├── .gitmodules
├── .travis.yml
├── CMakeLists.txt
├── COPYING
├── README.md
├── artemispuzzle.cc
├── artemispuzzle.hh
├── cmake
└── FindQuickTime.cmake
├── datamanager.cc
├── datamanager.hh
├── gameeventlistener.hh
├── gameinterface.cc
├── gameinterface.hh
├── hexagonspuzzle.cc
├── hexagonspuzzle.hh
├── hotfile.cc
├── hotfile.hh
├── interpreter.cc
├── interpreter.hh
├── logger.hh
├── main.cc
├── movplayer.cc
├── movplayer.hh
├── nodfile.cc
├── nodfile.hh
├── quicktime.cc
├── quicktime.hh
├── screen.cc
├── screen.hh
├── sunpuzzle.cc
└── sunpuzzle.hh
/.gitmodules:
--------------------------------------------------------------------------------
1 | [submodule "extlibs/SDL2pp"]
2 | path = extlibs/SDL2pp
3 | url = git://github.com/AMDmi3/libSDL2pp.git
4 |
--------------------------------------------------------------------------------
/.travis.yml:
--------------------------------------------------------------------------------
1 | language: cpp
2 | sudo: required
3 | dist: trusty
4 | compiler:
5 | - gcc
6 | - clang
7 | before_install:
8 | - sudo add-apt-repository --yes ppa:zoogie/sdl2-snapshots
9 | - sudo apt-get update -qq
10 | - sudo apt-get install -qq cmake libsdl2-dev libsdl2-image-dev libquicktime-dev
11 | script:
12 | - cmake -DCMAKE_CXX_FLAGS=-Werror .
13 | - make
14 |
--------------------------------------------------------------------------------
/CMakeLists.txt:
--------------------------------------------------------------------------------
1 | PROJECT(OpenDaed)
2 |
3 | CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
4 |
5 | # common depends and definitions
6 | SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall -Wextra -pedantic")
7 |
8 | OPTION(BUG2BUG "Enable bug-to-bug compatibility (useless really)" OFF)
9 |
10 | # depends
11 | IF(NOT EXISTS ${PROJECT_SOURCE_DIR}/extlibs/SDL2pp/CMakeLists.txt)
12 | MESSAGE(FATAL_ERROR "The source directory\n ${PROJECT_SOURCE_DIR}/extlibs/SDL2pp\ndoes not contain a CMakeLists.txt file.\nIt is likely that you forgot to run\n git submodule init && git submodule update")
13 | ENDIF(NOT EXISTS ${PROJECT_SOURCE_DIR}/extlibs/SDL2pp/CMakeLists.txt)
14 |
15 | SET(SDL2PP_WITH_IMAGE TRUE)
16 | ADD_SUBDIRECTORY(extlibs/SDL2pp)
17 |
18 | SET(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
19 | FIND_PACKAGE(QuickTime REQUIRED)
20 |
21 | # sources
22 | SET(OPENDAED_SOURCES
23 | artemispuzzle.cc
24 | datamanager.cc
25 | gameinterface.cc
26 | hexagonspuzzle.cc
27 | hotfile.cc
28 | interpreter.cc
29 | main.cc
30 | movplayer.cc
31 | nodfile.cc
32 | quicktime.cc
33 | screen.cc
34 | sunpuzzle.cc
35 | )
36 |
37 | SET(OPENDAED_HEADERS
38 | artemispuzzle.hh
39 | datamanager.hh
40 | gameeventlistener.hh
41 | gameinterface.hh
42 | hexagonspuzzle.hh
43 | hotfile.hh
44 | interpreter.hh
45 | logger.hh
46 | movplayer.hh
47 | nodfile.hh
48 | quicktime.hh
49 | screen.hh
50 | sunpuzzle.hh
51 | )
52 |
53 | # binary
54 | IF(BUG2BUG)
55 | ADD_DEFINITIONS(-DBUG2BUG)
56 | ENDIF(BUG2BUG)
57 |
58 | INCLUDE_DIRECTORIES(${SDL2PP_INCLUDE_DIRS} ${QUICKTIME_INCLUDE_DIR})
59 | ADD_EXECUTABLE(opendaed ${OPENDAED_SOURCES} ${OPENDAED_HEADERS})
60 | TARGET_LINK_LIBRARIES(opendaed ${SDL2PP_LIBRARIES} ${QUICKTIME_LIBRARY})
61 |
--------------------------------------------------------------------------------
/COPYING:
--------------------------------------------------------------------------------
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623 | How to Apply These Terms to Your New Programs
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650 | Also add information on how to contact you by electronic and paper mail.
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652 | If the program does terminal interaction, make it output a short
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669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
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674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # OpenDaed
2 |
3 | [](https://travis-ci.org/AMDmi3/opendaed)
4 |
5 | F/OSS reimplementation of Mechadeus 1995 "The Daedalus
6 | Encounter" interactive movie puzzle adventure game.
7 |
8 | ## Status
9 |
10 | The project is currently on the early stages of development, and
11 | is not yet playable, however you can already run through the very
12 | first scenes of the story (from beginning up to entering Vekkar
13 | freighter).
14 |
15 | ## Building
16 |
17 | Dependencies:
18 |
19 | * cmake
20 | * SDL2
21 | * SDL2_image
22 |
23 | The project also uses libSDL2pp, C++11 bindings library for SDL2.
24 | It's included into git repository as a submodule, so if you've
25 | obtained source through git, don't forget to run ```git submodule
26 | init && git submodule update```.
27 |
28 | To build the project, run:
29 |
30 | ```
31 | cmake . && make
32 | ```
33 |
34 | ## Running
35 |
36 | To run the game, you need original game data. Specify path to data
37 | directory (it may be either CD-ROM mount point or a directory
38 | containing contents of all game CDs; directory structure doesn't
39 | really matter in the latter case, game will find needed data in
40 | subdirectories automatically) with ```-d``` options:
41 |
42 | ```
43 | opendaed -d
44 | ```
45 |
46 | You may also specify name of game scenario (.nod) file and starting
47 | entry number with ```-n``` and ```-e``` options respectively - it's
48 | useful to jump to arbitrary part of the game for debugging purposes.
49 |
50 | For instance,
51 | ```
52 | opendaed -d -n encountr.nod -e 2
53 | ```
54 | is the start of the game story.
55 |
56 | You may also directly play puzzles which are already implemented.
57 | For that, run:
58 | ```
59 | opendaed -d -p
60 | ```
61 |
62 | Currently implemented puzzles are:
63 |
64 | * ```artemis``` - netwalk-style power connection puzzle
65 | * ```hexagons``` - yellow door puzzle
66 | * ```sun``` - sundial puzzle in engine room
67 |
68 | ## Author
69 |
70 | * [Dmitry Marakasov](https://github.com/AMDmi3)
71 |
72 | ## License
73 |
74 | GPLv3, see COPYING
75 |
76 | The project also bundles third party software under its own licenses:
77 |
78 | * extlibs/SDL2pp (C++11 SDL2 wrapper library) - zlib license
79 |
--------------------------------------------------------------------------------
/artemispuzzle.cc:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (C) 2015 Dmitry Marakasov
3 | *
4 | * This file is part of opendaed.
5 | *
6 | * opendaed is free software: you can redistribute it and/or modify
7 | * it under the terms of the GNU General Public License as published by
8 | * the Free Software Foundation, either version 3 of the License, or
9 | * (at your option) any later version.
10 | *
11 | * opendaed is distributed in the hope that it will be useful,
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 | * GNU General Public License for more details.
15 | *
16 | * You should have received a copy of the GNU General Public License
17 | * along with opendaed. If not, see .
18 | */
19 |
20 | #include
21 | #include
22 |
23 | #include
24 |
25 | #include "artemispuzzle.hh"
26 |
27 | #include "datamanager.hh"
28 | #include "logger.hh"
29 |
30 | const std::array ArtemisPuzzle::initial_pieces_ = { {
31 | DR, UL, DR, VE, UL, DR, UL, HO, UL,
32 | DR, DL, DR, UR, VE, HO, DR, DR, UL,
33 | UL, DR, VE, DR, UR, DR, UL, VE, HO,
34 | DR, HO, DR, UL, DR, UR, HO, HO, DL, // central piece is not used
35 | UR, VE, UL, UR, DR, UL, VE, UR, DL,
36 | DR, UL, HO, UL, VE, DR, DR, DR, VE,
37 | DR, HO, DR, UR, UL, UL, HO, DR, UR,
38 | } };
39 |
40 | // this is bug2bug compatibility, but actually alignment may be
41 | // improved; look at connection lines between pieces
42 | const std::array ArtemisPuzzle::col_offsets_ = { {
43 | 44 + 64 * 0,
44 | 44 + 64 * 1,
45 | 44 + 64 * 2,
46 | 44 + 64 * 3,
47 | 44 + 64 * 4,
48 | 44 + 64 * 5,
49 | 44 + 64 * 6,
50 | 44 + 64 * 7,
51 | 44 + 64 * 8,
52 | } };
53 |
54 | const std::array ArtemisPuzzle::row_offsets_ = { {
55 | 36 + 61 * 0,
56 | 36 + 61 * 1,
57 | 36 + 61 * 2 + 1,
58 | 36 + 61 * 3 + 1,
59 | 36 + 61 * 4 + 1,
60 | 36 + 61 * 5 + 1,
61 | 36 + 61 * 6 + 2,
62 | } };
63 |
64 | const std::array ArtemisPuzzle::light_locations_ = { {
65 | #ifdef BUG2BUG
66 | // original lights are a bit displaced
67 | { 10, 264 },
68 | { 83, 195 },
69 | { 84, 318 },
70 | { 148, 257 },
71 | { 212, 73 },
72 | { 276, 379 },
73 | { 339, 73 },
74 | { 339, 135 },
75 | { 404, 377 },
76 | { 468, 195 },
77 | { 519, 6 },
78 | { 532, 134 },
79 | { 531, 256 },
80 | #else
81 | { 11, 265 },
82 | { 84, 196 },
83 | { 84, 318 },
84 | { 148, 257 },
85 | { 212, 73 },
86 | { 275, 379 },
87 | { 339, 73 },
88 | { 339, 135 },
89 | { 403, 379 },
90 | { 468, 195 },
91 | { 519, 6 },
92 | { 531, 135 },
93 | { 531, 257 },
94 | #endif
95 | } };
96 |
97 | ArtemisPuzzle::PieceType ArtemisPuzzle::RotatePiece(PieceType type, bool clockwise) {
98 | switch (type) {
99 | case DR: return clockwise ? DL : UR;
100 | case DL: return clockwise ? UL : DR;
101 | case UL: return clockwise ? UR : DL;
102 | case UR: return clockwise ? DR : UL;
103 | case HO: return VE;
104 | case VE: return HO;
105 | }
106 | return HO; // silence gcc warning
107 | }
108 |
109 | void ArtemisPuzzle::RecalculateActivePieces() {
110 | std::fill(active_.begin(), active_.end(), false);
111 | std::fill(horizontal_lines_.begin(), horizontal_lines_.end(), false);
112 | std::fill(vertical_lines_.begin(), vertical_lines_.end(), false);
113 | activated_systems_ = 0;
114 |
115 | PropagateActivity(CENTRAL_COLUMN, CENTRAL_ROW, LEFT);
116 | PropagateActivity(CENTRAL_COLUMN, CENTRAL_ROW, RIGHT);
117 | PropagateActivity(CENTRAL_COLUMN, CENTRAL_ROW, UP);
118 | PropagateActivity(CENTRAL_COLUMN, CENTRAL_ROW, DOWN);
119 | }
120 |
121 | void ArtemisPuzzle::PropagateActivity(int x, int y, Direction dir) {
122 | while (1) {
123 | switch (dir) {
124 | case LEFT: x--; break;
125 | case RIGHT: x++; break;
126 | case UP: y--; break;
127 | case DOWN: y++; break;
128 | }
129 |
130 | if (x == -1 && y == CENTRAL_ROW)
131 | activated_systems_ |= AUX_BIO_SYSTEMS;
132 | if (x == NUM_COLUMNS && y == CENTRAL_ROW)
133 | activated_systems_ |= AUX_CONTROL_SYSTEM;
134 | if (x == CENTRAL_COLUMN && y == -1)
135 | activated_systems_ |= AUX_AIR_REFILTRATION;
136 | if (x == CENTRAL_COLUMN && y == NUM_ROWS)
137 | activated_systems_ |= AUX_POWER_GRID;
138 |
139 | if (x < 0 || y < 0 || x >= NUM_COLUMNS || y >= NUM_ROWS)
140 | return; // out of bounds
141 | if (x == CENTRAL_COLUMN && y == CENTRAL_ROW)
142 | return; // back into center
143 |
144 | PieceType type = pieces_[y * NUM_COLUMNS + x];
145 |
146 | Direction prev_dir = dir;
147 |
148 | switch (dir) {
149 | case LEFT:
150 | switch (type) {
151 | case DR: dir = DOWN; break;
152 | case UR: dir = UP; break;
153 | case HO: break;
154 | default:
155 | return;
156 | }
157 | break;
158 | case RIGHT:
159 | switch (type) {
160 | case DL: dir = DOWN; break;
161 | case UL: dir = UP; break;
162 | case HO: break;
163 | default:
164 | return;
165 | }
166 | break;
167 | case UP:
168 | switch (type) {
169 | case DR: dir = RIGHT; break;
170 | case DL: dir = LEFT; break;
171 | case VE: break;
172 | default:
173 | return;
174 | }
175 | break;
176 | case DOWN:
177 | switch (type) {
178 | case UL: dir = LEFT; break;
179 | case UR: dir = RIGHT; break;
180 | case VE: break;
181 | default:
182 | return;
183 | }
184 | break;
185 | }
186 |
187 | // activate piece
188 | active_[y * NUM_COLUMNS + x] = true;
189 |
190 | // activate line from prev piece
191 | switch (prev_dir) {
192 | case LEFT: horizontal_lines_[y * (NUM_COLUMNS - 1) + x] = true; break;
193 | case RIGHT: horizontal_lines_[y * (NUM_COLUMNS - 1) + x - 1] = true; break;
194 | case UP: vertical_lines_[y * NUM_COLUMNS + x] = true; break;
195 | case DOWN: vertical_lines_[(y - 1) * NUM_COLUMNS + x] = true; break;
196 | }
197 | }
198 | }
199 |
200 | ArtemisPuzzle::ArtemisPuzzle(SDL2pp::Renderer& renderer, const DataManager& datamanager)
201 | : renderer_(renderer),
202 | background_(renderer, datamanager.GetPath("images/party/backgrnd.rle")),
203 | pieces_inactive_(renderer, datamanager.GetPath("images/party/ctrw.rle")),
204 | pieces_active_(renderer, datamanager.GetPath("images/party/ctrr.rle")),
205 | line_horiz_(renderer, datamanager.GetPath("images/party/horz.rle")),
206 | line_vert_(renderer, datamanager.GetPath("images/party/vert.bmp")),
207 | core_(renderer, datamanager.GetPath("images/party/p1circ.bmp")),
208 | lights_(renderer, datamanager.GetPath("images/party/lights.bmp")),
209 | aux1_(renderer, datamanager.GetPath("images/party/aux1.rle")),
210 | aux2_(renderer, datamanager.GetPath("images/party/aux2.rle")),
211 | aux3_(renderer, datamanager.GetPath("images/party/aux3.rle")),
212 | aux4_(renderer, datamanager.GetPath("images/party/aux4.rle")),
213 | main1_(renderer, datamanager.GetPath("images/party/main1.rle")),
214 | main2_(renderer, datamanager.GetPath("images/party/main2.rle")),
215 | main3_(renderer, datamanager.GetPath("images/party/main3.rle")),
216 | main4_(renderer, datamanager.GetPath("images/party/main4.rle")),
217 | greyblit_(renderer, datamanager.GetPath("images/party/greyblit.bmp")),
218 | pieces_(initial_pieces_) {
219 | RecalculateActivePieces();
220 |
221 | last_frame_time_ = SDL_GetTicks();
222 | time_left_[0] = TIME_LIMIT_TICKS;
223 | time_left_[1] = TIME_LIMIT_TICKS;
224 | time_left_[2] = TIME_LIMIT_TICKS;
225 | time_left_[3] = TIME_LIMIT_TICKS;
226 |
227 | Log("puzzle") << "starting artemis puzzle";
228 | }
229 |
230 | ArtemisPuzzle::~ArtemisPuzzle() {
231 | }
232 |
233 | bool ArtemisPuzzle::ProcessEvent(const SDL_Event& event) {
234 | if (event.type == SDL_MOUSEBUTTONDOWN) {
235 | // get closest next row/column
236 | auto col_offset = std::upper_bound(col_offsets_.begin(), col_offsets_.end(), event.button.x);
237 | auto row_offset = std::upper_bound(row_offsets_.begin(), row_offsets_.end(), event.button.y);
238 |
239 | // fix row/col and check we're in bounds
240 | if (col_offset-- == col_offsets_.begin() || event.button.x - *col_offset >= 32)
241 | return true;
242 | if (row_offset-- == row_offsets_.begin() || event.button.y - *row_offset >= 32)
243 | return true;
244 |
245 | // calculate piece number
246 | int column = col_offset - col_offsets_.begin();
247 | int row = row_offset - row_offsets_.begin();
248 | if (column >= NUM_COLUMNS || row >= NUM_ROWS)
249 | return true;
250 | int npiece = row * NUM_COLUMNS + column;
251 |
252 | // rotate piece
253 | #ifdef BUG2BUG
254 | bool clockwise = true;
255 | #else
256 | bool clockwise = event.button.button != SDL_BUTTON_RIGHT;
257 | #endif
258 | if (event.button.button == SDL_BUTTON_LEFT || event.button.button == SDL_BUTTON_RIGHT || event.button.button == SDL_BUTTON_MIDDLE)
259 | pieces_[npiece] = RotatePiece(pieces_[npiece], clockwise);
260 |
261 | RecalculateActivePieces();
262 | }
263 |
264 | if (activated_systems_ == ALL_SYSTEMS) {
265 | Log("puzzle") << " all systems connected, congratulations!";
266 | return false;
267 | }
268 |
269 | return true;
270 | }
271 |
272 | bool ArtemisPuzzle::Update() {
273 | unsigned int ticks = SDL_GetTicks();
274 | unsigned int delta = ticks - last_frame_time_;
275 | last_frame_time_ = ticks;
276 |
277 | if (!(activated_systems_ & AUX_BIO_SYSTEMS))
278 | time_left_[3] -= delta;
279 | if (!(activated_systems_ & AUX_POWER_GRID))
280 | time_left_[2] -= delta;
281 | if (!(activated_systems_ & AUX_CONTROL_SYSTEM))
282 | time_left_[1] -= delta;
283 | if (!(activated_systems_ & AUX_AIR_REFILTRATION))
284 | time_left_[0] -= delta;
285 |
286 | for (int i = 0; i < 4; i++) {
287 | if (time_left_[i] <= 0) {
288 | Log("puzzle") << " your time is out, you're dead";
289 | return false;
290 | }
291 | }
292 |
293 | return true;
294 | }
295 |
296 | void ArtemisPuzzle::Render() {
297 | // Background
298 | renderer_.Copy(background_, SDL2pp::NullOpt, SDL2pp::Rect(0, 0, 640, 480));
299 |
300 | // Pieces
301 | int n = 0;
302 | for (int y = 0; y < NUM_ROWS; y++) {
303 | for (int x = 0; x < NUM_COLUMNS; x++, n++) {
304 | if (n == CENTRAL_PIECE_NUMBER)
305 | continue;
306 |
307 | // this is also bug2bug compatible; the thing is that ctrr.bmp
308 | // has vertical and horizontal lines misplaced a bit
309 | renderer_.Copy(
310 | active_[n] ? pieces_active_ : pieces_inactive_,
311 | SDL2pp::Rect(32 * (int)pieces_[n], 0, 32, 32),
312 | SDL2pp::Rect(col_offsets_[x], row_offsets_[y], 32, 32)
313 | );
314 | }
315 | }
316 |
317 | // Vertical lines
318 | n = 0;
319 | for (int y = 0; y < NUM_ROWS - 1; y++) {
320 | for (int x = 0; x < NUM_COLUMNS; x++, n++) {
321 | if (n == NUM_VERTICAL_LINES / 2 || n == NUM_VERTICAL_LINES / 2 - 1) // central lines
322 | continue;
323 | if (vertical_lines_[n]) {
324 | renderer_.Copy(
325 | line_vert_,
326 | SDL2pp::Rect(6, 0, 6, row_offsets_[y + 1] - row_offsets_[y] - 32),
327 | SDL2pp::Rect(col_offsets_[x] + 13, row_offsets_[y] + 32, 6, row_offsets_[y + 1] - row_offsets_[y] - 32)
328 | );
329 | }
330 | }
331 | }
332 |
333 | // Horizontal lines
334 | n = 0;
335 | for (int y = 0; y < NUM_ROWS; y++) {
336 | for (int x = 0; x < NUM_COLUMNS - 1; x++, n++) {
337 | if (n == NUM_HORIZONTAL_LINES / 2 || n == NUM_HORIZONTAL_LINES / 2 - 1) // central lines
338 | continue;
339 | if (horizontal_lines_[n]) {
340 | renderer_.Copy(
341 | line_horiz_,
342 | SDL2pp::Rect(0, 6, col_offsets_[x + 1] - col_offsets_[x] - 32, 6),
343 | SDL2pp::Rect(col_offsets_[x] + 32, row_offsets_[y] + 13, col_offsets_[y + 1] - col_offsets_[y] - 32, 6)
344 | );
345 | }
346 | }
347 | }
348 |
349 | // connected systems indication
350 | if (activated_systems_ & AUX_BIO_SYSTEMS)
351 | renderer_.Copy(aux4_, SDL2pp::NullOpt, SDL2pp::Rect(38, 460, 120, 12));
352 | if (activated_systems_ & AUX_POWER_GRID)
353 | renderer_.Copy(aux3_, SDL2pp::NullOpt, SDL2pp::Rect(177, 460, 120, 12));
354 | if (activated_systems_ & AUX_CONTROL_SYSTEM)
355 | renderer_.Copy(aux2_, SDL2pp::NullOpt, SDL2pp::Rect(320, 460, 120, 12));
356 | if (activated_systems_ & AUX_AIR_REFILTRATION)
357 | renderer_.Copy(aux1_, SDL2pp::NullOpt, SDL2pp::Rect(469, 460, 120, 12));
358 |
359 | // animated stuff: core
360 | int seconds = SDL_GetTicks() / 1000;
361 |
362 | int corephase = seconds % 15;
363 | renderer_.Copy(
364 | core_,
365 | SDL2pp::Rect(96 * (corephase % 5), 92 * (corephase / 5), 96, 92),
366 | SDL2pp::Rect(270, 191, 96, 92)
367 | );
368 |
369 | // animated stuff: blinking lighs
370 | // fun fact: if you use minstd_rand0 or minstd_rand PRNG here
371 | // you'll notice some lights not changing their color (or changing
372 | // with long period), likely because of poor quality of PRNG
373 | std::mt19937 rnd;
374 | rnd.seed(seconds);
375 | for (auto& coords : light_locations_) {
376 | renderer_.Copy(
377 | lights_,
378 | SDL2pp::Rect(18 * (rnd() % 3), 0, 18, 18),
379 | SDL2pp::Rect(coords.x, coords.y, 18, 18)
380 | );
381 | }
382 |
383 | // animated stuff: useless messages
384 | if (activated_systems_ == ALL_SYSTEMS) {
385 | renderer_.Copy(main4_, SDL2pp::NullOpt, SDL2pp::Rect(40, 6, 250, 12));
386 | } else {
387 | switch (seconds % 4) {
388 | case 0: break;
389 | case 1: renderer_.Copy(main1_, SDL2pp::NullOpt, SDL2pp::Rect(40, 6, 250, 12)); break;
390 | case 2: renderer_.Copy(main2_, SDL2pp::NullOpt, SDL2pp::Rect(40, 6, 250, 12)); break;
391 | case 3: renderer_.Copy(main3_, SDL2pp::NullOpt, SDL2pp::Rect(40, 6, 250, 12)); break;
392 | }
393 | }
394 |
395 | // time indication
396 | for (int sys = 0; sys < 4; sys++) {
397 | int numfills = std::min(34, 35 * (TIME_LIMIT_TICKS - time_left_[sys]) / TIME_LIMIT_TICKS);
398 | for (int fill = 0; fill < numfills; fill++)
399 | renderer_.Copy(greyblit_, SDL2pp::NullOpt, SDL2pp::Rect(7 + sys * 5, 11 + fill * 6, 5, 5));
400 | }
401 | }
402 |
--------------------------------------------------------------------------------
/artemispuzzle.hh:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (C) 2015 Dmitry Marakasov
3 | *
4 | * This file is part of opendaed.
5 | *
6 | * opendaed is free software: you can redistribute it and/or modify
7 | * it under the terms of the GNU General Public License as published by
8 | * the Free Software Foundation, either version 3 of the License, or
9 | * (at your option) any later version.
10 | *
11 | * opendaed is distributed in the hope that it will be useful,
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 | * GNU General Public License for more details.
15 | *
16 | * You should have received a copy of the GNU General Public License
17 | * along with opendaed. If not, see .
18 | */
19 |
20 | #ifndef ARTEMISPUZZLE_HH
21 | #define ARTEMISPUZZLE_HH
22 |
23 | #include
24 |
25 | #include
26 | #include
27 |
28 | #include "screen.hh"
29 |
30 | class DataManager;
31 |
32 | class ArtemisPuzzle : public Screen {
33 | private:
34 | enum PieceType {
35 | DR = 0,
36 | DL = 1,
37 | UL = 2,
38 | UR = 3,
39 | HO = 4,
40 | VE = 5,
41 | };
42 |
43 | enum Direction {
44 | LEFT,
45 | RIGHT,
46 | UP,
47 | DOWN,
48 | };
49 |
50 | enum Systems {
51 | AUX_BIO_SYSTEMS = 1,
52 | AUX_CONTROL_SYSTEM = 2,
53 | AUX_AIR_REFILTRATION = 4,
54 | AUX_POWER_GRID = 8,
55 |
56 | ALL_SYSTEMS = AUX_BIO_SYSTEMS | AUX_CONTROL_SYSTEM | AUX_AIR_REFILTRATION | AUX_POWER_GRID,
57 | };
58 |
59 | enum Constants {
60 | NUM_COLUMNS = 9,
61 | NUM_ROWS = 7,
62 |
63 | NUM_PIECES = NUM_COLUMNS * NUM_ROWS,
64 | CENTRAL_PIECE_NUMBER = NUM_PIECES / 2,
65 |
66 | NUM_HORIZONTAL_LINES = (NUM_COLUMNS - 1) * NUM_ROWS,
67 | NUM_VERTICAL_LINES = NUM_COLUMNS * (NUM_ROWS - 1),
68 |
69 | CENTRAL_COLUMN = NUM_COLUMNS / 2,
70 | CENTRAL_ROW = NUM_ROWS / 2,
71 |
72 | TIME_LIMIT_TICKS = 280 * 1000,
73 | };
74 |
75 | private:
76 | static const std::array initial_pieces_;
77 | static const std::array col_offsets_;
78 | static const std::array row_offsets_;
79 | static const std::array light_locations_;
80 |
81 | private:
82 | SDL2pp::Renderer& renderer_;
83 |
84 | // Textures
85 | SDL2pp::Texture background_;
86 | SDL2pp::Texture pieces_inactive_;
87 | SDL2pp::Texture pieces_active_;
88 | SDL2pp::Texture line_horiz_;
89 | SDL2pp::Texture line_vert_;
90 | SDL2pp::Texture core_;
91 | SDL2pp::Texture lights_;
92 | SDL2pp::Texture aux1_;
93 | SDL2pp::Texture aux2_;
94 | SDL2pp::Texture aux3_;
95 | SDL2pp::Texture aux4_;
96 | SDL2pp::Texture main1_;
97 | SDL2pp::Texture main2_;
98 | SDL2pp::Texture main3_;
99 | SDL2pp::Texture main4_;
100 | SDL2pp::Texture greyblit_;
101 |
102 | private:
103 | std::array pieces_;
104 | std::array active_;
105 |
106 | std::array horizontal_lines_;
107 | std::array vertical_lines_;
108 |
109 | int activated_systems_;
110 | int time_left_[4];
111 | unsigned int last_frame_time_;
112 |
113 | private:
114 | PieceType RotatePiece(PieceType type, bool clockwise = true);
115 | void RecalculateActivePieces();
116 | void PropagateActivity(int x, int y, Direction dir);
117 |
118 | public:
119 | ArtemisPuzzle(SDL2pp::Renderer& renderer, const DataManager& datamanager);
120 | virtual ~ArtemisPuzzle();
121 |
122 | bool ProcessEvent(const SDL_Event& event) override;
123 | bool Update() override;
124 | void Render() override;
125 | };
126 |
127 | #endif // ARTEMISPUZZLE_HH
128 |
--------------------------------------------------------------------------------
/cmake/FindQuickTime.cmake:
--------------------------------------------------------------------------------
1 | # - Try to locate QuickTime
2 | # This module defines:
3 | #
4 | # QUICKTIME_INCLUDE_DIR
5 | # QUICKTIME_LIBRARY
6 | # QUICKTIME_FOUND
7 | #
8 |
9 | FIND_PATH(QUICKTIME_INCLUDE_DIR NAMES lqt/lqt.h)
10 |
11 | FIND_LIBRARY(QUICKTIME_LIBRARY NAMES quicktime)
12 |
13 | IF(QUICKTIME_INCLUDE_DIR AND QUICKTIME_LIBRARY)
14 | SET(QUICKTIME_FOUND TRUE)
15 | ENDIF(QUICKTIME_INCLUDE_DIR AND QUICKTIME_LIBRARY)
16 |
17 | IF(QUICKTIME_FOUND)
18 | IF(NOT QUICKTIME_FIND_QUIETLY)
19 | MESSAGE(STATUS "Found libquicktime: -I${QUICKTIME_INCLUDE_DIR}, ${QUICKTIME_LIBRARY}")
20 | ENDIF(NOT QUICKTIME_FIND_QUIETLY)
21 | ELSE(QUICKTIME_FOUND)
22 | IF(QUICKTIME_FIND_REQUIRED)
23 | MESSAGE(FATAL_ERROR "Could not find libquicktime")
24 | ENDIF(QUICKTIME_FIND_REQUIRED)
25 | ENDIF(QUICKTIME_FOUND)
26 |
27 | MARK_AS_ADVANCED(QUICKTIME_INCLUDE_DIR QUICKTIME_LIBRARY QUICKTIME_FOUND)
28 |
--------------------------------------------------------------------------------
/datamanager.cc:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (C) 2014 Dmitry Marakasov
3 | *
4 | * This file is part of opendaed.
5 | *
6 | * opendaed is free software: you can redistribute it and/or modify
7 | * it under the terms of the GNU General Public License as published by
8 | * the Free Software Foundation, either version 3 of the License, or
9 | * (at your option) any later version.
10 | *
11 | * opendaed is distributed in the hope that it will be useful,
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 | * GNU General Public License for more details.
15 | *
16 | * You should have received a copy of the GNU General Public License
17 | * along with opendaed. If not, see .
18 | */
19 |
20 | #include
21 |
22 | #include
23 |
24 | #include "logger.hh"
25 |
26 | #include "datamanager.hh"
27 |
28 | void DataManager::ScanDir(const std::string& path, std::function processor) {
29 | DIR* dirp = opendir(path.c_str());
30 | if (dirp == nullptr)
31 | throw std::runtime_error("cannot read data directory");
32 |
33 | try {
34 | struct dirent* de;
35 | while ((de = readdir(dirp)) != nullptr) {
36 | if (de->d_name[0] == '.')
37 | continue;
38 |
39 | if (de->d_type == DT_DIR) {
40 | ScanDir(path + "/" + de->d_name, processor);
41 | } else if (de->d_type == DT_REG) {
42 | processor(path, de->d_name);
43 | }
44 | }
45 | } catch (...) {
46 | closedir(dirp);
47 | throw;
48 | }
49 | closedir(dirp);
50 | }
51 |
52 | DataManager::DataManager() {
53 | }
54 |
55 | DataManager::~DataManager() {
56 | }
57 |
58 | void DataManager::ScanDir(const std::string& datapath) {
59 | PathMap new_files;
60 |
61 | // Note: for the sake of simplicity, we assume that file
62 | // with specific name is only present on a single disk once
63 | // and if it's present on different disks, all copies are
64 | // identical
65 | ScanDir(datapath, [&new_files](const std::string& dir, const std::string& file){
66 | std::string fullpath = dir + "/" + file;
67 | std::string lcfile = file;
68 | std::transform(lcfile.begin(), lcfile.end(), lcfile.begin(), ::tolower);
69 | new_files.insert(std::make_pair(lcfile, fullpath));
70 | });
71 |
72 | data_files_.swap(new_files);
73 |
74 | Log("datamgr") << "found data files in " << datapath << ":";
75 | for (auto& file: data_files_)
76 | Log("datamgr") << " " << file.first << " -> " << file.second;
77 | }
78 |
79 | std::string DataManager::GetPath(const std::string& path) const {
80 | // Though full path may be provided (e.g. "images/intrface.bmp",
81 | // only file name matters, see assumption described in ScanDir()
82 | std::string name = path;
83 | size_t slashpos = name.rfind('/');
84 | if (slashpos != std::string::npos)
85 | name = name.substr(slashpos + 1);
86 | std::transform(name.begin(), name.end(), name.begin(), ::tolower);
87 |
88 | PathMap::const_iterator file = data_files_.find(name);
89 | if (file == data_files_.end())
90 | throw std::runtime_error("required data file not found");
91 |
92 | Log("datamgr") << "returning " << file->second << " for " << path;
93 | return file->second;
94 | }
95 |
96 | bool DataManager::HasPath(const std::string& path) const {
97 | // Though full path may be provided (e.g. "images/intrface.bmp",
98 | // only file name matters, see assumption described in ScanDir()
99 | std::string name = path;
100 | size_t slashpos = name.rfind('/');
101 | if (slashpos != std::string::npos)
102 | name = name.substr(slashpos + 1);
103 | std::transform(name.begin(), name.end(), name.begin(), ::tolower);
104 |
105 | PathMap::const_iterator file = data_files_.find(name);
106 | return file != data_files_.end();
107 | }
108 |
--------------------------------------------------------------------------------
/datamanager.hh:
--------------------------------------------------------------------------------
1 | /*
2 | * Copyright (C) 2014 Dmitry Marakasov
3 | *
4 | * This file is part of opendaed.
5 | *
6 | * opendaed is free software: you can redistribute it and/or modify
7 | * it under the terms of the GNU General Public License as published by
8 | * the Free Software Foundation, either version 3 of the License, or
9 | * (at your option) any later version.
10 | *
11 | * opendaed is distributed in the hope that it will be useful,
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 | * GNU General Public License for more details.
15 | *
16 | * You should have received a copy of the GNU General Public License
17 | * along with opendaed. If not, see .
18 | */
19 |
20 | #ifndef DATAMANAGER_HH
21 | #define DATAMANAGER_HH
22 |
23 | #include
24 | #include