├── .gitignore ├── .vscode └── settings.json ├── Assets ├── ExampleAssets.meta ├── ExampleAssets │ ├── Materials.meta │ ├── Materials │ │ ├── ConstructionLight_Mat.mat │ │ ├── ConstructionLight_Mat.mat.meta │ │ ├── DryWallPainted_Mat.mat │ │ ├── DryWallPainted_Mat.mat.meta │ │ ├── DryWall_Mat.mat │ │ ├── DryWall_Mat.mat.meta │ │ ├── Ground_Mat.mat │ │ ├── Ground_Mat.mat.meta │ │ ├── Hammer_Mat.mat │ │ ├── Hammer_Mat.mat.meta │ │ ├── HardHat_Mat.mat │ │ ├── HardHat_Mat.mat.meta │ │ ├── Jigsaw_Mat.mat │ │ ├── Jigsaw_Mat.mat.meta │ │ ├── LightBulb_Mat.mat │ │ ├── LightBulb_Mat.mat.meta │ │ ├── Liquid_Mat.mat │ │ ├── Liquid_Mat.mat.meta │ │ ├── Metal_Blue_Simple_Mat.mat │ │ ├── Metal_Blue_Simple_Mat.mat.meta │ │ ├── Metal_Simple_Mat.mat │ │ ├── Metal_Simple_Mat.mat.meta │ │ ├── OBS_Mat.mat │ │ ├── OBS_Mat.mat.meta │ │ ├── Paint1G_WAnim_Material.mat │ │ ├── Paint1G_WAnim_Material.mat.meta │ │ ├── PaintBrush_Mat.mat │ │ ├── PaintBrush_Mat.mat.meta │ │ ├── PaintLabel_Mat.mat │ │ ├── PaintLabel_Mat.mat.meta │ │ ├── Plastic_Black_Mat.mat │ │ ├── Plastic_Black_Mat.mat.meta │ │ ├── Plastic_Gray_Mat.mat │ │ ├── Plastic_Gray_Mat.mat.meta │ │ ├── Plastic_Ridges_Mat.mat │ │ ├── Plastic_Ridges_Mat.mat.meta │ │ ├── Plastic_Rough_Mat.mat │ │ ├── Plastic_Rough_Mat.mat.meta │ │ ├── Plastic_Transparent.mat │ │ ├── Plastic_Transparent.mat.meta │ │ ├── Plastic_White_Mat.mat │ │ ├── Plastic_White_Mat.mat.meta │ │ ├── Plastic_Yellow_Mat.mat │ │ ├── Plastic_Yellow_Mat.mat.meta │ │ ├── Strap_Mat.mat │ │ ├── Strap_Mat.mat.meta │ │ ├── Stud_Mat.mat │ │ └── Stud_Mat.mat.meta │ ├── Models.meta │ ├── Models │ │ ├── ConstructionLight_Low.fbx │ │ ├── ConstructionLight_Low.fbx.meta │ │ ├── Stud.fbx │ │ ├── Stud.fbx.meta │ │ ├── Workbench.fbx │ │ ├── Workbench.fbx.meta │ │ ├── Workbench_Low.fbx │ │ ├── Workbench_Low.fbx.meta │ │ ├── Workshop_Set.fbx │ │ ├── Workshop_Set.fbx.meta │ │ ├── brush_low.fbx │ │ ├── brush_low.fbx.meta │ │ ├── hammer_low.fbx │ │ ├── hammer_low.fbx.meta │ │ ├── jigsaw_low.fbx │ │ ├── jigsaw_low.fbx.meta │ │ ├── magneticlevel_low.fbx │ │ ├── magneticlevel_low.fbx.meta │ │ ├── paintbucket_low.fbx │ │ ├── paintbucket_low.fbx.meta │ │ ├── safetygoggles_low.fbx │ │ ├── safetygoggles_low.fbx.meta │ │ ├── safetyhat_low.fbx │ │ ├── safetyhat_low.fbx.meta │ │ ├── small_plane.fbx │ │ └── small_plane.fbx.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── Construction Light Low.prefab │ │ ├── Construction Light Low.prefab.meta │ │ ├── Paint Supplies.prefab │ │ ├── Paint Supplies.prefab.meta │ │ ├── Props.prefab │ │ ├── Props.prefab.meta │ │ ├── Workbench.prefab │ │ ├── Workbench.prefab.meta │ │ ├── Workbench_LOD0.prefab │ │ ├── Workbench_LOD0.prefab.meta │ │ ├── Workbench_LOD1.prefab │ │ ├── Workbench_LOD1.prefab.meta │ │ ├── Workshop Set.prefab │ │ └── Workshop Set.prefab.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── Paint1G_WAnim_Shader.ShaderGraph │ │ └── Paint1G_WAnim_Shader.ShaderGraph.meta │ ├── Textures.meta │ └── Textures │ │ ├── Concrete.meta │ │ ├── Concrete │ │ ├── Ground_Albedo.tif │ │ ├── Ground_Albedo.tif.meta │ │ ├── Ground_MetallicOcculusionSmoothness.tif │ │ ├── Ground_MetallicOcculusionSmoothness.tif.meta │ │ ├── Ground_Normal.tif │ │ └── Ground_Normal.tif.meta │ │ ├── Drywall.meta │ │ ├── Drywall │ │ ├── DrywallPainted_Normal.tif │ │ ├── DrywallPainted_Normal.tif.meta │ │ ├── Drywall_Albedo.tif │ │ ├── Drywall_Albedo.tif.meta │ │ ├── Drywall_AlbedoSmoothness.tif │ │ ├── Drywall_AlbedoSmoothness.tif.meta │ │ ├── Drywall_Normal.tif │ │ └── Drywall_Normal.tif.meta │ │ ├── Metal.meta │ │ ├── Metal │ │ ├── Metal_Albedo.tif │ │ ├── Metal_Albedo.tif.meta │ │ ├── Metal_MetallicSmoothness.tif │ │ ├── Metal_MetallicSmoothness.tif.meta │ │ ├── Metal_Normal.tif │ │ └── Metal_Normal.tif.meta │ │ ├── Plastic.meta │ │ ├── Plastic │ │ ├── Elastic_MetallicOcculusionSmoothness.tif │ │ ├── Elastic_MetallicOcculusionSmoothness.tif.meta │ │ ├── Elastic_Normal.tif │ │ ├── Elastic_Normal.tif.meta │ │ ├── PlasticRidges_Albedo.tif │ │ ├── PlasticRidges_Albedo.tif.meta │ │ ├── PlasticRidges_MetallicOcculusionSmoothness.tif │ │ ├── PlasticRidges_MetallicOcculusionSmoothness.tif.meta │ │ ├── PlasticRidges_Normal.tif │ │ ├── PlasticRidges_Normal.tif.meta │ │ ├── PlasticRough_Albedo.tif │ │ ├── PlasticRough_Albedo.tif.meta │ │ ├── PlasticRough_MetallicOcculusionSmoothness.tif │ │ ├── PlasticRough_MetallicOcculusionSmoothness.tif.meta │ │ ├── Plastic_AlbedoSmoothness.tif │ │ ├── Plastic_AlbedoSmoothness.tif.meta │ │ ├── Plastic_Normal.tif │ │ └── Plastic_Normal.tif.meta │ │ ├── Props.meta │ │ ├── Props │ │ ├── Construction_Light.meta │ │ ├── Construction_Light │ │ │ ├── ConstructionLight_Albedo.tif │ │ │ ├── ConstructionLight_Albedo.tif.meta │ │ │ ├── ConstructionLight_MetallicOcculusionSmoothness.tif │ │ │ └── ConstructionLight_MetallicOcculusionSmoothness.tif.meta │ │ ├── Hammer.meta │ │ ├── Hammer │ │ │ ├── Hammer_Albedo.tif │ │ │ ├── Hammer_Albedo.tif.meta │ │ │ ├── Hammer_MetallicOcculusionSmoothness.tif │ │ │ ├── Hammer_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Hammer_Normal.tif │ │ │ └── Hammer_Normal.tif.meta │ │ ├── HardHat.meta │ │ ├── HardHat │ │ │ ├── SafetyHat_Albedo.tif │ │ │ ├── SafetyHat_Albedo.tif.meta │ │ │ ├── SafetyHat_MetallicOcculusionSmoothness.tif │ │ │ ├── SafetyHat_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── SafetyHat_Normal.tif │ │ │ └── SafetyHat_Normal.tif.meta │ │ ├── Jigsaw.meta │ │ ├── Jigsaw │ │ │ ├── Jigsaw_Albedo.tif │ │ │ ├── Jigsaw_Albedo.tif.meta │ │ │ ├── Jigsaw_MetallicOcculusionSmoothness.tif │ │ │ ├── Jigsaw_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Jigsaw_Normal.tif │ │ │ └── Jigsaw_Normal.tif.meta │ │ ├── Paint.meta │ │ └── Paint │ │ │ ├── Paint1G_Albedo.tif │ │ │ ├── Paint1G_Albedo.tif.meta │ │ │ ├── Paint1G_MetallicOcculusionRoughness.tif │ │ │ ├── Paint1G_MetallicOcculusionRoughness.tif.meta │ │ │ ├── Paint1G_Normal.tif │ │ │ ├── Paint1G_Normal.tif.meta │ │ │ ├── Paint5G_AlbedoSmoothness.tif │ │ │ ├── Paint5G_AlbedoSmoothness.tif.meta │ │ │ ├── PaintAnimMask.tif │ │ │ ├── PaintAnimMask.tif.meta │ │ │ ├── PaintLabel.tif │ │ │ ├── PaintLabel.tif.meta │ │ │ ├── Paintbrush_Albedo.tif │ │ │ ├── Paintbrush_Albedo.tif.meta │ │ │ ├── Paintbrush_MetallicOcculusionSmoothness.tif │ │ │ ├── Paintbrush_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Paintbrush_Normal.tif │ │ │ └── Paintbrush_Normal.tif.meta │ │ ├── Wood.meta │ │ └── Wood │ │ ├── OBS_Albedo.tif │ │ ├── OBS_Albedo.tif.meta │ │ ├── OBS_MetallicOcculusionSmoothness.tif │ │ ├── OBS_MetallicOcculusionSmoothness.tif.meta │ │ ├── OBS_Normal.tif │ │ ├── OBS_Normal.tif.meta │ │ ├── Plywood_Albedo.tif │ │ ├── Plywood_Albedo.tif.meta │ │ ├── Plywood_MetallicOcculusionSmoothness.tif │ │ ├── Plywood_MetallicOcculusionSmoothness.tif.meta │ │ ├── Plywood_Normal.tif │ │ └── Plywood_Normal.tif.meta ├── Materials.meta ├── Materials │ ├── Skybox_Mat.mat │ └── Skybox_Mat.mat.meta ├── Presets.meta ├── Presets │ ├── AudioCompressedInMemory.preset │ ├── AudioCompressedInMemory.preset.meta │ ├── AudioStreaming.preset │ ├── AudioStreaming.preset.meta │ ├── Defaults.meta │ ├── Defaults │ │ ├── AlbedoTexture_Default.preset │ │ ├── AlbedoTexture_Default.preset.meta │ │ ├── AudioDecompressOnLoad.preset │ │ ├── AudioDecompressOnLoad.preset.meta │ │ ├── DirectionalLight_Default.preset │ │ └── DirectionalLight_Default.preset.meta │ ├── NormalTexture.preset │ ├── NormalTexture.preset.meta │ ├── UtilityTexture.preset │ └── UtilityTexture.preset.meta ├── Readme.asset ├── Readme.asset.meta ├── Scenes.meta ├── Scenes │ ├── Lockon.meta │ ├── Lockon.unity │ ├── Lockon.unity.meta │ ├── Lockon │ │ ├── NavMesh.asset │ │ └── NavMesh.asset.meta │ ├── SampleScene.unity │ ├── SampleScene.unity.meta │ ├── SampleSceneLightingSettings.lighting │ └── SampleSceneLightingSettings.lighting.meta ├── Scripts.meta ├── Scripts │ ├── SimpleCameraController.cs │ └── SimpleCameraController.cs.meta ├── Settings.meta ├── Settings │ ├── ForwardRenderer.asset │ ├── ForwardRenderer.asset.meta │ ├── SampleSceneProfile.asset │ ├── SampleSceneProfile.asset.meta │ ├── UniversalRP-HighQuality.asset │ ├── UniversalRP-HighQuality.asset.meta │ ├── UniversalRP-LowQuality.asset │ ├── UniversalRP-LowQuality.asset.meta │ ├── UniversalRP-MediumQuality.asset │ └── UniversalRP-MediumQuality.asset.meta ├── TutorialInfo.meta ├── TutorialInfo │ ├── Icons.meta │ ├── Icons │ │ ├── Help_Icon.png │ │ ├── Help_Icon.png.meta │ │ ├── UniversalIcon.png │ │ └── UniversalIcon.png.meta │ ├── Layout.wlt │ ├── Layout.wlt.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── Editor.meta │ │ ├── Editor │ │ ├── ReadmeEditor.cs │ │ └── ReadmeEditor.cs.meta │ │ ├── Readme.cs │ │ └── Readme.cs.meta ├── _Images.meta ├── _Images │ ├── iconC.png │ └── iconC.png.meta ├── _Materials.meta ├── _Materials │ ├── platform.mat │ ├── platform.mat.meta │ ├── projectiles.mat │ ├── projectiles.mat.meta │ ├── targs.mat │ └── targs.mat.meta ├── _Models.meta ├── _Models │ ├── _Models.meta │ ├── _Models │ │ ├── _Characters.meta │ │ └── _Characters │ │ │ ├── Gira_Rigged.blend │ │ │ ├── Gira_Rigged.blend.meta │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ ├── bodyBlue 1.mat │ │ │ ├── bodyBlue 1.mat.meta │ │ │ ├── bodyBlue.mat │ │ │ ├── bodyBlue.mat.meta │ │ │ ├── bodyInner.mat │ │ │ ├── bodyInner.mat.meta │ │ │ ├── bodyMain 1.mat │ │ │ ├── bodyMain 1.mat.meta │ │ │ ├── bodyMain.mat │ │ │ ├── bodyMain.mat.meta │ │ │ ├── bodyRed 1.mat │ │ │ ├── bodyRed 1.mat.meta │ │ │ ├── bodyRed 2.mat │ │ │ ├── bodyRed 2.mat.meta │ │ │ ├── bodyRed.mat │ │ │ ├── bodyRed.mat.meta │ │ │ ├── unnamed.mat │ │ │ └── unnamed.mat.meta │ │ │ ├── PROCRAST.blend │ │ │ ├── PROCRAST.blend.meta │ │ │ ├── WA.blend │ │ │ ├── WA.blend.meta │ │ │ ├── WA.blend1 │ │ │ ├── WA.blend1.meta │ │ │ ├── bad.meta │ │ │ ├── bad │ │ │ ├── giraBlue 1.mat │ │ │ ├── giraBlue 1.mat.meta │ │ │ ├── giraBlue 2.mat │ │ │ ├── giraBlue 2.mat.meta │ │ │ ├── giraBlue 3.mat │ │ │ ├── giraBlue 3.mat.meta │ │ │ ├── giraBlue.mat │ │ │ ├── giraBlue.mat.meta │ │ │ ├── giraMain 1.mat │ │ │ ├── giraMain 1.mat.meta │ │ │ ├── giraMain.mat │ │ │ ├── giraMain.mat.meta │ │ │ ├── giraRed 1.mat │ │ │ ├── giraRed 1.mat.meta │ │ │ ├── giraRed 2.mat │ │ │ ├── giraRed 2.mat.meta │ │ │ ├── giraRed 3.mat │ │ │ ├── giraRed 3.mat.meta │ │ │ ├── giraRed 4.mat │ │ │ ├── giraRed 4.mat.meta │ │ │ ├── giraRed 5.mat │ │ │ ├── giraRed 5.mat.meta │ │ │ ├── giraRed 6.mat │ │ │ ├── giraRed 6.mat.meta │ │ │ ├── giraRed.mat │ │ │ ├── giraRed.mat.meta │ │ │ ├── riggedGira.blend │ │ │ ├── riggedGira.blend.meta │ │ │ ├── riggedGira.blend1 │ │ │ ├── riggedGira.blend1.meta │ │ │ ├── trueGira.blend │ │ │ └── trueGira.blend.meta │ │ │ ├── gira.blend │ │ │ ├── gira.blend.meta │ │ │ ├── giraRigged.blend │ │ │ ├── giraRigged.blend.meta │ │ │ ├── pointyHandsRigged_3_slash.blend │ │ │ ├── pointyHandsRigged_3_slash.blend.meta │ │ │ ├── shatterTest_shattered.blend │ │ │ ├── shatterTest_shattered.blend.meta │ │ │ ├── shatterTest_unshattered.blend │ │ │ ├── shatterTest_unshattered.blend.meta │ │ │ ├── trueGira.blend │ │ │ └── trueGira.blend.meta │ ├── giraRagDollvShooter.prefab │ └── giraRagDollvShooter.prefab.meta ├── _Prefabs.meta ├── _Prefabs │ ├── hitPS.prefab │ ├── hitPS.prefab.meta │ ├── lockonIcon.prefab │ ├── lockonIcon.prefab.meta │ ├── projectile.prefab │ └── projectile.prefab.meta ├── _Scripts.meta └── _Scripts │ ├── CirclePoints.cs │ ├── CirclePoints.cs.meta │ ├── HomingLockProjectile.cs │ ├── HomingLockProjectile.cs.meta │ ├── LockonIcon.cs │ ├── LockonIcon.cs.meta │ ├── MoveDestination.cs │ ├── MoveDestination.cs.meta │ ├── MultiLockonController.cs │ ├── MultiLockonController.cs.meta │ ├── RandomGoal.cs │ └── RandomGoal.cs.meta ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset ├── README.md ├── UserSettings └── EditorUserSettings.asset ├── gif1problem.gif └── gif2show.gif /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties 60 | 61 | -------------------------------------------------------------------------------- /.vscode/settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "files.exclude": 3 | { 4 | "**/.DS_Store":true, 5 | 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assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Readme.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3} 13 | m_Name: Readme 14 | m_EditorClassIdentifier: 15 | icon: {fileID: 2800000, guid: 7801804018a7dcf42abb827444e18660, type: 3} 16 | title: Universal Render Pipeline Template 17 | sections: 18 | - heading: Universal Render Pipeline 19 | text: 'The Universal Project Template configures Project settings for Projects where performance, wide platform support, and ease of customizing graphics are the primary considerations.' 20 | linkText: 21 | url: 22 | - heading: 23 | text: 'This Template uses the Universal Render Pipeline (URP) and Shader Graph.' 24 | linkText: 25 | url: 26 | - heading: 27 | text: 'URP is prebuilt Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. URP also includes an optimized 2D renderer complete with 2D lights and pixel perfect rendering, and an integrated post-processing solution.' 28 | linkText: 29 | url: 30 | - heading: 31 | text: 'Shader Graph is a tool that allows you to create shaders using a visual node editor instead of writing code.' 32 | linkText: 33 | url: 34 | - heading: 35 | text: 'This template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.' 36 | linkText: 37 | url: 38 | - heading: 39 | text: 'This template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.' 40 | linkText: 41 | url: 42 | - heading: 43 | text: 'To read more about URP and its built-in features, see the ' 44 | linkText: URP documentation. 45 | url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html 46 | - heading: 47 | text: 'For more information about Shader Graph, see the ' 48 | linkText: Shader Graph documentation 49 | url: https://docs.unity3d.com/Packages/com.unity.shadergraph@latest 50 | loadedLayout: 1 51 | -------------------------------------------------------------------------------- /Assets/Readme.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 83c2ed844a8c74b779a4c823d16594b1 3 | timeCreated: 1484217493 4 | licenseType: Store 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5a9bcd70e6a4b4b05badaa72e827d8e0 3 | folderAsset: yes 4 | timeCreated: 1475835190 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Scripts/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3ad9b87dffba344c89909c6d1b1c17e1 3 | folderAsset: yes 4 | timeCreated: 1475593892 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_Scripts/CirclePoints.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections.Generic; 3 | 4 | public class CirclePoints : MonoBehaviour 5 | { 6 | public Transform markerPrefab; 7 | [Range(1, 100)] 8 | public int pointCount; 9 | public float radius; 10 | 11 | public float spin; 12 | public Vector3 axis = Vector3.up; 13 | 14 | public List markers; 15 | 16 | 17 | public void Start() 18 | { 19 | markers = new List(); 20 | InitMarkers(); 21 | } 22 | 23 | public void Update() 24 | { 25 | 26 | if (pointCount != markers.Count) 27 | { 28 | InitMarkers(); 29 | } 30 | 31 | ////// the core bit /////// 32 | Quaternion quaternion = Quaternion.AngleAxis(360f / (float)(pointCount - 1), transform.up); 33 | Vector3 vec3 = transform.forward * radius; 34 | for (int index = 0; index < pointCount-1; ++index) 35 | { 36 | markers[index].position = transform.position + vec3; 37 | // update for the next one 38 | vec3 = quaternion * vec3; 39 | } 40 | ////// end of the core bit /////// 41 | 42 | transform.Rotate(axis, Time.deltaTime * spin); 43 | } 44 | 45 | private void InitMarkers() 46 | { 47 | if (pointCount > markers.Count) 48 | { 49 | for (int i = markers.Count; i < pointCount-1; i++) 50 | { 51 | // doesn't matter, we're updating the positions later 52 | markers.Add(Instantiate(markerPrefab, Vector3.zero, Quaternion.identity) as Transform); 53 | } 54 | } 55 | if (pointCount < markers.Count) 56 | { 57 | while (pointCount < markers.Count) 58 | { 59 | Destroy(markers[0].gameObject); 60 | markers.RemoveAt(0); // dont miss this line out!! 61 | } 62 | } 63 | } 64 | } 65 | -------------------------------------------------------------------------------- /Assets/_Scripts/CirclePoints.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0bc089df2a2359845932b5e75c68de8d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/HomingLockProjectile.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class HomingLockProjectile : MonoBehaviour 6 | { 7 | public GameObject target; 8 | 9 | public bool launched =false; 10 | 11 | float power = 0.09f; 12 | 13 | Rigidbody rb; 14 | 15 | public Vector3 targetScale; 16 | public GameObject hitParticles; 17 | 18 | // Start is called before the first frame update 19 | void Start() 20 | { 21 | rb = GetComponent(); 22 | 23 | } 24 | 25 | // Update is called once per frame 26 | void Update() 27 | { 28 | transform.localScale = Vector3.Lerp(transform.localScale, targetScale, Time.deltaTime); 29 | 30 | if (launched) 31 | { 32 | transform.LookAt(target.transform.position); 33 | rb.AddForce(transform.forward* power, ForceMode.Impulse); 34 | } 35 | } 36 | 37 | void OnCollisionEnter(Collision collision) 38 | { 39 | if(collision.gameObject.tag == "lockedon") 40 | { 41 | Instantiate(hitParticles, transform.position, transform.rotation); 42 | rb.isKinematic = true; 43 | Destroy(gameObject, 3); 44 | } 45 | } 46 | } 47 | -------------------------------------------------------------------------------- /Assets/_Scripts/HomingLockProjectile.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 47afbb52883c0824db02587b4e985083 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/LockonIcon.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | public class LockonIcon : MonoBehaviour 7 | { 8 | public GameObject worldTarget; 9 | Image lockIcon; 10 | 11 | Vector3 clearSize; 12 | 13 | public bool cleared = false; 14 | //public GameObject parentCanvas; 15 | 16 | // Start is called before the first frame update 17 | void Start() 18 | { 19 | lockIcon = GetComponent(); 20 | 21 | lockIcon.CrossFadeAlpha(1, 0.25f, true); 22 | 23 | transform.SetParent(GameObject.Find("Canvas").transform); 24 | 25 | 26 | clearSize = new Vector3(6000, 6000, 0); 27 | } 28 | 29 | public void ClearSelf() 30 | { 31 | cleared = true; 32 | lockIcon.CrossFadeAlpha(0, 1, true); 33 | Destroy(gameObject, 2); 34 | } 35 | 36 | // Update is called once per frame 37 | void Update() 38 | { 39 | if (cleared) 40 | transform.localScale = Vector3.Lerp(transform.localScale, clearSize, Time.deltaTime * 0.0025f); 41 | 42 | transform.localScale = Vector3.Lerp(transform.localScale, Vector3.one, Time.deltaTime * 10); 43 | 44 | lockIcon.rectTransform.position = Camera.main.WorldToScreenPoint(worldTarget.transform.position); 45 | 46 | } 47 | } 48 | -------------------------------------------------------------------------------- /Assets/_Scripts/LockonIcon.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 427c3e5a18cc9d044859eb2f5f79b5d8 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/MoveDestination.cs: -------------------------------------------------------------------------------- 1 | // MoveDestination.cs 2 | using UnityEngine; 3 | using UnityEngine.AI; 4 | 5 | public class MoveDestination : MonoBehaviour 6 | { 7 | NavMeshAgent agent; 8 | public Transform goal; 9 | 10 | void Start() 11 | { 12 | agent = GetComponent(); 13 | 14 | agent.speed = Random.Range(1, 7); 15 | agent.angularSpeed = Random.Range(200,500); 16 | agent.acceleration = Random.Range(4, 20); 17 | } 18 | 19 | void Update() 20 | { 21 | agent.destination = goal.position; 22 | } 23 | 24 | } -------------------------------------------------------------------------------- /Assets/_Scripts/MoveDestination.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8fc96e5dda7c5f945991e1b4504089e2 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/MultiLockonController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | public class MultiLockonController : MonoBehaviour 7 | { 8 | 9 | public GameObject lockonIcon; 10 | 11 | public float range = 100; 12 | 13 | public List targets = new List(); 14 | 15 | Camera mainCam; 16 | public CirclePoints circlePoints; 17 | 18 | public Canvas mainCan; 19 | 20 | // Start is called before the first frame update 21 | void Start() 22 | { 23 | mainCam = Camera.main; 24 | 25 | } 26 | 27 | IEnumerator Launch() 28 | { 29 | Component[] LockonIcons = mainCan.GetComponentsInChildren(typeof(LockonIcon), true); 30 | 31 | //foreach(Transform proj in circlePoints.markers) 32 | for (int j = 0; j < circlePoints.markers.Count; j++) 33 | { 34 | LockonIcons[j].GetComponent().ClearSelf(); 35 | circlePoints.markers[j].GetComponent().enabled = true; 36 | circlePoints.markers[j].GetComponent().target = targets[j]; 37 | circlePoints.markers[j].GetComponent().launched = true; 38 | } 39 | yield return new WaitForSeconds(0.1f); 40 | 41 | circlePoints.pointCount = 1; 42 | circlePoints.markers.Clear(); 43 | targets.Clear(); 44 | } 45 | 46 | // Update is called once per frame 47 | void Update() 48 | { 49 | if(Input.GetKeyDown(KeyCode.L)) 50 | { 51 | StartCoroutine(Launch()); 52 | } 53 | 54 | if(Input.GetMouseButton(0)) 55 | { 56 | Vector3 rayOrigin = mainCam.ViewportToWorldPoint( new Vector3(0.5f,0.5f, 0)); 57 | 58 | RaycastHit hit; 59 | 60 | if(Physics.Raycast(rayOrigin, mainCam.transform.forward, out hit, range)) 61 | { 62 | if(hit.transform.gameObject.tag == "lockon") 63 | { 64 | var icon = Instantiate(lockonIcon); 65 | icon.GetComponent().worldTarget = hit.transform.gameObject; 66 | 67 | hit.transform.gameObject.tag = "lockedon"; 68 | 69 | circlePoints.pointCount += 1; 70 | circlePoints.spin += 10; 71 | 72 | targets.Add(hit.transform.gameObject); 73 | } 74 | 75 | } 76 | 77 | } 78 | 79 | } 80 | } 81 | -------------------------------------------------------------------------------- /Assets/_Scripts/MultiLockonController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 03632e91cd4f4a94cad54d2eca78f8c3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_Scripts/RandomGoal.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class RandomGoal : MonoBehaviour 6 | { 7 | public Vector3 spot; 8 | public float range; 9 | public float interval; 10 | // Start is called before the first frame update 11 | void Start() 12 | { 13 | StartCoroutine(WaitAndMove(interval)); 14 | } 15 | 16 | IEnumerator WaitAndMove(float x) 17 | { 18 | while (true) 19 | { 20 | yield return new WaitForSeconds(x); 21 | transform.position = (Random.insideUnitSphere * range) + spot; 22 | } 23 | } 24 | 25 | // Update is called once per frame 26 | void Update() 27 | { 28 | 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Assets/_Scripts/RandomGoal.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ac47006e19f0bfa43bc4f13115207dad 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | 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-------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity3DMultiLockon 2 | This is a work in progress showcase of my simple multilockon script! 3 | 4 | what it do: 5 | ![show](gif2show.gif) 6 | 7 | Still haven't solved this issue: 8 | ![issue](gif1problem.gif) 9 | -------------------------------------------------------------------------------- /UserSettings/EditorUserSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!162 &1 4 | EditorUserSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_ConfigSettings: 8 | 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