├── .github └── workflows │ ├── nightly-release-linux-x64-self-contained.yml │ ├── nightly-release-linux-x64.yml │ └── nightly-release-windows-x64.yml ├── .gitignore ├── Build.bat ├── CONTRIBUTING.md ├── CREDITS.md ├── LICENSE ├── MHServerEmu.sln ├── README.md ├── Tools.sln ├── assets ├── LiveLoadingTips.xml ├── LiveTuningDataBackup.json ├── SiteConfig.xml ├── SiteConfigTestCenter.xml └── ssl │ ├── server.crt │ └── server.key ├── dep ├── Dapper │ ├── Dapper.License │ ├── Dapper.dll │ └── Dapper.xml ├── Free.Ports.zLib │ ├── Free.Ports.zLib.License │ └── Free.Ports.zLib.dll ├── K4os.Compression.LZ4 │ ├── K4os.Compression.LZ4.License │ ├── K4os.Compression.LZ4.dll │ └── K4os.Compression.LZ4.xml ├── RobustPredicates │ ├── RobustPredicates.License │ └── RobustPredicates.dll ├── System.Data.SQLite │ ├── System.Data.SQLite.dll │ ├── System.Data.SQLite.dll.config │ └── System.Data.SQLite.xml ├── ini-parser │ ├── INIFileParser.License │ ├── INIFileParser.dll │ └── INIFileParser.xml └── protobuf-csharp │ ├── Google.ProtocolBuffers.License │ ├── Google.ProtocolBuffers.dll │ └── Google.ProtocolBuffers.xml ├── docs ├── Client │ ├── ClientChatCommands.md │ ├── ClientConfig.md │ ├── ClientIniFiles.md │ ├── ClientLaunchParameters.md │ ├── ClientVersions.md │ └── InternalConsoleCommands.md ├── Game │ ├── Glossary.md │ ├── LiveTuning.md │ └── Properties.md ├── GameData │ ├── AuxiliaryResourcePrototypes.md │ ├── Calligraphy.md │ ├── DataReferences.md │ ├── Locale.md │ ├── Overview.md │ ├── PakFile.md │ └── Resources.md ├── Index.md ├── Networking │ ├── Authentication.md │ └── PacketStructure.md ├── ServerEmu │ └── ServerCommands.md ├── Setup │ ├── AdvancedSetup.md │ ├── InitialSetup.md │ └── ManualSetup.md └── Web │ ├── EmbeddedBrowser.md │ └── SiteConfig.md ├── proto ├── AuthMessages.proto ├── BillingCommon.proto ├── ChatCommon.proto ├── ClientToGameServer.proto ├── ClientToGroupingManager.proto ├── CommonMessages.proto ├── FrontendProtocol.proto ├── GameServerToClient.proto ├── GazillionCommon.proto ├── GlobalEventsCommon.proto ├── GroupingManager.proto ├── Guild.proto ├── MatchCommon.proto ├── PubSubProtocol.proto └── google │ └── protobuf │ └── descriptor.proto └── src ├── Gazillion ├── AuthMessages.cs ├── BillingCommon.cs ├── ChatCommon.cs ├── ClientToGameServer.cs ├── ClientToGroupingManager.cs ├── CommonMessages.cs ├── FrontendProtocol.cs ├── GameServerToClient.cs ├── Gazillion.csproj ├── GazillionCommon.cs ├── GlobalEventsCommon.cs ├── GroupingManager.cs ├── Guild.cs ├── MatchCommon.cs ├── ProtocolEnums.cs └── PubSubProtocol.cs ├── MHServerEmu.Core.Tests ├── Extensions │ ├── ArrayExtensionTests.cs │ └── BinaryReaderExtensionTests.cs ├── Helpers │ ├── HashHelperTests.cs │ └── MathHelperTests.cs ├── MHServerEmu.Core.Tests.csproj ├── Serialization │ ├── ArchiveTests.cs │ └── FakeISerialize.cs └── System │ └── Random │ ├── GRandomTests.cs │ ├── RandMwcTests.cs │ └── RandTests.cs ├── MHServerEmu.Core ├── Collections │ ├── CircularBuffer.cs │ ├── CustomQueues.cs │ ├── DoubleBufferQueue.cs │ ├── GBitArray.cs │ ├── InvasiveList.cs │ ├── Picker.cs │ ├── Range.cs │ └── SortedVector.cs ├── Collisions │ ├── Aabb.cs │ ├── Aabb2.cs │ ├── Capsule.cs │ ├── Circle2.cs │ ├── Cylinder2.cs │ ├── IBounds.cs │ ├── Obb.cs │ ├── Plane.cs │ ├── Segment.cs │ ├── Sphere.cs │ ├── Square.cs │ └── Triangle.cs ├── Config │ ├── ConfigContainer.cs │ ├── ConfigIgnoreAttribute.cs │ ├── ConfigManager.cs │ └── IniFile.cs ├── Extensions │ ├── ArrayExtensions.cs │ ├── BinaryReaderExtensions.cs │ ├── LinkedListExtensions.cs │ ├── MiscExtensions.cs │ ├── NumberExtensions.cs │ ├── ReflectionExtensions.cs │ ├── StreamExtensions.cs │ └── TimeExtensions.cs ├── Helpers │ ├── AssemblyHelper.cs │ ├── CompressionHelper.cs │ ├── CryptographyHelper.cs │ ├── FileHelper.cs │ ├── HashHelper.cs │ ├── MathHelper.cs │ └── ProtobufHelper.cs ├── Logging │ ├── LogEnums.cs │ ├── LogManager.cs │ ├── LogMessage.cs │ ├── LogRouter.cs │ ├── LogTarget.cs │ ├── LogTargetSettings.cs │ ├── Logger.cs │ ├── LoggingConfig.cs │ └── Targets │ │ ├── ConsoleTarget.cs │ │ └── FileTarget.cs ├── MHServerEmu.Core.csproj ├── Memory │ ├── CollectionPool.cs │ ├── IPoolable.cs │ ├── ObjectPool.cs │ └── ObjectPoolManager.cs ├── Metrics │ ├── Categories │ │ ├── GamePerformanceMetrics.cs │ │ └── MemoryMetrics.cs │ ├── GameProfileTimer.cs │ ├── MetricTracker.cs │ ├── MetricValue.cs │ ├── MetricsEnums.cs │ ├── MetricsManager.cs │ └── PerformanceReport.cs ├── Network │ ├── CoreNetworkMailbox.cs │ ├── GameServiceProtocol.cs │ ├── IFrontendClient.cs │ ├── IFrontendSession.cs │ ├── IGameService.cs │ ├── MailboxMessage.cs │ ├── MessageBuffer.cs │ ├── MessageList.cs │ ├── MessagePackageOut.cs │ ├── MuxHeader.cs │ ├── MuxPacket.cs │ ├── MuxReader.cs │ ├── NetClient.cs │ ├── NetworkManager.cs │ ├── ProtocolDispatchTable.cs │ ├── ServerManager.cs │ ├── ServiceMailbox.cs │ ├── Tcp │ │ ├── IPacket.cs │ │ ├── TcpClient.cs │ │ ├── TcpClientConnection.cs │ │ └── TcpServer.cs │ └── Web │ │ ├── WebHandler.cs │ │ ├── WebRequestContext.cs │ │ ├── WebService.cs │ │ ├── WebServiceSettings.cs │ │ └── WebTokenManager.cs ├── RateLimiting │ ├── TimeLeakyBucketCollection.cs │ └── TokenBucket.cs ├── Serialization │ ├── Archive.cs │ ├── ISerialize.cs │ └── TimeSpanJsonConverter.cs ├── System │ ├── IdGenerator.cs │ ├── Random │ │ ├── GRandom.cs │ │ ├── Rand.cs │ │ └── RandMwc.cs │ └── Time │ │ ├── Clock.cs │ │ ├── CooldownTimer.cs │ │ ├── FixedQuantumGameTime.cs │ │ └── ServiceEventScheduler.cs ├── Threading │ └── TaskManager.cs └── VectorMath │ ├── Matrix3.cs │ ├── Orientation.cs │ ├── Point2.cs │ ├── Point3.cs │ ├── Transform3.cs │ ├── Vector2.cs │ └── Vector3.cs ├── MHServerEmu.DatabaseAccess ├── IDBAccountOwner.cs ├── IDBManager.cs ├── Interop │ ├── linux-x64 │ │ └── SQLite.Interop.dll │ └── win-x64 │ │ └── SQLite.Interop.dll ├── Json │ ├── DBAccountBinarySerializer.cs │ ├── DBAccountJsonSerializer.cs │ ├── DBEntityCollectionJsonConverter.cs │ ├── JsonDBManager.cs │ └── JsonDBManagerConfig.cs ├── MHServerEmu.DatabaseAccess.csproj ├── Models │ ├── DBAccount.cs │ ├── DBEntity.cs │ ├── DBEntityCollection.cs │ ├── DBPlayer.cs │ ├── Leaderboards │ │ ├── DBLeaderboard.cs │ │ ├── DBLeaderboardEntry.cs │ │ ├── DBLeaderboardInstance.cs │ │ ├── DBMetaEntry.cs │ │ ├── DBRewardEntry.cs │ │ └── LeaderboardRuleState.cs │ └── MigrationData.cs └── SQLite │ ├── SQLiteDBManager.cs │ ├── SQLiteDBManagerConfig.cs │ ├── SQLiteEntityTable.cs │ ├── SQLiteLeaderboardDBManager.cs │ ├── SQLiteScripts.cs │ └── Scripts │ ├── InitializeDatabase.sql │ ├── InitializeLeaderboardsDatabase.sql │ └── Migrations │ ├── 0.sql │ ├── 1.sql │ ├── 2.sql │ └── 3.sql ├── MHServerEmu.Frontend ├── FrontendClient.cs ├── FrontendConfig.cs ├── FrontendServer.cs └── MHServerEmu.Frontend.csproj ├── MHServerEmu.Games.Tests ├── Events │ └── EventTests.cs ├── Locales │ └── LocaleSerializerTests.cs ├── MHServerEmu.Games.Tests.csproj ├── Navi │ └── PredTests.cs └── TestData │ └── Locales │ └── TestStringMap.json ├── MHServerEmu.Games ├── Achievements │ ├── AchievementContext.cs │ ├── AchievementDatabase.cs │ ├── AchievementInfo.cs │ ├── AchievementManager.cs │ ├── AchievementProgress.cs │ └── AchievementState.cs ├── Behavior │ ├── AIController.cs │ ├── BehaviorBlackboard.cs │ ├── BehaviorSensorySystem.cs │ ├── ProceduralAI │ │ ├── ProceduralAI.cs │ │ └── ProceduralProfilesPvP.cs │ └── StaticAI │ │ ├── Delay.cs │ │ ├── Despawn.cs │ │ ├── Flank.cs │ │ ├── Flee.cs │ │ ├── Flock.cs │ │ ├── IAIState.cs │ │ ├── Interact.cs │ │ ├── MoveTo.cs │ │ ├── Orbit.cs │ │ ├── Rotate.cs │ │ ├── SelectEntity.cs │ │ ├── Teleport.cs │ │ ├── TriggerSpawners.cs │ │ ├── UseAffixPower.cs │ │ ├── UsePower.cs │ │ └── Wander.cs ├── Common │ ├── AdminCommandManager.cs │ ├── ArchiveExtensions.cs │ ├── Combat.cs │ ├── EntityTrackingContextMap.cs │ ├── ICommandParser.cs │ ├── Serializer.cs │ ├── SpatialPartitions │ │ ├── Node.cs │ │ ├── Quadtree.cs │ │ └── QuadtreeLocation.cs │ └── TuningTable.cs ├── CustomGameOptionsConfig.cs ├── DRAG │ ├── CellSetRegistry.cs │ ├── DRAGSystem.cs │ ├── GenCell.cs │ ├── GenCellContainer.cs │ ├── GenCellGridContainer.cs │ └── Generators │ │ ├── Areas │ │ ├── AreaGenerationInterface.cs │ │ ├── BaseGridAreaGenerator.cs │ │ ├── CanyonGridAreaGenerator.cs │ │ ├── CellGridGenerator.cs │ │ ├── Generator.cs │ │ ├── SingleCellAreaGenerator.cs │ │ ├── StaticAreaCellGenerator.cs │ │ ├── TowerAreaGenerator.cs │ │ └── WideGridAreaGenerator.cs │ │ └── Regions │ │ ├── RegionGenerator.cs │ │ ├── RegionTransition.cs │ │ ├── SequenceRegionGenerator.cs │ │ ├── SingleCellRegionGenerator.cs │ │ └── StaticRegionGenerator.cs ├── Data │ └── Game │ │ ├── Achievements │ │ ├── AchievementContextMap.json │ │ ├── AchievementInfoMap.json │ │ ├── AchievementNewThresholdUS.txt │ │ ├── AchievementPartyVisible.json │ │ ├── AchievementStringMap.json │ │ └── Off │ │ │ └── AchievementInfoMapParty.json │ │ ├── LiveTuning │ │ ├── LiveTuningData.json │ │ ├── LiveTuningDataBugFixes.json │ │ └── LiveTuningDataPvP.json │ │ ├── MTXStore │ │ ├── Catalog.json │ │ ├── CatalogLimitedCostumes.json │ │ └── CatalogRestoredHeroes.json │ │ └── Patches │ │ ├── Off │ │ ├── PatchDataCarnival.json │ │ ├── PatchDataGameBalance.json │ │ └── PatchDataTestOverrideLoot.json │ │ ├── PatchDataBugFixes.json │ │ ├── PatchDataMissions.json │ │ ├── PatchDataRestoredContent.json │ │ └── PatchDataSpecialEvents.json ├── Dialog │ ├── AttackOption.cs │ ├── CircleOption.cs │ ├── DialogOption.cs │ ├── EntitySelectorActionOption.cs │ ├── GameDialog.cs │ ├── GuildInviteOption.cs │ ├── InspectOption.cs │ ├── InteractionEnums.cs │ ├── InteractionManager.cs │ ├── InteractionOption.cs │ ├── ItemBuyOption.cs │ ├── ItemDonateOption.cs │ ├── ItemDonatePetTechOption.cs │ ├── ItemEquipOption.cs │ ├── ItemLinkInChatOption.cs │ ├── ItemMoveToGeneralInventoryOption.cs │ ├── ItemMoveToStashOption.cs │ ├── ItemMoveToTeamUpOption.cs │ ├── ItemMoveToTradeInventoryOption.cs │ ├── ItemPickupOption.cs │ ├── ItemSellOption.cs │ ├── ItemSlotCraftingIngredientOption.cs │ ├── ItemUseOption.cs │ ├── MissionOptions.cs │ ├── OpenMTXStoreOption.cs │ ├── PartyOption.cs │ ├── PostInteractStateOption.cs │ ├── ReportAsSpamOption.cs │ ├── ReportOption.cs │ ├── ResurrectOption.cs │ ├── StashOption.cs │ ├── StoryWarpOption.cs │ ├── ThrowOption.cs │ ├── TradeOption.cs │ ├── TrainerOption.cs │ ├── TransitionOption.cs │ ├── UIWidgetOption.cs │ └── VendorOption.cs ├── Entities │ ├── Agent.cs │ ├── Avatars │ │ ├── AbilityKeyMapping.cs │ │ ├── Avatar.AlternateAdvancement.cs │ │ ├── Avatar.cs │ │ ├── AvatarEnums.cs │ │ ├── AvatarIterator.cs │ │ ├── HotkeyData.cs │ │ ├── PendingAction.cs │ │ └── PendingPowerData.cs │ ├── Bounds.cs │ ├── ConditionCollection.cs │ ├── Entity.cs │ ├── EntityActionComponent.cs │ ├── EntityDesc.cs │ ├── EntityDestroyListNodePool.cs │ ├── EntityHelper.cs │ ├── EntityManager.cs │ ├── EntityOctree.cs │ ├── EntitySettings.cs │ ├── EntityTracker.cs │ ├── Hotspot.cs │ ├── InterestReferences.cs │ ├── Inventories │ │ ├── Inventory.cs │ │ ├── InventoryCollection.cs │ │ ├── InventoryEnums.cs │ │ ├── InventoryIterator.cs │ │ ├── InventoryLocation.cs │ │ ├── InventoryMetaData.cs │ │ └── VendorPurchaseData.cs │ ├── Items │ │ ├── AffixPropertiesCopyEntry.cs │ │ ├── AffixSpec.cs │ │ ├── BuiltInAffixDetails.cs │ │ ├── Item.ItemActions.cs │ │ ├── Item.cs │ │ └── ItemSpec.cs │ ├── KismetSequenceEntity.cs │ ├── Locomotion │ │ ├── LocomotionState.cs │ │ └── Locomotor.cs │ ├── Missile.cs │ ├── Options │ │ ├── GameplayOptions.cs │ │ └── StashTabOptions.cs │ ├── Persistence │ │ ├── PersistenceHelper.cs │ │ └── PlayerVersioning.cs │ ├── Physics │ │ ├── EntityPhysics.cs │ │ ├── ForceSystem.cs │ │ └── PhysicsManager.cs │ ├── Player.Crafting.cs │ ├── Player.Vendors.cs │ ├── Player.cs │ ├── PlayerIterator.cs │ ├── PowerCollections │ │ ├── PowerCollection.cs │ │ ├── PowerCollectionRecord.cs │ │ └── PowerIndexProperties.cs │ ├── RegionLocation.cs │ ├── Spawner.cs │ ├── SummonedEntityIterator.cs │ ├── TagPlayers.cs │ ├── Transition.cs │ ├── TransitionDestination.cs │ ├── WorldEntity.Procs.cs │ └── WorldEntity.cs ├── Events │ ├── Event.cs │ ├── EventGroup.cs │ ├── EventPointer.cs │ ├── EventScheduler.cs │ ├── IScheduledEventFilter.cs │ ├── ScheduledEvent.cs │ ├── ScheduledEventPool.cs │ ├── ScoringEvents.cs │ └── Templates │ │ ├── CallMethodEvent.cs │ │ ├── CallMethodEventParam1.cs │ │ ├── CallMethodEventParam2.cs │ │ ├── CallMethodEventParam3.cs │ │ └── TargetedScheduledEvent.cs ├── Game.cs ├── GameData │ ├── Calligraphy │ │ ├── AssetDirectory.cs │ │ ├── AssetType.cs │ │ ├── Attributes │ │ │ ├── AssetEnumAttribute.cs │ │ │ ├── DoNotCopyAttribute.cs │ │ │ └── MixinAttribute.cs │ │ ├── Blueprint.cs │ │ ├── CalligraphyConsts.cs │ │ ├── CalligraphyHeader.cs │ │ ├── CalligraphySerializer.Parsing.cs │ │ ├── CalligraphySerializer.cs │ │ ├── Curve.cs │ │ ├── CurveDirectory.cs │ │ ├── PropertyBuilder.cs │ │ ├── PrototypeMixinList.cs │ │ ├── PrototypePropertyCollection.cs │ │ └── ReplacementDirectory.cs │ ├── DataDirectory.cs │ ├── DataRefManager.cs │ ├── DataRefTypes.cs │ ├── GameDataConfig.cs │ ├── GameDataExtensions.cs │ ├── GameDataSerializer.cs │ ├── GameDatabase.cs │ ├── LiveTuning │ │ ├── LiveTuningData.cs │ │ ├── LiveTuningManager.cs │ │ ├── LiveTuningUpdateValue.cs │ │ └── TuningVarArray.cs │ ├── PakFile.cs │ ├── PakFileSystem.cs │ ├── PatchManager │ │ ├── PrototypePatchEntry.cs │ │ └── PrototypePatchManager.cs │ ├── PrototypeClassManager.cs │ ├── PrototypeFieldTypes.cs │ ├── PrototypeIterator.cs │ ├── Prototypes │ │ ├── AI │ │ │ ├── BehaviorPrototype.cs │ │ │ ├── ProceduralContextPrototype.cs │ │ │ └── Profiles │ │ │ │ ├── ProceduralAIProfilePrototype.cs │ │ │ │ ├── ProceduralProfilePersonalPrototype.cs │ │ │ │ ├── ProceduralProfileWithAttackPrototype.cs │ │ │ │ └── ProceduralProfileWithTargetPrototype.cs │ │ ├── AffixPrototype.cs │ │ ├── AgentPrototype.cs │ │ ├── AreaPrototype.cs │ │ ├── AvatarPrototype.cs │ │ ├── BoundsPrototype.cs │ │ ├── CellPrototype.cs │ │ ├── ChapterPrototype.cs │ │ ├── ChatCommandPrototype.cs │ │ ├── ConditionPrototype.cs │ │ ├── CraftingPrototype.cs │ │ ├── DifficultyPrototype.cs │ │ ├── DistrictPrototype.cs │ │ ├── DownloadChunkPrototype.cs │ │ ├── DropRestrictionPrototype.cs │ │ ├── EncounterResourcePrototype.cs │ │ ├── EntityFilterPrototype.cs │ │ ├── EntityPrototype.cs │ │ ├── EvalPrototype.cs │ │ ├── FullscreenMoviePrototype.cs │ │ ├── GameEventPrototype.cs │ │ ├── Generators │ │ │ ├── AreaGeneratorPrototype.cs │ │ │ ├── BaseGridAreaGeneratorPrototype.cs │ │ │ ├── CanyonGridAreaGeneratorPrototype.cs │ │ │ ├── RegionGeneratorPrototype.cs │ │ │ ├── SequenceRegionGeneratorPrototype.cs │ │ │ ├── SingleCellRegionGeneratorPrototype.cs │ │ │ ├── StaticRegionGeneratorPrototype.cs │ │ │ └── SuperCellPrototype.cs │ │ ├── GlobalsPrototype.cs │ │ ├── InventoryPrototype.cs │ │ ├── InventorySortPrototype.cs │ │ ├── ItemCostPrototype.cs │ │ ├── ItemPrototype.cs │ │ ├── KeywordPrototype.cs │ │ ├── LeaderboardPrototype.cs │ │ ├── LootActionPrototypes.cs │ │ ├── LootCooldownPrototypes.cs │ │ ├── LootDropPrototypes.cs │ │ ├── LootMutationPrototypes.cs │ │ ├── LootRollModifierPrototype.cs │ │ ├── LootSpawnModifierPrototypes.cs │ │ ├── LootSpawnTablePrototype.cs │ │ ├── LootTablePrototype.cs │ │ ├── ManaBehaviorPrototype.cs │ │ ├── Markers │ │ │ ├── CellConnectorMarkerPrototype.cs │ │ │ ├── DotCornerMarkerPrototype.cs │ │ │ ├── EntityMarkerPrototype.cs │ │ │ ├── MarkerPrototype.cs │ │ │ ├── ResourceMarkerPrototype.cs │ │ │ ├── RoadConnectionMarkerPrototype.cs │ │ │ └── UnrealPropMarkerPrototype.cs │ │ ├── MetaGame │ │ │ ├── MetaGamePrototype.cs │ │ │ └── MetaStatePrototype.cs │ │ ├── MissilePrototype.cs │ │ ├── Missions │ │ │ ├── MissionActionPrototype.cs │ │ │ ├── MissionConditionPrototype.cs │ │ │ └── MissionPrototype.cs │ │ ├── MovementBehaviorPrototype.cs │ │ ├── NaviFragmentPrototype.cs │ │ ├── NaviPatchPrototype.cs │ │ ├── PartyFilterRulePrototype.cs │ │ ├── PathCollectionPrototype.cs │ │ ├── PickWeightPrototype.cs │ │ ├── PlayerPrototype.cs │ │ ├── PopulationObjectPrototype.cs │ │ ├── PopulationPrototype.cs │ │ ├── PowerPrototype.cs │ │ ├── ProceduralPropPrototype.cs │ │ ├── PropPrototype.cs │ │ ├── PropSetPrototype.cs │ │ ├── PropertyInfoPrototype.cs │ │ ├── PropertyPrototype.cs │ │ ├── Prototype.cs │ │ ├── RegionAffixPrototype.cs │ │ ├── RegionPrototype.cs │ │ ├── ScoringEventPrototype.cs │ │ ├── SummonPowerPrototype.cs │ │ ├── TooltipSectionPrototype.cs │ │ ├── TowerAreaGeneratorPrototype.cs │ │ ├── TypesPrototype.cs │ │ ├── UIMapInfoPrototype.cs │ │ ├── UIPrototype.cs │ │ └── VendorTypePrototype.cs │ ├── Resources │ │ ├── BinaryResourceHeader.cs │ │ ├── BinaryResourceSerializer.cs │ │ ├── IBinaryResource.cs │ │ └── ResourcePrototypeHashes.cs │ └── Tables │ │ ├── AllianceTable.cs │ │ ├── EquipmentSlotTable.cs │ │ ├── GameDataTables.cs │ │ ├── InfinityGemBonusPostreqsTable.cs │ │ ├── InfinityGemBonusTable.cs │ │ ├── LootCooldownTable.cs │ │ ├── LootPickingTable.cs │ │ ├── OmegaBonusPostreqsTable.cs │ │ ├── OmegaBonusSetTable.cs │ │ └── PowerOwnerTable.cs ├── GameOptionsConfig.cs ├── Leaderboards │ ├── LeaderboardInfo.cs │ ├── LeaderboardInfoCache.cs │ └── LeaderboardManager.cs ├── Locales │ ├── Locale.cs │ ├── LocaleManager.cs │ ├── LocaleSerializer.cs │ └── StringFile.cs ├── Loot │ ├── AffixPickerTable.cs │ ├── AffixRecord.cs │ ├── DropFilterArguments.cs │ ├── IItemResolver.cs │ ├── ItemResolver.cs │ ├── ItemResolverContext.cs │ ├── LootCloneRecord.cs │ ├── LootEnums.cs │ ├── LootInputSettings.cs │ ├── LootLocationData.cs │ ├── LootManager.cs │ ├── LootResult.cs │ ├── LootResultSummary.cs │ ├── LootRollSettings.cs │ ├── LootSpawnGrid.cs │ ├── LootUtilities.cs │ ├── LootVaporizer.cs │ ├── RarityEntry.cs │ ├── ScopedAffixRef.cs │ ├── Specs │ │ ├── AgentSpec.cs │ │ ├── CurrencySpec.cs │ │ └── VendorXPSummary.cs │ └── Visitors │ │ ├── ILootTableNodeVisitor.cs │ │ ├── LootTableContainsMutationOfType.cs │ │ └── LootTableContainsNodeOfType.cs ├── MHServerEmu.Games.csproj ├── MTXStore │ ├── CatalogManager.cs │ ├── Catalogs │ │ ├── BannerUrl.cs │ │ ├── Catalog.cs │ │ ├── CatalogEntry.cs │ │ ├── CatalogEntryType.cs │ │ ├── CatalogEntryTypeModifier.cs │ │ ├── CatalogGuidEntry.cs │ │ ├── LocalizedCatalogEntry.cs │ │ ├── LocalizedCatalogEntryUrlOrData.cs │ │ └── LocalizedCatalogUrls.cs │ └── MTXStoreConfig.cs ├── MetaGames │ ├── GameModes │ │ ├── MetaGameMode.cs │ │ ├── MetaGameModeIdle.cs │ │ ├── MetaGameModeShutdown.cs │ │ ├── MetaGameStateMode.cs │ │ ├── NexusPvPMainMode.cs │ │ ├── PvEScaleGameMode.cs │ │ ├── PvEWaveGameMode.cs │ │ └── PvPDefenderGameMode.cs │ ├── MetaGame.cs │ ├── MetaGameEventHandler.cs │ ├── MetaGameTeam.cs │ ├── MetaStates │ │ ├── MetaState.cs │ │ ├── MetaStateCombatQueueLockout.cs │ │ ├── MetaStateEntityEventCounter.cs │ │ ├── MetaStateEntityModifier.cs │ │ ├── MetaStateLimitPlayerDeaths.cs │ │ ├── MetaStateLimitPlayerDeathsPerMission.cs │ │ ├── MetaStateMissionActivate.cs │ │ ├── MetaStateMissionProgression.cs │ │ ├── MetaStateMissionRestart.cs │ │ ├── MetaStateMissionSequencer.cs │ │ ├── MetaStateMissionStateListener.cs │ │ ├── MetaStatePopulationMaintain.cs │ │ ├── MetaStateRegionPlayerAccess.cs │ │ ├── MetaStateScoringEventTimerEnd.cs │ │ ├── MetaStateScoringEventTimerStart.cs │ │ ├── MetaStateScoringEventTimerStop.cs │ │ ├── MetaStateShutdown.cs │ │ ├── MetaStateStartTargetOverride.cs │ │ ├── MetaStateTimedBonus.cs │ │ ├── MetaStateTrackRegionScore.cs │ │ └── MetaStateWaveInstance.cs │ ├── MissionMetaGame.cs │ ├── PvP.cs │ ├── PvPTeam.cs │ └── ScoreTable.cs ├── Missions │ ├── Actions │ │ ├── IMissionActionOwner.cs │ │ ├── MissionAction.cs │ │ ├── MissionActionAllianceSet.cs │ │ ├── MissionActionAvatarResetUltimateCooldown.cs │ │ ├── MissionActionDangerRoomReturnScenarioItem.cs │ │ ├── MissionActionDifficultyOverride.cs │ │ ├── MissionActionDisableRegionAvatarSwap.cs │ │ ├── MissionActionDisableRegionRestrictedRoster.cs │ │ ├── MissionActionEnableRegionAvatarSwap.cs │ │ ├── MissionActionEnableRegionRestrictedRoster.cs │ │ ├── MissionActionEncounterSpawn.cs │ │ ├── MissionActionEntSelEvtBroadcast.cs │ │ ├── MissionActionEntityCreate.cs │ │ ├── MissionActionEntityDestroy.cs │ │ ├── MissionActionEntityKill.cs │ │ ├── MissionActionEntityPerformPower.cs │ │ ├── MissionActionEntitySetState.cs │ │ ├── MissionActionEntityTarget.cs │ │ ├── MissionActionEventTeamAssign.cs │ │ ├── MissionActionFactionSet.cs │ │ ├── MissionActionHideHUDTutorial.cs │ │ ├── MissionActionHideWaypointNotification.cs │ │ ├── MissionActionInventoryGiveAvatar.cs │ │ ├── MissionActionInventoryGiveTeamUp.cs │ │ ├── MissionActionInventoryRemoveItem.cs │ │ ├── MissionActionList.cs │ │ ├── MissionActionMetaStateWaveForce.cs │ │ ├── MissionActionMissionActivate.cs │ │ ├── MissionActionOpenUIPanel.cs │ │ ├── MissionActionParticipantPerformPower.cs │ │ ├── MissionActionPlayBanter.cs │ │ ├── MissionActionPlayKismetSeq.cs │ │ ├── MissionActionPlayerTeleport.cs │ │ ├── MissionActionRegionScore.cs │ │ ├── MissionActionRegionShutdown.cs │ │ ├── MissionActionRemoveConditionsKwd.cs │ │ ├── MissionActionResetAllMissions.cs │ │ ├── MissionActionScoringEventTimerEnd.cs │ │ ├── MissionActionScoringEventTimerStart.cs │ │ ├── MissionActionScoringEventTimerStop.cs │ │ ├── MissionActionSetActiveChapter.cs │ │ ├── MissionActionSetAvatarEndurance.cs │ │ ├── MissionActionSetAvatarHealth.cs │ │ ├── MissionActionShowBannerMessage.cs │ │ ├── MissionActionShowHUDTutorial.cs │ │ ├── MissionActionShowMotionComic.cs │ │ ├── MissionActionShowOverheadText.cs │ │ ├── MissionActionShowTeamSelectDialog.cs │ │ ├── MissionActionShowWaypointNotification.cs │ │ ├── MissionActionSpawnerTrigger.cs │ │ ├── MissionActionStoryNotification.cs │ │ ├── MissionActionSwapAvatar.cs │ │ ├── MissionActionTimedAction.cs │ │ ├── MissionActionUnlockUISystem.cs │ │ ├── MissionActionUpdateMatch.cs │ │ ├── MissionActionWaypointLock.cs │ │ └── MissionActionWaypointUnlock.cs │ ├── Conditions │ │ ├── IMissionConditionOwner.cs │ │ ├── MissionCondition.cs │ │ ├── MissionConditionActiveChapter.cs │ │ ├── MissionConditionAnd.cs │ │ ├── MissionConditionAreaBeginTravelTo.cs │ │ ├── MissionConditionAreaContains.cs │ │ ├── MissionConditionAreaEnter.cs │ │ ├── MissionConditionAreaLeave.cs │ │ ├── MissionConditionAvatarIsActive.cs │ │ ├── MissionConditionAvatarIsUnlocked.cs │ │ ├── MissionConditionAvatarLevelUp.cs │ │ ├── MissionConditionAvatarUsedPower.cs │ │ ├── MissionConditionCellEnter.cs │ │ ├── MissionConditionCellLeave.cs │ │ ├── MissionConditionClusterEnemiesCleared.cs │ │ ├── MissionConditionCohort.cs │ │ ├── MissionConditionContains.cs │ │ ├── MissionConditionCount.cs │ │ ├── MissionConditionCurrencyCollected.cs │ │ ├── MissionConditionEmotePerformed.cs │ │ ├── MissionConditionEntityAggro.cs │ │ ├── MissionConditionEntityDamaged.cs │ │ ├── MissionConditionEntityDeath.cs │ │ ├── MissionConditionEntityInteract.cs │ │ ├── MissionConditionFaction.cs │ │ ├── MissionConditionGlobalEventComplete.cs │ │ ├── MissionConditionHealthRange.cs │ │ ├── MissionConditionHotspotContains.cs │ │ ├── MissionConditionHotspotEnter.cs │ │ ├── MissionConditionHotspotLeave.cs │ │ ├── MissionConditionInventoryCapacity.cs │ │ ├── MissionConditionItemBuy.cs │ │ ├── MissionConditionItemCollect.cs │ │ ├── MissionConditionItemCraft.cs │ │ ├── MissionConditionItemDonate.cs │ │ ├── MissionConditionItemEquip.cs │ │ ├── MissionConditionKismetSeqFinished.cs │ │ ├── MissionConditionList.cs │ │ ├── MissionConditionLogicFalse.cs │ │ ├── MissionConditionLogicTrue.cs │ │ ├── MissionConditionMemberOfEventTeam.cs │ │ ├── MissionConditionMetaGameComplete.cs │ │ ├── MissionConditionMetaStateComplete.cs │ │ ├── MissionConditionMetaStateDeathLimitHit.cs │ │ ├── MissionConditionMissionComplete.cs │ │ ├── MissionConditionMissionFailed.cs │ │ ├── MissionConditionObjectiveComplete.cs │ │ ├── MissionConditionOr.cs │ │ ├── MissionConditionOrbPickUp.cs │ │ ├── MissionConditionPartySize.cs │ │ ├── MissionConditionPowerEquip.cs │ │ ├── MissionConditionPowerPointsRemaining.cs │ │ ├── MissionConditionPublicEventIsActive.cs │ │ ├── MissionConditionRegionBeginTravelTo.cs │ │ ├── MissionConditionRegionContains.cs │ │ ├── MissionConditionRegionEnter.cs │ │ ├── MissionConditionRegionHasMatch.cs │ │ ├── MissionConditionRegionLeave.cs │ │ ├── MissionConditionRemoteNotification.cs │ │ ├── MissionConditionSpawnerDefeated.cs │ │ ├── MissionConditionTeamUpIsActive.cs │ │ ├── MissionConditionTeamUpIsUnlocked.cs │ │ ├── MissionConditionThrowablePickUp.cs │ │ └── MissionPlayerCondition.cs │ ├── IMissionManagerOwner.cs │ ├── InteractionTag.cs │ ├── Mission.cs │ ├── MissionConditionPrototypeIterator.cs │ ├── MissionManager.cs │ └── MissionObjective.cs ├── Navi │ ├── ICanBlock.cs │ ├── NaviCdt.cs │ ├── NaviEar.cs │ ├── NaviEdge.cs │ ├── NaviEdgePathingFlags.cs │ ├── NaviFunnel.cs │ ├── NaviMesh.cs │ ├── NaviPath.cs │ ├── NaviPathGenerator.cs │ ├── NaviPathNode.cs │ ├── NaviPoint.cs │ ├── NaviSvgHelper.cs │ ├── NaviSweep.cs │ ├── NaviSystem.cs │ ├── NaviTriangle.cs │ ├── NaviUtil.cs │ ├── NaviVertexLookupCache.cs │ ├── PathCache.cs │ └── Pred.cs ├── Network │ ├── ArchiveMessageBuilder.cs │ ├── AreaOfInterest.cs │ ├── GameServiceMailbox.cs │ ├── IArchiveMessageDispatcher.cs │ ├── IArchiveMessageHandler.cs │ ├── InstanceManagement │ │ ├── GameInstanceConfig.cs │ │ ├── GameInstanceService.cs │ │ ├── GameManager.cs │ │ ├── GameThread.cs │ │ └── GameThreadManager.cs │ ├── MigrationUtility.cs │ ├── NetworkEnums.cs │ ├── Parsing │ │ ├── ArchiveParser.cs │ │ ├── MessagePrinter.PrintMethods.cs │ │ └── MessagePrinter.cs │ ├── PlayerConnection.cs │ ├── PlayerConnectionManager.cs │ ├── RepVar.cs │ └── TransferParams.cs ├── Populations │ ├── BlackOutZone.cs │ ├── ClusterObject.cs │ ├── PopulationArea.cs │ ├── PopulationManager.cs │ ├── PopulationObject.cs │ ├── PropSpawnVisitor.cs │ ├── PropTable.cs │ ├── SpawnEvent.cs │ ├── SpawnLocation.cs │ ├── SpawnMap.cs │ ├── SpawnMarkerRegistry.cs │ ├── SpawnPicker.cs │ ├── SpawnReservation.cs │ ├── SpawnScheduler.cs │ └── SpawnSpec.cs ├── Powers │ ├── Conditions │ │ ├── Condition.cs │ │ ├── ConditionFilter.cs │ │ ├── ConditionPool.cs │ │ ├── ConditionStore.cs │ │ └── TrackedCondition.cs │ ├── DamageConversionContext.cs │ ├── MissilePower.cs │ ├── MovementPowerEntityCollideFunc.cs │ ├── Power.PowerEvents.cs │ ├── Power.Validation.cs │ ├── Power.cs │ ├── PowerActivationSettings.cs │ ├── PowerApplication.cs │ ├── PowerEffectsPacket.cs │ ├── PowerEnums.cs │ ├── PowerPayload.cs │ ├── PowerProgressionInfo.cs │ ├── PowerResults.cs │ ├── SituationalPowerComponent.cs │ ├── SituationalTrigger.cs │ └── SummonPower.cs ├── Properties │ ├── Evals │ │ ├── Eval.cs │ │ ├── EvalContextData.cs │ │ ├── EvalContextVar.cs │ │ ├── EvalEnums.cs │ │ ├── EvalVar.cs │ │ └── EvalVarValue.cs │ ├── IPropertyChangeWatcher.cs │ ├── Property.cs │ ├── PropertyCollection.cs │ ├── PropertyEnum.cs │ ├── PropertyEnumFilter.cs │ ├── PropertyId.cs │ ├── PropertyInfo.cs │ ├── PropertyInfoTable.cs │ ├── PropertyList.cs │ ├── PropertyStore.cs │ ├── PropertyTicker.cs │ ├── PropertyTickerManager.cs │ ├── PropertyValue.cs │ └── ReplicatedPropertyCollection.cs ├── Regions │ ├── Area.cs │ ├── AreaSettings.cs │ ├── Bodyslider.cs │ ├── Cell.cs │ ├── CellSettings.cs │ ├── Events.cs │ ├── Maps │ │ ├── LowResMap.cs │ │ └── MapDiscoveryData.cs │ ├── MatchQueues │ │ ├── MatchQueuePlayerInfoEntry.cs │ │ ├── MatchQueueRegionStatus.cs │ │ └── MatchQueueStatus.cs │ ├── ObjectiveGraphs │ │ ├── ObjectiveGraph.cs │ │ ├── ObjectiveGraphConnection.cs │ │ ├── ObjectiveGraphEnums.cs │ │ └── ObjectiveGraphNode.cs │ ├── POIPickers │ │ ├── POISpiderNode.cs │ │ ├── RegionPOIPickerCollection.cs │ │ └── RegionPOIPickerSpider.cs │ ├── Region.cs │ ├── RegionEnums.cs │ ├── RegionManager.cs │ ├── RegionProgressionGraph.cs │ ├── RegionProgressionNode.cs │ ├── RegionSettings.cs │ ├── ReservedSpawn.cs │ ├── Teleporter.cs │ └── WorldViewCache.cs ├── Social │ ├── ChatManager.cs │ ├── Communities │ │ ├── AvatarSlotInfo.cs │ │ ├── Community.cs │ │ ├── CommunityCircle.cs │ │ ├── CommunityCircleManager.cs │ │ ├── CommunityCirclePrototype.cs │ │ └── CommunityMember.cs │ ├── Guilds │ │ └── GuildMember.cs │ └── Parties │ │ ├── Party.cs │ │ ├── PartyManager.cs │ │ └── PartyMemberInfo.cs └── UI │ ├── DialogButton.cs │ ├── DialogResponse.cs │ ├── GameDialogInstance.cs │ ├── GameDialogManager.cs │ ├── IUIDataProviderOwner.cs │ ├── LocaleStringMessageHandler.cs │ ├── UIDataProvider.cs │ ├── UISyncData.cs │ └── Widgets │ ├── UIWidgetButton.cs │ ├── UIWidgetEntityIconsSyncData.cs │ ├── UIWidgetGenericFraction.cs │ ├── UIWidgetMissionText.cs │ └── UIWidgetReadyCheck.cs ├── MHServerEmu.Grouping ├── GroupingChatManager.cs ├── GroupingClientManager.cs ├── GroupingManagerConfig.cs ├── GroupingManagerService.cs ├── GroupingServiceMailbox.cs └── MHServerEmu.Grouping.csproj ├── MHServerEmu.Leaderboards ├── Leaderboard.cs ├── LeaderboardDatabase.cs ├── LeaderboardEntry.cs ├── LeaderboardInstance.cs ├── LeaderboardRewardManager.cs ├── LeaderboardScheduler.cs ├── LeaderboardService.cs ├── LeaderboardsConfig.cs ├── MHServerEmu.Leaderboards.csproj └── MetaLeaderboardEntry.cs ├── MHServerEmu.PlayerManagement ├── Auth │ ├── AuthStatusCodes.cs │ ├── ClientSession.cs │ └── SessionManager.cs ├── Games │ ├── GameHandle.cs │ └── GameHandleManager.cs ├── MHServerEmu.PlayerManagement.csproj ├── Matchmaking │ ├── Match.cs │ ├── MatchTeam.cs │ ├── RegionRequestGroup.cs │ ├── RegionRequestGroupMember.cs │ ├── RegionRequestQueue.cs │ ├── RegionRequestQueueCommandHandler.cs │ ├── RegionRequestQueueManager.cs │ └── RegionRequestQueueParams.cs ├── Network │ └── PlayerManagerServiceMailbox.cs ├── PlayerManagerConfig.cs ├── PlayerManagerEventScheduler.cs ├── PlayerManagerService.cs ├── Players │ ├── AccountManager.cs │ ├── ClientManager.cs │ ├── LoginQueueManager.cs │ └── PlayerHandle.cs ├── Regions │ ├── RegionHandle.cs │ ├── RegionLoadBalancer.cs │ ├── RegionReport.cs │ ├── WorldManager.cs │ └── WorldView.cs └── Social │ ├── CommunityMemberEntry.cs │ ├── CommunityRegistry.cs │ ├── MasterParty.cs │ ├── MasterPartyManager.cs │ └── PlayerNameCache.cs ├── MHServerEmu.WebFrontend ├── Data │ └── Web │ │ ├── Dashboard │ │ ├── config.js │ │ ├── index.html │ │ ├── script.js │ │ └── style.css │ │ └── MTXStore │ │ └── add-g.html ├── Handlers │ ├── MTXStore │ │ ├── AddGSubmitWebHandler.cs │ │ └── AddGWebHandler.cs │ ├── NotFoundWebHandler.cs │ ├── ProtobufWebHandler.cs │ ├── StaticFileWebHandler.cs │ ├── TrailingSlashRedirectWebHandler.cs │ └── WebApi │ │ ├── AccountCreateWebHandler.cs │ │ ├── MetricsPerformanceWebHandler.cs │ │ ├── RegionReportWebHandler.cs │ │ └── ServerStatusWebHandler.cs ├── MHServerEmu.WebFrontend.csproj ├── Network │ ├── GameServiceTaskManager.cs │ └── WebFrontendServiceMailbox.cs ├── WebFrontendConfig.cs └── WebFrontendService.cs ├── MHServerEmu ├── Commands │ ├── Attributes │ │ ├── CommandAttribute.cs │ │ ├── CommandDescriptionAttribute.cs │ │ ├── CommandGroupAttribute.cs │ │ ├── CommandGroupDescriptionAttribute.cs │ │ ├── CommandGroupFlagsAttribute.cs │ │ ├── CommandGroupUserLevelAttribute.cs │ │ ├── CommandInvokerTypeAttribute.cs │ │ ├── CommandParamCountAttribute.cs │ │ ├── CommandUsageAttribute.cs │ │ ├── CommandUserLevelAttribute.cs │ │ └── DefaultCommandAttribute.cs │ ├── CommandDefinition.cs │ ├── CommandDocsGenerator.cs │ ├── CommandGroup.cs │ ├── CommandGroupDefinition.cs │ ├── CommandHelper.cs │ ├── CommandManager.cs │ ├── CommandParser.cs │ ├── FrontendClientChatOutput.cs │ ├── IClientOutput.cs │ └── Implementations │ │ ├── AOICommands.cs │ │ ├── AccountCommands.cs │ │ ├── AchievementCommands.cs │ │ ├── BoostCommands.cs │ │ ├── ClientCommands.cs │ │ ├── DebugCommands.cs │ │ ├── EntityCommands.cs │ │ ├── InstanceCommands.cs │ │ ├── ItemCommands.cs │ │ ├── LeaderboardsCommands.cs 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