├── .gitignore
├── Assembly-CSharp-Editor.csproj
├── Assets
├── Editor.meta
├── Editor
│ ├── GUIStyleViewer.cs
│ └── GUIStyleViewer.cs.meta
├── Scenes.meta
└── Scenes
│ ├── SampleScene.unity
│ └── SampleScene.unity.meta
├── Logs
└── Packages-Update.log
├── Packages
└── manifest.json
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
├── UnityConnectSettings.asset
├── VFXManager.asset
└── XRSettings.asset
├── README.md
└── UnityEditorExtension.sln
/.gitignore:
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1 | Library/
2 | Temp/
3 | .idea/
4 | obj/
5 | .vs/
--------------------------------------------------------------------------------
/Assembly-CSharp-Editor.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | latest
5 |
6 |
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8 | AnyCPU
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10 | 2.0
11 |
12 | {C993D6D5-A338-C178-F2F8-C6F5B8042EED}
13 | Library
14 | Properties
15 | Assembly-CSharp-Editor
16 | v4.7.1
17 | 512
18 | .
19 |
20 |
21 | true
22 | full
23 | false
24 | Temp\bin\Debug\
25 | DEBUG;TRACE;UNITY_2019_3_0;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
26 | prompt
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527 | D:/Unity2019/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll
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533 | D:/Unity2019/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll
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536 | D:/Unity2019/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll
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539 | D:/Unity2019/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll
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587 | D:/Unity2019/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll
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/Assets/Editor/GUIStyleViewer.cs:
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1 |
2 | using System;
3 | using UnityEditor;
4 | using UnityEngine;
5 | using System.Collections.Generic;
6 | using UnityEditor.IMGUI.Controls;
7 |
8 | public class GUIStyleViewer : EditorWindow
9 | {
10 | [MenuItem( "Tools/GUIStyleViewer", false, 100 )]
11 | public static void ShowWindow()
12 | {
13 | GUIStyleViewer w = (GUIStyleViewer)EditorWindow.GetWindow();
14 | w.Show();
15 | }
16 |
17 | private struct Drawing
18 | {
19 | public Rect Rect;
20 | public Action Draw;
21 | }
22 |
23 | private List Drawings;
24 |
25 | private List _objects;
26 | private float _scrollPos;
27 | private float _maxY;
28 | private Rect _oldPosition;
29 |
30 | private bool _showingStyles = true;
31 | private bool _showingIcons = false;
32 |
33 | private string _search = "";
34 |
35 | void OnGUI()
36 | {
37 | if( position.width != _oldPosition.width && Event.current.type == EventType.Layout )
38 | {
39 | Drawings = null;
40 | _oldPosition = position;
41 | }
42 |
43 | GUILayout.BeginHorizontal();
44 |
45 | if( GUILayout.Toggle( _showingStyles, "Styles", EditorStyles.toolbarButton ) != _showingStyles )
46 | {
47 | _showingStyles = !_showingStyles;
48 | _showingIcons = !_showingStyles;
49 | Drawings = null;
50 | }
51 |
52 | if( GUILayout.Toggle( _showingIcons, "Icons", EditorStyles.toolbarButton ) != _showingIcons )
53 | {
54 | _showingIcons = !_showingIcons;
55 | _showingStyles = !_showingIcons;
56 | Drawings = null;
57 | }
58 |
59 | GUILayout.EndHorizontal();
60 |
61 | string newSearch = EditorGUILayout.TextField( "Search", _search, "SearchTextField" );
62 | if( newSearch != _search )
63 | {
64 | _search = newSearch;
65 | Drawings = null;
66 | }
67 |
68 | float top = 36;
69 |
70 | if( Drawings == null )
71 | {
72 | string lowerSearch = _search.ToLower();
73 |
74 | Drawings = new List();
75 |
76 | GUIContent inactiveText = new GUIContent( "inactive" );
77 | GUIContent activeText = new GUIContent( "active" );
78 |
79 | float x = 5.0f;
80 | float y = 5.0f;
81 |
82 | if( _showingStyles )
83 | {
84 | foreach( GUIStyle ss in GUI.skin.customStyles )
85 | {
86 | if( lowerSearch != "" && !ss.name.ToLower().Contains( lowerSearch ) )
87 | continue;
88 |
89 | GUIStyle thisStyle = ss;
90 |
91 | Drawing draw = new Drawing();
92 |
93 | float width = Mathf.Max(
94 | 100.0f,
95 | GUI.skin.button.CalcSize( new GUIContent( ss.name ) ).x,
96 | ss.CalcSize( inactiveText ).x + ss.CalcSize( activeText ).x
97 | ) + 16.0f;
98 |
99 | float height = 60.0f;
100 |
101 | if( x + width > position.width - 32 && x > 5.0f )
102 | {
103 | x = 5.0f;
104 | y += height + 10.0f;
105 | }
106 |
107 | draw.Rect = new Rect( x, y, width, height );
108 |
109 | width -= 8.0f;
110 |
111 | draw.Draw = () =>
112 | {
113 | if( GUILayout.Button( thisStyle.name, GUILayout.Width( width ) ) )
114 | CopyText( "\"" + thisStyle.name + "\"" );
115 |
116 | GUILayout.BeginHorizontal();
117 | GUILayout.Toggle( false, inactiveText, thisStyle, GUILayout.Width( width / 2 ) );
118 | GUILayout.Toggle( true, activeText, thisStyle, GUILayout.Width( width / 2 ) );
119 | GUILayout.EndHorizontal();
120 | };
121 |
122 | x += width + 18.0f;
123 |
124 | Drawings.Add( draw );
125 | }
126 | }
127 | else if( _showingIcons )
128 | {
129 | if( _objects == null )
130 | {
131 | _objects = new List( Resources.FindObjectsOfTypeAll( typeof( Texture ) ) );
132 | _objects.Sort( ( pA, pB ) => System.String.Compare( pA.name, pB.name, System.StringComparison.OrdinalIgnoreCase ) );
133 | }
134 |
135 | float rowHeight = 0.0f;
136 |
137 | foreach( UnityEngine.Object oo in _objects )
138 | {
139 | Texture texture = (Texture)oo;
140 |
141 | if( texture.name == "" )
142 | continue;
143 |
144 | if( texture is Texture2D == false )
145 | {
146 | continue;
147 | }
148 |
149 | if( lowerSearch != "" && !texture.name.ToLower().Contains( lowerSearch ) )
150 | continue;
151 |
152 | Drawing draw = new Drawing();
153 |
154 | float width = Mathf.Max(
155 | GUI.skin.button.CalcSize( new GUIContent( texture.name ) ).x,
156 | texture.width
157 | ) + 8.0f;
158 |
159 | float height = texture.height + GUI.skin.button.CalcSize( new GUIContent( texture.name ) ).y + 8.0f;
160 |
161 | if( x + width > position.width - 32.0f )
162 | {
163 | x = 5.0f;
164 | y += rowHeight + 8.0f;
165 | rowHeight = 0.0f;
166 | }
167 |
168 | draw.Rect = new Rect( x, y, width, height );
169 |
170 | rowHeight = Mathf.Max( rowHeight, height );
171 |
172 | width -= 8.0f;
173 |
174 | draw.Draw = () =>
175 | {
176 | if( GUILayout.Button( texture.name, GUILayout.Width( width ) ) )
177 | CopyText( "EditorGUIUtility.FindTexture( \"" + texture.name + "\" )" );
178 |
179 | Rect textureRect = GUILayoutUtility.GetRect( texture.width, texture.width, texture.height, texture.height, GUILayout.ExpandHeight( false ), GUILayout.ExpandWidth( false ) );
180 | EditorGUI.DrawTextureTransparent( textureRect, texture );
181 | };
182 |
183 | x += width + 8.0f;
184 |
185 | Drawings.Add( draw );
186 | }
187 | }
188 |
189 | _maxY = y;
190 | }
191 |
192 | Rect r = position;
193 | r.y = top;
194 | r.height -= r.y;
195 | r.x = r.width - 16;
196 | r.width = 16;
197 |
198 | float areaHeight = position.height - top;
199 | _scrollPos = GUI.VerticalScrollbar( r, _scrollPos, areaHeight, 0.0f, _maxY );
200 |
201 | Rect area = new Rect( 0, top, position.width - 16.0f, areaHeight );
202 | GUILayout.BeginArea( area );
203 |
204 | int count = 0;
205 | foreach( Drawing draw in Drawings )
206 | {
207 | Rect newRect = draw.Rect;
208 | newRect.y -= _scrollPos;
209 |
210 | if( newRect.y + newRect.height > 0 && newRect.y < areaHeight )
211 | {
212 | GUILayout.BeginArea( newRect, GUI.skin.textField );
213 | draw.Draw();
214 | GUILayout.EndArea();
215 |
216 | count++;
217 | }
218 | }
219 |
220 | GUILayout.EndArea();
221 | }
222 |
223 | void CopyText( string pText )
224 | {
225 | TextEditor editor = new TextEditor();
226 |
227 | //editor.content = new GUIContent(pText); // Unity 4.x code
228 | editor.text = pText; // Unity 5.x code
229 |
230 | editor.SelectAll();
231 | editor.Copy();
232 | }
233 | }
234 |
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1 |
2 | === Sun May 17 16:32:29 2020
3 |
4 | Packages were changed.
5 | Update Mode: mergeDefaultDependencies
6 |
7 | The following packages were added:
8 | com.unity.textmeshpro@2.0.1
9 | com.unity.collab-proxy@1.2.16
10 | com.unity.test-framework@1.1.9
11 | com.unity.timeline@1.2.10
12 | com.unity.ide.vscode@1.1.4
13 | com.unity.ide.rider@1.1.4
14 | com.unity.ugui@1.0.0
15 | com.unity.modules.ai@1.0.0
16 | com.unity.modules.animation@1.0.0
17 | com.unity.modules.androidjni@1.0.0
18 | com.unity.modules.assetbundle@1.0.0
19 | com.unity.modules.audio@1.0.0
20 | com.unity.modules.cloth@1.0.0
21 | com.unity.modules.director@1.0.0
22 | com.unity.modules.imageconversion@1.0.0
23 | com.unity.modules.imgui@1.0.0
24 | com.unity.modules.jsonserialize@1.0.0
25 | com.unity.modules.particlesystem@1.0.0
26 | com.unity.modules.physics@1.0.0
27 | com.unity.modules.physics2d@1.0.0
28 | com.unity.modules.screencapture@1.0.0
29 | com.unity.modules.terrain@1.0.0
30 | com.unity.modules.terrainphysics@1.0.0
31 | com.unity.modules.tilemap@1.0.0
32 | com.unity.modules.ui@1.0.0
33 | com.unity.modules.uielements@1.0.0
34 | com.unity.modules.umbra@1.0.0
35 | com.unity.modules.unityanalytics@1.0.0
36 | com.unity.modules.unitywebrequest@1.0.0
37 | com.unity.modules.unitywebrequestassetbundle@1.0.0
38 | com.unity.modules.unitywebrequestaudio@1.0.0
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41 | com.unity.modules.vehicles@1.0.0
42 | com.unity.modules.video@1.0.0
43 | com.unity.modules.vr@1.0.0
44 | com.unity.modules.wind@1.0.0
45 | com.unity.modules.xr@1.0.0
46 |
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1 | {
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/README.md:
--------------------------------------------------------------------------------
1 | UnityEditorExtension
2 | 这个工程目前包含了以下功能:
3 | ### 展示了GUI.skin.customStyles下所有的GUIStyle
4 |
5 | 
6 | 点击**Tools/GUIStyleViewer**中的Styles
7 | 
8 | 对于每一种**GUIStyle**绘制了active和inactive两种情况。
9 | 代码差别如下:
10 | ```
11 | GUILayout.Toggle( false, inactiveText, thisStyle, GUILayout.Width( width / 2 ) );
12 | GUILayout.Toggle( true, activeText, thisStyle, GUILayout.Width( width / 2 ) );
13 | ```
14 | 对于一些Button相关的样式,两种情况绘制的结果是不一样的。
15 | ***
16 | ### 展示了Unity自带的Texture2D
17 | 点击**Tools/GUIStyleViewer**中的Icons
18 | 
19 | 源码来自[Show Built In Resources](http://wiki.unity3d.com/index.php/Show_Built_In_Resources)
20 | 进行了以下修改:
21 | - 修复了绘制非Texture2D类型的Texture会报错
22 | - 改进搜索框样式
23 | ***
24 | 关于作者:
25 | - **水曜日鸡**,简称**水鸡**,ACG宅。曾参与索尼中国之星项目研发,具有2D联网多人动作游戏开发经验。
26 |
27 | CSDN博客:[https://blog.csdn.net/j756915370](https://blog.csdn.net/j756915370)
28 | 知乎专栏:[https://zhuanlan.zhihu.com/c_1241442143220363264](https://zhuanlan.zhihu.com/c_1241442143220363264)
29 | Q群:891809847
30 |
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/UnityEditorExtension.sln:
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{C993D6D5-A338-C178-F2F8-C6F5B8042EED}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|Any CPU = Debug|Any CPU
9 | Release|Any CPU = Release|Any CPU
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {C993D6D5-A338-C178-F2F8-C6F5B8042EED}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
13 | {C993D6D5-A338-C178-F2F8-C6F5B8042EED}.Debug|Any CPU.Build.0 = Debug|Any CPU
14 | {C993D6D5-A338-C178-F2F8-C6F5B8042EED}.Release|Any CPU.ActiveCfg = Release|Any CPU
15 | {C993D6D5-A338-C178-F2F8-C6F5B8042EED}.Release|Any CPU.Build.0 = Release|Any CPU
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | EndGlobal
21 |
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