├── .gitattributes ├── .gitignore ├── LICENSE ├── README.md ├── XFGamingStore.sln └── XFGamingStore ├── XFGamingStore.Android ├── Assets │ └── AboutAssets.txt ├── MainActivity.cs ├── Properties │ ├── AndroidManifest.xml │ └── AssemblyInfo.cs ├── Resources │ ├── AboutResources.txt │ ├── Resource.designer.cs │ ├── drawable │ │ ├── gow.png │ │ ├── gow_background.png │ │ ├── hzd.png │ │ ├── hzd_background.png │ │ ├── little_nightmares2.png │ │ ├── little_nightmares2_background.png │ │ ├── mortal_kombat.png │ │ ├── mortal_kombat_background.png │ │ ├── red_dead2.png │ │ ├── red_dead2_background.png │ │ ├── tlou2.png │ │ ├── tlou2_background.png │ │ └── user.png │ ├── layout │ │ ├── Tabbar.xml │ │ └── Toolbar.xml │ ├── mipmap-anydpi-v26 │ │ ├── icon.xml │ │ └── icon_round.xml │ ├── mipmap-hdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ ├── mipmap-mdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ ├── mipmap-xhdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ ├── mipmap-xxhdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ ├── mipmap-xxxhdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ ├── raw │ │ └── tlou.mp4 │ └── values │ │ ├── colors.xml │ │ └── styles.xml └── XFGamingStore.Android.csproj ├── XFGamingStore.iOS ├── AppDelegate.cs ├── Assets.xcassets │ └── AppIcon.appiconset │ │ ├── Contents.json │ │ ├── Icon1024.png │ │ ├── Icon120.png │ │ ├── Icon152.png │ │ ├── Icon167.png │ │ ├── Icon180.png │ │ ├── Icon20.png │ │ ├── Icon29.png │ │ ├── Icon40.png │ │ ├── Icon58.png │ │ ├── Icon60.png │ │ ├── Icon76.png │ │ ├── Icon80.png │ │ └── Icon87.png ├── Entitlements.plist ├── Info.plist ├── Main.cs ├── Properties │ └── AssemblyInfo.cs ├── Resources │ ├── Default-568h@2x.png │ ├── Default-Portrait.png │ ├── Default-Portrait@2x.png │ ├── Default.png │ ├── Default@2x.png │ ├── LaunchScreen.storyboard │ ├── gow.png │ ├── gow_background.png │ ├── hzd.png │ ├── hzd_background.png │ ├── little_nightmares2.png │ ├── little_nightmares2_background.png │ ├── mortal_kombat.png │ ├── mortal_kombat_background.png │ ├── red_dead2.png │ ├── red_dead2_background.png │ ├── tlou.mp4 │ ├── tlou2.png │ ├── tlou2_background.png │ └── user.png └── XFGamingStore.iOS.csproj └── XFGamingStore ├── App.xaml ├── App.xaml.cs ├── AssemblyInfo.cs ├── Fonts ├── Montserrat-Medium.ttf ├── Nunito-Light.ttf ├── Nunito-Regular.ttf ├── Nunito-SemiBold.ttf └── materialdesignicons.ttf ├── Helpers └── FontIcons.cs ├── Models └── Game.cs ├── Properties ├── serviceDependencies.json └── serviceDependencies.local.json ├── Renderers └── CustomScrollView.cs ├── ViewModels ├── BaseViewModel.cs └── MainPageViewModel.cs ├── Views ├── MainPage.xaml └── MainPage.xaml.cs ├── XFGamingStore.csproj └── XPSnippets.xml /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). 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To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. 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Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Mono auto generated files 17 | mono_crash.* 18 | 19 | # Build results 20 | [Dd]ebug/ 21 | [Dd]ebugPublic/ 22 | [Rr]elease/ 23 | [Rr]eleases/ 24 | x64/ 25 | x86/ 26 | [Ww][Ii][Nn]32/ 27 | [Aa][Rr][Mm]/ 28 | [Aa][Rr][Mm]64/ 29 | bld/ 30 | [Bb]in/ 31 | [Oo]bj/ 32 | [Oo]ut/ 33 | [Ll]og/ 34 | [Ll]ogs/ 35 | 36 | # Visual Studio 2015/2017 cache/options directory 37 | .vs/ 38 | # Uncomment if you have tasks that create the project's static files in wwwroot 39 | #wwwroot/ 40 | 41 | # Visual Studio 2017 auto generated files 42 | Generated\ Files/ 43 | 44 | # MSTest test Results 45 | [Tt]est[Rr]esult*/ 46 | [Bb]uild[Ll]og.* 47 | 48 | # NUnit 49 | *.VisualState.xml 50 | TestResult.xml 51 | nunit-*.xml 52 | 53 | # Build Results of an ATL Project 54 | [Dd]ebugPS/ 55 | [Rr]eleasePS/ 56 | dlldata.c 57 | 58 | # Benchmark Results 59 | BenchmarkDotNet.Artifacts/ 60 | 61 | # .NET Core 62 | project.lock.json 63 | project.fragment.lock.json 64 | artifacts/ 65 | 66 | # ASP.NET Scaffolding 67 | ScaffoldingReadMe.txt 68 | 69 | # StyleCop 70 | StyleCopReport.xml 71 | 72 | # Files built by Visual Studio 73 | *_i.c 74 | *_p.c 75 | *_h.h 76 | *.ilk 77 | *.meta 78 | *.obj 79 | *.iobj 80 | *.pch 81 | *.pdb 82 | *.ipdb 83 | *.pgc 84 | *.pgd 85 | *.rsp 86 | *.sbr 87 | *.tlb 88 | *.tli 89 | *.tlh 90 | *.tmp 91 | *.tmp_proj 92 | *_wpftmp.csproj 93 | *.log 94 | *.vspscc 95 | *.vssscc 96 | .builds 97 | *.pidb 98 | *.svclog 99 | *.scc 100 | 101 | # Chutzpah Test files 102 | _Chutzpah* 103 | 104 | # Visual C++ cache files 105 | ipch/ 106 | *.aps 107 | *.ncb 108 | *.opendb 109 | *.opensdf 110 | *.sdf 111 | *.cachefile 112 | *.VC.db 113 | *.VC.VC.opendb 114 | 115 | # Visual Studio profiler 116 | *.psess 117 | *.vsp 118 | *.vspx 119 | *.sap 120 | 121 | # Visual Studio Trace Files 122 | *.e2e 123 | 124 | # TFS 2012 Local Workspace 125 | $tf/ 126 | 127 | # Guidance Automation Toolkit 128 | *.gpState 129 | 130 | # ReSharper is a .NET coding add-in 131 | _ReSharper*/ 132 | *.[Rr]e[Ss]harper 133 | *.DotSettings.user 134 | 135 | # TeamCity is a build add-in 136 | _TeamCity* 137 | 138 | # DotCover is a Code Coverage Tool 139 | *.dotCover 140 | 141 | # AxoCover is a Code Coverage Tool 142 | .axoCover/* 143 | !.axoCover/settings.json 144 | 145 | # Coverlet is a free, cross platform Code Coverage Tool 146 | coverage*.json 147 | coverage*.xml 148 | coverage*.info 149 | 150 | # Visual Studio code coverage results 151 | *.coverage 152 | *.coveragexml 153 | 154 | # NCrunch 155 | _NCrunch_* 156 | .*crunch*.local.xml 157 | nCrunchTemp_* 158 | 159 | # MightyMoose 160 | *.mm.* 161 | AutoTest.Net/ 162 | 163 | # Web workbench (sass) 164 | .sass-cache/ 165 | 166 | # Installshield output folder 167 | [Ee]xpress/ 168 | 169 | # DocProject is a documentation generator add-in 170 | DocProject/buildhelp/ 171 | DocProject/Help/*.HxT 172 | DocProject/Help/*.HxC 173 | DocProject/Help/*.hhc 174 | DocProject/Help/*.hhk 175 | DocProject/Help/*.hhp 176 | DocProject/Help/Html2 177 | DocProject/Help/html 178 | 179 | # Click-Once directory 180 | publish/ 181 | 182 | # Publish Web Output 183 | *.[Pp]ublish.xml 184 | *.azurePubxml 185 | # Note: Comment the next line if you want to checkin your web deploy settings, 186 | # but database connection strings (with potential passwords) will be unencrypted 187 | *.pubxml 188 | *.publishproj 189 | 190 | # Microsoft Azure Web App publish settings. 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IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | O que foi usado no desenvolvimento: 2 | - Padrão MVVM (sem framework) 3 | - [Embedded Fonts](https://docs.microsoft.com/en-us/xamarin/xamarin-forms/user-interface/text/fonts) 4 | - XamarinForms 5.0 5 | 6 | ### O design (créditos no final da página) foi pego como base e efetuado alterações como: 7 | - Efeito (Fade) de transição no título, descrição e imagem de fundo 8 | - Adicionado ícones para informar pra qual(is) plataforma(s) o jogo é compatível 9 | - Posição das imagens (centralizadas) no Carousel 10 | - Exibição da quantidade de Troféus por jogo através de um contador (Badge) 11 | 12 | ## Screenshots 13 | ### Android 14 | ![android1](https://user-images.githubusercontent.com/11803107/116822205-f1a9bb80-ab53-11eb-84d3-c6805d9a4b81.jpg) 15 | ![android2](https://user-images.githubusercontent.com/11803107/116822213-f9696000-ab53-11eb-8473-8e67ae346fc7.jpg) 16 | ![android3](https://user-images.githubusercontent.com/11803107/116822218-01290480-ab54-11eb-9c39-63d10b1ca6eb.jpg) 17 | 18 | ### iOS 19 | ![ios1](https://user-images.githubusercontent.com/11803107/116822488-68938400-ab55-11eb-849c-ca652a5a82b6.PNG) 20 | ![ios2](https://user-images.githubusercontent.com/11803107/116822492-721cec00-ab55-11eb-9a35-e545c0f17a58.PNG) 21 | ![ios3](https://user-images.githubusercontent.com/11803107/116822496-79dc9080-ab55-11eb-8da6-ea6a8051f443.PNG) 22 | 23 | ### GIF 24 | ![gaming_store](https://user-images.githubusercontent.com/11803107/116822559-e48dcc00-ab55-11eb-9241-0583625fd20e.gif) 25 | 26 | ## Créditos 27 | ### Design 28 | https://www.uplabs.com/posts/game-store-ui-concept 29 | ![gamin_store](https://user-images.githubusercontent.com/11803107/116822306-8ca29580-ab54-11eb-9b87-74238ff8f457.png) 30 | 31 | ### Licença 32 | MIT - Consulte o arquivo LICENSE.txt 33 | -------------------------------------------------------------------------------- /XFGamingStore.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 16 4 | VisualStudioVersion = 16.0.30320.27 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XFGamingStore.Android", "XFGamingStore\XFGamingStore.Android\XFGamingStore.Android.csproj", "{87903158-37C6-4D72-90B2-834A8CE142A4}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XFGamingStore.iOS", "XFGamingStore\XFGamingStore.iOS\XFGamingStore.iOS.csproj", "{C1600C54-EFA0-44EB-B522-BCED27A6AE56}" 9 | EndProject 10 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "XFGamingStore", "XFGamingStore\XFGamingStore\XFGamingStore.csproj", "{04E31187-8B05-4853-BA2A-7501CD7EAB98}" 11 | EndProject 12 | Global 13 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 14 | Debug|Any CPU = Debug|Any CPU 15 | Debug|iPhone = Debug|iPhone 16 | Debug|iPhoneSimulator = Debug|iPhoneSimulator 17 | Release|Any CPU = Release|Any CPU 18 | Release|iPhone = Release|iPhone 19 | Release|iPhoneSimulator = Release|iPhoneSimulator 20 | EndGlobalSection 21 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 22 | {87903158-37C6-4D72-90B2-834A8CE142A4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 23 | {87903158-37C6-4D72-90B2-834A8CE142A4}.Debug|Any CPU.Build.0 = Debug|Any CPU 24 | {87903158-37C6-4D72-90B2-834A8CE142A4}.Debug|Any CPU.Deploy.0 = Debug|Any CPU 25 | {87903158-37C6-4D72-90B2-834A8CE142A4}.Debug|iPhone.ActiveCfg = Debug|Any CPU 26 | 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59 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Debug|Any CPU.Build.0 = Debug|Any CPU 60 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Debug|Any CPU.Deploy.0 = Debug|Any CPU 61 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Debug|iPhone.ActiveCfg = Debug|Any CPU 62 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Debug|iPhone.Build.0 = Debug|Any CPU 63 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Debug|iPhone.Deploy.0 = Debug|Any CPU 64 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU 65 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU 66 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Debug|iPhoneSimulator.Deploy.0 = Debug|Any CPU 67 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Release|Any CPU.ActiveCfg = Release|Any CPU 68 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Release|Any CPU.Build.0 = Release|Any CPU 69 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Release|Any CPU.Deploy.0 = Release|Any CPU 70 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Release|iPhone.ActiveCfg = Release|Any CPU 71 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Release|iPhone.Build.0 = Release|Any CPU 72 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Release|iPhone.Deploy.0 = Release|Any CPU 73 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU 74 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Release|iPhoneSimulator.Build.0 = Release|Any CPU 75 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Release|iPhoneSimulator.Deploy.0 = Release|Any CPU 76 | EndGlobalSection 77 | GlobalSection(SolutionProperties) = preSolution 78 | HideSolutionNode = FALSE 79 | EndGlobalSection 80 | GlobalSection(ExtensibilityGlobals) = postSolution 81 | SolutionGuid = {D4A21E75-3933-4FD2-B31F-6C7AA8F88171} 82 | EndGlobalSection 83 | EndGlobal 84 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.Android/Assets/AboutAssets.txt: -------------------------------------------------------------------------------- 1 | Any raw assets you want to be deployed with your application can be placed in 2 | this directory (and child directories) and given a Build Action of "AndroidAsset". 3 | 4 | These files will be deployed with your package and will be accessible using Android's 5 | AssetManager, like this: 6 | 7 | public class ReadAsset : Activity 8 | { 9 | protected override void OnCreate (Bundle bundle) 10 | { 11 | base.OnCreate (bundle); 12 | 13 | InputStream input = Assets.Open ("my_asset.txt"); 14 | } 15 | } 16 | 17 | Additionally, some Android functions will automatically load asset files: 18 | 19 | Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); 20 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.Android/MainActivity.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | using Android.App; 4 | using Android.Content.PM; 5 | using Android.Runtime; 6 | using Android.Views; 7 | using Android.Widget; 8 | using Android.OS; 9 | 10 | namespace XFGamingStore.Droid 11 | { 12 | [Activity(Label = "XFGamingStore", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)] 13 | public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity 14 | { 15 | protected override void OnCreate(Bundle savedInstanceState) 16 | { 17 | TabLayoutResource = Resource.Layout.Tabbar; 18 | ToolbarResource = Resource.Layout.Toolbar; 19 | 20 | base.OnCreate(savedInstanceState); 21 | 22 | Xamarin.Essentials.Platform.Init(this, savedInstanceState); 23 | global::Xamarin.Forms.Forms.Init(this, savedInstanceState); 24 | LoadApplication(new App()); 25 | } 26 | public override void OnRequestPermissionsResult(int requestCode, string[] permissions, [GeneratedEnum] Android.Content.PM.Permission[] grantResults) 27 | { 28 | Xamarin.Essentials.Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults); 29 | 30 | base.OnRequestPermissionsResult(requestCode, permissions, grantResults); 31 | } 32 | } 33 | } -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.Android/Properties/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.Android/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | using Android.App; 5 | 6 | // General Information about an assembly is controlled through the following 7 | // set of attributes. Change these attribute values to modify the information 8 | // associated with an assembly. 9 | [assembly: AssemblyTitle("XFGamingStore.Android")] 10 | [assembly: AssemblyDescription("")] 11 | [assembly: AssemblyConfiguration("")] 12 | [assembly: AssemblyCompany("")] 13 | [assembly: AssemblyProduct("XFGamingStore.Android")] 14 | [assembly: AssemblyCopyright("Copyright © 2014")] 15 | [assembly: AssemblyTrademark("")] 16 | [assembly: AssemblyCulture("")] 17 | [assembly: ComVisible(false)] 18 | 19 | // Version information for an assembly consists of the following four values: 20 | // 21 | // Major Version 22 | // Minor Version 23 | // Build Number 24 | // Revision 25 | [assembly: AssemblyVersion("1.0.0.0")] 26 | [assembly: AssemblyFileVersion("1.0.0.0")] 27 | 28 | // Add some common permissions, these can be removed if not needed 29 | [assembly: UsesPermission(Android.Manifest.Permission.Internet)] 30 | [assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)] 31 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.Android/Resources/AboutResources.txt: -------------------------------------------------------------------------------- 1 | Images, layout descriptions, binary blobs and string dictionaries can be included 2 | in your application as resource files. Various Android APIs are designed to 3 | operate on the resource IDs instead of dealing with images, strings or binary blobs 4 | directly. 5 | 6 | For example, a sample Android app that contains a user interface layout (main.xml), 7 | an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) 8 | would keep its resources in the "Resources" directory of the application: 9 | 10 | Resources/ 11 | drawable-hdpi/ 12 | icon.png 13 | 14 | drawable-ldpi/ 15 | icon.png 16 | 17 | drawable-mdpi/ 18 | icon.png 19 | 20 | layout/ 21 | main.xml 22 | 23 | values/ 24 | strings.xml 25 | 26 | In order to get the build system to recognize Android resources, set the build action to 27 | "AndroidResource". The native Android APIs do not operate directly with filenames, but 28 | instead operate on resource IDs. When you compile an Android application that uses resources, 29 | the build system will package the resources for distribution and generate a class called 30 | "Resource" that contains the tokens for each one of the resources included. For example, 31 | for the above Resources layout, this is what the Resource class would expose: 32 | 33 | public class Resource { 34 | public class drawable { 35 | public const int icon = 0x123; 36 | } 37 | 38 | public class layout { 39 | public const int main = 0x456; 40 | } 41 | 42 | public class strings { 43 | public const int first_string = 0xabc; 44 | public const int second_string = 0xbcd; 45 | } 46 | } 47 | 48 | You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main 49 | to reference the layout/main.xml file, or Resource.strings.first_string to reference the first 50 | string in the dictionary file values/strings.xml. 51 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.Android/Resources/drawable/gow.png: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | 9 | 10 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.Android/Resources/mipmap-anydpi-v26/icon.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.Android/Resources/mipmap-anydpi-v26/icon_round.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.Android/Resources/mipmap-hdpi/icon.png: -------------------------------------------------------------------------------- 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https://raw.githubusercontent.com/Altevir/xamarinforms-game-store/e7f80bdf7c0b1cff4bffc61cd4a44538a71d8dd8/XFGamingStore/XFGamingStore.Android/Resources/raw/tlou.mp4 -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.Android/Resources/values/colors.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | #FFFFFF 4 | #3F51B5 5 | #303F9F 6 | #FF4081 7 | 8 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.Android/Resources/values/styles.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 6 | 7 | 28 | 29 | 32 | 33 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.Android/XFGamingStore.Android.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | Debug 5 | AnyCPU 6 | {87903158-37C6-4D72-90B2-834A8CE142A4} 7 | {EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 8 | {c9e5eea5-ca05-42a1-839b-61506e0a37df} 9 | Library 10 | XFGamingStore.Droid 11 | XFGamingStore.Android 12 | True 13 | True 14 | Resources\Resource.designer.cs 15 | Resource 16 | Properties\AndroidManifest.xml 17 | Resources 18 | Assets 19 | false 20 | v10.0 21 | true 22 | true 23 | Xamarin.Android.Net.AndroidClientHandler 24 | 25 | 26 | 27 | 28 | true 29 | portable 30 | false 31 | bin\Debug 32 | DEBUG; 33 | prompt 34 | 4 35 | None 36 | 37 | 38 | true 39 | portable 40 | true 41 | bin\Release 42 | prompt 43 | 4 44 | true 45 | false 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 2.7.7 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | {0C28462C-40DE-4990-8C8B-D6D00873B7C3} 95 | XFGamingStore 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.iOS/AppDelegate.cs: -------------------------------------------------------------------------------- 1 | using Foundation; 2 | using PanCardView.iOS; 3 | using UIKit; 4 | 5 | namespace XFGamingStore.iOS 6 | { 7 | // The UIApplicationDelegate for the application. This class is responsible for launching the 8 | // User Interface of the application, as well as listening (and optionally responding) to 9 | // application events from iOS. 10 | [Register("AppDelegate")] 11 | public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate 12 | { 13 | // 14 | // This method is invoked when the application has loaded and is ready to run. In this 15 | // method you should instantiate the window, load the UI into it and then make the window 16 | // visible. 17 | // 18 | // You have 17 seconds to return from this method, or iOS will terminate your application. 19 | // 20 | public override bool FinishedLaunching(UIApplication app, NSDictionary options) 21 | { 22 | global::Xamarin.Forms.Forms.Init(); 23 | 24 | CardsViewRenderer.Preserve(); 25 | 26 | LoadApplication(new App()); 27 | 28 | app.StatusBarStyle = UIStatusBarStyle.LightContent; 29 | 30 | return base.FinishedLaunching(app, options); 31 | } 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.iOS/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images": [ 3 | { 4 | "scale": "2x", 5 | "size": "20x20", 6 | "idiom": "iphone", 7 | "filename": "Icon40.png" 8 | }, 9 | { 10 | "scale": "3x", 11 | "size": "20x20", 12 | "idiom": "iphone", 13 | "filename": "Icon60.png" 14 | }, 15 | { 16 | "scale": "2x", 17 | "size": "29x29", 18 | "idiom": "iphone", 19 | "filename": "Icon58.png" 20 | }, 21 | { 22 | "scale": "3x", 23 | "size": "29x29", 24 | "idiom": "iphone", 25 | "filename": "Icon87.png" 26 | }, 27 | { 28 | "scale": "2x", 29 | "size": "40x40", 30 | "idiom": "iphone", 31 | "filename": "Icon80.png" 32 | }, 33 | { 34 | "scale": "3x", 35 | "size": "40x40", 36 | "idiom": "iphone", 37 | "filename": "Icon120.png" 38 | }, 39 | { 40 | "scale": "2x", 41 | "size": "60x60", 42 | "idiom": "iphone", 43 | "filename": "Icon120.png" 44 | }, 45 | { 46 | "scale": "3x", 47 | "size": "60x60", 48 | "idiom": "iphone", 49 | "filename": "Icon180.png" 50 | }, 51 | { 52 | "scale": "1x", 53 | "size": "20x20", 54 | "idiom": "ipad", 55 | "filename": "Icon20.png" 56 | }, 57 | { 58 | "scale": "2x", 59 | "size": "20x20", 60 | "idiom": "ipad", 61 | "filename": "Icon40.png" 62 | }, 63 | { 64 | "scale": "1x", 65 | "size": "29x29", 66 | "idiom": "ipad", 67 | "filename": "Icon29.png" 68 | }, 69 | { 70 | "scale": "2x", 71 | "size": "29x29", 72 | "idiom": "ipad", 73 | "filename": "Icon58.png" 74 | }, 75 | { 76 | "scale": "1x", 77 | "size": "40x40", 78 | "idiom": "ipad", 79 | "filename": "Icon40.png" 80 | }, 81 | { 82 | "scale": "2x", 83 | "size": "40x40", 84 | "idiom": "ipad", 85 | "filename": "Icon80.png" 86 | }, 87 | { 88 | "scale": "1x", 89 | "size": "76x76", 90 | "idiom": "ipad", 91 | "filename": "Icon76.png" 92 | }, 93 | { 94 | "scale": "2x", 95 | "size": "76x76", 96 | "idiom": "ipad", 97 | "filename": "Icon152.png" 98 | }, 99 | { 100 | "scale": "2x", 101 | "size": "83.5x83.5", 102 | "idiom": "ipad", 103 | "filename": "Icon167.png" 104 | }, 105 | { 106 | "scale": "1x", 107 | "size": "1024x1024", 108 | "idiom": "ios-marketing", 109 | "filename": "Icon1024.png" 110 | } 111 | ], 112 | "properties": {}, 113 | "info": { 114 | "version": 1, 115 | "author": "xcode" 116 | } 117 | } 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https://raw.githubusercontent.com/Altevir/xamarinforms-game-store/e7f80bdf7c0b1cff4bffc61cd4a44538a71d8dd8/XFGamingStore/XFGamingStore.iOS/Assets.xcassets/AppIcon.appiconset/Icon87.png -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.iOS/Entitlements.plist: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.iOS/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UIDeviceFamily 6 | 7 | 1 8 | 2 9 | 10 | UISupportedInterfaceOrientations 11 | 12 | UIInterfaceOrientationPortrait 13 | UIInterfaceOrientationLandscapeLeft 14 | UIInterfaceOrientationLandscapeRight 15 | 16 | UISupportedInterfaceOrientations~ipad 17 | 18 | UIInterfaceOrientationPortrait 19 | UIInterfaceOrientationPortraitUpsideDown 20 | UIInterfaceOrientationLandscapeLeft 21 | UIInterfaceOrientationLandscapeRight 22 | 23 | MinimumOSVersion 24 | 8.0 25 | CFBundleDisplayName 26 | XFGamingStore 27 | CFBundleIdentifier 28 | com.companyname.XFGamingStore 29 | CFBundleVersion 30 | 1.0 31 | UILaunchStoryboardName 32 | LaunchScreen 33 | CFBundleName 34 | XFGamingStore 35 | XSAppIconAssets 36 | Assets.xcassets/AppIcon.appiconset 37 | UIViewControllerBasedStatusBarAppearance 38 | 39 | 40 | 41 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.iOS/Main.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | 5 | using Foundation; 6 | using UIKit; 7 | 8 | namespace XFGamingStore.iOS 9 | { 10 | public class Application 11 | { 12 | // This is the main entry point of the application. 13 | static void Main(string[] args) 14 | { 15 | // if you want to use a different Application Delegate class from "AppDelegate" 16 | // you can specify it here. 17 | UIApplication.Main(args, null, "AppDelegate"); 18 | } 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.iOS/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("XFGamingStore.iOS")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("XFGamingStore.iOS")] 13 | [assembly: AssemblyCopyright("Copyright © 2014")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("72bdc44f-c588-44f3-b6df-9aace7daafdd")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.iOS/Resources/Default-568h@2x.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Altevir/xamarinforms-game-store/e7f80bdf7c0b1cff4bffc61cd4a44538a71d8dd8/XFGamingStore/XFGamingStore.iOS/Resources/Default-568h@2x.png -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.iOS/Resources/Default-Portrait.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Altevir/xamarinforms-game-store/e7f80bdf7c0b1cff4bffc61cd4a44538a71d8dd8/XFGamingStore/XFGamingStore.iOS/Resources/Default-Portrait.png -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.iOS/Resources/Default-Portrait@2x.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Altevir/xamarinforms-game-store/e7f80bdf7c0b1cff4bffc61cd4a44538a71d8dd8/XFGamingStore/XFGamingStore.iOS/Resources/Default-Portrait@2x.png 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| 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.iOS/Resources/gow.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Altevir/xamarinforms-game-store/e7f80bdf7c0b1cff4bffc61cd4a44538a71d8dd8/XFGamingStore/XFGamingStore.iOS/Resources/gow.png -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.iOS/Resources/gow_background.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Altevir/xamarinforms-game-store/e7f80bdf7c0b1cff4bffc61cd4a44538a71d8dd8/XFGamingStore/XFGamingStore.iOS/Resources/gow_background.png 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-------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore.iOS/XFGamingStore.iOS.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | Debug 5 | iPhoneSimulator 6 | 8.0.30703 7 | 2.0 8 | {C1600C54-EFA0-44EB-B522-BCED27A6AE56} 9 | {FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 10 | {6143fdea-f3c2-4a09-aafa-6e230626515e} 11 | Exe 12 | XFGamingStore.iOS 13 | Resources 14 | XFGamingStore.iOS 15 | true 16 | NSUrlSessionHandler 17 | automatic 18 | 19 | 20 | true 21 | full 22 | false 23 | bin\iPhoneSimulator\Debug 24 | DEBUG 25 | prompt 26 | 4 27 | x86_64 28 | None 29 | true 30 | 31 | 32 | none 33 | true 34 | bin\iPhoneSimulator\Release 35 | prompt 36 | 4 37 | None 38 | x86_64 39 | 40 | 41 | true 42 | full 43 | false 44 | bin\iPhone\Debug 45 | DEBUG 46 | prompt 47 | 4 48 | ARM64 49 | iPhone Developer 50 | true 51 | Entitlements.plist 52 | None 53 | -all 54 | 55 | 56 | none 57 | true 58 | bin\iPhone\Release 59 | prompt 60 | 4 61 | ARM64 62 | iPhone Developer 63 | Entitlements.plist 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | false 76 | 77 | 78 | false 79 | 80 | 81 | false 82 | 83 | 84 | false 85 | 86 | 87 | false 88 | 89 | 90 | false 91 | 92 | 93 | false 94 | 95 | 96 | false 97 | 98 | 99 | false 100 | 101 | 102 | false 103 | 104 | 105 | false 106 | 107 | 108 | false 109 | 110 | 111 | false 112 | 113 | 114 | false 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 2.7.7 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | {0C28462C-40DE-4990-8C8B-D6D00873B7C3} 136 | XFGamingStore 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 169 | 170 | 171 | 172 | 173 | 174 | 175 | 176 | 177 | 178 | 179 | 180 | 181 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore/App.xaml: -------------------------------------------------------------------------------- 1 |  2 | 9 | 10 | 11 | 14 | #FEC107 15 | #fdd835 16 | #FFFFFF 17 | #000000 18 | 19 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore/App.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Xamarin.Forms; 3 | using Xamarin.Forms.Xaml; 4 | using XFGamingStore.Views; 5 | 6 | namespace XFGamingStore 7 | { 8 | public partial class App : Application 9 | { 10 | public App() 11 | { 12 | InitializeComponent(); 13 | 14 | MainPage = new MainPage(); 15 | } 16 | 17 | protected override void OnStart() 18 | { 19 | } 20 | 21 | protected override void OnSleep() 22 | { 23 | } 24 | 25 | protected override void OnResume() 26 | { 27 | } 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using Xamarin.Forms; 2 | using Xamarin.Forms.Xaml; 3 | 4 | [assembly: XamlCompilation(XamlCompilationOptions.Compile)] 5 | [assembly: ExportFont("Montserrat-Medium.ttf", Alias = "MontserratMedium")] 6 | [assembly: ExportFont("Nunito-Light.ttf", Alias = "NunitoLight")] 7 | [assembly: ExportFont("Nunito-Regular.ttf", Alias = "NunitoRegular")] 8 | [assembly: ExportFont("Nunito-SemiBold.ttf", Alias = "NunitoSemiBold")] 9 | [assembly: ExportFont("materialdesignicons.ttf", Alias = "MaterialIcons")] -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore/Fonts/Montserrat-Medium.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Altevir/xamarinforms-game-store/e7f80bdf7c0b1cff4bffc61cd4a44538a71d8dd8/XFGamingStore/XFGamingStore/Fonts/Montserrat-Medium.ttf -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore/Fonts/Nunito-Light.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Altevir/xamarinforms-game-store/e7f80bdf7c0b1cff4bffc61cd4a44538a71d8dd8/XFGamingStore/XFGamingStore/Fonts/Nunito-Light.ttf -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore/Fonts/Nunito-Regular.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Altevir/xamarinforms-game-store/e7f80bdf7c0b1cff4bffc61cd4a44538a71d8dd8/XFGamingStore/XFGamingStore/Fonts/Nunito-Regular.ttf -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore/Fonts/Nunito-SemiBold.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Altevir/xamarinforms-game-store/e7f80bdf7c0b1cff4bffc61cd4a44538a71d8dd8/XFGamingStore/XFGamingStore/Fonts/Nunito-SemiBold.ttf -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore/Fonts/materialdesignicons.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Altevir/xamarinforms-game-store/e7f80bdf7c0b1cff4bffc61cd4a44538a71d8dd8/XFGamingStore/XFGamingStore/Fonts/materialdesignicons.ttf -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore/Models/Game.cs: -------------------------------------------------------------------------------- 1 | namespace XFGamingStore.Models 2 | { 3 | public class Game 4 | { 5 | public string name { get; set; } 6 | public string description { get; set; } 7 | public string urlTrailer { get; set; } 8 | public string image { get; set; } 9 | public string imageBackground { get; set; } 10 | public bool android { get; set; } 11 | public bool appleIOS { get; set; } 12 | public bool xBox { get; set; } 13 | public bool sonyPlaystation { get; set; } 14 | public bool nintendoSwitch { get; set; } 15 | public bool pc { get; set; } 16 | public int trophies { get; set; } 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore/Properties/serviceDependencies.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "secrets1": { 4 | "type": "secrets" 5 | } 6 | } 7 | } -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore/Properties/serviceDependencies.local.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "secrets1": { 4 | "type": "secrets.user" 5 | } 6 | } 7 | } -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore/Renderers/CustomScrollView.cs: -------------------------------------------------------------------------------- 1 | using Xamarin.Forms; 2 | 3 | namespace XFGamingStore.Renderers 4 | { 5 | public class CustomScrollView : ScrollView 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore/ViewModels/BaseViewModel.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.ComponentModel; 3 | using System.Runtime.CompilerServices; 4 | using System.Threading.Tasks; 5 | using Xamarin.Forms; 6 | 7 | namespace XFGamingStore.ViewModel 8 | { 9 | public class BaseViewModel : INotifyPropertyChanged 10 | { 11 | public INavigation Navigation; 12 | 13 | public event PropertyChangedEventHandler PropertyChanged; 14 | 15 | protected virtual void OnPropertyChanged([CallerMemberName]string propertyName = null) 16 | { 17 | PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); 18 | } 19 | 20 | public async Task DisplayAlert(string title, string message, string cancel) 21 | { 22 | await Application.Current.MainPage.DisplayAlert(title, message, cancel); 23 | } 24 | 25 | public async Task DisplayAlert(string title, string message, string accept, string cancel) 26 | { 27 | return await Application.Current.MainPage.DisplayAlert(title, message, accept, cancel); 28 | } 29 | 30 | protected bool SetProperty(ref T field, T value, [CallerMemberName]string propertyName = null) 31 | { 32 | if (EqualityComparer.Default.Equals(field, value)) 33 | { 34 | return false; 35 | } 36 | 37 | field = value; 38 | OnPropertyChanged(propertyName); 39 | 40 | return true; 41 | } 42 | 43 | private string _title; 44 | public string Title 45 | { 46 | get { return _title; } 47 | set 48 | { 49 | SetProperty(ref _title, value); 50 | } 51 | } 52 | 53 | private bool _isBusy; 54 | public bool IsBusy 55 | { 56 | get { return _isBusy; } 57 | set 58 | { 59 | SetProperty(ref _isBusy, value); 60 | } 61 | } 62 | } 63 | } 64 | 65 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore/ViewModels/MainPageViewModel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.ObjectModel; 3 | using System.Threading.Tasks; 4 | using Xamarin.Essentials; 5 | using Xamarin.Forms; 6 | using XFGamingStore.Models; 7 | using XFGamingStore.ViewModel; 8 | 9 | namespace XFGamingStore.ViewModels 10 | { 11 | public class MainPageViewModel : BaseViewModel 12 | { 13 | public MainPageViewModel() 14 | { 15 | Games = new ObservableCollection(); 16 | OpenVideoTrailerCommand = new Command(async (param) => await ExecuteOpenVideoTrailerCommand(param)); 17 | GetGames(); 18 | } 19 | 20 | public Command OpenVideoTrailerCommand { get; } 21 | 22 | private string _name; 23 | public string Name 24 | { 25 | get { return _name; } 26 | set { SetProperty(ref _name, value); } 27 | } 28 | 29 | private string _description; 30 | public string Description 31 | { 32 | get { return _description; } 33 | set { SetProperty(ref _description, value); } 34 | } 35 | 36 | private string _imageBackground; 37 | public string ImageBackground 38 | { 39 | get { return _imageBackground; } 40 | set { SetProperty(ref _imageBackground, value); } 41 | } 42 | 43 | private int _trophies; 44 | public int Trophies 45 | { 46 | get { return _trophies; } 47 | set { SetProperty(ref _trophies, value); } 48 | } 49 | 50 | public ObservableCollection Games { get; } 51 | 52 | void GetGames() 53 | { 54 | Games.Add(new Game() 55 | { 56 | name = "Mortal Kombat X", 57 | image = "mortal_kombat.png", 58 | description = "Two years after the events of Mortal Kombat, Johnny Cage, Sonya Blade and Kenshi coordinate a battalion to protect the Jinsei from the forces of Shinnok who was found manipulating the events of Mortal Kombat. While on one of the helicopters, the trio are attacked by Scorpion and a spectre of the undead Kuai Liang. During the ensuring fight Johnny manages to push Scorpion off the helicopter. Scorpion manages to teleport away leading Johnny to hit the ground, stunned but otherwise unhurt. With the pilots killed and the helicopter damaged, Sonya is able to crash land the craft. Johnny is able to defeat both undead warriors, and rejoins Kenshi and Sonya. Meanwhile, Raiden and Fujin are in the Sky Temple protecting the entrance to the Jinsei from the Netherrealm demons. Suddenly, Quan Chi arrives and brings Kabal, Sindel and Stryker under his control to fight them.", 59 | urlTrailer = "https://www.imdb.com/video/vi2172500761?playlistId=tt3772796", 60 | imageBackground = "mortal_kombat_background.png", 61 | android = true, 62 | appleIOS = true, 63 | sonyPlaystation = true, 64 | xBox = true, 65 | pc = true, 66 | trophies = 5 67 | }); 68 | 69 | Games.Add(new Game() 70 | { 71 | name = "God Of War", 72 | image = "gow.png", 73 | description = "After five more years of errands for the gods, things come to a head when the Hyrda and Ares' forces almost decimate Kratos' fleet of ships. He asks Athena how much longer he must fight until his memories are taken from him, so she gives him a final task: save Athens from being destroyed by Ares. Having despised the god of war for so long, the task proves to be a win-win situation. With the secret blessing of the Olympians, Kratos seeks out the oracle of Athens and learns he must use the power within Pandora's Box to defeat Ares. Kratos travels to a nearby desert in search of the titan Cronos, who has a temple chained to his back that contains the fabled box. With numerous traps and monsters no mortal could ever beat, Kratos was the first to conquer them all and secure Pandora's Box.", 74 | urlTrailer = "https://www.imdb.com/video/vi195803929?playlistId=tt5838588", 75 | imageBackground = "gow_background.png", 76 | android = false, 77 | appleIOS = false, 78 | sonyPlaystation = true, 79 | xBox = false, 80 | pc = false, 81 | trophies = 15 82 | }); 83 | 84 | Games.Add(new Game() 85 | { 86 | name = "The Last Of Us Part II", 87 | image = "tlou2.png", 88 | description = "Five years after their dangerous journey across the post-pandemic United States, Ellie and Joel have settled down in Jackson, Wyoming. Living amongst a thriving community of survivors has allowed them peace and stability, despite the constant threat of the infected and other, more desperate survivors.", 89 | urlTrailer = "https://www.imdb.com/video/vi4029464089?playlistId=tt6298000", 90 | imageBackground = "tlou2_background.png", 91 | android = false, 92 | appleIOS = false, 93 | sonyPlaystation = true, 94 | xBox = false, 95 | pc = false, 96 | trophies = 20 97 | }); 98 | 99 | Games.Add(new Game() 100 | { 101 | name = "Horizon Zero Dawn", 102 | image = "hzd.png", 103 | description = "Tells a classic science fiction story, one of my favorite examples of the genre: a tale of how humanity’s indomitable spirit and survival instinct can conquer the most hostile circumstances one could imagine. But that alone isn’t why I love it so much. The specifics of Horizon Zero Dawn go beyond that familiar framework to deliver a unique sense of thrill and hope that’s far less common — a vision of the future that’s optimistic because of how strongly it centers women.", 104 | urlTrailer = "https://www.imdb.com/video/vi3566516505?playlistId=tt4044024", 105 | imageBackground = "hzd_background.png", 106 | android = false, 107 | appleIOS = false, 108 | sonyPlaystation = true, 109 | xBox = false, 110 | pc = true, 111 | trophies = 25 112 | }); 113 | 114 | Games.Add(new Game() 115 | { 116 | name = "Red Dead Redemption II", 117 | image = "red_dead2.png", 118 | description = "America, 1899. The end of the Wild West era has begun. After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.", 119 | urlTrailer = "https://www.imdb.com/video/vi3812669465?playlistId=tt6161168", 120 | imageBackground = "red_dead2_background.png", 121 | android = false, 122 | appleIOS = false, 123 | sonyPlaystation = true, 124 | xBox = true, 125 | pc = true, 126 | trophies = 18 127 | }); 128 | 129 | Games.Add(new Game() 130 | { 131 | name = "Little Nightmares II", 132 | image = "little_nightmares2.png", 133 | description = "Little Nightmares II is a suspense-adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by the humming transmission of a distant tower. With Six, the girl in a yellow raincoat, as his guide, Mono sets out to discover the dark secrets of The Signal Tower and save Six from her terrible fate. But their journey will not be straightforward as Mono and Six will face a gallery of new threats from the terrible residents of this world.", 134 | urlTrailer = "https://www.imdb.com/video/vi1682096409?playlistId=tt12857290", 135 | imageBackground = "little_nightmares2_background.png", 136 | android = false, 137 | appleIOS = false, 138 | sonyPlaystation = true, 139 | xBox = true, 140 | nintendoSwitch = true, 141 | pc = true, 142 | trophies = 22 143 | }); 144 | 145 | SetGameDetails(); 146 | } 147 | 148 | public void SetGameDetails(int index = 0) 149 | { 150 | Name = Games[index].name; 151 | Description = Games[index].description; 152 | ImageBackground = Games[index].imageBackground; 153 | Trophies = Games[index].trophies; 154 | } 155 | 156 | private async Task ExecuteOpenVideoTrailerCommand(int selectedIndex) 157 | { 158 | var urlTrailer = Games[selectedIndex].urlTrailer.ToLower(); 159 | await Browser.OpenAsync(new Uri(urlTrailer), BrowserLaunchMode.SystemPreferred); 160 | } 161 | } 162 | } 163 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore/Views/MainPage.xaml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 19 | 20 | 21 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 50 | 55 | 56 | 60 | 61 | 62 | 69 | 70 | 74 | 75 | 76 | 77 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 97 | 101 | 102 | 107 | 156 | 157 | 158 | 159 | 160 | 165 | 198 | 203 | 212 | 249 | 253 | 327 | 328 | 329 | 330 | 331 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore/Views/MainPage.xaml.cs: -------------------------------------------------------------------------------- 1 | using System.ComponentModel; 2 | using System.Threading.Tasks; 3 | using Xamarin.Forms; 4 | using XFGamingStore.ViewModels; 5 | 6 | namespace XFGamingStore.Views 7 | { 8 | // Learn more about making custom code visible in the Xamarin.Forms previewer 9 | // by visiting https://aka.ms/xamarinforms-previewer 10 | [DesignTimeVisible(false)] 11 | public partial class MainPage : ContentPage 12 | { 13 | private readonly MainPageViewModel _viewModel; 14 | private int _lastSelectedIndex; 15 | 16 | public MainPage() 17 | { 18 | InitializeComponent(); 19 | BindingContext = _viewModel = new MainPageViewModel(); 20 | } 21 | 22 | private async void CoverFlowView_PropertyChanged(object sender, PropertyChangedEventArgs e) 23 | { 24 | if (e.PropertyName.Equals("SelectedIndex")) 25 | { 26 | var currentIndex = ((PanCardView.CoverFlowView)sender).SelectedIndex; 27 | 28 | if (currentIndex != _lastSelectedIndex) 29 | { 30 | _lastSelectedIndex = currentIndex; 31 | 32 | lbName.Opacity = 0; 33 | lbIconPlayCircle.Opacity = 0; 34 | lbDescription.Opacity = 0; 35 | lbImgBackground.Opacity = 0; 36 | 37 | _viewModel.SetGameDetails(_lastSelectedIndex); 38 | 39 | await Task.Delay(250); 40 | 41 | await Task.WhenAll( 42 | lbImgBackground.FadeTo(0.5, 500, Easing.Linear), 43 | lbImgBackground.FadeTo(1, 800, Easing.Linear), 44 | lbName.FadeTo(0.5, 500, Easing.Linear), 45 | lbName.FadeTo(1, 800, Easing.Linear), 46 | lbIconPlayCircle.FadeTo(0.5, 500, Easing.Linear), 47 | lbIconPlayCircle.FadeTo(1, 800, Easing.Linear), 48 | lbDescription.FadeTo(0.5, 500, Easing.Linear), 49 | lbDescription.FadeTo(1, 800, Easing.Linear) 50 | ); 51 | } 52 | } 53 | } 54 | } 55 | } 56 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore/XFGamingStore.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | netstandard2.0 5 | true 6 | 50be51a9-0299-49df-851d-63fb9c070272 7 | 8 | 9 | 10 | portable 11 | true 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | -------------------------------------------------------------------------------- /XFGamingStore/XFGamingStore/XPSnippets.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 |
5 | StackLayout with OnPlatform 6 | Altevir Cardoso Neto 7 | Create StackLayout with Margin and OnPlatform (WPF and macOS) 8 | stlmargin 9 |
10 | 11 | 12 | 14 | ]]> 15 | 16 | 17 |
18 |
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