├── .editorconfig ├── .gitignore ├── DATA ├── CASC-D2R │ └── .gitignore ├── FS-fallback │ ├── README.md │ └── data │ │ └── global │ │ └── ui │ │ └── layouts │ │ ├── CharacterCreatePanel.json │ │ ├── GlobalData.json │ │ ├── GlobalDataHD.json │ │ ├── _profilehd.json │ │ └── _profilesd.json ├── MPQ-D2 │ └── .loadorder └── README ├── LICENSE ├── README.md ├── bootstrap.lua ├── common ├── enum │ ├── language.lua │ ├── music.lua │ ├── region.lua │ └── resource.lua ├── globals.lua ├── interface │ ├── label.lua │ └── node.lua ├── json.lua ├── language.lua ├── layout.lua ├── ui.lua └── util.lua ├── config.ini ├── media ├── ss1.png └── ss2.png └── screens ├── character-creation.lua ├── character-selection.lua ├── credits.lua ├── internal-error.lua ├── main-menu.lua ├── map-engine-test.lua └── screens.lua /.editorconfig: -------------------------------------------------------------------------------- 1 | root=true 2 | 3 | [*] 4 | charset = utf-8 5 | end_of_line = lf 6 | indent_size = 4 7 | indent_style = space 8 | insert_final_newline = true 9 | tab_width = 4 10 | trim_trailing_whitespace = true 11 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Prerequisites 2 | *.d 3 | 4 | # Object files 5 | *.o 6 | *.ko 7 | *.obj 8 | *.elf 9 | 10 | # Linker output 11 | *.ilk 12 | *.map 13 | *.exp 14 | 15 | # Precompiled Headers 16 | *.gch 17 | *.pch 18 | 19 | # Libraries 20 | *.lib 21 | *.a 22 | *.la 23 | *.lo 24 | 25 | # Shared objects (inc. Windows DLLs) 26 | *.dll 27 | *.so 28 | *.so.* 29 | *.dylib 30 | 31 | # Executables 32 | *.exe 33 | *.out 34 | *.app 35 | *.i*86 36 | *.x86_64 37 | *.hex 38 | 39 | # Debug files 40 | *.dSYM/ 41 | *.su 42 | *.idb 43 | *.pdb 44 | 45 | # Kernel Module Compile Results 46 | *.mod* 47 | *.cmd 48 | .tmp_versions/ 49 | modules.order 50 | Module.symvers 51 | Mkfile.old 52 | dkms.conf 53 | 54 | # Mac and temporary folders 55 | .DS_Store 56 | .vs/ 57 | .vscode/ 58 | .idea/ 59 | 60 | 61 | d2*.mpq 62 | *_d2.mpq 63 | mpqs/extracted/ 64 | DATA/MPQ-D2/extracted/ 65 | tags 66 | /.disable* 67 | -------------------------------------------------------------------------------- /DATA/CASC-D2R/.gitignore: -------------------------------------------------------------------------------- 1 | /.build.info 2 | /Data 3 | -------------------------------------------------------------------------------- /DATA/FS-fallback/README.md: -------------------------------------------------------------------------------- 1 | Substitutions for files which exist only in D2R, but which we use in MPQ-only setup too. If D2RData assets are provided, these fallbacks are skipped. 2 | -------------------------------------------------------------------------------- /DATA/FS-fallback/data/global/ui/layouts/CharacterCreatePanel.json: -------------------------------------------------------------------------------- 1 | { 2 | "type": "CharacterCreatePanel", "name": "CharacterCreatePanel", 3 | "fields": { 4 | "anchor": { "x": 0.5 }, 5 | "amazonNames": ["Amka"], 6 | "assassinNames": ["Aska"], 7 | "barbarianNames": ["Varvar"], 8 | "druidNames": ["Druid"], 9 | "necromancerNames": ["Necr"], 10 | "paladinNames": ["Palych"], 11 | "sorceressNames": ["Sorca"], 12 | }, 13 | "children": [{ 14 | "type": "GridImageWidget", "name": "background", 15 | "fields": { 16 | "rect": { "x": -400 }, 17 | "filename": "FrontEnd/charactercreationscreenEXP", 18 | "frames": 12, 19 | "rows": 3, 20 | } 21 | }, { 22 | "type": "CharacterCreateContainerWidget", "name": "CharacterContainer", 23 | "children": [{ 24 | "type": "CharacterCreateWidget", "name": "Amazon", 25 | "fields": { 26 | "rect": { "x": -300, "y": 337, }, 27 | "stateAnimations": { 28 | "base": { "basePath": "FrontEnd/amazon/amnu1", "speedMultiplier": 3 }, 29 | "onHover": { "basePath": "FrontEnd/amazon/amnu2", "speedMultiplier": 3 }, 30 | "onSelect": { "basePath": "FrontEnd/amazon/amfw" }, 31 | "selected": { "basePath": "FrontEnd/amazon/amnu3", "speedMultiplier": 2 }, 32 | "onUnselect": { "basePath": "FrontEnd/amazon/ambw" }, 33 | }, 34 | } 35 | }, { 36 | "type": "CharacterCreateWidget", "name": "Barbarian", 37 | "fields": { 38 | "rect": { "x": 0, "y": 330, }, 39 | "stateAnimations": { 40 | "base": { "basePath": "FrontEnd/barbarian/banu1", "speedMultiplier": 2 }, 41 | "onHover": { "basePath": "FrontEnd/barbarian/banu2", "speedMultiplier": 2 }, 42 | "onSelect": { "basePath": "FrontEnd/barbarian/bafw", "overlayPath": "FrontEnd/barbarian/bafws" }, 43 | "selected": { "basePath": "FrontEnd/barbarian/banu3", "speedMultiplier": 1 }, 44 | "onUnselect": { "basePath": "FrontEnd/barbarian/babw" }, 45 | }, 46 | } 47 | }, { 48 | "type": "CharacterCreateWidget", "name": "Necromancer", 49 | "fields": { 50 | "rect": { "x": -99, "y": 333, }, 51 | "stateAnimations": { 52 | "base": { "basePath": "FrontEnd/necromancer/nenu1", "speedMultiplier": 3 }, 53 | "onHover": { "basePath": "FrontEnd/necromancer/nenu2", "speedMultiplier": 3 }, 54 | "onSelect": { "basePath": "FrontEnd/necromancer/nefw", "overlayPath": "FrontEnd/necromancer/nefws", "overlayBlendMode": "black" }, 55 | "selected": { "basePath": "FrontEnd/necromancer/nenu3", "overlayPath": "FrontEnd/necromancer/nenu3s", "overlayBlendMode": "black", "speedMultiplier": 2 }, 56 | "onUnselect": { "basePath": "FrontEnd/necromancer/nebw", "overlayPath": "FrontEnd/necromancer/nebws", "overlayBlendMode": "black" }, 57 | }, 58 | } 59 | }, { 60 | "type": "CharacterCreateWidget", "name": "Assassin", 61 | "fields": { 62 | "rect": { "x": -168, "y": 364, }, 63 | "stateAnimations": { 64 | "base": { "basePath": "FrontEnd/assassin/asnu1", "speedMultiplier": 3 }, 65 | "onHover": { "basePath": "FrontEnd/assassin/asnu2", "speedMultiplier": 3 }, 66 | "onSelect": { "basePath": "FrontEnd/assassin/asfw" }, 67 | "selected": { "basePath": "FrontEnd/assassin/asnu3", "speedMultiplier": 2 }, 68 | "onUnselect": { "basePath": "FrontEnd/assassin/asbw" }, 69 | }, 70 | } 71 | }, { 72 | "type": "CharacterCreateWidget", "name": "Paladin", 73 | "fields": { 74 | "rect": { "x": 121, "y": 339, }, 75 | "stateAnimations": { 76 | "base": { "basePath": "FrontEnd/paladin/panu1", "speedMultiplier": 2 }, 77 | "onHover": { "basePath": "FrontEnd/paladin/panu2", "speedMultiplier": 2 }, 78 | "onSelect": { "basePath": "FrontEnd/paladin/pafw", "overlayPath": "FrontEnd/paladin/pafws" }, 79 | "selected": { "basePath": "FrontEnd/paladin/panu3", "speedMultiplier": 2 }, 80 | "onUnselect": { "basePath": "FrontEnd/paladin/pabw" }, 81 | }, 82 | } 83 | }, { 84 | "type": "CharacterCreateWidget", "name": "Sorceress", 85 | "fields": { 86 | "rect": { "x": 226, "y": 353, }, 87 | "stateAnimations": { 88 | "base": { "basePath": "FrontEnd/sorceress/sonu1", "speedMultiplier": 2 }, 89 | "onHover": { "basePath": "FrontEnd/sorceress/sonu2", "speedMultiplier": 2 }, 90 | "onSelect": { "basePath": "FrontEnd/sorceress/sofw", "overlayPath": "FrontEnd/sorceress/sofws", "overlayBlendMode": "black" }, 91 | "selected": { "basePath": "FrontEnd/sorceress/sonu3", "overlayPath": "FrontEnd/sorceress/sonu3s", "overlayBlendMode": "black" }, 92 | "onUnselect": { "basePath": "FrontEnd/sorceress/sobw", "overlayPath": "FrontEnd/sorceress/sobws", "overlayBlendMode": "black" }, 93 | }, 94 | } 95 | }, { 96 | "type": "CharacterCreateWidget", "name": "Druid", 97 | "fields": { 98 | "rect": { "x": 320, "y": 370, }, 99 | "stateAnimations": { 100 | "base": { "basePath": "FrontEnd/druid/dznu1", "speedMultiplier": 2 }, 101 | "onHover": { "basePath": "FrontEnd/druid/dznu2", "speedMultiplier": 2 }, 102 | "onSelect": { "basePath": "FrontEnd/druid/dzfw" }, 103 | "selected": { "basePath": "FrontEnd/druid/dznu3", "speedMultiplier": 2 }, 104 | "onUnselect": { "basePath": "FrontEnd/druid/dzbw" }, 105 | }, 106 | } 107 | }] 108 | }, { 109 | "type": "TextBoxWidget", 110 | "fields": { 111 | "rect": { "x": -400, "y": 20, "width": 800, "height": 50 }, 112 | "fontType": "30pt", 113 | "text": "@strSelectHeroClass#5127", 114 | "style": { 115 | "alignment": { "h": "center" } 116 | } 117 | } 118 | }, { 119 | "type": "TextBoxWidget", "name": "ClassTitle", 120 | "fields": { 121 | "rect": { "x": -400, "y": 110, "width": 800, "height": 50 }, 122 | "fontType": "30pt", 123 | "style": { 124 | "alignment": { "h": "center" }, 125 | }, 126 | } 127 | }, { 128 | "type": "TextBoxWidget", "name": "ClassDescription", 129 | "fields": { 130 | "fontType": "16pt", 131 | "rect": { "x": -150, "y": 146, "width": 300, "height": 50 }, 132 | "style": { 133 | "alignment": { "h": "center" }, 134 | }, 135 | } 136 | }, { 137 | "type": "ImageWidget", "name": "InputBackground", 138 | "fields": { 139 | "rect": { "x": -100, "y": 494 }, 140 | "filename": "FrontEnd/textbox" 141 | }, 142 | }, { 143 | "type": "InputTextBoxWidget", "name": "InputText", 144 | "fields": { 145 | "rect": { "x": -93, "y": 495, "width": 165, "height": 22 }, 146 | "maxStringLength": 15, 147 | "fontType": "12ptF", 148 | "fontStyle": { 149 | "alignment": { "v": "top" }, 150 | }, 151 | } 152 | }, { 153 | "type": "TextBoxWidget", "name": "NameLabel", 154 | "fields": { 155 | "rect": { "x": -99, "y": 475, "width": 200, "height": 50 }, 156 | "text": "@#5125", 157 | "fontType": "16pt", 158 | "style": { 159 | "fontColor": { "r": 199, "g": 179, "b": 119 } 160 | }, 161 | } 162 | }, { 163 | "type": "ButtonWidget", "name": "ToMainMenu", 164 | "fields": { 165 | "rect": { "x": -365, "y": 537 }, 166 | "filename": "FrontEnd/MediumSelButtonBlank", 167 | "textString": "@strExit#5101", 168 | "pressedFrame": 1, 169 | "fontType": "10ptE", 170 | "textColor": { "r": 255, "g": 255, "b": 255 }, 171 | } 172 | }, { 173 | "type": "AnimatedImageWidget", "name": "Campfire", 174 | "fields": { 175 | "rect": { "x": -23, "y": 211 }, 176 | "filename": "FrontEnd/fire", 177 | "blendMode": "black" 178 | }, 179 | }] 180 | } 181 | -------------------------------------------------------------------------------- /DATA/FS-fallback/data/global/ui/layouts/GlobalData.json: -------------------------------------------------------------------------------- 1 | { 2 | "type": "GlobalData", "name": "GlobalData" 3 | } 4 | -------------------------------------------------------------------------------- /DATA/FS-fallback/data/global/ui/layouts/GlobalDataHD.json: -------------------------------------------------------------------------------- 1 | { 2 | "type": "GlobalData", "name": "GlobalData" 3 | } 4 | -------------------------------------------------------------------------------- /DATA/FS-fallback/data/global/ui/layouts/_profilehd.json: -------------------------------------------------------------------------------- 1 | {} 2 | -------------------------------------------------------------------------------- /DATA/FS-fallback/data/global/ui/layouts/_profilesd.json: -------------------------------------------------------------------------------- 1 | {} 2 | -------------------------------------------------------------------------------- /DATA/MPQ-D2/.loadorder: -------------------------------------------------------------------------------- 1 | patch_d2.mpq,d2exp.mpq,d2xmusic.mpq,d2xtalk.mpq,d2xvideo.mpq,d2data.mpq,d2char.mpq,d2music.mpq,d2sfx.mpq,d2video.mpq,d2speech.mpq -------------------------------------------------------------------------------- /DATA/README: -------------------------------------------------------------------------------- 1 | Place the *d2*.mpq files in the MPQ-D2 folder. 2 | -------------------------------------------------------------------------------- /LICENSE: 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Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | [![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0) 2 | [![Patreon](https://img.shields.io/badge/dynamic/json?color=%23e85b46&label=Support%20us%20on%20Patreon&query=data.attributes.patron_count&suffix=%20patrons&url=https://www.patreon.com/api/campaigns/4762180)](https://www.patreon.com/bePatron?u=37261055) 3 | [![Discord](https://img.shields.io/discord/515518620034662421?label=Discord&style=flat)](https://discord.gg/pRy8tdc) 4 | [![Twitch Status](https://img.shields.io/twitch/status/essial?style=flat)](https://www.twitch.tv/essial) 5 | 6 | Join us on IRC: [irc.libera.chat #opendiablo2](https://web.libera.chat/#opendiablo2) 7 | 8 | # OpenDiablo2 9 | OpenDiablo2 is an implementation of Diablo 2 in AbyssEngine. 10 | 11 | This game requires the [Abyss Engine](https://github.com/AbyssEngine/AbyssEngine) to run, as well as the MPQ files provided by the official Diablo 2 + LOD installers (online, CD, or digital). 12 | 13 | Please note that we only support users who are using an official and legally owned copy of the original game (not D2 Resurrected). If you do not have a copy of the game and/or do not use a Windows computer, it is recommend that you purchase the Windows edition of the [Diablo 2](https://us.shop.battle.net/en-us/product/diablo-ii) and [LOD Expansion](https://us.shop.battle.net/en-us/product/diablo-ii-lord-of-destruction) from the Blizzard store directly, and install/patch it on another machine, or in a virtual machine in order to obtain the MPQ files. MPQs/disks downloaded from unofficial sources tend to have mods/changes that are not supported. 14 | 15 | # General Information 16 | This project is currently in very early stages of development, and is not in a playable state yet. The game is being developed in tandem with the Abyss Engine, though all contributors are encouraged to help directly with this project instead of the core engine itself. 17 | 18 | Current Features: 19 | * Main Menu 20 | * Cinematics Screen 21 | 22 | In Progress: 23 | * Map Engine Tests Screen 24 | * Credits Screen 25 | * New Hero Screen 26 | 27 | Todo: 28 | * Gameplay (when the engine supports it) 29 | 30 | # Installation 31 | 32 | 1. Download OpenDiablo2 to a folder (or clone the repo) 33 | 1. Copy the data files over from the copy of Diablo II you have. You need to do at least one of the following: 34 | 1. If you have good old Diablo II (latest LOD patch required), copy the MPQs from the game's installation folder into the DATA\MPQ-D2 folder of this project (there should be 11 MPQs). 35 | * DO NOT DELETE THE `.loadorder` file from this folder, it should be a hidden file on most systems. 36 | 1. If you have Resurrected, copy Data/ and .build.info files from it into D2RData folder of this project. Speficially, the file structure should be like this: 37 | * DATA/CASC-D2R/.build.info 38 | * DATA/CASC-D2R/Data/indices 39 | * DATA/CASC-D2R/Data/config 40 | * DATA/CASC-D2R/Data/data 41 | 1. Download a binary of the Abyss Engine for [Windows](https://github.com/AbyssEngine/AbyssEngine/releases/download/unstable/abyss-windows.zip), [Linux](https://github.com/AbyssEngine/AbyssEngine/releases/download/unstable/abyss-linux.tar.gz), or [MacOS](https://github.com/AbyssEngine/AbyssEngine/releases/download/unstable/abyss-darwin.dmg), and extract it to the root OpenDiablo2 folder. 42 | 1. Run the Abyss Engine application. 43 | 44 | Please note that the Abyss Engine is in very active development, and new features are added on a daily basis. It is recommended that you grab a new copy of the engine any time you update your copy of this repo. 45 | 46 | # Screenshots 47 | 48 | ![Main Menu Screenshot](media/ss1.png) 49 | ![Movie](media/ss2.png) 50 | -------------------------------------------------------------------------------- /bootstrap.lua: -------------------------------------------------------------------------------- 1 | --[[ /$$$$$$ /$$$$$$$ /$$ /$$ /$$ /$$$$ /$$$$ 2 | /$$__ $$ | $$__ $$|__/ | $$ | $$ |_ $$| $$_/ 3 | | $$ \ $$ /$$$$$$ /$$$$$$ /$$$$$$$ | $$ \ $$ /$$ /$$$$$$ | $$$$$$$ | $$ /$$$$$$ | $$| $$ 4 | | $$ | $$ /$$__ $$ /$$__ $$| $$__ $$| $$ | $$| $$ |____ $$| $$__ $$| $$ /$$__ $$ | $$| $$ 5 | | $$ | $$| $$ \ $$| $$$$$$$$| $$ \ $$| $$ | $$| $$ /$$$$$$$| $$ \ $$| $$| $$ \ $$ | $$| $$ 6 | | $$ | $$| $$ | $$| $$_____/| $$ | $$| $$ | $$| $$ /$$__ $$| $$ | $$| $$| $$ | $$ | $$| $$ 7 | | $$$$$$/| $$$$$$$/| $$$$$$$| $$ | $$| $$$$$$$/| $$| $$$$$$$| $$$$$$$/| $$| $$$$$$/ /$$$$| $$$$ 8 | \______/ | $$____/ \_______/|__/ |__/|_______/ |__/ \_______/|_______/ |__/ \______/ |____/|____/ 9 | | $$ OpenDiablo II - An Abyss Engine Game 10 | | $$ https://github.com/abyssengine/opendiablo2 11 | |__/ ]] 12 | 13 | 14 | ------------------------------------------------------------------------------------------------------------------------ 15 | -- OpenDiablo2 Bootstrap Script 16 | ------------------------------------------------------------------------------------------------------------------------ 17 | 18 | require 'common/globals' 19 | 20 | ------------------------------------------------------------------------------------------------------------------------ 21 | -- Create load providers for all of the available MPQs and CASCs 22 | ------------------------------------------------------------------------------------------------------------------------ 23 | 24 | local function loadGameData() 25 | local baseDataDir = abyss.getConfig("OpenDiablo2", "BASE_DATA_DIR") 26 | 27 | local casc, mpq 28 | 29 | local function loadBaseCASC() 30 | local errored = false 31 | local missingCASCs = {} 32 | local erroredCASCs = {} 33 | 34 | if abyss.fileExists(".disableCASC") then 35 | local missingText = "D2R CASC LOADING DISABLED BY FILE: .disableCASC" 36 | return { loaded = false, data={missing = {missingText}, errored = erroredCASCs} } 37 | end 38 | 39 | local cascs = Split(abyss.getConfig("OpenDiablo2", "CASCs"), ",") 40 | for _, _casc in ipairs(cascs) do 41 | abyss.log("info", string.format("Loading CASC %s...", baseDataDir .. "/" .. _casc)) 42 | local loaded = pcall(function() 43 | abyss.addLoaderProvider("casc", baseDataDir .. "/" .. _casc) 44 | end) 45 | if not loaded then 46 | abyss.log("error", string.format("Possible corrupt or missing CASC: %s", baseDataDir .. "/" .. _casc)) 47 | table.insert(erroredCASCs, baseDataDir .. "/" .. _casc) 48 | errored = true 49 | end 50 | end 51 | return {loaded = not errored, data={missing = missingCASCs, errored = erroredCASCs}} 52 | end 53 | 54 | local function loadBaseMPQs() 55 | local errored = false 56 | local toLoadMPQs = {} 57 | local missingMPQs = {} 58 | local erroredMPQs = {} 59 | 60 | if abyss.fileExists(".disableMPQ") then 61 | local missingText = "MPQ LOADING DISABLED BY FILE: .disableMPQ" 62 | return { loaded = false, data={missing = {missingText}, errored = erroredMPQs} } 63 | end 64 | 65 | local mpqFolderNames = Split(abyss.getConfig("OpenDiablo2", "MPQs"), ",") 66 | 67 | for i in pairs(mpqFolderNames) do 68 | local mpqPath = baseDataDir .. "/" .. mpqFolderNames[i] 69 | local mpqLoadOrderFileName = mpqPath .. "/" .. ".loadorder" 70 | local file = io.open (mpqLoadOrderFileName, "r") 71 | local fileData = file:read("a") 72 | file:close() 73 | local mpqFiles = Split(fileData, ",") 74 | for _, mpqFile in ipairs(mpqFiles) do 75 | if file_exists(mpqPath .. "/" .. mpqFile) then 76 | table.insert(toLoadMPQs,mpqPath .. "/" .. mpqFile) 77 | else 78 | table.insert(missingMPQs, mpqPath .. "/" .. mpqFile) 79 | errored = true 80 | end 81 | end 82 | end 83 | 84 | -- If no files are missing then really load them 85 | for _, _mpq in ipairs(toLoadMPQs) do 86 | local mpqPath = baseDataDir .. "/" .. _mpq 87 | local loadStr = string.format("Loading MPQ %s...", _mpq) 88 | abyss.log("info", loadStr) 89 | local loaded = pcall(function() abyss.addLoaderProvider("mpq", _mpq) end) 90 | if not loaded then 91 | table.insert(erroredMPQs, _mpq) 92 | abyss.log("error", string.format("Possible corrupt MPQ: %s", _mpq)) 93 | errored = true 94 | end 95 | end 96 | local result = {loaded = not errored, data={ missing = missingMPQs, errored = erroredMPQs}} 97 | return result 98 | end 99 | 100 | casc = loadBaseCASC() 101 | mpq = loadBaseMPQs() 102 | abyss.addLoaderProvider("filesystem", "./DATA/FS-fallback") 103 | 104 | local resultData = { missing = {}, errored = {}} 105 | for _,obj in ipairs(casc.data.missing) do table.insert(resultData.missing, obj) end 106 | for _,obj in ipairs(casc.data.errored) do table.insert(resultData.errored, obj) end 107 | for _,obj in ipairs(mpq.data.missing) do table.insert(resultData.missing, obj) end 108 | for _,obj in ipairs(mpq.data.errored) do table.insert(resultData.errored, obj) end 109 | 110 | return casc.loaded or mpq.loaded, {message = resultData} 111 | end 112 | 113 | ------------------------------------------------------------------------------------------------------------------------ 114 | -- Load in all of the palettes 115 | ------------------------------------------------------------------------------------------------------------------------ 116 | local function loadPalettes() 117 | for _, name in ipairs(ResourceDefs.Palettes) do 118 | local lineLog = string.format("Loading Palette: %s...", name[1]) 119 | abyss.log("info", lineLog) 120 | abyss.createPalette(name[1], name[2]) 121 | end 122 | end 123 | 124 | ------------------------------------------------------------------------------------------------------------------------ 125 | -- Detect the language 126 | ------------------------------------------------------------------------------------------------------------------------ 127 | local function detectLanguage() 128 | local configLanguageCode = abyss.getConfig("OpenDiablo2", "Language") 129 | 130 | if configLanguageCode ~= "auto" then 131 | Language:setLanguage(configLanguageCode) 132 | else 133 | Language:autoDetect() 134 | end 135 | 136 | abyss.log("info", "System language has been set to " .. Language:name() or '' .. ".") 137 | end 138 | 139 | ------------------------------------------------------------------------------------------------------------------------ 140 | -- Actually load everything 141 | ------------------------------------------------------------------------------------------------------------------------ 142 | 143 | local loaded, data = loadGameData() 144 | if not loaded then 145 | local ErrorScreen = require("screens/internal-error") 146 | data.header = "Crash" 147 | data.errortype = "bootstrap" 148 | ErrorScreen:new(data) 149 | return 150 | end 151 | loaded = nil 152 | data = nil 153 | 154 | loadPalettes() 155 | detectLanguage() 156 | 157 | ------------------------------------------------------------------------------------------------------------------------ 158 | -- Load the global objects 159 | ------------------------------------------------------------------------------------------------------------------------ 160 | LoadGlobals() 161 | 162 | 163 | ------------------------------------------------------------------------------------------------------------------------ 164 | -- Play Startup Videos 165 | ------------------------------------------------------------------------------------------------------------------------ 166 | local function StartGame() 167 | abyss.setCursor(CursorSprite, 1, -24) 168 | abyss.showSystemCursor(true) 169 | SetScreen(Screen.MAIN_MENU) 170 | end 171 | 172 | if abyss.getConfig("OpenDiablo2", "SkipStartupVideos") ~= "1" then 173 | if abyss.fileExists("/data/hd/global/video/blizzardlogos.webm") then 174 | abyss.playVideoAndAudio("/data/hd/global/video/blizzardlogos.webm", "/data/hd/local/video/blizzardlogos.flac", StartGame) 175 | else 176 | abyss.playVideo("/data/local/video/New_Bliz640x480.bik", function() 177 | abyss.playVideo("/data/local/video/BlizNorth640x480.bik", StartGame) 178 | end) 179 | end 180 | else 181 | StartGame() 182 | end 183 | 184 | 185 | -------------------------------------------------------------------------------- /common/enum/language.lua: -------------------------------------------------------------------------------- 1 | return { 2 | Language3Codes = { 3 | enUS = "eng", 4 | esES = "esp", 5 | esMX = "esp", -- d2r only 6 | deDE = "deu", 7 | frFR = "fra", 8 | itIT = "ita", 9 | jaJP = "jpn", 10 | koKR = "kor", 11 | plPL = "pol", 12 | ptBR = "por", 13 | ruRU = "rus", 14 | zhCN = "chi", 15 | zhTW = "chi", -- d2r only 16 | }, 17 | LanguageNames = { 18 | enUS = "English", 19 | esES = "Spanish (Spain)", 20 | esMX = "Spanish (Latinoam.)", 21 | deDE = "German", 22 | frFR = "French", 23 | itIT = "Italian", 24 | jaJP = "Japanese", 25 | koKR = "Korean", 26 | plPL = "Polish", 27 | ptBR = "Portuguese", 28 | ruRU = "Russian", 29 | -- That's not quite what these strings mean, but it seems that D2R uses them this way... 30 | -- TODO: verify 31 | zhCN = "Chinese (Simplified)", 32 | zhTW = "Chinese (Traditional)", 33 | }, 34 | LanguageFontNames = { 35 | enUS = "LATIN", 36 | -- TODO: Confirm everything 37 | esES = "LATIN", 38 | esMX = "LATIN", 39 | deDE = "LATIN", 40 | frFR = "LATIN", 41 | itIT = "LATIN", 42 | jaJP = "LATIN", 43 | koKR = "kor", 44 | plPL = "LATIN", 45 | ptBR = "LATIN", 46 | ruRU = "cyr", 47 | zhCN = "chi", 48 | zhTW = "chi", 49 | }, 50 | } 51 | -------------------------------------------------------------------------------- /common/enum/music.lua: -------------------------------------------------------------------------------- 1 | -- Copyright (C) 2021 Tim Sarbin 2 | -- This file is part of OpenDiablo2 . 3 | -- 4 | -- OpenDiablo2 is free software: you can redistribute it and/or modify 5 | -- it under the terms of the GNU General Public License as published by 6 | -- the Free Software Foundation, either version 3 of the License, or 7 | -- (at your option) any later version. 8 | -- 9 | -- OpenDiablo2 is distributed in the hope that it will be useful, 10 | -- but WITHOUT ANY WARRANTY; without even the implied warranty of 11 | -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 | -- GNU General Public License for more details. 13 | -- 14 | -- You should have received a copy of the GNU General Public License 15 | -- along with OpenDiablo2. If not, see . 16 | -- 17 | return { 18 | RegionAct1Town = "BGMAct1Town1", 19 | RegionAct1Wilderness = "BGMAct1Wild", 20 | RegionAct1Cave = "BGMAct1Caves", 21 | RegionAct1Crypt = "BGMAct1Crypt", 22 | RegionAct1Monestary = "BGMAct1Monastery", 23 | RegionAct1Courtyard = "BGMAct1Monastery", 24 | RegionAct1Barracks = "BGMAct1Monastery", 25 | RegionAct1Jail = "BGMAct1Monastery", 26 | RegionAct1Cathedral = "BGMAct1Monastery", 27 | RegionAct1Catacombs = "BGMAct1Monastery", 28 | RegionAct1Tristram = "BGMAct1Tristram", 29 | RegionAct2Town = "BGMAct2Town2", 30 | RegionAct2Sewer = "BGMAct2Sewer", 31 | RegionAct2Harem = "BGMAct2Harem", 32 | RegionAct2Basement = "BGMAct2Harem", 33 | RegionAct2Desert = "BGMAct2Desert", 34 | RegionAct2Tomb = "BGMAct2Tombs", 35 | RegionAct2Lair = "BGMAct2Lair", 36 | RegionAct2Arcane = "BGMAct2Sanctuary", 37 | RegionAct3Town = "BGMAct3Town3", 38 | RegionAct3Jungle = "BGMAct3Jungle", 39 | RegionAct3Kurast = "BGMAct3Kurast", 40 | RegionAct3Spider = "BGMAct3Spider", 41 | RegionAct3Dungeon = "BGMAct3KurastSewer", 42 | RegionAct3Sewer = "BGMAct3KurastSewer", 43 | RegionAct4Town = "BGMAct4Town4", 44 | RegionAct4Mesa = "BGMAct4Mesa", 45 | RegionAct4Lava = "BGMAct4Mesa", 46 | RegonAct5Town = "BGMAct5XTown", 47 | RegionAct5Siege = "BGMAct5Siege", 48 | RegionAct5Barricade = "BGMAct5Siege", -- ? 49 | RegionAct5Temple = "BGMAct5XTemple", 50 | RegionAct5IceCaves = "BGMAct5IceCaves", 51 | RegionAct5Baal = "BGMAct5Baal", 52 | RegionAct5Lava = "BGMAct5Nihlathak" -- ? 53 | } 54 | -------------------------------------------------------------------------------- /common/enum/region.lua: -------------------------------------------------------------------------------- 1 | return { 2 | None = 0, 3 | Act1 = { 4 | Town = 1, 5 | Wilderness = 2, 6 | Cave = 3, 7 | Crypt = 4, 8 | Monastary = 5, 9 | Courtyard = 6, 10 | Barracks = 7, 11 | Jail = 8, 12 | Cathedral = 9, 13 | Catacombs = 10, 14 | Tristram = 11 15 | }, 16 | Act2 = { 17 | Town = 12, 18 | Sewer = 13, 19 | Harem = 14, 20 | Basement = 15, 21 | Desert = 16, 22 | Tomb = 17, 23 | Lair = 18, 24 | Arcane = 19 25 | }, 26 | Act3 = { 27 | Town = 20, 28 | Jungle = 21, 29 | Kurast = 22, 30 | Spider = 23, 31 | Dungeon = 24, 32 | Sewer = 25 33 | }, 34 | Act4 = { 35 | Town = 26, 36 | Mesa = 27, 37 | Lava = 28 38 | }, 39 | Act5 = { 40 | Town = 29, 41 | Siege = 30, 42 | Barricade = 31, 43 | Temple = 32, 44 | IceCaves = 33, 45 | Baal = 34, 46 | Lava = 35 47 | } 48 | } 49 | -------------------------------------------------------------------------------- /common/enum/resource.lua: -------------------------------------------------------------------------------- 1 | local LanguageFontToken = "{LANG_FONT}" 2 | local LanguageTableToken = "{LANG}" 3 | 4 | return { 5 | LocalLanguage = "/data/local/use", 6 | 7 | -- --- Screens --- 8 | 9 | LoadingScreen = "/data/global/ui/Loading/loadingscreen.dc6", 10 | 11 | -- --- Main Menu --- 12 | 13 | TrademarkScreen = "/data/global/ui/FrontEnd/trademarkscreenEXP.dc6", 14 | GameSelectScreen = "/data/global/ui/FrontEnd/gameselectscreenEXP.dc6", 15 | TCPIPBackground = "/data/global/ui/FrontEnd/TCPIPscreen.dc6", 16 | Diablo2LogoFireLeft = "/data/global/ui/FrontEnd/D2logoFireLeft.DC6", 17 | Diablo2LogoFireRight = "/data/global/ui/FrontEnd/D2logoFireRight.DC6", 18 | Diablo2LogoBlackLeft = "/data/global/ui/FrontEnd/D2logoBlackLeft.DC6", 19 | Diablo2LogoBlackRight = "/data/global/ui/FrontEnd/D2logoBlackRight.DC6", 20 | 21 | -- --- Credits --- 22 | 23 | CreditsBackground = "/data/global/ui/CharSelect/creditsbckgexpand.dc6", 24 | CreditsText = "/data/local/ui/" .. LanguageTableToken .. "/ExpansionCredits.txt", 25 | 26 | -- --- Cinematics --- 27 | 28 | CinematicsBackground = "/data/global/ui/FrontEnd/CinematicsSelectionEXP.dc6", 29 | 30 | -- --- Video Paths --- 31 | 32 | Act1Intro = "/data/local/video/" .. LanguageTableToken .. "/d2intro640x292.bik", 33 | Act2Intro = "/data/local/video/" .. LanguageTableToken .. "/act02start640x292.bik", 34 | Act3Intro = "/data/local/video/" .. LanguageTableToken .. "/act03start640x292.bik", 35 | Act4Intro = "/data/local/video/" .. LanguageTableToken .. "/act04start640x292.bik", 36 | Act4Outro = "/data/local/video/" .. LanguageTableToken .. "/act04end640x292.bik", 37 | Act5Intro = "/data/local/video/" .. LanguageTableToken .. "/d2x_intro_640x292.bik", 38 | Act5Outro = "/data/local/video/" .. LanguageTableToken .. "/d2x_out_640x292.bik", 39 | 40 | -- --- Character Select Screen --- 41 | 42 | CharacterSelectBackground = "/data/global/ui/FrontEnd/charactercreationscreenEXP.dc6", 43 | CharacterSelectCampfire = "/data/global/ui/FrontEnd/fire.DC6", 44 | 45 | CharacterSelectBarbarianUnselected = "/data/global/ui/FrontEnd/barbarian/banu1.DC6", 46 | CharacterSelectBarbarianUnselectedH = "/data/global/ui/FrontEnd/barbarian/banu2.DC6", 47 | CharacterSelectBarbarianSelected = "/data/global/ui/FrontEnd/barbarian/banu3.DC6", 48 | CharacterSelectBarbarianForwardWalk = "/data/global/ui/FrontEnd/barbarian/bafw.DC6", 49 | CharacterSelectBarbarianForwardWalkOverlay = "/data/global/ui/FrontEnd/barbarian/BAFWs.DC6", 50 | CharacterSelectBarbarianBackWalk = "/data/global/ui/FrontEnd/barbarian/babw.DC6", 51 | 52 | CharacterSelectSorceressUnselected = "/data/global/ui/FrontEnd/sorceress/SONU1.DC6", 53 | CharacterSelectSorceressUnselectedH = "/data/global/ui/FrontEnd/sorceress/SONU2.DC6", 54 | CharacterSelectSorceressSelected = "/data/global/ui/FrontEnd/sorceress/SONU3.DC6", 55 | CharacterSelectSorceressSelectedOverlay = "/data/global/ui/FrontEnd/sorceress/SONU3s.DC6", 56 | CharacterSelectSorceressForwardWalk = "/data/global/ui/FrontEnd/sorceress/SOFW.DC6", 57 | CharacterSelectSorceressForwardWalkOverlay = "/data/global/ui/FrontEnd/sorceress/SOFWs.DC6", 58 | CharacterSelectSorceressBackWalk = "/data/global/ui/FrontEnd/sorceress/SOBW.DC6", 59 | CharacterSelectSorceressBackWalkOverlay = "/data/global/ui/FrontEnd/sorceress/SOBWs.DC6", 60 | 61 | CharacterSelectNecromancerUnselected = "/data/global/ui/FrontEnd/necromancer/NENU1.DC6", 62 | CharacterSelectNecromancerUnselectedH = "/data/global/ui/FrontEnd/necromancer/NENU2.DC6", 63 | CharacterSelectNecromancerSelected = "/data/global/ui/FrontEnd/necromancer/NENU3.DC6", 64 | CharacterSelectNecromancerSelectedOverlay = "/data/global/ui/FrontEnd/necromancer/NENU3s.DC6", 65 | CharacterSelectNecromancerForwardWalk = "/data/global/ui/FrontEnd/necromancer/NEFW.DC6", 66 | CharacterSelectNecromancerForwardWalkOverlay = "/data/global/ui/FrontEnd/necromancer/NEFWs.DC6", 67 | CharacterSelectNecromancerBackWalk = "/data/global/ui/FrontEnd/necromancer/NEBW.DC6", 68 | CharacterSelectNecromancerBackWalkOverlay = "/data/global/ui/FrontEnd/necromancer/NEBWs.DC6", 69 | 70 | CharacterSelectPaladinUnselected = "/data/global/ui/FrontEnd/paladin/PANU1.DC6", 71 | CharacterSelectPaladinUnselectedH = "/data/global/ui/FrontEnd/paladin/PANU2.DC6", 72 | CharacterSelectPaladinSelected = "/data/global/ui/FrontEnd/paladin/PANU3.DC6", 73 | CharacterSelectPaladinForwardWalk = "/data/global/ui/FrontEnd/paladin/PAFW.DC6", 74 | CharacterSelectPaladinForwardWalkOverlay = "/data/global/ui/FrontEnd/paladin/PAFWs.DC6", 75 | CharacterSelectPaladinBackWalk = "/data/global/ui/FrontEnd/paladin/PABW.DC6", 76 | 77 | CharacterSelectAmazonUnselected = "/data/global/ui/FrontEnd/amazon/AMNU1.DC6", 78 | CharacterSelectAmazonUnselectedH = "/data/global/ui/FrontEnd/amazon/AMNU2.DC6", 79 | CharacterSelectAmazonSelected = "/data/global/ui/FrontEnd/amazon/AMNU3.DC6", 80 | CharacterSelectAmazonForwardWalk = "/data/global/ui/FrontEnd/amazon/AMFW.DC6", 81 | CharacterSelectAmazonForwardWalkOverlay = "/data/global/ui/FrontEnd/amazon/AMFWs.DC6", 82 | CharacterSelectAmazonBackWalk = "/data/global/ui/FrontEnd/amazon/AMBW.DC6", 83 | 84 | CharacterSelectAssassinUnselected = "/data/global/ui/FrontEnd/assassin/ASNU1.DC6", 85 | CharacterSelectAssassinUnselectedH = "/data/global/ui/FrontEnd/assassin/ASNU2.DC6", 86 | CharacterSelectAssassinSelected = "/data/global/ui/FrontEnd/assassin/ASNU3.DC6", 87 | CharacterSelectAssassinForwardWalk = "/data/global/ui/FrontEnd/assassin/ASFW.DC6", 88 | CharacterSelectAssassinBackWalk = "/data/global/ui/FrontEnd/assassin/ASBW.DC6", 89 | 90 | CharacterSelectDruidUnselected = "/data/global/ui/FrontEnd/druid/DZNU1.dc6", 91 | CharacterSelectDruidUnselectedH = "/data/global/ui/FrontEnd/druid/DZNU2.dc6", 92 | CharacterSelectDruidSelected = "/data/global/ui/FrontEnd/druid/DZNU3.DC6", 93 | CharacterSelectDruidForwardWalk = "/data/global/ui/FrontEnd/druid/DZFW.DC6", 94 | CharacterSelectDruidBackWalk = "/data/global/ui/FrontEnd/druid/DZBW.DC6", 95 | 96 | -- -- Character Selection 97 | 98 | CharacterSelectionBackground = "/data/global/ui/CharSelect/characterselectscreenEXP.dc6", 99 | CharacterSelectionSelectBox = "/data/global/ui/CharSelect/charselectbox.dc6", 100 | PopUpOkCancel = "/data/global/ui/FrontEnd/PopUpOKCancel.dc6", 101 | 102 | -- --- Game --- 103 | 104 | GamePanels = "/data/global/ui/PANEL/800ctrlpnl7.dc6", 105 | GameGlobeOverlap = "/data/global/ui/PANEL/overlap.DC6", 106 | HealthManaIndicator = "/data/global/ui/PANEL/hlthmana.DC6", 107 | AddSkillButton = "/data/global/ui/PANEL/level.DC6", 108 | MoveGoldDialog = "/data/global/ui/menu/dialogbackground.DC6", 109 | WPTabs = "/data/global/ui/menu/expwaygatetabs.dc6", 110 | WPBg = "/data/global/ui/menu/waygatebackground.dc6", 111 | WPIcons = "/data/global/ui/menu/waygateicons.dc6", 112 | UpDownArrows = "/data/global/ui/BIGMENU/numberarrows.dc6", 113 | 114 | -- --- Escape Menu --- 115 | -- main 116 | EscapeOptions = "/data/local/ui/" .. LanguageTableToken .. "/options.dc6", 117 | EscapeExit = "/data/local/ui/" .. LanguageTableToken .. "/exit.dc6", 118 | EscapeReturnToGame = "/data/local/ui/" .. LanguageTableToken .. "/returntogame.dc6", 119 | -- options 120 | EscapeOptSoundOptions = "/data/local/ui/" .. LanguageTableToken .. "/soundoptions.dc6", 121 | EscapeOptVideoOptions = "/data/local/ui/" .. LanguageTableToken .. "/videoOptions.dc6", 122 | EscapeOptAutoMapOptions = "/data/local/ui/" .. LanguageTableToken .. "/automapOptions.dc6", 123 | EscapeOptCfgOptions = "/data/local/ui/" .. LanguageTableToken .. "/cfgOptions.dc6", 124 | EscapeOptPrevious = "/data/local/ui/" .. LanguageTableToken .. "/previous.dc6", 125 | 126 | -- sound options 127 | EscapeSndOptSoundVolume = "/data/local/ui/" .. LanguageTableToken .. "/sound.dc6", 128 | EscapeSndOptMusicVolume = "/data/local/ui/" .. LanguageTableToken .. "/music.dc6", 129 | EscapeSndOpt3DBias = "/data/local/ui/" .. LanguageTableToken .. "/3dbias.dc6", 130 | -- EscapeSndOptHWAcceleration = 131 | -- EscapeSndOptENVEffects = 132 | EscapeSndOptNPCSpeech = "/data/local/ui/" .. LanguageTableToken .. "/npcspeech.dc6", 133 | EscapeSndOptNPCSpeechAudioAndText = "/data/local/ui/" .. LanguageTableToken .. "/audiotext.dc6", 134 | EscapeSndOptNPCSpeechAudioOnly = "/data/local/ui/" .. LanguageTableToken .. "/audioonly.dc6", 135 | EscapeSndOptNPCSpeechTextOnly = "/data/local/ui/" .. LanguageTableToken .. "/textonly.dc6", 136 | 137 | -- video options 138 | EscapeVidOptRes = "/data/local/ui/" .. LanguageTableToken .. "/resolution.dc6", 139 | EscapeVidOptLightQuality = "/data/local/ui/" .. LanguageTableToken .. "/lightquality.dc6", 140 | EscapeVidOptBlendShadow = "/data/local/ui/" .. LanguageTableToken .. "/blendshadow.dc6", 141 | EscapeVidOptPerspective = "/data/local/ui/" .. LanguageTableToken .. "/prespective.dc6", 142 | EscapeVidOptGamma = "/data/local/ui/" .. LanguageTableToken .. "/gamma.dc6", 143 | EscapeVidOptContrast = "/data/local/ui/" .. LanguageTableToken .. "/contrast.dc6", 144 | 145 | -- auto map 146 | EscapeAutoMapOptSize = "/data/local/ui/" .. LanguageTableToken .. "/automapmode.dc6", 147 | EscapeAutoMapOptFade = "/data/local/ui/" .. LanguageTableToken .. "/automapfade.dc6", 148 | EscapeAutoMapOptCenter = "/data/local/ui/" .. LanguageTableToken .. "/automapcenter.dc6", 149 | EscapeAutoMapOptNames = "/data/local/ui/" .. LanguageTableToken .. "/automappartynames.dc6", 150 | 151 | -- automap size 152 | EscapeAutoMapOptFullScreen = "/data/local/ui/" .. LanguageTableToken .. "/full.dc6", 153 | EscapeAutoMapOptMiniMap = "/data/local/ui/" .. LanguageTableToken .. "/mini.dc6", 154 | 155 | -- resolutions 156 | EscapeVideoOptRes640x480 = "/data/local/ui/" .. LanguageTableToken .. "/640x480.dc6", 157 | EscapeVideoOptRes800x600 = "/data/local/ui/" .. LanguageTableToken .. "/800x800.dc6", 158 | 159 | EscapeOn = "/data/local/ui/" .. LanguageTableToken .. "/smallon.dc6", 160 | EscapeOff = "/data/local/ui/" .. LanguageTableToken .. "/smalloff.dc6", 161 | EscapeYes = "/data/local/ui/" .. LanguageTableToken .. "/smallyes.dc6", 162 | EscapeNo = "/data/local/ui/" .. LanguageTableToken .. "/smallno.dc6", 163 | EscapeSlideBar = "/data/global/ui/widgets/optbarc.dc6", 164 | EscapeSlideBarSkull = "/data/global/ui/widgets/optskull.dc6", 165 | 166 | -- --- Help Overlay --- 167 | 168 | -- HelpBorder = "/data/global/ui/MENU/helpborder.DC6", 169 | HelpBorder = "/data/global/ui/MENU/800helpborder.DC6", 170 | HelpYellowBullet = "/data/global/ui/MENU/helpyellowbullet.DC6", 171 | HelpWhiteBullet = "/data/global/ui/MENU/helpwhitebullet.DC6", 172 | 173 | -- Box pieces, used in all in game boxes like npc interaction menu on click, 174 | -- the chat window and the key binding menu 175 | BoxPieces = "/data/global/ui/MENU/boxpieces.DC6", 176 | 177 | -- TextSlider contains the pieces to build a scrollbar in the 178 | -- menus, such as the one in the configure keys menu 179 | TextSlider = "/data/global/ui/MENU/textslid.DC6", 180 | 181 | -- Issue #685 - used in the mini-panel 182 | GameSmallMenuButton = "/data/global/ui/PANEL/menubutton.DC6", 183 | SkillIcon = "/data/global/ui/PANEL/Skillicon.DC6", 184 | 185 | -- --- Quest Log--- 186 | QuestLogBg = "/data/global/ui/MENU/questbackground.dc6", 187 | QuestLogDone = "/data/global/ui/MENU/questdone.dc6", 188 | QuestLogTabs = "/data/global/ui/MENU/expquesttabs.dc6", 189 | QuestLogQDescrBtn = "/data/global/ui/MENU/questlast.dc6", 190 | QuestLogSocket = "/data/global/ui/MENU/questsockets.dc6", 191 | QuestLogAQuestAnimation = "/data/global/ui/MENU/a%dq%d.dc6", 192 | QuestLogDoneSfx = "cursor/questdone.wav", 193 | 194 | -- --- Mouse Pointers --- 195 | 196 | CursorDefault = "/data/global/ui/CURSOR/ohand.DC6", 197 | 198 | -- --- Fonts & Locale (strings) --- 199 | Font6 = "/data/local/FONT/" .. LanguageFontToken .. "/font6", 200 | Font8 = "/data/local/FONT/" .. LanguageFontToken .. "/font8", 201 | Font16 = "/data/local/FONT/" .. LanguageFontToken .. "/font16", 202 | Font24 = "/data/local/FONT/" .. LanguageFontToken .. "/font24", 203 | Font30 = "/data/local/FONT/" .. LanguageFontToken .. "/font30", 204 | Font42 = "/data/local/FONT/" .. LanguageFontToken .. "/font42", 205 | FontFormal12 = "/data/local/FONT/" .. LanguageFontToken .. "/fontformal12", 206 | FontFormal11 = "/data/local/FONT/" .. LanguageFontToken .. "/fontformal11", 207 | FontFormal10 = "/data/local/FONT/" .. LanguageFontToken .. "/fontformal10", 208 | FontExocet10 = "/data/local/FONT/" .. LanguageFontToken .. "/fontexocet10", 209 | FontExocet8 = "/data/local/FONT/" .. LanguageFontToken .. "/fontexocet8", 210 | FontSucker = "/data/local/FONT/" .. LanguageFontToken .. "/ReallyTheLastSucker", 211 | FontRidiculous = "/data/local/FONT/" .. LanguageFontToken .. "/fontridiculous", 212 | 213 | ExpansionStringTable = "/data/local/lng/" .. LanguageTableToken .. "/expansionstring.tbl", 214 | StringTable = "/data/local/lng/" .. LanguageTableToken .. "/string.tbl", 215 | PatchStringTable = "/data/local/lng/" .. LanguageTableToken .. "/patchstring.tbl", 216 | 217 | -- --- UI --- 218 | 219 | WideButtonBlank = "/data/global/ui/FrontEnd/WideButtonBlank.dc6", 220 | MediumButtonBlank = "/data/global/ui/FrontEnd/MediumButtonBlank.dc6", 221 | CancelButton = "/data/global/ui/FrontEnd/CancelButtonBlank.dc6", 222 | NarrowButtonBlank = "/data/global/ui/FrontEnd/NarrowButtonBlank.dc6", 223 | ShortButtonBlank = "/data/global/ui/CharSelect/ShortButtonBlank.dc6", 224 | TextBox2 = "/data/global/ui/FrontEnd/textbox2.dc6", 225 | TallButtonBlank = "/data/global/ui/CharSelect/TallButtonBlank.dc6", 226 | Checkbox = "/data/global/ui/FrontEnd/clickbox.dc6", 227 | Scrollbar = "/data/global/ui/PANEL/scrollbar.dc6", 228 | 229 | PopUpLarge = "/data/global/ui/FrontEnd/PopUpLarge.dc6", 230 | PopUpLargest = "/data/global/ui/FrontEnd/PopUpLargest.dc6", 231 | PopUpWide = "/data/global/ui/FrontEnd/PopUpWide.dc6", 232 | PopUpOk = "/data/global/ui/FrontEnd/PopUpOk.dc6", 233 | PopUpOk2 = "/data/global/ui/FrontEnd/PopUpOk.dc6", 234 | PopUpOkCancel2 = "/data/global/ui/FrontEnd/PopUpOkCancel2.dc6", 235 | PopUp340x224 = "/data/global/ui/FrontEnd/PopUp_340x224.dc6", 236 | 237 | -- --- GAME UI --- 238 | 239 | PentSpin = "/data/global/ui/CURSOR/pentspin.DC6", 240 | Minipanel = "/data/global/ui/PANEL/minipanel.DC6", 241 | MinipanelSmall = "/data/global/ui/PANEL/minipanel_s.dc6", 242 | MinipanelButton = "/data/global/ui/PANEL/minipanelbtn.DC6", 243 | 244 | Frame = "/data/global/ui/PANEL/800borderframe.dc6", 245 | InventoryCharacterPanel = "/data/global/ui/PANEL/invchar6.DC6", 246 | PartyPanel = "/data/global/ui/MENU/party.dc6", 247 | PartyButton = "/data/global/ui/MENU/partybuttons.dc6", 248 | PartyBoxes = "/data/global/ui/MENU/partyboxes.dc6", 249 | PartyBar = "/data/global/ui/MENU/partybar.dc6", 250 | HeroStatsPanelStatsPoints = "/data/global/ui/PANEL/skillpoints.dc6", 251 | HeroStatsPanelSocket = "/data/global/ui/PANEL/levelsocket.dc6", 252 | InventoryWeaponsTab = "/data/global/ui/PANEL/invchar6Tab.DC6", 253 | SkillsPanelAmazon = "/data/global/ui/SPELLS/skltree_a_back.DC6", 254 | SkillsPanelBarbarian = "/data/global/ui/SPELLS/skltree_b_back.DC6", 255 | SkillsPanelDruid = "/data/global/ui/SPELLS/skltree_d_back.DC6", 256 | SkillsPanelAssassin = "/data/global/ui/SPELLS/skltree_i_back.DC6", 257 | SkillsPanelNecromancer = "/data/global/ui/SPELLS/skltree_n_back.DC6", 258 | SkillsPanelPaladin = "/data/global/ui/SPELLS/skltree_p_back.DC6", 259 | SkillsPanelSorcerer = "/data/global/ui/SPELLS/skltree_s_back.DC6", 260 | 261 | GenericSkills = "/data/global/ui/SPELLS/Skillicon.DC6", 262 | AmazonSkills = "/data/global/ui/SPELLS/AmSkillicon.DC6", 263 | BarbarianSkills = "/data/global/ui/SPELLS/BaSkillicon.DC6", 264 | DruidSkills = "/data/global/ui/SPELLS/DrSkillicon.DC6", 265 | AssassinSkills = "/data/global/ui/SPELLS/AsSkillicon.DC6", 266 | NecromancerSkills = "/data/global/ui/SPELLS/NeSkillicon.DC6", 267 | PaladinSkills = "/data/global/ui/SPELLS/PaSkillicon.DC6", 268 | SorcererSkills = "/data/global/ui/SPELLS/SoSkillicon.DC6", 269 | 270 | RunButton = "/data/global/ui/PANEL/runbutton.dc6", 271 | MenuButton = "/data/global/ui/PANEL/menubutton.DC6", 272 | GoldCoinButton = "/data/global/ui/panel/goldcoinbtn.dc6", 273 | BuySellButton = "/data/global/ui/panel/buysellbtn.dc6", 274 | 275 | ArmorPlaceholder = "/data/global/ui/PANEL/inv_armor.DC6", 276 | BeltPlaceholder = "/data/global/ui/PANEL/inv_belt.DC6", 277 | BootsPlaceholder = "/data/global/ui/PANEL/inv_boots.DC6", 278 | HelmGlovePlaceholder = "/data/global/ui/PANEL/inv_helm_glove.DC6", 279 | RingAmuletPlaceholder = "/data/global/ui/PANEL/inv_ring_amulet.DC6", 280 | WeaponsPlaceholder = "/data/global/ui/PANEL/inv_weapons.DC6", 281 | 282 | -- --- Data --- 283 | 284 | LevelPreset = "/data/global/excel/LvlPrest.txt", 285 | LevelType = "/data/global/excel/LvlTypes.txt", 286 | ObjectType = "/data/global/excel/objtype.txt", 287 | LevelWarp = "/data/global/excel/LvlWarp.txt", 288 | LevelDetails = "/data/global/excel/Levels.txt", 289 | LevelMaze = "/data/global/excel/LvlMaze.txt", 290 | LevelSubstitutions = "/data/global/excel/LvlSub.txt", 291 | 292 | ObjectDetails = "/data/global/excel/Objects.txt", 293 | ObjectMode = "/data/global/excel/ObjMode.txt", 294 | SoundSettings = "/data/global/excel/Sounds.txt", 295 | ItemStatCost = "/data/global/excel/ItemStatCost.txt", 296 | ItemRatio = "/data/global/excel/itemratio.txt", 297 | ItemTypes = "/data/global/excel/ItemTypes.txt", 298 | QualityItems = "/data/global/excel/qualityitems.txt", 299 | LowQualityItems = "/data/global/excel/lowqualityitems.txt", 300 | Overlays = "/data/global/excel/Overlay.txt", 301 | Runes = "/data/global/excel/runes.txt", 302 | Sets = "/data/global/excel/Sets.txt", 303 | SetItems = "/data/global/excel/SetItems.txt", 304 | AutoMagic = "/data/global/excel/automagic.txt", 305 | BodyLocations = "/data/global/excel/bodylocs.txt", 306 | Events = "/data/global/excel/events.txt", 307 | Properties = "/data/global/excel/Properties.txt", 308 | Hireling = "/data/global/excel/hireling.txt", 309 | HirelingDescription = "/data/global/excel/HireDesc.txt", 310 | DifficultyLevels = "/data/global/excel/difficultylevels.txt", 311 | AutoMap = "/data/global/excel/AutoMap.txt", 312 | CubeRecipes = "/data/global/excel/cubemain.txt", 313 | CubeModifier = "/data/global/excel/CubeMod.txt", 314 | CubeType = "/data/global/excel/CubeType.txt", 315 | Skills = "/data/global/excel/skills.txt", 316 | SkillDesc = "/data/global/excel/skilldesc.txt", 317 | SkillCalc = "/data/global/excel/skillcalc.txt", 318 | MissileCalc = "/data/global/excel/misscalc.txt", 319 | TreasureClass = "/data/global/excel/TreasureClass.txt", 320 | TreasureClassEx = "/data/global/excel/TreasureClassEx.txt", 321 | States = "/data/global/excel/states.txt", 322 | SoundEnvirons = "/data/global/excel/soundenviron.txt", 323 | Shrines = "/data/global/excel/shrines.txt", 324 | MonProp = "/data/global/excel/Monprop.txt", 325 | ElemType = "/data/global/excel/ElemTypes.txt", 326 | PlrMode = "/data/global/excel/PlrMode.txt", 327 | PetType = "/data/global/excel/pettype.txt", 328 | NPC = "/data/global/excel/npc.txt", 329 | MonsterUniqueModifier = "/data/global/excel/monumod.txt", 330 | MonsterEquipment = "/data/global/excel/monequip.txt", 331 | UniqueAppellation = "/data/global/excel/UniqueAppellation.txt", 332 | MonsterLevel = "/data/global/excel/monlvl.txt", 333 | MonsterSound = "/data/global/excel/monsounds.txt", 334 | MonsterSequence = "/data/global/excel/monseq.txt", 335 | PlayerClass = "/data/global/excel/PlayerClass.txt", 336 | PlayerType = "/data/global/excel/PlrType.txt", 337 | Composite = "/data/global/excel/Composit.txt", 338 | HitClass = "/data/global/excel/HitClass.txt", 339 | ObjectGroup = "/data/global/excel/objgroup.txt", 340 | CompCode = "/data/global/excel/compcode.txt", 341 | Belts = "/data/global/excel/belts.txt", 342 | Gamble = "/data/global/excel/gamble.txt", 343 | Colors = "/data/global/excel/colors.txt", 344 | StorePage = "/data/global/excel/StorePage.txt", 345 | 346 | -- --- Animations --- 347 | 348 | ObjectData = "/data/global/objects", 349 | AnimationData = "/data/global/animdata.d2", 350 | PlayerAnimationBase = "/data/global/CHARS", 351 | MissileData = "/data/global/missiles", 352 | ItemGraphics = "/data/global/items", 353 | 354 | -- --- Inventory Data --- 355 | 356 | Inventory = "/data/global/excel/inventory.txt", 357 | Weapons = "/data/global/excel/weapons.txt", 358 | Armor = "/data/global/excel/armor.txt", 359 | ArmorType = "/data/global/excel/ArmType.txt", 360 | WeaponClass = "/data/global/excel/WeaponClass.txt", 361 | Books = "/data/global/excel/books.txt", 362 | Misc = "/data/global/excel/misc.txt", 363 | UniqueItems = "/data/global/excel/UniqueItems.txt", 364 | Gems = "/data/global/excel/gems.txt", 365 | 366 | -- --- Affixes --- 367 | 368 | MagicPrefix = "/data/global/excel/MagicPrefix.txt", 369 | MagicSuffix = "/data/global/excel/MagicSuffix.txt", 370 | RarePrefix = "/data/global/excel/RarePrefix.txt", -- these are for item names 371 | RareSuffix = "/data/global/excel/RareSuffix.txt", 372 | 373 | -- --- Monster Prefix/Suffixes (?) --- 374 | UniquePrefix = "/data/global/excel/UniquePrefix.txt", 375 | UniqueSuffix = "/data/global/excel/UniqueSuffix.txt", 376 | 377 | -- --- Character Data --- 378 | 379 | Experience = "/data/global/excel/experience.txt", 380 | CharStats = "/data/global/excel/charstats.txt", 381 | 382 | -- --- Music --- 383 | 384 | BGMTitle = "/data/global/music/introedit.wav", 385 | BGMOptions = "/data/global/music/Common/options.wav", 386 | BGMAct1AndarielAction = "/data/global/music/Act1/andarielaction.wav", 387 | BGMAct1BloodRavenResolution = "/data/global/music/Act1/bloodravenresolution.wav", 388 | BGMAct1Caves = "/data/global/music/Act1/caves.wav", 389 | BGMAct1Crypt = "/data/global/music/Act1/crypt.wav", 390 | BGMAct1DenOfEvilAction = "/data/global/music/Act1/denofevilaction.wav", 391 | BGMAct1Monastery = "/data/global/music/Act1/monastery.wav", 392 | BGMAct1Town1 = "/data/global/music/Act1/town1.wav", 393 | BGMAct1Tristram = "/data/global/music/Act1/tristram.wav", 394 | BGMAct1Wild = "/data/global/music/Act1/wild.wav", 395 | BGMAct2Desert = "/data/global/music/Act2/desert.wav", 396 | BGMAct2Harem = "/data/global/music/Act2/harem.wav", 397 | BGMAct2HoradricAction = "/data/global/music/Act2/horadricaction.wav", 398 | BGMAct2Lair = "/data/global/music/Act2/lair.wav", 399 | BGMAct2RadamentResolution = "/data/global/music/Act2/radamentresolution.wav", 400 | BGMAct2Sanctuary = "/data/global/music/Act2/sanctuary.wav", 401 | BGMAct2Sewer = "/data/global/music/Act2/sewer.wav", 402 | BGMAct2TaintedSunAction = "/data/global/music/Act2/taintedsunaction.wav", 403 | BGMAct2Tombs = "/data/global/music/Act2/tombs.wav", 404 | BGMAct2Town2 = "/data/global/music/Act2/town2.wav", 405 | BGMAct2Valley = "/data/global/music/Act2/valley.wav", 406 | BGMAct3Jungle = "/data/global/music/Act3/jungle.wav", 407 | BGMAct3Kurast = "/data/global/music/Act3/kurast.wav", 408 | BGMAct3KurastSewer = "/data/global/music/Act3/kurastsewer.wav", 409 | BGMAct3MefDeathAction = "/data/global/music/Act3/mefdeathaction.wav", 410 | BGMAct3OrbAction = "/data/global/music/Act3/orbaction.wav", 411 | BGMAct3Spider = "/data/global/music/Act3/spider.wav", 412 | BGMAct3Town3 = "/data/global/music/Act3/town3.wav", 413 | BGMAct4Diablo = "/data/global/music/Act4/diablo.wav", 414 | BGMAct4DiabloAction = "/data/global/music/Act4/diabloaction.wav", 415 | BGMAct4ForgeAction = "/data/global/music/Act4/forgeaction.wav", 416 | BGMAct4IzualAction = "/data/global/music/Act4/izualaction.wav", 417 | BGMAct4Mesa = "/data/global/music/Act4/mesa.wav", 418 | BGMAct4Town4 = "/data/global/music/Act4/town4.wav", 419 | BGMAct5Baal = "/data/global/music/Act5/baal.wav", 420 | BGMAct5Siege = "/data/global/music/Act5/siege.wav", 421 | BGMAct5Shenk = "/data/global/music/Act5/shenkmusic.wav", 422 | BGMAct5XTown = "/data/global/music/Act5/xtown.wav", 423 | BGMAct5XTemple = "/data/global/music/Act5/xtemple.wav", 424 | BGMAct5IceCaves = "/data/global/music/Act5/icecaves.wav", 425 | BGMAct5Nihlathak = "/data/global/music/Act5/nihlathakmusic.wav", 426 | 427 | -- --- Sound Effects --- 428 | 429 | SFXCursorSelect = "cursor_select", 430 | SFXButtonClick = "cursor_button_click", 431 | SFXAmazonDeselect = "cursor_amazon_deselect", 432 | SFXAmazonSelect = "cursor_amazon_select", 433 | SFXAssassinDeselect = "Cursor/intro/assassin deselect.wav", 434 | SFXAssassinSelect = "Cursor/intro/assassin select.wav", 435 | SFXBarbarianDeselect = "cursor_barbarian_deselect", 436 | SFXBarbarianSelect = "cursor_barbarian_select", 437 | SFXDruidDeselect = "Cursor/intro/druid deselect.wav", 438 | SFXDruidSelect = "Cursor/intro/druid select.wav", 439 | SFXNecromancerDeselect = "cursor_necromancer_deselect", 440 | SFXNecromancerSelect = "cursor_necromancer_select", 441 | SFXPaladinDeselect = "cursor_paladin_deselect", 442 | SFXPaladinSelect = "cursor_paladin_select", 443 | SFXSorceressDeselect = "cursor_sorceress_deselect", 444 | SFXSorceressSelect = "cursor_sorceress_select", 445 | 446 | -- --- Enemy Data --- 447 | 448 | MonStats = "/data/global/excel/monstats.txt", 449 | MonStats2 = "/data/global/excel/monstats2.txt", 450 | MonPreset = "/data/global/excel/monpreset.txt", 451 | MonType = "/data/global/excel/Montype.txt", 452 | SuperUniques = "/data/global/excel/SuperUniques.txt", 453 | MonMode = "/data/global/excel/monmode.txt", 454 | MonsterPlacement = "/data/global/excel/MonPlace.txt", 455 | MonsterAI = "/data/global/excel/monai.txt", 456 | 457 | -- --- Skill Data --- 458 | 459 | Missiles = "/data/global/excel/Missiles.txt", 460 | 461 | -- --- Palettes --- 462 | 463 | Palette = { 464 | Act1 = "PaletteAct1", 465 | Act2 = "PaletteAct2", 466 | Act3 = "PaletteAct3", 467 | Act4 = "PaletteAct4", 468 | Act5 = "PaletteAct5", 469 | EndGame = "PaletteEndGame", 470 | EndGame2 = "PaletteEndGame2", 471 | Fechar = "PaletteFechar", 472 | Loading = "PaletteLoading", 473 | Menu0 = "PaletteMenu0", 474 | Menu1 = "PaletteMenu1", 475 | Menu2 = "PaletteMenu2", 476 | Menu3 = "PaletteMenu3", 477 | Menu4 = "PaletteMenu4", 478 | Sky = "PaletteSky", 479 | Static = "PaletteStatic", 480 | Trademark = "PaletteTrademark", 481 | Units = "PaletteUnits" 482 | 483 | }, 484 | 485 | Palettes = {{"PaletteAct1", "/data/global/palette/act1/pal.pl2"}, 486 | {"PaletteAct2", "/data/global/palette/act2/pal.pl2"}, 487 | {"PaletteAct3", "/data/global/palette/act3/pal.pl2"}, 488 | {"PaletteAct4", "/data/global/palette/act4/pal.pl2"}, 489 | {"PaletteAct5", "/data/global/palette/act5/pal.pl2"}, 490 | {"PaletteEndGame", "/data/global/palette/endgame/pal.pl2"}, 491 | {"PaletteEndGame2", "/data/global/palette/endgame2/pal.pl2"}, 492 | {"PaletteFechar", "/data/global/palette/fechar/pal.pl2"}, 493 | {"PaletteLoading", "/data/global/palette/loading/pal.pl2"}, 494 | {"PaletteMenu0", "/data/global/palette/menu0/pal.pl2"}, 495 | {"PaletteMenu1", "/data/global/palette/menu1/pal.pl2"}, 496 | {"PaletteMenu2", "/data/global/palette/menu2/pal.pl2"}, 497 | {"PaletteMenu3", "/data/global/palette/menu3/pal.pl2"}, 498 | {"PaletteMenu4", "/data/global/palette/menu4/pal.pl2"}, 499 | {"PaletteSky", "/data/global/palette/sky/pal.pl2"}, 500 | {"PaletteStatic", "/data/global/palette/static/pal.dat"}, 501 | {"PaletteTrademark", "/data/global/palette/trademark/pal.pl2"}, 502 | {"PaletteUnits", "/data/global/palette/units/pal.dat"}} 503 | } 504 | -------------------------------------------------------------------------------- /common/globals.lua: -------------------------------------------------------------------------------- 1 | print = function (message) abyss.log("info", message); end; 2 | require ('common/util') 3 | require ('common/ui') 4 | require ('screens/screens') 5 | 6 | Language = require('common/language') 7 | MusicDefs = require('common/enum/music') 8 | RegionDefs = require('common/enum/region') 9 | ResourceDefs = require("common/enum/resource") 10 | BasePath = abyss.getConfig("#Abyss", "BasePath") 11 | IsOnButton = false 12 | ShowTrademarkScreen = true 13 | 14 | function LoadGlobals() 15 | ResurrectedMode = abyss.fileExists('/data/local/lng/strings/ui.json') 16 | 17 | -- Load the fonts 18 | SystemFonts = {} 19 | SpriteFontIsActuallyTTF = false 20 | -- D2R doesn't have Cyrillic sprite font, so if Russian is selected, try sprite font, and fallback to TTF font (which looks more ugly on the old-style buttons). 21 | -- TODO use LanguageFontRemapper from GlobalData 22 | local function loadFormal(size) 23 | local filename = Language:i18nPath(ResourceDefs['FontFormal' .. tostring(size)]) 24 | if abyss.fileExists(filename .. '.dc6') then 25 | return abyss.createSpriteFont(filename, ResourceDefs.Palette.Static, true, 'blend') 26 | end 27 | SpriteFontIsActuallyTTF = true 28 | return abyss.createTtfFont('/data/hd/ui/fonts/philosopher-bolditalic.ttf', math.floor(size * 1.2), 'slight') 29 | end 30 | local function loadFnt(size) 31 | local filename = Language:i18nPath(ResourceDefs['Font' .. tostring(size)]) 32 | if abyss.fileExists(filename .. '.dc6') then 33 | return abyss.createSpriteFont(filename, ResourceDefs.Palette.Static, false, 'blend') 34 | end 35 | SpriteFontIsActuallyTTF = true 36 | return abyss.createTtfFont('/data/hd/ui/fonts/ExocetBlizzardOT-Medium.otf', math.floor(size * 0.8), 'none') 37 | end 38 | local function loadExocet(size) 39 | local filename = Language:i18nPath(ResourceDefs['FontExocet' .. tostring(size)]) 40 | if abyss.fileExists(filename .. '.dc6') then 41 | return abyss.createSpriteFont(filename, ResourceDefs.Palette.Static, false, 'multiply') 42 | end 43 | SpriteFontIsActuallyTTF = true 44 | return abyss.createTtfFont('/data/hd/ui/fonts/ExocetBlizzardOT-Medium.otf', math.floor(size * 1.4), 'none') 45 | end 46 | local function loadSucker() 47 | local filename = Language:i18nPath(ResourceDefs.FontSucker) 48 | if abyss.fileExists(filename .. '.dc6') then 49 | return abyss.createSpriteFont(filename, ResourceDefs.Palette.Static, true, 'blend') 50 | end 51 | SpriteFontIsActuallyTTF = true 52 | return abyss.createTtfFont('/data/hd/ui/fonts/BlizzardGlobal-v5_81.ttf', 10, 'none') 53 | --return abyss.createTtfFont('/data/hd/ui/fonts/BlizzardGlobalTCUnicode.ttf', 8, 'none') 54 | end 55 | local function loadRidiculous() 56 | local filename = Language:i18nPath(ResourceDefs.FontRidiculous) 57 | if abyss.fileExists(filename .. '.dc6') then 58 | return abyss.createSpriteFont(filename, ResourceDefs.Palette.Static, false, 'multiply') 59 | end 60 | SpriteFontIsActuallyTTF = true 61 | return abyss.createTtfFont('/data/hd/ui/fonts/ExocetBlizzardOT-Medium.otf', 10, 'none') 62 | end 63 | SystemFonts.FntFormal10 = loadFormal(10) 64 | SystemFonts.FntFormal11 = loadFormal(11) 65 | SystemFonts.FntFormal12 = loadFormal(12) 66 | SystemFonts.FntSucker = loadSucker() 67 | SystemFonts.FntRidiculous = loadRidiculous() 68 | SystemFonts.FntExocet8 = loadExocet(8) 69 | SystemFonts.FntExocet10 = loadExocet(10) 70 | SystemFonts.Fnt16 = loadFnt(16) 71 | SystemFonts.Fnt24 = loadFnt(24) 72 | SystemFonts.Fnt30 = loadFnt(30) 73 | SystemFonts.Fnt42 = loadFnt(42) 74 | 75 | CursorSprite = CreateUniqueSpriteFromFile(ResourceDefs.CursorDefault, ResourceDefs.Palette.Sky) 76 | CursorSprite.blendMode = "blend" 77 | 78 | LayoutLoader = require('common/layout'):new() 79 | LoadDatasets() 80 | 81 | InitUI() 82 | end 83 | 84 | function LoadSoundEffect(handle) 85 | if SoundEffects[handle] == nil then 86 | return nil 87 | end 88 | local attempts = {} 89 | local redirect = SoundEffects[handle].Redirect 90 | if redirect ~= nil and redirect ~= "" then 91 | table.insert(attempts, SoundEffects[redirect].FileName) 92 | -- cursor_button_click redirects to cursor_button_hd_1 but only cursor_button_3_hd.flac actually exists 93 | local _, _, start, digit = redirect:find("(.*_)(%d)$") 94 | if digit then 95 | for _, i in ipairs({1, 2, 3, 4, 5}) do 96 | table.insert(attempts, SoundEffects[start .. i].FileName) 97 | end 98 | end 99 | end 100 | table.insert(attempts, SoundEffects[handle].FileName) 101 | for _, file in ipairs(attempts) do 102 | if abyss.fileExists("/data/hd/global/sfx/" .. file) then 103 | return abyss.createSoundEffect("/data/hd/global/sfx/" .. file) 104 | end 105 | if abyss.fileExists("/data/global/sfx/" .. file) then 106 | return abyss.createSoundEffect("/data/global/sfx/" .. file) 107 | end 108 | end 109 | end 110 | 111 | function LoadDatasets() 112 | -- ---------------------------------------------------------------------------------------------------------- 113 | abyss.log("info", "Loading Sound Effects") 114 | -- ---------------------------------------------------------------------------------------------------------- 115 | SoundEffects = LoadTsvAsTable(ResourceDefs.SoundSettings, true) 116 | 117 | 118 | -- ---------------------------------------------------------------------------------------------------------- 119 | abyss.log("info", "Loading Level Types") 120 | -- ---------------------------------------------------------------------------------------------------------- 121 | LevelTypes = {} 122 | local levelTypeDefs = LoadTsvAsTable(ResourceDefs.LevelType, true) 123 | for _, levelTypeRecord in pairs(levelTypeDefs) do 124 | if levelTypeRecord.Id ~= "" then 125 | local levelType = abyss.LevelType.new() 126 | levelType.id = tonumber(levelTypeRecord.Id) 127 | levelType.name = levelTypeRecord.Name 128 | levelType.act = tonumber(levelTypeRecord.Act) 129 | levelType.beta = tonumber(levelTypeRecord.Beta) == 0 130 | levelType.expansion = levelType.act > 4 131 | 132 | for i=1,32 do 133 | local fileName = levelTypeRecord["File_" .. i] 134 | levelType.files:add("/data/global/tiles/" .. fileName) 135 | end 136 | 137 | LevelTypes[levelType.id] = levelType 138 | end 139 | end 140 | 141 | -- ---------------------------------------------------------------------------------------------------------- 142 | abyss.log("info", "Loading Level Presets") 143 | -- ---------------------------------------------------------------------------------------------------------- 144 | LevelPresets = {} 145 | local levelPresetDefs = LoadTsvAsTable(ResourceDefs.LevelPreset, true) 146 | for _, levelPresetRecord in pairs(levelPresetDefs) do 147 | if levelPresetRecord.Def ~= nil and levelPresetRecord.Name ~= '' and levelPresetRecord.Name ~= 'Expansion' then 148 | local levelPreset = abyss.LevelPreset.new() 149 | levelPreset.name = levelPresetRecord.Name 150 | levelPreset.definitionId = tonumber(levelPresetRecord.Def) 151 | levelPreset.levelId = tonumber(levelPresetRecord.LevelId) 152 | levelPreset.populate = tonumber(levelPresetRecord.Populate) == 1 153 | levelPreset.logicals = tonumber(levelPresetRecord.Logicals) == 1 154 | levelPreset.outdoors = tonumber(levelPresetRecord.Outdoors) == 1 155 | levelPreset.animate = tonumber(levelPresetRecord.Animate) == 1 156 | levelPreset.killEdge = tonumber(levelPresetRecord.KillEdge) == 1 157 | levelPreset.fillBlanks = tonumber(levelPresetRecord.FillBlanks) == 1 158 | levelPreset.sizeX = tonumber(levelPresetRecord.SizeX) 159 | levelPreset.sizeY = tonumber(levelPresetRecord.SizeY) 160 | levelPreset.autoMap = tonumber(levelPresetRecord.AutoMap) == 1 161 | levelPreset.scan = tonumber(levelPresetRecord.Scan) == 1 162 | levelPreset.pops = tonumber(levelPresetRecord.Pops) 163 | levelPreset.popPad = tonumber(levelPresetRecord.PopPad) 164 | levelPreset.dt1Mask = tonumber(levelPresetRecord.Dt1Mask) 165 | levelPreset.beta = tonumber(levelPresetRecord.Beta) == 1 166 | 167 | for i=1,6 do 168 | local fileName = levelPresetRecord["File" .. i] 169 | if fileName ~= "0" then 170 | levelPreset.files:add("/data/global/tiles/" .. fileName) 171 | end 172 | end 173 | 174 | table.insert(LevelPresets, levelPreset) 175 | end 176 | end 177 | 178 | 179 | abyss.log("info", "Finished loading definitions.") 180 | end 181 | 182 | function GetLevelPreset(levelId, presetId) 183 | for _, levelPreset in pairs(LevelPresets) do 184 | -- Town is special 185 | if (levelId == 1) and (levelPreset.levelId < 2) and (levelPreset.definitionId == presetId) then 186 | return levelPreset 187 | elseif levelPreset.definitionId == presetId then 188 | return levelPreset 189 | end 190 | end 191 | 192 | abyss.log("error", "Level Preset not found for level " .. levelId .. " and preset " .. presetId) 193 | end 194 | -------------------------------------------------------------------------------- /common/interface/label.lua: -------------------------------------------------------------------------------- 1 | local Label = {} 2 | local Node = require("common/interface/node") 3 | Label.__index = Label 4 | 5 | 6 | function Label:new(data) 7 | local this = Node:new(data) 8 | function this:setAlignment(alignment) 9 | alignment = alignment or {"start", "start"} 10 | self.node:setAlignment(alignment[1],alignment[2]) 11 | end 12 | local parent = data.parent 13 | local font = data.font 14 | local caption = data.caption 15 | local alignment = data.alignment 16 | local position = data.position 17 | this.node = abyss.createLabel(font) 18 | this:setPosition{position[1], position[2]} 19 | this.node.caption = caption 20 | this:setAlignment{alignment[1], alignment[2]} 21 | table.insert(parent.data, this.node) 22 | parent:appendChild(this.node) 23 | setmetatable(Label, Label) 24 | return this 25 | end 26 | 27 | return Label -------------------------------------------------------------------------------- /common/interface/node.lua: -------------------------------------------------------------------------------- 1 | local Node = {} 2 | Node.__index = Node 3 | 4 | function Node:new(data) 5 | local this = {} 6 | function Node:setPosition(position) 7 | position = position or {0, 0} 8 | this.node:setPosition( math.floor(position[1]), math.floor(position[2]) ) 9 | end 10 | if data.node ~= nil and type(data.node) == "userdata" then 11 | this.node = data.node 12 | return this 13 | end 14 | setmetatable(this, self) 15 | return this 16 | end 17 | 18 | return Node -------------------------------------------------------------------------------- /common/json.lua: -------------------------------------------------------------------------------- 1 | -- https://github.com/rxi/json.lua 2 | -- commit dbf4b2dd2eb7c23be2773c89eb059dadd6436f94 3 | -- 4 | -- json.lua 5 | -- 6 | -- Copyright (c) 2020 rxi 7 | -- 8 | -- Permission is hereby granted, free of charge, to any person obtaining a copy of 9 | -- this software and associated documentation files (the "Software"), to deal in 10 | -- the Software without restriction, including without limitation the rights to 11 | -- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies 12 | -- of the Software, and to permit persons to whom the Software is furnished to do 13 | -- so, subject to the following conditions: 14 | -- 15 | -- The above copyright notice and this permission notice shall be included in all 16 | -- copies or substantial portions of the Software. 17 | -- 18 | -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 | -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 | -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 21 | -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 22 | -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 23 | -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 24 | -- SOFTWARE. 25 | -- 26 | 27 | local json = { _version = "0.1.2" } 28 | 29 | ------------------------------------------------------------------------------- 30 | -- Encode 31 | ------------------------------------------------------------------------------- 32 | 33 | local encode 34 | 35 | local escape_char_map = { 36 | [ "\\" ] = "\\", 37 | [ "\"" ] = "\"", 38 | [ "\b" ] = "b", 39 | [ "\f" ] = "f", 40 | [ "\n" ] = "n", 41 | [ "\r" ] = "r", 42 | [ "\t" ] = "t", 43 | } 44 | 45 | local escape_char_map_inv = { [ "/" ] = "/" } 46 | for k, v in pairs(escape_char_map) do 47 | escape_char_map_inv[v] = k 48 | end 49 | 50 | 51 | local function escape_char(c) 52 | return "\\" .. (escape_char_map[c] or string.format("u%04x", c:byte())) 53 | end 54 | 55 | 56 | local function encode_nil(val) 57 | return "null" 58 | end 59 | 60 | 61 | local function encode_table(val, stack) 62 | local res = {} 63 | stack = stack or {} 64 | 65 | -- Circular reference? 66 | if stack[val] then error("circular reference") end 67 | 68 | stack[val] = true 69 | 70 | if rawget(val, 1) ~= nil or next(val) == nil then 71 | -- Treat as array -- check keys are valid and it is not sparse 72 | local n = 0 73 | for k in pairs(val) do 74 | if type(k) ~= "number" then 75 | error("invalid table: mixed or invalid key types") 76 | end 77 | n = n + 1 78 | end 79 | if n ~= #val then 80 | error("invalid table: sparse array") 81 | end 82 | -- Encode 83 | for i, v in ipairs(val) do 84 | table.insert(res, encode(v, stack)) 85 | end 86 | stack[val] = nil 87 | return "[" .. table.concat(res, ",") .. "]" 88 | 89 | else 90 | -- Treat as an object 91 | for k, v in pairs(val) do 92 | if type(k) ~= "string" then 93 | error("invalid table: mixed or invalid key types") 94 | end 95 | table.insert(res, encode(k, stack) .. ":" .. encode(v, stack)) 96 | end 97 | stack[val] = nil 98 | return "{" .. table.concat(res, ",") .. "}" 99 | end 100 | end 101 | 102 | 103 | local function encode_string(val) 104 | return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"' 105 | end 106 | 107 | 108 | local function encode_number(val) 109 | -- Check for NaN, -inf and inf 110 | if val ~= val or val <= -math.huge or val >= math.huge then 111 | error("unexpected number value '" .. tostring(val) .. "'") 112 | end 113 | return string.format("%.14g", val) 114 | end 115 | 116 | 117 | local type_func_map = { 118 | [ "nil" ] = encode_nil, 119 | [ "table" ] = encode_table, 120 | [ "string" ] = encode_string, 121 | [ "number" ] = encode_number, 122 | [ "boolean" ] = tostring, 123 | } 124 | 125 | 126 | encode = function(val, stack) 127 | local t = type(val) 128 | local f = type_func_map[t] 129 | if f then 130 | return f(val, stack) 131 | end 132 | error("unexpected type '" .. t .. "'") 133 | end 134 | 135 | 136 | function json.encode(val) 137 | return ( encode(val) ) 138 | end 139 | 140 | 141 | ------------------------------------------------------------------------------- 142 | -- Decode 143 | ------------------------------------------------------------------------------- 144 | 145 | local parse 146 | 147 | local function create_set(...) 148 | local res = {} 149 | for i = 1, select("#", ...) do 150 | res[ select(i, ...) ] = true 151 | end 152 | return res 153 | end 154 | 155 | local space_chars = create_set(" ", "\t", "\r", "\n") 156 | local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",") 157 | local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u") 158 | local literals = create_set("true", "false", "null") 159 | 160 | local literal_map = { 161 | [ "true" ] = true, 162 | [ "false" ] = false, 163 | [ "null" ] = nil, 164 | } 165 | 166 | 167 | local function next_char(str, idx, set, negate) 168 | for i = idx, #str do 169 | if set[str:sub(i, i)] ~= negate then 170 | return i 171 | end 172 | end 173 | return #str + 1 174 | end 175 | 176 | 177 | local function decode_error(str, idx, msg) 178 | local line_count = 1 179 | local col_count = 1 180 | for i = 1, idx - 1 do 181 | col_count = col_count + 1 182 | if str:sub(i, i) == "\n" then 183 | line_count = line_count + 1 184 | col_count = 1 185 | end 186 | end 187 | error( string.format("%s at line %d col %d", msg, line_count, col_count) ) 188 | end 189 | 190 | 191 | local function codepoint_to_utf8(n) 192 | -- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa 193 | local f = math.floor 194 | if n <= 0x7f then 195 | return string.char(n) 196 | elseif n <= 0x7ff then 197 | return string.char(f(n / 64) + 192, n % 64 + 128) 198 | elseif n <= 0xffff then 199 | return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128) 200 | elseif n <= 0x10ffff then 201 | return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128, 202 | f(n % 4096 / 64) + 128, n % 64 + 128) 203 | end 204 | error( string.format("invalid unicode codepoint '%x'", n) ) 205 | end 206 | 207 | 208 | local function parse_unicode_escape(s) 209 | local n1 = tonumber( s:sub(1, 4), 16 ) 210 | local n2 = tonumber( s:sub(7, 10), 16 ) 211 | -- Surrogate pair? 212 | if n2 then 213 | return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000) 214 | else 215 | return codepoint_to_utf8(n1) 216 | end 217 | end 218 | 219 | 220 | local function parse_string(str, i) 221 | local res = "" 222 | local j = i + 1 223 | local k = j 224 | 225 | while j <= #str do 226 | local x = str:byte(j) 227 | 228 | if x < 32 then 229 | decode_error(str, j, "control character in string") 230 | 231 | elseif x == 92 then -- `\`: Escape 232 | res = res .. str:sub(k, j - 1) 233 | j = j + 1 234 | local c = str:sub(j, j) 235 | if c == "u" then 236 | local hex = str:match("^[dD][89aAbB]%x%x\\u%x%x%x%x", j + 1) 237 | or str:match("^%x%x%x%x", j + 1) 238 | or decode_error(str, j - 1, "invalid unicode escape in string") 239 | res = res .. parse_unicode_escape(hex) 240 | j = j + #hex 241 | else 242 | if not escape_chars[c] then 243 | decode_error(str, j - 1, "invalid escape char '" .. c .. "' in string") 244 | end 245 | res = res .. escape_char_map_inv[c] 246 | end 247 | k = j + 1 248 | 249 | elseif x == 34 then -- `"`: End of string 250 | res = res .. str:sub(k, j - 1) 251 | return res, j + 1 252 | end 253 | 254 | j = j + 1 255 | end 256 | 257 | decode_error(str, i, "expected closing quote for string") 258 | end 259 | 260 | 261 | local function parse_number(str, i) 262 | local x = next_char(str, i, delim_chars) 263 | local s = str:sub(i, x - 1) 264 | local n = tonumber(s) 265 | if not n then 266 | decode_error(str, i, "invalid number '" .. s .. "'") 267 | end 268 | return n, x 269 | end 270 | 271 | 272 | local function parse_literal(str, i) 273 | local x = next_char(str, i, delim_chars) 274 | local word = str:sub(i, x - 1) 275 | if not literals[word] then 276 | decode_error(str, i, "invalid literal '" .. word .. "'") 277 | end 278 | return literal_map[word], x 279 | end 280 | 281 | 282 | local function parse_array(str, i) 283 | local res = {} 284 | local n = 1 285 | i = i + 1 286 | while 1 do 287 | local x 288 | i = next_char(str, i, space_chars, true) 289 | -- Empty / end of array? 290 | if str:sub(i, i) == "]" then 291 | i = i + 1 292 | break 293 | end 294 | -- Read token 295 | x, i = parse(str, i) 296 | res[n] = x 297 | n = n + 1 298 | -- Next token 299 | i = next_char(str, i, space_chars, true) 300 | local chr = str:sub(i, i) 301 | i = i + 1 302 | if chr == "]" then break end 303 | if chr ~= "," then decode_error(str, i, "expected ']' or ','") end 304 | end 305 | return res, i 306 | end 307 | 308 | 309 | local function parse_object(str, i) 310 | local res = {} 311 | i = i + 1 312 | while 1 do 313 | local key, val 314 | i = next_char(str, i, space_chars, true) 315 | -- Empty / end of object? 316 | if str:sub(i, i) == "}" then 317 | i = i + 1 318 | break 319 | end 320 | -- Read key 321 | if str:sub(i, i) ~= '"' then 322 | decode_error(str, i, "expected string for key") 323 | end 324 | key, i = parse(str, i) 325 | -- Read ':' delimiter 326 | i = next_char(str, i, space_chars, true) 327 | if str:sub(i, i) ~= ":" then 328 | decode_error(str, i, "expected ':' after key") 329 | end 330 | i = next_char(str, i + 1, space_chars, true) 331 | -- Read value 332 | val, i = parse(str, i) 333 | -- Set 334 | res[key] = val 335 | -- Next token 336 | i = next_char(str, i, space_chars, true) 337 | local chr = str:sub(i, i) 338 | i = i + 1 339 | if chr == "}" then break end 340 | if chr ~= "," then decode_error(str, i, "expected '}' or ','") end 341 | end 342 | return res, i 343 | end 344 | 345 | 346 | local char_func_map = { 347 | [ '"' ] = parse_string, 348 | [ "0" ] = parse_number, 349 | [ "1" ] = parse_number, 350 | [ "2" ] = parse_number, 351 | [ "3" ] = parse_number, 352 | [ "4" ] = parse_number, 353 | [ "5" ] = parse_number, 354 | [ "6" ] = parse_number, 355 | [ "7" ] = parse_number, 356 | [ "8" ] = parse_number, 357 | [ "9" ] = parse_number, 358 | [ "-" ] = parse_number, 359 | [ "t" ] = parse_literal, 360 | [ "f" ] = parse_literal, 361 | [ "n" ] = parse_literal, 362 | [ "[" ] = parse_array, 363 | [ "{" ] = parse_object, 364 | } 365 | 366 | 367 | parse = function(str, idx) 368 | local chr = str:sub(idx, idx) 369 | local f = char_func_map[chr] 370 | if f then 371 | return f(str, idx) 372 | end 373 | decode_error(str, idx, "unexpected character '" .. chr .. "'") 374 | end 375 | 376 | 377 | function json.decode(str) 378 | if type(str) ~= "string" then 379 | error("expected argument of type string, got " .. type(str)) 380 | end 381 | local res, idx = parse(str, next_char(str, 1, space_chars, true)) 382 | idx = next_char(str, idx, space_chars, true) 383 | if idx <= #str then 384 | decode_error(str, idx, "trailing garbage") 385 | end 386 | return res 387 | end 388 | 389 | 390 | return json 391 | -------------------------------------------------------------------------------- /common/language.lua: -------------------------------------------------------------------------------- 1 | --- Creates a new Language object. 2 | --- @class Language 3 | local Language = {} 4 | local _languageDefs = require('common/enum/language') 5 | local _code, _3code, _name, _strings 6 | 7 | local function loadJsonTranslations(filename) 8 | local path = '/data/local/lng/strings/' .. filename 9 | if not abyss.fileExists(path) then 10 | return 11 | end 12 | local json = ReadJsonAsTable(path) 13 | for _, data in ipairs(json) do 14 | _strings[data.Key] = data[_code] 15 | end 16 | end 17 | 18 | local function loadD2RStrings() 19 | --TODO load other json files from this directory 20 | loadJsonTranslations('ui.json') 21 | loadJsonTranslations('levels.json') 22 | end 23 | 24 | local function loadTblFile(path) 25 | local filename = Language:i18nPath(path) 26 | if not abyss.fileExists(filename) then 27 | abyss.log("warn", "Classic translation file not found: " .. filename) 28 | return 29 | end 30 | for key, value in pairs(abyss.loadTbl(filename)) do 31 | _strings[key] = value 32 | end 33 | end 34 | 35 | local function loadTblStrings() 36 | loadTblFile(ResourceDefs.StringTable) 37 | loadTblFile(ResourceDefs.ExpansionStringTable) 38 | loadTblFile(ResourceDefs.PatchStringTable) 39 | end 40 | 41 | --- Sets the language based on the name. 42 | --- @param code string # The language code, as used in D2R, e.g. "ruRU" 43 | function Language:setLanguage(code) 44 | _code = code 45 | _3code = _languageDefs.Language3Codes[code] 46 | _name = _languageDefs.LanguageNames[code] 47 | _strings = {} 48 | 49 | if _name == nil then 50 | abyss.log("warn", "Invalid language: " .. code .. ".") 51 | return 52 | end 53 | 54 | loadTblStrings() 55 | loadD2RStrings() 56 | -- just for case, because :translate() relies on this empty key not to exist for @#num to work 57 | _strings[''] = nil 58 | end 59 | 60 | --- Auto detect the langauge based on files in the path 61 | function Language:autoDetect() 62 | for langCode, _ in pairs(_languageDefs.LanguageNames) do 63 | if abyss.fileExists("/data/local/ui/" .. _languageDefs.Language3Codes[langCode] .. "/2dsound.dc6") then 64 | Language:setLanguage(langCode) 65 | return 66 | end 67 | end 68 | Language:setLanguage("enUS") 69 | end 70 | 71 | function Language:code3() 72 | return _3code 73 | end 74 | 75 | function Language:name() 76 | return _name 77 | end 78 | 79 | function Language:code() 80 | return _code 81 | end 82 | 83 | -- Takes string which contains things such as "@foo","@bar#nnn" or "@#nnn" and 84 | -- replaces it with their translation. 85 | -- nnn is the number; mostly it's for compatibility with MPQs, as not all keys there are strings. 86 | -- @text#nnn form uses text if available, and falls back to nnn 87 | -- numeric code only uses tbl files, text code tries json file first, then tbl, 88 | -- because the numeric code in json doesn't always match the numeric code in 89 | -- tbl, and some strings are only accessible in tbl via number 90 | -- 91 | -- TODO consider automatically mapping the code to json too. 92 | -- So far, seems like numbers in the 5xxx range are the same, but numbers in 93 | -- 2xxx range (from LOD expansion) are prepended with another 2, turning e.g. 94 | -- 2519 into 22519 in json 95 | local _translatePattern 96 | function Language:translate(str) 97 | return _translatePattern:match(str) 98 | end 99 | local function _createTranslatePattern() 100 | local P = lpeg.P 101 | local C = lpeg.C 102 | local Cs = lpeg.Cs 103 | local R = lpeg.R 104 | 105 | local function replace(code, num) 106 | local result = _strings[code] 107 | if result ~= nil then 108 | return result 109 | end 110 | result = _strings[num] 111 | if result ~= nil then 112 | return result 113 | end 114 | return '??@' .. code .. '#' .. num .. '??' 115 | end 116 | local letter = R'az' + R'AZ' + R'09' 117 | local token = P'@' * C(letter^0) * C(P'#' * R'09'^0)^-1 118 | return Cs((token / replace + 1)^0) 119 | end 120 | _translatePattern = _createTranslatePattern() 121 | 122 | function Language:hdaudioPath(originalPath) 123 | if _code == "enUS" then 124 | return originalPath 125 | else 126 | return "/locales/audio/" .. _code .. originalPath 127 | end 128 | end 129 | 130 | --- Converts a language-specific path to the actual path based on the current language. 131 | --- @param originalPath string # The path to convert. 132 | --- @return string # The converted path. 133 | function Language:i18nPath(originalPath) 134 | local path = originalPath:gsub("{LANG_FONT}", or_else(_languageDefs.LanguageFontNames[_code], 'LATIN')) 135 | path = path:gsub("{LANG}", or_else(_3code, 'eng')) 136 | return path 137 | end 138 | 139 | return Language 140 | -------------------------------------------------------------------------------- /common/layout.lua: -------------------------------------------------------------------------------- 1 | local RESOLUTION_X = 800 2 | local RESOLUTION_Y = 600 3 | local LOWEND_HD = true 4 | 5 | local _profileSD 6 | local _profileHD 7 | local _globalDataSD 8 | local _globalDataHD 9 | 10 | local LayoutLoader = { 11 | } 12 | LayoutLoader.__index = LayoutLoader 13 | 14 | function LayoutLoader:new() 15 | local this = {} 16 | setmetatable(this, self) 17 | this:initialize() -- Init the _new_ loader not the parent object 18 | return this 19 | end 20 | 21 | local LAYOUTS_DIR = '/data/global/ui/layouts/' 22 | 23 | local SD_FONTS = { 24 | ["10ptE"] = SystemFonts.FntExocet10, 25 | ["8ptE"] = SystemFonts.FntExocet8, 26 | ["30pt"] = SystemFonts.Fnt30, 27 | ["16pt"] = SystemFonts.Fnt16, 28 | ["6pt"] = SystemFonts.FntSucker, 29 | ["12ptF"] = SystemFonts.FntFormal12, 30 | ["11ptF"] = SystemFonts.FntFormal11, 31 | } 32 | 33 | local HD_FONT 34 | 35 | local function loadFont(fontType, hd) 36 | if hd then 37 | if HD_FONT == nil then 38 | HD_FONT = abyss.createTtfFont('/data/hd/ui/fonts/Formal436bt.ttf', 16, 'none') 39 | end 40 | return HD_FONT 41 | -- TODO use LanguageFontRemapper from GlobalData 42 | -- /data/hd/ui/fonts/Formal436bt.ttf 43 | -- /data/hd/ui/fonts/ExocetBlizzardOT-Medium.otf 44 | -- /data/hd/ui/fonts/BlizzardGlobal-v5_81.ttf 45 | -- etc 46 | end 47 | return SD_FONTS[fontType] 48 | end 49 | 50 | local function defaultFontColor(fontType) 51 | if fontType == "30pt" then 52 | return { r = 199, g = 179, b = 119 } 53 | end 54 | return { r = 0xFF, g = 0xFF, b = 0xFF } 55 | end 56 | 57 | local function imageFilename(image, hd) 58 | if image:sub(1, 1) == '\\' then 59 | image = image:sub(2) 60 | end 61 | if hd then 62 | if LOWEND_HD then 63 | return '/data/hd/global/ui/' .. image .. '.lowend.sprite' 64 | else 65 | return '/data/hd/global/ui/' .. image .. '.sprite' 66 | end 67 | else 68 | return '/data/global/ui/' .. image .. '.dc6' 69 | end 70 | end 71 | 72 | -- http://lua-users.org/wiki/CopyTable 73 | local function deepcopy(orig) 74 | local orig_type = type(orig) 75 | local copy 76 | if orig_type == 'table' then 77 | copy = {} 78 | for orig_key, orig_value in next, orig, nil do 79 | copy[deepcopy(orig_key)] = deepcopy(orig_value) 80 | end 81 | setmetatable(copy, deepcopy(getmetatable(orig))) 82 | else -- number, string, boolean, etc 83 | copy = orig 84 | end 85 | return copy 86 | end 87 | 88 | -- recursively replaces references to $variables in profile with their values 89 | local function resolveDataReferences(object, profile) 90 | local replace = {} 91 | local again = false 92 | for key, value in pairs(object) do 93 | if type(value) == 'table' then 94 | again = resolveDataReferences(value, profile) or again 95 | else 96 | if type(value) == 'string' and value:sub(1, 1) == '$' then 97 | replace[key] = profile[value:sub(2)] 98 | again = true 99 | end 100 | end 101 | end 102 | for key, value in pairs(replace) do 103 | object[key] = value 104 | end 105 | return again 106 | end 107 | 108 | -- reads profile file as lua table, following the parents link and merging them 109 | local function readProfile(name) 110 | local start = ReadJsonAsTable(LAYOUTS_DIR .. '_profile' .. name .. '.json') 111 | if start.basedOn == nil then 112 | return start 113 | end 114 | local parent = readProfile(start.basedOn) 115 | for key, value in pairs(start) do 116 | parent[key] = value 117 | end 118 | return parent 119 | end 120 | 121 | -- reads profile file as lua table and resolves all the variable names 122 | local function readResolvedProfile(name) 123 | local profile = readProfile(name) 124 | while resolveDataReferences(profile, profile) do 125 | end 126 | return profile 127 | end 128 | 129 | local function shallowMergeTables(overrides, parent) 130 | local merged = or_else(parent, {}) 131 | for key, value in pairs(or_else(overrides, {})) do 132 | merged[key] = value 133 | end 134 | return merged 135 | end 136 | 137 | local function mergeFromParent(layout, parent) 138 | layout.fields = shallowMergeTables(layout.fields, parent.fields) 139 | if layout.children ~= nil and parent.children ~= nil then 140 | local otherChildren = {} 141 | for _, child in ipairs(parent.children) do 142 | if child.name ~= nil then 143 | otherChildren[child.name] = child 144 | end 145 | end 146 | for _, child in ipairs(layout.children) do 147 | if child.name ~= nil then 148 | local brother = otherChildren[child.name] 149 | if brother ~= nil then 150 | mergeFromParent(child, brother) 151 | end 152 | end 153 | end 154 | end 155 | end 156 | 157 | -- reads layout file as lua table, following the parents link and merging them 158 | local function readLayout(name) 159 | local data = ReadJsonAsTable(LAYOUTS_DIR .. name) 160 | if data.basedOn ~= nil then 161 | local parent = readLayout(data.basedOn) 162 | mergeFromParent(data, parent) 163 | end 164 | return data 165 | end 166 | 167 | local function resolveReferences(layout, profile) 168 | if layout.fields ~= nil then 169 | resolveDataReferences(layout.fields, profile) 170 | end 171 | if layout.children ~= nil then 172 | for _, child in pairs(layout.children) do 173 | resolveReferences(child, profile) 174 | end 175 | end 176 | end 177 | 178 | local function move_by(node, rect) 179 | if rect == nil then 180 | return 181 | end 182 | local x, y = node:getPosition() 183 | local dx = or_else(rect.x, 0) 184 | local dy = or_else(rect.y, 0) 185 | if hd and LOWEND_HD then 186 | -- TODO debug this 187 | dx = math.floor(dx / 2) 188 | dy = math.floor(dy / 2) 189 | end 190 | node:setPosition(x + dx, y + dy) 191 | end 192 | 193 | local ALIGN_MAPPING = { 194 | fit = "middle", -- TODO 195 | center = "middle", 196 | left = "start", 197 | right = "end", 198 | top = "start", 199 | bottom = "end", 200 | } 201 | 202 | local TYPES = { 203 | SDHeadsUpPanel = function(layout, hd, palette) 204 | local node = abyss.createNode() 205 | local bg_image = abyss.loadImage(imageFilename(layout.fields.background800, hd), palette) 206 | local bg_pieces = {} 207 | for i, off in ipairs(layout.fields.background800Offsets) do 208 | local piece = abyss.createSprite(bg_image) 209 | piece.bottomOrigin = true 210 | piece.currentFrameIndex = i - 1 211 | piece:setPosition(off, layout.fields.rect.height) 212 | table.insert(bg_pieces, piece) 213 | node:appendChild(piece) 214 | end 215 | node.data.bg_pieces = bg_pieces 216 | node.data.bg_image = bg_image 217 | if layout.fields.rect.x == nil then 218 | layout.fields.rect.x = math.floor(-RESOLUTION_X / 2) 219 | end 220 | return node, function() 221 | move_by(node.data.children.QuestAlert, layout.fields.questAlert800Offset) 222 | 223 | --TODO use anchor 224 | local _, y = node.data.children.Right:getPosition() 225 | node.data.children.Right:setPosition(RESOLUTION_X - node.data.children.Right.data.layout.fields.rect.width, y) 226 | 227 | move_by(node.data.children.Middle, { x = math.floor((RESOLUTION_X - node.data.children.Middle.data.layout.fields.rect.width) / 2) }) 228 | end 229 | end, 230 | 231 | HUDPanelHD = function(layout) 232 | local node = abyss.createNode() 233 | return node, function() 234 | --TODO use anchor 235 | node:setPosition(math.floor(RESOLUTION_X / 2 - layout.fields.rect.width / 4 + (layout.fields.rect.width + layout.fields.rect.x * 2)/4), RESOLUTION_Y + math.floor(layout.fields.rect.y / 2 )) 236 | end 237 | end, 238 | 239 | Widget = function(layout) 240 | return abyss.createNode() 241 | end, 242 | 243 | ImageWidget = function(layout, hd, palette) 244 | return CreateUniqueSpriteFromFile(imageFilename(layout.fields.filename, hd), palette) 245 | end, 246 | 247 | AnimatedImageWidget = function(layout, hd, palette) 248 | local sprite = CreateUniqueSpriteFromFile(imageFilename(layout.fields.filename, hd), palette) 249 | --TODO fps 250 | sprite.playMode = "forwards" 251 | sprite.bottomOrigin = true 252 | local num = sprite.data.img:getNumberOfFrames() 253 | local maxh = 0 254 | for i = 0, num-1 do 255 | local w, h = sprite.data.img:getFrameSize(0, 1) 256 | maxh = math.max(maxh, h) 257 | end 258 | if layout.fields.blendMode == "black" then 259 | sprite.blendMode = "additive" 260 | end 261 | return sprite, function() 262 | move_by(sprite, {y=maxh}) 263 | end 264 | end, 265 | 266 | LevelUpButtonWidget = function(layout, hd, palette) 267 | local image = abyss.loadImage(imageFilename(layout.fields.filename, hd), palette) 268 | local node = abyss.createButton(image) 269 | node.data.image = image 270 | node:setSegments(1, 1) 271 | node:setFrameIndex("pressed", 1) 272 | node:setFrameIndex("disabled", layout.fields.disabledFrame) 273 | local w, h = image:getFrameSize(0, 1) 274 | node:setFixedSize(w, h) 275 | return node 276 | end, 277 | 278 | RunButtonWidget = function(layout, hd, palette) 279 | local image = abyss.loadImage(imageFilename(layout.fields.filename, hd), palette) 280 | local node = abyss.createButton(image) 281 | node.data.image = image 282 | node:setSegments(1, 1) 283 | node:setFrameIndex("pressed", 1) 284 | local w, h = image:getFrameSize(0, 1) 285 | node:setFixedSize(w, h) 286 | return node 287 | end, 288 | 289 | TextBoxWidget = function(layout) 290 | local fontType = or_else(layout.fields.fontType, "16pt") 291 | local label = abyss.createLabel(loadFont(fontType)) 292 | label.caption = Language:translate(or_else(layout.fields.text, 'text')) 293 | if or_else(layout.fields.style.options, {}).lineWrap then 294 | label.maxWidth = layout.fields.rect.width 295 | end 296 | local align = or_else(layout.fields.style.alignment, {}) 297 | local hAlign = or_else(align.h, "left") 298 | local vAlign = or_else(align.v, "top") 299 | label:setAlignment(ALIGN_MAPPING[hAlign], ALIGN_MAPPING[vAlign]) 300 | local color = layout.fields.style.fontColor 301 | if color == nil then 302 | color = defaultFontColor(fontType) 303 | end 304 | label:setColorMod(color.r, color.g, color.b) 305 | return label, function() 306 | if align.h == "center" then 307 | move_by(label, {x=math.floor(layout.fields.rect.width/2)}) 308 | end 309 | if align.v == "center" then 310 | move_by(label, {y=math.floor(layout.fields.rect.height/2)}) 311 | end 312 | end 313 | end, 314 | 315 | SkillSelectButtonWidget = function(layout, hd, palette) 316 | local node = abyss.createNode() 317 | -- TODO which one? maybe create all of them and control the active one via active/visible prop 318 | local fname = layout.fields.skillIconFilenames[2] 319 | local image = abyss.loadImage(imageFilename(fname, hd), palette) 320 | node.data.image = image 321 | local button = abyss.createButton(image) 322 | button:setSegments(1, 1) 323 | local w, h = image:getFrameSize(0, 1) 324 | button:setFixedSize(w, h) 325 | node.data.button = button 326 | node:appendChild(button) 327 | return node 328 | end, 329 | 330 | ButtonWidget = function(layout, hd, palette) 331 | local image = abyss.loadImage(imageFilename(layout.fields.filename, hd), palette) 332 | local button = abyss.createButton(image) 333 | button.data.image = image 334 | local normalFrame = or_else(layout.fields.normalFrame, 0) 335 | button:setFrameIndex("normal", normalFrame) 336 | button:setFrameIndex("pressed", or_else(layout.fields.pressedFrame, 1)) 337 | button:setSegments(1, 1) 338 | local w, h = image:getFrameSize(normalFrame, 1) 339 | button:setFixedSize(w, h) 340 | if layout.fields.textString ~= nil then 341 | local w, h = image:getFrameSize(normalFrame, 1) 342 | local label = abyss.createLabel(loadFont(layout.fields.fontType, hd)) 343 | label:setPosition(math.floor(w/2), math.floor(h/2)) 344 | if SpriteFontIsActuallyTTF then 345 | label.caption = '' .. Language:translate(layout.fields.textString) .. '' 346 | else 347 | label.caption = Language:translate(layout.fields.textString) 348 | end 349 | label:setAlignment("middle", "middle") 350 | button:appendChild(label) 351 | local color = layout.fields.textColor 352 | if color ~= nil then 353 | if SpriteFontIsActuallyTTF then 354 | -- TODO figure something out 355 | label:setColorMod(0, 0, 0) 356 | else 357 | label:setColorMod(color.r, color.g, color.b) 358 | end 359 | end 360 | button.data.label = label 361 | button:setPressedOffset(-2, 2) 362 | end 363 | return button 364 | end, 365 | 366 | MiniMenuButtonWidget = function(layout, hd, palette) 367 | local button = CreateUniqueSpriteFromFile(imageFilename(layout.fields.filename, hd), palette) 368 | -- TODO hoveredFrame statusUpdateNormalFrame etc 369 | return button 370 | end, 371 | 372 | AttributeBallWidget = function(layout, hd, palette) 373 | if layout.fields.filename == nil then 374 | return abyss.createNode() 375 | end 376 | return CreateUniqueSpriteFromFile(imageFilename(layout.fields.filename, hd), palette) 377 | end, 378 | 379 | GridImageWidget = function(layout, hd, palette) 380 | local sprite = CreateUniqueSpriteFromFile(imageFilename(layout.fields.filename, hd), palette) 381 | sprite.currentFrameIndex = or_else(layout.fields.frame, 0) 382 | sprite:setCellSize(math.floor(layout.fields.frames / layout.fields.rows), layout.fields.rows) 383 | return sprite 384 | end, 385 | 386 | InventorySlotWidget = function(layout, hd, palette) 387 | local sprite = CreateUniqueSpriteFromFile(imageFilename(layout.fields.backgroundFilename, hd), palette) 388 | sprite.currentFrameIndex = or_else(layout.fields.backgroundFrame, 0) 389 | return sprite, function() 390 | move_by(sprite, layout.fields.backgroundOffset) 391 | --TODO skip this if the first set is selected 392 | move_by(sprite, layout.fields.swappedOffset) 393 | end 394 | end, 395 | 396 | CharacterCreateWidget = function(layout, hd, palette) 397 | local character = abyss.createNode() 398 | local states = {'base', 'onHover', 'onSelect', 'onUnselect', 'selected'} 399 | for _, name in ipairs(states) do 400 | local animDesc = layout.fields.stateAnimations[name] 401 | local fullImage = abyss.createNode() 402 | local base = CreateUniqueSpriteFromFile(imageFilename(animDesc.basePath, hd), palette) 403 | fullImage:appendChild(base) 404 | fullImage.data.base = base 405 | base.playMode = "forwards" 406 | base.bottomOrigin = true 407 | if name == 'onSelect' or name == 'onUnselect' then 408 | base.loopAnimation = false 409 | end 410 | if animDesc.overlayPath ~= nil then 411 | local overlay = CreateUniqueSpriteFromFile(imageFilename(animDesc.overlayPath, hd), palette) 412 | fullImage:appendChild(overlay) 413 | fullImage.data.overlay = overlay 414 | overlay.playMode = "forwards" 415 | overlay.bottomOrigin = true 416 | if animDesc.overlayBlendMode == "black" then 417 | overlay.blendMode = "additive" 418 | end 419 | if name == 'onSelect' or name == 'onUnselect' then 420 | overlay.loopAnimation = false 421 | end 422 | end 423 | -- TODO: use speedMultiplier field 424 | character.data[name] = fullImage 425 | character:appendChild(fullImage) 426 | fullImage.active = false 427 | character.data.state = 'base' 428 | end 429 | local function setState(state) 430 | character.data.state = state 431 | for _, name in ipairs(states) do 432 | if name == state then 433 | character.data[name].active = true 434 | character.data[name].data.base.currentFrameIndex = 0 435 | if character.data[name].data.overlay ~= nil then 436 | character.data[name].data.overlay.currentFrameIndex = 0 437 | end 438 | else 439 | character.data[name].active = false 440 | end 441 | end 442 | end 443 | local sfxSelect = LoadSoundEffect('cursor_' .. layout.name:lower() .. '_select') 444 | local sfxUnselect = LoadSoundEffect('cursor_' .. layout.name:lower() .. '_deselect') 445 | -- druid and assassin didn't have the sounds.txt records before d2r 446 | if sfxSelect == nil then 447 | sfxSelect = abyss.createSoundEffect("/data/global/sfx/Cursor/intro/" .. layout.name:lower() .. " select.wav") 448 | end 449 | if sfxUnselect == nil then 450 | sfxUnselect = abyss.createSoundEffect("/data/global/sfx/Cursor/intro/" .. layout.name:lower() .. " deselect.wav") 451 | end 452 | local finishAnimationCb = function() end 453 | character.data.onSelect.data.base:onAnimationFinished(function() 454 | setState('selected') 455 | finishAnimationCb() 456 | finishAnimationCb = function() end 457 | end) 458 | character.data.onUnselect.data.base:onAnimationFinished(function() 459 | setState('base') 460 | finishAnimationCb() 461 | finishAnimationCb = function() end 462 | end) 463 | character.data.base.active = true 464 | character.data.gotoSelect = function(cb) 465 | if character.data.state == 'base' then 466 | finishAnimationCb = cb 467 | sfxSelect:play() 468 | setState('onSelect') 469 | else 470 | cb() 471 | end 472 | end 473 | character.data.gotoUnselect = function(cb) 474 | if character.data.state == 'base' then 475 | cb() 476 | else 477 | finishAnimationCb = cb 478 | sfxUnselect:play() 479 | setState('onUnselect') 480 | end 481 | end 482 | return character 483 | end, 484 | 485 | CharacterCreateContainerWidget = function(layout, hd, palette) 486 | local input = abyss.createInputListener() 487 | input.data.onUpdateSelected = function() end 488 | input.data.onUpdateHover = function() end 489 | return input, function() 490 | local classes = {} 491 | for name, child in pairs(input.data.children) do 492 | table.insert(classes, name) 493 | end 494 | table.sort(classes, function(a, b) 495 | local ax = input.data.children[a].data.layout.fields.rect.x 496 | local bx = input.data.children[b].data.layout.fields.rect.x 497 | return ax < bx 498 | end) 499 | local selectedClass 500 | local overClass 501 | input:onMouseMove(function(x, y) 502 | -- FIXME inputlistener should do the X Y offset 503 | x = x - RESOLUTION_X / 2 504 | -- every stated number is somewhere in middle of character 505 | x = x + RESOLUTION_X / #classes / 2 506 | overClass = nil 507 | if y > RESOLUTION_Y / 3 and y < RESOLUTION_Y * 2 / 3 then 508 | for i = #classes, 1, -1 do 509 | -- TODO this logic makes all the right of the druid to be druid 510 | if x > input.data.children[classes[i]].data.layout.fields.rect.x then 511 | overClass = classes[i] 512 | break 513 | end 514 | end 515 | end 516 | for i = 1, #classes do 517 | local overThis = overClass == classes[i] 518 | if input.data.children[classes[i]].data.state == 'base' then 519 | input.data.children[classes[i]].data.base.active = not overThis 520 | input.data.children[classes[i]].data.onHover.active = overThis 521 | end 522 | end 523 | input.data.onUpdateHover(overClass) 524 | end) 525 | local inputBlocked = 0 526 | input:onMouseButton(function(button, isPressed) 527 | if not isPressed then return end 528 | -- only left button 529 | if button ~= 1 then return end 530 | if overClass == nil then return end 531 | if inputBlocked > 0 then return end 532 | for i = 1, #classes do 533 | if overClass == classes[i] then 534 | if selectedClass == overClass then 535 | selectedClass = nil 536 | input.data.onUpdateSelected(selectedClass) 537 | inputBlocked = inputBlocked + 1 538 | input.data.children[classes[i]].data.gotoUnselect(function() 539 | inputBlocked = inputBlocked - 1 540 | end) 541 | else 542 | selectedClass = overClass 543 | input.data.onUpdateSelected(selectedClass) 544 | inputBlocked = inputBlocked + 1 545 | input.data.children[classes[i]].data.gotoSelect(function() 546 | inputBlocked = inputBlocked - 1 547 | end) 548 | end 549 | else 550 | inputBlocked = inputBlocked + 1 551 | input.data.children[classes[i]].data.gotoUnselect(function() 552 | inputBlocked = inputBlocked - 1 553 | end) 554 | end 555 | end 556 | end) 557 | end 558 | end, 559 | 560 | CharacterCreatePanel = function(layout, hd, palette) 561 | local node = abyss.createNode() 562 | return node, function() 563 | local descriptions = { 564 | Amazon = '@strAmazonDesc#5128', 565 | Necromancer = '@strNecroDesc#5129', 566 | Barbarian = '@strBarbDesc#5130', 567 | Sorceress = '@strSorcDesc#5131', 568 | Paladin = '@strPalDesc#5132', 569 | Druid = '@strDruDesc#2518', 570 | Assassin = '@strAssDesc#2519', 571 | } 572 | local selectedClass 573 | local function onHover(class) 574 | local detailsClass = or_else(selectedClass, class) 575 | if detailsClass == nil then 576 | node.data.children.ClassTitle.caption = '' 577 | node.data.children.ClassDescription.caption = '' 578 | else 579 | node.data.children.ClassTitle.caption = Language:translate('@' .. detailsClass) 580 | node.data.children.ClassDescription.caption = Language:translate(descriptions[detailsClass]) 581 | end 582 | end 583 | local function onUpdate(class) 584 | selectedClass = class 585 | onHover(class) 586 | if class ~= nil then 587 | local names = layout.fields[class:lower() .. 'Names'] 588 | node.data.children.InputText.caption = names[math.random(#names)] 589 | end 590 | local showOk = selectedClass ~= nil 591 | for _, name in ipairs({'ToGame', 'HardcoreLabel', 'HardcoreCheckbox', 'ExpansionLabel', 'ExpansionCheckbox', 'LadderLabel', 'LadderToggle', 'NameLabel', 'InputBackground', 'InputText'}) do 592 | if node.data.children[name] ~= nil then 593 | node.data.children[name].active = showOk 594 | end 595 | end 596 | end 597 | onUpdate(nil) 598 | -- TODO send message the other way around, without the panel reaching into the child 599 | node.data.children.CharacterContainer.data.onUpdateSelected = onUpdate 600 | node.data.children.CharacterContainer.data.onUpdateHover = onHover 601 | node.data.children.ToMainMenu:onActivate(function() 602 | SetScreen(Screen.CHARACTER_SELECTION) 603 | end) 604 | end 605 | end, 606 | 607 | InputTextBoxWidget = function(layout, hd, palette) 608 | -- TODO make it editable, use various fields from layout 609 | local label = abyss.createLabel(loadFont(layout.fields.fontType, hd)) 610 | local align = or_else(layout.fields.fontStyle.alignment, {}) 611 | local hAlign = or_else(align.h, "left") 612 | local vAlign = or_else(align.v, "top") 613 | label:setAlignment(ALIGN_MAPPING[hAlign], ALIGN_MAPPING[vAlign]) 614 | return label 615 | end, 616 | 617 | ToggleButtonWidget = function(layout, hd, palette) 618 | local image = abyss.loadImage(imageFilename(layout.fields.filename, hd), palette) 619 | local button = abyss.createButton(image) 620 | button.data.image = image 621 | local toggledFrame = layout.fields.toggledFrame 622 | button:setFrameIndex("checkednormal", toggledFrame) 623 | button:setFrameIndex("checkedhover", toggledFrame) 624 | button:setFrameIndex("checkedpressed", toggledFrame) 625 | button.checked = or_else(layout.fields.isToggled, false) 626 | button:onActivate(function() 627 | button.checked = not button.checked 628 | end) 629 | button:setSegments(1, 1) 630 | local w, h = image:getFrameSize(0, 1) 631 | button:setFixedSize(w, h) 632 | return button 633 | end, 634 | 635 | QuestLogButtonWidget = function(layout, hd, palette) 636 | local sprite = CreateUniqueSpriteFromFile(imageFilename(layout.fields.filename, hd), palette) 637 | return sprite, function() 638 | move_by(sprite, { 639 | -- +1 because lua arrays index from 1 640 | x = layout.gridColumnPositions[layout.fields.gridPosition.x + 1], 641 | y = layout.gridRowPositions[layout.fields.gridPosition.y + 1], 642 | }) 643 | end 644 | end, 645 | 646 | QuestLogPanel = function(layout, hd, palette) 647 | local function recurse(spec) 648 | if spec.type == 'QuestLogButtonWidget' then 649 | spec.gridColumnPositions = layout.fields.gridColumnPositions 650 | spec.gridRowPositions = layout.fields.gridRowPositions 651 | end 652 | if spec.children ~= nil then 653 | for _, child in ipairs(spec.children) do 654 | recurse(child) 655 | end 656 | end 657 | end 658 | recurse(layout) 659 | panel = abyss.createNode() 660 | return panel, function() 661 | -- Let's have Quest15 be selected for now 662 | local x, y = panel.data.children.Tab2.data.children.Quest15:getPosition() 663 | move_by(panel.data.children.TemplateSocket, {x = x, y = y}) 664 | end 665 | end, 666 | 667 | TabBarWidget = function(layout, hd, palette) 668 | -- TODO make only the selected tab active 669 | local image = abyss.loadImage(imageFilename(layout.fields.filename, hd), palette) 670 | local bar = abyss.createNode() 671 | local x = 0 672 | bar.data.image = image 673 | bar.data.tabs = {} 674 | local activeTab = 3 -- why not; TODO 675 | for i = 1, layout.fields.tabCount do 676 | -- TODO some of these aren't active yet 677 | local tab = abyss.createSprite(image) 678 | table.insert(bar.data.tabs, tab) 679 | bar:appendChild(tab) 680 | if i == activeTab then 681 | tab.currentFrameIndex = layout.fields.activeFrames[i] 682 | else 683 | tab.currentFrameIndex = layout.fields.inactiveFrames[i] 684 | end 685 | if layout.fields.textStrings ~= nil then 686 | -- TODO hd uses different font 687 | local label = abyss.createLabel(SystemFonts.Fnt16) 688 | label.caption = Language:translate(layout.fields.textStrings[i]) 689 | label:setAlignment('middle', 'middle') 690 | label:setPosition(math.floor(layout.fields.tabSize.x/2), math.floor(layout.fields.tabSize.y/2)) 691 | if i == activeTab then 692 | label:setColorMod(199, 179, 119) 693 | else 694 | label:setColorMod(255, 255, 255) 695 | end 696 | tab.data.label = label 697 | tab:appendChild(label) 698 | end 699 | tab:setPosition(x, 0) 700 | x = x + layout.fields.tabSize.x + layout.fields.tabPadding.x 701 | end 702 | return bar 703 | end, 704 | 705 | -- Not real widgets 706 | GlobalData = function() return abyss.createNode() end, 707 | LanguageFontRemapper = function() return abyss.createNode() end, 708 | SpriteColoringHelper = function() return abyss.createNode() end, 709 | ShowItemsParameters = function() return abyss.createNode() end, 710 | } 711 | TYPES.MiniMenuToggleWidget = TYPES.ImageWidget 712 | 713 | local function translate(layout, hd, palette, parent) 714 | local outer = abyss.createNode() 715 | local type = TYPES[layout.type] 716 | local node = nil 717 | local postprocess = nil 718 | if type ~= nil then 719 | node, postprocess = type(layout, hd, palette) 720 | else 721 | abyss.log("warn", "Layout type not found: " .. layout.type) 722 | node = abyss.createNode() 723 | end 724 | outer.data.node = node 725 | outer:appendChild(node) 726 | node.data.layout = layout 727 | outer.data.layout = layout 728 | if layout.fields ~= nil then 729 | if layout.fields.anchor ~= nil then 730 | local anchor = layout.fields.anchor 731 | --TODO anchors for non-root 732 | if parent == nil then 733 | outer:setPosition( 734 | math.floor(or_else(anchor.x, 0) * RESOLUTION_X), 735 | math.floor(or_else(anchor.y, 0) * RESOLUTION_Y)) 736 | else 737 | abyss.log("warn", "TODO anchor on non-root layout") 738 | end 739 | end 740 | if layout.fields.rect ~= nil then 741 | local rect = layout.fields.rect 742 | local x = or_else(rect.x, 0) 743 | local y = or_else(rect.y, 0) 744 | if hd and LOWEND_HD then 745 | x = math.floor(x / 2) 746 | y = math.floor(y / 2) 747 | end 748 | node:setPosition(x, y) 749 | end 750 | end 751 | if layout.children ~= nil then 752 | node.data.children = {} 753 | node.data.anonymous_children = {} 754 | local children = {} 755 | for _, child in ipairs(layout.children) do 756 | local childNode = translate(child, hd, palette, node) 757 | if child.name ~= nil then 758 | node.data.children[child.name] = childNode 759 | else 760 | table.insert(node.data.anonymous_children, childNode) 761 | end 762 | table.insert(children, childNode) 763 | node:appendChild(childNode) 764 | end 765 | -- add references to grandchildren 766 | -- Conflicts are resolved in this way: 767 | -- 1. name of direct child overrides everything 768 | -- 2. name of first grandchild found with this name (perhaps it should be last instead?) 769 | -- Grandgrandchild of first child overrides grandchild of second child 770 | -- I don't know whether this is the right order 771 | for _, child in ipairs(children) do 772 | if child.data.children ~= nil then 773 | for name, grandchild in pairs(child.data.children) do 774 | if node.data.children[name] == nil then 775 | node.data.children[name] = grandchild 776 | end 777 | end 778 | end 779 | end 780 | end 781 | if postprocess ~= nil then 782 | postprocess() 783 | end 784 | outer.data.children = node.data.children 785 | if layout.fields ~= nil and layout.fields.anchor ~= nil then 786 | return outer 787 | end 788 | -- TODO: don't create outer node in the first place if not necessary 789 | return node 790 | end 791 | 792 | function TYPES.WaypointsPanel(layout, hd, palette) 793 | local node = abyss.createNode() 794 | local function find_child(layout, name) 795 | for i, child in ipairs(layout.children) do 796 | if child.name == name then 797 | table.remove(layout.children, i) 798 | return child 799 | end 800 | end 801 | error('child ' .. name .. ' not found') 802 | end 803 | local templates = find_child(layout, 'Templates') 804 | local Unselectable = find_child(templates, 'UnselectableButtonTemplate') 805 | local SelectableButton = find_child(templates, 'SelectableButton') 806 | local CurrentButton = find_child(templates, 'CurrentButton') 807 | SelectableButton.fields = shallowMergeTables(SelectableButton.fields, deepcopy(Unselectable.fields)) 808 | CurrentButton.fields = shallowMergeTables(CurrentButton.fields, deepcopy(Unselectable.fields)) 809 | Unselectable.fields = shallowMergeTables(Unselectable.fields, deepcopy(SelectableButton.fields)) 810 | return node, function() 811 | local current_button = math.random(5) 812 | local buttons_enabled = 7 -- TODO 813 | local y = 0 814 | node.data.buttons = {} 815 | for i = 1, 9 do 816 | local template = Unselectable 817 | if i < buttons_enabled then 818 | template = SelectableButton 819 | end 820 | if i == current_button then 821 | template = CurrentButton 822 | end 823 | local row = translate(template, hd, palette, node) 824 | -- TODO verify font 825 | local label = abyss.createLabel(SystemFonts.FntFormal12) 826 | label.caption = 'Waypoint N ' .. i 827 | label:setAlignment('start', 'middle') 828 | row:appendChild(label) 829 | row.data.label = label 830 | local textRect = deepcopy(template.fields['text/rect']) 831 | textRect.x = textRect.x - template.fields.rect.x 832 | move_by(label, textRect) 833 | local color 834 | if i < buttons_enabled then 835 | if i == current_button then 836 | row.currentFrameIndex = 0 -- TODO 837 | color = layout.fields.currentFontColor 838 | else 839 | row.currentFrameIndex = layout.fields.selectableFrames[1] 840 | color = layout.fields.selectableFontColor 841 | end 842 | else 843 | color = template.fields.textColor 844 | end 845 | label:setColorMod(color.r, color.g, color.b) 846 | move_by(row, {y=y}) 847 | y = y + layout.fields.buttonOffset 848 | node:appendChild(row) 849 | table.insert(node.data.buttons, row) 850 | end 851 | end 852 | end 853 | 854 | function LayoutLoader:getProfileSD() return _profileSD end 855 | function LayoutLoader:getProfileHD() return _profileHD end 856 | 857 | function LayoutLoader:load(name, palette) 858 | local layout = readLayout(name) 859 | local hd = name:lower():match('hd.json$') 860 | resolveReferences(layout, cond(hd, _profileHD, _profileSD)) 861 | return translate(layout, hd, palette) 862 | end 863 | 864 | function LayoutLoader:initialize() 865 | _profileSD = readResolvedProfile('sd') 866 | _profileHD = readResolvedProfile('hd') 867 | --TODO 'asian', 'lv' profiles 868 | _globalDataSD = self:load('GlobalData.json') 869 | _globalDataHD = self:load('GlobalDataHD.json') 870 | end 871 | 872 | return LayoutLoader 873 | -------------------------------------------------------------------------------- /common/ui.lua: -------------------------------------------------------------------------------- 1 | function InitUI() 2 | local imgButtonTallBlank = abyss.loadImage(ResourceDefs.TallButtonBlank, ResourceDefs.Palette.Sky) 3 | local imgButtonWideBlank = abyss.loadImage(ResourceDefs.WideButtonBlank, ResourceDefs.Palette.Sky) 4 | local imgButtonShortBlank = abyss.loadImage(ResourceDefs.ShortButtonBlank, ResourceDefs.Palette.Sky) 5 | local imgButtonMediumBlank = abyss.loadImage(ResourceDefs.MediumButtonBlank, ResourceDefs.Palette.Sky) 6 | local imgCheckbox = abyss.loadImage(ResourceDefs.Checkbox, ResourceDefs.Palette.Fechar) 7 | 8 | TextColor = { 9 | --blackHalfOpacity = 0x0000007f 10 | LightBrown = { R = 188, G = 168, B = 140 }, 11 | LightGreen = { R = 24, G = 255, B = 0 }, 12 | White = { R = 255, G = 255, B = 255 }, 13 | Black = { R = 0, G = 0, B = 0 }, 14 | Yellowish = { R = 199, G = 179, B = 119 }, 15 | 16 | } 17 | 18 | -- They use different blend mode 19 | local buttonTextColor = cond(SpriteFontIsActuallyTTF, TextColor.Black, TextColor.White ) 20 | 21 | ButtonTypes = { 22 | Tall = { 23 | Font = SystemFonts.FntExocet10, 24 | Image = imgButtonTallBlank, 25 | Segments = { X = 1, Y = 1 }, 26 | FixedSize = { X = 168, Y = 60 }, 27 | TextColor = buttonTextColor, 28 | Wrap = true, 29 | FrameIndexes = { ["normal"] = 0, ["pressed"] = 1 } 30 | }, 31 | Wide = { 32 | Font = SystemFonts.FntExocet10, 33 | Image = imgButtonWideBlank, 34 | Segments = { X = 2, Y = 1 }, 35 | FixedSize = { X = 272, Y = 35 }, 36 | TextColor = buttonTextColor, 37 | FrameIndexes = { ["normal"] = 0, ["pressed"] = 2 } 38 | }, 39 | Medium = { 40 | Font = SystemFonts.FntExocet10, 41 | Image = imgButtonMediumBlank, 42 | Segments = { X = 1, Y = 1 }, 43 | FixedSize = { X = 128, Y = 35 }, 44 | TextColor = buttonTextColor, 45 | FrameIndexes = { ["normal"] = 0, ["pressed"] = 1 } 46 | }, 47 | Short = { 48 | Font = SystemFonts.FntRidiculous, 49 | Image = imgButtonShortBlank, 50 | Segments = { X = 1, Y = 1 }, 51 | FixedSize = { X = 135, Y = 25 }, 52 | TextColor = buttonTextColor, 53 | FrameIndexes = { ["normal"] = 0, ["pressed"] = 1 } 54 | }, 55 | Checkbox = { 56 | Font = SystemFonts.Fnt16, 57 | Image = imgCheckbox, 58 | Segments = { X = 1, Y = 1 }, 59 | FixedSize = { X = 135, Y = 25 }, 60 | TextOffset = { X = 20, Y = -1 }, 61 | TextColor = TextColor.Yellowish, 62 | FrameIndexes = { normal = 0, hover = 0, pressed = 0, checkednormal = 1, checkedhover = 1, checkedpressed = 1 } 63 | -- indexes for /data/hd/global/ui/lobby/creategame/creategame_advancedcheckbox.lowend.sprite 64 | --FrameIndexes = { normal = 0, hover = 3, pressed = 1, checkednormal = 4, checkedhover = 6, checkedpressed = 5, disabled = 2 } 65 | } 66 | } 67 | 68 | ButtonPressedSfx = LoadSoundEffect("cursor_button_click") 69 | end 70 | 71 | -- Creates a button 72 | -- @buttonType The type of button to create 73 | -- @param x The x position of the button 74 | -- @param y The y position of the button 75 | -- @param text The text to display on the button, prefer translateable @text instead of English value 76 | function CreateButton(buttonSpec, x, y, text, onActivate) 77 | local label = abyss.createLabel(buttonSpec.Font) 78 | label:setAlignment("middle", "middle") 79 | label:setPosition(math.floor(buttonSpec.FixedSize.X / 2), math.floor(buttonSpec.FixedSize.Y / 2)) 80 | label:setColorMod(buttonSpec.TextColor.R, buttonSpec.TextColor.G, buttonSpec.TextColor.B) 81 | if buttonSpec.TextVerticalSpacing ~= nil then label.verticalSpacing = buttonSpec.TextVerticalSpacing end 82 | local result = abyss.createButton(buttonSpec.Image) 83 | result.data.label = label 84 | result:appendChild(label) 85 | result:setSegments(buttonSpec.Segments.X, buttonSpec.Segments.Y) 86 | result:setFixedSize(buttonSpec.FixedSize.X, buttonSpec.FixedSize.Y) 87 | if SpriteFontIsActuallyTTF then 88 | label.caption = '' .. Language:translate(text) .. '' 89 | else 90 | label.caption = Language:translate(text) 91 | end 92 | result:setPosition(x, y) 93 | result:setPressedOffset(-2, 2) 94 | result:onActivate(onActivate) 95 | result:onPressed(function() 96 | ButtonPressedSfx:play() 97 | end) 98 | result:onMouseEnter(function() 99 | IsOnButton=true 100 | end) 101 | result:onMouseLeave(function() 102 | IsOnButton=false 103 | end) 104 | if buttonSpec.Wrap then 105 | label.maxWidth = buttonSpec.FixedSize.X 106 | end 107 | 108 | for k, v in pairs(buttonSpec.FrameIndexes) do 109 | result:setFrameIndex(k, v) 110 | end 111 | 112 | return result 113 | end 114 | 115 | function CreateCheckbox(x, y, text) 116 | local btn 117 | btn = CreateButton(ButtonTypes.Checkbox, x, y, text, function() 118 | end) 119 | btn:onPressed(function() 120 | btn.checked = not btn.checked 121 | end) 122 | btn:setPressedOffset(0, 0) 123 | local w, h = ButtonTypes.Checkbox.Image:getFrameSize(0, ButtonTypes.Checkbox.Segments.X) 124 | btn:setFixedSize(w, h) 125 | btn.data.label:setAlignment("start", "start") 126 | btn.data.label:setPosition(ButtonTypes.Checkbox.TextOffset.X, ButtonTypes.Checkbox.TextOffset.Y) 127 | 128 | return btn 129 | end 130 | 131 | function CreateUniqueSpriteFromFile(file, palette) 132 | local img = abyss.loadImage(file, palette) 133 | local spr = abyss.createSprite(img) 134 | spr.data.img = img 135 | return spr 136 | end 137 | -------------------------------------------------------------------------------- /common/util.lua: -------------------------------------------------------------------------------- 1 | -- Copyright (C) 2021 Tim Sarbin 2 | -- This file is part of OpenDiablo2 . 3 | -- 4 | -- OpenDiablo2 is free software: you can redistribute it and/or modify 5 | -- it under the terms of the GNU General Public License as published by 6 | -- the Free Software Foundation, either version 3 of the License, or 7 | -- (at your option) any later version. 8 | -- 9 | -- OpenDiablo2 is distributed in the hope that it will be useful, 10 | -- but WITHOUT ANY WARRANTY; without even the implied warranty of 11 | -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 | -- GNU General Public License for more details. 13 | -- 14 | -- You should have received a copy of the GNU General Public License 15 | -- along with OpenDiablo2. If not, see . 16 | -- 17 | require("string") 18 | local jsonlib = require('common/json') 19 | 20 | function Split(s, delimiter) 21 | local result = {}; 22 | for match in (s .. delimiter):gmatch("(.-)" .. delimiter) do 23 | table.insert(result, match); 24 | end 25 | return result; 26 | end 27 | 28 | --- Loads a tab seperated file into a table 29 | --- @param filePath string # The path to the file 30 | --- @param firstFieldIsHandle boolean # Whether the first field is the handle 31 | --- @return table # The table containing the file contents 32 | function LoadTsvAsTable(filePath, firstFieldIsHandle) 33 | local tsvData = abyss.loadString(filePath) 34 | 35 | local lines = {} 36 | 37 | for s in tsvData:gmatch("[^\r\n]+") do 38 | table.insert(lines, s .. "\t") 39 | end 40 | 41 | local fields = {} 42 | 43 | local fieldstart = 1 44 | repeat 45 | local nexti = lines[1]:find("\t", fieldstart) 46 | table.insert(fields, lines[1]:sub(fieldstart, nexti - 1)) 47 | fieldstart = nexti + 1 48 | until fieldstart > lines[1]:len() 49 | 50 | local result = {} 51 | 52 | for i = 2, #lines do 53 | local line = lines[i] 54 | if line ~= nil and line:len() ~= 0 and line ~= '0' and line ~= 'expansion' and line ~= 'Expansion' then 55 | 56 | local fieldIdx = 0 57 | local item = {} 58 | 59 | fieldstart = 1 60 | repeat 61 | fieldIdx = fieldIdx + 1 62 | local nexti = line:find("\t", fieldstart) 63 | item[fields[fieldIdx]:gsub("%s+", "_")] = line:sub(fieldstart, nexti - 1) 64 | fieldstart = nexti + 1 65 | until fieldstart > line:len() 66 | 67 | if firstFieldIsHandle then 68 | result[item[fields[1]:gsub("%s+", "_")]] = item 69 | else 70 | table.insert(result, item) 71 | end 72 | end 73 | end 74 | 75 | return result 76 | end 77 | 78 | -- reads json file as lua table 79 | function ReadJsonAsTable(path) 80 | local jsonstr = abyss.loadString(path) 81 | -- remove utf-8 bom 82 | if jsonstr:sub(1, 3) == '\xEF\xBB\xBF' then 83 | jsonstr = jsonstr:sub(4) 84 | end 85 | -- remove comments 86 | local lines = {} 87 | for line in jsonstr:gmatch("([^\n]+)") do 88 | local quotes = false 89 | local new_line = line 90 | for i = 1, #line do 91 | if line:sub(i, i) == '"' then 92 | quotes = not quotes 93 | end 94 | if line:sub(i, i + 1) == '//' and not quotes then 95 | new_line = line:sub(1, i - 1) 96 | break 97 | end 98 | end 99 | table.insert(lines, new_line) 100 | end 101 | return jsonlib.decode(table.concat(lines, '\n')) 102 | end 103 | 104 | function cond(c, a, b) 105 | if c then 106 | return a 107 | else 108 | return b 109 | end 110 | end 111 | 112 | function or_else(x, y) 113 | if x == nil then 114 | return y 115 | end 116 | return x 117 | end 118 | 119 | function file_exists(name) 120 | local f=io.open(name,"r") 121 | if f~=nil then io.close(f) return true else return false end 122 | end 123 | 124 | 125 | function dump(o) 126 | if type(o) == 'table' then 127 | local s = '{ ' 128 | for k,v in pairs(o) do 129 | if type(k) ~= 'number' then k = '"'..k..'"' end 130 | s = s .. '['..k..'] = ' .. dump(v) .. ',' 131 | end 132 | return s .. '} ' 133 | else 134 | return tostring(o) 135 | end 136 | end 137 | 138 | function dumplayout() 139 | local function output(node, offset) 140 | local x, y = node:getPosition() 141 | local line = node:nodeType() .. " X=" .. dump(x) .. " Y="..dump(y) .. " Active=" .. dump(node.active) 142 | if node.data.layout ~= nil then 143 | line = line .. " Layout type=" .. node.data.layout.type .. " name=" .. or_else(node.data.layout.name, "(nil)") 144 | end 145 | local label = node:castToLabel() 146 | if label ~= nil then 147 | line = line .. " text: " .. label.caption 148 | end 149 | for i = 1, offset do 150 | line = " " .. line 151 | end 152 | abyss.log("info", line) 153 | local children = node:getChildren() 154 | for _, child in ipairs(children) do 155 | output(child, offset+1) 156 | end 157 | end 158 | output(abyss.getRootNode(), 0) 159 | end 160 | -------------------------------------------------------------------------------- /config.ini: -------------------------------------------------------------------------------- 1 | [Video] 2 | FullScreen=0 3 | VSync=1 4 | HardwareCursor=0 5 | HardwareCursorScale=1 6 | Resolution=800x600 7 | MaxFPS=60 8 | 9 | [Audio] 10 | MasterVolume=1.0 11 | VideoVolume=1.0 12 | SoundEffectsVolume=1.0 13 | BackgroundMusicVolume=0.75 14 | 15 | [System] 16 | LuaGCRateMsecs=256 17 | 18 | [OpenDiablo2] 19 | BASE_DATA_DIR=./DATA 20 | MPQs=MPQ-D2 21 | CASCs=CASC-D2R 22 | ; Language can be one of enUS, deDE, esES, esMX, frFR, itIT, jaJP, koKR, plPL, ptBR, ruRU, zhCN, zhTW, depending on which MPQs you have. 23 | ; You can set it to 'auto', and language will be detected automatically depending on the files present. 24 | Language=auto 25 | SkipStartupVideos=0 26 | MPQRoot=./mpqs 27 | -------------------------------------------------------------------------------- /media/ss1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AbyssEngine/OpenDiablo2/60455f9f81d1aa3ec5b1208032d7a7dcabebee24/media/ss1.png -------------------------------------------------------------------------------- /media/ss2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AbyssEngine/OpenDiablo2/60455f9f81d1aa3ec5b1208032d7a7dcabebee24/media/ss2.png -------------------------------------------------------------------------------- /screens/character-creation.lua: -------------------------------------------------------------------------------- 1 | local CharacterCreation = {} 2 | 3 | function CharacterCreation:new() 4 | local this = {} 5 | setmetatable(this, self) 6 | self:initialize() 7 | return this 8 | end 9 | 10 | function CharacterCreation:initialize() 11 | self.rootNode = abyss.getRootNode() 12 | self.layout = LayoutLoader:load('CharacterCreatePanel.json', ResourceDefs.Palette.Fechar) 13 | self.rootNode:appendChild(self.layout) 14 | end 15 | 16 | 17 | return CharacterCreation 18 | -------------------------------------------------------------------------------- /screens/character-selection.lua: -------------------------------------------------------------------------------- 1 | local CharacterSelection = { 2 | } 3 | CharacterSelection.__index = CharacterSelection 4 | 5 | local lblHeroTitle, deleteCharacterDialog, rootNode 6 | local btnConvertCharacter, btnExit, btnNewCharacter, btnOk, btnDeleteCharacter 7 | 8 | local function createDeleteCharacterWindow() 9 | local result = { 10 | window = CreateUniqueSpriteFromFile(ResourceDefs.CinematicsBackground, ResourceDefs.Palette.Sky), 11 | buttons = {} 12 | } 13 | 14 | local deleteCancelX, deleteCancelY = 282, 308 15 | local deleteOkX, deleteOkY = 422, 308 16 | local exitBtnX, exitBtnY = 33, 537 17 | 18 | result.window:setCellSize(2, 2) 19 | result.window:setPosition(237, 80) 20 | 21 | 22 | result.lblHeader = abyss.createLabel(SystemFonts.Fnt30) 23 | result.lblHeader.caption = "Temporary" 24 | result.lblHeader:setPosition(163, 10) 25 | result.lblHeader:setAlignment("middle", "start") 26 | 27 | result.btnCancel = CreateButton(ButtonTypes.Medium, deleteCancelX, deleteCancelY, "No", function() 28 | result:hide() 29 | end) 30 | 31 | result.window:appendChild(result.lblHeader) 32 | result.window:appendChild(result.btnCancel) 33 | result.window.active = false 34 | 35 | result.show = function() 36 | result.window.active = true 37 | end 38 | 39 | result.hide = function() 40 | result.window.active = false 41 | end 42 | 43 | return result 44 | end 45 | 46 | -- Local functions must be declared before the exposed functions 47 | 48 | local function initialize() 49 | local rootLabelOffsetX = 115 50 | local rootLabelOffsetY = 100 51 | local labelHeight = 15 52 | 53 | local selectionBoxNumColumns = 2 54 | local selectionBoxNumRows = 4 55 | local selectionBoxWidth = 272 56 | local selectionBoxHeight = 92 57 | local selectionBoxOffsetX = 37 58 | local selectionBoxOffsetY = 86 59 | local selectionBoxImageOffsetX = 40 60 | local selectionBoxImageOffsetY = 50 61 | 62 | local newCharBtnX, newCharBtnY = 33, 468 63 | local convertCharBtnX, convertCharBtnY = 233, 468 64 | local deleteCharBtnX, deleteCharBtnY = 433, 468 65 | local okBtnX, okBtnY = 625, 537 66 | 67 | rootNode = abyss.getRootNode() 68 | 69 | deleteCharacterDialog = createDeleteCharacterWindow() 70 | 71 | -- create hero title and fill with sample value 72 | lblHeroTitle = abyss.createLabel(SystemFonts.Fnt42) 73 | lblHeroTitle:setAlignment("middle","") 74 | lblHeroTitle:setPosition(320, 23) 75 | lblHeroTitle:setColorMod(TextColor.LightBrown.R, TextColor.LightBrown.G, TextColor.LightBrown.B) 76 | lblHeroTitle.caption = "Selected Hero" 77 | 78 | -- new character button 79 | -- TODO @strCreateNewCharacter#5273 when we can wrap words 80 | btnNewCharacter = CreateButton(ButtonTypes.Tall, newCharBtnX, newCharBtnY, "CREATE NEW\nCHARACTER", function() 81 | SetScreen(Screen.CHARACTER_CREATION) 82 | -- Todo 83 | end) 84 | 85 | -- convert character to expanson 86 | -- TODO @strlaunchconverttoexp#2742 when we can wrap words 87 | btnConvertCharacter = CreateButton(ButtonTypes.Tall, convertCharBtnX, convertCharBtnY, "CONVERT TO\nEXPANSION", function() 88 | -- Todo 89 | end) 90 | btnConvertCharacter.disabled=true 91 | 92 | -- delete character button 93 | -- TODO @strlaunchdeletecharexp#2744 when we can wrap words 94 | btnDeleteCharacter = CreateButton(ButtonTypes.Tall, deleteCharBtnX, deleteCharBtnY, "DELETE\nCHARACTER", function() 95 | --self.deleteCharacterDialog.show() 96 | -- this is currently broken willfix laer 97 | end) 98 | btnDeleteCharacter.disabled=true 99 | 100 | -- ok button to enter game 101 | btnOk = CreateButton(ButtonTypes.Medium, okBtnX, okBtnY, "@strOk#5102", function() 102 | -- Todo 103 | end) 104 | 105 | -- exit button to return to main menu 106 | btnExit = CreateButton(ButtonTypes.Medium, 33, 543, "@strExit#5101", function() 107 | SetScreen(Screen.MAIN_MENU) 108 | end) 109 | 110 | -- Main Background 111 | mainBg = CreateUniqueSpriteFromFile(ResourceDefs.CharacterSelectionBackground, ResourceDefs.Palette.Sky) 112 | mainBg:setCellSize(4, 3) 113 | 114 | rootNode:appendChild(mainBg) 115 | mainBg:appendChild(btnExit) 116 | mainBg:appendChild(btnNewCharacter) 117 | mainBg:appendChild(btnConvertCharacter) 118 | mainBg:appendChild(btnDeleteCharacter) 119 | mainBg:appendChild(btnOk) 120 | mainBg:appendChild(lblHeroTitle) 121 | mainBg:appendChild(deleteCharacterDialog.window) 122 | 123 | end 124 | 125 | function CharacterSelection:new() 126 | local this = {} 127 | setmetatable(this, self) 128 | initialize() 129 | return this 130 | end 131 | 132 | return CharacterSelection 133 | -------------------------------------------------------------------------------- /screens/credits.lua: -------------------------------------------------------------------------------- 1 | local Credits = { 2 | } 3 | 4 | function Credits:new() 5 | local this = {} 6 | setmetatable(this, self) 7 | self:initialize() 8 | return this 9 | end 10 | 11 | function Credits:initialize() 12 | self.creditsLines = abyss.loadString(Language:i18nPath(ResourceDefs.CreditsText)) 13 | 14 | self.rootNode = abyss.getRootNode() 15 | self.rootNode:removeAllChildren() 16 | abyss.resetMouseState() 17 | 18 | self.btnExit = CreateButton(ButtonTypes.Medium, 33, 543, "@strExit#5101", function() 19 | SetScreen(Screen.MAIN_MENU) 20 | end) 21 | 22 | -- Main Background 23 | self.mainBg = CreateUniqueSpriteFromFile(ResourceDefs.CreditsBackground, ResourceDefs.Palette.Sky) 24 | self.mainBg:setCellSize(4, 3) 25 | 26 | self.rootNode:appendChild(self.mainBg) 27 | self.mainBg:appendChild(self.btnExit) 28 | 29 | end 30 | 31 | 32 | return Credits 33 | -------------------------------------------------------------------------------- /screens/internal-error.lua: -------------------------------------------------------------------------------- 1 | local RESOLUTION_X = 800 2 | local RESOLUTION_Y = 600 3 | 4 | local Label = require("common/interface/label") 5 | 6 | local ErrorScreen = { 7 | } 8 | ErrorScreen.__index = ErrorScreen 9 | local rootNode, lblError 10 | 11 | local function initialize(data) 12 | rootNode = abyss.getRootNode() 13 | local header = data.header or "UNSPECIFIED" 14 | local message = "\n" 15 | if (data.errortype == "bootstrap") then 16 | if type(data.message) == "table" then 17 | message = message .. "\tThe following are missing:\n" 18 | for _,v in ipairs(data.message.missing) do 19 | message = message .. "\t\t" .. v .. "\r\n" 20 | end 21 | message = message .. "\tThe following have failed to load:\n" 22 | for _,v in ipairs(data.message.errored) do 23 | message = message .. "\t\t" .. v .. "\n" 24 | end 25 | end 26 | end 27 | --/abyss-embedded/Hack-Regular.ttf 28 | local f30 = abyss.createTtfFont('/abyss-embedded/Hack-Regular.ttf', math.floor(30 * 1.0), 'slight') 29 | local f15 = abyss.createTtfFont('/abyss-embedded/Hack-Regular.ttf', math.floor(15 * 1.0), 'slight') 30 | 31 | Label:new{ 32 | parent = rootNode, 33 | font = f30, 34 | caption = header, 35 | alignment = {"middle","start"}, 36 | position = {RESOLUTION_X/2, 15} 37 | } 38 | Label:new{ 39 | parent = rootNode, 40 | font = f15, 41 | caption = message, 42 | alignment = {"start","start"}, 43 | position = { 30 , 15 + 30 + 15} 44 | } 45 | end 46 | 47 | function ErrorScreen:new(data) 48 | local this = {} 49 | setmetatable(this, self) 50 | initialize(data) 51 | table.insert(rootNode.data, this) 52 | return this 53 | end 54 | 55 | return ErrorScreen -------------------------------------------------------------------------------- /screens/main-menu.lua: -------------------------------------------------------------------------------- 1 | local MainMenu = { 2 | } 3 | 4 | function MainMenu:new() 5 | local this = {} 6 | setmetatable(this, self) 7 | self:initialize() 8 | return this 9 | end 10 | 11 | function MainMenu:initialize() 12 | if abyss.fileExists("/data/hd/global/music/introedit_hd.flac") then 13 | abyss.playBackgroundMusic("/data/hd/global/music/introedit_hd.flac") 14 | else 15 | abyss.playBackgroundMusic(ResourceDefs.BGMTitle) 16 | end 17 | self.rootNode = abyss.getRootNode() 18 | 19 | -- OpenDiablo Version Label 20 | self.lblVersion = abyss.createLabel(SystemFonts.FntFormal12) 21 | self.lblVersion:setPosition(790, 0) 22 | self.lblVersion.caption = "OpenDiablo II v0.01" 23 | self.lblVersion:setAlignment("end", "start") 24 | 25 | -- Disclaimer Labels 26 | self.lblDisclaimer1 = abyss.createLabel(SystemFonts.FntFormal12) 27 | --self.lblDisclaimer1.caption = Language:translate("@strcopyrightinfo#5104") 28 | self.lblDisclaimer1.caption = Language:translate("@strcopyrightinfoX#1882") 29 | self.lblDisclaimer1:setPosition(400, 470) 30 | self.lblDisclaimer1:setAlignment("middle", "start") 31 | self.lblDisclaimer1:setColorMod(0xE5, 0xC6, 0x9B) 32 | 33 | self.lblDisclaimer2 = abyss.createLabel(SystemFonts.FntFormal12) 34 | self.lblDisclaimer2.caption = Language:translate("@strallrightsreserved#5105") 35 | self.lblDisclaimer2.maxWidth = 500 36 | self.lblDisclaimer2:setPosition(400, 490) 37 | self.lblDisclaimer2:setAlignment("middle", "start") 38 | self.lblDisclaimer2:setColorMod(0xE5, 0xC6, 0x9B) 39 | 40 | self.lblDisclaimer3 = abyss.createLabel(SystemFonts.FntFormal12) 41 | self.lblDisclaimer3.caption = "OpenDiablo II is neither developed by,\nnor endorsed by Blizzard or its parent company Activision" 42 | self.lblDisclaimer3.maxWidth = 500 43 | self.lblDisclaimer3:setPosition(400, 540) 44 | self.lblDisclaimer3:setAlignment("middle", "start") 45 | self.lblDisclaimer3:setColorMod(0xFF, 0xFF, 0x8C) 46 | 47 | -- Trademark Screen 48 | self.trademarkBg = CreateUniqueSpriteFromFile(ResourceDefs.TrademarkScreen, ResourceDefs.Palette.Sky) 49 | self.trademarkBg:setCellSize(4, 3) 50 | self.trademarkBg:onMouseButtonDown(function(buttons) 51 | abyss.resetMouseState(); 52 | self.trademarkBg.active = false 53 | self.mainBg.active = true 54 | self = nil 55 | end) 56 | 57 | -- Main Background 58 | self.mainBg = CreateUniqueSpriteFromFile(ResourceDefs.GameSelectScreen, ResourceDefs.Palette.Sky) 59 | self.mainBg:setCellSize(4, 3) 60 | self.mainBg.active = false 61 | 62 | -- D2 Logo Left Black BG 63 | self.d2LogoLeftBlackBg = CreateUniqueSpriteFromFile(ResourceDefs.Diablo2LogoBlackLeft, ResourceDefs.Palette.Sky) 64 | self.d2LogoLeftBlackBg:setPosition(400, 120) 65 | self.d2LogoLeftBlackBg.bottomOrigin = true 66 | self.d2LogoLeftBlackBg.playMode = "forwards" 67 | 68 | -- D2 Logo Right Black BG 69 | self.d2LogoRightBlackBg = CreateUniqueSpriteFromFile(ResourceDefs.Diablo2LogoBlackRight, ResourceDefs.Palette.Sky) 70 | self.d2LogoRightBlackBg:setPosition(400, 120) 71 | self.d2LogoRightBlackBg.bottomOrigin = true 72 | self.d2LogoRightBlackBg.playMode = "forwards" 73 | 74 | -- D2 Logo Left 75 | self.d2LogoLeft = CreateUniqueSpriteFromFile(ResourceDefs.Diablo2LogoFireLeft, ResourceDefs.Palette.Sky) 76 | self.d2LogoLeft:setPosition(400, 120) 77 | self.d2LogoLeft.blendMode = "additive" 78 | self.d2LogoLeft.bottomOrigin = true 79 | self.d2LogoLeft.playMode = "forwards" 80 | 81 | -- D2 Logo Right 82 | self.d2LogoRight = CreateUniqueSpriteFromFile(ResourceDefs.Diablo2LogoFireRight, ResourceDefs.Palette.Sky) 83 | self.d2LogoRight:setPosition(400, 120) 84 | self.d2LogoRight.blendMode = "additive" 85 | self.d2LogoRight.bottomOrigin = true 86 | self.d2LogoRight.playMode = "forwards" 87 | 88 | -- Cinematics Window 89 | self.cinematicsDialog = self:createCinematicsWindow(self) 90 | 91 | -- Menu Buttons 92 | self.btnSinglePlayer = CreateButton(ButtonTypes.Wide, 264, 290, "@strStartMenu1#5106", function() 93 | SetScreen(Screen.CHARACTER_SELECTION) 94 | -- TODO 95 | end) 96 | 97 | self.btnLocalNetplay = CreateButton(ButtonTypes.Wide, 264, 330, "LOCAL NETPLAY", function() 98 | dumplayout() 99 | -- TODO 100 | end) 101 | 102 | self.btnMapEngineDebug = CreateButton(ButtonTypes.Wide, 264, 400, "MAP ENGINE TEST", function() 103 | SetScreen(Screen.MAP_ENGINE_TEST) 104 | end) 105 | 106 | self.btnCredits = CreateButton(ButtonTypes.Short, 264, 472, "@strGameCredits#5110", function() 107 | SetScreen(Screen.CREDITS) 108 | end) 109 | 110 | local this = self; 111 | self.btnCinematics = CreateButton(ButtonTypes.Short, 401, 472, "@strGameCinematics#5111", function() 112 | this.cinematicsDialog.show() 113 | this.btnSinglePlayer.active = false 114 | this.btnLocalNetplay.active = false 115 | this.btnExitGame.active = false 116 | this.btnCredits.active = false 117 | this.btnCinematics.active = false 118 | this.btnMapEngineDebug.active = false 119 | end) 120 | 121 | self.btnExitGame = CreateButton(ButtonTypes.Wide, 264, 500, "@strexitentiregame#5109", function() 122 | abyss.shutdown() 123 | end) 124 | 125 | -- Append all nodes to the scene graph 126 | self.trademarkBg:appendChild(self.lblDisclaimer1) 127 | self.trademarkBg:appendChild(self.lblDisclaimer2) 128 | self.trademarkBg:appendChild(self.lblDisclaimer3) 129 | self.mainBg:appendChild(self.lblVersion) 130 | self.mainBg:appendChild(self.btnSinglePlayer) 131 | self.mainBg:appendChild(self.btnLocalNetplay) 132 | self.mainBg:appendChild(self.btnExitGame) 133 | self.mainBg:appendChild(self.btnCredits) 134 | self.mainBg:appendChild(self.btnCinematics) 135 | self.mainBg:appendChild(self.btnMapEngineDebug) 136 | self.rootNode:appendChild(self.trademarkBg) 137 | self.rootNode:appendChild(self.mainBg) 138 | self.rootNode:appendChild(self.d2LogoLeftBlackBg) 139 | self.rootNode:appendChild(self.d2LogoRightBlackBg) 140 | self.rootNode:appendChild(self.d2LogoLeft) 141 | self.rootNode:appendChild(self.d2LogoRight) 142 | 143 | self.rootNode:appendChild(self.cinematicsDialog.window) 144 | 145 | --local testLayout = LayoutLoader:load('HUDPanel.json', ResourceDefs.Palette.Sky) 146 | --local testLayout = LayoutLoader:load('PlayerInventoryExpansionLayout.json', ResourceDefs.Palette.Sky) 147 | --local testLayout = LayoutLoader:load('PlayerInventoryOriginalLayout.json', ResourceDefs.Palette.Sky) 148 | --local testLayout = LayoutLoader:load('CharacterStatsPanel.json', ResourceDefs.Palette.Sky) 149 | --local testLayout = LayoutLoader:load('CharacterCreatePanel.json', ResourceDefs.Palette.Fechar) 150 | --local testLayout = LayoutLoader:load('QuestLogPanelOriginal.json', ResourceDefs.Palette.Sky) 151 | --local testLayout = LayoutLoader:load('QuestLogPanelExpansion.json', ResourceDefs.Palette.Sky) 152 | --local testLayout = LayoutLoader:load('HirelingInventoryPanel.json', ResourceDefs.Palette.Sky) 153 | --local testLayout = LayoutLoader:load('WaypointsPanelOriginal.json', ResourceDefs.Palette.Sky) 154 | --local testLayout = LayoutLoader:load('WaypointsPanelExpansion.json', ResourceDefs.Palette.Sky) 155 | --local testLayout = LayoutLoader:load('VendorPanelLayout.json', ResourceDefs.Palette.Sky) 156 | --self.testLayout = testLayout 157 | --if testLayout then 158 | -- self.rootNode:appendChild(testLayout) 159 | --end 160 | 161 | if ShowTrademarkScreen == false then 162 | self.trademarkBg.active = false 163 | self.mainBg.active = true 164 | else 165 | ShowTrademarkScreen = false 166 | end 167 | end 168 | 169 | function MainMenu:createCinematicsWindow(main) 170 | local result = { 171 | window = CreateUniqueSpriteFromFile(ResourceDefs.CinematicsBackground, ResourceDefs.Palette.Sky), 172 | main = main, 173 | buttons = {} 174 | } 175 | 176 | result.window:setCellSize(2, 2) 177 | result.window:setPosition(237, 80) 178 | 179 | local showHD = false 180 | if abyss.fileExists("/data/hd/global/video/d2intro.webm") then 181 | showHD = true 182 | end 183 | 184 | result.lblHeader = abyss.createLabel(SystemFonts.Fnt30) 185 | result.lblHeader.caption = Language:translate("@strselectcinematics#5114") 186 | result.lblHeader:setPosition(163, cond(showHD, 10, 20)) 187 | result.lblHeader:setAlignment("middle", "start") 188 | 189 | local files = {{ 190 | name = "@act1X", 191 | bik = "d2intro640x292.bik", 192 | hd = "d2intro", 193 | }, { 194 | name = "@act2X", 195 | bik = "Act02start640x292.bik", 196 | hd = "act2/act02start", 197 | }, { 198 | name = "@act3X", 199 | bik = "Act03start640x292.bik", 200 | hd = "act3/act03start", 201 | }, { 202 | name = "@act4X", 203 | bik = "Act04start640x292.bik", 204 | hd = "act4/act04start", 205 | }, { 206 | name = "@strepilogueX", 207 | bik = "Act04end640x292.bik", 208 | hd = "act4/act04end", 209 | }, { 210 | name = "@act5X", 211 | bik = "D2x_Intro_640x292.bik", 212 | hd = "d2x_intro", 213 | }, { 214 | name = "@strlastcinematic", 215 | bik = "D2x_Out_640x292.bik", 216 | hd = "act5/d2x_out", 217 | }} 218 | 219 | local y = cond(showHD, 60, 70) 220 | 221 | for _, item in ipairs(files) do 222 | local btn = CreateButton(ButtonTypes.Wide, 30, y, item.name, function() 223 | if result.btnToggleHD.checked then 224 | abyss.playVideoAndAudio("/data/hd/global/video/" .. item.hd .. ".webm", Language:hdaudioPath("/data/hd/local/video/" .. item.hd .. ".flac")) 225 | else 226 | if abyss.fileExists("/data/global/video/" .. item.hd .. ".webm") then 227 | abyss.playVideoAndAudio("/data/global/video/" .. item.hd .. ".webm", Language:hdaudioPath("/data/local/video/" .. item.hd .. ".flac")) 228 | else 229 | abyss.playVideo("/data/local/video/" .. Language:code3() .. "/" .. item.bik) 230 | end 231 | end 232 | end) 233 | 234 | table.insert(result.buttons, btn) 235 | result.window:appendChild(btn) 236 | 237 | y = y + 40 238 | end 239 | 240 | result.btnToggleHD = CreateCheckbox(120, 343, "HD video") 241 | if showHD then 242 | result.btnToggleHD.checked = true 243 | result.window:appendChild(result.btnToggleHD) 244 | end 245 | 246 | result.btnCancel = CreateButton(ButtonTypes.Medium, 100, 375, "@strCancel#5103", function() 247 | result.main.btnSinglePlayer.active = true 248 | result.main.btnLocalNetplay.active = true 249 | result.main.btnExitGame.active = true 250 | result.main.btnCredits.active = true 251 | result.main.btnCinematics.active = true 252 | result.main.btnMapEngineDebug.active = true 253 | result:hide() 254 | end) 255 | 256 | result.window:appendChild(result.lblHeader) 257 | result.window:appendChild(result.btnCancel) 258 | result.window.active = false 259 | 260 | result.show = function() 261 | abyss.playBackgroundMusic("") 262 | result.window.active = true 263 | end 264 | 265 | result.hide = function() 266 | if abyss.fileExists("/data/hd/global/music/introedit_hd.flac") then 267 | abyss.playBackgroundMusic("/data/hd/global/music/introedit_hd.flac") 268 | else 269 | abyss.playBackgroundMusic(ResourceDefs.BGMTitle) 270 | end 271 | result.window.active = false 272 | end 273 | 274 | return result 275 | end 276 | 277 | 278 | return MainMenu 279 | -------------------------------------------------------------------------------- /screens/map-engine-test.lua: -------------------------------------------------------------------------------- 1 | local MapEngineTest = { 2 | seed = math.random(1, 9223372036854775807) 3 | } 4 | 5 | function MapEngineTest:new() 6 | local this = {} 7 | setmetatable(this, self) 8 | self:initialize() 9 | return this 10 | end 11 | 12 | function MapEngineTest:initialize() 13 | self.startMouseX = 0 14 | self.startMouseY = 0 15 | self.lastMouseX = 0 16 | self.lastMouseY = 0 17 | self.curMapOffsetX = 400 18 | self.curMapOffsetY = 300 19 | self.isMouseDrag = false 20 | 21 | self.currentMap = 1 22 | self.currentPreset = 1 23 | self.selectedFile = 1 24 | self.RegionSpec = { 25 | -- Act 1 26 | { typeId = RegionDefs.Act1.Town, startPreset = 1, endPreset = 3, Palette = ResourceDefs.Palette.Act1, extra = {} }, 27 | { typeId = RegionDefs.Act1.Wilderness, startPreset = 4, endPreset = 52, Palette = ResourceDefs.Palette.Act1, extra = {108,160,161,162,163,164} }, 28 | { typeId = RegionDefs.Act1.Cave, startPreset = 53, endPreset = 107, Palette = ResourceDefs.Palette.Act1, extra = {} }, 29 | { typeId = RegionDefs.Act1.Crypt, startPreset = 109, endPreset = 159, Palette = ResourceDefs.Palette.Act1, extra = {} }, 30 | { typeId = RegionDefs.Act1.Monastary, startPreset = 165, endPreset = 165, Palette = ResourceDefs.Palette.Act1, extra = {} }, 31 | { typeId = RegionDefs.Act1.Courtyard, startPreset = 166, endPreset = 166, Palette = ResourceDefs.Palette.Act1, extra = {256} }, 32 | { typeId = RegionDefs.Act1.Barracks, startPreset = 167, endPreset = 205, Palette = ResourceDefs.Palette.Act1, extra = {} }, 33 | { typeId = RegionDefs.Act1.Jail, startPreset = 206, endPreset = 255, Palette = ResourceDefs.Palette.Act1, extra = {} }, 34 | { typeId = RegionDefs.Act1.Cathedral, startPreset = 257, endPreset = 257, Palette = ResourceDefs.Palette.Act1, extra = {} }, 35 | { typeId = RegionDefs.Act1.Catacombs, startPreset = 258, endPreset = 299, Palette = ResourceDefs.Palette.Act1, extra = {} }, 36 | { typeId = RegionDefs.Act1.Tristram, startPreset = 300, endPreset = 300, Palette = ResourceDefs.Palette.Act1, extra = {} }, 37 | 38 | -- Act2 39 | { typeId = RegionDefs.Act2.Town, startPreset = 301, endPreset = 301, Palette = ResourceDefs.Palette.Act2, extra = {} }, 40 | { typeId = RegionDefs.Act2.Sewer, startPreset = 302, endPreset = 352, Palette = ResourceDefs.Palette.Act2, extra = {} }, 41 | { typeId = RegionDefs.Act2.Harem, startPreset = 353, endPreset = 357, Palette = ResourceDefs.Palette.Act2, extra = {} }, 42 | { typeId = RegionDefs.Act2.Basement, startPreset = 358, endPreset = 361, Palette = ResourceDefs.Palette.Act2, extra = {} }, 43 | { typeId = RegionDefs.Act2.Desert, startPreset = 362, endPreset = 413, Palette = ResourceDefs.Palette.Act2, extra = {} }, 44 | { typeId = RegionDefs.Act2.Tomb, startPreset = 414, endPreset = 481, Palette = ResourceDefs.Palette.Act2, extra = {} }, 45 | { typeId = RegionDefs.Act2.Lair, startPreset = 482, endPreset = 509, Palette = ResourceDefs.Palette.Act2, extra = {} }, 46 | { typeId = RegionDefs.Act2.Arcane, startPreset = 510, endPreset = 528, Palette = ResourceDefs.Palette.Act2, extra = {} }, 47 | 48 | -- Act III 49 | { typeId = RegionDefs.Act3.Town, startPreset = 529, endPreset = 529, Palette = ResourceDefs.Palette.Act3, extra = {}}, 50 | { typeId = RegionDefs.Act3.Jungle, startPreset = 530, endPreset = 604, Palette = ResourceDefs.Palette.Act3, extra = {}}, 51 | { typeId = RegionDefs.Act3.Kurast, startPreset = 605, endPreset = 658, Palette = ResourceDefs.Palette.Act3, extra = {748, 749, 750, 751, 752, 753, 754, 755, 756, 757, 758, 759, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769,770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791,792, 793, 794, 795, 796}}, 52 | { typeId = RegionDefs.Act3.Spider, startPreset = 659, endPreset = 664, Palette = ResourceDefs.Palette.Act3, extra = {}}, 53 | { typeId = RegionDefs.Act3.Dungeon, startPreset = 665, endPreset = 704, Palette = ResourceDefs.Palette.Act3, extra = {}}, 54 | { typeId = RegionDefs.Act3.Sewer, startPreset = 705, endPreset = 747, Palette = ResourceDefs.Palette.Act3, extra = {}}, 55 | 56 | -- Act IV 57 | { typeId = RegionDefs.Act4.Town, startPreset = 797, endPreset = 798, Palette = ResourceDefs.Palette.Act4, extra = {}}, 58 | { typeId = RegionDefs.Act4.Mesa, startPreset = 799, endPreset = 835, Palette = ResourceDefs.Palette.Act4, extra = {}}, 59 | { typeId = RegionDefs.Act4.Lava, startPreset = 836, endPreset = 862, Palette = ResourceDefs.Palette.Act4, extra = {}}, 60 | 61 | -- Act V 62 | { typeId = RegionDefs.Act5.Town, startPreset = 863, endPreset = 864, Palette = ResourceDefs.Palette.Act5, extra = {}}, 63 | { typeId = RegionDefs.Act5.Siege, startPreset = 865, endPreset = 879, Palette = ResourceDefs.Palette.Act5, extra = {}}, 64 | { typeId = RegionDefs.Act5.Barricade, startPreset = 880, endPreset = 1002, Palette = ResourceDefs.Palette.Act5, extra = {}}, 65 | { typeId = RegionDefs.Act5.IceCaves, startPreset = 1003, endPreset = 1041, Palette = ResourceDefs.Palette.Act5, extra = {}}, 66 | { typeId = RegionDefs.Act5.Temple, startPreset = 1042, endPreset = 1052, Palette = ResourceDefs.Palette.Act5, extra = {}}, 67 | { typeId = RegionDefs.Act5.Lava, startPreset = 1053, endPreset = 1058, Palette = ResourceDefs.Palette.Act4, extra = {}}, 68 | { typeId = RegionDefs.Act5.Baal, startPreset = 1059, endPreset = 1089, Palette = ResourceDefs.Palette.Act5, extra = {}}, 69 | 70 | } 71 | 72 | abyss.playBackgroundMusic("") 73 | self.rootNode = abyss.getRootNode() 74 | 75 | self.zone = abyss.createZone() 76 | 77 | local paletteName = "" 78 | 79 | self.mapRenderer = abyss.createMapRenderer(self.zone) 80 | 81 | self.mapRenderer:setPosition(self.curMapOffsetX, self.curMapOffsetY) 82 | self.mapRenderer.showOuterBorder = true 83 | 84 | self.btnExit = CreateButton(ButtonTypes.Short, 0, 573, "Exit", function() 85 | SetScreen(Screen.MAIN_MENU) 86 | end) 87 | 88 | self.btnPrevious = CreateButton(ButtonTypes.Medium, 0, 0, "< Preset", function() 89 | self:previousMap() 90 | end) 91 | 92 | self.btnPreviousFile = CreateButton(ButtonTypes.Medium, 0, 35, "< File", function() 93 | self:previousFile() 94 | end) 95 | 96 | self.btnNext = CreateButton(ButtonTypes.Medium, 672, 0, "Preset >", function() 97 | self:nextMap() 98 | end) 99 | 100 | self.btnNextFile = CreateButton(ButtonTypes.Medium, 672, 35, "File >", function() 101 | self:nextFile() 102 | end) 103 | 104 | self.lblMapName = abyss.createLabel(SystemFonts.Fnt16) 105 | self.lblMapName:setPosition(400, 8) 106 | self.lblMapName:setColorMod(0xFF, 0xFF, 0x00) 107 | self.lblMapName:setAlignment("middle", "middle") 108 | self.lblMapName.caption = "" 109 | 110 | self.lblPreset = abyss.createLabel(SystemFonts.Fnt16) 111 | self.lblPreset:setPosition(400, 22) 112 | self.lblPreset:setColorMod(0xFF, 0xFF, 0xFF) 113 | self.lblPreset:setAlignment("middle", "middle") 114 | self.lblPreset.caption = "" 115 | 116 | self.inputListener = abyss.createInputListener() 117 | self.mapRenderer:appendChild(self.inputListener) 118 | self.inputListener:onMouseMove(function(x, y) 119 | if IsOnButton then self.isMouseDrag = false; return end 120 | self.lastMouseX = x 121 | self.lastMouseY = y 122 | 123 | if self.isMouseDrag then 124 | self.mapRenderer:setPosition(self.curMapOffsetX + (x - self.startMouseX), self.curMapOffsetY + (y - self.startMouseY)) 125 | else 126 | self.startMouseX = x 127 | self.startMouseY = y 128 | end 129 | end) 130 | self.inputListener:onMouseButton(function(button, isPressed) 131 | if IsOnButton then return end 132 | if button == 1 then -- Left mouse button 133 | if isPressed then 134 | self.isMouseDrag = true 135 | else 136 | self.isMouseDrag = false 137 | self.curMapOffsetX, self.curMapOffsetY = self.mapRenderer:getPosition() 138 | end 139 | elseif button == 2 and isPressed then -- Right mouse button 140 | local mx, my = self.mapRenderer:getPosition() 141 | local tx, ty = abyss.orthoToWorld(self.lastMouseX - mx, self.lastMouseY - my) 142 | if (tx >= 0) and (ty >= 0) and (tx < self.zone.width) and (ty < self.zone.height) then 143 | local tiles = self.zone:getTileInfo(tx, ty) 144 | abyss.log("info", "Tiles at " .. tx .. ", " .. ty .. ":") 145 | for _, tile in ipairs(tiles) do 146 | abyss.log("info", " -> " .. tile.type .. ", " .. tile.mainIndex .. ", " .. tile.subIndex) 147 | end 148 | 149 | 150 | end 151 | end 152 | end) 153 | 154 | self.rootNode:appendChild(self.mapRenderer) 155 | self.rootNode:appendChild(self.btnExit) 156 | self.rootNode:appendChild(self.btnPrevious) 157 | self.rootNode:appendChild(self.btnNext) 158 | self.rootNode:appendChild(self.lblMapName) 159 | self.rootNode:appendChild(self.lblPreset) 160 | self.rootNode:appendChild(self.btnPreviousFile) 161 | self.rootNode:appendChild(self.btnNextFile) 162 | 163 | self:updateMap() 164 | end 165 | 166 | function MapEngineTest:nextMap() 167 | local region = self.RegionSpec[self.currentMap] 168 | if self.currentPreset < region.endPreset then 169 | self.currentPreset = self.currentPreset + 1 170 | else 171 | self.currentMap = self.currentMap + 1 172 | if self.currentMap > #self.RegionSpec then 173 | self.currentMap = 1 174 | end 175 | self.currentPreset = self.RegionSpec[self.currentMap].startPreset 176 | end 177 | self.selectedFile = 1 178 | 179 | self:updateMap() 180 | end 181 | 182 | function MapEngineTest:previousMap() 183 | local region = self.RegionSpec[self.currentMap] 184 | if self.currentPreset > region.startPreset then 185 | self.currentPreset = self.currentPreset - 1 186 | else 187 | self.currentMap = self.currentMap - 1 188 | if self.currentMap < 1 then 189 | self.currentMap = #self.RegionSpec 190 | end 191 | self.currentPreset = self.RegionSpec[self.currentMap].endPreset 192 | end 193 | self.selectedFile = 1 194 | 195 | self:updateMap() 196 | end 197 | 198 | function MapEngineTest:previousFile() 199 | local region = self.RegionSpec[self.currentMap] 200 | local levelType = LevelTypes[region.typeId] 201 | local preset = GetLevelPreset(levelType.id, self.currentPreset) 202 | 203 | if self.selectedFile > 1 then 204 | self.selectedFile = self.selectedFile - 1 205 | else 206 | self.selectedFile = #preset.files 207 | end 208 | 209 | self:updateMap() 210 | end 211 | 212 | function MapEngineTest:nextFile() 213 | local region = self.RegionSpec[self.currentMap] 214 | local levelType = LevelTypes[region.typeId] 215 | local preset = GetLevelPreset(levelType.id, self.currentPreset) 216 | 217 | if self.selectedFile < #preset.files then 218 | self.selectedFile = self.selectedFile + 1 219 | else 220 | self.selectedFile = 1 221 | end 222 | 223 | self:updateMap() 224 | end 225 | 226 | function MapEngineTest:updateMap() 227 | local region = self.RegionSpec[self.currentMap] 228 | local levelType = LevelTypes[region.typeId] 229 | local preset = GetLevelPreset(levelType.id, self.currentPreset) 230 | local fileCaption = preset.files[self.selectedFile] 231 | 232 | self.btnNextFile.visible = #preset.files > 1 233 | self.btnPreviousFile.visible = #preset.files > 1 234 | 235 | if #preset.files > 1 then 236 | fileCaption = fileCaption .. " (" .. self.selectedFile .. " of " .. #preset.files .. ")" 237 | end 238 | 239 | self.lblMapName.caption = preset.name 240 | self.lblPreset.caption = fileCaption 241 | 242 | local ds1 = abyss.loadDS1(preset.files[self.selectedFile]) 243 | 244 | self.zone:resetMap(levelType, preset.dt1Mask, ds1.width, ds1.height, self.seed) 245 | self.zone:stamp(ds1, 0, 0) 246 | self.mapRenderer:compile(region.Palette) 247 | local ttx = -math.floor(ds1.width / 2) 248 | local tty = -math.floor(ds1.height / 2) 249 | self.curMapOffsetX, self.curMapOffsetY = abyss.worldToOrtho(ttx, tty) 250 | self.curMapOffsetX = self.curMapOffsetX + 400 251 | self.curMapOffsetY = self.curMapOffsetY + 300 252 | self.mapRenderer:setPosition(self.curMapOffsetX, self.curMapOffsetY) 253 | 254 | end 255 | 256 | return MapEngineTest 257 | -------------------------------------------------------------------------------- /screens/screens.lua: -------------------------------------------------------------------------------- 1 | Screen = { 2 | ERROR = -1, 3 | MAIN_MENU = 1, 4 | CREDITS = 2, 5 | MAP_ENGINE_TEST = 3, 6 | CHARACTER_SELECTION = 4, 7 | -- screens which exist in D2R should be implemented using common/layout.lua 8 | CHARACTER_CREATION = 5, 9 | } 10 | 11 | Screens = { 12 | [Screen.ERROR] = require("screens/internal-error"), 13 | [Screen.MAIN_MENU] = require("screens/main-menu"), 14 | [Screen.CREDITS] = require("screens/credits"), 15 | [Screen.MAP_ENGINE_TEST] = require("screens/map-engine-test"), 16 | [Screen.CHARACTER_SELECTION] = require("screens/character-selection"), 17 | [Screen.CHARACTER_CREATION] = require("screens/character-creation"), 18 | } 19 | 20 | local CurrentScreen 21 | 22 | function SetScreen(screenType, arg) 23 | abyss.getRootNode():removeAllChildren() 24 | abyss.resetMouseState() 25 | IsOnButton=false 26 | if arg ~= nil then 27 | CurrentScreen = Screens[screenType]:new(arg) 28 | else 29 | CurrentScreen = Screens[screenType]:new() 30 | end 31 | end 32 | --------------------------------------------------------------------------------