├── ProjectSettings
├── ProjectVersion.txt
├── AudioManager.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── TagManager.asset
├── TimeManager.asset
├── EditorSettings.asset
├── NetworkManager.asset
├── DynamicsManager.asset
├── GraphicsSettings.asset
├── Physics2DSettings.asset
├── ProjectSettings.asset
├── QualitySettings.asset
├── UnityAdsSettings.asset
├── ClusterInputManager.asset
├── EditorBuildSettings.asset
└── UnityConnectSettings.asset
├── Assets
├── Test.unity
├── Thrid
│ ├── Demigiant
│ │ ├── DOTween
│ │ │ ├── DOTween.dll
│ │ │ ├── DOTween43.dll
│ │ │ ├── DOTween46.dll
│ │ │ ├── DOTween50.dll
│ │ │ ├── DOTween.dll.mdb
│ │ │ ├── DOTween43.dll.mdb
│ │ │ ├── DOTween46.dll.mdb
│ │ │ ├── DOTween50.dll.mdb
│ │ │ ├── DOTween.XML.meta
│ │ │ ├── DOTween.dll.mdb.meta
│ │ │ ├── DOTween43.xml.meta
│ │ │ ├── DOTween46.xml.meta
│ │ │ ├── readme.txt.meta
│ │ │ ├── DOTween43.dll.mdb.meta
│ │ │ ├── DOTween46.dll.mdb.meta
│ │ │ ├── Editor
│ │ │ │ ├── Imgs
│ │ │ │ │ ├── Footer.png
│ │ │ │ │ ├── Header.jpg
│ │ │ │ │ ├── DOTweenIcon.png
│ │ │ │ │ ├── Footer_dark.png
│ │ │ │ │ ├── Footer.png.meta
│ │ │ │ │ ├── Header.jpg.meta
│ │ │ │ │ ├── DOTweenIcon.png.meta
│ │ │ │ │ └── Footer_dark.png.meta
│ │ │ │ ├── DOTweenEditor.dll
│ │ │ │ ├── DOTweenEditor.XML.meta
│ │ │ │ ├── DOTweenEditor.dll.mdb
│ │ │ │ ├── DOTweenEditor.dll.mdb.meta
│ │ │ │ ├── Imgs.meta
│ │ │ │ ├── DOTweenEditor.dll.meta
│ │ │ │ └── DOTweenEditor.XML
│ │ │ ├── Editor.meta
│ │ │ ├── DOTween50.dll.mdb.meta
│ │ │ ├── DOTween50.xml.meta
│ │ │ ├── DOTween.dll.meta
│ │ │ ├── DOTween43.dll.meta
│ │ │ ├── DOTween46.dll.meta
│ │ │ ├── DOTween50.dll.meta
│ │ │ ├── readme.txt
│ │ │ ├── DOTween50.xml
│ │ │ └── DOTween43.xml
│ │ ├── DOTweenPro
│ │ │ ├── DOTweenPro.dll
│ │ │ ├── readme.txt.meta
│ │ │ ├── DOTweenPro.XML.meta
│ │ │ ├── DOTweenPro.dll.mdb
│ │ │ ├── DOTweenPro.dll.mdb.meta
│ │ │ ├── Editor.meta
│ │ │ ├── Editor
│ │ │ │ ├── DOTweenProEditor.XML.meta
│ │ │ │ ├── DOTweenProEditor.dll
│ │ │ │ ├── DOTweenProEditor.dll.mdb.meta
│ │ │ │ ├── DOTweenProEditor.dll.mdb
│ │ │ │ ├── DOTweenAnimationInspector.cs.meta
│ │ │ │ ├── DOTweenProEditor.dll.meta
│ │ │ │ └── DOTweenProEditor.XML
│ │ │ ├── DOTweenAnimation.cs.meta
│ │ │ ├── DOTweenTk2d.cs.addon.meta
│ │ │ ├── DOTweenTextMeshPro.cs.addon.meta
│ │ │ ├── DOTweenPro.dll.meta
│ │ │ ├── readme.txt
│ │ │ └── DOTweenPro.XML
│ │ ├── DemiLib
│ │ │ ├── Core
│ │ │ │ ├── DemiLib.dll
│ │ │ │ ├── DemiLib.dll.mdb
│ │ │ │ ├── Editor
│ │ │ │ │ ├── DemiEditor.dll
│ │ │ │ │ ├── Imgs
│ │ │ │ │ │ ├── circle.png
│ │ │ │ │ │ ├── ico_cog.png
│ │ │ │ │ │ ├── ico_end.png
│ │ │ │ │ │ ├── ico_ui.png
│ │ │ │ │ │ ├── grid_dark.png
│ │ │ │ │ │ ├── ico_alert.png
│ │ │ │ │ │ ├── ico_heart.png
│ │ │ │ │ │ ├── ico_play.png
│ │ │ │ │ │ ├── ico_skull.png
│ │ │ │ │ │ ├── ico_star.png
│ │ │ │ │ │ ├── redSquare.png
│ │ │ │ │ │ ├── whiteDot.png
│ │ │ │ │ │ ├── blackSquare.png
│ │ │ │ │ │ ├── blueSquare.png
│ │ │ │ │ │ ├── greenSquare.png
│ │ │ │ │ │ ├── grid_bright.png
│ │ │ │ │ │ ├── ico_alignB.png
│ │ │ │ │ │ ├── ico_alignBC.png
│ │ │ │ │ │ ├── ico_alignBL.png
│ │ │ │ │ │ ├── ico_alignBR.png
│ │ │ │ │ │ ├── ico_alignCC.png
│ │ │ │ │ │ ├── ico_alignCL.png
│ │ │ │ │ │ ├── ico_alignCR.png
│ │ │ │ │ │ ├── ico_alignHC.png
│ │ │ │ │ │ ├── ico_alignL.png
│ │ │ │ │ │ ├── ico_alignR.png
│ │ │ │ │ │ ├── ico_alignT.png
│ │ │ │ │ │ ├── ico_alignTC.png
│ │ │ │ │ │ ├── ico_alignTL.png
│ │ │ │ │ │ ├── ico_alignTR.png
│ │ │ │ │ │ ├── ico_alignVC.png
│ │ │ │ │ │ ├── ico_camera.png
│ │ │ │ │ │ ├── ico_comment.png
│ │ │ │ │ │ ├── ico_delete.png
│ │ │ │ │ │ ├── orangeSquare.png
│ │ │ │ │ │ ├── purpleSquare.png
│ │ │ │ │ │ ├── squareBorder.png
│ │ │ │ │ │ ├── whiteSquare.png
│ │ │ │ │ │ ├── yellowSquare.png
│ │ │ │ │ │ ├── ico_cog_border.png
│ │ │ │ │ │ ├── ico_nodeArrow.png
│ │ │ │ │ │ ├── ico_ui_border.png
│ │ │ │ │ │ ├── ico_camera_border.png
│ │ │ │ │ │ ├── ico_heart_border.png
│ │ │ │ │ │ ├── ico_play_border.png
│ │ │ │ │ │ ├── ico_skull_border.png
│ │ │ │ │ │ ├── ico_star_border.png
│ │ │ │ │ │ ├── squareBorderEmpty.png
│ │ │ │ │ │ ├── squareCorners03.png
│ │ │ │ │ │ ├── blackSquareAlpha10.png
│ │ │ │ │ │ ├── blackSquareAlpha15.png
│ │ │ │ │ │ ├── blackSquareAlpha25.png
│ │ │ │ │ │ ├── blackSquareAlpha50.png
│ │ │ │ │ │ ├── blackSquareAlpha80.png
│ │ │ │ │ │ ├── ico_comment_border.png
│ │ │ │ │ │ ├── squareBorderAlpha15.png
│ │ │ │ │ │ ├── squareBorderCurved.png
│ │ │ │ │ │ ├── squareBorderEmpty01.png
│ │ │ │ │ │ ├── squareBorderEmpty02.png
│ │ │ │ │ │ ├── squareBorderEmpty03.png
│ │ │ │ │ │ ├── whiteDot_darkBorder.png
│ │ │ │ │ │ ├── whiteSquareAlpha10.png
│ │ │ │ │ │ ├── whiteSquareAlpha15.png
│ │ │ │ │ │ ├── whiteSquareAlpha25.png
│ │ │ │ │ │ ├── whiteSquareAlpha50.png
│ │ │ │ │ │ ├── whiteSquareAlpha80.png
│ │ │ │ │ │ ├── squareBorderThickEmpty.png
│ │ │ │ │ │ ├── squareCornersEmpty02.png
│ │ │ │ │ │ ├── whiteSquare_fadeOut_bt.png
│ │ │ │ │ │ ├── squareBorderCurvedAlpha.png
│ │ │ │ │ │ ├── squareBorderCurvedEmpty.png
│ │ │ │ │ │ ├── squareBorderThickerEmpty.png
│ │ │ │ │ │ ├── squareBorderCurvedEmpty02.png
│ │ │ │ │ │ ├── whiteDot_whiteBorderAlpha.png
│ │ │ │ │ │ ├── squareBorderCurvedEmptyThick.png
│ │ │ │ │ │ ├── squareBorderCurved_darkBordersAlpha.png
│ │ │ │ │ │ ├── circle.png.meta
│ │ │ │ │ │ ├── ico_ui.png.meta
│ │ │ │ │ │ ├── orangeSquare.png.meta
│ │ │ │ │ │ ├── whiteSquare.png.meta
│ │ │ │ │ │ ├── blackSquare.png.meta
│ │ │ │ │ │ ├── blueSquare.png.meta
│ │ │ │ │ │ ├── greenSquare.png.meta
│ │ │ │ │ │ ├── grid_bright.png.meta
│ │ │ │ │ │ ├── grid_dark.png.meta
│ │ │ │ │ │ ├── ico_alert.png.meta
│ │ │ │ │ │ ├── ico_alignB.png.meta
│ │ │ │ │ │ ├── ico_alignBC.png.meta
│ │ │ │ │ │ ├── ico_alignBL.png.meta
│ │ │ │ │ │ ├── ico_alignBR.png.meta
│ │ │ │ │ │ ├── ico_alignCC.png.meta
│ │ │ │ │ │ ├── ico_alignCL.png.meta
│ │ │ │ │ │ ├── ico_alignCR.png.meta
│ │ │ │ │ │ ├── ico_alignHC.png.meta
│ │ │ │ │ │ ├── ico_alignL.png.meta
│ │ │ │ │ │ ├── ico_alignR.png.meta
│ │ │ │ │ │ ├── ico_alignT.png.meta
│ │ │ │ │ │ ├── ico_alignTC.png.meta
│ │ │ │ │ │ ├── ico_alignTL.png.meta
│ │ │ │ │ │ ├── ico_alignTR.png.meta
│ │ │ │ │ │ ├── ico_alignVC.png.meta
│ │ │ │ │ │ ├── ico_camera.png.meta
│ │ │ │ │ │ ├── ico_cog.png.meta
│ │ │ │ │ │ ├── ico_comment.png.meta
│ │ │ │ │ │ ├── ico_delete.png.meta
│ │ │ │ │ │ ├── ico_end.png.meta
│ │ │ │ │ │ ├── ico_heart.png.meta
│ │ │ │ │ │ ├── ico_play.png.meta
│ │ │ │ │ │ ├── ico_skull.png.meta
│ │ │ │ │ │ ├── ico_star.png.meta
│ │ │ │ │ │ ├── redSquare.png.meta
│ │ │ │ │ │ ├── whiteDot.png.meta
│ │ │ │ │ │ ├── ico_cog_border.png.meta
│ │ │ │ │ │ ├── ico_heart_border.png.meta
│ │ │ │ │ │ ├── ico_nodeArrow.png.meta
│ │ │ │ │ │ ├── ico_play_border.png.meta
│ │ │ │ │ │ ├── ico_skull_border.png.meta
│ │ │ │ │ │ ├── ico_star_border.png.meta
│ │ │ │ │ │ ├── ico_ui_border.png.meta
│ │ │ │ │ │ ├── purpleSquare.png.meta
│ │ │ │ │ │ ├── squareBorder.png.meta
│ │ │ │ │ │ ├── squareBorderCurved.png.meta
│ │ │ │ │ │ ├── squareCorners03.png.meta
│ │ │ │ │ │ ├── whiteSquareAlpha10.png.meta
│ │ │ │ │ │ ├── whiteSquareAlpha25.png.meta
│ │ │ │ │ │ ├── yellowSquare.png.meta
│ │ │ │ │ │ ├── blackSquareAlpha10.png.meta
│ │ │ │ │ │ ├── blackSquareAlpha15.png.meta
│ │ │ │ │ │ ├── blackSquareAlpha25.png.meta
│ │ │ │ │ │ ├── blackSquareAlpha50.png.meta
│ │ │ │ │ │ ├── blackSquareAlpha80.png.meta
│ │ │ │ │ │ ├── ico_camera_border.png.meta
│ │ │ │ │ │ ├── ico_comment_border.png.meta
│ │ │ │ │ │ ├── squareBorderAlpha15.png.meta
│ │ │ │ │ │ ├── squareBorderEmpty.png.meta
│ │ │ │ │ │ ├── squareCornersEmpty02.png.meta
│ │ │ │ │ │ ├── whiteDot_darkBorder.png.meta
│ │ │ │ │ │ ├── whiteSquareAlpha15.png.meta
│ │ │ │ │ │ ├── whiteSquareAlpha50.png.meta
│ │ │ │ │ │ ├── whiteSquareAlpha80.png.meta
│ │ │ │ │ │ ├── squareBorderCurvedAlpha.png.meta
│ │ │ │ │ │ ├── squareBorderCurvedEmpty02.png.meta
│ │ │ │ │ │ ├── squareBorderThickEmpty.png.meta
│ │ │ │ │ │ ├── squareBorderThickerEmpty.png.meta
│ │ │ │ │ │ ├── whiteDot_whiteBorderAlpha.png.meta
│ │ │ │ │ │ ├── whiteSquare_fadeOut_bt.png.meta
│ │ │ │ │ │ ├── squareBorderCurved_darkBordersAlpha.png.meta
│ │ │ │ │ │ ├── squareBorderEmpty01.png.meta
│ │ │ │ │ │ ├── squareBorderEmpty02.png.meta
│ │ │ │ │ │ ├── squareBorderEmpty03.png.meta
│ │ │ │ │ │ ├── squareBorderCurvedEmpty.png.meta
│ │ │ │ │ │ └── squareBorderCurvedEmptyThick.png.meta
│ │ │ │ │ ├── DemiEditor.dll.mdb
│ │ │ │ │ ├── DemiEditor.xml.meta
│ │ │ │ │ ├── DemiEditor.dll.mdb.meta
│ │ │ │ │ ├── Imgs.meta
│ │ │ │ │ └── DemiEditor.dll.meta
│ │ │ │ ├── DemiLib.xml.meta
│ │ │ │ ├── DemiLib.dll.mdb.meta
│ │ │ │ ├── Editor.meta
│ │ │ │ ├── DemiLib.dll.meta
│ │ │ │ └── DemiLib.xml
│ │ │ └── Core.meta
│ │ ├── DOTweenPro Examples
│ │ │ ├── DOTweenPath.unity.meta
│ │ │ ├── DOTweenPath.unity
│ │ │ ├── DOTweenAnimation_Basics.unity.meta
│ │ │ ├── DOTweenAnimation_Advanced.unity.meta
│ │ │ ├── Examples Assets.meta
│ │ │ ├── DOTweenAnimation_Advanced.unity
│ │ │ ├── DOTweenAnimation_Basics.unity
│ │ │ └── Examples Assets
│ │ │ │ ├── dotweenpro_logo.png
│ │ │ │ └── dotweenpro_logo.png.meta
│ │ ├── DemiLib.meta
│ │ ├── readme_DOTweenPro.txt.meta
│ │ ├── DOTween.meta
│ │ ├── DOTweenPro Examples.meta
│ │ ├── DOTweenPro.meta
│ │ └── readme_DOTweenPro.txt
│ └── Demigiant.meta
├── Test.unity.meta
├── Thrid.meta
├── MyTest.cs.meta
└── MyTest.cs
└── README.md
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/README.md:
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1 | # PhotoWall
2 | 使用DoTween实现照片墙效果
3 | 演示效果及更详细内容 请查看站点:http://www.u3d8.com/?p=1546
4 | 
5 |
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1 |
2 |
3 |
4 | DOTweenProEditor
5 |
6 |
7 |
8 |
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12 |
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18 |
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1 | DOTween and DOTween Pro are copyright (c) 2014 Daniele Giardini - Demigiant
2 |
3 | // GET STARTED //////////////////////////////////////////////
4 |
5 | - After importing a new DOTween update, select DOTween's Utility Panel from the Tools menu (if it doesn't open automatically) and press the "Setup DOTween..." button to set up additional features based on your Unity version.
6 | - In your code, add "using DG.Tweening" to each class where you want to use DOTween.
7 | - You're ready to tween. Check out the links below for full documentation and license info.
8 |
9 |
10 | // LINKS ///////////////////////////////////////////////////////
11 |
12 | DOTween website (documentation, examples, etc): http://dotween.demigiant.com
13 | DOTween license: http://dotween.demigiant.com/license.php
14 | DOTween repository (Google Code): https://code.google.com/p/dotween/
15 |
16 | // NOTES //////////////////////////////////////////////////////
17 |
18 | - DOTween's Utility Panel can be found under "Tools > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences
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1 | DOTween and DOTween Pro are copyright (c) 2014 Daniele Giardini - Demigiant
2 |
3 | // GET STARTED //////////////////////////////////////////////
4 |
5 | - After importing a new DOTween update, select DOTween's Utility Panel from the Tools menu (if it doesn't open automatically) and press the "Setup DOTween..." button to set up additional features based on your Unity version.
6 |
7 | // VISUAL SCRIPTING (PRO ONLY)
8 | - To animate a gameObject, select it and choose "Add Component > DOTween > DOTween Animation"
9 | - To animate a gameObject along a path, select it and choose "Add Component > DOTween > DOTween Path"
10 |
11 | // SCRIPTING
12 | - In your code, add "using DG.Tweening" to each class where you want to use DOTween.
13 | - You're ready to tween. Check out the links below for full documentation and license info.
14 |
15 |
16 | // LINKS ///////////////////////////////////////////////////////
17 |
18 | DOTween website (documentation, examples, etc): http://dotween.demigiant.com
19 | DOTween license: http://dotween.demigiant.com/license.php
20 | DOTween repository (Google Code): https://code.google.com/p/dotween/
21 |
22 | // NOTES //////////////////////////////////////////////////////
23 |
24 | - DOTween's Utility Panel can be found under "Tools > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences
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/Assets/Thrid/Demigiant/DOTweenPro/readme.txt:
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1 | DOTween and DOTween Pro are copyright (c) 2014 Daniele Giardini - Demigiant
2 |
3 | // GET STARTED //////////////////////////////////////////////
4 |
5 | - After importing a new DOTween update, select DOTween's Utility Panel from the Tools menu (if it doesn't open automatically) and press the "Setup DOTween..." button to set up additional features based on your Unity version.
6 | Do this AFTER you have imported other plugins, so they will be recognized and if DOTween has additional features for those plugins they will be imported.
7 |
8 | // VISUAL SCRIPTING (PRO ONLY)
9 | - To animate a gameObject, select it and choose "Add Component > DOTween > DOTween Animation"
10 | - To animate a gameObject along a path, select it and choose "Add Component > DOTween > DOTween Path"
11 |
12 | // SCRIPTING
13 | - In your code, add "using DG.Tweening" to each class where you want to use DOTween.
14 | - You're ready to tween. Check out the links below for full documentation and license info.
15 |
16 |
17 | // LINKS ///////////////////////////////////////////////////////
18 |
19 | DOTween website (documentation, examples, etc): http://dotween.demigiant.com
20 | DOTween license: http://dotween.demigiant.com/license.php
21 | DOTween repository (Google Code): https://code.google.com/p/dotween/
22 |
23 | // NOTES //////////////////////////////////////////////////////
24 |
25 | - DOTween's Utility Panel can be found under "Tools > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences
--------------------------------------------------------------------------------
/Assets/Thrid/Demigiant/DOTween/Editor/DOTweenEditor.XML:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | DOTweenEditor
5 |
6 |
7 |
8 |
9 | Checks that the given editor texture use the correct import settings,
10 | and applies them if they're incorrect.
11 |
12 |
13 |
14 |
15 | Returns TRUE if addons setup is required.
16 |
17 |
18 |
19 |
20 | Returns TRUE if the file/directory at the given path exists.
21 |
22 | Path, relative to Unity's project folder
23 |
24 |
25 |
26 |
27 | Converts the given project-relative path to a full path,
28 | with backward (\) slashes).
29 |
30 |
31 |
32 |
33 | Converts the given full path to a path usable with AssetDatabase methods
34 | (relative to Unity's project folder, and with the correct Unity forward (/) slashes).
35 |
36 |
37 |
38 |
39 | Connects to a asset.
40 | If the asset already exists at the given path, loads it and returns it.
41 | Otherwise, either returns NULL or automatically creates it before loading and returning it
42 | (depending on the given parameters).
43 |
44 | Asset type
45 | File path (relative to Unity's project folder)
46 | If TRUE and the requested asset doesn't exist, forces its creation
47 |
48 |
49 |
50 | Full path for the given loaded assembly, assembly file included
51 |
52 |
53 |
54 |
55 | Not used as menu item anymore, but as a utiity function
56 |
57 |
58 |
59 |
60 | Setups DOTween
61 |
62 | If TRUE, no warning window appears in case there is no need for setup
63 |
64 |
65 |
66 |
--------------------------------------------------------------------------------
/Assets/MyTest.cs:
--------------------------------------------------------------------------------
1 | using DG.Tweening;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using UnityEngine;
5 | using UnityEngine.EventSystems;
6 |
7 | public class MyTest : MonoBehaviour {
8 |
9 | public RectTransform prefab;
10 |
11 | int row = 10; // 行
12 | int column = 20; // 列
13 |
14 | int startXPos = 60;
15 | int startZPos = -100;
16 |
17 | float distanceRandomMinX = 55;
18 | float distanceRandomMaxX = 65;
19 |
20 | float distanceRandomMinY = 60;
21 | float distanceRandomMaxY = 60;
22 |
23 | float initMoveDistance = 1200;
24 |
25 | float enlargeSize = 5;
26 |
27 | float radiateSize = 220;
28 |
29 | List> goList;
30 | Dictionary itemPosDict;
31 | List changedItemList;
32 |
33 | // Use this for initialization
34 | void Start () {
35 |
36 | goList = new List>();
37 | itemPosDict = new Dictionary();
38 | changedItemList = new List();
39 |
40 | CreateGos();
41 | }
42 |
43 |
44 | void CreateGos()
45 | {
46 | // 生成所有物体,并添加到字典
47 | for (int i = 0; i < row; i++)
48 | {
49 | List gos = new List();
50 | goList.Add(gos);
51 | float lastPosX = 0;
52 | for (int j = 0; j < column; j++)
53 | {
54 | RectTransform item = (Instantiate(prefab.gameObject) as GameObject).GetComponent();
55 | item.name = i + " " + j;
56 | item.transform.SetParent(transform);
57 | Vector2 startPos = new Vector3(Random.Range(distanceRandomMinX, distanceRandomMaxX) + lastPosX, startZPos - i * Random.Range(distanceRandomMinY, distanceRandomMaxY));
58 | item.anchoredPosition = startPos;
59 | Vector2 endPos = new Vector3(startPos.x - initMoveDistance, startZPos - i * Random.Range(distanceRandomMinY, distanceRandomMaxY));
60 | Tweener tweener = item.DOAnchorPosX(endPos.x, Random.Range(1.8f, 2f)); // 缓动到目标位置
61 | tweener.SetDelay(j * 0.1f + (row - i) * 0.1f); // 延时
62 | tweener.SetEase(Ease.InSine); // 缓动效果
63 | item.gameObject.SetActive(true);
64 | gos.Add(item);
65 | itemPosDict.Add(item, endPos);
66 |
67 | lastPosX = item.anchoredPosition.x;
68 | }
69 | }
70 | }
71 |
72 |
73 | public void OnMousePointEnter(RectTransform item)
74 | {
75 | // 缓动改变中心物体尺寸
76 | item.DOScale(enlargeSize, 0.5f);
77 |
78 | Vector2 pos = itemPosDict[item];
79 |
80 | changedItemList = new List();
81 |
82 | // 添加扩散物体到集合
83 | foreach (KeyValuePair i in itemPosDict)
84 | {
85 | if(Vector2.Distance(i.Value, pos) < radiateSize)
86 | {
87 | changedItemList.Add(i.Key);
88 | }
89 | }
90 |
91 | // 缓动来解决扩散物体的动画
92 | for (int i = 0; i < changedItemList.Count; i++)
93 | {
94 | Vector2 targetPos = itemPosDict[item] + (itemPosDict[changedItemList[i]] - itemPosDict[item]).normalized * radiateSize;
95 | changedItemList[i].DOAnchorPos(targetPos, 0.8f);
96 | }
97 | }
98 |
99 | public void OnMousePointExit(RectTransform go)
100 | {
101 | // 缓动恢复中心物体尺寸
102 | go.DOScale(1, 1);
103 | // 缓动将扩散物体恢复到初始位置
104 | for (int i = 0; i < changedItemList.Count; i++)
105 | {
106 | changedItemList[i].DOAnchorPos(itemPosDict[changedItemList[i]], 0.8f);
107 | }
108 | }
109 | }
110 |
--------------------------------------------------------------------------------
/Assets/Thrid/Demigiant/DOTweenPro/DOTweenPro.XML:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | DOTweenPro
5 |
6 |
7 |
8 |
9 | Restarts the tween
10 |
11 | If TRUE, re-evaluates the tween's start and end values from its current position.
12 | Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)
13 |
14 |
15 |
16 | Attach this to a GameObject to create and assign a path to it
17 |
18 |
19 |
20 |
21 | Restarts the tween
22 |
23 | If TRUE, re-evaluates the tween's start and end values from its current position.
24 | Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)
25 |
26 |
27 |
28 | Returns a list of points that are used to draw the path inside the editor.
29 |
30 |
31 |
32 |
33 | Tweens a Vector3 along a spiral.
34 | EndValue represents the direction of the spiral
35 |
36 |
37 |
38 |
39 | Methods that extend known Unity objects and allow to directly create and control tweens from their instances
40 |
41 |
42 |
43 | Tweens a Transform's localPosition in a spiral shape.
44 | Also stores the transform as the tween's target so it can be used for filtered operations
45 | The duration of the tween
46 | The axis around which the spiral will rotate
47 | The type of spiral movement
48 | Speed of the rotations
49 | Frequency of the rotation. Lower values lead to wider spirals
50 | Indicates how much the tween should move along the spiral's axis
51 | If TRUE the tween will smoothly snap all values to integers
52 |
53 |
54 | Tweens a Rigidbody's position in a spiral shape.
55 | Also stores the transform as the tween's target so it can be used for filtered operations
56 | The duration of the tween
57 | The axis around which the spiral will rotate
58 | The type of spiral movement
59 | Speed of the rotations
60 | Frequency of the rotation. Lower values lead to wider spirals
61 | Indicates how much the tween should move along the spiral's axis
62 | If TRUE the tween will smoothly snap all values to integers
63 |
64 |
65 |
66 | Spiral tween mode
67 |
68 |
69 |
70 | The spiral motion will expand outwards for the whole the tween
71 |
72 |
73 | The spiral motion will expand outwards for half the tween and then will spiral back to the starting position
74 |
75 |
76 |
77 |
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/Assets/Thrid/Demigiant/DemiLib/Core/DemiLib.xml:
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1 |
2 |
3 |
4 | DemiLib
5 |
6 |
7 |
8 |
9 | Set when calling DeGUI.BeginGUI
10 |
11 |
12 |
13 |
14 | Stores a color palette, which can be passed to default DeGUI layouts when calling DeGUI.BeginGUI,
15 | and changed at any time by calling DeGUI.ChangePalette.
16 | You can inherit from this class to create custom color palettes with more hColor options.
17 |
18 |
19 |
20 |
21 | Converts a HEX color to a Unity Color and returns it
22 |
23 | The HEX color, either with or without the initial # (accepts both regular and short format)
24 |
25 |
26 |
27 | Global colors
28 |
29 |
30 |
31 |
32 | Background colors
33 |
34 |
35 |
36 |
37 | Content colors
38 |
39 |
40 |
41 |
42 | Extend this to replicate Unity's Scope system with any Unity version.
43 | Thanks to Dmitriy Yukhanov for pointing this out and creating an initial version.
44 | Expand this class to create scopes.
45 | Example:
46 | public class VBoxScope : DeScope
47 | {
48 | public VBoxScope(GUIStyle style)
49 | {
50 | BeginVBox(style);
51 | }
52 |
53 | protected override void CloseScope()
54 | {
55 | EndVBox();
56 | }
57 | }
58 | Usage:
59 | using (new VBoxScope(myStyle) {
60 | // Do something
61 | }
62 |
63 |
64 |
65 |
66 | Contains both free and pro skins color variations,
67 | and automatically returns the correct one when converted to Color
68 |
69 |
70 |
71 |
72 | Used by DeHierarchy
73 |
74 |
75 |
76 |
77 | Returns a list of all items whose gameObject is NULL, or NULL if there's no missing gameObjects.
78 |
79 |
80 |
81 |
82 | If the item exists sets it, otherwise first creates it and then sets it
83 |
84 |
85 |
86 |
87 | If the item exists sets it, otherwise first creates it and then sets it
88 |
89 |
90 |
91 |
92 | Returns TRUE if the item existed and was removed.
93 |
94 |
95 |
96 |
97 | Returns the customizedItem for the given gameObject, or NULL if none was found
98 |
99 |
100 |
101 | Must be univocal
102 |
103 |
104 | Node position in editor GUI
105 |
106 |
107 | Ids of all forward connected nodes. Length indicates how many forward connections are allowed.
108 | Min length represents available connections from node.
109 |
110 |
111 |
112 | A serializable struct including a min and a max float value
113 |
114 |
115 |
116 | Min value
117 |
118 |
119 | Max value
120 |
121 |
122 |
123 | Creates a new Range
124 |
125 |
126 |
127 |
128 | Returns a random value within this range
129 |
130 |
131 |
132 |
133 |
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/Assets/Thrid/Demigiant/DOTween/DOTween50.xml:
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1 |
2 |
3 |
4 | DOTween50
5 |
6 |
7 |
8 |
9 | Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
10 | These, as all DOTween50 methods, require Unity 5.0 or later.
11 |
12 |
13 |
14 | Tweens an AudioMixer's exposed float to the given value.
15 | Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
16 | Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.
17 | Name given to the exposed float to set
18 | The end value to reachThe duration of the tween
19 |
20 |
21 |
22 | Completes all tweens that have this target as a reference
23 | (meaning tweens that were started from this target, or that had this target added as an Id)
24 | and returns the total number of tweens completed
25 | (meaning the tweens that don't have infinite loops and were not already complete)
26 |
27 | For Sequences only: if TRUE also internal Sequence callbacks will be fired,
28 | otherwise they will be ignored
29 |
30 |
31 |
32 | Kills all tweens that have this target as a reference
33 | (meaning tweens that were started from this target, or that had this target added as an Id)
34 | and returns the total number of tweens killed.
35 |
36 | If TRUE completes the tween before killing it
37 |
38 |
39 |
40 | Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
41 | (meaning tweens that were started from this target, or that had this target added as an Id)
42 | and returns the total number of tweens flipped.
43 |
44 |
45 |
46 |
47 | Sends to the given position all tweens that have this target as a reference
48 | (meaning tweens that were started from this target, or that had this target added as an Id)
49 | and returns the total number of tweens involved.
50 |
51 | Time position to reach
52 | (if higher than the whole tween duration the tween will simply reach its end)
53 | If TRUE will play the tween after reaching the given position, otherwise it will pause it
54 |
55 |
56 |
57 | Pauses all tweens that have this target as a reference
58 | (meaning tweens that were started from this target, or that had this target added as an Id)
59 | and returns the total number of tweens paused.
60 |
61 |
62 |
63 |
64 | Plays all tweens that have this target as a reference
65 | (meaning tweens that were started from this target, or that had this target added as an Id)
66 | and returns the total number of tweens played.
67 |
68 |
69 |
70 |
71 | Plays backwards all tweens that have this target as a reference
72 | (meaning tweens that were started from this target, or that had this target added as an Id)
73 | and returns the total number of tweens played.
74 |
75 |
76 |
77 |
78 | Plays forward all tweens that have this target as a reference
79 | (meaning tweens that were started from this target, or that had this target added as an Id)
80 | and returns the total number of tweens played.
81 |
82 |
83 |
84 |
85 | Restarts all tweens that have this target as a reference
86 | (meaning tweens that were started from this target, or that had this target added as an Id)
87 | and returns the total number of tweens restarted.
88 |
89 |
90 |
91 |
92 | Rewinds all tweens that have this target as a reference
93 | (meaning tweens that were started from this target, or that had this target added as an Id)
94 | and returns the total number of tweens rewinded.
95 |
96 |
97 |
98 |
99 | Smoothly rewinds all tweens that have this target as a reference
100 | (meaning tweens that were started from this target, or that had this target added as an Id)
101 | and returns the total number of tweens rewinded.
102 |
103 |
104 |
105 |
106 | Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
107 | (meaning tweens that were started from this target, or that had this target added as an Id)
108 | and returns the total number of tweens involved.
109 |
110 |
111 |
112 |
113 |
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/Assets/Thrid/Demigiant/DOTween/DOTween43.xml:
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1 |
2 |
3 |
4 | DOTween43
5 |
6 |
7 |
8 |
9 | Methods that extend known Unity objects and allow to directly create and control tweens from their instances.
10 | These, as all DOTween43 methods, require Unity 4.3 or later.
11 |
12 |
13 |
14 | Tweens a Material's color using the given gradient
15 | (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
16 | Also stores the image as the tween's target so it can be used for filtered operations
17 | The gradient to useThe duration of the tween
18 |
19 |
20 | Tweens a Material's named color property using the given gradient
21 | (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
22 | Also stores the image as the tween's target so it can be used for filtered operations
23 | The gradient to use
24 | The name of the material property to tween (like _Tint or _SpecColor)
25 | The duration of the tween
26 |
27 |
28 | Tweens a SpriteRenderer's color to the given value.
29 | Also stores the spriteRenderer as the tween's target so it can be used for filtered operations
30 | The end value to reachThe duration of the tween
31 |
32 |
33 | Tweens a Material's alpha color to the given value.
34 | Also stores the spriteRenderer as the tween's target so it can be used for filtered operations
35 | The end value to reachThe duration of the tween
36 |
37 |
38 | Tweens a SpriteRenderer's color using the given gradient
39 | (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
40 | Also stores the image as the tween's target so it can be used for filtered operations
41 | The gradient to useThe duration of the tween
42 |
43 |
44 | Tweens a Rigidbody2D's position to the given value.
45 | Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations
46 | The end value to reachThe duration of the tween
47 | If TRUE the tween will smoothly snap all values to integers
48 |
49 |
50 | Tweens a Rigidbody2D's X position to the given value.
51 | Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations
52 | The end value to reachThe duration of the tween
53 | If TRUE the tween will smoothly snap all values to integers
54 |
55 |
56 | Tweens a Rigidbody2D's Y position to the given value.
57 | Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations
58 | The end value to reachThe duration of the tween
59 | If TRUE the tween will smoothly snap all values to integers
60 |
61 |
62 | Tweens a Rigidbody2D's rotation to the given value.
63 | Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations
64 | The end value to reachThe duration of the tween
65 |
66 |
67 | Tweens a Rigidbody2D's position to the given value, while also applying a jump effect along the Y axis.
68 | Returns a Sequence instead of a Tweener.
69 | Also stores the Rigidbody2D as the tween's target so it can be used for filtered operations.
70 | IMPORTANT: a rigidbody2D can't be animated in a jump arc using MovePosition, so the tween will directly set the position
71 | The end value to reach
72 | Power of the jump (the max height of the jump is represented by this plus the final Y offset)
73 | Total number of jumps
74 | The duration of the tween
75 | If TRUE the tween will smoothly snap all values to integers
76 |
77 |
78 | Tweens a SpriteRenderer's color to the given value,
79 | in a way that allows other DOBlendableColor tweens to work together on the same target,
80 | instead than fight each other as multiple DOColor would do.
81 | Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations
82 | The value to tween toThe duration of the tween
83 |
84 |
85 |
86 |
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