├── .gitignore ├── .gitmodules ├── CLI-ubuntu-latest-Release-isBundled-true ├── ICSharpCode.SharpZipLib.dll ├── LICENSE.txt ├── Microsoft.CSharp.dll ├── Microsoft.CodeAnalysis.CSharp.Scripting.dll ├── Microsoft.CodeAnalysis.CSharp.dll ├── Microsoft.CodeAnalysis.Scripting.dll ├── Microsoft.CodeAnalysis.dll ├── Microsoft.VisualBasic.Core.dll ├── Microsoft.VisualBasic.dll ├── Microsoft.Win32.Primitives.dll ├── Microsoft.Win32.Registry.dll ├── Microsoft.Win32.SystemEvents.dll ├── PropertyChanged.dll ├── README.md ├── System.AppContext.dll ├── System.Buffers.dll ├── System.Collections.Concurrent.dll ├── System.Collections.Immutable.dll ├── System.Collections.NonGeneric.dll ├── System.Collections.Specialized.dll ├── System.Collections.dll ├── System.CommandLine.dll ├── System.ComponentModel.Annotations.dll ├── System.ComponentModel.DataAnnotations.dll ├── System.ComponentModel.EventBasedAsync.dll ├── System.ComponentModel.Primitives.dll ├── System.ComponentModel.TypeConverter.dll ├── System.ComponentModel.dll ├── System.Configuration.dll ├── System.Console.dll ├── System.Core.dll ├── System.Data.Common.dll ├── System.Data.DataSetExtensions.dll ├── System.Data.dll ├── System.Diagnostics.Contracts.dll ├── System.Diagnostics.Debug.dll ├── System.Diagnostics.DiagnosticSource.dll ├── System.Diagnostics.FileVersionInfo.dll ├── System.Diagnostics.Process.dll ├── System.Diagnostics.StackTrace.dll ├── System.Diagnostics.TextWriterTraceListener.dll ├── System.Diagnostics.Tools.dll ├── System.Diagnostics.TraceSource.dll ├── System.Diagnostics.Tracing.dll ├── System.Drawing.Common.dll ├── System.Drawing.Primitives.dll ├── System.Drawing.dll ├── System.Dynamic.Runtime.dll ├── System.Formats.Asn1.dll ├── System.Globalization.Calendars.dll ├── System.Globalization.Extensions.dll ├── System.Globalization.dll ├── System.IO.Compression.Brotli.dll ├── System.IO.Compression.FileSystem.dll ├── System.IO.Compression.ZipFile.dll ├── System.IO.Compression.dll ├── System.IO.FileSystem.AccessControl.dll ├── System.IO.FileSystem.DriveInfo.dll ├── System.IO.FileSystem.Primitives.dll ├── System.IO.FileSystem.Watcher.dll ├── System.IO.FileSystem.dll ├── System.IO.IsolatedStorage.dll ├── System.IO.MemoryMappedFiles.dll ├── System.IO.Pipes.AccessControl.dll ├── System.IO.Pipes.dll ├── System.IO.UnmanagedMemoryStream.dll ├── System.IO.dll ├── System.Linq.Expressions.dll ├── System.Linq.Parallel.dll ├── System.Linq.Queryable.dll ├── System.Linq.dll ├── System.Memory.dll ├── System.Net.Http.Json.dll ├── System.Net.Http.dll ├── System.Net.HttpListener.dll ├── System.Net.Mail.dll ├── System.Net.NameResolution.dll ├── System.Net.NetworkInformation.dll ├── System.Net.Ping.dll ├── System.Net.Primitives.dll ├── System.Net.Quic.dll ├── System.Net.Requests.dll ├── System.Net.Security.dll ├── System.Net.ServicePoint.dll ├── System.Net.Sockets.dll ├── System.Net.WebClient.dll ├── System.Net.WebHeaderCollection.dll ├── System.Net.WebProxy.dll ├── System.Net.WebSockets.Client.dll ├── System.Net.WebSockets.dll ├── System.Net.dll ├── System.Numerics.Vectors.dll ├── System.Numerics.dll ├── System.ObjectModel.dll ├── System.Private.CoreLib.dll ├── System.Private.DataContractSerialization.dll ├── System.Private.Uri.dll ├── System.Private.Xml.Linq.dll ├── System.Private.Xml.dll ├── System.Reflection.DispatchProxy.dll ├── System.Reflection.Emit.ILGeneration.dll ├── System.Reflection.Emit.Lightweight.dll ├── System.Reflection.Emit.dll ├── System.Reflection.Extensions.dll ├── System.Reflection.Metadata.dll ├── System.Reflection.Primitives.dll ├── System.Reflection.TypeExtensions.dll ├── System.Reflection.dll ├── System.Resources.Reader.dll ├── System.Resources.ResourceManager.dll ├── System.Resources.Writer.dll ├── System.Runtime.CompilerServices.Unsafe.dll ├── System.Runtime.CompilerServices.VisualC.dll ├── System.Runtime.Extensions.dll ├── System.Runtime.Handles.dll ├── System.Runtime.InteropServices.RuntimeInformation.dll ├── System.Runtime.InteropServices.dll ├── System.Runtime.Intrinsics.dll ├── System.Runtime.Loader.dll ├── System.Runtime.Numerics.dll ├── System.Runtime.Serialization.Formatters.dll ├── System.Runtime.Serialization.Json.dll ├── System.Runtime.Serialization.Primitives.dll ├── System.Runtime.Serialization.Xml.dll ├── System.Runtime.Serialization.dll ├── System.Runtime.dll ├── System.Security.AccessControl.dll ├── System.Security.Claims.dll ├── System.Security.Cryptography.Algorithms.dll ├── System.Security.Cryptography.Cng.dll ├── System.Security.Cryptography.Csp.dll ├── System.Security.Cryptography.Encoding.dll ├── System.Security.Cryptography.OpenSsl.dll ├── System.Security.Cryptography.Primitives.dll ├── System.Security.Cryptography.X509Certificates.dll ├── System.Security.Principal.Windows.dll ├── System.Security.Principal.dll ├── System.Security.SecureString.dll ├── System.Security.dll ├── System.ServiceModel.Web.dll ├── System.ServiceProcess.dll ├── System.Text.Encoding.CodePages.dll ├── System.Text.Encoding.Extensions.dll ├── System.Text.Encoding.dll ├── System.Text.Encodings.Web.dll ├── System.Text.Json.dll ├── System.Text.RegularExpressions.dll ├── System.Threading.Channels.dll ├── System.Threading.Overlapped.dll ├── System.Threading.Tasks.Dataflow.dll ├── System.Threading.Tasks.Extensions.dll ├── System.Threading.Tasks.Parallel.dll ├── System.Threading.Tasks.dll ├── System.Threading.Thread.dll ├── System.Threading.ThreadPool.dll ├── System.Threading.Timer.dll ├── System.Threading.dll ├── System.Transactions.Local.dll ├── System.Transactions.dll ├── System.ValueTuple.dll ├── System.Web.HttpUtility.dll ├── System.Web.dll ├── System.Windows.dll ├── System.Xml.Linq.dll ├── System.Xml.ReaderWriter.dll ├── System.Xml.Serialization.dll ├── System.Xml.XDocument.dll ├── System.Xml.XPath.XDocument.dll ├── System.Xml.XPath.dll ├── System.Xml.XmlDocument.dll ├── System.Xml.XmlSerializer.dll ├── System.Xml.dll ├── System.dll ├── UndertaleModCli ├── UndertaleModCli.deps.json ├── UndertaleModCli.dll ├── UndertaleModCli.runtimeconfig.json ├── UndertaleModCli.xml ├── UndertaleModLib.dll ├── UndertaleModLib.xml ├── WindowsBase.dll ├── createdump ├── cs │ ├── Microsoft.CodeAnalysis.CSharp.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.CSharp.resources.dll │ ├── Microsoft.CodeAnalysis.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.resources.dll │ └── System.CommandLine.resources.dll ├── de │ ├── Microsoft.CodeAnalysis.CSharp.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.CSharp.resources.dll │ ├── Microsoft.CodeAnalysis.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.resources.dll │ └── System.CommandLine.resources.dll ├── es │ ├── Microsoft.CodeAnalysis.CSharp.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.CSharp.resources.dll │ ├── Microsoft.CodeAnalysis.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.resources.dll │ └── System.CommandLine.resources.dll ├── fr │ ├── Microsoft.CodeAnalysis.CSharp.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.CSharp.resources.dll │ ├── Microsoft.CodeAnalysis.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.resources.dll │ └── System.CommandLine.resources.dll ├── it │ ├── Microsoft.CodeAnalysis.CSharp.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.CSharp.resources.dll │ ├── Microsoft.CodeAnalysis.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.resources.dll │ └── System.CommandLine.resources.dll ├── ja │ ├── Microsoft.CodeAnalysis.CSharp.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.CSharp.resources.dll │ ├── Microsoft.CodeAnalysis.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.resources.dll │ └── System.CommandLine.resources.dll ├── ko │ ├── Microsoft.CodeAnalysis.CSharp.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.CSharp.resources.dll │ ├── Microsoft.CodeAnalysis.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.resources.dll │ └── System.CommandLine.resources.dll ├── libSystem.Globalization.Native.so ├── libSystem.IO.Compression.Native.so ├── libSystem.Native.so ├── libSystem.Net.Security.Native.so ├── libSystem.Security.Cryptography.Native.OpenSsl.so ├── libclrjit.so ├── libcoreclr.so ├── libcoreclrtraceptprovider.so ├── libdbgshim.so ├── libhostfxr.so ├── libhostpolicy.so ├── libmscordaccore.so ├── libmscordbi.so ├── mscorlib.dll ├── netstandard.dll ├── pl │ ├── Microsoft.CodeAnalysis.CSharp.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.CSharp.resources.dll │ ├── Microsoft.CodeAnalysis.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.resources.dll │ └── System.CommandLine.resources.dll ├── pt-BR │ ├── Microsoft.CodeAnalysis.CSharp.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.CSharp.resources.dll │ ├── Microsoft.CodeAnalysis.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.resources.dll │ └── System.CommandLine.resources.dll ├── ru │ ├── Microsoft.CodeAnalysis.CSharp.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.CSharp.resources.dll │ ├── Microsoft.CodeAnalysis.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.resources.dll │ └── System.CommandLine.resources.dll ├── runtime.osx.10.10-x64.CoreCompat.System.Drawing.dll ├── runtimeconfig.json ├── tr │ ├── Microsoft.CodeAnalysis.CSharp.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.CSharp.resources.dll │ ├── Microsoft.CodeAnalysis.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.resources.dll │ └── System.CommandLine.resources.dll ├── zh-Hans │ ├── Microsoft.CodeAnalysis.CSharp.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.CSharp.resources.dll │ ├── Microsoft.CodeAnalysis.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.resources.dll │ └── System.CommandLine.resources.dll └── zh-Hant │ ├── Microsoft.CodeAnalysis.CSharp.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.CSharp.resources.dll │ ├── Microsoft.CodeAnalysis.Scripting.resources.dll │ ├── Microsoft.CodeAnalysis.resources.dll │ └── System.CommandLine.resources.dll ├── LICENSE ├── New Scripts ├── gml_Object_oItemCutscene_Destroy_0.gml ├── gml_Script_chStepMovingCheck_Compiler_Patch_One.gml └── gml_Script_chStepMovingCheck_Compiler_Patch_Two.gml ├── ProfessorG64.csx ├── README.md └── Replacement Scripts ├── Monster_Beam_Collision_Fixes ├── gml_Object_oMAlpha_Collision_439.gml ├── gml_Object_oMGamma_Collision_439.gml ├── gml_Object_oMOmegaMask2_Collision_439.gml ├── gml_Object_oMOmegaMask3_Collision_439.gml └── gml_Object_oMZeta_Collision_439.gml ├── ds_list memory leak cleanup ├── gml_Script_data_load_extras.gml ├── gml_Script_data_sav_extras.gml ├── gml_Script_scr_rand_split_powerups.gml ├── gml_Script_scr_randomizer_bombs.gml ├── gml_Script_scr_randomizer_items.gml ├── gml_Script_scr_randomizer_powerbombs.gml ├── gml_Script_scr_randomizer_pure.gml ├── gml_Script_scr_randomizer_screwattack.gml ├── gml_Script_scr_randomizer_split_items.gml ├── gml_Script_sv6_add_events.gml ├── gml_Script_sv6_add_eventsA0.gml ├── gml_Script_sv6_add_eventsA1.gml ├── gml_Script_sv6_add_eventsA2.gml ├── gml_Script_sv6_add_eventsA3.gml ├── gml_Script_sv6_add_eventsA4.gml ├── gml_Script_sv6_add_eventsA5.gml ├── gml_Script_sv6_add_eventsA6.gml ├── gml_Script_sv6_add_eventsA7.gml ├── gml_Script_sv6_add_hints.gml ├── gml_Script_sv6_add_inventory.gml ├── gml_Script_sv6_add_items.gml ├── gml_Script_sv6_add_itemsA0.gml ├── gml_Script_sv6_add_itemsA1.gml ├── gml_Script_sv6_add_itemsA2.gml ├── gml_Script_sv6_add_itemsA3.gml ├── gml_Script_sv6_add_itemsA4.gml ├── gml_Script_sv6_add_itemsA5.gml ├── gml_Script_sv6_add_itemsA6.gml ├── gml_Script_sv6_add_itemsA7.gml ├── gml_Script_sv6_add_logs.gml ├── gml_Script_sv6_add_main.gml ├── gml_Script_sv6_add_map.gml ├── gml_Script_sv6_add_monsters.gml ├── gml_Script_sv6_add_suit_items.gml ├── gml_Script_sv6_add_trooper_logs.gml ├── gml_Script_sv6_get_events.gml ├── gml_Script_sv6_get_eventsA0.gml ├── gml_Script_sv6_get_eventsA1.gml ├── gml_Script_sv6_get_eventsA2.gml ├── gml_Script_sv6_get_eventsA3.gml ├── gml_Script_sv6_get_eventsA4.gml ├── gml_Script_sv6_get_eventsA5.gml ├── gml_Script_sv6_get_eventsA6.gml ├── gml_Script_sv6_get_eventsA7.gml ├── gml_Script_sv6_get_hints.gml ├── gml_Script_sv6_get_inventory.gml ├── gml_Script_sv6_get_items.gml ├── gml_Script_sv6_get_itemsA0.gml ├── gml_Script_sv6_get_itemsA1.gml ├── gml_Script_sv6_get_itemsA2.gml ├── gml_Script_sv6_get_itemsA3.gml ├── gml_Script_sv6_get_itemsA4.gml ├── gml_Script_sv6_get_itemsA5.gml ├── gml_Script_sv6_get_itemsA6.gml ├── gml_Script_sv6_get_itemsA7.gml ├── gml_Script_sv6_get_logs.gml ├── gml_Script_sv6_get_main.gml ├── gml_Script_sv6_get_map.gml ├── gml_Script_sv6_get_monsters.gml ├── gml_Script_sv6_get_random.gml ├── gml_Script_sv6_get_suit_items.gml ├── gml_Script_sv6_get_trooper_logs.gml ├── gml_Script_sv6_randomizer.gml ├── gml_Script_sv_add_achievements.gml ├── gml_Script_sv_add_gallery.gml ├── gml_Script_sv_add_stats.gml ├── gml_Script_sv_add_unlocks.gml ├── gml_Script_sv_get_achievements.gml ├── gml_Script_sv_get_gallery.gml ├── gml_Script_sv_get_stats.gml └── gml_Script_sv_get_unlocks.gml ├── gml_Object_oA3LabDoor_Step_0.gml ├── gml_Object_oA4PowerCell_Other_10.gml ├── gml_Object_oAreaIntro_Step_0.gml ├── gml_Object_oAutoadPlayer_Other_11.gml ├── gml_Object_oBlockSand_Alarm_1.gml ├── gml_Object_oBlockSand_Alarm_2.gml ├── gml_Object_oBlockSand_Create_0.gml ├── gml_Object_oCharacter_Other_7.gml ├── gml_Object_oErisHead_Draw_0.gml ├── gml_Object_oEris_Draw_0.gml ├── gml_Object_oFadeTiles_Other_10.gml ├── gml_Object_oItemCutscene_Create_0.gml ├── gml_Object_oLightEngine_Other_11.gml ├── gml_Object_oMAlphaTriggerFirstCocoon_Alarm_0.gml ├── gml_Object_oNotification_Draw_73.gml ├── gml_Object_oOptionsDisplay_Step_0.gml ├── gml_Object_oRm_a5c11lock_Collision_267.gml ├── gml_Object_oSpaceJumpTrail_Draw_0.gml ├── gml_Object_oSuitChangeFX2_Create_0.gml ├── gml_Object_oSuitChangeFX_Step_0.gml ├── gml_Object_oYumbo_Step_0.gml ├── gml_Script_chStepMovingCheck.gml ├── gml_Script_characterStepEvent.gml ├── gml_Script_scr_itemchange.gml ├── gml_Script_spawn_random_septogg.gml └── gml_Script_spawn_rnd_pickup_at.gml /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Mono auto generated files 17 | mono_crash.* 18 | 19 | # Build results 20 | [Dd]ebug/ 21 | [Dd]ebugPublic/ 22 | [Rr]elease/ 23 | [Rr]eleases/ 24 | x64/ 25 | x86/ 26 | [Ww][Ii][Nn]32/ 27 | [Aa][Rr][Mm]/ 28 | [Aa][Rr][Mm]64/ 29 | bld/ 30 | [Bb]in/ 31 | [Oo]bj/ 32 | [Ll]og/ 33 | [Ll]ogs/ 34 | 35 | # Visual Studio 2015/2017 cache/options directory 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open etc.) 298 | *.vbp 299 | 300 | # Visual Studio 6 workspace and project file (working project files containing files to include in project) 301 | *.dsw 302 | *.dsp 303 | 304 | # Visual Studio 6 technical files 305 | *.ncb 306 | *.aps 307 | 308 | # Visual Studio LightSwitch build output 309 | **/*.HTMLClient/GeneratedArtifacts 310 | **/*.DesktopClient/GeneratedArtifacts 311 | **/*.DesktopClient/ModelManifest.xml 312 | **/*.Server/GeneratedArtifacts 313 | **/*.Server/ModelManifest.xml 314 | _Pvt_Extensions 315 | 316 | # Paket dependency manager 317 | .paket/paket.exe 318 | paket-files/ 319 | 320 | # FAKE - F# Make 321 | .fake/ 322 | 323 | # CodeRush personal settings 324 | .cr/personal 325 | 326 | # Python Tools for Visual Studio (PTVS) 327 | __pycache__/ 328 | *.pyc 329 | 330 | # Cake - Uncomment if you are using it 331 | # tools/** 332 | # !tools/packages.config 333 | 334 | # Tabs Studio 335 | *.tss 336 | 337 | # Telerik's JustMock configuration file 338 | *.jmconfig 339 | 340 | # BizTalk build output 341 | *.btp.cs 342 | *.btm.cs 343 | *.odx.cs 344 | *.xsd.cs 345 | 346 | # OpenCover UI analysis results 347 | OpenCover/ 348 | 349 | # Azure Stream Analytics local run output 350 | ASALocalRun/ 351 | 352 | # MSBuild Binary and Structured Log 353 | *.binlog 354 | 355 | # NVidia Nsight GPU debugger configuration file 356 | *.nvuser 357 | 358 | # MFractors (Xamarin productivity tool) working folder 359 | .mfractor/ 360 | 361 | # Local History for Visual Studio 362 | .localhistory/ 363 | 364 | # Visual Studio History (VSHistory) files 365 | .vshistory/ 366 | 367 | # BeatPulse healthcheck temp database 368 | healthchecksdb 369 | 370 | # Backup folder for Package Reference Convert tool in Visual Studio 2017 371 | MigrationBackup/ 372 | 373 | # Ionide (cross platform F# VS Code tools) working folder 374 | .ionide/ 375 | 376 | # Fody - auto-generated XML schema 377 | FodyWeavers.xsd 378 | 379 | # VS Code files for those working on multiple tools 380 | .vscode/* 381 | 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(oCharacter) 8 | { 9 | if (isCollisionRight(1) == 0) 10 | { 11 | x += 1 12 | viscidMovementOk = 2 13 | } 14 | } 15 | x += 1 16 | continue 17 | } 18 | else if isCollisionCharacterRight(1) 19 | { 20 | with (oCharacter) 21 | collision = isCollisionRight(1) 22 | if oCharacter.collision 23 | break 24 | else 25 | { 26 | oCharacter.x += 1 27 | x += 1 28 | continue 29 | } 30 | } 31 | else 32 | { 33 | x += 1 34 | continue 35 | } 36 | } 37 | } 38 | if (xVelInteger < 0) 39 | { 40 | while (x > (mstXPrev + xVelInteger)) 41 | { 42 | if (viscidTop && isCollisionCharacterTop(1) && (oCharacter.viscidMovementOk == 1 || oCharacter.viscidMovementOk == 2)) 43 | { 44 | with (oCharacter) 45 | { 46 | if (isCollisionLeft(1) == 0) 47 | { 48 | x -= 1 49 | viscidMovementOk = 2 50 | } 51 | } 52 | x -= 1 53 | continue 54 | } 55 | else if isCollisionCharacterLeft(1) 56 | { 57 | with (oCharacter) 58 | collision = isCollisionLeft(1) 59 | if oCharacter.collision 60 | break 61 | else 62 | { 63 | oCharacter.x -= 1 64 | x -= 1 65 | continue 66 | } 67 | } 68 | else 69 | { 70 | x -= 1 71 | continue 72 | } 73 | } 74 | } 75 | if (yVelInteger > 0) 76 | { 77 | while (y < (mstYPrev + yVelInteger)) 78 | { 79 | if (viscidTop && isCollisionCharacterTop(2)) 80 | { 81 | y += 5 82 | with (oCharacter) 83 | { 84 | if (isCollisionBottom(1) == 0) 85 | oCharacter.y += 1 86 | } 87 | y -= 5 88 | y += 1 89 | continue 90 | } 91 | else if isCollisionCharacterBottom(1) 92 | { 93 | with (oCharacter) 94 | collision = isCollisionBottom(1) 95 | if oCharacter.collision 96 | break 97 | else 98 | { 99 | oCharacter.y += 1 100 | y += 1 101 | continue 102 | } 103 | } 104 | else 105 | { 106 | y += 1 107 | continue 108 | } 109 | } 110 | } 111 | if (yVelInteger < 0) 112 | { 113 | while (y > (mstYPrev + yVelInteger)) 114 | { 115 | if isCollisionCharacterTop(1) 116 | { 117 | with (oCharacter) 118 | collision = isCollisionTop(1) 119 | if oCharacter.collision 120 | break 121 | else 122 | { 123 | oCharacter.y -= 1 124 | if isCollisionCharacterBottom(1) 125 | { 126 | if (oCharacter.jumpTime < oCharacter.jumpTimeTotal) 127 | { 128 | oCharacter.yVel = -2 129 | oCharacter.jumpTime = oCharacter.jumpTimeTotal 130 | } 131 | } 132 | y -= 1 133 | continue 134 | } 135 | } 136 | else 137 | { 138 | if isCollisionCharacterBottom(1) 139 | { 140 | if (oCharacter.jumpTime < oCharacter.jumpTimeTotal) 141 | { 142 | oCharacter.yVel = -2 143 | oCharacter.jumpTime = oCharacter.jumpTimeTotal 144 | } 145 | } 146 | y -= 1 147 | continue 148 | } 149 | } 150 | } 151 | -------------------------------------------------------------------------------- /New Scripts/gml_Script_chStepMovingCheck_Compiler_Patch_Two.gml: -------------------------------------------------------------------------------- 1 | while (y < (yMPrev + yVel)) 2 | { 3 | if (place_meeting(x, (y + 1), oSolid) || isCollisionCharacterBottom(1)) 4 | { 5 | yVel = 0 6 | break 7 | } 8 | else 9 | { 10 | y += 1 11 | continue 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # ProfessorG64 2 | 3 | # This project is indefinitely postponed. 4 | 64-bit Android support is intended - though not guaranteed - to release alongside AM2R 2.0 instead. 5 | 6 | ```diff 7 | - WARNING: This is NOT intended for players, please use the AM2RLauncher to install the game instead! 8 | ``` 9 | This utility: 10 | - Patches AM2R 1.5.5's datafile to use Bytecode 16/GameMaker: Studio 1.4.9999. 11 | - Removes deprecated function references. 12 | - Applies a series of bugfix patches. 13 | - Applies a series of optimizations. 14 | 15 | The goal of these operations is to: 16 | - Produce a datafile that is compatible with the GameMaker Studio 2.1.5 runner, and thus x64 Android and Linux. 17 | - Produce a datafile with all desired changes for version 1.6. 18 | -------------------------------------------------------------------------------- /Replacement Scripts/Monster_Beam_Collision_Fixes/gml_Object_oMAlpha_Collision_439.gml: -------------------------------------------------------------------------------- 1 | //Prevents uncharged shots from damaging Monsters 2 | //swapped `oBeam` with `other`in the first line 3 | if (other.chargebeam && (!other.ibeam) && (!other.wbeam) && (!other.pbeam) && (!other.sbeam) && global.missiles == 0 && global.smissiles == 0) 4 | { 5 | if canbehit 6 | { 7 | event_user(0) 8 | with (other.id) 9 | { 10 | event_user(0) 11 | instance_destroy() 12 | } 13 | } 14 | } 15 | else 16 | { 17 | with (other.id) 18 | { 19 | event_user(1) 20 | instance_destroy() 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /Replacement Scripts/Monster_Beam_Collision_Fixes/gml_Object_oMGamma_Collision_439.gml: -------------------------------------------------------------------------------- 1 | //Prevents uncharged shots from damaging Monsters 2 | //swapped `oBeam` with `other`in the first line 3 | if (other.chargebeam && (!other.ibeam) && (!other.wbeam) && (!other.pbeam) && (!other.sbeam) && global.missiles == 0 && global.smissiles == 0) 4 | { 5 | if canbehit 6 | { 7 | if (state != 7) 8 | { 9 | event_user(0) 10 | with (other.id) 11 | event_user(0) 12 | } 13 | else 14 | { 15 | with (other.id) 16 | event_user(1) 17 | } 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Replacement Scripts/Monster_Beam_Collision_Fixes/gml_Object_oMOmegaMask2_Collision_439.gml: -------------------------------------------------------------------------------- 1 | //Prevents uncharged shots from damaging Monsters 2 | //swapped `oBeam` with `other`in the first line 3 | if (other.chargebeam && (!other.ibeam) && (!other.wbeam) && (!other.pbeam) && (!other.sbeam) && global.missiles == 0 && global.smissiles == 0) 4 | { 5 | if (oMOmega.myhealth > 0) 6 | { 7 | if (oMOmega.flashing == 0) 8 | { 9 | with (oMOmega) 10 | { 11 | dmg = 10 12 | flashtime = 30 13 | eyes_close = 15 14 | } 15 | if (other.smissile == 1) 16 | { 17 | with (oMOmega) 18 | { 19 | dmg = 50 20 | flashtime = 60 21 | eyes_close = 30 22 | } 23 | } 24 | with (oMOmega) 25 | event_user(0) 26 | with (other.id) 27 | event_user(0) 28 | with (other.id) 29 | instance_destroy() 30 | } 31 | else 32 | { 33 | with (other.id) 34 | event_user(1) 35 | } 36 | } 37 | } 38 | else 39 | { 40 | with (other.id) 41 | { 42 | event_user(1) 43 | instance_destroy() 44 | } 45 | } 46 | -------------------------------------------------------------------------------- /Replacement Scripts/Monster_Beam_Collision_Fixes/gml_Object_oMOmegaMask3_Collision_439.gml: -------------------------------------------------------------------------------- 1 | //Prevents uncharged shots from damaging Monsters 2 | //swapped `oBeam` with `other`in the first line 3 | if (other.chargebeam && (!other.ibeam) && (!other.wbeam) && (!other.pbeam) && (!other.sbeam) && global.missiles == 0 && global.smissiles == 0) 4 | { 5 | if (oMOmega.myhealth > 0 && oMOmegaMask.image_index != 0) 6 | { 7 | if (oMOmega.flashing == 0) 8 | { 9 | with (oMOmega) 10 | { 11 | dmg = 30 12 | dmg = global.mod_omegadamagebackmissile 13 | flashtime = 60 14 | eyes_close = 15 15 | } 16 | if (other.smissile == 1) 17 | { 18 | with (oMOmega) 19 | { 20 | dmg = 150 21 | dmg = global.mod_omegadamagebacksuper 22 | flashtime = 120 23 | eyes_close = 30 24 | } 25 | } 26 | with (oMOmega) 27 | event_user(0) 28 | with (other.id) 29 | event_user(0) 30 | with (other.id) 31 | instance_destroy() 32 | bld = instance_create((x + (8 * image_xscale)), (y - 24), oFXAnimSpark) 33 | bld.sprite_index = sMGammaBlood1 34 | bld.image_speed = 0.5 35 | bld.image_alpha = 0.6 36 | bld.image_xscale = image_xscale 37 | bld.image_yscale = 1 38 | bld.depth = -20 39 | } 40 | else 41 | { 42 | with (other.id) 43 | event_user(1) 44 | } 45 | } 46 | } 47 | -------------------------------------------------------------------------------- /Replacement Scripts/Monster_Beam_Collision_Fixes/gml_Object_oMZeta_Collision_439.gml: -------------------------------------------------------------------------------- 1 | //Prevents uncharged shots from damaging Monsters 2 | //swapped `oBeam` with `other`in the first line 3 | if (other.chargebeam && (!other.ibeam) && (!other.wbeam) && (!other.pbeam) && (!other.sbeam) && global.missiles == 0 && global.smissiles == 0) 4 | { 5 | if (myhealth > 0) 6 | { 7 | if (flashing == 0) 8 | { 9 | event_user(0) 10 | with (other.id) 11 | event_user(0) 12 | with (other.id) 13 | instance_destroy() 14 | } 15 | else 16 | { 17 | with (other.id) 18 | event_user(1) 19 | } 20 | } 21 | } 22 | else 23 | { 24 | with (other.id) 25 | { 26 | event_user(1) 27 | instance_destroy() 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_data_load_extras.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | global.mod_fusion_unlocked = readline() 5 | global.mod_gamebeaten = 1 6 | if is_undefined(global.mod_fusion_unlocked) 7 | global.mod_fusion_unlocked = 0 8 | ds_list_clear(list) 9 | ds_list_destroy(list) 10 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_data_sav_extras.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | i = 0 4 | ds_list_add(list, global.mod_fusion_unlocked) 5 | repeat (19) 6 | { 7 | ds_list_add(list, 0) 8 | i += 1 9 | } 10 | str_list = ds_list_write(list) 11 | ds_list_clear(list) 12 | ds_list_destroy(list) 13 | return str_list; 14 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_scr_rand_split_powerups.gml: -------------------------------------------------------------------------------- 1 | var temp_seed, list; 2 | temp_seed = random_get_seed() 3 | randomize() 4 | oControl.seed = random_get_seed() 5 | random_set_seed(oControl.seed) 6 | if (oControl.mod_usemanualseed == 1) 7 | { 8 | random_set_seed(oControl.mod_seed) 9 | oControl.seed = oControl.mod_seed 10 | } 11 | list = ds_list_create() 12 | ds_list_add(list, 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14) 13 | ds_list_shuffle(list) 14 | oControl.mod_bombs = ds_list_find_value(list, (ds_list_size(list) - 1)) 15 | ds_list_delete(list, (ds_list_size(list) - 1)) 16 | oControl.mod_spider = ds_list_find_value(list, (ds_list_size(list) - 1)) 17 | ds_list_delete(list, (ds_list_size(list) - 1)) 18 | oControl.mod_charge = ds_list_find_value(list, (ds_list_size(list) - 1)) 19 | ds_list_delete(list, (ds_list_size(list) - 1)) 20 | oControl.mod_jumpball = ds_list_find_value(list, (ds_list_size(list) - 1)) 21 | ds_list_delete(list, (ds_list_size(list) - 1)) 22 | oControl.mod_hijump = ds_list_find_value(list, (ds_list_size(list) - 1)) 23 | ds_list_delete(list, (ds_list_size(list) - 1)) 24 | oControl.mod_varia = ds_list_find_value(list, (ds_list_size(list) - 1)) 25 | ds_list_delete(list, (ds_list_size(list) - 1)) 26 | oControl.mod_spacejump = ds_list_find_value(list, (ds_list_size(list) - 1)) 27 | ds_list_delete(list, (ds_list_size(list) - 1)) 28 | oControl.mod_speedbooster = ds_list_find_value(list, (ds_list_size(list) - 1)) 29 | ds_list_delete(list, (ds_list_size(list) - 1)) 30 | oControl.mod_screwattack = ds_list_find_value(list, (ds_list_size(list) - 1)) 31 | ds_list_delete(list, (ds_list_size(list) - 1)) 32 | oControl.mod_ice = ds_list_find_value(list, (ds_list_size(list) - 1)) 33 | ds_list_delete(list, (ds_list_size(list) - 1)) 34 | oControl.mod_wave = ds_list_find_value(list, (ds_list_size(list) - 1)) 35 | ds_list_delete(list, (ds_list_size(list) - 1)) 36 | oControl.mod_spazer = ds_list_find_value(list, (ds_list_size(list) - 1)) 37 | ds_list_delete(list, (ds_list_size(list) - 1)) 38 | oControl.mod_plasma = ds_list_find_value(list, (ds_list_size(list) - 1)) 39 | ds_list_delete(list, (ds_list_size(list) - 1)) 40 | oControl.mod_gravity = ds_list_find_value(list, (ds_list_size(list) - 1)) 41 | ds_list_delete(list, (ds_list_size(list) - 1)) 42 | ds_list_empty(list) 43 | ds_list_destroy(list) 44 | random_set_seed(temp_seed) 45 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_scr_randomizer_bombs.gml: -------------------------------------------------------------------------------- 1 | var list, list_random, list_random_value; 2 | list = ds_list_create() 3 | ds_list_add(list, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14) 4 | ds_list_shuffle(list) 5 | list_random = ds_list_create() 6 | ds_list_add(list_random, 0, 1, 2) 7 | ds_list_shuffle(list_random) 8 | list_random_value = ds_list_find_value(list_random, (ds_list_size(list_random) - 1)) 9 | if (list_random_value == 0) 10 | oControl.mod_bombs = 0 11 | else if (oControl.mod_randomitems == 1) 12 | { 13 | while 1 14 | { 15 | oControl.mod_bombs = ds_list_find_value(list, (ds_list_size(list) - 1)) 16 | if (oControl.mod_bombs != 8) 17 | break 18 | else 19 | { 20 | ds_list_shuffle(list) 21 | continue 22 | } 23 | } 24 | ds_list_delete(list, (ds_list_size(list) - 1)) 25 | } 26 | else 27 | { 28 | oControl.mod_bombs = ds_list_find_value(list, (ds_list_size(list) - 1)) 29 | ds_list_delete(list, (ds_list_size(list) - 1)) 30 | } 31 | if (list_random_value == 1) 32 | oControl.mod_spider = 0 33 | else if (oControl.mod_randomitems == 1) 34 | { 35 | while 1 36 | { 37 | oControl.mod_spider = ds_list_find_value(list, (ds_list_size(list) - 1)) 38 | if (oControl.mod_spider != 8) 39 | break 40 | else 41 | { 42 | ds_list_shuffle(list) 43 | continue 44 | } 45 | } 46 | ds_list_delete(list, (ds_list_size(list) - 1)) 47 | } 48 | else 49 | { 50 | oControl.mod_spider = ds_list_find_value(list, (ds_list_size(list) - 1)) 51 | ds_list_delete(list, (ds_list_size(list) - 1)) 52 | } 53 | if (list_random_value == 2) 54 | oControl.mod_charge = 0 55 | else if (oControl.mod_randomitems == 1) 56 | { 57 | while 1 58 | { 59 | oControl.mod_charge = ds_list_find_value(list, (ds_list_size(list) - 1)) 60 | if (oControl.mod_charge != 8) 61 | break 62 | else 63 | { 64 | ds_list_shuffle(list) 65 | continue 66 | } 67 | } 68 | ds_list_delete(list, (ds_list_size(list) - 1)) 69 | } 70 | else 71 | { 72 | oControl.mod_charge = ds_list_find_value(list, (ds_list_size(list) - 1)) 73 | ds_list_delete(list, (ds_list_size(list) - 1)) 74 | } 75 | oControl.mod_jumpball = ds_list_find_value(list, (ds_list_size(list) - 1)) 76 | ds_list_delete(list, (ds_list_size(list) - 1)) 77 | oControl.mod_hijump = ds_list_find_value(list, (ds_list_size(list) - 1)) 78 | ds_list_delete(list, (ds_list_size(list) - 1)) 79 | oControl.mod_varia = ds_list_find_value(list, (ds_list_size(list) - 1)) 80 | ds_list_delete(list, (ds_list_size(list) - 1)) 81 | oControl.mod_spacejump = ds_list_find_value(list, (ds_list_size(list) - 1)) 82 | ds_list_delete(list, (ds_list_size(list) - 1)) 83 | oControl.mod_speedbooster = ds_list_find_value(list, (ds_list_size(list) - 1)) 84 | ds_list_delete(list, (ds_list_size(list) - 1)) 85 | oControl.mod_screwattack = ds_list_find_value(list, (ds_list_size(list) - 1)) 86 | ds_list_delete(list, (ds_list_size(list) - 1)) 87 | oControl.mod_ice = ds_list_find_value(list, (ds_list_size(list) - 1)) 88 | ds_list_delete(list, (ds_list_size(list) - 1)) 89 | oControl.mod_wave = ds_list_find_value(list, (ds_list_size(list) - 1)) 90 | ds_list_delete(list, (ds_list_size(list) - 1)) 91 | oControl.mod_spazer = ds_list_find_value(list, (ds_list_size(list) - 1)) 92 | ds_list_delete(list, (ds_list_size(list) - 1)) 93 | oControl.mod_plasma = ds_list_find_value(list, (ds_list_size(list) - 1)) 94 | ds_list_delete(list, (ds_list_size(list) - 1)) 95 | oControl.mod_gravity = ds_list_find_value(list, (ds_list_size(list) - 1)) 96 | ds_list_delete(list, (ds_list_size(list) - 1)) 97 | ds_list_empty(list) 98 | ds_list_destroy(list) 99 | ds_list_destroy(list_random) 100 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_scr_randomizer_powerbombs.gml: -------------------------------------------------------------------------------- 1 | var list; 2 | list = ds_list_create() 3 | ds_list_add(list, 2, 3, 4, 5, 6, 7, 9, 10, 11, 12, 13, 14) 4 | ds_list_shuffle(list) 5 | oControl.mod_bombs = ds_list_find_value(list, (ds_list_size(list) - 1)) 6 | ds_list_delete(list, (ds_list_size(list) - 1)) 7 | oControl.mod_spider = ds_list_find_value(list, (ds_list_size(list) - 1)) 8 | ds_list_delete(list, (ds_list_size(list) - 1)) 9 | oControl.mod_charge = ds_list_find_value(list, (ds_list_size(list) - 1)) 10 | ds_list_delete(list, (ds_list_size(list) - 1)) 11 | ds_list_add(list, 0, 8) 12 | ds_list_shuffle(list) 13 | oControl.mod_jumpball = ds_list_find_value(list, (ds_list_size(list) - 1)) 14 | ds_list_delete(list, (ds_list_size(list) - 1)) 15 | oControl.mod_hijump = ds_list_find_value(list, (ds_list_size(list) - 1)) 16 | ds_list_delete(list, (ds_list_size(list) - 1)) 17 | oControl.mod_varia = ds_list_find_value(list, (ds_list_size(list) - 1)) 18 | ds_list_delete(list, (ds_list_size(list) - 1)) 19 | oControl.mod_spacejump = ds_list_find_value(list, (ds_list_size(list) - 1)) 20 | ds_list_delete(list, (ds_list_size(list) - 1)) 21 | oControl.mod_speedbooster = ds_list_find_value(list, (ds_list_size(list) - 1)) 22 | ds_list_delete(list, (ds_list_size(list) - 1)) 23 | oControl.mod_screwattack = ds_list_find_value(list, (ds_list_size(list) - 1)) 24 | ds_list_delete(list, (ds_list_size(list) - 1)) 25 | oControl.mod_ice = ds_list_find_value(list, (ds_list_size(list) - 1)) 26 | ds_list_delete(list, (ds_list_size(list) - 1)) 27 | oControl.mod_wave = ds_list_find_value(list, (ds_list_size(list) - 1)) 28 | ds_list_delete(list, (ds_list_size(list) - 1)) 29 | oControl.mod_spazer = ds_list_find_value(list, (ds_list_size(list) - 1)) 30 | ds_list_delete(list, (ds_list_size(list) - 1)) 31 | oControl.mod_plasma = ds_list_find_value(list, (ds_list_size(list) - 1)) 32 | ds_list_delete(list, (ds_list_size(list) - 1)) 33 | oControl.mod_gravity = ds_list_find_value(list, (ds_list_size(list) - 1)) 34 | ds_list_delete(list, (ds_list_size(list) - 1)) 35 | ds_list_empty(list) 36 | ds_list_destroy(list) 37 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_scr_randomizer_screwattack.gml: -------------------------------------------------------------------------------- 1 | var list, list_random, list_random_value; 2 | list = ds_list_create() 3 | ds_list_add(list, 0, 2, 3, 4, 5, 6, 7, 9, 10, 11, 12, 13, 14) 4 | ds_list_shuffle(list) 5 | list_random = ds_list_create() 6 | ds_list_add(list_random, 0, 1, 2) 7 | ds_list_shuffle(list_random) 8 | list_random_value = ds_list_find_value(list_random, (ds_list_size(list_random) - 1)) 9 | if (list_random_value == 0) 10 | oControl.mod_bombs = 8 11 | else if (oControl.mod_randomitems == 1) 12 | { 13 | while 1 14 | { 15 | oControl.mod_bombs = ds_list_find_value(list, (ds_list_size(list) - 1)) 16 | if (oControl.mod_bombs != 0) 17 | break 18 | else 19 | { 20 | ds_list_shuffle(list) 21 | continue 22 | } 23 | } 24 | ds_list_delete(list, (ds_list_size(list) - 1)) 25 | } 26 | else 27 | { 28 | oControl.mod_bombs = ds_list_find_value(list, (ds_list_size(list) - 1)) 29 | ds_list_delete(list, (ds_list_size(list) - 1)) 30 | } 31 | if (list_random_value == 1) 32 | oControl.mod_spider = 8 33 | else if (oControl.mod_randomitems == 1) 34 | { 35 | while 1 36 | { 37 | oControl.mod_spider = ds_list_find_value(list, (ds_list_size(list) - 1)) 38 | if (oControl.mod_spider != 0) 39 | break 40 | else 41 | { 42 | ds_list_shuffle(list) 43 | continue 44 | } 45 | } 46 | ds_list_delete(list, (ds_list_size(list) - 1)) 47 | } 48 | else 49 | { 50 | oControl.mod_spider = ds_list_find_value(list, (ds_list_size(list) - 1)) 51 | ds_list_delete(list, (ds_list_size(list) - 1)) 52 | } 53 | if (list_random_value == 2) 54 | oControl.mod_charge = 8 55 | else if (oControl.mod_randomitems == 1) 56 | { 57 | while 1 58 | { 59 | oControl.mod_charge = ds_list_find_value(list, (ds_list_size(list) - 1)) 60 | if (oControl.mod_charge != 0) 61 | break 62 | else 63 | { 64 | ds_list_shuffle(list) 65 | continue 66 | } 67 | } 68 | ds_list_delete(list, (ds_list_size(list) - 1)) 69 | } 70 | else 71 | { 72 | oControl.mod_charge = ds_list_find_value(list, (ds_list_size(list) - 1)) 73 | ds_list_delete(list, (ds_list_size(list) - 1)) 74 | } 75 | oControl.mod_jumpball = ds_list_find_value(list, (ds_list_size(list) - 1)) 76 | ds_list_delete(list, (ds_list_size(list) - 1)) 77 | oControl.mod_hijump = ds_list_find_value(list, (ds_list_size(list) - 1)) 78 | ds_list_delete(list, (ds_list_size(list) - 1)) 79 | oControl.mod_varia = ds_list_find_value(list, (ds_list_size(list) - 1)) 80 | ds_list_delete(list, (ds_list_size(list) - 1)) 81 | oControl.mod_spacejump = ds_list_find_value(list, (ds_list_size(list) - 1)) 82 | ds_list_delete(list, (ds_list_size(list) - 1)) 83 | oControl.mod_speedbooster = ds_list_find_value(list, (ds_list_size(list) - 1)) 84 | ds_list_delete(list, (ds_list_size(list) - 1)) 85 | oControl.mod_screwattack = ds_list_find_value(list, (ds_list_size(list) - 1)) 86 | ds_list_delete(list, (ds_list_size(list) - 1)) 87 | oControl.mod_ice = ds_list_find_value(list, (ds_list_size(list) - 1)) 88 | ds_list_delete(list, (ds_list_size(list) - 1)) 89 | oControl.mod_wave = ds_list_find_value(list, (ds_list_size(list) - 1)) 90 | ds_list_delete(list, (ds_list_size(list) - 1)) 91 | oControl.mod_spazer = ds_list_find_value(list, (ds_list_size(list) - 1)) 92 | ds_list_delete(list, (ds_list_size(list) - 1)) 93 | oControl.mod_plasma = ds_list_find_value(list, (ds_list_size(list) - 1)) 94 | ds_list_delete(list, (ds_list_size(list) - 1)) 95 | oControl.mod_gravity = ds_list_find_value(list, (ds_list_size(list) - 1)) 96 | ds_list_delete(list, (ds_list_size(list) - 1)) 97 | ds_list_empty(list) 98 | ds_list_destroy(list) 99 | ds_list_destroy(list_random) 100 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_scr_randomizer_split_items.gml: -------------------------------------------------------------------------------- 1 | var temp_seed; 2 | temp_seed = random_get_seed() 3 | randomize() 4 | if (oControl.mod_usemanualseed == 1) 5 | random_set_seed(oControl.mod_seed) 6 | oControl.list_powerbombs = ds_list_create() 7 | ds_list_add(oControl.list_powerbombs, 1, 0, 0, 0) 8 | oControl.list_locations = ds_list_create() 9 | ds_list_add(oControl.list_locations, 52, 53, 54, 55, 56, 57, 60, 100, 101, 102, 104, 105, 106, 107, 109, 111, 150, 151, 152, 153, 154, 155, 156, 159, 161, 163) 10 | ds_list_add(oControl.list_locations, 202, 203, 204, 205, 208, 210, 211, 214, 250, 252, 255, 257, 259, 303, 304, 307, 308, 309) 11 | ds_list_add(oControl.list_locations, 51, 110, 162, 207, 209, 215, 256, 300, 305) 12 | ds_list_add(oControl.list_locations, 50, 103, 108, 157, 158, 200, 201, 251, 306) 13 | if (oControl.mod_insanitymode == 0) 14 | ds_list_add(oControl.list_locations, 254) 15 | ds_list_add(oControl.list_locations, 58, 59, 112, 160, 212, 213, 258, 301, 302) 16 | ds_list_shuffle(oControl.list_locations) 17 | oControl.mod_100 = scr_random_draw_pool() 18 | oControl.mod_101 = scr_random_draw_pool() 19 | oControl.mod_102 = scr_random_draw_pool() 20 | oControl.mod_103 = scr_random_draw_pool() 21 | oControl.mod_104 = scr_random_draw_pool() 22 | oControl.mod_105 = scr_random_draw_pool() 23 | oControl.mod_106 = scr_random_draw_pool() 24 | oControl.mod_107 = scr_random_draw_pool() 25 | oControl.mod_108 = scr_random_draw_pool() 26 | oControl.mod_109 = scr_random_draw_pool() 27 | oControl.mod_58 = scr_random_draw_pool() 28 | oControl.mod_59 = scr_random_draw_pool() 29 | oControl.mod_112 = scr_random_draw_pool() 30 | oControl.mod_160 = scr_random_draw_pool() 31 | oControl.mod_212 = scr_random_draw_pool() 32 | oControl.mod_213 = scr_random_draw_pool() 33 | oControl.mod_258 = scr_random_draw_pool() 34 | oControl.mod_301 = scr_random_draw_pool() 35 | oControl.mod_302 = scr_random_draw_pool() 36 | oControl.mod_52 = scr_random_draw_pool() 37 | oControl.mod_53 = scr_random_draw_pool() 38 | oControl.mod_54 = scr_random_draw_pool() 39 | oControl.mod_55 = scr_random_draw_pool() 40 | oControl.mod_56 = scr_random_draw_pool() 41 | oControl.mod_57 = scr_random_draw_pool() 42 | oControl.mod_60 = scr_random_draw_pool() 43 | oControl.mod_111 = scr_random_draw_pool() 44 | oControl.mod_150 = scr_random_draw_pool() 45 | oControl.mod_151 = scr_random_draw_pool() 46 | oControl.mod_152 = scr_random_draw_pool() 47 | oControl.mod_153 = scr_random_draw_pool() 48 | oControl.mod_154 = scr_random_draw_pool() 49 | oControl.mod_155 = scr_random_draw_pool() 50 | oControl.mod_156 = scr_random_draw_pool() 51 | oControl.mod_159 = scr_random_draw_pool() 52 | oControl.mod_161 = scr_random_draw_pool() 53 | oControl.mod_163 = scr_random_draw_pool() 54 | oControl.mod_202 = scr_random_draw_pool() 55 | oControl.mod_203 = scr_random_draw_pool() 56 | oControl.mod_204 = scr_random_draw_pool() 57 | oControl.mod_205 = scr_random_draw_pool() 58 | oControl.mod_208 = scr_random_draw_pool() 59 | oControl.mod_210 = scr_random_draw_pool() 60 | oControl.mod_211 = scr_random_draw_pool() 61 | oControl.mod_214 = scr_random_draw_pool() 62 | oControl.mod_250 = scr_random_draw_pool() 63 | oControl.mod_252 = scr_random_draw_pool() 64 | oControl.mod_255 = scr_random_draw_pool() 65 | oControl.mod_257 = scr_random_draw_pool() 66 | oControl.mod_259 = scr_random_draw_pool() 67 | oControl.mod_303 = scr_random_draw_pool() 68 | oControl.mod_304 = scr_random_draw_pool() 69 | oControl.mod_307 = scr_random_draw_pool() 70 | oControl.mod_308 = scr_random_draw_pool() 71 | oControl.mod_309 = scr_random_draw_pool() 72 | oControl.mod_51 = scr_random_draw_pool() 73 | oControl.mod_110 = scr_random_draw_pool() 74 | oControl.mod_162 = scr_random_draw_pool() 75 | oControl.mod_207 = scr_random_draw_pool() 76 | oControl.mod_209 = scr_random_draw_pool() 77 | oControl.mod_215 = scr_random_draw_pool() 78 | oControl.mod_256 = scr_random_draw_pool() 79 | oControl.mod_300 = scr_random_draw_pool() 80 | oControl.mod_305 = scr_random_draw_pool() 81 | oControl.mod_50 = scr_random_draw_pool() 82 | oControl.mod_157 = scr_random_draw_pool() 83 | oControl.mod_158 = scr_random_draw_pool() 84 | oControl.mod_200 = scr_random_draw_pool() 85 | oControl.mod_201 = scr_random_draw_pool() 86 | oControl.mod_251 = scr_random_draw_pool() 87 | if (oControl.mod_insanitymode == 0) 88 | oControl.mod_254 = scr_random_draw_pool() 89 | else 90 | oControl.mod_254 = 254 91 | oControl.mod_306 = scr_random_draw_pool() 92 | oControl.mod_206 = 206 93 | oControl.mod_253 = 253 94 | ds_list_empty(oControl.list_locations) 95 | random_set_seed(temp_seed) 96 | ds_list_destroy(oControl.list_powerbombs) 97 | ds_list_destroy(oControl.list_locations) 98 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_events.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | i = 0 4 | repeat (350) 5 | { 6 | ds_list_add(list, global.event[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_eventsA0.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | i = 0 4 | repeat (50) 5 | { 6 | ds_list_add(list, global.event[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_eventsA1.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | i = 50 4 | repeat (50) 5 | { 6 | ds_list_add(list, global.event[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_eventsA2.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | i = 100 4 | repeat (50) 5 | { 6 | ds_list_add(list, global.event[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_eventsA3.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | i = 150 4 | repeat (50) 5 | { 6 | ds_list_add(list, global.event[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_eventsA4.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | i = 200 4 | repeat (50) 5 | { 6 | ds_list_add(list, global.event[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_eventsA5.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | i = 250 4 | repeat (50) 5 | { 6 | ds_list_add(list, global.event[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_eventsA6.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | i = 300 4 | repeat (50) 5 | { 6 | ds_list_add(list, global.event[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_eventsA7.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | str_list = ds_list_write(list) 4 | ds_list_clear(list) 5 | ds_list_destroy(list) 6 | return str_list; 7 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_hints.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | i = 0 4 | repeat (20) 5 | { 6 | ds_list_add(list, global.hint[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_inventory.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | ds_list_add(list, global.currentsuit) 4 | ds_list_add(list, global.cbeam) 5 | ds_list_add(list, global.ibeam) 6 | ds_list_add(list, global.wbeam) 7 | ds_list_add(list, global.pbeam) 8 | ds_list_add(list, global.sbeam) 9 | ds_list_add(list, global.morphball) 10 | ds_list_add(list, global.jumpball) 11 | ds_list_add(list, global.powergrip) 12 | ds_list_add(list, global.spacejump) 13 | ds_list_add(list, global.screwattack) 14 | ds_list_add(list, global.hijump) 15 | ds_list_add(list, global.spiderball) 16 | ds_list_add(list, global.speedbooster) 17 | ds_list_add(list, global.bomb) 18 | repeat (35) 19 | { 20 | ds_list_add(list, 0) 21 | i += 1 22 | } 23 | str_list = ds_list_write(list) 24 | ds_list_clear(list) 25 | ds_list_destroy(list) 26 | return str_list; 27 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_items.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | i = 0 4 | repeat (350) 5 | { 6 | ds_list_add(list, global.item[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_itemsA0.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | i = 0 4 | repeat (20) 5 | { 6 | ds_list_add(list, global.item[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_itemsA1.gml: -------------------------------------------------------------------------------- 1 | var list, i, str_list; 2 | list = ds_list_create() 3 | i = 100 4 | repeat (20) 5 | { 6 | ds_list_add(list, global.item[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_itemsA2.gml: -------------------------------------------------------------------------------- 1 | var list, i, str_list; 2 | list = ds_list_create() 3 | i = 200 4 | repeat (20) 5 | { 6 | ds_list_add(list, global.item[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_itemsA3.gml: -------------------------------------------------------------------------------- 1 | var list, i, str_list; 2 | list = ds_list_create() 3 | i = 300 4 | repeat (20) 5 | { 6 | ds_list_add(list, global.item[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_itemsA4.gml: -------------------------------------------------------------------------------- 1 | var list, i, str_list; 2 | list = ds_list_create() 3 | i = 400 4 | repeat (20) 5 | { 6 | ds_list_add(list, global.item[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_itemsA5.gml: -------------------------------------------------------------------------------- 1 | var list, i, str_list; 2 | list = ds_list_create() 3 | i = 250 4 | repeat (20) 5 | { 6 | ds_list_add(list, global.item[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_itemsA6.gml: -------------------------------------------------------------------------------- 1 | var list, i, str_list; 2 | list = ds_list_create() 3 | i = 600 4 | repeat (20) 5 | { 6 | ds_list_add(list, global.item[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_itemsA7.gml: -------------------------------------------------------------------------------- 1 | var list, i, str_list; 2 | list = ds_list_create() 3 | i = 700 4 | repeat (20) 5 | { 6 | ds_list_add(list, global.item[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_logs.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | i = 0 4 | repeat (50) 5 | { 6 | ds_list_add(list, global.log[i]) 7 | ds_list_add(list, global.newlog[i]) 8 | i += 1 9 | } 10 | str_list = ds_list_write(list) 11 | ds_list_clear(list) 12 | ds_list_destroy(list) 13 | return str_list; 14 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_main.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | ds_list_add(list, global.save_room) 4 | ds_list_add(list, global.difficulty) 5 | ds_list_add(list, global.gametime) 6 | ds_list_add(list, global.itemstaken) 7 | ds_list_add(list, global.etanks) 8 | ds_list_add(list, global.mtanks) 9 | ds_list_add(list, global.stanks) 10 | ds_list_add(list, global.ptanks) 11 | ds_list_add(list, global.monstersleft) 12 | ds_list_add(list, global.monstersarea) 13 | ds_list_add(list, global.lavastate) 14 | ds_list_add(list, global.mapmarker) 15 | ds_list_add(list, global.mapmarkerx) 16 | ds_list_add(list, global.mapmarkery) 17 | i = 0 18 | repeat (36) 19 | { 20 | ds_list_add(list, 0) 21 | i += 1 22 | } 23 | str_list = ds_list_write(list) 24 | ds_list_clear(list) 25 | ds_list_destroy(list) 26 | return str_list; 27 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_map.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | i = 0 4 | repeat (80) 5 | { 6 | j = 0 7 | repeat (80) 8 | { 9 | ds_list_add(list, global.dmap[i, j]) 10 | j += 1 11 | } 12 | i += 1 13 | } 14 | str_list = ds_list_write(list) 15 | ds_list_clear(list) 16 | ds_list_destroy(list) 17 | return str_list; 18 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_monsters.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | i = 0 4 | repeat (100) 5 | { 6 | ds_list_add(list, global.metdead[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_suit_items.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | ds_list_add(list, global.item[0]) 4 | ds_list_add(list, global.item[1]) 5 | ds_list_add(list, global.item[2]) 6 | ds_list_add(list, global.item[3]) 7 | ds_list_add(list, global.item[4]) 8 | ds_list_add(list, global.item[5]) 9 | ds_list_add(list, global.item[6]) 10 | ds_list_add(list, global.item[7]) 11 | ds_list_add(list, global.item[8]) 12 | ds_list_add(list, global.item[9]) 13 | ds_list_add(list, global.item[10]) 14 | ds_list_add(list, global.item[11]) 15 | ds_list_add(list, global.item[12]) 16 | ds_list_add(list, global.item[13]) 17 | ds_list_add(list, global.item[14]) 18 | str_list = ds_list_write(list) 19 | ds_list_clear(list) 20 | ds_list_destroy(list) 21 | return str_list; 22 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_add_trooper_logs.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | i = 0 4 | repeat (8) 5 | { 6 | ds_list_add(list, global.trooperlog[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_events.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 0 5 | repeat (350) 6 | { 7 | global.event[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_eventsA0.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 0 5 | repeat (50) 6 | { 7 | global.event[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_eventsA1.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 50 5 | repeat (50) 6 | { 7 | global.event[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_eventsA2.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 100 5 | repeat (50) 6 | { 7 | global.event[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_eventsA3.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 150 5 | repeat (50) 6 | { 7 | global.event[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_eventsA4.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 200 5 | repeat (50) 6 | { 7 | global.event[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_eventsA5.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 250 5 | repeat (50) 6 | { 7 | global.event[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_eventsA6.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 300 5 | repeat (50) 6 | { 7 | global.event[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_eventsA7.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | ds_list_clear(list) 4 | ds_list_destroy(list) 5 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_hints.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 0 5 | repeat (50) 6 | { 7 | global.hint[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_inventory.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | global.currentsuit = readline() 5 | global.cbeam = readline() 6 | global.ibeam = readline() 7 | global.wbeam = readline() 8 | global.pbeam = readline() 9 | global.sbeam = readline() 10 | global.morphball = readline() 11 | global.jumpball = readline() 12 | global.powergrip = readline() 13 | global.spacejump = readline() 14 | global.screwattack = readline() 15 | global.hijump = readline() 16 | global.spiderball = readline() 17 | global.speedbooster = readline() 18 | global.bomb = readline() 19 | ds_list_clear(list) 20 | ds_list_destroy(list) 21 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_items.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 0 5 | repeat (350) 6 | { 7 | global.item[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_itemsA0.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 0 5 | repeat (20) 6 | { 7 | global.item[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_itemsA1.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 100 5 | repeat (20) 6 | { 7 | global.item[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_itemsA2.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 200 5 | repeat (20) 6 | { 7 | global.item[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_itemsA3.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 300 5 | repeat (20) 6 | { 7 | global.item[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_itemsA4.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 400 5 | repeat (20) 6 | { 7 | global.item[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_itemsA5.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 500 5 | repeat (20) 6 | { 7 | global.item[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_itemsA6.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 600 5 | repeat (20) 6 | { 7 | global.item[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_itemsA7.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 700 5 | repeat (20) 6 | { 7 | global.item[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_logs.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 0 5 | repeat (50) 6 | { 7 | global.log[j] = readline() 8 | global.newlog[j] = readline() 9 | j += 1 10 | } 11 | ds_list_clear(list) 12 | ds_list_destroy(list) 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_main.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | global.save_room = readline() 5 | global.difficulty = readline() 6 | global.gametime = readline() 7 | global.itemstaken = readline() 8 | global.etanks = readline() 9 | global.mtanks = readline() 10 | global.stanks = readline() 11 | global.ptanks = readline() 12 | global.monstersleft = readline() 13 | global.monstersarea = readline() 14 | global.lavastate = readline() 15 | global.mapmarker = readline() 16 | global.mapmarkerx = readline() 17 | global.mapmarkery = readline() 18 | ds_list_clear(list) 19 | ds_list_destroy(list) 20 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_map.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | k = 0 5 | repeat (80) 6 | { 7 | j = 0 8 | repeat (80) 9 | { 10 | global.dmap[k, j] = readline() 11 | j += 1 12 | } 13 | k += 1 14 | } 15 | ds_list_clear(list) 16 | ds_list_destroy(list) 17 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_monsters.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 0 5 | repeat (100) 6 | { 7 | global.metdead[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_random.gml: -------------------------------------------------------------------------------- 1 | var t; 2 | list = ds_list_create() 3 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 4 | i = 0 5 | oControl.mod_bombs = readline() 6 | oControl.mod_spider = readline() 7 | oControl.mod_jumpball = readline() 8 | oControl.mod_hijump = readline() 9 | oControl.mod_varia = readline() 10 | oControl.mod_spacejump = readline() 11 | oControl.mod_speedbooster = readline() 12 | oControl.mod_screwattack = readline() 13 | oControl.mod_charge = readline() 14 | oControl.mod_ice = readline() 15 | oControl.mod_wave = readline() 16 | oControl.mod_spazer = readline() 17 | oControl.mod_plasma = readline() 18 | oControl.mod_52 = readline() 19 | oControl.mod_53 = readline() 20 | oControl.mod_54 = readline() 21 | oControl.mod_55 = readline() 22 | oControl.mod_56 = readline() 23 | oControl.mod_57 = readline() 24 | oControl.mod_60 = readline() 25 | oControl.mod_100 = readline() 26 | oControl.mod_101 = readline() 27 | oControl.mod_102 = readline() 28 | oControl.mod_104 = readline() 29 | oControl.mod_105 = readline() 30 | oControl.mod_106 = readline() 31 | oControl.mod_107 = readline() 32 | oControl.mod_109 = readline() 33 | oControl.mod_111 = readline() 34 | oControl.mod_150 = readline() 35 | oControl.mod_151 = readline() 36 | oControl.mod_152 = readline() 37 | oControl.mod_153 = readline() 38 | oControl.mod_154 = readline() 39 | oControl.mod_155 = readline() 40 | oControl.mod_156 = readline() 41 | oControl.mod_159 = readline() 42 | oControl.mod_161 = readline() 43 | oControl.mod_163 = readline() 44 | oControl.mod_202 = readline() 45 | oControl.mod_203 = readline() 46 | oControl.mod_204 = readline() 47 | oControl.mod_205 = readline() 48 | oControl.mod_208 = readline() 49 | oControl.mod_210 = readline() 50 | oControl.mod_211 = readline() 51 | oControl.mod_214 = readline() 52 | oControl.mod_250 = readline() 53 | oControl.mod_252 = readline() 54 | oControl.mod_255 = readline() 55 | oControl.mod_257 = readline() 56 | oControl.mod_259 = readline() 57 | oControl.mod_303 = readline() 58 | oControl.mod_304 = readline() 59 | oControl.mod_307 = readline() 60 | oControl.mod_308 = readline() 61 | oControl.mod_309 = readline() 62 | oControl.mod_51 = readline() 63 | oControl.mod_110 = readline() 64 | oControl.mod_162 = readline() 65 | oControl.mod_206 = readline() 66 | oControl.mod_207 = readline() 67 | oControl.mod_209 = readline() 68 | oControl.mod_215 = readline() 69 | oControl.mod_256 = readline() 70 | oControl.mod_300 = readline() 71 | oControl.mod_305 = readline() 72 | oControl.mod_50 = readline() 73 | oControl.mod_103 = readline() 74 | oControl.mod_108 = readline() 75 | oControl.mod_157 = readline() 76 | oControl.mod_158 = readline() 77 | oControl.mod_200 = readline() 78 | oControl.mod_201 = readline() 79 | oControl.mod_251 = readline() 80 | oControl.mod_254 = readline() 81 | oControl.mod_306 = readline() 82 | oControl.mod_58 = readline() 83 | oControl.mod_59 = readline() 84 | oControl.mod_112 = readline() 85 | oControl.mod_160 = readline() 86 | oControl.mod_212 = readline() 87 | oControl.mod_213 = readline() 88 | oControl.mod_253 = readline() 89 | oControl.mod_258 = readline() 90 | oControl.mod_301 = readline() 91 | oControl.mod_302 = readline() 92 | oControl.mod_purerandombool = readline() 93 | oControl.mod_randomgamebool = readline() 94 | oControl.mod_splitrandom = readline() 95 | oControl.mod_fusion = readline() 96 | oControl.mod_diffmult = readline() 97 | oControl.chozomessage = readline() 98 | oControl.mod_gravity = readline() 99 | global.gamemode = readline() 100 | ds_list_clear(list) 101 | ds_list_destroy(list) 102 | scr_load_undefined() 103 | t = 0 104 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_suit_items.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | global.item[0] = readline() 5 | global.item[1] = readline() 6 | global.item[2] = readline() 7 | global.item[3] = readline() 8 | global.item[4] = readline() 9 | global.item[5] = readline() 10 | global.item[6] = readline() 11 | global.item[7] = readline() 12 | global.item[8] = readline() 13 | global.item[9] = readline() 14 | global.item[10] = readline() 15 | global.item[11] = readline() 16 | global.item[12] = readline() 17 | global.item[13] = readline() 18 | global.item[14] = readline() 19 | ds_list_clear(list) 20 | ds_list_destroy(list) 21 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_get_trooper_logs.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 0 5 | repeat (8) 6 | { 7 | global.trooperlog[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | for (i = 0; i < 8; i += 1) 13 | { 14 | if (global.trooperlog[i] == undefined) 15 | global.trooperlog[i] = 0 16 | } 17 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv6_randomizer.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | ds_list_add(list, oControl.mod_bombs) 4 | ds_list_add(list, oControl.mod_spider) 5 | ds_list_add(list, oControl.mod_jumpball) 6 | ds_list_add(list, oControl.mod_hijump) 7 | ds_list_add(list, oControl.mod_varia) 8 | ds_list_add(list, oControl.mod_spacejump) 9 | ds_list_add(list, oControl.mod_speedbooster) 10 | ds_list_add(list, oControl.mod_screwattack) 11 | ds_list_add(list, oControl.mod_charge) 12 | ds_list_add(list, oControl.mod_ice) 13 | ds_list_add(list, oControl.mod_wave) 14 | ds_list_add(list, oControl.mod_spazer) 15 | ds_list_add(list, oControl.mod_plasma) 16 | ds_list_add(list, oControl.mod_52) 17 | ds_list_add(list, oControl.mod_53) 18 | ds_list_add(list, oControl.mod_54) 19 | ds_list_add(list, oControl.mod_55) 20 | ds_list_add(list, oControl.mod_56) 21 | ds_list_add(list, oControl.mod_57) 22 | ds_list_add(list, oControl.mod_60) 23 | ds_list_add(list, oControl.mod_100) 24 | ds_list_add(list, oControl.mod_101) 25 | ds_list_add(list, oControl.mod_102) 26 | ds_list_add(list, oControl.mod_104) 27 | ds_list_add(list, oControl.mod_105) 28 | ds_list_add(list, oControl.mod_106) 29 | ds_list_add(list, oControl.mod_107) 30 | ds_list_add(list, oControl.mod_109) 31 | ds_list_add(list, oControl.mod_111) 32 | ds_list_add(list, oControl.mod_150) 33 | ds_list_add(list, oControl.mod_151) 34 | ds_list_add(list, oControl.mod_152) 35 | ds_list_add(list, oControl.mod_153) 36 | ds_list_add(list, oControl.mod_154) 37 | ds_list_add(list, oControl.mod_155) 38 | ds_list_add(list, oControl.mod_156) 39 | ds_list_add(list, oControl.mod_159) 40 | ds_list_add(list, oControl.mod_161) 41 | ds_list_add(list, oControl.mod_163) 42 | ds_list_add(list, oControl.mod_202) 43 | ds_list_add(list, oControl.mod_203) 44 | ds_list_add(list, oControl.mod_204) 45 | ds_list_add(list, oControl.mod_205) 46 | ds_list_add(list, oControl.mod_208) 47 | ds_list_add(list, oControl.mod_210) 48 | ds_list_add(list, oControl.mod_211) 49 | ds_list_add(list, oControl.mod_214) 50 | ds_list_add(list, oControl.mod_250) 51 | ds_list_add(list, oControl.mod_252) 52 | ds_list_add(list, oControl.mod_255) 53 | ds_list_add(list, oControl.mod_257) 54 | ds_list_add(list, oControl.mod_259) 55 | ds_list_add(list, oControl.mod_303) 56 | ds_list_add(list, oControl.mod_304) 57 | ds_list_add(list, oControl.mod_307) 58 | ds_list_add(list, oControl.mod_308) 59 | ds_list_add(list, oControl.mod_309) 60 | ds_list_add(list, oControl.mod_51) 61 | ds_list_add(list, oControl.mod_110) 62 | ds_list_add(list, oControl.mod_162) 63 | ds_list_add(list, oControl.mod_206) 64 | ds_list_add(list, oControl.mod_207) 65 | ds_list_add(list, oControl.mod_209) 66 | ds_list_add(list, oControl.mod_215) 67 | ds_list_add(list, oControl.mod_256) 68 | ds_list_add(list, oControl.mod_300) 69 | ds_list_add(list, oControl.mod_305) 70 | ds_list_add(list, oControl.mod_50) 71 | ds_list_add(list, oControl.mod_103) 72 | ds_list_add(list, oControl.mod_108) 73 | ds_list_add(list, oControl.mod_157) 74 | ds_list_add(list, oControl.mod_158) 75 | ds_list_add(list, oControl.mod_200) 76 | ds_list_add(list, oControl.mod_201) 77 | ds_list_add(list, oControl.mod_251) 78 | ds_list_add(list, oControl.mod_254) 79 | ds_list_add(list, oControl.mod_306) 80 | ds_list_add(list, oControl.mod_58) 81 | ds_list_add(list, oControl.mod_59) 82 | ds_list_add(list, oControl.mod_112) 83 | ds_list_add(list, oControl.mod_160) 84 | ds_list_add(list, oControl.mod_212) 85 | ds_list_add(list, oControl.mod_213) 86 | ds_list_add(list, oControl.mod_253) 87 | ds_list_add(list, oControl.mod_258) 88 | ds_list_add(list, oControl.mod_301) 89 | ds_list_add(list, oControl.mod_302) 90 | ds_list_add(list, oControl.mod_purerandombool) 91 | ds_list_add(list, oControl.mod_randomgamebool) 92 | ds_list_add(list, oControl.mod_splitrandom) 93 | ds_list_add(list, oControl.mod_fusion) 94 | ds_list_add(list, oControl.mod_diffmult) 95 | ds_list_add(list, oControl.chozomessage) 96 | ds_list_add(list, oControl.mod_gravity) 97 | ds_list_add(list, global.gamemode) 98 | i = 0 99 | repeat (25) 100 | { 101 | ds_list_add(list, 0) 102 | i += 1 103 | } 104 | str_list = ds_list_write(list) 105 | ds_list_clear(list) 106 | ds_list_destroy(list) 107 | return str_list; 108 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv_add_achievements.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | i = 0 4 | repeat (100) 5 | { 6 | ds_list_add(list, global.achievement[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv_add_gallery.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | i = 0 4 | repeat (50) 5 | { 6 | ds_list_add(list, global.gallery[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv_add_stats.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | i = 0 4 | repeat (100) 5 | { 6 | ds_list_add(list, global.stat[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv_add_unlocks.gml: -------------------------------------------------------------------------------- 1 | var list, str_list; 2 | list = ds_list_create() 3 | i = 0 4 | repeat (50) 5 | { 6 | ds_list_add(list, global.unlock[i]) 7 | i += 1 8 | } 9 | str_list = ds_list_write(list) 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | return str_list; 13 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv_get_achievements.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 0 5 | repeat (100) 6 | { 7 | global.achievement[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv_get_gallery.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 0 5 | repeat (50) 6 | { 7 | global.gallery[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv_get_stats.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 0 5 | repeat (100) 6 | { 7 | global.stat[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/ds_list memory leak cleanup/gml_Script_sv_get_unlocks.gml: -------------------------------------------------------------------------------- 1 | list = ds_list_create() 2 | ds_list_read(list, base64_decode(file_text_read_string(argument0))) 3 | i = 0 4 | j = 0 5 | repeat (50) 6 | { 7 | global.unlock[j] = readline() 8 | j += 1 9 | } 10 | ds_list_clear(list) 11 | ds_list_destroy(list) 12 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Object_oA3LabDoor_Step_0.gml: -------------------------------------------------------------------------------- 1 | var myblockoffset; 2 | if (distance_to_object(oCharacter) < 80) 3 | active = 1 4 | else 5 | active = 0 6 | if (state == 0) 7 | { 8 | if active 9 | { 10 | state = 1 11 | with (myblock) 12 | instance_destroy() 13 | sfx_play(sndDoorOpen) 14 | } 15 | } 16 | if (state == 1) 17 | { 18 | if (image_index < 8) 19 | image_index += 0.5 20 | else 21 | state = 2 22 | } 23 | if (state == 2) 24 | { 25 | if (active == 0) 26 | { 27 | state = 3 28 | //original code with booleans in equation 29 | /* 30 | myblock = instance_create(x - (facing == -1) * 16, y, oSolid1x4) 31 | */ 32 | //patched code 33 | myblockoffset = 0 34 | if (facing == -1) 35 | myblockoffset = 16 36 | myblock = instance_create((x - myblockoffset), y, oSolid1x4) 37 | //end patch 38 | sfx_play(sndDoorClose) 39 | } 40 | } 41 | if (state == 3) 42 | { 43 | if (image_index > 0) 44 | image_index -= 0.5 45 | else 46 | state = 0 47 | } 48 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Object_oA4PowerCell_Other_10.gml: -------------------------------------------------------------------------------- 1 | global.event[203] = 1 2 | image_index = 1 3 | repeat (10) 4 | { 5 | expl = instance_create((x + random_range(-30, 30)), (y + random_range(-30, 30)), oFXAnimSpark) 6 | expl.image_speed = 0.5 7 | expl.additive = 0 8 | expl.sprite_index = sExplSmoke 9 | expl.depth = -90 10 | //Original code with boolean in equation 11 | //expl.image_xscale = 1 - 2 * (random(2) < 1) 12 | //patched code 13 | expl.image_xscale = choose(-1, 1) 14 | //end patch 15 | } 16 | instance_create(0, 0, oA4EscapeControl) 17 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Object_oAreaIntro_Step_0.gml: -------------------------------------------------------------------------------- 1 | var imageindex; 2 | //variable corruption in the last pause[] 3 | //fixed by setting `floor(image_index)` to a variable 4 | imageindex = floor(image_index) 5 | if (state == 0 || (!global.ingame) || room == rm_transition) 6 | { 7 | image_speed = 0 8 | exit 9 | } 10 | else if (pause[imageindex] > 0) 11 | { 12 | image_speed = 0 13 | image_index = imageindex 14 | pause[imageindex]-- 15 | } 16 | else 17 | image_speed = 0.25 18 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Object_oAutoadPlayer_Other_11.gml: -------------------------------------------------------------------------------- 1 | var Leftkey, Rightkey; 2 | msl = instance_create(x, (y + 4), oAutoadMissile) 3 | //Original code with boolean in equation 4 | //msl.hspeed = xVel * 0.25 + (oControl.kLeft > 0) * -1 + (oControl.kRight > 0) * 1 5 | //Patched code 6 | Leftkey = 0 7 | Rightkey = 0 8 | if (oControl.kLeft > 0) 9 | Leftkey = -1 10 | if (oControl.kRight > 0) 11 | Rightkey = 1 12 | msl.hspeed = (((xVel * 0.25) + Leftkey) + Rightkey) 13 | //end patch 14 | msl.vspeed = min(-1.5, (yVel * 0.8)) 15 | hasmissile = 0 16 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Object_oBlockSand_Alarm_1.gml: -------------------------------------------------------------------------------- 1 | // Set all depths to -100 to prevent conflict with oFadeTiles 2 | tileid = tile_add(tlSandBlocks, (image_index * 16), 0, 16, 16, x, y, -100) 3 | if sandcrn0 4 | tilesandcrn0 = tile_add(tlSandCorners, 0, 0, 16, 16, x, y, -100) 5 | if sandcrn1 6 | tilesandcrn1 = tile_add(tlSandCorners, 16, 0, 16, 16, x, y, -100) 7 | if sandcrn2 8 | tilesandcrn2 = tile_add(tlSandCorners, 32, 0, 16, 16, x, y, -100) 9 | if sandcrn3 10 | tilesandcrn3 = tile_add(tlSandCorners, 48, 0, 16, 16, x, y, -100) 11 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Object_oBlockSand_Alarm_2.gml: -------------------------------------------------------------------------------- 1 | // Set all depths to -100 to prevent conflict with oFadeTiles 2 | tileid = tile_add(tlSandBlocks, (ds_map_find_value(global.sand_map, pos) * 16), 0, 16, 16, x, y, -100) 3 | if ds_map_find_value(global.sandcrn0_map, pos) 4 | tilesandcrn0 = tile_add(tlSandCorners, 0, 0, 16, 16, x, y, -100) 5 | if ds_map_find_value(global.sandcrn1_map, pos) 6 | tilesandcrn1 = tile_add(tlSandCorners, 16, 0, 16, 16, x, y, -100) 7 | if ds_map_find_value(global.sandcrn2_map, pos) 8 | tilesandcrn2 = tile_add(tlSandCorners, 32, 0, 16, 16, x, y, -100) 9 | if ds_map_find_value(global.sandcrn3_map, pos) 10 | tilesandcrn3 = tile_add(tlSandCorners, 48, 0, 16, 16, x, y, -100) 11 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Object_oBlockSand_Create_0.gml: -------------------------------------------------------------------------------- 1 | event_inherited() 2 | image_speed = 0 3 | tileid = -1 4 | tilesandcrn0 = -1 5 | tilesandcrn1 = -1 6 | tilesandcrn2 = -1 7 | tilesandcrn3 = -1 8 | pos = ((string(x) + ",") + string(y)) 9 | if (room != rm_a3h04) 10 | event_user(1) 11 | else 12 | alarm[2] = 1 13 | // Set object's depth to default Foreground value instead of -101. Otherwise sand corners won't be visible after the change to tile depths in alarm 1 and 2 14 | depth = -100 -------------------------------------------------------------------------------- /Replacement Scripts/gml_Object_oCharacter_Other_7.gml: -------------------------------------------------------------------------------- 1 | if (turning == 1) 2 | turning = 0 3 | if (landing == 1) 4 | landing = 0 5 | if (morphing == 1) 6 | morphing = 0 7 | if (unmorphing == 1) 8 | unmorphing = 0 9 | if (walljumping == 1) 10 | { 11 | walljumping = 0 12 | if (aimlock == 0) 13 | canturn = 1 14 | //Original code has boolean in equation 15 | //yVel = (-6 + ((inwater && global.currentsuit != 2) * 1.5)) 16 | //Patched code 17 | yVel = -6 18 | if (inwater && global.currentsuit != 2) 19 | yVel += 1.5 20 | //end patch 21 | if (facing == LEFT) 22 | { 23 | xAcc = -2 24 | x -= 2 25 | } 26 | if (facing == RIGHT) 27 | { 28 | xAcc = 2 29 | x += 2 30 | } 31 | image_index = 2 32 | statetime = 0 33 | hijump = 1 34 | LoopSoundMono(spinjump_sound) 35 | } 36 | if (state == JUMPING && vjump == 1) 37 | { 38 | image_single = 4 39 | image_speed = 0 40 | } 41 | if (state == BRAKING) 42 | { 43 | state = STANDING 44 | statetime = 0 45 | if (aimlock == 0) 46 | canturn = 1 47 | } 48 | if (state == SJSTART) 49 | { 50 | image_index = 3 51 | image_speed = 0 52 | } 53 | if (state == SUPERJUMP && sjdir == 0) 54 | image_index = 1 55 | if (state == HURT) 56 | { 57 | if (sjball == 0) 58 | { 59 | state = JUMPING 60 | vjump = 1 61 | } 62 | if (sjball == 1) 63 | state = AIRBALL 64 | statetime = 20 65 | if (aimlock == 0) 66 | canturn = 1 67 | sjball = 0 68 | cmhurt = 20 69 | } 70 | if (state == IDLE && facing != 0) 71 | { 72 | canrun = 1 73 | state = RUNNING 74 | statetime = 0 75 | } 76 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Object_oErisHead_Draw_0.gml: -------------------------------------------------------------------------------- 1 | var jawdir; 2 | //Original code with boolean in equation 3 | //var jawdir = direction + 270 + (image_yscale == -1) * 180 4 | //patched code 5 | jawdir = (direction + 270) 6 | if (sign(image_yscale) == -1) 7 | jawdir -= 180 8 | //end patch 9 | draw_sprite_ext(sErisJaw, -1, (x + lengthdir_x(jawoff, jawdir)), (y + lengthdir_y(jawoff, jawdir)), 1, image_yscale, image_angle, -1, 1) 10 | draw_sprite_ext(sErisHead, -1, x, y, 1, image_yscale, image_angle, -1, 1) 11 | if (flashing > 0) 12 | { 13 | draw_set_blend_mode(bm_add) 14 | repeat (2) 15 | { 16 | draw_sprite_ext(sErisJaw, -1, (x + lengthdir_x(jawoff, jawdir)), (y + lengthdir_y(jawoff, jawdir)), 1, image_yscale, image_angle, -1, (flashing * 0.1)) 17 | draw_sprite_ext(sErisHead, -1, x, y, 1, image_yscale, image_angle, -1, (flashing * 0.1)) 18 | } 19 | draw_set_blend_mode(bm_normal) 20 | } 21 | if boosting 22 | { 23 | draw_set_blend_mode(bm_add) 24 | if (fxtimer == 0 || fxtimer == 1) 25 | { 26 | draw_sprite_ext(sErisJaw, -1, (x + lengthdir_x(jawoff, jawdir)), (y + lengthdir_y(jawoff, jawdir)), 1, image_yscale, image_angle, c_green, (1.1 + (fxtimer * 0.2))) 27 | draw_sprite_ext(sErisHead, -1, x, y, 1, image_yscale, image_angle, c_green, (1.1 + (fxtimer * 0.2))) 28 | } 29 | if (fxtimer == 2 || fxtimer == 3) 30 | { 31 | repeat (2) 32 | { 33 | draw_sprite_ext(sErisJaw, -1, (x + lengthdir_x(jawoff, jawdir)), (y + lengthdir_y(jawoff, jawdir)), 1, image_yscale, image_angle, c_yellow, 1) 34 | draw_sprite_ext(sErisHead, -1, x, y, 1, image_yscale, image_angle, c_yellow, 1) 35 | draw_sprite_ext(sErisJaw, -1, (x + lengthdir_x(jawoff, jawdir)), (y + lengthdir_y(jawoff, jawdir)), 1, image_yscale, image_angle, c_white, 1) 36 | draw_sprite_ext(sErisHead, -1, x, y, 1, image_yscale, image_angle, c_white, 1) 37 | } 38 | } 39 | if (fxtimer == 4 || fxtimer == 5) 40 | { 41 | repeat (2) 42 | { 43 | draw_sprite_ext(sErisJaw, -1, (x + lengthdir_x(jawoff, jawdir)), (y + lengthdir_y(jawoff, jawdir)), 1, image_yscale, image_angle, c_red, 1) 44 | draw_sprite_ext(sErisHead, -1, x, y, 1, image_yscale, image_angle, c_red, 1) 45 | } 46 | } 47 | draw_set_blend_mode(bm_normal) 48 | } 49 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Object_oEris_Draw_0.gml: -------------------------------------------------------------------------------- 1 | var jawdir; 2 | //Original code with boolean in equation 3 | //var jawdir = direction + 270 + (image_yscale == -1) * 180 4 | //patched code 5 | jawdir = (direction + 270) 6 | if (sign(image_yscale) == -1) 7 | jawdir -= 180 8 | //end patch 9 | draw_sprite_ext(sErisJaw, -1, (x + lengthdir_x((jawoff + 2), jawdir)), (y + lengthdir_y((jawoff + 2), jawdir)), 1, image_yscale, image_angle, -1, 1) 10 | draw_sprite_ext(sErisHead, -1, x, y, 1, image_yscale, image_angle, -1, 1) 11 | draw_set_blend_mode(bm_add) 12 | repeat (2) 13 | { 14 | if (flashing > 0) 15 | { 16 | draw_sprite_ext(sErisJaw, -1, (x + lengthdir_x((jawoff + 2), jawdir)), (y + lengthdir_y((jawoff + 2), jawdir)), 1, image_yscale, image_angle, -1, (flashing * 0.1)) 17 | draw_sprite_ext(sErisHead, -1, x, y, 1, image_yscale, image_angle, -1, (flashing * 0.1)) 18 | } 19 | } 20 | draw_set_blend_mode(bm_normal) 21 | if boosting 22 | { 23 | if (fxtimer == 0 || fxtimer == 1) 24 | { 25 | draw_set_blend_mode(bm_add) 26 | draw_sprite_ext(sErisJaw, -1, (x + lengthdir_x((jawoff + 2), jawdir)), (y + lengthdir_y((jawoff + 2), jawdir)), 1, image_yscale, image_angle, c_green, (1.1 + (fxtimer * 0.2))) 27 | draw_sprite_ext(sErisHead, -1, x, y, 1, image_yscale, image_angle, c_green, (1.1 + (fxtimer * 0.2))) 28 | draw_set_blend_mode(bm_normal) 29 | } 30 | if (fxtimer == 2 || fxtimer == 3) 31 | { 32 | draw_set_blend_mode(bm_add) 33 | repeat (2) 34 | { 35 | draw_sprite_ext(sErisJaw, -1, (x + lengthdir_x((jawoff + 2), jawdir)), (y + lengthdir_y((jawoff + 2), jawdir)), 1, image_yscale, image_angle, c_yellow, 1) 36 | draw_sprite_ext(sErisHead, -1, x, y, 1, image_yscale, image_angle, c_yellow, 1) 37 | draw_sprite_ext(sErisJaw, -1, (x + lengthdir_x((jawoff + 2), jawdir)), (y + lengthdir_y((jawoff + 2), jawdir)), 1, image_yscale, image_angle, c_white, 1) 38 | draw_sprite_ext(sErisHead, -1, x, y, 1, image_yscale, image_angle, c_white, 1) 39 | } 40 | draw_set_blend_mode(bm_normal) 41 | } 42 | if (fxtimer == 4 || fxtimer == 5) 43 | { 44 | draw_set_blend_mode(bm_add) 45 | repeat (2) 46 | { 47 | draw_sprite_ext(sErisJaw, -1, (x + lengthdir_x((jawoff + 2), jawdir)), (y + lengthdir_y((jawoff + 2), jawdir)), 1, image_yscale, image_angle, c_red, 1) 48 | draw_sprite_ext(sErisHead, -1, x, y, 1, image_yscale, image_angle, c_red, 1) 49 | } 50 | draw_set_blend_mode(bm_normal) 51 | } 52 | } 53 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Object_oFadeTiles_Other_10.gml: -------------------------------------------------------------------------------- 1 | var i; 2 | // Added safety check `tile_exists` to prevent crashes 3 | for (i = 0; i < array_length_1d(tile_list); i += 1) 4 | { 5 | if tile_exists(tile_list[i]) 6 | tile_set_alpha(tile_list[i], falpha) 7 | } 8 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Object_oItemCutscene_Create_0.gml: -------------------------------------------------------------------------------- 1 | opset = 0 2 | ealpha = 0 3 | fadeout = 0 4 | active = 0 5 | size = 0 6 | if instance_exists(oNotification) 7 | oNotification.visible = false 8 | Mute_Loops() 9 | if (global.itemtype == 0) 10 | { 11 | alarm[0] = 360 12 | if (oMusicV2.bossbgm == sndJump) 13 | mus_pause(oMusicV2.currentbgm) 14 | else 15 | mus_pause(oMusicV2.bossbgm) 16 | mus_play_once(musItemGet) 17 | } 18 | else 19 | { 20 | alarm[0] = 60 21 | sfx_play(sndMessage) 22 | } 23 | if oControl.widescreen 24 | { 25 | // Begin patch: replace pointer with copied surface 26 | surf = surface_create(surface_get_width(oControl.widescreen_surface), surface_get_height(oControl.widescreen_surface)) 27 | surface_copy(surf, 0, 0, oControl.widescreen_surface) 28 | // End patch 29 | surfoff = 53 30 | } 31 | else 32 | { 33 | // Begin patch: replace pointer with copied surface 34 | surf = surface_create(surface_get_width(oControl.screen_surface), surface_get_height(oControl.screen_surface)) 35 | surface_copy(surf, 0, 0, oControl.screen_surface) 36 | // End patch 37 | surfoff = 0 38 | } 39 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Object_oMAlphaTriggerFirstCocoon_Alarm_0.gml: -------------------------------------------------------------------------------- 1 | visible = true 2 | vspeed = -6 3 | friction = 0.3 4 | with (oMEgg1) 5 | frame = 5 6 | sfx_play(sndMEggBreak) 7 | repeat (8) 8 | { 9 | mytrail = instance_create(x, (y - 8), oFXTrail) 10 | mytrail.sprite_index = sMEggPiece 11 | mytrail.image_index = floor(random(3)) 12 | mytrail.image_alpha = 1 13 | mytrail.fadespeed = 0.02 14 | mytrail.additive = 0 15 | //Original code with boolean in equation 16 | //mytrail.image_xscale = 1 - (random(2) < 1) * 2 17 | //Patched code 18 | mytrail.image_xscale = choose(-1, 1) 19 | //end patch 20 | mytrail.vspeed = (-2 - random(5)) 21 | mytrail.hspeed = (-2 + random(4)) 22 | mytrail.gravity = 0.2 23 | mytrail.gravity_direction = 270 24 | mytrail.depth = -15 25 | } 26 | bld = instance_create((x - 10), (y - 12), oFXAnimSpark) 27 | bld.sprite_index = sMGammaBlood1 28 | bld.image_speed = 0.5 29 | bld.image_alpha = 0.6 30 | bld = instance_create((x + 10), (y - 12), oFXAnimSpark) 31 | bld.sprite_index = sMGammaBlood1 32 | bld.image_speed = 0.5 33 | bld.image_alpha = 0.6 34 | bld.image_angle = -60 35 | mus_alpha_monster() 36 | myposx = floor((x / 320)) 37 | myposy = floor(((y - 8) / 240)) 38 | mapposx = (myposx + global.mapoffsetx) 39 | mapposy = (myposy + global.mapoffsety) 40 | global.dmap[mapposx, mapposy] = 10 41 | with (oControl) 42 | event_user(2) 43 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Object_oNotification_Draw_73.gml: -------------------------------------------------------------------------------- 1 | // Begin patch 2 | // Replaced widescreen surface and application surface targets with gui surface. 3 | // I have no clue why targeting those two broke, but I'd wager a guess that they used to get cropped to viewspace before the draw events??? 4 | if surface_exists(oControl.gui_surface) 5 | surface_set_target(oControl.gui_surface) 6 | // End patch 7 | 8 | vx = 0 9 | vy = offset 10 | draw_background_ext(bgNotification, vx, (vy + 212), 1, 1, 0, -1, 0.7) 11 | draw_set_font(global.fontGUI2) 12 | draw_set_alpha(1) 13 | draw_set_color(make_colour_rgb(224, 248, 208)) 14 | draw_text((vx + 7), (vy + 214), text1) 15 | if (btn2_name == "") 16 | { 17 | if (btn1_name != "") 18 | draw_txt_1button_log((vx + 7), (vy + 224), text2, 1, btn1_name, 1) 19 | else 20 | { 21 | draw_set_font(global.fontMenuSmall) 22 | draw_text((vx + 7), (vy + 224), text2) 23 | } 24 | } 25 | else 26 | draw_txt_2buttons_log((vx + 7), (vy + 224), text2, 1, btn1_name, btn2_name, 1) 27 | surface_reset_target() 28 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Object_oOptionsDisplay_Step_0.gml: -------------------------------------------------------------------------------- 1 | var input, inputSteps, inputMax; 2 | if active 3 | { 4 | if (oControl.kDown > 0 && (oControl.kDownPushedSteps == 0 || (oControl.kDownPushedSteps > 30 && timer == 0))) 5 | { 6 | global.curropt += 1 7 | if (global.curropt > menuSize) 8 | global.curropt = 0 9 | while (canEdit[global.curropt] == 0) 10 | { 11 | global.curropt += 1 12 | if (global.curropt > menuSize) 13 | global.curropt = 0 14 | } 15 | targetY = (op[global.curropt].y + 16) 16 | if (targetY > vTargetY) 17 | targetY = vTargetY 18 | sfx_play(sndMenuMove) 19 | global.tiptext = tip[global.curropt] 20 | } 21 | else if (oControl.kUp > 0 && (oControl.kUpPushedSteps == 0 || (oControl.kUpPushedSteps > 30 && timer == 0))) 22 | { 23 | global.curropt -= 1 24 | if (global.curropt < 0) 25 | global.curropt = menuSize 26 | while (canEdit[global.curropt] == 0) 27 | { 28 | global.curropt -= 1 29 | if (global.curropt < 0) 30 | global.curropt = menuSize 31 | } 32 | targetY = (op[global.curropt].y + 16) 33 | if (targetY > vTargetY) 34 | targetY = vTargetY 35 | sfx_play(sndMenuMove) 36 | global.tiptext = tip[global.curropt] 37 | } 38 | //added ceiling here to prevent analog input from setting invalid values 39 | //var input = oControl.kRight - oControl.kLeft 40 | input = (ceil(oControl.kRight) - ceil(oControl.kLeft)) 41 | //end analog input patch 42 | inputSteps = (oControl.kRightPushedSteps - oControl.kLeftPushedSteps) 43 | if (input != 0 && inputSteps == 0 && global.curropt < menuSize && oControl.kDown == 0 && oControl.kUp == 0) 44 | { 45 | if (os_type != os_android) 46 | { 47 | if (global.curropt == opFullscreen) 48 | { 49 | global.opfullscreen = (!global.opfullscreen) 50 | set_fullscreen(global.opfullscreen) 51 | if (!global.opfullscreen) 52 | { 53 | global.opscale = 1 54 | alarm[1] = 1 55 | } 56 | } 57 | if (global.curropt == opScale) 58 | { 59 | if global.opfullscreen 60 | global.opscale = wrap((global.opscale + input), 0, 4) 61 | if (!global.opfullscreen) 62 | { 63 | global.opscale = wrap((global.opscale + input), 1, 4) 64 | set_window_scale(global.opscale) 65 | } 66 | } 67 | } 68 | if (global.curropt == opVSync) 69 | { 70 | global.opvsync = (!global.opvsync) 71 | display_reset(0, global.opvsync) 72 | if (!global.opfullscreen) 73 | set_window_scale(global.opscale) 74 | } 75 | if (global.curropt == opSensitivity) 76 | global.sensitivitymode = (!global.sensitivitymode) 77 | if (global.curropt == opWidescreen) 78 | { 79 | global.widescreen_enabled = (!global.widescreen_enabled) 80 | if (room == rm_options) 81 | { 82 | oControl.widescreen = global.widescreen_enabled 83 | if (global.widescreen_enabled == 0) 84 | view_visible[1] = false 85 | if (global.opfullscreen == 0) 86 | { 87 | set_window_scale((window_get_height() / 240)) 88 | window_set_position((window_get_x() + ((53 - (global.widescreen_enabled * 106)) * (window_get_height() / 240))), window_get_y()) 89 | } 90 | if (global.opfullscreen == 1 || os_type == os_android) 91 | display_reset(0, global.opvsync) 92 | } 93 | } 94 | if (global.curropt == opShowHUD) 95 | global.opshowhud = (!global.opshowhud) 96 | if (global.curropt == opShowMap) 97 | global.ophudshowmap = (!global.ophudshowmap) 98 | if (global.curropt == opCounterStyle) 99 | global.ophudshowmetrcount = wrap((global.ophudshowmetrcount + input), 0, 2) 100 | if (global.curropt == opShowHints) 101 | global.ophudshowhints = (!global.ophudshowhints) 102 | if (buttonsEnabled && global.curropt == opButtonType) 103 | { 104 | //Boolean in equation: inputMax is reduced by 2 if OS is android. 105 | //original code 106 | //var inputMax = 5 - ((os_type == os_android) * 2) 107 | //patched code 108 | inputMax = 5 109 | if (os_type == os_android) 110 | inputMax = 3 111 | //end inputMax patch 112 | oControl.mod_buttonsconfig = wrap((oControl.mod_buttonsconfig + input), 0, inputMax) 113 | event_user(3) 114 | event_user(4) 115 | } 116 | if (global.curropt == opShowScans) 117 | global.ophudshowlogmsg = (!global.ophudshowlogmsg) 118 | if (global.curropt == opLanguage) 119 | { 120 | global.currentlanguage = wrap((global.currentlanguage + input), 0, (langCount - 1)) 121 | event_user(3) 122 | event_user(4) 123 | global.tiptext = tip[global.curropt] 124 | } 125 | sfx_play(sndMenuMove) 126 | event_user(2) 127 | } 128 | if (oControl.kMenu1 && oControl.kMenu1PushedSteps == 0) 129 | { 130 | if (global.curropt == menuSize) 131 | { 132 | load_resources() 133 | save_gameoptions() 134 | view_object[0] = noone 135 | view_yview[0] = 0 136 | instance_create(50, 92, oOptionsMain) 137 | instance_destroy() 138 | sfx_play(sndMenuSel) 139 | } 140 | } 141 | } 142 | if (targetY != y) 143 | y += ((targetY - y) / 10) 144 | timer -= 1 145 | if (timer < 0) 146 | timer = 8 147 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Object_oRm_a5c11lock_Collision_267.gml: -------------------------------------------------------------------------------- 1 | //original code caused compiler error 2 | //entire entry replaced 3 | with (68400) 4 | { 5 | if (global.event[253] == 0) 6 | lock = 4 7 | } 8 | instance_destroy() 9 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Object_oSpaceJumpTrail_Draw_0.gml: -------------------------------------------------------------------------------- 1 | var mirrorAngle; 2 | //Boolean in equation, multiple cases 3 | //((image_xscale == -1) * 180) Replaced by new variable, `mirrorAngle` 4 | mirrorAngle = 0 5 | if (image_xscale == -1) 6 | mirrorAngle = 180 7 | if (oControl.mod_fusion == 1) 8 | { 9 | switch global.currentsuit 10 | { 11 | case 0: 12 | draw_sprite_ext(sSpaceJumpTrail_fusion, 0, x, y, image_xscale, 1, (image_angle + mirrorAngle), c_white, image_alpha) 13 | break 14 | case 1: 15 | draw_sprite_ext(sSpaceJumpTrailVaria_fusion, 0, x, y, image_xscale, 1, (image_angle + mirrorAngle), c_white, image_alpha) 16 | break 17 | case 2: 18 | draw_sprite_ext(sSpaceJumpTrailGravity_fusion, 0, x, y, image_xscale, 1, (image_angle + mirrorAngle), c_white, image_alpha) 19 | break 20 | } 21 | 22 | } 23 | else 24 | { 25 | switch global.currentsuit 26 | { 27 | case 0: 28 | draw_sprite_ext(sSpaceJumpTrail, 0, x, y, image_xscale, 1, (image_angle + mirrorAngle), c_white, image_alpha) 29 | break 30 | case 1: 31 | draw_sprite_ext(sSpaceJumpTrailVaria, 0, x, y, image_xscale, 1, (image_angle + mirrorAngle), c_white, image_alpha) 32 | break 33 | case 2: 34 | draw_sprite_ext(sSpaceJumpTrailGravity, 0, x, y, image_xscale, 1, (image_angle + mirrorAngle), c_white, image_alpha) 35 | break 36 | } 37 | 38 | } 39 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Object_oSuitChangeFX2_Create_0.gml: -------------------------------------------------------------------------------- 1 | //Fix incorrect index variable 2 | //Was image_index, corrected to sprite_index 3 | if (oControl.mod_fusion == 1) 4 | sprite_index = sSuitChangeFX2_fusion 5 | alarm[0] = 60 6 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Object_oSuitChangeFX_Step_0.gml: -------------------------------------------------------------------------------- 1 | if (state == 0) 2 | { 3 | if (bg1alpha < 1) 4 | bg1alpha += 0.05 5 | else 6 | { 7 | state = 1 8 | bg2alpha = 1 9 | } 10 | } 11 | if (state == 1) 12 | { 13 | if (bg2alpha > 0) 14 | bg2alpha -= 0.1 15 | else 16 | { 17 | state = 2 18 | alarm[0] = 30 19 | } 20 | } 21 | if (state == 3) 22 | { 23 | if (bg3alpha < 1) 24 | bg3alpha += 0.05 25 | else 26 | { 27 | state = 4 28 | bg3alpha = 1 29 | bg1alpha = 0 30 | if instance_exists(oFakeItemBall) 31 | { 32 | with (oFakeItemBall) 33 | instance_destroy() 34 | } 35 | //Add missing suit change effect 36 | instance_create(x, y, oSuitChangeFX2) 37 | //end patch 38 | if (global.SuitChangeGravity == 0) 39 | scr_variasuitswap() 40 | else 41 | global.currentsuit = 2 42 | } 43 | } 44 | if (state == 4) 45 | { 46 | if (xoffset > 0) 47 | xoffset = floor((xoffset * (0.95 - (0.01 * oControl.widescreen)))) 48 | else 49 | { 50 | global.enablecontrol = 1 51 | instance_destroy() 52 | } 53 | } 54 | with (oCharacter) 55 | { 56 | if (x > other.x) 57 | x -= 1 58 | if (x < other.x) 59 | x += 1 60 | if (y > other.y) 61 | y -= 1 62 | if (y < other.y) 63 | y += 1 64 | } 65 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Object_oYumbo_Step_0.gml: -------------------------------------------------------------------------------- 1 | action_inherited() 2 | enemy_active_check(20) 3 | enemy_target_check(180, 0) 4 | if (frozen == 0) 5 | { 6 | if (active == 1) 7 | { 8 | if (state == 1) 9 | { 10 | xVel = (1 * facing) 11 | yVel = 0 12 | image_angle = 0 13 | if (isCollisionRight(2) && facing == 1) 14 | { 15 | facing = -1 16 | state = 2 17 | image_index = 0 18 | } 19 | if (isCollisionLeft(2) && facing == -1) 20 | { 21 | facing = 1 22 | state = 2 23 | image_index = 0 24 | } 25 | } 26 | if (state == 2) 27 | xVel *= 0.7 28 | if (state == 3) 29 | { 30 | xVel *= 0.9 31 | //Original code with Boolean in equation 32 | //image_angle = point_direction(x, y, oCharacter.x, oCharacter.y - 16) + 180 * (facing == -1) 33 | //Patched code, `180 * (facing == -1)` replaced by adding after initial determination 34 | image_angle = point_direction(x, y, oCharacter.x, (oCharacter.y - 16)) 35 | if (facing == -1) 36 | image_angle += 180 37 | //end patch 38 | if (y > (oCharacter.y - 26)) 39 | yVel = -2 40 | if (y < (oCharacter.y - 26)) 41 | yVel = 2 42 | if (y > (oCharacter.y - 30) && y < (oCharacter.y - 20)) 43 | { 44 | sfx_play(sndYumboDash) 45 | state = 4 46 | alarm[2] = 60 47 | } 48 | if (target == 0) 49 | state = 1 50 | } 51 | if (state == 4) 52 | { 53 | image_angle = 0 54 | xVel = (3 * facing) 55 | yVel = 0 56 | if (isCollisionRight(4) || isCollisionLeft(4)) 57 | state = 1 58 | } 59 | if (stun == 0) 60 | moveTo(xVel, yVel) 61 | } 62 | if (active == 0 && state == 4) 63 | state = 1 64 | if (state == 1) 65 | { 66 | sprite_index = sYumbo 67 | image_speed = 0.5 68 | } 69 | if (state == 2) 70 | { 71 | sprite_index = sYumboTurn 72 | image_speed = 0.2 73 | } 74 | if (state == 3) 75 | { 76 | sprite_index = sYumbo 77 | image_speed = 0.5 78 | } 79 | if (state == 4) 80 | { 81 | sprite_index = sYumbo 82 | image_speed = 1 83 | } 84 | } 85 | if (state == 100) 86 | enemy_death() 87 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Script_chStepMovingCheck.gml: -------------------------------------------------------------------------------- 1 | //Significant portions of this entry relocated to two separate scripts 2 | //chStepMovingCheck_Compiler_Patch_One 3 | //chStepMovingCheck_Compiler_Patch_Two 4 | // ^ IMPORT THESE TWO COMPILER PATCH SCRIPTS BEFORE THIS ENTRY 5 | //Original code was completely trashed by the compiler due to `while` nested in `with` 6 | viscidMovementOk = 1 7 | with (oMovingSolid) 8 | { 9 | xVel += xAcc 10 | yVel += yAcc 11 | if approximatelyZero(xVel) 12 | xVel = 0 13 | if approximatelyZero(yVel) 14 | yVel = 0 15 | if approximatelyZero(xAcc) 16 | xAcc = 0 17 | if approximatelyZero(yAcc) 18 | yAcc = 0 19 | mstXPrev = x 20 | mstYPrev = y 21 | time = 0 22 | if (time > 100000000) 23 | time = 0 24 | xVelFrac = frac(abs(xVel)) 25 | yVelFrac = frac(abs(yVel)) 26 | xVelInteger = 0 27 | yVelInteger = 0 28 | if (xVelFrac != 0) 29 | { 30 | if (round((1 / xVelFrac)) != 0) 31 | xVelInteger = (time % round((1 / xVelFrac))) == 0 32 | } 33 | if (yVelFrac != 0) 34 | { 35 | if (round((1 / yVelFrac)) != 0) 36 | yVelInteger = (time % round((1 / yVelFrac))) == 0 37 | } 38 | xVelInteger += floor(abs(xVel)) 39 | yVelInteger += floor(abs(yVel)) 40 | if (xVel < 0) 41 | xVelInteger *= -1 42 | if (yVel < 0) 43 | yVelInteger *= -1 44 | xVelInteger = round(xVelInteger) 45 | yVelInteger = round(yVelInteger) 46 | with (oCharacter) 47 | calculateCollisionBounds() 48 | if isCollisionRectangle((((x - abs(xVelInteger)) - sprite_xoffset) - 2), (((y - abs(yVelInteger)) - sprite_yoffset) - 2), ((((x + sprite_width) + abs(xVelInteger)) - sprite_xoffset) + 2), ((((y + sprite_height) + abs(yVelInteger)) - sprite_yoffset) + 2), oCharacter.lb, oCharacter.tb, oCharacter.rb, oCharacter.bb) 49 | { 50 | //first patch script placement 51 | chStepMovingCheck_Compiler_Patch_One() 52 | if (oCharacter.viscidMovementOk == 2) 53 | oCharacter.viscidMovementOk = 0 54 | } 55 | else 56 | { 57 | x += xVelInteger 58 | y += yVelInteger 59 | } 60 | } 61 | with (oMoveableSolid) 62 | { 63 | yMPrev = y 64 | yVel += oCharacter.grav 65 | //second patch script placement 66 | chStepMovingCheck_Compiler_Patch_Two() 67 | } 68 | if (state == CLIMBING) 69 | ladderTimer = 10 70 | else if (ladderTimer > 0) 71 | ladderTimer -= 1 72 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Script_scr_itemchange.gml: -------------------------------------------------------------------------------- 1 | //`return variable` corruption inside of switch 2 | //Previously replaced switch with `else if` statements; method presented here preserves the swtich statement and requires less replacement. 3 | //ALL instances of `return` within the switch replaced with new local variable, `itemvalue` 4 | //default condition also added to switch 5 | var itemvalue 6 | switch (argument0) 7 | { 8 | case 0: 9 | itemvalue = oControl.mod_bombs; 10 | break; 11 | case 2: 12 | itemvalue = oControl.mod_spider; 13 | break; 14 | case 3: 15 | itemvalue = oControl.mod_jumpball; 16 | break; 17 | case 4: 18 | itemvalue = oControl.mod_hijump; 19 | break; 20 | case 5: 21 | itemvalue = oControl.mod_varia; 22 | break; 23 | case 6: 24 | itemvalue = oControl.mod_spacejump; 25 | break; 26 | case 7: 27 | itemvalue = oControl.mod_speedbooster; 28 | break; 29 | case 8: 30 | itemvalue = oControl.mod_screwattack; 31 | break; 32 | case 9: 33 | itemvalue = oControl.mod_gravity; 34 | break; 35 | case 10: 36 | itemvalue = oControl.mod_charge; 37 | break; 38 | case 11: 39 | itemvalue = oControl.mod_ice; 40 | break; 41 | case 12: 42 | itemvalue = oControl.mod_wave; 43 | break; 44 | case 13: 45 | itemvalue = oControl.mod_spazer; 46 | break; 47 | case 14: 48 | itemvalue = oControl.mod_plasma; 49 | break; 50 | //Missiles 51 | case 52: 52 | itemvalue = oControl.mod_52; 53 | break; 54 | case 53: 55 | itemvalue = oControl.mod_53; 56 | break; 57 | case 54: 58 | itemvalue = oControl.mod_54; 59 | break; 60 | case 55: 61 | itemvalue = oControl.mod_55; 62 | break; 63 | case 56: 64 | itemvalue = oControl.mod_56; 65 | break; 66 | case 57: 67 | itemvalue = oControl.mod_57; 68 | break; 69 | case 60: 70 | itemvalue = oControl.mod_60; 71 | break; 72 | case 100: 73 | itemvalue = oControl.mod_100; 74 | break; 75 | case 101: 76 | itemvalue = oControl.mod_101; 77 | break; 78 | case 102: 79 | itemvalue = oControl.mod_102; 80 | break; 81 | case 104: 82 | itemvalue = oControl.mod_104; 83 | break; 84 | case 105: 85 | itemvalue = oControl.mod_105; 86 | break; 87 | case 106: 88 | itemvalue = oControl.mod_106; 89 | break; 90 | case 107: 91 | itemvalue = oControl.mod_107; 92 | break; 93 | case 109: 94 | itemvalue = oControl.mod_109; 95 | break; 96 | case 111: 97 | itemvalue = oControl.mod_111; 98 | break; 99 | case 150: 100 | itemvalue = oControl.mod_150; 101 | break; 102 | case 151: 103 | itemvalue = oControl.mod_151; 104 | break; 105 | case 152: 106 | itemvalue = oControl.mod_152; 107 | break; 108 | case 153: 109 | itemvalue = oControl.mod_153; 110 | break; 111 | case 154: 112 | itemvalue = oControl.mod_154; 113 | break; 114 | case 155: 115 | itemvalue = oControl.mod_155; 116 | break; 117 | case 156: 118 | itemvalue = oControl.mod_156; 119 | break; 120 | case 159: 121 | itemvalue = oControl.mod_159; 122 | break; 123 | case 161: 124 | itemvalue = oControl.mod_161; 125 | break; 126 | case 163: 127 | itemvalue = oControl.mod_163; 128 | break; 129 | case 202: 130 | itemvalue = oControl.mod_202; 131 | break; 132 | case 203: 133 | itemvalue = oControl.mod_203; 134 | break; 135 | case 204: 136 | itemvalue = oControl.mod_204; 137 | break; 138 | case 205: 139 | itemvalue = oControl.mod_205; 140 | break; 141 | case 208: 142 | itemvalue = oControl.mod_208; 143 | break; 144 | case 210: 145 | itemvalue = oControl.mod_210; 146 | break; 147 | case 211: 148 | itemvalue = oControl.mod_211; 149 | break; 150 | case 214: 151 | itemvalue = oControl.mod_214; 152 | break; 153 | case 250: 154 | itemvalue = oControl.mod_250; 155 | break; 156 | case 252: 157 | itemvalue = oControl.mod_252; 158 | break; 159 | case 255: 160 | itemvalue = oControl.mod_255; 161 | break; 162 | case 257: 163 | itemvalue = oControl.mod_257; 164 | break; 165 | case 259: 166 | itemvalue = oControl.mod_259; 167 | break; 168 | case 303: 169 | itemvalue = oControl.mod_303; 170 | break; 171 | case 304: 172 | itemvalue = oControl.mod_304; 173 | break; 174 | case 307: 175 | itemvalue = oControl.mod_307; 176 | break; 177 | case 308: 178 | itemvalue = oControl.mod_308; 179 | break; 180 | case 309: 181 | itemvalue = oControl.mod_309; 182 | break; 183 | //Super Missiles 184 | case 51: 185 | itemvalue = oControl.mod_51; 186 | break; 187 | case 110: 188 | itemvalue = oControl.mod_110; 189 | break; 190 | case 162: 191 | itemvalue = oControl.mod_162; 192 | break; 193 | case 206: 194 | itemvalue = oControl.mod_206; 195 | break; 196 | case 207: 197 | itemvalue = oControl.mod_207; 198 | break; 199 | case 209: 200 | itemvalue = oControl.mod_209; 201 | break; 202 | case 215: 203 | itemvalue = oControl.mod_215; 204 | break; 205 | case 256: 206 | itemvalue = oControl.mod_256; 207 | break; 208 | case 300: 209 | itemvalue = oControl.mod_300; 210 | break; 211 | case 305: 212 | itemvalue = oControl.mod_305; 213 | break; 214 | //Energy Tanks 215 | case 50: 216 | itemvalue = oControl.mod_50; 217 | break; 218 | case 103: 219 | itemvalue = oControl.mod_103; 220 | break; 221 | case 108: 222 | itemvalue = oControl.mod_108; 223 | break; 224 | case 157: 225 | itemvalue = oControl.mod_157; 226 | break; 227 | case 158: 228 | itemvalue = oControl.mod_158; 229 | break; 230 | case 200: 231 | itemvalue = oControl.mod_200; 232 | break; 233 | case 201: 234 | itemvalue = oControl.mod_201; 235 | break; 236 | case 251: 237 | itemvalue = oControl.mod_251; 238 | break; 239 | case 254: 240 | itemvalue = oControl.mod_254; 241 | break; 242 | case 306: 243 | itemvalue = oControl.mod_306; 244 | break; 245 | //Powerbombs 246 | case 58: 247 | itemvalue = oControl.mod_58; 248 | break; 249 | case 59: 250 | itemvalue = oControl.mod_59; 251 | break; 252 | case 112: 253 | itemvalue = oControl.mod_112; 254 | break; 255 | case 160: 256 | itemvalue = oControl.mod_160; 257 | break; 258 | case 212: 259 | itemvalue = oControl.mod_212; 260 | break; 261 | case 213: 262 | itemvalue = oControl.mod_213; 263 | break; 264 | case 253: 265 | itemvalue = oControl.mod_253; 266 | break; 267 | case 258: 268 | itemvalue = oControl.mod_258; 269 | break; 270 | case 301: 271 | itemvalue = oControl.mod_301; 272 | break; 273 | case 302: 274 | itemvalue = oControl.mod_302; 275 | break; 276 | default: 277 | itemvalue = argument0 278 | } 279 | //Only this return is kept 280 | return itemvalue; 281 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Script_spawn_random_septogg.gml: -------------------------------------------------------------------------------- 1 | var roomnum, list, num_attempts, num_spawn, i, j, choice, inst, offset, type; 2 | if (juststarted > 0 || room == rm_a0h01) 3 | exit 4 | if (global.lastSpawnRoom == room) 5 | exit 6 | global.lastSpawnRoom = room 7 | roomnum = string((string_char_at(room_get_name(room), 5) + string_char_at(room_get_name(room), 6))) 8 | if (roomnum == "7b" || roomnum == "7c" || instance_exists(oSaveStation) || instance_exists(oMAlphaTriggerProx) || instance_exists(oMAlpha2TriggerProx) || instance_exists(oMalpha3TriggerProx) || instance_exists(oMAlphaTriggerA2) || instance_exists(oMGammaTriggerProx) || instance_exists(oMZeta_Cocoon) || instance_exists(oMOmega) || instance_exists(oQueen) || (room == rm_a0h05 && global.event[0] == 0) || (room == rm_a0h01 && global.timeofday == 2) || room == rm_a0h14 || room == rm_a0h15 || instance_exists(oMGammaA3BTrigger) || instance_exists(oItem)) 9 | exit 10 | if (global.roomsSinceLastSpawn > 1) 11 | { 12 | global.roomsSinceLastSpawn-- 13 | exit 14 | } 15 | global.roomsSinceLastSpawn = 3 16 | if (irandom(99) >= argument2) 17 | exit 18 | list = ds_list_create() 19 | num_attempts = (instance_number(oSolid) * argument0) 20 | num_spawn = argument1 21 | i = 0 22 | j = 0 23 | while (i < num_attempts && j < num_spawn) 24 | { 25 | i++ 26 | //compiler can't handle `do <>; until <>;` 27 | //do choice = irandom(instance_number(oSolid) - 1); until (ds_list_find_index(list, choice) == -1); 28 | //Patched code: replaced `do; until` with a `while` loop 29 | while 1 30 | { 31 | choice = irandom((instance_number(oSolid) - 1)) 32 | if (ds_list_find_index(list, choice) == -1) 33 | break 34 | else 35 | continue 36 | } 37 | //end patch 38 | ds_list_add(list, choice) 39 | inst = instance_find(oSolid, choice) 40 | if instance_exists(inst) 41 | { 42 | with (inst) 43 | { 44 | if (object_get_parent(object_index) != 273) 45 | { 46 | if (!is_breakable_block(object_index)) 47 | { 48 | if (y >= 32 && y < room_height && x >= 96 && x < (room_width - 96)) 49 | { 50 | if (global.waterlevel == 0 || y < global.waterlevel) 51 | { 52 | if (image_xscale == 1 && image_yscale == 1) 53 | { 54 | offset = (irandom((floor((sprite_width / 16)) - 1)) * 16) 55 | if (collision_line(((x + 8) + offset), (y - 8), ((x + 8) + offset), (y - 64), oSolid, false, true) == -4) 56 | { 57 | if (collision_line(((x + 8) + offset), (y - 8), ((x + 8) + offset), (y - 32), oSpikePlant, false, true) == -4 && collision_line(((x + 8) + offset), (y - 8), ((x + 8) + offset), (y - 32), oSpikes, false, true) == -4 && collision_line(((x + 8) + offset), (y - 8), ((x + 8) + offset), (y - 32), oPlantSpikes, false, true) == -4) 58 | { 59 | if ((get_ground_tile(((x + 8) + offset), (y - 8)) == -1 || get_ground_tile(((x + 8) + offset), (y - 40)) == -1) && (!((get_ground_tile(((x + 8) + offset), (y - 8)) == -1 && get_ground_tile(((x + 8) + offset), (y - 40)) != -1)))) 60 | { 61 | type = baby_septogg_sprite(((x + 8) + offset), (y + 8)) 62 | if (type != -1) 63 | { 64 | j++ 65 | inst = instance_create(((x + 8) + offset), y, oBabySeptogg) 66 | with (inst) 67 | sprite_index = type 68 | } 69 | } 70 | } 71 | } 72 | } 73 | } 74 | } 75 | } 76 | } 77 | } 78 | } 79 | } 80 | ds_list_destroy(list) 81 | -------------------------------------------------------------------------------- /Replacement Scripts/gml_Script_spawn_rnd_pickup_at.gml: -------------------------------------------------------------------------------- 1 | var spawnX; 2 | if (random(100) <= argument2) 3 | { 4 | if (sprite_index != sQueenProjFrozen) 5 | xParasite = "Snooping around as usual, I see." 6 | pickup = irandom(3) 7 | spawnX = 0 8 | if (global.playerhealth == global.maxhealth && global.missiles == global.maxmissiles && global.smissiles == global.maxsmissiles) 9 | spawnX = irandom(1) 10 | if (pickup == 0) 11 | { 12 | if ((global.playerhealth < global.maxhealth && instance_number(oHPickup) < 6) || (oControl.mod_fusion == 1 && spawnX == 1 && canbeX && instance_number(oHPickup) < 6)) 13 | { 14 | if (oControl.mod_fusion == 1 && canbeX == 1) 15 | xParasite = instance_create(argument0, argument1, oHXPickup) 16 | else 17 | instance_create(argument0, argument1, oHPickup) 18 | } 19 | else 20 | pickup = 2 21 | } 22 | if (pickup == 1) 23 | { 24 | if ((global.playerhealth < global.maxhealth && instance_number(oHPickupBig) < 3) || (oControl.mod_fusion == 1 && spawnX == 1 && canbeX && instance_number(oHPickupBig) < 3)) 25 | { 26 | if (oControl.mod_fusion == 1 && canbeX == 1) 27 | xParasite = instance_create(argument0, argument1, oHXPickupBig) 28 | else 29 | instance_create(argument0, argument1, oHPickupBig) 30 | } 31 | else 32 | pickup = 2 33 | } 34 | if (pickup == 2) 35 | { 36 | if ((global.missiles < global.maxmissiles && global.maxmissiles > 0 && instance_number(oMPickup) < 8) || (oControl.mod_fusion == 1 && spawnX == 1 && canbeX && instance_number(oMPickup) < 8)) 37 | { 38 | if (oControl.mod_fusion == 1 && canbeX == 1) 39 | xParasite = instance_create(argument0, argument1, oMXPickup) 40 | else 41 | instance_create(argument0, argument1, oMPickup) 42 | } 43 | else 44 | pickup = 3 45 | } 46 | if (pickup == 3) 47 | { 48 | if (global.smissiles < global.maxsmissiles && global.maxsmissiles > 0 && instance_number(oSMPickup) < 2) 49 | { 50 | if (oControl.mod_fusion == 1 && canbeX == 1) 51 | xParasite = instance_create(argument0, argument1, oSMXPickup) 52 | else 53 | instance_create(argument0, argument1, oSMPickup) 54 | } 55 | // exit script if no previous conditions met, to prevent unwanted sfx from CoreX. Power Bomb drops are not desired when this script is used. 56 | else 57 | exit 58 | } 59 | //The game handles strings differently; they now return as `0`. To keep the funny string, added a condition that is also found in the other spawn pickups script. 60 | if (sprite_index != sQueenProjFrozen && instance_exists(xParasite) && oControl.mod_fusion == 1 && canbeX == 1) 61 | { 62 | PlaySoundMono(sndXMorph2) 63 | xParasite.reform = -1 64 | xParasite.sizeX = 5.8 65 | xParasite.sizeY = 4.2 66 | xParasite.state = 1 67 | xParasite.statetime = 40 68 | xParasite.counter = 0 69 | if (sprite_index == sHalzynBodyFrozen) 70 | xParasite.lastEnemyGlow = glow 71 | return xParasite; 72 | } 73 | } 74 | --------------------------------------------------------------------------------