├── .gitignore ├── .gitmodules ├── Aelum.sln ├── Aelum ├── Aelum.csproj ├── App.config ├── Content │ ├── ExtrudeShadows.fxb │ ├── ExtrudeShadows.hlsl │ ├── Font.xnb │ ├── ShadowsBlur.fxb │ └── ShadowsBlur.hlsl ├── Core │ ├── Core.cs │ ├── Entity.cs │ ├── Input.cs │ └── UI.cs ├── Generated │ └── SpriteSheet.cs ├── Graphics │ ├── Camera.cs │ ├── IRenderableSystem.cs │ ├── QuadComponent.cs │ └── SpriteComponents.cs ├── Misc │ ├── DebugHelper.cs │ ├── Grid.cs │ ├── Misc.cs │ ├── Randy.cs │ ├── RectF.cs │ └── TileSpecs.cs ├── Physics │ └── PhysicsComponents.cs ├── Pipeline │ ├── PipelineAssets.cs │ └── SpriteSheet.cs ├── Properties │ └── AssemblyInfo.cs ├── Serialization.cs ├── Systems │ ├── Behavior.cs │ ├── Components.cs │ ├── EntityContainer.cs │ ├── EntityRegionSystem.cs │ ├── EntityRegionSystem1D.cs │ ├── ManagedChunkedComponent.cs │ ├── ManagedComponents.cs │ ├── Scripts.cs │ └── TileMapOfEntities.cs ├── ThirdParty │ └── FastNoise.cs ├── _dev │ ├── ObjectsEditor.cs │ ├── ProcGen.cs │ └── _UIDev.cs └── packages.config ├── Docs ├── _DOCS ARE WIP - see the README.md file ├── aelum.gif ├── aelum.png ├── naming.png └── pipeline.png ├── Farseer ├── Farseer Physics DebugView 3.5 │ ├── Content │ │ ├── DebugView Content.contentproj │ │ ├── Font.spritefont │ │ └── Font.xnb │ ├── DebugViewXNA.cs │ ├── Farseer DebugView.csproj │ ├── PrimitiveBatch.cs │ └── Properties │ │ ├── AppManifest.xml │ │ ├── AssemblyInfo.cs │ │ └── WMAppManifest.xml ├── Farseer Physics Engine 3.5 │ ├── Collision │ │ ├── Collision.cs │ │ ├── Distance.cs │ │ ├── DynamicTree.cs │ │ ├── DynamicTreeBroadPhase.cs │ │ ├── IBroadPhase.cs │ │ ├── Shapes │ │ │ ├── ChainShape.cs │ │ │ ├── CircleShape.cs │ │ │ ├── EdgeShape.cs │ │ │ ├── PolygonShape.cs │ │ │ └── Shape.cs │ │ └── TimeOfImpact.cs │ ├── Common │ │ ├── ConvexHull │ │ │ ├── ChainHull.cs │ │ │ ├── GiftWrap.cs │ │ │ └── Melkman.cs │ │ ├── Curve.cs │ │ ├── CurveKey.cs │ │ ├── CurveKeyCollection.cs │ │ ├── Decomposition │ │ │ ├── BayazitDecomposer.cs │ │ │ ├── CDT │ │ │ │ ├── Delaunay │ │ │ │ │ ├── DelaunayTriangle.cs │ │ │ │ │ └── Sweep │ │ │ │ │ │ ├── AdvancingFront.cs │ │ │ │ │ │ ├── AdvancingFrontNode.cs │ │ │ │ │ │ ├── DTSweep.cs │ │ │ │ │ │ ├── DTSweepConstraint.cs │ │ │ │ │ │ ├── DTSweepContext.cs │ │ │ │ │ │ ├── DTSweepPointComparator.cs │ │ │ │ │ │ └── PointOnEdgeException.cs │ │ │ │ ├── ITriangulatable.cs │ │ │ │ ├── Orientation.cs │ │ │ │ ├── Polygon │ │ │ │ │ ├── Polygon.cs │ │ │ │ │ ├── PolygonPoint.cs │ │ │ │ │ └── PolygonSet.cs │ │ │ │ ├── Sets │ │ │ │ │ ├── ConstrainedPointSet.cs │ │ │ │ │ └── PointSet.cs │ │ │ │ ├── TriangulationConstraint.cs │ │ │ │ ├── TriangulationContext.cs │ │ │ │ ├── TriangulationMode.cs │ │ │ │ ├── TriangulationPoint.cs │ │ │ │ ├── TriangulationUtil.cs │ │ │ │ └── Util │ │ │ │ │ ├── FixedArray3.cs │ │ │ │ │ ├── FixedBitArray3.cs │ │ │ │ │ ├── PointGenerator.cs │ │ │ │ │ └── PolygonGenerator.cs │ │ │ ├── CDTDecomposer.cs │ │ │ ├── EarclipDecomposer.cs │ │ │ ├── FlipcodeDecomposer.cs │ │ │ ├── Seidel │ │ │ │ ├── Edge.cs │ │ │ │ ├── MonotoneMountain.cs │ │ │ │ ├── Node.cs │ │ │ │ ├── Point.cs │ │ │ │ ├── QueryGraph.cs │ │ │ │ ├── Sink.cs │ │ │ │ ├── Trapezoid.cs │ │ │ │ ├── TrapezoidalMap.cs │ │ │ │ ├── Triangulator.cs │ │ │ │ ├── XNode.cs │ │ │ │ └── YNode.cs │ │ │ ├── SeidelDecomposer.cs │ │ │ └── Triangulate.cs │ │ ├── FixedArray.cs │ │ ├── HashSet.cs │ │ ├── LineTools.cs │ │ ├── Math.cs │ │ ├── MathHelper.cs │ │ ├── Matrix.cs │ │ ├── Path.cs │ │ ├── PathManager.cs │ │ ├── PhysicsLogic │ │ │ ├── FilterData.cs │ │ │ ├── PhysicsLogic.cs │ │ │ ├── RealExplosion.cs │ │ │ └── SimpleExplosion.cs │ │ ├── PolygonManipulation │ │ │ ├── CuttingTools.cs │ │ │ ├── SimpleCombiner.cs │ │ │ ├── SimplifyTools.cs │ │ │ └── YuPengClipper.cs │ │ ├── PolygonTools.cs │ │ ├── Serialization.cs │ │ ├── Stopwatch.cs │ │ ├── TextureTools │ │ │ ├── MarchingSquares.cs │ │ │ ├── Terrain.cs │ │ │ └── TextureConverter.cs │ │ ├── Vector2.cs │ │ ├── Vector3.cs │ │ └── Vertices.cs │ ├── Controllers │ │ ├── AbstractForceController.cs │ │ ├── BuoyancyController.cs │ │ ├── Controller.cs │ │ ├── GravityController.cs │ │ ├── SimpleWindForce.cs │ │ └── VelocityLimitController.cs │ ├── ConvertUnits.cs │ ├── DebugViewBase.cs │ ├── Dynamics │ │ ├── Body.cs │ │ ├── BreakableBody.cs │ │ ├── ContactManager.cs │ │ ├── Contacts │ │ │ ├── Contact.cs │ │ │ └── ContactSolver.cs │ │ ├── Fixture.cs │ │ ├── Island.cs │ │ ├── Joints │ │ │ ├── AngleJoint.cs │ │ │ ├── DistanceJoint.cs │ │ │ ├── FixedMouseJoint.cs │ │ │ ├── FrictionJoint.cs │ │ │ ├── GearJoint.cs │ │ │ ├── Joint.cs │ │ │ ├── MotorJoint.cs │ │ │ ├── PrismaticJoint.cs │ │ │ ├── PulleyJoint.cs │ │ │ ├── RevoluteJoint.cs │ │ │ ├── RopeJoint.cs │ │ │ ├── WeldJoint.cs │ │ │ └── WheelJoint.cs │ │ ├── TimeStep.cs │ │ ├── World.cs │ │ └── WorldCallbacks.cs │ ├── Factories │ │ ├── BodyFactory.cs │ │ ├── FixtureFactory.cs │ │ ├── JointFactory.cs │ │ └── LinkFactory.cs │ ├── Farseer Physics Aelum.csproj │ ├── Farseer Physics.csproj │ ├── Properties │ │ └── AssemblyInfo.cs │ └── Settings.cs └── LICENSE ├── LICENSE ├── Pipeline ├── AtlasPacker.cs ├── PipelineTool.cs ├── PipelineTool.csproj ├── SaneWidgets.cs ├── _old │ ├── Form1.Designer.cs │ ├── Form1.cs │ └── Form1.resx ├── bin │ ├── PipelineTool.exe │ ├── PipelineTool.exe.config │ ├── PipelineToolConfigs │ ├── PipelineToolConfigs2 │ ├── Sprite Sheet Packer.dll │ ├── Sprite Sheet Packer.dll.config │ ├── Sprite Sheet Packer.pdb │ └── ToolConfig ├── obj │ ├── Debug │ │ ├── CoreCompileInputs.cache │ │ ├── DesignTimeResolveAssemblyReferences.cache │ │ ├── DesignTimeResolveAssemblyReferencesInput.cache │ │ ├── PipelineTool._old.Form1.resources │ │ ├── PipelineTool.csproj.FileListAbsolute.txt │ │ ├── PipelineTool.csproj.GenerateResource.Cache │ │ ├── PipelineTool.csprojResolveAssemblyReference.cache │ │ ├── PipelineToolNS.Form1.resources │ │ ├── Sprite Sheet Packer.dll │ │ ├── Sprite Sheet Packer.pdb │ │ ├── SpriteSheetPacker.csproj.FileListAbsolute.txt │ │ ├── SpriteSheetPacker.csprojResolveAssemblyReference.cache │ │ ├── TemporaryGeneratedFile_036C0B5B-1481-4323-8D20-8F5ADCB23D92.cs │ │ ├── TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs │ │ └── TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs │ └── Release │ │ ├── CoreCompileInputs.cache │ │ └── DesignTimeResolveAssemblyReferencesInput.cache └── sspack │ ├── Constants.cs │ ├── Exporters │ ├── BmpImageExporter.cs │ ├── Exporters.cs │ ├── IImageExporter.cs │ ├── IMapExporter.cs │ ├── JpegImageExporter.cs │ ├── PngImageExporter.cs │ └── TxtMapExporter.cs │ ├── Packing │ ├── ArevaloRectanglePacker.cs │ ├── ImagePacker.cs │ ├── MiscHelper.cs │ ├── OutOfSpaceException.cs │ └── RectanglePacker.cs │ ├── ProgramArguments.cs │ └── sspack.csproj ├── README.md ├── TestGame ├── App.config ├── Assets │ ├── AtlasSprites │ │ ├── MISSING_SPRITE.png │ │ ├── big_projectile.png │ │ ├── enemy2.png │ │ ├── enemyA.png │ │ ├── enemy_projectile.png │ │ ├── medium_projectile.png │ │ ├── player.png │ │ ├── powerup_projectile.png │ │ └── small_projectile.png │ ├── Musics │ │ └── bgm.ogg │ ├── Others │ │ ├── New Text Document (2).txt │ │ ├── New Text Document.txt │ │ └── light.png │ ├── PipelineTool.exe │ ├── Shaders │ │ ├── SimpleBlur - Cpia.hlsl │ │ └── SimpleBlur.hlsl │ ├── Sounds │ │ ├── explosion.wav │ │ ├── laser.wav │ │ └── noise.wav │ └── ToolConf ├── Generated │ ├── Atlas.cs │ ├── Music.cs │ ├── Other.cs │ ├── Shaders.cs │ └── Sound.cs ├── Program.cs ├── Properties │ └── AssemblyInfo.cs └── TestGame.csproj └── aelum ├── Audio ├── SoundPlayer.cs └── SoundSystem.cs └── Graphics └── Lighting ├── LightOccluder.cs ├── LightProjector.cs ├── LightSystem.cs └── OccluderSystem.cs /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Alan-FGR/aelum/HEAD/.gitignore -------------------------------------------------------------------------------- /.gitmodules: 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