├── Snake.gif ├── README.md ├── Snake ├── Properties │ ├── Settings.settings │ └── Settings.Designer.cs ├── Beep.cs ├── Collision.cs ├── Reset.cs ├── Snake.csproj ├── Food.cs ├── Score.cs ├── Frame.cs ├── Key.cs └── Program.cs ├── .github └── workflows │ └── dotnet.yml ├── Snake.sln ├── .gitattributes └── .gitignore /Snake.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ARMoir/Snake/HEAD/Snake.gif -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Snake 2 | Console ASCII Snake Game written in C# .NET core 3 | 4 | ![Screenshot](Snake.gif) 5 | -------------------------------------------------------------------------------- /Snake/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 0 7 | 8 | 9 | -------------------------------------------------------------------------------- /.github/workflows/dotnet.yml: -------------------------------------------------------------------------------- 1 | name: .NET 2 | 3 | on: 4 | push: 5 | branches: [ master ] 6 | pull_request: 7 | branches: [ master ] 8 | 9 | jobs: 10 | build: 11 | 12 | runs-on: ubuntu-latest 13 | 14 | steps: 15 | - uses: actions/checkout@v2 16 | - name: Setup .NET 17 | uses: actions/setup-dotnet@v1 18 | with: 19 | dotnet-version: 5.0.x 20 | - name: Restore dependencies 21 | run: dotnet restore 22 | - name: Build 23 | run: dotnet build --no-restore 24 | - name: Test 25 | run: dotnet test --no-build --verbosity normal 26 | -------------------------------------------------------------------------------- /Snake/Beep.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Runtime.InteropServices; 4 | using System.Text; 5 | 6 | namespace Snake 7 | { 8 | class Beep 9 | { 10 | public static void Bad() 11 | { 12 | if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) 13 | { 14 | Console.Beep(330, 500); 15 | } 16 | } 17 | 18 | public static void Good() 19 | { 20 | if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) 21 | { 22 | Console.Beep(370, 500); 23 | } 24 | } 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Snake/Collision.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace Snake 8 | { 9 | class Collision 10 | { 11 | public static class Safe 12 | { 13 | public static string[] Values { get; set; } = { " ", "§", "Θ"}; 14 | } 15 | 16 | public static void Check(int Position) 17 | { 18 | if (!Safe.Values.Contains(Program.Display.FrameChar[Position])) 19 | { 20 | Task.Factory.StartNew(() => Beep.Bad()); 21 | Program.Snake.Dead = true; 22 | } 23 | } 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Snake/Reset.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace Snake 6 | { 7 | class Reset 8 | { 9 | public static void Now() 10 | { 11 | Program.Display.FrameChar.Clear(); 12 | Program.Display.FrameString.Clear(); 13 | Program.Display.DisplayFrame.Clear(); 14 | 15 | Program.Snake.Direction = (int)Program.Snake.Directions.None; 16 | Program.Snake.Location.Clear(); 17 | Program.Snake.Dead = false; 18 | Program.Snake.Length = 1; 19 | Program.Snake.Speed = 400; 20 | 21 | Food.Feed.Drop = 0; 22 | Food.Feed.Check = 0; 23 | Food.Feed.Change = true; 24 | } 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Snake/Snake.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Exe 5 | netcoreapp3.1 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | True 16 | True 17 | Settings.settings 18 | 19 | 20 | 21 | 22 | 23 | SettingsSingleFileGenerator 24 | Settings.Designer.cs 25 | 26 | 27 | 28 | 29 | -------------------------------------------------------------------------------- /Snake/Food.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace Snake 6 | { 7 | class Food 8 | { 9 | public static class Feed 10 | { 11 | public static Random Random { get; set; } = new Random(); 12 | public static int Drop { get; set; } = 0; 13 | public static int Check { get; set; } = 0; 14 | public static bool Change { get; set; } = false; 15 | } 16 | 17 | public static void Add() 18 | { 19 | if (Feed.Check == 0) 20 | { 21 | Feed.Change = true; 22 | } 23 | 24 | if (Feed.Change) 25 | { 26 | Feed.Check = Feed.Random.Next(Program.Display.FrameChar.Count); 27 | Feed.Change = false; 28 | } 29 | 30 | if (Program.Display.FrameChar[Feed.Check] == " ") 31 | { 32 | Program.Display.FrameChar[Feed.Check] = "§"; 33 | } 34 | else 35 | { 36 | Feed.Change = true; 37 | } 38 | } 39 | } 40 | } 41 | -------------------------------------------------------------------------------- /Snake.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 16 4 | VisualStudioVersion = 16.0.31005.135 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Snake", "Snake\Snake.csproj", "{9125C3C8-0146-4C54-961D-0A0D3E8039AE}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {9125C3C8-0146-4C54-961D-0A0D3E8039AE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {9125C3C8-0146-4C54-961D-0A0D3E8039AE}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {9125C3C8-0146-4C54-961D-0A0D3E8039AE}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {9125C3C8-0146-4C54-961D-0A0D3E8039AE}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {F8EA5774-BC1B-44C7-A3D6-F9320ED31947} 24 | EndGlobalSection 25 | EndGlobal 26 | -------------------------------------------------------------------------------- /Snake/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace Snake.Properties { 12 | 13 | 14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.8.1.0")] 16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { 17 | 18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 19 | 20 | public static Settings Default { 21 | get { 22 | return defaultInstance; 23 | } 24 | } 25 | 26 | [global::System.Configuration.UserScopedSettingAttribute()] 27 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 28 | [global::System.Configuration.DefaultSettingValueAttribute("0")] 29 | public int Score { 30 | get { 31 | return ((int)(this["Score"])); 32 | } 33 | set { 34 | this["Score"] = value; 35 | } 36 | } 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /Snake/Score.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Linq; 5 | using System.Text; 6 | using System.Threading.Tasks; 7 | 8 | namespace Snake 9 | { 10 | class Score 11 | { 12 | public static void Update() 13 | { 14 | try 15 | { 16 | //Get High Score from Settings 17 | if (Program.Display.HighScore == 0) 18 | { 19 | Program.Display.HighScore = Properties.Settings.Default.Score; 20 | } 21 | 22 | //Check High Score 23 | if (Program.Snake.Length > Program.Display.HighScore) 24 | { 25 | Program.Display.HighScore = Program.Snake.Length - 1; 26 | Directory.CreateDirectory(Environment.GetFolderPath(System.Environment.SpecialFolder.LocalApplicationData, System.Environment.SpecialFolderOption.Create)); 27 | Properties.Settings.Default.Score = Program.Display.HighScore; 28 | Properties.Settings.Default.Save(); 29 | } 30 | } 31 | catch (Exception) 32 | { 33 | } 34 | } 35 | 36 | public static void Clear() 37 | { 38 | try 39 | { 40 | Program.Display.HighScore = 0; 41 | Directory.CreateDirectory(Environment.GetFolderPath(System.Environment.SpecialFolder.LocalApplicationData, System.Environment.SpecialFolderOption.Create)); 42 | Properties.Settings.Default.Score = 0; 43 | Properties.Settings.Default.Save(); 44 | Console.Clear(); 45 | } 46 | catch (Exception) 47 | { 48 | 49 | } 50 | } 51 | } 52 | } 53 | -------------------------------------------------------------------------------- /Snake/Frame.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace Snake 6 | { 7 | class Frame 8 | { 9 | public static void SetFrame() 10 | { 11 | Program.Display.FrameString.Append("╔════════════════════════════╗" + (Char)10); 12 | Program.Display.FrameString.Append("║ ║" + (Char)10); 13 | Program.Display.FrameString.Append("║ ║" + (Char)10); 14 | Program.Display.FrameString.Append("║ ║" + (Char)10); 15 | Program.Display.FrameString.Append("║ ║" + (Char)10); 16 | Program.Display.FrameString.Append("║ ║" + (Char)10); 17 | Program.Display.FrameString.Append("║ ║" + (Char)10); 18 | Program.Display.FrameString.Append("║ ║" + (Char)10); 19 | Program.Display.FrameString.Append("║ ║" + (Char)10); 20 | Program.Display.FrameString.Append("║ ║" + (Char)10); 21 | Program.Display.FrameString.Append("║ ║" + (Char)10); 22 | Program.Display.FrameString.Append("║ ║" + (Char)10); 23 | Program.Display.FrameString.Append("║ ║" + (Char)10); 24 | Program.Display.FrameString.Append("║ ║" + (Char)10); 25 | Program.Display.FrameString.Append("║ ║" + (Char)10); 26 | Program.Display.FrameString.Append("║ ║" + (Char)10); 27 | Program.Display.FrameString.Append("║ ║" + (Char)10); 28 | Program.Display.FrameString.Append("║ ║" + (Char)10); 29 | Program.Display.FrameString.Append("║ ║" + (Char)10); 30 | Program.Display.FrameString.Append("╚════════════════════════════╝" + (Char)10); 31 | } 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /Snake/Key.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Text; 4 | 5 | namespace Snake 6 | { 7 | class Key 8 | { 9 | public static void Press() 10 | { 11 | do 12 | { 13 | var Key = Console.ReadKey().Key; 14 | 15 | switch (Key) 16 | { 17 | case ConsoleKey.UpArrow: 18 | case ConsoleKey.W: 19 | Program.Snake.Direction = (int)Program.Snake.Directions.Up; 20 | break; 21 | 22 | case ConsoleKey.LeftArrow: 23 | case ConsoleKey.A: 24 | Program.Snake.Direction = (int)Program.Snake.Directions.Left; 25 | break; 26 | 27 | case ConsoleKey.DownArrow: 28 | case ConsoleKey.S: 29 | Program.Snake.Direction = (int)Program.Snake.Directions.Down; 30 | break; 31 | 32 | case ConsoleKey.RightArrow: 33 | case ConsoleKey.D: 34 | Program.Snake.Direction = (int)Program.Snake.Directions.Right; 35 | break; 36 | 37 | case ConsoleKey.Delete: 38 | Score.Clear(); 39 | break; 40 | 41 | case ConsoleKey.Q: 42 | Environment.Exit(-1); 43 | break; 44 | 45 | case ConsoleKey.R: 46 | if (Program.Display.Color != ConsoleColor.Red) 47 | { 48 | Program.Display.Color = ConsoleColor.Red; 49 | } 50 | else 51 | { 52 | Program.Display.Color = ConsoleColor.White; 53 | } 54 | break; 55 | 56 | case ConsoleKey.G: 57 | if (Program.Display.Color != ConsoleColor.Green) 58 | { 59 | Program.Display.Color = ConsoleColor.Green; 60 | } 61 | else 62 | { 63 | Program.Display.Color = ConsoleColor.White; 64 | } 65 | break; 66 | 67 | case ConsoleKey.B: 68 | if (Program.Display.Color != ConsoleColor.Blue) 69 | { 70 | Program.Display.Color = ConsoleColor.Blue; 71 | } 72 | else 73 | { 74 | Program.Display.Color = ConsoleColor.White; 75 | } 76 | break; 77 | 78 | case ConsoleKey.C: 79 | if (Program.Display.Color != ConsoleColor.Cyan) 80 | { 81 | Program.Display.Color = ConsoleColor.Cyan; 82 | } 83 | else 84 | { 85 | Program.Display.Color = ConsoleColor.White; 86 | } 87 | break; 88 | 89 | case ConsoleKey.M: 90 | if (Program.Display.Color != ConsoleColor.Magenta) 91 | { 92 | Program.Display.Color = ConsoleColor.Magenta; 93 | } 94 | else 95 | { 96 | Program.Display.Color = ConsoleColor.White; 97 | } 98 | break; 99 | 100 | case ConsoleKey.Y: 101 | if (Program.Display.Color != ConsoleColor.Yellow) 102 | { 103 | Program.Display.Color = ConsoleColor.Yellow; 104 | } 105 | else 106 | { 107 | Program.Display.Color = ConsoleColor.White; 108 | } 109 | break; 110 | } 111 | 112 | } while (true); 113 | } 114 | } 115 | } 116 | -------------------------------------------------------------------------------- /Snake/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Linq; 5 | using System.Runtime.InteropServices; 6 | using System.Text; 7 | using System.Threading.Tasks; 8 | 9 | namespace Snake 10 | { 11 | class Program 12 | { 13 | public static class Snake 14 | { 15 | public enum Directions { None, Up, Down, Left, Right } 16 | public static List Location { get; set; } = new List(); 17 | public static bool Dead { get; set; } = false; 18 | public static int Length { get; set; } = 1; 19 | public static int Speed { get; set; } = 400; 20 | public static int Direction { get; set; } = (int)Directions.None; 21 | } 22 | 23 | public static class Display 24 | { 25 | public static List FrameChar { get; set; } = new List(); 26 | public static StringBuilder FrameString { get; set; } = new StringBuilder(); 27 | public static StringBuilder DisplayFrame { get; set; } = new StringBuilder(); 28 | public static ConsoleColor Color { get; set; } = ConsoleColor.White; 29 | public static int HighScore { get; set; } = 0; 30 | } 31 | 32 | static void Main(string[] args) 33 | { 34 | //Can only set Window Size in Windows 35 | if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) 36 | { 37 | Console.SetWindowSize(30, 22); 38 | } 39 | 40 | //Pull in the Game Board 41 | Console.CursorVisible = false; 42 | Console.Clear(); 43 | Frame.SetFrame(); 44 | Display.FrameChar.AddRange(Display.FrameString.ToString().Select(Chars => Chars.ToString())); 45 | 46 | //Set the Values for Movement Calculations 47 | string[] Lines = Display.FrameString.ToString().Split((Char)10); 48 | int Width = Lines[0].Length + 1; 49 | int Position = (Display.FrameChar.Count / 2) + (Width / 2); 50 | 51 | //Start Thred to Read Keypress 52 | Task.Factory.StartNew(() => Key.Press()); 53 | 54 | //Game Loop 55 | do 56 | { 57 | //Set Text Color 58 | Console.ForegroundColor = Display.Color; 59 | 60 | //Check Direction for Movement 61 | switch ((Snake.Directions)Snake.Direction) 62 | { 63 | case Snake.Directions.Left: 64 | Position--; 65 | break; 66 | 67 | case Snake.Directions.Right: 68 | Position++; 69 | break; 70 | 71 | case Snake.Directions.Up: 72 | Position -= Width; 73 | break; 74 | 75 | case Snake.Directions.Down: 76 | Position += Width; 77 | break; 78 | } 79 | 80 | //Add Current Location to List 81 | Snake.Location.Add(Position); 82 | 83 | //Pull Display for Updating 84 | Display.FrameChar.Clear(); 85 | Display.FrameChar.AddRange(Display.FrameString.ToString().Select(Chars => Chars.ToString())); 86 | 87 | //Reverse Locations to get the Most Recent First 88 | Snake.Location.Reverse(); 89 | int[] Locations = Snake.Location.ToArray(); 90 | Snake.Location.Reverse(); 91 | 92 | //Check for Collision 93 | Collision.Check(Position); 94 | 95 | //Add Food to Board 96 | Food.Add(); 97 | 98 | //Check if Eating 99 | if (Display.FrameChar[Position] == "§") 100 | { 101 | Task.Factory.StartNew(() => Beep.Good()); 102 | Snake.Length++; 103 | Food.Feed.Change = true; 104 | if(Snake.Speed > 5){Snake.Speed -= 5;} 105 | } 106 | 107 | //Draw Snake to Board 108 | Display.FrameChar[Position] = "Θ"; 109 | if (Locations.Length > Snake.Length) 110 | { 111 | for (int i = 1; i < Snake.Length; i++) 112 | { 113 | Display.FrameChar[Locations[i]] = "O"; 114 | } 115 | } 116 | 117 | //Confirm Board has Food 118 | if (!Display.FrameChar.Contains("§")) 119 | { 120 | Food.Feed.Change = true; 121 | Food.Add(); 122 | } 123 | 124 | //Check for Collision 125 | Collision.Check(Position); 126 | 127 | //Update Display 128 | Score.Update(); 129 | Display.DisplayFrame.Clear(); 130 | Display.FrameChar.ForEach(Item => Display.DisplayFrame.Append(Item)); 131 | Display.DisplayFrame.Append($" Score: {Snake.Length - 1} Best: {Display.HighScore}"); 132 | Display.DisplayFrame.Append(System.Environment.NewLine); 133 | 134 | //Write Display to Console 135 | Console.SetCursorPosition(0, 0); 136 | Console.Write(Display.DisplayFrame); 137 | 138 | //Set Game Speed 139 | System.Threading.Thread.Sleep(Snake.Speed); 140 | 141 | } while (!Snake.Dead); 142 | 143 | //Reset Game 144 | System.Threading.Thread.Sleep(1000); 145 | Console.Clear(); 146 | Reset.Now(); 147 | Main(args); 148 | } 149 | } 150 | } 151 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Build results 17 | [Dd]ebug/ 18 | [Dd]ebugPublic/ 19 | [Rr]elease/ 20 | [Rr]eleases/ 21 | x64/ 22 | x86/ 23 | [Aa][Rr][Mm]/ 24 | [Aa][Rr][Mm]64/ 25 | bld/ 26 | [Bb]in/ 27 | [Oo]bj/ 28 | [Ll]og/ 29 | 30 | # Visual Studio 2015/2017 cache/options directory 31 | .vs/ 32 | # Uncomment if you have tasks that create the project's static files in wwwroot 33 | #wwwroot/ 34 | 35 | # Visual Studio 2017 auto generated files 36 | Generated\ Files/ 37 | 38 | # MSTest test Results 39 | [Tt]est[Rr]esult*/ 40 | [Bb]uild[Ll]og.* 41 | 42 | # NUNIT 43 | *.VisualState.xml 44 | TestResult.xml 45 | 46 | # Build Results of an ATL Project 47 | [Dd]ebugPS/ 48 | [Rr]eleasePS/ 49 | dlldata.c 50 | 51 | # Benchmark Results 52 | BenchmarkDotNet.Artifacts/ 53 | 54 | # .NET Core 55 | project.lock.json 56 | project.fragment.lock.json 57 | artifacts/ 58 | 59 | # StyleCop 60 | StyleCopReport.xml 61 | 62 | # Files built by Visual Studio 63 | *_i.c 64 | *_p.c 65 | *_h.h 66 | *.ilk 67 | *.meta 68 | *.obj 69 | *.iobj 70 | *.pch 71 | *.pdb 72 | *.ipdb 73 | *.pgc 74 | *.pgd 75 | *.rsp 76 | *.sbr 77 | *.tlb 78 | *.tli 79 | *.tlh 80 | *.tmp 81 | *.tmp_proj 82 | *_wpftmp.csproj 83 | *.log 84 | *.vspscc 85 | *.vssscc 86 | .builds 87 | *.pidb 88 | *.svclog 89 | *.scc 90 | 91 | # Chutzpah Test files 92 | _Chutzpah* 93 | 94 | # Visual C++ cache files 95 | ipch/ 96 | *.aps 97 | *.ncb 98 | *.opendb 99 | *.opensdf 100 | *.sdf 101 | *.cachefile 102 | *.VC.db 103 | *.VC.VC.opendb 104 | 105 | # Visual Studio profiler 106 | *.psess 107 | *.vsp 108 | *.vspx 109 | *.sap 110 | 111 | # Visual Studio Trace Files 112 | *.e2e 113 | 114 | # TFS 2012 Local Workspace 115 | $tf/ 116 | 117 | # Guidance Automation Toolkit 118 | *.gpState 119 | 120 | # ReSharper is a .NET coding add-in 121 | _ReSharper*/ 122 | *.[Rr]e[Ss]harper 123 | *.DotSettings.user 124 | 125 | # JustCode is a .NET coding add-in 126 | .JustCode 127 | 128 | # TeamCity is a build add-in 129 | _TeamCity* 130 | 131 | # DotCover is a Code Coverage Tool 132 | *.dotCover 133 | 134 | # AxoCover is a Code Coverage Tool 135 | .axoCover/* 136 | !.axoCover/settings.json 137 | 138 | # Visual Studio code coverage results 139 | *.coverage 140 | *.coveragexml 141 | 142 | # NCrunch 143 | _NCrunch_* 144 | .*crunch*.local.xml 145 | nCrunchTemp_* 146 | 147 | # MightyMoose 148 | *.mm.* 149 | AutoTest.Net/ 150 | 151 | # Web workbench (sass) 152 | .sass-cache/ 153 | 154 | # Installshield output folder 155 | [Ee]xpress/ 156 | 157 | # DocProject is a documentation generator add-in 158 | DocProject/buildhelp/ 159 | DocProject/Help/*.HxT 160 | DocProject/Help/*.HxC 161 | DocProject/Help/*.hhc 162 | DocProject/Help/*.hhk 163 | DocProject/Help/*.hhp 164 | DocProject/Help/Html2 165 | DocProject/Help/html 166 | 167 | # Click-Once directory 168 | publish/ 169 | 170 | # Publish Web Output 171 | *.[Pp]ublish.xml 172 | *.azurePubxml 173 | # Note: Comment the next line if you want to checkin your web deploy settings, 174 | # but database connection strings (with potential passwords) will be unencrypted 175 | *.pubxml 176 | *.publishproj 177 | 178 | # Microsoft Azure Web App publish settings. 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Backup files are not needed, 240 | # because we have git ;-) 241 | _UpgradeReport_Files/ 242 | Backup*/ 243 | UpgradeLog*.XML 244 | UpgradeLog*.htm 245 | ServiceFabricBackup/ 246 | *.rptproj.bak 247 | 248 | # SQL Server files 249 | *.mdf 250 | *.ldf 251 | *.ndf 252 | 253 | # Business Intelligence projects 254 | *.rdl.data 255 | *.bim.layout 256 | *.bim_*.settings 257 | *.rptproj.rsuser 258 | *- Backup*.rdl 259 | 260 | # Microsoft Fakes 261 | FakesAssemblies/ 262 | 263 | # GhostDoc plugin setting file 264 | *.GhostDoc.xml 265 | 266 | # Node.js Tools for Visual Studio 267 | .ntvs_analysis.dat 268 | node_modules/ 269 | 270 | # Visual Studio 6 build log 271 | *.plg 272 | 273 | # Visual Studio 6 workspace options file 274 | *.opt 275 | 276 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 277 | *.vbw 278 | 279 | # Visual Studio LightSwitch build output 280 | **/*.HTMLClient/GeneratedArtifacts 281 | **/*.DesktopClient/GeneratedArtifacts 282 | **/*.DesktopClient/ModelManifest.xml 283 | **/*.Server/GeneratedArtifacts 284 | **/*.Server/ModelManifest.xml 285 | _Pvt_Extensions 286 | 287 | # Paket dependency manager 288 | .paket/paket.exe 289 | paket-files/ 290 | 291 | # FAKE - F# Make 292 | .fake/ 293 | 294 | # JetBrains Rider 295 | .idea/ 296 | *.sln.iml 297 | 298 | # CodeRush personal settings 299 | .cr/personal 300 | 301 | # Python Tools for Visual Studio (PTVS) 302 | __pycache__/ 303 | *.pyc 304 | 305 | # Cake - Uncomment if you are using it 306 | # tools/** 307 | # !tools/packages.config 308 | 309 | # Tabs Studio 310 | *.tss 311 | 312 | # Telerik's JustMock configuration file 313 | *.jmconfig 314 | 315 | # BizTalk build output 316 | *.btp.cs 317 | *.btm.cs 318 | *.odx.cs 319 | *.xsd.cs 320 | 321 | # OpenCover UI analysis results 322 | OpenCover/ 323 | 324 | # Azure Stream Analytics local run output 325 | ASALocalRun/ 326 | 327 | # MSBuild Binary and Structured Log 328 | *.binlog 329 | 330 | # NVidia Nsight GPU debugger configuration file 331 | *.nvuser 332 | 333 | # MFractors (Xamarin productivity tool) working folder 334 | .mfractor/ 335 | 336 | # Local History for Visual Studio 337 | .localhistory/ 338 | 339 | # BeatPulse healthcheck temp database 340 | healthchecksdb --------------------------------------------------------------------------------