├── code ├── apply_primary_shading.hlsl ├── build.bat ├── calc_variance.hlsl ├── ch_math.h ├── clear.hlsl ├── common.h ├── compute_disocclusion.hlsl ├── constants.hlsl ├── coolbox.hlsl ├── cornellbox.hlsl ├── correlate_history.hlsl ├── d3d12_utils.h ├── demo.hlsl ├── edge_avoiding_functions.hlsl ├── interior.hlsl ├── main.cpp ├── math.hlsl ├── note ├── pack_gbuffer.hlsl ├── pathtrace.hlsl ├── primary.hlsl ├── quaternion.hlsl ├── random.hlsl ├── rasterize_text.hlsl ├── raymarch.hlsl ├── scene.hlsl ├── sdf_engine.cpp ├── sdf_engine.h ├── spatial_filter.hlsl ├── sphere2.hlsl ├── stb_image.h ├── stb_image_write.h ├── stb_truetype.h ├── taa.hlsl ├── temporal_filter.hlsl ├── todo.txt ├── tonemap.hlsl ├── tron.hlsl ├── tunnel.hlsl ├── ui.cpp └── ui.h ├── data ├── liberation-mono.ttf └── textures │ ├── HDR_RGBA_0.png │ ├── HDR_RGBA_1.png │ ├── HDR_RGBA_10.png │ ├── HDR_RGBA_11.png │ ├── HDR_RGBA_12.png │ ├── HDR_RGBA_13.png │ ├── HDR_RGBA_14.png │ ├── HDR_RGBA_15.png │ ├── HDR_RGBA_16.png │ ├── HDR_RGBA_17.png │ ├── HDR_RGBA_18.png │ ├── HDR_RGBA_19.png │ ├── HDR_RGBA_2.png │ ├── HDR_RGBA_20.png │ ├── HDR_RGBA_21.png │ ├── HDR_RGBA_22.png │ ├── HDR_RGBA_23.png │ ├── HDR_RGBA_24.png │ ├── HDR_RGBA_25.png │ ├── HDR_RGBA_26.png │ ├── HDR_RGBA_27.png │ ├── HDR_RGBA_28.png │ ├── HDR_RGBA_29.png │ ├── HDR_RGBA_3.png │ ├── HDR_RGBA_30.png │ ├── HDR_RGBA_31.png │ ├── HDR_RGBA_32.png │ ├── HDR_RGBA_33.png │ ├── HDR_RGBA_34.png │ ├── HDR_RGBA_35.png │ ├── HDR_RGBA_36.png │ ├── HDR_RGBA_37.png │ ├── HDR_RGBA_38.png │ ├── HDR_RGBA_39.png │ ├── HDR_RGBA_4.png │ ├── HDR_RGBA_40.png │ ├── HDR_RGBA_41.png │ ├── HDR_RGBA_42.png │ ├── HDR_RGBA_43.png │ ├── HDR_RGBA_44.png │ ├── HDR_RGBA_45.png │ ├── HDR_RGBA_46.png │ ├── HDR_RGBA_47.png │ ├── HDR_RGBA_48.png │ ├── HDR_RGBA_49.png │ ├── HDR_RGBA_5.png │ ├── HDR_RGBA_50.png │ ├── HDR_RGBA_51.png │ ├── HDR_RGBA_52.png │ ├── HDR_RGBA_53.png │ ├── HDR_RGBA_54.png │ ├── HDR_RGBA_55.png │ ├── HDR_RGBA_56.png │ ├── HDR_RGBA_57.png │ ├── HDR_RGBA_58.png │ ├── HDR_RGBA_59.png │ ├── HDR_RGBA_6.png │ ├── HDR_RGBA_60.png │ ├── HDR_RGBA_61.png │ ├── HDR_RGBA_62.png │ ├── HDR_RGBA_63.png │ ├── HDR_RGBA_7.png │ ├── HDR_RGBA_8.png │ ├── HDR_RGBA_9.png │ ├── LDR_LLL1_0.png │ └── LDR_LLL1_1.png └── readme.md /code/apply_primary_shading.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ALEXMORF/Spectra/HEAD/code/apply_primary_shading.hlsl -------------------------------------------------------------------------------- /code/build.bat: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ALEXMORF/Spectra/HEAD/code/build.bat -------------------------------------------------------------------------------- /code/calc_variance.hlsl: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ALEXMORF/Spectra/HEAD/code/calc_variance.hlsl 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