├── .gitattributes ├── .gitignore ├── FireScript.sln ├── FireScript ├── Extensions.cs ├── Fire.cs ├── FireScript.cs ├── FireScript.csproj ├── Flame.cs ├── Properties │ └── AssemblyInfo.cs ├── Vector3Extension.cs └── packages.config ├── LICENSE.txt ├── README.md ├── __resource.lua └── sv_firescript.lua /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). 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This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | releases/ 2 | 3 | ## Ignore Visual Studio temporary files, build results, and 4 | ## files generated by popular Visual Studio add-ons. 5 | 6 | # User-specific files 7 | *.suo 8 | *.user 9 | *.userosscache 10 | *.sln.docstates 11 | 12 | # User-specific files (MonoDevelop/Xamarin Studio) 13 | *.userprefs 14 | 15 | # Build results 16 | [Dd]ebug/ 17 | [Dd]ebugPublic/ 18 | [Rr]elease/ 19 | [Rr]eleases/ 20 | [Xx]64/ 21 | [Xx]86/ 22 | [Bb]uild/ 23 | bld/ 24 | [Bb]in/ 25 | [Oo]bj/ 26 | 27 | # Visual Studio 2015 cache/options directory 28 | .vs/ 29 | # Uncomment if you have tasks that create the project's static files in wwwroot 30 | #wwwroot/ 31 | 32 | # MSTest test Results 33 | [Tt]est[Rr]esult*/ 34 | [Bb]uild[Ll]og.* 35 | 36 | # NUNIT 37 | *.VisualState.xml 38 | TestResult.xml 39 | 40 | # Build Results of an ATL Project 41 | [Dd]ebugPS/ 42 | [Rr]eleasePS/ 43 | dlldata.c 44 | 45 | # DNX 46 | project.lock.json 47 | artifacts/ 48 | 49 | *_i.c 50 | *_p.c 51 | *_i.h 52 | *.ilk 53 | *.meta 54 | *.obj 55 | *.pch 56 | *.pdb 57 | *.pgc 58 | *.pgd 59 | *.rsp 60 | *.sbr 61 | *.tlb 62 | *.tli 63 | *.tlh 64 | *.tmp 65 | *.tmp_proj 66 | *.log 67 | *.vspscc 68 | *.vssscc 69 | .builds 70 | *.pidb 71 | *.svclog 72 | *.scc 73 | 74 | # Chutzpah Test files 75 | _Chutzpah* 76 | 77 | # Visual C++ cache files 78 | ipch/ 79 | *.aps 80 | *.ncb 81 | *.opendb 82 | *.opensdf 83 | *.sdf 84 | *.cachefile 85 | *.VC.db 86 | 87 | # Visual Studio profiler 88 | *.psess 89 | *.vsp 90 | *.vspx 91 | *.sap 92 | 93 | # TFS 2012 Local Workspace 94 | $tf/ 95 | 96 | # Guidance Automation Toolkit 97 | *.gpState 98 | 99 | # ReSharper is a .NET coding add-in 100 | _ReSharper*/ 101 | *.[Rr]e[Ss]harper 102 | *.DotSettings.user 103 | 104 | # JustCode is a .NET coding add-in 105 | .JustCode 106 | 107 | # TeamCity is a build add-in 108 | _TeamCity* 109 | 110 | # DotCover is a Code Coverage Tool 111 | *.dotCover 112 | 113 | # NCrunch 114 | _NCrunch_* 115 | .*crunch*.local.xml 116 | nCrunchTemp_* 117 | 118 | # MightyMoose 119 | *.mm.* 120 | AutoTest.Net/ 121 | 122 | # Web workbench (sass) 123 | .sass-cache/ 124 | 125 | # Installshield output folder 126 | [Ee]xpress/ 127 | 128 | # DocProject is a documentation generator add-in 129 | DocProject/buildhelp/ 130 | DocProject/Help/*.HxT 131 | DocProject/Help/*.HxC 132 | DocProject/Help/*.hhc 133 | DocProject/Help/*.hhk 134 | DocProject/Help/*.hhp 135 | DocProject/Help/Html2 136 | DocProject/Help/html 137 | 138 | # Click-Once directory 139 | publish/ 140 | 141 | # Publish Web Output 142 | *.[Pp]ublish.xml 143 | *.azurePubxml 144 | 145 | # TODO: Un-comment the next line if you do not want to checkin 146 | # your web deploy settings because they may include unencrypted 147 | # passwords 148 | #*.pubxml 149 | *.publishproj 150 | 151 | # NuGet Packages 152 | *.nupkg 153 | # The packages folder can be ignored because of Package Restore 154 | **/packages/* 155 | # except build/, which is used as an MSBuild target. 156 | !**/packages/build/ 157 | # Uncomment if necessary however generally it will be regenerated when needed 158 | #!**/packages/repositories.config 159 | # NuGet v3's project.json files produces more ignoreable files 160 | *.nuget.props 161 | *.nuget.targets 162 | 163 | # Microsoft Azure Build Output 164 | csx/ 165 | *.build.csdef 166 | 167 | # Microsoft Azure Emulator 168 | ecf/ 169 | rcf/ 170 | 171 | # Windows Store app package directory 172 | AppPackages/ 173 | BundleArtifacts/ 174 | 175 | # Visual Studio cache files 176 | # files ending in .cache can be ignored 177 | *.[Cc]ache 178 | # but keep track of directories ending in .cache 179 | !*.[Cc]ache/ 180 | 181 | # Others 182 | ClientBin/ 183 | [Ss]tyle[Cc]op.* 184 | ~$* 185 | *~ 186 | *.dbmdl 187 | *.dbproj.schemaview 188 | *.pfx 189 | *.publishsettings 190 | node_modules/ 191 | orleans.codegen.cs 192 | 193 | # RIA/Silverlight projects 194 | Generated_Code/ 195 | 196 | # Backup & report files from converting an old project file 197 | # to a newer Visual Studio version. Backup files are not needed, 198 | # because we have git ;-) 199 | _UpgradeReport_Files/ 200 | Backup*/ 201 | UpgradeLog*.XML 202 | UpgradeLog*.htm 203 | 204 | # SQL Server files 205 | *.mdf 206 | *.ldf 207 | 208 | # Business Intelligence projects 209 | *.rdl.data 210 | *.bim.layout 211 | *.bim_*.settings 212 | 213 | # Microsoft Fakes 214 | FakesAssemblies/ 215 | 216 | # GhostDoc plugin setting file 217 | *.GhostDoc.xml 218 | 219 | # Node.js Tools for Visual Studio 220 | .ntvs_analysis.dat 221 | 222 | # Visual Studio 6 build log 223 | *.plg 224 | 225 | # Visual Studio 6 workspace options file 226 | *.opt 227 | 228 | # Visual Studio LightSwitch build output 229 | **/*.HTMLClient/GeneratedArtifacts 230 | **/*.DesktopClient/GeneratedArtifacts 231 | **/*.DesktopClient/ModelManifest.xml 232 | **/*.Server/GeneratedArtifacts 233 | **/*.Server/ModelManifest.xml 234 | _Pvt_Extensions 235 | 236 | # LightSwitch generated files 237 | GeneratedArtifacts/ 238 | ModelManifest.xml 239 | 240 | # Paket dependency manager 241 | .paket/paket.exe 242 | 243 | # FAKE - F# Make 244 | .fake/ -------------------------------------------------------------------------------- /FireScript.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 14 4 | VisualStudioVersion = 14.0.25420.1 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FireScript", "FireScript\FireScript.csproj", "{6C7DE894-1E84-4E64-9B20-7CC9DC4EB82E}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {6C7DE894-1E84-4E64-9B20-7CC9DC4EB82E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {6C7DE894-1E84-4E64-9B20-7CC9DC4EB82E}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {6C7DE894-1E84-4E64-9B20-7CC9DC4EB82E}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {6C7DE894-1E84-4E64-9B20-7CC9DC4EB82E}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | EndGlobal 23 | -------------------------------------------------------------------------------- /FireScript/Extensions.cs: -------------------------------------------------------------------------------- 1 | using CitizenFX.Core; 2 | using CitizenFX.Core.Native; 3 | 4 | namespace FireScript 5 | { 6 | internal static class Extensions 7 | { 8 | public static void RemovePTFX(this CoordinateParticleEffect fx) 9 | { 10 | if (fx != null && API.DoesParticleFxLoopedExist(fx.Handle)) 11 | { 12 | API.StopParticleFxLooped(fx.Handle, true); 13 | API.RemoveParticleFx(fx.Handle, true); 14 | } 15 | } 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /FireScript/Fire.cs: -------------------------------------------------------------------------------- 1 | using CitizenFX.Core; 2 | using CitizenFX.Core.Native; 3 | using CitizenFX.Core.UI; 4 | using System; 5 | using System.Collections.Generic; 6 | using System.Linq; 7 | using System.Text; 8 | using System.Threading.Tasks; 9 | 10 | namespace FireScript 11 | { 12 | internal class Fire : BaseScript 13 | { 14 | 15 | public int ManageFireTimer = 0; 16 | public Vector3 Position = Vector3.Zero; 17 | 18 | public bool Explosion = false; 19 | public int MaxFlames = 20; 20 | public float MaxSpreadDistance = 15; 21 | public List Flames = new List(); 22 | public CoordinateParticleEffect SmokePTFX; 23 | public CoordinateParticleEffect InteriorSmokePTFX; 24 | public bool Active { get; private set; } 25 | 26 | public Fire() { } 27 | 28 | public Fire(Vector3 Position, int MaxFlames, bool Explosion, int MaxSpreadDistance, bool explosion) 29 | { 30 | this.Position = Position; 31 | this.MaxFlames = MaxFlames; 32 | this.MaxSpreadDistance = MaxSpreadDistance; 33 | this.Explosion = explosion; 34 | } 35 | 36 | public async Task Start() 37 | { 38 | Active = true; 39 | for (int i = 0; i < MaxFlames; i++) 40 | { 41 | Flames.Add(new Flame(Position.Around(0, MaxSpreadDistance))); 42 | } 43 | ParticleEffectsAsset asset = new ParticleEffectsAsset("scr_agencyheistb"); 44 | await asset.Request(1000); 45 | SmokePTFX = asset.CreateEffectAtCoord("scr_env_agency3b_smoke", Position, scale:MaxSpreadDistance*0.5f, startNow:true); 46 | //SmokePTFX = Function.Call(Hash.START_PARTICLE_FX_LOOPED_AT_COORD, "scr_env_agency3b_smoke", Position.X, Position.Y, Position.Z + 0.87, 0, 0, 0, 5, 0, 0, 0, 0); 47 | //Function.Call(Hash.SET_PARTICLE_FX_LOOPED_ALPHA, SmokePTFX, 1); 48 | if (this.Explosion) 49 | { 50 | World.AddExplosion(Position, ExplosionType.Propane, 1, 1, aubidble: true); 51 | ParticleEffectsAsset expl_asset = new ParticleEffectsAsset("scr_trevor3"); 52 | await expl_asset.Request(1000); 53 | Vector3 pos = Position; 54 | pos.Z += 1; 55 | expl_asset.StartNonLoopedAtCoord("scr_trev3_trailer_expolsion", pos); 56 | } 57 | if (API.GetInteriorAtCoords(Position.X, Position.Y, Position.Z) == 0) 58 | { 59 | InteriorSmokePTFX = asset.CreateEffectAtCoord("scr_env_agency3b_smoke", Position, scale: 5, startNow: true); 60 | } 61 | //FireScript.WriteDebug("Started fire"); 62 | } 63 | 64 | public void Remove(bool TriggerFireOutEvent) 65 | { 66 | 67 | foreach (Flame f in this.Flames) 68 | { 69 | f.Remove(); 70 | } 71 | this.Flames.Clear(); 72 | SmokePTFX.RemovePTFX(); 73 | InteriorSmokePTFX.RemovePTFX(); 74 | if (TriggerFireOutEvent) 75 | { 76 | TriggerServerEvent("FireScript:FirePutOut", Position.X, Position.Y, Position.Z); 77 | } 78 | Active = false; 79 | 80 | //FireScript.WriteDebug("Removed fire!"); 81 | } 82 | 83 | public void Manage() 84 | { 85 | if (Active) 86 | { 87 | //int NumberOfFlames = Function.Call(Hash.GET_NUMBER_OF_FIRES_IN_RANGE, Position.X, Position.Y, Position.Z, 50); 88 | //Screen.ShowNotification("Managing"); 89 | foreach (Flame f in this.Flames) 90 | { 91 | f.Manage(); 92 | } 93 | foreach (Flame f in this.Flames.ToArray()) 94 | { 95 | if (!f.Active) 96 | { 97 | this.Flames.Remove(f); 98 | //Debug.WriteLine("Removed an inactive flame"); 99 | } 100 | } 101 | if (this.Flames.Count < 8) 102 | { 103 | this.Remove(true); 104 | //Debug.WriteLine("Removed fire completely - flame count under 8! " + this.Flames.Count); 105 | } 106 | 107 | } 108 | } 109 | } 110 | } 111 | -------------------------------------------------------------------------------- /FireScript/FireScript.cs: -------------------------------------------------------------------------------- 1 | using CitizenFX.Core; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Threading.Tasks; 5 | 6 | namespace FireScript 7 | { 8 | public class FireScript : BaseScript 9 | { 10 | private const int ManageFireTimeout = 50; 11 | private List ActiveFires = new List(); 12 | private List> SmokeWithoutFire = new List>(); 13 | public FireScript() 14 | { 15 | TriggerEvent("chat:addSuggestion", "/startfire", "Starts a fire at your location", new[] 16 | { 17 | new { name = "NumFlames", help = "The number of flames (up to 100 depending on size)" }, 18 | new { name="Radius", help="The radius in metres (up to 30 depending on size)" }, 19 | new { name="Explosion", help="True to create an explosion, false to not create an explosion." }, 20 | }); 21 | TriggerEvent("chat:addSuggestion", "/startsmoke", "Starts smoke without fire at your location", new[] 22 | { 23 | new { name = "Scale", help = "Magnitude of the smoke (recommended 0.5-5.0)" } 24 | }); 25 | EventHandlers["FireScript:StartFireAtPlayer"] += new Action((int source, int maxFlames, int maxRange, bool explosion) => 26 | { 27 | startFire(source, maxFlames, maxRange, explosion); 28 | }); 29 | EventHandlers["FireScript:StopFiresAtPlayer"] += new Action((int source) => 30 | { 31 | stopFires(true, Players[source].Character.Position); 32 | }); 33 | EventHandlers["FireScript:StopAllFires"] += new Action((dynamic res) => 34 | { 35 | stopFires(false, Vector3.Zero); 36 | }); 37 | EventHandlers["FireScript:StopFireAtPosition"] += new Action((float x, float y, float z) => 38 | { 39 | stopFires(true, new Vector3(x, y, z), 3); 40 | //Screen.ShowNotification("Fire put out at " + x + y + z); 41 | }); 42 | 43 | EventHandlers["FireScript:StartSmokeAtPlayer"] += new Action((int source, float scale) => 44 | { 45 | startSmoke(Players[source].Character.Position, scale); 46 | }); 47 | EventHandlers["FireScript:StopSmokeAtPlayer"] += new Action((int source) => 48 | { 49 | stopSmoke(true, Players[source].Character.Position); 50 | }); 51 | 52 | EventHandlers["FireScript:StopAllSmoke"] += new Action((dynamic res) => 53 | { 54 | stopSmoke(false, Vector3.Zero); 55 | }); 56 | Main(); 57 | } 58 | 59 | private async void Main() 60 | { 61 | DateTime timekeeper = DateTime.Now; 62 | while (true) 63 | { 64 | await Delay(10); 65 | if ((System.DateTime.Now - timekeeper).TotalMilliseconds > ManageFireTimeout) 66 | { 67 | timekeeper = DateTime.Now; 68 | foreach (Fire f in ActiveFires.ToArray()) 69 | { 70 | 71 | if (f.Active) 72 | { 73 | f.Manage(); 74 | } 75 | else 76 | { 77 | ActiveFires.Remove(f); 78 | } 79 | } 80 | } 81 | } 82 | } 83 | 84 | private void stopFires(bool onlyNearbyFires, Vector3 pos, float distance = 35) 85 | { 86 | foreach (Fire f in ActiveFires.ToArray()) 87 | { 88 | if (!onlyNearbyFires || Vector3.Distance(f.Position, pos) < distance) 89 | { 90 | f.Remove(false); 91 | ActiveFires.Remove(f); 92 | } 93 | } 94 | } 95 | 96 | private void startFire(int source, int maxFlames, int maxRange, bool explosion) 97 | { 98 | Vector3 Pos = Players[source].Character.Position; 99 | Pos.Z -= 0.87f; 100 | if (maxRange > 30) { maxRange = 30; } 101 | if (maxFlames > 100) { maxRange = 100; } 102 | Fire f = new Fire(Pos, maxFlames, false, maxRange, explosion); 103 | ActiveFires.Add(f); 104 | f.Start(); 105 | } 106 | 107 | private async Task startSmoke(Vector3 pos, float scale) 108 | { 109 | ParticleEffectsAsset asset = new ParticleEffectsAsset("scr_agencyheistb"); 110 | await asset.Request(1000); 111 | SmokeWithoutFire.Add(Tuple.Create(asset.CreateEffectAtCoord("scr_env_agency3b_smoke", pos, scale: scale, startNow: true), pos)); 112 | } 113 | 114 | private void stopSmoke(bool allSmoke, Vector3 position) 115 | { 116 | foreach (Tuple f in SmokeWithoutFire.ToArray()) 117 | { 118 | if (!allSmoke || Vector3.Distance(f.Item2, position) < 30f) 119 | { 120 | f.Item1.RemovePTFX(); 121 | SmokeWithoutFire.Remove(f); 122 | } 123 | } 124 | } 125 | } 126 | } 127 | -------------------------------------------------------------------------------- /FireScript/FireScript.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {6C7DE894-1E84-4E64-9B20-7CC9DC4EB82E} 8 | Library 9 | Properties 10 | FireScript 11 | FireScript.net 12 | v4.5.2 13 | 512 14 | 15 | 16 | 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | pdbonly 27 | true 28 | bin\Release\ 29 | TRACE 30 | prompt 31 | 4 32 | 33 | 34 | 35 | ..\packages\CitizenFX.Core.1.3.0\lib\net45\CitizenFX.Core.dll 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 69 | -------------------------------------------------------------------------------- /FireScript/Flame.cs: -------------------------------------------------------------------------------- 1 | using CitizenFX.Core; 2 | using CitizenFX.Core.Native; 3 | using System; 4 | using System.Collections.Generic; 5 | using System.Linq; 6 | using System.Text; 7 | using System.Threading.Tasks; 8 | 9 | namespace FireScript 10 | { 11 | internal class Flame 12 | { 13 | public int FlameID; 14 | public Vector3 Position; 15 | public CoordinateParticleEffect FlamePTFX; 16 | public bool Active = false; 17 | 18 | public Flame(Vector3 position) 19 | { 20 | this.Position = position; 21 | Start(); 22 | } 23 | 24 | public async Task Start() 25 | { 26 | Active = true; 27 | this.FlameID = API.StartScriptFire(Position.X, Position.Y, Position.Z, 25, false); 28 | 29 | ParticleEffectsAsset asset = new ParticleEffectsAsset("scr_trevor3"); 30 | await asset.Request(1000); 31 | Vector3 smokepos = Position; 32 | smokepos.Z += 0.4f; 33 | FlamePTFX = asset.CreateEffectAtCoord("scr_trev3_trailer_plume", smokepos, scale: 0.7f, startNow: true); 34 | //FlamePTFX = Function.Call(Hash.START_PARTICLE_FX_LOOPED_AT_COORD, "scr_trev3_trailer_plume", Position.X, Position.Y, Position.Z + 0.4, 0, 0, 0, 0.7, 0, 0, 0, 0); 35 | //Function.Call(Hash.SET_PARTICLE_FX_LOOPED_ALPHA, FlamePTFX, 1); 36 | 37 | } 38 | 39 | public void Remove() 40 | { 41 | Function.Call(Hash.REMOVE_SCRIPT_FIRE, FlameID); 42 | 43 | Function.Call(Hash.STOP_FIRE_IN_RANGE, Position.X, Position.Y, Position.Z, 20); 44 | FlamePTFX.RemovePTFX(); 45 | Active = false; 46 | //Debug.WriteLine("Removed flame with ID: " + FlameID); 47 | } 48 | 49 | public void Manage() 50 | { 51 | 52 | if (FlamePTFX != null && API.DoesParticleFxLoopedExist(FlamePTFX.Handle)) 53 | { 54 | int numberInRange = Function.Call(Hash.GET_NUMBER_OF_FIRES_IN_RANGE, Position.X, Position.Y, Position.Z, 1.5f); 55 | if (numberInRange < 1) 56 | { 57 | this.Remove(); 58 | //Debug.WriteLine("Removed flame due to smallerthan 1: " + numberInRange); 59 | 60 | } 61 | //Screen.ShowSubtitle("NumFlames: " + numberInRange); 62 | } 63 | else if (FlamePTFX != null && Active) 64 | { 65 | this.Remove(); 66 | } 67 | } 68 | } 69 | } 70 | -------------------------------------------------------------------------------- /FireScript/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("FireScript")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("Albo1125")] 12 | [assembly: AssemblyProduct("FireScript")] 13 | [assembly: AssemblyCopyright("Copyright © 2017-2019 - Albo1125")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("6c7de894-1e84-4e64-9b20-7cc9dc4eb82e")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.4.0.0")] 36 | [assembly: AssemblyFileVersion("1.4.0.0")] 37 | -------------------------------------------------------------------------------- /FireScript/Vector3Extension.cs: -------------------------------------------------------------------------------- 1 | using CitizenFX.Core; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | using System.Text; 6 | using System.Threading.Tasks; 7 | 8 | namespace FireScript 9 | { 10 | internal static class Vector3Extension 11 | { 12 | private static Random random = new Random(Environment.TickCount); 13 | public static Vector3 Around(this Vector3 start, float radius) 14 | { 15 | // Random direction. 16 | Vector3 direction = Vector3Extension.RandomXY(); 17 | Vector3 around = start + (direction * radius); 18 | return around; 19 | } 20 | 21 | public static Vector3 Around(this Vector3 start, float MinDistance, float MaxDistance) 22 | { 23 | return start.Around(GetRandomFloat(MinDistance, MaxDistance)); 24 | } 25 | public static float GetRandomFloat(float minimum, float maximum) 26 | { 27 | 28 | return (float)random.NextDouble() * (maximum - minimum) + minimum; 29 | } 30 | public static float DistanceTo(this Vector3 start, Vector3 end) 31 | { 32 | return (end - start).Length(); 33 | } 34 | 35 | public static Vector3 RandomXY() 36 | { 37 | Vector3 vector3 = new Vector3(); 38 | vector3.X = (float)(random.NextDouble() - 0.5); 39 | vector3.Y = (float)(random.NextDouble() - 0.5); 40 | vector3.Z = 0.0f; 41 | vector3.Normalize(); 42 | return vector3; 43 | } 44 | } 45 | } 46 | -------------------------------------------------------------------------------- /FireScript/packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | -------------------------------------------------------------------------------- /LICENSE.txt: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. By contrast, 15 | the GNU General Public License is intended to guarantee your freedom to 16 | share and change all versions of a program--to make sure it remains free 17 | software for all its users. We, the Free Software Foundation, use the 18 | GNU General Public License for most of our software; it applies also to 19 | any other work released this way by its authors. You can apply it to 20 | your programs, too. 21 | 22 | When we speak of free software, we are referring to freedom, not 23 | price. Our General Public Licenses are designed to make sure that you 24 | have the freedom to distribute copies of free software (and charge for 25 | them if you wish), that you receive source code or can get it if you 26 | want it, that you can change the software or use pieces of it in new 27 | free programs, and that you know you can do these things. 28 | 29 | To protect your rights, we need to prevent others from denying you 30 | these rights or asking you to surrender the rights. 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Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # FireScript 2 | FireScript is a resource for FiveM by Albo1125 that allows players to simulate fires and smoke in FiveM. 3 | 4 | ## Installation & Usage 5 | 1. Download the latest release. 6 | 2. Unzip the FireScript folder into your resources folder on your FiveM server. 7 | 3. Add the following to your server.cfg file: 8 | ```text 9 | start FireScript 10 | ``` 11 | 12 | ## Commands 13 | * /startfire NUMFLAMES RADIUS. NUMFLAMES determines the maximum number of flames the fire will have (maximum 100), while RADIUS specifies the radius of the fire in metres (maximum 30). /startfire 40 10 is a good starting point. 14 | * /stopfire. This stops all fires within a 35 metre radius (you can also extinguish fires normally). 15 | * /stopallfires. This stops all fires on the map. 16 | * /startsmoke SCALE. You're also able to create 'smoke without fire' e.g. for a call where someone gets concerned for fire over barbecue smoke. SCALE is replaced by a number (recommended to keep it between 0.5-5) that indicates the magnitude of the smoke. E.g. /startsmoke 1 17 | * /stopsmoke. Stops all smoke without fire within a 35 metre radius. 18 | * /stopallsmoke. Stops all smoke without fire on the map. 19 | 20 | ## Improvements & Licensing 21 | Please view the license. Improvements and new feature additions are very welcome, please feel free to create a pull request. Proper credit is always required if you release modified versions of my work and you should always link back to this original source. 22 | 23 | ## Libraries used (many thanks to their authors) 24 | * [CitizenFX.Core](https://github.com/citizenfx/fivem) 25 | 26 | ## Video 27 | [Click here](https://youtu.be/8veCv0OEkUQ) 28 | 29 | ## Screenshots 30 | ![FireScript](https://i.imgur.com/jAXE0gc.png) 31 | ![FireScript](https://i.imgur.com/aMvHvtH.jpg) 32 | ![FireScript](https://i.imgur.com/r1u70Ns.png) 33 | ![FireScript](https://i.imgur.com/VmnJQMG.jpg) 34 | -------------------------------------------------------------------------------- /__resource.lua: -------------------------------------------------------------------------------- 1 | -- Manifest 2 | resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' 3 | name 'FireScript' 4 | description 'Allows you to simulate fires and smoke.' 5 | author 'Albo1125 (https://www.youtube.com/albo1125)' 6 | version 'v1.4.0' 7 | url 'https://github.com/Albo1125/FireScript' 8 | client_script 'FireScript.net.dll' 9 | server_script 'sv_firescript.lua' -------------------------------------------------------------------------------- /sv_firescript.lua: -------------------------------------------------------------------------------- 1 | RegisterServerEvent("FireScript:FirePutOut") 2 | AddEventHandler("FireScript:FirePutOut", function(x, y, z) 3 | TriggerClientEvent('FireScript:StopFireAtPosition', -1, x, y, z) 4 | end) 5 | 6 | RegisterCommand('startfire', function(source, args, rawCommand) 7 | TriggerClientEvent('FireScript:StartFireAtPlayer', -1, source, tonumber(args[1]), tonumber(args[2]), args[3] == "true") 8 | print("starting fire") 9 | end, false) 10 | 11 | RegisterCommand('stopfire', function(source, args, rawCommand) 12 | TriggerClientEvent('FireScript:StopFiresAtPlayer', -1, source) 13 | print("stopping fire") 14 | end, false) 15 | 16 | RegisterCommand('stopallfires', function(source, args, rawCommand) 17 | TriggerClientEvent('FireScript:StopAllFires', -1) 18 | print("stopping all fires") 19 | end, false) 20 | 21 | RegisterCommand('startsmoke', function(source, args, rawCommand) 22 | TriggerClientEvent('FireScript:StartSmokeAtPlayer', -1, source, tonumber(args[1])) 23 | print("starting smoke") 24 | end, false) 25 | 26 | RegisterCommand('stopsmoke', function(source, args, rawCommand) 27 | TriggerClientEvent('FireScript:StopSmokeAtPlayer', -1, source) 28 | print("stopping smoke") 29 | end, false) 30 | 31 | RegisterCommand('stopallsmoke', function(source, args, rawCommand) 32 | TriggerClientEvent('FireScript:StopAllSmoke', -1) 33 | print("stopping all smoke") 34 | end, false) 35 | 36 | print('FireScript by Albo1125 (LUA, C#. FiveM)') --------------------------------------------------------------------------------