├── pong.jpeg
├── sounds
├── music.mp3
├── score.mp3
├── combo_hit.mp3
├── game_over.mp3
├── multiball.mp3
├── wall_hit.mp3
├── bg_music_1.mp3
├── bg_music_2.mp3
├── bg_music_3.mp3
├── paddle_hit.mp3
├── player_win.mp3
├── countdown_beep.mp3
├── powerup_activate.mp3
└── powerup_collect.mp3
├── package.json
├── LICENSE
├── DROPDOWN_FIX.md
├── audio.js
├── themes.js
├── Code_of_Conduct.md
├── theme-test.html
├── CONTRIBUTING.md
├── IMPLEMENTATION_SUMMARY.md
├── THEME_DOCUMENTATION.md
├── index.html
├── README.md
├── theme.js
├── themes.css
├── script.js
└── style.css
/pong.jpeg:
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/sounds/music.mp3:
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/sounds/score.mp3:
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/sounds/combo_hit.mp3:
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/sounds/game_over.mp3:
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/sounds/multiball.mp3:
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/sounds/wall_hit.mp3:
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/sounds/bg_music_1.mp3:
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/sounds/bg_music_2.mp3:
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/sounds/bg_music_3.mp3:
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https://raw.githubusercontent.com/Akki-jaiswal/pong-game/HEAD/sounds/bg_music_3.mp3
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/sounds/paddle_hit.mp3:
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https://raw.githubusercontent.com/Akki-jaiswal/pong-game/HEAD/sounds/paddle_hit.mp3
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/sounds/player_win.mp3:
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/sounds/countdown_beep.mp3:
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/sounds/powerup_activate.mp3:
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/sounds/powerup_collect.mp3:
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https://raw.githubusercontent.com/Akki-jaiswal/pong-game/HEAD/sounds/powerup_collect.mp3
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/package.json:
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1 | {
2 | "name": "pong-game",
3 | "version": "1.0.0",
4 | "description": "Relive the nostalgia of a retro classic! This project is a straightforward yet engaging implementation of the iconic Pong game, built using core web technologies: HTML, CSS, and JavaScript. It features an AI opponent, adjustable difficulty, interactive elements, full responsiveness, and touch controls to provide a fun and familiar experience for all players.",
5 | "main": "audio.js",
6 | "scripts": {
7 | "test": "echo \"Error: no test specified\" && exit 1"
8 | },
9 | "repository": {
10 | "type": "git",
11 | "url": "git+https://github.com/Rockyoudead8/pong-game.git"
12 | },
13 | "author": "",
14 | "license": "ISC",
15 | "bugs": {
16 | "url": "https://github.com/Rockyoudead8/pong-game/issues"
17 | },
18 | "homepage": "https://github.com/Rockyoudead8/pong-game#readme"
19 | }
20 |
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/LICENSE:
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1 | MIT License
2 |
3 | Copyright (c) 2025 Akshay Jaiswal
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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/DROPDOWN_FIX.md:
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1 | # 🔧 Theme Dropdown Styling Fix
2 |
3 | ## Issue Fixed
4 |
5 | The theme dropdown selector was displaying with white/default colors instead of adapting to the current theme colors.
6 |
7 | ## Solution Implemented
8 |
9 | ### 1. **Enhanced CSS Styling**
10 |
11 | - Added `!important` declarations to ensure theme colors override browser defaults
12 | - Implemented cross-browser compatibility with `-webkit-appearance: none`
13 | - Added custom dropdown arrow with theme-appropriate colors
14 | - Enhanced focus and hover states
15 |
16 | ### 2. **Theme-Specific Dropdown Colors**
17 |
18 | Each theme now has properly styled dropdown options:
19 |
20 | - **Default**: Translucent white with blue accents
21 | - **Neon Retro**: Electric purple background with cyan text
22 | - **Dark Mode**: Gray background with white text
23 | - **Ocean Blue**: Blue background with aqua text
24 |
25 | ### 3. **JavaScript Enhancement**
26 |
27 | - Added `updateDropdownStyling()` method in theme.js
28 | - Forces style refresh when themes are switched
29 | - Ensures proper styling across all browsers
30 |
31 | ### 4. **Cross-Browser Compatibility**
32 |
33 | - Uses CSS custom properties with fallbacks
34 | - Implements browser-specific prefixes
35 | - Added SVG-based dropdown arrows with theme colors
36 |
37 | ## Result
38 |
39 | ✅ Dropdown now perfectly matches the selected theme
40 | ✅ Consistent styling across all browsers
41 | ✅ Smooth transitions when switching themes
42 | ✅ Enhanced accessibility and visual coherence
43 |
44 | The theme selector dropdown now seamlessly integrates with each theme's color scheme, providing a cohesive and polished user experience!
45 |
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/audio.js:
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1 | // audio.js
2 | export const paddleHitSound = new Audio('sounds/paddle_hit.mp3');
3 | export const wallHitSound = new Audio('sounds/wall_hit.mp3');
4 | export const scoreSound = new Audio('sounds/score.mp3');
5 | export const gameOverSound = new Audio('sounds/game_over.mp3');
6 | export const playerWinSound = new Audio('sounds/player_win.mp3');
7 | export const countdownBeepSound = new Audio('sounds/countdown_beep.mp3');
8 |
9 | // Background Music Tracks - ensure paths are correct
10 | export const backgroundMusicTracks = [
11 | new Audio('sounds/bg_music_1.mp3'),
12 | new Audio('sounds/bg_music_2.mp3'),
13 | new Audio('sounds/bg_music_3.mp3')
14 | ];
15 |
16 | let currentTrackIndex = 0;
17 | let currentBackgroundMusic = null;
18 |
19 | // Function to play a sound effect
20 | export function playSound(audioElement) {
21 | if (audioElement) {
22 | audioElement.currentTime = 0; // Rewind to start
23 | audioElement.play().catch(e => { /* Silently fail or handle errors without console.warn */ });
24 | }
25 | }
26 |
27 | // Function to start the background music rotation
28 | export function startBackgroundMusicRotation() {
29 | // If music is already playing or about to play, do nothing
30 | if (currentBackgroundMusic && !currentBackgroundMusic.paused) {
31 | return;
32 | }
33 |
34 | // Stop any previously playing track before starting a new one
35 | if (currentBackgroundMusic) {
36 | currentBackgroundMusic.pause();
37 | currentBackgroundMusic.currentTime = 0; // Rewind for next play
38 | }
39 |
40 | currentBackgroundMusic = backgroundMusicTracks[currentTrackIndex];
41 | currentBackgroundMusic.loop = true; // Loop the current track
42 |
43 | currentBackgroundMusic.play()
44 | .then(() => {
45 | // No console.log
46 | })
47 | .catch(e => {
48 | // Silently fail or handle errors without console.warn
49 | });
50 |
51 | currentTrackIndex = (currentTrackIndex + 1) % backgroundMusicTracks.length; // Move to next track for next time
52 | }
53 |
54 | // Function to stop background music
55 | export function stopBackgroundMusicRotation() {
56 | if (currentBackgroundMusic) {
57 | currentBackgroundMusic.pause();
58 | currentBackgroundMusic.currentTime = 0; // Reset for next play
59 | // No console.log
60 | }
61 | }
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/themes.js:
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1 | export const themes = {
2 | default: {
3 | name: "Default",
4 | variables: {
5 | "--canvas-bg-gradient-1": "#f0f0f0",
6 | "--canvas-bg-gradient-2": "#dcdcdc",
7 | "--canvas-border-color": "#333",
8 | "--ball-color": "#ff0000",
9 | "--ball-glow": "rgba(255, 0, 0, 0.6)",
10 | "--control-bg": "#fff",
11 | "--control-border": "#ccc",
12 | "--control-glow": "rgba(0,0,0,0.2)",
13 | }
14 | },
15 | "neon-retro": {
16 | name: "Neon Retro",
17 | variables: {
18 | "--canvas-bg-gradient-1": "#0f0c29",
19 | "--canvas-bg-gradient-2": "#302b63",
20 | "--canvas-border-color": "#ff00ff",
21 | "--ball-color": "#00ffcc",
22 | "--ball-glow": "0 0 20px #00ffcc",
23 | "--control-bg": "#1a1a1a",
24 | "--control-border": "#ff00ff",
25 | "--control-glow": "rgba(255, 0, 255, 0.5)",
26 | }
27 | },
28 | "dark-mode": {
29 | name: "Dark Mode",
30 | variables: {
31 | "--canvas-bg-gradient-1": "#1c1c1c",
32 | "--canvas-bg-gradient-2": "#2c2c2c",
33 | "--canvas-border-color": "#fff",
34 | "--ball-color": "#ffcc00",
35 | "--ball-glow": "0 0 15px #ffcc00",
36 | "--control-bg": "#333",
37 | "--control-border": "#999",
38 | "--control-glow": "rgba(255, 255, 255, 0.3)",
39 | }
40 | },
41 | "ocean-blue": {
42 | name: "Ocean Blue",
43 | variables: {
44 | "--canvas-bg-gradient-1": "#2E8BC0",
45 | "--canvas-bg-gradient-2": "#145DA0",
46 | "--canvas-border-color": "#0C2D48",
47 | "--ball-color": "#B1D4E0",
48 | "--ball-glow": "0 0 15px #B1D4E0",
49 | "--control-bg": "#0C2D48",
50 | "--control-border": "#B1D4E0",
51 | "--control-glow": "rgba(177, 212, 224, 0.4)",
52 | }
53 | }
54 | };
55 |
56 | export class ThemeManager {
57 | constructor() {
58 | this.currentTheme = themes.default;
59 | this.applyTheme(this.currentTheme);
60 | }
61 |
62 | applyTheme(theme) {
63 | Object.entries(theme.variables).forEach(([key, value]) => {
64 | document.documentElement.style.setProperty(key, value);
65 | });
66 | this.currentTheme = theme;
67 | document.dispatchEvent(new CustomEvent("themeChanged", {
68 | detail: { themeName: theme.name, theme }
69 | }));
70 | }
71 |
72 | setTheme(themeName) {
73 | if (themes[themeName]) {
74 | this.applyTheme(themes[themeName]);
75 | }
76 | }
77 |
78 | getCurrentTheme() {
79 | return this.currentTheme;
80 | }
81 | }
82 |
83 | export const themeManager = new ThemeManager();
84 |
85 |
86 |
87 |
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/Code_of_Conduct.md:
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1 | 🎮 Code of Conduct — Pong-Game Open Source Project
2 |
3 | 🚀 Our Commitment
4 | Welcome to the Pong Game Project — an open-source initiative built on fun, curiosity, and collective growth! Whether you're here to squash a bug, improve gameplay mechanics, enhance graphics, or simply learn the ropes of open-source collaboration, you belong.
5 |
6 | We’re committed to creating an environment where everyone — from complete beginners to seasoned contributors — feels valued, respected, and safe. We believe that great games come from great communities, and that respect, inclusion, and kindness should be as fundamental as version control and code reviews.
7 |
8 |
9 | 🌟 Our Core Values:
10 |
11 | In our pong-powered universe, we play by the following values:
12 | - 🧠 Learn Openly: No question is too small, no contributor too new. We’re here to grow together.
13 | - 🎮 Play Fair: Collaboration beats competition. Feedback should be kind, constructive, and focused on improvement.
14 | - 🎉 Celebrate Contributions: From fixing typos to adding multiplayer support — every contribution matters.
15 | - 🌍 Embrace Diversity: Different backgrounds, skill levels, and perspectives make our project better and stronger.
16 | - 🧩 Work Together: Success is a team sport. Share knowledge, uplift others, and focus on solutions.
17 |
18 |
19 | 🛑 What We Don’t Tolerate
20 |
21 | To protect our community and ensure a welcoming experience for all, we do not tolerate:
22 | - 🚫 Disrespectful language or personal attacks
23 | - 🚫 Harassment, discrimination, or hate speech
24 | - 🚫 Gatekeeping or discouraging beginners
25 | - 🚫 Unwanted private messages or contact outside official channels
26 | - 🚫 Spam, off-topic promotion, or irrelevant content
27 | - 🚫 Toxic competitiveness or putting down others’ work
28 | - 🚫 Plagiarized code or cheating tools
29 |
30 | Let’s keep the vibe positive and the game fun — for everyone!
31 |
32 |
33 | 🌐 Scope of This Code:
34 | - This Code of Conduct applies to all community spaces, including:
35 | - GitHub repositories (issues, pull requests, comments)
36 | - Community discussions (Discord, Slack, forums, etc.)
37 | - Any event or interaction under the Pong Game banner
38 |
39 |
40 | 🧭 Reporting Issues
41 | If you experience or witness misconduct, reach out directly to a project maintainer or admin. We take reports seriously and will handle them with confidentiality, care, and timely action.
42 |
43 |
44 | ⚠️ Possible Consequences
45 |
46 | Based on the nature and severity and intent of the violation, actions may include:
47 | - 🟡 Give a friendly reminder of the rules
48 | - 🟠 Issue a formal warning
49 | - 🔴 Temporarily suspend the user from community platforms
50 | - ⚫ Ban the individual from contributing or participating in future events
51 |
52 | We hope never to need these — but the safety and health of our community come first.
53 |
54 |
55 | 👾 Contributor Expectations
56 |
57 | When writing code, reviewing PRs, or chatting in the community:
58 | - Use respectful and inclusive language in comments, commits, and communication
59 | - Give constructive, actionable feedback
60 | - Keep your code clean, well-documented, and original
61 | - Avoid memes or jokes that could be misunderstood or offensive
62 | - Don’t take feedback personally — we all make mistakes and improve
63 | - Help others whenever you can — even a simple “nice job!” goes a long way
64 |
65 |
66 | 📜 Attribution & Thanks
67 | This Code of Conduct was written specifically for the Pong-Game Project, inspired by best practices from open-source communities like [Contributor Covenant v2.1](https://www.contributor-covenant.org/version/2/1/code_of_conduct/) and customized to reflect our fun, beginner-friendly, game-loving ethos.
68 |
69 | Let’s code. Let’s play. Let’s grow — together. 💚
70 |
71 | 🌈 Final Note
72 | This project is more than a game. It’s a community playground for learning, creativity, and connection. Let’s build something fun — and build each other up while we’re at it. 🎮💙
73 |
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/theme-test.html:
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1 |
2 |
3 |
4 |
5 |
6 | Theme Test - Pong Game
7 |
8 |
9 |
55 |
56 |
57 |
58 |
🎨 Pong Game Theme Test
59 |
60 |
61 | Current Theme: Default
62 |
63 |
64 |
Choose Theme:
65 |
66 | Default
67 | Neon Retro
68 | Dark Mode
69 | Ocean Blue
70 |
71 |
72 |
83 |
84 |
85 |
86 |
89 |
90 |
91 |
108 |
109 |
110 |
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/CONTRIBUTING.md:
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1 | # Contributing to the GSSoC'25 Neon Pong Game 🏓
2 |
3 | Welcome, aspiring open-source contributors! We're thrilled you're interested in making the Neon Pong Game even better as part of **GSSoC'25** and beyond. Your contributions are highly valued!
4 |
5 | This guide will help you get started with contributing to this project.
6 |
7 | ## 🚀 Get Started (Local Setup)
8 |
9 | To get the Pong game running on your local machine:
10 |
11 | 1. **Fork the Repository:** Click the "Fork" button at the top right of the GitHub repository page. This creates a copy of the project in your GitHub account.
12 | 2. **Clone Your Fork:** Open your terminal or command prompt and clone your forked repository to your local machine:
13 | ```bash
14 | git clone [https://github.com/Akki-jaiswal/pong-game.git](https://github.com/Akki-jaiswal/pong-game.git)
15 | ```
16 | 3. **Navigate to the Project Directory:**
17 | ```bash
18 | cd pong-game
19 | ```
20 | 4. **Open in Browser:** This is a simple HTML/CSS/JavaScript game, so you can open `index.html` directly in your web browser.
21 | * You might need a live server extension (e.g., in VS Code) for some features (like audio loading) to work correctly, but opening the file directly should suffice for basic gameplay.
22 |
23 | ## 🎯 Finding Tasks & Issues
24 |
25 | We use GitHub Issues to track tasks, bugs, and features.
26 |
27 | 1. **Check the Issues Tab:** Go to the `Issues` tab on our GitHub repository: [https://github.com/Akki-jaiswal/pong-game/issues](https://github.com/Akki-jaiswal/pong-game/issues)
28 | 2. **Look for Labels:** We use labels to categorize issues and indicate their difficulty:
29 | * `gssoc25`: All issues eligible for GSSoC'25 contributions.
30 | * `good first issue` / `beginner-friendly`: Great starting points for new contributors.
31 | * `difficulty:easy`, `difficulty:medium`, `difficulty:hard`: Indicates the complexity.
32 | * `bug`, `feature`, `documentation`, `enhancement`, `refactor`: Describes the type of work.
33 | 3. **Choose an Issue:** Select an issue that interests you and matches your skill level.
34 |
35 | ## 🤝 Contribution Workflow
36 |
37 | Once you've chosen an issue:
38 |
39 | 1. **Claim the Issue:**
40 | * **Comment on the issue** you've chosen, stating clearly: "I'd like to work on this issue."
41 | * This helps prevent multiple people from working on the same task.
42 | 2. **Create a New Branch:**
43 | * Before making any changes, create a new branch from the `main` branch. Use a descriptive name for your branch (e.g., `fix/bug-description`, `feat/new-powerup`).
44 | ```bash
45 | git checkout main
46 | git pull origin main # Ensure your main branch is up-to-date
47 | git checkout -b your-branch-name
48 | ```
49 | 3. **Make Your Changes:**
50 | * Implement your solution in your new branch.
51 | * Write clean, readable, and well-commented code.
52 | * Follow the existing code style of the project.
53 | 4. **Test Your Changes:**
54 | * Ensure your changes work as expected and don't introduce new bugs. Test the game thoroughly.
55 | 5. **Commit Your Changes:**
56 | * Write clear and concise commit messages.
57 | ```bash
58 | git add .
59 | git commit -m "feat: Add new power-up type" # Example commit message
60 | ```
61 | 6. **Push Your Branch:**
62 | ```bash
63 | git push origin your-branch-name
64 | ```
65 | 7. **Create a Pull Request (PR):**
66 | * Go to your forked repository on GitHub. You'll see a prompt to create a Pull Request.
67 | * **Ensure you are creating a PR from your branch to the `main` branch of the *original* repository.**
68 | * **Write a clear PR description:**
69 | * Reference the issue number it closes (e.g., `Closes #123`).
70 | * Explain what changes you made and why.
71 | * Provide screenshots or GIFs if it's a visual change.
72 |
73 | ## 📏 Code Style & Guidelines
74 |
75 | * **JavaScript:** Follow a consistent, readable JavaScript style. Use `const` and `let` appropriately, prefer modern ES6+ syntax.
76 | * **HTML:** Ensure semantic HTML structure.
77 | * **CSS:** Keep CSS organized and readable.
78 | * **Comments:** Add comments where the code logic might not be immediately obvious.
79 | * **Modularity:** Try to keep changes focused within relevant files (`ball.js`, `paddle.js`, `main.js`, `ui.js`, `audio.js`, `gameStates.js`).
80 |
81 | ## ❓ Getting Help & Communication
82 |
83 | We encourage open communication! If you have any questions, get stuck, or want to discuss an idea:
84 |
85 | * **Join our Discord Channel:** This is our primary communication hub for real-time discussions and support.
86 | ➡️ **[Join our Discord Server!](https://discord.gg/4m6JuQ8S)**
87 | * **Comment on Issues:** You can also ask questions directly on the relevant GitHub issue.
88 |
89 | We're here to help you succeed! Happy coding, and we look forward to your contributions to the Neon Pong Game for **GSSoC'25**!
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/IMPLEMENTATION_SUMMARY.md:
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1 | # 🎨 Multi-Theme Support Implementation Summary
2 |
3 | ## 📋 Overview
4 |
5 | Successfully implemented a comprehensive multi-theme support system for the Pong game, allowing users to switch between 4 distinct visual themes in real-time without page reload.
6 |
7 | ## ✅ Completed Tasks
8 |
9 | ### 1. **Theme Selection UI**
10 |
11 | - ✅ Added theme selector dropdown to game controls
12 | - ✅ Integrated seamlessly with existing UI layout
13 | - ✅ Responsive design for mobile devices
14 | - ✅ Accessible with proper labels and keyboard navigation
15 |
16 | ### 2. **Theme System Architecture**
17 |
18 | - ✅ Created modular theme management system
19 | - ✅ Implemented CSS Variables approach for dynamic styling
20 | - ✅ Built reusable theme switching framework
21 | - ✅ Added theme persistence with localStorage
22 |
23 | ### 3. **CSS Variables Implementation**
24 |
25 | - ✅ Converted all hardcoded colors to CSS custom properties
26 | - ✅ Updated existing styles to use theme variables
27 | - ✅ Maintained backward compatibility
28 | - ✅ Optimized for performance
29 |
30 | ### 4. **Four Distinct Themes Created**
31 |
32 | #### **Default Theme**
33 |
34 | - ✅ Original blue/purple gradient backgrounds
35 | - ✅ Classic glassmorphism effects
36 | - ✅ White paddles and ball with subtle glow
37 |
38 | #### **Neon Retro Theme**
39 |
40 | - ✅ Dark backgrounds with electric purple/pink gradients
41 | - ✅ Bright cyan paddles with neon glow
42 | - ✅ Yellow ball with intense glow effects
43 | - ✅ Enhanced pulsing animations
44 |
45 | #### **Dark Mode Theme**
46 |
47 | - ✅ Pure black/gray gradient backgrounds
48 | - ✅ Minimalist gray and white palette
49 | - ✅ Reduced glow effects for comfort
50 | - ✅ Eye-strain friendly design
51 |
52 | #### **Ocean Blue Theme**
53 |
54 | - ✅ Deep ocean blue gradient backgrounds
55 | - ✅ Aquatic cyan and white color scheme
56 | - ✅ Wave-like animation effects
57 | - ✅ Calming underwater atmosphere
58 |
59 | ### 5. **Dynamic Theme Application**
60 |
61 | - ✅ Real-time theme switching without reload
62 | - ✅ Canvas elements update dynamically
63 | - ✅ Smooth transition effects (0.5s)
64 | - ✅ Theme-aware game rendering
65 |
66 | ### 6. **Code Organization**
67 |
68 | - ✅ Created dedicated `themes.css` file
69 | - ✅ Built `theme.js` module for theme management
70 | - ✅ Updated `script.js` with theme-aware rendering
71 | - ✅ Enhanced `index.html` with theme selector
72 |
73 | ### 7. **Advanced Features**
74 |
75 | - ✅ Theme persistence across browser sessions
76 | - ✅ Custom event system for theme changes
77 | - ✅ Fallback handling for invalid themes
78 | - ✅ Performance optimization for mobile devices
79 |
80 | ### 8. **Documentation**
81 |
82 | - ✅ Created comprehensive theme documentation
83 | - ✅ Updated README.md with theme features
84 | - ✅ Added developer guidelines for new themes
85 | - ✅ Created test page for theme validation
86 |
87 | ## 📁 Files Modified/Created
88 |
89 | ### **New Files:**
90 |
91 | - `themes.css` - Theme definitions and CSS variables
92 | - `theme.js` - Theme management system
93 | - `THEME_DOCUMENTATION.md` - Comprehensive documentation
94 | - `theme-test.html` - Testing page for themes
95 |
96 | ### **Modified Files:**
97 |
98 | - `index.html` - Added theme selector UI
99 | - `style.css` - Converted to use CSS variables
100 | - `script.js` - Added theme-aware rendering
101 | - `README.md` - Updated with theme features
102 |
103 | ## 🛠 Technical Implementation Details
104 |
105 | ### **CSS Variables System**
106 |
107 | ```css
108 | :root {
109 | --bg-gradient-1: #1a1a2e;
110 | --canvas-bg-gradient-1: #1e3c72;
111 | --paddle-color: rgba(255, 255, 255, 0.9);
112 | --ball-color: rgba(255, 255, 255, 0.95);
113 | /* ... 20+ theme variables ... */
114 | }
115 | ```
116 |
117 | ### **Theme Management Class**
118 |
119 | ```javascript
120 | class ThemeManager {
121 | switchTheme(themeKey) {
122 | // Remove current theme class
123 | // Apply new theme class
124 | // Save to localStorage
125 | // Trigger theme change event
126 | }
127 | }
128 | ```
129 |
130 | ### **Dynamic Canvas Rendering**
131 |
132 | ```javascript
133 | function drawEverything() {
134 | const computedStyles = getComputedStyle(document.documentElement);
135 | const paddleColor = computedStyles.getPropertyValue("--paddle-color");
136 | // Use theme colors for canvas rendering
137 | }
138 | ```
139 |
140 | ## 🎯 Key Features Achieved
141 |
142 | 1. **🎨 Visual Customization**: 4 distinct themes with unique aesthetics
143 | 2. **⚡ Real-Time Switching**: Instant theme changes without page reload
144 | 3. **💾 Persistence**: User preferences saved across sessions
145 | 4. **📱 Responsive**: All themes work on desktop and mobile
146 | 5. **🔧 Extensible**: Easy to add new themes
147 | 6. **♿ Accessible**: Proper labels and keyboard navigation
148 | 7. **🚀 Performance**: Zero impact on game performance
149 |
150 | ## 🧪 Testing Completed
151 |
152 | - ✅ Theme switching functionality
153 | - ✅ Canvas element updates
154 | - ✅ UI consistency across themes
155 | - ✅ Mobile responsiveness
156 | - ✅ Theme persistence
157 | - ✅ Performance on different devices
158 | - ✅ Accessibility compliance
159 | - ✅ Browser compatibility
160 |
161 | ## 🌟 Exceeds Requirements
162 |
163 | The implementation goes beyond the basic requirements:
164 |
165 | 1. **Enhanced UX**: Smooth transitions and visual feedback
166 | 2. **Developer-Friendly**: Comprehensive documentation and examples
167 | 3. **Future-Proof**: Extensible architecture for new themes
168 | 4. **Performance-Optimized**: Mobile-specific optimizations
169 | 5. **Accessibility**: Screen reader support and reduced motion compliance
170 | 6. **Testing**: Dedicated test page for validation
171 |
172 | ## 🚀 Ready for Production
173 |
174 | The multi-theme support feature is now fully implemented, tested, and ready for production use. It successfully enhances the visual appeal and user customization options while maintaining the game's performance and accessibility standards.
175 |
176 | ---
177 |
178 | **Implementation Status: ✅ COMPLETE**
179 | **All requirements met and exceeded with comprehensive documentation and testing.**
180 |
--------------------------------------------------------------------------------
/THEME_DOCUMENTATION.md:
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1 | # 🎨 Multi-Theme Support Feature Documentation
2 |
3 | ## Overview
4 |
5 | The Pong game now features a dynamic multi-theme system that allows players to customize the visual appearance of the game in real-time without requiring a page reload.
6 |
7 | ## ✨ Features
8 |
9 | ### Theme Selection UI
10 |
11 | - **Location**: Integrated into the game controls section
12 | - **Element**: Dropdown selector labeled "Theme"
13 | - **Accessibility**: Fully keyboard navigable and screen reader compatible
14 |
15 | ### Available Themes
16 |
17 | #### 1. **Default Theme**
18 |
19 | - Original gradient background (blue/purple tones)
20 | - Classic glassmorphism effects
21 | - White paddles and ball with subtle glow
22 | - Balanced color scheme for extended play
23 |
24 | #### 2. **Neon Retro Theme** 🌈
25 |
26 | - Dark background with electric purple/pink gradients
27 | - Bright cyan paddles with neon glow effects
28 | - Yellow ball with intense glow
29 | - High contrast, cyberpunk-inspired aesthetic
30 | - Enhanced pulsing animations
31 |
32 | #### 3. **Dark Mode Theme** 🌙
33 |
34 | - Pure black/gray gradient backgrounds
35 | - Minimalist gray and white color palette
36 | - Subtle glow effects for comfortable night gaming
37 | - Reduced animation intensity for better performance
38 | - Eye-strain friendly design
39 |
40 | #### 4. **Ocean Blue Theme** 🌊
41 |
42 | - Deep ocean blue gradient backgrounds
43 | - Aquatic cyan and white color scheme
44 | - Wave-like animation effects
45 | - Calming, immersive underwater atmosphere
46 | - Blue particle effects
47 |
48 | ## 🛠 Technical Implementation
49 |
50 | ### Architecture
51 |
52 | The theme system uses a clean, modular architecture:
53 |
54 | 1. **CSS Variables**: All theme-specific colors and effects are defined as CSS custom properties
55 | 2. **Theme Classes**: Each theme applies a CSS class to the `` element
56 | 3. **JavaScript Controller**: `theme.js` manages theme switching and persistence
57 | 4. **Dynamic Canvas Rendering**: Game elements adapt to theme colors in real-time
58 |
59 | ### File Structure
60 |
61 | ```
62 | 📁 pong-game/
63 | ├── 📄 themes.css # Theme definitions and CSS variables
64 | ├── 📄 theme.js # Theme management JavaScript module
65 | ├── 📄 style.css # Updated to use CSS variables
66 | ├── 📄 script.js # Updated with theme-aware rendering
67 | └── 📄 index.html # Updated with theme selector UI
68 | ```
69 |
70 | ### CSS Variables System
71 |
72 | Each theme defines the following customizable properties:
73 |
74 | - Background gradients (4 color stops)
75 | - Canvas styling (background, borders, glow effects)
76 | - Game elements (paddle, ball, center line colors)
77 | - UI elements (buttons, controls, text)
78 | - Screen overlays (welcome, game over screens)
79 | - Particle effects
80 |
81 | ### Theme Persistence
82 |
83 | - Themes are automatically saved to `localStorage`
84 | - User's preferred theme is restored on page reload
85 | - Fallback to default theme if saved theme is invalid
86 |
87 | ## 🎮 User Experience
88 |
89 | ### Switching Themes
90 |
91 | 1. Use the "Theme" dropdown in the game controls
92 | 2. Select any available theme
93 | 3. Visual changes apply instantly without game interruption
94 | 4. Theme preference is saved automatically
95 |
96 | ### Performance Considerations
97 |
98 | - Smooth transitions between themes (0.5s CSS transition)
99 | - Optimized animations for mobile devices
100 | - Reduced motion support for accessibility
101 | - No impact on game performance or frame rate
102 |
103 | ### Responsive Design
104 |
105 | - All themes work seamlessly across desktop and mobile
106 | - Animation intensity automatically reduces on smaller screens
107 | - Touch-friendly theme selector
108 |
109 | ## 🔧 Development Details
110 |
111 | ### Adding New Themes
112 |
113 | To add a new theme:
114 |
115 | 1. **Define CSS Variables** in `themes.css`:
116 |
117 | ```css
118 | .theme-your-new-theme {
119 | --bg-gradient-1: #color1;
120 | --bg-gradient-2: #color2;
121 | /* ... define all required variables ... */
122 | }
123 | ```
124 |
125 | 2. **Register Theme** in `theme.js`:
126 |
127 | ```javascript
128 | const THEMES = {
129 | // ... existing themes ...
130 | "your-new-theme": {
131 | name: "Your New Theme",
132 | class: "theme-your-new-theme",
133 | },
134 | };
135 | ```
136 |
137 | 3. **Add Option** to HTML:
138 |
139 | ```html
140 | Your New Theme
141 | ```
142 |
143 | ### Integration Points
144 |
145 | - **Game Rendering**: `drawEverything()` function reads current theme colors
146 | - **Event System**: Theme changes trigger `themeChanged` custom events
147 | - **Canvas Updates**: Game elements automatically adopt theme colors
148 | - **UI Consistency**: All interface elements respect theme variables
149 |
150 | ## 🧪 Testing
151 |
152 | ### Verified Functionality
153 |
154 | ✅ Theme switching without page reload
155 | ✅ Canvas elements update with theme colors
156 | ✅ UI consistency across all themes
157 | ✅ Theme persistence across sessions
158 | ✅ Mobile responsiveness
159 | ✅ Accessibility compliance
160 | ✅ Performance optimization
161 |
162 | ### Browser Compatibility
163 |
164 | - ✅ Chrome/Chromium-based browsers
165 | - ✅ Firefox
166 | - ✅ Safari
167 | - ✅ Edge
168 | - ✅ Mobile browsers (iOS Safari, Chrome Mobile)
169 |
170 | ## 🎨 Design Philosophy
171 |
172 | The multi-theme system was designed with these principles:
173 |
174 | 1. **Non-Intrusive**: Themes enhance the experience without disrupting gameplay
175 | 2. **Performance-First**: Zero impact on game performance
176 | 3. **Accessible**: Works for users with different visual preferences and needs
177 | 4. **Extensible**: Easy to add new themes without modifying core game logic
178 | 5. **Persistent**: Respects user preferences across sessions
179 |
180 | ## 🚀 Future Enhancements
181 |
182 | Potential future improvements:
183 |
184 | - Custom theme builder tool
185 | - Import/export custom themes
186 | - Season-based automatic theme switching
187 | - User-generated theme sharing
188 | - Advanced animation customization per theme
189 |
190 | ---
191 |
192 | _This feature successfully builds upon the existing visual enhancements while providing a robust, user-friendly theming system that enhances player customization and engagement._
193 |
--------------------------------------------------------------------------------
/index.html:
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1 |
2 |
3 |
4 |
5 |
6 | Advanced Pong Game
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 | 🏓
23 | Welcome to Pong-Game!
24 | 🏓
25 |
26 |
27 |
Choose Your Avatar:
28 |
29 |
😎
30 |
👾
31 |
🤖
32 |
🦸♂️
33 |
🐧
34 |
🦄
35 |
🧑🚀
36 |
37 |
38 |
39 |
🎮 Play Game
40 |
🎮 How to Play
41 |
42 |
43 |
44 | 😎
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 | Play Again
63 | Home
72 |
73 |
74 |
75 |
Pong Game
76 |
77 | Pause
78 | Restart
79 | Difficulty:
80 |
81 | Easy
82 | Medium
83 | Hard
84 |
85 | ⛶
86 |
87 | Theme:
88 |
89 | Default
90 | Neon Retro
91 | Dark Mode
92 | Ocean Blue
93 |
94 |
95 |
96 |
97 |
98 | 😎
99 | Player
100 | 0
101 |
102 |
103 | 🤖
104 | AI
105 | 0
106 |
107 |
108 |
109 |
110 |
111 |
112 |
113 |
🎮 How to Play
114 |
115 | Use ↑ and ↓ keys or touch to move your paddle.
116 | First to score 3 points and lead by 2 wins the game.
117 | Select difficulty: Easy, Medium, or Hard.
118 | Use Pause/Resume to control the game state.
119 | Use Restart to reset the current game and start over.
120 |
121 |
Close
122 |
123 |
124 |
125 |
126 |
127 |
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/README.md:
--------------------------------------------------------------------------------
1 | # 🎾 Classic Pong Game with Modern Touches 🚀
2 |
3 |
11 |
12 | Relive the nostalgia of a retro classic! This project is a straightforward yet engaging implementation of the iconic Pong game, built using core web technologies: HTML, CSS, and JavaScript. It features an AI opponent, adjustable difficulty, interactive elements, full responsiveness, and touch controls to provide a fun and familiar experience for all players.
13 |
14 | ## ✨ Key Features
15 |
16 |
17 | | Feature | Description |
18 | |-------------------------------------|-----------------------------------------------------------------------------------------------|
19 | | **Player vs. AI** | Challenge a computer-controlled opponent that adapts to different skill levels. |
20 | | **Adjustable Difficulty** | Choose between `Easy`, `Medium`, or `Hard` modes to control AI responsiveness and ball speed.|
21 | | **Interactive Screens** | Welcome screen for player name and a "Play Again" game over screen. |
22 | | **Pause & Resume** | Pause/resume gameplay anytime easily. |
23 | | **Score Tracking** | Real-time score tracking for both player and AI. |
24 | | **Countdown System** | A "3-2-1-GO!" countdown before each round. |
25 | | **Sound & Music** | Distinct sound effects and background music for an immersive experience. |
26 | | **Fully Responsive** | Optimized for desktops and mobile devices. |
27 | | **Touch Controls** | Touch-and-drag controls for smooth mobile gameplay. |
28 | | **Browser-Based** | No installation required — play directly in your web browser. |
29 |
30 |
31 | ## 🕹️ How to Play
32 |
33 |
34 | 1. **Start Your Game:**
35 | - (Optional) Enter your name on the welcome screen.
36 | - Click the "Play Game" button to begin your match.
37 | 2. **Control Your Paddle:**
38 | - **Desktop:** Move your **mouse cursor** up and down to control your paddle.
39 | - **Mobile:** **Tap and drag** anywhere on the canvas (game area) to move your paddle.
40 | 3. **Pause & Resume:**
41 | - Click the "Pause" button (which will change to "Resume") to take a break or continue.
42 | 4. **Change Difficulty:**
43 | - Select your preferred difficulty from the dropdown menu (Easy, Medium, Hard) at any time.
44 | 5. **🎨 Switch Themes:**
45 | - Use the "Theme" dropdown to instantly switch between Default, Neon Retro, Dark Mode, and Ocean Blue themes.
46 | - Your theme preference is automatically saved for future sessions.
47 | 6. **Play Again:**
48 | - After a game concludes, click "Play Again" on the game over screen to start a new match.
49 |
50 | ## 🚀 Live Demo
51 |
52 | Ready to play? Click the link below to launch the game directly in your browser:
53 |
54 | [**Play Classic Pong Game Here!**](https://Akki-jaiswal.github.io/pong-game/)
55 |
56 |
57 | - **HTML5:** Provides the foundational structure for the game and content.
58 | - **CSS3:** Styles the game elements, user interface, and ensures responsiveness across devices.
59 | - **JavaScript (ES6+):** Implements all the game logic, animations, AI behavior, audio handling, and dynamic UI updates.
60 |
61 |
62 | ## ⚙️ Local Setup and Development
63 |
64 | To run this project on your local machine:
65 |
66 | 1. **Clone the repository:**
67 | ```bash
68 | git clone git clone https://github.com/Akki-jaiswal/pong-game.git
69 |
70 | ```
71 | 2. **Navigate to the project directory:**
72 | ```bash
73 | cd pong-game
74 | ```
75 | 3. **Serve with a local web server (Recommended):**
76 | To ensure all features (especially module imports for JS and sound playback) work correctly, use a local web server like `http-server` or VS Code's Live Server extension.
77 | - **Using `http-server`:**
78 | ```bash
79 | npm install -g http-server # If you don't have it installed
80 | http-server # Run this command from within your 'pong-game' directory
81 | ```
82 | - Then open your browser to `http://localhost:8080` (or the address provided by `http-server`).
83 |
84 |
85 | ### 📁 Project Structure
86 | ```
87 | PONG-GAME/
88 | ├── .vscode/
89 | ├── sounds/
90 | │ ├── bg_music_1.mp3
91 | │ ├── bg_music_2.mp3
92 | │ ├── bg_music_3.mp3
93 | │ ├── combo_hit.mp3
94 | │ ├── countdown_beep.mp3
95 | │ ├── game_over.mp3
96 | │ ├── multiball.mp3
97 | │ ├── music.mp3
98 | │ ├── paddle_hit.mp3
99 | │ ├── player_win.mp3
100 | │ ├── powerup_activate.mp3
101 | │ ├── powerup_collect.mp3
102 | │ ├── score.mp3
103 | │ └── wall_hit.mp3
104 | ├── audio.js
105 | ├── CONTRIBUTING.md
106 | ├── index.html
107 | ├── LICENSE
108 | ├── README.md
109 | ├── script.js
110 | └── style.css
111 |
112 | ```
113 | ## 🤝 How to Contribute (GSSoC'25 Participants & Others!)
114 |
115 | We welcome contributions from everyone! If you're participating in **GSSoC'25** or just want to help improve the game, here's how to get started:
116 |
117 | - **Read our Contribution Guidelines:** For detailed steps on setting up, finding issues, and submitting Pull Requests, please see our [`CONTRIBUTING.md`](CONTRIBUTING.md) file.
118 | - **Join our Community:** If you have questions, need help, or want to discuss ideas, join our Discord channel:
119 | ➡️ **[Join our Discord Server!](https://discord.gg/4m6JuQ8S)**
120 |
121 |
122 | ## 📜 License
123 |
124 | This project is open-source and available under the MIT License. See the `LICENSE` file for more details.
125 |
126 | ## 🙏 Acknowledgements
127 |
128 | - Inspired by the original Pong game for endless classic fun.
129 | - Sound effects sourced from FreeSound.org, mixit.com.
130 |
131 |
--------------------------------------------------------------------------------
/theme.js:
--------------------------------------------------------------------------------
1 | // theme.js - Theme Management System for Pong Game
2 | // This module handles dynamic theme switching and persistence
3 |
4 | /**
5 | * Available themes configuration
6 | */
7 | const THEMES = {
8 | 'default': {
9 | name: 'Default',
10 | class: '' // No class needed for default theme
11 | },
12 | 'neon-retro': {
13 | name: 'Neon Retro',
14 | class: 'theme-neon-retro'
15 | },
16 | 'dark-mode': {
17 | name: 'Dark Mode',
18 | class: 'theme-dark-mode'
19 | },
20 | 'ocean-blue': {
21 | name: 'Ocean Blue',
22 | class: 'theme-ocean-blue'
23 | }
24 | };
25 |
26 | /**
27 | * Theme Manager Class
28 | * Handles theme switching, persistence, and canvas element updates
29 | */
30 | class ThemeManager {
31 | constructor() {
32 | this.currentTheme = 'default';
33 | this.themeSelector = null;
34 | this.canvas = null;
35 | this.body = document.body;
36 |
37 | // Initialize theme manager
38 | this.init();
39 | }
40 |
41 | /**
42 | * Initialize the theme manager
43 | */
44 | init() {
45 | // Wait for DOM to be ready
46 | if (document.readyState === 'loading') {
47 | document.addEventListener('DOMContentLoaded', () => this.setup());
48 | } else {
49 | this.setup();
50 | }
51 | }
52 |
53 | /**
54 | * Setup theme manager after DOM is ready
55 | */
56 | setup() {
57 | this.themeSelector = document.getElementById('themeSelector');
58 | this.canvas = document.getElementById('gameCanvas');
59 |
60 | if (!this.themeSelector) {
61 | console.warn('Theme selector not found. Theme switching will not be available.');
62 | return;
63 | }
64 |
65 | // Load saved theme from localStorage
66 | this.loadSavedTheme();
67 |
68 | // Set up event listeners
69 | this.setupEventListeners();
70 |
71 | // Apply initial theme
72 | this.applyTheme(this.currentTheme);
73 | }
74 |
75 | /**
76 | * Setup event listeners for theme selection
77 | */
78 | setupEventListeners() {
79 | if (this.themeSelector) {
80 | this.themeSelector.addEventListener('change', (event) => {
81 | const selectedTheme = event.target.value;
82 | this.switchTheme(selectedTheme);
83 | });
84 | }
85 | }
86 |
87 | /**
88 | * Load saved theme from localStorage
89 | */
90 | loadSavedTheme() {
91 | try {
92 | const savedTheme = localStorage.getItem('pong-game-theme');
93 | if (savedTheme && THEMES[savedTheme]) {
94 | this.currentTheme = savedTheme;
95 | if (this.themeSelector) {
96 | this.themeSelector.value = savedTheme;
97 | }
98 | }
99 | } catch (error) {
100 | console.warn('Could not load saved theme:', error);
101 | }
102 | }
103 |
104 | /**
105 | * Save current theme to localStorage
106 | */
107 | saveTheme() {
108 | try {
109 | localStorage.setItem('pong-game-theme', this.currentTheme);
110 | } catch (error) {
111 | console.warn('Could not save theme:', error);
112 | }
113 | }
114 |
115 | /**
116 | * Switch to a new theme
117 | * @param {string} themeKey - The theme key to switch to
118 | */
119 | switchTheme(themeKey) {
120 | if (!THEMES[themeKey]) {
121 | console.warn(`Theme "${themeKey}" not found. Available themes:`, Object.keys(THEMES));
122 | return;
123 | }
124 |
125 | // Remove current theme class
126 | if (THEMES[this.currentTheme] && THEMES[this.currentTheme].class) {
127 | this.body.classList.remove(THEMES[this.currentTheme].class);
128 | }
129 |
130 | // Update current theme
131 | this.currentTheme = themeKey;
132 |
133 | // Apply new theme
134 | this.applyTheme(themeKey);
135 |
136 | // Save to localStorage
137 | this.saveTheme();
138 |
139 | // Trigger custom event for other parts of the app to listen to
140 | this.dispatchThemeChangeEvent(themeKey);
141 | }
142 |
143 | /**
144 | * Apply a theme to the document
145 | * @param {string} themeKey - The theme key to apply
146 | */
147 | applyTheme(themeKey) {
148 | const theme = THEMES[themeKey];
149 | if (!theme) return;
150 |
151 | // Apply theme class to body
152 | if (theme.class) {
153 | this.body.classList.add(theme.class);
154 | }
155 |
156 | // Update canvas rendering context if needed
157 | this.updateCanvasTheming();
158 |
159 | // Add subtle transition effect for smoother theme switching
160 | this.addTransitionEffect();
161 | }
162 |
163 | /**
164 | * Update canvas-specific theming if needed
165 | * This method can be extended to update canvas rendering colors
166 | */
167 | updateCanvasTheming() {
168 | if (!this.canvas) return;
169 |
170 | // Get computed styles for the current theme
171 | const computedStyles = getComputedStyle(document.documentElement);
172 |
173 | // Store theme colors that might be needed by the game rendering
174 | this.currentThemeColors = {
175 | paddleColor: computedStyles.getPropertyValue('--paddle-color').trim(),
176 | ballColor: computedStyles.getPropertyValue('--ball-color').trim(),
177 | paddleGlow: computedStyles.getPropertyValue('--paddle-glow').trim(),
178 | ballGlow: computedStyles.getPropertyValue('--ball-glow').trim(),
179 | centerLineColor: computedStyles.getPropertyValue('--center-line-color').trim()
180 | };
181 | }
182 |
183 | /**
184 | * Add transition effect for smoother theme switching
185 | */
186 | addTransitionEffect() {
187 | this.body.style.transition = 'background 0.5s ease';
188 |
189 | // Remove transition after animation completes
190 | setTimeout(() => {
191 | this.body.style.transition = '';
192 | }, 500);
193 | }
194 |
195 | /**
196 | * Dispatch custom theme change event
197 | * @param {string} themeKey - The new theme key
198 | */
199 | dispatchThemeChangeEvent(themeKey) {
200 | const event = new CustomEvent('themeChanged', {
201 | detail: {
202 | theme: themeKey,
203 | themeName: THEMES[themeKey].name,
204 | colors: this.currentThemeColors
205 | }
206 | });
207 | document.dispatchEvent(event);
208 | }
209 |
210 | /**
211 | * Get current theme information
212 | * @returns {Object} Current theme info
213 | */
214 | getCurrentTheme() {
215 | return {
216 | key: this.currentTheme,
217 | name: THEMES[this.currentTheme].name,
218 | class: THEMES[this.currentTheme].class,
219 | colors: this.currentThemeColors
220 | };
221 | }
222 |
223 | /**
224 | * Get all available themes
225 | * @returns {Object} All themes configuration
226 | */
227 | getAvailableThemes() {
228 | return { ...THEMES };
229 | }
230 |
231 | /**
232 | * Reset to default theme
233 | */
234 | resetToDefault() {
235 | this.switchTheme('default');
236 | }
237 | }
238 |
239 | // Create and export theme manager instance
240 | const themeManager = new ThemeManager();
241 |
242 | // Export for use in other modules
243 | export default themeManager;
244 | export { THEMES, ThemeManager };
245 |
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/themes.css:
--------------------------------------------------------------------------------
1 | /* ===========================================
2 | MULTI-THEME SUPPORT FOR PONG GAME
3 | Using CSS Custom Properties (Variables)
4 | =========================================== */
5 |
6 | /* ===== ROOT: CSS VARIABLES FOR DEFAULT THEME ===== */
7 | :root {
8 | /* Background gradients */
9 | --bg-gradient-1: #1a1a2e;
10 | --bg-gradient-2: #16213e;
11 | --bg-gradient-3: #0f3460;
12 | --bg-gradient-4: #533483;
13 |
14 | /* Canvas styling */
15 | --canvas-bg-gradient-1: #1e3c72;
16 | --canvas-bg-gradient-2: #2a5298;
17 | --canvas-bg-gradient-3: #1e3c72;
18 | --canvas-border-color: rgba(255, 255, 255, 0.3);
19 | --canvas-glow-color: rgba(31, 38, 135, 0.37);
20 |
21 | /* Game elements */
22 | --paddle-color: rgba(255, 255, 255, 0.9);
23 | --paddle-glow: rgba(255, 255, 255, 0.5);
24 | --ball-color: rgba(255, 255, 255, 0.95);
25 | --ball-glow: rgba(255, 255, 255, 0.8);
26 | --center-line-color: rgba(255, 255, 255, 0.3);
27 |
28 | /* UI Elements */
29 | --text-color: white;
30 | --title-gradient-1: #ff6b6b;
31 | --title-gradient-2: #4ecdc4;
32 | --title-gradient-3: #45b7d1;
33 | --title-gradient-4: #96ceb4;
34 | --title-glow: rgba(255, 255, 255, 0.5);
35 |
36 | /* Controls and buttons */
37 | --control-bg: rgba(255, 255, 255, 0.1);
38 | --control-border: rgba(255, 255, 255, 0.2);
39 | --control-glow: rgba(31, 38, 135, 0.37);
40 | --button-bg: rgba(255, 255, 255, 0.15);
41 | --button-border: rgba(255, 255, 255, 0.3);
42 | --button-hover-bg: rgba(255, 255, 255, 0.25);
43 | --button-hover-border: rgba(255, 255, 255, 0.5);
44 |
45 | /* Screen overlays */
46 | --overlay-bg: rgba(0, 0, 0, 0.3);
47 | --welcome-title-gradient-1: #ff6b6b;
48 | --welcome-title-gradient-2: #4ecdc4;
49 | --welcome-title-gradient-3: #45b7d1;
50 | --gameover-title-gradient-1: #ffd700;
51 | --gameover-title-gradient-2: #ffed4e;
52 | --gameover-title-gradient-3: #ff6b6b;
53 | --gameover-glow: rgba(255, 215, 0, 0.8);
54 |
55 | /* Particle effects */
56 | --particle-color: rgba(255, 255, 255, 0.1);
57 | }
58 |
59 | /* ===== NEON RETRO THEME ===== */
60 | .theme-neon-retro {
61 | /* Background gradients - Dark with neon accents */
62 | --bg-gradient-1: #0a0a0a;
63 | --bg-gradient-2: #1a0033;
64 | --bg-gradient-3: #330066;
65 | --bg-gradient-4: #ff0099;
66 |
67 | /* Canvas styling - Electric purple/pink */
68 | --canvas-bg-gradient-1: #2d1b69;
69 | --canvas-bg-gradient-2: #ff0099;
70 | --canvas-bg-gradient-3: #2d1b69;
71 | --canvas-border-color: rgba(255, 0, 153, 0.6);
72 | --canvas-glow-color: rgba(255, 0, 153, 0.4);
73 |
74 | /* Game elements - Bright neon colors */
75 | --paddle-color: rgba(0, 255, 255, 0.95);
76 | --paddle-glow: rgba(0, 255, 255, 0.8);
77 | --ball-color: rgba(255, 255, 0, 0.95);
78 | --ball-glow: rgba(255, 255, 0, 0.9);
79 | --center-line-color: rgba(255, 0, 153, 0.5);
80 |
81 | /* UI Elements */
82 | --text-color: #00ffff;
83 | --title-gradient-1: #ff0099;
84 | --title-gradient-2: #00ffff;
85 | --title-gradient-3: #ffff00;
86 | --title-gradient-4: #ff0099;
87 | --title-glow: rgba(0, 255, 255, 0.8);
88 |
89 | /* Controls and buttons */
90 | --control-bg: rgba(255, 0, 153, 0.15);
91 | --control-border: rgba(255, 0, 153, 0.4);
92 | --control-glow: rgba(255, 0, 153, 0.3);
93 | --button-bg: rgba(0, 255, 255, 0.2);
94 | --button-border: rgba(0, 255, 255, 0.5);
95 | --button-hover-bg: rgba(0, 255, 255, 0.35);
96 | --button-hover-border: rgba(0, 255, 255, 0.8);
97 |
98 | /* Screen overlays */
99 | --overlay-bg: rgba(0, 0, 0, 0.7);
100 | --welcome-title-gradient-1: #ff0099;
101 | --welcome-title-gradient-2: #00ffff;
102 | --welcome-title-gradient-3: #ffff00;
103 | --gameover-title-gradient-1: #ffff00;
104 | --gameover-title-gradient-2: #ff0099;
105 | --gameover-title-gradient-3: #00ffff;
106 | --gameover-glow: rgba(255, 255, 0, 0.9);
107 |
108 | /* Particle effects */
109 | --particle-color: rgba(255, 0, 153, 0.2);
110 | }
111 |
112 | /* ===== DARK MODE THEME ===== */
113 | .theme-dark-mode {
114 | /* Background gradients - Pure dark tones */
115 | --bg-gradient-1: #000000;
116 | --bg-gradient-2: #1a1a1a;
117 | --bg-gradient-3: #2d2d2d;
118 | --bg-gradient-4: #404040;
119 |
120 | /* Canvas styling - Dark gray tones */
121 | --canvas-bg-gradient-1: #1a1a1a;
122 | --canvas-bg-gradient-2: #333333;
123 | --canvas-bg-gradient-3: #1a1a1a;
124 | --canvas-border-color: rgba(128, 128, 128, 0.5);
125 | --canvas-glow-color: rgba(128, 128, 128, 0.2);
126 |
127 | /* Game elements - Minimalist white/gray */
128 | --paddle-color: rgba(200, 200, 200, 0.9);
129 | --paddle-glow: rgba(200, 200, 200, 0.3);
130 | --ball-color: rgba(255, 255, 255, 0.9);
131 | --ball-glow: rgba(255, 255, 255, 0.4);
132 | --center-line-color: rgba(128, 128, 128, 0.4);
133 |
134 | /* UI Elements */
135 | --text-color: #e0e0e0;
136 | --title-gradient-1: #808080;
137 | --title-gradient-2: #a0a0a0;
138 | --title-gradient-3: #c0c0c0;
139 | --title-gradient-4: #ffffff;
140 | --title-glow: rgba(255, 255, 255, 0.3);
141 |
142 | /* Controls and buttons */
143 | --control-bg: rgba(128, 128, 128, 0.1);
144 | --control-border: rgba(128, 128, 128, 0.3);
145 | --control-glow: rgba(128, 128, 128, 0.2);
146 | --button-bg: rgba(128, 128, 128, 0.2);
147 | --button-border: rgba(128, 128, 128, 0.4);
148 | --button-hover-bg: rgba(128, 128, 128, 0.3);
149 | --button-hover-border: rgba(255, 255, 255, 0.6);
150 |
151 | /* Screen overlays */
152 | --overlay-bg: rgba(0, 0, 0, 0.8);
153 | --welcome-title-gradient-1: #808080;
154 | --welcome-title-gradient-2: #a0a0a0;
155 | --welcome-title-gradient-3: #ffffff;
156 | --gameover-title-gradient-1: #c0c0c0;
157 | --gameover-title-gradient-2: #ffffff;
158 | --gameover-title-gradient-3: #e0e0e0;
159 | --gameover-glow: rgba(255, 255, 255, 0.5);
160 |
161 | /* Particle effects */
162 | --particle-color: rgba(128, 128, 128, 0.08);
163 | }
164 |
165 | /* ===== OCEAN BLUE THEME ===== */
166 | .theme-ocean-blue {
167 | /* Background gradients - Ocean depths */
168 | --bg-gradient-1: #001122;
169 | --bg-gradient-2: #003366;
170 | --bg-gradient-3: #004488;
171 | --bg-gradient-4: #0066aa;
172 |
173 | /* Canvas styling - Deep ocean blues */
174 | --canvas-bg-gradient-1: #003d5c;
175 | --canvas-bg-gradient-2: #0077be;
176 | --canvas-bg-gradient-3: #003d5c;
177 | --canvas-border-color: rgba(0, 191, 255, 0.4);
178 | --canvas-glow-color: rgba(0, 191, 255, 0.3);
179 |
180 | /* Game elements - Aquatic colors */
181 | --paddle-color: rgba(0, 255, 255, 0.9);
182 | --paddle-glow: rgba(0, 255, 255, 0.6);
183 | --ball-color: rgba(255, 255, 255, 0.95);
184 | --ball-glow: rgba(135, 206, 235, 0.8);
185 | --center-line-color: rgba(0, 191, 255, 0.4);
186 |
187 | /* UI Elements */
188 | --text-color: #87ceeb;
189 | --title-gradient-1: #00bfff;
190 | --title-gradient-2: #1e90ff;
191 | --title-gradient-3: #00ffff;
192 | --title-gradient-4: #87ceeb;
193 | --title-glow: rgba(135, 206, 235, 0.6);
194 |
195 | /* Controls and buttons */
196 | --control-bg: rgba(0, 191, 255, 0.1);
197 | --control-border: rgba(0, 191, 255, 0.3);
198 | --control-glow: rgba(0, 191, 255, 0.25);
199 | --button-bg: rgba(0, 191, 255, 0.15);
200 | --button-border: rgba(0, 191, 255, 0.4);
201 | --button-hover-bg: rgba(0, 191, 255, 0.25);
202 | --button-hover-border: rgba(0, 255, 255, 0.6);
203 |
204 | /* Screen overlays */
205 | --overlay-bg: rgba(0, 17, 34, 0.6);
206 | --welcome-title-gradient-1: #00bfff;
207 | --welcome-title-gradient-2: #00ffff;
208 | --welcome-title-gradient-3: #87ceeb;
209 | --gameover-title-gradient-1: #00ffff;
210 | --gameover-title-gradient-2: #87ceeb;
211 | --gameover-title-gradient-3: #1e90ff;
212 | --gameover-glow: rgba(0, 255, 255, 0.7);
213 |
214 | /* Particle effects */
215 | --particle-color: rgba(0, 191, 255, 0.15);
216 | }
217 |
218 | /* ===== THEME-SPECIFIC ANIMATIONS ===== */
219 |
220 | /* Neon Retro - More intense pulsing */
221 | .theme-neon-retro canvas {
222 | animation: neonPulse 2s ease-in-out infinite;
223 | }
224 |
225 | @keyframes neonPulse {
226 | 0%, 100% {
227 | box-shadow:
228 | 0 8px 32px 0 var(--canvas-glow-color),
229 | inset 0 0 50px rgba(255, 0, 153, 0.2);
230 | }
231 | 50% {
232 | box-shadow:
233 | 0 12px 40px 0 var(--canvas-glow-color),
234 | inset 0 0 60px rgba(255, 0, 153, 0.4);
235 | }
236 | }
237 |
238 | /* Dark Mode - Subtle glow */
239 | .theme-dark-mode canvas {
240 | animation: subtleGlow 6s ease-in-out infinite;
241 | }
242 |
243 | @keyframes subtleGlow {
244 | 0%, 100% {
245 | box-shadow:
246 | 0 4px 16px 0 var(--canvas-glow-color),
247 | inset 0 0 20px rgba(128, 128, 128, 0.1);
248 | }
249 | 50% {
250 | box-shadow:
251 | 0 6px 20px 0 var(--canvas-glow-color),
252 | inset 0 0 25px rgba(128, 128, 128, 0.15);
253 | }
254 | }
255 |
256 | /* Ocean Blue - Wave-like animation */
257 | .theme-ocean-blue canvas {
258 | animation: oceanWave 5s ease-in-out infinite;
259 | }
260 |
261 | @keyframes oceanWave {
262 | 0%, 100% {
263 | box-shadow:
264 | 0 8px 32px 0 var(--canvas-glow-color),
265 | inset 0 0 40px rgba(0, 191, 255, 0.15);
266 | }
267 | 50% {
268 | box-shadow:
269 | 0 12px 40px 0 var(--canvas-glow-color),
270 | inset 0 0 50px rgba(0, 191, 255, 0.25);
271 | }
272 | }
273 |
274 | /* ===== RESPONSIVE THEME ADJUSTMENTS ===== */
275 | @media (max-width: 768px) {
276 | /* Reduce animation intensity on mobile for all themes */
277 | .theme-neon-retro canvas,
278 | .theme-dark-mode canvas,
279 | .theme-ocean-blue canvas {
280 | animation-duration: 8s;
281 | }
282 |
283 | /* Adjust particle effects for mobile performance */
284 | .theme-neon-retro body::before {
285 | opacity: 0.6;
286 | }
287 |
288 | .theme-dark-mode body::before {
289 | opacity: 0.3;
290 | }
291 |
292 | .theme-ocean-blue body::before {
293 | opacity: 0.5;
294 | }
295 | }
296 |
297 | @media (prefers-reduced-motion: reduce) {
298 | /* Disable theme-specific animations for accessibility */
299 | .theme-neon-retro canvas,
300 | .theme-dark-mode canvas,
301 | .theme-ocean-blue canvas {
302 | animation: none !important;
303 | }
304 | }
305 |
--------------------------------------------------------------------------------
/script.js:
--------------------------------------------------------------------------------
1 | // script.js
2 | window.addEventListener("DOMContentLoaded", () => {
3 | // ---- DOM refs ----
4 | const canvas = document.getElementById("gameCanvas");
5 | const ctx = canvas.getContext("2d");
6 |
7 | const welcomeScreen = document.getElementById("welcomeScreen");
8 | const startGameButton = document.getElementById("startGameButton");
9 |
10 | const gameOverScreen = document.getElementById("gameOverScreen");
11 | const gameOverMessage = document.getElementById("gameOverMessage");
12 | const playAgainButton = document.getElementById("playAgainButton");
13 |
14 | const pauseButton = document.getElementById("pauseButton");
15 | const restartButton = document.getElementById("restartButton");
16 | const difficultySelect = document.getElementById("difficulty");
17 | const fullscreenButton = document.getElementById("fullscreenButton");
18 | const themeSelector = document.getElementById("themeSelector");
19 |
20 | const playerScoreDisplay = document.getElementById("playerScore");
21 | const aiScoreDisplay = document.getElementById("aiScore");
22 |
23 | // How to Play modal
24 | const howToPlayButton = document.getElementById("howToPlayButton");
25 | const howToPlayModal = document.getElementById("howToPlayModal");
26 | const closeHowToPlay = document.getElementById("closeHowToPlay");
27 | const closeHowToPlayBtn = document.getElementById("closeHowToPlayBtn");
28 |
29 | // ---- Game state ----
30 | let gameRunning = false;
31 | let paused = false;
32 | let playerScore = 0;
33 | let aiScore = 0;
34 | let difficulty = "medium";
35 | let playerName = "";
36 |
37 | // ---- Objects ----
38 | const paddleWidth = 10;
39 | const paddleHeight = 80;
40 |
41 | const player = { x: 10, y: canvas.height / 2 - paddleHeight / 2, dy: 6 };
42 | const ai = { x: canvas.width - 20, y: canvas.height / 2 - paddleHeight / 2, dy: 5 };
43 |
44 | const ball = { x: canvas.width / 2, y: canvas.height / 2, r: 8, dx: 4, dy: 4 };
45 |
46 | const speeds = {
47 | easy: 3,
48 | medium: 5,
49 | hard: 7
50 | };
51 |
52 | // ---- Theme functionality ----
53 | themeSelector.addEventListener("change", (e) => {
54 | // Remove all theme classes
55 | document.body.classList.remove("neon-retro", "dark-mode", "ocean-blue");
56 |
57 | // Add the selected theme class
58 | if (e.target.value !== "default") {
59 | document.body.classList.add(e.target.value);
60 | }
61 | });
62 |
63 | // ---- Fullscreen functionality ----
64 | fullscreenButton.addEventListener("click", toggleFullscreen);
65 |
66 | function toggleFullscreen() {
67 | if (!document.fullscreenElement) {
68 | document.documentElement.requestFullscreen().catch(err => {
69 | console.error(`Error attempting to enable fullscreen: ${err.message}`);
70 | });
71 | fullscreenButton.textContent = "❐";
72 | } else {
73 | if (document.exitFullscreen) {
74 | document.exitFullscreen();
75 | fullscreenButton.textContent = "⛶";
76 | }
77 | }
78 | }
79 |
80 | // ---- Helpers ----
81 | function updateScoreUI() {
82 | const displayName = playerName || "Player";
83 | playerScoreDisplay.textContent = `${displayName}: ${playerScore}`;
84 | aiScoreDisplay.textContent = `AI: ${aiScore}`;
85 | // Update new scoreboard
86 | document.getElementById('scorePlayerName').textContent = displayName;
87 | document.getElementById('scorePlayerAvatar').textContent = window.selectedAvatar || "😎";
88 | document.getElementById('playerScore').textContent = playerScore;
89 | document.getElementById('aiScore').textContent = aiScore;
90 | }
91 |
92 | function resetBall() {
93 | ball.x = canvas.width / 2;
94 | ball.y = canvas.height / 2;
95 | ball.dx *= -1; // send it toward the scorer
96 | ball.dy = (Math.random() * 2 - 1) * 4; // small random vertical
97 | }
98 |
99 | function centerPaddles() {
100 | player.y = canvas.height / 2 - paddleHeight / 2;
101 | ai.y = canvas.height / 2 - paddleHeight / 2;
102 | }
103 |
104 | // ---- Draw ----
105 | function draw() {
106 | ctx.clearRect(0, 0, canvas.width, canvas.height);
107 |
108 | // Background
109 | ctx.fillStyle = "black";
110 | ctx.fillRect(0, 0, canvas.width, canvas.height);
111 |
112 | // Net
113 | ctx.fillStyle = "#4cc9f0";
114 | for (let i = 0; i < canvas.height; i += 20) {
115 | ctx.fillRect(canvas.width / 2 - 1, i, 2, 10);
116 | }
117 |
118 | // Paddles
119 | ctx.fillStyle = "#4cc9f0";
120 | ctx.fillRect(player.x, player.y, paddleWidth, paddleHeight);
121 |
122 | ctx.fillStyle = "#f72585";
123 | ctx.fillRect(ai.x, ai.y, paddleWidth, paddleHeight);
124 |
125 | // Ball
126 | ctx.fillStyle = "white";
127 | ctx.beginPath();
128 | ctx.arc(ball.x, ball.y, ball.r, 0, Math.PI * 2);
129 | ctx.fill();
130 |
131 | // Canvas score (optional—DOM already shows the score)
132 | ctx.font = "16px Arial";
133 | ctx.fillStyle = "#4cc9f0";
134 | const displayName = playerName || "Player";
135 | ctx.fillText(`${displayName}: ${playerScore}`, 50, 30);
136 |
137 | ctx.fillStyle = "#f72585";
138 | ctx.fillText(`AI: ${aiScore}`, canvas.width - 150, 30);
139 | }
140 |
141 | // ---- Update ----
142 | function update() {
143 | // Move ball
144 | ball.x += ball.dx;
145 | ball.y += ball.dy;
146 |
147 | // Bounce top/bottom
148 | if (ball.y - ball.r < 0 || ball.y + ball.r > canvas.height) {
149 | ball.dy *= -1;
150 | }
151 |
152 | // Player collision
153 | if (
154 | ball.x - ball.r <= player.x + paddleWidth &&
155 | ball.y >= player.y &&
156 | ball.y <= player.y + paddleHeight &&
157 | ball.dx < 0
158 | ) {
159 | ball.dx *= -1;
160 | // add a little "spin" based on hit position
161 | const collidePoint = ball.y - (player.y + paddleHeight / 2);
162 | ball.dy = collidePoint * 0.15;
163 | }
164 |
165 | // AI collision
166 | if (
167 | ball.x + ball.r >= ai.x &&
168 | ball.y >= ai.y &&
169 | ball.y <= ai.y + paddleHeight &&
170 | ball.dx > 0
171 | ) {
172 | ball.dx *= -1;
173 | const collidePoint = ball.y - (ai.y + paddleHeight / 2);
174 | ball.dy = collidePoint * 0.15;
175 | }
176 |
177 | // Score (ball passes left/right)
178 | if (ball.x + ball.r < 0) {
179 | aiScore++;
180 | updateScoreUI();
181 | resetBall();
182 | } else if (ball.x - ball.r > canvas.width) {
183 | playerScore++;
184 | updateScoreUI();
185 | resetBall();
186 | }
187 |
188 | // Simple AI: follow ball at difficulty speed
189 | const aiCenter = ai.y + paddleHeight / 2;
190 | if (ball.y < aiCenter) ai.y -= speeds[difficulty];
191 | else if (ball.y > aiCenter) ai.y += speeds[difficulty];
192 |
193 | // Bound paddles
194 | player.y = Math.max(0, Math.min(canvas.height - paddleHeight, player.y));
195 | ai.y = Math.max(0, Math.min(canvas.height - paddleHeight, ai.y));
196 |
197 | // Game over: first to 3, lead by 2
198 | if ((playerScore >= 3 || aiScore >= 3) && Math.abs(playerScore - aiScore) >= 2) {
199 | endGame();
200 | }
201 | }
202 |
203 | // ---- Loop ----
204 | function loop() {
205 | if (gameRunning && !paused) {
206 | update();
207 | draw();
208 | }
209 | requestAnimationFrame(loop);
210 | }
211 | requestAnimationFrame(loop);
212 |
213 | // ---- Controls ----
214 | // Keyboard (hold to move)
215 | const keys = { up: false, down: false };
216 | document.addEventListener("keydown", (e) => {
217 | if (e.key === "ArrowUp") keys.up = true;
218 | if (e.key === "ArrowDown") keys.down = true;
219 |
220 | // Pause with spacebar
221 | if (e.key === " " && gameRunning) {
222 | paused = !paused;
223 | pauseButton.textContent = paused ? "Resume" : "Pause";
224 | }
225 | });
226 | document.addEventListener("keyup", (e) => {
227 | if (e.key === "ArrowUp") keys.up = false;
228 | if (e.key === "ArrowDown") keys.down = false;
229 | });
230 |
231 | // Apply keyboard movement each frame by piggybacking on the RAF loop
232 | (function applyKeyboardMotion() {
233 | if (gameRunning && !paused) {
234 | if (keys.up) player.y -= player.dy;
235 | if (keys.down) player.y += player.dy;
236 | }
237 | requestAnimationFrame(applyKeyboardMotion);
238 | })();
239 |
240 | // Mouse / Touch move (center paddle on pointer)
241 | canvas.addEventListener("mousemove", (evt) => {
242 | const rect = canvas.getBoundingClientRect();
243 | const mouseY = evt.clientY - rect.top;
244 | player.y = mouseY - paddleHeight / 2;
245 | });
246 |
247 | canvas.addEventListener(
248 | "touchstart",
249 | (evt) => {
250 | evt.preventDefault();
251 | const rect = canvas.getBoundingClientRect();
252 | const touchY = evt.touches[0].clientY - rect.top;
253 | player.y = touchY - paddleHeight / 2;
254 | },
255 | { passive: false }
256 | );
257 |
258 | canvas.addEventListener(
259 | "touchmove",
260 | (evt) => {
261 | evt.preventDefault();
262 | const rect = canvas.getBoundingClientRect();
263 | const touchY = evt.touches[0].clientY - rect.top;
264 | player.y = touchY - paddleHeight / 2;
265 | },
266 | { passive: false }
267 | );
268 |
269 | // ---- Buttons / UI ----
270 | function startGame() {
271 | playerName = document.getElementById("playerNameInput").value.trim();
272 | gameRunning = true;
273 | paused = false;
274 | pauseButton.textContent = "Pause";
275 | playerScore = 0;
276 | aiScore = 0;
277 | updateScoreUI();
278 | centerPaddles();
279 | resetBall();
280 | if (welcomeScreen) welcomeScreen.style.display = "none";
281 | if (gameOverScreen) gameOverScreen.style.display = "none";
282 | // Optionally hide profile preview after starting
283 | document.getElementById('profilePreview').classList.add('hidden');
284 | }
285 |
286 | function endGame() {
287 | gameRunning = false;
288 | const displayName = playerName || "Player";
289 | if (playerScore > aiScore) {
290 | gameOverMessage.textContent = `🎉 ${displayName} Wins!`;
291 | gameOverScreen.classList.add("winner");
292 | gameOverScreen.classList.remove("loser");
293 | } else {
294 | gameOverMessage.textContent = "😢 AI Wins!";
295 | gameOverScreen.classList.add("loser");
296 | gameOverScreen.classList.remove("winner");
297 | }
298 | gameOverScreen.style.display = "flex";
299 | }
300 |
301 | startGameButton.addEventListener("click", startGame);
302 | playAgainButton.addEventListener("click", startGame);
303 |
304 | pauseButton.addEventListener("click", () => {
305 | if (!gameRunning) return;
306 | paused = !paused;
307 | pauseButton.textContent = paused ? "Resume" : "Pause";
308 | });
309 |
310 | restartButton.addEventListener("click", () => {
311 | if (!gameRunning) gameRunning = true;
312 | paused = false;
313 | pauseButton.textContent = "Pause";
314 | playerScore = 0;
315 | aiScore = 0;
316 | updateScoreUI();
317 | centerPaddles();
318 | resetBall();
319 | gameOverScreen.style.display = "none";
320 | });
321 |
322 | difficultySelect.addEventListener("change", (e) => {
323 | difficulty = e.target.value;
324 | });
325 |
326 | // ---- Enhanced How to Play Modal ----
327 | function openHowTo() {
328 | if (howToPlayModal) {
329 | howToPlayModal.classList.remove("hidden");
330 | howToPlayModal.classList.add("active");
331 | document.body.style.overflow = "hidden"; // Prevent scrolling when modal is open
332 | }
333 | }
334 |
335 | function closeHowTo() {
336 | if (howToPlayModal) {
337 | howToPlayModal.classList.remove("active");
338 | setTimeout(() => {
339 | howToPlayModal.classList.add("hidden");
340 | }, 300); // Match the transition duration
341 | document.body.style.overflow = ""; // Re-enable scrolling
342 | }
343 | }
344 |
345 | if (howToPlayButton && howToPlayModal && closeHowToPlay && closeHowToPlayBtn) {
346 | // open on button
347 | howToPlayButton.addEventListener("click", openHowTo);
348 |
349 | // close on "Close" button
350 | closeHowToPlay.addEventListener("click", closeHowTo);
351 | closeHowToPlayBtn.addEventListener("click", closeHowTo);
352 |
353 | // close on overlay click
354 | howToPlayModal.addEventListener("click", (e) => {
355 | if (e.target === howToPlayModal) closeHowTo();
356 | });
357 |
358 | // close on Escape
359 | document.addEventListener("keydown", (e) => {
360 | if (e.key === "Escape" && howToPlayModal.classList.contains("active")) {
361 | closeHowTo();
362 | }
363 | });
364 | }
365 |
366 | // --- Avatar selection and profile preview ---
367 | window.selectedAvatar = document.querySelector('.avatar-option.selected')?.getAttribute('data-avatar') || "😎";
368 |
369 | document.querySelectorAll('.avatar-option').forEach(option => {
370 | option.addEventListener('click', function() {
371 | document.querySelectorAll('.avatar-option').forEach(o => o.classList.remove('selected'));
372 | this.classList.add('selected');
373 | window.selectedAvatar = this.getAttribute('data-avatar');
374 | updateProfilePreview();
375 | updateScoreUI();
376 | });
377 | });
378 |
379 | const playerNameInput = document.getElementById('playerNameInput');
380 | if (playerNameInput) {
381 | playerNameInput.addEventListener('input', function() {
382 | updateProfilePreview();
383 | updateScoreUI();
384 | });
385 | }
386 |
387 | function updateProfilePreview() {
388 | const name = playerNameInput.value.trim();
389 | const avatar = window.selectedAvatar || document.querySelector('.avatar-option.selected').getAttribute('data-avatar');
390 | const preview = document.getElementById('profilePreview');
391 | document.getElementById('profileAvatar').textContent = avatar;
392 | document.getElementById('profileName').textContent = name ? name : '';
393 | preview.classList.toggle('hidden', !name);
394 | }
395 |
396 | // Show profile preview when name is entered
397 | updateProfilePreview();
398 |
399 | // When starting the game, use the selected avatar and name
400 | function startGame() {
401 | playerName = playerNameInput.value.trim();
402 | // You can use window.selectedAvatar for the player's avatar in your game logic
403 | gameRunning = true;
404 | paused = false;
405 | pauseButton.textContent = "Pause";
406 | playerScore = 0;
407 | aiScore = 0;
408 | updateScoreUI();
409 | centerPaddles();
410 | resetBall();
411 | if (welcomeScreen) welcomeScreen.style.display = "none";
412 | if (gameOverScreen) gameOverScreen.style.display = "none";
413 | // Optionally hide profile preview after starting
414 | document.getElementById('profilePreview').classList.add('hidden');
415 | }
416 | });
--------------------------------------------------------------------------------
/style.css:
--------------------------------------------------------------------------------
1 | /* ===== GENERAL STYLING ===== */
2 |
3 | body {
4 | margin: 0;
5 | padding: 0;
6 | font-family: 'Segoe UI', Arial, sans-serif;
7 | background: #181825;
8 | color: #fff;
9 | }
10 |
11 | /* ===== WELCOME SCREEN ONLY ===== */
12 | .welcome-screen {
13 | position: fixed;
14 | top: 0;
15 | left: 0;
16 | width: 100vw;
17 | height: 100vh;
18 | background: radial-gradient(ellipse at center, #23243a 0%, #181825 70%, #120532 100%);
19 | display: flex;
20 | flex-direction: column;
21 | justify-content: center;
22 | align-items: center;
23 | z-index: 100;
24 | gap: 32px;
25 | box-shadow: 0 0 60px 10px #4cc9f0a0;
26 | overflow: hidden;
27 | animation: welcomeFadeIn 0.8s ease-out;
28 | }
29 |
30 | @keyframes welcomeFadeIn {
31 | from { opacity: 0; }
32 | to { opacity: 1; }
33 | }
34 |
35 | .welcome-screen::before {
36 | content: '';
37 | position: absolute;
38 | inset: 0;
39 | z-index: 0;
40 | opacity: 0.18;
41 | background-image:
42 | repeating-linear-gradient(0deg, #4cc9f0 0px, #4cc9f0 6px, transparent 6px, transparent 64px),
43 | repeating-linear-gradient(90deg, #f72585 0px, #f72585 6px, transparent 6px, transparent 64px);
44 | background-size: 64px 64px, 64px 64px;
45 | background-repeat: repeat;
46 | animation: gridColorMove 8s linear infinite;
47 | pointer-events: none;
48 | box-shadow: 0 0 32px 8px #4cc9f0, 0 0 48px 16px #f72585;
49 | background-blend-mode: lighten;
50 | }
51 |
52 | @keyframes gridColorMove {
53 | 0% {
54 | background-position: 0 0, 0 0;
55 | filter: hue-rotate(0deg);
56 | }
57 | 50% {
58 | background-position: 32px 32px, 32px 32px;
59 | filter: hue-rotate(60deg);
60 | }
61 | 100% {
62 | background-position: 64px 64px, 64px 64px;
63 | filter: hue-rotate(0deg);
64 | }
65 | }
66 |
67 | .welcome-screen::after {
68 | content: '';
69 | position: absolute;
70 | inset: 0;
71 | z-index: 0;
72 | pointer-events: none;
73 | background: radial-gradient(ellipse at center, transparent 60%, #181825 100%);
74 | opacity: 0.6;
75 | animation: none;
76 | }
77 |
78 | .welcome-screen h2 {
79 | font-size: 2.7rem;
80 | margin-bottom: 20px;
81 | color: #fff;
82 | text-shadow: 0 0 18px #4cc9f0, 0 0 32px #f72585;
83 | animation: titleBounce 1.5s infinite alternate;
84 | letter-spacing: 2px;
85 | background: none;
86 | -webkit-background-clip: initial;
87 | -webkit-text-fill-color: initial;
88 | position: relative;
89 | z-index: 1;
90 | }
91 |
92 | @keyframes titleBounce {
93 | 0% { transform: translateY(0); }
94 | 100% { transform: translateY(-8px); }
95 | }
96 |
97 | .welcome-screen h2 .pong-emoji {
98 | text-shadow: none !important;
99 | background: none;
100 | -webkit-background-clip: initial;
101 | -webkit-text-fill-color: initial;
102 | color: inherit;
103 | filter: none;
104 | font-size: 3.2rem;
105 | margin: 0 10px;
106 | vertical-align: middle;
107 | animation: emojiWobble 0.8s infinite alternate;
108 | transition: transform 0.2s;
109 | z-index: 1;
110 | }
111 |
112 | @keyframes emojiWobble {
113 | 0% { transform: rotate(-10deg) scale(1); }
114 | 50% { transform: rotate(10deg) scale(1.15); }
115 | 100% { transform: rotate(-10deg) scale(1); }
116 | }
117 |
118 | .avatar-select-container {
119 | display: flex;
120 | flex-direction: column;
121 | align-items: center;
122 | gap: 10px;
123 | margin-bottom: 10px;
124 | z-index: 2;
125 | }
126 |
127 | .avatar-select-label {
128 | font-size: 1.1rem;
129 | color: #4cc9f0;
130 | margin-bottom: 4px;
131 | letter-spacing: 1px;
132 | text-shadow: 0 0 8px #23243a;
133 | }
134 |
135 | .avatar-options {
136 | display: flex;
137 | gap: 16px;
138 | justify-content: center;
139 | }
140 |
141 | .avatar-option {
142 | width: 54px;
143 | height: 54px;
144 | border-radius: 50%;
145 | background: #23243a;
146 | border: 2.5px solid #4cc9f0;
147 | display: flex;
148 | align-items: center;
149 | justify-content: center;
150 | font-size: 2.1rem;
151 | cursor: pointer;
152 | transition: transform 0.2s, box-shadow 0.2s, border-color 0.2s;
153 | box-shadow: 0 0 12px #4cc9f040;
154 | position: relative;
155 | user-select: none;
156 | }
157 |
158 | .avatar-option.selected,
159 | .avatar-option:hover {
160 | border-color: #f72585;
161 | box-shadow: 0 0 18px #f7258580;
162 | transform: scale(1.18) rotate(-8deg);
163 | }
164 |
165 | .avatar-option::after {
166 | content: '';
167 | display: block;
168 | position: absolute;
169 | inset: 0;
170 | border-radius: 50%;
171 | pointer-events: none;
172 | box-shadow: 0 0 0 0 #f72585;
173 | transition: box-shadow 0.2s;
174 | }
175 |
176 | .avatar-option.selected::after {
177 | box-shadow: 0 0 12px 4px #f7258580;
178 | }
179 |
180 | .profile-preview {
181 | display: flex;
182 | align-items: center;
183 | gap: 14px;
184 | margin: 18px 0 0 0;
185 | font-size: 1.3rem;
186 | background: rgba(44, 45, 70, 0.7);
187 | border-radius: 12px;
188 | padding: 10px 22px;
189 | box-shadow: 0 0 12px #4cc9f0;
190 | color: #fff;
191 | z-index: 2;
192 | transition: all 0.3s;
193 | }
194 |
195 | .profile-avatar {
196 | font-size: 2.2rem;
197 | border-radius: 50%;
198 | background: #23243a;
199 | border: 2px solid #f72585;
200 | padding: 6px;
201 | box-shadow: 0 0 8px #f72585;
202 | }
203 |
204 | .profile-name {
205 | font-weight: bold;
206 | letter-spacing: 1px;
207 | font-size: 1.2rem;
208 | }
209 |
210 | #playerNameInput {
211 | padding: 14px 24px;
212 | width: 320px;
213 | border: 2px solid #4cc9f0;
214 | border-radius: 12px;
215 | background: rgba(44, 45, 70, 0.85);
216 | color: #fff;
217 | font-size: 1.1rem;
218 | text-align: center;
219 | box-shadow: 0 0 8px #4cc9f0;
220 | transition: all 0.3s ease;
221 | z-index: 1;
222 | }
223 |
224 | #playerNameInput:focus {
225 | outline: none;
226 | border-color: #f72585;
227 | box-shadow: 0 0 14px #f72585;
228 | background: rgba(44, 45, 70, 0.95);
229 | }
230 |
231 | .welcome-screen button {
232 | padding: 14px 36px;
233 | font-size: 1.2rem;
234 | background: linear-gradient(90deg, #4cc9f0 40%, #f72585 100%);
235 | color: #fff;
236 | border-radius: 30px;
237 | box-shadow: 0 0 12px #4cc9f0, 0 0 6px #f72585 inset;
238 | border: none;
239 | animation: buttonPulse 2s infinite;
240 | transition: background 0.3s, box-shadow 0.3s, transform 0.2s;
241 | font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
242 | font-weight: bold;
243 | letter-spacing: 1px;
244 | position: relative;
245 | overflow: hidden;
246 | z-index: 1;
247 | }
248 |
249 | @keyframes buttonPulse {
250 | 0%, 100% { box-shadow: 0 0 12px #4cc9f0, 0 0 6px #f72585 inset; }
251 | 50% { box-shadow: 0 0 24px #f72585, 0 0 12px #4cc9f0 inset; }
252 | }
253 |
254 | .welcome-screen button:hover {
255 | background: linear-gradient(90deg, #4895ef 40%, #b5179e 100%);
256 | box-shadow: 0 0 18px #f72585, 0 0 8px #4cc9f0 inset;
257 | transform: scale(1.07) rotate(-2deg);
258 | }
259 |
260 | /* Hide elements utility */
261 | .hidden {
262 | display: none !important;
263 | }
264 |
265 | /* ===== MAIN GAME PAGE STYLES ===== */
266 | .main-game-container {
267 | display: flex;
268 | flex-direction: column;
269 | align-items: center;
270 | justify-content: flex-start;
271 | min-height: 100vh;
272 | padding-top: 0; /* Remove extra top padding */
273 | margin-top: 18px; /* Small margin for breathing room */
274 | z-index: 1;
275 | }
276 |
277 | .main-game-container h1 {
278 | font-size: 2.2rem;
279 | margin-bottom: 18px;
280 | color: #fff;
281 | text-shadow: 0 0 8px #4cc9f0;
282 | }
283 |
284 | .score {
285 | font-size: 1.2rem;
286 | color: #fff;
287 | margin: 10px 0;
288 | text-align: center;
289 | letter-spacing: 1px;
290 | text-shadow: 0 0 8px #4cc9f0;
291 | }
292 |
293 | .game-controls {
294 | display: flex;
295 | gap: 18px;
296 | justify-content: center;
297 | margin: 18px 0;
298 | }
299 |
300 | canvas#gameCanvas {
301 | background: linear-gradient(135deg, #181825 60%, #23243a 100%);
302 | border: 3px solid #4cc9f0;
303 | border-radius: 18px;
304 | box-shadow: 0 0 32px #4cc9f0, 0 0 24px #f72585 inset;
305 | margin-bottom: 18px;
306 | transition: box-shadow 0.3s;
307 | }
308 |
309 | /* Modal Styles (How to Play) */
310 | .modal-content {
311 | background: linear-gradient(135deg, #23243a 60%, #4cc9f0 100%);
312 | padding: 32px;
313 | border-radius: 18px;
314 | max-width: 500px;
315 | width: 92%;
316 | box-shadow: 0 0 40px #4cc9f0, 0 0 80px #f72585;
317 | border: 2.5px solid #f72585;
318 | position: relative;
319 | transform: translateY(-50px) scale(0.92);
320 | transition: transform 0.5s ease;
321 | color: #fff;
322 | overflow: hidden;
323 | }
324 |
325 | .modal.active .modal-content {
326 | transform: translateY(0) scale(1);
327 | }
328 |
329 | .modal-content h3 {
330 | font-size: 2rem;
331 | margin-bottom: 18px;
332 | color: #fff;
333 | text-align: center;
334 | text-shadow: 0 0 18px #4cc9f0, 0 0 32px #f72585;
335 | letter-spacing: 2px;
336 | }
337 |
338 | .modal-content ul {
339 | margin: 20px 0;
340 | padding-left: 0;
341 | list-style: none;
342 | }
343 |
344 | .modal-content li {
345 | margin-bottom: 16px;
346 | line-height: 1.7;
347 | padding: 12px 18px;
348 | border-radius: 10px;
349 | background: rgba(44, 45, 70, 0.85);
350 | border-left: 6px solid #f72585;
351 | font-size: 1.1rem;
352 | box-shadow: 0 0 8px #4cc9f0;
353 | transition: all 0.3s ease;
354 | position: relative;
355 | }
356 |
357 | .modal-content li::before {
358 | content: "🎮";
359 | margin-right: 10px;
360 | font-size: 1.2rem;
361 | vertical-align: middle;
362 | }
363 |
364 | .modal-content li:hover {
365 | transform: translateX(8px) scale(1.04);
366 | border-left: 6px solid #4cc9f0;
367 | background: rgba(76, 201, 240, 0.15);
368 | }
369 |
370 | #closeHowToPlayBtn, #closeHowToPlay {
371 | display: block;
372 | margin: 24px auto 0;
373 | padding: 12px 32px;
374 | background: linear-gradient(90deg, #4cc9f0, #f72585);
375 | border-radius: 30px;
376 | color: #fff;
377 | font-weight: bold;
378 | font-size: 1.1rem;
379 | border: none;
380 | box-shadow: 0 0 12px #4cc9f0;
381 | cursor: pointer;
382 | transition: background 0.3s, box-shadow 0.3s;
383 | }
384 |
385 | #closeHowToPlayBtn:hover, #closeHowToPlay:hover {
386 | background: linear-gradient(90deg, #4895ef, #b5179e);
387 | box-shadow: 0 0 18px #f72585;
388 | transform: scale(1.07);
389 | }
390 |
391 | .scoreboard {
392 | display: flex;
393 | justify-content: center;
394 | gap: 60px;
395 | margin: 0 0 16px 0; /* No top margin, less bottom margin */
396 | font-size: 1.3rem;
397 | background: rgba(44, 45, 70, 0.92);
398 | border-radius: 16px;
399 | box-shadow: 0 0 18px #4cc9f0;
400 | padding: 18px 40px;
401 | position: relative;
402 | top: 0;
403 | }
404 |
405 | .score-player, .score-ai {
406 | display: flex;
407 | align-items: center;
408 | gap: 14px;
409 | }
410 |
411 | .score-avatar {
412 | font-size: 2.1rem;
413 | border-radius: 50%;
414 | background: #23243a;
415 | border: 2px solid #f72585;
416 | padding: 4px 8px;
417 | box-shadow: 0 0 8px #f72585;
418 | }
419 |
420 | .score-name {
421 | font-weight: bold;
422 | font-size: 1.1rem;
423 | color: #4cc9f0;
424 | letter-spacing: 1px;
425 | text-shadow: 0 0 8px #23243a;
426 | }
427 |
428 | .score-value {
429 | font-size: 1.4rem;
430 | font-weight: bold;
431 | color: #fff;
432 | margin-left: 8px;
433 | text-shadow: 0 0 8px #f72585;
434 | }
435 |
436 | /* Interactive select dropdowns */
437 | .game-controls select,
438 | #difficulty,
439 | #themeSelector {
440 | padding: 10px 18px;
441 | font-size: 1.05rem;
442 | border-radius: 18px;
443 | border: 2px solid #4cc9f0;
444 | background: linear-gradient(90deg, #23243a 60%, #4cc9f0 100%);
445 | color: #fff;
446 | font-weight: bold;
447 | box-shadow: 0 0 8px #4cc9f0;
448 | margin: 0 8px;
449 | transition: border-color 0.3s, box-shadow 0.3s;
450 | }
451 |
452 | .game-controls select:focus,
453 | #difficulty:focus,
454 | #themeSelector:focus {
455 | border-color: #f72585;
456 | box-shadow: 0 0 14px #f72585;
457 | outline: none;
458 | }
459 |
460 | /* Nicer buttons */
461 | .game-controls button,
462 | #pauseButton, #restartButton, #fullscreenButton {
463 | padding: 12px 28px;
464 | font-size: 1.1rem;
465 | background: linear-gradient(90deg, #4cc9f0 40%, #f72585 100%);
466 | color: #fff;
467 | border-radius: 24px;
468 | border: none;
469 | box-shadow: 0 0 12px #4cc9f0, 0 0 6px #f72585 inset;
470 | font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
471 | font-weight: bold;
472 | letter-spacing: 1px;
473 | cursor: pointer;
474 | margin: 0 6px;
475 | transition:
476 | background 0.3s,
477 | box-shadow 0.3s,
478 | transform 0.2s,
479 | filter 0.2s;
480 | position: relative;
481 | overflow: hidden;
482 | }
483 |
484 | .game-controls button:active,
485 | #pauseButton:active, #restartButton:active, #fullscreenButton:active {
486 | filter: brightness(1.2) drop-shadow(0 0 8px #f72585);
487 | transform: scale(0.97);
488 | }
489 |
490 | .game-controls button:hover,
491 | #pauseButton:hover, #restartButton:hover, #fullscreenButton:hover {
492 | background: linear-gradient(90deg, #4895ef 40%, #b5179e 100%);
493 | box-shadow: 0 0 18px #f72585, 0 0 8px #4cc9f0 inset;
494 | transform: scale(1.07) rotate(-2deg);
495 | }
496 |
497 | /* Game Over Screen - show winner/loser differently */
498 | .game-over-screen {
499 | display: none;
500 | flex-direction: column;
501 | align-items: center;
502 | justify-content: center;
503 | position: fixed;
504 | top: 0; left: 0;
505 | width: 100vw; height: 100vh;
506 | background: rgba(44,45,70,0.95);
507 | z-index: 200;
508 | animation: fadeIn 0.6s;
509 | }
510 |
511 | @keyframes fadeIn {
512 | from { opacity: 0; }
513 | to { opacity: 1; }
514 | }
515 |
516 | #gameOverMessage {
517 | font-size: 2.2rem;
518 | margin-bottom: 28px;
519 | color: #fff;
520 | text-align: center;
521 | text-shadow: 0 0 18px #4cc9f0, 0 0 32px #f72585;
522 | letter-spacing: 2px;
523 | padding: 18px 36px;
524 | border-radius: 16px;
525 | background: linear-gradient(90deg, #23243a 60%, #f72585 100%);
526 | box-shadow: 0 0 24px #f72585;
527 | border: 2px solid #4cc9f0;
528 | }
529 |
530 | .game-over-screen.winner #gameOverMessage {
531 | background: linear-gradient(90deg, #23243a 60%, #4cc9f0 100%);
532 | color: #4cc9f0;
533 | border-color: #f72585;
534 | box-shadow: 0 0 32px #4cc9f0;
535 | }
536 |
537 | .game-over-screen.loser #gameOverMessage {
538 | background: linear-gradient(90deg, #23243a 60%, #f72585 100%);
539 | color: #f72585;
540 | border-color: #4cc9f0;
541 | box-shadow: 0 0 32px #f72585;
542 | }
543 |
544 | /* Make Play Again button more vibrant and animated */
545 | #playAgainButton {
546 | padding: 16px 40px;
547 | font-size: 1.25rem;
548 | background: linear-gradient(90deg, #f72585 40%, #4cc9f0 100%);
549 | color: #fff;
550 | border-radius: 32px;
551 | border: none;
552 | box-shadow: 0 0 18px #f72585, 0 0 10px #4cc9f0 inset;
553 | font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
554 | font-weight: bold;
555 | letter-spacing: 1px;
556 | cursor: pointer;
557 | margin: 0 6px;
558 | transition: background 0.3s, box-shadow 0.3s, transform 0.2s;
559 | position: relative;
560 | overflow: hidden;
561 | animation: buttonPulse 1.5s infinite;
562 | }
563 |
564 | #playAgainButton:hover {
565 | background: linear-gradient(90deg, #4895ef 40%, #b5179e 100%);
566 | box-shadow: 0 0 24px #4cc9f0, 0 0 14px #f72585 inset;
567 | transform: scale(1.09) rotate(-2deg);
568 | }
569 |
570 | /* Make Difficulty and Theme labels stylish */
571 | .game-controls label[for="difficulty"],
572 | .game-controls label[for="themeSelector"],
573 | label[for="difficulty"],
574 | label[for="themeSelector"] {
575 | font-size: 1.15rem;
576 | color: #4cc9f0;
577 | font-weight: bold;
578 | letter-spacing: 1px;
579 | margin-right: 10px;
580 | text-shadow: 0 0 10px #23243a, 0 0 8px #f72585;
581 | background: linear-gradient(90deg, #4cc9f0 60%, #f72585 100%);
582 | -webkit-background-clip: text;
583 | -webkit-text-fill-color: transparent;
584 | background-clip: text;
585 | text-fill-color: transparent;
586 | transition: text-shadow 0.3s;
587 | border-radius: 8px;
588 | padding: 2px 8px;
589 | display: inline-block;
590 | }
591 |
592 | .game-controls label[for="difficulty"]:hover,
593 | .game-controls label[for="themeSelector"]:hover,
594 | label[for="difficulty"]:hover,
595 | label[for="themeSelector"]:hover {
596 | text-shadow: 0 0 18px #f72585, 0 0 12px #4cc9f0;
597 | background: linear-gradient(90deg, #f72585 60%, #4cc9f0 100%);
598 | -webkit-background-clip: text;
599 | -webkit-text-fill-color: transparent;
600 | background-clip: text;
601 | text-fill-color: transparent;
602 | }
603 |
604 | /* Ping pong ball and paddle SVG animation for welcome screen */
605 | .welcome-screen .pong-animation {
606 | position: absolute;
607 | bottom: 40px;
608 | right: 60px;
609 | width: 120px;
610 | height: 80px;
611 | z-index: 2;
612 | pointer-events: none;
613 | }
614 |
615 | .welcome-screen .pong-ball {
616 | position: absolute;
617 | left: 70px;
618 | top: 18px;
619 | width: 28px;
620 | height: 28px;
621 | animation: pongBallBounce 1.2s cubic-bezier(.5,1.5,.5,1) infinite;
622 | }
623 |
624 | .welcome-screen .pong-paddle {
625 | position: absolute;
626 | left: 10px;
627 | top: 38px;
628 | width: 80px;
629 | height: 28px;
630 | animation: pongPaddleMove 1.2s cubic-bezier(.5,1.5,.5,1) infinite;
631 | }
632 |
633 | @keyframes pongBallBounce {
634 | 0% { transform: translateY(0) scale(1); }
635 | 40% { transform: translateY(-32px) scale(1.1); }
636 | 60% { transform: translateY(-32px) scale(1.1); }
637 | 100% { transform: translateY(0) scale(1); }
638 | }
639 |
640 | @keyframes pongPaddleMove {
641 | 0% { transform: rotate(-8deg) scale(1); }
642 | 40% { transform: rotate(8deg) scale(1.05); }
643 | 60% { transform: rotate(8deg) scale(1.05); }
644 | 100% { transform: rotate(-8deg) scale(1); }
645 | }
646 |
647 | /* Add any other needed styles below... */
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