptyThick.png │ │ │ │ │ │ ├── squareBorderCurved_darkBordersAlpha.png │ │ │ │ │ │ ├── circle.png.meta │ │ │ │ │ │ ├── ico_ui.png.meta │ │ │ │ │ │ ├── orangeSquare.png.meta │ │ │ │ │ │ ├── whiteSquare.png.meta │ │ │ │ │ │ ├── blackSquare.png.meta │ │ │ │ │ │ ├── blueSquare.png.meta │ │ │ │ │ │ ├── greenSquare.png.meta │ │ │ │ │ │ ├── grid_bright.png.meta │ │ │ │ │ │ ├── grid_dark.png.meta │ │ │ │ │ │ ├── ico_alert.png.meta │ │ │ │ │ │ ├── ico_alignB.png.meta │ │ │ │ │ │ ├── ico_alignBC.png.meta │ │ │ │ │ │ ├── ico_alignBL.png.meta │ │ │ │ │ │ ├── ico_alignBR.png.meta │ │ │ │ │ │ ├── ico_alignCC.png.meta │ │ │ │ │ │ ├── ico_alignCL.png.meta │ │ │ │ │ │ ├── ico_alignCR.png.meta │ │ │ │ │ │ ├── ico_alignHC.png.meta │ │ │ │ │ │ ├── ico_alignL.png.meta │ │ │ │ │ │ ├── ico_alignR.png.meta │ │ │ │ │ │ ├── ico_alignT.png.meta │ │ │ │ │ │ ├── ico_alignTC.png.meta │ │ │ │ │ │ ├── ico_alignTL.png.meta │ │ │ │ │ │ ├── ico_alignTR.png.meta │ │ │ │ │ │ ├── ico_alignVC.png.meta │ │ │ │ │ │ ├── ico_camera.png.meta │ │ │ │ │ │ ├── ico_cog.png.meta │ │ │ │ │ │ ├── ico_comment.png.meta │ │ │ │ │ │ ├── ico_delete.png.meta │ │ │ │ │ │ ├── ico_end.png.meta │ │ │ │ │ │ ├── ico_heart.png.meta │ │ │ │ │ │ ├── ico_play.png.meta │ │ │ │ │ │ ├── ico_skull.png.meta │ │ │ │ │ │ ├── ico_star.png.meta │ │ │ │ │ │ ├── redSquare.png.meta │ │ │ │ │ │ ├── whiteDot.png.meta │ │ │ │ │ │ ├── ico_cog_border.png.meta │ │ │ │ │ │ ├── ico_heart_border.png.meta │ │ │ │ │ │ ├── ico_nodeArrow.png.meta │ │ │ │ │ │ ├── ico_play_border.png.meta │ │ │ │ │ │ ├── ico_skull_border.png.meta │ │ │ │ │ │ ├── ico_star_border.png.meta │ │ │ │ │ │ ├── ico_ui_border.png.meta │ │ │ │ │ │ ├── purpleSquare.png.meta │ │ │ │ │ │ ├── squareBorder.png.meta │ │ │ │ │ │ ├── squareBorderCurved.png.meta │ │ │ │ │ │ ├── squareCorners03.png.meta │ │ │ │ │ │ ├── whiteSquareAlpha10.png.meta │ │ │ │ │ │ ├── whiteSquareAlpha25.png.meta │ │ │ │ │ │ ├── yellowSquare.png.meta │ │ │ │ │ │ ├── blackSquareAlpha10.png.meta │ │ │ │ │ │ ├── blackSquareAlpha15.png.meta │ │ │ │ │ │ ├── blackSquareAlpha25.png.meta │ │ │ │ │ │ ├── blackSquareAlpha50.png.meta │ │ │ │ │ │ ├── blackSquareAlpha80.png.meta │ │ │ │ │ │ ├── ico_camera_border.png.meta │ │ │ │ │ │ ├── ico_comment_border.png.meta │ │ │ │ │ │ ├── squareBorderAlpha15.png.meta │ │ │ │ │ │ ├── squareBorderEmpty.png.meta │ │ │ │ │ │ ├── squareCornersEmpty02.png.meta │ │ │ │ │ │ ├── whiteDot_darkBorder.png.meta │ │ │ │ │ │ ├── whiteSquareAlpha15.png.meta │ │ │ │ │ │ ├── whiteSquareAlpha50.png.meta │ │ │ │ │ │ ├── whiteSquareAlpha80.png.meta │ │ │ │ │ │ ├── squareBorderCurvedAlpha.png.meta │ │ │ │ │ │ ├── squareBorderCurvedEmpty02.png.meta │ │ │ │ │ │ ├── squareBorderThickEmpty.png.meta │ │ │ │ │ │ ├── squareBorderThickerEmpty.png.meta │ │ │ │ │ │ ├── whiteDot_whiteBorderAlpha.png.meta │ │ │ │ │ │ ├── whiteSquare_fadeOut_bt.png.meta │ │ │ │ │ │ ├── squareBorderCurved_darkBordersAlpha.png.meta │ │ │ │ │ │ ├── squareBorderEmpty01.png.meta │ │ │ │ │ │ ├── squareBorderEmpty02.png.meta │ │ │ │ │ │ ├── squareBorderEmpty03.png.meta │ │ │ │ │ │ ├── squareBorderCurvedEmpty.png.meta │ │ │ │ │ │ └── squareBorderCurvedEmptyThick.png.meta │ │ │ │ │ ├── DemiEditor.dll.mdb │ │ │ │ │ ├── DemiEditor.xml.meta │ │ │ │ │ ├── DemiEditor.dll.mdb.meta │ │ │ │ │ ├── Imgs.meta │ │ │ │ │ └── DemiEditor.dll.meta │ │ │ │ ├── DemiLib.xml.meta │ │ │ │ ├── DemiLib.dll.mdb.meta │ │ │ │ ├── Editor.meta │ │ │ │ ├── DemiLib.dll.meta │ │ │ │ └── DemiLib.xml │ │ │ └── Core.meta │ │ ├── DOTweenPro Examples │ │ │ ├── DOTweenPath.unity.meta │ │ │ ├── DOTweenPath.unity │ │ │ ├── DOTweenAnimation_Basics.unity.meta │ │ │ ├── DOTweenAnimation_Advanced.unity.meta │ │ │ ├── Examples Assets.meta │ │ │ ├── DOTweenAnimation_Advanced.unity │ │ │ ├── DOTweenAnimation_Basics.unity │ │ │ └── Examples Assets │ │ │ │ ├── dotweenpro_logo.png │ │ │ │ └── dotweenpro_logo.png.meta │ │ ├── DemiLib.meta │ │ ├── readme_DOTweenPro.txt.meta │ │ ├── DOTween.meta │ │ ├── DOTweenPro Examples.meta │ │ ├── DOTweenPro.meta │ │ └── readme_DOTweenPro.txt │ └── Demigiant.meta ├── Test.unity.meta ├── Thrid.meta ├── MyTest.cs.meta └── MyTest.cs └── README.md /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2017.1.0f3 2 | -------------------------------------------------------------------------------- /Assets/Test.unity: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/654306663/PhotoWall/HEAD/Assets/Test.unity -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 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/Assets/Thrid/Demigiant/DOTween/readme.txt: -------------------------------------------------------------------------------- 1 | DOTween and DOTween Pro are copyright (c) 2014 Daniele Giardini - Demigiant 2 | 3 | // GET STARTED ////////////////////////////////////////////// 4 | 5 | - After importing a new DOTween update, select DOTween's Utility Panel from the Tools menu (if it doesn't open automatically) and press the "Setup DOTween..." button to set up additional features based on your Unity version. 6 | - In your code, add "using DG.Tweening" to each class where you want to use DOTween. 7 | - You're ready to tween. Check out the links below for full documentation and license info. 8 | 9 | 10 | // LINKS /////////////////////////////////////////////////////// 11 | 12 | DOTween website (documentation, examples, etc): http://dotween.demigiant.com 13 | DOTween license: http://dotween.demigiant.com/license.php 14 | DOTween repository (Google Code): https://code.google.com/p/dotween/ 15 | 16 | // NOTES ////////////////////////////////////////////////////// 17 | 18 | - DOTween's Utility Panel can be found under "Tools > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences -------------------------------------------------------------------------------- /Assets/Thrid/Demigiant/DOTween/Editor/Imgs/Footer.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7051dba417b3d53409f2918f1ea4938d 3 | TextureImporter: 4 | fileIDToRecycleName: {} 5 | serializedVersion: 2 6 | mipmaps: 7 | 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-------------------------------------------------------------------------------- /Assets/Thrid/Demigiant/readme_DOTweenPro.txt: -------------------------------------------------------------------------------- 1 | DOTween and DOTween Pro are copyright (c) 2014 Daniele Giardini - Demigiant 2 | 3 | // GET STARTED ////////////////////////////////////////////// 4 | 5 | - After importing a new DOTween update, select DOTween's Utility Panel from the Tools menu (if it doesn't open automatically) and press the "Setup DOTween..." button to set up additional features based on your Unity version. 6 | 7 | // VISUAL SCRIPTING (PRO ONLY) 8 | - To animate a gameObject, select it and choose "Add Component > DOTween > DOTween Animation" 9 | - To animate a gameObject along a path, select it and choose "Add Component > DOTween > DOTween Path" 10 | 11 | // SCRIPTING 12 | - In your code, add "using DG.Tweening" to each class where you want to use DOTween. 13 | - You're ready to tween. Check out the links below for full documentation and license info. 14 | 15 | 16 | // LINKS /////////////////////////////////////////////////////// 17 | 18 | DOTween website (documentation, examples, etc): http://dotween.demigiant.com 19 | DOTween license: http://dotween.demigiant.com/license.php 20 | DOTween repository (Google Code): https://code.google.com/p/dotween/ 21 | 22 | // NOTES ////////////////////////////////////////////////////// 23 | 24 | - DOTween's Utility Panel can be found under "Tools > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences -------------------------------------------------------------------------------- /Assets/Thrid/Demigiant/DOTween/Editor/Imgs/Footer_dark.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 519694efe2bb2914788b151fbd8c01f4 3 | timeCreated: 1428774787 4 | licenseType: Store 5 | TextureImporter: 6 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: de7931d4e05562046bceafcb92cab56e 3 | timeCreated: 1511850831 4 | licenseType: Pro 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 2 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 0 11 | linearTexture: 1 12 | correctGamma: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 0 20 | heightScale: 0.25 21 | normalMapFilter: 0 22 | isReadable: 0 23 | grayScaleToAlpha: 0 24 | generateCubemap: 0 25 | cubemapConvolution: 0 26 | cubemapConvolutionSteps: 8 27 | cubemapConvolutionExponent: 1.5 28 | seamlessCubemap: 0 29 | textureFormat: -3 30 | maxTextureSize: 32 31 | textureSettings: 32 | filterMode: 0 33 | aniso: 1 34 | mipBias: -1 35 | wrapMode: 1 36 | nPOTScale: 0 37 | lightmap: 0 38 | rGBM: 0 39 | compressionQuality: 50 40 | allowsAlphaSplitting: 0 41 | spriteMode: 0 42 | spriteExtrude: 1 43 | spriteMeshType: 1 44 | alignment: 0 45 | spritePivot: {x: 0.5, y: 0.5} 46 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 47 | spritePixelsToUnits: 100 48 | alphaIsTransparency: 1 49 | textureType: 2 50 | buildTargetSettings: [] 51 | spriteSheet: 52 | sprites: [] 53 | outline: [] 54 | spritePackingTag: 55 | userData: 56 | assetBundleName: 57 | assetBundleVariant: 58 | -------------------------------------------------------------------------------- /Assets/Thrid/Demigiant/DOTweenPro/readme.txt: -------------------------------------------------------------------------------- 1 | DOTween and DOTween Pro are copyright (c) 2014 Daniele Giardini - Demigiant 2 | 3 | // GET STARTED ////////////////////////////////////////////// 4 | 5 | - After importing a new DOTween update, select DOTween's Utility Panel from the Tools menu (if it doesn't open automatically) and press the "Setup DOTween..." button to set up additional features based on your Unity version. 6 | Do this AFTER you have imported other plugins, so they will be recognized and if DOTween has additional features for those plugins they will be imported. 7 | 8 | // VISUAL SCRIPTING (PRO ONLY) 9 | - To animate a gameObject, select it and choose "Add Component > DOTween > DOTween Animation" 10 | - To animate a gameObject along a path, select it and choose "Add Component > DOTween > DOTween Path" 11 | 12 | // SCRIPTING 13 | - In your code, add "using DG.Tweening" to each class where you want to use DOTween. 14 | - You're ready to tween. Check out the links below for full documentation and license info. 15 | 16 | 17 | // LINKS /////////////////////////////////////////////////////// 18 | 19 | DOTween website (documentation, examples, etc): http://dotween.demigiant.com 20 | DOTween license: http://dotween.demigiant.com/license.php 21 | DOTween repository (Google Code): https://code.google.com/p/dotween/ 22 | 23 | // NOTES ////////////////////////////////////////////////////// 24 | 25 | - DOTween's Utility Panel can be found under "Tools > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences -------------------------------------------------------------------------------- /Assets/Thrid/Demigiant/DOTween/Editor/DOTweenEditor.XML: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | DOTweenEditor 5 | 6 | 7 | 8 | 9 | Checks that the given editor texture use the correct import settings, 10 | and applies them if they're incorrect. 11 | 12 | 13 | 14 | 15 | Returns TRUE if addons setup is required. 16 | 17 | 18 | 19 | 20 | Returns TRUE if the file/directory at the given path exists. 21 | 22 | Path, relative to Unity's project folder 23 | 24 | 25 | 26 | 27 | Converts the given project-relative path to a full path, 28 | with backward (\) slashes). 29 | 30 | 31 | 32 | 33 | Converts the given full path to a path usable with AssetDatabase methods 34 | (relative to Unity's project folder, and with the correct Unity forward (/) slashes). 35 | 36 | 37 | 38 | 39 | Connects to a asset. 40 | If the asset already exists at the given path, loads it and returns it. 41 | Otherwise, either returns NULL or automatically creates it before loading and returning it 42 | (depending on the given parameters). 43 | 44 | Asset type 45 | File path (relative to Unity's project folder) 46 | If TRUE and the requested asset doesn't exist, forces its creation 47 | 48 | 49 | 50 | Full path for the given loaded assembly, assembly file included 51 | 52 | 53 | 54 | 55 | Not used as menu item anymore, but as a utiity function 56 | 57 | 58 | 59 | 60 | Setups DOTween 61 | 62 | If TRUE, no warning window appears in case there is no need for setup 63 | 64 | 65 | 66 | -------------------------------------------------------------------------------- /Assets/MyTest.cs: -------------------------------------------------------------------------------- 1 | using DG.Tweening; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | using UnityEngine.EventSystems; 6 | 7 | public class MyTest : MonoBehaviour { 8 | 9 | public RectTransform prefab; 10 | 11 | int row = 10; // 行 12 | int column = 20; // 列 13 | 14 | int startXPos = 60; 15 | int startZPos = -100; 16 | 17 | float distanceRandomMinX = 55; 18 | float distanceRandomMaxX = 65; 19 | 20 | float distanceRandomMinY = 60; 21 | float distanceRandomMaxY = 60; 22 | 23 | float initMoveDistance = 1200; 24 | 25 | float enlargeSize = 5; 26 | 27 | float radiateSize = 220; 28 | 29 | List> goList; 30 | Dictionary itemPosDict; 31 | List changedItemList; 32 | 33 | // Use this for initialization 34 | void Start () { 35 | 36 | goList = new List>(); 37 | itemPosDict = new Dictionary(); 38 | changedItemList = new List(); 39 | 40 | CreateGos(); 41 | } 42 | 43 | 44 | void CreateGos() 45 | { 46 | // 生成所有物体,并添加到字典 47 | for (int i = 0; i < row; i++) 48 | { 49 | List gos = new List(); 50 | goList.Add(gos); 51 | float lastPosX = 0; 52 | for (int j = 0; j < column; j++) 53 | { 54 | RectTransform item = (Instantiate(prefab.gameObject) as GameObject).GetComponent(); 55 | item.name = i + " " + j; 56 | item.transform.SetParent(transform); 57 | Vector2 startPos = new Vector3(Random.Range(distanceRandomMinX, distanceRandomMaxX) + lastPosX, startZPos - i * Random.Range(distanceRandomMinY, distanceRandomMaxY)); 58 | item.anchoredPosition = startPos; 59 | Vector2 endPos = new Vector3(startPos.x - initMoveDistance, startZPos - i * Random.Range(distanceRandomMinY, distanceRandomMaxY)); 60 | Tweener tweener = item.DOAnchorPosX(endPos.x, Random.Range(1.8f, 2f)); // 缓动到目标位置 61 | tweener.SetDelay(j * 0.1f + (row - i) * 0.1f); // 延时 62 | tweener.SetEase(Ease.InSine); // 缓动效果 63 | item.gameObject.SetActive(true); 64 | gos.Add(item); 65 | itemPosDict.Add(item, endPos); 66 | 67 | lastPosX = item.anchoredPosition.x; 68 | } 69 | } 70 | } 71 | 72 | 73 | public void OnMousePointEnter(RectTransform item) 74 | { 75 | // 缓动改变中心物体尺寸 76 | item.DOScale(enlargeSize, 0.5f); 77 | 78 | Vector2 pos = itemPosDict[item]; 79 | 80 | changedItemList = new List(); 81 | 82 | // 添加扩散物体到集合 83 | foreach (KeyValuePair i in itemPosDict) 84 | { 85 | if(Vector2.Distance(i.Value, pos) < radiateSize) 86 | { 87 | changedItemList.Add(i.Key); 88 | } 89 | } 90 | 91 | // 缓动来解决扩散物体的动画 92 | for (int i = 0; i < changedItemList.Count; i++) 93 | { 94 | Vector2 targetPos = itemPosDict[item] + (itemPosDict[changedItemList[i]] - itemPosDict[item]).normalized * radiateSize; 95 | changedItemList[i].DOAnchorPos(targetPos, 0.8f); 96 | } 97 | } 98 | 99 | public void OnMousePointExit(RectTransform go) 100 | { 101 | // 缓动恢复中心物体尺寸 102 | go.DOScale(1, 1); 103 | // 缓动将扩散物体恢复到初始位置 104 | for (int i = 0; i < changedItemList.Count; i++) 105 | { 106 | changedItemList[i].DOAnchorPos(itemPosDict[changedItemList[i]], 0.8f); 107 | } 108 | } 109 | } 110 | -------------------------------------------------------------------------------- /Assets/Thrid/Demigiant/DOTweenPro/DOTweenPro.XML: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | DOTweenPro 5 | 6 | 7 | 8 | 9 | Restarts the tween 10 | 11 | If TRUE, re-evaluates the tween's start and end values from its current position. 12 | Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system) 13 | 14 | 15 | 16 | Attach this to a GameObject to create and assign a path to it 17 | 18 | 19 | 20 | 21 | Restarts the tween 22 | 23 | If TRUE, re-evaluates the tween's start and end values from its current position. 24 | Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system) 25 | 26 | 27 | 28 | Returns a list of points that are used to draw the path inside the editor. 29 | 30 | 31 | 32 | 33 | Tweens a Vector3 along a spiral. 34 | EndValue represents the direction of the spiral 35 | 36 | 37 | 38 | 39 | Methods that extend known Unity objects and allow to directly create and control tweens from their instances 40 | 41 | 42 | 43 | Tweens a Transform's localPosition in a spiral shape. 44 | Also stores the transform as the tween's target so it can be used for filtered operations 45 | The duration of the tween 46 | The axis around which the spiral will rotate 47 | The type of spiral movement 48 | Speed of the rotations 49 | Frequency of the rotation. Lower values lead to wider spirals 50 | Indicates how much the tween should move along the spiral's axis 51 | If TRUE the tween will smoothly snap all values to integers 52 | 53 | 54 | Tweens a Rigidbody's position in a spiral shape. 55 | Also stores the transform as the tween's target so it can be used for filtered operations 56 | The duration of the tween 57 | The axis around which the spiral will rotate 58 | The type of spiral movement 59 | Speed of the rotations 60 | Frequency of the rotation. Lower values lead to wider spirals 61 | Indicates how much the tween should move along the spiral's axis 62 | If TRUE the tween will smoothly snap all values to integers 63 | 64 | 65 | 66 | Spiral tween mode 67 | 68 | 69 | 70 | The spiral motion will expand outwards for the whole the tween 71 | 72 | 73 | The spiral motion will expand outwards for half the tween and then will spiral back to the starting position 74 | 75 | 76 | 77 | -------------------------------------------------------------------------------- /Assets/Thrid/Demigiant/DemiLib/Core/DemiLib.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | DemiLib 5 | 6 | 7 | 8 | 9 | Set when calling DeGUI.BeginGUI 10 | 11 | 12 | 13 | 14 | Stores a color palette, which can be passed to default DeGUI layouts when calling DeGUI.BeginGUI, 15 | and changed at any time by calling DeGUI.ChangePalette. 16 | You can inherit from this class to create custom color palettes with more hColor options. 17 | 18 | 19 | 20 | 21 | Converts a HEX color to a Unity Color and returns it 22 | 23 | The HEX color, either with or without the initial # (accepts both regular and short format) 24 | 25 | 26 | 27 | Global colors 28 | 29 | 30 | 31 | 32 | Background colors 33 | 34 | 35 | 36 | 37 | Content colors 38 | 39 | 40 | 41 | 42 | Extend this to replicate Unity's Scope system with any Unity version. 43 | Thanks to Dmitriy Yukhanov for pointing this out and creating an initial version. 44 | Expand this class to create scopes. 45 | Example: 46 | public class VBoxScope : DeScope 47 | { 48 | public VBoxScope(GUIStyle style) 49 | { 50 | BeginVBox(style); 51 | } 52 | 53 | protected override void CloseScope() 54 | { 55 | EndVBox(); 56 | } 57 | } 58 | Usage: 59 | using (new VBoxScope(myStyle) { 60 | // Do something 61 | } 62 | 63 | 64 | 65 | 66 | Contains both free and pro skins color variations, 67 | and automatically returns the correct one when converted to Color 68 | 69 | 70 | 71 | 72 | Used by DeHierarchy 73 | 74 | 75 | 76 | 77 | Returns a list of all items whose gameObject is NULL, or NULL if there's no missing gameObjects. 78 | 79 | 80 | 81 | 82 | If the item exists sets it, otherwise first creates it and then sets it 83 | 84 | 85 | 86 | 87 | If the item exists sets it, otherwise first creates it and then sets it 88 | 89 | 90 | 91 | 92 | Returns TRUE if the item existed and was removed. 93 | 94 | 95 | 96 | 97 | Returns the customizedItem for the given gameObject, or NULL if none was found 98 | 99 | 100 | 101 | Must be univocal 102 | 103 | 104 | Node position in editor GUI 105 | 106 | 107 | Ids of all forward connected nodes. Length indicates how many forward connections are allowed. 108 | Min length represents available connections from node. 109 | 110 | 111 | 112 | A serializable struct including a min and a max float value 113 | 114 | 115 | 116 | Min value 117 | 118 | 119 | Max value 120 | 121 | 122 | 123 | Creates a new Range 124 | 125 | 126 | 127 | 128 | Returns a random value within this range 129 | 130 | 131 | 132 | 133 | -------------------------------------------------------------------------------- /Assets/Thrid/Demigiant/DOTween/DOTween50.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | DOTween50 5 | 6 | 7 | 8 | 9 | Methods that extend known Unity objects and allow to directly create and control tweens from their instances. 10 | These, as all DOTween50 methods, require Unity 5.0 or later. 11 | 12 | 13 | 14 | Tweens an AudioMixer's exposed float to the given value. 15 | Also stores the AudioMixer as the tween's target so it can be used for filtered operations. 16 | Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer. 17 | Name given to the exposed float to set 18 | The end value to reachThe duration of the tween 19 | 20 | 21 | 22 | Completes all tweens that have this target as a reference 23 | (meaning tweens that were started from this target, or that had this target added as an Id) 24 | and returns the total number of tweens completed 25 | (meaning the tweens that don't have infinite loops and were not already complete) 26 | 27 | For Sequences only: if TRUE also internal Sequence callbacks will be fired, 28 | otherwise they will be ignored 29 | 30 | 31 | 32 | Kills all tweens that have this target as a reference 33 | (meaning tweens that were started from this target, or that had this target added as an Id) 34 | and returns the total number of tweens killed. 35 | 36 | If TRUE completes the tween before killing it 37 | 38 | 39 | 40 | Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference 41 | (meaning tweens that were started from this target, or that had this target added as an Id) 42 | and returns the total number of tweens flipped. 43 | 44 | 45 | 46 | 47 | Sends to the given position all tweens that have this target as a reference 48 | (meaning tweens that were started from this target, or that had this target added as an Id) 49 | and returns the total number of tweens involved. 50 | 51 | Time position to reach 52 | (if higher than the whole tween duration the tween will simply reach its end) 53 | If TRUE will play the tween after reaching the given position, otherwise it will pause it 54 | 55 | 56 | 57 | Pauses all tweens that have this target as a reference 58 | (meaning tweens that were started from this target, or that had this target added as an Id) 59 | and returns the total number of tweens paused. 60 | 61 | 62 | 63 | 64 | Plays all tweens that have this target as a reference 65 | (meaning tweens that were started from this target, or that had this target added as an Id) 66 | and returns the total number of tweens played. 67 | 68 | 69 | 70 | 71 | Plays backwards all tweens that have this target as a reference 72 | (meaning tweens that were started from this target, or that had this target added as an Id) 73 | and returns the total number of tweens played. 74 | 75 | 76 | 77 | 78 | Plays forward all tweens that have this target as a reference 79 | (meaning tweens that were started from this target, or that had this target added as an Id) 80 | and returns the total number of tweens played. 81 | 82 | 83 | 84 | 85 | Restarts all tweens that have this target as a reference 86 | (meaning tweens that were started from this target, or that had this target added as an Id) 87 | and returns the total number of tweens restarted. 88 | 89 | 90 | 91 | 92 | Rewinds all tweens that have this target as a reference 93 | (meaning tweens that were started from this target, or that had this target added as an Id) 94 | and returns the total number of tweens rewinded. 95 | 96 | 97 | 98 | 99 | Smoothly rewinds all tweens that have this target as a reference 100 | (meaning tweens that were started from this target, or that had this target added as an Id) 101 | and returns the total number of tweens rewinded. 102 | 103 | 104 | 105 | 106 | Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference 107 | (meaning tweens that were started from this target, or that had this target added as an Id) 108 | and returns the total number of tweens involved. 109 | 110 | 111 | 112 | 113 | -------------------------------------------------------------------------------- /Assets/Thrid/Demigiant/DOTween/DOTween43.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | DOTween43 5 | 6 | 7 | 8 | 9 | Methods that extend known Unity objects and allow to directly create and control tweens from their instances. 10 | These, as all DOTween43 methods, require Unity 4.3 or later. 11 | 12 | 13 | 14 | Tweens a Material's color using the given gradient 15 | (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener). 16 | Also stores the image as the tween's target so it can be used for filtered operations 17 | The gradient to useThe duration of the tween 18 | 19 | 20 | Tweens a Material's named color property using the given gradient 21 | (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener). 22 | Also stores the image as the tween's target so it can be used for filtered operations 23 | The gradient to use 24 | The name of the material property to tween (like _Tint or _SpecColor) 25 | The duration of the tween 26 | 27 | 28 | Tweens a SpriteRenderer's color to the given value. 29 | Also stores the spriteRenderer as the tween's target so it can be used for filtered operations 30 | The end value to reachThe duration of the tween 31 | 32 | 33 | Tweens a Material's alpha color to the given value. 34 | Also stores the spriteRenderer as the tween's target so it can be used for filtered operations 35 | The end value to reachThe duration of the tween 36 | 37 | 38 | Tweens a SpriteRenderer's color using the given gradient 39 | (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener). 40 | Also stores the image as the tween's target so it can be used for filtered operations 41 | The gradient to useThe duration of the tween 42 | 43 | 44 | Tweens a Rigidbody2D's position to the given value. 45 | Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations 46 | The end value to reachThe duration of the tween 47 | If TRUE the tween will smoothly snap all values to integers 48 | 49 | 50 | Tweens a Rigidbody2D's X position to the given value. 51 | Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations 52 | The end value to reachThe duration of the tween 53 | If TRUE the tween will smoothly snap all values to integers 54 | 55 | 56 | Tweens a Rigidbody2D's Y position to the given value. 57 | Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations 58 | The end value to reachThe duration of the tween 59 | If TRUE the tween will smoothly snap all values to integers 60 | 61 | 62 | Tweens a Rigidbody2D's rotation to the given value. 63 | Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations 64 | The end value to reachThe duration of the tween 65 | 66 | 67 | Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis. 68 | Returns a Sequence instead of a Tweener. 69 | Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations. 70 | IMPORTANT: a rigidbody2D can't be animated in a jump arc using MovePosition, so the tween will directly set the position 71 | The end value to reach 72 | Power of the jump (the max height of the jump is represented by this plus the final Y offset) 73 | Total number of jumps 74 | The duration of the tween 75 | If TRUE the tween will smoothly snap all values to integers 76 | 77 | 78 | Tweens a SpriteRenderer's color to the given value, 79 | in a way that allows other DOBlendableColor tweens to work together on the same target, 80 | instead than fight each other as multiple DOColor would do. 81 | Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations 82 | The value to tween toThe duration of the tween 83 | 84 | 85 | 86 | --------------------------------------------------------------------------------