├── .gitattributes
├── .gitignore
├── LICENSE
├── README.md
├── XFGamingStore.sln
└── XFGamingStore
├── XFGamingStore.Android
├── Assets
│ └── AboutAssets.txt
├── MainActivity.cs
├── Properties
│ ├── AndroidManifest.xml
│ └── AssemblyInfo.cs
├── Resources
│ ├── AboutResources.txt
│ ├── Resource.designer.cs
│ ├── drawable
│ │ ├── gow.png
│ │ ├── gow_background.png
│ │ ├── hzd.png
│ │ ├── hzd_background.png
│ │ ├── little_nightmares2.png
│ │ ├── little_nightmares2_background.png
│ │ ├── mortal_kombat.png
│ │ ├── mortal_kombat_background.png
│ │ ├── red_dead2.png
│ │ ├── red_dead2_background.png
│ │ ├── tlou2.png
│ │ ├── tlou2_background.png
│ │ └── user.png
│ ├── layout
│ │ ├── Tabbar.xml
│ │ └── Toolbar.xml
│ ├── mipmap-anydpi-v26
│ │ ├── icon.xml
│ │ └── icon_round.xml
│ ├── mipmap-hdpi
│ │ ├── icon.png
│ │ └── launcher_foreground.png
│ ├── mipmap-mdpi
│ │ ├── icon.png
│ │ └── launcher_foreground.png
│ ├── mipmap-xhdpi
│ │ ├── icon.png
│ │ └── launcher_foreground.png
│ ├── mipmap-xxhdpi
│ │ ├── icon.png
│ │ └── launcher_foreground.png
│ ├── mipmap-xxxhdpi
│ │ ├── icon.png
│ │ └── launcher_foreground.png
│ ├── raw
│ │ └── tlou.mp4
│ └── values
│ │ ├── colors.xml
│ │ └── styles.xml
└── XFGamingStore.Android.csproj
├── XFGamingStore.iOS
├── AppDelegate.cs
├── Assets.xcassets
│ └── AppIcon.appiconset
│ │ ├── Contents.json
│ │ ├── Icon1024.png
│ │ ├── Icon120.png
│ │ ├── Icon152.png
│ │ ├── Icon167.png
│ │ ├── Icon180.png
│ │ ├── Icon20.png
│ │ ├── Icon29.png
│ │ ├── Icon40.png
│ │ ├── Icon58.png
│ │ ├── Icon60.png
│ │ ├── Icon76.png
│ │ ├── Icon80.png
│ │ └── Icon87.png
├── Entitlements.plist
├── Info.plist
├── Main.cs
├── Properties
│ └── AssemblyInfo.cs
├── Resources
│ ├── Default-568h@2x.png
│ ├── Default-Portrait.png
│ ├── Default-Portrait@2x.png
│ ├── Default.png
│ ├── Default@2x.png
│ ├── LaunchScreen.storyboard
│ ├── gow.png
│ ├── gow_background.png
│ ├── hzd.png
│ ├── hzd_background.png
│ ├── little_nightmares2.png
│ ├── little_nightmares2_background.png
│ ├── mortal_kombat.png
│ ├── mortal_kombat_background.png
│ ├── red_dead2.png
│ ├── red_dead2_background.png
│ ├── tlou.mp4
│ ├── tlou2.png
│ ├── tlou2_background.png
│ └── user.png
└── XFGamingStore.iOS.csproj
└── XFGamingStore
├── App.xaml
├── App.xaml.cs
├── AssemblyInfo.cs
├── Fonts
├── Montserrat-Medium.ttf
├── Nunito-Light.ttf
├── Nunito-Regular.ttf
├── Nunito-SemiBold.ttf
└── materialdesignicons.ttf
├── Helpers
└── FontIcons.cs
├── Models
└── Game.cs
├── Properties
├── serviceDependencies.json
└── serviceDependencies.local.json
├── Renderers
└── CustomScrollView.cs
├── ViewModels
├── BaseViewModel.cs
└── MainPageViewModel.cs
├── Views
├── MainPage.xaml
└── MainPage.xaml.cs
├── XFGamingStore.csproj
└── XPSnippets.xml
/.gitattributes:
--------------------------------------------------------------------------------
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/.gitignore:
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--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2021 Altevir Cardoso Neto
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | O que foi usado no desenvolvimento:
2 | - Padrão MVVM (sem framework)
3 | - [Embedded Fonts](https://docs.microsoft.com/en-us/xamarin/xamarin-forms/user-interface/text/fonts)
4 | - XamarinForms 5.0
5 |
6 | ### O design (créditos no final da página) foi pego como base e efetuado alterações como:
7 | - Efeito (Fade) de transição no título, descrição e imagem de fundo
8 | - Adicionado ícones para informar pra qual(is) plataforma(s) o jogo é compatível
9 | - Posição das imagens (centralizadas) no Carousel
10 | - Exibição da quantidade de Troféus por jogo através de um contador (Badge)
11 |
12 | ## Screenshots
13 | ### Android
14 | 
15 | 
16 | 
17 |
18 | ### iOS
19 | 
20 | 
21 | 
22 |
23 | ### GIF
24 | 
25 |
26 | ## Créditos
27 | ### Design
28 | https://www.uplabs.com/posts/game-store-ui-concept
29 | 
30 |
31 | ### Licença
32 | MIT - Consulte o arquivo LICENSE.txt
33 |
--------------------------------------------------------------------------------
/XFGamingStore.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 16
4 | VisualStudioVersion = 16.0.30320.27
5 | MinimumVisualStudioVersion = 10.0.40219.1
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7 | EndProject
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11 | EndProject
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14 | Debug|Any CPU = Debug|Any CPU
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55 | {C1600C54-EFA0-44EB-B522-BCED27A6AE56}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
56 | {C1600C54-EFA0-44EB-B522-BCED27A6AE56}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
57 | {C1600C54-EFA0-44EB-B522-BCED27A6AE56}.Release|iPhoneSimulator.Deploy.0 = Release|iPhoneSimulator
58 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
59 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Debug|Any CPU.Build.0 = Debug|Any CPU
60 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
61 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Debug|iPhone.ActiveCfg = Debug|Any CPU
62 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Debug|iPhone.Build.0 = Debug|Any CPU
63 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Debug|iPhone.Deploy.0 = Debug|Any CPU
64 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
65 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
66 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Debug|iPhoneSimulator.Deploy.0 = Debug|Any CPU
67 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Release|Any CPU.ActiveCfg = Release|Any CPU
68 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Release|Any CPU.Build.0 = Release|Any CPU
69 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Release|Any CPU.Deploy.0 = Release|Any CPU
70 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Release|iPhone.ActiveCfg = Release|Any CPU
71 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Release|iPhone.Build.0 = Release|Any CPU
72 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Release|iPhone.Deploy.0 = Release|Any CPU
73 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
74 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
75 | {04E31187-8B05-4853-BA2A-7501CD7EAB98}.Release|iPhoneSimulator.Deploy.0 = Release|Any CPU
76 | EndGlobalSection
77 | GlobalSection(SolutionProperties) = preSolution
78 | HideSolutionNode = FALSE
79 | EndGlobalSection
80 | GlobalSection(ExtensibilityGlobals) = postSolution
81 | SolutionGuid = {D4A21E75-3933-4FD2-B31F-6C7AA8F88171}
82 | EndGlobalSection
83 | EndGlobal
84 |
--------------------------------------------------------------------------------
/XFGamingStore/XFGamingStore.Android/Assets/AboutAssets.txt:
--------------------------------------------------------------------------------
1 | Any raw assets you want to be deployed with your application can be placed in
2 | this directory (and child directories) and given a Build Action of "AndroidAsset".
3 |
4 | These files will be deployed with your package and will be accessible using Android's
5 | AssetManager, like this:
6 |
7 | public class ReadAsset : Activity
8 | {
9 | protected override void OnCreate (Bundle bundle)
10 | {
11 | base.OnCreate (bundle);
12 |
13 | InputStream input = Assets.Open ("my_asset.txt");
14 | }
15 | }
16 |
17 | Additionally, some Android functions will automatically load asset files:
18 |
19 | Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
20 |
--------------------------------------------------------------------------------
/XFGamingStore/XFGamingStore.Android/MainActivity.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | using Android.App;
4 | using Android.Content.PM;
5 | using Android.Runtime;
6 | using Android.Views;
7 | using Android.Widget;
8 | using Android.OS;
9 |
10 | namespace XFGamingStore.Droid
11 | {
12 | [Activity(Label = "XFGamingStore", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
13 | public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
14 | {
15 | protected override void OnCreate(Bundle savedInstanceState)
16 | {
17 | TabLayoutResource = Resource.Layout.Tabbar;
18 | ToolbarResource = Resource.Layout.Toolbar;
19 |
20 | base.OnCreate(savedInstanceState);
21 |
22 | Xamarin.Essentials.Platform.Init(this, savedInstanceState);
23 | global::Xamarin.Forms.Forms.Init(this, savedInstanceState);
24 | LoadApplication(new App());
25 | }
26 | public override void OnRequestPermissionsResult(int requestCode, string[] permissions, [GeneratedEnum] Android.Content.PM.Permission[] grantResults)
27 | {
28 | Xamarin.Essentials.Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults);
29 |
30 | base.OnRequestPermissionsResult(requestCode, permissions, grantResults);
31 | }
32 | }
33 | }
--------------------------------------------------------------------------------
/XFGamingStore/XFGamingStore.Android/Properties/AndroidManifest.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
--------------------------------------------------------------------------------
/XFGamingStore/XFGamingStore.Android/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 | using Android.App;
5 |
6 | // General Information about an assembly is controlled through the following
7 | // set of attributes. Change these attribute values to modify the information
8 | // associated with an assembly.
9 | [assembly: AssemblyTitle("XFGamingStore.Android")]
10 | [assembly: AssemblyDescription("")]
11 | [assembly: AssemblyConfiguration("")]
12 | [assembly: AssemblyCompany("")]
13 | [assembly: AssemblyProduct("XFGamingStore.Android")]
14 | [assembly: AssemblyCopyright("Copyright © 2014")]
15 | [assembly: AssemblyTrademark("")]
16 | [assembly: AssemblyCulture("")]
17 | [assembly: ComVisible(false)]
18 |
19 | // Version information for an assembly consists of the following four values:
20 | //
21 | // Major Version
22 | // Minor Version
23 | // Build Number
24 | // Revision
25 | [assembly: AssemblyVersion("1.0.0.0")]
26 | [assembly: AssemblyFileVersion("1.0.0.0")]
27 |
28 | // Add some common permissions, these can be removed if not needed
29 | [assembly: UsesPermission(Android.Manifest.Permission.Internet)]
30 | [assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]
31 |
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/XFGamingStore/XFGamingStore.Android/Resources/AboutResources.txt:
--------------------------------------------------------------------------------
1 | Images, layout descriptions, binary blobs and string dictionaries can be included
2 | in your application as resource files. Various Android APIs are designed to
3 | operate on the resource IDs instead of dealing with images, strings or binary blobs
4 | directly.
5 |
6 | For example, a sample Android app that contains a user interface layout (main.xml),
7 | an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
8 | would keep its resources in the "Resources" directory of the application:
9 |
10 | Resources/
11 | drawable-hdpi/
12 | icon.png
13 |
14 | drawable-ldpi/
15 | icon.png
16 |
17 | drawable-mdpi/
18 | icon.png
19 |
20 | layout/
21 | main.xml
22 |
23 | values/
24 | strings.xml
25 |
26 | In order to get the build system to recognize Android resources, set the build action to
27 | "AndroidResource". The native Android APIs do not operate directly with filenames, but
28 | instead operate on resource IDs. When you compile an Android application that uses resources,
29 | the build system will package the resources for distribution and generate a class called
30 | "Resource" that contains the tokens for each one of the resources included. For example,
31 | for the above Resources layout, this is what the Resource class would expose:
32 |
33 | public class Resource {
34 | public class drawable {
35 | public const int icon = 0x123;
36 | }
37 |
38 | public class layout {
39 | public const int main = 0x456;
40 | }
41 |
42 | public class strings {
43 | public const int first_string = 0xabc;
44 | public const int second_string = 0xbcd;
45 | }
46 | }
47 |
48 | You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
49 | to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
50 | string in the dictionary file values/strings.xml.
51 |
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/XFGamingStore/XFGamingStore.Android/Resources/layout/Tabbar.xml:
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1 |
2 |
12 |
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/XFGamingStore/XFGamingStore.Android/Resources/layout/Toolbar.xml:
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1 |
9 |
10 |
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/XFGamingStore/XFGamingStore.Android/Resources/mipmap-anydpi-v26/icon.xml:
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1 |
2 |
3 |
4 |
5 |
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/XFGamingStore/XFGamingStore.Android/Resources/mipmap-anydpi-v26/icon_round.xml:
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1 |
2 |
3 |
4 |
5 |
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/XFGamingStore/XFGamingStore.Android/Resources/values/colors.xml:
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1 |
2 |
3 | #FFFFFF
4 | #3F51B5
5 | #303F9F
6 | #FF4081
7 |
8 |
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/XFGamingStore/XFGamingStore.Android/Resources/values/styles.xml:
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1 |
2 |
3 |
4 |
6 |
7 |
28 |
29 |
32 |
33 |
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/XFGamingStore/XFGamingStore.Android/XFGamingStore.Android.csproj:
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1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | {87903158-37C6-4D72-90B2-834A8CE142A4}
7 | {EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
8 | {c9e5eea5-ca05-42a1-839b-61506e0a37df}
9 | Library
10 | XFGamingStore.Droid
11 | XFGamingStore.Android
12 | True
13 | True
14 | Resources\Resource.designer.cs
15 | Resource
16 | Properties\AndroidManifest.xml
17 | Resources
18 | Assets
19 | false
20 | v10.0
21 | true
22 | true
23 | Xamarin.Android.Net.AndroidClientHandler
24 |
25 |
26 |
27 |
28 | true
29 | portable
30 | false
31 | bin\Debug
32 | DEBUG;
33 | prompt
34 | 4
35 | None
36 |
37 |
38 | true
39 | portable
40 | true
41 | bin\Release
42 | prompt
43 | 4
44 | true
45 | false
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 | 2.7.7
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 | {0C28462C-40DE-4990-8C8B-D6D00873B7C3}
95 | XFGamingStore
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 |
110 |
111 |
112 |
113 |
114 |
115 |
116 |
117 |
118 |
119 |
120 |
121 |
122 |
123 |
124 |
125 |
126 |
127 |
128 |
129 |
130 |
131 |
132 |
133 |
134 |
135 |
136 |
137 |
138 |
139 |
140 |
141 |
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/XFGamingStore/XFGamingStore.iOS/AppDelegate.cs:
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1 | using Foundation;
2 | using PanCardView.iOS;
3 | using UIKit;
4 |
5 | namespace XFGamingStore.iOS
6 | {
7 | // The UIApplicationDelegate for the application. This class is responsible for launching the
8 | // User Interface of the application, as well as listening (and optionally responding) to
9 | // application events from iOS.
10 | [Register("AppDelegate")]
11 | public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
12 | {
13 | //
14 | // This method is invoked when the application has loaded and is ready to run. In this
15 | // method you should instantiate the window, load the UI into it and then make the window
16 | // visible.
17 | //
18 | // You have 17 seconds to return from this method, or iOS will terminate your application.
19 | //
20 | public override bool FinishedLaunching(UIApplication app, NSDictionary options)
21 | {
22 | global::Xamarin.Forms.Forms.Init();
23 |
24 | CardsViewRenderer.Preserve();
25 |
26 | LoadApplication(new App());
27 |
28 | app.StatusBarStyle = UIStatusBarStyle.LightContent;
29 |
30 | return base.FinishedLaunching(app, options);
31 | }
32 | }
33 | }
34 |
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/XFGamingStore/XFGamingStore.iOS/Assets.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images": [
3 | {
4 | "scale": "2x",
5 | "size": "20x20",
6 | "idiom": "iphone",
7 | "filename": "Icon40.png"
8 | },
9 | {
10 | "scale": "3x",
11 | "size": "20x20",
12 | "idiom": "iphone",
13 | "filename": "Icon60.png"
14 | },
15 | {
16 | "scale": "2x",
17 | "size": "29x29",
18 | "idiom": "iphone",
19 | "filename": "Icon58.png"
20 | },
21 | {
22 | "scale": "3x",
23 | "size": "29x29",
24 | "idiom": "iphone",
25 | "filename": "Icon87.png"
26 | },
27 | {
28 | "scale": "2x",
29 | "size": "40x40",
30 | "idiom": "iphone",
31 | "filename": "Icon80.png"
32 | },
33 | {
34 | "scale": "3x",
35 | "size": "40x40",
36 | "idiom": "iphone",
37 | "filename": "Icon120.png"
38 | },
39 | {
40 | "scale": "2x",
41 | "size": "60x60",
42 | "idiom": "iphone",
43 | "filename": "Icon120.png"
44 | },
45 | {
46 | "scale": "3x",
47 | "size": "60x60",
48 | "idiom": "iphone",
49 | "filename": "Icon180.png"
50 | },
51 | {
52 | "scale": "1x",
53 | "size": "20x20",
54 | "idiom": "ipad",
55 | "filename": "Icon20.png"
56 | },
57 | {
58 | "scale": "2x",
59 | "size": "20x20",
60 | "idiom": "ipad",
61 | "filename": "Icon40.png"
62 | },
63 | {
64 | "scale": "1x",
65 | "size": "29x29",
66 | "idiom": "ipad",
67 | "filename": "Icon29.png"
68 | },
69 | {
70 | "scale": "2x",
71 | "size": "29x29",
72 | "idiom": "ipad",
73 | "filename": "Icon58.png"
74 | },
75 | {
76 | "scale": "1x",
77 | "size": "40x40",
78 | "idiom": "ipad",
79 | "filename": "Icon40.png"
80 | },
81 | {
82 | "scale": "2x",
83 | "size": "40x40",
84 | "idiom": "ipad",
85 | "filename": "Icon80.png"
86 | },
87 | {
88 | "scale": "1x",
89 | "size": "76x76",
90 | "idiom": "ipad",
91 | "filename": "Icon76.png"
92 | },
93 | {
94 | "scale": "2x",
95 | "size": "76x76",
96 | "idiom": "ipad",
97 | "filename": "Icon152.png"
98 | },
99 | {
100 | "scale": "2x",
101 | "size": "83.5x83.5",
102 | "idiom": "ipad",
103 | "filename": "Icon167.png"
104 | },
105 | {
106 | "scale": "1x",
107 | "size": "1024x1024",
108 | "idiom": "ios-marketing",
109 | "filename": "Icon1024.png"
110 | }
111 | ],
112 | "properties": {},
113 | "info": {
114 | "version": 1,
115 | "author": "xcode"
116 | }
117 | }
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/XFGamingStore/XFGamingStore.iOS/Entitlements.plist:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
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/XFGamingStore/XFGamingStore.iOS/Info.plist:
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1 |
2 |
3 |
4 |
5 | UIDeviceFamily
6 |
7 | 1
8 | 2
9 |
10 | UISupportedInterfaceOrientations
11 |
12 | UIInterfaceOrientationPortrait
13 | UIInterfaceOrientationLandscapeLeft
14 | UIInterfaceOrientationLandscapeRight
15 |
16 | UISupportedInterfaceOrientations~ipad
17 |
18 | UIInterfaceOrientationPortrait
19 | UIInterfaceOrientationPortraitUpsideDown
20 | UIInterfaceOrientationLandscapeLeft
21 | UIInterfaceOrientationLandscapeRight
22 |
23 | MinimumOSVersion
24 | 8.0
25 | CFBundleDisplayName
26 | XFGamingStore
27 | CFBundleIdentifier
28 | com.companyname.XFGamingStore
29 | CFBundleVersion
30 | 1.0
31 | UILaunchStoryboardName
32 | LaunchScreen
33 | CFBundleName
34 | XFGamingStore
35 | XSAppIconAssets
36 | Assets.xcassets/AppIcon.appiconset
37 | UIViewControllerBasedStatusBarAppearance
38 |
39 |
40 |
41 |
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/XFGamingStore/XFGamingStore.iOS/Main.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 |
5 | using Foundation;
6 | using UIKit;
7 |
8 | namespace XFGamingStore.iOS
9 | {
10 | public class Application
11 | {
12 | // This is the main entry point of the application.
13 | static void Main(string[] args)
14 | {
15 | // if you want to use a different Application Delegate class from "AppDelegate"
16 | // you can specify it here.
17 | UIApplication.Main(args, null, "AppDelegate");
18 | }
19 | }
20 | }
21 |
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/XFGamingStore/XFGamingStore.iOS/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("XFGamingStore.iOS")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("XFGamingStore.iOS")]
13 | [assembly: AssemblyCopyright("Copyright © 2014")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("72bdc44f-c588-44f3-b6df-9aace7daafdd")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
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/XFGamingStore/XFGamingStore.iOS/Resources/LaunchScreen.storyboard:
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37 |
38 |
39 |
40 |
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/XFGamingStore/XFGamingStore.iOS/Resources/gow.png:
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/XFGamingStore/XFGamingStore.iOS/XFGamingStore.iOS.csproj:
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1 |
2 |
3 |
4 | Debug
5 | iPhoneSimulator
6 | 8.0.30703
7 | 2.0
8 | {C1600C54-EFA0-44EB-B522-BCED27A6AE56}
9 | {FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
10 | {6143fdea-f3c2-4a09-aafa-6e230626515e}
11 | Exe
12 | XFGamingStore.iOS
13 | Resources
14 | XFGamingStore.iOS
15 | true
16 | NSUrlSessionHandler
17 | automatic
18 |
19 |
20 | true
21 | full
22 | false
23 | bin\iPhoneSimulator\Debug
24 | DEBUG
25 | prompt
26 | 4
27 | x86_64
28 | None
29 | true
30 |
31 |
32 | none
33 | true
34 | bin\iPhoneSimulator\Release
35 | prompt
36 | 4
37 | None
38 | x86_64
39 |
40 |
41 | true
42 | full
43 | false
44 | bin\iPhone\Debug
45 | DEBUG
46 | prompt
47 | 4
48 | ARM64
49 | iPhone Developer
50 | true
51 | Entitlements.plist
52 | None
53 | -all
54 |
55 |
56 | none
57 | true
58 | bin\iPhone\Release
59 | prompt
60 | 4
61 | ARM64
62 | iPhone Developer
63 | Entitlements.plist
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 | false
76 |
77 |
78 | false
79 |
80 |
81 | false
82 |
83 |
84 | false
85 |
86 |
87 | false
88 |
89 |
90 | false
91 |
92 |
93 | false
94 |
95 |
96 | false
97 |
98 |
99 | false
100 |
101 |
102 | false
103 |
104 |
105 | false
106 |
107 |
108 | false
109 |
110 |
111 | false
112 |
113 |
114 | false
115 |
116 |
117 |
118 |
119 |
120 |
121 |
122 |
123 |
124 |
125 |
126 |
127 | 2.7.7
128 |
129 |
130 |
131 |
132 |
133 |
134 |
135 | {0C28462C-40DE-4990-8C8B-D6D00873B7C3}
136 | XFGamingStore
137 |
138 |
139 |
140 |
141 |
142 |
143 |
144 |
145 |
146 |
147 |
148 |
149 |
150 |
151 |
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166 |
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171 |
172 |
173 |
174 |
175 |
176 |
177 |
178 |
179 |
180 |
181 |
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/XFGamingStore/XFGamingStore/App.xaml:
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1 |
2 |
9 |
10 |
11 |
14 | #FEC107
15 | #fdd835
16 | #FFFFFF
17 | #000000
18 |
19 |
--------------------------------------------------------------------------------
/XFGamingStore/XFGamingStore/App.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Xamarin.Forms;
3 | using Xamarin.Forms.Xaml;
4 | using XFGamingStore.Views;
5 |
6 | namespace XFGamingStore
7 | {
8 | public partial class App : Application
9 | {
10 | public App()
11 | {
12 | InitializeComponent();
13 |
14 | MainPage = new MainPage();
15 | }
16 |
17 | protected override void OnStart()
18 | {
19 | }
20 |
21 | protected override void OnSleep()
22 | {
23 | }
24 |
25 | protected override void OnResume()
26 | {
27 | }
28 | }
29 | }
30 |
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/XFGamingStore/XFGamingStore/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using Xamarin.Forms;
2 | using Xamarin.Forms.Xaml;
3 |
4 | [assembly: XamlCompilation(XamlCompilationOptions.Compile)]
5 | [assembly: ExportFont("Montserrat-Medium.ttf", Alias = "MontserratMedium")]
6 | [assembly: ExportFont("Nunito-Light.ttf", Alias = "NunitoLight")]
7 | [assembly: ExportFont("Nunito-Regular.ttf", Alias = "NunitoRegular")]
8 | [assembly: ExportFont("Nunito-SemiBold.ttf", Alias = "NunitoSemiBold")]
9 | [assembly: ExportFont("materialdesignicons.ttf", Alias = "MaterialIcons")]
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/XFGamingStore/XFGamingStore/Fonts/Montserrat-Medium.ttf:
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/XFGamingStore/XFGamingStore/Fonts/Nunito-Light.ttf:
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/XFGamingStore/XFGamingStore/Fonts/Nunito-Regular.ttf:
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/XFGamingStore/XFGamingStore/Models/Game.cs:
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1 | namespace XFGamingStore.Models
2 | {
3 | public class Game
4 | {
5 | public string name { get; set; }
6 | public string description { get; set; }
7 | public string urlTrailer { get; set; }
8 | public string image { get; set; }
9 | public string imageBackground { get; set; }
10 | public bool android { get; set; }
11 | public bool appleIOS { get; set; }
12 | public bool xBox { get; set; }
13 | public bool sonyPlaystation { get; set; }
14 | public bool nintendoSwitch { get; set; }
15 | public bool pc { get; set; }
16 | public int trophies { get; set; }
17 | }
18 | }
19 |
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/XFGamingStore/XFGamingStore/Properties/serviceDependencies.json:
--------------------------------------------------------------------------------
1 | {
2 | "dependencies": {
3 | "secrets1": {
4 | "type": "secrets"
5 | }
6 | }
7 | }
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/XFGamingStore/XFGamingStore/Properties/serviceDependencies.local.json:
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1 | {
2 | "dependencies": {
3 | "secrets1": {
4 | "type": "secrets.user"
5 | }
6 | }
7 | }
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/XFGamingStore/XFGamingStore/Renderers/CustomScrollView.cs:
--------------------------------------------------------------------------------
1 | using Xamarin.Forms;
2 |
3 | namespace XFGamingStore.Renderers
4 | {
5 | public class CustomScrollView : ScrollView
6 | {
7 | }
8 | }
9 |
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/XFGamingStore/XFGamingStore/ViewModels/BaseViewModel.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using System.ComponentModel;
3 | using System.Runtime.CompilerServices;
4 | using System.Threading.Tasks;
5 | using Xamarin.Forms;
6 |
7 | namespace XFGamingStore.ViewModel
8 | {
9 | public class BaseViewModel : INotifyPropertyChanged
10 | {
11 | public INavigation Navigation;
12 |
13 | public event PropertyChangedEventHandler PropertyChanged;
14 |
15 | protected virtual void OnPropertyChanged([CallerMemberName]string propertyName = null)
16 | {
17 | PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
18 | }
19 |
20 | public async Task DisplayAlert(string title, string message, string cancel)
21 | {
22 | await Application.Current.MainPage.DisplayAlert(title, message, cancel);
23 | }
24 |
25 | public async Task DisplayAlert(string title, string message, string accept, string cancel)
26 | {
27 | return await Application.Current.MainPage.DisplayAlert(title, message, accept, cancel);
28 | }
29 |
30 | protected bool SetProperty(ref T field, T value, [CallerMemberName]string propertyName = null)
31 | {
32 | if (EqualityComparer.Default.Equals(field, value))
33 | {
34 | return false;
35 | }
36 |
37 | field = value;
38 | OnPropertyChanged(propertyName);
39 |
40 | return true;
41 | }
42 |
43 | private string _title;
44 | public string Title
45 | {
46 | get { return _title; }
47 | set
48 | {
49 | SetProperty(ref _title, value);
50 | }
51 | }
52 |
53 | private bool _isBusy;
54 | public bool IsBusy
55 | {
56 | get { return _isBusy; }
57 | set
58 | {
59 | SetProperty(ref _isBusy, value);
60 | }
61 | }
62 | }
63 | }
64 |
65 |
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/XFGamingStore/XFGamingStore/ViewModels/MainPageViewModel.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.ObjectModel;
3 | using System.Threading.Tasks;
4 | using Xamarin.Essentials;
5 | using Xamarin.Forms;
6 | using XFGamingStore.Models;
7 | using XFGamingStore.ViewModel;
8 |
9 | namespace XFGamingStore.ViewModels
10 | {
11 | public class MainPageViewModel : BaseViewModel
12 | {
13 | public MainPageViewModel()
14 | {
15 | Games = new ObservableCollection();
16 | OpenVideoTrailerCommand = new Command(async (param) => await ExecuteOpenVideoTrailerCommand(param));
17 | GetGames();
18 | }
19 |
20 | public Command OpenVideoTrailerCommand { get; }
21 |
22 | private string _name;
23 | public string Name
24 | {
25 | get { return _name; }
26 | set { SetProperty(ref _name, value); }
27 | }
28 |
29 | private string _description;
30 | public string Description
31 | {
32 | get { return _description; }
33 | set { SetProperty(ref _description, value); }
34 | }
35 |
36 | private string _imageBackground;
37 | public string ImageBackground
38 | {
39 | get { return _imageBackground; }
40 | set { SetProperty(ref _imageBackground, value); }
41 | }
42 |
43 | private int _trophies;
44 | public int Trophies
45 | {
46 | get { return _trophies; }
47 | set { SetProperty(ref _trophies, value); }
48 | }
49 |
50 | public ObservableCollection Games { get; }
51 |
52 | void GetGames()
53 | {
54 | Games.Add(new Game()
55 | {
56 | name = "Mortal Kombat X",
57 | image = "mortal_kombat.png",
58 | description = "Two years after the events of Mortal Kombat, Johnny Cage, Sonya Blade and Kenshi coordinate a battalion to protect the Jinsei from the forces of Shinnok who was found manipulating the events of Mortal Kombat. While on one of the helicopters, the trio are attacked by Scorpion and a spectre of the undead Kuai Liang. During the ensuring fight Johnny manages to push Scorpion off the helicopter. Scorpion manages to teleport away leading Johnny to hit the ground, stunned but otherwise unhurt. With the pilots killed and the helicopter damaged, Sonya is able to crash land the craft. Johnny is able to defeat both undead warriors, and rejoins Kenshi and Sonya. Meanwhile, Raiden and Fujin are in the Sky Temple protecting the entrance to the Jinsei from the Netherrealm demons. Suddenly, Quan Chi arrives and brings Kabal, Sindel and Stryker under his control to fight them.",
59 | urlTrailer = "https://www.imdb.com/video/vi2172500761?playlistId=tt3772796",
60 | imageBackground = "mortal_kombat_background.png",
61 | android = true,
62 | appleIOS = true,
63 | sonyPlaystation = true,
64 | xBox = true,
65 | pc = true,
66 | trophies = 5
67 | });
68 |
69 | Games.Add(new Game()
70 | {
71 | name = "God Of War",
72 | image = "gow.png",
73 | description = "After five more years of errands for the gods, things come to a head when the Hyrda and Ares' forces almost decimate Kratos' fleet of ships. He asks Athena how much longer he must fight until his memories are taken from him, so she gives him a final task: save Athens from being destroyed by Ares. Having despised the god of war for so long, the task proves to be a win-win situation. With the secret blessing of the Olympians, Kratos seeks out the oracle of Athens and learns he must use the power within Pandora's Box to defeat Ares. Kratos travels to a nearby desert in search of the titan Cronos, who has a temple chained to his back that contains the fabled box. With numerous traps and monsters no mortal could ever beat, Kratos was the first to conquer them all and secure Pandora's Box.",
74 | urlTrailer = "https://www.imdb.com/video/vi195803929?playlistId=tt5838588",
75 | imageBackground = "gow_background.png",
76 | android = false,
77 | appleIOS = false,
78 | sonyPlaystation = true,
79 | xBox = false,
80 | pc = false,
81 | trophies = 15
82 | });
83 |
84 | Games.Add(new Game()
85 | {
86 | name = "The Last Of Us Part II",
87 | image = "tlou2.png",
88 | description = "Five years after their dangerous journey across the post-pandemic United States, Ellie and Joel have settled down in Jackson, Wyoming. Living amongst a thriving community of survivors has allowed them peace and stability, despite the constant threat of the infected and other, more desperate survivors.",
89 | urlTrailer = "https://www.imdb.com/video/vi4029464089?playlistId=tt6298000",
90 | imageBackground = "tlou2_background.png",
91 | android = false,
92 | appleIOS = false,
93 | sonyPlaystation = true,
94 | xBox = false,
95 | pc = false,
96 | trophies = 20
97 | });
98 |
99 | Games.Add(new Game()
100 | {
101 | name = "Horizon Zero Dawn",
102 | image = "hzd.png",
103 | description = "Tells a classic science fiction story, one of my favorite examples of the genre: a tale of how humanity’s indomitable spirit and survival instinct can conquer the most hostile circumstances one could imagine. But that alone isn’t why I love it so much. The specifics of Horizon Zero Dawn go beyond that familiar framework to deliver a unique sense of thrill and hope that’s far less common — a vision of the future that’s optimistic because of how strongly it centers women.",
104 | urlTrailer = "https://www.imdb.com/video/vi3566516505?playlistId=tt4044024",
105 | imageBackground = "hzd_background.png",
106 | android = false,
107 | appleIOS = false,
108 | sonyPlaystation = true,
109 | xBox = false,
110 | pc = true,
111 | trophies = 25
112 | });
113 |
114 | Games.Add(new Game()
115 | {
116 | name = "Red Dead Redemption II",
117 | image = "red_dead2.png",
118 | description = "America, 1899. The end of the Wild West era has begun. After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.",
119 | urlTrailer = "https://www.imdb.com/video/vi3812669465?playlistId=tt6161168",
120 | imageBackground = "red_dead2_background.png",
121 | android = false,
122 | appleIOS = false,
123 | sonyPlaystation = true,
124 | xBox = true,
125 | pc = true,
126 | trophies = 18
127 | });
128 |
129 | Games.Add(new Game()
130 | {
131 | name = "Little Nightmares II",
132 | image = "little_nightmares2.png",
133 | description = "Little Nightmares II is a suspense-adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by the humming transmission of a distant tower. With Six, the girl in a yellow raincoat, as his guide, Mono sets out to discover the dark secrets of The Signal Tower and save Six from her terrible fate. But their journey will not be straightforward as Mono and Six will face a gallery of new threats from the terrible residents of this world.",
134 | urlTrailer = "https://www.imdb.com/video/vi1682096409?playlistId=tt12857290",
135 | imageBackground = "little_nightmares2_background.png",
136 | android = false,
137 | appleIOS = false,
138 | sonyPlaystation = true,
139 | xBox = true,
140 | nintendoSwitch = true,
141 | pc = true,
142 | trophies = 22
143 | });
144 |
145 | SetGameDetails();
146 | }
147 |
148 | public void SetGameDetails(int index = 0)
149 | {
150 | Name = Games[index].name;
151 | Description = Games[index].description;
152 | ImageBackground = Games[index].imageBackground;
153 | Trophies = Games[index].trophies;
154 | }
155 |
156 | private async Task ExecuteOpenVideoTrailerCommand(int selectedIndex)
157 | {
158 | var urlTrailer = Games[selectedIndex].urlTrailer.ToLower();
159 | await Browser.OpenAsync(new Uri(urlTrailer), BrowserLaunchMode.SystemPreferred);
160 | }
161 | }
162 | }
163 |
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/XFGamingStore/XFGamingStore/Views/MainPage.xaml:
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/XFGamingStore/XFGamingStore/Views/MainPage.xaml.cs:
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1 | using System.ComponentModel;
2 | using System.Threading.Tasks;
3 | using Xamarin.Forms;
4 | using XFGamingStore.ViewModels;
5 |
6 | namespace XFGamingStore.Views
7 | {
8 | // Learn more about making custom code visible in the Xamarin.Forms previewer
9 | // by visiting https://aka.ms/xamarinforms-previewer
10 | [DesignTimeVisible(false)]
11 | public partial class MainPage : ContentPage
12 | {
13 | private readonly MainPageViewModel _viewModel;
14 | private int _lastSelectedIndex;
15 |
16 | public MainPage()
17 | {
18 | InitializeComponent();
19 | BindingContext = _viewModel = new MainPageViewModel();
20 | }
21 |
22 | private async void CoverFlowView_PropertyChanged(object sender, PropertyChangedEventArgs e)
23 | {
24 | if (e.PropertyName.Equals("SelectedIndex"))
25 | {
26 | var currentIndex = ((PanCardView.CoverFlowView)sender).SelectedIndex;
27 |
28 | if (currentIndex != _lastSelectedIndex)
29 | {
30 | _lastSelectedIndex = currentIndex;
31 |
32 | lbName.Opacity = 0;
33 | lbIconPlayCircle.Opacity = 0;
34 | lbDescription.Opacity = 0;
35 | lbImgBackground.Opacity = 0;
36 |
37 | _viewModel.SetGameDetails(_lastSelectedIndex);
38 |
39 | await Task.Delay(250);
40 |
41 | await Task.WhenAll(
42 | lbImgBackground.FadeTo(0.5, 500, Easing.Linear),
43 | lbImgBackground.FadeTo(1, 800, Easing.Linear),
44 | lbName.FadeTo(0.5, 500, Easing.Linear),
45 | lbName.FadeTo(1, 800, Easing.Linear),
46 | lbIconPlayCircle.FadeTo(0.5, 500, Easing.Linear),
47 | lbIconPlayCircle.FadeTo(1, 800, Easing.Linear),
48 | lbDescription.FadeTo(0.5, 500, Easing.Linear),
49 | lbDescription.FadeTo(1, 800, Easing.Linear)
50 | );
51 | }
52 | }
53 | }
54 | }
55 | }
56 |
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/XFGamingStore/XFGamingStore/XFGamingStore.csproj:
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1 |
2 |
3 |
4 | netstandard2.0
5 | true
6 | 50be51a9-0299-49df-851d-63fb9c070272
7 |
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10 | portable
11 | true
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/XFGamingStore/XFGamingStore/XPSnippets.xml:
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1 |
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4 |
5 | StackLayout with OnPlatform
6 | Altevir Cardoso Neto
7 | Create StackLayout with Margin and OnPlatform (WPF and macOS)
8 | stlmargin
9 |
10 |
11 |
12 |
14 | ]]>
15 |
16 |
17 |
18 |
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