├── .gitattributes ├── .gitignore ├── Assets ├── AudioVisable.meta ├── AudioVisable │ ├── Materials.meta │ ├── Materials │ │ ├── line.mat │ │ ├── line.mat.meta │ │ ├── point.mat │ │ └── point.mat.meta │ ├── Post-processing Profile.asset │ ├── Post-processing Profile.asset.meta │ ├── Res.meta │ ├── Res │ │ ├── China-X.mp3 │ │ ├── China-X.mp3.meta │ │ ├── Group.prefab │ │ └── Group.prefab.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── AudioVisibleDemo.unity │ │ └── AudioVisibleDemo.unity.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── AudioVisable.cs │ │ ├── AudioVisable.cs.meta │ │ ├── LinkGroup.cs │ │ ├── LinkGroup.cs.meta │ │ ├── ProgramCreateShape.cs │ │ ├── ProgramCreateShape.cs.meta │ │ ├── VisableGroup.cs │ │ └── VisableGroup.cs.meta ├── ParticlesSys.meta └── ParticlesSys │ ├── Particals.unity │ ├── Particals.unity.meta │ ├── SnowSprite.prefab │ ├── SnowSprite.prefab.meta │ ├── Tex.meta │ ├── Tex │ ├── Flower.png │ ├── Flower.png.meta │ ├── huaban.png │ └── huaban.png.meta │ ├── flower.mat │ └── flower.mat.meta ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset └── VFXManager.asset ├── README.md ├── readme.gif └── readme.png /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Never ignore Asset meta data 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties 60 | 61 | -------------------------------------------------------------------------------- /Assets/AudioVisable.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e04ad33f59ae8a146a543fb1d4553bce 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/AudioVisable/Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4de836343cf54674392b3c507401989a 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | 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/Assets/AudioVisable/Scripts/AudioVisable.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [RequireComponent(typeof(AudioSource))] 6 | public class AudioVisable : MonoBehaviour 7 | { 8 | public static AudioVisable Instance; 9 | private void Awake() 10 | { 11 | Instance = this; 12 | } 13 | AudioSource audioSource; 14 | public float[] samples = new float[512]; 15 | 16 | void Start() 17 | { 18 | audioSource = GetComponent(); 19 | } 20 | 21 | void Update() 22 | { 23 | GetSpectrumAduioSource(); 24 | 25 | } 26 | 27 | void GetSpectrumAduioSource() 28 | { 29 | audioSource.GetSpectrumData(samples, 0, FFTWindow.Blackman); 30 | } 31 | 32 | } 33 | -------------------------------------------------------------------------------- /Assets/AudioVisable/Scripts/AudioVisable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9d5c32f766af5864c8bf9ce05b3cd948 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/AudioVisable/Scripts/LinkGroup.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class LinkGroup : MonoBehaviour 6 | { 7 | public Transform link1; 8 | public Transform link2; 9 | private LineRenderer line; 10 | private void Awake() 11 | { 12 | line = GetComponent(); 13 | } 14 | private void Start() 15 | { 16 | if(transform.position.x > 0) 17 | transform.localRotation = Quaternion.Euler(0, 0, Mathf.Asin(transform.position.y / Mathf.Sqrt(transform.position.x * transform.position.x + transform.position.y * transform.position.y)) * Mathf.Rad2Deg - 45); 18 | else 19 | transform.localRotation = Quaternion.Euler(0, 0, Mathf.Asin(-transform.position.y / Mathf.Sqrt(transform.position.x * transform.position.x + transform.position.y * transform.position.y)) * Mathf.Rad2Deg + 135 ); 20 | } 21 | private void Update() 22 | { 23 | line.SetPosition(0, link1.position); 24 | line.SetPosition(1, link2.position); 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Assets/AudioVisable/Scripts/LinkGroup.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8754041906477c8428e059784bc387f0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/AudioVisable/Scripts/ProgramCreateShape.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | /// 6 | /// 程序创建Shape, u 和 v来确定每个点的xyz 7 | /// 8 | public class ProgramCreateShape : MonoBehaviour 9 | { 10 | public GameObject pointPrefab; 11 | 12 | [Range(10, 100)] 13 | public int cubeNum = 10; 14 | public LineRenderer line2; 15 | private LineRenderer line; 16 | 17 | Transform[] points; 18 | 19 | private void Awake() 20 | { 21 | line = GetComponent(); 22 | 23 | float step = 10f / cubeNum; 24 | Vector3 scale = Vector3.one * step; 25 | 26 | points = new Transform[cubeNum]; 27 | 28 | for (int i = 0; i < points.Length; i++) 29 | { 30 | Transform point = Instantiate(pointPrefab).transform; 31 | point.localScale = scale; 32 | point.SetParent(this.transform, false); 33 | points[i] = point; 34 | } 35 | } 36 | 37 | private void Start() 38 | { 39 | int group = 1; 40 | 41 | float t = Time.time; 42 | 43 | float step = 2f / cubeNum; 44 | 45 | for (int x = 0; x < cubeNum; x++) 46 | { 47 | float u = (x + 0.5f) * step - 1f; 48 | points[x].localPosition = Cylinder(u); 49 | points[x].GetComponent().groupIndex = group; 50 | group++; 51 | } 52 | 53 | } 54 | 55 | private void LateUpdate() 56 | { 57 | for (int i = 0; i < cubeNum; i++) 58 | { 59 | line.SetPosition(i, points[i].GetComponent().link1.position); 60 | } 61 | line.SetPosition(cubeNum, points[0].GetComponent().link1.position); 62 | 63 | for (int i = 0; i < cubeNum; i++) 64 | { 65 | line2.SetPosition(i, points[i].GetComponent().link2.position); 66 | } 67 | line2.SetPosition(cubeNum, points[0].GetComponent().link2.position); 68 | } 69 | 70 | const float pi = Mathf.PI; 71 | 72 | static Vector3 Cylinder(float u) 73 | { 74 | Vector3 p; 75 | p.x = Mathf.Sin(pi * u); 76 | p.y = Mathf.Cos(pi * u); 77 | p.z = 0; 78 | return p; 79 | } 80 | } 81 | -------------------------------------------------------------------------------- /Assets/AudioVisable/Scripts/ProgramCreateShape.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: efd9b76575afd434db23eff2638dbee8 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/AudioVisable/Scripts/VisableGroup.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class VisableGroup : MonoBehaviour 6 | { 7 | public Transform link1; 8 | public Transform link2; 9 | public int groupIndex; 10 | public float mult = 500; 11 | 12 | private 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10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_TestInitMode: 0 13 | CrashReportingSettings: 14 | m_EventUrl: https://perf-events.cloud.unity3d.com 15 | m_Enabled: 0 16 | m_LogBufferSize: 10 17 | m_CaptureEditorExceptions: 1 18 | UnityPurchasingSettings: 19 | m_Enabled: 0 20 | m_TestMode: 0 21 | UnityAnalyticsSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | m_InitializeOnStartup: 1 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # AudioVisibleDemo 2 | 音频可视化Demo 3 | 4 | 😁Made with Unity 2018.4.20f 5 | 6 | https://www.bilibili.com/video/BV1c7411A7VF 7 | ![Image text](https://github.com/AHappyFun/AudioVisibleDemo/blob/master/readme.gif) 8 | -------------------------------------------------------------------------------- /readme.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AHappyFun/AudioVisibleDemo/773116ec2c4ea54f5a7b75c7acb051a1631fc2c6/readme.gif -------------------------------------------------------------------------------- /readme.png: 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