├── XFChips ├── XFChips │ ├── Fonts │ │ ├── fontello.ttf │ │ ├── Oxanium-Bold.ttf │ │ ├── Oxanium-Regular.ttf │ │ └── FontIcons.cs │ ├── Interfaces │ │ └── IStatusBarStyle.cs │ ├── AssemblyInfo.cs │ ├── App.xaml.cs │ ├── Views │ │ ├── MainPage.xaml.cs │ │ └── MainPage.xaml │ ├── App.xaml │ ├── Models │ │ └── Game.cs │ ├── XFChips.csproj │ └── ViewModels │ │ ├── BaseViewModel.cs │ │ └── MainPageViewModel.cs ├── XFChips.iOS │ ├── Resources │ │ ├── gamer.png │ │ ├── Default.png │ │ ├── Default@2x.png │ │ ├── bloodborne.png │ │ ├── dying_light.png │ │ ├── god_of_war.png │ │ ├── doom_eternal.png │ │ ├── the_witcher_3.png │ │ ├── Default-568h@2x.png │ │ ├── Default-Portrait.png │ │ ├── mortal_kombat_11.png │ │ ├── resident_evil7.png │ │ ├── horizon_zero_dawn.png │ │ ├── Default-Portrait@2x.png │ │ ├── red_dead_redemption_2.png │ │ ├── the_last_of_us_2_mini.png │ │ ├── the_last_of_us_background.jpg │ │ └── LaunchScreen.storyboard │ ├── Assets.xcassets │ │ └── AppIcon.appiconset │ │ │ ├── Icon20.png │ │ │ ├── Icon29.png │ │ │ ├── Icon40.png │ │ │ ├── Icon58.png │ │ │ ├── Icon60.png │ │ │ ├── Icon76.png │ │ │ ├── Icon80.png │ │ │ ├── Icon87.png │ │ │ ├── Icon1024.png │ │ │ ├── Icon120.png │ │ │ ├── Icon152.png │ │ │ ├── Icon167.png │ │ │ ├── Icon180.png │ │ │ └── Contents.json │ ├── Entitlements.plist │ ├── Main.cs │ ├── Interfaces │ │ └── StatusBarStyle.cs │ ├── AppDelegate.cs │ ├── Info.plist │ ├── Properties │ │ └── AssemblyInfo.cs │ └── XFChips.iOS.csproj └── XFChips.Android │ ├── Resources │ ├── drawable │ │ ├── gamer.png │ │ ├── bloodborne.png │ │ ├── god_of_war.png │ │ ├── doom_eternal.png │ │ ├── dying_light.png │ │ ├── the_witcher_3.png │ │ ├── resident_evil7.png │ │ ├── horizon_zero_dawn.png │ │ ├── mortal_kombat_11.png │ │ ├── red_dead_redemption_2.png │ │ ├── the_last_of_us_2_mini.png │ │ └── the_last_of_us_background.jpg │ ├── mipmap-hdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ ├── mipmap-mdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ ├── mipmap-xhdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ ├── mipmap-xxhdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ ├── mipmap-xxxhdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ ├── mipmap-anydpi-v26 │ │ ├── icon.xml │ │ └── icon_round.xml │ ├── values │ │ ├── colors.xml │ │ └── styles.xml │ ├── layout │ │ ├── Toolbar.xml │ │ └── Tabbar.xml │ └── AboutResources.txt │ ├── Properties │ ├── AndroidManifest.xml │ └── AssemblyInfo.cs │ ├── Assets │ └── AboutAssets.txt │ ├── MainActivity.cs │ └── XFChips.Android.csproj ├── README.md ├── LICENSE.txt ├── .gitattributes ├── XFChips.sln └── .gitignore /XFChips/XFChips/Fonts/fontello.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Altevir/xamarinforms-games-chips/HEAD/XFChips/XFChips/Fonts/fontello.ttf -------------------------------------------------------------------------------- /XFChips/XFChips.iOS/Resources/gamer.png: 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/XFChips/XFChips.Android/Resources/mipmap-xxxhdpi/launcher_foreground.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Altevir/xamarinforms-games-chips/HEAD/XFChips/XFChips.Android/Resources/mipmap-xxxhdpi/launcher_foreground.png -------------------------------------------------------------------------------- /XFChips/XFChips/Fonts/FontIcons.cs: -------------------------------------------------------------------------------- 1 | namespace XFChips.Fonts 2 | { 3 | public static class FontIcons 4 | { 5 | public const string SortAZ = "\uF15D"; 6 | public const string SortZA = "\uF15E"; 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /XFChips/XFChips.iOS/Entitlements.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /XFChips/XFChips.Android/Resources/mipmap-anydpi-v26/icon.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /XFChips/XFChips.Android/Resources/mipmap-anydpi-v26/icon_round.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /XFChips/XFChips.Android/Resources/values/colors.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | #FFFFFF 4 | #3F51B5 5 | #303F9F 6 | #FF4081 7 | 8 | -------------------------------------------------------------------------------- /XFChips/XFChips/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using Xamarin.Forms; 2 | using Xamarin.Forms.Xaml; 3 | 4 | [assembly: XamlCompilation(XamlCompilationOptions.Compile)] 5 | [assembly: ExportFont("Oxanium-Regular.ttf", Alias = "OxaniumRegular")] 6 | [assembly: ExportFont("Oxanium-Bold.ttf", Alias = "OxaniumBold")] 7 | [assembly: ExportFont("fontello.ttf", Alias = "Fontello")] -------------------------------------------------------------------------------- /XFChips/XFChips.Android/Resources/layout/Toolbar.xml: -------------------------------------------------------------------------------- 1 | 9 | 10 | -------------------------------------------------------------------------------- /XFChips/XFChips.Android/Properties/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /XFChips/XFChips.iOS/Main.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | 5 | using Foundation; 6 | using UIKit; 7 | 8 | namespace XFChips.iOS 9 | { 10 | public class Application 11 | { 12 | // This is the main entry point of the application. 13 | static void Main(string[] args) 14 | { 15 | // if you want to use a different Application Delegate class from "AppDelegate" 16 | // you can specify it here. 17 | UIApplication.Main(args, null, "AppDelegate"); 18 | } 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /XFChips/XFChips.Android/Resources/layout/Tabbar.xml: -------------------------------------------------------------------------------- 1 | 2 | 12 | -------------------------------------------------------------------------------- /XFChips/XFChips/App.xaml.cs: -------------------------------------------------------------------------------- 1 | using Xamarin.Forms; 2 | using XFChips.Interfaces; 3 | 4 | namespace XFChips 5 | { 6 | public partial class App : Application 7 | { 8 | public App() 9 | { 10 | InitializeComponent(); 11 | 12 | if (Device.RuntimePlatform == Device.iOS) 13 | DependencyService.Get().ChangeTextColor(); 14 | 15 | MainPage = new MainPage(); 16 | } 17 | 18 | protected override void OnStart() 19 | { 20 | } 21 | 22 | protected override void OnSleep() 23 | { 24 | } 25 | 26 | protected override void OnResume() 27 | { 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /XFChips/XFChips.Android/Assets/AboutAssets.txt: -------------------------------------------------------------------------------- 1 | Any raw assets you want to be deployed with your application can be placed in 2 | this directory (and child directories) and given a Build Action of "AndroidAsset". 3 | 4 | These files will be deployed with your package and will be accessible using Android's 5 | AssetManager, like this: 6 | 7 | public class ReadAsset : Activity 8 | { 9 | protected override void OnCreate (Bundle bundle) 10 | { 11 | base.OnCreate (bundle); 12 | 13 | InputStream input = Assets.Open ("my_asset.txt"); 14 | } 15 | } 16 | 17 | Additionally, some Android functions will automatically load asset files: 18 | 19 | Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); 20 | -------------------------------------------------------------------------------- /XFChips/XFChips/Views/MainPage.xaml.cs: -------------------------------------------------------------------------------- 1 | using System.ComponentModel; 2 | using Xamarin.Forms; 3 | using XFChips.ViewModels; 4 | 5 | namespace XFChips 6 | { 7 | // Learn more about making custom code visible in the Xamarin.Forms previewer 8 | // by visiting https://aka.ms/xamarinforms-previewer 9 | [DesignTimeVisible(false)] 10 | public partial class MainPage : ContentPage 11 | { 12 | public MainPage() 13 | { 14 | InitializeComponent(); 15 | BindingContext = new MainPageViewModel(); 16 | 17 | //if (Device.RuntimePlatform == Device.Android) 18 | // this.BackgroundImageSource = ImageSource.FromFile("the_last_of_us_background.jpg"); 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /XFChips/XFChips/App.xaml: -------------------------------------------------------------------------------- 1 | 2 | 9 | 10 | 11 | 15 | 18 | 19 | -------------------------------------------------------------------------------- /XFChips/XFChips/Models/Game.cs: -------------------------------------------------------------------------------- 1 | using XFChips.ViewModel; 2 | 3 | namespace XFChips.Models 4 | { 5 | public class Game : BaseViewModel 6 | { 7 | public int gameId { get; set; } 8 | public string name { get; set; } 9 | 10 | private string _colorBackground = "#FFFFFF"; 11 | public string colorBackground 12 | { 13 | get { return _colorBackground; } 14 | set { SetProperty(ref _colorBackground, value); } 15 | } 16 | 17 | private string _colorText = "#000000"; 18 | public string colorText 19 | { 20 | get { return _colorText; } 21 | set { SetProperty(ref _colorText, value); } 22 | } 23 | 24 | private bool _selected; 25 | public bool selected 26 | { 27 | get { return _selected; } 28 | set { SetProperty(ref _selected, value); } 29 | } 30 | 31 | public string image { get; set; } 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /XFChips/XFChips.iOS/Interfaces/StatusBarStyle.cs: -------------------------------------------------------------------------------- 1 | using UIKit; 2 | using Xamarin.Forms; 3 | using XFChips.Interfaces; 4 | using XFChips.iOS.Interfaces; 5 | 6 | [assembly: Dependency(typeof(StatusBarStyle))] 7 | namespace XFChips.iOS.Interfaces 8 | { 9 | public class StatusBarStyle : IStatusBarStyle 10 | { 11 | public void ChangeTextColor() 12 | { 13 | Device.BeginInvokeOnMainThread(() => 14 | { 15 | var currentUIViewController = GetCurrentViewController(); 16 | UIApplication.SharedApplication.SetStatusBarStyle(UIStatusBarStyle.LightContent, false); 17 | currentUIViewController.SetNeedsStatusBarAppearanceUpdate(); 18 | }); 19 | } 20 | 21 | UIViewController GetCurrentViewController() 22 | { 23 | var window = UIApplication.SharedApplication.KeyWindow; 24 | var vc = window.RootViewController; 25 | while (vc.PresentedViewController != null) 26 | vc = vc.PresentedViewController; 27 | return vc; 28 | } 29 | } 30 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 |
2 | # Xamarin.Forms Games (Chips) 3 | Projeto de exemplo pra mostrar como criar os chamados "Chips" (sem plugin), usado para seleção/filtragem de dados, etc. 4 | O que foi usado no desenvolvimento: 5 | - Padrão MVVM (sem framework) 6 | - PancakeView (https://github.com/sthewissen/Xamarin.Forms.PancakeView) 7 | - Font Embedded
Exemplo: https://devblogs.microsoft.com/xamarin/embedded-fonts-xamarin-forms/ 8 | - CollectionView 9 | - XamarinForms 4.5.0.617 10 | 11 | ## Screenshots 12 | ### Android 13 | ![games_chips_ios](https://user-images.githubusercontent.com/11803107/80119193-c1523900-855f-11ea-864a-f44cb0c4a003.jpg) 14 | 15 | ### iOS 16 | ![games_chips_ios](https://user-images.githubusercontent.com/11803107/80119227-cca56480-855f-11ea-8b44-e5c031d28428.PNG) 17 | 18 | ### Gif 19 | ![xf_games_chips](https://user-images.githubusercontent.com/11803107/80120661-b698a380-8561-11ea-9faf-604dca45ff19.gif) 20 | 21 | ### Licença 22 | MIT - Consulte o arquivo LICENSE.txt 23 | 24 | -------------------------------------------------------------------------------- /XFChips/XFChips/XFChips.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | netstandard2.0 5 | true 6 | 7 | 8 | 9 | portable 10 | true 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | -------------------------------------------------------------------------------- /LICENSE.txt: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2020 Altevir Cardoso Neto 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /XFChips/XFChips.iOS/AppDelegate.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | 5 | using Foundation; 6 | using UIKit; 7 | 8 | namespace XFChips.iOS 9 | { 10 | // The UIApplicationDelegate for the application. This class is responsible for launching the 11 | // User Interface of the application, as well as listening (and optionally responding) to 12 | // application events from iOS. 13 | [Register("AppDelegate")] 14 | public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate 15 | { 16 | // 17 | // This method is invoked when the application has loaded and is ready to run. In this 18 | // method you should instantiate the window, load the UI into it and then make the window 19 | // visible. 20 | // 21 | // You have 17 seconds to return from this method, or iOS will terminate your application. 22 | // 23 | public override bool FinishedLaunching(UIApplication app, NSDictionary options) 24 | { 25 | global::Xamarin.Forms.Forms.Init(); 26 | LoadApplication(new App()); 27 | 28 | return base.FinishedLaunching(app, options); 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /XFChips/XFChips.Android/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | using Android.App; 5 | 6 | // General Information about an assembly is controlled through the following 7 | // set of attributes. Change these attribute values to modify the information 8 | // associated with an assembly. 9 | [assembly: AssemblyTitle("XFChips.Android")] 10 | [assembly: AssemblyDescription("")] 11 | [assembly: AssemblyConfiguration("")] 12 | [assembly: AssemblyCompany("")] 13 | [assembly: AssemblyProduct("XFChips.Android")] 14 | [assembly: AssemblyCopyright("Copyright © 2014")] 15 | [assembly: AssemblyTrademark("")] 16 | [assembly: AssemblyCulture("")] 17 | [assembly: ComVisible(false)] 18 | 19 | // Version information for an assembly consists of the following four values: 20 | // 21 | // Major Version 22 | // Minor Version 23 | // Build Number 24 | // Revision 25 | [assembly: AssemblyVersion("1.0.0.0")] 26 | [assembly: AssemblyFileVersion("1.0.0.0")] 27 | 28 | // Add some common permissions, these can be removed if not needed 29 | [assembly: UsesPermission(Android.Manifest.Permission.Internet)] 30 | [assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)] 31 | -------------------------------------------------------------------------------- /XFChips/XFChips.iOS/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UIDeviceFamily 6 | 7 | 1 8 | 2 9 | 10 | UISupportedInterfaceOrientations 11 | 12 | UIInterfaceOrientationPortrait 13 | UIInterfaceOrientationLandscapeRight 14 | 15 | UISupportedInterfaceOrientations~ipad 16 | 17 | UIInterfaceOrientationPortrait 18 | UIInterfaceOrientationPortraitUpsideDown 19 | UIInterfaceOrientationLandscapeLeft 20 | UIInterfaceOrientationLandscapeRight 21 | 22 | MinimumOSVersion 23 | 8.0 24 | CFBundleDisplayName 25 | XFGames 26 | CFBundleIdentifier 27 | br.com.csnsoft.games.app 28 | CFBundleVersion 29 | 1.0 30 | UILaunchStoryboardName 31 | LaunchScreen 32 | CFBundleName 33 | XFChips 34 | XSAppIconAssets 35 | Assets.xcassets/AppIcon.appiconset 36 | UIViewControllerBasedStatusBarAppearance 37 | 38 | 39 | 40 | -------------------------------------------------------------------------------- /XFChips/XFChips.Android/MainActivity.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | using Android.App; 4 | using Android.Content.PM; 5 | using Android.Runtime; 6 | using Android.Views; 7 | using Android.Widget; 8 | using Android.OS; 9 | 10 | namespace XFChips.Droid 11 | { 12 | [Activity(Label = "XFChips", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)] 13 | public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity 14 | { 15 | protected override void OnCreate(Bundle savedInstanceState) 16 | { 17 | TabLayoutResource = Resource.Layout.Tabbar; 18 | ToolbarResource = Resource.Layout.Toolbar; 19 | 20 | base.OnCreate(savedInstanceState); 21 | 22 | Xamarin.Essentials.Platform.Init(this, savedInstanceState); 23 | global::Xamarin.Forms.Forms.Init(this, savedInstanceState); 24 | LoadApplication(new App()); 25 | } 26 | public override void OnRequestPermissionsResult(int requestCode, string[] permissions, [GeneratedEnum] Android.Content.PM.Permission[] grantResults) 27 | { 28 | Xamarin.Essentials.Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults); 29 | 30 | base.OnRequestPermissionsResult(requestCode, permissions, grantResults); 31 | } 32 | } 33 | } -------------------------------------------------------------------------------- /XFChips/XFChips.Android/Resources/values/styles.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 6 | 7 | 26 | 27 | 30 | 31 | -------------------------------------------------------------------------------- /XFChips/XFChips.iOS/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("XFChips.iOS")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("XFChips.iOS")] 13 | [assembly: AssemblyCopyright("Copyright © 2014")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("72bdc44f-c588-44f3-b6df-9aace7daafdd")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /XFChips/XFChips/ViewModels/BaseViewModel.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.ComponentModel; 3 | using System.Runtime.CompilerServices; 4 | using Xamarin.Forms; 5 | 6 | namespace XFChips.ViewModel 7 | { 8 | public class BaseViewModel : INotifyPropertyChanged 9 | { 10 | public INavigation Navigation; 11 | public BaseViewModel(INavigation navigation = null) 12 | { 13 | Navigation = navigation; 14 | } 15 | 16 | public event PropertyChangedEventHandler PropertyChanged; 17 | 18 | protected virtual void OnPropertyChanged([CallerMemberName]string propertyName = null) 19 | { 20 | PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); 21 | } 22 | 23 | protected bool SetProperty(ref T field, T value, [CallerMemberName]string propertyName = null) 24 | { 25 | if (EqualityComparer.Default.Equals(field, value)) 26 | { 27 | return false; 28 | } 29 | 30 | field = value; 31 | OnPropertyChanged(propertyName); 32 | 33 | return true; 34 | } 35 | 36 | private string _title; 37 | public string Title 38 | { 39 | get { return _title; } 40 | set 41 | { 42 | SetProperty(ref _title, value); 43 | } 44 | } 45 | 46 | private bool _isBusy; 47 | public bool IsBusy 48 | { 49 | get { return _isBusy; } 50 | set 51 | { 52 | SetProperty(ref _isBusy, value); 53 | } 54 | } 55 | } 56 | } 57 | 58 | -------------------------------------------------------------------------------- /XFChips/XFChips.Android/Resources/AboutResources.txt: -------------------------------------------------------------------------------- 1 | Images, layout descriptions, binary blobs and string dictionaries can be included 2 | in your application as resource files. Various Android APIs are designed to 3 | operate on the resource IDs instead of dealing with images, strings or binary blobs 4 | directly. 5 | 6 | For example, a sample Android app that contains a user interface layout (main.xml), 7 | an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) 8 | would keep its resources in the "Resources" directory of the application: 9 | 10 | Resources/ 11 | drawable-hdpi/ 12 | icon.png 13 | 14 | drawable-ldpi/ 15 | icon.png 16 | 17 | drawable-mdpi/ 18 | icon.png 19 | 20 | layout/ 21 | main.xml 22 | 23 | values/ 24 | strings.xml 25 | 26 | In order to get the build system to recognize Android resources, set the build action to 27 | "AndroidResource". The native Android APIs do not operate directly with filenames, but 28 | instead operate on resource IDs. When you compile an Android application that uses resources, 29 | the build system will package the resources for distribution and generate a class called 30 | "Resource" that contains the tokens for each one of the resources included. For example, 31 | for the above Resources layout, this is what the Resource class would expose: 32 | 33 | public class Resource { 34 | public class drawable { 35 | public const int icon = 0x123; 36 | } 37 | 38 | public class layout { 39 | public const int main = 0x456; 40 | } 41 | 42 | public class strings { 43 | public const int first_string = 0xabc; 44 | public const int second_string = 0xbcd; 45 | } 46 | } 47 | 48 | You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main 49 | to reference the layout/main.xml file, or Resource.strings.first_string to reference the first 50 | string in the dictionary file values/strings.xml. 51 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /XFChips/XFChips.iOS/Resources/LaunchScreen.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | -------------------------------------------------------------------------------- /XFChips/XFChips.iOS/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images": [ 3 | { 4 | "scale": "2x", 5 | "size": "20x20", 6 | "idiom": "iphone", 7 | "filename": "Icon40.png" 8 | }, 9 | { 10 | "scale": "3x", 11 | "size": "20x20", 12 | "idiom": "iphone", 13 | "filename": "Icon60.png" 14 | }, 15 | { 16 | "scale": "2x", 17 | "size": "29x29", 18 | "idiom": "iphone", 19 | "filename": "Icon58.png" 20 | }, 21 | { 22 | "scale": "3x", 23 | "size": "29x29", 24 | "idiom": "iphone", 25 | "filename": "Icon87.png" 26 | }, 27 | { 28 | "scale": "2x", 29 | "size": "40x40", 30 | "idiom": "iphone", 31 | "filename": "Icon80.png" 32 | }, 33 | { 34 | "scale": "3x", 35 | "size": "40x40", 36 | "idiom": "iphone", 37 | "filename": "Icon120.png" 38 | }, 39 | { 40 | "scale": "2x", 41 | "size": "60x60", 42 | "idiom": "iphone", 43 | "filename": "Icon120.png" 44 | }, 45 | { 46 | "scale": "3x", 47 | "size": "60x60", 48 | "idiom": "iphone", 49 | "filename": "Icon180.png" 50 | }, 51 | { 52 | "scale": "1x", 53 | "size": "20x20", 54 | "idiom": "ipad", 55 | "filename": "Icon20.png" 56 | }, 57 | { 58 | "scale": "2x", 59 | "size": "20x20", 60 | "idiom": "ipad", 61 | "filename": "Icon40.png" 62 | }, 63 | { 64 | "scale": "1x", 65 | "size": "29x29", 66 | "idiom": "ipad", 67 | "filename": "Icon29.png" 68 | }, 69 | { 70 | "scale": "2x", 71 | "size": "29x29", 72 | "idiom": "ipad", 73 | "filename": "Icon58.png" 74 | }, 75 | { 76 | "scale": "1x", 77 | "size": "40x40", 78 | "idiom": "ipad", 79 | "filename": "Icon40.png" 80 | }, 81 | { 82 | "scale": "2x", 83 | "size": "40x40", 84 | "idiom": "ipad", 85 | "filename": "Icon80.png" 86 | }, 87 | { 88 | "scale": "1x", 89 | "size": "76x76", 90 | "idiom": "ipad", 91 | "filename": "Icon76.png" 92 | }, 93 | { 94 | "scale": "2x", 95 | "size": "76x76", 96 | "idiom": "ipad", 97 | "filename": "Icon152.png" 98 | }, 99 | { 100 | "scale": "2x", 101 | "size": "83.5x83.5", 102 | "idiom": "ipad", 103 | "filename": "Icon167.png" 104 | }, 105 | { 106 | "scale": "1x", 107 | "size": "1024x1024", 108 | "idiom": "ios-marketing", 109 | "filename": "Icon1024.png" 110 | } 111 | ], 112 | "properties": {}, 113 | "info": { 114 | "version": 1, 115 | "author": "xcode" 116 | } 117 | } -------------------------------------------------------------------------------- /XFChips/XFChips/ViewModels/MainPageViewModel.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Collections.ObjectModel; 3 | using System.Linq; 4 | using Xamarin.Forms; 5 | using XFChips.Fonts; 6 | using XFChips.Models; 7 | using XFChips.ViewModel; 8 | 9 | namespace XFChips.ViewModels 10 | { 11 | public class MainPageViewModel : BaseViewModel 12 | { 13 | public MainPageViewModel() 14 | { 15 | CountItems = "0"; 16 | IconOrderBy = FontIcons.SortAZ; 17 | Games = new ObservableCollection(); 18 | SelectedGames = new ObservableCollection(); 19 | SelectGameCommand = new Command((param) => ExecuteSelectGameCommand(param)); 20 | SortGamesCommand = new Command(ExecuteSortGamesCommand); 21 | GetListGames(); 22 | } 23 | 24 | public Command SelectGameCommand { get; } 25 | public Command SortGamesCommand { get; } 26 | public ObservableCollection Games { get; } 27 | public ObservableCollection SelectedGames { get; } 28 | 29 | private string _selectdGamesText; 30 | public string SelectedGamesText 31 | { 32 | get { return _selectdGamesText; } 33 | set { SetProperty(ref _selectdGamesText, value); } 34 | } 35 | 36 | private string _countItems; 37 | public string CountItems 38 | { 39 | get { return _countItems; } 40 | set { SetProperty(ref _countItems, value); } 41 | } 42 | 43 | private string _iconOrderBy; 44 | public string IconOrderBy 45 | { 46 | get { return _iconOrderBy; } 47 | set { SetProperty(ref _iconOrderBy, value); } 48 | } 49 | 50 | private bool _isVisibleSort; 51 | public bool IsVisibleSort 52 | { 53 | get { return _isVisibleSort; } 54 | set { SetProperty(ref _isVisibleSort, value); } 55 | } 56 | 57 | void GetListGames() 58 | { 59 | Games.Add(new Game() 60 | { 61 | gameId = 1, 62 | name = "Resident Evil", 63 | image = "resident_evil7.png" 64 | }); 65 | Games.Add(new Game() 66 | { 67 | gameId = 2, 68 | name = "Horizon Zero Dawn", 69 | image = "horizon_zero_dawn.png" 70 | }); 71 | Games.Add(new Game() 72 | { 73 | gameId = 3, 74 | name = "God Of War", 75 | image = "god_of_war.png" 76 | }); 77 | Games.Add(new Game() 78 | { 79 | gameId = 4, 80 | name = "The Witcher III", 81 | image = "the_witcher_3.png" 82 | }); 83 | Games.Add(new Game() 84 | { 85 | gameId = 5, 86 | name = "The Last Of Us Part II", 87 | image = "the_last_of_us_2_mini.png" 88 | }); 89 | Games.Add(new Game() 90 | { 91 | gameId = 6, 92 | name = "DOOM Eternal", 93 | image = "doom_eternal.png" 94 | }); 95 | Games.Add(new Game() 96 | { 97 | gameId = 7, 98 | name = "Dying Light", 99 | image = "dying_light.png" 100 | }); 101 | Games.Add(new Game() 102 | { 103 | gameId = 8, 104 | name = "Mortal Kombat 11", 105 | image = "mortal_kombat_11.png" 106 | }); 107 | Games.Add(new Game() 108 | { 109 | gameId = 9, 110 | name = "Red Dead Redemption II", 111 | image = "red_dead_redemption_2.png" 112 | }); 113 | Games.Add(new Game() 114 | { 115 | gameId = 10, 116 | name = "Bloodborne", 117 | image = "bloodborne.png" 118 | }); 119 | } 120 | 121 | private void ExecuteSelectGameCommand(Game param) 122 | { 123 | var game = Games.FirstOrDefault(p => p.gameId == param.gameId); 124 | if (game != null) 125 | { 126 | if (!game.selected) 127 | { 128 | game.selected = true; 129 | game.colorBackground = "#333E3A"; 130 | game.colorText = "#FFFFFF"; 131 | 132 | SelectedGames.Add(game); 133 | } 134 | else 135 | { 136 | game.selected = false; 137 | game.colorBackground = "#FFFFFF"; 138 | game.colorText = "#000000"; 139 | 140 | SelectedGames.Remove(game); 141 | } 142 | 143 | CountItems = SelectedGames.Count.ToString(); 144 | IsVisibleSort = SelectedGames.Count > 0; 145 | } 146 | } 147 | 148 | private void ExecuteSortGamesCommand(string param) 149 | { 150 | bool orderByAZ = param.Contains(FontIcons.SortAZ); 151 | IconOrderBy = orderByAZ ? FontIcons.SortZA : FontIcons.SortAZ; 152 | IEnumerable items; 153 | 154 | if (orderByAZ) 155 | items = SelectedGames.OrderBy(p => p.name).ToList(); 156 | else 157 | items = SelectedGames.OrderByDescending(p => p.name).ToList(); 158 | 159 | SelectedGames.Clear(); 160 | foreach (var item in items) 161 | SelectedGames.Add(item); 162 | } 163 | } 164 | } 165 | -------------------------------------------------------------------------------- /XFChips.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 16 4 | VisualStudioVersion = 16.0.30011.22 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XFChips.Android", "XFChips\XFChips.Android\XFChips.Android.csproj", "{CFE1D9C2-5E8C-4314-93A7-ECB1913FF805}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XFChips.iOS", "XFChips\XFChips.iOS\XFChips.iOS.csproj", "{5C15A712-4962-418C-8059-29D9662D9D7E}" 9 | EndProject 10 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XFChips", "XFChips\XFChips\XFChips.csproj", "{7A8E3CF1-1BFF-4E90-8FD7-416F43545FE9}" 11 | EndProject 12 | Global 13 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 14 | Debug|Any CPU = Debug|Any CPU 15 | Debug|iPhone = Debug|iPhone 16 | Debug|iPhoneSimulator = Debug|iPhoneSimulator 17 | Release|Any CPU = Release|Any CPU 18 | Release|iPhone = Release|iPhone 19 | Release|iPhoneSimulator = Release|iPhoneSimulator 20 | EndGlobalSection 21 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 22 | {CFE1D9C2-5E8C-4314-93A7-ECB1913FF805}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 23 | {CFE1D9C2-5E8C-4314-93A7-ECB1913FF805}.Debug|Any CPU.Build.0 = Debug|Any CPU 24 | {CFE1D9C2-5E8C-4314-93A7-ECB1913FF805}.Debug|Any CPU.Deploy.0 = Debug|Any CPU 25 | {CFE1D9C2-5E8C-4314-93A7-ECB1913FF805}.Debug|iPhone.ActiveCfg = Debug|Any 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-------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Debug 5 | AnyCPU 6 | {CFE1D9C2-5E8C-4314-93A7-ECB1913FF805} 7 | {EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 8 | {c9e5eea5-ca05-42a1-839b-61506e0a37df} 9 | Library 10 | XFChips.Droid 11 | XFChips.Android 12 | True 13 | True 14 | Resources\Resource.designer.cs 15 | Resource 16 | Properties\AndroidManifest.xml 17 | Resources 18 | Assets 19 | false 20 | v9.0 21 | true 22 | true 23 | Xamarin.Android.Net.AndroidClientHandler 24 | 25 | 26 | 27 | 28 | true 29 | portable 30 | false 31 | bin\Debug 32 | DEBUG; 33 | prompt 34 | 4 35 | None 36 | 37 | 38 | true 39 | portable 40 | true 41 | bin\Release 42 | prompt 43 | 4 44 | true 45 | false 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 1.3.7 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | {0F9AEFF1-5D8A-4803-8026-FDDA445F9EE2} 97 | XFChips 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Build results 17 | [Dd]ebug/ 18 | [Dd]ebugPublic/ 19 | [Rr]elease/ 20 | [Rr]eleases/ 21 | x64/ 22 | x86/ 23 | [Aa][Rr][Mm]/ 24 | [Aa][Rr][Mm]64/ 25 | bld/ 26 | [Bb]in/ 27 | [Oo]bj/ 28 | [Ll]og/ 29 | 30 | # Visual Studio 2015/2017 cache/options directory 31 | .vs/ 32 | # Uncomment if you have tasks that create the project's static files in wwwroot 33 | #wwwroot/ 34 | 35 | # Visual Studio 2017 auto generated files 36 | Generated\ Files/ 37 | 38 | # MSTest test Results 39 | [Tt]est[Rr]esult*/ 40 | [Bb]uild[Ll]og.* 41 | 42 | # NUNIT 43 | *.VisualState.xml 44 | TestResult.xml 45 | 46 | # Build Results of an ATL Project 47 | [Dd]ebugPS/ 48 | [Rr]eleasePS/ 49 | dlldata.c 50 | 51 | # Benchmark Results 52 | BenchmarkDotNet.Artifacts/ 53 | 54 | # .NET Core 55 | project.lock.json 56 | project.fragment.lock.json 57 | artifacts/ 58 | 59 | # StyleCop 60 | StyleCopReport.xml 61 | 62 | # Files built by Visual Studio 63 | *_i.c 64 | *_p.c 65 | *_h.h 66 | *.ilk 67 | *.meta 68 | *.obj 69 | *.iobj 70 | *.pch 71 | *.pdb 72 | *.ipdb 73 | *.pgc 74 | *.pgd 75 | *.rsp 76 | *.sbr 77 | *.tlb 78 | *.tli 79 | *.tlh 80 | *.tmp 81 | *.tmp_proj 82 | *_wpftmp.csproj 83 | *.log 84 | *.vspscc 85 | *.vssscc 86 | .builds 87 | *.pidb 88 | *.svclog 89 | *.scc 90 | 91 | # Chutzpah Test files 92 | _Chutzpah* 93 | 94 | # Visual C++ cache files 95 | ipch/ 96 | *.aps 97 | *.ncb 98 | *.opendb 99 | *.opensdf 100 | *.sdf 101 | *.cachefile 102 | *.VC.db 103 | *.VC.VC.opendb 104 | 105 | # Visual Studio profiler 106 | *.psess 107 | *.vsp 108 | *.vspx 109 | *.sap 110 | 111 | # Visual Studio Trace Files 112 | *.e2e 113 | 114 | # TFS 2012 Local Workspace 115 | $tf/ 116 | 117 | # Guidance Automation Toolkit 118 | *.gpState 119 | 120 | # ReSharper is a .NET coding add-in 121 | _ReSharper*/ 122 | *.[Rr]e[Ss]harper 123 | *.DotSettings.user 124 | 125 | # JustCode is a .NET coding add-in 126 | .JustCode 127 | 128 | # TeamCity is a build add-in 129 | _TeamCity* 130 | 131 | # DotCover is a Code Coverage Tool 132 | *.dotCover 133 | 134 | # AxoCover is a Code Coverage Tool 135 | .axoCover/* 136 | !.axoCover/settings.json 137 | 138 | # Visual Studio code coverage results 139 | *.coverage 140 | *.coveragexml 141 | 142 | # NCrunch 143 | _NCrunch_* 144 | .*crunch*.local.xml 145 | nCrunchTemp_* 146 | 147 | # MightyMoose 148 | *.mm.* 149 | AutoTest.Net/ 150 | 151 | # Web workbench (sass) 152 | .sass-cache/ 153 | 154 | # Installshield output folder 155 | [Ee]xpress/ 156 | 157 | # DocProject is a documentation generator add-in 158 | DocProject/buildhelp/ 159 | DocProject/Help/*.HxT 160 | DocProject/Help/*.HxC 161 | DocProject/Help/*.hhc 162 | DocProject/Help/*.hhk 163 | DocProject/Help/*.hhp 164 | DocProject/Help/Html2 165 | DocProject/Help/html 166 | 167 | # Click-Once directory 168 | publish/ 169 | 170 | # Publish Web Output 171 | *.[Pp]ublish.xml 172 | *.azurePubxml 173 | # Note: Comment the next line if you want to checkin your web deploy settings, 174 | # but database connection strings (with potential passwords) will be unencrypted 175 | *.pubxml 176 | *.publishproj 177 | 178 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 179 | # checkin your Azure Web App publish settings, but sensitive information contained 180 | # in these scripts will be unencrypted 181 | PublishScripts/ 182 | 183 | # NuGet Packages 184 | *.nupkg 185 | # The packages folder can be ignored because of Package Restore 186 | **/[Pp]ackages/* 187 | # except build/, which is used as an MSBuild target. 188 | !**/[Pp]ackages/build/ 189 | # Uncomment if necessary however generally it will be regenerated when needed 190 | #!**/[Pp]ackages/repositories.config 191 | # NuGet v3's project.json files produces more ignorable files 192 | *.nuget.props 193 | *.nuget.targets 194 | 195 | # Microsoft Azure Build Output 196 | csx/ 197 | *.build.csdef 198 | 199 | # Microsoft Azure Emulator 200 | ecf/ 201 | rcf/ 202 | 203 | # Windows Store app package directories and files 204 | AppPackages/ 205 | BundleArtifacts/ 206 | Package.StoreAssociation.xml 207 | _pkginfo.txt 208 | *.appx 209 | 210 | # Visual Studio cache files 211 | # files ending in .cache can be ignored 212 | *.[Cc]ache 213 | # but keep track of directories ending in .cache 214 | !?*.[Cc]ache/ 215 | 216 | # Others 217 | ClientBin/ 218 | ~$* 219 | *~ 220 | *.dbmdl 221 | *.dbproj.schemaview 222 | *.jfm 223 | *.pfx 224 | *.publishsettings 225 | orleans.codegen.cs 226 | 227 | # Including strong name files can present a security risk 228 | # (https://github.com/github/gitignore/pull/2483#issue-259490424) 229 | #*.snk 230 | 231 | # Since there are multiple workflows, uncomment next line to ignore bower_components 232 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 233 | #bower_components/ 234 | 235 | # RIA/Silverlight projects 236 | Generated_Code/ 237 | 238 | # Backup & report files from converting an old project file 239 | # to a newer Visual Studio version. Backup files are not needed, 240 | # because we have git ;-) 241 | _UpgradeReport_Files/ 242 | Backup*/ 243 | UpgradeLog*.XML 244 | UpgradeLog*.htm 245 | ServiceFabricBackup/ 246 | *.rptproj.bak 247 | 248 | # SQL Server files 249 | *.mdf 250 | *.ldf 251 | *.ndf 252 | 253 | # Business Intelligence projects 254 | *.rdl.data 255 | *.bim.layout 256 | *.bim_*.settings 257 | *.rptproj.rsuser 258 | *- Backup*.rdl 259 | 260 | # Microsoft Fakes 261 | FakesAssemblies/ 262 | 263 | # GhostDoc plugin setting file 264 | *.GhostDoc.xml 265 | 266 | # Node.js Tools for Visual Studio 267 | .ntvs_analysis.dat 268 | node_modules/ 269 | 270 | # Visual Studio 6 build log 271 | *.plg 272 | 273 | # Visual Studio 6 workspace options file 274 | *.opt 275 | 276 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 277 | *.vbw 278 | 279 | # Visual Studio LightSwitch build output 280 | **/*.HTMLClient/GeneratedArtifacts 281 | **/*.DesktopClient/GeneratedArtifacts 282 | **/*.DesktopClient/ModelManifest.xml 283 | **/*.Server/GeneratedArtifacts 284 | **/*.Server/ModelManifest.xml 285 | _Pvt_Extensions 286 | 287 | # Paket dependency manager 288 | .paket/paket.exe 289 | paket-files/ 290 | 291 | # FAKE - F# Make 292 | .fake/ 293 | 294 | # JetBrains Rider 295 | .idea/ 296 | *.sln.iml 297 | 298 | # CodeRush personal settings 299 | .cr/personal 300 | 301 | # Python Tools for Visual Studio (PTVS) 302 | __pycache__/ 303 | *.pyc 304 | 305 | # Cake - Uncomment if you are using it 306 | # tools/** 307 | # !tools/packages.config 308 | 309 | # Tabs Studio 310 | *.tss 311 | 312 | # Telerik's JustMock configuration file 313 | *.jmconfig 314 | 315 | # BizTalk build output 316 | *.btp.cs 317 | *.btm.cs 318 | *.odx.cs 319 | *.xsd.cs 320 | 321 | # OpenCover UI analysis results 322 | OpenCover/ 323 | 324 | # Azure Stream Analytics local run output 325 | ASALocalRun/ 326 | 327 | # MSBuild Binary and Structured Log 328 | *.binlog 329 | 330 | # NVidia Nsight GPU debugger configuration file 331 | *.nvuser 332 | 333 | # MFractors (Xamarin productivity tool) working folder 334 | .mfractor/ 335 | 336 | # Local History for Visual Studio 337 | .localhistory/ 338 | 339 | # BeatPulse healthcheck temp database 340 | healthchecksdb -------------------------------------------------------------------------------- /XFChips/XFChips.iOS/XFChips.iOS.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Debug 5 | iPhoneSimulator 6 | 8.0.30703 7 | 2.0 8 | {5C15A712-4962-418C-8059-29D9662D9D7E} 9 | {FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 10 | {6143fdea-f3c2-4a09-aafa-6e230626515e} 11 | Exe 12 | XFChips.iOS 13 | Resources 14 | XFChips.iOS 15 | true 16 | NSUrlSessionHandler 17 | automatic 18 | 19 | 20 | true 21 | full 22 | false 23 | bin\iPhoneSimulator\Debug 24 | DEBUG 25 | prompt 26 | 4 27 | x86_64 28 | None 29 | true 30 | 31 | 32 | none 33 | true 34 | bin\iPhoneSimulator\Release 35 | prompt 36 | 4 37 | None 38 | x86_64 39 | 40 | 41 | true 42 | full 43 | false 44 | bin\iPhone\Debug 45 | DEBUG 46 | prompt 47 | 4 48 | ARM64 49 | iPhone Developer 50 | true 51 | Entitlements.plist 52 | None 53 | -all 54 | 55 | 56 | none 57 | true 58 | bin\iPhone\Release 59 | prompt 60 | 4 61 | ARM64 62 | iPhone Developer 63 | Entitlements.plist 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | false 77 | 78 | 79 | false 80 | 81 | 82 | false 83 | 84 | 85 | false 86 | 87 | 88 | false 89 | 90 | 91 | false 92 | 93 | 94 | false 95 | 96 | 97 | false 98 | 99 | 100 | false 101 | 102 | 103 | false 104 | 105 | 106 | false 107 | 108 | 109 | false 110 | 111 | 112 | false 113 | 114 | 115 | false 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 1.3.7 131 | 132 | 133 | 134 | 135 | 136 | {0F9AEFF1-5D8A-4803-8026-FDDA445F9EE2} 137 | XFChips 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 169 | 170 | 171 | 172 | 173 | 174 | 175 | 176 | -------------------------------------------------------------------------------- /XFChips/XFChips/Views/MainPage.xaml: -------------------------------------------------------------------------------- 1 | 2 | 17 | 18 | 19 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 36 | 37 | 38 | 39 | 40 | 41 | 94 | 98 | 106 | 107 | 108 | 119 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 189 | 197 | 198 | 199 | 200 | 201 | 202 | 203 | 212 | 219 | 226 | 231 | 232 | 233 | 234 | 235 | 236 | 237 | 238 | 239 | --------------------------------------------------------------------------------