├── ProjectSettings
├── ProjectVersion.txt
├── ClusterInputManager.asset
├── NetworkManager.asset
├── TimeManager.asset
├── EditorBuildSettings.asset
├── AudioManager.asset
├── EditorSettings.asset
├── TagManager.asset
├── DynamicsManager.asset
└── UnityConnectSettings.asset
├── UnityPackageManager
└── manifest.json
├── Assets
├── TextMesh Pro
│ ├── Resources
│ │ ├── LineBreaking Leading Characters.txt
│ │ ├── LineBreaking Following Characters.txt
│ │ ├── Shaders
│ │ │ ├── TMPro.cginc.meta
│ │ │ ├── TMP_Bitmap.shader.meta
│ │ │ ├── TMP_SDF.shader.meta
│ │ │ ├── TMP_SDF Overlay.shader.meta
│ │ │ ├── TMP_SDF-Mobile.shader.meta
│ │ │ ├── TMP_SDF-Surface.shader.meta
│ │ │ ├── TMPro_Properties.cginc.meta
│ │ │ ├── TMPro_Surface.cginc.meta
│ │ │ ├── TMP_Bitmap-Mobile.shader.meta
│ │ │ ├── TMP_SDF-Mobile Overlay.shader.meta
│ │ │ ├── TMP_SDF-Surface-Mobile.shader.meta
│ │ │ ├── TMP_Sprite.shader.meta
│ │ │ └── TMP_SDF-Mobile Masking.shader.meta
│ │ ├── TMP Settings.asset.meta
│ │ ├── Sprite Assets
│ │ │ ├── EmojiOne.asset.meta
│ │ │ └── Default Sprite Asset.asset.meta
│ │ ├── LineBreaking Following Characters.txt.meta
│ │ ├── LineBreaking Leading Characters.txt.meta
│ │ ├── Shaders.meta
│ │ ├── Sprite Assets.meta
│ │ ├── Style Sheets.meta
│ │ ├── Fonts & Materials.meta
│ │ ├── Fonts & Materials
│ │ │ └── LiberationSans SDF.asset.meta
│ │ └── Style Sheets
│ │ │ └── TMP Default Style Sheet.asset.meta
│ ├── Fonts
│ │ ├── Anton.ttf
│ │ ├── Bangers.ttf
│ │ ├── Oswald-Bold.ttf
│ │ ├── LiberationSans.ttf
│ │ ├── Anton OFL.txt.meta
│ │ ├── Bangers - OFL.txt.meta
│ │ ├── Oswald-Bold - OFL.txt.meta
│ │ ├── LiberationSans - OFL.txt.meta
│ │ ├── Anton.ttf.meta
│ │ ├── Bangers.ttf.meta
│ │ ├── Oswald-Bold.ttf.meta
│ │ └── LiberationSans.ttf.meta
│ ├── Plugins
│ │ ├── vcomp120.dll
│ │ ├── 32 Bit Plugins
│ │ │ ├── TMPro_Plugin.dll
│ │ │ ├── TMPro_Plugin.bundle
│ │ │ ├── TMPro_Plugin.dll.meta
│ │ │ └── TMPro_Plugin.bundle.meta
│ │ ├── 64 Bit Plugins
│ │ │ ├── TMPro_Plugin.dll
│ │ │ ├── TMPro_Plugin.bundle
│ │ │ ├── TMPro_Plugin.dll.meta
│ │ │ └── TMPro_Plugin.bundle.meta
│ │ ├── TextMeshPro-1.0.55.2017.1.0b12.dll
│ │ ├── Runtime DLL
│ │ │ └── TextMeshPro-1.0.55.2017.1.0b12.dll
│ │ ├── Editor
│ │ │ ├── TextMeshPro-1.0.55.2017.1.0b12-Editor.dll
│ │ │ └── TextMeshPro-1.0.55.2017.1.0b12-Editor.dll.meta
│ │ ├── Editor.meta
│ │ ├── Runtime DLL.meta
│ │ ├── 32 Bit Plugins.meta
│ │ ├── 64 Bit Plugins.meta
│ │ └── TextMeshPro-1.0.55.2017.1.0b12.dll.meta
│ ├── Sprites
│ │ ├── EmojiOne.png
│ │ ├── Default Sprite Asset.png
│ │ └── EmojiOne.json.meta
│ ├── Gizmos
│ │ ├── TMP - Dropdown Icon.psd
│ │ ├── TMP - Font Asset Icon.psd
│ │ ├── TMP - Input Field Icon.psd
│ │ ├── TMP - Text Component Icon.psd
│ │ ├── TextMeshPro Inline Graphics icon.psd
│ │ ├── TMP - Text Component Icon.psd.meta
│ │ ├── TextMeshPro Inline Graphics icon.psd.meta
│ │ └── TMP - Font Asset Icon.psd.meta
│ ├── Examples
│ │ ├── Textures
│ │ │ ├── Floor Cement.jpg
│ │ │ ├── Stainless 03.png
│ │ │ ├── Engraved Wall.jpg
│ │ │ ├── Mask Zig-n-Zag.psd
│ │ │ ├── Brushed Metal 3.jpg
│ │ │ ├── Fruit Jelly (B&W).jpg
│ │ │ ├── Sand Normal Map.jpg
│ │ │ ├── Small Crate_diffuse.jpg
│ │ │ ├── Small Crate_normal.jpg
│ │ │ ├── Engraved Wall Normal.jpg
│ │ │ ├── Floor Tiles 1 - normal.jpg
│ │ │ ├── Wipe Pattern - Circle.psd
│ │ │ ├── Floor Tiles 1 - diffuse.jpg
│ │ │ ├── Wipe Pattern - Diagonal.psd
│ │ │ ├── Gradient Diagonal (Color).jpg
│ │ │ ├── Gradient Horizontal (Color).jpg
│ │ │ ├── Gradient Vertical (Color).jpg
│ │ │ ├── Wipe Pattern - Radial Quad.psd
│ │ │ ├── Wipe Pattern - Radial Double.psd
│ │ │ ├── Text Overflow - Linked Text Image 1.png
│ │ │ ├── Text Overflow - Linked Text UI Screenshot.png
│ │ │ ├── Engraved Wall.jpg.meta
│ │ │ ├── Floor Cement.jpg.meta
│ │ │ ├── Sand Normal Map.jpg.meta
│ │ │ ├── Stainless 03.png.meta
│ │ │ ├── Brushed Metal 3.jpg.meta
│ │ │ ├── Fruit Jelly (B&W).jpg.meta
│ │ │ ├── Floor Tiles 1 - diffuse.jpg.meta
│ │ │ ├── Floor Tiles 1 - normal.jpg.meta
│ │ │ ├── Gradient Horizontal (Color).jpg.meta
│ │ │ ├── Gradient Vertical (Color).jpg.meta
│ │ │ ├── Small Crate_diffuse.jpg.meta
│ │ │ ├── Small Crate_normal.jpg.meta
│ │ │ └── Mask Zig-n-Zag.psd.meta
│ │ ├── Sprites
│ │ │ └── DropCap Numbers.psd
│ │ ├── Materials
│ │ │ ├── Ground - Logo Scene.mat.meta
│ │ │ ├── Crate - Surface Shader Scene.mat.meta
│ │ │ ├── Ground - Surface Shader Scene.mat.meta
│ │ │ └── Small Crate_diffuse.mat.meta
│ │ ├── Prefabs
│ │ │ ├── TextMeshPro - Prefab 1.prefab.meta
│ │ │ ├── TextMeshPro - Prefab 2.prefab.meta
│ │ │ └── Text Popup.prefab.meta
│ │ ├── Scenes
│ │ │ ├── 06 - Extra Rich Text Examples.unity.meta
│ │ │ ├── 08 - Improved Text Alignment.unity.meta
│ │ │ ├── 15 - Inline Graphics & Sprites.unity.meta
│ │ │ ├── 11 - The Style Tag.unity.meta
│ │ │ ├── 12 - Link Example.unity.meta
│ │ │ ├── 09 - Margin Tag Example.unity.meta
│ │ │ ├── 12a - Text Interactions.unity.meta
│ │ │ ├── 13 - Soft Hyphenation.unity.meta
│ │ │ ├── 14 - Multi Font & Sprites.unity.meta
│ │ │ ├── 17 - Old Computer Terminal.unity.meta
│ │ │ ├── 22 - Basic Scripting Example.unity.meta
│ │ │ ├── Distance Field Shader Check.unity.meta
│ │ │ ├── 19 - Masking Texture & Soft Mask.unity.meta
│ │ │ ├── 20 - Input Field with Scrollbar.unity.meta
│ │ │ ├── 23 - Animating Vertex Attributes.unity.meta
│ │ │ ├── 10 - Bullets & Numbered List Example.unity.meta
│ │ │ ├── 16 - Linked text overflow mode example.unity.meta
│ │ │ ├── 18 - ScrollRect & Masking & Layout.unity.meta
│ │ │ ├── 04 - Word Wrapping.unity.meta
│ │ │ ├── 05 - Style Tags.unity.meta
│ │ │ ├── Benchmark (Script).unity.meta
│ │ │ ├── 03 - Line Justification.unity.meta
│ │ │ ├── 21 - Script Example.unity.meta
│ │ │ ├── 25 - TextMeshPro Title.unity.meta
│ │ │ ├── Benchmark (Point Sizes).unity.meta
│ │ │ ├── Benchmark (Shader Perf).unity.meta
│ │ │ ├── 02 - Multi-line TextMesh Pro.unity.meta
│ │ │ ├── 24 - Surface Shader Example.unity.meta
│ │ │ ├── Benchmark (Floating Text).unity.meta
│ │ │ ├── 01- Single Line TextMesh Pro.unity.meta
│ │ │ └── 07 - Superscript & Subscript Example.unity.meta
│ │ ├── Resources
│ │ │ ├── Fonts & Materials
│ │ │ │ ├── Bangers SDF.asset.meta
│ │ │ │ ├── Bangers SDF Logo.mat.meta
│ │ │ │ ├── Anton SDF.asset.meta
│ │ │ │ ├── Anton SDF - Outline.mat.meta
│ │ │ │ ├── Bangers SDF Glow.mat.meta
│ │ │ │ ├── Oswald Bold SDF.asset.meta
│ │ │ │ ├── Roboto-Bold SDF.asset.meta
│ │ │ │ ├── Anton SDF - Drop Shadow.mat.meta
│ │ │ │ ├── Bangers SDF - Outline.mat.meta
│ │ │ │ ├── Bangers SDF - Drop Shadow.mat.meta
│ │ │ │ ├── Electronic Highway Sign SDF.asset.meta
│ │ │ │ ├── LiberationSans SDF - Outline.mat.meta
│ │ │ │ ├── LiberationSans SDF - Overlay.mat.meta
│ │ │ │ ├── Roboto-Bold SDF - Drop Shadow.mat.meta
│ │ │ │ ├── Roboto-Bold SDF - Surface.mat.meta
│ │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta
│ │ │ │ ├── LiberationSans SDF - Metalic Green.mat.meta
│ │ │ │ └── LiberationSans SDF - Soft Mask.mat.meta
│ │ │ ├── Sprite Assets
│ │ │ │ └── DropCap Numbers.asset.meta
│ │ │ ├── Sprite Assets.meta
│ │ │ └── Fonts & Materials.meta
│ │ ├── Materials.meta
│ │ ├── Prefabs.meta
│ │ ├── Resources.meta
│ │ ├── Scenes.meta
│ │ ├── Scripts.meta
│ │ ├── Sprites.meta
│ │ ├── Textures.meta
│ │ └── Scripts
│ │ │ ├── Benchmark01.cs.meta
│ │ │ ├── ObjectSpin.cs.meta
│ │ │ ├── TeleType.cs.meta
│ │ │ ├── Benchmark01_UGUI.cs.meta
│ │ │ ├── CameraController.cs.meta
│ │ │ ├── SimpleScript.cs.meta
│ │ │ ├── ShaderPropAnimator.cs.meta
│ │ │ ├── TMP_FrameRateCounter.cs.meta
│ │ │ ├── TMPro_InstructionOverlay.cs.meta
│ │ │ ├── Benchmark02.cs.meta
│ │ │ ├── Benchmark03.cs.meta
│ │ │ ├── Benchmark04.cs.meta
│ │ │ ├── TextMeshSpawner.cs.meta
│ │ │ ├── TextMeshProFloatingText.cs.meta
│ │ │ ├── VertexJitter.cs.meta
│ │ │ ├── VertexShakeA.cs.meta
│ │ │ ├── VertexShakeB.cs.meta
│ │ │ ├── VertexZoom.cs.meta
│ │ │ ├── ChatController.cs.meta
│ │ │ ├── EnvMapAnimator.cs.meta
│ │ │ ├── SkewTextExample.cs.meta
│ │ │ ├── TMP_DigitValidator.cs.meta
│ │ │ ├── TMP_TextEventCheck.cs.meta
│ │ │ ├── TMP_TextSelector_A.cs.meta
│ │ │ ├── VertexColorCycler.cs.meta
│ │ │ ├── WarpTextExample.cs.meta
│ │ │ ├── TMP_ExampleScript_01.cs.meta
│ │ │ ├── TMP_TextEventHandler.cs.meta
│ │ │ ├── TMP_TextInfoDebugTool.cs.meta
│ │ │ ├── TMP_UiFrameRateCounter.cs.meta
│ │ │ ├── TextConsoleSimulator.cs.meta
│ │ │ ├── TMP_TextSelector_B.cs.meta
│ │ │ ├── TMP_DigitValidator.cs
│ │ │ ├── ChatController.cs
│ │ │ └── EnvMapAnimator.cs
│ ├── GUISkins
│ │ ├── Textures
│ │ │ ├── btn_AlignTop.psd
│ │ │ ├── progress bar.psd
│ │ │ ├── Box Area Dark.psd
│ │ │ ├── Box Area Light.psd
│ │ │ ├── btn_AlignFlush.psd
│ │ │ ├── btn_AlignLeft.psd
│ │ │ ├── btn_AlignRight.psd
│ │ │ ├── Box Area 85 Dark.psd
│ │ │ ├── Box Area Medium.psd
│ │ │ ├── btn_AlignBaseLine.psd
│ │ │ ├── btn_AlignBottom.psd
│ │ │ ├── btn_AlignCapLine.psd
│ │ │ ├── btn_AlignCenter.psd
│ │ │ ├── btn_AlignMidLine.psd
│ │ │ ├── btn_AlignMiddle.psd
│ │ │ ├── btn_AlignCenterGeo.psd
│ │ │ ├── btn_AlignJustified.psd
│ │ │ ├── btn_AlignLeft_Light.psd
│ │ │ ├── btn_AlignTop_Light.psd
│ │ │ ├── Box Area Dark (LEFT).psd
│ │ │ ├── Box Area Light (LEFT).psd
│ │ │ ├── Box Area Medium (LEFT).psd
│ │ │ ├── btn_AlignBottom_Light.psd
│ │ │ ├── btn_AlignCapLine_Light.psd
│ │ │ ├── btn_AlignCenter_Light.psd
│ │ │ ├── btn_AlignFlush_Light.psd
│ │ │ ├── btn_AlignMiddle_Light.psd
│ │ │ ├── btn_AlignMidline_Light.psd
│ │ │ ├── btn_AlignRight_Light.psd
│ │ │ ├── progress bar (Light).psd
│ │ │ ├── btn_AlignBaseLine_Light.psd
│ │ │ ├── btn_AlignCenterGeo_Light.psd
│ │ │ ├── btn_AlignJustified_Light.psd
│ │ │ ├── Square Box Area (40 Grey).psd
│ │ │ ├── Square Box Area (85 Grey).psd
│ │ │ ├── Box Area Dark.psd.meta
│ │ │ ├── Box Area Light.psd.meta
│ │ │ ├── Box Area Medium.psd.meta
│ │ │ ├── btn_AlignBottom.psd.meta
│ │ │ ├── btn_AlignCenter.psd.meta
│ │ │ ├── btn_AlignFlush.psd.meta
│ │ │ ├── btn_AlignLeft.psd.meta
│ │ │ ├── btn_AlignMiddle.psd.meta
│ │ │ ├── btn_AlignRight.psd.meta
│ │ │ ├── btn_AlignTop.psd.meta
│ │ │ ├── progress bar.psd.meta
│ │ │ ├── Box Area 85 Dark.psd.meta
│ │ │ ├── Box Area Dark (LEFT).psd.meta
│ │ │ ├── btn_AlignBaseLine.psd.meta
│ │ │ ├── btn_AlignFlush_Light.psd.meta
│ │ │ ├── btn_AlignLeft_Light.psd.meta
│ │ │ ├── btn_AlignRight_Light.psd.meta
│ │ │ ├── btn_AlignTop_Light.psd.meta
│ │ │ ├── Box Area Light (LEFT).psd.meta
│ │ │ ├── Box Area Medium (LEFT).psd.meta
│ │ │ ├── btn_AlignBaseLine_Light.psd.meta
│ │ │ ├── btn_AlignBottom_Light.psd.meta
│ │ │ ├── btn_AlignCenter_Light.psd.meta
│ │ │ ├── btn_AlignMiddle_Light.psd.meta
│ │ │ ├── progress bar (Light).psd.meta
│ │ │ ├── Square Box Area (40 Grey).psd.meta
│ │ │ ├── Square Box Area (85 Grey).psd.meta
│ │ │ ├── btn_AlignCenterGeo.psd.meta
│ │ │ └── btn_AlignCenterGeo_Light.psd.meta
│ │ ├── TMPro_DarkSkin.guiskin.meta
│ │ ├── TMPro_LightSkin.guiskin.meta
│ │ └── Textures.meta
│ ├── User Guide
│ │ ├── TextMesh Pro User Guide 2016.pdf
│ │ └── TextMesh Pro User Guide 2016.pdf.meta
│ ├── Examples.meta
│ ├── Fonts.meta
│ ├── GUISkins.meta
│ ├── Gizmos.meta
│ ├── Plugins.meta
│ ├── Resources.meta
│ ├── Sprites.meta
│ ├── User Guide.meta
│ ├── Color Gradients.meta
│ └── Color Gradients
│ │ ├── Blue to Purple - Vertical.asset.meta
│ │ ├── Yellow to Orange - Vertical.asset.meta
│ │ ├── Dark to Light Green - Vertical.asset.meta
│ │ ├── Light to Dark Green - Vertical.asset.meta
│ │ ├── Yellow to Orange - Vertical.asset
│ │ ├── Blue to Purple - Vertical.asset
│ │ ├── Light to Dark Green - Vertical.asset
│ │ └── Dark to Light Green - Vertical.asset
├── Gizmos
│ └── PythonScript Icon.png
├── Python
│ ├── IronPython
│ │ ├── IronPython.dll
│ │ ├── IronPython.SQLite.dll
│ │ ├── Microsoft.Dynamic.dll
│ │ ├── IronPython.Modules.dll
│ │ ├── Microsoft.Scripting.dll
│ │ ├── Microsoft.Scripting.Core.dll
│ │ ├── Microsoft.Scripting.AspNet.dll
│ │ ├── Microsoft.Scripting.Metadata.dll
│ │ ├── Microsoft.Scripting.AspNet.xml
│ │ ├── Lib
│ │ │ ├── iptest.meta
│ │ │ ├── runpy.py.meta
│ │ │ ├── site.py.meta
│ │ │ ├── __future__.py.meta
│ │ │ ├── iptest
│ │ │ │ ├── util.py.meta
│ │ │ │ ├── __init__.py.meta
│ │ │ │ ├── file_util.py.meta
│ │ │ │ ├── misc_util.py.meta
│ │ │ │ ├── runner.py.meta
│ │ │ │ ├── test_env.py.meta
│ │ │ │ ├── type_util.py.meta
│ │ │ │ ├── assert_util.py.meta
│ │ │ │ ├── console_util.py.meta
│ │ │ │ ├── warning_util.py.meta
│ │ │ │ └── cominterop_util.py.meta
│ │ │ ├── site.py
│ │ │ ├── __future__.py
│ │ │ └── runpy.py
│ │ ├── IronPython.xml.meta
│ │ ├── IronPython.Modules.xml.meta
│ │ ├── IronPython.SQLite.xml.meta
│ │ ├── Lib.meta
│ │ ├── Microsoft.Dynamic.xml.meta
│ │ ├── Microsoft.Scripting.xml.meta
│ │ ├── Microsoft.Scripting.AspNet.xml.meta
│ │ ├── Microsoft.Scripting.Core.xml.meta
│ │ ├── Microsoft.Scripting.Metadata.xml.meta
│ │ ├── IronPython.dll.meta
│ │ ├── IronPython.SQLite.dll.meta
│ │ ├── Microsoft.Dynamic.dll.meta
│ │ ├── IronPython.Modules.dll.meta
│ │ ├── Microsoft.Scripting.dll.meta
│ │ ├── Microsoft.Scripting.AspNet.dll.meta
│ │ ├── Microsoft.Scripting.Core.dll.meta
│ │ └── Microsoft.Scripting.Metadata.dll.meta
│ ├── Test
│ │ ├── temp.unity.meta
│ │ ├── Rotator.py.meta
│ │ ├── ReactionToCollision.py.meta
│ │ ├── ReactionToCollision.py
│ │ └── Rotator.py
│ ├── Editor.meta
│ ├── Test.meta
│ ├── IronPython.meta
│ ├── Prefabs.meta
│ ├── Prefabs
│ │ ├── p_Console.prefab.meta
│ │ ├── Appear.anim.meta
│ │ ├── Disappear.anim.meta
│ │ └── ConsoleApearingAnimator.controller.meta
│ ├── Editor
│ │ ├── PythonScriptCreator.cs.meta
│ │ ├── PythonScriptsImporter.cs.meta
│ │ ├── PythonScriptAssetInspector.cs.meta
│ │ ├── PythonScriptsImporterInspector.cs.meta
│ │ ├── PythonScriptsImporterInspector.cs
│ │ ├── PythonScriptsImporter.cs
│ │ └── PythonScriptAssetInspector.cs
│ ├── PythonUtils.cs.meta
│ ├── PythonBehaviour.cs.meta
│ ├── PythonScript.cs.meta
│ └── PythonConsole.cs.meta
├── Gizmos.meta
├── Python.meta
├── TextMesh Pro.meta
├── StrangeMono.cs.meta
├── ExternalPythonBehaviour.cs
├── ExternalPythonBehaviour.cs.meta
└── StrangeMono.cs
├── .gitignore
├── README.md
└── LICENSE
/ProjectSettings/ProjectVersion.txt:
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1 | m_EditorVersion: 2017.4.8f1
2 |
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1 | {
2 | "dependencies": {
3 | }
4 | }
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1 | ([{〔〈《「『【〘〖〝‘“⦅«$—…‥〳〴〵\[({£¥"々〇〉》」$⦆¥₩ #
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/Assets/TextMesh Pro/Resources/LineBreaking Following Characters.txt:
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1 | )]}〕〉》」』】〙〗〟’”⦆»ヽヾーァィゥェォッャュョヮヵヶぁぃぅぇぉっゃゅょゎゕゖㇰㇱㇲㇳㇴㇵㇶㇷㇸㇹㇺㇻㇼㇽㇾㇿ々〻‐゠–〜?!‼⁇⁈⁉・、%,.:;。!?]):;=}¢°"†‡℃〆%,.
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1 | using System.Collections;
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/Assets/Python/Editor/PythonScriptsImporterInspector.cs:
--------------------------------------------------------------------------------
1 | using UnityEditor.Experimental.AssetImporters;
2 | using System.IO;
3 | using UnityEditor;
4 | using System;
5 | using UnityEditorInternal;
6 | using System.Collections.Generic;
7 | using System.Reflection;
8 | using UnityEngine;
9 |
10 | [CustomEditor(typeof(PythonScriptsImporter))]
11 | internal class PythonScriptsImporterInspector:AssetImporterEditor{
12 | public override void OnInspectorGUI (){
13 | //do nothing
14 | }
15 | }
--------------------------------------------------------------------------------
/Assets/Python/Test/ReactionToCollision.py:
--------------------------------------------------------------------------------
1 | from UnityEngine import Rigidbody, Color,Renderer, Random, Mathf, Time
2 |
3 | collisionsCount = 0
4 | def Update():
5 | global output
6 | global collisionsCount
7 | output = owner.GetComponent[Rigidbody]().velocity
8 | gameObject.GetComponentInChildren[Renderer]().material.color = Color.HSVToRGB(Mathf.Repeat((Time.time + collisionsCount * 0.5)*0.1, 1), 1,1)
9 |
10 | def OnCollisionEnter(col):
11 | global collisionsCount
12 | collisionsCount += 1
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2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!159 &1
4 | EditorSettings:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 4
7 | m_ExternalVersionControlSupport: Visible Meta Files
8 | m_SerializationMode: 2
9 | m_DefaultBehaviorMode: 0
10 | m_SpritePackerMode: 0
11 | m_SpritePackerPaddingPower: 1
12 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd
13 | m_ProjectGenerationRootNamespace:
14 | m_UserGeneratedProjectSuffix:
15 | m_CollabEditorSettings:
16 | inProgressEnabled: 1
17 |
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/.gitignore:
--------------------------------------------------------------------------------
1 | /[Ll]ibrary/
2 | /[Tt]emp/
3 | /[Oo]bj/
4 | /[Bb]uild/
5 | /[Bb]uilds/
6 | /Assets/AssetStoreTools*
7 |
8 | # Visual Studio 2015 cache directory
9 | /.vs/
10 |
11 | # Autogenerated VS/MD/Consulo solution and project files
12 | ExportedObj/
13 | .consulo/
14 | *.csproj
15 | *.unityproj
16 | *.sln
17 | *.suo
18 | *.tmp
19 | *.user
20 | *.userprefs
21 | *.pidb
22 | *.booproj
23 | *.svd
24 | *.pdb
25 |
26 | # Unity3D generated meta files
27 | *.pidb.meta
28 |
29 | # Unity3D Generated File On Crash Reports
30 | sysinfo.txt
31 |
32 | # Builds
33 | *.apk
34 | *.unitypackage
35 |
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9 | - TransparentFX
10 | - Ignore Raycast
11 | -
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13 | - UI
14 | -
15 | -
16 | -
17 | -
18 | -
19 | -
20 | -
21 | -
22 | -
23 | -
24 | -
25 | -
26 | -
27 | -
28 | -
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30 | -
31 | -
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35 | -
36 | -
37 | -
38 | -
39 | -
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44 |
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/Assets/Python/IronPython/Lib/site.py:
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1 | #####################################################################################
2 | #
3 | # Copyright (c) Microsoft Corporation. All rights reserved.
4 | #
5 | # This source code is subject to terms and conditions of the Microsoft Public License. A
6 | # copy of the license can be found in the License.html file at the root of this distribution. If
7 | # you cannot locate the Microsoft Public License, please send an email to
8 | # ironpy@microsoft.com. By using this source code in any fashion, you are agreeing to be bound
9 | # by the terms of the Microsoft Public License.
10 | #
11 | # You must not remove this notice, or any other, from this software.
12 | #
13 | #
14 | #####################################################################################
15 |
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/Assets/TextMesh Pro/Examples/Scripts/TMP_DigitValidator.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 | using System;
3 |
4 |
5 | namespace TMPro
6 | {
7 | ///
8 | /// EXample of a Custom Character Input Validator to only allow digits from 0 to 9.
9 | ///
10 | [Serializable]
11 | //[CreateAssetMenu(fileName = "InputValidator - Digits.asset", menuName = "TextMeshPro/Input Validators/Digits", order = 100)]
12 | public class TMP_DigitValidator : TMP_InputValidator
13 | {
14 | // Custom text input validation function
15 | public override char Validate(ref string text, ref int pos, char ch)
16 | {
17 | if (ch >= '0' && ch <= '9')
18 | {
19 | pos += 1;
20 | return ch;
21 | }
22 |
23 | return (char)0;
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
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1 | %YAML 1.1
2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!55 &1
4 | PhysicsManager:
5 | m_ObjectHideFlags: 0
6 | serializedVersion: 3
7 | m_Gravity: {x: 0, y: -9.81, z: 0}
8 | m_DefaultMaterial: {fileID: 0}
9 | m_BounceThreshold: 2
10 | m_SleepThreshold: 0.005
11 | m_DefaultContactOffset: 0.01
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/Assets/StrangeMono.cs:
--------------------------------------------------------------------------------
1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | public class StrangeMono : MonoBehaviour {
6 | public Dictionary objs = new Dictionary();
7 | void Start () {
8 | objs.Add ("this", this);
9 | objs.Add ("number", 2321);
10 | }
11 |
12 | public string number;
13 | public string external;
14 | void Update(){
15 | number = objs ["number"].ToString ();
16 |
17 | if (objs.ContainsKey ("external")) {
18 | external = objs ["external"].ToString ();
19 | }
20 |
21 | if (Input.GetKey (KeyCode.F1)) {
22 | Debug.Log ("this is some strange text");
23 | }
24 | if (Input.GetKeyDown (KeyCode.F2)) {
25 | Debug.LogWarning ("this is some strange warning");
26 | }
27 | if (Input.GetKeyDown (KeyCode.F3)) {
28 | Debug.LogError ("this is some strange error");
29 | }
30 | }
31 | public PythonScript ase;
32 | }
33 |
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2 | %TAG !u! tag:unity3d.com,2011:
3 | --- !u!310 &1
4 | UnityConnectSettings:
5 | m_ObjectHideFlags: 0
6 | m_Enabled: 0
7 | m_TestMode: 0
8 | m_TestEventUrl:
9 | m_TestConfigUrl:
10 | m_TestInitMode: 0
11 | CrashReportingSettings:
12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes
13 | m_Enabled: 0
14 | m_CaptureEditorExceptions: 1
15 | UnityPurchasingSettings:
16 | m_Enabled: 0
17 | m_TestMode: 0
18 | UnityAnalyticsSettings:
19 | m_Enabled: 0
20 | m_InitializeOnStartup: 1
21 | m_TestMode: 0
22 | m_TestEventUrl:
23 | m_TestConfigUrl:
24 | UnityAdsSettings:
25 | m_Enabled: 0
26 | m_InitializeOnStartup: 1
27 | m_TestMode: 0
28 | m_EnabledPlatforms: 4294967295
29 | m_IosGameId:
30 | m_AndroidGameId:
31 | m_GameIds: {}
32 | m_GameId:
33 | PerformanceReportingSettings:
34 | m_Enabled: 0
35 |
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/README.md:
--------------------------------------------------------------------------------
1 | # PythonToUnity Integration
2 |
3 | Provides ability to use python scripts in unity.
4 |
5 | ## PythonBehaviour
6 | PythonBehaviour can be used as an alternative to C# MonoBehavoiur. They can be used to make your game moddable, make maps more interactive, easily customize builded game, make small handy development scripts, do fast prototypes and more.
7 |
8 | ## PythonConsole
9 | PythonConsole is drag-and-drop prefab which can make your development much easier. It can do basically anything C# scripts can do. Call any public methods on any objects, evaluate expressions, create and destroy objects, anything! And all this can be done even in build.
10 | Use it to debug your game when needed, test features without need to create ui elements for every single one or as a cheat code for any action you want.
11 |
12 | ## Things still need to be done
13 | - use classes for behaviour .py scripts
14 | - autocompletion for console
15 | - import all assemblies by default in console
16 | - security stuff for both console and behaviour
17 |
--------------------------------------------------------------------------------
/Assets/Python/Editor/PythonScriptsImporter.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 | using UnityEditor.Experimental.AssetImporters;
3 | using System.IO;
4 |
5 | [ScriptedImporter(1, "py")]
6 | public class PythonScriptsImporter : ScriptedImporter{
7 | public override void OnImportAsset(AssetImportContext ctx){
8 | var existedPythonScriptAsset = UnityEditor.AssetDatabase.LoadMainAssetAtPath (ctx.assetPath) as PythonScript;
9 | //script text
10 | var text = File.ReadAllText (ctx.assetPath);
11 | int updateCount = existedPythonScriptAsset == null ? 0 : existedPythonScriptAsset.updateCount;
12 | var pythonScriptAsset = PythonScript.CreateFromString (text, updateCount);
13 |
14 | //script name
15 | var fileName = Path.GetFileNameWithoutExtension (ctx.assetPath);
16 | pythonScriptAsset.name = fileName;
17 |
18 | //script asset
19 | #if UNITY_2017_3_OR_NEWER
20 | ctx.AddObjectToAsset ("script", pythonScriptAsset);
21 | ctx.SetMainObject (pythonScriptAsset);
22 | #else
23 | ctx.SetMainAsset("script", pythonScriptAsset);
24 | #endif
25 |
26 | }
27 | }
--------------------------------------------------------------------------------
/Assets/Python/Editor/PythonScriptAssetInspector.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 | using UnityEditor.Experimental.AssetImporters;
3 | using System.IO;
4 | using UnityEditor;
5 |
6 | [CustomEditor(typeof(PythonScript))]
7 | public class PythonScriptAssetInspector:Editor{
8 | private const int kMaxChars = 7000;
9 | private GUIStyle m_TextStyle;
10 | public override void OnInspectorGUI ()
11 | {
12 | if (this.m_TextStyle == null) {
13 | this.m_TextStyle = "ScriptText";
14 | }
15 | bool enabled = GUI.enabled;
16 | GUI.enabled = true;
17 | PythonScript textAsset = base.target as PythonScript;
18 | if (textAsset != null) {
19 | string text;
20 | if (base.targets.Length > 1) {
21 | text = "";
22 | } else {
23 | text = textAsset.text;
24 | if (text.Length > 7000) {
25 | text = text.Substring (0, 7000) + @"...
26 |
27 | <...etc...>";
28 | }
29 | }
30 | Rect rect = GUILayoutUtility.GetRect (new GUIContent (text), this.m_TextStyle);
31 | rect.x = 0;
32 | rect.y -= 3;
33 | rect.width += 17;
34 | GUI.Box (rect, text, this.m_TextStyle);
35 | }
36 | GUI.enabled = enabled;
37 | }
38 | }
--------------------------------------------------------------------------------
/Assets/Python/IronPython/Lib/__future__.py:
--------------------------------------------------------------------------------
1 | #####################################################################################
2 | #
3 | # Copyright (c) Microsoft Corporation. All rights reserved.
4 | #
5 | # This source code is subject to terms and conditions of the Microsoft Public License. A
6 | # copy of the license can be found in the License.html file at the root of this distribution. If
7 | # you cannot locate the Microsoft Public License, please send an email to
8 | # ironpy@microsoft.com. By using this source code in any fashion, you are agreeing to be bound
9 | # by the terms of the Microsoft Public License.
10 | #
11 | # You must not remove this notice, or any other, from this software.
12 | #
13 | #
14 | #####################################################################################
15 |
16 | all_feature_names = ['nested_scopes', 'generators', 'division',
17 | 'absolute_import', 'with_statement', 'print_function',
18 | 'unicode_literals']
19 |
20 | division=1
21 | with_statement=1
22 | generators=1
23 | absolute_import=1
24 | print_function=1
25 | unicode_literals=1
26 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2017 AlexLemminG
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
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/Assets/TextMesh Pro/Examples/Scripts/ChatController.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 | using UnityEngine.UI;
3 | using System.Collections;
4 | using TMPro;
5 |
6 | public class ChatController : MonoBehaviour {
7 |
8 |
9 | public TMP_InputField TMP_ChatInput;
10 |
11 | public TMP_Text TMP_ChatOutput;
12 |
13 | public Scrollbar ChatScrollbar;
14 |
15 | void OnEnable()
16 | {
17 | TMP_ChatInput.onSubmit.AddListener(AddToChatOutput);
18 |
19 | }
20 |
21 | void OnDisable()
22 | {
23 | TMP_ChatInput.onSubmit.RemoveListener(AddToChatOutput);
24 |
25 | }
26 |
27 |
28 | void AddToChatOutput(string newText)
29 | {
30 | // Clear Input Field
31 | TMP_ChatInput.text = string.Empty;
32 |
33 | var timeNow = System.DateTime.Now;
34 |
35 | TMP_ChatOutput.text += "[<#FFFF80>" + timeNow.Hour.ToString("d2") + ":" + timeNow.Minute.ToString("d2") + ":" + timeNow.Second.ToString("d2") + "] " + newText + "\n";
36 |
37 | TMP_ChatInput.ActivateInputField();
38 |
39 | // Set the scrollbar to the bottom when next text is submitted.
40 | ChatScrollbar.value = 0;
41 |
42 | }
43 |
44 | }
45 |
--------------------------------------------------------------------------------
/Assets/TextMesh Pro/Examples/Scripts/EnvMapAnimator.cs:
--------------------------------------------------------------------------------
1 | using UnityEngine;
2 | using System.Collections;
3 | using TMPro;
4 |
5 | public class EnvMapAnimator : MonoBehaviour {
6 |
7 | //private Vector3 TranslationSpeeds;
8 | public Vector3 RotationSpeeds;
9 | private TMP_Text m_textMeshPro;
10 | private Material m_material;
11 |
12 |
13 | void Awake()
14 | {
15 | //Debug.Log("Awake() on Script called.");
16 | m_textMeshPro = GetComponent();
17 | m_material = m_textMeshPro.fontSharedMaterial;
18 | }
19 |
20 | // Use this for initialization
21 | IEnumerator Start ()
22 | {
23 | Matrix4x4 matrix = new Matrix4x4();
24 |
25 | while (true)
26 | {
27 | //matrix.SetTRS(new Vector3 (Time.time * TranslationSpeeds.x, Time.time * TranslationSpeeds.y, Time.time * TranslationSpeeds.z), Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one);
28 | matrix.SetTRS(Vector3.zero, Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one);
29 |
30 | m_material.SetMatrix("_EnvMatrix", matrix);
31 |
32 | yield return null;
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/Assets/Python/IronPython/Lib/runpy.py:
--------------------------------------------------------------------------------
1 | #####################################################################################
2 | #
3 | # Copyright (c) Microsoft Corporation. All rights reserved.
4 | #
5 | # This source code is subject to terms and conditions of the Microsoft Public License. A
6 | # copy of the license can be found in the License.html file at the root of this distribution. If
7 | # you cannot locate the Microsoft Public License, please send an email to
8 | # ironpy@microsoft.com. By using this source code in any fashion, you are agreeing to be bound
9 | # by the terms of the Microsoft Public License.
10 | #
11 | # You must not remove this notice, or any other, from this software.
12 | #
13 | #
14 | #####################################################################################
15 |
16 | """
17 | Fake runpy.py which emulates what CPython does to properly support the '-m' flag.
18 | If you have access to the CPython standard library, you most likely do not need this.
19 | """
20 |
21 | import sys, nt
22 |
23 | def run_module(modToRun, init_globals=None, run_name = '__main__', alter_sys = True):
24 | if alter_sys:
25 | for o in sys.path:
26 | libpath = o + '\\' + modToRun + '.py'
27 | if nt.access(libpath, nt.F_OK):
28 | sys.argv[0] = libpath
29 | break
30 |
31 | __import__(modToRun)
32 |
--------------------------------------------------------------------------------
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/Assets/Python/Test/Rotator.py:
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1 | from UnityEngine import Vector3, Color, Renderer
2 | import PythonBehaviour
3 | import UnityEngine
4 |
5 | Time = UnityEngine.Time()
6 | Mathf = UnityEngine.Mathf()
7 | lastT = int(Time.time*10)
8 | Debug = UnityEngine.Debug
9 |
10 | def Awake():
11 | global copied
12 | copied = False
13 | global iterations
14 | iterations = 20
15 | def OnEnable():
16 | pass
17 | #transform.position += Vector3.up
18 |
19 | def OnDisable():
20 | pass
21 | #transform.position -= Vector3.up
22 |
23 | def Update():
24 | global lastT
25 | global copied
26 | global iterations
27 | currentT = int(Time.time*10)
28 | if currentT > 20:
29 | transform.Rotate(0, UnityEngine.Mathf.Sin((Time.time*10-21)/100)*18*Time.deltaTime*1,0)
30 | rot = transform.localEulerAngles
31 | rot[2] = 0
32 | transform.localEulerAngles = rot
33 |
34 | # pos = transform.position
35 | # pos[1] = Mathf.Sin(Time.time * 3) * float(1.6)
36 | # transform.position = pos
37 | if not currentT == lastT and not copied and iterations > 0:
38 | lastT = currentT
39 | copied = True
40 | clone = UnityEngine.GameObject.Instantiate(gameObject, transform.position + Vector3(1,1,0), UnityEngine.Quaternion.identity)
41 | clone.name = gameObject.name
42 | clone.transform.parent = transform
43 | clone.GetComponent[Renderer]().material.color = Color.HSVToRGB(Mathf.Repeat((clone.transform.position.x - iterations) /float(16.0), 1.0), 1, 1)
44 | clone.GetComponent[PythonBehaviour]().scope.iterations = iterations-1
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