├── Library ├── BuildPlayer.prefs ├── AssetImportState ├── ScriptAssemblies │ ├── BuiltinAssemblies.stamp │ ├── Assembly-CSharp.dll │ └── Assembly-CSharp.dll.mdb ├── LibraryFormatVersion.txt ├── ScriptMapper ├── expandedItems ├── assetDatabase3 ├── AnnotationManager ├── AssetServerCacheV3 ├── AssetVersioning.db ├── CurrentLayout.dwlt ├── MonoManager.asset ├── BuildSettings.asset ├── ProjectSettings.asset ├── shadercompiler-UnityShaderCompiler0.log ├── LastSceneManagerSetup.txt ├── CurrentMaximizeLayout.dwlt ├── EditorUserSettings.asset ├── InspectorExpandedItems.asset ├── EditorUserBuildSettings.asset ├── metadata │ ├── 12 │ │ ├── 12fd8a0055b84bb59e84c9835a37e333 │ │ └── 12fd8a0055b84bb59e84c9835a37e333.info │ ├── 21 │ │ ├── 21eff446d50eaf44a85985cd4c0b6fa1 │ │ └── 21eff446d50eaf44a85985cd4c0b6fa1.info │ ├── 23 │ │ ├── 232c0874735f247e8b43764250e18f7c │ │ └── 232c0874735f247e8b43764250e18f7c.info │ ├── 26 │ │ ├── 2682a692a2be7e14e901a738c7806da0 │ │ └── 2682a692a2be7e14e901a738c7806da0.info │ ├── 30 │ │ ├── 307433eba81a469ab1e2084d52d1a5a2 │ │ └── 307433eba81a469ab1e2084d52d1a5a2.info │ ├── 32 │ │ ├── 32188fd89022c154c81befa2f0e00be0 │ │ ├── 328cc881519068e4eb7db4bb907ad2d9 │ │ ├── 328cc881519068e4eb7db4bb907ad2d9.info │ │ └── 32188fd89022c154c81befa2f0e00be0.info │ ├── 41 │ │ └── 4113173d5e95493ab8765d7b08371de4 │ ├── 45 │ │ ├── 4584648d01b884d9d8b81e60fc41a1e3 │ │ └── 4584648d01b884d9d8b81e60fc41a1e3.info │ ├── 51 │ │ ├── 516bec1b9c7d44e3294da3bcb616e391 │ │ ├── 517241bbcbab24d20963e80c99012637 │ │ ├── 517af1b5b81b93b43b9745d58f017562 │ │ ├── 516bec1b9c7d44e3294da3bcb616e391.info │ │ ├── 517241bbcbab24d20963e80c99012637.info │ │ └── 517af1b5b81b93b43b9745d58f017562.info │ ├── 53 │ │ ├── 53ebcfaa2e1e4e2dbc85882cd5a73fa1 │ │ └── 53ebcfaa2e1e4e2dbc85882cd5a73fa1.info │ ├── 57 │ │ ├── 5782f9e9e6e0bb94bac99aeea24814fc │ │ └── 5782f9e9e6e0bb94bac99aeea24814fc.info │ ├── 62 │ │ ├── 62868ef7158034a92a07d7ac056b201d │ │ └── 62868ef7158034a92a07d7ac056b201d.info │ ├── 64 │ │ ├── 64640b960b6864d2dabb9247d65c3f5f │ │ └── 64640b960b6864d2dabb9247d65c3f5f.info │ ├── 73 │ │ ├── 739bbd9f364b4268874f9fd86ab3beef │ │ └── 739bbd9f364b4268874f9fd86ab3beef.info │ ├── 77 │ │ ├── 77d21ffb1c134425c9d3dac7db860d2c │ │ └── 77d21ffb1c134425c9d3dac7db860d2c.info │ ├── 80 │ │ ├── 80a3616ca19596e4da0f10f14d241e9f │ │ └── 80a3616ca19596e4da0f10f14d241e9f.info │ ├── 85 │ │ ├── 852e56802eb941638acbb491814497b0 │ │ └── 852e56802eb941638acbb491814497b0.info │ ├── 86 │ │ ├── 86e8eb61cc1e3491da1ee59846eb4951 │ │ ├── 86f4de9468454445ac2f39e207fafa3a │ │ ├── 86e8eb61cc1e3491da1ee59846eb4951.info │ │ └── 86f4de9468454445ac2f39e207fafa3a.info │ ├── 87 │ │ ├── 870353891bb340e2b2a9c8707e7419ba │ │ └── 870353891bb340e2b2a9c8707e7419ba.info │ ├── 97 │ │ ├── 97decbdab0634cdd991f8d23ddf0dead │ │ └── 97decbdab0634cdd991f8d23ddf0dead.info │ ├── 98 │ │ ├── 9817a2b0b61934f03aafdd1981286398 │ │ └── 9817a2b0b61934f03aafdd1981286398.info │ ├── 99 │ │ ├── 994506ee221954f329f01055278d79f4 │ │ └── 994506ee221954f329f01055278d79f4.info │ ├── 00 │ │ ├── 00000000000000001000000000000000 │ │ ├── 00000000000000002000000000000000 │ │ ├── 00000000000000003000000000000000 │ │ ├── 00000000000000004000000000000000 │ │ ├── 00000000000000004100000000000000 │ │ ├── 00000000000000005000000000000000 │ │ ├── 00000000000000005100000000000000 │ │ ├── 00000000000000006000000000000000 │ │ ├── 00000000000000006100000000000000 │ │ ├── 00000000000000007000000000000000 │ │ ├── 00000000000000007100000000000000 │ │ ├── 00000000000000008000000000000000 │ │ ├── 00000000000000009000000000000000 │ │ ├── 0000000000000000a000000000000000 │ │ ├── 0000000000000000a100000000000000 │ │ ├── 0000000000000000b000000000000000 │ │ ├── 0000000000000000c000000000000000 │ │ ├── 00000000000000005000000000000000.info │ │ ├── 00000000000000002000000000000000.info │ │ ├── 00000000000000003000000000000000.info │ │ ├── 00000000000000006000000000000000.info │ │ ├── 00000000000000007000000000000000.info │ │ ├── 00000000000000001000000000000000.info │ │ ├── 00000000000000004000000000000000.info │ │ ├── 00000000000000005100000000000000.info │ │ ├── 00000000000000006100000000000000.info │ │ ├── 00000000000000008000000000000000.info │ │ ├── 00000000000000009000000000000000.info │ │ ├── 0000000000000000a000000000000000.info │ │ ├── 0000000000000000c000000000000000.info │ │ ├── 00000000000000004100000000000000.info │ │ ├── 00000000000000007100000000000000.info │ │ ├── 0000000000000000b000000000000000.info │ │ └── 0000000000000000a100000000000000.info │ ├── 06 │ │ ├── 06b34873216a640ed95738c50df67393 │ │ └── 06b34873216a640ed95738c50df67393.info │ ├── 0a │ │ ├── 0a4f2617b9c234ab9b36ba6865290808 │ │ └── 0a4f2617b9c234ab9b36ba6865290808.info │ ├── 0d │ │ ├── 0d3bb855445e36e479c85976fc88383a │ │ └── 0d3bb855445e36e479c85976fc88383a.info │ ├── 1c │ │ └── 1c6d1fbb51834b64847b1b73a75bfc77 │ ├── 2e │ │ ├── 2ec20ec81f6114c09baf10dd0d5d8931 │ │ └── 2ec20ec81f6114c09baf10dd0d5d8931.info │ ├── 3c │ │ ├── 3c0ad459c1534645b5d603b7cc258f97 │ │ └── 3c0ad459c1534645b5d603b7cc258f97.info │ ├── 4b │ │ ├── 4ba2329b63d54f0187bcaa12486b1b0f │ │ └── 4ba2329b63d54f0187bcaa12486b1b0f.info │ ├── 5a │ │ ├── 5a193941f86c144c6ad601edbac900c7 │ │ └── 5a193941f86c144c6ad601edbac900c7.info │ ├── 5f │ │ ├── 5f32cd94baa94578a686d4b9d6b660f7 │ │ └── 5f32cd94baa94578a686d4b9d6b660f7.info │ ├── 6c │ │ ├── 6cdf1e5c78d14720aaadccd4c792df96 │ │ └── 6cdf1e5c78d14720aaadccd4c792df96.info │ ├── 6d │ │ ├── 6dc4d5b034d6344c49e4a2394ad2284e │ │ └── 6dc4d5b034d6344c49e4a2394ad2284e.info │ ├── 6e │ │ ├── 6e576ca4cdfde44568764959f70f53ef │ │ ├── 6ecae325ad1cb4b2a9538a56b03e472b │ │ ├── 6e576ca4cdfde44568764959f70f53ef.info │ │ └── 6ecae325ad1cb4b2a9538a56b03e472b.info │ ├── 7c │ │ ├── 7cbab2be89b54486bbd23a6fe637d30e │ │ └── 7cbab2be89b54486bbd23a6fe637d30e.info │ ├── 7f │ │ ├── 7fdff5c9b58f24999bea3e98d2de10ca │ │ └── 7fdff5c9b58f24999bea3e98d2de10ca.info │ ├── 8e │ │ ├── 8e0cd8ed44d4412cbe0642067abc9e44 │ │ ├── 8e7066e382b0fc749b25dbb1a3004dfe │ │ ├── 8e0cd8ed44d4412cbe0642067abc9e44.info │ │ └── 8e7066e382b0fc749b25dbb1a3004dfe.info │ ├── 8f │ │ ├── 8f0af3656edf549e88b72466e872ad7b │ │ └── 8f0af3656edf549e88b72466e872ad7b.info │ ├── a3 │ │ ├── a34ddc5cf6e9047398e4bf864b17a593 │ │ └── a34ddc5cf6e9047398e4bf864b17a593.info │ ├── ad │ │ ├── adebbd281f1a4ef3a30be7f21937e02f │ │ └── adebbd281f1a4ef3a30be7f21937e02f.info │ ├── b2 │ │ ├── b2bead50dbf86924f8e51f03ddbebf70 │ │ └── b2bead50dbf86924f8e51f03ddbebf70.info │ ├── b9 │ │ ├── b978cfcacb8ef4ba29435d160240a809 │ │ └── b978cfcacb8ef4ba29435d160240a809.info │ ├── c1 │ │ ├── c1d62ad2a2add4c02bb9ad55d363737d │ │ └── c1d62ad2a2add4c02bb9ad55d363737d.info │ ├── c3 │ │ ├── c3512603e017248f0bb6898e8d33197e │ │ └── c3512603e017248f0bb6898e8d33197e.info │ ├── d4 │ │ ├── d41f1d848fcea4ab69c75c56f7755914 │ │ └── d41f1d848fcea4ab69c75c56f7755914.info │ ├── d6 │ │ ├── d6bee51cffa8f4ded996cb592c0c2a4e │ │ └── d6bee51cffa8f4ded996cb592c0c2a4e.info │ ├── d9 │ │ ├── d91035c548f23744c9bfb107348ed1c0 │ │ └── d91035c548f23744c9bfb107348ed1c0.info │ ├── dc │ │ ├── dc443db3e92b4983b9738c1131f555cb │ │ ├── dcbe2b330646c4fca8a64177afc43925 │ │ ├── dc443db3e92b4983b9738c1131f555cb.info │ │ └── dcbe2b330646c4fca8a64177afc43925.info │ ├── de │ │ ├── de44a684b6b8a4bc4b7231b110271130 │ │ └── de44a684b6b8a4bc4b7231b110271130.info │ ├── e5 │ │ ├── e5059675bc9224f86a3b62f6bb41dfdf │ │ └── e5059675bc9224f86a3b62f6bb41dfdf.info │ ├── f3 │ │ ├── f3a2326a320634203b70f12c727c4f40 │ │ └── f3a2326a320634203b70f12c727c4f40.info │ ├── f5 │ │ ├── f5f67c52d1564df4a8936ccd202a3bd8 │ │ └── f5f67c52d1564df4a8936ccd202a3bd8.info │ ├── f6 │ │ ├── f6d3d97fd1f4e43e7aafc4f2dd2aac6c │ │ └── f6d3d97fd1f4e43e7aafc4f2dd2aac6c.info │ ├── f7 │ │ ├── f70555f144d8491a825f0804e09c671c │ │ ├── f7b54ff4a43d4fcf81b4538b678e0bcc │ │ └── f70555f144d8491a825f0804e09c671c.info │ ├── fd │ │ ├── fd41efbc1559943308ddcdb2bec4d975 │ │ └── fd41efbc1559943308ddcdb2bec4d975.info │ └── ff │ │ ├── ff2849efcecfa47b288bb5d7c602de6f │ │ └── ff2849efcecfa47b288bb5d7c602de6f.info └── ShaderCache │ ├── 0 │ ├── 0261e32a124b96488e7f409fb960e3e7.bin │ └── 0f909d099790e3ce34ffec13b4698074.bin │ ├── 1 │ ├── 12c65b560d1591ea8133565d9b48b7d7.bin │ ├── 14d60dd445912368ee3c5d801d643a72.bin │ ├── 169801d8788f8d44aa88d0308c79c1c1.bin │ ├── 16da916fb2ef4ad547811910417206d7.bin │ └── 18cd5cd189ebd9a4672ffceef7b13e48.bin │ ├── 2 │ ├── 23fb6d46a2b15340b647902b6853341e.bin │ ├── 2503989dadba31594092d4a66f0ee0af.bin │ └── 2569a9f6b9025d550057702f1e898d54.bin │ ├── 4 │ ├── 464f7c5b54c092bef0146c29f7fb1142.bin │ └── 47c8f232f517a175e42b10a2f8bc6ee8.bin │ ├── 5 │ ├── 51341e20af1eb9c79b7064efba68b7ee.bin │ ├── 524f5649186a3ecc241bb928b7e4611a.bin │ └── 5ebf76b0705f1af7261b08ec9fed077a.bin │ ├── 6 │ ├── 63f59147f7b0f283787a03be327f303f.bin │ ├── 67697cb7e28104046f46b658754c0f2a.bin │ └── 6fb0747acf74fb0830b6ff90e3123d26.bin │ ├── 7 │ └── 74d33c63155d5c6d97ffeed9bc9d918d.bin │ ├── 8 │ ├── 8069c22680e32a69f555b7ece783715a.bin │ ├── 816f1e354623148f6473c1483da676f5.bin │ └── 8fbcda56df1b9fdd02a74e7ea0dd44de.bin │ ├── 9 │ ├── 9bb6911e0f1215e08b2f899a51fa088d.bin │ └── 9c4169052c19b5982934e93e1a7d860b.bin │ ├── a │ ├── a3f4bfc9be8728650832f551411123af.bin │ ├── aa5be66ada3ec8a619d24e7e373031f9.bin │ └── aa7a12d021084202b1b3f9ddc0cdaa60.bin │ ├── b │ ├── b54591179ae35467bfc8723df56a10e2.bin │ └── b9f4f7a93a7a8e0609551c0b0f501169.bin │ ├── c │ ├── c37c29ed66d47bba6dd1e065165f6dcd.bin │ ├── ca3af34b10d568a0fbe306d16c618780.bin │ ├── cc1d1ee6a7754b7d814441e148ab4bc7.bin │ └── ccdecf2b7d0a334c975ddac3b14bb3dd.bin │ ├── d │ ├── d0091784d1e317427289246680e01557.bin │ ├── dbcd732111c7ec117763f51edc405e5d.bin │ └── dcd7292de270793bde597b01cd3e11e9.bin │ ├── e │ ├── e09473fc2fbd9d2fd4ef37203887a4ea.bin │ ├── e133e3d767326e52c5306583155ba9f9.bin │ ├── e3c75c215c69cda59bf5642a7f33c79d.bin │ ├── e45d5b50a5a73a1e1301aec3376c1568.bin │ ├── e713562f69068694a4d38d7e7ccd50a6.bin │ ├── e95eb3ceab8e4c3c3400917398b6b7c5.bin │ └── ed4d75066640ed4cba0b117b953cc8a7.bin │ └── f │ ├── f38b6b68da684d3123d580e085ffa79f.bin │ ├── f890672bf3ff5b60accf2dccec289da9.bin │ └── fd24eadb7482a27c45686dee827236f6.bin ├── ProjectSettings ├── ProjectVersion.txt ├── AudioManager.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── TagManager.asset ├── TimeManager.asset ├── EditorSettings.asset ├── NetworkManager.asset ├── DynamicsManager.asset ├── GraphicsSettings.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── QualitySettings.asset ├── UnityAdsSettings.asset ├── ClusterInputManager.asset ├── EditorBuildSettings.asset ├── NavMeshProjectSettings.asset └── UnityConnectSettings.asset ├── Assets ├── Textures │ ├── bar.gif │ ├── bell.gif │ ├── bet1.gif │ ├── bet2.gif │ ├── bet5.gif │ ├── spin.gif │ ├── banana.gif │ ├── bet10.gif │ ├── bet100.gif │ ├── bet25.gif │ ├── bet50.gif │ ├── bet500.gif │ ├── blank.gif │ ├── cherry.gif │ ├── grapes.gif │ ├── orange.gif │ ├── reset.gif │ ├── reset.jpeg │ ├── seven.gif │ ├── bet_line.gif │ ├── betresetgif.gif │ ├── frowny-face.png │ ├── powerbutton.gif │ ├── slotmachine.gif │ ├── spin_disabled.gif │ ├── spin_pressed.gif │ ├── bar.gif.meta │ ├── bell.gif.meta │ ├── bet1.gif.meta │ ├── bet10.gif.meta │ ├── bet2.gif.meta │ ├── bet25.gif.meta │ ├── bet5.gif.meta │ ├── bet50.gif.meta │ ├── blank.gif.meta │ ├── reset.gif.meta │ ├── seven.gif.meta │ ├── spin.gif.meta │ ├── banana.gif.meta │ ├── bet100.gif.meta │ ├── bet500.gif.meta │ ├── bet_line.gif.meta │ ├── cherry.gif.meta │ ├── grapes.gif.meta │ ├── orange.gif.meta │ ├── powerbutton.gif.meta │ ├── slotmachine.gif.meta │ ├── spin_disabled.gif.meta │ ├── spin_pressed.gif.meta │ ├── reset.jpeg.meta │ ├── betresetgif.gif.meta │ └── frowny-face.png.meta ├── _Scenes │ ├── Main.unity │ └── Main.unity.meta ├── Textures.meta ├── _Scenes.meta ├── _Scripts.meta └── _Scripts │ ├── BetHandler.cs.meta │ ├── SlotMachine.cs.meta │ ├── BetHandler.cs │ └── SlotMachine.cs ├── SlotMachine2D.userprefs ├── SlotMachine2D.sln └── Assembly-CSharp.csproj /Library/BuildPlayer.prefs: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /Library/AssetImportState: -------------------------------------------------------------------------------- 1 | 27;0;196608;0;0 -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 5.5.0b10 2 | -------------------------------------------------------------------------------- /Library/ScriptAssemblies/BuiltinAssemblies.stamp: -------------------------------------------------------------------------------- 1 | 0000.58138e98.0000 2 | 0000.58138ea5.0000 -------------------------------------------------------------------------------- /Library/LibraryFormatVersion.txt: -------------------------------------------------------------------------------- 1 | unityRebuildLibraryVersion: 11 2 | unityForwardCompatibleVersion: 40 3 | -------------------------------------------------------------------------------- /Library/ScriptMapper: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AdamInTheOculus/SlotMachine2D/HEAD/Library/ScriptMapper -------------------------------------------------------------------------------- /Library/expandedItems: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AdamInTheOculus/SlotMachine2D/HEAD/Library/expandedItems -------------------------------------------------------------------------------- /Assets/Textures/bar.gif: 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https://raw.githubusercontent.com/AdamInTheOculus/SlotMachine2D/HEAD/Library/AssetVersioning.db -------------------------------------------------------------------------------- /Library/CurrentLayout.dwlt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AdamInTheOculus/SlotMachine2D/HEAD/Library/CurrentLayout.dwlt -------------------------------------------------------------------------------- /Library/MonoManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AdamInTheOculus/SlotMachine2D/HEAD/Library/MonoManager.asset -------------------------------------------------------------------------------- /Assets/Textures/bet_line.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AdamInTheOculus/SlotMachine2D/HEAD/Assets/Textures/bet_line.gif 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GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|Any CPU = Debug|Any CPU 9 | Release|Any CPU = Release|Any CPU 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {2CC5B1B1-3BE7-BEE5-C089-EFA3E3599476}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 13 | {2CC5B1B1-3BE7-BEE5-C089-EFA3E3599476}.Debug|Any CPU.Build.0 = Debug|Any CPU 14 | {2CC5B1B1-3BE7-BEE5-C089-EFA3E3599476}.Release|Any CPU.ActiveCfg = Release|Any CPU 15 | {2CC5B1B1-3BE7-BEE5-C089-EFA3E3599476}.Release|Any CPU.Build.0 = Release|Any CPU 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | GlobalSection(MonoDevelopProperties) = preSolution 21 | StartupItem = Assembly-CSharp.csproj 22 | EndGlobalSection 23 | EndGlobal 24 | -------------------------------------------------------------------------------- /Assets/_Scripts/BetHandler.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | public class BetHandler : MonoBehaviour { 7 | 8 | // Access our SlotMachine script 9 | private GameObject slotMachine; 10 | private SlotMachine slotScript; 11 | 12 | void Start() 13 | { 14 | slotMachine = GameObject.FindGameObjectWithTag ("SlotMachine"); 15 | slotScript = slotMachine.GetComponent (); 16 | 17 | if (slotMachine == null) { 18 | Debug.Log("Slot machine object doesn't exist."); 19 | } 20 | 21 | if (slotScript == null) { 22 | Debug.Log ("Slot machine script doesn't exist."); 23 | } 24 | } 25 | 26 | // Button Event Handlers 27 | public void OnBetResetPress() { slotScript.resetBet(); } 28 | public void OnBet1Press() { slotScript.setBet (1); } 29 | public void OnBet2Press() { slotScript.setBet (2); } 30 | public void OnBet5Press() { slotScript.setBet (5); } 31 | public void OnBet10Press() { slotScript.setBet (10); } 32 | public void OnBet25Press() { slotScript.setBet (25); } 33 | public void OnBet50Press() { slotScript.setBet (50); } 34 | public void OnBet100Press() { slotScript.setBet (100); } 35 | public void OnBet500Press() { slotScript.setBet (500); } 36 | } 37 | -------------------------------------------------------------------------------- /Assets/Textures/bar.gif.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 517241bbcbab24d20963e80c99012637 3 | timeCreated: 1480024512 4 | licenseType: Free 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 2 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 1 11 | linearTexture: 0 12 | correctGamma: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 0 20 | heightScale: 0.25 21 | normalMapFilter: 0 22 | 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DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_0;UNITY_5_5;UNITY_5;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_VIDEO;ENABLE_VR;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE 23 | prompt 24 | 4 25 | 0169 26 | 27 | 28 | pdbonly 29 | true 30 | Temp\bin\Release\ 31 | prompt 32 | 4 33 | 0169 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | /Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll 43 | 44 | 45 | /Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll 46 | 47 | 48 | 49 | 50 | 51 | 52 | /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll 53 | 54 | 55 | /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll 56 | 57 | 58 | /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll 59 | 60 | 61 | /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/UnityEngine.PlaymodeTestsRunner.dll 62 | 63 | 64 | /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll 65 | 66 | 67 | /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll 68 | 69 | 70 | /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll 71 | 72 | 73 | /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll 74 | 75 | 76 | 77 | 84 | 85 | 86 | -------------------------------------------------------------------------------- /Assets/_Scripts/SlotMachine.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using UnityEditor; 4 | 5 | using UnityEngine.UI; 6 | 7 | public class SlotMachine : MonoBehaviour { 8 | 9 | public Sprite bananaSprite, barSprite, bellSprite, blankSprite; 10 | public Sprite cherrySprite, grapeSprite, orangeSprite, sevenSprite; 11 | 12 | private Text mainMessageText; 13 | private Text totalCreditsText; 14 | private Text betAmountText; 15 | private Text winnerAmountText; 16 | 17 | private Image leftReelSprite; 18 | private Image middleReelSprite; 19 | private Image rightReelSprite; 20 | 21 | 22 | // Use this for initialization 23 | void Start () { 24 | 25 | // Initialize all text objects 26 | mainMessageText = GameObject.Find("MainMessage").GetComponent(); 27 | totalCreditsText = GameObject.Find ("TotalCredits").GetComponent (); 28 | betAmountText = GameObject.Find ("BetAmount").GetComponent (); 29 | winnerAmountText = GameObject.Find ("WinnerAmount").GetComponent (); 30 | 31 | // Initialize all Sprite objects 32 | leftReelSprite = GameObject.Find("LeftReelSprite").GetComponent(); 33 | middleReelSprite = GameObject.Find("MiddleReelSprite").GetComponent(); 34 | rightReelSprite = GameObject.Find("RightReelSprite").GetComponent(); 35 | 36 | // Set default text values to 0 37 | totalCreditsText.text = playerMoney.ToString(); 38 | betAmountText.text = "0"; 39 | winnerAmountText.text = "0"; 40 | } 41 | 42 | void Update() { 43 | 44 | // Continuously update the fields according to SlotMachine data 45 | this.betAmountText.text = playerBet.ToString (); 46 | this.totalCreditsText.text = playerMoney.ToString (); 47 | this.winnerAmountText.text = winnings.ToString (); 48 | } 49 | 50 | private float MAX_BET = 100000; 51 | private int playerMoney = 1000; 52 | private int winnings = 0; 53 | private int jackpot = 5000; 54 | private float turn = 0.0f; 55 | private int playerBet = 0; 56 | private float winNumber = 0.0f; 57 | private float lossNumber = 0.0f; 58 | private string[] spinResult; 59 | private string fruits = ""; 60 | private float winRatio = 0.0f; 61 | private float lossRatio = 0.0f; 62 | private int grapes = 0; 63 | private int bananas = 0; 64 | private int oranges = 0; 65 | private int cherries = 0; 66 | private int bars = 0; 67 | private int bells = 0; 68 | private int sevens = 0; 69 | private int blanks = 0; 70 | 71 | /* Utility function to increase the bet amount. 72 | This function is called in BetHandler.cs 73 | */ 74 | public void setBet(int amount) 75 | { 76 | if ((amount + this.playerBet) < MAX_BET) { 77 | this.playerBet += amount; 78 | } else { 79 | this.mainMessageText.text = "Max Bet Hit"; 80 | } 81 | } 82 | 83 | /* Utility function to set bet amount to zero. 84 | This function is called in BetHandler.cs 85 | */ 86 | public void resetBet() 87 | { 88 | this.playerBet = 0; 89 | } 90 | 91 | /* Utility function to show Player Stats */ 92 | private void showPlayerStats() 93 | { 94 | winRatio = winNumber / turn; 95 | lossRatio = lossNumber / turn; 96 | string stats = ""; 97 | stats += ("Jackpot: " + jackpot + "\n"); 98 | stats += ("Player Money: " + playerMoney + "\n"); 99 | stats += ("Turn: " + turn + "\n"); 100 | stats += ("Wins: " + winNumber + "\n"); 101 | stats += ("Losses: " + lossNumber + "\n"); 102 | stats += ("Win Ratio: " + (winRatio * 100) + "%\n"); 103 | stats += ("Loss Ratio: " + (lossRatio * 100) + "%\n"); 104 | Debug.Log(stats); 105 | } 106 | 107 | /* Utility function to reset all fruit tallies*/ 108 | private void resetFruitTally() 109 | { 110 | grapes = 0; 111 | bananas = 0; 112 | oranges = 0; 113 | cherries = 0; 114 | bars = 0; 115 | bells = 0; 116 | sevens = 0; 117 | blanks = 0; 118 | } 119 | 120 | /* Utility function to reset the player stats */ 121 | private void resetAll() 122 | { 123 | playerMoney = 1000; 124 | winnings = 0; 125 | jackpot = 5000; 126 | turn = 0; 127 | playerBet = 0; 128 | winNumber = 0; 129 | lossNumber = 0; 130 | winRatio = 0.0f; 131 | 132 | mainMessageText.text = "Welcome!"; 133 | // Set default text values to 0 134 | totalCreditsText.text = "0"; 135 | betAmountText.text = "0"; 136 | winnerAmountText.text = "0"; 137 | } 138 | 139 | /* Check to see if the player won the jackpot */ 140 | private void checkJackPot() 141 | { 142 | /* compare two random values */ 143 | var jackPotTry = Random.Range (1, 51); 144 | var jackPotWin = Random.Range (1, 51); 145 | 146 | if (jackPotTry == jackPotWin) { 147 | Debug.Log ("You Won the $" + jackpot + " Jackpot!!"); 148 | playerMoney += jackpot * playerBet; 149 | jackpot = 1000; 150 | } 151 | } 152 | 153 | /* Utility function that updates the jackpot */ 154 | private void updateJackpot() 155 | { 156 | jackpot += (playerBet * 2); 157 | } 158 | 159 | /* Utility function to show a win message and increase player money */ 160 | private void showWinMessage() 161 | { 162 | playerMoney += winnings; 163 | Debug.Log("You Won: $" + winnings); 164 | 165 | // TODO: Slide text to left to fit winning message 166 | mainMessageText.text = "You Won: $" + winnings; 167 | 168 | resetFruitTally(); 169 | updateJackpot (); 170 | checkJackPot(); 171 | } 172 | 173 | /* Utility function to show a loss message and reduce player money */ 174 | private void showLossMessage() 175 | { 176 | playerMoney -= playerBet; 177 | Debug.Log("You Lost!"); 178 | 179 | // TODO: Slide text to middle to fit losing message 180 | mainMessageText.text = "You Lost!"; 181 | 182 | resetFruitTally(); 183 | updateJackpot (); 184 | } 185 | 186 | /* Utility function to check if a value falls within a range of bounds */ 187 | private bool checkRange(int value, int lowerBounds, int upperBounds) 188 | { 189 | return (value >= lowerBounds && value <= upperBounds) ? true : false; 190 | 191 | } 192 | 193 | /* When this function is called it determines the betLine results. 194 | e.g. Bar - Orange - Banana */ 195 | private string[] Reels() 196 | { 197 | string[] betLine = { " ", " ", " " }; 198 | int[] outCome = { 0, 0, 0 }; 199 | 200 | for (var spin = 0; spin < 3; spin++) 201 | { 202 | outCome[spin] = Random.Range(1,65); 203 | 204 | if (checkRange(outCome[spin], 1, 27)) { // 41.5% probability 205 | betLine[spin] = "blank"; 206 | blanks++; 207 | } 208 | else if (checkRange(outCome[spin], 28, 37)){ // 15.4% probability 209 | betLine[spin] = "Grapes"; 210 | grapes++; 211 | } 212 | else if (checkRange(outCome[spin], 38, 46)){ // 13.8% probability 213 | betLine[spin] = "Banana"; 214 | bananas++; 215 | } 216 | else if (checkRange(outCome[spin], 47, 54)){ // 12.3% probability 217 | betLine[spin] = "Orange"; 218 | oranges++; 219 | } 220 | else if (checkRange(outCome[spin], 55, 59)){ // 7.7% probability 221 | betLine[spin] = "Cherry"; 222 | cherries++; 223 | } 224 | else if (checkRange(outCome[spin], 60, 62)){ // 4.6% probability 225 | betLine[spin] = "Bar"; 226 | bars++; 227 | } 228 | else if (checkRange(outCome[spin], 63, 64)){ // 3.1% probability 229 | betLine[spin] = "Bell"; 230 | bells++; 231 | } 232 | else if (checkRange(outCome[spin], 65, 65)){ // 1.5% probability 233 | betLine[spin] = "Seven"; 234 | sevens++; 235 | } 236 | 237 | } 238 | 239 | return betLine; 240 | } 241 | 242 | /* This function calculates the player's winnings, if any */ 243 | private void determineWinnings() 244 | { 245 | if (blanks == 0) 246 | { 247 | if (grapes == 3) 248 | { 249 | winnings = playerBet * 10; 250 | } 251 | else if (bananas == 3) 252 | { 253 | winnings = playerBet * 20; 254 | } 255 | else if (oranges == 3) 256 | { 257 | winnings = playerBet * 30; 258 | } 259 | else if (cherries == 3) 260 | { 261 | winnings = playerBet * 40; 262 | } 263 | else if (bars == 3) 264 | { 265 | winnings = playerBet * 50; 266 | } 267 | else if (bells == 3) 268 | { 269 | winnings = playerBet * 75; 270 | } 271 | else if (sevens == 3) 272 | { 273 | winnings = playerBet * 100; 274 | } 275 | else if (grapes == 2) 276 | { 277 | winnings = playerBet * 2; 278 | } 279 | else if (bananas == 2) 280 | { 281 | winnings = playerBet * 2; 282 | } 283 | else if (oranges == 2) 284 | { 285 | winnings = playerBet * 3; 286 | } 287 | else if (cherries == 2) 288 | { 289 | winnings = playerBet * 4; 290 | } 291 | else if (bars == 2) 292 | { 293 | winnings = playerBet * 5; 294 | } 295 | else if (bells == 2) 296 | { 297 | winnings = playerBet * 10; 298 | } 299 | else if (sevens == 2) 300 | { 301 | winnings = playerBet * 20; 302 | } 303 | else if (sevens == 1) 304 | { 305 | winnings = playerBet * 5; 306 | } 307 | else 308 | { 309 | winnings = playerBet * 1; 310 | } 311 | winNumber++; 312 | showWinMessage(); 313 | } 314 | else 315 | { 316 | lossNumber++; 317 | showLossMessage(); 318 | } 319 | } 320 | 321 | public void OnSpinButtonClick() 322 | { 323 | 324 | if (playerMoney == 0) 325 | { 326 | this.mainMessageText.text = "No more credits!"; 327 | } 328 | else if (playerBet > playerMoney) 329 | { 330 | this.mainMessageText.text = "Not enough credits"; 331 | Debug.Log("You don't have enough Money to place that bet."); 332 | } 333 | else if (playerBet <= 0) 334 | { 335 | this.mainMessageText.text = "No bet entered!"; 336 | Debug.Log("All bets must be a positive $ amount."); 337 | } 338 | else if (playerBet <= playerMoney) 339 | { 340 | spinResult = Reels(); 341 | 342 | // Update fruit sprites here 343 | updateReelSprites(spinResult); 344 | 345 | fruits = spinResult[0] + " - " + spinResult[1] + " - " + spinResult[2]; 346 | Debug.Log(fruits); 347 | determineWinnings(); 348 | turn++; 349 | showPlayerStats(); 350 | } 351 | else 352 | { 353 | Debug.Log("Please enter a valid bet amount"); 354 | } 355 | } 356 | 357 | private void updateReelSprites(string[] sprites) 358 | { 359 | updateReel (sprites [0], leftReelSprite); 360 | updateReel (sprites [1], middleReelSprite); 361 | updateReel (sprites [2], rightReelSprite); 362 | } 363 | 364 | private void updateReel(string sprite, Image reel) 365 | { 366 | switch (sprite) 367 | { 368 | case "Banana": 369 | reel.sprite = bananaSprite; 370 | break; 371 | 372 | case "blank": 373 | reel.sprite = blankSprite; 374 | break; 375 | 376 | case "Bar": 377 | reel.sprite = barSprite; 378 | break; 379 | 380 | case "Bell": 381 | reel.sprite = bellSprite; 382 | break; 383 | 384 | case "Cherry": 385 | reel.sprite = cherrySprite; 386 | break; 387 | 388 | case "Grapes": 389 | reel.sprite = grapeSprite; 390 | break; 391 | 392 | case "Seven": 393 | reel.sprite = sevenSprite; 394 | break; 395 | 396 | default: 397 | Debug.Log("Nuttin..."); 398 | break; 399 | } 400 | } 401 | 402 | /* This function turns off the slot machine, quitting the application */ 403 | public void OnPowerButtonClick() 404 | { 405 | Debug.Log ("Thanks for playing! Goodbye"); 406 | 407 | if (EditorApplication.isPlaying) { 408 | EditorApplication.isPlaying = false; 409 | } else { 410 | Application.Quit (); 411 | } 412 | } 413 | 414 | /* This function resets all numbers to default when reset button is pressed. */ 415 | public void OnResetButtonClick() 416 | { 417 | Debug.Log ("Resetting all values."); 418 | resetAll (); 419 | } 420 | } 421 | --------------------------------------------------------------------------------