├── .gitattributes ├── .github ├── ISSUE_TEMPLATE │ ├── bug_report.md │ ├── feature_request.md │ └── task.md └── workflows │ ├── build-msys2.yml │ ├── build-ubuntu.yml │ └── build-windows.yml ├── .gitignore ├── CMakeLists.txt ├── LICENSE.md ├── README.md ├── TODO.md ├── _config.yml ├── application ├── CMakeLists.txt ├── Main.cpp ├── Window.h ├── linux.cpp └── windows.cpp ├── astylerc ├── cmake ├── Doxyfile.in ├── FindOggVorbis.cmake ├── FindPortaudio.cmake ├── FindPythonModule.cmake ├── GenerateDevelopmentTextures.cmake ├── c_cpp_properties.json.in ├── clang-toolchain.cmake ├── commit-msg.in ├── compiler_settings.cmake ├── config.in ├── gitclone.cmake ├── launch.json.in ├── mingw-toolchain.cmake ├── pre-commit.in ├── renderdoc.cap.in ├── settings.json.in └── tasks.json.in ├── docs ├── .gitignore ├── 404.html ├── Gemfile ├── LICENSE ├── LICENSE.txt ├── README.md ├── _config.yml ├── _data │ ├── screenshots.json │ ├── social.json │ └── urls.json ├── _includes │ ├── analytics.html │ ├── css.html │ ├── disqus_comments.html │ ├── footer.html │ ├── header.html │ ├── js.html │ ├── main.html │ ├── meta.html │ ├── navigation.html │ ├── screenshot_tags.html │ ├── share-page.html │ ├── sidemenu.html │ └── social_links.html ├── _layouts │ ├── default.html │ ├── page.html │ ├── post.html │ ├── posts_by_category.html │ └── screenshots.html ├── _posts │ ├── 2017-02-01-vulkan.markdown │ ├── 2017-02-14-bindless-textures-removed.markdown │ ├── 2017-02-28-vulkan-renderer-update.markdown │ ├── 2017-03-03-sidetracked-by-memory-leaks.markdown │ ├── 2017-03-06-memory-leaks-gone.markdown │ ├── 2017-03-13-vs-2017-released-qt-broken.markdown │ ├── 2017-03-15-clang-tidy-checks-added.markdown │ ├── 2017-04-17-personal-coding-practices.markdown │ ├── 2017-05-02-no-per-attribute-stride-on-vulkan.markdown │ ├── 2017-05-22-you-can-now-comment-on-these.markdown │ ├── 2017-06-06-blender-python-programing-notes-1.markdown │ ├── 2017-06-07-jekyll-poster.markdown │ ├── 2017-06-19-vulkan-shaders-now-support-2d-samplers.markdown │ ├── 2017-07-12-closer-to-start-posting-some-images.markdown │ ├── 2017-08-31-first-screenshot-is-here.markdown │ ├── 2017-10-11-currently-refactoring-a-lot-of-stuff.markdown │ ├── 2018-12-04-slowly-getting-back-to-where-i-was-about-a-year-ago.markdown │ ├── 2019-07-12-engine-coding-break.markdown │ └── 2019-07-30-back-into-the-engine.markdown ├── _sass │ ├── _base.scss │ ├── _layout.scss │ ├── _palette.scss │ └── _syntax-highlighting.scss ├── about.md ├── category │ ├── jekyll.md │ └── others.md ├── css │ ├── bootstrap-material-design.min.scss │ ├── main.scss │ ├── screenshots.scss │ ├── syntax.scss │ └── thickbox.scss ├── feed.xml ├── index.html ├── screenshots.md ├── sitemap.xml └── static │ ├── img │ ├── FB-FindUsonFacebook-online-100.png │ ├── avatar.png │ ├── favicon.ico │ ├── loadingAnimation.gif │ └── placeholder.jpg │ ├── js │ ├── bootstrap.min.js │ ├── jquery.min.js │ ├── main.js │ ├── material.min.js │ ├── screenshots.js │ ├── super-search.js │ └── thickbox-compressed.js │ └── screenshots │ └── aerin_idle.png ├── engine ├── CMakeLists.txt ├── components │ ├── CMakeLists.txt │ ├── Camera.cpp │ ├── Camera.h │ ├── ModelComponent.cpp │ ├── ModelComponent.h │ ├── Plugin.cpp │ ├── PointLight.cpp │ └── PointLight.h ├── core │ ├── AeonEngine.cpp │ ├── Animation.cpp │ ├── Base64.cpp │ ├── BufferAccessor.cpp │ ├── CRC.cpp │ ├── Clock.cpp │ ├── Component.cpp │ ├── Configuration.cpp │ ├── FrameBuffer.cpp │ ├── Material.cpp │ ├── MemoryPool.cpp │ ├── Mesh.cpp │ ├── Model.cpp │ ├── Node.cpp │ ├── Octree.cpp │ ├── Package.cpp │ ├── Pipeline.cpp │ ├── ProtoBufUtils.cpp │ ├── Renderer.cpp │ ├── Resource.cpp │ ├── ResourceCache.cpp │ ├── ResourceFactory.cpp │ ├── Scene.cpp │ ├── Skeleton.cpp │ ├── Sound.cpp │ ├── SoundSystem.cpp │ ├── Texture.cpp │ └── Utilities.cpp ├── images │ ├── CMakeLists.txt │ └── png │ │ ├── CMakeLists.txt │ │ ├── Plugin.cpp │ │ ├── PngImage.cpp │ │ └── PngImage.h ├── include │ ├── Configuration.h │ ├── Decoder.h │ └── Factory.h ├── math │ ├── 3DMath.h │ ├── AABB.cpp │ ├── Frustum.cpp │ ├── Matrix3x3.cpp │ ├── Matrix4x4.cpp │ ├── Plane.cpp │ ├── Quaternion.cpp │ ├── Transform.cpp │ ├── Vector2.cpp │ ├── Vector3.cpp │ └── Vector4.cpp ├── renderers │ ├── opengl │ │ ├── CMakeLists.txt │ │ ├── OpenGLBuffer.cpp │ │ ├── OpenGLBuffer.h │ │ ├── OpenGLFrameBuffer.cpp │ │ ├── OpenGLFrameBuffer.h │ │ ├── OpenGLFunctions.cpp │ │ ├── OpenGLFunctions.h │ │ ├── OpenGLMaterial.cpp │ │ ├── OpenGLMaterial.h │ │ ├── OpenGLMemoryPoolBuffer.cpp │ │ ├── OpenGLMemoryPoolBuffer.h │ │ ├── OpenGLMesh.cpp │ │ ├── OpenGLMesh.h │ │ ├── OpenGLPipeline.cpp │ │ ├── OpenGLPipeline.h │ │ ├── OpenGLRenderer.cpp │ │ ├── OpenGLRenderer.h │ │ ├── OpenGLTexture.cpp │ │ ├── OpenGLTexture.h │ │ ├── OpenGLWindow.cpp │ │ ├── OpenGLWindow.h │ │ ├── Plugin.cpp │ │ └── glFunctions.txt │ └── vulkan │ │ ├── CMakeLists.txt │ │ ├── Plugin.cpp │ │ ├── SPIR-V │ │ ├── CompilerLinker.cpp │ │ ├── CompilerLinker.h │ │ ├── README.md │ │ └── Worklist.h │ │ ├── VulkanBuffer.cpp │ │ ├── VulkanBuffer.h │ │ ├── VulkanFrameBuffer.cpp │ │ ├── VulkanFrameBuffer.h │ │ ├── VulkanMaterial.cpp │ │ ├── VulkanMaterial.h │ │ ├── VulkanMemoryPoolBuffer.cpp │ │ ├── VulkanMemoryPoolBuffer.h │ │ ├── VulkanMesh.cpp │ │ ├── VulkanMesh.h │ │ ├── VulkanPipeline.cpp │ │ ├── VulkanPipeline.h │ │ ├── VulkanRenderer.cpp │ │ ├── VulkanRenderer.h │ │ ├── VulkanTexture.cpp │ │ ├── VulkanTexture.h │ │ ├── VulkanUtilities.cpp │ │ ├── VulkanUtilities.h │ │ ├── VulkanWindow.cpp │ │ └── VulkanWindow.h └── sound │ ├── oggvorbis │ ├── CMakeLists.txt │ ├── OggSound.cpp │ ├── OggSound.h │ └── Plugin.cpp │ └── portaudio │ ├── CMakeLists.txt │ ├── Plugin.cpp │ ├── PortAudioSoundSystem.cpp │ └── PortAudioSoundSystem.h ├── game ├── Medieval │ ├── meshes │ │ ├── Banner_01.txt │ │ ├── Castle_Wall_01.txt │ │ ├── Grey_Arch_01.txt │ │ ├── Grey_Border_Wall_01.txt │ │ ├── Grey_Broken_Wall_01.txt │ │ ├── Grey_Corner_01.txt │ │ ├── Grey_Door_Round_01.txt │ │ ├── Grey_Door_Square_01.txt │ │ ├── Grey_Pole_01.txt │ │ ├── Grey_Short_Wall_01.txt │ │ ├── Grey_Slanted_Pole_01.txt │ │ ├── Grey_Slanted_Wall_01.txt │ │ ├── Grey_Small_Wall_01.txt │ │ ├── Grey_Triangle_01.txt │ │ ├── Grey_Wall_01.txt │ │ ├── Grey_Window_Narrow_01.txt │ │ ├── Grey_Window_Round_01.txt │ │ ├── Grey_Window_Round_Long_01.txt │ │ ├── Grey_Window_Round_Sill_01.txt │ │ ├── Grey_Window_Square_01.txt │ │ ├── Grey_Window_Square_Sill_01.txt │ │ ├── Iron_Door_01.txt │ │ ├── Lightpost_01.txt │ │ ├── Plate_Corner_01.txt │ │ ├── Plate_Curve_01.txt │ │ ├── Plate_Pavement_01.txt │ │ ├── Plate_Road_01.txt │ │ ├── Plate_Sidewalk_01.txt │ │ ├── Plate_Wood_01.txt │ │ ├── Roof_Corner_Green_01.txt │ │ ├── Roof_Corner_Red_01.txt │ │ ├── Roof_Inner_Corner_Green_01.txt │ │ ├── Roof_Inner_Corner_Red_01.txt │ │ ├── Roof_Point_Green_01.txt │ │ ├── Roof_Point_Red_01.txt │ │ ├── Roof_Slant_Green_01.txt │ │ ├── Roof_Slant_Red_01.txt │ │ ├── Roof_Straight_Green_01.txt │ │ ├── Roof_Straight_Red_01.txt │ │ ├── Shield_Green_01.txt │ │ ├── Shield_Red_01.txt │ │ ├── Stairs_Stone_01.txt │ │ ├── Stairs_Wood_01.txt │ │ ├── Tree_01.txt │ │ ├── Wood_Arch_01.txt │ │ ├── Wood_Border_Wall_01.txt │ │ ├── Wood_Broken_Wall_01.txt │ │ ├── Wood_Corner_01.txt │ │ ├── Wood_Door_01.txt │ │ ├── Wood_Door_Round_01.txt │ │ ├── Wood_Door_Square_01.txt │ │ ├── Wood_Pole_01.txt │ │ ├── Wood_Railing_01.txt │ │ ├── Wood_Slanted_Pole_01.txt │ │ ├── Wood_Slanted_Wall_01.txt │ │ ├── Wood_Small_Wall_01.txt │ │ ├── Wood_Tiny_Wall_01.txt │ │ ├── Wood_Triangle_01.txt │ │ ├── Wood_Wall_01.txt │ │ ├── Wood_Wall_Cross_01.txt │ │ ├── Wood_Wall_Double_Cross_01.txt │ │ ├── Wood_Window_Narrow_01.txt │ │ ├── Wood_Window_Round_01.txt │ │ ├── Wood_Window_Round_Long_01.txt │ │ ├── Wood_Window_Round_Sill_01.txt │ │ ├── Wood_Window_Square_01.txt │ │ └── Wood_Window_Square_Sill_01.txt │ └── models │ │ ├── Banner_01.txt │ │ ├── Castle_Wall_01.txt │ │ ├── Grey_Arch_01.txt │ │ ├── Grey_Border_Wall_01.txt │ │ ├── Grey_Broken_Wall_01.txt │ │ ├── Grey_Corner_01.txt │ │ ├── Grey_Door_Round_01.txt │ │ ├── Grey_Door_Square_01.txt │ │ ├── Grey_Pole_01.txt │ │ ├── Grey_Short_Wall_01.txt │ │ ├── Grey_Slanted_Pole_01.txt │ │ ├── Grey_Slanted_Wall_01.txt │ │ ├── Grey_Small_Wall_01.txt │ │ ├── Grey_Triangle_01.txt │ │ ├── Grey_Wall_01.txt │ │ ├── Grey_Window_Narrow_01.txt │ │ ├── Grey_Window_Round_01.txt │ │ ├── Grey_Window_Round_Long_01.txt │ │ ├── Grey_Window_Round_Sill_01.txt │ │ ├── Grey_Window_Square_01.txt │ │ ├── Grey_Window_Square_Sill_01.txt │ │ ├── Iron_Door_01.txt │ │ ├── Lightpost_01.txt │ │ ├── Plate_Corner_01.txt │ │ ├── Plate_Curve_01.txt │ │ ├── Plate_Pavement_01.txt │ │ ├── Plate_Road_01.txt │ │ ├── Plate_Sidewalk_01.txt │ │ ├── Plate_Wood_01.txt │ │ ├── Roof_Corner_Green_01.txt │ │ ├── Roof_Corner_Red_01.txt │ │ ├── Roof_Inner_Corner_Green_01.txt │ │ ├── Roof_Inner_Corner_Red_01.txt │ │ ├── Roof_Point_Green_01.txt │ │ ├── Roof_Point_Red_01.txt │ │ ├── Roof_Slant_Green_01.txt │ │ ├── Roof_Slant_Red_01.txt │ │ ├── Roof_Straight_Green_01.txt │ │ ├── Roof_Straight_Red_01.txt │ │ ├── Shield_Green_01.txt │ │ ├── Shield_Red_01.txt │ │ ├── Stairs_Stone_01.txt │ │ ├── Stairs_Wood_01.txt │ │ ├── Tree_01.txt │ │ ├── Wood_Arch_01.txt │ │ ├── Wood_Border_Wall_01.txt │ │ ├── Wood_Broken_Wall_01.txt │ │ ├── Wood_Corner_01.txt │ │ ├── Wood_Door_01.txt │ │ ├── Wood_Door_Round_01.txt │ │ ├── Wood_Door_Square_01.txt │ │ ├── Wood_Pole_01.txt │ │ ├── Wood_Railing_01.txt │ │ ├── Wood_Slanted_Pole_01.txt │ │ ├── Wood_Slanted_Wall_01.txt │ │ ├── Wood_Small_Wall_01.txt │ │ ├── Wood_Tiny_Wall_01.txt │ │ ├── Wood_Triangle_01.txt │ │ ├── Wood_Wall_01.txt │ │ ├── Wood_Wall_Cross_01.txt │ │ ├── Wood_Wall_Double_Cross_01.txt │ │ ├── Wood_Window_Narrow_01.txt │ │ ├── Wood_Window_Round_01.txt │ │ ├── Wood_Window_Round_Long_01.txt │ │ ├── Wood_Window_Round_Sill_01.txt │ │ ├── Wood_Window_Square_01.txt │ │ └── Wood_Window_Square_Sill_01.txt ├── MiniGolf │ ├── meshes │ │ ├── Ball_blue_01.txt │ │ ├── Ball_green_01.txt │ │ ├── Ball_red_01.txt │ │ ├── Block_01.txt │ │ ├── Bump_01.txt │ │ ├── Bump_down_01.txt │ │ ├── Bump_down_walls_01.txt │ │ ├── Bump_walls_01.txt │ │ ├── Castle_01.txt │ │ ├── Club_blue_01.txt │ │ ├── Club_green_01.txt │ │ ├── Club_red_01.txt │ │ ├── Corner_01.txt │ │ ├── Crest_01.txt │ │ ├── End_01.txt │ │ ├── Flag_blue_01.txt │ │ ├── Flag_green_01.txt │ │ ├── Flag_red_01.txt │ │ ├── Gap_01.txt │ │ ├── Hill_corner_01.txt │ │ ├── Hill_round_01.txt │ │ ├── Hill_square_01.txt │ │ ├── Hole_open_01.txt │ │ ├── Hole_round_01.txt │ │ ├── Hole_square_01.txt │ │ ├── Inner_corner_01.txt │ │ ├── Narrow_block_01.txt │ │ ├── Narrow_round_01.txt │ │ ├── Narrow_square_01.txt │ │ ├── Obstacle_block_01.txt │ │ ├── Obstacle_diamond_01.txt │ │ ├── Obstacle_triangle_01.txt │ │ ├── Open_01.txt │ │ ├── Ramp_1_01.txt │ │ ├── Ramp_2_01.txt │ │ ├── Ramp_3_01.txt │ │ ├── Ramp_4_01.txt │ │ ├── Ramp_sharp_01.txt │ │ ├── Ramp_square_01.txt │ │ ├── Round_corner_1_01.txt │ │ ├── Round_corner_2_01.txt │ │ ├── Round_corner_3_01.txt │ │ ├── Side_01.txt │ │ ├── Split_01.txt │ │ ├── Split_start_01.txt │ │ ├── Split_walls_to_open_01.txt │ │ ├── Square_corner_1_01.txt │ │ ├── Start_01.txt │ │ ├── Straight_01.txt │ │ ├── T_split_01.txt │ │ ├── Tunnel_double_01.txt │ │ ├── Tunnel_narrow_01.txt │ │ ├── Tunnel_wide_01.txt │ │ ├── Wall_left_01.txt │ │ ├── Wall_right_01.txt │ │ ├── Walls_to_open_01.txt │ │ ├── Windmill_01.txt │ │ └── Windmill_blades_01.txt │ └── models │ │ ├── Ball_blue_01.txt │ │ ├── Ball_green_01.txt │ │ ├── Ball_red_01.txt │ │ ├── Block_01.txt │ │ ├── Bump_01.txt │ │ ├── Bump_down_01.txt │ │ ├── Bump_down_walls_01.txt │ │ ├── Bump_walls_01.txt │ │ ├── Castle_01.txt │ │ ├── Club_blue_01.txt │ │ ├── Club_green_01.txt │ │ ├── Club_red_01.txt │ │ ├── Corner_01.txt │ │ ├── Crest_01.txt │ │ ├── End_01.txt │ │ ├── Flag_blue_01.txt │ │ ├── Flag_green_01.txt │ │ ├── Flag_red_01.txt │ │ ├── Gap_01.txt │ │ ├── Hill_corner_01.txt │ │ ├── Hill_round_01.txt │ │ ├── Hill_square_01.txt │ │ ├── Hole_open_01.txt │ │ ├── Hole_round_01.txt │ │ ├── Hole_square_01.txt │ │ ├── Inner_corner_01.txt │ │ ├── Narrow_block_01.txt │ │ ├── Narrow_round_01.txt │ │ ├── Narrow_square_01.txt │ │ ├── Obstacle_block_01.txt │ │ ├── Obstacle_diamond_01.txt │ │ ├── Obstacle_triangle_01.txt │ │ ├── Open_01.txt │ │ ├── Ramp_1_01.txt │ │ ├── Ramp_2_01.txt │ │ ├── Ramp_3_01.txt │ │ ├── Ramp_4_01.txt │ │ ├── Ramp_sharp_01.txt │ │ ├── Ramp_square_01.txt │ │ ├── Round_corner_1_01.txt │ │ ├── Round_corner_2_01.txt │ │ ├── Round_corner_3_01.txt │ │ ├── Side_01.txt │ │ ├── Split_01.txt │ │ ├── Split_start_01.txt │ │ ├── Split_walls_to_open_01.txt │ │ ├── Square_corner_1_01.txt │ │ ├── Start_01.txt │ │ ├── Straight_01.txt │ │ ├── T_split_01.txt │ │ ├── Tunnel_double_01.txt │ │ ├── Tunnel_narrow_01.txt │ │ ├── Tunnel_wide_01.txt │ │ ├── Wall_left_01.txt │ │ ├── Wall_right_01.txt │ │ ├── Walls_to_open_01.txt │ │ ├── Windmill_01.txt │ │ └── Windmill_blades_01.txt ├── Nature │ ├── meshes │ │ ├── Brown_Cliff_01.txt │ │ ├── Brown_Cliff_Bottom_01.txt │ │ ├── Brown_Cliff_Bottom_Corner_01.txt │ │ ├── Brown_Cliff_Bottom_Corner_Green_Top_01.txt │ │ ├── Brown_Cliff_Bottom_Green_Top_01.txt │ │ ├── Brown_Cliff_Corner_01.txt │ │ ├── Brown_Cliff_Corner_Green_Top_01.txt │ │ ├── Brown_Cliff_End_01.txt │ │ ├── Brown_Cliff_End_Green_Top_01.txt │ │ ├── Brown_Cliff_Green_Top_01.txt │ │ ├── Brown_Cliff_Top_01.txt │ │ ├── Brown_Cliff_Top_Corner_01.txt │ │ ├── Brown_Waterfall_01.txt │ │ ├── Brown_Waterfall_Top_01.txt │ │ ├── Campfire_01.txt │ │ ├── Fallen_Trunk_01.txt │ │ ├── Flower_Red_01.txt │ │ ├── Flower_Tall_Red_01.txt │ │ ├── Flower_Tall_Yellow_01.txt │ │ ├── Flower_Tall_Yellow_02.txt │ │ ├── Flower_Yellow_01.txt │ │ ├── Flower_Yellow_02.txt │ │ ├── Grass_01.txt │ │ ├── Grey_Cliff_01.txt │ │ ├── Grey_Cliff_Bottom_01.txt │ │ ├── Grey_Cliff_Bottom_Corner_01.txt │ │ ├── Grey_Cliff_Bottom_Corner_Green_Top_01.txt │ │ ├── Grey_Cliff_Bottom_Green_Top_01.txt │ │ ├── Grey_Cliff_Corner_01.txt │ │ ├── Grey_Cliff_Corner_Green_Top_01.txt │ │ ├── Grey_Cliff_End_01.txt │ │ ├── Grey_Cliff_End_Green_Top_01.txt │ │ ├── Grey_Cliff_Green_Top_01.txt │ │ ├── Grey_Cliff_Top_01.txt │ │ ├── Grey_Cliff_Top_Corner_01.txt │ │ ├── Grey_Waterfall_01.txt │ │ ├── Grey_Waterfall_Top_01.txt │ │ ├── Hanging_Moss_01.txt │ │ ├── Large_Oak_Dark_01.txt │ │ ├── Large_Oak_Fall_01.txt │ │ ├── Large_Oak_Green_01.txt │ │ ├── Mushroom_Brown_01.txt │ │ ├── Mushroom_Red_01.txt │ │ ├── Mushroom_Tall_01.txt │ │ ├── Oak_Dark_01.txt │ │ ├── Oak_Fall_01.txt │ │ ├── Oak_Green_01.txt │ │ ├── Plant_1_01.txt │ │ ├── Plant_2_01.txt │ │ ├── Plant_3_01.txt │ │ ├── Plate_Grass_01.txt │ │ ├── Plate_Grass_Dirt_01.txt │ │ ├── Plate_River_01.txt │ │ ├── Plate_River_Corner_01.txt │ │ ├── Plate_River_Corner_Dirt_01.txt │ │ ├── Plate_River_Dirt_01.txt │ │ ├── Rock_1_01.txt │ │ ├── Rock_2_01.txt │ │ ├── Rock_3_01.txt │ │ ├── Rock_4_01.txt │ │ ├── Rock_5_01.txt │ │ ├── Rock_6_01.txt │ │ ├── Tall_Rock_1_01.txt │ │ ├── Tall_Rock_2_01.txt │ │ ├── Tall_Rock_3_01.txt │ │ ├── Tent_01.txt │ │ ├── Tent_Poles_01.txt │ │ ├── Tree_01.txt │ │ ├── Tree_02.txt │ │ ├── Trunk_01.txt │ │ ├── Trunk_02.txt │ │ ├── Trunk_Alt_01.txt │ │ ├── Trunk_Alt_02.txt │ │ ├── Water_lily_01.txt │ │ ├── Wood_Fence_01.txt │ │ ├── Wood_Fence_Broken_01.txt │ │ └── Wood_Fence_Gate_01.txt │ └── models │ │ ├── Brown_Cliff_01.txt │ │ ├── Brown_Cliff_Bottom_01.txt │ │ ├── Brown_Cliff_Bottom_Corner_01.txt │ │ ├── Brown_Cliff_Bottom_Corner_Green_Top_01.txt │ │ ├── Brown_Cliff_Bottom_Green_Top_01.txt │ │ ├── Brown_Cliff_Corner_01.txt │ │ ├── Brown_Cliff_Corner_Green_Top_01.txt │ │ ├── Brown_Cliff_End_01.txt │ │ ├── Brown_Cliff_End_Green_Top_01.txt │ │ ├── Brown_Cliff_Green_Top_01.txt │ │ ├── Brown_Cliff_Top_01.txt │ │ ├── Brown_Cliff_Top_Corner_01.txt │ │ ├── Brown_Waterfall_01.txt │ │ ├── Brown_Waterfall_Top_01.txt │ │ ├── Campfire_01.txt │ │ ├── Fallen_Trunk_01.txt │ │ ├── Flower_Red_01.txt │ │ ├── Flower_Tall_Red_01.txt │ │ ├── Flower_Tall_Yellow_01.txt │ │ ├── Flower_Tall_Yellow_02.txt │ │ ├── Flower_Yellow_01.txt │ │ ├── Flower_Yellow_02.txt │ │ ├── Grass_01.txt │ │ ├── Grey_Cliff_01.txt │ │ ├── Grey_Cliff_Bottom_01.txt │ │ ├── Grey_Cliff_Bottom_Corner_01.txt │ │ ├── Grey_Cliff_Bottom_Corner_Green_Top_01.txt │ │ ├── Grey_Cliff_Bottom_Green_Top_01.txt │ │ ├── Grey_Cliff_Corner_01.txt │ │ ├── Grey_Cliff_Corner_Green_Top_01.txt │ │ ├── Grey_Cliff_End_01.txt │ │ ├── Grey_Cliff_End_Green_Top_01.txt │ │ ├── Grey_Cliff_Green_Top_01.txt │ │ ├── Grey_Cliff_Top_01.txt │ │ ├── Grey_Cliff_Top_Corner_01.txt │ │ ├── Grey_Waterfall_01.txt │ │ ├── Grey_Waterfall_Top_01.txt │ │ ├── Hanging_Moss_01.txt │ │ ├── Large_Oak_Dark_01.txt │ │ ├── Large_Oak_Fall_01.txt │ │ ├── Large_Oak_Green_01.txt │ │ ├── Mushroom_Brown_01.txt │ │ ├── Mushroom_Red_01.txt │ │ ├── Mushroom_Tall_01.txt │ │ ├── Oak_Dark_01.txt │ │ ├── Oak_Fall_01.txt │ │ ├── Oak_Green_01.txt │ │ ├── Plant_1_01.txt │ │ ├── Plant_2_01.txt │ │ ├── Plant_3_01.txt │ │ ├── Plate_Grass_01.txt │ │ ├── Plate_Grass_Dirt_01.txt │ │ ├── Plate_River_01.txt │ │ ├── Plate_River_Corner_01.txt │ │ ├── Plate_River_Corner_Dirt_01.txt │ │ ├── Plate_River_Dirt_01.txt │ │ ├── Rock_1_01.txt │ │ ├── Rock_2_01.txt │ │ ├── Rock_3_01.txt │ │ ├── Rock_4_01.txt │ │ ├── Rock_5_01.txt │ │ ├── Rock_6_01.txt │ │ ├── Tall_Rock_1_01.txt │ │ ├── Tall_Rock_2_01.txt │ │ ├── Tall_Rock_3_01.txt │ │ ├── Tent_01.txt │ │ ├── Tent_Poles_01.txt │ │ ├── Tree_01.txt │ │ ├── Tree_02.txt │ │ ├── Trunk_01.txt │ │ ├── Trunk_02.txt │ │ ├── Trunk_Alt_01.txt │ │ ├── Trunk_Alt_02.txt │ │ ├── Water_lily_01.txt │ │ ├── Wood_Fence_01.txt │ │ ├── Wood_Fence_Broken_01.txt │ │ └── Wood_Fence_Gate_01.txt ├── Road │ ├── meshes │ │ ├── roadTile_001.txt │ │ ├── roadTile_002.txt │ │ ├── roadTile_003.txt │ │ ├── roadTile_004.txt │ │ ├── roadTile_005.txt │ │ ├── roadTile_006.txt │ │ ├── roadTile_007.txt │ │ ├── roadTile_008.txt │ │ ├── roadTile_009.txt │ │ ├── roadTile_010.txt │ │ ├── roadTile_011.txt │ │ ├── roadTile_012.txt │ │ ├── roadTile_013.txt │ │ ├── roadTile_014.txt │ │ ├── roadTile_015.txt │ │ ├── roadTile_016.txt │ │ ├── roadTile_017.txt │ │ ├── roadTile_018.txt │ │ ├── roadTile_019.txt │ │ ├── roadTile_020.txt │ │ ├── roadTile_021.txt │ │ ├── roadTile_022.txt │ │ ├── roadTile_023.txt │ │ ├── roadTile_024.txt │ │ ├── roadTile_025.txt │ │ ├── roadTile_026.txt │ │ ├── roadTile_027.txt │ │ ├── roadTile_028.txt │ │ ├── roadTile_029.txt │ │ ├── roadTile_030.txt │ │ ├── roadTile_031.txt │ │ ├── roadTile_032.txt │ │ ├── roadTile_033.txt │ │ ├── roadTile_034.txt │ │ ├── roadTile_035.txt │ │ ├── roadTile_036.txt │ │ ├── roadTile_037.txt │ │ ├── roadTile_038.txt │ │ ├── roadTile_039.txt │ │ ├── roadTile_040.txt │ │ ├── roadTile_041.txt │ │ ├── roadTile_042.txt │ │ ├── roadTile_043.txt │ │ ├── roadTile_044.txt │ │ ├── roadTile_045.txt │ │ ├── roadTile_046.txt │ │ ├── roadTile_047.txt │ │ ├── roadTile_048.txt │ │ ├── roadTile_049.txt │ │ ├── roadTile_050.txt │ │ ├── roadTile_051.txt │ │ ├── roadTile_052.txt │ │ ├── roadTile_053.txt │ │ ├── roadTile_054.txt │ │ ├── roadTile_055.txt │ │ ├── roadTile_056.txt │ │ ├── roadTile_057.txt │ │ ├── roadTile_058.txt │ │ ├── roadTile_059.txt │ │ ├── roadTile_060.txt │ │ ├── roadTile_061.txt │ │ ├── roadTile_062.txt │ │ ├── roadTile_063.txt │ │ ├── roadTile_064.txt │ │ ├── roadTile_065.txt │ │ ├── roadTile_066.txt │ │ ├── roadTile_067.txt │ │ ├── roadTile_068.txt │ │ ├── roadTile_069.txt │ │ ├── roadTile_070.txt │ │ ├── roadTile_071.txt │ │ ├── roadTile_072.txt │ │ ├── roadTile_073.txt │ │ ├── roadTile_074.txt │ │ ├── roadTile_075.txt │ │ ├── roadTile_076.txt │ │ ├── roadTile_077.txt │ │ ├── roadTile_078.txt │ │ ├── roadTile_079.txt │ │ ├── roadTile_080.txt │ │ ├── roadTile_081.txt │ │ ├── roadTile_082.txt │ │ ├── roadTile_083.txt │ │ ├── roadTile_084.txt │ │ ├── roadTile_085.txt │ │ ├── roadTile_086.txt │ │ ├── roadTile_087.txt │ │ ├── roadTile_088.txt │ │ ├── roadTile_089.txt │ │ ├── roadTile_090.txt │ │ ├── roadTile_091.txt │ │ ├── roadTile_092.txt │ │ ├── roadTile_093.txt │ │ ├── roadTile_094.txt │ │ ├── roadTile_095.txt │ │ ├── roadTile_096.txt │ │ ├── roadTile_097.txt │ │ ├── roadTile_098.txt │ │ ├── roadTile_099.txt │ │ ├── roadTile_100.txt │ │ ├── roadTile_101.txt │ │ ├── roadTile_102.txt │ │ ├── roadTile_103.txt │ │ ├── roadTile_104.txt │ │ ├── roadTile_105.txt │ │ ├── roadTile_106.txt │ │ ├── roadTile_107.txt │ │ ├── roadTile_108.txt │ │ ├── roadTile_109.txt │ │ ├── roadTile_110.txt │ │ ├── roadTile_111.txt │ │ ├── roadTile_112.txt │ │ ├── roadTile_113.txt │ │ ├── roadTile_114.txt │ │ ├── roadTile_115.txt │ │ ├── roadTile_116.txt │ │ ├── roadTile_117.txt │ │ ├── roadTile_118.txt │ │ ├── roadTile_119.txt │ │ ├── roadTile_120.txt │ │ ├── roadTile_121.txt │ │ ├── roadTile_122.txt │ │ ├── roadTile_123.txt │ │ ├── roadTile_124.txt │ │ ├── roadTile_125.txt │ │ ├── roadTile_126.txt │ │ ├── roadTile_127.txt │ │ ├── roadTile_128.txt │ │ ├── roadTile_129.txt │ │ ├── roadTile_130.txt │ │ ├── roadTile_131.txt │ │ ├── roadTile_132.txt │ │ ├── roadTile_133.txt │ │ ├── roadTile_134.txt │ │ ├── roadTile_135.txt │ │ ├── roadTile_136.txt │ │ ├── roadTile_137.txt │ │ ├── roadTile_138.txt │ │ ├── roadTile_139.txt │ │ ├── roadTile_140.txt │ │ ├── roadTile_141.txt │ │ ├── roadTile_142.txt │ │ ├── roadTile_143.txt │ │ ├── roadTile_144.txt │ │ ├── roadTile_145.txt │ │ ├── roadTile_146.txt │ │ ├── roadTile_147.txt │ │ ├── roadTile_148.txt │ │ ├── roadTile_149.txt │ │ ├── roadTile_150.txt │ │ ├── roadTile_151.txt │ │ ├── roadTile_152.txt │ │ ├── roadTile_153.txt │ │ ├── roadTile_154.txt │ │ ├── roadTile_155.txt │ │ ├── roadTile_156.txt │ │ ├── roadTile_157.txt │ │ ├── roadTile_158.txt │ │ ├── roadTile_159.txt │ │ ├── roadTile_160.txt │ │ ├── roadTile_161.txt │ │ ├── roadTile_162.txt │ │ ├── roadTile_163.txt │ │ ├── roadTile_164.txt │ │ ├── roadTile_165.txt │ │ ├── roadTile_166.txt │ │ ├── roadTile_167.txt │ │ ├── roadTile_168.txt │ │ ├── roadTile_169.txt │ │ ├── roadTile_170.txt │ │ ├── roadTile_171.txt │ │ ├── roadTile_172.txt │ │ ├── roadTile_173.txt │ │ ├── roadTile_174.txt │ │ ├── roadTile_175.txt │ │ ├── roadTile_176.txt │ │ ├── roadTile_177.txt │ │ ├── roadTile_178.txt │ │ ├── roadTile_179.txt │ │ ├── roadTile_180.txt │ │ ├── roadTile_181.txt │ │ ├── roadTile_182.txt │ │ ├── roadTile_183.txt │ │ ├── roadTile_184.txt │ │ ├── roadTile_185.txt │ │ ├── roadTile_186.txt │ │ ├── roadTile_187.txt │ │ ├── roadTile_188.txt │ │ ├── roadTile_189.txt │ │ ├── roadTile_190.txt │ │ ├── roadTile_191.txt │ │ ├── roadTile_192.txt │ │ ├── roadTile_193.txt │ │ ├── roadTile_194.txt │ │ ├── roadTile_195.txt │ │ ├── roadTile_196.txt │ │ ├── roadTile_197.txt │ │ ├── roadTile_198.txt │ │ ├── roadTile_199.txt │ │ ├── roadTile_200.txt │ │ ├── roadTile_201.txt │ │ ├── roadTile_202.txt │ │ ├── roadTile_203.txt │ │ ├── roadTile_204.txt │ │ ├── roadTile_205.txt │ │ ├── roadTile_206.txt │ │ ├── roadTile_207.txt │ │ ├── roadTile_208.txt │ │ ├── roadTile_209.txt │ │ ├── roadTile_210.txt │ │ ├── roadTile_211.txt │ │ ├── roadTile_212.txt │ │ ├── roadTile_213.txt │ │ ├── roadTile_214.txt │ │ ├── roadTile_215.txt │ │ ├── roadTile_216.txt │ │ ├── roadTile_217.txt │ │ ├── roadTile_218.txt │ │ ├── roadTile_219.txt │ │ ├── roadTile_220.txt │ │ ├── roadTile_221.txt │ │ ├── roadTile_222.txt │ │ ├── roadTile_223.txt │ │ ├── roadTile_224.txt │ │ ├── roadTile_225.txt │ │ ├── roadTile_226.txt │ │ ├── roadTile_227.txt │ │ ├── roadTile_228.txt │ │ ├── roadTile_229.txt │ │ ├── roadTile_230.txt │ │ ├── roadTile_231.txt │ │ ├── roadTile_232.txt │ │ ├── roadTile_233.txt │ │ ├── roadTile_234.txt │ │ ├── roadTile_235.txt │ │ ├── roadTile_236.txt │ │ ├── roadTile_237.txt │ │ ├── roadTile_238.txt │ │ ├── roadTile_239.txt │ │ ├── roadTile_240.txt │ │ ├── roadTile_241.txt │ │ ├── roadTile_242.txt │ │ ├── roadTile_243.txt │ │ ├── roadTile_244.txt │ │ ├── roadTile_245.txt │ │ ├── roadTile_246.txt │ │ ├── roadTile_247.txt │ │ ├── roadTile_248.txt │ │ ├── roadTile_249.txt │ │ ├── roadTile_250.txt │ │ ├── roadTile_251.txt │ │ ├── roadTile_252.txt │ │ ├── roadTile_253.txt │ │ ├── roadTile_254.txt │ │ ├── roadTile_255.txt │ │ ├── roadTile_256.txt │ │ ├── roadTile_257.txt │ │ ├── roadTile_258.txt │ │ ├── roadTile_259.txt │ │ ├── roadTile_260.txt │ │ ├── roadTile_261.txt │ │ ├── roadTile_262.txt │ │ ├── roadTile_263.txt │ │ ├── roadTile_264.txt │ │ ├── roadTile_265.txt │ │ ├── roadTile_266.txt │ │ ├── roadTile_267.txt │ │ ├── roadTile_268.txt │ │ ├── roadTile_269.txt │ │ ├── roadTile_270.txt │ │ ├── roadTile_271.txt │ │ ├── roadTile_272.txt │ │ ├── roadTile_273.txt │ │ ├── roadTile_274.txt │ │ ├── roadTile_275.txt │ │ ├── roadTile_276.txt │ │ ├── roadTile_277.txt │ │ ├── roadTile_278.txt │ │ ├── roadTile_279.txt │ │ ├── roadTile_280.txt │ │ ├── roadTile_281.txt │ │ ├── roadTile_282.txt │ │ ├── roadTile_283.txt │ │ ├── roadTile_284.txt │ │ ├── roadTile_285.txt │ │ ├── roadTile_286.txt │ │ ├── roadTile_287.txt │ │ ├── roadTile_288.txt │ │ ├── roadTile_289.txt │ │ ├── roadTile_290.txt │ │ ├── roadTile_291.txt │ │ ├── roadTile_292.txt │ │ ├── roadTile_293.txt │ │ ├── roadTile_294.txt │ │ ├── roadTile_295.txt │ │ ├── roadTile_296.txt │ │ ├── roadTile_297.txt │ │ ├── roadTile_298.txt │ │ ├── roadTile_299.txt │ │ ├── roadTile_300.txt │ │ ├── roadTile_301.txt │ │ └── roadTile_302.txt │ └── models │ │ ├── roadTile_001.txt │ │ ├── roadTile_002.txt │ │ ├── roadTile_003.txt │ │ ├── roadTile_004.txt │ │ ├── roadTile_005.txt │ │ ├── roadTile_006.txt │ │ ├── roadTile_007.txt │ │ ├── roadTile_008.txt │ │ ├── roadTile_009.txt │ │ ├── roadTile_010.txt │ │ ├── roadTile_011.txt │ │ ├── roadTile_012.txt │ │ ├── roadTile_013.txt │ │ ├── roadTile_014.txt │ │ ├── roadTile_015.txt │ │ ├── roadTile_016.txt │ │ ├── roadTile_017.txt │ │ ├── roadTile_018.txt │ │ ├── roadTile_019.txt │ │ ├── roadTile_020.txt │ │ ├── roadTile_021.txt │ │ ├── roadTile_022.txt │ │ ├── roadTile_023.txt │ │ ├── roadTile_024.txt │ │ ├── roadTile_025.txt │ │ ├── roadTile_026.txt │ │ ├── roadTile_027.txt │ │ ├── roadTile_028.txt │ │ ├── roadTile_029.txt │ │ ├── roadTile_030.txt │ │ ├── roadTile_031.txt │ │ ├── roadTile_032.txt │ │ ├── roadTile_033.txt │ │ ├── roadTile_034.txt │ │ ├── roadTile_035.txt │ │ ├── roadTile_036.txt │ │ ├── roadTile_037.txt │ │ ├── roadTile_038.txt │ │ ├── roadTile_039.txt │ │ ├── roadTile_040.txt │ │ ├── roadTile_041.txt │ │ ├── roadTile_042.txt │ │ ├── roadTile_043.txt │ │ ├── roadTile_044.txt │ │ ├── roadTile_045.txt │ │ ├── roadTile_046.txt │ │ ├── roadTile_047.txt │ │ ├── roadTile_048.txt │ │ ├── roadTile_049.txt │ │ ├── roadTile_050.txt │ │ ├── roadTile_051.txt │ │ ├── roadTile_052.txt │ │ ├── roadTile_053.txt │ │ ├── roadTile_054.txt │ │ ├── roadTile_055.txt │ │ ├── roadTile_056.txt │ │ ├── roadTile_057.txt │ │ ├── roadTile_058.txt │ │ ├── roadTile_059.txt │ │ ├── roadTile_060.txt │ │ ├── roadTile_061.txt │ │ ├── roadTile_062.txt │ │ ├── roadTile_063.txt │ │ ├── roadTile_064.txt │ │ ├── roadTile_065.txt │ │ ├── roadTile_066.txt │ │ ├── roadTile_067.txt │ │ ├── roadTile_068.txt │ │ ├── roadTile_069.txt │ │ ├── roadTile_070.txt │ │ ├── roadTile_071.txt │ │ ├── roadTile_072.txt │ │ ├── roadTile_073.txt │ │ ├── roadTile_074.txt │ │ ├── roadTile_075.txt │ │ ├── roadTile_076.txt │ │ ├── roadTile_077.txt │ │ ├── roadTile_078.txt │ │ ├── roadTile_079.txt │ │ ├── roadTile_080.txt │ │ ├── roadTile_081.txt │ │ ├── roadTile_082.txt │ │ ├── roadTile_083.txt │ │ ├── roadTile_084.txt │ │ ├── roadTile_085.txt │ │ ├── roadTile_086.txt │ │ ├── roadTile_087.txt │ │ ├── roadTile_088.txt │ │ ├── roadTile_089.txt │ │ ├── roadTile_090.txt │ │ ├── roadTile_091.txt │ │ ├── roadTile_092.txt │ │ ├── roadTile_093.txt │ │ ├── roadTile_094.txt │ │ ├── roadTile_095.txt │ │ ├── roadTile_096.txt │ │ ├── roadTile_097.txt │ │ ├── roadTile_098.txt │ │ ├── roadTile_099.txt │ │ ├── roadTile_100.txt │ │ ├── roadTile_101.txt │ │ ├── roadTile_102.txt │ │ ├── roadTile_103.txt │ │ ├── roadTile_104.txt │ │ ├── roadTile_105.txt │ │ ├── roadTile_106.txt │ │ ├── roadTile_107.txt │ │ ├── roadTile_108.txt │ │ ├── roadTile_109.txt │ │ ├── roadTile_110.txt │ │ ├── roadTile_111.txt │ │ ├── roadTile_112.txt │ │ ├── roadTile_113.txt │ │ ├── roadTile_114.txt │ │ ├── roadTile_115.txt │ │ ├── roadTile_116.txt │ │ ├── roadTile_117.txt │ │ ├── roadTile_118.txt │ │ ├── roadTile_119.txt │ │ ├── roadTile_120.txt │ │ ├── roadTile_121.txt │ │ ├── roadTile_122.txt │ │ ├── roadTile_123.txt │ │ ├── roadTile_124.txt │ │ ├── roadTile_125.txt │ │ ├── roadTile_126.txt │ │ ├── roadTile_127.txt │ │ ├── roadTile_128.txt │ │ ├── roadTile_129.txt │ │ ├── roadTile_130.txt │ │ ├── roadTile_131.txt │ │ ├── roadTile_132.txt │ │ ├── roadTile_133.txt │ │ ├── roadTile_134.txt │ │ ├── roadTile_135.txt │ │ ├── roadTile_136.txt │ │ ├── roadTile_137.txt │ │ ├── roadTile_138.txt │ │ ├── roadTile_139.txt │ │ ├── roadTile_140.txt │ │ ├── roadTile_141.txt │ │ ├── roadTile_142.txt │ │ ├── roadTile_143.txt │ │ ├── roadTile_144.txt │ │ ├── roadTile_145.txt │ │ ├── roadTile_146.txt │ │ ├── roadTile_147.txt │ │ ├── roadTile_148.txt │ │ ├── roadTile_149.txt │ │ ├── roadTile_150.txt │ │ ├── roadTile_151.txt │ │ ├── roadTile_152.txt │ │ ├── roadTile_153.txt │ │ ├── roadTile_154.txt │ │ ├── roadTile_155.txt │ │ ├── roadTile_156.txt │ │ ├── roadTile_157.txt │ │ ├── roadTile_158.txt │ │ ├── roadTile_159.txt │ │ ├── roadTile_160.txt │ │ ├── roadTile_161.txt │ │ ├── roadTile_162.txt │ │ ├── roadTile_163.txt │ │ ├── roadTile_164.txt │ │ ├── roadTile_165.txt │ │ ├── roadTile_166.txt │ │ ├── roadTile_167.txt │ │ ├── roadTile_168.txt │ │ ├── roadTile_169.txt │ │ ├── roadTile_170.txt │ │ ├── roadTile_171.txt │ │ ├── roadTile_172.txt │ │ ├── roadTile_173.txt │ │ ├── roadTile_174.txt │ │ ├── roadTile_175.txt │ │ ├── roadTile_176.txt │ │ ├── roadTile_177.txt │ │ ├── roadTile_178.txt │ │ ├── roadTile_179.txt │ │ ├── roadTile_180.txt │ │ ├── roadTile_181.txt │ │ ├── roadTile_182.txt │ │ ├── roadTile_183.txt │ │ ├── roadTile_184.txt │ │ ├── roadTile_185.txt │ │ ├── roadTile_186.txt │ │ ├── roadTile_187.txt │ │ ├── roadTile_188.txt │ │ ├── roadTile_189.txt │ │ ├── roadTile_190.txt │ │ ├── roadTile_191.txt │ │ ├── roadTile_192.txt │ │ ├── roadTile_193.txt │ │ ├── roadTile_194.txt │ │ ├── roadTile_195.txt │ │ ├── roadTile_196.txt │ │ ├── roadTile_197.txt │ │ ├── roadTile_198.txt │ │ ├── roadTile_199.txt │ │ ├── roadTile_200.txt │ │ ├── roadTile_201.txt │ │ ├── roadTile_202.txt │ │ ├── roadTile_203.txt │ │ ├── roadTile_204.txt │ │ ├── roadTile_205.txt │ │ ├── roadTile_206.txt │ │ ├── roadTile_207.txt │ │ ├── roadTile_208.txt │ │ ├── roadTile_209.txt │ │ ├── roadTile_210.txt │ │ ├── roadTile_211.txt │ │ ├── roadTile_212.txt │ │ ├── roadTile_213.txt │ │ ├── roadTile_214.txt │ │ ├── roadTile_215.txt │ │ ├── roadTile_216.txt │ │ ├── roadTile_217.txt │ │ ├── roadTile_218.txt │ │ ├── roadTile_219.txt │ │ ├── roadTile_220.txt │ │ ├── roadTile_221.txt │ │ ├── roadTile_222.txt │ │ ├── roadTile_223.txt │ │ ├── roadTile_224.txt │ │ ├── roadTile_225.txt │ │ ├── roadTile_226.txt │ │ ├── roadTile_227.txt │ │ ├── roadTile_228.txt │ │ ├── roadTile_229.txt │ │ ├── roadTile_230.txt │ │ ├── roadTile_231.txt │ │ ├── roadTile_232.txt │ │ ├── roadTile_233.txt │ │ ├── roadTile_234.txt │ │ ├── roadTile_235.txt │ │ ├── roadTile_236.txt │ │ ├── roadTile_237.txt │ │ ├── roadTile_238.txt │ │ ├── roadTile_239.txt │ │ ├── roadTile_240.txt │ │ ├── roadTile_241.txt │ │ ├── roadTile_242.txt │ │ ├── roadTile_243.txt │ │ ├── roadTile_244.txt │ │ ├── roadTile_245.txt │ │ ├── roadTile_246.txt │ │ ├── roadTile_247.txt │ │ ├── roadTile_248.txt │ │ ├── roadTile_249.txt │ │ ├── roadTile_250.txt │ │ ├── roadTile_251.txt │ │ ├── roadTile_252.txt │ │ ├── roadTile_253.txt │ │ ├── roadTile_254.txt │ │ ├── roadTile_255.txt │ │ ├── roadTile_256.txt │ │ ├── roadTile_257.txt │ │ ├── roadTile_258.txt │ │ ├── roadTile_259.txt │ │ ├── roadTile_260.txt │ │ ├── roadTile_261.txt │ │ ├── roadTile_262.txt │ │ ├── roadTile_263.txt │ │ ├── roadTile_264.txt │ │ ├── roadTile_265.txt │ │ ├── roadTile_266.txt │ │ ├── roadTile_267.txt │ │ ├── roadTile_268.txt │ │ ├── roadTile_269.txt │ │ ├── roadTile_270.txt │ │ ├── roadTile_271.txt │ │ ├── roadTile_272.txt │ │ ├── roadTile_273.txt │ │ ├── roadTile_274.txt │ │ ├── roadTile_275.txt │ │ ├── roadTile_276.txt │ │ ├── roadTile_277.txt │ │ ├── roadTile_278.txt │ │ ├── roadTile_279.txt │ │ ├── roadTile_280.txt │ │ ├── roadTile_281.txt │ │ ├── roadTile_282.txt │ │ ├── roadTile_283.txt │ │ ├── roadTile_284.txt │ │ ├── roadTile_285.txt │ │ ├── roadTile_286.txt │ │ ├── roadTile_287.txt │ │ ├── roadTile_288.txt │ │ ├── roadTile_289.txt │ │ ├── roadTile_290.txt │ │ ├── roadTile_291.txt │ │ ├── roadTile_292.txt │ │ ├── roadTile_293.txt │ │ ├── roadTile_294.txt │ │ ├── roadTile_295.txt │ │ ├── roadTile_296.txt │ │ ├── roadTile_297.txt │ │ ├── roadTile_298.txt │ │ ├── roadTile_299.txt │ │ ├── roadTile_300.txt │ │ ├── roadTile_301.txt │ │ └── roadTile_302.txt ├── colors.txt ├── images │ └── development.svg.in ├── materials │ ├── darkred.txt │ ├── diffuse_vertex_color.txt │ └── orange.txt ├── meshes │ ├── cube.txt │ └── suzanne.txt ├── models │ ├── diffuse_map_cube.txt │ ├── fixed_phong_cube.txt │ └── simple_phong_cube.txt ├── scenes │ └── main.txt └── shaders │ ├── diffuse.txt │ ├── diffuse_map_phong.txt │ ├── diffuse_vertex_color.txt │ ├── fixed_phong.txt │ ├── plain_red.txt │ └── simple_phong.txt ├── include └── aeongames │ ├── AABB.h │ ├── AeonEngine.h │ ├── Animation.h │ ├── Archive.h │ ├── Base64.h │ ├── Buffer.h │ ├── BufferAccessor.h │ ├── CRC.h │ ├── Clock.h │ ├── Component.h │ ├── Container.h │ ├── DependencyMap.h │ ├── FlyWeight.h │ ├── FrameBuffer.h │ ├── Frustum.h │ ├── LogLevel.h │ ├── Material.h │ ├── Matrix3x3.h │ ├── Matrix4x4.h │ ├── MemoryPool.h │ ├── MemoryPoolBuffer.h │ ├── Mesh.h │ ├── Model.h │ ├── Node.h │ ├── Octree.h │ ├── Package.h │ ├── Pipeline.h │ ├── Plane.h │ ├── Platform.h │ ├── Plugin.h │ ├── Property.h │ ├── ProtoBufClasses.h │ ├── ProtoBufHelpers.h │ ├── ProtoBufUtils.h │ ├── Quaternion.h │ ├── Renderer.h │ ├── Resource.h │ ├── ResourceCache.h │ ├── ResourceFactory.h │ ├── ResourceId.h │ ├── Scene.h │ ├── Skeleton.h │ ├── Sound.h │ ├── SoundSystem.h │ ├── StringId.h │ ├── Texture.h │ ├── ToString.h │ ├── Transform.h │ ├── UniqueAnyPtr.h │ ├── Utilities.h │ ├── Vector2.h │ ├── Vector3.h │ └── Vector4.h ├── proto ├── CMakeLists.txt ├── animation.proto ├── collision.proto ├── configuration.proto ├── framebuffer.proto ├── material.proto ├── matrix4x4.proto ├── mesh.proto ├── model.proto ├── modelcontroller.proto ├── pipeline.proto ├── property.proto ├── quaternion.proto ├── reference.proto ├── sampler.proto ├── scene.proto ├── skeleton.proto ├── transform.proto ├── vector2.proto ├── vector3.proto └── vector4.proto ├── tests ├── ArchiveTests.cpp ├── CMakeLists.txt ├── CRCTests.cpp ├── ContainerTests.cpp ├── DecoderTests.cpp ├── DependencyMapTests.cpp ├── FlyWeightTests.cpp ├── Main.cpp ├── MaterialTests.cpp ├── MatrixTests.cpp ├── PackageTests.cpp ├── QuaternionTests.cpp ├── ResourceCacheTests.cpp ├── ResourceIdTests.cpp ├── SceneTests.cpp ├── TransformTests.cpp └── UniqueAnyPtrTests.cpp ├── tools ├── aeontool │ ├── Base64.cpp │ ├── Base64.h │ ├── CMakeLists.txt │ ├── Convert.cpp │ ├── Convert.h │ ├── Main.cpp │ ├── Pack.cpp │ ├── Pack.h │ ├── PipelineTool.cpp │ ├── PipelineTool.h │ └── Tool.h ├── blender │ ├── .gitignore │ ├── README.md │ ├── addons │ │ ├── armature_lossless_connect.py │ │ ├── io_animation_anm │ │ │ ├── __init__.py │ │ │ └── export.py │ │ ├── io_collision_cln │ │ │ ├── __init__.py │ │ │ └── export.py │ │ ├── io_images │ │ │ ├── __init__.py │ │ │ └── export.py │ │ ├── io_mesh_msh │ │ │ ├── __init__.py │ │ │ └── export.py │ │ ├── io_model_mdl │ │ │ ├── __init__.py │ │ │ └── export.py │ │ └── io_skeleton_skl │ │ │ ├── __init__.py │ │ │ └── export.py │ └── modules │ │ └── .gitignore ├── jekyllposter │ ├── favicon.ico │ └── jekyllposter.html └── worldeditor │ ├── CMakeLists.txt │ ├── CameraSettings.cpp │ ├── CameraSettings.h │ ├── EngineWindow.cpp │ ├── EngineWindow.h │ ├── Main.cpp │ ├── MainWindow.cpp │ ├── MainWindow.h │ ├── NodeView.cpp │ ├── NodeView.h │ ├── NodeWindow.cpp │ ├── NodeWindow.h │ ├── RendererSelectDialog.cpp │ ├── RendererSelectDialog.h │ ├── SceneWindow.cpp │ ├── SceneWindow.h │ ├── SettingsDialog.cpp │ ├── SettingsDialog.h │ ├── WorldEditor.cpp │ ├── WorldEditor.h │ ├── delegates │ ├── PropertyDelegate.cpp │ └── PropertyDelegate.h │ ├── i18n │ └── es_CR.ts │ ├── icon.ico │ ├── icon.rc │ ├── models │ ├── ComponentListModel.cpp │ ├── ComponentListModel.h │ ├── ComponentModel.cpp │ ├── ComponentModel.h │ ├── ListModel.cpp │ ├── ListModel.h │ ├── PropertyModel.cpp │ ├── PropertyModel.h │ ├── SceneModel.cpp │ └── SceneModel.h │ ├── resources │ ├── icons │ │ ├── add.svg │ │ ├── camera.svg │ │ ├── close.svg │ │ ├── compile.svg │ │ ├── link.svg │ │ ├── magnifying_glass.svg │ │ ├── new.svg │ │ ├── node.svg │ │ ├── open.svg │ │ ├── opentext.svg │ │ ├── orb.svg │ │ ├── placeholder.svg │ │ ├── save.svg │ │ ├── saveall.svg │ │ ├── saveas.svg │ │ ├── savetext.svg │ │ ├── savetextas.svg │ │ ├── scene.svg │ │ └── subtract.svg │ ├── materials │ │ ├── grid.txt │ │ └── solidcolor.txt │ ├── meshes │ │ ├── aabb.txt │ │ ├── aabb_wire.txt │ │ └── grid.txt │ └── pipelines │ │ ├── grid.txt │ │ ├── grid.xml │ │ ├── solid_color.txt │ │ └── solid_wire.txt │ ├── ui │ ├── CameraSettings.ui │ ├── MainWindow.ui │ ├── NodeWindow.ui │ ├── RendererSelectDialog.ui │ ├── ResourcesDialog.ui │ ├── SceneWindow.ui │ └── SettingsDialog.ui │ ├── worldeditor_dynamic.qrc │ └── worldeditor_static.qrc ├── vcpkg-configuration.json └── vcpkg.json /.github/ISSUE_TEMPLATE/feature_request.md: -------------------------------------------------------------------------------- 1 | --- 2 | name: Feature request 3 | about: Suggest an idea for this project 4 | labels: 5 | 6 | --- 7 | 8 | **Is your feature request related to a problem? Please describe.** 9 | A clear and concise description of what the problem is. Ex. I'm always frustrated when [...] 10 | 11 | **Describe the solution you'd like** 12 | A clear and concise description of what you want to happen. 13 | 14 | **Describe alternatives you've considered** 15 | A clear and concise description of any alternative solutions or features you've considered. 16 | 17 | **Additional context** 18 | Add any other context or screenshots about the feature request here. 19 | -------------------------------------------------------------------------------- /.github/ISSUE_TEMPLATE/task.md: -------------------------------------------------------------------------------- 1 | --- 2 | name: Task 3 | about: Used to track pending tasks and things to do 4 | labels: TODO 5 | 6 | --- 7 | 8 | **Describe what needs to be done with as many details as necessary.** 9 | Avoid ambiguity, you may not be the one implementing what needs to be done. 10 | This type of issue is meant mostly for internal use, if you want to request 11 | something to be done please use the feature request template or, 12 | if you found a bug which you want fixed, please use the bug report template. 13 | -------------------------------------------------------------------------------- /TODO.md: -------------------------------------------------------------------------------- 1 | ## TODO - A General list of work in progress (in no particular order) 2 | 3 | Fix/Implement the Linux standalone game application. 4 | 5 | Add multipass/framebuffer rendering to Vulkan Render. 6 | 7 | Come up with a solution for custom filters/defered shading using framebuffer rendering. 8 | 9 | Focus framebuffer rendering for UI rendering first then defered shading, lights and shadows. 10 | -------------------------------------------------------------------------------- /_config.yml: -------------------------------------------------------------------------------- 1 | theme: jekyll-theme-leap-day -------------------------------------------------------------------------------- /astylerc: -------------------------------------------------------------------------------- 1 | # Use broken braces 2 | style=allman 3 | # No Tabs 4 | convert-tabs 5 | # Indent namespaces 6 | indent-namespaces 7 | # Add spaces besides operators 8 | pad-oper 9 | # Add spaces between parens and inside statements 10 | pad-paren 11 | # We're adding braces to one line conditional statements, 12 | # No indent is clearer to read. 13 | min-conditional-indent=0 14 | # Continue in exclude errors 15 | ignore-exclude-errors 16 | # Do not generate .orig files 17 | suffix=none 18 | -------------------------------------------------------------------------------- /cmake/clang-toolchain.cmake: -------------------------------------------------------------------------------- 1 | # This is a CMAKE_TOOLCHAIN_FILE to use it add -DCMAKE_TOOLCHAIN_FILE= to the initial cmake command line call or set CMAKE_TOOLCHAIN_FILE 3 | # to the path of this file to the CMAKE GUI. 4 | 5 | # which compilers to use for C and C++ 6 | set(CMAKE_C_COMPILER clang) 7 | set(CMAKE_CXX_COMPILER clang++) 8 | set(CMAKE_LINKER lld-link) 9 | 10 | -------------------------------------------------------------------------------- /cmake/commit-msg.in: -------------------------------------------------------------------------------- 1 | #!/bin/sh 2 | 3 | # Each call to sed here makes committing slower, 4 | # So only add the emojis that are being used. 5 | 6 | # Used to depict an EPIC task or commit 7 | ${SED_EXECUTABLE} -i 's/:epic:/🐋/g' "$1" 8 | # Used to depict a bugfix 9 | ${SED_EXECUTABLE} -i 's/:bug:/🐛/g' "$1" 10 | # Used to depict a partial commit 11 | ${SED_EXECUTABLE} -i 's/:construction:/🚧/g' "$1" 12 | -------------------------------------------------------------------------------- /cmake/config.in: -------------------------------------------------------------------------------- 1 | AEONCFG 2 | PluginDirectory: "" 3 | @PLUGINS@ 4 | Package: "game" 5 | -------------------------------------------------------------------------------- /docs/.gitignore: -------------------------------------------------------------------------------- 1 | Gemfile.lock 2 | _site 3 | .sass-cache 4 | node_modules 5 | _drafts 6 | *~ 7 | -------------------------------------------------------------------------------- /docs/404.html: -------------------------------------------------------------------------------- 1 | --- 2 | layout: default 3 | permalink: /404.html 4 | --- 5 |

404!! Page not found

-------------------------------------------------------------------------------- /docs/Gemfile: -------------------------------------------------------------------------------- 1 | source 'https://rubygems.org' 2 | 3 | group :jekyll_plugins do 4 | gem 'jekyll' 5 | gem 'jekyll-paginate' 6 | gem 'jekyll-gist' 7 | gem 'jekyll-watch' 8 | gem 'kramdown' 9 | gem 'rouge' 10 | gem 'wdm', '~> 0.1.1' if Gem.win_platform? 11 | end 12 | -------------------------------------------------------------------------------- /docs/README.md: -------------------------------------------------------------------------------- 1 | ## HCZ Material theme 2 | 3 | This is a simple personal material theme, best suited for personal authors, programmars, bloggers. 4 | 5 | ### Demo 6 | * [https://codeasashu.github.io/hcz-jekyll-blog](https://codeasashu.github.io/hcz-jekyll-blog/) 7 | 8 | #### Feature 9 | 10 | * Sitemap and XML Feed 11 | * Site Search 12 | * Projects and tags 13 | * Paginations in homepage 14 | * Posts under category 15 | * Related Posts 16 | * Highlight pre 17 | * Next & Previous Post 18 | * Disqus comment 19 | 20 | #### Screenshot 21 | 22 | ![Screenshot Home Page](https://raw.githubusercontent.com/ashutosh2k12/jekyllthemes/master/thumbnails/hcz-material.png "Screenshot Home Page") 23 | -------------------------------------------------------------------------------- /docs/_data/screenshots.json: -------------------------------------------------------------------------------- 1 | [ 2 | { 3 | "name": "Idle Aerin", 4 | "image": "aerin_idle.png", 5 | "url": "/AeonEngine/2017/08/31/first-screenshot-is-here.html", 6 | "date": "Aug 31 2017", 7 | "tags": ["Aerin","idle","opengl"] 8 | } 9 | ] -------------------------------------------------------------------------------- /docs/_data/social.json: -------------------------------------------------------------------------------- 1 | [ 2 | { 3 | "icon": "fa-facebook", 4 | "link": "https://www.facebook.com/Aeon-Games-767918320035224/" 5 | }, 6 | { 7 | "icon": "fa-stack-exchange", 8 | "link": "https://stackoverflow.com/users/1542226/rodrigo-hernandez" 9 | } 10 | ] 11 | -------------------------------------------------------------------------------- /docs/_data/urls.json: -------------------------------------------------------------------------------- 1 | [ 2 | { 3 | "text": "Home", 4 | "url": "/", 5 | "icon": "fa-home", 6 | "layout": "post" 7 | }, 8 | { 9 | "text": "About", 10 | "url": "/about/", 11 | "icon": "fa-comments" 12 | }, 13 | { 14 | "text": "Screenshots", 15 | "url": "/screenshots", 16 | "icon": "fa-desktop" 17 | }, 18 | { 19 | "text": "Github", 20 | "url": "https://www.github.com/AeonGames", 21 | "icon": "fa-github" 22 | }, 23 | { 24 | "text": "XML Feed", 25 | "url": "/feed.xml", 26 | "icon": "fa-feed", 27 | "target": _blank 28 | } 29 | ] 30 | -------------------------------------------------------------------------------- /docs/_includes/analytics.html: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /docs/_includes/footer.html: -------------------------------------------------------------------------------- 1 | 4 |
5 | 6 | 11 | 12 |
13 | -------------------------------------------------------------------------------- /docs/_includes/js.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | {% if site.allowsearch == true %} 6 | 7 | {% endif %} 8 | 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /docs/_includes/main.html: -------------------------------------------------------------------------------- 1 |
2 |
3 |
4 | {% include sidemenu.html %} 5 |
6 |
7 | {{ content }} 8 |
9 | 12 |
13 |
14 |
15 |
16 | -------------------------------------------------------------------------------- /docs/_includes/sidemenu.html: -------------------------------------------------------------------------------- 1 | 6 | -------------------------------------------------------------------------------- /docs/_includes/social_links.html: -------------------------------------------------------------------------------- 1 |
2 | {% for link in site.data.social %} 3 | 4 | {% endfor %} 5 |
6 | -------------------------------------------------------------------------------- /docs/_layouts/default.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | {% include meta.html %} 5 | 6 | 7 | {% include css.html %} 8 | 9 | 10 | 11 | {% include header.html %} 12 | {% include main.html %} 13 | {% include js.html %} 14 | {% include analytics.html %} 15 | 16 | 17 | -------------------------------------------------------------------------------- /docs/_layouts/page.html: -------------------------------------------------------------------------------- 1 | --- 2 | layout: default 3 | --- 4 |
5 | {% if page.subtitle %} 6 |

{{ page.subtitle }}

7 | {% endif %} 8 |
9 | {{ content }} 10 |
11 |
12 | -------------------------------------------------------------------------------- /docs/_posts/2017-06-07-jekyll-poster.markdown: -------------------------------------------------------------------------------- 1 | --- 2 | layout: post 3 | title: "Jekyll Poster" 4 | date: 2017-06-07 14:32:10 -0600 5 | categories: tools 6 | comments: true 7 | --- 8 | 9 | I have added a new tool, [Jekyll Poster](https://cdn.rawgit.com/AeonGames/AeonEngine/master/tools/jekyllposter/jekyllposter.html), an offline html markdown editor to be able to easily create these posts. 10 | 11 | It is currently rather crude, but beats using any old text application. 12 | 13 | This post was made using it. -------------------------------------------------------------------------------- /docs/_posts/2018-12-04-slowly-getting-back-to-where-i-was-about-a-year-ago.markdown: -------------------------------------------------------------------------------- 1 | --- 2 | layout: post 3 | title: "Slowly getting back to where I was about a year ago" 4 | date: 2018-12-04 15:31:40 -0600 5 | categories: general 6 | comments: true 7 | --- 8 | 9 | It's been more than a year since I wrote one of these. I had found too many things I was not happy with, and many more I would have to refactor or reimplement. 10 | Now I am getting back to the point where I was about 14 months ago, models load and display and soon they will animate again. 11 | 12 | I want to start streaming some codding sessions on [Youtube](https://www.youtube.com/channel/UCLXYUcBJLn5mc5KsMt8HBdw), so stay tunned for that. -------------------------------------------------------------------------------- /docs/_sass/_palette.scss: -------------------------------------------------------------------------------- 1 | $primary-color: rgb(15, 58, 99); 2 | $secondary-color: rgb(255, 255, 255); 3 | -------------------------------------------------------------------------------- /docs/about.md: -------------------------------------------------------------------------------- 1 | --- 2 | layout: page 3 | title: About 4 | permalink: /about/ 5 | --- 6 | 7 | This is the development blog for the AeonEngine project, a Free and Open Source video game engine by [Aeon Games](http://www.aeongames.com) 8 | -------------------------------------------------------------------------------- /docs/category/jekyll.md: -------------------------------------------------------------------------------- 1 | --- 2 | layout: posts_by_category 3 | categories: jekyll 4 | title: Jekyll 5 | permalink: /category/jekyll 6 | --- -------------------------------------------------------------------------------- /docs/category/others.md: -------------------------------------------------------------------------------- 1 | --- 2 | layout: posts_by_category 3 | categories: others 4 | title: Others 5 | permalink: /category/others 6 | --- -------------------------------------------------------------------------------- /docs/screenshots.md: -------------------------------------------------------------------------------- 1 | --- 2 | layout: screenshots 3 | title: Screenshots 4 | permalink: /screenshots/ 5 | --- 6 | 7 | Engine Screenshots. -------------------------------------------------------------------------------- /docs/static/img/FB-FindUsonFacebook-online-100.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AeonGames/AeonEngine/66cc92b437a2bc13d519ae1715acc7569c18a708/docs/static/img/FB-FindUsonFacebook-online-100.png -------------------------------------------------------------------------------- /docs/static/img/avatar.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AeonGames/AeonEngine/66cc92b437a2bc13d519ae1715acc7569c18a708/docs/static/img/avatar.png -------------------------------------------------------------------------------- /docs/static/img/favicon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AeonGames/AeonEngine/66cc92b437a2bc13d519ae1715acc7569c18a708/docs/static/img/favicon.ico -------------------------------------------------------------------------------- /docs/static/img/loadingAnimation.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AeonGames/AeonEngine/66cc92b437a2bc13d519ae1715acc7569c18a708/docs/static/img/loadingAnimation.gif -------------------------------------------------------------------------------- /docs/static/img/placeholder.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AeonGames/AeonEngine/66cc92b437a2bc13d519ae1715acc7569c18a708/docs/static/img/placeholder.jpg -------------------------------------------------------------------------------- /docs/static/js/main.js: -------------------------------------------------------------------------------- 1 | (function($){ 2 | $(document).ready(function(){ 3 | //Empty space. Fill this with your site specific JS code 4 | }); 5 | })(jQuery); -------------------------------------------------------------------------------- /docs/static/screenshots/aerin_idle.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AeonGames/AeonEngine/66cc92b437a2bc13d519ae1715acc7569c18a708/docs/static/screenshots/aerin_idle.png -------------------------------------------------------------------------------- /engine/images/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | find_package(PNG) 2 | if(PNG_FOUND) 3 | add_subdirectory(png) 4 | endif() 5 | -------------------------------------------------------------------------------- /engine/renderers/vulkan/SPIR-V/README.md: -------------------------------------------------------------------------------- 1 | ### SPIR-V Compiler 2 | 3 | This is a modification of the entry point source for glslang's glslValidator to be able to compile GLSL into SPIR-V during runtime. The original source should be found under the StandAlone directory of the [Khronos glslang project](https://github.com/KhronosGroup/glslang) in case anyone needs to track it back. 4 | 5 | Obviously, the same copyright terms apply for this folder as that of the original one, except for local changes which follow the Aeon Engine terms. -------------------------------------------------------------------------------- /game/Medieval/models/Banner_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | default_material { 6 | path: "materials/diffuse_vertex_color.txt" 7 | } 8 | assembly { 9 | mesh { 10 | path: "Medieval/meshes/Banner_01.txt" 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /game/Medieval/models/Castle_Wall_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | default_material { 6 | path: "materials/diffuse_vertex_color.txt" 7 | } 8 | assembly { 9 | mesh { 10 | path: "Medieval/meshes/Castle_Wall_01.txt" 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /game/Medieval/models/Grey_Arch_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | default_material { 6 | path: "materials/diffuse_vertex_color.txt" 7 | } 8 | assembly { 9 | mesh { 10 | path: "Medieval/meshes/Grey_Arch_01.txt" 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /game/Medieval/models/Grey_Border_Wall_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Grey_Border_Wall_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Grey_Broken_Wall_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Grey_Broken_Wall_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Grey_Corner_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Grey_Corner_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Grey_Door_Round_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Grey_Door_Round_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Grey_Door_Square_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Grey_Door_Square_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Grey_Pole_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Grey_Pole_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Grey_Short_Wall_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Grey_Short_Wall_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Grey_Slanted_Pole_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Grey_Slanted_Pole_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Grey_Slanted_Wall_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Grey_Slanted_Wall_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Grey_Small_Wall_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Grey_Small_Wall_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Grey_Triangle_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Grey_Triangle_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Grey_Wall_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Grey_Wall_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Grey_Window_Narrow_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Grey_Window_Narrow_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Grey_Window_Round_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Grey_Window_Round_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Grey_Window_Round_Long_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Grey_Window_Round_Long_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Grey_Window_Round_Sill_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Grey_Window_Round_Sill_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Grey_Window_Square_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Grey_Window_Square_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Grey_Window_Square_Sill_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Grey_Window_Square_Sill_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Iron_Door_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Iron_Door_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Lightpost_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Lightpost_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Plate_Corner_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Plate_Corner_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Plate_Curve_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Plate_Curve_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Plate_Pavement_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Plate_Pavement_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Plate_Road_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Plate_Road_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Plate_Sidewalk_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Plate_Sidewalk_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Plate_Wood_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Plate_Wood_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Roof_Corner_Green_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Roof_Corner_Green_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Roof_Corner_Red_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Roof_Corner_Red_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Roof_Inner_Corner_Green_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Roof_Inner_Corner_Green_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Roof_Inner_Corner_Red_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Roof_Inner_Corner_Red_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Roof_Point_Green_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Roof_Point_Green_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Roof_Point_Red_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Roof_Point_Red_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Roof_Slant_Green_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Roof_Slant_Green_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Roof_Slant_Red_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Roof_Slant_Red_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Roof_Straight_Green_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Roof_Straight_Green_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Roof_Straight_Red_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Roof_Straight_Red_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Shield_Green_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Shield_Green_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Shield_Red_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Shield_Red_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Stairs_Stone_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Stairs_Stone_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Stairs_Wood_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Stairs_Wood_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Tree_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Tree_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Arch_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Arch_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Border_Wall_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Border_Wall_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Broken_Wall_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Broken_Wall_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Corner_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Corner_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Door_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Door_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Door_Round_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Door_Round_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Door_Square_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Door_Square_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Pole_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Pole_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Railing_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Railing_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Slanted_Pole_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Slanted_Pole_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Slanted_Wall_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Slanted_Wall_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Small_Wall_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Small_Wall_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Tiny_Wall_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Tiny_Wall_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Triangle_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Triangle_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Wall_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Wall_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Wall_Cross_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Wall_Cross_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Wall_Double_Cross_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Wall_Double_Cross_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Window_Narrow_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Window_Narrow_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Window_Round_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Window_Round_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Window_Round_Long_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Window_Round_Long_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Window_Round_Sill_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Window_Round_Sill_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Window_Square_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Window_Square_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Medieval/models/Wood_Window_Square_Sill_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Medieval/meshes/Wood_Window_Square_Sill_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Ball_blue_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Ball_blue_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Ball_green_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Ball_green_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Ball_red_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Ball_red_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Block_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Block_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Bump_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Bump_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Bump_down_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Bump_down_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Bump_down_walls_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Bump_down_walls_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Bump_walls_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Bump_walls_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Castle_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Castle_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Club_blue_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Club_blue_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Club_green_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Club_green_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Club_red_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Club_red_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Corner_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Corner_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Crest_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Crest_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/End_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/End_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Flag_blue_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Flag_blue_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Flag_green_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Flag_green_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Flag_red_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Flag_red_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Gap_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Gap_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Hill_corner_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Hill_corner_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Hill_round_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Hill_round_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Hill_square_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Hill_square_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Hole_open_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Hole_open_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Hole_round_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Hole_round_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Hole_square_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Hole_square_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Inner_corner_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Inner_corner_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Narrow_block_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Narrow_block_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Narrow_round_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Narrow_round_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Narrow_square_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Narrow_square_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Obstacle_block_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Obstacle_block_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Obstacle_diamond_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Obstacle_diamond_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Obstacle_triangle_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Obstacle_triangle_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Open_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Open_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Ramp_1_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Ramp_1_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Ramp_2_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Ramp_2_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Ramp_3_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Ramp_3_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Ramp_4_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Ramp_4_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Ramp_sharp_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Ramp_sharp_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Ramp_square_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Ramp_square_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Round_corner_1_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Round_corner_1_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Round_corner_2_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Round_corner_2_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Round_corner_3_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Round_corner_3_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Side_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Side_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Split_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Split_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Split_start_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Split_start_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Split_walls_to_open_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Split_walls_to_open_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Square_corner_1_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Square_corner_1_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Start_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Start_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Straight_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Straight_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/T_split_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/T_split_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Tunnel_double_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Tunnel_double_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Tunnel_narrow_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Tunnel_narrow_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Tunnel_wide_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Tunnel_wide_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Wall_left_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Wall_left_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Wall_right_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Wall_right_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Walls_to_open_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Walls_to_open_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Windmill_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Windmill_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/MiniGolf/models/Windmill_blades_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "MiniGolf/meshes/Windmill_blades_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/meshes/Oak_Dark_01.txt: -------------------------------------------------------------------------------- 1 | AEONMSH 2 | Version: 1 3 | Center { 4 | x: 7.774816036224365 5 | y: 12.068735122680664 6 | z: 3.374033912230118 7 | } 8 | Radii { 9 | y: 3.48089599609375 10 | z: 3.3740325130933684 11 | } 12 | Attribute { 13 | Semantic: POSITION 14 | Size: 3 15 | Type: FLOAT 16 | } 17 | Attribute { 18 | Semantic: NORMAL 19 | Size: 3 20 | Type: FLOAT 21 | } 22 | Attribute { 23 | Semantic: COLOR 24 | Size: 3 25 | Type: FLOAT 26 | } 27 | VertexCount: 1 28 | IndexSize: 1 29 | IndexCount: 6 30 | VertexBuffer: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\315\314L?\315\314L?\315\314L?" 31 | IndexBuffer: "\000\000\000\000\000\000" 32 | -------------------------------------------------------------------------------- /game/Nature/meshes/Oak_Fall_01.txt: -------------------------------------------------------------------------------- 1 | AEONMSH 2 | Version: 1 3 | Center { 4 | x: 7.774816036224365 5 | y: 12.068735122680664 6 | z: 3.374033912230118 7 | } 8 | Radii { 9 | y: 3.48089599609375 10 | z: 3.3740325130933684 11 | } 12 | Attribute { 13 | Semantic: POSITION 14 | Size: 3 15 | Type: FLOAT 16 | } 17 | Attribute { 18 | Semantic: NORMAL 19 | Size: 3 20 | Type: FLOAT 21 | } 22 | Attribute { 23 | Semantic: COLOR 24 | Size: 3 25 | Type: FLOAT 26 | } 27 | VertexCount: 1 28 | IndexSize: 1 29 | IndexCount: 6 30 | VertexBuffer: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\315\314L?\315\314L?\315\314L?" 31 | IndexBuffer: "\000\000\000\000\000\000" 32 | -------------------------------------------------------------------------------- /game/Nature/meshes/Oak_Green_01.txt: -------------------------------------------------------------------------------- 1 | AEONMSH 2 | Version: 1 3 | Center { 4 | x: 7.774816036224365 5 | y: 12.068735122680664 6 | z: 3.374033912230118 7 | } 8 | Radii { 9 | y: 3.48089599609375 10 | z: 3.3740325130933684 11 | } 12 | Attribute { 13 | Semantic: POSITION 14 | Size: 3 15 | Type: FLOAT 16 | } 17 | Attribute { 18 | Semantic: NORMAL 19 | Size: 3 20 | Type: FLOAT 21 | } 22 | Attribute { 23 | Semantic: COLOR 24 | Size: 3 25 | Type: FLOAT 26 | } 27 | VertexCount: 1 28 | IndexSize: 1 29 | IndexCount: 6 30 | VertexBuffer: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\315\314L?\315\314L?\315\314L?" 31 | IndexBuffer: "\000\000\000\000\000\000" 32 | -------------------------------------------------------------------------------- /game/Nature/meshes/Plant_1_01.txt: -------------------------------------------------------------------------------- 1 | AEONMSH 2 | Version: 1 3 | Center { 4 | x: 7.774816036224365 5 | y: 12.068735122680664 6 | z: 3.374033912230118 7 | } 8 | Radii { 9 | y: 3.48089599609375 10 | z: 3.3740325130933684 11 | } 12 | Attribute { 13 | Semantic: POSITION 14 | Size: 3 15 | Type: FLOAT 16 | } 17 | Attribute { 18 | Semantic: NORMAL 19 | Size: 3 20 | Type: FLOAT 21 | } 22 | Attribute { 23 | Semantic: COLOR 24 | Size: 3 25 | Type: FLOAT 26 | } 27 | VertexCount: 1 28 | IndexSize: 1 29 | IndexCount: 6 30 | VertexBuffer: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\315\314L?\315\314L?\315\314L?" 31 | IndexBuffer: "\000\000\000\000\000\000" 32 | -------------------------------------------------------------------------------- /game/Nature/meshes/Plant_2_01.txt: -------------------------------------------------------------------------------- 1 | AEONMSH 2 | Version: 1 3 | Center { 4 | x: 7.774816036224365 5 | y: 12.068735122680664 6 | z: 3.374033912230118 7 | } 8 | Radii { 9 | y: 3.48089599609375 10 | z: 3.3740325130933684 11 | } 12 | Attribute { 13 | Semantic: POSITION 14 | Size: 3 15 | Type: FLOAT 16 | } 17 | Attribute { 18 | Semantic: NORMAL 19 | Size: 3 20 | Type: FLOAT 21 | } 22 | Attribute { 23 | Semantic: COLOR 24 | Size: 3 25 | Type: FLOAT 26 | } 27 | VertexCount: 1 28 | IndexSize: 1 29 | IndexCount: 6 30 | VertexBuffer: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\315\314L?\315\314L?\315\314L?" 31 | IndexBuffer: "\000\000\000\000\000\000" 32 | -------------------------------------------------------------------------------- /game/Nature/meshes/Plant_3_01.txt: -------------------------------------------------------------------------------- 1 | AEONMSH 2 | Version: 1 3 | Center { 4 | x: 7.774816036224365 5 | y: 12.068735122680664 6 | z: 3.374033912230118 7 | } 8 | Radii { 9 | y: 3.48089599609375 10 | z: 3.3740325130933684 11 | } 12 | Attribute { 13 | Semantic: POSITION 14 | Size: 3 15 | Type: FLOAT 16 | } 17 | Attribute { 18 | Semantic: NORMAL 19 | Size: 3 20 | Type: FLOAT 21 | } 22 | Attribute { 23 | Semantic: COLOR 24 | Size: 3 25 | Type: FLOAT 26 | } 27 | VertexCount: 1 28 | IndexSize: 1 29 | IndexCount: 6 30 | VertexBuffer: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\315\314L?\315\314L?\315\314L?" 31 | IndexBuffer: "\000\000\000\000\000\000" 32 | -------------------------------------------------------------------------------- /game/Nature/meshes/Rock_1_01.txt: -------------------------------------------------------------------------------- 1 | AEONMSH 2 | Version: 1 3 | Center { 4 | x: 7.774816036224365 5 | y: 12.068735122680664 6 | z: 3.374033912230118 7 | } 8 | Radii { 9 | y: 3.48089599609375 10 | z: 3.3740325130933684 11 | } 12 | Attribute { 13 | Semantic: POSITION 14 | Size: 3 15 | Type: FLOAT 16 | } 17 | Attribute { 18 | Semantic: NORMAL 19 | Size: 3 20 | Type: FLOAT 21 | } 22 | Attribute { 23 | Semantic: COLOR 24 | Size: 3 25 | Type: FLOAT 26 | } 27 | VertexCount: 1 28 | IndexSize: 1 29 | IndexCount: 6 30 | VertexBuffer: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\315\314L?\315\314L?\315\314L?" 31 | IndexBuffer: "\000\000\000\000\000\000" 32 | -------------------------------------------------------------------------------- /game/Nature/meshes/Rock_2_01.txt: -------------------------------------------------------------------------------- 1 | AEONMSH 2 | Version: 1 3 | Center { 4 | x: 7.774816036224365 5 | y: 12.068735122680664 6 | z: 3.374033912230118 7 | } 8 | Radii { 9 | y: 3.48089599609375 10 | z: 3.3740325130933684 11 | } 12 | Attribute { 13 | Semantic: POSITION 14 | Size: 3 15 | Type: FLOAT 16 | } 17 | Attribute { 18 | Semantic: NORMAL 19 | Size: 3 20 | Type: FLOAT 21 | } 22 | Attribute { 23 | Semantic: COLOR 24 | Size: 3 25 | Type: FLOAT 26 | } 27 | VertexCount: 1 28 | IndexSize: 1 29 | IndexCount: 6 30 | VertexBuffer: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\315\314L?\315\314L?\315\314L?" 31 | IndexBuffer: "\000\000\000\000\000\000" 32 | -------------------------------------------------------------------------------- /game/Nature/meshes/Rock_3_01.txt: -------------------------------------------------------------------------------- 1 | AEONMSH 2 | Version: 1 3 | Center { 4 | x: 7.774816036224365 5 | y: 12.068735122680664 6 | z: 3.374033912230118 7 | } 8 | Radii { 9 | y: 3.48089599609375 10 | z: 3.3740325130933684 11 | } 12 | Attribute { 13 | Semantic: POSITION 14 | Size: 3 15 | Type: FLOAT 16 | } 17 | Attribute { 18 | Semantic: NORMAL 19 | Size: 3 20 | Type: FLOAT 21 | } 22 | Attribute { 23 | Semantic: COLOR 24 | Size: 3 25 | Type: FLOAT 26 | } 27 | VertexCount: 1 28 | IndexSize: 1 29 | IndexCount: 6 30 | VertexBuffer: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\315\314L?\315\314L?\315\314L?" 31 | IndexBuffer: "\000\000\000\000\000\000" 32 | -------------------------------------------------------------------------------- /game/Nature/meshes/Rock_4_01.txt: -------------------------------------------------------------------------------- 1 | AEONMSH 2 | Version: 1 3 | Center { 4 | x: 7.774816036224365 5 | y: 12.068735122680664 6 | z: 3.374033912230118 7 | } 8 | Radii { 9 | y: 3.48089599609375 10 | z: 3.3740325130933684 11 | } 12 | Attribute { 13 | Semantic: POSITION 14 | Size: 3 15 | Type: FLOAT 16 | } 17 | Attribute { 18 | Semantic: NORMAL 19 | Size: 3 20 | Type: FLOAT 21 | } 22 | Attribute { 23 | Semantic: COLOR 24 | Size: 3 25 | Type: FLOAT 26 | } 27 | VertexCount: 1 28 | IndexSize: 1 29 | IndexCount: 6 30 | VertexBuffer: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\315\314L?\315\314L?\315\314L?" 31 | IndexBuffer: "\000\000\000\000\000\000" 32 | -------------------------------------------------------------------------------- /game/Nature/meshes/Rock_5_01.txt: -------------------------------------------------------------------------------- 1 | AEONMSH 2 | Version: 1 3 | Center { 4 | x: 7.774816036224365 5 | y: 12.068735122680664 6 | z: 3.374033912230118 7 | } 8 | Radii { 9 | y: 3.48089599609375 10 | z: 3.3740325130933684 11 | } 12 | Attribute { 13 | Semantic: POSITION 14 | Size: 3 15 | Type: FLOAT 16 | } 17 | Attribute { 18 | Semantic: NORMAL 19 | Size: 3 20 | Type: FLOAT 21 | } 22 | Attribute { 23 | Semantic: COLOR 24 | Size: 3 25 | Type: FLOAT 26 | } 27 | VertexCount: 1 28 | IndexSize: 1 29 | IndexCount: 6 30 | VertexBuffer: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\315\314L?\315\314L?\315\314L?" 31 | IndexBuffer: "\000\000\000\000\000\000" 32 | -------------------------------------------------------------------------------- /game/Nature/meshes/Rock_6_01.txt: -------------------------------------------------------------------------------- 1 | AEONMSH 2 | Version: 1 3 | Center { 4 | x: 7.774816036224365 5 | y: 12.068735122680664 6 | z: 3.374033912230118 7 | } 8 | Radii { 9 | y: 3.48089599609375 10 | z: 3.3740325130933684 11 | } 12 | Attribute { 13 | Semantic: POSITION 14 | Size: 3 15 | Type: FLOAT 16 | } 17 | Attribute { 18 | Semantic: NORMAL 19 | Size: 3 20 | Type: FLOAT 21 | } 22 | Attribute { 23 | Semantic: COLOR 24 | Size: 3 25 | Type: FLOAT 26 | } 27 | VertexCount: 1 28 | IndexSize: 1 29 | IndexCount: 6 30 | VertexBuffer: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\315\314L?\315\314L?\315\314L?" 31 | IndexBuffer: "\000\000\000\000\000\000" 32 | -------------------------------------------------------------------------------- /game/Nature/meshes/Tent_01.txt: -------------------------------------------------------------------------------- 1 | AEONMSH 2 | Version: 1 3 | Center { 4 | x: 7.774816036224365 5 | y: 12.068735122680664 6 | z: 3.374033912230118 7 | } 8 | Radii { 9 | y: 3.48089599609375 10 | z: 3.3740325130933684 11 | } 12 | Attribute { 13 | Semantic: POSITION 14 | Size: 3 15 | Type: FLOAT 16 | } 17 | Attribute { 18 | Semantic: NORMAL 19 | Size: 3 20 | Type: FLOAT 21 | } 22 | Attribute { 23 | Semantic: COLOR 24 | Size: 3 25 | Type: FLOAT 26 | } 27 | VertexCount: 1 28 | IndexSize: 1 29 | IndexCount: 6 30 | VertexBuffer: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\315\314L?\315\314L?\315\314L?" 31 | IndexBuffer: "\000\000\000\000\000\000" 32 | -------------------------------------------------------------------------------- /game/Nature/meshes/Tree_01.txt: -------------------------------------------------------------------------------- 1 | AEONMSH 2 | Version: 1 3 | Center { 4 | x: 7.774816036224365 5 | y: 12.068735122680664 6 | z: 3.374033912230118 7 | } 8 | Radii { 9 | y: 3.48089599609375 10 | z: 3.3740325130933684 11 | } 12 | Attribute { 13 | Semantic: POSITION 14 | Size: 3 15 | Type: FLOAT 16 | } 17 | Attribute { 18 | Semantic: NORMAL 19 | Size: 3 20 | Type: FLOAT 21 | } 22 | Attribute { 23 | Semantic: COLOR 24 | Size: 3 25 | Type: FLOAT 26 | } 27 | VertexCount: 1 28 | IndexSize: 1 29 | IndexCount: 6 30 | VertexBuffer: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\315\314L?\315\314L?\315\314L?" 31 | IndexBuffer: "\000\000\000\000\000\000" 32 | -------------------------------------------------------------------------------- /game/Nature/meshes/Tree_02.txt: -------------------------------------------------------------------------------- 1 | AEONMSH 2 | Version: 1 3 | Center { 4 | x: 7.774816036224365 5 | y: 12.068735122680664 6 | z: 3.374033912230118 7 | } 8 | Radii { 9 | y: 3.48089599609375 10 | z: 3.3740325130933684 11 | } 12 | Attribute { 13 | Semantic: POSITION 14 | Size: 3 15 | Type: FLOAT 16 | } 17 | Attribute { 18 | Semantic: NORMAL 19 | Size: 3 20 | Type: FLOAT 21 | } 22 | Attribute { 23 | Semantic: COLOR 24 | Size: 3 25 | Type: FLOAT 26 | } 27 | VertexCount: 1 28 | IndexSize: 1 29 | IndexCount: 6 30 | VertexBuffer: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\315\314L?\315\314L?\315\314L?" 31 | IndexBuffer: "\000\000\000\000\000\000" 32 | -------------------------------------------------------------------------------- /game/Nature/meshes/Trunk_01.txt: -------------------------------------------------------------------------------- 1 | AEONMSH 2 | Version: 1 3 | Center { 4 | x: 7.774816036224365 5 | y: 12.068735122680664 6 | z: 3.374033912230118 7 | } 8 | Radii { 9 | y: 3.48089599609375 10 | z: 3.3740325130933684 11 | } 12 | Attribute { 13 | Semantic: POSITION 14 | Size: 3 15 | Type: FLOAT 16 | } 17 | Attribute { 18 | Semantic: NORMAL 19 | Size: 3 20 | Type: FLOAT 21 | } 22 | Attribute { 23 | Semantic: COLOR 24 | Size: 3 25 | Type: FLOAT 26 | } 27 | VertexCount: 1 28 | IndexSize: 1 29 | IndexCount: 6 30 | VertexBuffer: "\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\000\315\314L?\315\314L?\315\314L?" 31 | IndexBuffer: "\000\000\000\000\000\000" 32 | -------------------------------------------------------------------------------- /game/Nature/models/Brown_Cliff_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Brown_Cliff_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Brown_Cliff_Bottom_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Brown_Cliff_Bottom_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Brown_Cliff_Bottom_Corner_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Brown_Cliff_Bottom_Corner_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Brown_Cliff_Bottom_Corner_Green_Top_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Brown_Cliff_Bottom_Corner_Green_Top_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Brown_Cliff_Bottom_Green_Top_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Brown_Cliff_Bottom_Green_Top_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Brown_Cliff_Corner_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Brown_Cliff_Corner_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Brown_Cliff_Corner_Green_Top_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Brown_Cliff_Corner_Green_Top_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Brown_Cliff_End_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Brown_Cliff_End_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Brown_Cliff_End_Green_Top_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Brown_Cliff_End_Green_Top_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Brown_Cliff_Green_Top_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Brown_Cliff_Green_Top_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Brown_Cliff_Top_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Brown_Cliff_Top_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Brown_Cliff_Top_Corner_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Brown_Cliff_Top_Corner_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Brown_Waterfall_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Brown_Waterfall_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Brown_Waterfall_Top_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Brown_Waterfall_Top_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Campfire_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Campfire_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Fallen_Trunk_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Fallen_Trunk_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Flower_Red_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Flower_Red_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Flower_Tall_Red_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Flower_Tall_Red_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Flower_Tall_Yellow_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Flower_Tall_Yellow_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Flower_Tall_Yellow_02.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Flower_Tall_Yellow_02.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Flower_Yellow_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Flower_Yellow_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Flower_Yellow_02.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Flower_Yellow_02.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Grass_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Grass_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Grey_Cliff_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Grey_Cliff_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Grey_Cliff_Bottom_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Grey_Cliff_Bottom_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Grey_Cliff_Bottom_Corner_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Grey_Cliff_Bottom_Corner_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Grey_Cliff_Bottom_Corner_Green_Top_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Grey_Cliff_Bottom_Corner_Green_Top_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Grey_Cliff_Bottom_Green_Top_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Grey_Cliff_Bottom_Green_Top_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Grey_Cliff_Corner_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Grey_Cliff_Corner_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Grey_Cliff_Corner_Green_Top_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Grey_Cliff_Corner_Green_Top_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Grey_Cliff_End_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Grey_Cliff_End_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Grey_Cliff_End_Green_Top_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Grey_Cliff_End_Green_Top_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Grey_Cliff_Green_Top_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Grey_Cliff_Green_Top_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Grey_Cliff_Top_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Grey_Cliff_Top_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Grey_Cliff_Top_Corner_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Grey_Cliff_Top_Corner_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Grey_Waterfall_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Grey_Waterfall_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Grey_Waterfall_Top_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Grey_Waterfall_Top_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Hanging_Moss_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Hanging_Moss_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Large_Oak_Dark_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Large_Oak_Dark_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Large_Oak_Fall_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Large_Oak_Fall_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Large_Oak_Green_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Large_Oak_Green_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Mushroom_Brown_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Mushroom_Brown_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Mushroom_Red_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Mushroom_Red_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Mushroom_Tall_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Mushroom_Tall_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Oak_Dark_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Oak_Dark_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Oak_Fall_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Oak_Fall_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Oak_Green_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Oak_Green_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Plant_1_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Plant_1_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Plant_2_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Plant_2_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Plant_3_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Plant_3_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Plate_Grass_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Plate_Grass_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Plate_Grass_Dirt_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Plate_Grass_Dirt_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Plate_River_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Plate_River_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Plate_River_Corner_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Plate_River_Corner_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Plate_River_Corner_Dirt_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Plate_River_Corner_Dirt_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Plate_River_Dirt_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Plate_River_Dirt_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Rock_1_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Rock_1_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Rock_2_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Rock_2_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Rock_3_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Rock_3_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Rock_4_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Rock_4_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Rock_5_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Rock_5_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Rock_6_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Rock_6_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Tall_Rock_1_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Tall_Rock_1_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Tall_Rock_2_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Tall_Rock_2_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Tall_Rock_3_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Tall_Rock_3_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Tent_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Tent_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Tent_Poles_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Tent_Poles_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Tree_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Tree_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Tree_02.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Tree_02.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Trunk_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Trunk_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Trunk_02.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Trunk_02.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Trunk_Alt_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Trunk_Alt_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Trunk_Alt_02.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Trunk_Alt_02.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Water_lily_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Water_lily_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Wood_Fence_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Wood_Fence_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Wood_Fence_Broken_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Wood_Fence_Broken_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Nature/models/Wood_Fence_Gate_01.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Nature/meshes/Wood_Fence_Gate_01.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_001.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_001.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_002.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_002.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_003.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_003.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_004.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_004.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_005.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_005.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_006.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_006.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_007.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_007.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_008.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_008.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_009.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_009.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_010.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_010.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_011.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_011.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_012.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_012.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_013.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_013.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_014.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_014.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_015.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_015.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_016.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_016.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_017.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_017.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_018.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_018.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_019.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_019.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_020.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_020.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_021.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_021.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_022.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_022.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_023.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_023.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_024.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_024.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_025.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_025.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_026.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_026.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_027.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_027.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_028.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_028.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_029.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_029.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_030.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_030.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_031.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_031.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_032.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_032.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_033.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_033.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_034.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_034.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_035.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_035.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_036.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_036.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_037.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_037.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_038.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_038.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_039.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_039.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_040.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_040.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_041.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_041.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_042.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_042.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_043.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_043.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_044.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_044.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_045.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_045.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_046.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_046.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_047.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_047.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_048.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_048.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_049.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_049.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_050.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_050.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_051.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_051.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_052.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_052.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_053.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_053.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_054.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_054.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_055.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_055.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_056.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_056.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_057.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_057.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_058.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_058.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_059.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_059.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_060.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_060.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_061.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_061.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_062.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_062.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_063.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_063.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_064.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_064.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_065.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_065.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_066.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_066.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_067.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_067.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_068.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_068.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_069.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_069.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_070.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_070.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_071.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_071.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_072.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_072.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_073.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_073.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_074.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_074.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_075.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_075.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_076.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_076.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_077.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_077.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_078.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_078.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_079.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_079.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_080.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_080.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_081.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_081.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_082.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_082.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_083.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_083.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_084.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_084.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_085.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_085.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_086.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_086.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_087.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_087.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_088.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_088.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_089.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_089.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_090.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_090.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_091.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_091.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_092.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_092.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_093.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_093.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_094.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_094.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_095.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_095.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_096.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_096.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_097.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_097.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_098.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_098.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_099.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_099.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_100.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_100.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_101.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_101.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_102.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_102.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_103.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_103.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_104.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_104.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_105.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_105.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_106.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_106.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_107.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_107.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_108.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_108.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_109.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_109.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_110.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_110.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_111.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_111.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_112.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_112.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_113.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_113.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_114.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_114.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_115.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_115.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_116.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_116.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_117.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_117.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_118.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_118.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_119.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_119.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_120.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_120.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_121.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_121.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_122.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_122.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_123.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_123.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_124.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_124.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_125.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_125.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_126.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_126.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_127.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_127.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_128.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_128.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_129.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_129.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_130.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_130.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_131.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_131.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_132.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_132.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_133.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_133.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_134.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_134.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_135.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_135.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_136.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_136.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_137.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_137.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_138.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_138.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_139.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_139.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_140.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_140.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_141.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_141.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_142.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_142.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_143.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_143.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_144.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_144.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_145.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_145.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_146.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_146.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_147.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_147.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_148.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_148.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_149.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_149.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_150.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_150.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_151.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_151.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_152.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_152.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_153.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_153.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_154.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_154.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_155.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_155.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_156.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_156.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_157.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_157.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_158.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_158.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_159.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_159.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_160.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_160.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_161.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_161.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_162.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_162.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_163.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_163.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_164.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_164.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_165.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_165.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_166.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_166.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_167.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_167.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_168.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_168.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_169.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_169.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_170.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_170.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_171.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_171.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_172.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_172.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_173.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_173.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_174.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_174.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_175.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_175.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_176.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_176.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_177.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_177.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_178.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_178.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_179.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_179.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_180.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_180.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_181.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_181.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_182.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_182.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_183.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_183.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_184.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_184.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_185.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_185.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_186.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_186.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_187.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_187.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_188.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_188.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_189.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_189.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_190.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_190.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_191.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_191.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_192.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_192.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_193.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_193.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_194.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_194.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_195.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_195.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_196.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_196.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_197.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_197.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_198.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_198.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_199.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_199.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_200.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_200.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_201.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_201.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_202.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_202.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_203.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_203.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_204.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_204.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_205.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_205.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_206.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_206.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_207.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_207.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_208.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_208.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_209.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_209.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_210.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_210.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_211.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_211.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_212.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_212.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_213.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_213.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_214.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_214.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_215.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_215.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_216.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_216.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_217.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_217.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_218.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_218.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_219.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_219.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_220.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_220.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_221.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_221.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_222.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_222.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_223.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_223.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_224.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_224.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_225.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_225.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_226.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_226.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_227.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_227.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_228.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_228.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_229.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_229.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_230.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_230.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_231.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_231.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_232.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_232.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_233.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_233.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_234.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_234.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_235.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_235.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_236.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_236.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_237.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_237.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_238.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_238.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_239.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_239.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_240.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_240.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_241.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_241.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_242.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_242.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_243.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_243.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_244.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_244.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_245.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_245.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_246.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_246.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_247.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_247.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_248.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_248.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_249.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_249.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_250.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_250.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_251.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_251.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_252.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_252.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_253.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_253.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_254.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_254.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_255.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_255.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_256.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_256.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_257.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_257.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_258.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_258.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_259.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_259.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_260.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_260.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_261.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_261.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_262.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_262.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_263.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_263.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_264.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_264.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_265.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_265.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_266.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_266.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_267.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_267.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_268.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_268.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_269.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_269.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_270.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_270.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_271.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_271.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_272.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_272.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_273.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_273.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_274.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_274.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_275.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_275.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_276.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_276.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_277.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_277.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_278.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_278.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_279.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_279.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_280.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_280.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_281.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_281.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_282.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_282.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_283.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_283.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_284.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_284.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_285.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_285.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_286.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_286.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_287.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_287.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_288.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_288.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_289.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_289.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_290.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_290.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_291.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_291.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_292.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_292.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_293.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_293.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_294.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_294.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_295.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_295.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_296.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_296.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_297.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_297.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_298.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_298.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_299.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_299.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_300.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_300.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_301.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_301.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/Road/models/roadTile_302.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse_vertex_color.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "Road/meshes/roadTile_302.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/materials/darkred.txt: -------------------------------------------------------------------------------- 1 | AEONMTL 2 | property { 3 | name: "LightPosition" 4 | vector3 { 5 | x: 0 6 | y: 0 7 | z: 0 8 | } 9 | } 10 | property { 11 | name: "Kd" 12 | vector3 { 13 | x: 1 14 | y: 1 15 | z: 1 16 | } 17 | } 18 | sampler { 19 | name: "DiffuseMap" 20 | image { 21 | path: "images/darkred.png" 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /game/materials/diffuse_vertex_color.txt: -------------------------------------------------------------------------------- 1 | AEONMTL 2 | property { 3 | name: "LightPosition" 4 | vector3 { 5 | x: 0 6 | y: 0 7 | z: 0 8 | } 9 | } 10 | property { 11 | name: "Kd" 12 | vector3 { 13 | x: 1 14 | y: 1 15 | z: 1 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /game/materials/orange.txt: -------------------------------------------------------------------------------- 1 | AEONMTL 2 | property { 3 | name: "LightPosition" 4 | vector3 { 5 | x: 0 6 | y: 0 7 | z: 0 8 | } 9 | } 10 | property { 11 | name: "Kd" 12 | vector3 { 13 | x: 1 14 | y: 1 15 | z: 1 16 | } 17 | } 18 | sampler { 19 | name: "DiffuseMap" 20 | image { 21 | path: "images/orange.png" 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /game/models/diffuse_map_cube.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/diffuse.txt" 4 | } 5 | default_material { 6 | path: "materials/orange.txt" 7 | } 8 | assembly { 9 | mesh { 10 | path: "meshes/cube.txt" 11 | } 12 | material { 13 | path: "materials/darkred.txt" 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /game/models/fixed_phong_cube.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | file: "game/shaders/fixed_phong.txt" 4 | } 5 | assembly { 6 | mesh { 7 | file: "game/meshes/cube.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/models/simple_phong_cube.txt: -------------------------------------------------------------------------------- 1 | AEONMDL 2 | default_pipeline { 3 | path: "shaders/simple_phong.txt" 4 | } 5 | assembly { 6 | mesh { 7 | path: "meshes/cube.txt" 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /game/shaders/plain_red.txt: -------------------------------------------------------------------------------- 1 | AEONPLN 2 | topology: TRIANGLE_LIST 3 | vertex_shader { 4 | code: "void main()\n" 5 | "{\n" 6 | "gl_Position = ModelViewProjectionMatrix * vec4(VertexPosition, 1.0);\n" 7 | "}\n" 8 | } 9 | 10 | fragment_shader { 11 | code: "layout ( location = 0 ) out vec4 FragColor;\n" 12 | "\n" 13 | "void main()\n" 14 | "{\n" 15 | "FragColor = vec4 ( 1.0,0.0,0.0, 1.0 );\n" 16 | "}\n" 17 | } -------------------------------------------------------------------------------- /tools/blender/.gitignore: -------------------------------------------------------------------------------- 1 | *_pb2.py 2 | __pycache__ 3 | -------------------------------------------------------------------------------- /tools/blender/modules/.gitignore: -------------------------------------------------------------------------------- 1 | *_pb2.py 2 | __pycache__ 3 | -------------------------------------------------------------------------------- /tools/jekyllposter/favicon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AeonGames/AeonEngine/66cc92b437a2bc13d519ae1715acc7569c18a708/tools/jekyllposter/favicon.ico -------------------------------------------------------------------------------- /tools/worldeditor/icon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AeonGames/AeonEngine/66cc92b437a2bc13d519ae1715acc7569c18a708/tools/worldeditor/icon.ico -------------------------------------------------------------------------------- /tools/worldeditor/icon.rc: -------------------------------------------------------------------------------- 1 | IDI_ICON ICON DISCARDABLE "icon.ico" 2 | -------------------------------------------------------------------------------- /tools/worldeditor/resources/materials/solidcolor.txt: -------------------------------------------------------------------------------- 1 | AEONMTL 2 | property { 3 | name: "SolidColor" 4 | vector4 { 5 | x: 1.0 6 | y: 0.5 7 | z: 0.0 8 | w: 1.0 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /tools/worldeditor/resources/meshes/aabb.txt: -------------------------------------------------------------------------------- 1 | AEONMSH 2 | Version: 1 3 | Center { 4 | } 5 | Radii { 6 | x: 1.0 7 | y: 1.0 8 | z: 1.0 9 | } 10 | Attribute { 11 | Semantic: POSITION 12 | Size: 3 13 | Type: FLOAT 14 | } 15 | VertexCount: 8 16 | IndexSize: 1 17 | IndexCount: 36 18 | VertexBuffer: 19 | "( 1.0 1.0 -1.0 )" 20 | "( 1.0 -1.0 -1.0 )" 21 | "( -1.0 -1.0 -1.0 )" 22 | "( -1.0 1.0 -1.0 )" 23 | "( 1.0 1.0 1.0 )" 24 | "( -1.0 1.0 1.0 )" 25 | "( -1.0 -1.0 1.0 )" 26 | "( 1.0 -1.0 1.0 )" 27 | 28 | IndexBuffer: 29 | "0 1 2 " 30 | "2 3 0 " 31 | "4 5 6 " 32 | "6 7 4 " 33 | "8 4 7 " 34 | "7 1 8 " 35 | "1 7 6 " 36 | "6 2 1 " 37 | "2 6 5 " 38 | "5 3 2 " 39 | "4 0 3 " 40 | "3 5 4 " 41 | -------------------------------------------------------------------------------- /tools/worldeditor/resources/meshes/aabb_wire.txt: -------------------------------------------------------------------------------- 1 | AEONMSH 2 | Version: 1 3 | Center { 4 | } 5 | Radii { 6 | x: 1.0 7 | y: 1.0 8 | z: 1.0 9 | } 10 | Attribute { 11 | Semantic: POSITION 12 | Size: 3 13 | Type: FLOAT 14 | } 15 | VertexCount: 8 16 | IndexSize: 1 17 | IndexCount: 24 18 | VertexBuffer: 19 | "( 1.0 1.0 1.0 )" 20 | "( -1.0 1.0 1.0 )" 21 | "( -1.0 1.0 -1.0 )" 22 | "( 1.0 1.0 -1.0 )" 23 | "( 1.0 -1.0 1.0 )" 24 | "( -1.0 -1.0 1.0 )" 25 | "( -1.0 -1.0 -1.0 )" 26 | "( 1.0 -1.0 -1.0 )" 27 | 28 | IndexBuffer: 29 | "0 1 " 30 | "1 2 " 31 | "2 3 " 32 | "3 0 " 33 | "0 4 " 34 | "4 5 " 35 | "5 6 " 36 | "6 7 " 37 | "7 4 " 38 | "1 5 " 39 | "2 6 " 40 | "3 7 " 41 | -------------------------------------------------------------------------------- /tools/worldeditor/resources/meshes/grid.txt: -------------------------------------------------------------------------------- 1 | AEONMSH 2 | Version: 1 3 | Center { 4 | } 5 | Radii { 6 | } 7 | Attribute { 8 | Semantic: POSITION 9 | Size: 3 10 | Type: FLOAT 11 | } 12 | VertexCount: 4 13 | IndexSize: 0 14 | IndexCount: 0 15 | VertexBuffer: 16 | "( 0.5 0.0 0.0)" 17 | "(-0.5 0.0 0.0)" 18 | "( 0.0 0.5 0.0)" 19 | "( 0.0 -0.5 0.0)" 20 | -------------------------------------------------------------------------------- /tools/worldeditor/resources/pipelines/solid_color.txt: -------------------------------------------------------------------------------- 1 | AEONPLN 2 | topology: TRIANGLE_LIST 3 | uniform { 4 | name: "SolidColor" 5 | type: VECTOR_FLOAT_4 6 | } 7 | vertex_shader { 8 | code: "void main()\n" 9 | "{\n" 10 | "gl_Position = ProjectionMatrix * ViewMatrix * vec4(VertexPosition, 1.0);\n" 11 | "}\n" 12 | } 13 | 14 | fragment_shader { 15 | code: "layout ( location = 0 ) out vec4 FragColor;\n" 16 | "\n" 17 | "void main()\n" 18 | "{\n" 19 | "FragColor = SolidColor;\n" 20 | "}\n" 21 | } -------------------------------------------------------------------------------- /tools/worldeditor/resources/pipelines/solid_wire.txt: -------------------------------------------------------------------------------- 1 | AEONPLN 2 | topology: LINE_LIST 3 | uniform { 4 | name: "SolidColor" 5 | type: VECTOR_FLOAT_4 6 | } 7 | vertex_shader { 8 | code: "void main()\n" 9 | "{\n" 10 | "gl_Position = ProjectionMatrix * ViewMatrix * ModelMatrix * vec4(VertexPosition, 1.0);\n" 11 | "}\n" 12 | } 13 | 14 | fragment_shader { 15 | code: "layout ( location = 0 ) out vec4 FragColor;\n" 16 | "\n" 17 | "void main()\n" 18 | "{\n" 19 | "FragColor = SolidColor;\n" 20 | "}\n" 21 | } -------------------------------------------------------------------------------- /vcpkg-configuration.json: -------------------------------------------------------------------------------- 1 | { 2 | "default-registry": { 3 | "kind": "git", 4 | "baseline": "6f1ddd6b6878e7e66fcc35c65ba1d8feec2e01f8", 5 | "repository": "https://github.com/microsoft/vcpkg" 6 | }, 7 | "registries": [ 8 | { 9 | "kind": "artifact", 10 | "location": "https://github.com/microsoft/vcpkg-ce-catalog/archive/refs/heads/main.zip", 11 | "name": "microsoft" 12 | } 13 | ] 14 | } 15 | -------------------------------------------------------------------------------- /vcpkg.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": [ 3 | "glslang", 4 | "gtest", 5 | "libogg", 6 | "libpng", 7 | "libvorbis", 8 | "portaudio", 9 | "protobuf", 10 | "spirv-tools", 11 | "vulkan", 12 | "zlib", 13 | "qtbase", 14 | "qttools", 15 | "libxml2", 16 | "pkgconf" 17 | ] 18 | } 19 | --------------------------------------------------------------------------------