├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── NetworkManager.asset ├── TimeManager.asset ├── EditorBuildSettings.asset ├── AudioManager.asset ├── EditorSettings.asset ├── TagManager.asset ├── DynamicsManager.asset └── UnityConnectSettings.asset ├── UnityPackageManager └── manifest.json ├── Assets ├── TextMesh Pro │ ├── Resources │ │ ├── LineBreaking Leading Characters.txt │ │ ├── LineBreaking Following Characters.txt │ │ ├── Shaders │ │ │ ├── TMPro.cginc.meta │ │ │ ├── TMP_Bitmap.shader.meta │ │ │ ├── TMP_SDF.shader.meta │ │ │ ├── TMP_SDF Overlay.shader.meta │ │ │ ├── TMP_SDF-Mobile.shader.meta │ │ │ ├── TMP_SDF-Surface.shader.meta │ │ │ ├── TMPro_Properties.cginc.meta │ │ │ ├── TMPro_Surface.cginc.meta │ │ │ ├── TMP_Bitmap-Mobile.shader.meta │ │ │ ├── TMP_SDF-Mobile Overlay.shader.meta │ │ │ ├── TMP_SDF-Surface-Mobile.shader.meta │ │ │ ├── TMP_Sprite.shader.meta │ │ │ └── TMP_SDF-Mobile Masking.shader.meta │ │ ├── TMP Settings.asset.meta │ │ ├── Sprite Assets │ │ │ ├── EmojiOne.asset.meta │ │ │ └── Default Sprite Asset.asset.meta │ │ ├── LineBreaking Following Characters.txt.meta │ │ ├── LineBreaking Leading Characters.txt.meta │ │ ├── Shaders.meta │ │ ├── Sprite Assets.meta │ │ ├── Style Sheets.meta │ │ ├── Fonts & Materials.meta │ │ ├── Fonts & Materials │ │ │ └── LiberationSans SDF.asset.meta │ │ └── Style Sheets │ │ │ └── TMP Default Style Sheet.asset.meta │ ├── Fonts │ │ ├── Anton.ttf │ │ ├── Bangers.ttf │ │ ├── Oswald-Bold.ttf │ │ ├── LiberationSans.ttf │ │ ├── Anton OFL.txt.meta │ │ ├── Bangers - OFL.txt.meta │ │ ├── Oswald-Bold - OFL.txt.meta │ │ ├── LiberationSans - OFL.txt.meta │ │ ├── Anton.ttf.meta │ │ ├── Bangers.ttf.meta │ │ ├── Oswald-Bold.ttf.meta │ │ └── LiberationSans.ttf.meta │ ├── Plugins │ │ ├── vcomp120.dll │ │ ├── 32 Bit Plugins │ │ │ ├── TMPro_Plugin.dll │ │ │ ├── TMPro_Plugin.bundle │ │ │ ├── TMPro_Plugin.dll.meta │ │ │ └── TMPro_Plugin.bundle.meta │ │ ├── 64 Bit Plugins │ │ │ ├── TMPro_Plugin.dll │ │ │ ├── TMPro_Plugin.bundle │ │ │ ├── TMPro_Plugin.dll.meta │ │ │ └── TMPro_Plugin.bundle.meta │ │ ├── TextMeshPro-1.0.55.2017.1.0b12.dll │ │ ├── Runtime DLL │ │ │ └── TextMeshPro-1.0.55.2017.1.0b12.dll │ │ ├── Editor │ │ │ ├── TextMeshPro-1.0.55.2017.1.0b12-Editor.dll │ │ │ └── TextMeshPro-1.0.55.2017.1.0b12-Editor.dll.meta │ │ ├── Editor.meta │ │ ├── Runtime DLL.meta │ │ ├── 32 Bit Plugins.meta │ │ ├── 64 Bit Plugins.meta │ │ └── TextMeshPro-1.0.55.2017.1.0b12.dll.meta │ ├── Sprites │ │ ├── EmojiOne.png │ │ ├── Default Sprite Asset.png │ │ └── EmojiOne.json.meta │ ├── Gizmos │ │ ├── TMP - Dropdown Icon.psd │ │ ├── TMP - Font Asset Icon.psd │ │ ├── TMP - Input Field Icon.psd │ │ ├── TMP - Text Component Icon.psd │ │ ├── TextMeshPro Inline Graphics icon.psd │ │ ├── TMP - Text Component Icon.psd.meta │ │ ├── TextMeshPro Inline Graphics icon.psd.meta │ │ └── TMP - Font Asset Icon.psd.meta │ ├── Examples │ │ ├── Textures │ │ │ ├── Floor Cement.jpg │ │ │ ├── Stainless 03.png │ │ │ ├── Engraved Wall.jpg │ │ │ ├── Mask Zig-n-Zag.psd │ │ │ ├── Brushed Metal 3.jpg │ │ │ ├── Fruit Jelly (B&W).jpg │ │ │ ├── Sand Normal Map.jpg │ │ │ ├── Small Crate_diffuse.jpg │ │ │ ├── Small Crate_normal.jpg │ │ │ ├── Engraved Wall Normal.jpg │ │ │ ├── Floor Tiles 1 - normal.jpg │ │ │ ├── Wipe Pattern - Circle.psd │ │ │ ├── Floor Tiles 1 - diffuse.jpg │ │ │ ├── Wipe Pattern - Diagonal.psd │ │ │ ├── Gradient Diagonal (Color).jpg │ │ │ ├── Gradient Horizontal (Color).jpg │ │ │ ├── Gradient Vertical (Color).jpg │ │ │ ├── Wipe Pattern - Radial Quad.psd │ │ │ ├── Wipe Pattern - Radial Double.psd │ │ │ ├── Text Overflow - Linked Text Image 1.png │ │ │ ├── Text Overflow - Linked Text UI Screenshot.png │ │ │ ├── Engraved Wall.jpg.meta │ │ │ ├── Floor Cement.jpg.meta │ │ │ ├── Sand Normal Map.jpg.meta │ │ │ ├── Stainless 03.png.meta │ │ │ ├── Brushed Metal 3.jpg.meta │ │ │ ├── Fruit Jelly (B&W).jpg.meta │ │ │ ├── Floor Tiles 1 - diffuse.jpg.meta │ │ │ ├── Floor Tiles 1 - normal.jpg.meta │ │ │ ├── Gradient Horizontal (Color).jpg.meta │ │ │ ├── Gradient Vertical (Color).jpg.meta │ │ │ ├── Small Crate_diffuse.jpg.meta │ │ │ ├── Small Crate_normal.jpg.meta │ │ │ └── Mask Zig-n-Zag.psd.meta │ │ ├── Sprites │ │ │ └── DropCap Numbers.psd │ │ ├── Materials │ │ │ ├── Ground - Logo Scene.mat.meta │ │ │ ├── Crate - Surface Shader Scene.mat.meta │ │ │ ├── Ground - Surface Shader Scene.mat.meta │ │ │ └── Small Crate_diffuse.mat.meta │ │ ├── Prefabs │ │ │ ├── TextMeshPro - Prefab 1.prefab.meta │ │ │ ├── TextMeshPro - Prefab 2.prefab.meta │ │ │ └── Text Popup.prefab.meta │ │ ├── Scenes │ │ │ ├── 06 - Extra Rich Text Examples.unity.meta │ │ │ ├── 08 - Improved Text Alignment.unity.meta │ │ │ ├── 15 - Inline Graphics & Sprites.unity.meta │ │ │ ├── 11 - The Style Tag.unity.meta │ │ │ ├── 12 - Link Example.unity.meta │ │ │ ├── 09 - Margin Tag Example.unity.meta │ │ │ ├── 12a - Text Interactions.unity.meta │ │ │ ├── 13 - Soft Hyphenation.unity.meta │ │ │ ├── 14 - Multi Font & Sprites.unity.meta │ │ │ ├── 17 - Old Computer Terminal.unity.meta │ │ │ ├── 22 - Basic Scripting Example.unity.meta │ │ │ ├── Distance Field Shader Check.unity.meta │ │ │ ├── 19 - Masking Texture & Soft Mask.unity.meta │ │ │ ├── 20 - Input Field with Scrollbar.unity.meta │ │ │ ├── 23 - Animating Vertex Attributes.unity.meta │ │ │ ├── 10 - Bullets & Numbered List Example.unity.meta │ │ │ ├── 16 - Linked text overflow mode example.unity.meta │ │ │ ├── 18 - ScrollRect & Masking & Layout.unity.meta │ │ │ ├── 04 - Word Wrapping.unity.meta │ │ │ ├── 05 - Style Tags.unity.meta │ │ │ ├── Benchmark (Script).unity.meta │ │ │ ├── 03 - Line Justification.unity.meta │ │ │ ├── 21 - Script Example.unity.meta │ │ │ ├── 25 - TextMeshPro Title.unity.meta │ │ │ ├── Benchmark (Point Sizes).unity.meta │ │ │ ├── Benchmark (Shader Perf).unity.meta │ │ │ ├── 02 - Multi-line TextMesh Pro.unity.meta │ │ │ ├── 24 - Surface Shader Example.unity.meta │ │ │ ├── Benchmark (Floating Text).unity.meta │ │ │ ├── 01- Single Line TextMesh Pro.unity.meta │ │ │ └── 07 - Superscript & Subscript Example.unity.meta │ │ ├── Resources │ │ │ ├── Fonts & Materials │ │ │ │ ├── Bangers SDF.asset.meta │ │ │ │ ├── Bangers SDF Logo.mat.meta │ │ │ │ ├── Anton SDF.asset.meta │ │ │ │ ├── Anton SDF - Outline.mat.meta │ │ │ │ ├── Bangers SDF Glow.mat.meta │ │ │ │ ├── Oswald Bold SDF.asset.meta │ │ │ │ ├── Roboto-Bold SDF.asset.meta │ │ │ │ ├── Anton SDF - Drop Shadow.mat.meta │ │ │ │ ├── Bangers SDF - Outline.mat.meta │ │ │ │ ├── Bangers SDF - Drop Shadow.mat.meta │ │ │ │ ├── Electronic Highway Sign SDF.asset.meta │ │ │ │ ├── LiberationSans SDF - Outline.mat.meta │ │ │ │ ├── LiberationSans SDF - Overlay.mat.meta │ │ │ │ ├── Roboto-Bold SDF - Drop Shadow.mat.meta │ │ │ │ ├── Roboto-Bold SDF - Surface.mat.meta │ │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta │ │ │ │ ├── LiberationSans SDF - Metalic Green.mat.meta │ │ │ │ └── LiberationSans SDF - Soft Mask.mat.meta │ │ │ ├── Sprite Assets │ │ │ │ └── DropCap Numbers.asset.meta │ │ │ ├── Sprite Assets.meta │ │ │ └── Fonts & Materials.meta │ │ ├── Materials.meta │ │ ├── Prefabs.meta │ │ ├── Resources.meta │ │ ├── Scenes.meta │ │ ├── Scripts.meta │ │ ├── Sprites.meta │ │ ├── Textures.meta │ │ └── Scripts │ │ │ ├── Benchmark01.cs.meta │ │ │ ├── ObjectSpin.cs.meta │ │ │ ├── TeleType.cs.meta │ │ │ ├── Benchmark01_UGUI.cs.meta │ │ │ ├── CameraController.cs.meta │ │ │ ├── SimpleScript.cs.meta │ │ │ ├── ShaderPropAnimator.cs.meta │ │ │ ├── TMP_FrameRateCounter.cs.meta │ │ │ ├── TMPro_InstructionOverlay.cs.meta │ │ │ ├── Benchmark02.cs.meta │ │ │ ├── Benchmark03.cs.meta │ │ │ ├── Benchmark04.cs.meta │ │ │ ├── TextMeshSpawner.cs.meta │ │ │ ├── TextMeshProFloatingText.cs.meta │ │ │ ├── VertexJitter.cs.meta │ │ │ ├── VertexShakeA.cs.meta │ │ │ ├── VertexShakeB.cs.meta │ │ │ ├── VertexZoom.cs.meta │ │ │ ├── ChatController.cs.meta │ │ │ ├── EnvMapAnimator.cs.meta │ │ │ ├── SkewTextExample.cs.meta │ │ │ ├── TMP_DigitValidator.cs.meta │ │ │ ├── TMP_TextEventCheck.cs.meta │ │ │ ├── TMP_TextSelector_A.cs.meta │ │ │ ├── VertexColorCycler.cs.meta │ │ │ ├── WarpTextExample.cs.meta │ │ │ ├── TMP_ExampleScript_01.cs.meta │ │ │ ├── TMP_TextEventHandler.cs.meta │ │ │ ├── TMP_TextInfoDebugTool.cs.meta │ │ │ ├── TMP_UiFrameRateCounter.cs.meta │ │ │ ├── TextConsoleSimulator.cs.meta │ │ │ ├── TMP_TextSelector_B.cs.meta │ │ │ ├── TMP_DigitValidator.cs │ │ │ ├── ChatController.cs │ │ │ └── EnvMapAnimator.cs │ ├── GUISkins │ │ ├── Textures │ │ │ ├── btn_AlignTop.psd │ │ │ ├── progress bar.psd │ │ │ ├── Box Area Dark.psd │ │ │ ├── Box Area Light.psd │ │ │ ├── btn_AlignFlush.psd │ │ │ ├── btn_AlignLeft.psd │ │ │ ├── btn_AlignRight.psd │ │ │ ├── Box Area 85 Dark.psd │ │ │ ├── Box Area Medium.psd │ │ │ ├── btn_AlignBaseLine.psd │ │ │ ├── btn_AlignBottom.psd │ │ │ ├── btn_AlignCapLine.psd │ │ │ ├── btn_AlignCenter.psd │ │ │ ├── btn_AlignMidLine.psd │ │ │ ├── btn_AlignMiddle.psd │ │ │ ├── btn_AlignCenterGeo.psd │ │ │ ├── btn_AlignJustified.psd │ │ │ ├── btn_AlignLeft_Light.psd │ │ │ ├── btn_AlignTop_Light.psd │ │ │ ├── Box Area Dark (LEFT).psd │ │ │ ├── Box Area Light (LEFT).psd │ │ │ ├── Box Area Medium (LEFT).psd │ │ │ ├── btn_AlignBottom_Light.psd │ │ │ ├── btn_AlignCapLine_Light.psd │ │ │ ├── btn_AlignCenter_Light.psd │ │ │ ├── btn_AlignFlush_Light.psd │ │ │ ├── btn_AlignMiddle_Light.psd │ │ │ ├── btn_AlignMidline_Light.psd │ │ │ ├── btn_AlignRight_Light.psd │ │ │ ├── progress bar (Light).psd │ │ │ ├── btn_AlignBaseLine_Light.psd │ │ │ ├── btn_AlignCenterGeo_Light.psd │ │ │ ├── btn_AlignJustified_Light.psd │ │ │ ├── Square Box Area (40 Grey).psd │ │ │ ├── Square Box Area (85 Grey).psd │ │ │ ├── Box Area Dark.psd.meta │ │ │ ├── Box Area Light.psd.meta │ │ │ ├── Box Area Medium.psd.meta │ │ │ ├── btn_AlignBottom.psd.meta │ │ │ ├── btn_AlignCenter.psd.meta │ │ │ ├── btn_AlignFlush.psd.meta │ │ │ ├── btn_AlignLeft.psd.meta │ │ │ ├── btn_AlignMiddle.psd.meta │ │ │ ├── btn_AlignRight.psd.meta │ │ │ ├── btn_AlignTop.psd.meta │ │ │ ├── progress bar.psd.meta │ │ │ ├── Box Area 85 Dark.psd.meta │ │ │ ├── Box Area Dark (LEFT).psd.meta │ │ │ ├── btn_AlignBaseLine.psd.meta │ │ │ ├── btn_AlignFlush_Light.psd.meta │ │ │ ├── btn_AlignLeft_Light.psd.meta │ │ │ ├── btn_AlignRight_Light.psd.meta │ │ │ ├── btn_AlignTop_Light.psd.meta │ │ │ ├── Box Area Light (LEFT).psd.meta │ │ │ ├── Box Area Medium (LEFT).psd.meta │ │ │ ├── btn_AlignBaseLine_Light.psd.meta │ │ │ ├── btn_AlignBottom_Light.psd.meta │ │ │ ├── btn_AlignCenter_Light.psd.meta │ │ │ ├── btn_AlignMiddle_Light.psd.meta │ │ │ ├── progress bar (Light).psd.meta │ │ │ ├── Square Box Area (40 Grey).psd.meta │ │ │ ├── Square Box Area (85 Grey).psd.meta │ │ │ ├── btn_AlignCenterGeo.psd.meta │ │ │ └── btn_AlignCenterGeo_Light.psd.meta │ │ ├── TMPro_DarkSkin.guiskin.meta │ │ ├── TMPro_LightSkin.guiskin.meta │ │ └── Textures.meta │ ├── User Guide │ │ ├── TextMesh Pro User Guide 2016.pdf │ │ └── TextMesh Pro User Guide 2016.pdf.meta │ ├── Examples.meta │ ├── Fonts.meta │ ├── GUISkins.meta │ ├── Gizmos.meta │ ├── Plugins.meta │ ├── Resources.meta │ ├── Sprites.meta │ ├── User Guide.meta │ ├── Color Gradients.meta │ └── Color Gradients │ │ ├── Blue to Purple - Vertical.asset.meta │ │ ├── Yellow to Orange - Vertical.asset.meta │ │ ├── Dark to Light Green - Vertical.asset.meta │ │ ├── Light to Dark Green - Vertical.asset.meta │ │ ├── Yellow to Orange - Vertical.asset │ │ ├── Blue to Purple - Vertical.asset │ │ ├── Light to Dark Green - Vertical.asset │ │ └── Dark to Light Green - Vertical.asset ├── Gizmos │ └── PythonScript Icon.png ├── Python │ ├── IronPython │ │ ├── IronPython.dll │ │ ├── IronPython.SQLite.dll │ │ ├── Microsoft.Dynamic.dll │ │ ├── IronPython.Modules.dll │ │ ├── Microsoft.Scripting.dll │ │ ├── Microsoft.Scripting.Core.dll │ │ ├── Microsoft.Scripting.AspNet.dll │ │ ├── Microsoft.Scripting.Metadata.dll │ │ ├── Microsoft.Scripting.AspNet.xml │ │ ├── Lib │ │ │ ├── iptest.meta │ │ │ ├── runpy.py.meta │ │ │ ├── site.py.meta │ │ │ ├── __future__.py.meta │ │ │ ├── iptest │ │ │ │ ├── util.py.meta │ │ │ │ ├── __init__.py.meta │ │ │ │ ├── file_util.py.meta │ │ │ │ ├── misc_util.py.meta │ │ │ │ ├── runner.py.meta │ │ │ │ ├── test_env.py.meta │ │ │ │ ├── type_util.py.meta │ │ │ │ ├── assert_util.py.meta │ │ │ │ ├── console_util.py.meta │ │ │ │ ├── warning_util.py.meta │ │ │ │ └── cominterop_util.py.meta │ │ │ ├── site.py │ │ │ ├── __future__.py │ │ │ └── runpy.py │ │ ├── IronPython.xml.meta │ │ ├── IronPython.Modules.xml.meta │ │ ├── IronPython.SQLite.xml.meta │ │ ├── Lib.meta │ │ ├── Microsoft.Dynamic.xml.meta │ │ ├── Microsoft.Scripting.xml.meta │ │ ├── Microsoft.Scripting.AspNet.xml.meta │ │ ├── Microsoft.Scripting.Core.xml.meta │ │ ├── Microsoft.Scripting.Metadata.xml.meta │ │ ├── IronPython.dll.meta │ │ ├── IronPython.SQLite.dll.meta │ │ ├── Microsoft.Dynamic.dll.meta │ │ ├── IronPython.Modules.dll.meta │ │ ├── Microsoft.Scripting.dll.meta │ │ ├── Microsoft.Scripting.AspNet.dll.meta │ │ ├── Microsoft.Scripting.Core.dll.meta │ │ └── Microsoft.Scripting.Metadata.dll.meta │ ├── Test │ │ ├── temp.unity.meta │ │ ├── Rotator.py.meta │ │ ├── ReactionToCollision.py.meta │ │ ├── ReactionToCollision.py │ │ └── Rotator.py │ ├── Editor.meta │ ├── Test.meta │ ├── IronPython.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── p_Console.prefab.meta │ │ ├── Appear.anim.meta │ │ ├── Disappear.anim.meta │ │ └── ConsoleApearingAnimator.controller.meta │ ├── Editor │ │ ├── PythonScriptCreator.cs.meta │ │ ├── PythonScriptsImporter.cs.meta │ │ ├── PythonScriptAssetInspector.cs.meta │ │ ├── PythonScriptsImporterInspector.cs.meta │ │ ├── PythonScriptsImporterInspector.cs │ │ ├── PythonScriptsImporter.cs │ │ └── PythonScriptAssetInspector.cs │ ├── PythonUtils.cs.meta │ ├── PythonBehaviour.cs.meta │ ├── PythonScript.cs.meta │ └── PythonConsole.cs.meta ├── Gizmos.meta ├── Python.meta ├── TextMesh Pro.meta ├── StrangeMono.cs.meta ├── ExternalPythonBehaviour.cs ├── ExternalPythonBehaviour.cs.meta └── StrangeMono.cs ├── .gitignore ├── README.md └── LICENSE /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2017.4.8f1 2 | -------------------------------------------------------------------------------- /UnityPackageManager/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Resources/LineBreaking Leading Characters.txt: -------------------------------------------------------------------------------- 1 | ([{〔〈《「『【〘〖〝‘“⦅«$—…‥〳〴〵\[({£¥"々〇〉》」$⦆¥₩ # -------------------------------------------------------------------------------- /Assets/Gizmos/PythonScript Icon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AlexLemminG/Python-To-Unity-Integration/HEAD/Assets/Gizmos/PythonScript Icon.png 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12 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples/Scripts/TextMeshSpawner.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 385939aed18e82d41894437798c30ed8 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - TheFont: {instanceID: 0} 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples/Scripts/TextMeshProFloatingText.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dd0e4b969aa70504382a89d2f208ae6c 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: 6 | - TheFont: {instanceID: 0} 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/ExternalPythonBehaviour.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class ExternalPythonBehaviour : PythonBehaviour { 6 | public string filePath = "testPython.py"; 7 | protected override void Awake(){ 8 | script = PythonScript.CreateFromFile (filePath); 9 | base.Awake (); 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples/Scripts/VertexJitter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e4769cb37968ea948a763a9a89f9e583 3 | timeCreated: 1461286718 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: 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-------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples/Scripts/TMP_TextSelector_B.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f499ff45b9a3d0840a0df48d01b2877b 3 | timeCreated: 1435531209 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: 8 | - TextPopup_Prefab_01: {fileID: 22450954, guid: c879e892866c8db4f8930b25672233ac, 9 | type: 2} 10 | executionOrder: 0 11 | icon: {instanceID: 0} 12 | userData: 13 | assetBundleName: 14 | assetBundleVariant: 15 | -------------------------------------------------------------------------------- /Assets/Python/Editor/PythonScriptsImporterInspector.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor.Experimental.AssetImporters; 2 | using System.IO; 3 | using UnityEditor; 4 | using System; 5 | using UnityEditorInternal; 6 | using System.Collections.Generic; 7 | using System.Reflection; 8 | using UnityEngine; 9 | 10 | [CustomEditor(typeof(PythonScriptsImporter))] 11 | internal class PythonScriptsImporterInspector:AssetImporterEditor{ 12 | public override void OnInspectorGUI (){ 13 | //do nothing 14 | } 15 | } -------------------------------------------------------------------------------- /Assets/Python/Test/ReactionToCollision.py: -------------------------------------------------------------------------------- 1 | from UnityEngine import Rigidbody, Color,Renderer, Random, Mathf, Time 2 | 3 | collisionsCount = 0 4 | def Update(): 5 | global output 6 | global collisionsCount 7 | output = owner.GetComponent[Rigidbody]().velocity 8 | gameObject.GetComponentInChildren[Renderer]().material.color = Color.HSVToRGB(Mathf.Repeat((Time.time + collisionsCount * 0.5)*0.1, 1), 1,1) 9 | 10 | def OnCollisionEnter(col): 11 | global collisionsCount 12 | collisionsCount += 1 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 91234dbd6c79648cf937b1d684d6e02a 3 | timeCreated: 1514848215 4 | licenseType: Free 5 | PluginImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | iconMap: {} 9 | executionOrder: {} 10 | isPreloaded: 0 11 | isOverridable: 0 12 | platformData: 13 | - first: 14 | Any: 15 | second: 16 | enabled: 1 17 | settings: {} 18 | - first: 19 | Editor: Editor 20 | second: 21 | enabled: 0 22 | settings: 23 | DefaultValueInitialized: true 24 | - first: 25 | Windows Store Apps: WindowsStoreApps 26 | second: 27 | enabled: 0 28 | settings: 29 | CPU: AnyCPU 30 | userData: 31 | assetBundleName: 32 | assetBundleVariant: 33 | -------------------------------------------------------------------------------- /Assets/Python/IronPython/Lib/site.py: -------------------------------------------------------------------------------- 1 | ##################################################################################### 2 | # 3 | # Copyright (c) Microsoft Corporation. All rights reserved. 4 | # 5 | # This source code is subject to terms and conditions of the Microsoft Public License. A 6 | # copy of the license can be found in the License.html file at the root of this distribution. If 7 | # you cannot locate the Microsoft Public License, please send an email to 8 | # ironpy@microsoft.com. By using this source code in any fashion, you are agreeing to be bound 9 | # by the terms of the Microsoft Public License. 10 | # 11 | # You must not remove this notice, or any other, from this software. 12 | # 13 | # 14 | ##################################################################################### 15 | -------------------------------------------------------------------------------- /Assets/Python/IronPython/Microsoft.Scripting.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 25390709675b94047bea1dd1f0bfe7db 3 | timeCreated: 1514848213 4 | licenseType: Free 5 | PluginImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | iconMap: {} 9 | executionOrder: {} 10 | isPreloaded: 0 11 | isOverridable: 0 12 | platformData: 13 | - first: 14 | Any: 15 | second: 16 | enabled: 1 17 | settings: {} 18 | - first: 19 | Editor: Editor 20 | second: 21 | enabled: 0 22 | settings: 23 | DefaultValueInitialized: true 24 | - first: 25 | Windows Store Apps: WindowsStoreApps 26 | second: 27 | enabled: 0 28 | settings: 29 | CPU: AnyCPU 30 | userData: 31 | assetBundleName: 32 | assetBundleVariant: 33 | -------------------------------------------------------------------------------- /Assets/Python/IronPython/Microsoft.Scripting.AspNet.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4f4c64464db0f4852817f958bab294e3 3 | timeCreated: 1514848214 4 | licenseType: Free 5 | PluginImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | iconMap: {} 9 | executionOrder: {} 10 | isPreloaded: 0 11 | isOverridable: 0 12 | platformData: 13 | - first: 14 | Any: 15 | second: 16 | enabled: 1 17 | settings: {} 18 | - first: 19 | Editor: Editor 20 | second: 21 | enabled: 0 22 | settings: 23 | DefaultValueInitialized: true 24 | - first: 25 | Windows Store Apps: WindowsStoreApps 26 | second: 27 | enabled: 0 28 | settings: 29 | CPU: AnyCPU 30 | userData: 31 | assetBundleName: 32 | assetBundleVariant: 33 | -------------------------------------------------------------------------------- /Assets/Python/IronPython/Microsoft.Scripting.Core.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1f235017f09214fe9bca94f1270d8667 3 | timeCreated: 1514848213 4 | licenseType: Free 5 | PluginImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | iconMap: {} 9 | executionOrder: {} 10 | isPreloaded: 0 11 | isOverridable: 0 12 | platformData: 13 | - first: 14 | Any: 15 | second: 16 | enabled: 1 17 | settings: {} 18 | - first: 19 | Editor: Editor 20 | second: 21 | enabled: 0 22 | settings: 23 | DefaultValueInitialized: true 24 | - first: 25 | Windows Store Apps: WindowsStoreApps 26 | second: 27 | enabled: 0 28 | settings: 29 | CPU: AnyCPU 30 | userData: 31 | assetBundleName: 32 | assetBundleVariant: 33 | -------------------------------------------------------------------------------- /Assets/Python/IronPython/Microsoft.Scripting.Metadata.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 31649d504ef8541c189f472fac4b8d17 3 | timeCreated: 1514848214 4 | licenseType: Free 5 | PluginImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | iconMap: {} 9 | executionOrder: {} 10 | isPreloaded: 0 11 | isOverridable: 0 12 | platformData: 13 | - first: 14 | Any: 15 | second: 16 | enabled: 1 17 | settings: {} 18 | - first: 19 | Editor: Editor 20 | second: 21 | enabled: 0 22 | settings: 23 | DefaultValueInitialized: true 24 | - first: 25 | Windows Store Apps: WindowsStoreApps 26 | second: 27 | enabled: 0 28 | settings: 29 | CPU: AnyCPU 30 | userData: 31 | assetBundleName: 32 | assetBundleVariant: 33 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples/Scripts/TMP_DigitValidator.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System; 3 | 4 | 5 | namespace TMPro 6 | { 7 | /// 8 | /// EXample of a Custom Character Input Validator to only allow digits from 0 to 9. 9 | /// 10 | [Serializable] 11 | //[CreateAssetMenu(fileName = "InputValidator - Digits.asset", menuName = "TextMeshPro/Input Validators/Digits", order = 100)] 12 | public class TMP_DigitValidator : TMP_InputValidator 13 | { 14 | // Custom text input validation function 15 | public override char Validate(ref string text, ref int pos, char ch) 16 | { 17 | if (ch >= '0' && ch <= '9') 18 | { 19 | pos += 1; 20 | return ch; 21 | } 22 | 23 | return (char)0; 24 | } 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_EnablePCM: 1 18 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 19 | m_AutoSimulation: 1 20 | m_AutoSyncTransforms: 1 21 | -------------------------------------------------------------------------------- /Assets/StrangeMono.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class StrangeMono : MonoBehaviour { 6 | public Dictionary objs = new Dictionary(); 7 | void Start () { 8 | objs.Add ("this", this); 9 | objs.Add ("number", 2321); 10 | } 11 | 12 | public string number; 13 | public string external; 14 | void Update(){ 15 | number = objs ["number"].ToString (); 16 | 17 | if (objs.ContainsKey ("external")) { 18 | external = objs ["external"].ToString (); 19 | } 20 | 21 | if (Input.GetKey (KeyCode.F1)) { 22 | Debug.Log ("this is some strange text"); 23 | } 24 | if (Input.GetKeyDown (KeyCode.F2)) { 25 | Debug.LogWarning ("this is some strange warning"); 26 | } 27 | if (Input.GetKeyDown (KeyCode.F3)) { 28 | Debug.LogError ("this is some strange error"); 29 | } 30 | } 31 | public PythonScript ase; 32 | } 33 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_Enabled: 0 14 | m_CaptureEditorExceptions: 1 15 | UnityPurchasingSettings: 16 | m_Enabled: 0 17 | m_TestMode: 0 18 | UnityAnalyticsSettings: 19 | m_Enabled: 0 20 | m_InitializeOnStartup: 1 21 | m_TestMode: 0 22 | m_TestEventUrl: 23 | m_TestConfigUrl: 24 | UnityAdsSettings: 25 | m_Enabled: 0 26 | m_InitializeOnStartup: 1 27 | m_TestMode: 0 28 | m_EnabledPlatforms: 4294967295 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # PythonToUnity Integration 2 | 3 | Provides ability to use python scripts in unity. 4 | 5 | ## PythonBehaviour 6 | PythonBehaviour can be used as an alternative to C# MonoBehavoiur. They can be used to make your game moddable, make maps more interactive, easily customize builded game, make small handy development scripts, do fast prototypes and more. 7 | 8 | ## PythonConsole 9 | PythonConsole is drag-and-drop prefab which can make your development much easier. It can do basically anything C# scripts can do. Call any public methods on any objects, evaluate expressions, create and destroy objects, anything! And all this can be done even in build. 10 | Use it to debug your game when needed, test features without need to create ui elements for every single one or as a cheat code for any action you want. 11 | 12 | ## Things still need to be done 13 | - use classes for behaviour .py scripts 14 | - autocompletion for console 15 | - import all assemblies by default in console 16 | - security stuff for both console and behaviour 17 | -------------------------------------------------------------------------------- /Assets/Python/Editor/PythonScriptsImporter.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor.Experimental.AssetImporters; 3 | using System.IO; 4 | 5 | [ScriptedImporter(1, "py")] 6 | public class PythonScriptsImporter : ScriptedImporter{ 7 | public override void OnImportAsset(AssetImportContext ctx){ 8 | var existedPythonScriptAsset = UnityEditor.AssetDatabase.LoadMainAssetAtPath (ctx.assetPath) as PythonScript; 9 | //script text 10 | var text = File.ReadAllText (ctx.assetPath); 11 | int updateCount = existedPythonScriptAsset == null ? 0 : existedPythonScriptAsset.updateCount; 12 | var pythonScriptAsset = PythonScript.CreateFromString (text, updateCount); 13 | 14 | //script name 15 | var fileName = Path.GetFileNameWithoutExtension (ctx.assetPath); 16 | pythonScriptAsset.name = fileName; 17 | 18 | //script asset 19 | #if UNITY_2017_3_OR_NEWER 20 | ctx.AddObjectToAsset ("script", pythonScriptAsset); 21 | ctx.SetMainObject (pythonScriptAsset); 22 | #else 23 | ctx.SetMainAsset("script", pythonScriptAsset); 24 | #endif 25 | 26 | } 27 | } -------------------------------------------------------------------------------- /Assets/Python/Editor/PythonScriptAssetInspector.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor.Experimental.AssetImporters; 3 | using System.IO; 4 | using UnityEditor; 5 | 6 | [CustomEditor(typeof(PythonScript))] 7 | public class PythonScriptAssetInspector:Editor{ 8 | private const int kMaxChars = 7000; 9 | private GUIStyle m_TextStyle; 10 | public override void OnInspectorGUI () 11 | { 12 | if (this.m_TextStyle == null) { 13 | this.m_TextStyle = "ScriptText"; 14 | } 15 | bool enabled = GUI.enabled; 16 | GUI.enabled = true; 17 | PythonScript textAsset = base.target as PythonScript; 18 | if (textAsset != null) { 19 | string text; 20 | if (base.targets.Length > 1) { 21 | text = ""; 22 | } else { 23 | text = textAsset.text; 24 | if (text.Length > 7000) { 25 | text = text.Substring (0, 7000) + @"... 26 | 27 | <...etc...>"; 28 | } 29 | } 30 | Rect rect = GUILayoutUtility.GetRect (new GUIContent (text), this.m_TextStyle); 31 | rect.x = 0; 32 | rect.y -= 3; 33 | rect.width += 17; 34 | GUI.Box (rect, text, this.m_TextStyle); 35 | } 36 | GUI.enabled = enabled; 37 | } 38 | } -------------------------------------------------------------------------------- /Assets/Python/IronPython/Lib/__future__.py: -------------------------------------------------------------------------------- 1 | ##################################################################################### 2 | # 3 | # Copyright (c) Microsoft Corporation. All rights reserved. 4 | # 5 | # This source code is subject to terms and conditions of the Microsoft Public License. A 6 | # copy of the license can be found in the License.html file at the root of this distribution. If 7 | # you cannot locate the Microsoft Public License, please send an email to 8 | # ironpy@microsoft.com. By using this source code in any fashion, you are agreeing to be bound 9 | # by the terms of the Microsoft Public License. 10 | # 11 | # You must not remove this notice, or any other, from this software. 12 | # 13 | # 14 | ##################################################################################### 15 | 16 | all_feature_names = ['nested_scopes', 'generators', 'division', 17 | 'absolute_import', 'with_statement', 'print_function', 18 | 'unicode_literals'] 19 | 20 | division=1 21 | with_statement=1 22 | generators=1 23 | absolute_import=1 24 | print_function=1 25 | unicode_literals=1 26 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2017 AlexLemminG 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Plugins/TextMeshPro-1.0.55.2017.1.0b12.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 89f0137620f6af44b9ba852b4190e64e 3 | timeCreated: 1488610019 4 | licenseType: Store 5 | PluginImporter: 6 | serializedVersion: 1 7 | iconMap: {} 8 | executionOrder: {} 9 | isPreloaded: 0 10 | platformData: 11 | Any: 12 | enabled: 0 13 | settings: {} 14 | Editor: 15 | enabled: 1 16 | settings: 17 | CPU: AnyCPU 18 | DefaultValueInitialized: true 19 | OS: AnyOS 20 | Linux: 21 | enabled: 0 22 | settings: 23 | CPU: x86 24 | Linux64: 25 | enabled: 0 26 | settings: 27 | CPU: x86_64 28 | OSXIntel: 29 | enabled: 0 30 | settings: 31 | CPU: AnyCPU 32 | OSXIntel64: 33 | enabled: 0 34 | settings: 35 | CPU: AnyCPU 36 | Win: 37 | enabled: 0 38 | settings: 39 | CPU: AnyCPU 40 | Win64: 41 | enabled: 0 42 | settings: 43 | CPU: AnyCPU 44 | WindowsStoreApps: 45 | enabled: 0 46 | settings: 47 | CPU: AnyCPU 48 | userData: 49 | assetBundleName: 50 | assetBundleVariant: 51 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples/Scripts/ChatController.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | using System.Collections; 4 | using TMPro; 5 | 6 | public class ChatController : MonoBehaviour { 7 | 8 | 9 | public TMP_InputField TMP_ChatInput; 10 | 11 | public TMP_Text TMP_ChatOutput; 12 | 13 | public Scrollbar ChatScrollbar; 14 | 15 | void OnEnable() 16 | { 17 | TMP_ChatInput.onSubmit.AddListener(AddToChatOutput); 18 | 19 | } 20 | 21 | void OnDisable() 22 | { 23 | TMP_ChatInput.onSubmit.RemoveListener(AddToChatOutput); 24 | 25 | } 26 | 27 | 28 | void AddToChatOutput(string newText) 29 | { 30 | // Clear Input Field 31 | TMP_ChatInput.text = string.Empty; 32 | 33 | var timeNow = System.DateTime.Now; 34 | 35 | TMP_ChatOutput.text += "[<#FFFF80>" + timeNow.Hour.ToString("d2") + ":" + timeNow.Minute.ToString("d2") + ":" + timeNow.Second.ToString("d2") + "] " + newText + "\n"; 36 | 37 | TMP_ChatInput.ActivateInputField(); 38 | 39 | // Set the scrollbar to the bottom when next text is submitted. 40 | ChatScrollbar.value = 0; 41 | 42 | } 43 | 44 | } 45 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Examples/Scripts/EnvMapAnimator.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using TMPro; 4 | 5 | public class EnvMapAnimator : MonoBehaviour { 6 | 7 | //private Vector3 TranslationSpeeds; 8 | public Vector3 RotationSpeeds; 9 | private TMP_Text m_textMeshPro; 10 | private Material m_material; 11 | 12 | 13 | void Awake() 14 | { 15 | //Debug.Log("Awake() on Script called."); 16 | m_textMeshPro = GetComponent(); 17 | m_material = m_textMeshPro.fontSharedMaterial; 18 | } 19 | 20 | // Use this for initialization 21 | IEnumerator Start () 22 | { 23 | Matrix4x4 matrix = new Matrix4x4(); 24 | 25 | while (true) 26 | { 27 | //matrix.SetTRS(new Vector3 (Time.time * TranslationSpeeds.x, Time.time * TranslationSpeeds.y, Time.time * TranslationSpeeds.z), Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one); 28 | matrix.SetTRS(Vector3.zero, Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one); 29 | 30 | m_material.SetMatrix("_EnvMatrix", matrix); 31 | 32 | yield return null; 33 | } 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /Assets/Python/IronPython/Lib/runpy.py: -------------------------------------------------------------------------------- 1 | ##################################################################################### 2 | # 3 | # Copyright (c) Microsoft Corporation. All rights reserved. 4 | # 5 | # This source code is subject to terms and conditions of the Microsoft Public License. A 6 | # copy of the license can be found in the License.html file at the root of this distribution. If 7 | # you cannot locate the Microsoft Public License, please send an email to 8 | # ironpy@microsoft.com. By using this source code in any fashion, you are agreeing to be bound 9 | # by the terms of the Microsoft Public License. 10 | # 11 | # You must not remove this notice, or any other, from this software. 12 | # 13 | # 14 | ##################################################################################### 15 | 16 | """ 17 | Fake runpy.py which emulates what CPython does to properly support the '-m' flag. 18 | If you have access to the CPython standard library, you most likely do not need this. 19 | """ 20 | 21 | import sys, nt 22 | 23 | def run_module(modToRun, init_globals=None, run_name = '__main__', alter_sys = True): 24 | if alter_sys: 25 | for o in sys.path: 26 | libpath = o + '\\' + modToRun + '.py' 27 | if nt.access(libpath, nt.F_OK): 28 | sys.argv[0] = libpath 29 | break 30 | 31 | __import__(modToRun) 32 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Plugins/32 Bit Plugins/TMPro_Plugin.dll.meta: 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| PlaceholderPath: 54 | SDK: AnySDK 55 | ScriptingBackend: AnyScriptingBackend 56 | userData: 57 | assetBundleName: 58 | assetBundleVariant: 59 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Plugins/64 Bit Plugins/TMPro_Plugin.dll.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 343b74f75ac5f264b88992d380d434e2 3 | timeCreated: 1450987494 4 | licenseType: Store 5 | PluginImporter: 6 | serializedVersion: 1 7 | iconMap: {} 8 | executionOrder: {} 9 | isPreloaded: 0 10 | platformData: 11 | Android: 12 | enabled: 0 13 | settings: 14 | CPU: AnyCPU 15 | Any: 16 | enabled: 0 17 | settings: {} 18 | Editor: 19 | enabled: 1 20 | settings: 21 | CPU: x86_64 22 | DefaultValueInitialized: true 23 | OS: Windows 24 | Linux: 25 | enabled: 0 26 | settings: 27 | CPU: x86 28 | Linux64: 29 | enabled: 0 30 | settings: 31 | CPU: x86_64 32 | OSXIntel: 33 | enabled: 0 34 | settings: 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7cff6f0a345713149915d633676ed728 3 | timeCreated: 1484171296 4 | licenseType: Store 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 2 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 0 11 | linearTexture: 1 12 | correctGamma: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 0 20 | heightScale: .25 21 | normalMapFilter: 0 22 | isReadable: 0 23 | grayScaleToAlpha: 0 24 | generateCubemap: 0 25 | cubemapConvolution: 0 26 | cubemapConvolutionSteps: 8 27 | cubemapConvolutionExponent: 1.5 28 | seamlessCubemap: 0 29 | textureFormat: -3 30 | maxTextureSize: 32 31 | textureSettings: 32 | filterMode: -1 33 | aniso: 1 34 | mipBias: -1 35 | wrapMode: 1 36 | nPOTScale: 0 37 | lightmap: 0 38 | rGBM: 0 39 | compressionQuality: 50 40 | allowsAlphaSplitting: 0 41 | spriteMode: 0 42 | spriteExtrude: 1 43 | spriteMeshType: 1 44 | alignment: 0 45 | spritePivot: {x: .5, y: .5} 46 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 47 | spritePixelsToUnits: 100 48 | alphaIsTransparency: 1 49 | textureType: 2 50 | buildTargetSettings: [] 51 | spriteSheet: 52 | sprites: [] 53 | spritePackingTag: 54 | userData: 55 | assetBundleName: 56 | assetBundleVariant: 57 | -------------------------------------------------------------------------------- /Assets/Python/Test/Rotator.py: -------------------------------------------------------------------------------- 1 | from UnityEngine import Vector3, Color, Renderer 2 | import PythonBehaviour 3 | import UnityEngine 4 | 5 | Time = UnityEngine.Time() 6 | Mathf = UnityEngine.Mathf() 7 | lastT = int(Time.time*10) 8 | Debug = UnityEngine.Debug 9 | 10 | def Awake(): 11 | global copied 12 | copied = False 13 | global iterations 14 | iterations = 20 15 | def OnEnable(): 16 | pass 17 | #transform.position += Vector3.up 18 | 19 | def OnDisable(): 20 | pass 21 | #transform.position -= Vector3.up 22 | 23 | def Update(): 24 | global lastT 25 | global copied 26 | global iterations 27 | currentT = int(Time.time*10) 28 | if currentT > 20: 29 | transform.Rotate(0, UnityEngine.Mathf.Sin((Time.time*10-21)/100)*18*Time.deltaTime*1,0) 30 | rot = transform.localEulerAngles 31 | rot[2] = 0 32 | transform.localEulerAngles = rot 33 | 34 | # pos = transform.position 35 | # pos[1] = Mathf.Sin(Time.time * 3) * float(1.6) 36 | # transform.position = pos 37 | if not currentT == lastT and not copied and iterations > 0: 38 | lastT = currentT 39 | copied = True 40 | clone = UnityEngine.GameObject.Instantiate(gameObject, transform.position + Vector3(1,1,0), UnityEngine.Quaternion.identity) 41 | clone.name = gameObject.name 42 | clone.transform.parent = transform 43 | clone.GetComponent[Renderer]().material.color = Color.HSVToRGB(Mathf.Repeat((clone.transform.position.x - iterations) /float(16.0), 1.0), 1, 1) 44 | clone.GetComponent[PythonBehaviour]().scope.iterations = iterations-1 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