├── .gitignore
├── .vsconfig
├── Assets
├── Adaptive Performance.meta
├── Adaptive Performance
│ ├── AdaptivePerformanceGeneralSettings.asset
│ ├── AdaptivePerformanceGeneralSettings.asset.meta
│ ├── Settings.meta
│ └── Settings
│ │ ├── Simulator Provider Settings.asset
│ │ └── Simulator Provider Settings.asset.meta
├── Resources.meta
├── Resources
│ ├── BillingMode.json
│ └── BillingMode.json.meta
├── TextMesh Pro.meta
├── TextMesh Pro
│ ├── Documentation.meta
│ ├── Documentation
│ │ ├── TextMesh Pro User Guide 2016.pdf
│ │ └── TextMesh Pro User Guide 2016.pdf.meta
│ ├── Examples & Extras.meta
│ ├── Examples & Extras
│ │ ├── Prefabs.meta
│ │ ├── Prefabs
│ │ │ ├── Text Popup.prefab
│ │ │ └── Text Popup.prefab.meta
│ │ ├── Scripts.meta
│ │ └── Scripts
│ │ │ ├── Benchmark01.cs
│ │ │ ├── Benchmark01.cs.meta
│ │ │ ├── Benchmark01_UGUI.cs
│ │ │ ├── Benchmark01_UGUI.cs.meta
│ │ │ ├── Benchmark02.cs
│ │ │ ├── Benchmark02.cs.meta
│ │ │ ├── Benchmark03.cs
│ │ │ ├── Benchmark03.cs.meta
│ │ │ ├── Benchmark04.cs
│ │ │ ├── Benchmark04.cs.meta
│ │ │ ├── CameraController.cs
│ │ │ ├── CameraController.cs.meta
│ │ │ ├── ChatController.cs
│ │ │ ├── ChatController.cs.meta
│ │ │ ├── EnvMapAnimator.cs
│ │ │ ├── EnvMapAnimator.cs.meta
│ │ │ ├── ObjectSpin.cs
│ │ │ ├── ObjectSpin.cs.meta
│ │ │ ├── ShaderPropAnimator.cs
│ │ │ ├── ShaderPropAnimator.cs.meta
│ │ │ ├── SimpleScript.cs
│ │ │ ├── SimpleScript.cs.meta
│ │ │ ├── SkewTextExample.cs
│ │ │ ├── SkewTextExample.cs.meta
│ │ │ ├── TMP_DigitValidator.cs
│ │ │ ├── TMP_DigitValidator.cs.meta
│ │ │ ├── TMP_ExampleScript_01.cs
│ │ │ ├── TMP_ExampleScript_01.cs.meta
│ │ │ ├── TMP_FrameRateCounter.cs
│ │ │ ├── TMP_FrameRateCounter.cs.meta
│ │ │ ├── TMP_PhoneNumberValidator.cs
│ │ │ ├── TMP_PhoneNumberValidator.cs.meta
│ │ │ ├── TMP_TextEventCheck.cs
│ │ │ ├── TMP_TextEventCheck.cs.meta
│ │ │ ├── TMP_TextEventHandler.cs
│ │ │ ├── TMP_TextEventHandler.cs.meta
│ │ │ ├── TMP_TextInfoDebugTool.cs
│ │ │ ├── TMP_TextInfoDebugTool.cs.meta
│ │ │ ├── TMP_TextSelector_A.cs
│ │ │ ├── TMP_TextSelector_A.cs.meta
│ │ │ ├── TMP_TextSelector_B.cs
│ │ │ ├── TMP_TextSelector_B.cs.meta
│ │ │ ├── TMP_UiFrameRateCounter.cs
│ │ │ ├── TMP_UiFrameRateCounter.cs.meta
│ │ │ ├── TMPro_InstructionOverlay.cs
│ │ │ ├── TMPro_InstructionOverlay.cs.meta
│ │ │ ├── TeleType.cs
│ │ │ ├── TeleType.cs.meta
│ │ │ ├── TextConsoleSimulator.cs
│ │ │ ├── TextConsoleSimulator.cs.meta
│ │ │ ├── TextMeshProFloatingText.cs
│ │ │ ├── TextMeshProFloatingText.cs.meta
│ │ │ ├── TextMeshSpawner.cs
│ │ │ ├── TextMeshSpawner.cs.meta
│ │ │ ├── VertexColorCycler.cs
│ │ │ ├── VertexColorCycler.cs.meta
│ │ │ ├── VertexJitter.cs
│ │ │ ├── VertexJitter.cs.meta
│ │ │ ├── VertexShakeA.cs
│ │ │ ├── VertexShakeA.cs.meta
│ │ │ ├── VertexShakeB.cs
│ │ │ ├── VertexShakeB.cs.meta
│ │ │ ├── VertexZoom.cs
│ │ │ ├── VertexZoom.cs.meta
│ │ │ ├── WarpTextExample.cs
│ │ │ └── WarpTextExample.cs.meta
│ ├── Fonts.meta
│ ├── Fonts
│ │ ├── LiberationSans - OFL.txt
│ │ ├── LiberationSans - OFL.txt.meta
│ │ ├── LiberationSans.ttf
│ │ └── LiberationSans.ttf.meta
│ ├── Resources.meta
│ ├── Resources
│ │ ├── Fonts & Materials.meta
│ │ ├── Fonts & Materials
│ │ │ ├── LiberationSans SDF - Drop Shadow.mat
│ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta
│ │ │ ├── LiberationSans SDF - Fallback.asset
│ │ │ ├── LiberationSans SDF - Fallback.asset.meta
│ │ │ ├── LiberationSans SDF - Outline.mat
│ │ │ ├── LiberationSans SDF - Outline.mat.meta
│ │ │ ├── LiberationSans SDF.asset
│ │ │ └── LiberationSans SDF.asset.meta
│ │ ├── LineBreaking Following Characters.txt
│ │ ├── LineBreaking Following Characters.txt.meta
│ │ ├── LineBreaking Leading Characters.txt
│ │ ├── LineBreaking Leading Characters.txt.meta
│ │ ├── Shaders.meta
│ │ ├── Shaders
│ │ │ ├── TMP_SDF-Mobile.shader
│ │ │ └── TMP_SDF-Mobile.shader.meta
│ │ ├── Sprite Assets.meta
│ │ ├── Sprite Assets
│ │ │ ├── EmojiOne.asset
│ │ │ └── EmojiOne.asset.meta
│ │ ├── Style Sheets.meta
│ │ ├── Style Sheets
│ │ │ ├── Default Style Sheet.asset
│ │ │ └── Default Style Sheet.asset.meta
│ │ ├── TMP Settings.asset
│ │ └── TMP Settings.asset.meta
│ ├── Shaders.meta
│ ├── Shaders
│ │ ├── TMP_Bitmap-Custom-Atlas.shader
│ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta
│ │ ├── TMP_Bitmap-Mobile.shader
│ │ ├── TMP_Bitmap-Mobile.shader.meta
│ │ ├── TMP_Bitmap.shader
│ │ ├── TMP_Bitmap.shader.meta
│ │ ├── TMP_SDF Overlay.shader
│ │ ├── TMP_SDF Overlay.shader.meta
│ │ ├── TMP_SDF SSD.shader
│ │ ├── TMP_SDF SSD.shader.meta
│ │ ├── TMP_SDF-Mobile Masking.shader
│ │ ├── TMP_SDF-Mobile Masking.shader.meta
│ │ ├── TMP_SDF-Mobile Overlay.shader
│ │ ├── TMP_SDF-Mobile Overlay.shader.meta
│ │ ├── TMP_SDF-Mobile SSD.shader
│ │ ├── TMP_SDF-Mobile SSD.shader.meta
│ │ ├── TMP_SDF-Surface-Mobile.shader
│ │ ├── TMP_SDF-Surface-Mobile.shader.meta
│ │ ├── TMP_SDF-Surface.shader
│ │ ├── TMP_SDF-Surface.shader.meta
│ │ ├── TMP_SDF.shader
│ │ ├── TMP_SDF.shader.meta
│ │ ├── TMP_Sprite.shader
│ │ ├── TMP_Sprite.shader.meta
│ │ ├── TMPro.cginc
│ │ ├── TMPro.cginc.meta
│ │ ├── TMPro_Mobile.cginc
│ │ ├── TMPro_Mobile.cginc.meta
│ │ ├── TMPro_Properties.cginc
│ │ ├── TMPro_Properties.cginc.meta
│ │ ├── TMPro_Surface.cginc
│ │ └── TMPro_Surface.cginc.meta
│ ├── Sprites.meta
│ └── Sprites
│ │ ├── EmojiOne Attribution.txt
│ │ ├── EmojiOne Attribution.txt.meta
│ │ ├── EmojiOne.json
│ │ ├── EmojiOne.json.meta
│ │ ├── EmojiOne.png
│ │ └── EmojiOne.png.meta
├── theGrahCreator.meta
└── theGrahCreator
│ ├── GraphController.prefab
│ ├── GraphController.prefab.meta
│ ├── Scenes.meta
│ ├── Scenes
│ ├── SampleScene.unity
│ ├── SampleScene.unity.meta
│ ├── SampleSceneSettings.lighting
│ └── SampleSceneSettings.lighting.meta
│ ├── Scripts.meta
│ ├── Scripts
│ ├── CustomParser.cs
│ ├── CustomParser.cs.meta
│ ├── GraphCreatorInputContoller.cs
│ ├── GraphCreatorInputContoller.cs.meta
│ ├── MathPart.meta
│ └── MathPart
│ │ ├── GraphCreator.cs
│ │ └── GraphCreator.cs.meta
│ ├── Sprites.meta
│ ├── Sprites
│ ├── Circle.png
│ └── Circle.png.meta
│ ├── UIElements.meta
│ ├── UIElements
│ ├── Fonts.meta
│ └── Fonts
│ │ ├── ARIAL 1.TTF
│ │ ├── ARIAL 1.TTF.meta
│ │ ├── ARIAL.TTF
│ │ ├── ARIAL.TTF.meta
│ │ ├── ARIALBI.TTF
│ │ ├── ARIALBI.TTF.meta
│ │ ├── ARIALI.TTF
│ │ ├── ARIALI.TTF.meta
│ │ ├── ARIALNBI.TTF
│ │ ├── ARIALNBI.TTF.meta
│ │ ├── ARIALNI.TTF
│ │ ├── ARIALNI.TTF.meta
│ │ ├── ARIBLK.TTF
│ │ ├── ARIBLK.TTF.meta
│ │ ├── FontSwitcher.cs
│ │ └── FontSwitcher.cs.meta
│ ├── unity-ui-extensions.meta
│ └── unity-ui-extensions
│ ├── Editor.meta
│ ├── Editor
│ ├── AccordionElementEditor.cs
│ ├── AccordionElementEditor.cs.meta
│ ├── BezierLineRendererEditor.cs
│ ├── BezierLineRendererEditor.cs.meta
│ ├── BoxSliderEditor.cs
│ ├── BoxSliderEditor.cs.meta
│ ├── CUIBezierCurveEditor.cs
│ ├── CUIBezierCurveEditor.cs.meta
│ ├── CUIGraphicEditor.cs
│ ├── CUIGraphicEditor.cs.meta
│ ├── CUIImageEditor.cs
│ ├── CUIImageEditor.cs.meta
│ ├── CUITextEditor.cs
│ ├── CUITextEditor.cs.meta
│ ├── CanvasGroupActivator.cs
│ ├── CanvasGroupActivator.cs.meta
│ ├── NonDrawingGraphicEditor.cs
│ ├── NonDrawingGraphicEditor.cs.meta
│ ├── ReadOnlyDrawer.cs
│ ├── ReadOnlyDrawer.cs.meta
│ ├── TextPicEditor.cs
│ ├── TextPicEditor.cs.meta
│ ├── UIExtensionsMenuOptions.cs
│ ├── UIExtensionsMenuOptions.cs.meta
│ ├── uGUITools.cs
│ └── uGUITools.cs.meta
│ ├── Examples.meta
│ ├── Examples
│ ├── ColorPicker.meta
│ ├── ColorPicker
│ │ ├── Picker 2.0.prefab
│ │ ├── Picker 2.0.prefab.meta
│ │ ├── PickerTest.unity
│ │ └── PickerTest.unity.meta
│ ├── ComboBox.meta
│ ├── ComboBox
│ │ ├── ComboBox.unity
│ │ ├── ComboBox.unity.meta
│ │ ├── ComboBoxChanged.cs
│ │ └── ComboBoxChanged.cs.meta
│ ├── Cooldown.meta
│ ├── Cooldown
│ │ ├── CooldownEffect_Image.cs
│ │ ├── CooldownEffect_Image.cs.meta
│ │ ├── CooldownEffect_SAUIM.cs
│ │ ├── CooldownEffect_SAUIM.cs.meta
│ │ ├── CooldownExamples.unity
│ │ ├── CooldownExamples.unity.meta
│ │ ├── box.png
│ │ ├── box.png.meta
│ │ ├── fadeUp.png
│ │ ├── fadeUp.png.meta
│ │ ├── sphere.png
│ │ ├── sphere.png.meta
│ │ ├── swipe.png
│ │ └── swipe.png.meta
│ ├── CurlyUI.meta
│ ├── CurlyUI
│ │ ├── CurlyUIDemo.unity
│ │ └── CurlyUIDemo.unity.meta
│ ├── FancyScrollView.meta
│ ├── FancyScrollView
│ │ ├── 01_Basic.meta
│ │ ├── 01_Basic
│ │ │ ├── 01_BasicScene.unity
│ │ │ ├── 01_BasicScene.unity.meta
│ │ │ ├── Animations.meta
│ │ │ ├── Animations
│ │ │ │ ├── 01_Basic_Animation.anim
│ │ │ │ ├── 01_Basic_Animation.anim.meta
│ │ │ │ ├── 01_Basic_CellScroll.controller
│ │ │ │ └── 01_Basic_CellScroll.controller.meta
│ │ │ ├── Example01CellDto.cs
│ │ │ ├── Example01CellDto.cs.meta
│ │ │ ├── Example01Scene.cs
│ │ │ ├── Example01Scene.cs.meta
│ │ │ ├── Example01ScrollView.cs
│ │ │ ├── Example01ScrollView.cs.meta
│ │ │ ├── Example01ScrollViewCell.cs
│ │ │ └── Example01ScrollViewCell.cs.meta
│ │ ├── 02_CellEventHandling.meta
│ │ ├── 02_CellEventHandling
│ │ │ ├── 02_CellEventHandling.unity
│ │ │ ├── 02_CellEventHandling.unity.meta
│ │ │ ├── Example02CellDto.cs
│ │ │ ├── Example02CellDto.cs.meta
│ │ │ ├── Example02Scene.cs
│ │ │ ├── Example02Scene.cs.meta
│ │ │ ├── Example02ScrollView.cs
│ │ │ ├── Example02ScrollView.cs.meta
│ │ │ ├── Example02ScrollViewCell.cs
│ │ │ ├── Example02ScrollViewCell.cs.meta
│ │ │ ├── Example02ScrollViewContext.cs
│ │ │ └── Example02ScrollViewContext.cs.meta
│ │ ├── 03_InfiniteScroll.meta
│ │ ├── 03_InfiniteScroll
│ │ │ ├── 03_InfiniteScroll.unity
│ │ │ ├── 03_InfiniteScroll.unity.meta
│ │ │ ├── Animations.meta
│ │ │ ├── Animations
│ │ │ │ ├── 03_InfiniteScroll_Animation.anim
│ │ │ │ ├── 03_InfiniteScroll_Animation.anim.meta
│ │ │ │ ├── 03_InfiniteScroll_CellScroll.controller
│ │ │ │ └── 03_InfiniteScroll_CellScroll.controller.meta
│ │ │ ├── Example03CellDto.cs
│ │ │ ├── Example03CellDto.cs.meta
│ │ │ ├── Example03Scene.cs
│ │ │ ├── Example03Scene.cs.meta
│ │ │ ├── Example03ScrollView.cs
│ │ │ ├── Example03ScrollView.cs.meta
│ │ │ ├── Example03ScrollViewCell.cs
│ │ │ ├── Example03ScrollViewCell.cs.meta
│ │ │ ├── Example03ScrollViewContext.cs
│ │ │ └── Example03ScrollViewContext.cs.meta
│ │ ├── Document.meta
│ │ ├── Document
│ │ │ ├── infiniteScrollSettings.png
│ │ │ ├── infiniteScrollSettings.png.meta
│ │ │ ├── inspector.png
│ │ │ ├── inspector.png.meta
│ │ │ ├── screencast1.gif
│ │ │ ├── screencast1.gif.meta
│ │ │ ├── screencast2.gif
│ │ │ ├── screencast2.gif.meta
│ │ │ ├── screencast3.gif
│ │ │ └── screencast3.gif.meta
│ │ ├── README.md
│ │ └── README.md.meta
│ ├── HSS-VSS-ScrollSnap.meta
│ ├── HSS-VSS-ScrollSnap
│ │ ├── FullScreenScrollSnap.unity
│ │ ├── FullScreenScrollSnap.unity.meta
│ │ ├── GameObject (1).prefab
│ │ ├── GameObject (1).prefab.meta
│ │ ├── Horizontal Scroll Snap.controller
│ │ ├── Horizontal Scroll Snap.controller.meta
│ │ ├── Horizontal_page_prefab.prefab
│ │ ├── Horizontal_page_prefab.prefab.meta
│ │ ├── Image.prefab
│ │ ├── Image.prefab.meta
│ │ ├── ItemAnimationClip.anim
│ │ ├── ItemAnimationClip.anim.meta
│ │ ├── PaginationManagerExample.unity
│ │ ├── PaginationManagerExample.unity.meta
│ │ ├── PaginationScript.cs
│ │ ├── PaginationScript.cs.meta
│ │ ├── ScrollSnapManagedTests.unity
│ │ ├── ScrollSnapManagedTests.unity.meta
│ │ ├── UpdateScrollSnap.cs
│ │ ├── UpdateScrollSnap.cs.meta
│ │ ├── Vertical_Page_Prefab.prefab
│ │ └── Vertical_Page_Prefab.prefab.meta
│ ├── MenuExample.meta
│ ├── MenuExample
│ │ ├── MainScene.unity
│ │ ├── MainScene.unity.meta
│ │ ├── Prefabs.meta
│ │ ├── Prefabs
│ │ │ ├── MenuSystem.meta
│ │ │ ├── MenuSystem
│ │ │ │ ├── MenuManager.prefab
│ │ │ │ └── MenuManager.prefab.meta
│ │ │ ├── Menus.meta
│ │ │ └── Menus
│ │ │ │ ├── AwesomeMenu.prefab
│ │ │ │ ├── AwesomeMenu.prefab.meta
│ │ │ │ ├── GameMenu.prefab
│ │ │ │ ├── GameMenu.prefab.meta
│ │ │ │ ├── MainMenu.prefab
│ │ │ │ ├── MainMenu.prefab.meta
│ │ │ │ ├── OptionsMenu.prefab
│ │ │ │ ├── OptionsMenu.prefab.meta
│ │ │ │ ├── PauseMenu.prefab
│ │ │ │ └── PauseMenu.prefab.meta
│ │ ├── Scripts.meta
│ │ └── Scripts
│ │ │ ├── Menus.meta
│ │ │ └── Menus
│ │ │ ├── AwesomeMenu.cs
│ │ │ ├── AwesomeMenu.cs.meta
│ │ │ ├── GameMenu.cs
│ │ │ ├── GameMenu.cs.meta
│ │ │ ├── MainMenu.cs
│ │ │ ├── MainMenu.cs.meta
│ │ │ ├── OptionsMenu.cs
│ │ │ ├── OptionsMenu.cs.meta
│ │ │ ├── PauseMenu.cs
│ │ │ └── PauseMenu.cs.meta
│ ├── RadialSlider.meta
│ ├── RadialSlider
│ │ ├── UpdateRadialValue.cs
│ │ ├── UpdateRadialValue.cs.meta
│ │ ├── radial_slider.unity
│ │ ├── radial_slider.unity.meta
│ │ ├── radial_sprite.psd
│ │ └── radial_sprite.psd.meta
│ ├── ReorderableList.meta
│ ├── ReorderableList
│ │ ├── ReorderableList.unity
│ │ └── ReorderableList.unity.meta
│ ├── ScrollRectConflictManager.meta
│ ├── ScrollRectConflictManager
│ │ ├── ScrollrectConflictManagerDemo.unity
│ │ └── ScrollrectConflictManagerDemo.unity.meta
│ ├── SelectionBox.meta
│ ├── SelectionBox
│ │ ├── Selection Box Test.unity
│ │ └── Selection Box Test.unity.meta
│ ├── TextEffects.meta
│ ├── TextEffects
│ │ ├── AnimateEffects.cs
│ │ ├── AnimateEffects.cs.meta
│ │ ├── TextEffects.unity
│ │ ├── TextEffects.unity.meta
│ │ ├── swirl.png
│ │ ├── swirl.png.meta
│ │ ├── testHref.cs
│ │ └── testHref.cs.meta
│ ├── UILineRenderer.meta
│ ├── UILineRenderer
│ │ ├── LineRendererOrbit.cs
│ │ ├── LineRendererOrbit.cs.meta
│ │ ├── TestAddingPoints.cs
│ │ ├── TestAddingPoints.cs.meta
│ │ ├── UILineRendererDemo.unity
│ │ └── UILineRendererDemo.unity.meta
│ ├── UIVerticalScrollerDemo.meta
│ └── UIVerticalScrollerDemo
│ │ ├── Prefabs.meta
│ │ ├── Prefabs
│ │ ├── DaysVertical.prefab
│ │ ├── DaysVertical.prefab.meta
│ │ ├── MonthsVertical.prefab
│ │ ├── MonthsVertical.prefab.meta
│ │ ├── YearsVertical.prefab
│ │ └── YearsVertical.prefab.meta
│ │ ├── Scenes.meta
│ │ ├── Scenes
│ │ ├── VerticalCalendar.unity
│ │ └── VerticalCalendar.unity.meta
│ │ ├── Scripts.meta
│ │ ├── Scripts
│ │ ├── ScrollingCalendar.cs
│ │ └── ScrollingCalendar.cs.meta
│ │ ├── Sprites.meta
│ │ └── Sprites
│ │ ├── MrsYakaYochaMedium.png
│ │ └── MrsYakaYochaMedium.png.meta
│ ├── LICENSE
│ ├── LICENSE.meta
│ ├── README.md
│ ├── README.md.meta
│ ├── RELEASENOTES.md
│ ├── RELEASENOTES.md.meta
│ ├── Scripts.meta
│ ├── Scripts
│ ├── Controls.meta
│ ├── Controls
│ │ ├── Accordion.meta
│ │ ├── Accordion
│ │ │ ├── Accordion.cs
│ │ │ ├── Accordion.cs.meta
│ │ │ ├── AccordionElement.cs
│ │ │ ├── AccordionElement.cs.meta
│ │ │ ├── Tweening.meta
│ │ │ └── Tweening
│ │ │ │ ├── FloatTween.cs
│ │ │ │ ├── FloatTween.cs.meta
│ │ │ │ ├── ITweenValue.cs
│ │ │ │ ├── ITweenValue.cs.meta
│ │ │ │ ├── TweenRunner.cs
│ │ │ │ └── TweenRunner.cs.meta
│ │ ├── BoxSlider.cs
│ │ ├── BoxSlider.cs.meta
│ │ ├── ColorPicker.meta
│ │ ├── ColorPicker
│ │ │ ├── ColorImage.cs
│ │ │ ├── ColorImage.cs.meta
│ │ │ ├── ColorLabel.cs
│ │ │ ├── ColorLabel.cs.meta
│ │ │ ├── ColorPickerControl.cs
│ │ │ ├── ColorPickerControl.cs.meta
│ │ │ ├── ColorPickerPresets.cs
│ │ │ ├── ColorPickerPresets.cs.meta
│ │ │ ├── ColorPickerTester.cs
│ │ │ ├── ColorPickerTester.cs.meta
│ │ │ ├── ColorSlider.cs
│ │ │ ├── ColorSlider.cs.meta
│ │ │ ├── ColorSliderImage.cs
│ │ │ ├── ColorSliderImage.cs.meta
│ │ │ ├── ColorValues.cs
│ │ │ ├── ColorValues.cs.meta
│ │ │ ├── Events.meta
│ │ │ ├── Events
│ │ │ │ ├── ColorChangedEvent.cs
│ │ │ │ ├── ColorChangedEvent.cs.meta
│ │ │ │ ├── HSVChangedEvent.cs
│ │ │ │ └── HSVChangedEvent.cs.meta
│ │ │ ├── HSVUtil.cs
│ │ │ ├── HSVUtil.cs.meta
│ │ │ ├── HexColorField.cs
│ │ │ ├── HexColorField.cs.meta
│ │ │ ├── SVBoxSlider.cs
│ │ │ ├── SVBoxSlider.cs.meta
│ │ │ ├── TiltWindow.cs
│ │ │ └── TiltWindow.cs.meta
│ │ ├── ComboBox.meta
│ │ ├── ComboBox
│ │ │ ├── AutoCompleteComboBox.cs
│ │ │ ├── AutoCompleteComboBox.cs.meta
│ │ │ ├── ComboBox.cs
│ │ │ ├── ComboBox.cs.meta
│ │ │ ├── DropDownList.cs
│ │ │ ├── DropDownList.cs.meta
│ │ │ ├── DropDownListButton.cs
│ │ │ ├── DropDownListButton.cs.meta
│ │ │ ├── DropDownListItem.cs
│ │ │ └── DropDownListItem.cs.meta
│ │ ├── CooldownButton.cs
│ │ ├── CooldownButton.cs.meta
│ │ ├── InputFocus.cs
│ │ ├── InputFocus.cs.meta
│ │ ├── MultiTouchScrollRect.cs
│ │ ├── MultiTouchScrollRect.cs.meta
│ │ ├── RadialSlider.cs
│ │ ├── RadialSlider.cs.meta
│ │ ├── ReorderableList.meta
│ │ ├── ReorderableList
│ │ │ ├── ReorderableList.cs
│ │ │ ├── ReorderableList.cs.meta
│ │ │ ├── ReorderableListContent.cs
│ │ │ ├── ReorderableListContent.cs.meta
│ │ │ ├── ReorderableListDebug.cs
│ │ │ ├── ReorderableListDebug.cs.meta
│ │ │ ├── ReorderableListElement.cs
│ │ │ └── ReorderableListElement.cs.meta
│ │ ├── RescalingPanels.meta
│ │ ├── RescalingPanels
│ │ │ ├── RescaleDragPanel.cs
│ │ │ ├── RescaleDragPanel.cs.meta
│ │ │ ├── RescalePanel.cs
│ │ │ ├── RescalePanel.cs.meta
│ │ │ ├── ResizePanel.cs
│ │ │ └── ResizePanel.cs.meta
│ │ ├── SegmentedControl.cs
│ │ ├── SegmentedControl.cs.meta
│ │ ├── SelectionBox.meta
│ │ ├── SelectionBox
│ │ │ ├── ExampleSelectable.cs
│ │ │ ├── ExampleSelectable.cs.meta
│ │ │ ├── IBoxSelectable.cs
│ │ │ ├── IBoxSelectable.cs.meta
│ │ │ ├── SelectionBox.cs
│ │ │ └── SelectionBox.cs.meta
│ │ ├── Stepper.cs
│ │ ├── Stepper.cs.meta
│ │ ├── TextPic.cs
│ │ ├── TextPic.cs.meta
│ │ ├── UI_Knob.cs
│ │ └── UI_Knob.cs.meta
│ ├── Effects.meta
│ ├── Effects
│ │ ├── BestFitOutline.cs
│ │ ├── BestFitOutline.cs.meta
│ │ ├── CurlyUI.meta
│ │ ├── CurlyUI
│ │ │ ├── CUIBezierCurve.cs
│ │ │ ├── CUIBezierCurve.cs.meta
│ │ │ ├── CUIGraphic.cs
│ │ │ ├── CUIGraphic.cs.meta
│ │ │ ├── CUIImage.cs
│ │ │ ├── CUIImage.cs.meta
│ │ │ ├── CUIMisc.cs
│ │ │ ├── CUIMisc.cs.meta
│ │ │ ├── CUIText.cs
│ │ │ └── CUIText.cs.meta
│ │ ├── CurvedText.cs
│ │ ├── CurvedText.cs.meta
│ │ ├── CylinderText.cs
│ │ ├── CylinderText.cs.meta
│ │ ├── Gradient.cs
│ │ ├── Gradient.cs.meta
│ │ ├── Gradient2.cs
│ │ ├── Gradient2.cs.meta
│ │ ├── LetterSpacing.cs
│ │ ├── LetterSpacing.cs.meta
│ │ ├── MonoSpacing.cs
│ │ ├── MonoSpacing.cs.meta
│ │ ├── NicerOutline.cs
│ │ ├── NicerOutline.cs.meta
│ │ ├── RaycastMask.cs
│ │ ├── RaycastMask.cs.meta
│ │ ├── ShaderEffects.meta
│ │ ├── ShaderEffects
│ │ │ ├── UIAdditiveEffect.cs
│ │ │ ├── UIAdditiveEffect.cs.meta
│ │ │ ├── UIImageCrop.cs
│ │ │ ├── UIImageCrop.cs.meta
│ │ │ ├── UILinearDodgeEffect.cs
│ │ │ ├── UILinearDodgeEffect.cs.meta
│ │ │ ├── UIMultiplyEffect.cs
│ │ │ ├── UIMultiplyEffect.cs.meta
│ │ │ ├── UIScreenEffect.cs
│ │ │ ├── UIScreenEffect.cs.meta
│ │ │ ├── UISoftAdditiveEffect.cs
│ │ │ └── UISoftAdditiveEffect.cs.meta
│ │ ├── ShineEffect.cs
│ │ ├── ShineEffect.cs.meta
│ │ ├── ShineEffector.cs
│ │ ├── ShineEffector.cs.meta
│ │ ├── SoftMaskScript.cs
│ │ ├── SoftMaskScript.cs.meta
│ │ ├── UIFlippable.cs
│ │ ├── UIFlippable.cs.meta
│ │ ├── UIParticleSystem.cs
│ │ └── UIParticleSystem.cs.meta
│ ├── InputModules.meta
│ ├── InputModules
│ │ ├── AimerInputModule.cs
│ │ ├── AimerInputModule.cs.meta
│ │ ├── GamePadInputModule.cs
│ │ └── GamePadInputModule.cs.meta
│ ├── Layout.meta
│ ├── Layout
│ │ ├── CurvedLayout.cs
│ │ ├── CurvedLayout.cs.meta
│ │ ├── FancyScrollView.cs
│ │ ├── FancyScrollView.cs.meta
│ │ ├── FancyScrollViewCell.cs
│ │ ├── FancyScrollViewCell.cs.meta
│ │ ├── FlowLayoutGroup.cs
│ │ ├── FlowLayoutGroup.cs.meta
│ │ ├── HorizontalScrollSnap.cs
│ │ ├── HorizontalScrollSnap.cs.meta
│ │ ├── IScrollSnap.cs
│ │ ├── IScrollSnap.cs.meta
│ │ ├── RadialLayout.cs
│ │ ├── RadialLayout.cs.meta
│ │ ├── ScrollPositionController.cs
│ │ ├── ScrollPositionController.cs.meta
│ │ ├── ScrollSnap.cs
│ │ ├── ScrollSnap.cs.meta
│ │ ├── ScrollSnapBase.cs
│ │ ├── ScrollSnapBase.cs.meta
│ │ ├── ScrollSnapScrollbarHelper.cs
│ │ ├── ScrollSnapScrollbarHelper.cs.meta
│ │ ├── TableLayoutGroup.cs
│ │ ├── TableLayoutGroup.cs.meta
│ │ ├── TileSizeFitter.cs
│ │ ├── TileSizeFitter.cs.meta
│ │ ├── UIVerticalScroller.cs
│ │ ├── UIVerticalScroller.cs.meta
│ │ ├── VerticalScrollSnap.cs
│ │ └── VerticalScrollSnap.cs.meta
│ ├── MenuSystem.meta
│ ├── MenuSystem
│ │ ├── Menu.cs
│ │ ├── Menu.cs.meta
│ │ ├── MenuManager.cs
│ │ ├── MenuManager.cs.meta
│ │ ├── SimpleMenu.cs
│ │ └── SimpleMenu.cs.meta
│ ├── Primitives.meta
│ ├── Primitives
│ │ ├── DiamondGraph.cs
│ │ ├── DiamondGraph.cs.meta
│ │ ├── UICircle.cs
│ │ ├── UICircle.cs.meta
│ │ ├── UICornerCut.cs
│ │ ├── UICornerCut.cs.meta
│ │ ├── UIGridRenderer.cs
│ │ ├── UIGridRenderer.cs.meta
│ │ ├── UILineRenderer.cs
│ │ ├── UILineRenderer.cs.meta
│ │ ├── UILineTextureRenderer.cs
│ │ ├── UILineTextureRenderer.cs.meta
│ │ ├── UIPolygon.cs
│ │ ├── UIPolygon.cs.meta
│ │ ├── UIPrimitiveBase.cs
│ │ └── UIPrimitiveBase.cs.meta
│ ├── TabNavigationHelper.cs
│ ├── TabNavigationHelper.cs.meta
│ ├── ToolTips.meta
│ ├── ToolTips
│ │ ├── BoundTooltip.meta
│ │ ├── BoundTooltip
│ │ │ ├── BoundTooltipItem.cs
│ │ │ ├── BoundTooltipItem.cs.meta
│ │ │ ├── BoundTooltipTrigger.cs
│ │ │ └── BoundTooltipTrigger.cs.meta
│ │ ├── HoverTooltip.cs
│ │ ├── HoverTooltip.cs.meta
│ │ ├── ToolTip.cs
│ │ └── ToolTip.cs.meta
│ ├── UIWindowBase.cs
│ ├── UIWindowBase.cs.meta
│ ├── Utilities.meta
│ ├── Utilities
│ │ ├── BezierPath.cs
│ │ ├── BezierPath.cs.meta
│ │ ├── CLFZ2-CompressionHelper-ReadME.md
│ │ ├── CLFZ2-CompressionHelper-ReadME.md.meta
│ │ ├── CLZF2.cs
│ │ ├── CLZF2.cs.meta
│ │ ├── CableCurve.cs
│ │ ├── CableCurve.cs.meta
│ │ ├── Circle.cs
│ │ ├── Circle.cs.meta
│ │ ├── DragCorrector.cs
│ │ ├── DragCorrector.cs.meta
│ │ ├── ExtensionsToggle.cs
│ │ ├── ExtensionsToggle.cs.meta
│ │ ├── ExtensionsToggleGroup.cs
│ │ ├── ExtensionsToggleGroup.cs.meta
│ │ ├── InputFieldEnterSubmit.cs
│ │ ├── InputFieldEnterSubmit.cs.meta
│ │ ├── NonDrawingGraphic.cs
│ │ ├── NonDrawingGraphic.cs.meta
│ │ ├── PPIViewer.cs
│ │ ├── PPIViewer.cs.meta
│ │ ├── PaginationManager.cs
│ │ ├── PaginationManager.cs.meta
│ │ ├── ReadOnlyAttribute.cs
│ │ ├── ReadOnlyAttribute.cs.meta
│ │ ├── ReturnKeyTriggersButton.cs
│ │ ├── ReturnKeyTriggersButton.cs.meta
│ │ ├── ScrollConflictManager.cs
│ │ ├── ScrollConflictManager.cs.meta
│ │ ├── ScrollRectEx.cs
│ │ ├── ScrollRectEx.cs.meta
│ │ ├── ScrollRectExtensions.cs
│ │ ├── ScrollRectExtensions.cs.meta
│ │ ├── ScrollRectLinker.cs
│ │ ├── ScrollRectLinker.cs.meta
│ │ ├── ScrollRectTweener.cs
│ │ ├── ScrollRectTweener.cs.meta
│ │ ├── SelectableScaler.cs
│ │ ├── SelectableScaler.cs.meta
│ │ ├── SetPropertyUtility.cs
│ │ ├── SetPropertyUtility.cs.meta
│ │ ├── TestCompression.cs
│ │ ├── TestCompression.cs.meta
│ │ ├── UIExtensionMethods.cs
│ │ ├── UIExtensionMethods.cs.meta
│ │ ├── UIHighlightable.cs
│ │ ├── UIHighlightable.cs.meta
│ │ ├── UILineConnector.cs
│ │ ├── UILineConnector.cs.meta
│ │ ├── UIScrollToSelection.cs
│ │ ├── UIScrollToSelection.cs.meta
│ │ ├── UIScrollToSelectionXY.cs
│ │ ├── UIScrollToSelectionXY.cs.meta
│ │ ├── UISelectableExtension.cs
│ │ ├── UISelectableExtension.cs.meta
│ │ ├── UI_InfiniteScroll.cs
│ │ ├── UI_InfiniteScroll.cs.meta
│ │ ├── UI_ScrollRectOcclusion.cs
│ │ ├── UI_ScrollRectOcclusion.cs.meta
│ │ ├── UI_TweenScale.cs
│ │ ├── UI_TweenScale.cs.meta
│ │ ├── switchToRectTransform.cs
│ │ └── switchToRectTransform.cs.meta
│ ├── VR Extensions.meta
│ └── VR Extensions
│ │ ├── VRCursor.cs
│ │ ├── VRCursor.cs.meta
│ │ ├── VRInputModule.cs
│ │ └── VRInputModule.cs.meta
│ ├── Shaders.meta
│ ├── Shaders
│ ├── SoftMaskShader.shader
│ ├── SoftMaskShader.shader.meta
│ ├── UI Particle Add.shader
│ ├── UI Particle Add.shader.meta
│ ├── UI Particle AddMultiply.shader
│ ├── UI Particle AddMultiply.shader.meta
│ ├── UI Particle AddSmooth.shader
│ ├── UI Particle AddSmooth.shader.meta
│ ├── UI Particle Alpha Blend.shader
│ ├── UI Particle Alpha Blend.shader.meta
│ ├── UI Particle Blend.shader
│ ├── UI Particle Blend.shader.meta
│ ├── UI Particle Multiply.shader
│ ├── UI Particle Multiply.shader.meta
│ ├── UI Particle MultiplyDouble.shader
│ ├── UI Particle MultiplyDouble.shader.meta
│ ├── UI Particle Premultiply Blend.shader
│ ├── UI Particle Premultiply Blend.shader.meta
│ ├── UI Particle VertexLit Blended.shader
│ ├── UI Particle VertexLit Blended.shader.meta
│ ├── UIAdditive.shader
│ ├── UIAdditive.shader.meta
│ ├── UIImageCrop.shader
│ ├── UIImageCrop.shader.meta
│ ├── UILinearDodge.shader
│ ├── UILinearDodge.shader.meta
│ ├── UIMultiply.shader
│ ├── UIMultiply.shader.meta
│ ├── UIParticleHidden.shader
│ ├── UIParticleHidden.shader.meta
│ ├── UIScreen.shader
│ ├── UIScreen.shader.meta
│ ├── UISoftAdditive.shader
│ └── UISoftAdditive.shader.meta
│ ├── package.json
│ └── package.json.meta
├── LICENSE.md
├── Packages
├── manifest.json
└── packages-lock.json
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── MemorySettings.asset
├── NavMeshAreas.asset
├── PackageManagerSettings.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── SceneTemplateSettings.json
├── TagManager.asset
├── TimeManager.asset
├── TimelineSettings.asset
├── UnityConnectSettings.asset
├── VFXManager.asset
├── VersionControlSettings.asset
└── boot.config
├── README.md
└── UserSettings
├── EditorUserSettings.asset
├── Layouts
└── default-2021.dwlt
└── Search.settings
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/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_DigitValidator.cs:
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1 | using UnityEngine;
2 | using System;
3 |
4 |
5 | namespace TMPro
6 | {
7 | ///
8 | /// EXample of a Custom Character Input Validator to only allow digits from 0 to 9.
9 | ///
10 | [Serializable]
11 | //[CreateAssetMenu(fileName = "InputValidator - Digits.asset", menuName = "TextMeshPro/Input Validators/Digits", order = 100)]
12 | public class TMP_DigitValidator : TMP_InputValidator
13 | {
14 | // Custom text input validation function
15 | public override char Validate(ref string text, ref int pos, char ch)
16 | {
17 | if (ch >= '0' && ch <= '9')
18 | {
19 | pos += 1;
20 | return ch;
21 | }
22 |
23 | return (char)0;
24 | }
25 | }
26 | }
27 |
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1 | This sample of beautiful emojis are provided by EmojiOne https://www.emojione.com/
2 |
3 | Please visit their website to view the complete set of their emojis and review their licensing terms.
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1 | using System;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | public static class CustomParser {
6 | public static double ParseToDouble(string value) {
7 | double result = Double.NaN;
8 | value = value.Trim();
9 | if (!double.TryParse(value, System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.GetCultureInfo("ru-RU"), out result)) {
10 | if (!double.TryParse(value, System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.GetCultureInfo("en-US"), out result)) {
11 | return result;
12 | }
13 | }
14 | return result;
15 | }
16 | }
17 |
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1 | using System;
2 | using UnityEngine;
3 | using UnityEngine.UI;
4 |
5 | public class GraphCreatorInputContoller : MonoBehaviour {
6 |
7 | public GraphCreator graph;
8 |
9 | public InputField inputX;
10 | public InputField inputY;
11 |
12 | public void SetPoint() {
13 | if (CustomParser.ParseToDouble(inputX.text)==Double.NaN ||
14 | CustomParser.ParseToDouble(inputY.text) == Double.NaN) return;
15 | graph.valueX = (float)CustomParser.ParseToDouble(inputX.text);
16 | graph.valueY = (float)CustomParser.ParseToDouble(inputY.text);
17 | graph.AddPoint();
18 | }
19 |
20 | public void ClearGrahp() {
21 | graph.DeleteAllPoints();
22 | }
23 |
24 | public void DeletePrewPoint() {
25 | graph.DeletePoint();
26 | }
27 |
28 | }
29 |
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1 | /// Credit Titinious (https://github.com/Titinious)
2 | /// Sourced from - https://github.com/Titinious/CurlyUI
3 |
4 | using UnityEditor;
5 |
6 | namespace UnityEngine.UI.Extensions
7 | {
8 | [CustomEditor(typeof(CUIText))]
9 | public class CUITextEditor : CUIGraphicEditor { }
10 | }
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1 | /// Credit Slipp Douglas Thompson
2 | /// Sourced from - https://gist.github.com/capnslipp/349c18283f2fea316369
3 | ///
4 | using UnityEditor;
5 | using UnityEditor.UI;
6 |
7 | namespace UnityEngine.UI.Extensions
8 | {
9 | [CanEditMultipleObjects, CustomEditor(typeof(NonDrawingGraphic), false)]
10 | public class NonDrawingGraphicEditor : GraphicEditor
11 | {
12 | public override void OnInspectorGUI()
13 | {
14 | base.serializedObject.Update();
15 | EditorGUILayout.PropertyField(base.m_Script, new GUILayoutOption[0]);
16 | // skipping AppearanceControlsGUI
17 | base.RaycastControlsGUI();
18 | base.serializedObject.ApplyModifiedProperties();
19 | }
20 | }
21 | }
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1 | /// Credit tanoshimi
2 | /// Sourced from - https://forum.unity3d.com/threads/read-only-fields.68976/
3 | ///
4 | using UnityEditor;
5 |
6 | namespace UnityEngine.UI.Extensions
7 | {
8 | [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
9 | public class ReadOnlyDrawer : PropertyDrawer
10 | {
11 |
12 | public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
13 | {
14 | GUI.enabled = false;
15 | EditorGUI.PropertyField(position, property, label, true);
16 | GUI.enabled = true;
17 | }
18 | }
19 | }
20 |
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1 | namespace UnityEngine.UI.Extensions.Examples
2 | {
3 | public class Example01CellDto
4 | {
5 | public string Message;
6 | }
7 | }
8 |
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1 | using System.Linq;
2 |
3 | namespace UnityEngine.UI.Extensions.Examples
4 | {
5 | public class Example01Scene : MonoBehaviour
6 | {
7 | [SerializeField]
8 | Example01ScrollView scrollView;
9 |
10 | void Start()
11 | {
12 | var cellData = Enumerable.Range(0, 20)
13 | .Select(i => new Example01CellDto { Message = "Cell " + i })
14 | .ToList();
15 |
16 | scrollView.UpdateData(cellData);
17 | }
18 | }
19 | }
20 |
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1 | using System.Collections.Generic;
2 |
3 | namespace UnityEngine.UI.Extensions.Examples
4 | {
5 | public class Example01ScrollView : FancyScrollView
6 | {
7 | [SerializeField]
8 | ScrollPositionController scrollPositionController;
9 |
10 | new void Awake()
11 | {
12 | base.Awake();
13 | scrollPositionController.OnUpdatePosition.AddListener(UpdatePosition);
14 | }
15 |
16 | public void UpdateData(List data)
17 | {
18 | cellData = data;
19 | scrollPositionController.SetDataCount(cellData.Count);
20 | UpdateContents();
21 | }
22 | }
23 | }
24 |
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/Assets/theGrahCreator/unity-ui-extensions/Examples/FancyScrollView/02_CellEventHandling/Example02CellDto.cs:
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1 | namespace UnityEngine.UI.Extensions.Examples
2 | {
3 | public class Example02CellDto
4 | {
5 | public string Message;
6 | }
7 | }
8 |
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1 | using System.Linq;
2 |
3 | namespace UnityEngine.UI.Extensions.Examples
4 | {
5 | public class Example02Scene : MonoBehaviour
6 | {
7 | [SerializeField]
8 | Example02ScrollView scrollView;
9 |
10 | void Start()
11 | {
12 | var cellData = Enumerable.Range(0, 20)
13 | .Select(i => new Example02CellDto { Message = "Cell " + i })
14 | .ToList();
15 |
16 | scrollView.UpdateData(cellData);
17 | }
18 | }
19 | }
20 |
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1 | namespace UnityEngine.UI.Extensions.Examples
2 | {
3 | public class Example02ScrollViewContext
4 | {
5 | public System.Action OnPressedCell;
6 | public int SelectedIndex;
7 | }
8 | }
9 |
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1 | namespace UnityEngine.UI.Extensions.Examples
2 | {
3 | public class Example03CellDto
4 | {
5 | public string Message;
6 | }
7 | }
8 |
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1 | using System.Linq;
2 |
3 | namespace UnityEngine.UI.Extensions.Examples
4 | {
5 | public class Example03Scene : MonoBehaviour
6 | {
7 | [SerializeField]
8 | Example03ScrollView scrollView;
9 |
10 | void Start()
11 | {
12 | var cellData = Enumerable.Range(0, 20)
13 | .Select(i => new Example03CellDto { Message = "Cell " + i })
14 | .ToList();
15 |
16 | scrollView.UpdateData(cellData);
17 | }
18 | }
19 | }
20 |
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/Assets/theGrahCreator/unity-ui-extensions/Examples/FancyScrollView/03_InfiniteScroll/Example03ScrollViewContext.cs:
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1 | namespace UnityEngine.UI.Extensions.Examples
2 | {
3 | public class Example03ScrollViewContext
4 | {
5 | public System.Action OnPressedCell;
6 | public int SelectedIndex;
7 | }
8 | }
9 |
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/Assets/theGrahCreator/unity-ui-extensions/Examples/HSS-VSS-ScrollSnap/PaginationScript.cs:
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1 | using UnityEngine.EventSystems;
2 |
3 | namespace UnityEngine.UI.Extensions.Examples
4 | {
5 | public class PaginationScript : MonoBehaviour, IPointerClickHandler
6 | {
7 | public HorizontalScrollSnap hss;
8 | public int Page;
9 |
10 | public void OnPointerClick(PointerEventData eventData)
11 | {
12 | if (hss != null)
13 | {
14 | hss.GoToScreen(Page);
15 | }
16 | }
17 | }
18 | }
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/Assets/theGrahCreator/unity-ui-extensions/Examples/MenuExample/Scripts/Menus/AwesomeMenu.cs:
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1 | namespace UnityEngine.UI.Extensions.Examples
2 | {
3 | public class AwesomeMenu : Menu
4 | {
5 | public Image Background;
6 | public Text Title;
7 |
8 | public static void Show(float awesomeness)
9 | {
10 | Open();
11 |
12 | Instance.Background.color = new Color32((byte)(129 * awesomeness), (byte)(197 * awesomeness), (byte)(34 * awesomeness), 255);
13 | Instance.Title.text = string.Format("This menu is {0:P} awesome", awesomeness);
14 | }
15 |
16 | public static void Hide()
17 | {
18 | Close();
19 | }
20 | }
21 | }
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/Assets/theGrahCreator/unity-ui-extensions/Examples/MenuExample/Scripts/Menus/GameMenu.cs:
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1 | namespace UnityEngine.UI.Extensions.Examples
2 | {
3 | public class GameMenu : SimpleMenu
4 | {
5 | public override void OnBackPressed()
6 | {
7 | PauseMenu.Show();
8 | }
9 | }
10 | }
--------------------------------------------------------------------------------
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/Assets/theGrahCreator/unity-ui-extensions/Examples/MenuExample/Scripts/Menus/MainMenu.cs:
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1 | namespace UnityEngine.UI.Extensions.Examples
2 | {
3 | public class MainMenu : SimpleMenu
4 | {
5 | public void OnPlayPressed()
6 | {
7 | GameMenu.Show();
8 | }
9 |
10 | public void OnOptionsPressed()
11 | {
12 | OptionsMenu.Show();
13 | }
14 |
15 | public override void OnBackPressed()
16 | {
17 | Application.Quit();
18 | }
19 | }
20 | }
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/Assets/theGrahCreator/unity-ui-extensions/Examples/MenuExample/Scripts/Menus/OptionsMenu.cs:
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1 | namespace UnityEngine.UI.Extensions.Examples
2 | {
3 | public class OptionsMenu : SimpleMenu
4 | {
5 | public Slider Slider;
6 |
7 | public void OnMagicButtonPressed()
8 | {
9 | AwesomeMenu.Show(Slider.value);
10 | }
11 | }
12 | }
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/Assets/theGrahCreator/unity-ui-extensions/Examples/MenuExample/Scripts/Menus/PauseMenu.cs:
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1 | namespace UnityEngine.UI.Extensions.Examples
2 | {
3 | public class PauseMenu : SimpleMenu
4 | {
5 | public void OnQuitPressed()
6 | {
7 | Hide();
8 | Destroy(this.gameObject); // This menu does not automatically destroy itself
9 |
10 | GameMenu.Hide();
11 | }
12 | }
13 | }
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/Assets/theGrahCreator/unity-ui-extensions/Examples/RadialSlider/UpdateRadialValue.cs:
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1 | namespace UnityEngine.UI.Extensions.Examples
2 | {
3 | public class UpdateRadialValue : MonoBehaviour
4 | {
5 | public InputField input;
6 | public RadialSlider slider;
7 |
8 | // Use this for initialization
9 | void Start()
10 | {
11 |
12 | }
13 |
14 | // Update is called once per frame
15 | public void UpdateSliderValue()
16 | {
17 | float value;
18 | float.TryParse(input.text, out value);
19 | slider.Value = value;
20 | }
21 |
22 | public void UpdateSliderAndle()
23 | {
24 | int value;
25 | int.TryParse(input.text, out value);
26 | slider.Angle = value;
27 | }
28 | }
29 | }
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1 | ///Credit ChoMPHi
2 | ///Sourced from - http://forum.unity3d.com/threads/accordion-type-layout.271818/
3 |
4 |
5 | namespace UnityEngine.UI.Extensions.Tweens
6 | {
7 | internal interface ITweenValue
8 | {
9 | void TweenValue(float floatPercentage);
10 | bool ignoreTimeScale { get; }
11 | float duration { get; }
12 | bool ValidTarget();
13 | void Finished();
14 | }
15 | }
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1 | ///Credit judah4
2 | ///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/
3 |
4 |
5 | namespace UnityEngine.UI.Extensions.ColorPicker
6 | {
7 | [RequireComponent(typeof(Image))]
8 | public class ColorImage : MonoBehaviour
9 | {
10 | public ColorPickerControl picker;
11 |
12 | private Image image;
13 |
14 | private void Awake()
15 | {
16 | image = GetComponent();
17 | picker.onValueChanged.AddListener(ColorChanged);
18 | }
19 |
20 | private void OnDestroy()
21 | {
22 | picker.onValueChanged.RemoveListener(ColorChanged);
23 | }
24 |
25 | private void ColorChanged(Color newColor)
26 | {
27 | image.color = newColor;
28 | }
29 | }
30 | }
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1 | ///Credit judah4
2 | ///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/
3 |
4 | namespace UnityEngine.UI.Extensions.ColorPicker
5 | {
6 | public class ColorPickerTester : MonoBehaviour
7 | {
8 | public Renderer pickerRenderer;
9 | public ColorPickerControl picker;
10 |
11 | void Awake()
12 | {
13 | pickerRenderer = GetComponent();
14 | }
15 | // Use this for initialization
16 | void Start()
17 | {
18 | picker.onValueChanged.AddListener(color =>
19 | {
20 | pickerRenderer.material.color = color;
21 | });
22 | }
23 | }
24 | }
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1 | ///Credit judah4
2 | ///Sourced from - http://forum.unity3d.com/threads/color-picker.267043/
3 |
4 | namespace UnityEngine.UI.Extensions.ColorPicker
5 | {
6 | public enum ColorValues
7 | {
8 | R,
9 | G,
10 | B,
11 | A,
12 |
13 | Hue,
14 | Saturation,
15 | Value
16 | }
17 | }
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/Assets/theGrahCreator/unity-ui-extensions/Scripts/Controls/ColorPicker/Events/ColorChangedEvent.cs:
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1 | using System;
2 | using UnityEngine;
3 | using UnityEngine.Events;
4 |
5 | [Serializable]
6 | public class ColorChangedEvent : UnityEvent
7 | {
8 |
9 | }
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1 | using UnityEngine.Events;
2 |
3 | public class HSVChangedEvent : UnityEvent
4 | {
5 |
6 | }
7 |
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1 | /// Credit Titinious (https://github.com/Titinious)
2 | /// Sourced from - https://github.com/Titinious/CurlyUI
3 |
4 | namespace UnityEngine.UI.Extensions
5 | {
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7 | public struct Vector3_Array2D
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10 | public Vector3[] array;
11 |
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1 | /// Credit Titinious (https://github.com/Titinious)
2 | /// Sourced from - https://github.com/Titinious/CurlyUI
3 |
4 | namespace UnityEngine.UI.Extensions
5 | {
6 | [RequireComponent(typeof(RectTransform))]
7 | [RequireComponent(typeof(Text))]
8 | [AddComponentMenu("UI/Effects/Extensions/Curly UI Text")]
9 | public class CUIText : CUIGraphic
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1 | /// Credit SimonDarksideJ
2 | /// Required for scrollbar support to work across ALL scroll snaps
3 |
4 |
5 | namespace UnityEngine.UI.Extensions
6 | {
7 | internal interface IScrollSnap
8 | {
9 | void ChangePage(int page);
10 | void SetLerp(bool value);
11 | int CurrentPage();
12 | void StartScreenChange();
13 | }
14 | }
15 |
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1 | /// Credit Adam Kapos (Nezz) - http://www.songarc.net
2 | /// Sourced from - https://github.com/YousicianGit/UnityMenuSystem
3 | /// Updated by SimonDarksideJ - Refactored to be a more generic component
4 |
5 | namespace UnityEngine.UI.Extensions
6 | {
7 | ///
8 | /// A base menu class that implements parameterless Show and Hide methods
9 | ///
10 | public abstract class SimpleMenu : Menu where T : SimpleMenu
11 | {
12 | public static void Show()
13 | {
14 | Open();
15 | }
16 |
17 | public static void Hide()
18 | {
19 | Close();
20 | }
21 | }
22 | }
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1 | /// Credit tanoshimi
2 | /// Sourced from - https://forum.unity3d.com/threads/read-only-fields.68976/
3 |
4 | namespace UnityEngine.UI.Extensions
5 | {
6 | public class ReadOnlyAttribute : PropertyAttribute { }
7 | }
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1 | /// Credit Feaver1968
2 | /// Sourced from - http://forum.unity3d.com/threads/scroll-to-the-bottom-of-a-scrollrect-in-code.310919/
3 |
4 | namespace UnityEngine.UI.Extensions
5 | {
6 | public static class ScrollRectExtensions
7 | {
8 | public static void ScrollToTop(this ScrollRect scrollRect)
9 | {
10 | scrollRect.normalizedPosition = new Vector2(0, 1);
11 | }
12 | public static void ScrollToBottom(this ScrollRect scrollRect)
13 | {
14 | scrollRect.normalizedPosition = new Vector2(0, 0);
15 | }
16 | }
17 | }
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