├── .gitattributes
├── .gitignore
├── CMakeLists.txt
├── Engine.sln
├── Engine.vcxproj
├── Engine.vcxproj.filters
├── README.md
├── libs
├── include
│ ├── GL
│ │ ├── eglew.h
│ │ ├── glew.h
│ │ ├── glxew.h
│ │ └── wglew.h
│ ├── GLFW
│ │ ├── glfw3.h
│ │ └── glfw3native.h
│ ├── glm
│ │ ├── CMakeLists.txt
│ │ ├── common.hpp
│ │ ├── detail
│ │ │ ├── _features.hpp
│ │ │ ├── _fixes.hpp
│ │ │ ├── _noise.hpp
│ │ │ ├── _swizzle.hpp
│ │ │ ├── _swizzle_func.hpp
│ │ │ ├── _vectorize.hpp
│ │ │ ├── compute_common.hpp
│ │ │ ├── compute_vector_relational.hpp
│ │ │ ├── func_common.inl
│ │ │ ├── func_common_simd.inl
│ │ │ ├── func_exponential.inl
│ │ │ ├── func_exponential_simd.inl
│ │ │ ├── func_geometric.inl
│ │ │ ├── func_geometric_simd.inl
│ │ │ ├── func_integer.inl
│ │ │ ├── func_integer_simd.inl
│ │ │ ├── func_matrix.inl
│ │ │ ├── func_matrix_simd.inl
│ │ │ ├── func_packing.inl
│ │ │ ├── func_packing_simd.inl
│ │ │ ├── func_trigonometric.inl
│ │ │ ├── func_trigonometric_simd.inl
│ │ │ ├── func_vector_relational.inl
│ │ │ ├── func_vector_relational_simd.inl
│ │ │ ├── glm.cpp
│ │ │ ├── qualifier.hpp
│ │ │ ├── setup.hpp
│ │ │ ├── type_float.hpp
│ │ │ ├── type_half.hpp
│ │ │ ├── type_half.inl
│ │ │ ├── type_mat2x2.hpp
│ │ │ ├── type_mat2x2.inl
│ │ │ ├── type_mat2x3.hpp
│ │ │ ├── type_mat2x3.inl
│ │ │ ├── type_mat2x4.hpp
│ │ │ ├── type_mat2x4.inl
│ │ │ ├── type_mat3x2.hpp
│ │ │ ├── type_mat3x2.inl
│ │ │ ├── type_mat3x3.hpp
│ │ │ ├── type_mat3x3.inl
│ │ │ ├── type_mat3x4.hpp
│ │ │ ├── type_mat3x4.inl
│ │ │ ├── type_mat4x2.hpp
│ │ │ ├── type_mat4x2.inl
│ │ │ ├── type_mat4x3.hpp
│ │ │ ├── type_mat4x3.inl
│ │ │ ├── type_mat4x4.hpp
│ │ │ ├── type_mat4x4.inl
│ │ │ ├── type_mat4x4_simd.inl
│ │ │ ├── type_quat.hpp
│ │ │ ├── type_quat.inl
│ │ │ ├── type_quat_simd.inl
│ │ │ ├── type_vec1.hpp
│ │ │ ├── type_vec1.inl
│ │ │ ├── type_vec2.hpp
│ │ │ ├── type_vec2.inl
│ │ │ ├── type_vec3.hpp
│ │ │ ├── type_vec3.inl
│ │ │ ├── type_vec4.hpp
│ │ │ ├── type_vec4.inl
│ │ │ └── type_vec4_simd.inl
│ │ ├── exponential.hpp
│ │ ├── ext.hpp
│ │ ├── ext
│ │ │ ├── matrix_clip_space.hpp
│ │ │ ├── matrix_clip_space.inl
│ │ │ ├── matrix_common.hpp
│ │ │ ├── matrix_common.inl
│ │ │ ├── matrix_double2x2.hpp
│ │ │ ├── matrix_double2x2_precision.hpp
│ │ │ ├── matrix_double2x3.hpp
│ │ │ ├── matrix_double2x3_precision.hpp
│ │ │ ├── matrix_double2x4.hpp
│ │ │ ├── matrix_double2x4_precision.hpp
│ │ │ ├── matrix_double3x2.hpp
│ │ │ ├── matrix_double3x2_precision.hpp
│ │ │ ├── matrix_double3x3.hpp
│ │ │ ├── matrix_double3x3_precision.hpp
│ │ │ ├── matrix_double3x4.hpp
│ │ │ ├── matrix_double3x4_precision.hpp
│ │ │ ├── matrix_double4x2.hpp
│ │ │ ├── matrix_double4x2_precision.hpp
│ │ │ ├── matrix_double4x3.hpp
│ │ │ ├── matrix_double4x3_precision.hpp
│ │ │ ├── matrix_double4x4.hpp
│ │ │ ├── matrix_double4x4_precision.hpp
│ │ │ ├── matrix_float2x2.hpp
│ │ │ ├── matrix_float2x2_precision.hpp
│ │ │ ├── matrix_float2x3.hpp
│ │ │ ├── matrix_float2x3_precision.hpp
│ │ │ ├── matrix_float2x4.hpp
│ │ │ ├── matrix_float2x4_precision.hpp
│ │ │ ├── matrix_float3x2.hpp
│ │ │ ├── matrix_float3x2_precision.hpp
│ │ │ ├── matrix_float3x3.hpp
│ │ │ ├── matrix_float3x3_precision.hpp
│ │ │ ├── matrix_float3x4.hpp
│ │ │ ├── matrix_float3x4_precision.hpp
│ │ │ ├── matrix_float4x2.hpp
│ │ │ ├── matrix_float4x2_precision.hpp
│ │ │ ├── matrix_float4x3.hpp
│ │ │ ├── matrix_float4x3_precision.hpp
│ │ │ ├── matrix_float4x4.hpp
│ │ │ ├── matrix_float4x4_precision.hpp
│ │ │ ├── matrix_projection.hpp
│ │ │ ├── matrix_projection.inl
│ │ │ ├── matrix_relational.hpp
│ │ │ ├── matrix_relational.inl
│ │ │ ├── matrix_transform.hpp
│ │ │ ├── matrix_transform.inl
│ │ │ ├── quaternion_common.hpp
│ │ │ ├── quaternion_common.inl
│ │ │ ├── quaternion_common_simd.inl
│ │ │ ├── quaternion_double.hpp
│ │ │ ├── quaternion_double_precision.hpp
│ │ │ ├── quaternion_exponential.hpp
│ │ │ ├── quaternion_exponential.inl
│ │ │ ├── quaternion_float.hpp
│ │ │ ├── quaternion_float_precision.hpp
│ │ │ ├── quaternion_geometric.hpp
│ │ │ ├── quaternion_geometric.inl
│ │ │ ├── quaternion_relational.hpp
│ │ │ ├── quaternion_relational.inl
│ │ │ ├── quaternion_transform.hpp
│ │ │ ├── quaternion_transform.inl
│ │ │ ├── quaternion_trigonometric.hpp
│ │ │ ├── quaternion_trigonometric.inl
│ │ │ ├── scalar_common.hpp
│ │ │ ├── scalar_common.inl
│ │ │ ├── scalar_constants.hpp
│ │ │ ├── scalar_constants.inl
│ │ │ ├── scalar_int_sized.hpp
│ │ │ ├── scalar_integer.hpp
│ │ │ ├── scalar_integer.inl
│ │ │ ├── scalar_relational.hpp
│ │ │ ├── scalar_relational.inl
│ │ │ ├── scalar_uint_sized.hpp
│ │ │ ├── scalar_ulp.hpp
│ │ │ ├── scalar_ulp.inl
│ │ │ ├── vector_bool1.hpp
│ │ │ ├── vector_bool1_precision.hpp
│ │ │ ├── vector_bool2.hpp
│ │ │ ├── vector_bool2_precision.hpp
│ │ │ ├── vector_bool3.hpp
│ │ │ ├── vector_bool3_precision.hpp
│ │ │ ├── vector_bool4.hpp
│ │ │ ├── vector_bool4_precision.hpp
│ │ │ ├── vector_common.hpp
│ │ │ ├── vector_common.inl
│ │ │ ├── vector_double1.hpp
│ │ │ ├── vector_double1_precision.hpp
│ │ │ ├── vector_double2.hpp
│ │ │ ├── vector_double2_precision.hpp
│ │ │ ├── vector_double3.hpp
│ │ │ ├── vector_double3_precision.hpp
│ │ │ ├── vector_double4.hpp
│ │ │ ├── vector_double4_precision.hpp
│ │ │ ├── vector_float1.hpp
│ │ │ ├── vector_float1_precision.hpp
│ │ │ ├── vector_float2.hpp
│ │ │ ├── vector_float2_precision.hpp
│ │ │ ├── vector_float3.hpp
│ │ │ ├── vector_float3_precision.hpp
│ │ │ ├── vector_float4.hpp
│ │ │ ├── vector_float4_precision.hpp
│ │ │ ├── vector_int1.hpp
│ │ │ ├── vector_int1_precision.hpp
│ │ │ ├── vector_int2.hpp
│ │ │ ├── vector_int2_precision.hpp
│ │ │ ├── vector_int3.hpp
│ │ │ ├── vector_int3_precision.hpp
│ │ │ ├── vector_int4.hpp
│ │ │ ├── vector_int4_precision.hpp
│ │ │ ├── vector_integer.hpp
│ │ │ ├── vector_integer.inl
│ │ │ ├── vector_relational.hpp
│ │ │ ├── vector_relational.inl
│ │ │ ├── vector_uint1.hpp
│ │ │ ├── vector_uint1_precision.hpp
│ │ │ ├── vector_uint2.hpp
│ │ │ ├── vector_uint2_precision.hpp
│ │ │ ├── vector_uint3.hpp
│ │ │ ├── vector_uint3_precision.hpp
│ │ │ ├── vector_uint4.hpp
│ │ │ ├── vector_uint4_precision.hpp
│ │ │ ├── vector_ulp.hpp
│ │ │ └── vector_ulp.inl
│ │ ├── fwd.hpp
│ │ ├── geometric.hpp
│ │ ├── glm.hpp
│ │ ├── gtc
│ │ │ ├── bitfield.hpp
│ │ │ ├── bitfield.inl
│ │ │ ├── color_space.hpp
│ │ │ ├── color_space.inl
│ │ │ ├── constants.hpp
│ │ │ ├── constants.inl
│ │ │ ├── epsilon.hpp
│ │ │ ├── epsilon.inl
│ │ │ ├── integer.hpp
│ │ │ ├── integer.inl
│ │ │ ├── matrix_access.hpp
│ │ │ ├── matrix_access.inl
│ │ │ ├── matrix_integer.hpp
│ │ │ ├── matrix_inverse.hpp
│ │ │ ├── matrix_inverse.inl
│ │ │ ├── matrix_transform.hpp
│ │ │ ├── matrix_transform.inl
│ │ │ ├── noise.hpp
│ │ │ ├── noise.inl
│ │ │ ├── packing.hpp
│ │ │ ├── packing.inl
│ │ │ ├── quaternion.hpp
│ │ │ ├── quaternion.inl
│ │ │ ├── quaternion_simd.inl
│ │ │ ├── random.hpp
│ │ │ ├── random.inl
│ │ │ ├── reciprocal.hpp
│ │ │ ├── reciprocal.inl
│ │ │ ├── round.hpp
│ │ │ ├── round.inl
│ │ │ ├── type_aligned.hpp
│ │ │ ├── type_precision.hpp
│ │ │ ├── type_precision.inl
│ │ │ ├── type_ptr.hpp
│ │ │ ├── type_ptr.inl
│ │ │ ├── ulp.hpp
│ │ │ ├── ulp.inl
│ │ │ └── vec1.hpp
│ │ ├── gtx
│ │ │ ├── associated_min_max.hpp
│ │ │ ├── associated_min_max.inl
│ │ │ ├── bit.hpp
│ │ │ ├── bit.inl
│ │ │ ├── closest_point.hpp
│ │ │ ├── closest_point.inl
│ │ │ ├── color_encoding.hpp
│ │ │ ├── color_encoding.inl
│ │ │ ├── color_space.hpp
│ │ │ ├── color_space.inl
│ │ │ ├── color_space_YCoCg.hpp
│ │ │ ├── color_space_YCoCg.inl
│ │ │ ├── common.hpp
│ │ │ ├── common.inl
│ │ │ ├── compatibility.hpp
│ │ │ ├── compatibility.inl
│ │ │ ├── component_wise.hpp
│ │ │ ├── component_wise.inl
│ │ │ ├── dual_quaternion.hpp
│ │ │ ├── dual_quaternion.inl
│ │ │ ├── easing.hpp
│ │ │ ├── easing.inl
│ │ │ ├── euler_angles.hpp
│ │ │ ├── euler_angles.inl
│ │ │ ├── extend.hpp
│ │ │ ├── extend.inl
│ │ │ ├── extended_min_max.hpp
│ │ │ ├── extended_min_max.inl
│ │ │ ├── exterior_product.hpp
│ │ │ ├── exterior_product.inl
│ │ │ ├── fast_exponential.hpp
│ │ │ ├── fast_exponential.inl
│ │ │ ├── fast_square_root.hpp
│ │ │ ├── fast_square_root.inl
│ │ │ ├── fast_trigonometry.hpp
│ │ │ ├── fast_trigonometry.inl
│ │ │ ├── float_notmalize.inl
│ │ │ ├── functions.hpp
│ │ │ ├── functions.inl
│ │ │ ├── gradient_paint.hpp
│ │ │ ├── gradient_paint.inl
│ │ │ ├── handed_coordinate_space.hpp
│ │ │ ├── handed_coordinate_space.inl
│ │ │ ├── hash.hpp
│ │ │ ├── hash.inl
│ │ │ ├── integer.hpp
│ │ │ ├── integer.inl
│ │ │ ├── intersect.hpp
│ │ │ ├── intersect.inl
│ │ │ ├── io.hpp
│ │ │ ├── io.inl
│ │ │ ├── log_base.hpp
│ │ │ ├── log_base.inl
│ │ │ ├── matrix_cross_product.hpp
│ │ │ ├── matrix_cross_product.inl
│ │ │ ├── matrix_decompose.hpp
│ │ │ ├── matrix_decompose.inl
│ │ │ ├── matrix_factorisation.hpp
│ │ │ ├── matrix_factorisation.inl
│ │ │ ├── matrix_interpolation.hpp
│ │ │ ├── matrix_interpolation.inl
│ │ │ ├── matrix_major_storage.hpp
│ │ │ ├── matrix_major_storage.inl
│ │ │ ├── matrix_operation.hpp
│ │ │ ├── matrix_operation.inl
│ │ │ ├── matrix_query.hpp
│ │ │ ├── matrix_query.inl
│ │ │ ├── matrix_transform_2d.hpp
│ │ │ ├── matrix_transform_2d.inl
│ │ │ ├── mixed_product.hpp
│ │ │ ├── mixed_product.inl
│ │ │ ├── norm.hpp
│ │ │ ├── norm.inl
│ │ │ ├── normal.hpp
│ │ │ ├── normal.inl
│ │ │ ├── normalize_dot.hpp
│ │ │ ├── normalize_dot.inl
│ │ │ ├── number_precision.hpp
│ │ │ ├── number_precision.inl
│ │ │ ├── optimum_pow.hpp
│ │ │ ├── optimum_pow.inl
│ │ │ ├── orthonormalize.hpp
│ │ │ ├── orthonormalize.inl
│ │ │ ├── perpendicular.hpp
│ │ │ ├── perpendicular.inl
│ │ │ ├── polar_coordinates.hpp
│ │ │ ├── polar_coordinates.inl
│ │ │ ├── projection.hpp
│ │ │ ├── projection.inl
│ │ │ ├── quaternion.hpp
│ │ │ ├── quaternion.inl
│ │ │ ├── range.hpp
│ │ │ ├── raw_data.hpp
│ │ │ ├── raw_data.inl
│ │ │ ├── rotate_normalized_axis.hpp
│ │ │ ├── rotate_normalized_axis.inl
│ │ │ ├── rotate_vector.hpp
│ │ │ ├── rotate_vector.inl
│ │ │ ├── scalar_multiplication.hpp
│ │ │ ├── scalar_relational.hpp
│ │ │ ├── scalar_relational.inl
│ │ │ ├── spline.hpp
│ │ │ ├── spline.inl
│ │ │ ├── std_based_type.hpp
│ │ │ ├── std_based_type.inl
│ │ │ ├── string_cast.hpp
│ │ │ ├── string_cast.inl
│ │ │ ├── texture.hpp
│ │ │ ├── texture.inl
│ │ │ ├── transform.hpp
│ │ │ ├── transform.inl
│ │ │ ├── transform2.hpp
│ │ │ ├── transform2.inl
│ │ │ ├── type_aligned.hpp
│ │ │ ├── type_aligned.inl
│ │ │ ├── type_trait.hpp
│ │ │ ├── type_trait.inl
│ │ │ ├── vec_swizzle.hpp
│ │ │ ├── vector_angle.hpp
│ │ │ ├── vector_angle.inl
│ │ │ ├── vector_query.hpp
│ │ │ ├── vector_query.inl
│ │ │ ├── wrap.hpp
│ │ │ └── wrap.inl
│ │ ├── integer.hpp
│ │ ├── mat2x2.hpp
│ │ ├── mat2x3.hpp
│ │ ├── mat2x4.hpp
│ │ ├── mat3x2.hpp
│ │ ├── mat3x3.hpp
│ │ ├── mat3x4.hpp
│ │ ├── mat4x2.hpp
│ │ ├── mat4x3.hpp
│ │ ├── mat4x4.hpp
│ │ ├── matrix.hpp
│ │ ├── packing.hpp
│ │ ├── simd
│ │ │ ├── common.h
│ │ │ ├── exponential.h
│ │ │ ├── geometric.h
│ │ │ ├── integer.h
│ │ │ ├── matrix.h
│ │ │ ├── neon.h
│ │ │ ├── packing.h
│ │ │ ├── platform.h
│ │ │ ├── trigonometric.h
│ │ │ └── vector_relational.h
│ │ ├── trigonometric.hpp
│ │ ├── vec2.hpp
│ │ ├── vec3.hpp
│ │ ├── vec4.hpp
│ │ └── vector_relational.hpp
│ └── stb_image.h
└── lib
│ ├── glew32s.lib
│ ├── glfw3.dll
│ ├── glfw3.lib
│ └── glfw3dll.lib
├── res
├── glsl
│ ├── first.frag
│ └── first.vert
└── texture
│ └── dirt.png
└── src
├── GL
├── Program.cpp
├── Program.h
├── Texture.cpp
├── Texture.h
├── VAO.cpp
└── VAO.h
├── GLFW
├── GLFW.cpp
├── GLFW.h
├── Window.cpp
└── Window.h
├── Util
├── Image.cpp
└── Image.h
├── gl.h
└── main.cpp
/CMakeLists.txt:
--------------------------------------------------------------------------------
1 | # установи все зависимости:
2 | # sudo apt install libglew-dev libglfw3-dev libglm-dev
3 |
4 | cmake_minimum_required(VERSION 3.16)
5 | project(Engine)
6 |
7 | set(CMAKE_CXX_STANDARD 17)
8 |
9 | include_directories(src)
10 |
11 | aux_source_directory(./src SRCS)
12 |
13 | add_executable(Engine ${SRCS})
14 |
15 | find_package(OpenGL)
16 | target_link_libraries(Engine OpenGL)
17 |
18 | find_package(GLEW)
19 | target_link_libraries(Engine GLEW)
20 |
21 | find_package(glfw3)
22 | target_link_libraries(Engine glfw)
23 |
24 | find_package(glm)
25 |
--------------------------------------------------------------------------------
/Engine.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 16
4 | VisualStudioVersion = 16.0.29009.5
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Engine", "Engine.vcxproj", "{1881E52D-B8EF-4BC0-B8C7-E911F33C8DFC}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|x64 = Debug|x64
11 | Debug|x86 = Debug|x86
12 | Release|x64 = Release|x64
13 | Release|x86 = Release|x86
14 | EndGlobalSection
15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
16 | {1881E52D-B8EF-4BC0-B8C7-E911F33C8DFC}.Debug|x64.ActiveCfg = Debug|x64
17 | {1881E52D-B8EF-4BC0-B8C7-E911F33C8DFC}.Debug|x64.Build.0 = Debug|x64
18 | {1881E52D-B8EF-4BC0-B8C7-E911F33C8DFC}.Debug|x86.ActiveCfg = Debug|Win32
19 | {1881E52D-B8EF-4BC0-B8C7-E911F33C8DFC}.Debug|x86.Build.0 = Debug|Win32
20 | {1881E52D-B8EF-4BC0-B8C7-E911F33C8DFC}.Release|x64.ActiveCfg = Release|x64
21 | {1881E52D-B8EF-4BC0-B8C7-E911F33C8DFC}.Release|x64.Build.0 = Release|x64
22 | {1881E52D-B8EF-4BC0-B8C7-E911F33C8DFC}.Release|x86.ActiveCfg = Release|Win32
23 | {1881E52D-B8EF-4BC0-B8C7-E911F33C8DFC}.Release|x86.Build.0 = Release|Win32
24 | EndGlobalSection
25 | GlobalSection(SolutionProperties) = preSolution
26 | HideSolutionNode = FALSE
27 | EndGlobalSection
28 | GlobalSection(ExtensibilityGlobals) = postSolution
29 | SolutionGuid = {7079F73C-D7EC-4C00-87D3-344934F74439}
30 | EndGlobalSection
31 | EndGlobal
32 |
--------------------------------------------------------------------------------
/Engine.vcxproj.filters:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Engine
2 | Официальный репозиторий движка, создаваемый в плейлисте на Youtube: https://www.youtube.com/playlist?list=PL43o_h_ZG-toBwE1n-uMRZK8eRrJdnVh0
3 | - C++
4 | - OpenGL
5 | - Minecraft
6 |
--------------------------------------------------------------------------------
/libs/include/glm/detail/_fixes.hpp:
--------------------------------------------------------------------------------
1 | #include
2 |
3 | //! Workaround for compatibility with other libraries
4 | #ifdef max
5 | #undef max
6 | #endif
7 |
8 | //! Workaround for compatibility with other libraries
9 | #ifdef min
10 | #undef min
11 | #endif
12 |
13 | //! Workaround for Android
14 | #ifdef isnan
15 | #undef isnan
16 | #endif
17 |
18 | //! Workaround for Android
19 | #ifdef isinf
20 | #undef isinf
21 | #endif
22 |
23 | //! Workaround for Chrone Native Client
24 | #ifdef log2
25 | #undef log2
26 | #endif
27 |
28 |
--------------------------------------------------------------------------------
/libs/include/glm/detail/compute_common.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | #include "setup.hpp"
4 | #include
5 |
6 | namespace glm{
7 | namespace detail
8 | {
9 | template
10 | struct compute_abs
11 | {};
12 |
13 | template
14 | struct compute_abs
15 | {
16 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x)
17 | {
18 | GLM_STATIC_ASSERT(
19 | std::numeric_limits::is_iec559 || std::numeric_limits::is_signed,
20 | "'abs' only accept floating-point and integer scalar or vector inputs");
21 |
22 | return x >= genFIType(0) ? x : -x;
23 | // TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
24 | }
25 | };
26 |
27 | #if GLM_COMPILER & GLM_COMPILER_CUDA
28 | template<>
29 | struct compute_abs
30 | {
31 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static float call(float x)
32 | {
33 | return fabsf(x);
34 | }
35 | };
36 | #endif
37 |
38 | template
39 | struct compute_abs
40 | {
41 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x)
42 | {
43 | GLM_STATIC_ASSERT(
44 | (!std::numeric_limits::is_signed && std::numeric_limits::is_integer),
45 | "'abs' only accept floating-point and integer scalar or vector inputs");
46 | return x;
47 | }
48 | };
49 | }//namespace detail
50 | }//namespace glm
51 |
--------------------------------------------------------------------------------
/libs/include/glm/detail/compute_vector_relational.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | //#include "compute_common.hpp"
4 | #include "setup.hpp"
5 | #include
6 |
7 | namespace glm{
8 | namespace detail
9 | {
10 | template
11 | struct compute_equal
12 | {
13 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b)
14 | {
15 | return a == b;
16 | }
17 | };
18 | /*
19 | template
20 | struct compute_equal
21 | {
22 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b)
23 | {
24 | return detail::compute_abs::is_signed>::call(b - a) <= static_cast(0);
25 | //return std::memcmp(&a, &b, sizeof(T)) == 0;
26 | }
27 | };
28 | */
29 | }//namespace detail
30 | }//namespace glm
31 |
--------------------------------------------------------------------------------
/libs/include/glm/detail/func_exponential_simd.inl:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/detail/func_exponential_simd.inl
3 |
4 | #include "../simd/exponential.h"
5 |
6 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT
7 |
8 | namespace glm{
9 | namespace detail
10 | {
11 | template
12 | struct compute_sqrt<4, float, Q, true>
13 | {
14 | GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
15 | {
16 | vec<4, float, Q> Result;
17 | Result.data = _mm_sqrt_ps(v.data);
18 | return Result;
19 | }
20 | };
21 |
22 | # if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
23 | template<>
24 | struct compute_sqrt<4, float, aligned_lowp, true>
25 | {
26 | GLM_FUNC_QUALIFIER static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& v)
27 | {
28 | vec<4, float, aligned_lowp> Result;
29 | Result.data = glm_vec4_sqrt_lowp(v.data);
30 | return Result;
31 | }
32 | };
33 | # endif
34 | }//namespace detail
35 | }//namespace glm
36 |
37 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
38 |
--------------------------------------------------------------------------------
/libs/include/glm/detail/func_integer_simd.inl:
--------------------------------------------------------------------------------
1 | #include "../simd/integer.h"
2 |
3 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT
4 |
5 | namespace glm{
6 | namespace detail
7 | {
8 | template
9 | struct compute_bitfieldReverseStep<4, uint, Q, true, true>
10 | {
11 | GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v, uint Mask, uint Shift)
12 | {
13 | __m128i const set0 = v.data;
14 |
15 | __m128i const set1 = _mm_set1_epi32(static_cast(Mask));
16 | __m128i const and1 = _mm_and_si128(set0, set1);
17 | __m128i const sft1 = _mm_slli_epi32(and1, Shift);
18 |
19 | __m128i const set2 = _mm_andnot_si128(set0, _mm_set1_epi32(-1));
20 | __m128i const and2 = _mm_and_si128(set0, set2);
21 | __m128i const sft2 = _mm_srai_epi32(and2, Shift);
22 |
23 | __m128i const or0 = _mm_or_si128(sft1, sft2);
24 |
25 | return or0;
26 | }
27 | };
28 |
29 | template
30 | struct compute_bitfieldBitCountStep<4, uint, Q, true, true>
31 | {
32 | GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v, uint Mask, uint Shift)
33 | {
34 | __m128i const set0 = v.data;
35 |
36 | __m128i const set1 = _mm_set1_epi32(static_cast(Mask));
37 | __m128i const and0 = _mm_and_si128(set0, set1);
38 | __m128i const sft0 = _mm_slli_epi32(set0, Shift);
39 | __m128i const and1 = _mm_and_si128(sft0, set1);
40 | __m128i const add0 = _mm_add_epi32(and0, and1);
41 |
42 | return add0;
43 | }
44 | };
45 | }//namespace detail
46 |
47 | # if GLM_ARCH & GLM_ARCH_AVX_BIT
48 | template<>
49 | GLM_FUNC_QUALIFIER int bitCount(uint x)
50 | {
51 | return _mm_popcnt_u32(x);
52 | }
53 |
54 | # if(GLM_MODEL == GLM_MODEL_64)
55 | template<>
56 | GLM_FUNC_QUALIFIER int bitCount(detail::uint64 x)
57 | {
58 | return static_cast(_mm_popcnt_u64(x));
59 | }
60 | # endif//GLM_MODEL
61 | # endif//GLM_ARCH
62 |
63 | }//namespace glm
64 |
65 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
66 |
--------------------------------------------------------------------------------
/libs/include/glm/detail/func_packing_simd.inl:
--------------------------------------------------------------------------------
1 | namespace glm{
2 | namespace detail
3 | {
4 |
5 | }//namespace detail
6 | }//namespace glm
7 |
--------------------------------------------------------------------------------
/libs/include/glm/detail/func_trigonometric_simd.inl:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Alex2772/Engine/26a6646e00bc876c8707de524be6bcf563d1b27f/libs/include/glm/detail/func_trigonometric_simd.inl
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/libs/include/glm/detail/func_vector_relational_simd.inl:
--------------------------------------------------------------------------------
1 | namespace glm{
2 | namespace detail
3 | {
4 |
5 | }//namespace detail
6 | }//namespace glm
7 |
--------------------------------------------------------------------------------
/libs/include/glm/detail/type_float.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | #include "setup.hpp"
4 |
5 | #if GLM_COMPILER == GLM_COMPILER_VC12
6 | # pragma warning(push)
7 | # pragma warning(disable: 4512) // assignment operator could not be generated
8 | #endif
9 |
10 | namespace glm{
11 | namespace detail
12 | {
13 | template
14 | union float_t
15 | {};
16 |
17 | // https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
18 | template <>
19 | union float_t
20 | {
21 | typedef int int_type;
22 | typedef float float_type;
23 |
24 | GLM_CONSTEXPR float_t(float_type Num = 0.0f) : f(Num) {}
25 |
26 | GLM_CONSTEXPR float_t& operator=(float_t const& x)
27 | {
28 | f = x.f;
29 | return *this;
30 | }
31 |
32 | // Portable extraction of components.
33 | GLM_CONSTEXPR bool negative() const { return i < 0; }
34 | GLM_CONSTEXPR int_type mantissa() const { return i & ((1 << 23) - 1); }
35 | GLM_CONSTEXPR int_type exponent() const { return (i >> 23) & ((1 << 8) - 1); }
36 |
37 | int_type i;
38 | float_type f;
39 | };
40 |
41 | template <>
42 | union float_t
43 | {
44 | typedef detail::int64 int_type;
45 | typedef double float_type;
46 |
47 | GLM_CONSTEXPR float_t(float_type Num = static_cast(0)) : f(Num) {}
48 |
49 | GLM_CONSTEXPR float_t& operator=(float_t const& x)
50 | {
51 | f = x.f;
52 | return *this;
53 | }
54 |
55 | // Portable extraction of components.
56 | GLM_CONSTEXPR bool negative() const { return i < 0; }
57 | GLM_CONSTEXPR int_type mantissa() const { return i & ((int_type(1) << 52) - 1); }
58 | GLM_CONSTEXPR int_type exponent() const { return (i >> 52) & ((int_type(1) << 11) - 1); }
59 |
60 | int_type i;
61 | float_type f;
62 | };
63 | }//namespace detail
64 | }//namespace glm
65 |
66 | #if GLM_COMPILER == GLM_COMPILER_VC12
67 | # pragma warning(pop)
68 | #endif
69 |
--------------------------------------------------------------------------------
/libs/include/glm/detail/type_half.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | #include "setup.hpp"
4 |
5 | namespace glm{
6 | namespace detail
7 | {
8 | typedef short hdata;
9 |
10 | GLM_FUNC_DECL float toFloat32(hdata value);
11 | GLM_FUNC_DECL hdata toFloat16(float const& value);
12 |
13 | }//namespace detail
14 | }//namespace glm
15 |
16 | #include "type_half.inl"
17 |
--------------------------------------------------------------------------------
/libs/include/glm/detail/type_mat4x4_simd.inl:
--------------------------------------------------------------------------------
1 | /// @ref core
2 |
3 | namespace glm
4 | {
5 |
6 | }//namespace glm
7 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_common.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_matrix_common
2 | /// @file glm/ext/matrix_common.hpp
3 | ///
4 | /// @defgroup ext_matrix_common GLM_EXT_matrix_common
5 | /// @ingroup ext
6 | ///
7 | /// Defines functions for common matrix operations.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_matrix_common
12 |
13 | #pragma once
14 |
15 | #include "../detail/qualifier.hpp"
16 | #include "../detail/_fixes.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_matrix_transform extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_matrix_common
25 | /// @{
26 |
27 | template
28 | GLM_FUNC_DECL mat mix(mat const& x, mat const& y, mat const& a);
29 |
30 | template
31 | GLM_FUNC_DECL mat mix(mat const& x, mat const& y, U a);
32 |
33 | /// @}
34 | }//namespace glm
35 |
36 | #include "matrix_common.inl"
37 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_common.inl:
--------------------------------------------------------------------------------
1 | #include "../matrix.hpp"
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER mat mix(mat const& x, mat const& y, U a)
7 | {
8 | return mat(x) * (static_cast(1) - a) + mat(y) * a;
9 | }
10 |
11 | template
12 | GLM_FUNC_QUALIFIER mat mix(mat const& x, mat const& y, mat const& a)
13 | {
14 | return matrixCompMult(mat(x), static_cast(1) - a) + matrixCompMult(mat(y), a);
15 | }
16 | }//namespace glm
17 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_double2x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double2x2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 2 columns of 2 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<2, 2, double, defaultp> dmat2x2;
16 |
17 | /// 2 columns of 2 components matrix of double-precision floating-point numbers.
18 | ///
19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
20 | typedef mat<2, 2, double, defaultp> dmat2;
21 |
22 | /// @}
23 | }//namespace glm
24 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_double2x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double2x3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 2 columns of 3 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<2, 3, double, defaultp> dmat2x3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_double2x3_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double2x3_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 2 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<2, 3, double, lowp> lowp_dmat2x3;
17 |
18 | /// 2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<2, 3, double, mediump> mediump_dmat2x3;
23 |
24 | /// 2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<2, 3, double, highp> highp_dmat2x3;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_double2x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double2x4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 2 columns of 4 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<2, 4, double, defaultp> dmat2x4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_double2x4_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double2x4_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 2 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<2, 4, double, lowp> lowp_dmat2x4;
17 |
18 | /// 2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<2, 4, double, mediump> mediump_dmat2x4;
23 |
24 | /// 2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<2, 4, double, highp> highp_dmat2x4;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_double3x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double3x2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 3 columns of 2 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<3, 2, double, defaultp> dmat3x2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_double3x2_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double3x2_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 3 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<3, 2, double, lowp> lowp_dmat3x2;
17 |
18 | /// 3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<3, 2, double, mediump> mediump_dmat3x2;
23 |
24 | /// 3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<3, 2, double, highp> highp_dmat3x2;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_double3x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double3x3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 3 columns of 3 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<3, 3, double, defaultp> dmat3x3;
16 |
17 | /// 3 columns of 3 components matrix of double-precision floating-point numbers.
18 | ///
19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
20 | typedef mat<3, 3, double, defaultp> dmat3;
21 |
22 | /// @}
23 | }//namespace glm
24 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_double3x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double3x4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 3 columns of 4 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<3, 4, double, defaultp> dmat3x4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_double3x4_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double3x4_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 3 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<3, 4, double, lowp> lowp_dmat3x4;
17 |
18 | /// 3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<3, 4, double, mediump> mediump_dmat3x4;
23 |
24 | /// 3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<3, 4, double, highp> highp_dmat3x4;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_double4x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double4x2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 4 columns of 2 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<4, 2, double, defaultp> dmat4x2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_double4x2_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double4x2_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 4 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<4, 2, double, lowp> lowp_dmat4x2;
17 |
18 | /// 4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<4, 2, double, mediump> mediump_dmat4x2;
23 |
24 | /// 4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<4, 2, double, highp> highp_dmat4x2;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_double4x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double4x3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 4 columns of 3 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<4, 3, double, defaultp> dmat4x3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_double4x3_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double4x3_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 4 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<4, 3, double, lowp> lowp_dmat4x3;
17 |
18 | /// 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<4, 3, double, mediump> mediump_dmat4x3;
23 |
24 | /// 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<4, 3, double, highp> highp_dmat4x3;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_double4x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_double4x4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 4 columns of 4 components matrix of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<4, 4, double, defaultp> dmat4x4;
16 |
17 | /// 4 columns of 4 components matrix of double-precision floating-point numbers.
18 | ///
19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
20 | typedef mat<4, 4, double, defaultp> dmat4;
21 |
22 | /// @}
23 | }//namespace glm
24 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_float2x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float2x2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 2 columns of 2 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<2, 2, float, defaultp> mat2x2;
16 |
17 | /// 2 columns of 2 components matrix of single-precision floating-point numbers.
18 | ///
19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
20 | typedef mat<2, 2, float, defaultp> mat2;
21 |
22 | /// @}
23 | }//namespace glm
24 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_float2x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float2x3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 2 columns of 3 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<2, 3, float, defaultp> mat2x3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_float2x3_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float2x3_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 2 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<2, 3, float, lowp> lowp_mat2x3;
17 |
18 | /// 2 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<2, 3, float, mediump> mediump_mat2x3;
23 |
24 | /// 2 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<2, 3, float, highp> highp_mat2x3;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_float2x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float2x4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 2 columns of 4 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<2, 4, float, defaultp> mat2x4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_float2x4_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float2x4_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 2 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<2, 4, float, lowp> lowp_mat2x4;
17 |
18 | /// 2 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<2, 4, float, mediump> mediump_mat2x4;
23 |
24 | /// 2 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<2, 4, float, highp> highp_mat2x4;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_float3x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float3x2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core
10 | /// @{
11 |
12 | /// 3 columns of 2 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<3, 2, float, defaultp> mat3x2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_float3x2_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float3x2_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 3 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<3, 2, float, lowp> lowp_mat3x2;
17 |
18 | /// 3 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<3, 2, float, mediump> mediump_mat3x2;
23 |
24 | /// 3 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<3, 2, float, highp> highp_mat3x2;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_float3x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float3x3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 3 columns of 3 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<3, 3, float, defaultp> mat3x3;
16 |
17 | /// 3 columns of 3 components matrix of single-precision floating-point numbers.
18 | ///
19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
20 | typedef mat<3, 3, float, defaultp> mat3;
21 |
22 | /// @}
23 | }//namespace glm
24 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_float3x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float3x4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 3 columns of 4 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<3, 4, float, defaultp> mat3x4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_float3x4_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float3x4_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat3x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 3 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<3, 4, float, lowp> lowp_mat3x4;
17 |
18 | /// 3 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<3, 4, float, mediump> mediump_mat3x4;
23 |
24 | /// 3 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<3, 4, float, highp> highp_mat3x4;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_float4x2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float4x2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 4 columns of 2 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<4, 2, float, defaultp> mat4x2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_float4x2_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float2x2_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat2x2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 4 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<4, 2, float, lowp> lowp_mat4x2;
17 |
18 | /// 4 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<4, 2, float, mediump> mediump_mat4x2;
23 |
24 | /// 4 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<4, 2, float, highp> highp_mat4x2;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_float4x3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float4x3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix
10 | /// @{
11 |
12 | /// 4 columns of 3 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<4, 3, float, defaultp> mat4x3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_float4x3_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float4x3_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_matrix_precision
10 | /// @{
11 |
12 | /// 4 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef mat<4, 3, float, lowp> lowp_mat4x3;
17 |
18 | /// 4 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef mat<4, 3, float, mediump> mediump_mat4x3;
23 |
24 | /// 4 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef mat<4, 3, float, highp> highp_mat4x3;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/matrix_float4x4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/matrix_float4x4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_mat4x4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @ingroup core_matrix
10 | /// @{
11 |
12 | /// 4 columns of 4 components matrix of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
15 | typedef mat<4, 4, float, defaultp> mat4x4;
16 |
17 | /// 4 columns of 4 components matrix of single-precision floating-point numbers.
18 | ///
19 | /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices
20 | typedef mat<4, 4, float, defaultp> mat4;
21 |
22 | /// @}
23 | }//namespace glm
24 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/quaternion_common_simd.inl:
--------------------------------------------------------------------------------
1 | #if GLM_ARCH & GLM_ARCH_SSE2_BIT
2 |
3 | namespace glm{
4 | namespace detail
5 | {
6 | template
7 | struct compute_dot, float, true>
8 | {
9 | static GLM_FUNC_QUALIFIER float call(qua const& x, qua const& y)
10 | {
11 | return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data));
12 | }
13 | };
14 | }//namespace detail
15 | }//namespace glm
16 |
17 | #endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
18 |
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/quaternion_double.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_quaternion_double
2 | /// @file glm/ext/quaternion_double.hpp
3 | ///
4 | /// @defgroup ext_quaternion_double GLM_EXT_quaternion_double
5 | /// @ingroup ext
6 | ///
7 | /// Exposes double-precision floating point quaternion type.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_quaternion_float
12 | /// @see ext_quaternion_double_precision
13 | /// @see ext_quaternion_common
14 | /// @see ext_quaternion_exponential
15 | /// @see ext_quaternion_geometric
16 | /// @see ext_quaternion_relational
17 | /// @see ext_quaternion_transform
18 | /// @see ext_quaternion_trigonometric
19 |
20 | #pragma once
21 |
22 | // Dependency:
23 | #include "../detail/type_quat.hpp"
24 |
25 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
26 | # pragma message("GLM: GLM_EXT_quaternion_double extension included")
27 | #endif
28 |
29 | namespace glm
30 | {
31 | /// @addtogroup ext_quaternion_double
32 | /// @{
33 |
34 | /// Quaternion of double-precision floating-point numbers.
35 | typedef qua dquat;
36 |
37 | /// @}
38 | } //namespace glm
39 |
40 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/quaternion_double_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_quaternion_double_precision
2 | /// @file glm/ext/quaternion_double_precision.hpp
3 | ///
4 | /// @defgroup ext_quaternion_double_precision GLM_EXT_quaternion_double_precision
5 | /// @ingroup ext
6 | ///
7 | /// Exposes double-precision floating point quaternion type with various precision in term of ULPs.
8 | ///
9 | /// Include to use the features of this extension.
10 |
11 | #pragma once
12 |
13 | // Dependency:
14 | #include "../detail/type_quat.hpp"
15 |
16 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
17 | # pragma message("GLM: GLM_EXT_quaternion_double_precision extension included")
18 | #endif
19 |
20 | namespace glm
21 | {
22 | /// @addtogroup ext_quaternion_double_precision
23 | /// @{
24 |
25 | /// Quaternion of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
26 | ///
27 | /// @see ext_quaternion_double_precision
28 | typedef qua lowp_dquat;
29 |
30 | /// Quaternion of medium double-qualifier floating-point numbers using high precision arithmetic in term of ULPs.
31 | ///
32 | /// @see ext_quaternion_double_precision
33 | typedef qua mediump_dquat;
34 |
35 | /// Quaternion of high double-qualifier floating-point numbers using high precision arithmetic in term of ULPs.
36 | ///
37 | /// @see ext_quaternion_double_precision
38 | typedef qua highp_dquat;
39 |
40 | /// @}
41 | } //namespace glm
42 |
43 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/quaternion_exponential.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_quaternion_exponential
2 | /// @file glm/ext/quaternion_exponential.hpp
3 | ///
4 | /// @defgroup ext_quaternion_exponential GLM_EXT_quaternion_exponential
5 | /// @ingroup ext
6 | ///
7 | /// Provides exponential functions for quaternion types
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see core_exponential
12 | /// @see ext_quaternion_float
13 | /// @see ext_quaternion_double
14 |
15 | #pragma once
16 |
17 | // Dependency:
18 | #include "../common.hpp"
19 | #include "../trigonometric.hpp"
20 | #include "../geometric.hpp"
21 | #include "../ext/scalar_constants.hpp"
22 |
23 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
24 | # pragma message("GLM: GLM_EXT_quaternion_exponential extension included")
25 | #endif
26 |
27 | namespace glm
28 | {
29 | /// @addtogroup ext_quaternion_transform
30 | /// @{
31 |
32 | /// Returns a exponential of a quaternion.
33 | ///
34 | /// @tparam T A floating-point scalar type
35 | /// @tparam Q A value from qualifier enum
36 | template
37 | GLM_FUNC_DECL qua exp(qua const& q);
38 |
39 | /// Returns a logarithm of a quaternion
40 | ///
41 | /// @tparam T A floating-point scalar type
42 | /// @tparam Q A value from qualifier enum
43 | template
44 | GLM_FUNC_DECL qua log(qua const& q);
45 |
46 | /// Returns a quaternion raised to a power.
47 | ///
48 | /// @tparam T A floating-point scalar type
49 | /// @tparam Q A value from qualifier enum
50 | template
51 | GLM_FUNC_DECL qua pow(qua const& q, T y);
52 |
53 | /// Returns the square root of a quaternion
54 | ///
55 | /// @tparam T A floating-point scalar type
56 | /// @tparam Q A value from qualifier enum
57 | template
58 | GLM_FUNC_DECL qua sqrt(qua const& q);
59 |
60 | /// @}
61 | } //namespace glm
62 |
63 | #include "quaternion_exponential.inl"
64 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/quaternion_float.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_quaternion_float
2 | /// @file glm/ext/quaternion_float.hpp
3 | ///
4 | /// @defgroup ext_quaternion_float GLM_EXT_quaternion_float
5 | /// @ingroup ext
6 | ///
7 | /// Exposes single-precision floating point quaternion type.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_quaternion_double
12 | /// @see ext_quaternion_float_precision
13 | /// @see ext_quaternion_common
14 | /// @see ext_quaternion_exponential
15 | /// @see ext_quaternion_geometric
16 | /// @see ext_quaternion_relational
17 | /// @see ext_quaternion_transform
18 | /// @see ext_quaternion_trigonometric
19 |
20 | #pragma once
21 |
22 | // Dependency:
23 | #include "../detail/type_quat.hpp"
24 |
25 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
26 | # pragma message("GLM: GLM_EXT_quaternion_float extension included")
27 | #endif
28 |
29 | namespace glm
30 | {
31 | /// @addtogroup ext_quaternion_float
32 | /// @{
33 |
34 | /// Quaternion of single-precision floating-point numbers.
35 | typedef qua quat;
36 |
37 | /// @}
38 | } //namespace glm
39 |
40 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/quaternion_float_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_quaternion_float_precision
2 | /// @file glm/ext/quaternion_float_precision.hpp
3 | ///
4 | /// @defgroup ext_quaternion_float_precision GLM_EXT_quaternion_float_precision
5 | /// @ingroup ext
6 | ///
7 | /// Exposes single-precision floating point quaternion type with various precision in term of ULPs.
8 | ///
9 | /// Include to use the features of this extension.
10 |
11 | #pragma once
12 |
13 | // Dependency:
14 | #include "../detail/type_quat.hpp"
15 |
16 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
17 | # pragma message("GLM: GLM_EXT_quaternion_float_precision extension included")
18 | #endif
19 |
20 | namespace glm
21 | {
22 | /// @addtogroup ext_quaternion_float_precision
23 | /// @{
24 |
25 | /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
26 | typedef qua lowp_quat;
27 |
28 | /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
29 | typedef qua mediump_quat;
30 |
31 | /// Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
32 | typedef qua highp_quat;
33 |
34 | /// @}
35 | } //namespace glm
36 |
37 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/quaternion_geometric.inl:
--------------------------------------------------------------------------------
1 | namespace glm
2 | {
3 | template
4 | GLM_FUNC_QUALIFIER T dot(qua const& x, qua const& y)
5 | {
6 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'dot' accepts only floating-point inputs");
7 | return detail::compute_dot, T, detail::is_aligned::value>::call(x, y);
8 | }
9 |
10 | template
11 | GLM_FUNC_QUALIFIER T length(qua const& q)
12 | {
13 | return glm::sqrt(dot(q, q));
14 | }
15 |
16 | template
17 | GLM_FUNC_QUALIFIER qua normalize(qua const& q)
18 | {
19 | T len = length(q);
20 | if(len <= static_cast(0)) // Problem
21 | return qua(static_cast(1), static_cast(0), static_cast(0), static_cast(0));
22 | T oneOverLen = static_cast(1) / len;
23 | return qua(q.w * oneOverLen, q.x * oneOverLen, q.y * oneOverLen, q.z * oneOverLen);
24 | }
25 |
26 | template
27 | GLM_FUNC_QUALIFIER qua cross(qua const& q1, qua const& q2)
28 | {
29 | return qua(
30 | q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z,
31 | q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y,
32 | q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z,
33 | q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x);
34 | }
35 | }//namespace glm
36 |
37 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/quaternion_relational.inl:
--------------------------------------------------------------------------------
1 | namespace glm
2 | {
3 | template
4 | GLM_FUNC_QUALIFIER vec<4, bool, Q> equal(qua const& x, qua const& y)
5 | {
6 | vec<4, bool, Q> Result;
7 | for(length_t i = 0; i < x.length(); ++i)
8 | Result[i] = x[i] == y[i];
9 | return Result;
10 | }
11 |
12 | template
13 | GLM_FUNC_QUALIFIER vec<4, bool, Q> equal(qua const& x, qua const& y, T epsilon)
14 | {
15 | vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
16 | return lessThan(abs(v), vec<4, T, Q>(epsilon));
17 | }
18 |
19 | template
20 | GLM_FUNC_QUALIFIER vec<4, bool, Q> notEqual(qua const& x, qua const& y)
21 | {
22 | vec<4, bool, Q> Result;
23 | for(length_t i = 0; i < x.length(); ++i)
24 | Result[i] = x[i] != y[i];
25 | return Result;
26 | }
27 |
28 | template
29 | GLM_FUNC_QUALIFIER vec<4, bool, Q> notEqual(qua const& x, qua const& y, T epsilon)
30 | {
31 | vec<4, T, Q> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
32 | return greaterThanEqual(abs(v), vec<4, T, Q>(epsilon));
33 | }
34 | }//namespace glm
35 |
36 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/quaternion_transform.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_quaternion_transform
2 | /// @file glm/ext/quaternion_transform.hpp
3 | ///
4 | /// @defgroup ext_quaternion_transform GLM_EXT_quaternion_transform
5 | /// @ingroup ext
6 | ///
7 | /// Provides transformation functions for quaternion types
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_quaternion_float
12 | /// @see ext_quaternion_double
13 | /// @see ext_quaternion_exponential
14 | /// @see ext_quaternion_geometric
15 | /// @see ext_quaternion_relational
16 | /// @see ext_quaternion_trigonometric
17 |
18 | #pragma once
19 |
20 | // Dependency:
21 | #include "../common.hpp"
22 | #include "../trigonometric.hpp"
23 | #include "../geometric.hpp"
24 |
25 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
26 | # pragma message("GLM: GLM_EXT_quaternion_transform extension included")
27 | #endif
28 |
29 | namespace glm
30 | {
31 | /// @addtogroup ext_quaternion_transform
32 | /// @{
33 |
34 | /// Rotates a quaternion from a vector of 3 components axis and an angle.
35 | ///
36 | /// @param q Source orientation
37 | /// @param angle Angle expressed in radians.
38 | /// @param axis Axis of the rotation
39 | ///
40 | /// @tparam T Floating-point scalar types
41 | /// @tparam Q Value from qualifier enum
42 | template
43 | GLM_FUNC_DECL qua rotate(qua const& q, T const& angle, vec<3, T, Q> const& axis);
44 | /// @}
45 | } //namespace glm
46 |
47 | #include "quaternion_transform.inl"
48 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/quaternion_transform.inl:
--------------------------------------------------------------------------------
1 | namespace glm
2 | {
3 | template
4 | GLM_FUNC_QUALIFIER qua rotate(qua const& q, T const& angle, vec<3, T, Q> const& v)
5 | {
6 | vec<3, T, Q> Tmp = v;
7 |
8 | // Axis of rotation must be normalised
9 | T len = glm::length(Tmp);
10 | if(abs(len - static_cast(1)) > static_cast(0.001))
11 | {
12 | T oneOverLen = static_cast(1) / len;
13 | Tmp.x *= oneOverLen;
14 | Tmp.y *= oneOverLen;
15 | Tmp.z *= oneOverLen;
16 | }
17 |
18 | T const AngleRad(angle);
19 | T const Sin = sin(AngleRad * static_cast(0.5));
20 |
21 | return q * qua(cos(AngleRad * static_cast(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
22 | }
23 | }//namespace glm
24 |
25 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/quaternion_trigonometric.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_quaternion_trigonometric
2 | /// @file glm/ext/quaternion_trigonometric.hpp
3 | ///
4 | /// @defgroup ext_quaternion_trigonometric GLM_EXT_quaternion_trigonometric
5 | /// @ingroup ext
6 | ///
7 | /// Provides trigonometric functions for quaternion types
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_quaternion_float
12 | /// @see ext_quaternion_double
13 | /// @see ext_quaternion_exponential
14 | /// @see ext_quaternion_geometric
15 | /// @see ext_quaternion_relational
16 | /// @see ext_quaternion_transform
17 |
18 | #pragma once
19 |
20 | // Dependency:
21 | #include "../trigonometric.hpp"
22 | #include "../exponential.hpp"
23 | #include "scalar_constants.hpp"
24 | #include "vector_relational.hpp"
25 | #include
26 |
27 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
28 | # pragma message("GLM: GLM_EXT_quaternion_trigonometric extension included")
29 | #endif
30 |
31 | namespace glm
32 | {
33 | /// @addtogroup ext_quaternion_trigonometric
34 | /// @{
35 |
36 | /// Returns the quaternion rotation angle.
37 | ///
38 | /// @tparam T A floating-point scalar type
39 | /// @tparam Q A value from qualifier enum
40 | template
41 | GLM_FUNC_DECL T angle(qua const& x);
42 |
43 | /// Returns the q rotation axis.
44 | ///
45 | /// @tparam T A floating-point scalar type
46 | /// @tparam Q A value from qualifier enum
47 | template
48 | GLM_FUNC_DECL vec<3, T, Q> axis(qua const& x);
49 |
50 | /// Build a quaternion from an angle and a normalized axis.
51 | ///
52 | /// @param angle Angle expressed in radians.
53 | /// @param axis Axis of the quaternion, must be normalized.
54 | ///
55 | /// @tparam T A floating-point scalar type
56 | /// @tparam Q A value from qualifier enum
57 | template
58 | GLM_FUNC_DECL qua angleAxis(T const& angle, vec<3, T, Q> const& axis);
59 |
60 | /// @}
61 | } //namespace glm
62 |
63 | #include "quaternion_trigonometric.inl"
64 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/quaternion_trigonometric.inl:
--------------------------------------------------------------------------------
1 | #include "scalar_constants.hpp"
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER T angle(qua const& x)
7 | {
8 | if (abs(x.w) > cos_one_over_two())
9 | {
10 | return asin(sqrt(x.x * x.x + x.y * x.y + x.z * x.z)) * static_cast(2);
11 | }
12 |
13 | return acos(x.w) * static_cast(2);
14 | }
15 |
16 | template
17 | GLM_FUNC_QUALIFIER vec<3, T, Q> axis(qua const& x)
18 | {
19 | T const tmp1 = static_cast(1) - x.w * x.w;
20 | if(tmp1 <= static_cast(0))
21 | return vec<3, T, Q>(0, 0, 1);
22 | T const tmp2 = static_cast(1) / sqrt(tmp1);
23 | return vec<3, T, Q>(x.x * tmp2, x.y * tmp2, x.z * tmp2);
24 | }
25 |
26 | template
27 | GLM_FUNC_QUALIFIER qua angleAxis(T const& angle, vec<3, T, Q> const& v)
28 | {
29 | T const a(angle);
30 | T const s = glm::sin(a * static_cast(0.5));
31 |
32 | return qua(glm::cos(a * static_cast(0.5)), v * s);
33 | }
34 | }//namespace glm
35 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/scalar_constants.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_scalar_constants
2 | /// @file glm/ext/scalar_constants.hpp
3 | ///
4 | /// @defgroup ext_scalar_constants GLM_EXT_scalar_constants
5 | /// @ingroup ext
6 | ///
7 | /// Provides a list of constants and precomputed useful values.
8 | ///
9 | /// Include to use the features of this extension.
10 |
11 | #pragma once
12 |
13 | // Dependencies
14 | #include "../detail/setup.hpp"
15 |
16 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
17 | # pragma message("GLM: GLM_EXT_scalar_constants extension included")
18 | #endif
19 |
20 | namespace glm
21 | {
22 | /// @addtogroup ext_scalar_constants
23 | /// @{
24 |
25 | /// Return the epsilon constant for floating point types.
26 | template
27 | GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon();
28 |
29 | /// Return the pi constant for floating point types.
30 | template
31 | GLM_FUNC_DECL GLM_CONSTEXPR genType pi();
32 |
33 | /// Return the value of cos(1 / 2) for floating point types.
34 | template
35 | GLM_FUNC_DECL GLM_CONSTEXPR genType cos_one_over_two();
36 |
37 | /// @}
38 | } //namespace glm
39 |
40 | #include "scalar_constants.inl"
41 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/scalar_constants.inl:
--------------------------------------------------------------------------------
1 | #include
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType epsilon()
7 | {
8 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'epsilon' only accepts floating-point inputs");
9 | return std::numeric_limits::epsilon();
10 | }
11 |
12 | template
13 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType pi()
14 | {
15 | GLM_STATIC_ASSERT(std::numeric_limits::is_iec559, "'pi' only accepts floating-point inputs");
16 | return static_cast(3.14159265358979323846264338327950288);
17 | }
18 |
19 | template
20 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType cos_one_over_two()
21 | {
22 | return genType(0.877582561890372716130286068203503191);
23 | }
24 | } //namespace glm
25 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/scalar_int_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_scalar_int_sized
2 | /// @file glm/ext/scalar_int_sized.hpp
3 | ///
4 | /// @defgroup ext_scalar_int_sized GLM_EXT_scalar_int_sized
5 | /// @ingroup ext
6 | ///
7 | /// Exposes sized signed integer scalar types.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_scalar_uint_sized
12 |
13 | #pragma once
14 |
15 | #include "../detail/setup.hpp"
16 |
17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
18 | # pragma message("GLM: GLM_EXT_scalar_int_sized extension included")
19 | #endif
20 |
21 | namespace glm{
22 | namespace detail
23 | {
24 | # if GLM_HAS_EXTENDED_INTEGER_TYPE
25 | typedef std::int8_t int8;
26 | typedef std::int16_t int16;
27 | typedef std::int32_t int32;
28 | # else
29 | typedef signed char int8;
30 | typedef signed short int16;
31 | typedef signed int int32;
32 | #endif//
33 |
34 | template<>
35 | struct is_int
36 | {
37 | enum test {value = ~0};
38 | };
39 |
40 | template<>
41 | struct is_int
42 | {
43 | enum test {value = ~0};
44 | };
45 |
46 | template<>
47 | struct is_int
48 | {
49 | enum test {value = ~0};
50 | };
51 | }//namespace detail
52 |
53 |
54 | /// @addtogroup ext_scalar_int_sized
55 | /// @{
56 |
57 | /// 8 bit signed integer type.
58 | typedef detail::int8 int8;
59 |
60 | /// 16 bit signed integer type.
61 | typedef detail::int16 int16;
62 |
63 | /// 32 bit signed integer type.
64 | typedef detail::int32 int32;
65 |
66 | /// 64 bit signed integer type.
67 | typedef detail::int64 int64;
68 |
69 | /// @}
70 | }//namespace glm
71 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/scalar_relational.inl:
--------------------------------------------------------------------------------
1 | #include "../common.hpp"
2 | #include "../ext/scalar_int_sized.hpp"
3 | #include "../ext/scalar_uint_sized.hpp"
4 | #include "../detail/type_float.hpp"
5 |
6 | namespace glm
7 | {
8 | template
9 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool equal(genType const& x, genType const& y, genType const& epsilon)
10 | {
11 | return abs(x - y) <= epsilon;
12 | }
13 |
14 | template
15 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, genType const& epsilon)
16 | {
17 | return abs(x - y) > epsilon;
18 | }
19 |
20 | template
21 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool equal(genType const& x, genType const& y, int MaxULPs)
22 | {
23 | detail::float_t const a(x);
24 | detail::float_t const b(y);
25 |
26 | // Different signs means they do not match.
27 | if(a.negative() != b.negative())
28 | return false;
29 |
30 | // Find the difference in ULPs.
31 | typename detail::float_t::int_type const DiffULPs = abs(a.i - b.i);
32 | return DiffULPs <= MaxULPs;
33 | }
34 |
35 | template
36 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, int ULPs)
37 | {
38 | return !equal(x, y, ULPs);
39 | }
40 | }//namespace glm
41 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/scalar_uint_sized.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_scalar_uint_sized
2 | /// @file glm/ext/scalar_uint_sized.hpp
3 | ///
4 | /// @defgroup ext_scalar_uint_sized GLM_EXT_scalar_uint_sized
5 | /// @ingroup ext
6 | ///
7 | /// Exposes sized unsigned integer scalar types.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_scalar_int_sized
12 |
13 | #pragma once
14 |
15 | #include "../detail/setup.hpp"
16 |
17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
18 | # pragma message("GLM: GLM_EXT_scalar_uint_sized extension included")
19 | #endif
20 |
21 | namespace glm{
22 | namespace detail
23 | {
24 | # if GLM_HAS_EXTENDED_INTEGER_TYPE
25 | typedef std::uint8_t uint8;
26 | typedef std::uint16_t uint16;
27 | typedef std::uint32_t uint32;
28 | # else
29 | typedef unsigned char uint8;
30 | typedef unsigned short uint16;
31 | typedef unsigned int uint32;
32 | #endif
33 |
34 | template<>
35 | struct is_int
36 | {
37 | enum test {value = ~0};
38 | };
39 |
40 | template<>
41 | struct is_int
42 | {
43 | enum test {value = ~0};
44 | };
45 |
46 | template<>
47 | struct is_int
48 | {
49 | enum test {value = ~0};
50 | };
51 | }//namespace detail
52 |
53 |
54 | /// @addtogroup ext_scalar_uint_sized
55 | /// @{
56 |
57 | /// 8 bit unsigned integer type.
58 | typedef detail::uint8 uint8;
59 |
60 | /// 16 bit unsigned integer type.
61 | typedef detail::uint16 uint16;
62 |
63 | /// 32 bit unsigned integer type.
64 | typedef detail::uint32 uint32;
65 |
66 | /// 64 bit unsigned integer type.
67 | typedef detail::uint64 uint64;
68 |
69 | /// @}
70 | }//namespace glm
71 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_bool1.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_bool1
2 | /// @file glm/ext/vector_bool1.hpp
3 | ///
4 | /// @defgroup ext_vector_bool1 GLM_EXT_vector_bool1
5 | /// @ingroup ext
6 | ///
7 | /// Exposes bvec1 vector type.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_vector_bool1_precision extension.
12 |
13 | #pragma once
14 |
15 | #include "../detail/type_vec1.hpp"
16 |
17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
18 | # pragma message("GLM: GLM_EXT_vector_bool1 extension included")
19 | #endif
20 |
21 | namespace glm
22 | {
23 | /// @addtogroup ext_vector_bool1
24 | /// @{
25 |
26 | /// 1 components vector of boolean.
27 | typedef vec<1, bool, defaultp> bvec1;
28 |
29 | /// @}
30 | }//namespace glm
31 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_bool1_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_bool1_precision
2 | /// @file glm/ext/vector_bool1_precision.hpp
3 | ///
4 | /// @defgroup ext_vector_bool1_precision GLM_EXT_vector_bool1_precision
5 | /// @ingroup ext
6 | ///
7 | /// Exposes highp_bvec1, mediump_bvec1 and lowp_bvec1 types.
8 | ///
9 | /// Include to use the features of this extension.
10 |
11 | #pragma once
12 |
13 | #include "../detail/type_vec1.hpp"
14 |
15 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
16 | # pragma message("GLM: GLM_EXT_vector_bool1_precision extension included")
17 | #endif
18 |
19 | namespace glm
20 | {
21 | /// @addtogroup ext_vector_bool1_precision
22 | /// @{
23 |
24 | /// 1 component vector of bool values.
25 | typedef vec<1, bool, highp> highp_bvec1;
26 |
27 | /// 1 component vector of bool values.
28 | typedef vec<1, bool, mediump> mediump_bvec1;
29 |
30 | /// 1 component vector of bool values.
31 | typedef vec<1, bool, lowp> lowp_bvec1;
32 |
33 | /// @}
34 | }//namespace glm
35 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_bool2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_bool2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 2 components vector of boolean.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<2, bool, defaultp> bvec2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_bool2_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_bool2_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 2 components vector of high qualifier bool numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<2, bool, highp> highp_bvec2;
17 |
18 | /// 2 components vector of medium qualifier bool numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<2, bool, mediump> mediump_bvec2;
23 |
24 | /// 2 components vector of low qualifier bool numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<2, bool, lowp> lowp_bvec2;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_bool3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_bool3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 3 components vector of boolean.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<3, bool, defaultp> bvec3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_bool3_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_bool3_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 3 components vector of high qualifier bool numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<3, bool, highp> highp_bvec3;
17 |
18 | /// 3 components vector of medium qualifier bool numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<3, bool, mediump> mediump_bvec3;
23 |
24 | /// 3 components vector of low qualifier bool numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<3, bool, lowp> lowp_bvec3;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_bool4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_bool4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 4 components vector of boolean.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<4, bool, defaultp> bvec4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_bool4_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_bool4_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 4 components vector of high qualifier bool numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<4, bool, highp> highp_bvec4;
17 |
18 | /// 4 components vector of medium qualifier bool numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<4, bool, mediump> mediump_bvec4;
23 |
24 | /// 4 components vector of low qualifier bool numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<4, bool, lowp> lowp_bvec4;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_double1.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_double1
2 | /// @file glm/ext/vector_double1.hpp
3 | ///
4 | /// @defgroup ext_vector_double1 GLM_EXT_vector_double1
5 | /// @ingroup ext
6 | ///
7 | /// Exposes double-precision floating point vector type with one component.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_vector_double1_precision extension.
12 | /// @see ext_vector_float1 extension.
13 |
14 | #pragma once
15 |
16 | #include "../detail/type_vec1.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_vector_double1 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_vector_double1
25 | /// @{
26 |
27 | /// 1 components vector of double-precision floating-point numbers.
28 | typedef vec<1, double, defaultp> dvec1;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_double1_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_double1_precision
2 | /// @file glm/ext/vector_double1_precision.hpp
3 | ///
4 | /// @defgroup ext_vector_double1_precision GLM_EXT_vector_double1_precision
5 | /// @ingroup ext
6 | ///
7 | /// Exposes highp_dvec1, mediump_dvec1 and lowp_dvec1 types.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_vector_double1
12 |
13 | #pragma once
14 |
15 | #include "../detail/type_vec1.hpp"
16 |
17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
18 | # pragma message("GLM: GLM_EXT_vector_double1_precision extension included")
19 | #endif
20 |
21 | namespace glm
22 | {
23 | /// @addtogroup ext_vector_double1_precision
24 | /// @{
25 |
26 | /// 1 component vector of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
27 | typedef vec<1, double, highp> highp_dvec1;
28 |
29 | /// 1 component vector of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
30 | typedef vec<1, double, mediump> mediump_dvec1;
31 |
32 | /// 1 component vector of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
33 | typedef vec<1, double, lowp> lowp_dvec1;
34 |
35 | /// @}
36 | }//namespace glm
37 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_double2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_double2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 2 components vector of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<2, double, defaultp> dvec2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_double2_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_double2_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 2 components vector of high double-qualifier floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<2, double, highp> highp_dvec2;
17 |
18 | /// 2 components vector of medium double-qualifier floating-point numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<2, double, mediump> mediump_dvec2;
23 |
24 | /// 2 components vector of low double-qualifier floating-point numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<2, double, lowp> lowp_dvec2;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_double3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_double3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 3 components vector of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<3, double, defaultp> dvec3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_double3_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_double3_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 3 components vector of high double-qualifier floating-point numbers.
13 | /// There is no guarantee on the actual qualifier.
14 | ///
15 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
16 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
17 | typedef vec<3, double, highp> highp_dvec3;
18 |
19 | /// 3 components vector of medium double-qualifier floating-point numbers.
20 | /// There is no guarantee on the actual qualifier.
21 | ///
22 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
23 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
24 | typedef vec<3, double, mediump> mediump_dvec3;
25 |
26 | /// 3 components vector of low double-qualifier floating-point numbers.
27 | /// There is no guarantee on the actual qualifier.
28 | ///
29 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
30 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
31 | typedef vec<3, double, lowp> lowp_dvec3;
32 |
33 | /// @}
34 | }//namespace glm
35 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_double4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_double4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 4 components vector of double-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<4, double, defaultp> dvec4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_double4_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_double4_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/setup.hpp"
6 | #include "../detail/type_vec4.hpp"
7 |
8 | namespace glm
9 | {
10 | /// @addtogroup core_vector_precision
11 | /// @{
12 |
13 | /// 4 components vector of high double-qualifier floating-point numbers.
14 | /// There is no guarantee on the actual qualifier.
15 | ///
16 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
17 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
18 | typedef vec<4, double, highp> highp_dvec4;
19 |
20 | /// 4 components vector of medium double-qualifier floating-point numbers.
21 | /// There is no guarantee on the actual qualifier.
22 | ///
23 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
24 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
25 | typedef vec<4, double, mediump> mediump_dvec4;
26 |
27 | /// 4 components vector of low double-qualifier floating-point numbers.
28 | /// There is no guarantee on the actual qualifier.
29 | ///
30 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
31 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
32 | typedef vec<4, double, lowp> lowp_dvec4;
33 |
34 | /// @}
35 | }//namespace glm
36 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_float1.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_float1
2 | /// @file glm/ext/vector_float1.hpp
3 | ///
4 | /// @defgroup ext_vector_float1 GLM_EXT_vector_float1
5 | /// @ingroup ext
6 | ///
7 | /// Exposes single-precision floating point vector type with one component.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_vector_float1_precision extension.
12 | /// @see ext_vector_double1 extension.
13 |
14 | #pragma once
15 |
16 | #include "../detail/type_vec1.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_vector_float1 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_vector_float1
25 | /// @{
26 |
27 | /// 1 components vector of single-precision floating-point numbers.
28 | typedef vec<1, float, defaultp> vec1;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_float1_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_float1_precision
2 | /// @file glm/ext/vector_float1_precision.hpp
3 | ///
4 | /// @defgroup ext_vector_float1_precision GLM_EXT_vector_float1_precision
5 | /// @ingroup ext
6 | ///
7 | /// Exposes highp_vec1, mediump_vec1 and lowp_vec1 types.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_vector_float1 extension.
12 |
13 | #pragma once
14 |
15 | #include "../detail/type_vec1.hpp"
16 |
17 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
18 | # pragma message("GLM: GLM_EXT_vector_float1_precision extension included")
19 | #endif
20 |
21 | namespace glm
22 | {
23 | /// @addtogroup ext_vector_float1_precision
24 | /// @{
25 |
26 | /// 1 component vector of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
27 | typedef vec<1, float, highp> highp_vec1;
28 |
29 | /// 1 component vector of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
30 | typedef vec<1, float, mediump> mediump_vec1;
31 |
32 | /// 1 component vector of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
33 | typedef vec<1, float, lowp> lowp_vec1;
34 |
35 | /// @}
36 | }//namespace glm
37 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_float2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_float2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 2 components vector of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<2, float, defaultp> vec2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_float2_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_float2_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 2 components vector of high single-qualifier floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<2, float, highp> highp_vec2;
17 |
18 | /// 2 components vector of medium single-qualifier floating-point numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<2, float, mediump> mediump_vec2;
23 |
24 | /// 2 components vector of low single-qualifier floating-point numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<2, float, lowp> lowp_vec2;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_float3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_float3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 3 components vector of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<3, float, defaultp> vec3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_float3_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_float3_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 3 components vector of high single-qualifier floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<3, float, highp> highp_vec3;
17 |
18 | /// 3 components vector of medium single-qualifier floating-point numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<3, float, mediump> mediump_vec3;
23 |
24 | /// 3 components vector of low single-qualifier floating-point numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<3, float, lowp> lowp_vec3;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_float4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_float4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 4 components vector of single-precision floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<4, float, defaultp> vec4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_float4_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_float4_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 4 components vector of high single-qualifier floating-point numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<4, float, highp> highp_vec4;
17 |
18 | /// 4 components vector of medium single-qualifier floating-point numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<4, float, mediump> mediump_vec4;
23 |
24 | /// 4 components vector of low single-qualifier floating-point numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<4, float, lowp> lowp_vec4;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_int1.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_int1
2 | /// @file glm/ext/vector_int1.hpp
3 | ///
4 | /// @defgroup ext_vector_int1 GLM_EXT_vector_int1
5 | /// @ingroup ext
6 | ///
7 | /// Exposes ivec1 vector type.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_vector_uint1 extension.
12 | /// @see ext_vector_int1_precision extension.
13 |
14 | #pragma once
15 |
16 | #include "../detail/type_vec1.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_vector_int1 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_vector_int1
25 | /// @{
26 |
27 | /// 1 component vector of signed integer numbers.
28 | typedef vec<1, int, defaultp> ivec1;
29 |
30 | /// @}
31 | }//namespace glm
32 |
33 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_int1_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_int1_precision
2 | /// @file glm/ext/vector_int1_precision.hpp
3 | ///
4 | /// @defgroup ext_vector_int1_precision GLM_EXT_vector_int1_precision
5 | /// @ingroup ext
6 | ///
7 | /// Exposes highp_ivec1, mediump_ivec1 and lowp_ivec1 types.
8 | ///
9 | /// Include to use the features of this extension.
10 |
11 | #pragma once
12 |
13 | #include "../detail/type_vec1.hpp"
14 |
15 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
16 | # pragma message("GLM: GLM_EXT_vector_int1_precision extension included")
17 | #endif
18 |
19 | namespace glm
20 | {
21 | /// @addtogroup ext_vector_int1_precision
22 | /// @{
23 |
24 | /// 1 component vector of signed integer values.
25 | typedef vec<1, int, highp> highp_ivec1;
26 |
27 | /// 1 component vector of signed integer values.
28 | typedef vec<1, int, mediump> mediump_ivec1;
29 |
30 | /// 1 component vector of signed integer values.
31 | typedef vec<1, int, lowp> lowp_ivec1;
32 |
33 | /// @}
34 | }//namespace glm
35 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_int2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_int2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 2 components vector of signed integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<2, int, defaultp> ivec2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_int2_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_int2_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 2 components vector of high qualifier signed integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<2, int, highp> highp_ivec2;
17 |
18 | /// 2 components vector of medium qualifier signed integer numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<2, int, mediump> mediump_ivec2;
23 |
24 | /// 2 components vector of low qualifier signed integer numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<2, int, lowp> lowp_ivec2;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_int3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_int3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 3 components vector of signed integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<3, int, defaultp> ivec3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_int3_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_int3_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 3 components vector of high qualifier signed integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<3, int, highp> highp_ivec3;
17 |
18 | /// 3 components vector of medium qualifier signed integer numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<3, int, mediump> mediump_ivec3;
23 |
24 | /// 3 components vector of low qualifier signed integer numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<3, int, lowp> lowp_ivec3;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_int4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_int4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 4 components vector of signed integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<4, int, defaultp> ivec4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_int4_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_int4_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 4 components vector of high qualifier signed integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<4, int, highp> highp_ivec4;
17 |
18 | /// 4 components vector of medium qualifier signed integer numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<4, int, mediump> mediump_ivec4;
23 |
24 | /// 4 components vector of low qualifier signed integer numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<4, int, lowp> lowp_ivec4;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_uint1.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_uint1
2 | /// @file glm/ext/vector_uint1.hpp
3 | ///
4 | /// @defgroup ext_vector_uint1 GLM_EXT_vector_uint1
5 | /// @ingroup ext
6 | ///
7 | /// Exposes uvec1 vector type.
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// @see ext_vector_int1 extension.
12 | /// @see ext_vector_uint1_precision extension.
13 |
14 | #pragma once
15 |
16 | #include "../detail/type_vec1.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_EXT_vector_uint1 extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup ext_vector_uint1
25 | /// @{
26 |
27 | /// 1 component vector of unsigned integer numbers.
28 | typedef vec<1, unsigned int, defaultp> uvec1;
29 |
30 | /// @}
31 | }//namespace glm
32 |
33 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_uint1_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref ext_vector_uint1_precision
2 | /// @file glm/ext/vector_uint1_precision.hpp
3 | ///
4 | /// @defgroup ext_vector_uint1_precision GLM_EXT_vector_uint1_precision
5 | /// @ingroup ext
6 | ///
7 | /// Exposes highp_uvec1, mediump_uvec1 and lowp_uvec1 types.
8 | ///
9 | /// Include to use the features of this extension.
10 |
11 | #pragma once
12 |
13 | #include "../detail/type_vec1.hpp"
14 |
15 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
16 | # pragma message("GLM: GLM_EXT_vector_uint1_precision extension included")
17 | #endif
18 |
19 | namespace glm
20 | {
21 | /// @addtogroup ext_vector_uint1_precision
22 | /// @{
23 |
24 | /// 1 component vector of unsigned integer values.
25 | ///
26 | /// @see ext_vector_uint1_precision
27 | typedef vec<1, unsigned int, highp> highp_uvec1;
28 |
29 | /// 1 component vector of unsigned integer values.
30 | ///
31 | /// @see ext_vector_uint1_precision
32 | typedef vec<1, unsigned int, mediump> mediump_uvec1;
33 |
34 | /// 1 component vector of unsigned integer values.
35 | ///
36 | /// @see ext_vector_uint1_precision
37 | typedef vec<1, unsigned int, lowp> lowp_uvec1;
38 |
39 | /// @}
40 | }//namespace glm
41 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_uint2.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_uint2.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 2 components vector of unsigned integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<2, unsigned int, defaultp> uvec2;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_uint2_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_uint2_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec2.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 2 components vector of high qualifier unsigned integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<2, unsigned int, highp> highp_uvec2;
17 |
18 | /// 2 components vector of medium qualifier unsigned integer numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<2, unsigned int, mediump> mediump_uvec2;
23 |
24 | /// 2 components vector of low qualifier unsigned integer numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<2, unsigned int, lowp> lowp_uvec2;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_uint3.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_uint3.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 3 components vector of unsigned integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<3, unsigned int, defaultp> uvec3;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_uint3_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_uint3_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec3.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 3 components vector of high qualifier unsigned integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<3, unsigned int, highp> highp_uvec3;
17 |
18 | /// 3 components vector of medium qualifier unsigned integer numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<3, unsigned int, mediump> mediump_uvec3;
23 |
24 | /// 3 components vector of low qualifier unsigned integer numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<3, unsigned int, lowp> lowp_uvec3;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_uint4.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_uint4.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector
10 | /// @{
11 |
12 | /// 4 components vector of unsigned integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | typedef vec<4, unsigned int, defaultp> uvec4;
16 |
17 | /// @}
18 | }//namespace glm
19 |
--------------------------------------------------------------------------------
/libs/include/glm/ext/vector_uint4_precision.hpp:
--------------------------------------------------------------------------------
1 | /// @ref core
2 | /// @file glm/ext/vector_uint4_precision.hpp
3 |
4 | #pragma once
5 | #include "../detail/type_vec4.hpp"
6 |
7 | namespace glm
8 | {
9 | /// @addtogroup core_vector_precision
10 | /// @{
11 |
12 | /// 4 components vector of high qualifier unsigned integer numbers.
13 | ///
14 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
15 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
16 | typedef vec<4, unsigned int, highp> highp_uvec4;
17 |
18 | /// 4 components vector of medium qualifier unsigned integer numbers.
19 | ///
20 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
21 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
22 | typedef vec<4, unsigned int, mediump> mediump_uvec4;
23 |
24 | /// 4 components vector of low qualifier unsigned integer numbers.
25 | ///
26 | /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors
27 | /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
28 | typedef vec<4, unsigned int, lowp> lowp_uvec4;
29 |
30 | /// @}
31 | }//namespace glm
32 |
--------------------------------------------------------------------------------
/libs/include/glm/gtc/epsilon.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtc_epsilon
2 | /// @file glm/gtc/epsilon.hpp
3 | ///
4 | /// @see core (dependence)
5 | /// @see gtc_quaternion (dependence)
6 | ///
7 | /// @defgroup gtc_epsilon GLM_GTC_epsilon
8 | /// @ingroup gtc
9 | ///
10 | /// Include to use the features of this extension.
11 | ///
12 | /// Comparison functions for a user defined epsilon values.
13 |
14 | #pragma once
15 |
16 | // Dependencies
17 | #include "../detail/setup.hpp"
18 | #include "../detail/qualifier.hpp"
19 |
20 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
21 | # pragma message("GLM: GLM_GTC_epsilon extension included")
22 | #endif
23 |
24 | namespace glm
25 | {
26 | /// @addtogroup gtc_epsilon
27 | /// @{
28 |
29 | /// Returns the component-wise comparison of |x - y| < epsilon.
30 | /// True if this expression is satisfied.
31 | ///
32 | /// @see gtc_epsilon
33 | template
34 | GLM_FUNC_DECL vec epsilonEqual(vec const& x, vec const& y, T const& epsilon);
35 |
36 | /// Returns the component-wise comparison of |x - y| < epsilon.
37 | /// True if this expression is satisfied.
38 | ///
39 | /// @see gtc_epsilon
40 | template
41 | GLM_FUNC_DECL bool epsilonEqual(genType const& x, genType const& y, genType const& epsilon);
42 |
43 | /// Returns the component-wise comparison of |x - y| < epsilon.
44 | /// True if this expression is not satisfied.
45 | ///
46 | /// @see gtc_epsilon
47 | template
48 | GLM_FUNC_DECL vec epsilonNotEqual(vec const& x, vec const& y, T const& epsilon);
49 |
50 | /// Returns the component-wise comparison of |x - y| >= epsilon.
51 | /// True if this expression is not satisfied.
52 | ///
53 | /// @see gtc_epsilon
54 | template
55 | GLM_FUNC_DECL bool epsilonNotEqual(genType const& x, genType const& y, genType const& epsilon);
56 |
57 | /// @}
58 | }//namespace glm
59 |
60 | #include "epsilon.inl"
61 |
--------------------------------------------------------------------------------
/libs/include/glm/gtc/matrix_access.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtc_matrix_access
2 | /// @file glm/gtc/matrix_access.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup gtc_matrix_access GLM_GTC_matrix_access
7 | /// @ingroup gtc
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines functions to access rows or columns of a matrix easily.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../detail/setup.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # pragma message("GLM: GLM_GTC_matrix_access extension included")
20 | #endif
21 |
22 | namespace glm
23 | {
24 | /// @addtogroup gtc_matrix_access
25 | /// @{
26 |
27 | /// Get a specific row of a matrix.
28 | /// @see gtc_matrix_access
29 | template
30 | GLM_FUNC_DECL typename genType::row_type row(
31 | genType const& m,
32 | length_t index);
33 |
34 | /// Set a specific row to a matrix.
35 | /// @see gtc_matrix_access
36 | template
37 | GLM_FUNC_DECL genType row(
38 | genType const& m,
39 | length_t index,
40 | typename genType::row_type const& x);
41 |
42 | /// Get a specific column of a matrix.
43 | /// @see gtc_matrix_access
44 | template
45 | GLM_FUNC_DECL typename genType::col_type column(
46 | genType const& m,
47 | length_t index);
48 |
49 | /// Set a specific column to a matrix.
50 | /// @see gtc_matrix_access
51 | template
52 | GLM_FUNC_DECL genType column(
53 | genType const& m,
54 | length_t index,
55 | typename genType::col_type const& x);
56 |
57 | /// @}
58 | }//namespace glm
59 |
60 | #include "matrix_access.inl"
61 |
--------------------------------------------------------------------------------
/libs/include/glm/gtc/matrix_access.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtc_matrix_access
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER genType row
7 | (
8 | genType const& m,
9 | length_t index,
10 | typename genType::row_type const& x
11 | )
12 | {
13 | assert(index >= 0 && index < m[0].length());
14 |
15 | genType Result = m;
16 | for(length_t i = 0; i < m.length(); ++i)
17 | Result[i][index] = x[i];
18 | return Result;
19 | }
20 |
21 | template
22 | GLM_FUNC_QUALIFIER typename genType::row_type row
23 | (
24 | genType const& m,
25 | length_t index
26 | )
27 | {
28 | assert(index >= 0 && index < m[0].length());
29 |
30 | typename genType::row_type Result(0);
31 | for(length_t i = 0; i < m.length(); ++i)
32 | Result[i] = m[i][index];
33 | return Result;
34 | }
35 |
36 | template
37 | GLM_FUNC_QUALIFIER genType column
38 | (
39 | genType const& m,
40 | length_t index,
41 | typename genType::col_type const& x
42 | )
43 | {
44 | assert(index >= 0 && index < m.length());
45 |
46 | genType Result = m;
47 | Result[index] = x;
48 | return Result;
49 | }
50 |
51 | template
52 | GLM_FUNC_QUALIFIER typename genType::col_type column
53 | (
54 | genType const& m,
55 | length_t index
56 | )
57 | {
58 | assert(index >= 0 && index < m.length());
59 |
60 | return m[index];
61 | }
62 | }//namespace glm
63 |
--------------------------------------------------------------------------------
/libs/include/glm/gtc/matrix_inverse.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtc_matrix_inverse
2 | /// @file glm/gtc/matrix_inverse.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse
7 | /// @ingroup gtc
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines additional matrix inverting functions.
12 |
13 | #pragma once
14 |
15 | // Dependencies
16 | #include "../detail/setup.hpp"
17 | #include "../matrix.hpp"
18 | #include "../mat2x2.hpp"
19 | #include "../mat3x3.hpp"
20 | #include "../mat4x4.hpp"
21 |
22 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
23 | # pragma message("GLM: GLM_GTC_matrix_inverse extension included")
24 | #endif
25 |
26 | namespace glm
27 | {
28 | /// @addtogroup gtc_matrix_inverse
29 | /// @{
30 |
31 | /// Fast matrix inverse for affine matrix.
32 | ///
33 | /// @param m Input matrix to invert.
34 | /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
35 | /// @see gtc_matrix_inverse
36 | template
37 | GLM_FUNC_DECL genType affineInverse(genType const& m);
38 |
39 | /// Compute the inverse transpose of a matrix.
40 | ///
41 | /// @param m Input matrix to invert transpose.
42 | /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
43 | /// @see gtc_matrix_inverse
44 | template
45 | GLM_FUNC_DECL genType inverseTranspose(genType const& m);
46 |
47 | /// @}
48 | }//namespace glm
49 |
50 | #include "matrix_inverse.inl"
51 |
--------------------------------------------------------------------------------
/libs/include/glm/gtc/matrix_transform.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtc_matrix_transform
2 | /// @file glm/gtc/matrix_transform.hpp
3 | ///
4 | /// @see core (dependence)
5 | /// @see gtx_transform
6 | /// @see gtx_transform2
7 | ///
8 | /// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform
9 | /// @ingroup gtc
10 | ///
11 | /// Include to use the features of this extension.
12 | ///
13 | /// Defines functions that generate common transformation matrices.
14 | ///
15 | /// The matrices generated by this extension use standard OpenGL fixed-function
16 | /// conventions. For example, the lookAt function generates a transform from world
17 | /// space into the specific eye space that the projective matrix functions
18 | /// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
19 | /// specifications defines the particular layout of this eye space.
20 |
21 | #pragma once
22 |
23 | // Dependencies
24 | #include "../mat4x4.hpp"
25 | #include "../vec2.hpp"
26 | #include "../vec3.hpp"
27 | #include "../vec4.hpp"
28 | #include "../ext/matrix_projection.hpp"
29 | #include "../ext/matrix_clip_space.hpp"
30 | #include "../ext/matrix_transform.hpp"
31 |
32 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
33 | # pragma message("GLM: GLM_GTC_matrix_transform extension included")
34 | #endif
35 |
36 | #include "matrix_transform.inl"
37 |
--------------------------------------------------------------------------------
/libs/include/glm/gtc/matrix_transform.inl:
--------------------------------------------------------------------------------
1 | #include "../geometric.hpp"
2 | #include "../trigonometric.hpp"
3 | #include "../matrix.hpp"
4 |
--------------------------------------------------------------------------------
/libs/include/glm/gtc/noise.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtc_noise
2 | /// @file glm/gtc/noise.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup gtc_noise GLM_GTC_noise
7 | /// @ingroup gtc
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Defines 2D, 3D and 4D procedural noise functions
12 | /// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
13 | /// https://github.com/ashima/webgl-noise
14 | /// Following Stefan Gustavson's paper "Simplex noise demystified":
15 | /// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
16 |
17 | #pragma once
18 |
19 | // Dependencies
20 | #include "../detail/setup.hpp"
21 | #include "../detail/qualifier.hpp"
22 | #include "../detail/_noise.hpp"
23 | #include "../geometric.hpp"
24 | #include "../common.hpp"
25 | #include "../vector_relational.hpp"
26 | #include "../vec2.hpp"
27 | #include "../vec3.hpp"
28 | #include "../vec4.hpp"
29 |
30 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
31 | # pragma message("GLM: GLM_GTC_noise extension included")
32 | #endif
33 |
34 | namespace glm
35 | {
36 | /// @addtogroup gtc_noise
37 | /// @{
38 |
39 | /// Classic perlin noise.
40 | /// @see gtc_noise
41 | template
42 | GLM_FUNC_DECL T perlin(
43 | vec const& p);
44 |
45 | /// Periodic perlin noise.
46 | /// @see gtc_noise
47 | template
48 | GLM_FUNC_DECL T perlin(
49 | vec const& p,
50 | vec const& rep);
51 |
52 | /// Simplex noise.
53 | /// @see gtc_noise
54 | template
55 | GLM_FUNC_DECL T simplex(
56 | vec const& p);
57 |
58 | /// @}
59 | }//namespace glm
60 |
61 | #include "noise.inl"
62 |
--------------------------------------------------------------------------------
/libs/include/glm/gtc/quaternion_simd.inl:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Alex2772/Engine/26a6646e00bc876c8707de524be6bcf563d1b27f/libs/include/glm/gtc/quaternion_simd.inl
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/libs/include/glm/gtc/type_precision.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtc_precision
2 |
3 | namespace glm
4 | {
5 |
6 | }
7 |
--------------------------------------------------------------------------------
/libs/include/glm/gtc/vec1.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtc_vec1
2 | /// @file glm/gtc/vec1.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup gtc_vec1 GLM_GTC_vec1
7 | /// @ingroup gtc
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Add vec1, ivec1, uvec1 and bvec1 types.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../ext/vector_bool1.hpp"
17 | #include "../ext/vector_bool1_precision.hpp"
18 | #include "../ext/vector_float1.hpp"
19 | #include "../ext/vector_float1_precision.hpp"
20 | #include "../ext/vector_double1.hpp"
21 | #include "../ext/vector_double1_precision.hpp"
22 | #include "../ext/vector_int1.hpp"
23 | #include "../ext/vector_int1_precision.hpp"
24 | #include "../ext/vector_uint1.hpp"
25 | #include "../ext/vector_uint1_precision.hpp"
26 |
27 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
28 | # pragma message("GLM: GLM_GTC_vec1 extension included")
29 | #endif
30 |
31 |
--------------------------------------------------------------------------------
/libs/include/glm/gtx/closest_point.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtx_closest_point
2 | /// @file glm/gtx/closest_point.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup gtx_closest_point GLM_GTX_closest_point
7 | /// @ingroup gtx
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// Find the point on a straight line which is the closet of a point.
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../glm.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # ifndef GLM_ENABLE_EXPERIMENTAL
20 | # pragma message("GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
21 | # else
22 | # pragma message("GLM: GLM_GTX_closest_point extension included")
23 | # endif
24 | #endif
25 |
26 | namespace glm
27 | {
28 | /// @addtogroup gtx_closest_point
29 | /// @{
30 |
31 | /// Find the point on a straight line which is the closet of a point.
32 | /// @see gtx_closest_point
33 | template
34 | GLM_FUNC_DECL vec<3, T, Q> closestPointOnLine(
35 | vec<3, T, Q> const& point,
36 | vec<3, T, Q> const& a,
37 | vec<3, T, Q> const& b);
38 |
39 | /// 2d lines work as well
40 | template
41 | GLM_FUNC_DECL vec<2, T, Q> closestPointOnLine(
42 | vec<2, T, Q> const& point,
43 | vec<2, T, Q> const& a,
44 | vec<2, T, Q> const& b);
45 |
46 | /// @}
47 | }// namespace glm
48 |
49 | #include "closest_point.inl"
50 |
--------------------------------------------------------------------------------
/libs/include/glm/gtx/closest_point.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtx_closest_point
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER vec<3, T, Q> closestPointOnLine
7 | (
8 | vec<3, T, Q> const& point,
9 | vec<3, T, Q> const& a,
10 | vec<3, T, Q> const& b
11 | )
12 | {
13 | T LineLength = distance(a, b);
14 | vec<3, T, Q> Vector = point - a;
15 | vec<3, T, Q> LineDirection = (b - a) / LineLength;
16 |
17 | // Project Vector to LineDirection to get the distance of point from a
18 | T Distance = dot(Vector, LineDirection);
19 |
20 | if(Distance <= T(0)) return a;
21 | if(Distance >= LineLength) return b;
22 | return a + LineDirection * Distance;
23 | }
24 |
25 | template
26 | GLM_FUNC_QUALIFIER vec<2, T, Q> closestPointOnLine
27 | (
28 | vec<2, T, Q> const& point,
29 | vec<2, T, Q> const& a,
30 | vec<2, T, Q> const& b
31 | )
32 | {
33 | T LineLength = distance(a, b);
34 | vec<2, T, Q> Vector = point - a;
35 | vec<2, T, Q> LineDirection = (b - a) / LineLength;
36 |
37 | // Project Vector to LineDirection to get the distance of point from a
38 | T Distance = dot(Vector, LineDirection);
39 |
40 | if(Distance <= T(0)) return a;
41 | if(Distance >= LineLength) return b;
42 | return a + LineDirection * Distance;
43 | }
44 |
45 | }//namespace glm
46 |
--------------------------------------------------------------------------------
/libs/include/glm/gtx/color_encoding.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtx_color_encoding
2 | /// @file glm/gtx/color_encoding.hpp
3 | ///
4 | /// @see core (dependence)
5 | /// @see gtx_color_encoding (dependence)
6 | ///
7 | /// @defgroup gtx_color_encoding GLM_GTX_color_encoding
8 | /// @ingroup gtx
9 | ///
10 | /// Include to use the features of this extension.
11 | ///
12 | /// @brief Allow to perform bit operations on integer values
13 |
14 | #pragma once
15 |
16 | // Dependencies
17 | #include "../detail/setup.hpp"
18 | #include "../detail/qualifier.hpp"
19 | #include "../vec3.hpp"
20 | #include
21 |
22 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
23 | # ifndef GLM_ENABLE_EXPERIMENTAL
24 | # pragma message("GLM: GLM_GTC_color_encoding is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
25 | # else
26 | # pragma message("GLM: GLM_GTC_color_encoding extension included")
27 | # endif
28 | #endif
29 |
30 | namespace glm
31 | {
32 | /// @addtogroup gtx_color_encoding
33 | /// @{
34 |
35 | /// Convert a linear sRGB color to D65 YUV.
36 | template
37 | GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB);
38 |
39 | /// Convert a linear sRGB color to D50 YUV.
40 | template
41 | GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB);
42 |
43 | /// Convert a D65 YUV color to linear sRGB.
44 | template
45 | GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ);
46 |
47 | /// Convert a D65 YUV color to D50 YUV.
48 | template
49 | GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ);
50 |
51 | /// @}
52 | } //namespace glm
53 |
54 | #include "color_encoding.inl"
55 |
--------------------------------------------------------------------------------
/libs/include/glm/gtx/color_encoding.inl:
--------------------------------------------------------------------------------
1 | /// @ref gtx_color_encoding
2 |
3 | namespace glm
4 | {
5 | template
6 | GLM_FUNC_QUALIFIER vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB)
7 | {
8 | vec<3, T, Q> const M(0.490f, 0.17697f, 0.2f);
9 | vec<3, T, Q> const N(0.31f, 0.8124f, 0.01063f);
10 | vec<3, T, Q> const O(0.490f, 0.01f, 0.99f);
11 |
12 | return (M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB) * static_cast(5.650675255693055f);
13 | }
14 |
15 | template
16 | GLM_FUNC_QUALIFIER vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB)
17 | {
18 | vec<3, T, Q> const M(0.436030342570117f, 0.222438466210245f, 0.013897440074263f);
19 | vec<3, T, Q> const N(0.385101860087134f, 0.716942745571917f, 0.097076381494207f);
20 | vec<3, T, Q> const O(0.143067806654203f, 0.060618777416563f, 0.713926257896652f);
21 |
22 | return M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB;
23 | }
24 |
25 | template
26 | GLM_FUNC_QUALIFIER vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ)
27 | {
28 | vec<3, T, Q> const M(0.41847f, -0.091169f, 0.0009209f);
29 | vec<3, T, Q> const N(-0.15866f, 0.25243f, 0.015708f);
30 | vec<3, T, Q> const O(0.0009209f, -0.0025498f, 0.1786f);
31 |
32 | return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ;
33 | }
34 |
35 | template
36 | GLM_FUNC_QUALIFIER vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ)
37 | {
38 | vec<3, T, Q> const M(+1.047844353856414f, +0.029549007606644f, -0.009250984365223f);
39 | vec<3, T, Q> const N(+0.022898981050086f, +0.990508028941971f, +0.015072338237051f);
40 | vec<3, T, Q> const O(-0.050206647741605f, -0.017074711360960f, +0.751717835079977f);
41 |
42 | return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ;
43 | }
44 |
45 | }//namespace glm
46 |
--------------------------------------------------------------------------------
/libs/include/glm/gtx/color_space_YCoCg.hpp:
--------------------------------------------------------------------------------
1 | /// @ref gtx_color_space_YCoCg
2 | /// @file glm/gtx/color_space_YCoCg.hpp
3 | ///
4 | /// @see core (dependence)
5 | ///
6 | /// @defgroup gtx_color_space_YCoCg GLM_GTX_color_space_YCoCg
7 | /// @ingroup gtx
8 | ///
9 | /// Include to use the features of this extension.
10 | ///
11 | /// RGB to YCoCg conversions and operations
12 |
13 | #pragma once
14 |
15 | // Dependency:
16 | #include "../glm.hpp"
17 |
18 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19 | # ifndef GLM_ENABLE_EXPERIMENTAL
20 | # pragma message("GLM: GLM_GTX_color_space_YCoCg is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
21 | # else
22 | # pragma message("GLM: GLM_GTX_color_space_YCoCg extension included")
23 | # endif
24 | #endif
25 |
26 | namespace glm
27 | {
28 | /// @addtogroup gtx_color_space_YCoCg
29 | /// @{
30 |
31 | /// Convert a color from RGB color space to YCoCg color space.
32 | /// @see gtx_color_space_YCoCg
33 | template
34 | GLM_FUNC_DECL vec<3, T, Q> rgb2YCoCg(
35 | vec<3, T, Q> const& rgbColor);
36 |
37 | /// Convert a color from YCoCg color space to RGB color space.
38 | /// @see gtx_color_space_YCoCg
39 | template
40 | GLM_FUNC_DECL vec<3, T, Q> YCoCg2rgb(
41 | vec<3, T, Q> const& YCoCgColor);
42 |
43 | /// Convert a color from RGB color space to YCoCgR color space.
44 | /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
45 | /// @see gtx_color_space_YCoCg
46 | template
47 | GLM_FUNC_DECL vec<3, T, Q> rgb2YCoCgR(
48 | vec<3, T, Q> const& rgbColor);
49 |
50 | /// Convert a color from YCoCgR color space to RGB color space.
51 | /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
52 | /// @see gtx_color_space_YCoCg
53 | template
54 | GLM_FUNC_DECL vec<3, T, Q> YCoCgR2rgb(
55 | vec<3, T, Q> const& YCoCgColor);
56 |
57 | /// @}
58 | }//namespace glm
59 |
60 | #include "color_space_YCoCg.inl"
61 |
--------------------------------------------------------------------------------
/libs/include/glm/gtx/compatibility.inl:
--------------------------------------------------------------------------------
1 | #include
2 |
3 | namespace glm
4 | {
5 | // isfinite
6 | template
7 | GLM_FUNC_QUALIFIER bool isfinite(
8 | genType const& x)
9 | {
10 | # if GLM_HAS_CXX11_STL
11 | return std::isfinite(x) != 0;
12 | # elif GLM_COMPILER & GLM_COMPILER_VC
13 | return _finite(x) != 0;
14 | # elif GLM_COMPILER & GLM_COMPILER_GCC && GLM_PLATFORM & GLM_PLATFORM_ANDROID
15 | return _isfinite(x) != 0;
16 | # else
17 | if (std::numeric_limits::is_integer || std::denorm_absent == std::numeric_limits::has_denorm)
18 | return std::numeric_limits::min() <= x && std::numeric_limits::max() >= x;
19 | else
20 | return -std::numeric_limits::max() <= x && std::numeric_limits::max() >= x;
21 | # endif
22 | }
23 |
24 | template
25 | GLM_FUNC_QUALIFIER vec<1, bool, Q> isfinite(
26 | vec<1, T, Q> const& x)
27 | {
28 | return vec<1, bool, Q>(
29 | isfinite(x.x));
30 | }
31 |
32 | template
33 | GLM_FUNC_QUALIFIER vec<2, bool, Q> isfinite(
34 | vec<2, T, Q> const& x)
35 | {
36 | return vec<2, bool, Q>(
37 | isfinite(x.x),
38 | isfinite(x.y));
39 | }
40 |
41 | template