├── .vscode ├── extensions.json ├── launch.json └── settings.json ├── ProjectSettings ├── ProjectVersion.txt ├── CommonBurstAotSettings.json ├── ClusterInputManager.asset ├── PresetManager.asset ├── XRSettings.asset ├── VersionControlSettings.asset ├── TimeManager.asset ├── EditorBuildSettings.asset ├── VFXManager.asset ├── BurstAotSettings_StandaloneWindows.json ├── URPProjectSettings.asset ├── AudioManager.asset ├── ShaderGraphSettings.asset ├── TagManager.asset ├── UnityConnectSettings.asset ├── PackageManagerSettings.asset ├── EditorSettings.asset ├── MemorySettings.asset ├── DynamicsManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── GraphicsSettings.asset ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── InputManager.asset └── ProjectSettings.asset ├── Assets ├── Samples │ ├── Scenes │ │ ├── SampleScene │ │ │ ├── LightingData.asset │ │ │ ├── ReflectionProbe-0.exr │ │ │ ├── LightingData.asset.meta │ │ │ └── ReflectionProbe-0.exr.meta │ │ ├── SampleScene.unity.meta │ │ └── SampleScene.meta │ ├── Scenes.meta │ ├── Settings.meta │ ├── Settings │ │ ├── URP-Balanced.asset.meta │ │ ├── URP-Performant.asset.meta │ │ ├── SampleSceneProfile.asset.meta │ │ ├── URP-HighFidelity.asset.meta │ │ ├── URP-Balanced-Renderer.asset.meta │ │ ├── URP-HighFidelity-Renderer.asset.meta │ │ ├── URP-Performant-Renderer.asset.meta │ │ ├── URP-Performant-Renderer.asset │ │ ├── URP-Balanced-Renderer.asset │ │ ├── SampleSceneProfile.asset │ │ ├── URP-Balanced.asset │ │ ├── URP-Performant.asset │ │ ├── URP-HighFidelity.asset │ │ └── URP-HighFidelity-Renderer.asset │ ├── UniversalRenderPipelineGlobalSettings.asset.meta │ ├── Input Actions.inputactions.meta │ ├── UniversalRenderPipelineGlobalSettings.asset │ └── Input Actions.inputactions ├── Samples.meta ├── Packages.meta ├── 電車でGODriver.cs.meta ├── 電車でGO新幹線Device.cs.meta ├── 電車でGOSystemWrangler.cs.meta ├── 電車でGO新幹線DeviceState.cs.meta ├── 電車でGO新幹線ExampleTrainController.cs.meta ├── packages.config ├── NuGet.config.meta ├── packages.config.meta ├── NuGet.config ├── 電車でGOSystemWrangler.cs ├── 電車でGO新幹線ExampleTrainController.cs ├── 電車でGO新幹線DeviceState.cs ├── 電車でGODriver.cs └── 電車でGO新幹線Device.cs ├── UIElementsSchema ├── UIElements.xsd ├── UnityEditor.UIElements.Debugger.xsd ├── UnityEditor.Search.xsd ├── GlobalNamespace.xsd ├── UnityEditor.ShortcutManagement.xsd ├── UnityEditor.Overlays.xsd ├── UnityEditor.ShaderGraph.Drawing.xsd ├── UnityEditor.Rendering.LookDev.xsd ├── UnityEditor.Experimental.GraphView.xsd └── Unity.Profiling.Editor.xsd ├── .gitignore └── Packages ├── manifest.json └── packages-lock.json /.vscode/extensions.json: -------------------------------------------------------------------------------- 1 | { 2 | "recommendations": [ 3 | "visualstudiotoolsforunity.vstuc" 4 | ] 5 | } 6 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2022.3.35f1 2 | m_EditorVersionWithRevision: 2022.3.35f1 (011206c7a712) 3 | -------------------------------------------------------------------------------- /ProjectSettings/CommonBurstAotSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "MonoBehaviour": { 3 | "Version": 3, 4 | "DisabledWarnings": "" 5 | } 6 | } 7 | -------------------------------------------------------------------------------- /Assets/Samples/Scenes/SampleScene/LightingData.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Adorkable/DenshaDeGoUnity/main/Assets/Samples/Scenes/SampleScene/LightingData.asset -------------------------------------------------------------------------------- /Assets/Samples/Scenes/SampleScene/ReflectionProbe-0.exr: 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124 | pSDRemoveMatte: 0 125 | userData: 126 | assetBundleName: 127 | assetBundleVariant: 128 | -------------------------------------------------------------------------------- /Assets/電車でGOSystemWrangler.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.InputSystem; 2 | using UnityEngine.InputSystem.Layouts; 3 | using UnityEngine.LowLevel; 4 | using System.Linq; 5 | 6 | // Based on Minis - https://github.com/keijiro/Minis/blob/master/Packages/jp.keijiro.minis/Runtime/Internal/MidiSystemWrangler.cs 7 | namespace 電車でGO 8 | { 9 | #if UNITY_EDITOR 10 | [UnityEditor.InitializeOnLoad] 11 | #endif 12 | sealed class 電車でGOSystemWrangler 13 | { 14 | static 電車でGODriver _driver; 15 | 16 | static void RegisterLayout() 17 | { 18 | // InputSystem.RegisterLayout<電車でGO新幹線Button>("電車でGO新幹線 Button"); 19 | // InputSystem.RegisterLayout<電車でGOValueControl>("電車でGOValue"); 20 | 21 | InputSystem.RegisterLayout<電車でGO新幹線Device>( 22 | name: "電車でGO新幹線 Controller", 23 | matches: new InputDeviceMatcher().WithInterface("電車でGO新幹線").WithManufacturer("Taito Corp.") 24 | ); 25 | } 26 | 27 | static void InsertPlayerLoopSystem() 28 | { 29 | var customSystem = new PlayerLoopSystem() 30 | { 31 | type = typeof(電車でGOSystemWrangler), 32 | updateDelegate = () => _driver?.Update() 33 | }; 34 | 35 | var playerLoop = PlayerLoop.GetCurrentPlayerLoop(); 36 | 37 | for (var i = 0; i < playerLoop.subSystemList.Length; i++) 38 | { 39 | ref var phase = ref playerLoop.subSystemList[i]; 40 | if (phase.type == typeof(UnityEngine.PlayerLoop.EarlyUpdate)) 41 | { 42 | phase.subSystemList = 43 | phase.subSystemList.Concat(new[] { customSystem }).ToArray(); 44 | break; 45 | } 46 | } 47 | 48 | PlayerLoop.SetPlayerLoop(playerLoop); 49 | } 50 | 51 | 52 | #if UNITY_EDITOR 53 | 54 | // 55 | // On Editor, we use InitializeOnLoad to install the subsystem. At the 56 | // same time, we use AssemblyReloadEvents to temporarily disable the 57 | // system to avoid issue #1192379. 58 | // #FIXME This workaround should be removed when the issue is solved. 59 | // 60 | 61 | static 電車でGOSystemWrangler() 62 | { 63 | RegisterLayout(); 64 | InsertPlayerLoopSystem(); 65 | 66 | // We use not only PlayerLoopSystem but also the 67 | // EditorApplication.update callback because the PlayerLoop events 68 | // are not invoked in the edit mode. 69 | UnityEditor.EditorApplication.update += () => _driver?.Update(); 70 | 71 | // Uninstall the driver on domain reload. 72 | UnityEditor.AssemblyReloadEvents.beforeAssemblyReload += () => 73 | { 74 | _driver?.Dispose(); 75 | _driver = null; 76 | }; 77 | 78 | // Reinstall the driver after domain reload. 79 | UnityEditor.AssemblyReloadEvents.afterAssemblyReload += () => 80 | { 81 | _driver = _driver ?? new 電車でGODriver(); 82 | }; 83 | } 84 | 85 | #else 86 | 87 | // 88 | // On Player, we use RuntimeInitializeOnLoadMethod to install the 89 | // subsystems. 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-------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | -------------------------------------------------------------------------------- /Assets/電車でGO新幹線ExampleTrainController.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using UnityEngine.InputSystem; 4 | 5 | public class 電車でGO新幹線ExampleTrainController : MonoBehaviour 6 | { 7 | [SerializeField] 8 | protected Transform train; 9 | 10 | [SerializeField] 11 | protected Camera trainCamera; 12 | protected Vector3 initialCameraRotation; 13 | protected Vector3 initialCameraPosition; 14 | 15 | [SerializeField] 16 | protected float powerScale = 1.0f; 17 | [SerializeField] 18 | protected float power = 0.0f; 19 | [SerializeField] 20 | protected float brakeScale = 1.0f; 21 | [SerializeField] 22 | protected float brake = 0.0f; 23 | 24 | [SerializeField] 25 | protected float speedDisplayScale = 1.0f; 26 | protected float speed = 0.0f; 27 | 28 | [SerializeField] 29 | protected ParticleSystem smokeStack; 30 | 31 | protected bool openSmokeStack = false; 32 | 33 | void Start() 34 | { 35 | initialCameraPosition = trainCamera.transform.position; 36 | initialCameraRotation = trainCamera.transform.eulerAngles; 37 | 38 | smokeStack.Stop(); 39 | } 40 | 41 | public void Update() 42 | { 43 | train.Translate(Vector3.forward * speed * Time.deltaTime); 44 | 45 | speed += power * powerScale * Time.deltaTime; 46 | speed -= brake * brakeScale * Time.deltaTime; 47 | 48 | if (speed < 0) 49 | { 50 | speed = 0; 51 | } 52 | 53 | if (電車でGO.電車でGO新幹線Device.current != null) 54 | { 55 | var speedDisplay = (int)(speed * speedDisplayScale); 56 | if (speedDisplay < 0) 57 | { 58 | speedDisplay = 0; 59 | } 60 | 電車でGO.電車でGO新幹線Device.current.SetSpeedDisplay(speedDisplay); 61 | } 62 | } 63 | 64 | public void SetCameraViewForward() 65 | { 66 | trainCamera.transform.eulerAngles = initialCameraRotation; 67 | } 68 | 69 | public void SetCameraViewBackward() 70 | { 71 | trainCamera.transform.eulerAngles = initialCameraRotation + new Vector3(0, 180, 0); 72 | } 73 | 74 | public void SetCameraViewLeft() 75 | { 76 | trainCamera.transform.eulerAngles = initialCameraRotation + new Vector3(0, 90, 0); 77 | } 78 | 79 | public void SetCameraViewRight() 80 | { 81 | trainCamera.transform.eulerAngles = initialCameraRotation + new Vector3(0, 270, 0); 82 | } 83 | 84 | public void SetCameraPositionA() 85 | { 86 | trainCamera.transform.position = initialCameraPosition; 87 | trainCamera.transform.eulerAngles = initialCameraRotation; 88 | } 89 | 90 | public void SetCameraPositionB() 91 | { 92 | trainCamera.transform.position = initialCameraPosition + new Vector3(0, 0.5f, 0); 93 | trainCamera.transform.eulerAngles = initialCameraRotation + new Vector3(-45, 0, 0); 94 | } 95 | 96 | public void SetCameraPositionC() 97 | { 98 | trainCamera.transform.position = initialCameraPosition + new Vector3(0.5f, 0, 0); 99 | trainCamera.transform.eulerAngles = initialCameraRotation + new Vector3(0, 90, 0); 100 | } 101 | 102 | public void SetCameraPositionD() 103 | { 104 | trainCamera.transform.position = initialCameraPosition + new Vector3(-0.5f, 0, 0); 105 | trainCamera.transform.eulerAngles = initialCameraRotation + new Vector3(0, -90, 0); 106 | } 107 | 108 | public void OnBrake(InputAction.CallbackContext context) 109 | { 110 | SetBrake(context.ReadValue()); 111 | } 112 | 113 | public void SetBrake(float brake) 114 | { 115 | this.brake = brake; 116 | 117 | if (電車でGO.電車でGO新幹線Device.current != null) 118 | { 119 | 電車でGO.電車でGO新幹線Device.current.SetSmallSegmentBar((int)(brake * 電車でGO.新幹線専用コントローラ.SmallSegmentBarMaximum)); 120 | } 121 | } 122 | 123 | public void OnPower(InputAction.CallbackContext context) 124 | { 125 | SetPower(context.ReadValue()); 126 | } 127 | 128 | public void SetPower(float power) 129 | { 130 | this.power = Math.Abs(power); 131 | 132 | if (電車でGO.電車でGO新幹線Device.current != null) 133 | { 134 | 電車でGO.電車でGO新幹線Device.current.SetLargeSegmentBar((int)(power * 電車でGO.新幹線専用コントローラ.LargeSegmentBarMaximum)); 135 | } 136 | } 137 | 138 | public void ToggleSmokeStack() 139 | { 140 | openSmokeStack = !openSmokeStack; 141 | 142 | if (smokeStack != null) 143 | { 144 | if (openSmokeStack) 145 | { 146 | smokeStack.Play(); 147 | } 148 | else 149 | { 150 | smokeStack.Stop(); 151 | } 152 | } 153 | 154 | if (電車でGO.電車でGO新幹線Device.current != null) 155 | { 156 | 電車でGO.電車でGO新幹線Device.current.SetDoorsClosedLight(openSmokeStack); 157 | } 158 | } 159 | } 160 | -------------------------------------------------------------------------------- /Assets/電車でGO新幹線DeviceState.cs: -------------------------------------------------------------------------------- 1 | using System.Runtime.InteropServices; 2 | using UnityEngine.InputSystem; 3 | using UnityEngine.InputSystem.Layouts; 4 | using UnityEngine.InputSystem.LowLevel; 5 | using UnityEngine.InputSystem.Utilities; 6 | 7 | namespace 電車でGO 8 | { 9 | [StructLayout(LayoutKind.Sequential)] 10 | public struct 電車でGO新幹線DeviceState : IInputStateTypeInfo 11 | { 12 | public static FourCC kFormat => new FourCC('電', '車', 'で', 'G'); 13 | public FourCC format => kFormat; 14 | 15 | public enum Button 16 | { 17 | DPadUp = 0, 18 | DPadDown = 1, 19 | DPadLeft = 2, 20 | DPadRight = 3, 21 | Start = 4, 22 | Select = 5, 23 | A = 6, 24 | B = 7, 25 | C = 8, 26 | D = 9, 27 | } 28 | 29 | [InputControl(name = "dpad", layout = "Dpad", sizeInBits = 4, bit = 0)] 30 | [InputControl(name = "dpad/up", displayName = "Up", bit = (uint)Button.DPadUp)] 31 | [InputControl(name = "dpad/down", displayName = "Down", bit = (uint)Button.DPadDown)] 32 | [InputControl(name = "dpad/left", displayName = "Left", bit = (uint)Button.DPadLeft)] 33 | [InputControl(name = "dpad/right", displayName = "Right", bit = (uint)Button.DPadRight)] 34 | 35 | [InputControl(name = "start", bit = (uint)Button.Start, displayName = "Start")] 36 | [InputControl(name = "select", bit = (uint)Button.Select, displayName = "Select")] 37 | [InputControl(name = "buttonSouth", bit = (uint)Button.B, displayName = "B")] 38 | [InputControl(name = "buttonEast", bit = (uint)Button.C, displayName = "C")] 39 | [InputControl(name = "buttonWest", bit = (uint)Button.A, displayName = "A")] 40 | [InputControl(name = "buttonNorth", bit = (uint)Button.D, displayName = "D")] 41 | public ushort buttons; 42 | 43 | [InputControl(name = "brakeLever", layout = "Axis", displayName = "Brake Lever", shortDisplayName = "Brake", processors = "normalize(min=-0.125,max=1,zero=-0.125)")] // TODO: is this just mine that it reports -0.125? 44 | public float brakeLever; 45 | 46 | [InputControl(name = "powerLever", layout = "Axis", displayName = "Power Lever", shortDisplayName = "Power")] 47 | public float powerLever; 48 | 49 | static ushort DirectionToButtonFlags(DirectionState directionState) 50 | { 51 | switch (directionState) 52 | { 53 | case DirectionState.Up: 54 | return 1; 55 | case DirectionState.UpperRight: 56 | return 1 | (1 << 3); 57 | case DirectionState.Right: 58 | return 1 << 3; 59 | case DirectionState.DownRight: 60 | return 1 << 1 | 1 << 3; 61 | case DirectionState.Down: 62 | return 1 << 1; 63 | case DirectionState.DownLeft: 64 | return 1 << 1 | 1 << 2; 65 | case DirectionState.Left: 66 | return 1 << 2; 67 | case DirectionState.UpperLeft: 68 | return 1 | 1 << 2; 69 | default: 70 | return 0; 71 | } 72 | } 73 | 74 | public 電車でGO新幹線DeviceState(新幹線専用コントローライージィ.ReadStateEventArgs fromEventArgs) 75 | { 76 | buttons = DirectionToButtonFlags(fromEventArgs.Direction); 77 | 78 | if (fromEventArgs.StartButton) 79 | { 80 | buttons |= 1 << 4; 81 | } 82 | if (fromEventArgs.SelectButton) 83 | { 84 | buttons |= 1 << 5; 85 | } 86 | 87 | // TODO: can we get the shift value from the enum? 88 | if (fromEventArgs.AButton) 89 | { 90 | buttons |= 1 << 6; 91 | } 92 | if (fromEventArgs.BButton) 93 | { 94 | buttons |= 1 << 7; 95 | } 96 | if (fromEventArgs.CButton) 97 | { 98 | buttons |= 1 << 8; 99 | } 100 | if (fromEventArgs.DButton) 101 | { 102 | buttons |= 1 << 9; 103 | } 104 | 105 | // TODO: should we and how should we report emergency and release brake states? 106 | if (fromEventArgs.BrakeHandle.inBetween) 107 | { 108 | brakeLever = fromEventArgs.BrakeHandle.previousPercentageLevel; 109 | } 110 | else 111 | { 112 | brakeLever = fromEventArgs.BrakeHandle.percentageLevel; 113 | } 114 | 115 | if (fromEventArgs.PowerHandle.inBetween) 116 | { 117 | powerLever = fromEventArgs.PowerHandle.previousPercentageLevel; 118 | } 119 | else 120 | { 121 | powerLever = fromEventArgs.PowerHandle.percentageLevel; 122 | } 123 | } 124 | }; 125 | } -------------------------------------------------------------------------------- /Assets/電車でGODriver.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Linq; 3 | using UnityEngine.InputSystem; 4 | using UnityEngine.InputSystem.Layouts; 5 | 6 | namespace 電車でGO 7 | { 8 | sealed class 電車でGODriver : System.IDisposable 9 | { 10 | public static bool logDebug = false; 11 | 12 | private struct DeviceInformation 13 | { 14 | public string path; 15 | public LibUsbDotNet.UsbDevice usbDevice; 16 | public 新幹線専用コントローライージィ controller; 17 | public 電車でGO新幹線Device inputDevice; 18 | }; 19 | private Dictionary _addedInputDevicesByPath = new Dictionary(); 20 | 21 | public void Update() 22 | { 23 | CheckForAdded(); 24 | CheckForRemoved(); 25 | 26 | ProcessEventQueue(); 27 | } 28 | 29 | private void CheckForAdded() 30 | { 31 | var usbDevice = DeviceFinder.FindDevice(DeviceFinder.SupportedDevice.TCPP20011); 32 | 33 | if (usbDevice == null) 34 | { 35 | return; 36 | } 37 | 38 | var path = usbDevice.DevicePath; 39 | if (_addedInputDevicesByPath.ContainsKey(path)) 40 | { 41 | if (logDebug) 42 | { 43 | UnityEngine.Debug.Log($"電車でGO: Device already added: {path}"); 44 | } 45 | 46 | return; 47 | } 48 | 49 | var description = new InputDeviceDescription 50 | { 51 | interfaceName = "電車でGO新幹線", 52 | deviceClass = "Gamepad", 53 | product = "電車でGO新幹線", 54 | // capabilities = "{\"channel\":" + channel + "}" 55 | // version, 56 | // serial, 57 | manufacturer = "Taito Corp." 58 | }; 59 | 60 | var inputDevice = (電車でGO新幹線Device)InputSystem.AddDevice(description); 61 | 62 | if (inputDevice == null) 63 | { 64 | UnityEngine.Debug.LogError($"電車でGO: Failed to add device: {path}"); 65 | 66 | return; 67 | } 68 | 69 | var controller = new 新幹線専用コントローライージィ(usbDevice); 70 | inputDevice.SetController(controller); 71 | 72 | var deviceInformation = new DeviceInformation 73 | { 74 | path = path, 75 | usbDevice = usbDevice, 76 | controller = controller, 77 | inputDevice = inputDevice 78 | }; 79 | _addedInputDevicesByPath.Add(path, deviceInformation); 80 | 81 | if (logDebug) 82 | { 83 | UnityEngine.Debug.Log($"電車でGO: added usb device Layout: {inputDevice}"); 84 | } 85 | } 86 | 87 | private void CheckForRemoved() 88 | { 89 | var index = 0; 90 | 91 | while (index < _addedInputDevicesByPath.Count) 92 | { 93 | var pair = _addedInputDevicesByPath.ElementAt(index); 94 | 95 | var path = pair.Key; 96 | var deviceInformation = pair.Value; 97 | 98 | var usbDevice = deviceInformation.usbDevice; 99 | 100 | if (usbDevice == null) 101 | { 102 | _addedInputDevicesByPath.Remove(path); 103 | 104 | } 105 | else if (!usbDevice.UsbRegistryInfo.IsAlive) 106 | { 107 | var inputDevice = deviceInformation.inputDevice; 108 | 109 | Remove(pair); 110 | 111 | if (logDebug) 112 | { 113 | UnityEngine.Debug.Log($"電車でGO: removed usb device Layout: {inputDevice}"); 114 | } 115 | } 116 | else 117 | { 118 | index++; 119 | } 120 | } 121 | } 122 | 123 | private void ProcessEventQueue() 124 | { 125 | foreach (var pair in _addedInputDevicesByPath) 126 | { 127 | var deviceInformation = pair.Value; 128 | deviceInformation.inputDevice.ProcessEventQueue(); 129 | } 130 | } 131 | 132 | public void Dispose() 133 | { 134 | while (_addedInputDevicesByPath.Count > 0) 135 | { 136 | var pair = _addedInputDevicesByPath.ElementAt(0); 137 | 138 | Remove(pair); 139 | } 140 | } 141 | 142 | private void Remove(KeyValuePair pair) 143 | { 144 | var path = pair.Key; 145 | var deviceInformation = pair.Value; 146 | 147 | var usbDevice = deviceInformation.usbDevice; 148 | usbDevice.Close(); 149 | 150 | var inputDevice = deviceInformation.inputDevice; 151 | InputSystem.RemoveDevice(inputDevice); 152 | 153 | _addedInputDevicesByPath.Remove(path); 154 | } 155 | } 156 | } -------------------------------------------------------------------------------- /ProjectSettings/SceneTemplateSettings.json: 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"userAdded": false, 153 | "type": "UnityEngine.Timeline.TimelineAsset", 154 | "ignore": false, 155 | "defaultInstantiationMode": 0, 156 | "supportsModification": true 157 | } 158 | ], 159 | "defaultDependencyTypeInfo": { 160 | "userAdded": false, 161 | "type": "", 162 | "ignore": false, 163 | "defaultInstantiationMode": 1, 164 | "supportsModification": true 165 | }, 166 | "newSceneOverride": 0 167 | } -------------------------------------------------------------------------------- /UIElementsSchema/Unity.Profiling.Editor.xsd: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | -------------------------------------------------------------------------------- /Assets/電車でGO新幹線Device.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEngine.InputSystem; 3 | using UnityEngine.InputSystem.Controls; 4 | using UnityEngine.InputSystem.Layouts; 5 | 6 | // TODO: SetMotorSpeeds, PauseHaptics, etc 7 | // TODO: DualMotorRumble 8 | namespace 電車でGO 9 | { 10 | [InputControlLayout(stateType = typeof(電車でGO新幹線DeviceState), displayName = "電車でGO新幹線 Controller")] 11 | public sealed class 電車でGO新幹線Device : Gamepad 12 | { 13 | private 新幹線専用コントローライージィ controller; 14 | 15 | public bool logDebug = false; 16 | 17 | /// 18 | /// The last used/added controller. 19 | /// 20 | public new static 電車でGO新幹線Device current { get; private set; } 21 | 22 | /// 23 | public override void MakeCurrent() 24 | { 25 | base.MakeCurrent(); 26 | if (logDebug) 27 | { 28 | UnityEngine.Debug.Log("電車でGO新幹線Device: MakeCurrent"); 29 | } 30 | current = this; 31 | } 32 | 33 | protected override void OnAdded() 34 | { 35 | if (logDebug) 36 | { 37 | UnityEngine.Debug.Log("電車でGO新幹線Device: OnAdded"); 38 | } 39 | base.OnAdded(); 40 | } 41 | 42 | /// 43 | protected override void OnRemoved() 44 | { 45 | if (current == this) 46 | { 47 | current = null; 48 | } 49 | if (logDebug) 50 | { 51 | UnityEngine.Debug.Log("電車でGO新幹線Device: OnRemoved"); 52 | } 53 | 54 | base.OnRemoved(); 55 | } 56 | 57 | private ButtonControl _dpadUp; 58 | public ButtonControl dpadUp => _dpadUp; 59 | private ButtonControl _dpadDown; 60 | public ButtonControl dpadDown => _dpadDown; 61 | private ButtonControl _dpadLeft; 62 | public ButtonControl dpadLeft => _dpadLeft; 63 | private ButtonControl _dpadRight; 64 | public ButtonControl dpadRight => _dpadRight; 65 | 66 | private ButtonControl _buttonNorth; 67 | public new ButtonControl buttonNorth => _buttonNorth; 68 | private ButtonControl _buttonSouth; 69 | public new ButtonControl buttonSouth => _buttonSouth; 70 | private ButtonControl _buttonWest; 71 | public new ButtonControl buttonWest => _buttonWest; 72 | private ButtonControl _buttonEast; 73 | public new ButtonControl buttonEast => _buttonEast; 74 | 75 | private ButtonControl _select; 76 | public ButtonControl select => _select; 77 | private ButtonControl _start; 78 | public ButtonControl start => _start; 79 | 80 | private AxisControl _brakeLever; 81 | public AxisControl brakeLever => _brakeLever; 82 | private AxisControl _powerLever; 83 | public AxisControl powerLever => _powerLever; 84 | 85 | /// 86 | protected override void FinishSetup() 87 | { 88 | _dpadUp = GetChildControl("dpad/up"); 89 | _dpadDown = GetChildControl("dpad/down"); 90 | _dpadLeft = GetChildControl("dpad/left"); 91 | _dpadRight = GetChildControl("dpad/right"); 92 | 93 | _buttonNorth = GetChildControl("buttonNorth"); 94 | _buttonSouth = GetChildControl("buttonSouth"); 95 | _buttonWest = GetChildControl("buttonWest"); 96 | _buttonEast = GetChildControl("buttonEast"); 97 | 98 | _select = GetChildControl("select"); 99 | _start = GetChildControl("start"); 100 | 101 | _brakeLever = GetChildControl("brakeLever"); 102 | _powerLever = GetChildControl("powerLever"); 103 | 104 | base.FinishSetup(); 105 | } 106 | 107 | public void SetController(新幹線専用コントローライージィ controller) 108 | { 109 | this.controller = controller; 110 | controller.OnReadState += HandleController_OnReadState; 111 | } 112 | 113 | public void Dispose() 114 | { 115 | if (controller != null) 116 | { 117 | controller.OnReadState -= HandleController_OnReadState; 118 | controller.Dispose(); 119 | } 120 | } 121 | 122 | private Queue<電車でGO新幹線DeviceState> _eventQueue = new Queue<電車でGO新幹線DeviceState>(); 123 | internal void ProcessEventQueue() 124 | { 125 | while (_eventQueue.Count > 0) 126 | { 127 | var newState = _eventQueue.Dequeue(); 128 | InputSystem.QueueStateEvent(this, newState); 129 | } 130 | } 131 | 132 | private void HandleController_OnReadState(object sender, 新幹線専用コントローライージィ.ReadStateEventArgs eventArgs) 133 | { 134 | var newState = new 電車でGO新幹線DeviceState(eventArgs); 135 | _eventQueue.Enqueue(newState); 136 | } 137 | 138 | public void SetLeftRumble(bool enabled) 139 | { 140 | if (controller == null) 141 | { 142 | return; 143 | } 144 | 145 | controller.EnableLeftRumble(enabled); 146 | } 147 | 148 | public void EnableLeftRumble() 149 | { 150 | if (controller == null) 151 | { 152 | return; 153 | } 154 | controller.EnableLeftRumble(true); 155 | } 156 | 157 | public void DisableLeftRumble() 158 | { 159 | if (controller == null) 160 | { 161 | return; 162 | } 163 | 164 | controller.EnableLeftRumble(false); 165 | 166 | } 167 | 168 | public void SetRightRumble(bool enabled) 169 | { 170 | if (controller == null) 171 | { 172 | return; 173 | } 174 | 175 | controller.EnableRightRumble(enabled); 176 | } 177 | 178 | public void EnableRightRumble() 179 | { 180 | if (controller == null) 181 | { 182 | return; 183 | } 184 | 185 | controller.EnableRightRumble(true); 186 | } 187 | 188 | public void DisableRightRumble() 189 | { 190 | if (controller == null) 191 | { 192 | return; 193 | } 194 | 195 | controller.EnableRightRumble(false); 196 | } 197 | 198 | public void SetLargeSegmentBar(int value) 199 | { 200 | if (controller == null) 201 | { 202 | return; 203 | } 204 | 205 | controller.SetLargeSegmentBar(value); 206 | } 207 | 208 | public void SetSmallSegmentBar(int value) 209 | { 210 | if (controller == null) 211 | { 212 | return; 213 | } 214 | 215 | controller.SetSmallSegmentBar(value); 216 | } 217 | 218 | public void SetDoorsClosedLight(bool value) 219 | { 220 | if (controller == null) 221 | { 222 | return; 223 | } 224 | 225 | controller.EnableDoorsClosedLight(value); 226 | } 227 | 228 | public void EnableDoorsClosedLight() 229 | { 230 | if (controller == null) 231 | { 232 | return; 233 | } 234 | 235 | controller.EnableDoorsClosedLight(true); 236 | } 237 | 238 | public void DisableDoorsClosedLight() 239 | { 240 | if (controller == null) 241 | { 242 | return; 243 | } 244 | 245 | controller.EnableDoorsClosedLight(false); 246 | } 247 | 248 | public void SetSpeedDisplay(int value) 249 | { 250 | if (controller == null) 251 | { 252 | return; 253 | } 254 | 255 | controller.SetSpeedDisplay(value); 256 | } 257 | 258 | public void SetLowerSpeedDisplay(int value) 259 | { 260 | if (controller == null) 261 | { 262 | return; 263 | } 264 | 265 | controller.SetLowerSpeedDisplay(value); 266 | } 267 | 268 | public void SetUpperSpeedDisplay(int value) 269 | { 270 | if (controller == null) 271 | { 272 | return; 273 | } 274 | 275 | controller.SetUpperSpeedDisplay(value); 276 | } 277 | 278 | public void SetATCDisplay(int value) 279 | { 280 | if (controller == null) 281 | { 282 | return; 283 | } 284 | 285 | controller.SetATCDisplay(value); 286 | } 287 | 288 | public void SetLowerATCDisplay(byte value) 289 | { 290 | if (controller == null) 291 | { 292 | return; 293 | } 294 | 295 | controller.SetLowerATCDisplay(value); 296 | } 297 | 298 | public void SetUpperATCDisplay(byte value) 299 | { 300 | if (controller == null) 301 | { 302 | return; 303 | } 304 | 305 | controller.SetUpperATCDisplay(value); 306 | } 307 | } 308 | } -------------------------------------------------------------------------------- /ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!13 &1 4 | InputManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Axes: 8 | - serializedVersion: 3 9 | m_Name: Horizontal 10 | descriptiveName: 11 | descriptiveNegativeName: 12 | negativeButton: left 13 | positiveButton: right 14 | altNegativeButton: a 15 | altPositiveButton: d 16 | gravity: 3 17 | dead: 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