├── .gitattributes ├── .github └── FUNDING.yml ├── .gitignore ├── Assets ├── Animation.meta ├── Animation │ ├── CamClip.anim │ ├── CamClip.anim.meta │ ├── CameraAnimController.controller │ ├── CameraAnimController.controller.meta │ ├── LeftScale.anim │ ├── LeftScale.anim.meta │ ├── RightScale.anim │ ├── RightScale.anim.meta │ ├── TownLeft.controller │ ├── TownLeft.controller.meta │ ├── TownRight.controller │ └── TownRight.controller.meta ├── MIT Licence.txt ├── MIT Licence.txt.meta ├── Scenes.meta ├── Scenes │ ├── ScaleSampleScene.unity │ ├── ScaleSampleScene.unity.meta │ ├── ZoomSampleScene.unity │ └── ZoomSampleScene.unity.meta ├── Shader.meta ├── Shader │ ├── JitterFree.mat │ ├── JitterFree.mat.meta │ ├── JitterFree.shader │ └── JitterFree.shader.meta ├── Textures.meta └── Textures │ ├── TownLeft.png │ ├── TownLeft.png.meta │ ├── TownRight.png │ └── TownRight.png.meta ├── LICENSE ├── Logs ├── AssetImportWorker0.log ├── Packages-Update.log ├── shadercompiler-AssetImportWorker0.log ├── shadercompiler-UnityShaderCompiler.exe0.log ├── shadercompiler-UnityShaderCompiler.exe1.log ├── shadercompiler-UnityShaderCompiler.exe2.log └── shadercompiler-UnityShaderCompiler.exe3.log ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── TagManager.asset ├── TimeManager.asset ├── TimelineSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset ├── README.md └── UserSettings └── EditorUserSettings.asset /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.github/FUNDING.yml: -------------------------------------------------------------------------------- 1 | github: [9D-Tony] 2 | custom:["https://tony-d.itch.io/", "https://app.gumroad.com/tonydemot"] 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | *.VC.db 27 | 28 | # Unity3D generated meta files 29 | *.pidb.meta 30 | *.pdb.meta 31 | 32 | # Unity3D Generated File On Crash Reports 33 | sysinfo.txt 34 | 35 | # Builds 36 | *.apk 37 | *.unitypackage 38 | *.zip 39 | -------------------------------------------------------------------------------- /Assets/Animation.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2b042b02ec1fdb347a9fccc703983dd3 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Animation/CamClip.anim: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!74 &7400000 4 | AnimationClip: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_Name: CamClip 10 | serializedVersion: 6 11 | m_Legacy: 0 12 | m_Compressed: 0 13 | m_UseHighQualityCurve: 1 14 | m_RotationCurves: [] 15 | m_CompressedRotationCurves: [] 16 | m_EulerCurves: [] 17 | m_PositionCurves: 18 | - 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IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. -------------------------------------------------------------------------------- /Assets/MIT Licence.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b6f0e99a03f52104bad2e04f209ad325 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 04f95ae8f7461a8409e5e9b335bd2e02 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | 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y: 0.5} 49 | spritePixelsToUnits: 100 50 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 51 | spriteGenerateFallbackPhysicsShape: 1 52 | alphaUsage: 1 53 | alphaIsTransparency: 1 54 | spriteTessellationDetail: -1 55 | textureType: 8 56 | textureShape: 1 57 | singleChannelComponent: 0 58 | flipbookRows: 1 59 | flipbookColumns: 1 60 | maxTextureSizeSet: 0 61 | compressionQualitySet: 0 62 | textureFormatSet: 0 63 | ignorePngGamma: 0 64 | applyGammaDecoding: 0 65 | platformSettings: 66 | - serializedVersion: 3 67 | buildTarget: DefaultTexturePlatform 68 | maxTextureSize: 256 69 | resizeAlgorithm: 0 70 | textureFormat: -1 71 | textureCompression: 1 72 | compressionQuality: 50 73 | crunchedCompression: 0 74 | allowsAlphaSplitting: 0 75 | overridden: 0 76 | androidETC2FallbackOverride: 0 77 | forceMaximumCompressionQuality_BC6H_BC7: 0 78 | - serializedVersion: 3 79 | buildTarget: Standalone 80 | maxTextureSize: 256 81 | resizeAlgorithm: 0 82 | textureFormat: -1 83 | textureCompression: 1 84 | compressionQuality: 50 85 | crunchedCompression: 0 86 | allowsAlphaSplitting: 0 87 | overridden: 0 88 | androidETC2FallbackOverride: 0 89 | forceMaximumCompressionQuality_BC6H_BC7: 0 90 | - serializedVersion: 3 91 | buildTarget: Windows Store Apps 92 | maxTextureSize: 256 93 | resizeAlgorithm: 0 94 | textureFormat: -1 95 | textureCompression: 1 96 | compressionQuality: 50 97 | crunchedCompression: 0 98 | allowsAlphaSplitting: 0 99 | overridden: 0 100 | androidETC2FallbackOverride: 0 101 | forceMaximumCompressionQuality_BC6H_BC7: 0 102 | - serializedVersion: 3 103 | buildTarget: Android 104 | maxTextureSize: 256 105 | resizeAlgorithm: 0 106 | textureFormat: -1 107 | textureCompression: 1 108 | compressionQuality: 50 109 | crunchedCompression: 0 110 | allowsAlphaSplitting: 0 111 | overridden: 0 112 | androidETC2FallbackOverride: 0 113 | forceMaximumCompressionQuality_BC6H_BC7: 0 114 | - serializedVersion: 3 115 | buildTarget: WebGL 116 | maxTextureSize: 256 117 | resizeAlgorithm: 0 118 | textureFormat: -1 119 | textureCompression: 1 120 | compressionQuality: 50 121 | crunchedCompression: 0 122 | allowsAlphaSplitting: 0 123 | overridden: 0 124 | androidETC2FallbackOverride: 0 125 | forceMaximumCompressionQuality_BC6H_BC7: 0 126 | spriteSheet: 127 | serializedVersion: 2 128 | sprites: [] 129 | outline: [] 130 | physicsShape: [] 131 | bones: [] 132 | spriteID: 5e97eb03825dee720800000000000000 133 | internalID: 0 134 | vertices: [] 135 | indices: 136 | edges: [] 137 | weights: [] 138 | secondaryTextures: [] 139 | spritePackingTag: 140 | pSDRemoveMatte: 0 141 | pSDShowRemoveMatteOption: 0 142 | userData: 143 | assetBundleName: 144 | assetBundleVariant: 145 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2021 Tony 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Logs/AssetImportWorker0.log: -------------------------------------------------------------------------------- 1 | Using pre-set license 2 | Built from '2020.3/release' branch; Version is '2020.3.12f1 (b3b2c6512326) revision 11776710'; Using compiler version '192528614'; Build Type 'Release' 3 | OS: 'Windows 10 Home; OS build 19042.1165; Version 2009; 64bit' Language: 'en' Physical Memory: 16342 MB 4 | BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0 5 | 6 | COMMAND LINE ARGUMENTS: 7 | C:\Program Files\Unity\Hub\Editor\2020.3.12f1\Editor\Unity.exe 8 | -adb2 9 | -batchMode 10 | -noUpm 11 | -name 12 | AssetImportWorker0 13 | -projectPath 14 | C:/Users/TonyPC/Documents/GitHub/UnitySmoothPixelFiltering 15 | -logFile 16 | Logs/AssetImportWorker0.log 17 | -srvPort 18 | 64779 19 | Successfully changed project path to: C:/Users/TonyPC/Documents/GitHub/UnitySmoothPixelFiltering 20 | C:/Users/TonyPC/Documents/GitHub/UnitySmoothPixelFiltering 21 | Using Asset Import Pipeline V2. 22 | Refreshing native plugins compatible for Editor in 44.67 ms, found 3 plugins. 23 | Preloading 0 native plugins for Editor in 0.00 ms. 24 | Initialize engine version: 2020.3.12f1 (b3b2c6512326) 25 | [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.3.12f1/Editor/Data/Resources/UnitySubsystems 26 | [Subsystems] Discovering subsystems at path C:/Users/TonyPC/Documents/GitHub/UnitySmoothPixelFiltering/Assets 27 | GfxDevice: creating device client; threaded=0 28 | Direct3D: 29 | Version: Direct3D 11.0 [level 11.1] 30 | Renderer: Radeon (TM) RX 480 Graphics (ID=0x67df) 31 | Vendor: 32 | VRAM: 4075 MB 33 | Driver: 27.20.14501.18003 34 | Initialize mono 35 | Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.3.12f1/Editor/Data/Managed' 36 | Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.3.12f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit' 37 | Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.3.12f1/Editor/Data/MonoBleedingEdge/etc' 38 | Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56160 39 | Begin MonoManager ReloadAssembly 40 | Registering precompiled unity dll's ... 41 | Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.3.12f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll 42 | Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.3.12f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll 43 | Registered in 0.002938 seconds. 44 | Native extension for WindowsStandalone target not found 45 | Native extension for WebGL target not found 46 | Refreshing native plugins compatible for Editor in 40.54 ms, found 3 plugins. 47 | Preloading 0 native plugins for Editor in 0.00 ms. 48 | Mono: successfully reloaded assembly 49 | - Completed reload, in 2.297 seconds 50 | Platform modules already initialized, skipping 51 | Registering precompiled user dll's ... 52 | Registered in 0.005759 seconds. 53 | Begin MonoManager ReloadAssembly 54 | Native extension for WindowsStandalone target not found 55 | Native extension for WebGL target not found 56 | Refreshing native plugins compatible for Editor in 50.70 ms, found 3 plugins. 57 | Preloading 0 native plugins for Editor in 0.00 ms. 58 | Mono: successfully reloaded assembly 59 | - Completed reload, in 1.321 seconds 60 | Platform modules already initialized, skipping 61 | ======================================================================== 62 | Worker process is ready to serve import requests 63 | Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds 64 | Refreshing native plugins compatible for Editor in 0.41 ms, found 3 plugins. 65 | Preloading 0 native plugins for Editor in 0.00 ms. 66 | Unloading 2081 Unused Serialized files (Serialized files now loaded: 0) 67 | System memory in use before: 92.9 MB. 68 | System memory in use after: 93.0 MB. 69 | 70 | Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 2519. 71 | Total: 2.605800 ms (FindLiveObjects: 0.173500 ms CreateObjectMapping: 0.073000 ms MarkObjects: 2.244500 ms DeleteObjects: 0.113900 ms) 72 | 73 | AssetImportParameters requested are different than current active one (requested -> active): 74 | custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> 75 | custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> 76 | custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> 77 | custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> 78 | custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> 79 | custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> 80 | custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> 81 | custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 82 | custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 83 | ======================================================================== 84 | Received Import Request. 85 | path: Assets/Shader/JitterFree.shader 86 | artifactKey: Guid(e8246544be6f1ef4ea3a2023cf0458ee) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 87 | Start importing Assets/Shader/JitterFree.shader using Guid(e8246544be6f1ef4ea3a2023cf0458ee) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'da468df628befab36cb756f6a28b6300') in 0.067277 seconds 88 | Import took 0.070889 seconds . 89 | 90 | ======================================================================== 91 | Received Prepare 92 | Registering precompiled user dll's ... 93 | Registered in 0.005479 seconds. 94 | Begin MonoManager ReloadAssembly 95 | Native extension for WindowsStandalone target not found 96 | Native extension for WebGL target not found 97 | Refreshing native plugins compatible for Editor in 0.43 ms, found 3 plugins. 98 | Preloading 0 native plugins for Editor in 0.00 ms. 99 | Mono: successfully reloaded assembly 100 | - Completed reload, in 1.020 seconds 101 | Platform modules already initialized, skipping 102 | Refreshing native plugins compatible for Editor in 0.43 ms, found 3 plugins. 103 | Preloading 0 native plugins for Editor in 0.00 ms. 104 | Unloading 2070 Unused Serialized files (Serialized files now loaded: 0) 105 | System memory in use before: 92.3 MB. 106 | System memory in use after: 92.4 MB. 107 | 108 | Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 2523. 109 | Total: 2.329900 ms (FindLiveObjects: 0.163400 ms CreateObjectMapping: 0.066900 ms MarkObjects: 2.056400 ms DeleteObjects: 0.042200 ms) 110 | 111 | AssetImportParameters requested are different than current active one (requested -> active): 112 | custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> 113 | custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> 114 | custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> 115 | custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> 116 | custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> 117 | custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> 118 | custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> 119 | custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 120 | custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 121 | ======================================================================== 122 | Received Prepare 123 | Registering precompiled user dll's ... 124 | Registered in 0.007034 seconds. 125 | Begin MonoManager ReloadAssembly 126 | Native extension for WindowsStandalone target not found 127 | Native extension for WebGL target not found 128 | Refreshing native plugins compatible for Editor in 0.47 ms, found 3 plugins. 129 | Preloading 0 native plugins for Editor in 0.00 ms. 130 | Mono: successfully reloaded assembly 131 | - Completed reload, in 1.197 seconds 132 | Platform modules already initialized, skipping 133 | Refreshing native plugins compatible for Editor in 0.42 ms, found 3 plugins. 134 | Preloading 0 native plugins for Editor in 0.00 ms. 135 | Unloading 2070 Unused Serialized files (Serialized files now loaded: 0) 136 | System memory in use before: 92.3 MB. 137 | System memory in use after: 92.4 MB. 138 | 139 | Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 2527. 140 | Total: 2.206200 ms (FindLiveObjects: 0.176200 ms CreateObjectMapping: 0.072700 ms MarkObjects: 1.927000 ms DeleteObjects: 0.029400 ms) 141 | 142 | AssetImportParameters requested are different than current active one (requested -> active): 143 | custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> 144 | custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> 145 | custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> 146 | custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> 147 | custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> 148 | custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> 149 | custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> 150 | custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 151 | custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 152 | ======================================================================== 153 | Received Prepare 154 | Registering precompiled user dll's ... 155 | Registered in 0.005702 seconds. 156 | Begin MonoManager ReloadAssembly 157 | Native extension for WindowsStandalone target not found 158 | Native extension for WebGL target not found 159 | Refreshing native plugins compatible for Editor in 0.53 ms, found 3 plugins. 160 | Preloading 0 native plugins for Editor in 0.00 ms. 161 | Mono: successfully reloaded assembly 162 | - Completed reload, in 1.190 seconds 163 | Platform modules already initialized, skipping 164 | Refreshing native plugins compatible for Editor in 0.44 ms, found 3 plugins. 165 | Preloading 0 native plugins for Editor in 0.00 ms. 166 | Unloading 2070 Unused Serialized files (Serialized files now loaded: 0) 167 | System memory in use before: 92.3 MB. 168 | System memory in use after: 92.5 MB. 169 | 170 | Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 2531. 171 | Total: 2.396800 ms (FindLiveObjects: 0.188300 ms CreateObjectMapping: 0.094400 ms MarkObjects: 2.080100 ms DeleteObjects: 0.032800 ms) 172 | 173 | AssetImportParameters requested are different than current active one (requested -> active): 174 | custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> 175 | custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> 176 | custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> 177 | custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> 178 | custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> 179 | custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> 180 | custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> 181 | custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 182 | custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 183 | ======================================================================== 184 | Received Prepare 185 | Registering precompiled user dll's ... 186 | Registered in 0.005215 seconds. 187 | Begin MonoManager ReloadAssembly 188 | Native extension for WindowsStandalone target not found 189 | Native extension for WebGL target not found 190 | Refreshing native plugins compatible for Editor in 0.44 ms, found 3 plugins. 191 | Preloading 0 native plugins for Editor in 0.00 ms. 192 | Mono: successfully reloaded assembly 193 | - Completed reload, in 1.218 seconds 194 | Platform modules already initialized, skipping 195 | Refreshing native plugins compatible for Editor in 0.45 ms, found 3 plugins. 196 | Preloading 0 native plugins for Editor in 0.00 ms. 197 | Unloading 2070 Unused Serialized files (Serialized files now loaded: 0) 198 | System memory in use before: 92.4 MB. 199 | System memory in use after: 92.5 MB. 200 | 201 | Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 2535. 202 | Total: 2.252400 ms (FindLiveObjects: 0.173400 ms CreateObjectMapping: 0.073200 ms MarkObjects: 1.971700 ms DeleteObjects: 0.032800 ms) 203 | 204 | AssetImportParameters requested are different than current active one (requested -> active): 205 | custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> 206 | custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> 207 | custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> 208 | custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> 209 | custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> 210 | custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> 211 | custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> 212 | custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 213 | custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 214 | ======================================================================== 215 | Received Prepare 216 | Registering precompiled user dll's ... 217 | Registered in 0.005000 seconds. 218 | Begin MonoManager ReloadAssembly 219 | Native extension for WindowsStandalone target not found 220 | Native extension for WebGL target not found 221 | Refreshing native plugins compatible for Editor in 0.41 ms, found 3 plugins. 222 | Preloading 0 native plugins for Editor in 0.00 ms. 223 | Mono: successfully reloaded assembly 224 | - Completed reload, in 1.093 seconds 225 | Platform modules already initialized, skipping 226 | Refreshing native plugins compatible for Editor in 0.45 ms, found 3 plugins. 227 | Preloading 0 native plugins for Editor in 0.00 ms. 228 | Unloading 2070 Unused Serialized files (Serialized files now loaded: 0) 229 | System memory in use before: 92.4 MB. 230 | System memory in use after: 92.5 MB. 231 | 232 | Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 2539. 233 | Total: 2.434300 ms (FindLiveObjects: 0.186300 ms CreateObjectMapping: 0.089900 ms MarkObjects: 2.139200 ms DeleteObjects: 0.018100 ms) 234 | 235 | AssetImportParameters requested are different than current active one (requested -> active): 236 | custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> 237 | custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> 238 | custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> 239 | custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> 240 | custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> 241 | custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> 242 | custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> 243 | custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 244 | custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> 245 | -------------------------------------------------------------------------------- /Logs/Packages-Update.log: -------------------------------------------------------------------------------- 1 | 2 | === Fri Jun 25 22:16:18 2021 3 | 4 | Packages were changed. 5 | Update Mode: mergeDefaultDependencies 6 | 7 | The following packages were added: 8 | com.unity.collab-proxy@1.5.7 9 | com.unity.ide.rider@2.0.7 10 | com.unity.ide.visualstudio@2.0.8 11 | com.unity.ide.vscode@1.2.3 12 | com.unity.modules.ai@1.0.0 13 | com.unity.modules.androidjni@1.0.0 14 | com.unity.modules.animation@1.0.0 15 | com.unity.modules.assetbundle@1.0.0 16 | com.unity.modules.audio@1.0.0 17 | com.unity.modules.cloth@1.0.0 18 | com.unity.modules.director@1.0.0 19 | com.unity.modules.imageconversion@1.0.0 20 | com.unity.modules.imgui@1.0.0 21 | com.unity.modules.jsonserialize@1.0.0 22 | com.unity.modules.particlesystem@1.0.0 23 | com.unity.modules.physics@1.0.0 24 | com.unity.modules.physics2d@1.0.0 25 | com.unity.modules.screencapture@1.0.0 26 | com.unity.modules.terrain@1.0.0 27 | com.unity.modules.terrainphysics@1.0.0 28 | com.unity.modules.tilemap@1.0.0 29 | com.unity.modules.ui@1.0.0 30 | com.unity.modules.uielements@1.0.0 31 | com.unity.modules.umbra@1.0.0 32 | com.unity.modules.unityanalytics@1.0.0 33 | com.unity.modules.unitywebrequest@1.0.0 34 | com.unity.modules.unitywebrequestassetbundle@1.0.0 35 | com.unity.modules.unitywebrequestaudio@1.0.0 36 | com.unity.modules.unitywebrequesttexture@1.0.0 37 | com.unity.modules.unitywebrequestwww@1.0.0 38 | com.unity.modules.vehicles@1.0.0 39 | com.unity.modules.video@1.0.0 40 | com.unity.modules.vr@1.0.0 41 | com.unity.modules.wind@1.0.0 42 | com.unity.modules.xr@1.0.0 43 | com.unity.test-framework@1.1.24 44 | com.unity.textmeshpro@3.0.6 45 | com.unity.timeline@1.4.8 46 | com.unity.ugui@1.0.0 47 | The following packages were updated: 48 | com.unity.2d.animation from version 5.0.1 to 5.0.5 49 | com.unity.2d.psdimporter from version 4.0.1 to 4.0.2 50 | com.unity.2d.spriteshape from version 5.0.1 to 5.1.2 51 | -------------------------------------------------------------------------------- /Logs/shadercompiler-AssetImportWorker0.log: -------------------------------------------------------------------------------- 1 | Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.12f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.12f1/Editor/Data/PlaybackEngines' 2 | Cmd: initializeCompiler 3 | 4 | -------------------------------------------------------------------------------- /Logs/shadercompiler-UnityShaderCompiler.exe2.log: -------------------------------------------------------------------------------- 1 | Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.12f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.12f1/Editor/Data/PlaybackEngines' 2 | Cmd: initializeCompiler 3 | 4 | Cmd: compileSnippet 5 | insize=2197 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=14 error: 2 plat 4 at (72): undeclared identifier 'cola'\nCompiling Vertex program 6 | Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR 7 | Disabled keywords: FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 8 | ok=0 outsize=0 9 | 10 | Cmd: compileSnippet 11 | insize=2246 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=14 ok=1 outsize=722 12 | 13 | Cmd: compileSnippet 14 | insize=2246 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=14 ok=1 outsize=722 15 | 16 | Cmd: compileSnippet 17 | insize=2248 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=14 ok=1 outsize=286 18 | 19 | Cmd: compileSnippet 20 | insize=2252 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=14 ok=1 outsize=722 21 | 22 | Cmd: compileSnippet 23 | insize=2256 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=14 ok=1 outsize=286 24 | 25 | Cmd: compileSnippet 26 | insize=2258 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=14 ok=1 outsize=722 27 | 28 | Cmd: compileSnippet 29 | insize=2258 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=16 ok=1 outsize=722 30 | 31 | Cmd: compileSnippet 32 | insize=2256 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=16 ok=1 outsize=722 33 | 34 | Cmd: compileSnippet 35 | insize=2199 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=16 ok=1 outsize=850 36 | 37 | Cmd: compileSnippet 38 | insize=2199 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=16 ok=1 outsize=722 39 | 40 | Cmd: compileSnippet 41 | insize=2199 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=16 ok=1 outsize=850 42 | 43 | Cmd: compileSnippet 44 | insize=2169 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=810 45 | 46 | Cmd: compileSnippet 47 | insize=2205 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 error: 2 plat 4 at (66): invalid subscript 'color'\nCompiling Fragment program 48 | Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR 49 | Disabled keywords: FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 50 | ok=0 outsize=0 51 | 52 | Cmd: compileSnippet 53 | insize=2266 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 error: 2 plat 4 at (66): invalid subscript 'color'\nCompiling Fragment program 54 | Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR 55 | Disabled keywords: FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 56 | ok=0 outsize=0 57 | 58 | Cmd: compileSnippet 59 | insize=2447 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=722 60 | 61 | Cmd: compileSnippet 62 | insize=2451 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=870 63 | 64 | Cmd: compileSnippet 65 | insize=2490 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=750 66 | 67 | Cmd: compileSnippet 68 | insize=2597 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 error: 2 plat 4 at (71): invalid subscript 'color'\nCompiling Fragment program 69 | Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR 70 | Disabled keywords: FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 71 | ok=0 outsize=0 72 | 73 | Cmd: compileSnippet 74 | insize=2539 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=850 75 | 76 | Cmd: compileSnippet 77 | insize=2529 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=838 78 | 79 | Cmd: compileSnippet 80 | insize=2533 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=822 81 | 82 | Cmd: compileSnippet 83 | insize=2464 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=822 84 | 85 | Cmd: compileSnippet 86 | insize=2283 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=822 87 | 88 | Cmd: compileSnippet 89 | insize=2313 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 error: 2 plat 4 at (76): undeclared identifier 'color'\nCompiling Vertex program 90 | Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR 91 | Disabled keywords: FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 92 | ok=0 outsize=0 93 | 94 | Cmd: compileSnippet 95 | insize=2317 file=Assets/Shader/Unlit/JitterFreeShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 error: 2 plat 4 at (76): undeclared identifier 'color'\nCompiling Vertex program 96 | Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR 97 | Disabled keywords: FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm 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"VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity Smooth Pixel Filtering 2 | A unity example scene of [CptPotato's](https://github.com/CptPotato/GodotThings) smooth pixel filtering. 3 | 4 | It uses a material with a custom JitterFreePixel shader. 5 | 6 | To get jitter free pixel art set the filter to bilinear filtering on the imported textures under the advanced tab, create the sprites and apply the JitterFree material. 7 | 8 | Built using Unity 2020.3.12f1 I have not tested it with older versions of unity so it may not work. Should work on mobile down to GLES 3.0 9 | 10 | Background artwork by [Luis Zuno](https://opengameart.org/content/gothicvania-town) 11 | 12 | [Shadertoy example](https://www.shadertoy.com/view/ltBGWc) by d7samurai 13 | 14 | There is also a [Godot version](https://github.com/uheartbeast/jitter-free-pixelart-scaling) 15 | 16 | Explanation of how the shader works on [Handmade Hero](https://youtu.be/Yu8k7a1hQuU?t=4133) 17 | 18 |
19 |
20 | 21 | An Example 22 | 23 | ![](https://media.giphy.com/media/PggcPKT0MYsHl8KjEu/giphy.gif) 24 | -------------------------------------------------------------------------------- /UserSettings/EditorUserSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!162 &1 4 | EditorUserSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_ConfigSettings: 8 | RecentlyUsedScenePath-0: 9 | value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d 10 | flags: 0 11 | RecentlyUsedScenePath-1: 12 | value: 22424703114646680e0b0227036c651f191a2b2b21382a351e2a183de7ae2136ebf32f 13 | flags: 0 14 | RecentlyUsedScenePath-2: 15 | value: 22424703114646680e0b0227036c6c13171b1d192d25363c281a1e36ece57a2decee22f0 16 | flags: 0 17 | vcSharedLogLevel: 18 | value: 0d5e400f0650 19 | flags: 0 20 | m_VCAutomaticAdd: 1 21 | m_VCDebugCom: 0 22 | m_VCDebugCmd: 0 23 | m_VCDebugOut: 0 24 | m_SemanticMergeMode: 2 25 | m_VCShowFailedCheckout: 1 26 | m_VCOverwriteFailedCheckoutAssets: 1 27 | m_VCProjectOverlayIcons: 1 28 | m_VCHierarchyOverlayIcons: 1 29 | m_VCOtherOverlayIcons: 1 30 | m_VCAllowAsyncUpdate: 1 31 | --------------------------------------------------------------------------------