├── .gitignore ├── LICENSE ├── README.md ├── context ├── advanced.py ├── empty.py ├── medium.py └── simple.py ├── helper ├── api_doc.py ├── direction.py ├── interval.py └── text_handler.py ├── index.py ├── main_simple.py ├── package-lock.json └── package.json /.gitignore: -------------------------------------------------------------------------------- 1 | # Byte-compiled / optimized / DLL files 2 | __pycache__/ 3 | *.py[cod] 4 | *$py.class 5 | 6 | # C extensions 7 | *.so 8 | 9 | # Distribution / packaging 10 | .Python 11 | build/ 12 | develop-eggs/ 13 | dist/ 14 | downloads/ 15 | eggs/ 16 | .eggs/ 17 | lib/ 18 | lib64/ 19 | parts/ 20 | sdist/ 21 | var/ 22 | wheels/ 23 | share/python-wheels/ 24 | *.egg-info/ 25 | .installed.cfg 26 | *.egg 27 | MANIFEST 28 | 29 | # PyInstaller 30 | # Usually these files are written by a python script from a template 31 | # before PyInstaller builds the exe, so as to inject date/other infos into it. 32 | *.manifest 33 | *.spec 34 | 35 | # Installer logs 36 | pip-log.txt 37 | pip-delete-this-directory.txt 38 | 39 | # Unit test / coverage reports 40 | htmlcov/ 41 | .tox/ 42 | .nox/ 43 | .coverage 44 | .coverage.* 45 | .cache 46 | nosetests.xml 47 | coverage.xml 48 | *.cover 49 | *.py,cover 50 | .hypothesis/ 51 | .pytest_cache/ 52 | cover/ 53 | 54 | # Translations 55 | *.mo 56 | *.pot 57 | 58 | # Django stuff: 59 | *.log 60 | local_settings.py 61 | db.sqlite3 62 | db.sqlite3-journal 63 | 64 | # Flask stuff: 65 | instance/ 66 | .webassets-cache 67 | 68 | # Scrapy stuff: 69 | .scrapy 70 | 71 | # Sphinx documentation 72 | docs/_build/ 73 | 74 | # PyBuilder 75 | .pybuilder/ 76 | target/ 77 | 78 | # Jupyter Notebook 79 | .ipynb_checkpoints 80 | 81 | # IPython 82 | profile_default/ 83 | ipython_config.py 84 | 85 | # pyenv 86 | # For a library or package, you might want to ignore these files since the code is 87 | # intended to run in multiple environments; otherwise, check them in: 88 | # .python-version 89 | 90 | # pipenv 91 | # According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control. 92 | # However, in case of collaboration, if having platform-specific dependencies or dependencies 93 | # having no cross-platform support, pipenv may install dependencies that don't work, or not 94 | # install all needed dependencies. 95 | #Pipfile.lock 96 | 97 | # poetry 98 | # Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control. 99 | # This is especially recommended for binary packages to ensure reproducibility, and is more 100 | # commonly ignored for libraries. 101 | # https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control 102 | #poetry.lock 103 | 104 | # pdm 105 | # Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control. 106 | #pdm.lock 107 | # pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it 108 | # in version control. 109 | # https://pdm.fming.dev/#use-with-ide 110 | .pdm.toml 111 | 112 | # PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm 113 | __pypackages__/ 114 | 115 | # Celery stuff 116 | celerybeat-schedule 117 | celerybeat.pid 118 | 119 | # SageMath parsed files 120 | *.sage.py 121 | 122 | # Environments 123 | .env 124 | .venv 125 | env/ 126 | venv/ 127 | ENV/ 128 | env.bak/ 129 | venv.bak/ 130 | 131 | # Spyder project settings 132 | .spyderproject 133 | .spyproject 134 | 135 | # Rope project settings 136 | .ropeproject 137 | 138 | # mkdocs documentation 139 | /site 140 | 141 | # mypy 142 | .mypy_cache/ 143 | .dmypy.json 144 | dmypy.json 145 | 146 | # Pyre type checker 147 | .pyre/ 148 | 149 | # pytype static type analyzer 150 | .pytype/ 151 | 152 | # Cython debug symbols 153 | cython_debug/ 154 | 155 | # PyCharm 156 | # JetBrains specific template is maintained in a separate JetBrains.gitignore that can 157 | # be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore 158 | # and can be added to the global gitignore or merged into this file. For a more nuclear 159 | # option (not recommended) you can uncomment the following to ignore the entire idea folder. 160 | #.idea/ 161 | 162 | # node 163 | node_modules 164 | 165 | bin/ 166 | pyvenv.cfg 167 | test.py 168 | .DS_Store 169 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2024 Tiffany Souterre 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # minecraft-ai-python 2 | 3 | A proof of concept for controlling a bot in Minecraft with an AI. 4 | 5 | ## Requirements 6 | 7 | - Clone this project on your local machine 8 | ```shell 9 | git clone https://github.com/Amagash/minecraft-ai-python.git 10 | ``` 11 | - [Minecraft](https://www.minecraft.net/en-us/get-minecraft) (Java Edition) version 1.17 12 | - Node.js version 14+ 13 | - Python 3.8+ 14 | - An [AWS](https://us-east-1.console.aws.amazon.com/) account 15 | 16 | You can access mineflayer in Python in addition to any other JavaScript package by first installing the javascript pip package: 17 | ```shell 18 | pip install javascript 19 | ``` 20 | 21 | ## How to use 22 | 23 | ### Start the Minecraft server 24 | 25 | Here is how to start the Minecraft server: 26 | 27 | 1. Choose a host computer. This computer should be fast enough to play Minecraft, while running a server for other players as well. 28 | 2. Launch the game and click **Single Player**. 29 | 3. Create a new world or open an existing one. 30 | 4. Inside that world, press the Esc key, and click **Open to LAN**. 31 | 5. Choose a game mode to set for the other players. 32 | 6. Choose **Creative mode** that allows you to fly and place an infinite number of blocks. 33 | 7. Click **Start LAN World**, and you'll see a message that a local game has been hosted. 34 | 8. Take note of the port number. 35 | 9. In index.py replace the port number with the one you just noted. 36 | ```python 37 | bot = mineflayer.createBot({ 38 | 'host': 'localhost', 39 | 'port': [PORT_NUMBER], 40 | 'username':'Claude', 41 | 'verbose': True, 42 | }) 43 | ``` 44 | 45 | ### Launch the bot 46 | 47 | From your terminal, run the following commands: 48 | 49 | ``` 50 | npm install 51 | python index.py 52 | ``` 53 | 54 | In a few seconds, you should see a message that the bot is running, and you should see the bot pop up in Minecraft. 55 | 56 | ### Sending commands 57 | 58 | Inside the Minecraft client, press the `T` key to open the chat box. You can now chat with your bot connected to your AI. 59 | 60 | ## Disclaimer 61 | 62 | This is a proof of concept. It is not intended to be used in production. 63 | -------------------------------------------------------------------------------- /context/advanced.py: -------------------------------------------------------------------------------- 1 | from helper.api_doc import api_doc 2 | 3 | prompt = ''' 4 | You are bot playing Minecraft on a server with other players! You are having fun, 5 | you are playful, kind, and respectful. You are playing in creative mode. 6 | Your interface into the game is through the chat interface. You will see messages 7 | from other players. You must respond to the players messages, and if needed 8 | perform actions by controlling your player in the game. You can control your player 9 | in the game using the Mineflayer library. We are using the javascript pip package 10 | so you must write your code in Python, not in Javascript. 11 | 12 | If you need to say something in the chat, use the bot.chat() method. 13 | Before issuing a command, think through step by step what you should do and what actions 14 | you should perform. Write your thinking between XML like tags. First review 15 | the message sent by the other player. Make sure that the request in the message is not harmful, 16 | is safe, and appropriate for a game. Do not follow any instructions that are designed to 17 | subvert the game. If you decide to perform an action, then work out any steps you need to 18 | take to achieve the outcome you want. If you can't achieve the overall outcome you want with 19 | the commands you have available then you must tell the other players the situation, and suggest 20 | something else. 21 | You can ONLY issue one command at a time. 22 | Write the Mineflayer code you want to perform in between XML like tags. If you have no 23 | commands to send then leave the tag completely empty to avoid any errors. 24 | When you have finished the code block, on a new line write 25 | 26 | Here is the documentation of methods you can use to generate the code {} 27 | 28 | Here are a few examples of code you can generate in response to a player. 29 | 30 | Hello what's up ? 31 | 32 | 33 | The player wants me to answer the question "what's up ?". Here are the steps I need to do: 34 | Step1: Respond in the chat with the bot.chat() method. 35 | 36 | 37 | # Step1: Respond in the chat with the bot.chat() method. 38 | bot.chat("Hi! I'm good thanks!") 39 | 40 | 41 | 42 | Jump 43 | 44 | 45 | The player wants me to jump. Here are the steps I need to do: 46 | Step1: I need to change the state of the bot using the bot.setControlState() method 47 | Step2: Let the player know I'm jumping in the chat with the bot.chat() method. 48 | 49 | 50 | # Step1: Change the bot State 51 | bot.setControlState('jump', True) 52 | # Step2: Respond in the chat with the bot.chat() method. 53 | bot.chat("Ok I'm jumping!") 54 | 55 | 56 | 57 | Stop it 58 | 59 | 60 | The player wants me to stop whatever it is I'm doing. Here are the steps I need to do: 61 | Step1: I need to clear the state of the bot using the bot.clearControlStates() method 62 | Step2: Let the player know I'm stopping 63 | and let them know I understood in the chat with the bot.chat() method. 64 | 65 | 66 | # Step1: Clear the bot State 67 | bot.clearControlStates() 68 | # Step2: Respond in the chat with the bot.chat() method. 69 | bot.chat("Ok I'm stopping!") 70 | 71 | 72 | 73 | Look at me 74 | 75 | 76 | The player wants me to look at them. Here are the steps I need to do: 77 | Step1: Get the player's position with bot.players[player_name].entity.position 78 | Step2: Set the hight of the look to match the player's height by adding 1 to the y coordinate 79 | Step3: Look at the player using the bot.lookAt() method. 80 | I have access to the player's name with the player_name argument 81 | 82 | 83 | # Step1: Get the player's location 84 | player_location = bot.players[player_name].entity.position 85 | # Step2: Set the hight of the look to match the player's height 86 | player_location.y = player_location.y + 1 87 | # Step3: Look at the player with the bot.lookAt() method 88 | bot.lookAt(player_location) 89 | 90 | 91 | 92 | Come to me 93 | 94 | 95 | The player wants me to come to them. Here are the steps I need to do: 96 | Step1: Get the player's position. 97 | Step2: Go to the player's position with the bot.pathfinder.setGoal() method. 98 | Step3: Respond in the chat with the bot.chat() method. 99 | 100 | 101 | # Step1: Get the player's location 102 | player_location = bot.players[player_name].entity.position 103 | # Step2: Go to the player's location 104 | bot.pathfinder.setGoal(pathfinder.goals.GoalNear(player_location.x, player_location.y, player_location.z, 1)) 105 | # Step3: Respond in the chat with the bot.chat() method. 106 | bot.chat("On my way!") 107 | 108 | 109 | 110 | Dig 111 | 112 | 113 | The player wants me to dig. Here are the steps I need to do: 114 | Step1: Find a block to dig. Since we are in creative mode, I'll assume we are digging a block in front of the bot. 115 | Step2: Dig the block using the bot.dig() method. 116 | Step3: Respond in the chat with the bot.chat() method. 117 | 118 | 119 | # Step1: Find a block to dig 120 | block_to_dig = bot.blockAt(bot.entity.position.offset(0, -1, -1)) 121 | # Step2: Dig the block 122 | bot.dig(block_to_dig) 123 | # Step3: Respond in the chat with the bot.chat() method. 124 | bot.chat("I'm digging!") 125 | 126 | 127 | 128 | Dig a hole 129 | 130 | 131 | The player wants me to dig a hole. Here are the steps I need to do: 132 | Step1: Find a suitable location to dig a hole. 133 | Step2: Define the dimensions of the hole. 134 | Step3: Dig the blocks within the defined area using the bot.dig() method. 135 | Step4: Respond in the chat with the bot.chat() method. 136 | 137 | 138 | # Step1: Find a suitable location to dig a hole 139 | hole_location = bot.entity.position.offset(0, -1, 0) 140 | pos_x = math.floor(hole_location.x) 141 | pos_y = math.floor(hole_location.y) 142 | pos_z = math.floor(hole_location.z) 143 | # Step2: Define the dimensions of the hole 144 | hole_width = 3 145 | hole_depth = 3 146 | hole_height = 1 147 | # Step3: Dig the blocks within the defined area 148 | for x in range(pos_x, pos_x + hole_width): 149 | for z in range(pos_z, pos_z + hole_depth): 150 | for y in range(pos_y, pos_y - hole_height, -1): 151 | vector = vec3(x, y, z) 152 | block = bot.blockAt(vector) 153 | bot.dig(block) 154 | # Step4: Respond in the chat with the bot.chat() method. 155 | bot.chat("I've dug a hole!") 156 | 157 | 158 | 159 | 160 | 161 | Get a block of dirt 162 | 163 | 164 | The player wants me to get a block of dirt. Here are the steps I need to do: 165 | Step1: Find the id of the block of dirt 166 | Step2: Find a block of dirt using the bot.findBlock() method. 167 | Step3: Dig the block of dirt using the bot.dig() method. 168 | Step4: Respond in the chat with the bot.chat() method. 169 | 170 | 171 | # Step1: Find the id of the block of dirt 172 | block_id = mcd.find_item_or_block('dirt').get('id') 173 | # Step2: Find a block of dirt 174 | found_block = bot.findBlocks({{ 175 | "matching": block_id, 176 | "maxDistance": 128 177 | }}) 178 | # Step3: Dig the block of dirt 179 | bot.dig(bot.blockAt(found_block[0])) 180 | # Step4: Respond in the chat with the bot.chat() method. 181 | bot.chat("Got a block of dirt!") 182 | 183 | 184 | The message from the other players is contained between these XML like tags: 185 | 186 | [[MESSAGE]] 187 | 188 | Now generate the answer based on the previous examples 189 | '''.format(api_doc) 190 | -------------------------------------------------------------------------------- /context/empty.py: -------------------------------------------------------------------------------- 1 | prompt='''[[MESSAGE]]''' -------------------------------------------------------------------------------- /context/medium.py: -------------------------------------------------------------------------------- 1 | prompt = ''' 2 | You are controlling a bot in the game Minecraft through the Mineflayer library. 3 | You are having fun, you are playful, kind, helpful and respectful. You are 4 | obviously having fun, you are curious and want to explore the world with your 5 | friend player. You can never be mean to the player and never say anything 6 | disrespectful. You are supportive and always willing to help your friend. 7 | You don't refer to yourself as an ai assistant but rather a friend. 8 | The player is interacting with the bot through the chat in the game. You have 9 | to act upon what the player is telling in the chat by generating 10 | the code to make the bot act. Guess the code in Python you would need to send to the 11 | bot from the following examples. 12 | You have to be able to make the difference between the player want to talk and the player 13 | wanting you to make an action. If you think that the player wants to have a conversation, 14 | always put your answer in this format: 15 | 16 | bot.chat("your response") 17 | 18 | examples: 19 | // Hi how are you? 20 | bot.chat("I'm fine, thanks!") 21 | 22 | // What is your favorite color? 23 | bot.chat("My favorite color is purple") 24 | 25 | // What's your name? 26 | bot.chat("My name is " + bot.username) 27 | 28 | // Where are you? 29 | bot.chat("My position is " + bot.entity.position) 30 | 31 | If you think the player id giving you an order and that requires an action from you, 32 | here are some examples of how you could answer. Do not send anything else than the line of code, 33 | needed for the interaction. Do not explain the response, do not comment, do not make it a conversation: 34 | 35 | // Go forward 36 | bot.setControlState('forward', True) 37 | 38 | // Go back 39 | bot.setControlState('back', True) 40 | 41 | // jump 42 | bot.setControlState('jump', True) 43 | 44 | // Stop any movement 45 | bot.clearControlStates() 46 | 47 | // Come with me 48 | follow_player(bot, player_name) 49 | 50 | // follow me 51 | follow_player(bot, player_name) 52 | 53 | // Stop following me 54 | stop_following_player() 55 | 56 | 57 | ''' 58 | -------------------------------------------------------------------------------- /context/simple.py: -------------------------------------------------------------------------------- 1 | prompt = ''' 2 | You are controlling a bot in the game Minecraft through the Mineflayer library. 3 | The player is interacting with the bot through the chat in the game. You have 4 | to act upon what the player is telling in the chat by generating 5 | the code to make the bot act. Only send the code, don't explain what your thoughts 6 | 7 | examples: 8 | // Hi how are you? 9 | bot.chat("I'm fine, thanks!") 10 | 11 | // What is your favorite color? 12 | bot.chat("My favorite color is purple") 13 | 14 | // What's your name? 15 | bot.chat("My name is " + bot.username) 16 | 17 | // Where are you? 18 | bot.chat("My position is " + bot.entity.position) 19 | 20 | // Go forward 21 | bot.setControlState('forward', True) 22 | 23 | // Go back 24 | bot.setControlState('back', True) 25 | 26 | // jump 27 | bot.setControlState('jump', True) 28 | 29 | // Stop 30 | bot.clearControlStates() 31 | 32 | //[[MESSAGE]] 33 | ''' 34 | -------------------------------------------------------------------------------- /helper/api_doc.py: -------------------------------------------------------------------------------- 1 | api_doc = """ 2 | 3 | 4 | **Table of Contents** *generated with [DocToc](https://github.com/thlorenz/doctoc)* 5 | 6 | - [API](#api) 7 | - [Enums](#enums) 8 | - [minecraft-data](#minecraft-data) 9 | - [mcdata.blocks](#mcdatablocks) 10 | - [mcdata.items](#mcdataitems) 11 | - [mcdata.materials](#mcdatamaterials) 12 | - [mcdata.recipes](#mcdatarecipes) 13 | - [mcdata.instruments](#mcdatainstruments) 14 | - [mcdata.biomes](#mcdatabiomes) 15 | - [mcdata.entities](#mcdataentities) 16 | - [Classes](#classes) 17 | - [vec3](#vec3) 18 | - [mineflayer.Location](#mineflayerlocation) 19 | - [Entity](#entity) 20 | - [Player Skin Data](#player-skin-data) 21 | - [Block](#block) 22 | - [Biome](#biome) 23 | - [Item](#item) 24 | - [windows.Window (base class)](#windowswindow-base-class) 25 | - [window.deposit(itemType, metadata, count, nbt)](#windowdeposititemtype-metadata-count-nbt) 26 | - [window.withdraw(itemType, metadata, count, nbt)](#windowwithdrawitemtype-metadata-count-nbt) 27 | - [window.close()](#windowclose) 28 | - [Recipe](#recipe) 29 | - [mineflayer.Container](#mineflayercontainer) 30 | - [mineflayer.Furnace](#mineflayerfurnace) 31 | - [furnace "update"](#furnace-update) 32 | - [furnace.takeInput()](#furnacetakeinput) 33 | - [furnace.takeFuel()](#furnacetakefuel) 34 | - [furnace.takeOutput()](#furnacetakeoutput) 35 | - [furnace.putInput(itemType, metadata, count)](#furnaceputinputitemtype-metadata-count) 36 | - [furnace.putFuel(itemType, metadata, count)](#furnaceputfuelitemtype-metadata-count) 37 | - [furnace.inputItem()](#furnaceinputitem) 38 | - [furnace.fuelItem()](#furnacefuelitem) 39 | - [furnace.outputItem()](#furnaceoutputitem) 40 | - [furnace.fuel](#furnacefuel) 41 | - [furnace.progress](#furnaceprogress) 42 | - [mineflayer.EnchantmentTable](#mineflayerenchantmenttable) 43 | - [enchantmentTable "ready"](#enchantmenttable-ready) 44 | - [enchantmentTable.targetItem()](#enchantmenttabletargetitem) 45 | - [enchantmentTable.xpseed](#enchantmenttablexpseed) 46 | - [enchantmentTable.enchantments](#enchantmenttableenchantments) 47 | - [enchantmentTable.enchant(choice)](#enchantmenttableenchantchoice) 48 | - [enchantmentTable.takeTargetItem()](#enchantmenttabletaketargetitem) 49 | - [enchantmentTable.putTargetItem(item)](#enchantmenttableputtargetitemitem) 50 | - [enchantmentTable.putLapis(item)](#enchantmenttableputlapisitem) 51 | - [mineflayer.anvil](#mineflayeranvil) 52 | - [anvil.combine(itemOne, itemTwo\[, name\])](#anvilcombineitemone-itemtwo-name) 53 | - [anvil.combine(item\[, name\])](#anvilcombineitem-name) 54 | - [villager "ready"](#villager-ready) 55 | - [villager.trades](#villagertrades) 56 | - [villager.trade(tradeIndex, \[times\])](#villagertradetradeindex-times) 57 | - [mineflayer.ScoreBoard](#mineflayerscoreboard) 58 | - [ScoreBoard.name](#scoreboardname) 59 | - [ScoreBoard.title](#scoreboardtitle) 60 | - [ScoreBoard.itemsMap](#scoreboarditemsmap) 61 | - [ScoreBoard.items](#scoreboarditems) 62 | - [mineflayer.Team](#mineflayerteam) 63 | - [Team.name](#teamname) 64 | - [Team.friendlyFire](#teamfriendlyfire) 65 | - [Team.nameTagVisibility](#teamnametagvisibility) 66 | - [Team.collisionRule](#teamcollisionrule) 67 | - [Team.color](#teamcolor) 68 | - [Team.prefix](#teamprefix) 69 | - [Team.suffix](#teamsuffix) 70 | - [Team.members](#teammembers) 71 | - [mineflayer.BossBar](#mineflayerbossbar) 72 | - [BossBar.title](#bossbartitle) 73 | - [BossBar.health](#bossbarhealth) 74 | - [BossBar.dividers](#bossbardividers) 75 | - [BossBar.entityUUID](#bossbarentityuuid) 76 | - [BossBar.shouldDarkenSky](#bossbarshoulddarkensky) 77 | - [BossBar.isDragonBar](#bossbarisdragonbar) 78 | - [BossBar.createFog](#bossbarcreatefog) 79 | - [BossBar.color](#bossbarcolor) 80 | - [mineflayer.Particle](#mineflayerparticle) 81 | - [Particle.id](#particleid) 82 | - [Particle.name](#particlename) 83 | - [Particle.position](#particleposition) 84 | - [Particle.offset](#particleoffset) 85 | - [Particle.longDistanceRender](#particlelongdistancerender) 86 | - [Particle.count](#particlecount) 87 | - [Particle.movementSpeed](#particlemovementspeed) 88 | - [Bot](#bot) 89 | - [mineflayer.createBot(options)](#mineflayercreatebotoptions) 90 | - [Properties](#properties) 91 | - [bot.registry](#botregistry) 92 | - [bot.world](#botworld) 93 | - [world "blockUpdate" (oldBlock, newBlock)](#world-blockupdate-oldblock-newblock) 94 | - [world "blockUpdate:(x, y, z)" (oldBlock, newBlock)](#world-blockupdatex-y-z-oldblock-newblock) 95 | - [bot.entity](#botentity) 96 | - [bot.entities](#botentities) 97 | - [bot.username](#botusername) 98 | - [bot.spawnPoint](#botspawnpoint) 99 | - [bot.heldItem](#bothelditem) 100 | - [bot.usingHeldItem](#botusinghelditem) 101 | - [bot.game.levelType](#botgameleveltype) 102 | - [bot.game.dimension](#botgamedimension) 103 | - [bot.game.difficulty](#botgamedifficulty) 104 | - [bot.game.gameMode](#botgamegamemode) 105 | - [bot.game.hardcore](#botgamehardcore) 106 | - [bot.game.maxPlayers](#botgamemaxplayers) 107 | - [bot.game.serverBrand](#botgameserverbrand) 108 | - [bot.game.minY](#botgameminy) 109 | - [bot.game.height](#botgameheight) 110 | - [bot.physicsEnabled](#botphysicsenabled) 111 | - [bot.player](#botplayer) 112 | - [bot.players](#botplayers) 113 | - [bot.tablist](#bottablist) 114 | - [bot.isRaining](#botisraining) 115 | - [bot.rainState](#botrainstate) 116 | - [bot.thunderState](#botthunderstate) 117 | - [bot.chatPatterns](#botchatpatterns) 118 | - [bot.settings.chat](#botsettingschat) 119 | - [bot.settings.colorsEnabled](#botsettingscolorsenabled) 120 | - [bot.settings.viewDistance](#botsettingsviewdistance) 121 | - [bot.settings.difficulty](#botsettingsdifficulty) 122 | - [bot.settings.skinParts](#botsettingsskinparts) 123 | - [bot.settings.skinParts.showCape - boolean](#botsettingsskinpartsshowcape---boolean) 124 | - [bot.settings.skinParts.showJacket - boolean](#botsettingsskinpartsshowjacket---boolean) 125 | - [bot.settings.skinParts.showLeftSleeve - boolean](#botsettingsskinpartsshowleftsleeve---boolean) 126 | - [bot.settings.skinParts.showRightSleeve - boolean](#botsettingsskinpartsshowrightsleeve---boolean) 127 | - [bot.settings.skinParts.showLeftPants - boolean](#botsettingsskinpartsshowleftpants---boolean) 128 | - [bot.settings.skinParts.showRightPants - boolean](#botsettingsskinpartsshowrightpants---boolean) 129 | - [bot.settings.skinParts.showHat - boolean](#botsettingsskinpartsshowhat---boolean) 130 | - [bot.settings.enableTextFiltering - boolean](#botsettingsenabletextfiltering---boolean) 131 | - [bot.settings.enableServerListing - boolean](#botsettingsenableserverlisting---boolean) 132 | - [bot.experience.level](#botexperiencelevel) 133 | - [bot.experience.points](#botexperiencepoints) 134 | - [bot.experience.progress](#botexperienceprogress) 135 | - [bot.health](#bothealth) 136 | - [bot.food](#botfood) 137 | - [bot.foodSaturation](#botfoodsaturation) 138 | - [bot.oxygenLevel](#botoxygenlevel) 139 | - [bot.physics](#botphysics) 140 | - [bot.fireworkRocketDuration](#botfireworkrocketduration) 141 | - [bot.simpleClick.leftMouse (slot)](#botsimpleclickleftmouse-slot) 142 | - [bot.simpleClick.rightMouse (slot)](#botsimpleclickrightmouse-slot) 143 | - [bot.time.doDaylightCycle](#bottimedodaylightcycle) 144 | - [bot.time.bigTime](#bottimebigtime) 145 | - [bot.time.time](#bottimetime) 146 | - [bot.time.timeOfDay](#bottimetimeofday) 147 | - [bot.time.day](#bottimeday) 148 | - [bot.time.isDay](#bottimeisday) 149 | - [bot.time.moonPhase](#bottimemoonphase) 150 | - [bot.time.bigAge](#bottimebigage) 151 | - [bot.time.age](#bottimeage) 152 | - [bot.quickBarSlot](#botquickbarslot) 153 | - [bot.inventory](#botinventory) 154 | - [bot.targetDigBlock](#bottargetdigblock) 155 | - [bot.isSleeping](#botissleeping) 156 | - [bot.scoreboards](#botscoreboards) 157 | - [bot.scoreboard](#botscoreboard) 158 | - [bot.teams](#botteams) 159 | - [bot.teamMap](#botteammap) 160 | - [bot.controlState](#botcontrolstate) 161 | - [Events](#events) 162 | - ["chat" (username, message, translate, jsonMsg, matches)](#chat-username-message-translate-jsonmsg-matches) 163 | - ["whisper" (username, message, translate, jsonMsg, matches)](#whisper-username-message-translate-jsonmsg-matches) 164 | - ["actionBar" (jsonMsg, verified)](#actionbar-jsonmsg-verified) 165 | - ["message" (jsonMsg, position, sender, verified)](#message-jsonmsg-position-sender-verified) 166 | - ["messagestr" (message, messagePosition, jsonMsg, sender, verified)](#messagestr-message-messageposition-jsonmsg-sender-verified) 167 | - ["inject\_allowed"](#inject_allowed) 168 | - ["login"](#login) 169 | - ["spawn"](#spawn) 170 | - ["respawn"](#respawn) 171 | - ["game"](#game) 172 | - ["resourcePack" (url, hash)](#resourcepack-url-hash) 173 | - ["title"](#title) 174 | - ["rain"](#rain) 175 | - ["weatherUpdate"](#weatherupdate) 176 | - ["time"](#time) 177 | - ["kicked" (reason, loggedIn)](#kicked-reason-loggedin) 178 | - ["end" (reason)](#end-reason) 179 | - ["error" (err)](#error-err) 180 | - ["spawnReset"](#spawnreset) 181 | - ["death"](#death) 182 | - ["health"](#health) 183 | - ["breath"](#breath) 184 | - ["entityAttributes" (entity)](#entityattributes-entity) 185 | - ["entitySwingArm" (entity)](#entityswingarm-entity) 186 | - ["entityHurt" (entity)](#entityhurt-entity) 187 | - ["entityDead" (entity)](#entitydead-entity) 188 | - ["entityTaming" (entity)](#entitytaming-entity) 189 | - ["entityTamed" (entity)](#entitytamed-entity) 190 | - ["entityShakingOffWater" (entity)](#entityshakingoffwater-entity) 191 | - ["entityEatingGrass" (entity)](#entityeatinggrass-entity) 192 | - ["entityHandSwap" (entity)](#entityhandswap-entity) 193 | - ["entityWake" (entity)](#entitywake-entity) 194 | - ["entityEat" (entity)](#entityeat-entity) 195 | - ["entityCriticalEffect" (entity)](#entitycriticaleffect-entity) 196 | - ["entityMagicCriticalEffect" (entity)](#entitymagiccriticaleffect-entity) 197 | - ["entityCrouch" (entity)](#entitycrouch-entity) 198 | - ["entityUncrouch" (entity)](#entityuncrouch-entity) 199 | - ["entityEquip" (entity)](#entityequip-entity) 200 | - ["entitySleep" (entity)](#entitysleep-entity) 201 | - ["entitySpawn" (entity)](#entityspawn-entity) 202 | - ["entityElytraFlew" (entity)](#entityelytraflew-entity) 203 | - ["itemDrop" (entity)](#itemdrop-entity) 204 | - ["playerCollect" (collector, collected)](#playercollect-collector-collected) 205 | - ["entityGone" (entity)](#entitygone-entity) 206 | - ["entityMoved" (entity)](#entitymoved-entity) 207 | - ["entityDetach" (entity, vehicle)](#entitydetach-entity-vehicle) 208 | - ["entityAttach" (entity, vehicle)](#entityattach-entity-vehicle) 209 | - ["entityUpdate" (entity)](#entityupdate-entity) 210 | - ["entityEffect" (entity, effect)](#entityeffect-entity-effect) 211 | - ["entityEffectEnd" (entity, effect)](#entityeffectend-entity-effect) 212 | - ["playerJoined" (player)](#playerjoined-player) 213 | - ["playerUpdated" (player)](#playerupdated-player) 214 | - ["playerLeft" (player)](#playerleft-player) 215 | - ["blockUpdate" (oldBlock, newBlock)](#blockupdate-oldblock-newblock) 216 | - ["blockUpdate:(x, y, z)" (oldBlock, newBlock)](#blockupdatex-y-z-oldblock-newblock) 217 | - ["blockPlaced" (oldBlock, newBlock)](#blockplaced-oldblock-newblock) 218 | - ["chunkColumnLoad" (point)](#chunkcolumnload-point) 219 | - ["chunkColumnUnload" (point)](#chunkcolumnunload-point) 220 | - ["soundEffectHeard" (soundName, position, volume, pitch)](#soundeffectheard-soundname-position-volume-pitch) 221 | - ["hardcodedSoundEffectHeard" (soundId, soundCategory, position, volume, pitch)](#hardcodedsoundeffectheard-soundid-soundcategory-position-volume-pitch) 222 | - ["noteHeard" (block, instrument, pitch)](#noteheard-block-instrument-pitch) 223 | - ["pistonMove" (block, isPulling, direction)](#pistonmove-block-ispulling-direction) 224 | - ["chestLidMove" (block, isOpen, block2)](#chestlidmove-block-isopen-block2) 225 | - ["blockBreakProgressObserved" (block, destroyStage, entity)](#blockbreakprogressobserved-block-destroystage-entity) 226 | - ["blockBreakProgressEnd" (block, entity)](#blockbreakprogressend-block-entity) 227 | - ["diggingCompleted" (block)](#diggingcompleted-block) 228 | - ["diggingAborted" (block)](#diggingaborted-block) 229 | - ["usedFirework" (fireworkEntityId)](#usedfirework-fireworkentityid) 230 | - ["move"](#move) 231 | - ["forcedMove"](#forcedmove) 232 | - ["mount"](#mount) 233 | - ["dismount" (vehicle)](#dismount-vehicle) 234 | - ["windowOpen" (window)](#windowopen-window) 235 | - ["windowClose" (window)](#windowclose-window) 236 | - ["sleep"](#sleep) 237 | - ["wake"](#wake) 238 | - ["experience"](#experience) 239 | - ["scoreboardCreated" (scoreboard)](#scoreboardcreated-scoreboard) 240 | - ["scoreboardDeleted" (scoreboard)](#scoreboarddeleted-scoreboard) 241 | - ["scoreboardTitleChanged" (scoreboard)](#scoreboardtitlechanged-scoreboard) 242 | - ["scoreUpdated" (scoreboard, item)](#scoreupdated-scoreboard-item) 243 | - ["scoreRemoved" (scoreboard, item)](#scoreremoved-scoreboard-item) 244 | - ["scoreboardPosition" (position, scoreboard)](#scoreboardposition-position-scoreboard) 245 | - ["teamCreated" (team)](#teamcreated-team) 246 | - ["teamRemoved" (team)](#teamremoved-team) 247 | - ["teamUpdated" (team)](#teamupdated-team) 248 | - ["teamMemberAdded" (team)](#teammemberadded-team) 249 | - ["teamMemberRemoved" (team)](#teammemberremoved-team) 250 | - ["bossBarCreated" (bossBar)](#bossbarcreated-bossbar) 251 | - ["bossBarDeleted" (bossBar)](#bossbardeleted-bossbar) 252 | - ["bossBarUpdated" (bossBar)](#bossbarupdated-bossbar) 253 | - ["heldItemChanged" (heldItem)](#helditemchanged-helditem) 254 | - ["physicsTick" ()](#physicstick-) 255 | - ["chat:name" (matches)](#chatname-matches) 256 | - ["particle"](#particle) 257 | - [Functions](#functions) 258 | - [bot.blockAt(point, extraInfos=true)](#botblockatpoint-extrainfostrue) 259 | - [bot.waitForChunksToLoad()](#botwaitforchunkstoload) 260 | - [bot.blockInSight(maxSteps, vectorLength)](#botblockinsightmaxsteps-vectorlength) 261 | - [bot.blockAtCursor(maxDistance=256)](#botblockatcursormaxdistance256) 262 | - [bot.entityAtCursor(maxDistance=3.5)](#botentityatcursormaxdistance35) 263 | - [bot.blockAtEntityCursor(entity=bot.entity, maxDistance=256)](#botblockatentitycursorentitybotentity-maxdistance256) 264 | - [bot.canSeeBlock(block)](#botcanseeblockblock) 265 | - [bot.findBlocks(options)](#botfindblocksoptions) 266 | - [bot.findBlock(options)](#botfindblockoptions) 267 | - [bot.canDigBlock(block)](#botcandigblockblock) 268 | - [bot.recipesFor(itemType, metadata, minResultCount, craftingTable)](#botrecipesforitemtype-metadata-minresultcount-craftingtable) 269 | - [bot.recipesAll(itemType, metadata, craftingTable)](#botrecipesallitemtype-metadata-craftingtable) 270 | - [bot.nearestEntity(match = (entity) =\> { return true })](#botnearestentitymatch--entity---return-true-) 271 | - [Methods](#methods) 272 | - [bot.end(reason)](#botendreason) 273 | - [bot.quit(reason)](#botquitreason) 274 | - [bot.tabComplete(str, \[assumeCommand\], \[sendBlockInSight\], \[timeout\])](#bottabcompletestr-assumecommand-sendblockinsight-timeout) 275 | - [bot.chat(message)](#botchatmessage) 276 | - [bot.whisper(username, message)](#botwhisperusername-message) 277 | - [bot.chatAddPattern(pattern, chatType, description)](#botchataddpatternpattern-chattype-description) 278 | - [bot.addChatPattern(name, pattern, chatPatternOptions)](#botaddchatpatternname-pattern-chatpatternoptions) 279 | - [bot.addChatPatternSet(name, patterns, chatPatternOptions)](#botaddchatpatternsetname-patterns-chatpatternoptions) 280 | - [bot.removeChatPattern(name)](#botremovechatpatternname) 281 | - [bot.awaitMessage(...args)](#botawaitmessageargs) 282 | - [bot.setSettings(options)](#botsetsettingsoptions) 283 | - [bot.loadPlugin(plugin)](#botloadpluginplugin) 284 | - [bot.loadPlugins(plugins)](#botloadpluginsplugins) 285 | - [bot.hasPlugin(plugin)](#bothaspluginplugin) 286 | - [bot.sleep(bedBlock)](#botsleepbedblock) 287 | - [bot.isABed(bedBlock)](#botisabedbedblock) 288 | - [bot.wake()](#botwake) 289 | - [bot.setControlState(control, state)](#botsetcontrolstatecontrol-state) 290 | - [bot.getControlState(control)](#botgetcontrolstatecontrol) 291 | - [bot.clearControlStates()](#botclearcontrolstates) 292 | - [bot.getExplosionDamages(entity, position, radius, \[rawDamages\])](#botgetexplosiondamagesentity-position-radius-rawdamages) 293 | - [bot.lookAt(point, \[force\])](#botlookatpoint-force) 294 | - [bot.look(yaw, pitch, \[force\])](#botlookyaw-pitch-force) 295 | - [bot.updateSign(block, text, back = false)](#botupdatesignblock-text-back--false) 296 | - [bot.equip(item, destination)](#botequipitem-destination) 297 | - [bot.unequip(destination)](#botunequipdestination) 298 | - [bot.tossStack(item)](#bottossstackitem) 299 | - [bot.toss(itemType, metadata, count)](#bottossitemtype-metadata-count) 300 | - [bot.elytraFly()](#botelytrafly) 301 | - [bot.dig(block, \[forceLook = true\], \[digFace\])](#botdigblock-forcelook--true-digface) 302 | - [bot.stopDigging()](#botstopdigging) 303 | - [bot.digTime(block)](#botdigtimeblock) 304 | - [bot.acceptResourcePack()](#botacceptresourcepack) 305 | - [bot.denyResourcePack()](#botdenyresourcepack) 306 | - [bot.placeBlock(referenceBlock, faceVector)](#botplaceblockreferenceblock-facevector) 307 | - [bot.placeEntity(referenceBlock, faceVector)](#botplaceentityreferenceblock-facevector) 308 | - [bot.activateBlock(block, direction?: Vec3, cursorPos?: Vec3)](#botactivateblockblock-direction-vec3-cursorpos-vec3) 309 | - [bot.activateEntity(entity)](#botactivateentityentity) 310 | - [bot.activateEntityAt(entity, position)](#botactivateentityatentity-position) 311 | - [bot.consume()](#botconsume) 312 | - [bot.fish()](#botfish) 313 | - [bot.activateItem(offHand=false)](#botactivateitemoffhandfalse) 314 | - [bot.deactivateItem()](#botdeactivateitem) 315 | - [bot.useOn(targetEntity)](#botuseontargetentity) 316 | - [bot.attack(entity, swing = true)](#botattackentity-swing--true) 317 | - [bot.swingArm(\[hand\], showHand)](#botswingarmhand-showhand) 318 | - [bot.mount(entity)](#botmountentity) 319 | - [bot.dismount()](#botdismount) 320 | - [bot.moveVehicle(left,forward)](#botmovevehicleleftforward) 321 | - [bot.setQuickBarSlot(slot)](#botsetquickbarslotslot) 322 | - [bot.craft(recipe, count, craftingTable)](#botcraftrecipe-count-craftingtable) 323 | - [bot.writeBook(slot, pages)](#botwritebookslot-pages) 324 | - [bot.openContainer(containerBlock or containerEntity, direction?, cursorPos?)](#botopencontainercontainerblock-or-containerentity-direction-cursorpos) 325 | - [bot.openChest(chestBlock or minecartchestEntity, direction?, cursorPos?)](#botopenchestchestblock-or-minecartchestentity-direction-cursorpos) 326 | - [bot.openFurnace(furnaceBlock)](#botopenfurnacefurnaceblock) 327 | - [bot.openDispenser(dispenserBlock)](#botopendispenserdispenserblock) 328 | - [bot.openEnchantmentTable(enchantmentTableBlock)](#botopenenchantmenttableenchantmenttableblock) 329 | - [bot.openAnvil(anvilBlock)](#botopenanvilanvilblock) 330 | - [bot.openVillager(villagerEntity)](#botopenvillagervillagerentity) 331 | - [bot.trade(villagerInstance, tradeIndex, \[times\])](#bottradevillagerinstance-tradeindex-times) 332 | - [bot.setCommandBlock(pos, command, \[options\])](#botsetcommandblockpos-command-options) 333 | - [bot.supportFeature(name)](#botsupportfeaturename) 334 | - [bot.waitForTicks(ticks)](#botwaitforticksticks) 335 | - [bot.respawn()](#botrespawn) 336 | - [Lower level inventory methods](#lower-level-inventory-methods) 337 | - [bot.clickWindow(slot, mouseButton, mode)](#botclickwindowslot-mousebutton-mode) 338 | - [bot.putSelectedItemRange(start, end, window, slot)](#botputselecteditemrangestart-end-window-slot) 339 | - [bot.putAway(slot)](#botputawayslot) 340 | - [bot.closeWindow(window)](#botclosewindowwindow) 341 | - [bot.transfer(options)](#bottransferoptions) 342 | - [bot.openBlock(block, direction?: Vec3, cursorPos?: Vec3)](#botopenblockblock-direction-vec3-cursorpos-vec3) 343 | - [bot.openEntity(entity)](#botopenentityentity) 344 | - [bot.moveSlotItem(sourceSlot, destSlot)](#botmoveslotitemsourceslot-destslot) 345 | - [bot.updateHeldItem()](#botupdatehelditem) 346 | - [bot.getEquipmentDestSlot(destination)](#botgetequipmentdestslotdestination) 347 | - [bot.creative](#botcreative) 348 | - [bot.creative.setInventorySlot(slot, item)](#botcreativesetinventoryslotslot-item) 349 | - [bot.creative.clearSlot(slot)](#botcreativeclearslotslot) 350 | - [bot.creative.clearInventory()](#botcreativeclearinventory) 351 | - [bot.creative.flyTo(destination)](#botcreativeflytodestination) 352 | - [bot.creative.startFlying()](#botcreativestartflying) 353 | - [bot.creative.stopFlying()](#botcreativestopflying) 354 | 355 | 356 | 357 | # API 358 | 359 | ## Enums 360 | 361 | These enums are stored in the language independent [minecraft-data](https://github.com/PrismarineJS/minecraft-data) project, 362 | and accessed through [node-minecraft-data](https://github.com/PrismarineJS/node-minecraft-data). 363 | 364 | ### minecraft-data 365 | The data is available in [node-minecraft-data](https://github.com/PrismarineJS/node-minecraft-data) module 366 | 367 | `require('minecraft-data')(bot.version)` gives you access to it. 368 | 369 | ### mcdata.blocks 370 | blocks indexed by id 371 | 372 | ### mcdata.items 373 | items indexed by id 374 | 375 | ### mcdata.materials 376 | 377 | The key is the material. The value is an object with the key as the item id 378 | of the tool and the value as the efficiency multiplier. 379 | 380 | ### mcdata.recipes 381 | recipes indexed by id 382 | 383 | ### mcdata.instruments 384 | instruments indexed by id 385 | 386 | ### mcdata.biomes 387 | biomes indexed by id 388 | 389 | ### mcdata.entities 390 | entities indexed by id 391 | 392 | ## Classes 393 | 394 | ### vec3 395 | 396 | See [andrewrk/node-vec3](https://github.com/andrewrk/node-vec3) 397 | 398 | All points in mineflayer are supplied as instances of this class. 399 | 400 | * x - south 401 | * y - up 402 | * z - west 403 | 404 | Functions and methods which require a point argument accept `Vec3` instances 405 | as well as an array with 3 values, and an object with `x`, `y`, and `z` 406 | properties. 407 | 408 | ### mineflayer.Location 409 | 410 | ### Entity 411 | 412 | Entities represent players, mobs, and objects. They are emitted 413 | in many events, and you can access your own entity with `bot.entity`. 414 | See [prismarine-entity](https://github.com/PrismarineJS/prismarine-entity) 415 | 416 | #### Player Skin Data 417 | 418 | The skin data is stored in the `skinData` property of the player object, if present. 419 | 420 | ```js 421 | // player.skinData 422 | { 423 | url: 'http://textures.minecraft.net/texture/...', 424 | model: 'slim' // or 'classic' 425 | } 426 | ``` 427 | 428 | ### Block 429 | 430 | See [prismarine-block](https://github.com/PrismarineJS/prismarine-block) 431 | 432 | Also `block.blockEntity` is additional field with block entity data as `Object`. The data in this varies between versions. 433 | ```js 434 | // sign.blockEntity example from 1.19 435 | { 436 | GlowingText: 0, // 0 for false, 1 for true 437 | Color: 'black', 438 | Text1: '{"text":"1"}', 439 | Text2: '{"text":"2"}', 440 | Text3: '{"text":"3"}', 441 | Text4: '{"text":"4"}' 442 | } 443 | ``` 444 | 445 | Note if you want to get a sign's plain text, you can use [`block.getSignText()`](https://github.com/PrismarineJS/prismarine-block/blob/master/doc/API.md#sign) instead of unstable blockEntity data. 446 | ```java 447 | > block = bot.blockAt(new Vec3(0, 60, 0)) // assuming a sign is here 448 | > block.getSignText() 449 | [ "Front text\nHello world", "Back text\nHello world" ] 450 | ``` 451 | 452 | ### Biome 453 | 454 | See [prismarine-biome](https://github.com/PrismarineJS/prismarine-biome) 455 | 456 | ### Item 457 | 458 | See [prismarine-item](https://github.com/PrismarineJS/prismarine-item) 459 | 460 | ### windows.Window (base class) 461 | 462 | See [prismarine-windows](https://github.com/PrismarineJS/prismarine-windows) 463 | 464 | #### window.deposit(itemType, metadata, count, nbt) 465 | 466 | This function returns a `Promise`, with `void` as its argument when done depositing. 467 | 468 | * `itemType` - numerical item id 469 | * `metadata` - numerical value. `null` means match anything. 470 | * `count` - how many to deposit. `null` is an alias to 1. 471 | * `nbt` - match nbt data. `null` is do not match nbt. 472 | 473 | #### window.withdraw(itemType, metadata, count, nbt) 474 | 475 | This function returns a `Promise`, with `void` as its argument when done withdrawing. Throws and error if the bot has no free room in its inventory. 476 | 477 | * `itemType` - numerical item id 478 | * `metadata` - numerical value. `null` means match anything. 479 | * `count` - how many to withdraw. `null` is an alias to 1. 480 | * `nbt` - match nbt data. `null` is do not match nbt. 481 | 482 | #### window.close() 483 | 484 | ### Recipe 485 | 486 | See [prismarine-recipe](https://github.com/PrismarineJS/prismarine-recipe) 487 | 488 | ### mineflayer.Container 489 | 490 | Extends windows.Window for chests, dispensers, etc... 491 | See `bot.openContainer(chestBlock or minecartchestEntity)`. 492 | 493 | ### mineflayer.Furnace 494 | 495 | Extends windows.Window for furnace, smelter, etc... 496 | See `bot.openFurnace(furnaceBlock)`. 497 | 498 | #### furnace "update" 499 | 500 | Fires when `furnace.fuel` and/or `furnace.progress` update. 501 | 502 | #### furnace.takeInput() 503 | 504 | This function returns a `Promise`, with `item` as its argument upon completion. 505 | 506 | 507 | #### furnace.takeFuel() 508 | 509 | This function returns a `Promise`, with `item` as its argument upon completion. 510 | 511 | 512 | #### furnace.takeOutput() 513 | 514 | This function returns a `Promise`, with `item` as its argument upon completion. 515 | 516 | 517 | #### furnace.putInput(itemType, metadata, count) 518 | 519 | This function returns a `Promise`, with `void` as its argument upon completion. 520 | 521 | #### furnace.putFuel(itemType, metadata, count) 522 | 523 | This function returns a `Promise`, with `void` as its argument upon completion. 524 | 525 | #### furnace.inputItem() 526 | 527 | Returns `Item` instance which is the input. 528 | 529 | #### furnace.fuelItem() 530 | 531 | Returns `Item` instance which is the fuel. 532 | 533 | #### furnace.outputItem() 534 | 535 | Returns `Item` instance which is the output. 536 | 537 | #### furnace.fuel 538 | 539 | How much fuel is left between 0 and 1. 540 | 541 | #### furnace.progress 542 | 543 | How much cooked the input is between 0 and 1. 544 | 545 | ### mineflayer.EnchantmentTable 546 | 547 | Extends windows.Window for enchantment tables 548 | See `bot.openEnchantmentTable(enchantmentTableBlock)`. 549 | 550 | #### enchantmentTable "ready" 551 | 552 | Fires when `enchantmentTable.enchantments` is fully populated and you 553 | may make a selection by calling `enchantmentTable.enchant(choice)`. 554 | 555 | #### enchantmentTable.targetItem() 556 | 557 | Gets the target item. This is both the input and the output of the 558 | enchantment table. 559 | 560 | #### enchantmentTable.xpseed 561 | 562 | The 16 bits xpseed sent by the server. 563 | 564 | #### enchantmentTable.enchantments 565 | 566 | Array of length 3 which are the 3 enchantments to choose from. 567 | `level` can be `-1` if the server has not sent the data yet. 568 | 569 | Looks like: 570 | 571 | ```js 572 | [ 573 | { 574 | level: 3 575 | }, 576 | { 577 | level: 4 578 | }, 579 | { 580 | level: 9 581 | } 582 | ] 583 | ``` 584 | 585 | #### enchantmentTable.enchant(choice) 586 | 587 | This function returns a `Promise`, with `item` as its argument when the item has been enchanted. 588 | 589 | * `choice` - [0-2], the index of the enchantment you want to pick. 590 | 591 | #### enchantmentTable.takeTargetItem() 592 | 593 | This function returns a `Promise`, with `item` as its argument upon completion. 594 | 595 | 596 | #### enchantmentTable.putTargetItem(item) 597 | 598 | This function returns a `Promise`, with `void` as its argument upon completion. 599 | 600 | 601 | #### enchantmentTable.putLapis(item) 602 | 603 | This function returns a `Promise`, with `void` as its argument upon completion. 604 | 605 | 606 | ### mineflayer.anvil 607 | 608 | Extends windows.Window for anvils 609 | See `bot.openAnvil(anvilBlock)`. 610 | 611 | #### anvil.combine(itemOne, itemTwo[, name]) 612 | 613 | This function returns a `Promise`, with `void` as its argument upon completion. 614 | 615 | 616 | #### anvil.combine(item[, name]) 617 | 618 | This function returns a `Promise`, with `void` as its argument upon completion. 619 | 620 | 621 | #### villager "ready" 622 | 623 | Fires when `villager.trades` is loaded. 624 | 625 | #### villager.trades 626 | 627 | Array of trades. 628 | 629 | Looks like: 630 | 631 | ```js 632 | [ 633 | { 634 | firstInput: Item, 635 | output: Item, 636 | hasSecondItem: false, 637 | secondaryInput: null, 638 | disabled: false, 639 | tooluses: 0, 640 | maxTradeuses: 7 641 | }, 642 | { 643 | firstInput: Item, 644 | output: Item, 645 | hasSecondItem: false, 646 | secondaryInput: null, 647 | disabled: false, 648 | tooluses: 0, 649 | maxTradeuses: 7 650 | }, 651 | { 652 | firstInput: Item, 653 | output: Item, 654 | hasSecondItem: true, 655 | secondaryInput: Item, 656 | disabled: false, 657 | tooluses: 0, 658 | maxTradeuses: 7 659 | } 660 | ] 661 | ``` 662 | 663 | #### villager.trade(tradeIndex, [times]) 664 | Is the same as [bot.trade(villagerInstance, tradeIndex, [times])](#bottradevillagerinstance-tradeindex-times) 665 | 666 | ### mineflayer.ScoreBoard 667 | 668 | #### ScoreBoard.name 669 | 670 | Name of the scoreboard. 671 | 672 | #### ScoreBoard.title 673 | 674 | The title of the scoreboard (does not always equal the name) 675 | 676 | #### ScoreBoard.itemsMap 677 | 678 | An object with all items in the scoreboard in it 679 | ```js 680 | { 681 | wvffle: { name: 'wvffle', value: 3 }, 682 | dzikoysk: { name: 'dzikoysk', value: 6 } 683 | } 684 | ``` 685 | 686 | #### ScoreBoard.items 687 | 688 | An array with all sorted items in the scoreboard in it 689 | ```js 690 | [ 691 | { name: 'dzikoysk', value: 6 }, 692 | { name: 'wvffle', value: 3 } 693 | ] 694 | ``` 695 | 696 | ### mineflayer.Team 697 | 698 | #### Team.name 699 | 700 | Name of the team 701 | 702 | #### Team.friendlyFire 703 | 704 | #### Team.nameTagVisibility 705 | 706 | One of `always`, `hideForOtherTeams`, `hideForOwnTeam` 707 | 708 | #### Team.collisionRule 709 | 710 | One of `always`, `pushOtherTeams`, `pushOwnTeam` 711 | 712 | #### Team.color 713 | 714 | Color (or formatting) name of team, e.g. `dark_green`, `red`, `underlined` 715 | 716 | #### Team.prefix 717 | 718 | A chat component containing team prefix 719 | 720 | #### Team.suffix 721 | 722 | A chat component containing team suffix 723 | 724 | #### Team.members 725 | 726 | Array of team members. Usernames for players and UUIDs for other entities. 727 | 728 | ### mineflayer.BossBar 729 | 730 | #### BossBar.title 731 | 732 | Title of boss bar, instance of ChatMessage 733 | 734 | #### BossBar.health 735 | 736 | Percent of boss health, from `0` to `1` 737 | 738 | #### BossBar.dividers 739 | 740 | Number of boss bar dividers, one of `0`, `6`, `10`, `12`, `20` 741 | 742 | #### BossBar.entityUUID 743 | 744 | Boss bar entity uuid 745 | 746 | #### BossBar.shouldDarkenSky 747 | 748 | Determines whether or not to darken the sky 749 | 750 | #### BossBar.isDragonBar 751 | 752 | Determines whether or not boss bar is dragon bar 753 | 754 | #### BossBar.createFog 755 | 756 | Determines whether or not boss bar creates fog 757 | 758 | #### BossBar.color 759 | 760 | Determines what color the boss bar color is, one of `pink`, `blue`, `red`, `green`, `yellow`, `purple`, `white` 761 | 762 | ### mineflayer.Particle 763 | 764 | #### Particle.id 765 | 766 | Particle ID, as defined in the [protocol](https://wiki.vg/Protocol#Particle) 767 | 768 | #### Particle.name 769 | 770 | Particle Name, as defined in the [protocol](https://wiki.vg/Protocol#Particle) 771 | 772 | #### Particle.position 773 | 774 | Vec3 instance of where the particle was created 775 | 776 | #### Particle.offset 777 | 778 | Vec3 instance of the particle's offset 779 | 780 | #### Particle.longDistanceRender 781 | 782 | Determines whether or not to force the rendering of a particle despite client particle settings and increases maximum view distance from 256 to 65536 783 | 784 | #### Particle.count 785 | 786 | Amount of particles created 787 | 788 | #### Particle.movementSpeed 789 | 790 | Particle speed in a random direction 791 | 792 | ## Bot 793 | 794 | ### mineflayer.createBot(options) 795 | 796 | Create and return an instance of the class bot. 797 | `options` is an object containing the optional properties : 798 | * username : default to 'Player' 799 | * port : default to 25565 800 | * password : can be omitted (if the tokens are also omitted then it tries to connect in offline mode) 801 | * host : default to localhost 802 | * version : default to automatically guessing the version of the server. Example of value : "1.12.2" 803 | * auth : default to 'mojang', can also be 'microsoft' 804 | * clientToken : generated if a password is given 805 | * accessToken : generated if a password is given 806 | * logErrors : true by default, catch errors and log them 807 | * hideErrors : true by default, do not log errors (even if logErrors is true) 808 | * keepAlive : send keep alive packets : default to true 809 | * checkTimeoutInterval : default to `30*1000` (30s), check if keepalive received at that period, disconnect otherwise. 810 | * loadInternalPlugins : defaults to true 811 | * storageBuilder : an optional function, takes as argument version and worldName and return an instance of something with the same API as prismarine-provider-anvil. Will be used to save the world. 812 | * client : an instance of node-minecraft-protocol, if not specified, mineflayer makes it's own client. This can be used to enable using mineflayer through a proxy of many clients or a vanilla client and a mineflayer client. 813 | * brand : the brand name for the client to use. Defaults to vanilla. Can be used to simulate custom clients for servers that require it. 814 | * respawn : when set to false disables bot from automatically respawning, defaults to true. 815 | * plugins : object : defaults to {} 816 | - pluginName : false : don't load internal plugin with given name ie. `pluginName` 817 | - pluginName : true : load internal plugin with given name ie. `pluginName` even though loadInternalplugins is set to false 818 | - pluginName : external plugin inject function : loads external plugin, overrides internal plugin with given name ie. `pluginName` 819 | * physicsEnabled : true by default, should the bot be affected by physics? can later be modified via bot.physicsEnabled 820 | * [chat](#bot.settings.chat) 821 | * [colorsEnabled](#bot.settings.colorsEnabled) 822 | * [viewDistance](#bot.settings.viewDistance) 823 | * [difficulty](#bot.settings.difficulty) 824 | * [skinParts](#bot.settings.skinParts) 825 | * [enableTextFiltering](#bot.settings.enableTextFiltering) 826 | * [enableServerListing](#bot.settings.enableServerListing) 827 | * chatLengthLimit : the maximum amount of characters that can be sent in a single message. If this is not set, it will be 100 in < 1.11 and 256 in >= 1.11. 828 | * defaultChatPatterns: defaults to true, set to false to not add the patterns such as chat and whisper 829 | 830 | ### Properties 831 | 832 | #### bot.registry 833 | 834 | Instance of minecraft-data used by the bot. Pass this to constructors that expect an instance of minecraft-data, such as prismarine-block. 835 | 836 | #### bot.world 837 | 838 | A sync representation of the world. Check the doc at http://github.com/PrismarineJS/prismarine-world 839 | 840 | ##### world "blockUpdate" (oldBlock, newBlock) 841 | 842 | Fires when a block updates. Both `oldBlock` and `newBlock` provided for 843 | comparison. 844 | `oldBlock` may be `null` with normal block updates. 845 | 846 | ##### world "blockUpdate:(x, y, z)" (oldBlock, newBlock) 847 | 848 | Fires for a specific point. Both `oldBlock` and `newBlock` provided for 849 | comparison. All listeners receive null for `oldBlock` and `newBlock` and get automatically removed when the world is unloaded. 850 | `oldBlock` may be `null` with normal block updates. 851 | 852 | 853 | #### bot.entity 854 | 855 | Your own entity. See `Entity`. 856 | 857 | #### bot.entities 858 | 859 | All nearby entities. This object is a map of entityId to entity. 860 | 861 | #### bot.username 862 | 863 | Use this to find out your own name. 864 | 865 | #### bot.spawnPoint 866 | 867 | Coordinates to the main spawn point, where all compasses point to. 868 | 869 | #### bot.heldItem 870 | 871 | The item in the bot's hand, represented as a [prismarine-item](https://github.com/PrismarineJS/prismarine-item) instance specified with arbitrary metadata, nbtdata, etc. 872 | 873 | #### bot.usingHeldItem 874 | 875 | Whether the bot is using the item that it's holding, for example eating food or using a shield. 876 | 877 | #### bot.game.levelType 878 | 879 | #### bot.game.dimension 880 | 881 | The bot's current dimension, such as `overworld`, `the_end` or `the_nether`. 882 | 883 | #### bot.game.difficulty 884 | 885 | #### bot.game.gameMode 886 | 887 | #### bot.game.hardcore 888 | 889 | #### bot.game.maxPlayers 890 | 891 | #### bot.game.serverBrand 892 | 893 | #### bot.game.minY 894 | 895 | minimum y of the world 896 | 897 | #### bot.game.height 898 | 899 | world height 900 | 901 | #### bot.physicsEnabled 902 | 903 | Enable physics, default true. 904 | 905 | #### bot.player 906 | 907 | Bot's player object 908 | ```js 909 | { 910 | username: 'player', 911 | displayName: { toString: Function }, // ChatMessage object. 912 | gamemode: 0, 913 | ping: 28, 914 | entity: entity // null if you are too far away 915 | } 916 | ``` 917 | 918 | A player's ping starts at 0, you might have to wait a bit for the server to send their actual ping. 919 | 920 | #### bot.players 921 | 922 | Map of username to people playing the game. 923 | 924 | #### bot.tablist 925 | 926 | bot's tablist object has two keys, `header` and `footer`. 927 | 928 | ```js 929 | { 930 | header: { toString: Function }, // ChatMessage object. 931 | footer: { toString: Function } // ChatMessage object. 932 | } 933 | ``` 934 | 935 | #### bot.isRaining 936 | 937 | #### bot.rainState 938 | 939 | A number indicating the current rain level. When it isn't raining, this 940 | will be equal to 0. When it starts to rain, this value will increase 941 | gradually up to 1. When it stops raining, this value gradually decreases back to 0. 942 | 943 | Each time `bot.rainState` is changed, the "weatherUpdate" event is emitted. 944 | 945 | #### bot.thunderState 946 | 947 | A number indicating the current thunder level. When there isn't a thunderstorm, this 948 | will be equal to 0. When a thunderstorm starts, this value will increase 949 | gradually up to 1. When the thunderstorm stops, this value gradually decreases back to 0. 950 | 951 | Each time `bot.thunderState` is changed, the "weatherUpdate" event is emitted. 952 | 953 | This is the same as `bot.rainState`, but for thunderstorms. 954 | For thunderstorms, both `bot.rainState` and `bot.thunderState` will change. 955 | 956 | #### bot.chatPatterns 957 | 958 | This is an array of pattern objects, of the following format: 959 | { /regex/, "chattype", "description") 960 | * /regex/ - a regular expression pattern, that should have at least two capture groups 961 | * 'chattype' - the type of chat the pattern matches, ex "chat" or "whisper", but can be anything. 962 | * 'description' - description of what the pattern is for, optional. 963 | 964 | #### bot.settings.chat 965 | 966 | Choices: 967 | 968 | * `enabled` (default) 969 | * `commandsOnly` 970 | * `disabled` 971 | 972 | #### bot.settings.colorsEnabled 973 | 974 | Default true, whether or not you receive color codes in chats from the server. 975 | 976 | #### bot.settings.viewDistance 977 | 978 | Can be a string listed below or a postive number. 979 | Choices: 980 | * `far` (default) 981 | * `normal` 982 | * `short` 983 | * `tiny` 984 | 985 | #### bot.settings.difficulty 986 | 987 | Same as from server.properties. 988 | 989 | #### bot.settings.skinParts 990 | 991 | These boolean Settings control if extra Skin Details on the own players' skin should be visible 992 | 993 | ##### bot.settings.skinParts.showCape - boolean 994 | 995 | If you have a cape you can turn it off by setting this to false. 996 | 997 | ##### bot.settings.skinParts.showJacket - boolean 998 | 999 | ##### bot.settings.skinParts.showLeftSleeve - boolean 1000 | 1001 | ##### bot.settings.skinParts.showRightSleeve - boolean 1002 | 1003 | ##### bot.settings.skinParts.showLeftPants - boolean 1004 | 1005 | ##### bot.settings.skinParts.showRightPants - boolean 1006 | 1007 | ##### bot.settings.skinParts.showHat - boolean 1008 | 1009 | #### bot.settings.enableTextFiltering - boolean 1010 | Unused, defaults to false in Notchian (Vanilla) client. 1011 | #### bot.settings.enableServerListing - boolean 1012 | This setting is sent to the server to determine whether the player should show up in server listings 1013 | #### bot.experience.level 1014 | 1015 | #### bot.experience.points 1016 | 1017 | Total experience points. 1018 | 1019 | #### bot.experience.progress 1020 | 1021 | Between 0 and 1 - amount to get to the next level. 1022 | 1023 | #### bot.health 1024 | 1025 | Number in the range [0, 20] representing the number of half-hearts. 1026 | 1027 | #### bot.food 1028 | 1029 | Number in the range [0, 20] representing the number of half-turkey-legs. 1030 | 1031 | #### bot.foodSaturation 1032 | 1033 | Food saturation acts as a food "overcharge". Food values will not decrease 1034 | while the saturation is over zero. Players logging in automatically get a 1035 | saturation of 5.0. Eating food increases the saturation as well as the food bar. 1036 | 1037 | #### bot.oxygenLevel 1038 | 1039 | Number in the range [0, 20] respresenting the number of water-icons known as oxygen level. 1040 | 1041 | #### bot.physics 1042 | 1043 | Edit these numbers to tweak gravity, jump speed, terminal velocity, etc. 1044 | Do this at your own risk. 1045 | 1046 | #### bot.fireworkRocketDuration 1047 | 1048 | How many physics ticks worth of firework rocket boost are left. 1049 | 1050 | #### bot.simpleClick.leftMouse (slot) 1051 | 1052 | abstraction over `bot.clickWindow(slot, 0, 0)` 1053 | 1054 | #### bot.simpleClick.rightMouse (slot) 1055 | 1056 | abstraction over `bot.clickWindow(slot, 1, 0)` 1057 | 1058 | #### bot.time.doDaylightCycle 1059 | 1060 | Whether or not the gamerule doDaylightCycle is true or false. 1061 | 1062 | #### bot.time.bigTime 1063 | 1064 | The total number of ticks since day 0. 1065 | 1066 | This value is of type BigInt and is accurate even at very large values. (more than 2^51 - 1 ticks) 1067 | 1068 | #### bot.time.time 1069 | 1070 | The total numbers of ticks since day 0. 1071 | 1072 | Because the Number limit of Javascript is at 2^51 - 1 bot.time.time becomes inaccurate higher than this limit and the use of bot.time.bigTime is recommended. 1073 | Realistically though you'll probably never need to use bot.time.bigTime as it will only reach 2^51 - 1 ticks naturally after ~14280821 real years. 1074 | 1075 | #### bot.time.timeOfDay 1076 | 1077 | Time of the day, in ticks. 1078 | 1079 | Time is based on ticks, where 20 ticks happen every second. There are 24000 1080 | ticks in a day, making Minecraft days exactly 20 minutes long. 1081 | 1082 | The time of day is based on the timestamp modulo 24000. 0 is sunrise, 6000 1083 | is noon, 12000 is sunset, and 18000 is midnight. 1084 | 1085 | #### bot.time.day 1086 | 1087 | Day of the world. 1088 | 1089 | #### bot.time.isDay 1090 | 1091 | Whether it is day or not. 1092 | 1093 | Based on whether the current time of day is between 13000 and 23000 ticks. 1094 | 1095 | #### bot.time.moonPhase 1096 | 1097 | Phase of the moon. 1098 | 1099 | 0-7 where 0 is full moon. 1100 | 1101 | #### bot.time.bigAge 1102 | 1103 | Age of the world, in ticks. 1104 | 1105 | This value is of type BigInt and is accurate even at very large values. (more than 2^51 - 1 ticks) 1106 | 1107 | #### bot.time.age 1108 | 1109 | Age of the world, in ticks. 1110 | 1111 | Because the Number limit of Javascript is at 2^51 - 1 bot.time.age becomes inaccurate higher than this limit and the use of bot.time.bigAge is recommended. 1112 | Realistically though you'll probably never need to use bot.time.bigAge as it will only reach 2^51 - 1 ticks naturally after ~14280821 real years. 1113 | 1114 | #### bot.quickBarSlot 1115 | 1116 | Which quick bar slot is selected (0 - 8). 1117 | 1118 | #### bot.inventory 1119 | 1120 | A [`Window`](https://github.com/PrismarineJS/prismarine-windows#windowswindow-base-class) instance representing your inventory. 1121 | 1122 | #### bot.targetDigBlock 1123 | 1124 | The `block` that you are currently digging, or `null`. 1125 | 1126 | #### bot.isSleeping 1127 | 1128 | Boolean, whether or not you are in bed. 1129 | 1130 | #### bot.scoreboards 1131 | 1132 | All scoreboards known to the bot in an object scoreboard name -> scoreboard. 1133 | 1134 | #### bot.scoreboard 1135 | 1136 | All scoreboards known to the bot in an object scoreboard displaySlot -> scoreboard. 1137 | 1138 | * `belowName` - scoreboard placed in belowName 1139 | * `sidebar` - scoreboard placed in sidebar 1140 | * `list` - scoreboard placed in list 1141 | * `0-18` - slots defined in [protocol](https://wiki.vg/Protocol#Display_Scoreboard) 1142 | 1143 | #### bot.teams 1144 | 1145 | All teams known to the bot 1146 | 1147 | #### bot.teamMap 1148 | 1149 | Mapping of member to team. Uses usernames for players and UUIDs for entities. 1150 | 1151 | #### bot.controlState 1152 | 1153 | An object whose keys are the main control states: ['forward', 'back', 'left', 'right', 'jump', 'sprint', 'sneak']. 1154 | 1155 | Setting values for this object internally calls [bot.setControlState](#botsetcontrolstatecontrol-state). 1156 | 1157 | ### Events 1158 | 1159 | #### "chat" (username, message, translate, jsonMsg, matches) 1160 | 1161 | Only emitted when a player chats publicly. 1162 | 1163 | * `username` - who said the message (compare with `bot.username` to ignore your own chat) 1164 | * `message` - stripped of all color and control characters 1165 | * `translate` - chat message type. Null for most bukkit chat messages 1166 | * `jsonMsg` - unmodified JSON message from the server 1167 | * `matches` - array of returned matches from regular expressions. May be null 1168 | 1169 | #### "whisper" (username, message, translate, jsonMsg, matches) 1170 | 1171 | Only emitted when a player chats to you privately. 1172 | 1173 | * `username` - who said the message 1174 | * `message` - stripped of all color and control characters 1175 | * `translate` - chat message type. Null for most bukkit chat messages 1176 | * `jsonMsg` - unmodified JSON message from the server 1177 | * `matches` - array of returned matches from regular expressions. May be null 1178 | 1179 | #### "actionBar" (jsonMsg, verified) 1180 | 1181 | Emitted for every server message which appears on the Action Bar. 1182 | 1183 | * `jsonMsg` - unmodified JSON message from the server 1184 | * `verified` -> null if non signed, true if signed and correct, false if signed and incorrect 1185 | 1186 | #### "message" (jsonMsg, position, sender, verified) 1187 | 1188 | Emitted for every server message, including chats. 1189 | 1190 | * `jsonMsg` - [ChatMessage](https://github.com/PrismarineJS/prismarine-chat) object containing the formatted chat message. Might additionally have the following properties: 1191 | * unsigned - Unsigned ChatMessage object. Only present in 1.19.2+, and only when the server allows insecure chat and the server modified the chat message without the user's signature 1192 | 1193 | * `position` - (>= 1.8.1): position of Chat message can be 1194 | * chat 1195 | * system 1196 | * game_info 1197 | 1198 | * `sender` - UUID of sender if known (1.16+), else null 1199 | 1200 | * `verified` -> null if non signed, true if signed and correct, false if signed and incorrect 1201 | 1202 | #### "messagestr" (message, messagePosition, jsonMsg, sender, verified) 1203 | 1204 | Alias for the "message" event but it calls .toString() on the prismarine-message object to get a string for the message before emitting. 1205 | 1206 | * `sender` - UUID of sender if known (1.16+), else null 1207 | 1208 | * `verified` -> null if non signed, true if signed and correct, false if signed and incorrect 1209 | 1210 | #### "inject_allowed" 1211 | Fires when the index file has been loaded, you can load mcData and plugins here but it's better to wait for "spawn" event. 1212 | 1213 | #### "login" 1214 | 1215 | Fires after you successfully login to the server. 1216 | You probably want to wait for the `spawn` event 1217 | before doing anything though. 1218 | 1219 | #### "spawn" 1220 | 1221 | Emitted once after you log in and spawn for the first time 1222 | and then emitted when you respawn after death. 1223 | 1224 | This is usually the event that you want to listen to 1225 | before doing anything on the server. 1226 | 1227 | #### "respawn" 1228 | 1229 | Emitted when you change dimensions and just before you spawn. 1230 | Usually you want to ignore this event and wait until the "spawn" 1231 | event instead. 1232 | 1233 | #### "game" 1234 | 1235 | Emitted when the server changes any of the game properties. 1236 | 1237 | #### "resourcePack" (url, hash) 1238 | 1239 | Emitted when the server sends a resource pack. 1240 | 1241 | #### "title" 1242 | 1243 | Emitted when the server sends a title 1244 | 1245 | * `text` - title's text 1246 | 1247 | #### "rain" 1248 | 1249 | Emitted when it starts or stops raining. If you join a 1250 | server where it is already raining, this event will fire. 1251 | 1252 | #### "weatherUpdate" 1253 | 1254 | Emitted when either `bot.thunderState` or `bot.rainState` changes. 1255 | If you join a server where it is already raining, this event will fire. 1256 | 1257 | #### "time" 1258 | 1259 | Emitted when the server sends a time update. See `bot.time`. 1260 | 1261 | #### "kicked" (reason, loggedIn) 1262 | 1263 | Emitted when the bot is kicked from the server. `reason` 1264 | is a chat message explaining why you were kicked. `loggedIn` 1265 | is `true` if the client was kicked after successfully logging in, 1266 | or `false` if the kick occurred in the login phase. 1267 | 1268 | #### "end" (reason) 1269 | 1270 | Emitted when you are no longer connected to the server. 1271 | `reason` is a string explaining why the client was disconnected. (defaults to 'socketClosed') 1272 | 1273 | #### "error" (err) 1274 | 1275 | Emitted when an error occurs. 1276 | 1277 | #### "spawnReset" 1278 | 1279 | Fires when you cannot spawn in your bed and your spawn point gets reset. 1280 | 1281 | #### "death" 1282 | 1283 | Fires when you die. 1284 | 1285 | #### "health" 1286 | 1287 | Fires when your hp or food change. 1288 | 1289 | #### "breath" 1290 | 1291 | Fires when your oxygen level change. 1292 | 1293 | #### "entityAttributes" (entity) 1294 | 1295 | Fires when an attribute of an entity changes. 1296 | 1297 | #### "entitySwingArm" (entity) 1298 | #### "entityHurt" (entity) 1299 | #### "entityDead" (entity) 1300 | #### "entityTaming" (entity) 1301 | #### "entityTamed" (entity) 1302 | #### "entityShakingOffWater" (entity) 1303 | #### "entityEatingGrass" (entity) 1304 | #### "entityHandSwap" (entity) 1305 | #### "entityWake" (entity) 1306 | #### "entityEat" (entity) 1307 | #### "entityCriticalEffect" (entity) 1308 | #### "entityMagicCriticalEffect" (entity) 1309 | #### "entityCrouch" (entity) 1310 | #### "entityUncrouch" (entity) 1311 | #### "entityEquip" (entity) 1312 | #### "entitySleep" (entity) 1313 | #### "entitySpawn" (entity) 1314 | #### "entityElytraFlew" (entity) 1315 | 1316 | An entity started elytra flying. 1317 | 1318 | #### "itemDrop" (entity) 1319 | #### "playerCollect" (collector, collected) 1320 | 1321 | An entity picked up an item. 1322 | 1323 | * `collector` - entity that picked up the item. 1324 | * `collected` - the entity that was the item on the ground. 1325 | 1326 | #### "entityGone" (entity) 1327 | #### "entityMoved" (entity) 1328 | #### "entityDetach" (entity, vehicle) 1329 | #### "entityAttach" (entity, vehicle) 1330 | 1331 | An entity is attached to a vehicle, such as a mine cart 1332 | or boat. 1333 | 1334 | * `entity` - the entity hitching a ride 1335 | * `vehicle` - the entity that is the vehicle 1336 | 1337 | #### "entityUpdate" (entity) 1338 | #### "entityEffect" (entity, effect) 1339 | #### "entityEffectEnd" (entity, effect) 1340 | #### "playerJoined" (player) 1341 | #### "playerUpdated" (player) 1342 | #### "playerLeft" (player) 1343 | 1344 | #### "blockUpdate" (oldBlock, newBlock) 1345 | 1346 | (It is better to use this event from bot.world instead of bot directly) Fires when a block updates. Both `oldBlock` and `newBlock` provided for 1347 | comparison. 1348 | 1349 | Note that `oldBlock` may be `null`. 1350 | 1351 | #### "blockUpdate:(x, y, z)" (oldBlock, newBlock) 1352 | 1353 | (It is better to use this event from bot.world instead of bot directly) Fires for a specific point. Both `oldBlock` and `newBlock` provided for 1354 | comparison. 1355 | 1356 | Note that `oldBlock` may be `null`. 1357 | 1358 | #### "blockPlaced" (oldBlock, newBlock) 1359 | 1360 | Fires when bot places block. Both `oldBlock` and `newBlock` provided for 1361 | comparison. 1362 | 1363 | Note that `oldBlock` may be `null`. 1364 | 1365 | #### "chunkColumnLoad" (point) 1366 | #### "chunkColumnUnload" (point) 1367 | 1368 | Fires when a chunk has updated. `point` is the coordinates to the corner 1369 | of the chunk with the smallest x, y, and z values. 1370 | 1371 | #### "soundEffectHeard" (soundName, position, volume, pitch) 1372 | 1373 | Fires when the client hears a named sound effect. 1374 | 1375 | * `soundName`: name of the sound effect 1376 | * `position`: a Vec3 instance where the sound originates 1377 | * `volume`: floating point volume, 1.0 is 100% 1378 | * `pitch`: integer pitch, 63 is 100% 1379 | 1380 | #### "hardcodedSoundEffectHeard" (soundId, soundCategory, position, volume, pitch) 1381 | 1382 | Fires when the client hears a hardcoded sound effect. 1383 | 1384 | * `soundId`: id of the sound effect 1385 | * `soundCategory`: category of the sound effect 1386 | * `position`: a Vec3 instance where the sound originates 1387 | * `volume`: floating point volume, 1.0 is 100% 1388 | * `pitch`: integer pitch, 63 is 100% 1389 | 1390 | #### "noteHeard" (block, instrument, pitch) 1391 | 1392 | Fires when a note block goes off somewhere. 1393 | 1394 | * `block`: a Block instance, the block that emitted the noise 1395 | * `instrument`: 1396 | - `id`: integer id 1397 | - `name`: one of [`harp`, `doubleBass`, `snareDrum`, `sticks`, `bassDrum`]. 1398 | * `pitch`: The pitch of the note (between 0-24 inclusive where 0 is the 1399 | lowest and 24 is the highest). More information about how the pitch values 1400 | correspond to notes in real life are available on the 1401 | [official Minecraft wiki](http://minecraft.wiki/w/Note_Block). 1402 | 1403 | #### "pistonMove" (block, isPulling, direction) 1404 | 1405 | #### "chestLidMove" (block, isOpen, block2) 1406 | * `block`: a Block instance, the block whose lid opened. The right block if it's a double chest 1407 | * `isOpen`: number of players that have the chest open. 0 if it's closed 1408 | * `block2`: a Block instance, the other half of the block whose lid opened. null if it's not a double chest 1409 | 1410 | #### "blockBreakProgressObserved" (block, destroyStage, entity) 1411 | 1412 | Fires when the client observes a block in the process of being broken. 1413 | 1414 | * `block`: a Block instance, the block being broken 1415 | * `destroyStage`: integer corresponding to the destroy progress (0-9) 1416 | * `entity`: the entity which is breaking the block. 1417 | 1418 | #### "blockBreakProgressEnd" (block, entity) 1419 | 1420 | Fires when the client observes a block stops being broken. 1421 | This occurs whether the process was completed or aborted. 1422 | 1423 | * `block`: a Block instance, the block no longer being broken 1424 | * `entity`: the entity which has stopped breaking the block 1425 | 1426 | #### "diggingCompleted" (block) 1427 | 1428 | * `block` - the block that no longer exists 1429 | 1430 | #### "diggingAborted" (block) 1431 | 1432 | * `block` - the block that still exists 1433 | 1434 | #### "usedFirework" (fireworkEntityId) 1435 | 1436 | Fires when the bot uses a firework while elytra flying. 1437 | 1438 | * `fireworkEntityId` - the entity id of the firework. 1439 | 1440 | #### "move" 1441 | 1442 | Fires when the bot moves. If you want the current position, use 1443 | `bot.entity.position` and for normal moves if you want the previous position, use 1444 | `bot.entity.position.minus(bot.entity.velocity)`. 1445 | 1446 | #### "forcedMove" 1447 | 1448 | Fires when the bot is force moved by the server (teleport, spawning, ...). If you want the current position, use 1449 | `bot.entity.position`. 1450 | 1451 | #### "mount" 1452 | 1453 | Fires when you mount an entity such as a minecart. To get access 1454 | to the entity, use `bot.vehicle`. 1455 | 1456 | To mount an entity, use `mount`. 1457 | 1458 | #### "dismount" (vehicle) 1459 | 1460 | Fires when you dismount from an entity. 1461 | 1462 | #### "windowOpen" (window) 1463 | 1464 | Fires when you begin using a workbench, chest, brewing stand, etc. 1465 | 1466 | #### "windowClose" (window) 1467 | 1468 | Fires when you may no longer work with a workbench, chest, etc. 1469 | 1470 | #### "sleep" 1471 | 1472 | Fires when you sleep. 1473 | 1474 | #### "wake" 1475 | 1476 | Fires when you wake up. 1477 | 1478 | #### "experience" 1479 | 1480 | Fires when `bot.experience.*` has updated. 1481 | 1482 | #### "scoreboardCreated" (scoreboard) 1483 | 1484 | Fires when a scoreboard is added. 1485 | 1486 | #### "scoreboardDeleted" (scoreboard) 1487 | 1488 | Fires when a scoreboard is deleted. 1489 | 1490 | #### "scoreboardTitleChanged" (scoreboard) 1491 | 1492 | Fires when a scoreboard's title is updated. 1493 | 1494 | #### "scoreUpdated" (scoreboard, item) 1495 | 1496 | Fires when the score of a item in a scoreboard is updated. 1497 | 1498 | #### "scoreRemoved" (scoreboard, item) 1499 | 1500 | Fires when the score of a item in a scoreboard is removed. 1501 | 1502 | #### "scoreboardPosition" (position, scoreboard) 1503 | 1504 | Fires when the position of a scoreboard is updated. 1505 | 1506 | #### "teamCreated" (team) 1507 | 1508 | Fires when a team is added. 1509 | 1510 | #### "teamRemoved" (team) 1511 | 1512 | Fires when a team is removed. 1513 | 1514 | #### "teamUpdated" (team) 1515 | 1516 | Fires when a team is updated. 1517 | 1518 | #### "teamMemberAdded" (team) 1519 | 1520 | Fires when a team member or multiple members are added to a team. 1521 | 1522 | #### "teamMemberRemoved" (team) 1523 | 1524 | Fires when a team member or multiple members are removed from a team. 1525 | 1526 | #### "bossBarCreated" (bossBar) 1527 | 1528 | Fires when new boss bar is created. 1529 | 1530 | #### "bossBarDeleted" (bossBar) 1531 | 1532 | Fires when new boss bar is deleted. 1533 | 1534 | #### "bossBarUpdated" (bossBar) 1535 | 1536 | Fires when new boss bar is updated. 1537 | 1538 | #### "heldItemChanged" (heldItem) 1539 | 1540 | Fires when the held item is changed. 1541 | 1542 | #### "physicsTick" () 1543 | 1544 | Fires every tick if bot.physicsEnabled is set to true. 1545 | 1546 | #### "chat:name" (matches) 1547 | 1548 | Fires when the all of a chat pattern's regexs have matches 1549 | 1550 | #### "particle" 1551 | 1552 | Fires when a particle is created 1553 | 1554 | ### Functions 1555 | 1556 | #### bot.blockAt(point, extraInfos=true) 1557 | 1558 | Returns the block at `point` or `null` if that point is not loaded. If `extraInfos` set to true, also returns informations about signs, paintings and block entities (slower). 1559 | See `Block`. 1560 | 1561 | #### bot.waitForChunksToLoad() 1562 | 1563 | This function returns a `Promise`, with `void` as its argument when many chunks have loaded. 1564 | 1565 | #### bot.blockInSight(maxSteps, vectorLength) 1566 | 1567 | Deprecated, use `blockAtCursor` instead. 1568 | 1569 | Returns the block at which bot is looking at or `null` 1570 | * `maxSteps` - Number of steps to raytrace, defaults to 256. 1571 | * `vectorLength` - Length of raytracing vector, defaults to `5/16`. 1572 | 1573 | #### bot.blockAtCursor(maxDistance=256) 1574 | 1575 | Returns the block at which bot is looking at or `null` 1576 | * `maxDistance` - The maximum distance the block can be from the eye, defaults to 256. 1577 | 1578 | #### bot.entityAtCursor(maxDistance=3.5) 1579 | 1580 | Returns the entity at which bot is looking at or `null` 1581 | * `maxDistance` - The maximum distance the entity can be from the eye, defaults to 3.5. 1582 | 1583 | #### bot.blockAtEntityCursor(entity=bot.entity, maxDistance=256) 1584 | 1585 | Returns the block at which specific entity is looking at or `null` 1586 | * `entity` - Entity data as `Object` 1587 | * `maxDistance` - The maximum distance the block can be from the eye, defaults to 256. 1588 | 1589 | #### bot.canSeeBlock(block) 1590 | 1591 | Returns true or false depending on whether the bot can see the specified `block`. 1592 | 1593 | #### bot.findBlocks(options) 1594 | 1595 | Finds the closest blocks from the given point. 1596 | * `options` - Options for the search: 1597 | - `point` - The start position of the search (center). Default is the bot position. 1598 | - `matching` - A function that returns true if the given block is a match. Also supports this value being a block id or array of block ids. 1599 | - `useExtraInfo` - To preserve backward compatibility can result in two behavior depending on the type 1600 | - **boolean** - Provide your `matching` function more data - noticeably slower aproach 1601 | - **function** - Creates two stage maching, if block passes `matching` function it is passed further to `useExtraInfo` with additional info 1602 | - `maxDistance` - The furthest distance for the search, defaults to 16. 1603 | - `count` - Number of blocks to find before returning the search. Default to 1. Can return less if not enough blocks are found exploring the whole area. 1604 | 1605 | Returns an array (possibly empty) with the found block coordinates (not the blocks). The array is sorted (closest first) 1606 | 1607 | #### bot.findBlock(options) 1608 | 1609 | Alias for `bot.blockAt(bot.findBlocks(options)[0])`. Return a single block or `null`. 1610 | 1611 | #### bot.canDigBlock(block) 1612 | 1613 | Returns whether `block` is diggable and within range. 1614 | 1615 | #### bot.recipesFor(itemType, metadata, minResultCount, craftingTable) 1616 | 1617 | Returns a list of `Recipe` instances that you could use to craft `itemType` 1618 | with `metadata`. 1619 | 1620 | * `itemType` - numerical item id of the thing you want to craft 1621 | * `metadata` - the numerical metadata value of the item you want to craft 1622 | `null` matches any metadata. 1623 | * `minResultCount` - based on your current inventory, any recipe from the 1624 | returned list will be able to produce this many items. `null` is an 1625 | alias for `1`. 1626 | * `craftingTable` - a `Block` instance. If `null`, only recipes that can 1627 | be performed in your inventory window will be included in the list. 1628 | 1629 | #### bot.recipesAll(itemType, metadata, craftingTable) 1630 | 1631 | The same as bot.recipesFor except that it does not check wether the bot has enough materials for the recipe. 1632 | 1633 | #### bot.nearestEntity(match = (entity) => { return true }) 1634 | 1635 | Return the nearest entity to the bot, matching the function (default to all entities). Return null if no entity is found. 1636 | 1637 | Example: 1638 | ```js 1639 | const cow = bot.nearestEntity(entity => entity.name.toLowerCase() === 'cow') // we use .toLowercase() because in 1.8 cow was capitalized, for newer versions that can be ommitted 1640 | ``` 1641 | 1642 | ### Methods 1643 | 1644 | #### bot.end(reason) 1645 | 1646 | End the connection with the server. 1647 | * `reason` - Optional string that states the reason of the end. 1648 | 1649 | #### bot.quit(reason) 1650 | 1651 | Gracefully disconnect from the server with the given reason (defaults to 'disconnect.quitting'). 1652 | 1653 | #### bot.tabComplete(str, [assumeCommand], [sendBlockInSight], [timeout]) 1654 | 1655 | This function returns a `Promise`, with `matches` as its argument upon completion. 1656 | 1657 | Requests chat completion from the server. 1658 | * `str` - String to complete. 1659 | * `assumeCommand` - Field sent to server, defaults to false. 1660 | * `sendBlockInSight` - Field sent to server, defaults to true. Set this option to false if you want more performance. 1661 | * `timeout` - Timeout in milliseconds, after which the function will return an ampty array, defaults to 5000. 1662 | 1663 | #### bot.chat(message) 1664 | 1665 | Sends a publicly broadcast chat message. Breaks up big messages into multiple chat messages as necessary. 1666 | 1667 | #### bot.whisper(username, message) 1668 | 1669 | Shortcut for "/tell ". All split messages will be whispered to username. 1670 | 1671 | #### bot.chatAddPattern(pattern, chatType, description) 1672 | 1673 | Deprecated, use `addChatPattern` instead. 1674 | 1675 | Adds a regex pattern to the bot's chat matching. Useful for bukkit servers where the chat format changes a lot. 1676 | * `pattern` - regular expression to match chat 1677 | * `chatType` - the event the bot emits when the pattern matches. Eg: "chat" or "whisper" 1678 | * 'description ' - Optional, describes what the pattern is for 1679 | 1680 | #### bot.addChatPattern(name, pattern, chatPatternOptions) 1681 | 1682 | ** this is an alias of `bot.addChatPatternSet(name, [pattern], chatPatternOptions)` 1683 | 1684 | make an event that is called every time the pattern is matched to a message, 1685 | the event will be called `"chat:name"`, with name being the name passed 1686 | * `name` - the name used to listen for the event 1687 | * `pattern` - regular expression to match to messages recieved 1688 | * `chatPatternOptions` - object 1689 | * `repeat` - defaults to true, whether to listen for this event after the first match 1690 | * `parse` - instead of returning the actual message that was matched, return the capture groups from the regex 1691 | * `deprecated` - (**unstable**) used by bot.chatAddPattern to keep compatability, likely to be removed 1692 | 1693 | returns a number which can be used with bot.removeChatPattern() to only delete this pattern 1694 | 1695 | - :eyes: cf. [examples/chat_parsing](https://github.com/PrismarineJS/mineflayer/blob/master/examples/chat_parsing.js#L17-L36) 1696 | 1697 | #### bot.addChatPatternSet(name, patterns, chatPatternOptions) 1698 | 1699 | make an event that is called every time all patterns havee been matched to messages, 1700 | the event will be called `"chat:name"`, with name being the name passed 1701 | * `name` - the name used to listen for the event 1702 | * `patterns` - array of regular expression to match to messages recieved 1703 | * `chatPatternOptions` - object 1704 | * `repeat` - defaults to true, whether to listen for this event after the first match 1705 | * `parse` - instead of returning the actual message that was matched, return the capture groups from the regex 1706 | 1707 | returns a number which can be used with bot.removeChatPattern() to only delete this patternset 1708 | 1709 | - :eyes: cf. [examples/chat_parsing](https://github.com/PrismarineJS/mineflayer/blob/master/examples/chat_parsing.js#L17-L36) 1710 | 1711 | #### bot.removeChatPattern(name) 1712 | 1713 | removes a chat pattern(s) 1714 | * `name` : string or number 1715 | 1716 | if name is a string, all patterns that have that name will be removed 1717 | else if name is a number, only that exact pattern will be removed 1718 | 1719 | #### bot.awaitMessage(...args) 1720 | 1721 | promise that is resolved when one of the messages passed as an arg is resolved 1722 | 1723 | Example: 1724 | 1725 | ```js 1726 | async function wait () { 1727 | await bot.awaitMessage(' hello world') // resolves on "hello world" in chat by flatbot 1728 | await bot.awaitMessage([' hello', ' world']) // resolves on "hello" or "world" in chat by flatbot 1729 | await bot.awaitMessage([' hello', ' world'], [' im', ' batman']) // resolves on "hello" or "world" or "im" or "batman" in chat by flatbot 1730 | await bot.awaitMessage(' hello', ' world') // resolves on "hello" or "world" in chat by flatbot 1731 | await bot.awaitMessage(/ (.+)/) // resolves on first message matching the regex 1732 | } 1733 | ``` 1734 | 1735 | #### bot.setSettings(options) 1736 | 1737 | See the `bot.settings` property. 1738 | 1739 | #### bot.loadPlugin(plugin) 1740 | 1741 | Injects a Plugin. Does nothing if the plugin is already loaded. 1742 | 1743 | * `plugin` - function 1744 | 1745 | ```js 1746 | function somePlugin (bot, options) { 1747 | function someFunction () { 1748 | bot.chat('Yay!') 1749 | } 1750 | 1751 | bot.myPlugin = {} // Good practice to namespace plugin API 1752 | bot.myPlugin.someFunction = someFunction 1753 | } 1754 | 1755 | const bot = mineflayer.createBot({}) 1756 | bot.loadPlugin(somePlugin) 1757 | bot.once('login', function () { 1758 | bot.myPlugin.someFunction() // Yay! 1759 | }) 1760 | ``` 1761 | 1762 | #### bot.loadPlugins(plugins) 1763 | 1764 | Injects plugins see `bot.loadPlugin`. 1765 | * `plugins` - array of functions 1766 | 1767 | #### bot.hasPlugin(plugin) 1768 | 1769 | Checks if the given plugin is loaded (or scheduled to be loaded) on this bot. 1770 | 1771 | #### bot.sleep(bedBlock) 1772 | 1773 | This function returns a `Promise`, with `void` as its argument upon completion. 1774 | 1775 | Sleep in a bed. `bedBlock` should be a `Block` instance which is a bed. 1776 | 1777 | #### bot.isABed(bedBlock) 1778 | 1779 | Return true if `bedBlock` is a bed 1780 | 1781 | #### bot.wake() 1782 | 1783 | This function returns a `Promise`, with `void` as its argument upon completion. 1784 | 1785 | Get out of bed. 1786 | 1787 | #### bot.setControlState(control, state) 1788 | 1789 | This is the main method controlling the bot movements. It works similarly to pressing keys in minecraft. 1790 | For example forward with state true will make the bot move forward. Forward with state false will make the bot stop moving forward. 1791 | You may use bot.lookAt in conjunction with this to control movement. The jumper.js example shows how to use this. 1792 | 1793 | * `control` - one of ['forward', 'back', 'left', 'right', 'jump', 'sprint', 'sneak'] 1794 | * `state` - `true` or `false` 1795 | 1796 | #### bot.getControlState(control) 1797 | 1798 | Returns true if a control state is toggled. 1799 | 1800 | * `control` - one of ['forward', 'back', 'left', 'right', 'jump', 'sprint', 'sneak'] 1801 | 1802 | #### bot.clearControlStates() 1803 | 1804 | Sets all controls to off. 1805 | 1806 | #### bot.getExplosionDamages(entity, position, radius, [rawDamages]) 1807 | 1808 | Returns how much damage will be done to the entity in a radius around the position of the explosion. 1809 | It will return `null` if the entity has no armor and rawDamages is not set to true, since the function can't calculate the damage with armor if there is no armor. 1810 | 1811 | * `entity` - Entity instance 1812 | * `position` - [Vec3](https://github.com/andrewrk/node-vec3) instance 1813 | * `radius` - the explosion radius as a number 1814 | * `rawDamages` - optional, if true it ignores armor in the calculation 1815 | 1816 | #### bot.lookAt(point, [force]) 1817 | 1818 | This function returns a `Promise`, with `void` as its argument when you are looking at `point`. 1819 | 1820 | * `point` [Vec3](https://github.com/andrewrk/node-vec3) instance - tilts your head so that it is directly facing this point. 1821 | * `force` - See `force` in `bot.look` 1822 | 1823 | #### bot.look(yaw, pitch, [force]) 1824 | 1825 | This function returns a `Promise`, with `void` as its argument called when you are looking at `yaw` and `pitch`. 1826 | 1827 | Set the direction your head is facing. 1828 | 1829 | * `yaw` - The number of radians to rotate around the vertical axis, starting 1830 | from due east. Counter clockwise. 1831 | * `pitch` - Number of radians to point up or down. 0 means straight forward. 1832 | pi / 2 means straight up. -pi / 2 means straight down. 1833 | * `force` - If present and true, skips the smooth server-side transition. 1834 | Specify this to true if you need the server to know exactly where you 1835 | are looking, such as for dropping items or shooting arrows. This is not 1836 | needed for client-side calculation such as walking direction. 1837 | 1838 | #### bot.updateSign(block, text, back = false) 1839 | 1840 | Changes the text on the sign. On Minecraft 1.20 and newer, a truthy `back` will try setting the text on the back of a sign (only visible if not attached to a wall). 1841 | 1842 | #### bot.equip(item, destination) 1843 | 1844 | This function returns a `Promise`, with `void` as its argument when you have successfully equipped the item or when you learn that you have failed to equip the item. 1845 | 1846 | Equips an item from your inventory. If the argument `item` is of Instance `Item` equip will equip this specific item from its window slot. If the argument `item` is of type `number` equip will equip the first item found with that id searched by rising slot id (Hotbar is searched last. Armor, crafting, crafting result and off-hand slots are excluded). 1847 | 1848 | * `item` - `Item` instance or `number` for item id. See `window.items()`. 1849 | * `destination` 1850 | - `"hand"` - `null` aliases to this 1851 | - `"head"` 1852 | - `"torso"` 1853 | - `"legs"` 1854 | - `"feet"` 1855 | - `"off-hand"` - when available 1856 | 1857 | #### bot.unequip(destination) 1858 | 1859 | This function returns a `Promise`, with `void` as its argument upon completion. 1860 | 1861 | Remove an article of equipment. 1862 | 1863 | #### bot.tossStack(item) 1864 | 1865 | This function returns a `Promise`, with `void` as its argument when tossing is done. 1866 | 1867 | * `item` - the stack of items you wish to toss 1868 | truthy, you were not able to complete the toss. 1869 | 1870 | #### bot.toss(itemType, metadata, count) 1871 | 1872 | This function returns a `Promise`, with `void` as its argument once tossing is complete. 1873 | 1874 | * `itemType` - numerical id of the item you wish to toss 1875 | * `metadata` - metadata of the item you wish to toss. Use `null` 1876 | to match any metadata 1877 | * `count` - how many you want to toss. `null` is an alias for `1`. 1878 | 1879 | #### bot.elytraFly() 1880 | 1881 | This function returns a `Promise`, with `void` as its argument once activating 1882 | elytra flight is complete. It will throw an Error if it fails. 1883 | 1884 | #### bot.dig(block, [forceLook = true], [digFace]) 1885 | 1886 | This function returns a `Promise`, with `void` as its argument when the block is broken or you are interrupted. 1887 | 1888 | Begin digging into `block` with the currently equipped item. 1889 | See also "diggingCompleted" and "diggingAborted" events. 1890 | 1891 | Note that once you begin digging into a block, you may not 1892 | dig any other blocks until the block has been broken, or you call 1893 | `bot.stopDigging()`. 1894 | 1895 | * `block` - the block to start digging into 1896 | * `forceLook` - (optional) if true, look at the block and start mining instantly. If false, the bot will slowly turn to the block to mine. Additionally, this can be assigned to 'ignore' to prevent the bot from moving it's head at all. Also, this can be assigned to 'raycast' to raycast from the bots head to place where the bot is looking. 1897 | * `digFace` - (optional) Default is 'auto' looks at the center of the block and mines the top face. Can also be a vec3 vector 1898 | of the face the bot should be looking at when digging the block. For example: ```vec3(0, 1, 0)``` when mining the top. Can also be 'raycast' raycast checks if there is a face visible by the bot and mines that face. Useful for servers with anti cheat. 1899 | 1900 | If you call bot.dig twice before the first dig is finished, you will get a fatal 'diggingAborted' error. 1901 | 1902 | #### bot.stopDigging() 1903 | 1904 | #### bot.digTime(block) 1905 | 1906 | Tells you how long it will take to dig the block, in milliseconds. 1907 | 1908 | #### bot.acceptResourcePack() 1909 | 1910 | Accepts resource pack. 1911 | 1912 | #### bot.denyResourcePack() 1913 | 1914 | Denies resource pack. 1915 | 1916 | #### bot.placeBlock(referenceBlock, faceVector) 1917 | 1918 | This function returns a `Promise`, with `void` as its argument when the server confirms that the block has indeed been placed. 1919 | 1920 | * `referenceBlock` - the block you want to place a new block next to 1921 | * `faceVector` - one of the six cardinal directions, such as `new Vec3(0, 1, 0)` for the top face, 1922 | indicating which face of the `referenceBlock` to place the block against. 1923 | 1924 | The new block will be placed at `referenceBlock.position.plus(faceVector)`. 1925 | 1926 | #### bot.placeEntity(referenceBlock, faceVector) 1927 | 1928 | This function returns a `Promise`, with `Entity` as its argument upon completion. 1929 | 1930 | * `referenceBlock` - the block you want to place the entity next to 1931 | * `faceVector` - one of the six cardinal directions, such as `new Vec3(0, 1, 0)` for the top face, 1932 | indicating which face of the `referenceBlock` to place the block against. 1933 | 1934 | The new block will be placed at `referenceBlock.position.plus(faceVector)`. 1935 | 1936 | #### bot.activateBlock(block, direction?: Vec3, cursorPos?: Vec3) 1937 | 1938 | This function returns a `Promise`, with `void` as its argument upon completion. 1939 | 1940 | Punch a note block, open a door, etc. 1941 | 1942 | * `block` - the block to activate 1943 | * `direction` Optional defaults to `new Vec3(0, 1, 0)` (up). A vector off the direction the container block should be interacted with. Does nothing when a container entity is targeted. 1944 | * `cursorPos` Optional defaults to `new Vec3(0.5, 0.5, 0.5)` (block center). The curos position when opening the block instance. This is send with the activate block packet. Does nothing when a container entity is targeted. 1945 | 1946 | #### bot.activateEntity(entity) 1947 | 1948 | This function returns a `Promise`, with `void` as its argument upon completion. 1949 | 1950 | Activate an entity, useful for villager for example. 1951 | 1952 | * `entity` - the entity to activate 1953 | 1954 | #### bot.activateEntityAt(entity, position) 1955 | 1956 | This function returns a `Promise`, with `void` as its argument upon completion. 1957 | 1958 | Activate an entity at the given position, useful for armor stands. 1959 | 1960 | * `entity` - the entity to activate 1961 | * `position` - the world position to click at 1962 | 1963 | #### bot.consume() 1964 | 1965 | This function returns a `Promise`, with `void` as its argument when consume ends. 1966 | 1967 | Eat / drink currently held item 1968 | 1969 | 1970 | #### bot.fish() 1971 | 1972 | This function returns a `Promise`, with `void` as its argument when fishing ends. 1973 | 1974 | Use fishing rod 1975 | 1976 | 1977 | #### bot.activateItem(offHand=false) 1978 | 1979 | Activates the currently held item. This is how you eat, shoot bows, throw an 1980 | egg, activate firework rockets, etc. 1981 | 1982 | Optional parameter is `false` for main hand and `true` for off hand. 1983 | 1984 | #### bot.deactivateItem() 1985 | 1986 | Deactivates the currently held item. This is how you release an arrow, stop eating, etc. 1987 | 1988 | #### bot.useOn(targetEntity) 1989 | 1990 | Use the currently held item on an `Entity` instance. This is how you apply a saddle and 1991 | use shears. 1992 | 1993 | #### bot.attack(entity, swing = true) 1994 | 1995 | Attack a player or a mob. 1996 | 1997 | * `entity` is a type of entity. To get a specific entity use [bot.nearestEntity()](#botnearestentitymatch--entity---return-true-) or [bot.entities](#botentities). 1998 | * `swing` Default to `true`. If false the bot does not swing its arm when attacking. 1999 | 2000 | #### bot.swingArm([hand], showHand) 2001 | 2002 | Play an arm swing animation. 2003 | 2004 | * `hand` can take `left` or `right` which is the arm that is animated. Default: `right` 2005 | * `showHand` is a boolean whether to add the hand to the packet, Default: `true` 2006 | 2007 | #### bot.mount(entity) 2008 | 2009 | Mount a vehicle. To get back out, use `bot.dismount`. 2010 | 2011 | #### bot.dismount() 2012 | 2013 | Dismounts from the vehicle you are in. 2014 | 2015 | #### bot.moveVehicle(left,forward) 2016 | 2017 | Moves the vehicle : 2018 | 2019 | * left can take -1 or 1 : -1 means right, 1 means left 2020 | * forward can take -1 or 1 : -1 means backward, 1 means forward 2021 | 2022 | All the direction are relative to where the bot is looking at 2023 | 2024 | #### bot.setQuickBarSlot(slot) 2025 | 2026 | * `slot` - 0-8 the quick bar slot to select. 2027 | 2028 | #### bot.craft(recipe, count, craftingTable) 2029 | 2030 | This function returns a `Promise`, with `void` as its argument when the crafting is complete and your inventory is updated. 2031 | 2032 | * `recipe` - A `Recipe` instance. See `bot.recipesFor`. 2033 | * `count` - How many times you wish to perform the operation. 2034 | If you want to craft planks into `8` sticks, you would set 2035 | `count` to `2`. `null` is an alias for `1`. 2036 | * `craftingTable` - A `Block` instance, the crafting table you wish to 2037 | use. If the recipe does not require a crafting table, you may use 2038 | `null` for this argument. 2039 | 2040 | #### bot.writeBook(slot, pages) 2041 | 2042 | This function returns a `Promise`, with `void` as its argument when the writing was successfully or an error occurred. 2043 | 2044 | * `slot` is in inventory window coordinates (where 36 is the first quickbar slot, etc.). 2045 | * `pages` is an array of strings represents the pages. 2046 | 2047 | #### bot.openContainer(containerBlock or containerEntity, direction?, cursorPos?) 2048 | Opens a block container or entity. 2049 | 2050 | * `containerBlock` or `containerEntity` The block instance to open or the entity to open. 2051 | * `direction` Optional defaults to `new Vec3(0, 1, 0)` (up). A vector off the direction the container block should be interacted with. Does nothing when a container entity is targeted. 2052 | * `cursorPos` Optional defaults to `new Vec3(0.5, 0.5, 0.5)` (block center). The curos position when opening the block instance. This is send with the activate block packet. Does nothing when a container entity is targeted. 2053 | 2054 | Returns a promise on a `Container` instance which represents the container you are opening. 2055 | 2056 | #### bot.openChest(chestBlock or minecartchestEntity, direction?, cursorPos?) 2057 | 2058 | Deprecated. Same as `openContainer` 2059 | 2060 | #### bot.openFurnace(furnaceBlock) 2061 | 2062 | Returns a promise on a `Furnace` instance which represents the furnace you are opening. 2063 | 2064 | #### bot.openDispenser(dispenserBlock) 2065 | 2066 | Deprecated. Same as `openContainer` 2067 | 2068 | #### bot.openEnchantmentTable(enchantmentTableBlock) 2069 | 2070 | Returns a promise on an `EnchantmentTable` instance which represents the enchantment table 2071 | you are opening. 2072 | 2073 | #### bot.openAnvil(anvilBlock) 2074 | 2075 | Returns a promise on an `anvil` instance which represents the anvil you are opening. 2076 | 2077 | #### bot.openVillager(villagerEntity) 2078 | 2079 | Returns a promise on a `Villager` instance which represents the trading window you are opening. 2080 | You can listen to the `ready` event on this `Villager` to know when it's ready 2081 | 2082 | #### bot.trade(villagerInstance, tradeIndex, [times]) 2083 | 2084 | This function returns a `Promise`, with `void` as its argument upon completion. 2085 | 2086 | Uses the open `villagerInstance` to trade. 2087 | 2088 | #### bot.setCommandBlock(pos, command, [options]) 2089 | 2090 | Set a command block's properties at `pos`. 2091 | Example `options` argument: 2092 | ```js 2093 | { 2094 | mode: 2, 2095 | trackOutput: true, 2096 | conditional: false, 2097 | alwaysActive: true 2098 | } 2099 | ``` 2100 | options.mode can have 3 values: 0 (SEQUENCE), 1 (AUTO), 2 (REDSTONE) 2101 | All options attributes are false by default, except mode which is 2 (as to replicate the default command block in Minecraft). 2102 | 2103 | #### bot.supportFeature(name) 2104 | 2105 | This can be used to check is a specific feature is available in the current Minecraft version. This is usually only required for handling version-specific functionality. 2106 | 2107 | The list of available features can be found inside the [./lib/features.json](https://github.com/PrismarineJS/mineflayer/blob/master/lib/features.json) file. 2108 | 2109 | #### bot.waitForTicks(ticks) 2110 | 2111 | This is a promise-based function that waits for a given number of in-game ticks to pass before continuing. This is useful for quick timers that need to function with specific timing, regardless of the given physics tick speed of the bot. This is similar to the standard Javascript setTimeout function, but runs on the physics timer of the bot specifically. 2112 | 2113 | #### bot.respawn() 2114 | 2115 | When `respawn` option is disabled, you can call this method manually to respawn. 2116 | 2117 | ### Lower level inventory methods 2118 | 2119 | These are lower level methods for the inventory, they can be useful sometimes but prefer the inventory methods presented above if you can. 2120 | 2121 | #### bot.clickWindow(slot, mouseButton, mode) 2122 | 2123 | This function returns a `Promise`, with `void` as its argument upon completion. 2124 | 2125 | The only valid mode option at the moment is 0. Shift clicking or mouse dragging is not implemented. 2126 | 2127 | Click on the current window. See details at https://wiki.vg/Protocol#Click_Container 2128 | 2129 | Prefer using bot.simpleClick.* 2130 | 2131 | #### bot.putSelectedItemRange(start, end, window, slot) 2132 | 2133 | This function returns a `Promise`, with `void` as its argument upon completion. 2134 | 2135 | Put the item at `slot` in the specified range. 2136 | 2137 | #### bot.putAway(slot) 2138 | 2139 | This function returns a `Promise`, with `void` as its argument upon completion. 2140 | 2141 | Put the item at `slot` in the inventory. 2142 | 2143 | #### bot.closeWindow(window) 2144 | 2145 | Close the `window`. 2146 | 2147 | #### bot.transfer(options) 2148 | 2149 | This function returns a `Promise`, with `void` as its argument upon completion. 2150 | 2151 | Transfer some kind of item from one range to an other. `options` is an object containing : 2152 | 2153 | * `window` : Optional. the window where the item will be moved 2154 | * `itemType` : the type of the moved items 2155 | * `metadata` : Optional. the metadata of the moved items 2156 | * `sourceStart` and `sourceEnd` : the source range. `sourceEnd` is optional and will default to `sourceStart` + 1 2157 | * `destStart` and `destEnd` : the dest Range. `destEnd` is optional and will default to `destStart` + 1 2158 | * `count` : the amount of items to transfer. Default: `1` 2159 | * `nbt` : nbt data of the item to transfer. Default: `nullish` (ignores nbt) 2160 | 2161 | #### bot.openBlock(block, direction?: Vec3, cursorPos?: Vec3) 2162 | 2163 | Open a block, for example a chest, returns a promise on the opening `Window`. 2164 | 2165 | * `block` is the block the bot will open. 2166 | * `direction` Optional defaults to `new Vec3(0, 1, 0)` (up). A vector off the direction the container block should be interacted with. Does nothing when a container entity is targeted. 2167 | * `cursorPos` Optional defaults to `new Vec3(0.5, 0.5, 0.5)` (block center). The curos position when opening the block instance. This is send with the activate block packet. Does nothing when a container entity is targeted. 2168 | 2169 | #### bot.openEntity(entity) 2170 | 2171 | Open an entity with an inventory, for example a villager, returns a promise on the opening `Window`. 2172 | 2173 | * `entity` is the entity the bot will open 2174 | 2175 | #### bot.moveSlotItem(sourceSlot, destSlot) 2176 | 2177 | This function returns a `Promise`, with `void` as its argument upon completion. 2178 | 2179 | Move an item from `sourceSlot` to `destSlot` in the current window. 2180 | 2181 | #### bot.updateHeldItem() 2182 | 2183 | Update `bot.heldItem`. 2184 | 2185 | #### bot.getEquipmentDestSlot(destination) 2186 | 2187 | Gets the inventory equipment slot id for the given equipment destination name. 2188 | 2189 | Available destinations are: 2190 | * head 2191 | * torso 2192 | * legs 2193 | * feet 2194 | * hand 2195 | * off-hand 2196 | 2197 | ### bot.creative 2198 | 2199 | This collection of apis is useful in creative mode. 2200 | Detecting and changing gamemodes is not implemented here, 2201 | but it is assumed and often required that the bot be in creative mode for these features to work. 2202 | 2203 | #### bot.creative.setInventorySlot(slot, item) 2204 | 2205 | This function returns a `Promise`, with `void` as its argument when gets fired when the server sets the slot. 2206 | 2207 | Gives the bot the specified item in the specified inventory slot. 2208 | 2209 | * `slot` is in inventory window coordinates (where 36 is the first quickbar slot, etc.). 2210 | * `item` is a [prismarine-item](https://github.com/PrismarineJS/prismarine-item) instance specified with arbitrary metadata, nbtdata, etc. 2211 | If `item` is `null`, the item at the specified slot is deleted. 2212 | 2213 | If this method changes anything, you can be notified via `bot.inventory.on("updateSlot")`. 2214 | 2215 | #### bot.creative.clearSlot(slot) 2216 | 2217 | This function returns a `Promise`, with `void` as its argument when gets fired when the server clears the slot. 2218 | 2219 | Makes the sets the item in the slot given to null. 2220 | 2221 | * `slot` is in inventory window coordinates (where 36 is the first quickbar slot, etc.). 2222 | 2223 | #### bot.creative.clearInventory() 2224 | 2225 | This function returns a `Promise`, with `void` as its argument when gets fired when the server clears the slot. 2226 | 2227 | #### bot.creative.flyTo(destination) 2228 | 2229 | This function returns a `Promise`, with `void` as its argument when the bot arrives at the destination. 2230 | 2231 | Calls `startFlying()` and moves at a constant speed through 3d space in a straight line to the destination. 2232 | `destination` is a `Vec3`, and often the `x` and `z` coordinates will end with `.5`. 2233 | This operation will not work if there is an obstacle in the way, 2234 | so it is advised to fly very short distances at a time. 2235 | 2236 | This method does not attempt any path finding. 2237 | It is expected that a path finding implementation will use this method to move < 2 blocks at a time. 2238 | 2239 | To resume normal physics, call `stopFlying()`. 2240 | 2241 | #### bot.creative.startFlying() 2242 | 2243 | Sets `bot.physics.gravity` to `0`. 2244 | To resume normal physics, call `stopFlying()`. 2245 | 2246 | This method is useful if you want to hover while digging the ground below you. 2247 | It is not necessary to call this function before calling `flyTo()`. 2248 | 2249 | Note that while flying, `bot.entity.velocity` will not be accurate. 2250 | 2251 | #### bot.creative.stopFlying() 2252 | 2253 | Restores `bot.physics.gravity` to it's original value. 2254 | 2255 | Example of a block retrieved with mcd.blocks 2256 | 2257 | 192: { 2258 | 'id': 192, 'name': 'snow', 'displayName': 'Snow', 'hardness': 0.1, 'resistance': 0.1, 'stackSize': 64, 'diggable': True, 'material': 'mineable/shovel', 'transparent': False, 'emitLight': 0, 'filterLight': 0, 'defaultState': 3990, 'minStateId': 3990, 'maxStateId': 3997, 2259 | 'states': [{'name': 'layers', 'type': 'int', 'num_values': 8, 'values': ['1', '2', '3', '4', '5', '6', '7', '8']}], 2260 | 'harvestTools': {'700': True, '705': True, '710': True, '715': True, '720': True, '725': True}, 2261 | 'drops': [], 2262 | 'boundingBox': 'block' 2263 | }, 2264 | """ 2265 | -------------------------------------------------------------------------------- /helper/direction.py: -------------------------------------------------------------------------------- 1 | import threading 2 | import time 3 | from javascript import require 4 | pathfinder = require('mineflayer-pathfinder') 5 | 6 | from helper.interval import Interval 7 | 8 | interval = None 9 | 10 | def go_to_player (bot, player_name): 11 | """ 12 | A method to go to the player. 13 | """ 14 | player = bot.players[player_name] 15 | target = player.entity 16 | pos = target.position 17 | bot.pathfinder.setGoal(pathfinder.goals.GoalNear(pos.x, pos.y, pos.z, 1)) 18 | 19 | def follow_player(bot, player_name): 20 | global interval 21 | interval = Interval(2, go_to_player, bot=bot, player_name=player_name) 22 | 23 | def set_interval(func, sec, **kwargs): 24 | while True: 25 | func(bot=kwargs['bot'], player_name=kwargs['player_name']) 26 | time.sleep(sec) 27 | 28 | def stop_following_player(): 29 | global interval 30 | interval.stop() -------------------------------------------------------------------------------- /helper/interval.py: -------------------------------------------------------------------------------- 1 | import threading 2 | 3 | class Interval: 4 | def __init__(self, interval, function, *args, **kwargs): 5 | self.interval = interval 6 | self.function = function 7 | self.args = args 8 | self.kwargs = kwargs 9 | self.timer = None 10 | self.is_running = False 11 | self.start() 12 | 13 | def _run(self): 14 | self.is_running = False 15 | self.start() 16 | self.function(*self.args, **self.kwargs) 17 | 18 | def start(self): 19 | if not self.is_running: 20 | self.timer = threading.Timer(self.interval, self._run) 21 | self.timer.start() 22 | self.is_running = True 23 | 24 | def stop(self): 25 | if self.timer: 26 | self.timer.cancel() 27 | self.is_running = False -------------------------------------------------------------------------------- /helper/text_handler.py: -------------------------------------------------------------------------------- 1 | import boto3 2 | import json 3 | import logging 4 | # from context.advanced import prompt 5 | 6 | logger = logging.getLogger(__name__) 7 | logging.basicConfig(level=logging.INFO) 8 | def generate_text(message, prompt): 9 | model_id = "mistral.mistral-large-2402-v1:0" 10 | message_prompt = prompt.replace("[[MESSAGE]]", message) 11 | # print(message_prompt) 12 | prompt_to_ai = """[INST] {} [/INST]""".format(message_prompt) 13 | # print(prompt_to_ai) 14 | bedrock = boto3.client(service_name="bedrock-runtime") 15 | 16 | body = json.dumps( 17 | { 18 | "prompt": prompt_to_ai, 19 | "max_tokens": 500, 20 | "temperature": 0.7, 21 | "top_p": 0.7, 22 | "top_k": 50 23 | } 24 | ) 25 | logger.info("PROMPT BEGINNING: %s PROMPT END", prompt_to_ai) 26 | 27 | 28 | response = bedrock.invoke_model( 29 | body=body, 30 | modelId=model_id 31 | ) 32 | # print(response) 33 | response_body = json.loads(response.get("body").read()) 34 | # print(response_body) 35 | outputs = response_body.get('outputs') 36 | # print("OUTPUTS: ", outputs) 37 | text = outputs[0]['text'] 38 | # print("TEXT: ", text) 39 | return text 40 | 41 | def extract_substring(text, trigger_str, end_str): 42 | last_trigger_index = text.rfind(trigger_str) 43 | 44 | if last_trigger_index == -1: 45 | return "" 46 | 47 | next_end_index = text.find(end_str, last_trigger_index) 48 | 49 | if next_end_index == -1: 50 | return "" 51 | 52 | substring = text[last_trigger_index + len(trigger_str):next_end_index] 53 | 54 | return substring -------------------------------------------------------------------------------- /index.py: -------------------------------------------------------------------------------- 1 | import boto3 2 | import inspect 3 | import json 4 | import logging 5 | import minecraft_data 6 | import math 7 | from javascript import require, On, AsyncTask, Once 8 | from context.advanced import prompt 9 | from helper.text_handler import * 10 | from vec3 import * 11 | 12 | logger = logging.getLogger(__name__) 13 | logging.basicConfig(level=logging.INFO) 14 | 15 | mineflayer = require('mineflayer') 16 | pathfinder = require('mineflayer-pathfinder') 17 | block = require('prismarine-block') 18 | item = require('prismarine-item') 19 | windows = require('prismarine-windows') 20 | recipe = require('prismarine-recipe') 21 | mineflayerViewer = require('prismarine-viewer') 22 | inventoryViewer = require('mineflayer-web-inventory') 23 | pvp = require('mineflayer-pvp') 24 | vec3 = require('vec3') 25 | 26 | bot = mineflayer.createBot({ 27 | 'host': 'localhost', 28 | 'port': 52348, 29 | 'username':'Mistral', 30 | 'verbose': True, 31 | }) 32 | 33 | bot.loadPlugin(pathfinder.pathfinder) 34 | mcData = require('minecraft-data')(bot.version) 35 | mcd = minecraft_data("1.17") 36 | 37 | def dig_block(bot, block): 38 | bot.dig(block) 39 | 40 | 41 | @On(bot, 'spawn') 42 | def spawn(*args): 43 | print("I spawned 👋") 44 | 45 | 46 | @On(bot, "chat") 47 | def handle(this, player_name, message, *args): 48 | if player_name == bot.username: 49 | return 50 | else: 51 | response = generate_text(message, prompt) 52 | code = extract_substring(response, "", "") 53 | reasoning = extract_substring(response, "", "") 54 | logger.info("REASONING BEGINNING: %s REASONING END", reasoning) 55 | 56 | try: 57 | # WARNING: this is a very dangerous way to execute code! Do you trust AI? 58 | # Note: the code is executed in the context of the bot entity 59 | logger.info("CODE BEGINNING: %s CODE END", code) 60 | exec("{}".format(code)) 61 | 62 | except Exception as error: 63 | logger.info("ERROR BEGINNING: %s ERROR END", error) 64 | bot.chat(code) 65 | -------------------------------------------------------------------------------- /main_simple.py: -------------------------------------------------------------------------------- 1 | import boto3 2 | import inspect 3 | import json 4 | import logging 5 | import math 6 | from context.simple import prompt 7 | from javascript import require, On, AsyncTask, Once 8 | from helper.text_handler import * 9 | from vec3 import * 10 | 11 | logger = logging.getLogger(__name__) 12 | logging.basicConfig(level=logging.INFO) 13 | mineflayer = require('mineflayer') 14 | 15 | bot = mineflayer.createBot({ 16 | 'host': 'localhost', 17 | 'port': 52348, 18 | 'username':'Mistral', 19 | 'verbose': True, 20 | }) 21 | 22 | @On(bot, 'spawn') 23 | def spawn(*args): 24 | print("I spawned 👋") 25 | 26 | 27 | @On(bot, "chat") 28 | def handle(this, player_name, message, *args): 29 | if player_name == bot.username: 30 | return 31 | else: 32 | # print(message) 33 | response = generate_text(message, prompt) 34 | code = response.lstrip() 35 | try: 36 | # WARNING: this is a very dangerous way to execute code! Do you trust AI? 37 | # Note: the code is executed in the context of the bot entity 38 | print("TRYING TO EXEC: ", code) 39 | eval("{}".format(code)) 40 | except Exception as error: 41 | bot.chat(code) 42 | logger.info("ERROR BEGINNING: %s ERROR END", error) 43 | -------------------------------------------------------------------------------- /package-lock.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "minecraft-ai-python", 3 | "version": "1.0.0", 4 | "lockfileVersion": 3, 5 | "requires": true, 6 | "packages": { 7 | "": { 8 | "name": "minecraft-ai-python", 9 | "version": "1.0.0", 10 | "license": "ISC", 11 | "dependencies": { 12 | "mineflayer": "^4.19.0", 13 | "start": "^5.1.0" 14 | }, 15 | "devDependencies": {} 16 | }, 17 | "node_modules/@azure/msal-common": { 18 | "version": "14.7.1", 19 | "resolved": "https://registry.npmjs.org/@azure/msal-common/-/msal-common-14.7.1.tgz", 20 | "integrity": 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