├── .gitignore ├── Assembly-CSharp-Editor.csproj ├── Assets ├── Editor.meta ├── Editor │ ├── GUIStyleViewer.cs │ └── GUIStyleViewer.cs.meta ├── Scenes.meta └── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── Logs └── Packages-Update.log ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset ├── README.md └── UnityEditorExtension.sln /.gitignore: -------------------------------------------------------------------------------- 1 | Library/ 2 | Temp/ 3 | .idea/ 4 | obj/ 5 | .vs/ -------------------------------------------------------------------------------- /Assembly-CSharp-Editor.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | latest 5 | 6 | 7 | Debug 8 | AnyCPU 9 | 10.0.20506 10 | 2.0 11 | 12 | {C993D6D5-A338-C178-F2F8-C6F5B8042EED} 13 | Library 14 | Properties 15 | Assembly-CSharp-Editor 16 | v4.7.1 17 | 512 18 | . 19 | 20 | 21 | true 22 | full 23 | false 24 | Temp\bin\Debug\ 25 | DEBUG;TRACE;UNITY_2019_3_0;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER 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-------------------------------------------------------------------------------- 1 |  2 | using System; 3 | using UnityEditor; 4 | using UnityEngine; 5 | using System.Collections.Generic; 6 | using UnityEditor.IMGUI.Controls; 7 | 8 | public class GUIStyleViewer : EditorWindow 9 | { 10 | [MenuItem( "Tools/GUIStyleViewer", false, 100 )] 11 | public static void ShowWindow() 12 | { 13 | GUIStyleViewer w = (GUIStyleViewer)EditorWindow.GetWindow(); 14 | w.Show(); 15 | } 16 | 17 | private struct Drawing 18 | { 19 | public Rect Rect; 20 | public Action Draw; 21 | } 22 | 23 | private List Drawings; 24 | 25 | private List _objects; 26 | private float _scrollPos; 27 | private float _maxY; 28 | private Rect _oldPosition; 29 | 30 | private bool _showingStyles = true; 31 | private bool _showingIcons = false; 32 | 33 | private string _search = ""; 34 | 35 | void OnGUI() 36 | { 37 | if( position.width != _oldPosition.width && Event.current.type == EventType.Layout ) 38 | { 39 | Drawings = null; 40 | _oldPosition = position; 41 | } 42 | 43 | GUILayout.BeginHorizontal(); 44 | 45 | if( GUILayout.Toggle( _showingStyles, "Styles", EditorStyles.toolbarButton ) != _showingStyles ) 46 | { 47 | _showingStyles = !_showingStyles; 48 | _showingIcons = !_showingStyles; 49 | Drawings = null; 50 | } 51 | 52 | if( GUILayout.Toggle( _showingIcons, "Icons", EditorStyles.toolbarButton ) != _showingIcons ) 53 | { 54 | _showingIcons = !_showingIcons; 55 | _showingStyles = !_showingIcons; 56 | Drawings = null; 57 | } 58 | 59 | GUILayout.EndHorizontal(); 60 | 61 | string newSearch = EditorGUILayout.TextField( "Search", _search, "SearchTextField" ); 62 | if( newSearch != _search ) 63 | { 64 | _search = newSearch; 65 | Drawings = null; 66 | } 67 | 68 | float top = 36; 69 | 70 | if( Drawings == null ) 71 | { 72 | string lowerSearch = _search.ToLower(); 73 | 74 | Drawings = new List(); 75 | 76 | GUIContent inactiveText = new GUIContent( "inactive" ); 77 | GUIContent activeText = new GUIContent( "active" ); 78 | 79 | float x = 5.0f; 80 | float y = 5.0f; 81 | 82 | if( _showingStyles ) 83 | { 84 | foreach( GUIStyle ss in GUI.skin.customStyles ) 85 | { 86 | if( lowerSearch != "" && !ss.name.ToLower().Contains( lowerSearch ) ) 87 | continue; 88 | 89 | GUIStyle thisStyle = ss; 90 | 91 | Drawing draw = new Drawing(); 92 | 93 | float width = Mathf.Max( 94 | 100.0f, 95 | GUI.skin.button.CalcSize( new GUIContent( ss.name ) ).x, 96 | ss.CalcSize( inactiveText ).x + ss.CalcSize( activeText ).x 97 | ) + 16.0f; 98 | 99 | float height = 60.0f; 100 | 101 | if( x + width > position.width - 32 && x > 5.0f ) 102 | { 103 | x = 5.0f; 104 | y += height + 10.0f; 105 | } 106 | 107 | draw.Rect = new Rect( x, y, width, height ); 108 | 109 | width -= 8.0f; 110 | 111 | draw.Draw = () => 112 | { 113 | if( GUILayout.Button( thisStyle.name, GUILayout.Width( width ) ) ) 114 | CopyText( "\"" + thisStyle.name + "\"" ); 115 | 116 | GUILayout.BeginHorizontal(); 117 | GUILayout.Toggle( false, inactiveText, thisStyle, GUILayout.Width( width / 2 ) ); 118 | GUILayout.Toggle( true, activeText, thisStyle, GUILayout.Width( width / 2 ) ); 119 | GUILayout.EndHorizontal(); 120 | }; 121 | 122 | x += width + 18.0f; 123 | 124 | Drawings.Add( draw ); 125 | } 126 | } 127 | else if( _showingIcons ) 128 | { 129 | if( _objects == null ) 130 | { 131 | _objects = new List( Resources.FindObjectsOfTypeAll( typeof( Texture ) ) ); 132 | _objects.Sort( ( pA, pB ) => System.String.Compare( pA.name, pB.name, System.StringComparison.OrdinalIgnoreCase ) ); 133 | } 134 | 135 | float rowHeight = 0.0f; 136 | 137 | foreach( UnityEngine.Object oo in _objects ) 138 | { 139 | Texture texture = (Texture)oo; 140 | 141 | if( texture.name == "" ) 142 | continue; 143 | 144 | if( texture is Texture2D == false ) 145 | { 146 | continue; 147 | } 148 | 149 | if( lowerSearch != "" && !texture.name.ToLower().Contains( lowerSearch ) ) 150 | continue; 151 | 152 | Drawing draw = new Drawing(); 153 | 154 | float width = Mathf.Max( 155 | GUI.skin.button.CalcSize( new GUIContent( texture.name ) ).x, 156 | texture.width 157 | ) + 8.0f; 158 | 159 | float height = texture.height + GUI.skin.button.CalcSize( new GUIContent( texture.name ) ).y + 8.0f; 160 | 161 | if( x + width > position.width - 32.0f ) 162 | { 163 | x = 5.0f; 164 | y += rowHeight + 8.0f; 165 | rowHeight = 0.0f; 166 | } 167 | 168 | draw.Rect = new Rect( x, y, width, height ); 169 | 170 | rowHeight = Mathf.Max( rowHeight, height ); 171 | 172 | width -= 8.0f; 173 | 174 | draw.Draw = () => 175 | { 176 | if( GUILayout.Button( texture.name, GUILayout.Width( width ) ) ) 177 | CopyText( "EditorGUIUtility.FindTexture( \"" + texture.name + "\" )" ); 178 | 179 | Rect textureRect = GUILayoutUtility.GetRect( texture.width, texture.width, texture.height, texture.height, GUILayout.ExpandHeight( false ), GUILayout.ExpandWidth( false ) ); 180 | EditorGUI.DrawTextureTransparent( textureRect, texture ); 181 | }; 182 | 183 | x += width + 8.0f; 184 | 185 | Drawings.Add( draw ); 186 | } 187 | } 188 | 189 | _maxY = y; 190 | } 191 | 192 | Rect r = position; 193 | r.y = top; 194 | r.height -= r.y; 195 | r.x = r.width - 16; 196 | r.width = 16; 197 | 198 | float areaHeight = position.height - top; 199 | _scrollPos = GUI.VerticalScrollbar( r, _scrollPos, areaHeight, 0.0f, _maxY ); 200 | 201 | Rect area = new Rect( 0, top, position.width - 16.0f, areaHeight ); 202 | GUILayout.BeginArea( area ); 203 | 204 | int count = 0; 205 | foreach( Drawing draw in Drawings ) 206 | { 207 | Rect newRect = draw.Rect; 208 | newRect.y -= _scrollPos; 209 | 210 | if( newRect.y + newRect.height > 0 && newRect.y < areaHeight ) 211 | { 212 | GUILayout.BeginArea( newRect, GUI.skin.textField ); 213 | draw.Draw(); 214 | GUILayout.EndArea(); 215 | 216 | count++; 217 | } 218 | } 219 | 220 | GUILayout.EndArea(); 221 | } 222 | 223 | void CopyText( string pText ) 224 | { 225 | TextEditor editor = new TextEditor(); 226 | 227 | //editor.content = new GUIContent(pText); // Unity 4.x code 228 | 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m_TestInitMode: 0 13 | CrashReportingSettings: 14 | m_EventUrl: https://perf-events.cloud.unity3d.com 15 | m_Enabled: 0 16 | m_LogBufferSize: 10 17 | m_CaptureEditorExceptions: 1 18 | UnityPurchasingSettings: 19 | m_Enabled: 0 20 | m_TestMode: 0 21 | UnityAnalyticsSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | m_InitializeOnStartup: 1 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | UnityEditorExtension 2 | 这个工程目前包含了以下功能: 3 | ### 展示了GUI.skin.customStyles下所有的GUIStyle 4 | 5 | ![图片](https://note.youdao.com/yws/public/resource/adfbabb5a71e5f49edece05c2c90dc98/xmlnote/28AB26BC34C94C28B2C4E0DBBC12FF66/5558) 6 | 点击**Tools/GUIStyleViewer**中的Styles 7 | ![在这里插入图片描述](https://img-blog.csdnimg.cn/20200517165024599.png?x-oss-process=image/watermark,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L2o3NTY5MTUzNzA=,size_16,color_FFFFFF,t_70#pic_center) 8 | 对于每一种**GUIStyle**绘制了active和inactive两种情况。 9 | 代码差别如下: 10 | ``` 11 | GUILayout.Toggle( false, inactiveText, thisStyle, GUILayout.Width( width / 2 ) ); 12 | GUILayout.Toggle( true, activeText, thisStyle, GUILayout.Width( width / 2 ) ); 13 | ``` 14 | 对于一些Button相关的样式,两种情况绘制的结果是不一样的。 15 | *** 16 | ### 展示了Unity自带的Texture2D 17 | 点击**Tools/GUIStyleViewer**中的Icons 18 | ![在这里插入图片描述](https://img-blog.csdnimg.cn/20200517233945541.jpg?x-oss-process=image/watermark,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L2o3NTY5MTUzNzA=,size_16,color_FFFFFF,t_70#pic_center) 19 | 源码来自[Show Built In Resources](http://wiki.unity3d.com/index.php/Show_Built_In_Resources) 20 | 进行了以下修改: 21 | - 修复了绘制非Texture2D类型的Texture会报错 22 | - 改进搜索框样式 23 | *** 24 | 关于作者: 25 | - **水曜日鸡**,简称**水鸡**,ACG宅。曾参与索尼中国之星项目研发,具有2D联网多人动作游戏开发经验。 26 | 27 | CSDN博客:[https://blog.csdn.net/j756915370](https://blog.csdn.net/j756915370) 28 | 知乎专栏:[https://zhuanlan.zhihu.com/c_1241442143220363264](https://zhuanlan.zhihu.com/c_1241442143220363264) 29 | Q群:891809847 30 | -------------------------------------------------------------------------------- /UnityEditorExtension.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{C993D6D5-A338-C178-F2F8-C6F5B8042EED}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|Any CPU = Debug|Any CPU 9 | Release|Any CPU = Release|Any CPU 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {C993D6D5-A338-C178-F2F8-C6F5B8042EED}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 13 | {C993D6D5-A338-C178-F2F8-C6F5B8042EED}.Debug|Any CPU.Build.0 = Debug|Any CPU 14 | {C993D6D5-A338-C178-F2F8-C6F5B8042EED}.Release|Any CPU.ActiveCfg = Release|Any CPU 15 | {C993D6D5-A338-C178-F2F8-C6F5B8042EED}.Release|Any CPU.Build.0 = Release|Any CPU 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | EndGlobal 21 | --------------------------------------------------------------------------------