├── LICENSE
├── README.md
├── dispersion3D.cpp
├── dispersion3D.h
├── example
├── absurdephoton-depthmap.png
├── absurdephoton-image.png
├── logo-absurdephoton-depthmap-data.xml
├── logo-absurdephoton-depthmap-image.png
├── logo-absurdephoton-depthmap-mask.png
├── logo-absurdephoton-segmentation-data.xml
├── logo-absurdephoton-segmentation-grid.png
├── logo-absurdephoton-segmentation-image.png
├── logo-absurdephoton-segmentation-mask.png
└── logo-absurdephoton.png
├── icons
├── 3d-depth.png
├── 3d-long.png
├── 3d-manual.png
├── 3d-quality-off.png
├── 3d-quality.png
├── 3d-realtime.png
├── 3d-strip-quads.png
├── 3d-strip-triangles.png
├── 3d-widget.png
├── 3d-window.png
├── 3d.png
├── absurdephoton.png
├── add.png
├── anaglyph.png
├── animation.png
├── arrow-left-right.png
├── arrow-left.png
├── arrow-right.png
├── arrow-up-down.png
├── axis-3d-off.png
├── axis-3d.png
├── blur.png
├── camera.png
├── color-balance.png
├── color-rgb.png
├── color.png
├── combobox-arrow.png
├── compute.png
├── config.png
├── contours.png
├── curve-cos2power2.png
├── curve-cos2sqrt.png
├── curve-cosinus.png
├── curve-cosinus2.png
├── curve-linear.png
├── curve-power2.png
├── curve-power3.png
├── curve-sigmoid.png
├── curve-undulate.png
├── curve-undulate2.png
├── curve-undulate3.png
├── delete.png
├── denoise.png
├── direction-down.png
├── direction-left.png
├── direction-right.png
├── direction-up.png
├── double-step.png
├── edit.png
├── equalize.png
├── gamma.png
├── glasses.png
├── gray.png
├── grid.png
├── hand.png
├── hide.png
├── image-off.png
├── image.png
├── infinite-off.png
├── infinite.png
├── label-join.png
├── label-new-add.png
├── label-new.png
├── label-undo.png
├── label.png
├── light-off.png
├── light-on.png
├── load.png
├── mask-off.png
├── mask.png
├── normalize.png
├── photoshop.png
├── pipette.png
├── quit.png
├── save.png
├── segmentation.png
├── session-load.png
├── session-save.png
├── stop.png
├── thick.png
├── tiff.png
├── undo-off.png
├── undo.png
├── view.png
├── wiggle.png
├── window.png
├── zoom-100.png
├── zoom-minus.png
├── zoom-plus.png
└── zoom.png
├── main.cpp
├── mainwindow.cpp
├── mainwindow.h
├── mainwindow.ui
├── mat-image-tools.cpp
├── mat-image-tools.h
├── openglwidget.cpp
├── openglwidget.h
├── resources.qrc
├── screenshots
├── screenshot-3d-options.jpg
├── screenshot-3d-rendering.jpg
├── screenshot-anaglyph.jpg
├── screenshot-animation.jpg
├── screenshot-depthmap.jpg
├── screenshot-gradients.jpg
└── screenshot-gui.jpg
└── segmentation-depthmap-3d-opencv.pro
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--------------------------------------------------------------------------------
/README.md:
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1 | # segmentation-depthmap-3d-opencv
2 | ## Use an image segmentation to produce a RGB+D image (image + depthmap). Or use the GUI to view already-made RGB+D images in 3D, there's even an anaglyph mode to perceive depth with red+cyan glasses. Animate the 3D view and export to a series of images to build later an animated image. This nice GUI uses QT, OpenCV and OpenGL.
3 | ### v1.5 - 2019-07-08
4 |
5 | 
6 |
7 |
8 | ## HISTORY
9 |
10 | * v0: launch
11 | * v1: basic segmentation edition to obtain a depthmap + software 3D view using depthmap displacement of the base image
12 | * v1.1: created a formula-based system to draw gray gradients -> best control of transitions between the segmented areas and volume/depth in 3D
13 | * v1.2: hard work to understand how OpenGL works, applied it to obtain a real-time view of RGB+D combination - 3D animation and capture to PNG images - Anaglyph view
14 | * v1.3: successive optimizations of OpenGL viewing, at last about ten times faster than the first version - Many, many optimizations - several color renderings added to help reduce anaglyph discomforts like ghosting
15 | * v1.4: interoperability achieved with .ply 3D mesh export for use in other 3D tools like MeshLab or Blender + adapted to openCV 4.1
16 | * v1.5: code clean-up and fixes
17 |
18 |
19 |
20 | ## LICENSE
21 |
22 | The present code is under GPL v3 license, that means you can do almost whatever you want
23 | with it!
24 |
25 | I used bits of code from several sources, mainly from the openCV and openGL examples
26 |
27 |
28 |
29 | ## WHY?
30 |
31 | I didn't find any simple tool (understand: GUI) to produce depth maps from unique pictures.
32 |
33 | One solution to help produce depth maps is image segmentation: coloring zones with superpixel cells is so easy! That's what was achieved with my [superpixels-segmentation-gui-opencv tool](https://github.com/AbsurdePhoton/superpixels-segmentation-gui-opencv), also available on GitHub. But it wasn't enough.
34 |
35 | The segmentation-depthmap-3d-opencv tool helps creating depthmaps directly, with a 3D visual help (even with real perception of depth in the anaglyph mode), by "coloring" in gray the segmented areas. There are several gradient modes available, to obtain better transitions between the areas.
36 |
37 | segmentation-depthmap-3d-opencv can also be used as a 3D vizualisation tool for RGB+D images, you can even export the results to .ply files to use later in 3D editors like MeshLab or Blender.
38 |
39 | I'm not an ace of C++ and QT and OpenGL: if you don't find my code pretty never mind, because it WORKS, and that's all I'm asking of it :)
40 |
41 |
42 |
43 | ## WITH WHAT?
44 |
45 | Developed using:
46 | * Linux Ubuntu 16.04
47 | * QT Creator 3.5
48 | * Requires these libraries:
49 | * QT 5
50 | * openCV 4.1 compiled with openCV-contribs - should work with 3.x versions without much editing
51 | * OpenGL 1.2 functions minimum
52 |
53 | This software should also work under Microsoft Windows: if you tried it successfully please contact me, I'd like to offer compiled Windows executables!
54 |
55 |
56 |
57 | ## HOW?
58 |
59 | * Help is available in the GUI, with each element's tooltip. Just stay your mouse over an element
60 | * to create a depthmap, you need a segmented image produced by my other tool, [superpixels-segmentation-gui-opencv](https://github.com/AbsurdePhoton/superpixels-segmentation-gui-opencv)
61 | * segmentation-depthmap-3d-opencv is composed of 3 main areas: segmentation/depthmap, gradients and 3D vizualisation
62 | * A 3-button mouse is all you need
63 | * Sample files are in the "example" folder : load the segmentation or depthmap XML file
64 |
65 | ### BASIC DEPTHMAP
66 |
67 | 
68 |
69 | * To begin, load a segmented image produced with [superpixels-segmentation-gui-opencv](https://github.com/AbsurdePhoton/superpixels-segmentation-gui-opencv), nothing is possible without it! The image appears in the main viewport and its thumbnail is shown on the left side. A basic depthmap is already available, but it is absolutely not reliable!
70 |
71 | * In the depthmap view, you can zoom with the mouse wheel or the zoom buttons at the bottom. To move the view, either use the left mouse button on the thumbnail view, or the right mouse button or spacebar to move the view when the image is zoomed-in
72 |
73 | * Click with the left mouse button on the segmented gray-colored areas, its border is now yellow. You can change its gray level with the left panel: use "beginning color"
74 |
75 | * Roughly change the areas' gray levels according to this simple principle: dark areas are far and lighter areas are near the viewer's eyes
76 |
77 | * You can immediatly see the result in the 3D rendering area, use you mouse to rotate (left button) or move (right button) the object
78 |
79 | ### ADVANCED DEPTHMAP
80 |
81 | 
82 |
83 | * Now that you have a rough depthmap and already a not-so-bad 3D view of your image, let's correct the errors and refine the effects!
84 |
85 | * For each area, using the gradients panel you can modify your depthmap with gradients
86 |
87 | * You can use linear or radial gradients to obtain smooth transitions between areas. When linear or radial mode is selected, there is a white arrow in the depthmap view, one for each area. Use the handles to change the beginning and end of the arrow. Change also the beginning and end gray levels, and voilà a gradient is applied to the current area! Practice is good to understand what's going on
88 |
89 | * One step further, you can change the gradient curve, for example more of the beginning gray level and less ending gray tone. To achieve this, change the LINEAR mode to another one, and watch your 3D view change. You can for example simulate a sphere-like effect, or give an undulation effect to an entire area
90 |
91 | ### 3D rendering
92 |
93 | 
94 | 
95 |
96 | On the right is the 3D rendering view. There are many options to play with!
97 |
98 | * You can show or hide the axes, add a light, etc
99 |
100 | * Blur the depthmap to get better color transitions (you have to activate it first by pushing the right button)
101 |
102 | * You can change the z scale with the Depth slider, to add more depth to your image. Try it with the anaglyph view in real-time!
103 |
104 | * Speaking of anaglyph view, you can activate it and change the shift factor, but beware of eyes strain, set it to your liking. You must wear red-cyan glasses to get the depth perception
105 |
106 | * To help reduce bad effects in anaglyph mode like "ghosting", you can change the image's gamma, or use different color modes. The Dubois mode is the most optimized for red-cyan viewing, but it slightly changes the image's colors
107 |
108 | ### 3D ANIMATION
109 |
110 | 
111 |
112 | Animate your 3D object!
113 |
114 | * You can capture a unique view or animated steps, either visually (eye icon) or saving (toggle the eye to have the floppy icon) the result to PNG files
115 |
116 | * You can set the resolution of your choice. First try with low resolutions before capturing 8K images...
117 |
118 | * You can visualize in windowed or fullscreen mode
119 |
120 | * Change the number of frames to produce, for better animation/transition between each step
121 |
122 | * There are two modes for animation, for each x and y axes that you can combine. Set the horizontal and vertical angle variation, select the "wobble" or "rotating" effect. You can globally set the animation to infinite or single loop, and also have a come-and-go effect.
123 |
124 | * Push the "capture" button and watch the result. Press "Escape" on your keyboard in fullscreen mode, or "ESC" or click the "Capture" button again to stop the animation in windowed mode
125 |
126 | ### 3D export
127 |
128 | * Use the "Export mesh" button to save a .ply file that you can later use in MeshLab or Blender (or even AutoCAD if you like paying your software)
129 |
130 |
131 |
132 |
133 | ## Enjoy!
134 |
135 | ### AbsurdePhoton
136 | My photographer website ''Photongénique'': www.absurdephoton.fr
137 |
138 |
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/dispersion3D.cpp:
--------------------------------------------------------------------------------
1 | #include "opencv2/opencv.hpp"
2 | #include
3 | //#include
4 |
5 | using namespace cv;
6 | using namespace cv::ximgproc;
7 | using namespace std;
8 | //using namespace Magick;
9 |
10 | Mat Displace(const Mat &image, const Mat &depthmap, const int &coefficient, const int &reference)
11 | {
12 | Mat result;
13 | image.copyTo(result);
14 | //result = 0;
15 |
16 | int displacement;
17 |
18 | for (int i = 0; i < image.cols; i++) {
19 | for (int j = 0; j < image.rows; j++) {
20 | displacement = round(((double(depthmap.at(j,i)[0]) - (255 - reference)) / (255 - reference)) * (-coefficient));
21 |
22 | if ((i + displacement < image.cols) & (i + displacement >= 0)) {
23 | result.at(j,i + displacement) = image.at(j,i);
24 | }
25 | }
26 | }
27 |
28 | return result;
29 | }
30 |
31 | Mat AnaglyphRedCyan(Mat image, const Mat &depthmap, const bool &gray, const int &coefficient, const int &reference)
32 | {
33 | if (gray) {
34 | Mat temp;
35 | cv::cvtColor(image, temp, CV_BGR2GRAY);
36 | cv::cvtColor(temp, image, CV_GRAY2BGR);
37 | }
38 |
39 | Mat result = Displace(image, depthmap, coefficient, reference);
40 |
41 | int from_to[] = { 2,2 }; // channel 2 = red, copy channel 2 from source to channel 2 in dest
42 | mixChannels( &image, 1, &result, 1, from_to, 1 );
43 |
44 | return result;
45 | }
46 |
47 | Mat Project3D(const Mat &image, const Mat &depthmap, const int &d0, const int &angleX, const int &angleY, const int &radius)
48 | {
49 | // angle is in degrees from 0 to 360 - PI = 180°
50 | // d0 = reference depth (zero parallax)
51 |
52 | Mat result = Mat::zeros(image.rows, image.cols, CV_8UC4);
53 |
54 | double h = 400.0; // camera offset
55 | double D = 1000; // depth of image plane
56 | double L = 10000; // focal length of camera
57 |
58 | int W = image.cols;
59 | int H = image.rows;
60 | int x0 = round(W / 2);
61 | int y0 = round(H / 2);
62 |
63 | //loop over each frame
64 | //for ( var frame_id = 0 ; frame_id < nb_frames ; frame_id++ ) {
65 | double thetaX = 3.14159 * 2.0 * angleX / 360; // angle of rotation of camera
66 | double thetaY = 3.14159 * 2.0 * angleY / 360; // angle of rotation of camera
67 |
68 | double camera_x = cos(thetaX) * h; // camera position
69 | double camera_y = sin(thetaY) * h;
70 |
71 | Mat current_depth(image.rows, image.cols, CV_8UC1);
72 | current_depth = -d0 - 1;
73 |
74 | for ( int i= 0 ; i< H ; i++ ) {
75 | for ( int j= 0 ; j< W ; j++ ) {
76 | //var d = depthp[4*(i*W+j)+0] - d0;
77 | int d = depthmap.at(i,j)[0] - d0; // depth of current pixel
78 |
79 | //get x coordinate of corresponding pixel in target image
80 | double tangent_alpha = camera_x / D;
81 | double alpha = atan(tangent_alpha);
82 | double tangent_beta = (tangent_alpha * L + camera_x + x0 - j) / (D - d + L);
83 | double beta = atan(tangent_beta);
84 | double gamma = beta - alpha;
85 | double x_ref_dbl = L * tan(gamma) / cos(alpha);
86 | x_ref_dbl = x0 - x_ref_dbl;
87 | //get y coordinate of corresponding pixel in target image
88 | tangent_alpha = camera_y / D;
89 | alpha = atan(tangent_alpha);
90 | tangent_beta = (tangent_alpha * L + camera_y + y0 - i) / (D - d + L);
91 | beta = atan(tangent_beta);
92 | gamma = beta - alpha;
93 | double y_ref_dbl = L * tan(gamma) / cos(alpha);
94 | y_ref_dbl = y0 - y_ref_dbl;
95 |
96 | int x_ref = round(x_ref_dbl);
97 | int y_ref = round(y_ref_dbl);
98 |
99 | //var radius = 0;
100 |
101 | for ( int x_offset= -radius ; x_offset<= +radius ; x_offset++ ) {
102 | for ( int y_offset= -radius ; y_offset<= +radius ; y_offset++ ) {
103 | int x = x_ref+x_offset;
104 | int y = y_ref+y_offset;
105 | //we are only interested in the four pixels at the corners of the square the pixel is in
106 | //dist = Math.max(Math.abs(x-x_ref_dbl),Math.abs(y-y_ref_dbl));
107 | //if ( dist > radius ) continue;
108 | if ( x >= 0 && x < W && y >= 0 && y < H ) {
109 | //check if frame pixel has already gotten a color
110 | //only update if new depth is closer than current depth
111 | if ( d > current_depth.at(y,x) ) {
112 | //update color
113 | //for ( var rgb_ind = 0 ; rgb_ind < 3 ; rgb_ind++ ) {
114 | // destp[4*(y*W+x)+rgb_ind] = imgp[4*(i*W+j)+rgb_ind];
115 | //}
116 | Vec3b color = image.at(i,j);
117 | result.at(y,x) = Vec4b(color[0], color[1], color[2], 255);
118 | //destp[4*(y*W+x)+3] = 255;
119 | //update the current depth for the frame pixel
120 | //current_depth[y*W+x] = d;
121 | current_depth.at(y,x) = d;
122 | }
123 | }
124 | }
125 | }
126 | }
127 | }
128 | /*
129 | //check consistency
130 | for ( var i= 0 ; i< H ; i++ ) {
131 | for ( var j= 0 ; j< W ; j++ ) {
132 | if ( destp[4*(i*W+j)+3] == 255 ) {
133 | if ( current_depth[i*W+j] == -d0-1 ) {
134 | //should not happen unless something is really wrong
135 | console.log("i = ",i,"j = ", j,"current_depth = ",current_depth[i*W+j]);
136 | }
137 | }
138 | }
139 | }
140 | //do some inpainting for the occluded pixels that are now visible
141 | if ( inpainting_method == "method 1" ) {
142 | //that's what is in https://github.com/fulmicoton/wigglejs
143 | fill_with_average(destp, W, H);
144 | }
145 | else if ( inpainting_method == "method 2" ) {
146 | //that's my version
147 | fill_occlusions(destp,current_depth,W,H,d0);
148 | }
149 | else if ( inpainting_method == "none" ) {
150 | for ( var i= 0 ; i< H ; i++ ) {
151 | for ( var j= 0 ; j< W ; j++ ) {
152 | //see if occluded (still transparent)
153 | if ( destp[4*(i*W+j)+3] == 255 ) {
154 | //pixel is not transparent anymore (has been filled)
155 | continue;
156 | }
157 | //make pixel not transparent (should be black)
158 | destp[4*(i*W+j)+3] = 255;
159 | }
160 | }
161 | }*/
162 |
163 | Mat convert;
164 | cv::cvtColor(result, convert, CV_BGRA2BGR);
165 |
166 | return convert;
167 | }
168 |
169 | Mat AnaglyphProject3D(Mat image, const Mat &depthmap, const bool &gray, const int &d0, const int &angle, const int &radius)
170 | {
171 | if (gray) {
172 | Mat temp;
173 | cv::cvtColor(image, temp, CV_BGR2GRAY);
174 | cv::cvtColor(temp, image, CV_GRAY2BGR);
175 | }
176 |
177 | Mat gauche = Project3D(image, depthmap, d0, angle, 0, radius);
178 | Mat droite = Project3D(image, depthmap, d0, 180-angle, 0, radius);
179 |
180 | int from_to[] = { 2,2 }; // channel 2 = red, copy channel 2 from source to channel 2 in dest
181 | mixChannels( &gauche, 1, &droite, 1, from_to, 1 );
182 |
183 | return droite;
184 | }
185 |
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/dispersion3D.h:
--------------------------------------------------------------------------------
1 | /*
2 | * OpenCV 3D dispersion tools library
3 | * Author: AbsurdePhoton
4 | *
5 | * v0 - 2018/09/23
6 | *
7 | * 3D projection RGB+Depth
8 | *
9 | */
10 |
11 | #ifndef DISPERSION3D_H
12 | #define DISPERSION3D_H
13 |
14 | #include "opencv2/opencv.hpp"
15 | #include
16 | //#include
17 |
18 | using namespace cv;
19 | //using namespace Magick;
20 |
21 | Mat Displace(const Mat &image, const Mat &depthmap, const int &coefficient, const int &reference);
22 | Mat AnaglyphRedCyan(Mat image, const Mat &depthmap, const bool &gray, const int &coefficient, const int &reference);
23 | Mat Project3D(const Mat &image, const Mat &depthmap, const int &d0, const int &angleX, const int &angleY, const int &radius);
24 | Mat AnaglyphProject3D(Mat image, const Mat &depthmap, const bool &gray, const int &d0, const int &angle, const int &radius);
25 |
26 | #endif // DISPERSION3D_H
27 |
28 |
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/main.cpp:
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1 | /*#-------------------------------------------------
2 | #
3 | # Segmentation to Depthmap to 3D with openCV
4 | #
5 | # by AbsurdePhoton - www.absurdephoton.fr
6 | #
7 | # v1.5 - 2019/07/08
8 | #
9 | #-------------------------------------------------*/
10 |
11 | #include "mainwindow.h"
12 | #include
13 |
14 | int main(int argc, char *argv[])
15 | {
16 | QApplication a(argc, argv);
17 | MainWindow w;
18 | w.show();
19 |
20 | return a.exec();
21 | }
22 |
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/mainwindow.h:
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1 | /*#-------------------------------------------------
2 | #
3 | # Segmentation to Depthmap to 3D with openCV
4 | #
5 | # by AbsurdePhoton - www.absurdephoton.fr
6 | #
7 | # v1.5 - 2019/07/08
8 | #
9 | #-------------------------------------------------*/
10 |
11 | #ifndef MAINWINDOW_H
12 | #define MAINWINDOW_H
13 |
14 | #include
15 |
16 | #include "opencv2/highgui.hpp"
17 | #include "opencv2/imgproc.hpp"
18 | #include "opencv2/imgcodecs.hpp"
19 | #include
20 | #include "opencv2/opencv.hpp"
21 | #include "opencv2/core/utility.hpp"
22 | #include
23 | #include
24 | #include
25 | #include
26 |
27 | #include "mat-image-tools.h"
28 |
29 | namespace Ui {
30 | class MainWindow;
31 | }
32 |
33 | class MainWindow : public QMainWindow
34 | {
35 | Q_OBJECT
36 |
37 | public:
38 | explicit MainWindow(QWidget *parent = 0);
39 | ~MainWindow();
40 |
41 | public slots:
42 |
43 | private slots:
44 |
45 | //// quit
46 | void on_button_quit_clicked();
47 |
48 | //// init
49 | void AddCurveItem(const QString &title, const QColor &color, const QString &tip);
50 |
51 | //// labels
52 | void on_listWidget_labels_currentItemChanged(QListWidgetItem *currentItem); // show current label color when item change
53 |
54 | //// load & save
55 | void ChangeBaseDir(QString filename); // Set base dir and file
56 | void SaveDirBaseFile(); // just to keep the last open dir
57 |
58 | void DisableGUI();
59 | void on_button_save_depthmap_clicked(); // save session files
60 | void on_button_load_depthmap_clicked(); // load session files
61 | void on_button_load_segmentation_clicked();
62 | void on_button_load_rgbd_clicked();
63 | void on_button_save_ply_clicked();
64 |
65 | //// Display
66 |
67 | // Masks
68 | void on_checkBox_depthmap_clicked(); // toggle depthmap view
69 | void on_checkBox_image_clicked(); // toggle image view
70 |
71 | void on_horizontalSlider_blend_image_valueChanged(); // image transparency
72 | void on_horizontalSlider_blend_depthmap_valueChanged(); // depthmap transparency
73 |
74 | // Gradients
75 | void on_radioButton_flat_clicked();
76 | void on_radioButton_linear_clicked();
77 | void on_radioButton_double_linear_clicked();
78 | void on_radioButton_radial_clicked();
79 | void on_horizontalSlider_begin_valueChanged(int value);
80 | void on_horizontalSlider_end_valueChanged(int value);
81 | void on_listWidget_gradient_curve_currentItemChanged(QListWidgetItem *currentItem);
82 |
83 | // Viewport
84 | void on_pushButton_zoom_minus_clicked(); // levels of zoom
85 | void on_pushButton_zoom_plus_clicked();
86 | void on_pushButton_zoom_fit_clicked();
87 | void on_pushButton_zoom_100_clicked();
88 |
89 | void on_horizontalScrollBar_viewport_valueChanged(); // scroll the viewport
90 | void on_verticalScrollBar_viewport_valueChanged();
91 |
92 | // 3D view
93 | void on_checkBox_3d_realtime_clicked();
94 | void on_button_3d_update_clicked();
95 |
96 | void on_checkBox_3d_anaglyph_clicked();
97 | void on_checkBox_3d_axes_clicked();
98 | void on_checkBox_3d_blur_clicked();
99 | void on_checkBox_3d_light_clicked();
100 | void on_comboBox_3d_tint_currentIndexChanged(int index);
101 | void on_doubleSpinBox_gamma_valueChanged(double value);
102 | void on_horizontalSlider_depth3D_valueChanged(int value);
103 | void on_horizontalSlider_anaglyph_shift_valueChanged(int value);
104 | void on_horizontalSlider_blur_amount_valueChanged(int value);
105 | void on_button_3d_reset_clicked();
106 | void on_checkBox_3d_fullscreen_clicked();
107 |
108 | // 3D capture
109 | void on_spinBox_3d_frames_valueChanged(int value);
110 | void on_checkBox_3d_capture_clicked();
111 | void on_checkBox_3d_capture_unique_clicked();
112 | void on_checkBox_3d_infinite_cycle_clicked();
113 | void on_checkBox_3d_double_cycle_clicked();
114 | //void on_checkBox_3d_circular_clicked();
115 | void on_checkBox_3d_capture_fullscreen_clicked();
116 |
117 | private:
118 | //// UI
119 | void InitializeValues();
120 |
121 | //// labels
122 | int GetCurrentLabelNumber(); // label value for use with label_mask
123 | void DeleteAllLabels(); // delete ALL labels and create one new if wanted
124 |
125 | //// Keyboard & mouse events
126 | void keyPressEvent(QKeyEvent *keyEvent); // for the create cell mode
127 | void keyReleaseEvent(QKeyEvent *keyEvent);
128 |
129 | void mouseReleaseEvent(QMouseEvent *eventRelease); // when the mouse button is released
130 | void mousePressEvent(QMouseEvent *eventPress); // mouse events = zoom, set cell color etc
131 | void mouseMoveEvent(QMouseEvent *eventPress);
132 | void wheelEvent(QWheelEvent *wheelEvent);
133 |
134 | //// Display
135 | void Render(); // display image in viewport with depthmap and selection
136 | void ShowThumbnail(); // display thumbnail view
137 | /*void ShowAnaglyph();
138 | void ShowAnaglyphProject3D();*/
139 |
140 | void ZoomPlus(); // zoom in
141 | void ZoomMinus(); // zoom out
142 | void ShowZoomValue(); // display current zoom level
143 |
144 | void BlockGradientsSignals(const bool &active);
145 | void ChangeLabelGradient();
146 | void ShowGradient();
147 | void SetViewportXY(const int &x, const int &y); // change the origin of the viewport
148 | void UpdateViewportDimensions(); // calculate width and height of the viewport
149 | cv::Point Viewport2Image(const cv::Point &p); // calculate coordinates in the image from the viewport
150 |
151 | // the UI object, to access the UI elements created with Qt Designer
152 | Ui::MainWindow *ui;
153 |
154 | cv::Mat labels; // Segmentation cells and labels
155 | int nbLabels; // max number of labels
156 |
157 | cv::Mat image, // main image
158 | thumbnail, // thumbnail of main image
159 | depthmap, // gray-painted cells
160 | selection, // selection mask
161 | currentLabelMask; // for 3D partial update
162 |
163 | cv::Rect selection_rect; // rectangle of current selection
164 |
165 | cv::Mat disp_color; // Processed image display with mask and depthmap
166 | cv::Rect viewport; // part of the segmentation image to display
167 |
168 | std::string basefile, basedir, basedirinifile; // main image filename: directory and filename without extension
169 |
170 | Qt::MouseButton mouseButton; // save mouse button value when holding down a mouse button
171 | QPoint mouse_origin; // save the mouse position when holding down a mouse button
172 | cv::Point pos_save; // save the mouse position in image coordinates
173 |
174 | int num_zooms = 22; // number of zoom values
175 | double zooms[23] = {0, 0.05, 0.0625, 0.0833, 0.125, 0.1667, 0.25, 0.3333, 0.5, 0.6667, // reduced view
176 | 1, 1.25, 1.5, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10000}; // zoomed view
177 | double zoom, oldZoom; // zoom factor for image display
178 | QString zoom_type; // if zoom changes indicates where it came from: button clic or mouse wheel
179 |
180 | bool loaded, computeVertices3D, updateVertices3D, computeColors3D; // indicators: image loaded & segmentation computed
181 | bool moveBegin, moveEnd;
182 | bool abort_3d;
183 | int saveXOpenGL, saveYOpenGL, saveWidthOpenGL, saveHeightOpenGL;
184 |
185 | struct struct_gradient{
186 | cv::Point beginPoint;
187 | cv::Point endPoint;
188 | int beginColor;
189 | int endColor;
190 | gradientType gradient;
191 | curveType curve;
192 | };
193 |
194 | struct_gradient gradients[1000];
195 |
196 | };
197 |
198 | #endif // MAINWINDOW_H
199 |
--------------------------------------------------------------------------------
/mat-image-tools.cpp:
--------------------------------------------------------------------------------
1 | /*#-------------------------------------------------
2 | *
3 | * OpenCV image tools library
4 | * Author: AbsurdePhoton
5 | *
6 | * v1.9 - 2019/07/08
7 | *
8 | #-------------------------------------------------*/
9 |
10 |
11 | #include
12 |
13 | #include "opencv2/opencv.hpp"
14 |
15 | #include "mat-image-tools.h"
16 |
17 | using namespace std;
18 | using namespace cv;
19 |
20 | ///////////////////////////////////////////////////////////
21 | //// Utils
22 | ///////////////////////////////////////////////////////////
23 |
24 | bool IsRGBColorDark(int red, int green, int blue) // tell if a RGB color is dark or not
25 | {
26 | double brightness;
27 | brightness = (red * 299) + (green * 587) + (blue * 114);
28 | brightness = brightness / 255000;
29 |
30 | // values range from 0 to 1 : anything greater than 0.5 should be bright enough for dark text
31 | return (brightness <= 0.5);
32 | }
33 |
34 | ///////////////////////////////////////////////////////////
35 | //// Conversions from QImage and QPixmap to Mat
36 | ///////////////////////////////////////////////////////////
37 |
38 | Mat QImage2Mat(const QImage &source) // Convert QImage to Mat, every number of channels supported
39 | {
40 | switch (source.format()) { // which format ?
41 |
42 | case QImage::Format_ARGB32: // 8-bit, 4 channel
43 | case QImage::Format_ARGB32_Premultiplied: {
44 | Mat temp(source.height(), source.width(), CV_8UC4,
45 | const_cast(source.bits()),
46 | static_cast(source.bytesPerLine()));
47 | return temp;
48 | }
49 |
50 | case QImage::Format_RGB32: { // 8-bit, 3 channel
51 | Mat temp(source.height(), source.width(), CV_8UC4,
52 | const_cast(source.bits()),
53 | static_cast(source.bytesPerLine()));
54 | Mat tempNoAlpha;
55 | cvtColor(temp, tempNoAlpha, COLOR_BGRA2BGR); // drop the all-white alpha channel
56 | return tempNoAlpha;
57 | }
58 |
59 | case QImage::Format_RGB888: { // 8-bit, 3 channel
60 | QImage swapped = source.rgbSwapped();
61 | return Mat(swapped.height(), swapped.width(), CV_8UC3,
62 | const_cast(swapped.bits()),
63 | static_cast(swapped.bytesPerLine())).clone();
64 | }
65 |
66 | case QImage::Format_Indexed8: { // 8-bit, 1 channel
67 | Mat temp(source.height(), source.width(), CV_8UC1,
68 | const_cast(source.bits()),
69 | static_cast(source.bytesPerLine()));
70 | return temp;
71 | }
72 |
73 | default:
74 | break;
75 | }
76 |
77 | return Mat(); // return empty Mat if type not found
78 | }
79 |
80 | Mat QPixmap2Mat(const QPixmap &source) // Convert Pixmap to Mat
81 | {
82 | return QImage2Mat(source.toImage()); // simple !
83 | }
84 |
85 | ///////////////////////////////////////////////////////////
86 | //// Mat conversions to QImage and QPixmap
87 | ///////////////////////////////////////////////////////////
88 |
89 | QImage Mat2QImage(const Mat &source) // convert BGR Mat to RGB QImage
90 | {
91 | Mat temp;
92 | cvtColor(source, temp, COLOR_BGR2RGB); // convert Mat BGR to QImage RGB
93 | QImage dest((const uchar *) temp.data, temp.cols, temp.rows, temp.step, QImage::Format_RGB888); // conversion
94 | dest.bits(); // enforce deep copy of QImage::QImage (const uchar * data, int width, int height, Format format)
95 |
96 | return dest;
97 | }
98 |
99 | QPixmap Mat2QPixmap(const Mat &source) // convert Mat to QPixmap
100 | {
101 | QImage i = Mat2QImage(source); // first step: convert to QImage
102 | QPixmap p = QPixmap::fromImage(i, Qt::AutoColor); // then convert QImage to QPixmap
103 |
104 | return p;
105 | }
106 |
107 | QPixmap Mat2QPixmapResized(const Mat &source, const int &width, const int &height, const bool &smooth) // convert Mat to resized QPixmap
108 | {
109 | Qt::TransformationMode quality; // quality
110 | if (smooth) quality = Qt::SmoothTransformation;
111 | else quality = Qt::FastTransformation;
112 |
113 | QImage i = Mat2QImage(source); // first step: convert to QImage
114 | QPixmap p = QPixmap::fromImage(i, Qt::AutoColor); // then convert QImage to QPixmap
115 |
116 | return p.scaled(width, height, Qt::KeepAspectRatio, quality); // resize with high quality
117 | }
118 |
119 | QImage cvMatToQImage(const Mat &source) // another implementation BGR to RGB, every number of channels supported
120 | {
121 | switch (source.type()) { // which type ?
122 |
123 | case CV_8UC4: { // 8-bit, 4 channel
124 | QImage image( source.data,
125 | source.cols, source.rows,
126 | static_cast(source.step),
127 | QImage::Format_ARGB32);
128 | return image;
129 | }
130 |
131 |
132 | case CV_8UC3: { // 8-bit, 3 channel
133 | QImage image( source.data,
134 | source.cols, source.rows,
135 | static_cast(source.step),
136 | QImage::Format_RGB888);
137 | return image.rgbSwapped();
138 | }
139 |
140 | case CV_8UC1: { // 8-bit, 1 channel
141 | QImage image(source.data, source.cols, source.rows,
142 | static_cast(source.step),
143 | QImage::Format_Grayscale8);
144 | }
145 | }
146 |
147 | return QImage(); // return empty Mat if type not found
148 | }
149 |
150 | ///////////////////////////////////////////////////////////
151 | //// Brightness, Contrast, Gamma, Equalize, Balance
152 | ///////////////////////////////////////////////////////////
153 |
154 | Mat BrightnessContrast(const Mat &source, const double &alpha, const int &beta) // set brightness and contrast
155 | {
156 | Mat image = Mat::zeros(source.size(), source.type());
157 |
158 | // Do the operation new_image(i,j) = alpha*image(i,j) + beta
159 | for (int y = 0; y < source.rows; y++) // scan entire Mat
160 | for (int x = 0; x < source.cols; x++)
161 | for (int c = 0; c < 3; c++)
162 | image.at(y, x)[c] = saturate_cast(alpha*(source.at(y, x)[c]) + beta); // change individual values
163 | return image;
164 | }
165 |
166 | Mat GammaCorrection(const Mat &source, const double gamma)
167 | {
168 | CV_Assert(gamma >= 0);
169 |
170 | Mat lookUpTable(1, 256, CV_8U);
171 | uchar* p = lookUpTable.ptr();
172 | for( int i = 0; i < 256; ++i)
173 | p[i] = saturate_cast(pow(i / 255.0, gamma) * 255.0);
174 |
175 | Mat res = source.clone();
176 | LUT(source, lookUpTable, res);
177 |
178 | //Mat img_gamma_corrected;
179 | //hconcat(source, res, img_gamma_corrected);
180 |
181 | return res;
182 | }
183 |
184 | Mat EqualizeHistogram(const Mat &source) // histogram equalization
185 | {
186 | Mat hist_equalized_image;
187 | cvtColor(source, hist_equalized_image, COLOR_BGR2YCrCb); // Convert the image from BGR to YCrCb color space
188 |
189 | // Split image into 3 channels: Y, Cr and Cb channels respectively and store it in a std::vector
190 | vector vec_channels;
191 | split(hist_equalized_image, vec_channels);
192 |
193 | equalizeHist(vec_channels[0], vec_channels[0]); // Equalize the histogram of only the Y channel
194 |
195 | merge(vec_channels, hist_equalized_image); // Merge 3 channels in the vector to form the color image in YCrCB color space.
196 |
197 | cvtColor(hist_equalized_image, hist_equalized_image, COLOR_YCrCb2BGR); // Convert the histogram equalized image from YCrCb to BGR color space again
198 |
199 | return hist_equalized_image;
200 | }
201 |
202 | Mat SimplestColorBalance(const Mat &source, const float &percent) // color balance with histograms
203 | {
204 | Mat dest;
205 | float half_percent = percent / 200.0f;
206 | vector tmpsplit;
207 |
208 | split(source, tmpsplit); // split channels
209 |
210 | for (int i=0; i<3; i++) { // just the 3 first channels
211 | // find low and high precentile values (based on input percentile)
212 | Mat flat;
213 | tmpsplit[i].reshape(1,1).copyTo(flat);
214 | cv::sort(flat,flat,SORT_EVERY_ROW + SORT_ASCENDING);
215 | int lowval = flat.at(cvFloor(((float)flat.cols) * half_percent));
216 | int highval = flat.at(cvCeil(((float)flat.cols) * (1.0 - half_percent)));
217 |
218 | // saturate below the low percentile and above the high percentile
219 | tmpsplit[i].setTo(lowval,tmpsplit[i] < lowval);
220 | tmpsplit[i].setTo(highval,tmpsplit[i] > highval);
221 |
222 | // scale channel
223 | normalize(tmpsplit[i], tmpsplit[i], 0, 255, NORM_MINMAX);
224 | }
225 |
226 | merge(tmpsplit, dest); // result
227 |
228 | return dest;
229 | }
230 |
231 | ///////////////////////////////////////////////////////////
232 | //// Dilation and Erosion
233 | ///////////////////////////////////////////////////////////
234 |
235 | Mat DilatePixels(const Mat &source, const int &dilation_size) // dilate pixels
236 | {
237 | if (dilation_size <= 0)
238 | return source;
239 |
240 | // Create structuring element
241 | Mat element = getStructuringElement(MORPH_RECT, // MORPH_CROSS MORPH_RECT & MORPH_ELLIPSE possible
242 | Size(2 * dilation_size + 1, 2 * dilation_size + 1),
243 | Point(-1,-1));
244 | Mat dest;
245 | dilate(source, dest, element); // Apply dilation on the image
246 |
247 | return dest;
248 | }
249 |
250 | Mat ErodePixels(const Mat &source, const int &erosion_size) // erode pixels
251 | {
252 | if (erosion_size <= 0)
253 | return source;
254 |
255 | // Create structuring element
256 | Mat element = getStructuringElement( MORPH_RECT, // MORPH_CROSS MORPH_RECT & MORPH_ELLIPSE possible
257 | Size(2 * erosion_size + 1, 2 * erosion_size + 1),
258 | Point(-1,-1));
259 | Mat dest;
260 | erode(source, dest, element); // Apply erosion on the image
261 |
262 | return dest;
263 | }
264 |
265 | ///////////////////////////////////////////////////////////
266 | //// Shift a frame in one direction
267 | ///////////////////////////////////////////////////////////
268 |
269 | Mat ShiftFrame(const Mat &source, const int &nb_pixels, const shift_direction &direction) // shift frame in one direction
270 | {
271 | Mat dest = Mat::zeros(source.size(), source.type());
272 |
273 | switch (direction) { // just make a copy with Rect
274 | case(shift_up) :
275 | source(Rect(0, nb_pixels, source.cols, source.rows - nb_pixels)).copyTo(dest(Rect(0, 0, dest.cols, dest.rows - nb_pixels)));
276 | break;
277 | case(shift_right) :
278 | source(Rect(0, 0, source.cols - nb_pixels, source.rows)).copyTo(dest(Rect(nb_pixels, 0, source.cols - nb_pixels, source.rows)));
279 | break;
280 | case(shift_down) :
281 | source(Rect(0, 0, source.cols, source.rows - nb_pixels)).copyTo(dest(Rect(0, nb_pixels, source.cols, source.rows - nb_pixels)));
282 | break;
283 | case(shift_left) :
284 | source(Rect(nb_pixels, 0, source.cols - nb_pixels, source.rows)).copyTo(dest(Rect(0, 0, source.cols - nb_pixels, source.rows)));
285 | break;
286 | }
287 |
288 | return dest;
289 | }
290 |
291 | ///////////////////////////////////////////////////////////
292 | //// Clipping & Resize
293 | ///////////////////////////////////////////////////////////
294 |
295 | Mat CopyFromImage (Mat source, const Rect &frame) // copy part of an image
296 | {
297 | if (source.channels() == 1)
298 | cvtColor(source, source, COLOR_GRAY2BGR);
299 | return source(frame); // just use the Rect area
300 | }
301 |
302 | Mat ResizeImageAspectRatio(const Mat &source, const Size &frame) // Resize image keeping aspect ratio
303 | {
304 | double zoomX = double(frame.width) / source.cols; // try vertical and horizontal ratios
305 | double zoomY = double(frame.height) / source.rows;
306 | double zoom;
307 | if (zoomX < zoomY) zoom = zoomX; // the lowest fit the view
308 | else zoom = zoomY;
309 |
310 | Mat dest;
311 | resize(source, dest, Size(int(source.cols*zoom), int(source.rows*zoom)), 0, 0, INTER_AREA); // resize
312 |
313 | return dest;
314 | }
315 |
316 | ///////////////////////////////////////////////////////////
317 | //// Contours
318 | ///////////////////////////////////////////////////////////
319 |
320 | double MedianMat(Mat source) // median, used by DrawColoredContours
321 | {
322 | source = source.reshape(0,1);// spread source to single row
323 | std::vector vecFromMat;
324 |
325 | source.copyTo(vecFromMat); // copy source to vector vecFromMat
326 | std::nth_element(vecFromMat.begin(), vecFromMat.begin() + vecFromMat.size() / 2, vecFromMat.end());
327 |
328 | return vecFromMat[vecFromMat.size() / 2];
329 | }
330 |
331 | Mat DrawColoredContours(const Mat &source, const double &sigma, const int &aperture_size, const int &thickness) // Canny edge detection
332 | {
333 | RNG rng(123); // controled randomization
334 | Mat canny_output, gray, blur;
335 |
336 | GaussianBlur(source, blur, Size(3,3), 0, 0); // better with a gaussian blur first
337 | cvtColor(blur, gray, COLOR_BGR2GRAY ); // convert to gray
338 |
339 | double median = MedianMat(gray); // get median value of matrix
340 | int lower = (int)std::max(0.0, (1.0-sigma) * median); // generate thresholds
341 | int upper = (int)std::min(255.0, (1.0+sigma) * median);
342 |
343 | vector> contours; // create structure to compute
344 | vector hierarchy;
345 | Canny(gray, canny_output, lower, upper, aperture_size, true ); // apply Canny
346 | findContours(canny_output, contours, hierarchy, RETR_TREE, CHAIN_APPROX_SIMPLE, Point(0, 0)); // find the edges
347 | Mat drawing = Mat::zeros(canny_output.size(), CV_8UC3);
348 |
349 | for (size_t i = 0; i< contours.size(); i++) { // scan the image
350 | Scalar color = Scalar(rng.uniform(0, 255), rng.uniform(0,255), rng.uniform(0,255)); // apply colors
351 | drawContours(drawing, contours, (int)i, color, thickness, 8, hierarchy, 0, Point()); // draw the lines
352 | }
353 |
354 | return drawing;
355 | }
356 |
357 | ///////////////////////////////////////////////////////////
358 | //// Noise filters utils
359 | ///////////////////////////////////////////////////////////
360 |
361 | double PSNR(const Mat &source1, const Mat &source2) // noise difference between 2 images
362 | {
363 | Mat s1;
364 | absdiff(source1, source2, s1); // |source1 - source2|
365 | s1.convertTo(s1, CV_32F); // cannot make a square on 8 bits
366 | s1 = s1.mul(s1); // |source1 - source2|^2
367 |
368 | Scalar s = sum(s1); // sum elements per channel
369 |
370 | double sse = s.val[0] + s.val[1] + s.val[2]; // sum channels
371 |
372 | if( sse <= 1e-10) // for small values return zero
373 | return 0;
374 | else // compute PSNR
375 | {
376 | double mse =sse /(double)(source1.channels() * source1.total());
377 | double psnr = 10.0*log10((255*255)/mse);
378 |
379 | return psnr;
380 | }
381 | }
382 |
383 | ///////////////////////////////////////////////////////////
384 | //// Gray gradients
385 | ///////////////////////////////////////////////////////////
386 |
387 | double GrayCurve(const int &color, const int &type, const int &begin, const int &range) // return a value transformed by a function
388 | {
389 | // all functions must have continuous results in [0..1] range and have this shape : f(x) * range + begin
390 |
391 | double x = double(color-begin) / range; // x of f(x)
392 |
393 | if (range == 0) return color; // faster this way
394 |
395 | switch (type) {
396 | // good spread
397 | case curve_linear: return color; // linear -> the same color !
398 | // S-shaped
399 | case curve_cosinus2: return pow(cos(Pi / 2 - x * Pi/2), 2) * range + begin; // cosinus² (better color gradient): f(x)=cos(pi/2-x*pi/2)²
400 | case curve_sigmoid: return 1.0 / (1 + exp(-5 * (2* (x) - 1))) * range + begin; // sigmoid (S-shaped): f(x)=1/(1 + e(-5*(2x -1))
401 | // fast beginning
402 | case curve_cosinus: return cos(Pi / 2 - x * Pi/2) * range + begin; // cosinus (more of end color): f(x)=cos(pi/2-x*pi/2)
403 | case curve_cos2sqrt: return pow(cos(Pi/2 - sqrt(x) * Pi/2), 2) * range + begin; // cos²sqrt: f(x)=cos(pi/2−sqrt(x)*pi/2)²
404 | // fast ending
405 | case curve_power2: return pow(x, 2) * range + begin; // power2 (more of begin color): f(x)=x²
406 | case curve_cos2power2: return pow(cos(Pi/2 - pow(x, 2) * Pi/2), 2) * range + begin; // cos²power2: f(x)=cos(pi/2−x²∙pi/2)²
407 | case curve_power3: return pow(x, 3) * range + begin; // power3 (even more of begin color): f(x)=x³
408 | // undulate
409 | case curve_undulate: return cos(double(color-begin) / 4 * Pi) * range + begin; // undulate: f(x)=cos(x/4*pi)
410 | case curve_undulate2: return cos(pow(double(color-begin) * 2 * Pi/2 + 0.5, 2)) * range + begin; // undulate²: f(x)=cos((x*2*pi)²) / 2 + 0.5
411 | case curve_undulate3: return (cos(Pi*Pi*pow(x+2.085,2))/(pow(x+2.085,3)+8)+(x+2.085)-2.11) * range + begin; // undulate3: f(x) = cos(pi²∙(x+2.085)²) / ((x+2.085)³+10) + (x+2.085) − 2.11
412 |
413 | //case 5: return sqrt(double(color-begin) / range) * range + begin;
414 | }
415 |
416 | return color;
417 | }
418 |
419 | float EuclideanDistance(Point center, Point point, int radius){ // return distance between 2 points
420 | float distance = sqrt(std::pow(center.x - point.x, 2) + std::pow(center.y - point.y, 2));
421 |
422 | if (distance > radius) return radius; // no value beyond radius
423 | else return distance;
424 | }
425 |
426 | void GradientFillGray(const int &gradient_type, Mat &img, const Mat &msk, const Point &beginPoint,
427 | const Point &endPoint, const int &beginColor, const int &endColor,
428 | const int &curve, Rect area) // fill a 1-channel image with the mask converted to gray gradients
429 | // img must be 1-channel and msk 1-channel
430 | // img is input-output
431 | // area = rectangle containing the mask (speeds up the image scan) - no area given = entire image scanned
432 | {
433 | if (area == Rect(0, 0, 0, 0)) // default area = 0
434 | area = Rect(0,0, img.cols, img.rows); // set it to image dimensions
435 |
436 | switch (gradient_type) {
437 | case (gradient_flat): { // flat = same color everywhere
438 | img.setTo(beginColor, msk); // fill the mask with this color
439 | return;
440 | }
441 | case (gradient_linear): { // grayscale is spread along the line
442 | int A = (endPoint.x - beginPoint.x); // horizontal difference
443 | int B = (endPoint.y - beginPoint.y); // vertical difference
444 | int C1 = A * beginPoint.x + B * beginPoint.y; // sort of euclidian distance, but no need to compute sqrt values
445 | int C2 = A * endPoint.x + B * endPoint.y;
446 |
447 | float CO; // will contain color values
448 |
449 | for (int row = area.y; row < area.y + area.height; row++) // scan mask
450 | for (int col = area.x; col < area.x + area.width; col++)
451 | if (msk.at(row, col) != 0) { // non-zero pixel in mask
452 | int C = A * col + B * row; // "distance" for this pixel
453 |
454 | if (C <= C1) CO = beginColor; // before begin point : begin color
455 | else if (C >= C2) CO = endColor; // after end point : end color
456 | else CO = round(GrayCurve(float(beginColor * (C2 - C) + endColor * (C - C1))/(C2 - C1),
457 | curve, beginColor, endColor - beginColor)); // C0 = percentage between begin and end colors, "shaped" by gray curve
458 | img.at(row, col) = CO; // set grayscale to image
459 | }
460 | return; // done ! -> exit
461 | }
462 | case (gradient_doubleLinear): { // double linear = 2 times linear, just invert the vector the second time
463 | int A = (endPoint.x - beginPoint.x); // same comments as linear
464 | int B = (endPoint.y - beginPoint.y);
465 | int C1 = A * beginPoint.x + B * beginPoint.y;
466 | int C2 = A * endPoint.x + B * endPoint.y;
467 |
468 | float CO;
469 |
470 | for (int row = area.y; row < area.y + area.height; row++)
471 | for (int col = area.x; col < area.x + area.width; col++)
472 | if (msk.at(row, col) != 0) {
473 | int C = A * col + B * row;
474 | if (((C > C1) & (C < C2)) | (C >= C2) | (C == C1)) { // the only difference is we don't fill "before" the begin point
475 | if (C == C1) CO = beginColor;
476 | else if (C >= C2) CO = endColor;
477 | else CO = round(GrayCurve(float(beginColor * (C2 - C) + endColor * (C - C1))/(C2 - C1),
478 | curve, beginColor, endColor - beginColor));
479 | img.at(row, col) = CO;
480 | }
481 | }
482 |
483 | Point newEndPoint; // invert the vector
484 | newEndPoint.x = 2* beginPoint.x - endPoint.x;
485 | newEndPoint.y = 2* beginPoint.y - endPoint.y;
486 |
487 | A = (newEndPoint.x - beginPoint.x); // same as before, but with new inverted vector
488 | B = (newEndPoint.y - beginPoint.y);
489 | C1 = A * beginPoint.x + B * beginPoint.y;
490 | C2 = A * newEndPoint.x + B * newEndPoint.y;
491 |
492 | for (int row = area.y; row < area.y + area.height; row++)
493 | for (int col = area.x; col < area.x + area.width; col++)
494 | if (msk.at(row, col) != 0) {
495 | int C = A * col + B * row;
496 | if (((C > C1) & (C < C2)) | (C >= C2) | (C == C1)) { // once again don't fill "before" begin point
497 | if (C == C1) CO = beginColor;
498 | else if (C >= C2) CO = endColor;
499 | else CO = round(GrayCurve(float(beginColor * (C2 - C) + endColor * (C - C1))/(C2 - C1),
500 | curve, beginColor, endColor - beginColor));
501 | img.at(row, col) = CO;
502 | }
503 | }
504 | return;
505 | }
506 | case (gradient_radial): { // radial = concentric circles
507 | float radius = std::sqrt(std::pow(beginPoint.x - endPoint.x, 2) + std::pow(beginPoint.y - endPoint.y, 2)); // maximum euclidian distance = vector length
508 |
509 | int CO; // will contain color values
510 |
511 | for (int row = area.y; row < area.y + area.height; row++) // scan entire mask
512 | for (int col = area.x; col < area.x + area.width; col++)
513 | if (msk.at(row, col) != 0) { // non-zero pixel in mask
514 | CO = round(GrayCurve(beginColor + EuclideanDistance(beginPoint, Point(col, row), radius) / radius * (endColor - beginColor),
515 | curve, beginColor, endColor - beginColor)); // pixel in temp gradient mask = distance percentage, "shaped" by gray curve
516 | img.at(row, col) = CO;
517 | }
518 | return;
519 | }
520 | }
521 | }
522 |
523 | //// Color tints
524 |
525 | Mat AnaglyphTint(const Mat & source, const int &tint) // change tint of image to avoid disturbing colors in red-cyan anaglyph mode
526 | {
527 | Mat dest = Mat::zeros(source.rows, source.cols, CV_8UC3);
528 | Mat splt[3]; //destination array
529 | split(source, splt); // split source to 3 channels (RGB)
530 |
531 | for (int row = 0; row < source.rows; row++) // scan entire image
532 | for (int col = 0; col < source.cols; col++) {
533 | int R, G, B;
534 | Vec3b color = source.at(row, col); // get pixel color
535 |
536 | switch (tint) { // apply tint formula
537 | case tint_color:
538 | default: { // original colors
539 | R = round( 1.000 * color[2] + 0.000 * color[1] + 0.000 * color[0]);
540 | G = round( 0.000 * color[2] + 1.000 * color[1] + 0.000 * color[0]);
541 | B = round( 0.000 * color[2] + 0.000 * color[1] + 1.000 * color[0]);
542 | break;
543 | }
544 | case tint_gray: { // grayscale
545 | R = round( 0.299 * color[2] + 0.587 * color[1] + 0.114 * color[0]);
546 | G = round( 0.299 * color[2] + 0.587 * color[1] + 0.114 * color[0]);
547 | B = round( 0.299 * color[2] + 0.587 * color[1] + 0.114 * color[0]);
548 | break;
549 | }
550 | case tint_true: { // only red and cyan values
551 | R = round( 0.299 * color[2] + 0.587 * color[1] + 0.114 * color[0]);
552 | G = round( 0.000 * color[2] + 0.000 * color[1] + 0.000 * color[0]);
553 | B = round( 0.299 * color[2] + 0.587 * color[1] + 0.114 * color[0]);
554 | break;
555 | }
556 | case tint_half: { // half-colors
557 | R = round( 0.299 * color[2] + 0.587 * color[1] + 0.114 * color[0]);
558 | G = round( 0.000 * color[2] + 1.000 * color[1] + 0.000 * color[0]);
559 | B = round( 0.000 * color[2] + 0.000 * color[1] + 1.000 * color[0]);
560 | break;
561 | }
562 | case tint_optimized: { // optimized colors
563 | R = round( 0.000 * color[2] + 0.700 * color[1] + 0.300 * color[0]);
564 | G = round( 0.000 * color[2] + 1.000 * color[1] + 0.000 * color[0]);
565 | B = round( 0.000 * color[2] + 0.000 * color[1] + 1.000 * color[0]);
566 | break;
567 | }
568 | case tint_dubois: { // Dubois algorithm
569 | R = round( 0.4045 * color[2] + 0.4346 * color[1] + 0.1609 * color[0]);
570 | G = round( 0.3298 * color[2] + 0.6849 * color[1] - 0.0146 * color[0]);
571 | B = round(-0.1162 * color[2] - 0.1902 * color[1] + 1.3099 * color[0]);
572 | break;
573 | }
574 | }
575 |
576 | if (R < 0) R = 0; // check if values are out of range
577 | if (G < 0) G = 0;
578 | if (B < 0) B = 0;
579 | if (R > 255) R = 255;
580 | if (G > 255) G = 255;
581 | if (B > 255) B = 255;
582 |
583 | dest.at(row, col) = Vec3b(B, G, R); // new pixel RGB values
584 | }
585 |
586 | return dest;
587 | }
588 |
--------------------------------------------------------------------------------
/mat-image-tools.h:
--------------------------------------------------------------------------------
1 | /*#-------------------------------------------------
2 | *
3 | * OpenCV image tools library
4 | * Author: AbsurdePhoton
5 | *
6 | * v1.9 - 2019/07/08
7 | *
8 | * Convert mat images to QPixmap or QImage and vice-versa
9 | * Brightness, Contrast, Gamma, Equalize, Color Balance
10 | * Erosion / dilation of pixels
11 | * Copy part of image
12 | * Resize image keeping aspect ration
13 | * Contours using Canny algorithm with auto min and max threshold
14 | * Noise reduction quality
15 | * Gray gradients
16 | * Red-cyan anaglyph tints
17 | *
18 | #-------------------------------------------------*/
19 |
20 | #ifndef MAT2IMAGE_H
21 | #define MAT2IMAGE_H
22 |
23 | #include "opencv2/opencv.hpp"
24 | #include
25 |
26 | const double Pi = atan(1)*4;
27 | enum shift_direction{shift_up=1, shift_right, shift_down, shift_left}; // directions for shift function
28 | enum gradientType {gradient_flat, gradient_linear, gradient_doubleLinear, gradient_radial}; // gradient types
29 | enum curveType {curve_linear, curve_cosinus2, curve_sigmoid, curve_cosinus, curve_cos2sqrt,
30 | curve_power2, curve_cos2power2, curve_power3, curve_undulate, curve_undulate2, curve_undulate3}; // gray curve types
31 | enum anaglyphTint {tint_color, tint_gray, tint_true, tint_half, tint_optimized, tint_dubois}; // red/cyan anaglyph tints
32 |
33 | bool IsRGBColorDark(int red, int green, int blue); // is the RGB value given dark or not ?
34 |
35 | cv::Mat QImage2Mat(const QImage &source); // convert QImage to Mat
36 | cv::Mat QPixmap2Mat(const QPixmap &source); // convert QPixmap to Mat
37 |
38 | QImage Mat2QImage(const cv::Mat &source); // convert Mat to QImage
39 | QPixmap Mat2QPixmap(const cv::Mat &source); // convert Mat to QPixmap
40 | QPixmap Mat2QPixmapResized(const cv::Mat &source, const int &width, const int &height, const bool &smooth); // convert Mat to resized QPixmap
41 | QImage cvMatToQImage(const cv::Mat &source); // another implementation Mat type wise
42 |
43 | cv::Mat BrightnessContrast(const cv::Mat &source, const double &alpha, const int &beta); // brightness and contrast
44 | cv::Mat GammaCorrection(const cv::Mat &source, const double gamma); // gamma correction
45 | cv::Mat EqualizeHistogram(const cv::Mat &source); // histogram equalization
46 | cv::Mat SimplestColorBalance(const cv::Mat &source, const float &percent); // color balance with histograms
47 |
48 | cv::Mat DilatePixels(const cv::Mat &source, const int &dilation_size); // dilate pixels
49 | cv::Mat ErodePixels(const cv::Mat &source, const int &erosion_size); // erode pixels
50 |
51 | cv::Mat ShiftFrame(const cv::Mat &source, const int &nb_pixels, const shift_direction &direction); // shift frame in one direction
52 |
53 | cv::Mat CopyFromImage (cv::Mat source, const cv::Rect &frame); // copy part of an image
54 | cv::Mat ResizeImageAspectRatio(const cv::Mat &source, const cv::Size &frame); // Resize image keeping aspect ratio
55 |
56 | cv::Mat DrawColoredContours(const cv::Mat &source, const double &sigma, const int &apertureSize, const int &thickness); // draw colored contours of an image
57 |
58 | double PSNR(const cv::Mat &source1, const cv::Mat &source2); // noise difference between 2 images
59 |
60 | void GradientFillGray(const int &gradient_type, cv::Mat &img, const cv::Mat &msk,
61 | const cv::Point &beginPoint, const cv::Point &endPoint,
62 | const int &beginColor, const int &endColor,
63 | const int &curve, cv::Rect area = cv::Rect(0, 0, 0, 0)); // fill a 1-channel image with the mask converted to gray gradients
64 |
65 | cv::Mat AnaglyphTint(const cv::Mat & source, const int &tint); // change tint of image to avoid disturbing colors in red-cyan anaglyph mode
66 |
67 | #endif // MAT2IMAGE_H
68 |
--------------------------------------------------------------------------------
/openglwidget.cpp:
--------------------------------------------------------------------------------
1 | /*#-------------------------------------------------
2 | #
3 | # openGL Widget
4 | #
5 | # by AbsurdePhoton - www.absurdephoton.fr
6 | #
7 | # v1.5 - 2019/07/08
8 | #
9 | # * .ply mesh export
10 | #
11 | # * Render using openGL VBO (i.e. in GPU memory)
12 | #
13 | # * Options :
14 | # - Lights
15 | # - Axes drawing
16 | # - Anaglyph red/cyan with adjustable shift
17 | # - Mouse control :
18 | # . zoom with wheel
19 | # . move view with left mouse button
20 | # . rotate view with right mouse button
21 | # - Keyboard controls :
22 | # . move view with arrows
23 | # . rotate with pg_up, pg_down, home, end
24 | #
25 | # * QT signals sent when zoomed, moved or rotated
26 | #
27 | # * Public access to zoom, position and rotation
28 | #
29 | #-------------------------------------------------*/
30 |
31 | #include
32 |
33 | #include
34 | #include
35 | #include
36 |
37 | #include "opencv2/opencv.hpp"
38 | #include "openglwidget.h"
39 | #include "mat-image-tools.h"
40 |
41 | using namespace cv;
42 |
43 | ///////////////////////////////////////////////
44 | //// Widget
45 | ///////////////////////////////////////////////
46 |
47 | openGLWidget::openGLWidget(QWidget *parent)
48 | : QOpenGLWidget(parent),
49 | vertexbuffer(QOpenGLBuffer::VertexBuffer),
50 | indexbuffer(QOpenGLBuffer::IndexBuffer),
51 | colorbuffer(QOpenGLBuffer::VertexBuffer)
52 | {
53 |
54 | }
55 |
56 | openGLWidget::~openGLWidget()
57 | {
58 |
59 | }
60 |
61 | ///////////////////////////////////////////////
62 | //// Redefine widget main functions :
63 | //// init, repaint, resize
64 | ///////////////////////////////////////////////
65 |
66 | void openGLWidget::initializeGL() // launched when the widget is initialized
67 | {
68 | glClear(Qt::black); // clear the screen with black color
69 |
70 | glEnable(GL_DEPTH_TEST); // z-sorting
71 | //glEnable(GL_DEPTH_CLAMP); // no clipping - it's a bit slower
72 | glEnable(GL_COLOR_MATERIAL); // to see the two faces of a triangle, needed by lights when not shading
73 | glShadeModel(GL_SMOOTH); // blend colors - GL_FLAT chooses one color in the polygon
74 |
75 | glDisable(GL_CULL_FACE); // facet culling
76 | glEnable(GL_BLEND); // prefer using GLBlendFunc, used by the anaglyphic view
77 |
78 | xRot = 0; // initial values of rotation
79 | yRot = 0;
80 | zRot = 0;
81 | xShift = 0; // initial (x,y) position
82 | yShift = 0;
83 | angleLight = 5000;
84 | computeVertices3D = true; // compute vertices
85 | computeIndexes3D = true; // compute indexes
86 | computeColors3D = true; // compute colors
87 | updateVertices3D = false; // not a partial update
88 | updateAllVertices3D = false; // used by updateVertices3D
89 | zoom3D = 8; // zoom coefficient
90 | axesEnabled = true; // draw 3D origin axes enabled
91 | anaglyphEnabled = false; // anaglypgh red / cyan rendering disabled
92 | anaglyphShift = -1.5; // shift of cyan vs red image (angle in degrees on y axis)
93 | lightEnabled = false; // light disabled
94 | qualityEnabled = true; // antialiasing enabled
95 |
96 | //// Lights
97 | GLfloat light_position[] = { 5000, 0, 5000, 1.0 };
98 | GLfloat light_ambient[] = { 0.1, 0.1, 0.1, 1.0};
99 | GLfloat light_diffuse[] = { 3, 3, 3, 0.5};
100 | glEnable(GL_LIGHTING); // enable lighting
101 | glEnable(GL_LIGHT0); // define the first light
102 | glLightfv(GL_LIGHT0, GL_POSITION, light_position);
103 | glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); // ambient
104 | glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); // diffuse
105 | }
106 |
107 | int openGLWidget::NumberOfIndexes(const int &rows, const int &cols) // number of expected indexes for an image
108 | {
109 | if (rows <= 0) // special case
110 | return 0;
111 | else // a bit complicated, see ComputeIndexes()
112 | return double(double(cols) * double(rows)) + double((double(cols) * 2 - 1) * (double(rows) / 2 - 1));
113 | }
114 |
115 | int openGLWidget::NumberOfVertices(const int &rows, const int &cols) // number of expected vertices for an image
116 | {
117 | return rows * cols;
118 | }
119 |
120 | GLuint openGLWidget::VertexIndex(const int &y, const int &x) // pixel's index in a image
121 | {
122 | return y * image3D.cols + x; // just like an array
123 | }
124 |
125 | void openGLWidget::ComputeVertices() // (re)create vertices array and buffer
126 | {
127 | vertexarray.clear(); // destroy buffers and arrays
128 | vertexbuffer.destroy();
129 | vertexarray.reserve(NumberOfVertices(depthmap3D.rows, depthmap3D.cols)); // reserve memory space in advance
130 |
131 | int halfX = -depthmap3D.cols / 2; // to center the axes in middle of image
132 | int halfY = depthmap3D.rows / 2;
133 |
134 | for (float row = 0; row < depthmap3D.rows; row++) { // for each row of the image
135 | for (float col = 0; col < depthmap3D.cols; col++) { // for each pixel in the row from left to right
136 | vertexarray.push_back(QVector3D(col+halfX, -row+halfY,
137 | (depthmap3D.at(row, col) - 127) * depth3D)); // vertex in buffer
138 | }
139 | }
140 |
141 | vertexbuffer.create(); // create VBO vertices buffer
142 | vertexbuffer.bind(); // bind it
143 | vertexbuffer.setUsagePattern(QOpenGLBuffer::DynamicDraw); // vertex buffer will be often modified
144 | vertexbuffer.allocate(vertexarray.constData(), vertexarray.size()*sizeof(QVector3D)); // allocate and populate in GPU RAM
145 | vertexbuffer.release(); // done
146 |
147 | computeVertices3D = false; // done recomputing
148 | }
149 |
150 | void openGLWidget::UpdateVertices() // update vertices z
151 | {
152 | Rect area_save = area3D; // save values for later
153 | if (updateAllVertices3D) { // ... precisely in case of this
154 | area3D = Rect(0, 0, image3D.cols, image3D.rows); // area is the whole image
155 | }
156 |
157 | vertexbuffer.bind(); // use current VBO
158 | GLfloat* posBuffer = (GLfloat*) (vertexbuffer.map(QOpenGLBuffer::WriteOnly)); // map a pointer on it
159 |
160 | if (posBuffer != (GLfloat*) NULL) { // pointer not valid ?
161 |
162 | int index; // index of current vertex
163 |
164 | for (int row = area3D.y; row < area3D.y + area3D.height; row++) { // for each row of area
165 | for (int col = area3D.x; col < area3D.x + area3D.width; col++) { // for each pixel in the row from left to right
166 | if ((updateAllVertices3D) | (mask3D.at(row, col) != 0)) { // current pixel set in mask ?
167 | index = VertexIndex(row, col); // use index of this pixel
168 | posBuffer[3 * index + 2] = (depthmap3D.at(row, col) - 127) * depth3D; // rewrite directly into VBO
169 | }
170 | }
171 | }
172 |
173 | vertexbuffer.unmap(); // update done
174 | }
175 |
176 | vertexbuffer.release(); // release VBO
177 |
178 | updateVertices3D = false; // done recomputing
179 |
180 | if (updateAllVertices3D) { // restore old values
181 | area3D = area_save;
182 | updateAllVertices3D = false;
183 | }
184 | }
185 |
186 | void openGLWidget::ComputeIndexes() // (re)create index array and buffer
187 | {
188 | indexarray.clear(); // destroy buffers and arrays
189 | indexbuffer.destroy();
190 | int arraySize = NumberOfIndexes(image3D.rows, image3D.cols); // how many indexes ?
191 | //indexarray.reserve(arraySize); // reserve memory space in advance
192 |
193 | for (int row = 0; row < depthmap3D.rows -1; row++) { // for each row of the images
194 | if (int(row)%2 == 0) { // row number is even
195 | for (int col = 0; col < depthmap3D.cols; col++) { // for each pixel in the row from left to right
196 | indexarray.push_back(VertexIndex(row, col)); // index in buffer
197 | indexarray.push_back(VertexIndex(row+1, col));
198 | }
199 | }
200 | else { // row number is odd
201 | for (int col = depthmap3D.cols - 1; col > 0 ; col--) { // for each pixel in the row from right to left except the first one
202 | indexarray.push_back(VertexIndex(row+1, col)); // the first time it creates a "degenerate triangle"
203 | indexarray.push_back(VertexIndex(row, col-1));
204 | }
205 | int col = 1;
206 | indexarray.push_back(VertexIndex(row+1, col-1)); // add one more vertex to finish the column
207 | }
208 | }
209 |
210 | indexbuffer.create(); // create VBO vertices buffer
211 | indexbuffer.bind(); // bind it
212 | indexbuffer.setUsagePattern(QOpenGLBuffer::StaticDraw); // vertex buffer will be often modified
213 | indexbuffer.allocate(indexarray.constData(), indexarray.size()*sizeof(GLuint)); // allocate and populate in GPU RAM
214 | indexbuffer.release(); // done
215 |
216 | computeIndexes3D = false; // done recomputing
217 |
218 | emit verticesChanged(arraySize); // emit signal for number of vertices
219 | }
220 |
221 | void openGLWidget::ComputeColors() // (re)create colors array and buffer
222 | {
223 | colorarray.clear(); // destroy buffers and arrays
224 | colorbuffer.destroy();
225 | colorarray.reserve(NumberOfVertices(image3D.rows, image3D.cols)); // reserve memory space in advance
226 | Vec3b CO; // pixel color of reference image
227 |
228 | for (float row = 0; row < image3D.rows; row++) { // for each row of the images
229 | for (float col = 0; col < image3D.cols; col++) { // for each pixel in the row from left to right
230 | CO = Vec3b(image3D.at(row, col)); // // pixel color of reference image
231 | colorarray.push_back(QVector3D(CO[2] / 255.0, CO[1] / 255.0, CO[0] / 255.0)); // color in buffer, RGB values between 0 and 1
232 | }
233 | }
234 |
235 | computeColors3D = false; // done recomputing
236 |
237 | colorbuffer.create(); // create colors buffer
238 | colorbuffer.bind(); // bind it
239 | colorbuffer.allocate(colorarray.constData(), colorarray.size()*sizeof(QVector3D)); // copy data to VBO
240 | colorbuffer.release(); // release VBO
241 | }
242 |
243 | void openGLWidget::SaveToObj(const QString &filename) // Save current 3D arrays to WaveFront .obj file
244 | {
245 | //open ascii text file for writing
246 | QFile file(filename);
247 | if (file.open(QIODevice::ReadWrite))
248 | {
249 | QTextStream stream(&file);
250 | //stream << "example " << 49 << "\n";
251 | //file.close();
252 |
253 | // save vertices
254 | QVector3D vertex, color;
255 | int max = NumberOfVertices(image3D.rows, image3D.cols);
256 |
257 | for (int index = 0; index < max; index++) {
258 | vertex = vertexarray[index];
259 | color = colorarray[index];
260 | stream << "v " << vertex.x() << " " << vertex.y() << " " << vertex.z()
261 | << " " << color[0] << " " << color[1] << " " << color[2]
262 | << "\n";
263 | }
264 |
265 | // save indexes
266 | max = NumberOfIndexes(image3D.rows, image3D.cols) - 2;
267 |
268 | for (int index = 0; index < max; index++) {
269 | stream << "f " << indexarray[index]+1 << " " << indexarray[index+1]+1 << " " << indexarray[index+2]+1 << "\n";
270 | }
271 |
272 | file.close();
273 | }
274 | }
275 |
276 | void openGLWidget::SaveToPly(const QString &filename) // Save current 3D arrays to Polygon File Format .ply file
277 | {
278 | //open ascii text file for writing
279 | QFile file(filename);
280 | if (file.open(QIODevice::ReadWrite))
281 | {
282 | QTextStream stream(&file);
283 | //stream << "example " << 49 << "\n";
284 | //file.close();
285 |
286 | //// header
287 | stream << "ply" << "\n";
288 | stream << "format ascii 1.0" << "\n";
289 | stream << "comment Produced by a tool from AbsurdePhoton" << "\n";
290 | stream << "comment GitHub: https://github.com/AbsurdePhoton" << "\n";
291 | stream << "comment My photography site: absurdephoton.fr" << "\n";
292 |
293 | // quantities
294 | // vertices
295 | int maxVertices = NumberOfVertices(image3D.rows, image3D.cols);
296 | stream << "element vertex " << maxVertices << "\n";
297 | stream << "property float x" << "\n"; // define vertex x y and z
298 | stream << "property float y" << "\n";
299 | stream << "property float z" << "\n";
300 | stream << "property uchar red" << "\n"; // and vertex colors
301 | stream << "property uchar green" << "\n";
302 | stream << "property uchar blue" << "\n";
303 |
304 | // triangles
305 | int maxTriangles = NumberOfIndexes(image3D.rows, image3D.cols) - 2;
306 | stream << "element face " << maxTriangles << "\n";
307 | stream << "property list uchar int vertex_index" << "\n";
308 |
309 | // end of header
310 | stream << "end_header" << "\n";
311 |
312 | //// save vertices
313 | QVector3D vertex, color;
314 |
315 | int index; // index of current vertex
316 | std::string st; // used to get a comma separator for floats, streams use locales !
317 |
318 | for (int row = 0; row < image3D.rows; row++) { // for each row of area
319 | for (int col = 0; col < image3D.cols; col++) { // for each pixel in the row from left to right
320 | index = VertexIndex(row, col); // use index of this pixel
321 | color = colorarray[index];
322 | /*stream << col << " " << -row << " " << qSetRealNumberPrecision(5) << (depthmap3D.at(row, col) - 127) * depth3D
323 | << " " << int(round(color[0]*255)) << " " << int(round(color[1]*255)) << " " << int(round(color[2]*255))
324 | << "\n";*/
325 | st = std::to_string(col) + " " + std::to_string(-row) + " " + std::to_string(float((depthmap3D.at(row, col) - 127) * depth3D))
326 | + " " + std::to_string(int(round(color[0]*255))) + " " + std::to_string(int(round(color[1]*255))) + " " + std::to_string(int(round(color[2]*255)))
327 | + "\n";
328 | stream << QString::fromStdString(st);
329 | }
330 | }
331 |
332 | // save faces + indexes
333 | int maxIndexes = NumberOfIndexes(image3D.rows, image3D.cols) - 2;
334 |
335 | for (int index = 0; index < maxIndexes; index++) {
336 | stream << "3 " << indexarray[index] << " " << indexarray[index+1] << " " << indexarray[index+2] << "\n";
337 | }
338 |
339 | // Close the file
340 | stream << "\n";
341 | file.close();
342 | }
343 | }
344 |
345 | void openGLWidget::paintGL() // 3D rendering
346 | {
347 | if (lightEnabled) {
348 | glEnable(GL_LIGHTING); // turn on the lights...
349 | } else
350 | glDisable(GL_LIGHTING); // ... or not
351 |
352 |
353 | if (qualityEnabled) { // antialiasing
354 | glShadeModel(GL_SMOOTH); // blend colors
355 | glEnable(GL_POINT_SMOOTH); // draw points with anti-aliasing
356 | glEnable(GL_LINE_SMOOTH); // draw lines with anti-aliasing
357 | //glEnable(GL_POLYGON_SMOOTH); // draw polygons with anti-aliasing // can result in noise
358 | glEnable(GL_DITHER); //dither color components
359 | glEnable(GL_MULTISAMPLE); // use multiple fragment samples in computing the final color of a pixel
360 | }
361 | else { // no antialiasing
362 | glShadeModel(GL_FLAT); // don't blend colors
363 | glDisable(GL_POINT_SMOOTH); // draw aliased points
364 | glDisable(GL_LINE_SMOOTH); // draw aliased lines
365 | //glDisable(GL_POLYGON_SMOOTH); // draw aliased polygons
366 | glDisable(GL_DITHER); //dither color components
367 | glDisable(GL_MULTISAMPLE); // use multiple fragment samples in computing the final color of a pixel
368 | }
369 |
370 | //// init 3D view
371 |
372 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear color and depth buffers
373 |
374 | if (anaglyphEnabled) glRotatef(-anaglyphShift, 0.0, 1.0, 0.0); // rotate a bit the first image on y axis
375 |
376 | glLoadIdentity(); // replace current matrix with identity matrix (reset)
377 |
378 | glTranslatef(xShift, yShift, 0); // translation matrix for all objects - no z used
379 |
380 | glScaled(zoom3D, zoom3D, zoom3D); // scale objects with zoom factor
381 |
382 | glRotatef(xRot, 1.0, 0.0, 0.0); // rotate all objects
383 | glRotatef(yRot, 0.0, 1.0, 0.0);
384 | glRotatef(zRot, 0.0, 0.0, 1.0);
385 |
386 | //// draw 3D origin axes
387 |
388 | if (axesEnabled) { // yes draw origin axes
389 | glLineWidth(2); // bigger width of the lines to really see them
390 |
391 | if (anaglyphEnabled) glColor3d(1,1,1);
392 | else glColor3d(1,0,0); // x axis color : red
393 | glBegin(GL_LINES); // draw several lines
394 | glVertex3f(0.0f, 0.0f, 0.0f);
395 | glVertex3f(1000.0f, 0.0f, 0.0f);
396 | glEnd();
397 | glBegin(GL_TRIANGLES); // triangle at the end of the line = arrow
398 | glVertex3f( 925.0f, -50.0f, 0.0f );
399 | glVertex3f( 925.0f, 50.0f, 0.0f );
400 | glVertex3f( 1000.0f, 0.0f, 0.0f );
401 | glEnd();
402 |
403 | if (anaglyphEnabled) glColor3d(0.85,0.85,0.85);
404 | else glColor3d(0,0,1); // y axis color : blue
405 | glBegin(GL_LINES);
406 | glVertex3f( 0.0f, 0.0f, 0.0f );
407 | glVertex3f( 0.0f, -1000.0f, 0.0f );
408 | glEnd();
409 | glBegin(GL_TRIANGLES);
410 | glVertex3f( -50.0f, -925.0f, 0.0f );
411 | glVertex3f( 50.0f, -925.0f, 0.0f );
412 | glVertex3f( 0.0f, -1000.0f, 0.0f );
413 | glEnd();
414 |
415 | if (anaglyphEnabled) glColor3d(0.75,0.75,0.75);
416 | else glColor3d(0,1,0); // z axis color : green
417 | glBegin(GL_LINES);
418 | glVertex3f( 0.0f, 0.0f, 0.0f);
419 | glVertex3f( 0.0f, 0.0f, 1000.0f);
420 | glEnd();
421 | glBegin(GL_TRIANGLES);
422 | glVertex3f(0.0f, -50.0f, 925.0f);
423 | glVertex3f(0.0f, 50.0f, 925.0f);
424 | glVertex3f(0.0f, 0.0f, 1000.0f);
425 | glEnd();
426 | }
427 |
428 | if ((depthmap3D.empty()) | (image3D.empty())) // nothing more to render => exit
429 | return;
430 |
431 | if (computeVertices3D) { // totally recompute vertices
432 | ComputeVertices();
433 | updateVertices3D = false;
434 | }
435 |
436 | if (updateVertices3D) // partially recompute vertices
437 | UpdateVertices();
438 |
439 | if (computeIndexes3D) { // totally recompute vertices
440 | ComputeIndexes();
441 | }
442 |
443 | if (computeColors3D) // totally recompute vertices colors
444 | ComputeColors();
445 |
446 | if (anaglyphEnabled) {
447 | glRotatef(-anaglyphShift, 0.0, 1.0, 0.0);
448 | glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_TRUE); // if anaglyph this is the left (red) image
449 | }
450 |
451 | glEnableClientState(GL_VERTEX_ARRAY); // vertices drawing mode
452 | glEnableClientState(GL_COLOR_ARRAY); // with colors
453 | colorbuffer.bind(); // VBO color buffer used
454 | glColorPointer(3, GL_FLOAT, 0, NULL); // use color buffer
455 | colorbuffer.release(); // done for colors
456 | vertexbuffer.bind(); // the same for vertices
457 | glVertexPointer(3, GL_FLOAT, 0, NULL);
458 | vertexbuffer.release();
459 | indexbuffer.bind(); // the same for indexes
460 | glDrawElements(GL_TRIANGLE_STRIP, indexarray.size(), GL_UNSIGNED_INT, NULL); // draw triangles
461 | indexbuffer.release();
462 | glDisableClientState(GL_VERTEX_ARRAY); // finished defining vertices and colors
463 | glDisableClientState(GL_COLOR_ARRAY);
464 |
465 | if (anaglyphEnabled) { // if anaglyph draw the second (cyan) image
466 |
467 | glClear(GL_DEPTH_BUFFER_BIT); // only reset the depth not the colors this time
468 | //glTranslatef(anaglyphShift * 2048, 0, 0); // bad method !
469 | glRotatef(anaglyphShift, 0.0, 1.0, 0.0); // rotate a bit the second image on y axis
470 | glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // blend the right image with the already drawn left image
471 | glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE); // draw only in the cyan channels (blue + green)
472 |
473 | glEnableClientState(GL_VERTEX_ARRAY); // exactly as the left image, using the same buffers
474 | glEnableClientState(GL_COLOR_ARRAY);
475 | colorbuffer.bind();
476 | glColorPointer(3, GL_FLOAT, 0, NULL);
477 | colorbuffer.release();
478 | vertexbuffer.bind();
479 | glVertexPointer(3, GL_FLOAT, 0, NULL);
480 | vertexbuffer.release();
481 | indexbuffer.bind();
482 | glDrawElements(GL_TRIANGLE_STRIP, indexarray.size(), GL_UNSIGNED_INT, NULL);
483 | indexbuffer.release();
484 | glDisableClientState(GL_VERTEX_ARRAY);
485 | glDisableClientState(GL_COLOR_ARRAY);
486 |
487 | glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE); // red, green and blue channels enabled again
488 | }
489 | }
490 |
491 | void openGLWidget::resizeGL(int width, int height) // called when the widget is resized
492 | {
493 | double ratio = double(width) / height; // ratio of the widget : width / height
494 | glViewport(0, 0, width, height); // resize openGL viewport
495 |
496 | glMatrixMode(GL_PROJECTION); // openGL projection mode
497 | glLoadIdentity();
498 | #ifdef QT_OPENGL_ES_1 // older versions of openGL
499 | glOrthof(-4 * 2048, +4 * 2048, -4 * 2048 / ratio, +4 * 2048 / ratio, -5000*2048, 5000*2048); // define view rectangle and clipping
500 | #else
501 | glOrtho(-4 * 2048, +4 * 2048, -4 * 2048 / ratio, +4 * 2048 / ratio, -5000*2048, 5000*2048);
502 | #endif
503 | glMatrixMode(GL_MODELVIEW); // now openGL model mode
504 | }
505 |
506 | ///////////////////////////////////////////////
507 | //// Drag with mouse + zoom with mouse wheel
508 | //// + emit signals to get new values
509 | ///////////////////////////////////////////////
510 |
511 | static void NormalizeAngle(int &angle) // angle must be between 0 and 359°
512 | {
513 | while (angle < 0) angle = 360 + angle; // no negative values
514 | angle = angle % 360; // 0 -> 359°
515 | }
516 |
517 | void openGLWidget::SetXRotation(int angle) // set X rotation and emit a signal
518 | {
519 | NormalizeAngle(angle); // angle must be between 0 and 359°
520 | if (angle != xRot) { // really changed ?
521 | xRot = angle;
522 | emit xRotationChanged(angle); // emit signal
523 | update(); // update 3D rendering
524 | }
525 | }
526 |
527 | void openGLWidget::SetYRotation(int angle) // set Y rotation and emit a signal
528 | {
529 | NormalizeAngle(angle); // angle must be between 0 and 359°
530 | if (angle != yRot) { // really changed ?
531 | yRot = angle;
532 | emit yRotationChanged(angle); // emit signal
533 | update(); // update 3D rendering
534 | }
535 | }
536 |
537 | void openGLWidget::SetZRotation(int angle) // set Z rotation and emit a signal
538 | {
539 | NormalizeAngle(angle); // angle must be between 0 and 359°
540 | if (angle != zRot) { // really changed ?
541 | zRot = angle;
542 | emit zRotationChanged(angle); // emit signal
543 | update(); // update 3D rendering
544 | }
545 | }
546 |
547 | void openGLWidget::SetAngleUp() // for keyboard control of x and y angles
548 | {
549 | SetXRotation(xRot - 10);
550 | }
551 |
552 | void openGLWidget::SetAngleDown()
553 | {
554 | SetXRotation(xRot + 10);
555 | }
556 |
557 | void openGLWidget::SetAngleLeft()
558 | {
559 | SetYRotation(yRot - 10);
560 | }
561 |
562 | void openGLWidget::SetAngleRight()
563 | {
564 | SetYRotation(yRot + 10);
565 | }
566 |
567 | void openGLWidget::SetXShift(int value) // move view (x)
568 | {
569 | xShift = value;
570 | emit xShiftChanged(xShift); // emit signal
571 | update(); // update 3D rendering
572 | }
573 |
574 | void openGLWidget::SetYShift(int value) // move view (y)
575 | {
576 | yShift = value;
577 | emit yShiftChanged(yShift); // emit signal
578 | update(); // update 3D rendering
579 | }
580 |
581 | void openGLWidget::SetShiftUp() // for keyboard control of x and y positions
582 | {
583 | SetYShift(yShift + 10 * zoom3D);
584 | }
585 |
586 | void openGLWidget::SetShiftDown()
587 | {
588 | SetYShift(yShift - 10 * zoom3D);
589 | }
590 |
591 | void openGLWidget::SetShiftLeft()
592 | {
593 | SetXShift(xShift - 10 * zoom3D);
594 | }
595 |
596 | void openGLWidget::SetShiftRight()
597 | {
598 | SetXShift(xShift + 10 * zoom3D);
599 | }
600 |
601 | void openGLWidget::mousePressEvent(QMouseEvent *event) // save initial mouse position for move and rotate
602 | {
603 | lastPos = event->pos(); // save initial position of the mouse
604 | }
605 |
606 | void openGLWidget::mouseMoveEvent(QMouseEvent *event) // move and rotate view with mouse buttons
607 | {
608 | int dx = event->x() - lastPos.x(); // how much the mouse has moved in pixels
609 | int dy = event->y() - lastPos.y();
610 |
611 | if (event->buttons() & Qt::LeftButton) { // left button = rotate on x and y axes
612 | SetXRotation(xRot + dy); // x = vertical
613 | SetYRotation(yRot + dx); // y = horizontal
614 | } else if (event->buttons() & Qt::RightButton) { // right button = move the view on x and y axes
615 | //setXRotation(xRot + 8 * dy);
616 | //setZRotation(zRot + 8 * dx);
617 | SetXShift(xShift + dx * 48);
618 | SetYShift(yShift - dy * 48);
619 |
620 | update(); // redraw 3d scene
621 | }
622 |
623 | lastPos = event->pos(); // save mouse position again
624 | }
625 |
626 | void openGLWidget::wheelEvent(QWheelEvent *event) // zoom
627 | {
628 | int n = event->delta(); // amount of wheel turn
629 | //zoom3D += n / 120 / 2; // should work with this (standard) value
630 |
631 | if (n < 0) // zoom out
632 | zoom3D = zoom3D / 1.25;
633 | else // zoom in
634 | zoom3D = zoom3D * 1.25;
635 |
636 | emit zoomChanged(zoom3D); // emit signal
637 |
638 | update(); // redraw 3d scene
639 | }
640 |
641 | ///////////////////////////////////////////////
642 | //// Capture 3D scene to QImage
643 | ///////////////////////////////////////////////
644 |
645 | void openGLWidget::Capture() // take a snapshot of rendered 3D scene
646 | {
647 | capture3D = grabFramebuffer(); // slow because it relies on glReadPixels() to read back the pixels
648 | }
649 |
--------------------------------------------------------------------------------
/openglwidget.h:
--------------------------------------------------------------------------------
1 | /*#-------------------------------------------------
2 | #
3 | # openGL Widget
4 | #
5 | # by AbsurdePhoton - www.absurdephoton.fr
6 | #
7 | # v1.5 - 2019/07/08
8 | #
9 | # * .ply mesh export
10 | #
11 | # * Render using openGL VBO (i.e. in GPU memory)
12 | #
13 | # * Options :
14 | # - Lights
15 | # - Axes drawing
16 | # - Anaglyph red/cyan with adjustable shift
17 | # - Mouse control :
18 | # . zoom with wheel
19 | # . move view with left mouse button
20 | # . rotate view with right mouse button
21 | # - Keyboard controls :
22 | # . move view with arrows
23 | # . rotate with pg_up, pg_down, home, end
24 | #
25 | # * QT signals sent when zoomed, moved or rotated
26 | #
27 | # * Public access to zoom, position and rotation
28 | #
29 | #-------------------------------------------------*/
30 |
31 | #ifndef OPENGLWIDGET_H
32 | #define OPENGLWIDGET_H
33 |
34 | #include
35 | #include
36 | #include
37 | #include "opencv2/opencv.hpp"
38 |
39 | class openGLWidget : public QOpenGLWidget
40 | {
41 | Q_OBJECT
42 |
43 |
44 | public:
45 | explicit openGLWidget(QWidget *parent = 0);
46 | ~openGLWidget();
47 |
48 | void Capture(); // take a snapshot of rendered 3D scene
49 |
50 | bool computeVertices3D, // recompute all vertices and create a new buffer
51 | computeIndexes3D, // recompute all indexes and create a new buffer
52 | computeColors3D, // recompute all colors and create a new buffer
53 | updateVertices3D, // recompute only vertices using the mask "mask3D", directly in GPU's RAM
54 | updateAllVertices3D; // when only updating vertices, indicate that the whole image is concerned
55 |
56 | QOpenGLBuffer vertexbuffer; // VBO for vertices
57 | QOpenGLBuffer indexbuffer; // VBO for indexes
58 | QOpenGLBuffer colorbuffer; // VBO for vertex colors
59 |
60 | QVector vertexarray; // vertex coordinates
61 | QVector indexarray; // vertex indexes
62 | QVector colorarray; // vertex colors
63 |
64 | double xRot, yRot, zRot; // rotation values
65 | int xShift, yShift; // position values
66 | double angleLight; // x position
67 |
68 | cv::Mat image3D; // reference image
69 | cv::Mat depthmap3D; // depthmap image
70 | cv::Mat mask3D; // mask for partial update
71 | cv::Rect area3D; // used for partial update
72 |
73 | double zoom3D; // zoom coefficient
74 | double depth3D; // used for depthmap rendering
75 |
76 | bool anaglyphEnabled; // anaglypgh red / cyan rendering (angle in degrees on y axis)
77 | double anaglyphShift; // shift of cyan vs red image
78 | bool axesEnabled; // draw 3D origin axes
79 | bool lightEnabled; // light
80 | bool qualityEnabled; // antialiasing
81 |
82 | QImage capture3D; // image of captured 3D scene
83 |
84 |
85 | protected:
86 |
87 | void initializeGL(); // launched when the widget is initialized
88 | void paintGL(); // 3D rendering
89 | void resizeGL(int width, int height); // called when the widget is resized
90 | void mousePressEvent(QMouseEvent *event); // save initial mouse position for move and rotate
91 | void mouseMoveEvent(QMouseEvent *event); // move and rotate view with mouse buttons
92 | void wheelEvent(QWheelEvent *event); // zoom
93 | void ComputeVertices(); // create vertices
94 | void ComputeIndexes(); // create indexes
95 | void UpdateVertices(); // update vertices z
96 | void ComputeColors(); // recompute colors
97 | int NumberOfVertices(const int &rows, const int &cols); // number of expected vertices for an image
98 | int NumberOfIndexes(const int &rows, const int &cols); // number of expected indexes for an image
99 | GLuint VertexIndex(const int &y, const int &x); // pixel's index in a image
100 |
101 | public slots:
102 |
103 | void SetXRotation(int angle); // rotate view
104 | void SetYRotation(int angle);
105 | void SetZRotation(int angle);
106 | void SetAngleUp();
107 | void SetAngleDown();
108 | void SetAngleLeft();
109 | void SetAngleRight();
110 |
111 | void SetXShift(int value); // move view
112 | void SetYShift(int value);
113 | void SetShiftUp();
114 | void SetShiftDown();
115 | void SetShiftLeft();
116 | void SetShiftRight();
117 |
118 | void SaveToObj(const QString &filename);
119 | void SaveToPly(const QString &filename);
120 |
121 |
122 | signals:
123 |
124 | void xRotationChanged(int angle); // rotation signals
125 | void yRotationChanged(int angle);
126 | void zRotationChanged(int angle);
127 |
128 | void xShiftChanged(int dec); // move signals
129 | void yShiftChanged(int dec);
130 |
131 | void zoomChanged(double zoom); // zoom signal
132 |
133 | void verticesChanged(int nb_Vertices); // number of vertices signal
134 |
135 |
136 | private:
137 |
138 | QPoint lastPos; // save mouse position
139 |
140 | };
141 |
142 | #endif // OPENGLWIDGET_H
143 |
144 |
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/resources.qrc:
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1 |
2 |
3 | icons/3d.png
4 | icons/3d-depth.png
5 | icons/3d-manual.png
6 | icons/3d-realtime.png
7 | icons/3d-quality.png
8 | icons/3d-quality-off.png
9 | icons/3d-strip-quads.png
10 | icons/3d-strip-triangles.png
11 | icons/3d-widget.png
12 | icons/3d-window.png
13 | icons/absurdephoton.png
14 | icons/anaglyph.png
15 | icons/animation.png
16 | icons/arrow-left-right.png
17 | icons/arrow-up-down.png
18 | icons/axis-3d.png
19 | icons/axis-3d-off.png
20 | icons/blur.png
21 | icons/camera.png
22 | icons/color.png
23 | icons/color-balance.png
24 | icons/color-rgb.png
25 | icons/combobox-arrow.png
26 | icons/compute.png
27 | icons/contours.png
28 | icons/gamma.png
29 | icons/glasses.png
30 | icons/gray.png
31 | icons/infinite.png
32 | icons/infinite-off.png
33 | icons/image.png
34 | icons/image-off.png
35 | icons/label.png
36 | icons/label-new.png
37 | icons/light-off.png
38 | icons/light-on.png
39 | icons/mask.png
40 | icons/mask-off.png
41 | icons/pipette.png
42 | icons/quit.png
43 | icons/save.png
44 | icons/stop.png
45 | icons/undo.png
46 | icons/undo-off.png
47 | icons/zoom.png
48 | icons/zoom-100.png
49 | icons/zoom-minus.png
50 | icons/zoom-plus.png
51 | icons/view.png
52 | icons/wiggle.png
53 | icons/curve-linear.png
54 | icons/curve-cosinus.png
55 | icons/curve-cosinus2.png
56 | icons/curve-cos2power2.png
57 | icons/curve-cos2sqrt.png
58 | icons/curve-power2.png
59 | icons/curve-power3.png
60 | icons/curve-sigmoid.png
61 | icons/curve-undulate.png
62 | icons/curve-undulate2.png
63 | icons/curve-undulate3.png
64 | example/absurdephoton-image.png
65 | example/absurdephoton-depthmap.png
66 |
67 |
68 |
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/screenshots/screenshot-anaglyph.jpg:
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/screenshots/screenshot-animation.jpg:
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/screenshots/screenshot-depthmap.jpg:
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https://raw.githubusercontent.com/AbsurdePhoton/segmentation-depthmap-3d-opencv/4e7920464e2bb9690e42dec6fdce66634b9390f9/screenshots/screenshot-depthmap.jpg
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/screenshots/screenshot-gradients.jpg:
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https://raw.githubusercontent.com/AbsurdePhoton/segmentation-depthmap-3d-opencv/4e7920464e2bb9690e42dec6fdce66634b9390f9/screenshots/screenshot-gradients.jpg
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/screenshots/screenshot-gui.jpg:
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/segmentation-depthmap-3d-opencv.pro:
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1 | #-------------------------------------------------
2 | #
3 | # Segmentation to Depthmap to 3D with openCV
4 | #
5 | # by AbsurdePhoton - www.absurdephoton.fr
6 | #
7 | # v1.5 - 2019/07/08
8 | #
9 | #-------------------------------------------------
10 |
11 | QT += core gui opengl
12 |
13 | greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
14 |
15 | TARGET = segmentation-depthmap-3d-opencv
16 | TEMPLATE = app
17 |
18 | INCLUDEPATH += /usr/local/include/opencv2
19 |
20 | LIBS += -L/usr/local/lib -lopencv_core -lopencv_imgcodecs -lopencv_highgui
21 |
22 | SOURCES += main.cpp\
23 | mainwindow.cpp \
24 | mat-image-tools.cpp \
25 | openglwidget.cpp
26 |
27 | HEADERS += mainwindow.h \
28 | mat-image-tools.h \
29 | openglwidget.h
30 |
31 | FORMS += mainwindow.ui
32 |
33 | # we add the package opencv to pkg-config
34 | CONFIG += link_pkgconfig
35 | PKGCONFIG += opencv4
36 |
37 | QMAKE_CXXFLAGS += -std=c++11
38 |
39 | # icons
40 | RESOURCES += resources.qrc
41 |
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