├── fxmanifest.lua
├── .gitignore
├── locales
└── en.lua
├── server
└── server.lua
├── README.md
├── config.lua
├── LICENSE
└── client
└── client.lua
/fxmanifest.lua:
--------------------------------------------------------------------------------
1 | fx_version 'bodacious'
2 | games { 'gta5' }
3 | lua54 'yes'
4 |
5 | author '6X Development'
6 | description '[QB] 6x_houserobbery'
7 | version '1.0.7'
8 |
9 | client_scripts{
10 | "client/client.lua"
11 | }
12 |
13 | server_scripts {
14 | "server/server.lua"
15 | }
16 |
17 | shared_scripts {
18 | '@qb-core/shared/locale.lua',
19 | '@ox_lib/init.lua',
20 | 'locales/en.lua',
21 | 'locales/*.lua',
22 | 'config.lua',
23 | }
24 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | # Compiled Lua sources
2 | luac.out
3 |
4 | # luarocks build files
5 | *.src.rock
6 | *.zip
7 | *.tar.gz
8 |
9 | # Object files
10 | *.o
11 | *.os
12 | *.ko
13 | *.obj
14 | *.elf
15 |
16 | # Precompiled Headers
17 | *.gch
18 | *.pch
19 |
20 | # Libraries
21 | *.lib
22 | *.a
23 | *.la
24 | *.lo
25 | *.def
26 | *.exp
27 |
28 | # Shared objects (inc. Windows DLLs)
29 | *.dll
30 | *.so
31 | *.so.*
32 | *.dylib
33 |
34 | # Executables
35 | *.exe
36 | *.out
37 | *.app
38 | *.i*86
39 | *.x86_64
40 | *.hex
41 |
42 |
--------------------------------------------------------------------------------
/locales/en.lua:
--------------------------------------------------------------------------------
1 | local Translations = {
2 | label = {
3 | ["asklocation"] = "Ask for a location",
4 | ["entry"] = "Entry",
5 | ["exit"] = "Exit",
6 | ["loot"] = "Look for stuff"
7 |
8 | },
9 |
10 | mail = {
11 | ["sender"] = "Mr. Shadow",
12 | --
13 | ["subject"] = "House location",
14 | ["message"] = "This one should be empty. Get all that juice out of there!",
15 | ["messagenotnight"] = "This one should be empty. Get all that juice out of there, and don't forget to be careful, it's daylight, you're more conspicuous",
16 | --
17 | ["subject2"] = "Good.",
18 | ["message2"] = "Hope you got some good shit from that house. Comeback later and I might have another location for ya.",
19 | --
20 | ["subject3"] = "Bad.",
21 | ["message3"] = "That was not good my friend. How about you take some extra time off."
22 | },
23 |
24 | text3d = {
25 | ["text"] = "Entry
[F] Start the robbery",
26 | ["text2"] = "Exit[F] End the robbery and leave the house.",
27 | ["text3"] = "[E] Look for stuff here"
28 | },
29 |
30 | notify = {
31 | ["starting"] = "Starting!",
32 | ["robberyinprogress"] = "Your robbery is still in progress.",
33 | ["needtowait"] = "No available jobs for you, come back later",
34 | ["recivedlocation"] = "You recived an robbery location.",
35 | ["donthaveitem"] = "You don't have item!",
36 | ["alreadycheacked"] = "You already cheacked here.",
37 | ["gotthedoor"] = "You got the door open!",
38 | ["messedup"] = "You messed up the lock! Get outa there!",
39 | ["donthavemask"] = "There's a camera here, she caught your face because you don't have a mask!",
40 | ["alarm"] = "Alarm triggered",
41 | ["notnight"] = "It's not night yet!",
42 | ["canceled"] = "Process Canceled"
43 | },
44 |
45 | progress = {
46 | ["lookingforstuff"] = "Looking for stuff.."
47 | }
48 | }
49 |
50 | Lang = Lang or Locale:new({
51 | phrases = Translations,
52 | warnOnMissing = true
53 | })
54 |
--------------------------------------------------------------------------------
/server/server.lua:
--------------------------------------------------------------------------------
1 | local QBCore = exports['qb-core']:GetCoreObject()
2 |
3 | RegisterNetEvent("robbery:loot")
4 | AddEventHandler("robbery:loot", function()
5 | local src = source
6 | local winNumber = math.random( 0, 100)
7 | if winNumber >= 30 then
8 | print(winNumber)
9 | addNormal(src)
10 |
11 | elseif winNumber < 30 and winNumber > 2 then
12 | print(winNumber)
13 | addRare(src)
14 | else
15 | print(winNumber)
16 | addVeryRare(src)
17 | end
18 | end)
19 |
20 | function addNormal(src)
21 | TriggerClientEvent('mythic_notify:client:SendAlert', src, { type = 'inform', text = 'Normal', })
22 | local item = Config.Items.normalItems[math.random(#Config.Items.normalItems)]
23 | print(item)
24 | local Player = QBCore.Functions.GetPlayer(src)
25 | Player.Functions.AddItem(item, 1)
26 | TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items[item], "add")
27 | end
28 |
29 | function addRare(src)
30 | TriggerClientEvent('mythic_notify:client:SendAlert', src, { type = 'inform', text = 'Rare', })
31 | local item = Config.Items.rareItems[math.random(#Config.Items.rareItems)]
32 | print(item)
33 | local Player = QBCore.Functions.GetPlayer(src)
34 | Player.Functions.AddItem(item, 1)
35 | TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items[item], "add")
36 | end
37 |
38 | function addVeryRare(src)
39 | TriggerClientEvent('mythic_notify:client:SendAlert', src, { type = 'inform', text = 'Very Rare', })
40 | local item = Config.Items.veryRareItems[math.random(#Config.Items.veryRareItems)]
41 | print(item)
42 | local Player = QBCore.Functions.GetPlayer(src)
43 | Player.Functions.AddItem(item, 1)
44 | TriggerClientEvent('inventory:client:ItemBox', source, QBCore.Shared.Items[item], "add")
45 | end
46 |
47 | RegisterServerEvent('6x_houserobbery:server:takeitem', function(item, amount)
48 | local src = source
49 | local Player = QBCore.Functions.GetPlayer(src)
50 |
51 | Player.Functions.RemoveItem(Config.PickItem, 1)
52 | end)
53 |
54 | RegisterServerEvent('6x_houserobbery:server:takeitem2', function(item, amount)
55 | local src = source
56 | local Player = QBCore.Functions.GetPlayer(src)
57 |
58 | Player.Functions.RemoveItem(Config.StartItem, 1)
59 | end)
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # 6x_houserobbery
2 | - Detailed House Robbery inspired by mint-houseRobbery [QBCORE]
3 | - New QBCore
4 |
5 | ## Video Showcase
6 | - https://youtu.be/QqyJyBCZ-CE
7 | ## Discord
8 | - https://discord.gg/nyRp7Vtvra
9 |
10 | ## Features
11 | - Low Resmon
12 | - Ped on location
13 | - Phone Mail Support
14 | - You can add multiple locations
15 | - LockPick system with minigame
16 | - Searching House and find rare items
17 | - You can add more items
18 | - Dispatch Support when you fail
19 |
20 | ## Update 1.0.1
21 | - Support for ps-ui
22 | - If you don't have mask police will be alerted
23 |
24 | ## Update 1.0.2
25 | - Support for ox_lib -- If you are using ox_lib make sure to enable line 19 in fxmanifest.lua
26 |
27 | ## Update 1.0.3
28 | - Noise system so you need to go slowly, if noise go over 100 alarm will be triggered and police get notify
29 | - To start robbery, it has to be night
30 |
31 | ## Update 1.0.4
32 | - Support for 3 different phones [[qb-phone](https://github.com/qbcore-framework/qb-phone), [gks-phone](https://fivem.gkshop.org/package/4862478), [qs-phone](https://buy.quasar-store.com/package/4861393)]
33 |
34 | ## Update 1.0.5
35 | - Fixed problem with not freezing/duplicating ped on location.
36 |
37 | ## Update 1.0.6
38 | --Fixed problem with location of pd notify.
39 | --You can start robbery when its day, but there's 50% chance to cops get notified when you try to enter the house.
40 |
41 | ## Update 1.0.7
42 | --Support for [high_phone](https://www.high-scripts.com/package/4696722)
43 | --You need item to start [Config.StartItem]
44 |
45 | ## Update 1.0.8
46 | --Support for qb-target in exit/entry/search for loot [config.lua/Config.UseTarget = true -- Set false if you dont use qb-target[with target is resmon always 0.00!]]
47 |
48 | ## Dependencies
49 | - [qb-core](https://github.com/qbcore-framework/qb-core)
50 | - [qb-target](https://github.com/qbcore-framework/qb-target)
51 | - [ps-dispatch](https://github.com/Project-Sloth/ps-dispatch)
52 |
53 | ### Script
54 | - Download the script and put it in the `[qb]` directory.
55 | - Add the following code to your server.cfg/resouces.cfg
56 | ```
57 | ensure 6x_houserobbery
58 | ```
59 |
60 | ## Image Showcase
61 | 
62 | 
63 | 
64 | 
65 | 
66 |
--------------------------------------------------------------------------------
/config.lua:
--------------------------------------------------------------------------------
1 | Config = {}
2 |
3 | Config.BlipName = "Robbery location"
4 | Config.Dispatch = "ps-dispatch"
5 | Config.UseTarget = true -- Set false if you dont use qb-target[with target is resmon always 0.00!]
6 |
7 | Config.Night = {20, 4} -- Players can rob only from 20:00 to 04:00.
8 | Config.Phone = "high_phone" -- qb-phone, gks-phone, qs-phone, high_phone
9 |
10 | Config.Ped = "a_m_y_business_03"
11 | Config.PedHeading = 357.7963
12 | Config.ModelHash = 0xA1435105
13 | Config.PedLocation = vector3(762.0843, -1038.7394, 19.7249)
14 |
15 | Config.StartItem = "rolex"
16 | Config.PickItem = "advancedlockpick"
17 |
18 | Config.noise = true -- true/false
19 |
20 | Config.Progressbar = "default" -- You can set it to ox_lib or default
21 |
22 | Config.Minigame = "ps-ui" -- qb-skillbar is default, you can put ps-ui and ox_lib too
23 |
24 | --qb-skillbar
25 | Config.NeededAttempts = math.random(4, 7) -- Needed Attempts
26 | Config.MaxWidth = 30
27 | Config.MaxDuration = 1000 -- Max Duration
28 | Config.Duration = math.random(500, 1000) -- Speed of minigame
29 | Config.Pos = math.random(10, 30)
30 | Config.Width = math.random(20, 30)
31 |
32 | --ps-ui
33 | Config.Circles = 5 -- Number of circles
34 | Config.MS = 8 -- MS
35 |
36 | --ox_lib
37 | Config.SkillDifficulty = 'medium' -- easy, medium, hard
38 | Config.SkillRepeatTimes = math.random(5, 8) -- How many times the skill check repeats until finish
39 |
40 | Config.Cooldown = 600000 -- in ms
41 |
42 | Config.Locations = {
43 | {
44 | name = "Wild Oats Drive",
45 | location = vector3(228.7230, 765.6281, 204.9766),
46 | inside = vector3(-173.72, 495.69, 137.57),
47 | exit = vector3(-174.34, 497.89, 137.67),
48 | outside = vector3(228.0065, 766.3203, 204.7808),
49 | loot = {
50 | vector3(-166.54, 497.74, 137.76),
51 | vector3(-171.44, 482.59, 137.33),
52 | vector3(-167.5186, 488.1292, 132.8436),
53 | vector3(-167.6, 488.73, 134.01),
54 | }
55 | },
56 | --[[{
57 | name = "Name",
58 | location = vector3(0,0,0),
59 | insde = vector3(0,0,0),
60 | exit = vector3(0,0,0),
61 | loot = {
62 | vector3(0,0,0),
63 | vector3(0,0,0),
64 | vector3(0,0,0),
65 | vector3(0,0,0),
66 | }
67 | },]]
68 |
69 | }
70 |
71 | Config.Items = {
72 | normalItems = {
73 | "cryptostick",
74 | "vodka",
75 | "iphone",
76 | "samsungphone"
77 | },
78 | rareItems = {
79 | "tablet",
80 | "laptop",
81 | "rolex",
82 | "goldchain",
83 | "diamond_ring",
84 | "10kgoldchain"
85 | },
86 | veryRareItems = {
87 | "drill",
88 | "moneybag"
89 | }
90 | }
91 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
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622 |
623 | How to Apply These Terms to Your New Programs
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633 |
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635 | Copyright (C)
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637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
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642 | This program is distributed in the hope that it will be useful,
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644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
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647 | You should have received a copy of the GNU General Public License
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649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
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655 | Copyright (C)
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657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
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664 | You should also get your employer (if you work as a programmer) or school,
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666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/client/client.lua:
--------------------------------------------------------------------------------
1 | local QBCore = exports['qb-core']:GetCoreObject()
2 |
3 | canStart = true
4 | ongoing = false
5 | robberyStarted = false
6 | robberystopped = false
7 | noise = 0
8 | NeededAttempts = 0
9 | SucceededAttempts = 0
10 | FailedAttemps = 0
11 |
12 | AddEventHandler('onResourceStart', function(resourceName)
13 | if (GetCurrentResourceName() ~= resourceName) then
14 | return
15 | end
16 | print('The resource ' .. resourceName .. ' has been started.')
17 | end)
18 |
19 | Citizen.CreateThread(function()
20 | hashKey = RequestModel(GetHashKey(Config.Ped))
21 |
22 |
23 | while not HasModelLoaded(GetHashKey(Config.Ped)) do
24 | Wait(1)
25 | end
26 |
27 | local npc = CreatePed(4, Config.ModelHash, Config.PedLocation, false, true)
28 |
29 | SetEntityHeading(npc, Config.PedHeading)
30 | FreezeEntityPosition(npc, true)
31 | SetEntityInvincible(npc, true)
32 | SetBlockingOfNonTemporaryEvents(npc, true)
33 | end)
34 |
35 | Citizen.CreateThread(function()
36 | exports['qb-target']:AddTargetModel(Config.Ped, {
37 | options = {
38 | {
39 | event = "6x_houserobbery:startrobbery",
40 | icon = "far fa-clipboard",
41 | label = Lang:t("label.asklocation")
42 | }
43 | },
44 | distance = 2.5,
45 | })
46 | end)
47 |
48 | AddEventHandler('onResourceStop', function(resourceName)
49 | if (GetCurrentResourceName() ~= resourceName) then
50 | return
51 | end
52 | DeleteEntity(npc)
53 | end)
54 |
55 | RegisterNetEvent("6x_houserobbery:startrobbery")
56 | AddEventHandler("6x_houserobbery:startrobbery", function()
57 | if canStart then
58 | QBCore.Functions.TriggerCallback('QBCore:HasItem', function(result)
59 | if result then
60 | TriggerServerEvent("6x_houserobbery:server:takeitem2")
61 | if isNight() then
62 | canStart = false
63 | ongoing = true
64 | QBCore.Functions.Notify(Lang:t("notify.starting"), "success")
65 | local missionWait = math.random( 1000, 1001)
66 | Citizen.Wait(missionWait)
67 | SetTimeout(2000, function()
68 | if Config.Phone == "qb-phone" then
69 | TriggerServerEvent('qb-phone:server:sendNewMail', {
70 | sender = Lang:t("mail.sender"),
71 | subject = Lang:t("mail.subject"),
72 | message = Lang:t("mail.message"),
73 | button = {
74 | enabled = true,
75 | buttonEvent = "6x_houserobbery:getrandomhouseloc"
76 | }
77 | })
78 | elseif Config.Phone == "gks-phone" then
79 | TriggerServerEvent('gksphone:NewMail', {
80 | sender = Lang:t("mail.sender"),
81 | subject = Lang:t("mail.subject"),
82 | message = Lang:t("mail.message")
83 | })
84 | elseif Config.Phone == "qs-phone" then
85 | TriggerServerEvent('qs-smartphone:server:sendNewMail', {
86 | sender = Lang:t("mail.sender"),
87 | subject = Lang:t("mail.subject"),
88 | message = Lang:t("mail.message"),
89 | button = {
90 | enabled = true,
91 | buttonEvent = "6x_houserobbery:getrandomhouseloc"
92 | }
93 | })
94 | elseif Config.Phone == "high_phone" then
95 | TriggerServerEvent('qb-phone:server:sendNewMail', {
96 | sender = Lang:t("mail.sender"),
97 | subject = Lang:t("mail.subject2"),
98 | message = Lang:t("mail.message2"),
99 | button = {
100 | enabled = true,
101 | buttonEvent = "6x_houserobbery:getrandomhouseloc"
102 | }
103 | })
104 | end
105 | end)
106 | else
107 | canStart = false
108 | ongoing = true
109 | QBCore.Functions.Notify(Lang:t("notify.starting"), "success")
110 | local missionWait = math.random( 1000, 1001)
111 | Citizen.Wait(missionWait)
112 | SetTimeout(2000, function()
113 | if Config.Phone == "qb-phone" then
114 | TriggerServerEvent('qb-phone:server:sendNewMail', {
115 | sender = Lang:t("mail.sender"),
116 | subject = Lang:t("mail.subject"),
117 | message = Lang:t("mail.messagenotnight"),
118 | button = {
119 | enabled = true,
120 | buttonEvent = "6x_houserobbery:getrandomhouseloc"
121 | }
122 | })
123 | elseif Config.Phone == "gks-phone" then
124 | TriggerServerEvent('gksphone:NewMail', {
125 | sender = Lang:t("mail.sender"),
126 | subject = Lang:t("mail.subject"),
127 | message = Lang:t("mail.messagenotnight")
128 | })
129 | elseif Config.Phone == "qs-phone" then
130 | TriggerServerEvent('qs-smartphone:server:sendNewMail', {
131 | sender = Lang:t("mail.sender"),
132 | subject = Lang:t("mail.subject"),
133 | message = Lang:t("mail.messagenotnight"),
134 | button = {
135 | enabled = true,
136 | buttonEvent = "6x_houserobbery:getrandomhouseloc"
137 | }
138 | })
139 | elseif Config.Phone == "high_phone" then
140 | TriggerServerEvent('qb-phone:server:sendNewMail', {
141 | sender = Lang:t("mail.sender"),
142 | subject = Lang:t("mail.subject2"),
143 | message = Lang:t("mail.message2"),
144 | button = {
145 | enabled = true,
146 | buttonEvent = "6x_houserobbery:getrandomhouseloc"
147 | }
148 | })
149 | end
150 | end)
151 |
152 | end
153 | else
154 | QBCore.Functions.Notify(Lang:t('notify.donthaveitem'), 'error')
155 | end
156 | end, Config.StartItem)
157 | elseif ongoing then
158 | QBCore.Functions.Notify(Lang:t("notify.robberyinprogress"), "error")
159 | else
160 | QBCore.Functions.Notify(Lang:t("notify.needtowait"), "error")
161 | end
162 | end)
163 |
164 | RegisterNetEvent('6x_houserobbery:noise')
165 | AddEventHandler('6x_houserobbery:noise', function()
166 | local ped = PlayerPedId()
167 | while ongoing do
168 | if IsPedShooting(ped) then
169 | noise = noise + 100
170 | QBCore.Functions.Notify('Noise: '..noise)
171 | Citizen.Wait(1000)
172 | end
173 | if GetEntitySpeed(ped) > 1.7 then
174 | noise = noise + 10
175 | QBCore.Functions.Notify('Noise: '..noise)
176 | Citizen.Wait(1000)
177 | if GetEntitySpeed(ped) > 2.5 then
178 | noise = noise + 15
179 | QBCore.Functions.Notify('Noise: '..noise)
180 | Citizen.Wait(1000)
181 | end
182 | if GetEntitySpeed(ped) > 3.0 then
183 | noise = noise + 20
184 | QBCore.Functions.Notify('Noise: '..noise)
185 | Citizen.Wait(1000)
186 | end
187 | Citizen.Wait(300)
188 | else
189 | noise = noise - 10
190 | Citizen.Wait(1000)
191 | if noise < 0 then
192 | noise = 0
193 | end
194 | Citizen.Wait(1000)
195 | end
196 | if noise > 100 then
197 | stopRobbery()
198 | end
199 | end
200 | end)
201 |
202 | RegisterNetEvent("6x_houserobbery:getrandomhouseloc")
203 | AddEventHandler("6x_houserobbery:getrandomhouseloc", function()
204 | local missionTarget = Config.Locations[math.random(#Config.Locations)]
205 | TriggerEvent("6x_houserobbery:createblipandroute", missionTarget)
206 | TriggerEvent("6x_houserobbery:createentry", missionTarget)
207 | end)
208 |
209 | RegisterNetEvent("6x_houserobbery:createblipandroute")
210 | AddEventHandler("6x_houserobbery:createblipandroute", function(missionTarget)
211 | QBCore.Functions.Notify(Lang:t("notify.recivedlocation"), "success")
212 | targetBlip = AddBlipForCoord(missionTarget.location.x, missionTarget.location.y, missionTarget.location.z)
213 | SetBlipSprite(targetBlip, 374)
214 | SetBlipColour(targetBlip, 1)
215 | SetBlipAlpha(targetBlip, 90)
216 | SetBlipScale(targetBlip, 0.5)
217 | SetBlipRoute(targetBlip, true)
218 | BeginTextCommandSetBlipName("STRING")
219 | AddTextComponentString(Config.BlipName)
220 | EndTextCommandSetBlipName(targetBlip)
221 | end)
222 |
223 | RegisterNetEvent("6x_houserobbery:createentry")
224 | AddEventHandler("6x_houserobbery:createentry", function(missionTarget)
225 | Citizen.CreateThread(function()
226 | if Config.UseTarget == false then
227 | local alreadyEnteredZone = false
228 | local text = nil
229 | while ongoing do
230 | wait = 5
231 | local ped = PlayerPedId()
232 | local inZone = false
233 | local dist = #(GetEntityCoords(ped)-vector3(missionTarget.location.x, missionTarget.location.y, missionTarget.location.z))
234 | if dist <= 3.0 then
235 | wait = 5
236 | inZone = true
237 | text = Lang:t("text3d.text")
238 |
239 | if IsControlJustReleased(0, 23) then
240 | if isNight then
241 | QBCore.Functions.TriggerCallback('QBCore:HasItem', function(HasItem)
242 | if HasItem then
243 | EntryMinigame(missionTarget)
244 | else
245 | QBCore.Functions.Notify(Lang:t("notify.donthaveitem"))
246 | end
247 | end, Config.PickItem)
248 | else
249 | local c = math.random(1, 2)
250 | QBCore.Functions.TriggerCallback('QBCore:HasItem', function(HasItem)
251 | if HasItem then
252 | if c == 1 then
253 | EntryMinigame(missionTarget)
254 | elseif c == 2 then
255 | callPolice(missionTarget)
256 | QBCore.Functions.Notify(Lang:t('notify.alarm'), 'error')
257 | end
258 | else
259 | QBCore.Functions.Notify(Lang:t("notify.donthaveitem"))
260 | end
261 | end, Config.PickItem)
262 | end
263 | end
264 | else
265 | wait = 2000
266 | end
267 |
268 | if inZone and not alreadyEnteredZone then
269 | alreadyEnteredZone = true
270 | exports['qb-core']:DrawText(text)
271 | end
272 |
273 | if not inZone and alreadyEnteredZone then
274 | alreadyEnteredZone = false
275 | exports['qb-core']:HideText()
276 | end
277 | Citizen.Wait(wait)
278 | end
279 |
280 | elseif Config.UseTarget == true then
281 |
282 | exports['qb-target']:AddCircleZone("hr_entry", vector3(missionTarget.location.x, missionTarget.location.y, missionTarget.location.z), 0.5, {
283 | name = "hr_entry",
284 | debugPoly = false,
285 | useZ=true
286 | }, {
287 | options = {
288 | {
289 | action = function()
290 | if isNight then
291 | QBCore.Functions.TriggerCallback('QBCore:HasItem', function(HasItem)
292 | if HasItem then
293 | EntryMinigame(missionTarget)
294 | else
295 | QBCore.Functions.Notify(Lang:t("notify.donthaveitem"))
296 | end
297 | end, Config.PickItem)
298 | else
299 | local c = math.random(1, 2)
300 | QBCore.Functions.TriggerCallback('QBCore:HasItem', function(HasItem)
301 | if HasItem then
302 | if c == 1 then
303 | EntryMinigame(missionTarget)
304 | elseif c == 2 then
305 | callPolice(missionTarget)
306 | QBCore.Functions.Notify(Lang:t('notify.alarm'), 'error')
307 | end
308 | else
309 | QBCore.Functions.Notify(Lang:t("notify.donthaveitem"))
310 | end
311 | end, Config.PickItem)
312 | end
313 | end,
314 | icon = "far fa-clipboard",
315 | label = Lang:t('label.entry'),
316 | },
317 | },
318 | distance = 1.5
319 | })
320 | end
321 |
322 | end)
323 | end)
324 |
325 | RegisterNetEvent("6x_houserobbery:goinside")
326 | AddEventHandler("6x_houserobbery:goinside", function(missionTarget)
327 | robberyStarted = true
328 | SetEntityCoords(PlayerPedId(), missionTarget.inside.x, missionTarget.inside.y, missionTarget.inside.z)
329 | TriggerEvent("6x_houserobbery:createexit", missionTarget)
330 | TriggerEvent("6x_houserobbery:createloot", missionTarget)
331 | if Config.noise then
332 | TriggerEvent("6x_houserobbery:noise")
333 | else
334 | end
335 | end)
336 |
337 | RegisterNetEvent("6x_houserobbery:createexit")
338 | AddEventHandler("6x_houserobbery:createexit", function(missionTarget)
339 | Citizen.CreateThread(function()
340 | if Config.UseTarget == false then
341 | local alreadyEnteredZone = false
342 | local text = nil
343 | while ongoing do
344 | wait = 5
345 | local ped = PlayerPedId()
346 | local inZone = false
347 | local dist = #(GetEntityCoords(ped)-vector3(missionTarget.exit.x, missionTarget.exit.y, missionTarget.exit.z))
348 | if dist <= 3.0 then
349 | wait = 5
350 | inZone = true
351 | text = Lang:t("text3d.text2")
352 |
353 | if IsControlJustReleased(0, 23) then
354 | Citizen.Wait(1000)
355 | robberyStarted = false
356 | ongoing = false
357 | SetEntityCoords(PlayerPedId(), missionTarget.location.x, missionTarget.location.y, missionTarget.location.z)
358 | cooldownNextRobbery()
359 | Citizen.Wait(500)
360 | exports['qb-core']:HideText()
361 | end
362 | else
363 | wait = 2000
364 | end
365 |
366 | if inZone and not alreadyEnteredZone then
367 | alreadyEnteredZone = true
368 | exports['qb-core']:DrawText(text)
369 | end
370 |
371 | if not inZone and alreadyEnteredZone then
372 | alreadyEnteredZone = false
373 | exports['qb-core']:HideText()
374 | end
375 | Citizen.Wait(wait)
376 | end
377 | elseif Config.UseTarget == true then
378 |
379 | exports['qb-target']:AddCircleZone("hr_exit", vector3(missionTarget.exit.x, missionTarget.exit.y, missionTarget.exit.z), 0.5, {
380 | name = "hr_exit",
381 | debugPoly = false,
382 | useZ=true
383 | }, {
384 | options = {
385 | {
386 | action = function()
387 | Citizen.Wait(1000)
388 | robberyStarted = false
389 | ongoing = false
390 | SetEntityCoords(PlayerPedId(), missionTarget.location.x, missionTarget.location.y, missionTarget.location.z)
391 | cooldownNextRobbery()
392 | Citizen.Wait(500)
393 | exports['qb-core']:HideText()
394 | end,
395 | icon = "far fa-clipboard",
396 | label = Lang:t('label.exit'),
397 | },
398 | },
399 | distance = 1.5
400 | })
401 | end
402 | end)
403 | end)
404 |
405 | RegisterNetEvent("6x_houserobbery:createloot")
406 | AddEventHandler("6x_houserobbery:createloot", function(missionTarget)
407 | for i,v in ipairs(missionTarget.loot) do
408 | local looted = false
409 | Citizen.CreateThread(function()
410 | if Config.UseTarget == false then
411 | if robberystopped == false then
412 | while ongoing do
413 | local wait = 5000
414 | local ped = PlayerPedId()
415 | local pedCoords = GetEntityCoords(ped)
416 | if #(v - pedCoords) < 20 then
417 | wait = 1
418 | if #(v - pedCoords) < 2 then
419 | drawTxt3D(v.x, v.y, v.z, Lang:t("text3d.text3"))
420 | if IsControlJustPressed(0, 46) then
421 | if not looted then
422 | beginLoot()
423 | looted = true
424 | else
425 | QBCore.Functions.Notify(Lang:t("notify.alreadycheacked"), "error")
426 | end
427 | end
428 | end
429 | end
430 | Wait(wait)
431 | end
432 | end
433 | elseif Config.UseTarget == true then
434 |
435 | exports['qb-target']:AddCircleZone("hr_entry", vector3(v.x, v.y, v.z), 0.5, {
436 | name = "hr_entry",
437 | debugPoly = true,
438 | useZ=true
439 | }, {
440 | options = {
441 | {
442 | action = function()
443 | if not looted then
444 | beginLoot()
445 | looted = true
446 | else
447 | QBCore.Functions.Notify(Lang:t("notify.alreadycheacked"), "error")
448 | end
449 | end,
450 | icon = "far fa-clipboard",
451 | label = Lang:t('label.loot'),
452 | },
453 | },
454 | distance = 1.5
455 | })
456 | end
457 | end)
458 | end
459 | end)
460 |
461 | function drawTxt3D(x,y,z, text)
462 | local onScreen,_x,_y=World3dToScreen2d(x,y,z)
463 | local px,py,pz=table.unpack(GetGameplayCamCoords())
464 |
465 | SetTextScale(0.35, 0.35)
466 | SetTextFont(4)
467 | SetTextProportional(1)
468 | SetTextColour(255, 255, 255, 215)
469 | SetTextEntry("STRING")
470 | SetTextCentre(1)
471 | AddTextComponentString(text)
472 | DrawText(_x,_y)
473 | end
474 |
475 | function beginLoot()
476 | if Config.Progressbar == "default" then
477 | QBCore.Functions.Progressbar("loot_house", Lang:t("progress.lookingforstuff"), math.random(6000,12000), false, true, {
478 | disableMovement = true,
479 | disableCarMovement = true,
480 | disableMouse = false,
481 | disableCombat = true,
482 | }, {
483 | animDict = "mini@repair",
484 | anim = "fixing_a_player",
485 | flags = 16,
486 | }, {}, {}, function() -- Done
487 | StopAnimTask(ped, "mini@repair", "fixing_a_player", 1.0)
488 | TriggerServerEvent("robbery:loot")
489 | ClearPedTasks(PlayerPedId())
490 | end, function() -- Cancel
491 | StopAnimTask(ped, "mini@repair", "fixing_a_player", 1.0)
492 | openingDoor = false
493 | ClearPedTasks(PlayerPedId())
494 | QBCore.Functions.Notify(Lang:t("notify.canceled"), "error")
495 | end)
496 | elseif Config.Progressbar == "ox_lib" then
497 | lib.progressBar({
498 | duration = 2000,
499 | label = Lang:t("progress.lookingforstuff"),
500 | useWhileDead = false,
501 | canCancel = false,
502 | disable = {
503 | car = true,
504 | },
505 | anim = {
506 | dict = 'mini@repair',
507 | clip = 'fixing_a_player'
508 | },
509 | TriggerServerEvent("robbery:loot")
510 | })
511 | end
512 | end
513 |
514 | function cooldownNextRobbery()
515 | RemoveBlip(targetBlip)
516 | exports['qb-core']:HideText()
517 | Citizen.Wait(3000)
518 | if robberystopped == true then
519 | if Config.Phone == "qb-phone" then
520 | TriggerServerEvent('qb-phone:server:sendNewMail', {
521 | sender = Lang:t("mail.sender"),
522 | subject = Lang:t("mail.subject2"),
523 | message = Lang:t("mail.message2"),
524 | button = {
525 | enabled = true,
526 | buttonEvent = "6x_houserobbery:getrandomhouseloc"
527 | }
528 | })
529 | elseif Config.Phone == "gks-phone" then
530 | TriggerServerEvent('gksphone:NewMail', {
531 | sender = Lang:t("mail.sender"),
532 | subject = Lang:t("mail.subject2"),
533 | message = Lang:t("mail.message2")
534 | })
535 | elseif Config.Phone == "qs-phone" then
536 | TriggerServerEvent('qs-smartphone:server:sendNewMail', {
537 | sender = Lang:t("mail.sender"),
538 | subject = Lang:t("mail.subject2"),
539 | message = Lang:t("mail.message2"),
540 | button = {
541 | enabled = true,
542 | buttonEvent = "6x_houserobbery:getrandomhouseloc"
543 | }
544 | })
545 | elseif Config.Phone == "high_phone" then
546 | TriggerServerEvent('qb-phone:server:sendNewMail', {
547 | sender = Lang:t("mail.sender"),
548 | subject = Lang:t("mail.subject2"),
549 | message = Lang:t("mail.message2"),
550 | button = {
551 | enabled = true,
552 | buttonEvent = "6x_houserobbery:getrandomhouseloc"
553 | }
554 | })
555 | end
556 | callPolice(missionTarget)
557 | elseif robberystopped == false then
558 | if Config.Phone == "qb-phone" then
559 | TriggerServerEvent('qb-phone:server:sendNewMail', {
560 | sender = Lang:t("mail.sender"),
561 | subject = Lang:t("mail.subject2"),
562 | message = Lang:t("mail.message2"),
563 | button = {
564 | enabled = true,
565 | buttonEvent = "6x_houserobbery:getrandomhouseloc"
566 | }
567 | })
568 | elseif Config.Phone == "gks-phone" then
569 | TriggerServerEvent('gksphone:NewMail', {
570 | sender = Lang:t("mail.sender"),
571 | subject = Lang:t("mail.subject2"),
572 | message = Lang:t("mail.message2")
573 | })
574 | elseif Config.Phone == "qs-phone" then
575 | TriggerServerEvent('qs-smartphone:server:sendNewMail', {
576 | sender = Lang:t("mail.sender"),
577 | subject = Lang:t("mail.subject2"),
578 | message = Lang:t("mail.message2"),
579 | button = {
580 | enabled = true,
581 | buttonEvent = "6x_houserobbery:getrandomhouseloc"
582 | }
583 | })
584 | elseif Config.Phone == "high_phone" then
585 | TriggerServerEvent('qb-phone:server:sendNewMail', {
586 | sender = Lang:t("mail.sender"),
587 | subject = Lang:t("mail.subject2"),
588 | message = Lang:t("mail.message2"),
589 | button = {
590 | enabled = true,
591 | buttonEvent = "6x_houserobbery:getrandomhouseloc"
592 | }
593 | })
594 | end
595 | end
596 | Citizen.Wait(Config.Cooldown) -- Needs a better option. So that client cant just reconnect and reset timer that way.
597 | canStart = true
598 | robberyCreated = false
599 | ongoing = false
600 | end
601 |
602 | function cooldownNextRobberyFail()
603 | RemoveBlip(targetBlip)
604 | exports['qb-core']:HideText()
605 | Citizen.Wait(3000)
606 | if robberystopped == true then
607 | if Config.Phone == "qb-phone" then
608 | TriggerServerEvent('qb-phone:server:sendNewMail', {
609 | sender = Lang:t("mail.sender"),
610 | subject = Lang:t("mail.subject3"),
611 | message = Lang:t("mail.message3"),
612 | button = {
613 | enabled = true,
614 | buttonEvent = "6x_houserobbery:getrandomhouseloc"
615 | }
616 | })
617 | elseif Config.Phone == "gks-phone" then
618 | TriggerServerEvent('gksphone:NewMail', {
619 | sender = Lang:t("mail.sender"),
620 | subject = Lang:t("mail.subject3"),
621 | message = Lang:t("mail.message3")
622 | })
623 | elseif Config.Phone == "qs-phone" then
624 | TriggerServerEvent('qs-smartphone:server:sendNewMail', {
625 | sender = Lang:t("mail.sender"),
626 | subject = Lang:t("mail.subject3"),
627 | message = Lang:t("mail.message3"),
628 | button = {
629 | enabled = true,
630 | buttonEvent = "6x_houserobbery:getrandomhouseloc"
631 | }
632 | })
633 | elseif Config.Phone == "high_phone" then
634 | TriggerServerEvent('qb-phone:server:sendNewMail', {
635 | sender = Lang:t("mail.sender"),
636 | subject = Lang:t("mail.subject2"),
637 | message = Lang:t("mail.message2"),
638 | button = {
639 | enabled = true,
640 | buttonEvent = "6x_houserobbery:getrandomhouseloc"
641 | }
642 | })
643 | end
644 | callPolice(missionTarget)
645 | elseif robberystopped == false then
646 | if Config.Phone == "qb-phone" then
647 | TriggerServerEvent('qb-phone:server:sendNewMail', {
648 | sender = Lang:t("mail.sender"),
649 | subject = Lang:t("mail.subject3"),
650 | message = Lang:t("mail.message3"),
651 | button = {
652 | enabled = true,
653 | buttonEvent = "6x_houserobbery:getrandomhouseloc"
654 | }
655 | })
656 | elseif Config.Phone == "gks-phone" then
657 | TriggerServerEvent('gksphone:NewMail', {
658 | sender = Lang:t("mail.sender"),
659 | subject = Lang:t("mail.subject3"),
660 | message = Lang:t("mail.message3")
661 | })
662 | elseif Config.Phone == "qs-phone" then
663 | TriggerServerEvent('qs-smartphone:server:sendNewMail', {
664 | sender = Lang:t("mail.sender"),
665 | subject = Lang:t("mail.subject3"),
666 | message = Lang:t("mail.message3"),
667 | button = {
668 | enabled = true,
669 | buttonEvent = "6x_houserobbery:getrandomhouseloc"
670 | }
671 | })
672 | elseif Config.Phone == "high_phone" then
673 | TriggerServerEvent('qb-phone:server:sendNewMail', {
674 | sender = Lang:t("mail.sender"),
675 | subject = Lang:t("mail.subject2"),
676 | message = Lang:t("mail.message2"),
677 | button = {
678 | enabled = true,
679 | buttonEvent = "6x_houserobbery:getrandomhouseloc"
680 | }
681 | })
682 | end
683 | end
684 | Citizen.Wait(Config.Cooldown) -- Needs a better option. So that client cant just reconnect and reset timer that way.
685 | canStart = true
686 | robberyCreated = false
687 | ongoing = false
688 | end
689 |
690 | function isNight()
691 | local hour = GetClockHours()
692 | if hour > Config.Night[1] or hour < Config.Night[2] then
693 | return true
694 | end
695 | return false
696 | end
697 |
698 | function stopRobbery()
699 | QBCore.Functions.Notify(Lang:t('notify.alarm'), 'error')
700 | robberystopped = true
701 | end
702 |
703 | function StartAnimation()
704 | QBCore.Functions.PlayAnim("mp_arresting", "a_uncuff")
705 | end
706 |
707 | function EntryMinigame(missionTarget)
708 | if Config.Minigame == "qb-skillbar" then
709 | local Skillbar = exports['qb-skillbar']:GetSkillbarObject()
710 | if NeededAttempts == 0 then
711 | NeededAttempts = Config.NeededAttempts
712 | -- NeededAttempts = 1
713 | end
714 |
715 | local maxwidth = Config.MaxWidth
716 | local maxduration = Config.MaxDuration
717 |
718 | Skillbar.Start({
719 | StartAnimation(),
720 | duration = Config.Duration,
721 | pos = Config.Pos,
722 | width = Config.Width,
723 | }, function()
724 |
725 | if SucceededAttempts + 1 >= NeededAttempts then
726 | if GetPedDrawableVariation(PlayerPedId(), 1) == 0 then
727 | callPolice(missionTarget)
728 | TriggerEvent("6x_houserobbery:goinside", missionTarget)
729 | ongoing = true
730 | QBCore.Functions.Notify(Lang:t("notify.gotthedoor"), "success")
731 | if GetPedDrawableVariation(PlayerPedId(), 1) == 0 then
732 | QBCore.Functions.Notify(Lang:t("notify.donthavemask"))
733 | end
734 | FailedAttemps = 0
735 | SucceededAttempts = 0
736 | NeededAttempts = 0
737 | else
738 | TriggerEvent("6x_houserobbery:goinside", missionTarget)
739 | ongoing = true
740 | QBCore.Functions.Notify(Lang:t("notify.gotthedoor"), "success")
741 | FailedAttemps = 0
742 | SucceededAttempts = 0
743 | NeededAttempts = 0
744 | end
745 | else
746 | SucceededAttempts = SucceededAttempts + 1
747 | Skillbar.Repeat({
748 | duration = Config.Duration,
749 | pos = Config.Pos,
750 | width = Config.Width,
751 | })
752 | end
753 |
754 |
755 | end, function()
756 |
757 | QBCore.Functions.Notify(Lang:t("notify.messedup"), "error")
758 | StopAnimTask(ped, "mp_arresting", "a_uncuff", 1.0)
759 | ClearPedTasks(PlayerPedId())
760 | TriggerServerEvent("6x_houserobbery:server:takeitem")
761 | callPolice(missionTarget)
762 | FailedAttemps = 0
763 | SucceededAttempts = 0
764 | NeededAttempts = 0
765 | robberyStarted = false
766 | ongoing = false
767 | cooldownNextRobberyFail()
768 | Citizen.Wait(500)
769 | exports['qb-core']:HideText()
770 |
771 | end)
772 |
773 | elseif Config.Minigame == "ps-ui" then
774 | StartAnimation()
775 | exports['ps-ui']:Circle(function(success)
776 | if success then
777 | if GetPedDrawableVariation(PlayerPedId(), 1) == 0 then
778 | callPolice(missionTarget)
779 | TriggerEvent("6x_houserobbery:goinside", missionTarget)
780 | ongoing = true
781 | QBCore.Functions.Notify(Lang:t("notify.gotthedoor"), "success")
782 | if GetPedDrawableVariation(PlayerPedId(), 1) == 0 then
783 | QBCore.Functions.Notify(Lang:t("notify.donthavemask"))
784 | end
785 | FailedAttemps = 0
786 | SucceededAttempts = 0
787 | NeededAttempts = 0
788 | else
789 | TriggerEvent("6x_houserobbery:goinside", missionTarget)
790 | ongoing = true
791 | QBCore.Functions.Notify(Lang:t("notify.gotthedoor"), "success")
792 | FailedAttemps = 0
793 | SucceededAttempts = 0
794 | NeededAttempts = 0
795 | end
796 | else
797 | QBCore.Functions.Notify(Lang:t("notify.messedup"), "error")
798 | StopAnimTask(ped, "mp_arresting", "a_uncuff", 1.0)
799 | ClearPedTasks(PlayerPedId())
800 | TriggerServerEvent("6x_houserobbery:server:takeitem")
801 | callPolice(missionTarget)
802 | robberyStarted = false
803 | ongoing = false
804 | cooldownNextRobberyFail()
805 | Citizen.Wait(500)
806 | exports['qb-core']:HideText()
807 | end
808 | end, Config.Circles, Config.MS) -- NumberOfCircles, MS
809 |
810 | elseif Config.Minigame == "ox_lib" then
811 | local success = lib.skillCheck(Config.SkillDifficulty)
812 | local rand = Config.SkillRepeatTimes
813 |
814 | if rand == 1 then
815 | QBCore.Functions.Notify(Lang:t("notify.messedup"), "error")
816 | TriggerServerEvent("6x_houserobbery:server:takeitem")
817 | callPolice(missionTarget)
818 | robberyStarted = false
819 | ongoing = false
820 | cooldownNextRobberyFail()
821 | Citizen.Wait(500)
822 | exports['qb-core']:HideText()
823 | end
824 |
825 | if success then
826 | if GetPedDrawableVariation(PlayerPedId(), 1) == 0 then
827 | callPolice(missionTarget)
828 | TriggerEvent("6x_houserobbery:goinside", missionTarget)
829 | ongoing = true
830 | QBCore.Functions.Notify(Lang:t("notify.gotthedoor"), "success")
831 | if GetPedDrawableVariation(PlayerPedId(), 1) == 0 then
832 | QBCore.Functions.Notify(Lang:t("notify.donthavemask"))
833 | end
834 | FailedAttemps = 0
835 | SucceededAttempts = 0
836 | NeededAttempts = 0
837 | else
838 | TriggerEvent("6x_houserobbery:goinside", missionTarget)
839 | ongoing = true
840 | QBCore.Functions.Notify(Lang:t("notify.gotthedoor"), "success")
841 | FailedAttemps = 0
842 | SucceededAttempts = 0
843 | NeededAttempts = 0
844 | end
845 | end
846 |
847 | end
848 | end
849 |
850 | function callPolice(missionTarget)
851 | exports[Config.Dispatch]:HouseRobbery()
852 | QBCore.Functions.Notify(Lang:t('notify.alarm'), 'error')
853 | end
854 |
855 | --[[RegisterCommand('startrob', function()
856 | TriggerEvent('6x_houserobbery:startrobbery')
857 | end)]]
858 |
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