├── .gitignore ├── LICENSE ├── README.md ├── addons └── toolbox_project │ ├── assets │ ├── coin.png │ ├── coin.png.import │ ├── font │ │ ├── FontBig.ttf │ │ └── FontNormal.ttf │ ├── health.png │ ├── health.png.import │ ├── logo │ │ ├── logo1024.png │ │ ├── logo1024.png.import │ │ ├── logo128.png │ │ ├── logo128.png.import │ │ ├── logo256.png │ │ ├── logo256.png.import │ │ ├── logo32.png │ │ ├── logo32.png.import │ │ ├── logo512.png │ │ ├── logo512.png.import │ │ ├── logo64.png │ │ └── logo64.png.import │ ├── px_black.png │ ├── px_black.png.import │ ├── theme.png │ ├── theme.png.import │ ├── theme.tres │ └── ui │ │ ├── mobileButton.png │ │ ├── mobileButton.png.import │ │ ├── mobileJoystick.png │ │ ├── mobileJoystick.png.import │ │ ├── mobileJoystickKnob.png │ │ └── mobileJoystickKnob.png.import │ ├── autoloads │ ├── Config.gd │ ├── ControlMngr.gd │ ├── Debug.gd │ ├── PersistenceMngr.gd │ ├── ScreenMngr.gd │ ├── SignalMngr.gd │ ├── SoundMngr.gd │ └── StateMngr.gd │ ├── bus_layout.tres │ ├── default_settings.cfg │ ├── defaults │ ├── screens │ │ ├── ScreenAbout.gd │ │ ├── ScreenAbout.tscn │ │ ├── ScreenGame.gd │ │ ├── ScreenGame.tscn │ │ ├── ScreenLevelMenu.gd │ │ ├── ScreenLevelMenu.tscn │ │ ├── ScreenMainMenu.gd │ │ ├── ScreenMainMenu.tscn │ │ ├── ScreenOptionsAudioMenu.gd │ │ ├── ScreenOptionsAudioMenu.tscn │ │ ├── ScreenOptionsControlsMenu.gd │ │ ├── ScreenOptionsControlsMenu.tscn │ │ ├── ScreenOptionsMenu.gd │ │ ├── ScreenOptionsMenu.tscn │ │ ├── ScreenOptionsVideoMenu.gd │ │ ├── ScreenOptionsVideoMenu.tscn │ │ ├── ScreenSplash.gd │ │ └── ScreenSplash.tscn │ └── toolbox_project.cfg │ ├── dock │ ├── Dock.gd │ ├── Dock.tscn │ ├── ScreenInfo.gd │ └── ScreenInfo.tscn │ ├── plugin.cfg │ ├── plugin.gd │ └── scenes │ ├── level │ ├── Level.gd │ ├── Level.tscn │ └── LevelCamera.gd │ ├── screens │ ├── Screen.gd │ └── Screen.tscn │ ├── transition │ ├── Transition.gd │ └── Transition.tscn │ └── ui │ ├── ThemeTester.gd │ ├── ThemeTester.tscn │ ├── background │ └── BackgroundBase.tscn │ ├── components │ ├── LabelBig.tscn │ └── UIBox.tscn │ ├── game │ ├── AnimatedIcon.tscn │ ├── GameMobileUI.gd │ ├── GameMobileUI.tscn │ ├── GameUI.gd │ ├── GameUI.tscn │ ├── IconIntValue.gd │ ├── IconIntValue.tscn │ ├── IconValue.gd │ ├── IconValue.tscn │ ├── dialog │ │ ├── GameDialog.gd │ │ ├── GameDialog.tscn │ │ ├── GameDialogLost.tscn │ │ ├── GameDialogPause.tscn │ │ └── GameDialogWon.tscn │ └── mobile_controls │ │ ├── MobileButton.gd │ │ ├── MobileButton.tscn │ │ ├── MobileControl.gd │ │ ├── MobileJoystick.gd │ │ └── MobileJoystick.tscn │ └── menu │ ├── MenuButton.gd │ ├── MenuButton.tscn │ ├── MenuSlider.gd │ ├── MenuSlider.tscn │ ├── MenuToggleSettingButton.gd │ ├── MenuToggleSettingButton.tscn │ └── controls │ ├── ControlMenu.gd │ ├── ControlMenu.tscn │ ├── ControlMenuAction.gd │ ├── ControlMenuAction.tscn │ ├── ControlMenuButton.gd │ └── ControlMenuButton.tscn ├── assets ├── sound │ ├── music │ │ ├── 01 Invitation.ogg │ │ ├── 01 Invitation.ogg.import │ │ ├── 02 Downfall.ogg │ │ ├── 02 Downfall.ogg.import │ │ ├── 03 Before the Dawn.ogg │ │ ├── 03 Before the Dawn.ogg.import │ │ ├── 04 Hopeful Feeling.ogg │ │ ├── 04 Hopeful Feeling.ogg.import │ │ ├── 05 Thought Soup.ogg │ │ ├── 05 Thought Soup.ogg.import │ │ ├── 06 Tonal Dissonance.ogg │ │ ├── 06 Tonal Dissonance.ogg.import │ │ ├── 07 Shelf Space.ogg │ │ ├── 07 Shelf Space.ogg.import │ │ ├── 08 Gone Fishing.ogg │ │ ├── 08 Gone Fishing.ogg.import │ │ ├── 09 Fire in the Hole.ogg │ │ ├── 09 Fire in the Hole.ogg.import │ │ ├── 10 Point Zero.ogg │ │ ├── 10 Point Zero.ogg.import │ │ ├── 11 No Tomorrow.ogg │ │ ├── 11 No Tomorrow.ogg.import │ │ ├── 12 Against All Odds.ogg │ │ ├── 12 Against All Odds.ogg.import │ │ ├── 13 Challenger.ogg │ │ ├── 13 Challenger.ogg.import │ │ ├── 14 Singularity.ogg │ │ ├── 14 Singularity.ogg.import │ │ ├── 15 Apparition.ogg │ │ ├── 15 Apparition.ogg.import │ │ ├── 16 The Extraordinary.ogg │ │ ├── 16 The Extraordinary.ogg.import │ │ ├── 17 Rivaling Force.ogg │ │ ├── 17 Rivaling Force.ogg.import │ │ ├── 18 Accursed One.ogg │ │ ├── 18 Accursed One.ogg.import │ │ ├── 19 The Trial.ogg │ │ ├── 19 The Trial.ogg.import │ │ ├── 20 Ex Machina.ogg │ │ ├── 20 Ex Machina.ogg.import │ │ ├── 21 Monolith.ogg │ │ ├── 21 Monolith.ogg.import │ │ ├── 22 End of Monolith.ogg │ │ ├── 22 End of Monolith.ogg.import │ │ ├── 23 Solace.ogg │ │ ├── 23 Solace.ogg.import │ │ ├── 24 Stray Cat.ogg │ │ ├── 24 Stray Cat.ogg.import │ │ ├── 25 Scar Tissue.ogg │ │ ├── 25 Scar Tissue.ogg.import │ │ ├── 26 Ruin.ogg │ │ ├── 26 Ruin.ogg.import │ │ ├── 27 Coffee Break.ogg │ │ ├── 27 Coffee Break.ogg.import │ │ ├── 28 Towering Blues.ogg │ │ ├── 28 Towering Blues.ogg.import │ │ ├── 29 Tyrant's Bounty.ogg │ │ ├── 29 Tyrant's Bounty.ogg.import │ │ ├── 30 Null and Void.ogg │ │ ├── 30 Null and Void.ogg.import │ │ ├── 31 Flashback.ogg │ │ ├── 31 Flashback.ogg.import │ │ ├── 32 Bounty Hunter.ogg │ │ ├── 32 Bounty Hunter.ogg.import │ │ ├── 33 Stray Cat (Alternate).ogg │ │ ├── 33 Stray Cat (Alternate).ogg.import │ │ ├── 34 The Apparition (Unused).ogg │ │ ├── 34 The Apparition (Unused).ogg.import │ │ ├── 35 End of Monolith (Unused).ogg │ │ ├── 35 End of Monolith (Unused).ogg.import │ │ ├── 36 Tonal Resonance.ogg │ │ └── 36 Tonal Resonance.ogg.import │ └── sfx │ │ ├── 10069__kastenfrosch__game-sound-effects │ │ ├── 162486__kastenfrosch__mysterious.mp3 │ │ ├── 162486__kastenfrosch__mysterious.mp3.import │ │ ├── 521948__kastenfrosch__wet-swab.ogg │ │ ├── 521948__kastenfrosch__wet-swab.ogg.import │ │ ├── 521949__kastenfrosch__success-jingle.ogg │ │ ├── 521949__kastenfrosch__success-jingle.ogg.import │ │ ├── 521950__kastenfrosch__water-impact.ogg │ │ ├── 521950__kastenfrosch__water-impact.ogg.import │ │ ├── 521951__kastenfrosch__weird-grunt.ogg │ │ ├── 521951__kastenfrosch__weird-grunt.ogg.import │ │ ├── 521952__kastenfrosch__weird-grunt-3.ogg │ │ ├── 521952__kastenfrosch__weird-grunt-3.ogg.import │ │ ├── 521953__kastenfrosch__weird-grunt-2.ogg │ │ ├── 521953__kastenfrosch__weird-grunt-2.ogg.import │ │ ├── 521955__kastenfrosch__stone-crumble.ogg │ │ ├── 521955__kastenfrosch__stone-crumble.ogg.import │ │ ├── 521956__kastenfrosch__stone-crumble-2.ogg │ │ ├── 521956__kastenfrosch__stone-crumble-2.ogg.import │ │ ├── 521957__kastenfrosch__wet-impact.ogg │ │ ├── 521957__kastenfrosch__wet-impact.ogg.import │ │ ├── 521958__kastenfrosch__wet-impact-2.ogg │ │ ├── 521958__kastenfrosch__wet-impact-2.ogg.import │ │ ├── 521961__kastenfrosch__funny-cheering-shout-4.ogg │ │ ├── 521961__kastenfrosch__funny-cheering-shout-4.ogg.import │ │ ├── 521962__kastenfrosch__funny-cheering-shout-3.ogg │ │ ├── 521962__kastenfrosch__funny-cheering-shout-3.ogg.import │ │ ├── 521963__kastenfrosch__funny-cheering-shout-2.ogg │ │ ├── 521963__kastenfrosch__funny-cheering-shout-2.ogg.import │ │ ├── 521964__kastenfrosch__funny-cheering-shout.ogg │ │ ├── 521964__kastenfrosch__funny-cheering-shout.ogg.import │ │ ├── 521965__kastenfrosch__funny-cheering-shout-5.ogg │ │ ├── 521965__kastenfrosch__funny-cheering-shout-5.ogg.import │ │ ├── 521966__kastenfrosch__ready-to-start-jingle.ogg │ │ ├── 521966__kastenfrosch__ready-to-start-jingle.ogg.import │ │ ├── 521967__kastenfrosch__megaphone-radio-gibberish-4.ogg │ │ ├── 521967__kastenfrosch__megaphone-radio-gibberish-4.ogg.import │ │ ├── 521968__kastenfrosch__megaphone-radio-gibberish-3.ogg │ │ ├── 521968__kastenfrosch__megaphone-radio-gibberish-3.ogg.import │ │ ├── 521969__kastenfrosch__megaphone-radio-gibberish-2.ogg │ │ ├── 521969__kastenfrosch__megaphone-radio-gibberish-2.ogg.import │ │ ├── 521970__kastenfrosch__megaphone-radio-gibberish.ogg │ │ ├── 521970__kastenfrosch__megaphone-radio-gibberish.ogg.import │ │ ├── 521971__kastenfrosch__megaphone-radio-gibberish-5.ogg │ │ ├── 521971__kastenfrosch__megaphone-radio-gibberish-5.ogg.import │ │ ├── 521972__kastenfrosch__blacksmith-hammer.ogg │ │ ├── 521972__kastenfrosch__blacksmith-hammer.ogg.import │ │ ├── 521973__kastenfrosch__error.ogg │ │ ├── 521973__kastenfrosch__error.ogg.import │ │ ├── 521996__kastenfrosch__whoosh-dash-2.ogg │ │ └── 521996__kastenfrosch__whoosh-dash-2.ogg.import │ │ └── 16687__littlerobotsoundfactory__fantasy-sound-effects-library │ │ ├── 270384__littlerobotsoundfactory__goblin-00.wav │ │ ├── 270384__littlerobotsoundfactory__goblin-00.wav.import │ │ ├── 270385__littlerobotsoundfactory__dragon-growl-01.wav │ │ ├── 270385__littlerobotsoundfactory__dragon-growl-01.wav.import │ │ ├── 270386__littlerobotsoundfactory__dragon-growl-00.wav │ │ ├── 270386__littlerobotsoundfactory__dragon-growl-00.wav.import │ │ ├── 270387__littlerobotsoundfactory__ambience-cave-00.wav │ │ ├── 270387__littlerobotsoundfactory__ambience-cave-00.wav.import │ │ ├── 270388__littlerobotsoundfactory__goblin-04.wav │ │ ├── 270388__littlerobotsoundfactory__goblin-04.wav.import │ │ ├── 270389__littlerobotsoundfactory__goblin-03.wav │ │ ├── 270389__littlerobotsoundfactory__goblin-03.wav.import │ │ ├── 270390__littlerobotsoundfactory__goblin-02.wav │ │ ├── 270390__littlerobotsoundfactory__goblin-02.wav.import │ │ ├── 270391__littlerobotsoundfactory__goblin-01.wav │ │ ├── 270391__littlerobotsoundfactory__goblin-01.wav.import │ │ ├── 270392__littlerobotsoundfactory__inventory-open-01.wav │ │ ├── 270392__littlerobotsoundfactory__inventory-open-01.wav.import │ │ ├── 270393__littlerobotsoundfactory__inventory-open-00.wav │ │ ├── 270393__littlerobotsoundfactory__inventory-open-00.wav.import │ │ ├── 270394__littlerobotsoundfactory__spell-03.wav │ │ ├── 270394__littlerobotsoundfactory__spell-03.wav.import │ │ ├── 270395__littlerobotsoundfactory__spell-04.wav │ │ ├── 270395__littlerobotsoundfactory__spell-04.wav.import │ │ ├── 270396__littlerobotsoundfactory__spell-01.wav │ │ ├── 270396__littlerobotsoundfactory__spell-01.wav.import │ │ ├── 270397__littlerobotsoundfactory__spell-02.wav │ │ ├── 270397__littlerobotsoundfactory__spell-02.wav.import │ │ ├── 270398__littlerobotsoundfactory__trap-02.wav │ │ ├── 270398__littlerobotsoundfactory__trap-02.wav.import │ │ ├── 270399__littlerobotsoundfactory__trap-00.wav │ │ ├── 270399__littlerobotsoundfactory__trap-00.wav.import │ │ ├── 270400__littlerobotsoundfactory__trap-01.wav │ │ ├── 270400__littlerobotsoundfactory__trap-01.wav.import │ │ ├── 270401__littlerobotsoundfactory__menu-select-00.wav │ │ ├── 270401__littlerobotsoundfactory__menu-select-00.wav.import │ │ ├── 270402__littlerobotsoundfactory__jingle-win-00.wav │ │ ├── 270402__littlerobotsoundfactory__jingle-win-00.wav.import │ │ ├── 270403__littlerobotsoundfactory__jingle-lose-00.wav │ │ ├── 270403__littlerobotsoundfactory__jingle-lose-00.wav.import │ │ ├── 270404__littlerobotsoundfactory__jingle-achievement-00.wav │ │ ├── 270404__littlerobotsoundfactory__jingle-achievement-00.wav.import │ │ ├── 270405__littlerobotsoundfactory__pickup-gold-03.wav │ │ ├── 270405__littlerobotsoundfactory__pickup-gold-03.wav.import │ │ ├── 270406__littlerobotsoundfactory__pickup-gold-02.wav │ │ ├── 270406__littlerobotsoundfactory__pickup-gold-02.wav.import │ │ ├── 270407__littlerobotsoundfactory__pickup-gold-01.wav │ │ ├── 270407__littlerobotsoundfactory__pickup-gold-01.wav.import │ │ ├── 270408__littlerobotsoundfactory__pickup-gold-00.wav │ │ ├── 270408__littlerobotsoundfactory__pickup-gold-00.wav.import │ │ ├── 270409__littlerobotsoundfactory__spell-00.wav │ │ ├── 270409__littlerobotsoundfactory__spell-00.wav.import │ │ ├── 270410__littlerobotsoundfactory__pickup-gold-04.wav │ │ ├── 270410__littlerobotsoundfactory__pickup-gold-04.wav.import │ │ ├── 270412__littlerobotsoundfactory__footstep-dirt-03.wav │ │ ├── 270412__littlerobotsoundfactory__footstep-dirt-03.wav.import │ │ ├── 270413__littlerobotsoundfactory__footstep-dirt-02.wav │ │ ├── 270413__littlerobotsoundfactory__footstep-dirt-02.wav.import │ │ ├── 270414__littlerobotsoundfactory__footstep-dirt-01.wav │ │ ├── 270414__littlerobotsoundfactory__footstep-dirt-01.wav.import │ │ ├── 270415__littlerobotsoundfactory__footstep-dirt-00.wav │ │ ├── 270415__littlerobotsoundfactory__footstep-dirt-00.wav.import │ │ ├── 270416__littlerobotsoundfactory__footstep-dirt-07.wav │ │ ├── 270416__littlerobotsoundfactory__footstep-dirt-07.wav.import │ │ ├── 270417__littlerobotsoundfactory__footstep-dirt-06.wav │ │ ├── 270417__littlerobotsoundfactory__footstep-dirt-06.wav.import │ │ ├── 270418__littlerobotsoundfactory__footstep-dirt-05.wav │ │ ├── 270418__littlerobotsoundfactory__footstep-dirt-05.wav.import │ │ ├── 270419__littlerobotsoundfactory__footstep-dirt-04.wav │ │ ├── 270419__littlerobotsoundfactory__footstep-dirt-04.wav.import │ │ ├── 270420__littlerobotsoundfactory__footstep-dirt-09.wav │ │ ├── 270420__littlerobotsoundfactory__footstep-dirt-09.wav.import │ │ ├── 270421__littlerobotsoundfactory__footstep-dirt-08.wav │ │ ├── 270421__littlerobotsoundfactory__footstep-dirt-08.wav.import │ │ ├── 270422__littlerobotsoundfactory__footstep-water-01.wav │ │ ├── 270422__littlerobotsoundfactory__footstep-water-01.wav.import │ │ ├── 270423__littlerobotsoundfactory__footstep-water-00.wav │ │ ├── 270423__littlerobotsoundfactory__footstep-water-00.wav.import │ │ ├── 270424__littlerobotsoundfactory__footstep-water-06.wav │ │ ├── 270424__littlerobotsoundfactory__footstep-water-06.wav.import │ │ ├── 270425__littlerobotsoundfactory__footstep-water-02.wav │ │ ├── 270425__littlerobotsoundfactory__footstep-water-02.wav.import │ │ ├── 270426__littlerobotsoundfactory__footstep-water-07.wav │ │ ├── 270426__littlerobotsoundfactory__footstep-water-07.wav.import │ │ ├── 270427__littlerobotsoundfactory__footstep-water-04.wav │ │ ├── 270427__littlerobotsoundfactory__footstep-water-04.wav.import │ │ ├── 270428__littlerobotsoundfactory__footstep-water-05.wav │ │ ├── 270428__littlerobotsoundfactory__footstep-water-05.wav.import │ │ ├── 270429__littlerobotsoundfactory__footstep-water-03.wav │ │ └── 270429__littlerobotsoundfactory__footstep-water-03.wav.import └── sprites │ ├── entities │ ├── dino.png │ ├── dino.png.import │ ├── enemy_demon.png │ ├── enemy_demon.png.import │ ├── enemy_goblin.png │ ├── enemy_goblin.png.import │ ├── human.png │ ├── human.png.import │ ├── knight.png │ ├── knight.png.import │ ├── wizard.png │ └── wizard.png.import │ ├── masks │ ├── light100.png │ └── light100.png.import │ ├── objects │ ├── chest.png │ ├── chest.png.import │ ├── coin.png │ ├── coin.png.import │ ├── health.png │ └── health.png.import │ ├── parallax │ ├── industrial │ │ ├── skill-desc_0000_foreground.png │ │ ├── skill-desc_0000_foreground.png.import │ │ ├── skill-desc_0001_buildings.png │ │ ├── skill-desc_0001_buildings.png.import │ │ ├── skill-desc_0002_far-buildings.png │ │ ├── skill-desc_0002_far-buildings.png.import │ │ ├── skill-desc_0003_bg.png │ │ └── skill-desc_0003_bg.png.import │ └── mountain_dusk │ │ ├── parallax-mountain-bg.png │ │ ├── parallax-mountain-bg.png.import │ │ ├── parallax-mountain-foreground-trees.png │ │ ├── parallax-mountain-foreground-trees.png.import │ │ ├── parallax-mountain-montain-far.png │ │ ├── parallax-mountain-montain-far.png.import │ │ ├── parallax-mountain-mountains.png │ │ ├── parallax-mountain-mountains.png.import │ │ ├── parallax-mountain-trees.png │ │ └── parallax-mountain-trees.png.import │ ├── particles │ ├── star_01.png │ ├── star_01.png.import │ ├── star_02.png │ ├── star_02.png.import │ ├── star_03.png │ ├── star_03.png.import │ ├── star_04.png │ ├── star_04.png.import │ ├── star_05.png │ ├── star_05.png.import │ ├── star_06.png │ ├── star_06.png.import │ ├── star_07.png │ ├── star_07.png.import │ ├── star_08.png │ ├── star_08.png.import │ ├── star_09.png │ └── star_09.png.import │ ├── px_black.png │ ├── px_black.png.import │ └── tilesets │ ├── tileset_autotile_2x2_platformer_cave.png │ ├── tileset_autotile_2x2_platformer_cave.png.import │ ├── tileset_autotile_2x2_platformer_grass.png │ ├── tileset_autotile_2x2_platformer_grass.png.import │ ├── tileset_autotile_3x3.png │ ├── tileset_autotile_3x3.png.import │ ├── tileset_dungeon.png │ ├── tileset_dungeon.png.import │ ├── tileset_isometric_ground.png │ ├── tileset_isometric_ground.png.import │ ├── tileset_isometric_house.png │ ├── tileset_isometric_house.png.import │ ├── tileset_topdown_floor.png │ ├── tileset_topdown_floor.png.import │ ├── tileset_topdown_wall.png │ └── tileset_topdown_wall.png.import ├── default_env.tres ├── game ├── Game.gd ├── Game.tscn ├── GameWithLevels.gd ├── GameWithLevels.tscn ├── backgrounds │ ├── BackgroundIndustrial.tscn │ ├── BackgroundMountainDusk.tscn │ └── GameBackground.gd ├── entities │ ├── Enemy.tscn │ ├── Entity.gd │ ├── Entity.tscn │ ├── Player.gd │ ├── Player.tscn │ ├── enemies │ │ ├── EnemyDemon.tscn │ │ └── states │ │ │ ├── Idle.gd │ │ │ └── Walking.gd │ └── stateMachine │ │ ├── StateMachine.gd │ │ └── states │ │ ├── State.gd │ │ ├── StateAlive.gd │ │ ├── StateDead.gd │ │ └── Statelnvulnerable.gd ├── interaction │ └── DamageArea.gd ├── levels │ ├── PlatformerAutotile.tscn │ ├── PlatformerDarkCave.tscn │ ├── PlatformerParallax.tscn │ ├── TopDownDungeonMystery.tscn │ └── TopDownIsometric.tscn ├── light │ ├── FlickeringLight.gd │ └── FlickeringLight.tscn ├── particles │ ├── OneShotParticle.gd │ ├── OneShotParticle.tscn │ └── ParticlesStar.tscn └── pickups │ ├── Pickup.gd │ ├── Pickup.tscn │ ├── PickupCoin.gd │ └── PickupCoin.tscn ├── project.godot ├── readme ├── screenshot_config.png ├── screenshot_config.png.import ├── screenshot_controls.png ├── screenshot_controls.png.import ├── screenshot_game1.png ├── screenshot_game1.png.import ├── screenshot_game2.png ├── screenshot_game2.png.import ├── screenshot_game3.png ├── screenshot_game3.png.import ├── screenshot_game4.png ├── screenshot_game4.png.import ├── screenshot_mobilecontrols.png ├── screenshot_mobilecontrols.png.import ├── screenshot_settings.png ├── screenshot_settings.png.import ├── screenshot_theme.png ├── screenshot_theme.png.import ├── screenshot_unconfig.png └── screenshot_unconfig.png.import ├── screens ├── ScreenAbout.tscn ├── ScreenGame.tscn ├── ScreenLevelMenu.tscn ├── ScreenMainMenu.tscn ├── ScreenOptionsAudioMenu.tscn ├── ScreenOptionsControlsMenu.tscn ├── ScreenOptionsMenu.tscn ├── ScreenOptionsVideoMenu.tscn └── ScreenSplash.tscn └── toolbox_project.cfg /.gitignore: -------------------------------------------------------------------------------- 1 | # Godot-specific ignores 2 | .import/ 3 | export.cfg 4 | export_presets.cfg 5 | 6 | # Imported translations (automatically generated from CSV files) 7 | *.translation 8 | 9 | # Mono-specific ignores 10 | .mono/ 11 | data_*/ 12 | mono_crash.*.json 13 | 14 | # System/tool-specific ignores 15 | .directory 16 | *~ 17 | 18 | # Apple-specific ignores 19 | .DS_STORE 20 | 21 | # Local folder restriction 22 | /export/ 23 | /ART/ 24 | -------------------------------------------------------------------------------- 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| flags/repeat=0 23 | flags/filter=true 24 | flags/mipmaps=false 25 | flags/anisotropic=false 26 | flags/srgb=2 27 | process/fix_alpha_border=true 28 | process/premult_alpha=false 29 | process/HDR_as_SRGB=false 30 | process/invert_color=false 31 | stream=false 32 | size_limit=0 33 | detect_3d=true 34 | svg/scale=1.0 35 | -------------------------------------------------------------------------------- /addons/toolbox_project/assets/ui/mobileJoystickKnob.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AnJ95/godot-toolbox-project/9f5677124361e327d6a79b251a49e967f4100c1e/addons/toolbox_project/assets/ui/mobileJoystickKnob.png -------------------------------------------------------------------------------- /addons/toolbox_project/assets/ui/mobileJoystickKnob.png.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="texture" 4 | type="StreamTexture" 5 | path="res://.import/mobileJoystickKnob.png-a442c09f9cc00c2c0c4726fe6f3cf004.stex" 6 | metadata={ 7 | "vram_texture": false 8 | } 9 | 10 | [deps] 11 | 12 | source_file="res://addons/toolbox_project/assets/ui/mobileJoystickKnob.png" 13 | dest_files=[ "res://.import/mobileJoystickKnob.png-a442c09f9cc00c2c0c4726fe6f3cf004.stex" ] 14 | 15 | [params] 16 | 17 | compress/mode=0 18 | compress/lossy_quality=0.7 19 | compress/hdr_mode=0 20 | compress/bptc_ldr=0 21 | compress/normal_map=0 22 | flags/repeat=0 23 | flags/filter=true 24 | flags/mipmaps=false 25 | flags/anisotropic=false 26 | flags/srgb=2 27 | process/fix_alpha_border=true 28 | process/premult_alpha=false 29 | process/HDR_as_SRGB=false 30 | process/invert_color=false 31 | stream=false 32 | size_limit=0 33 | detect_3d=true 34 | svg/scale=1.0 35 | -------------------------------------------------------------------------------- /addons/toolbox_project/autoloads/SignalMngr.gd: -------------------------------------------------------------------------------- 1 | tool 2 | extends Node 3 | 4 | ##################################################################### 5 | # SIGNALS 6 | 7 | # Screen lifecycle 8 | signal screen_entered(screen) 9 | signal screen_left(screen) 10 | 11 | # Game lifecycle 12 | signal game_started() 13 | signal game_paused(pause_on) 14 | signal game_ended() 15 | 16 | signal level_started(root_node) 17 | signal level_lost() 18 | signal level_won() 19 | 20 | signal restart_level() 21 | signal next_level() 22 | 23 | # Score 24 | signal score_added(delta) 25 | -------------------------------------------------------------------------------- /addons/toolbox_project/bus_layout.tres: -------------------------------------------------------------------------------- 1 | [gd_resource type="AudioBusLayout" format=2] 2 | 3 | [resource] 4 | bus/0/volume_db = -12.0 5 | bus/1/name = "Music" 6 | bus/1/solo = false 7 | bus/1/mute = false 8 | bus/1/bypass_fx = false 9 | bus/1/volume_db = 0.0 10 | bus/1/send = "Master" 11 | bus/2/name = "Effects" 12 | bus/2/solo = false 13 | bus/2/mute = false 14 | bus/2/bypass_fx = false 15 | bus/2/volume_db = 0.0 16 | bus/2/send = "Master" 17 | -------------------------------------------------------------------------------- /addons/toolbox_project/defaults/screens/ScreenAbout.gd: -------------------------------------------------------------------------------- 1 | extends Screen 2 | -------------------------------------------------------------------------------- /addons/toolbox_project/defaults/screens/ScreenMainMenu.gd: -------------------------------------------------------------------------------- 1 | extends Screen 2 | 3 | onready var btn_start = $MenuLayer/UIBox/VBoxContainer/PanelContainer/Menu/BtnStart 4 | onready var btn_settings = $MenuLayer/UIBox/VBoxContainer/PanelContainer/Menu/BtnSettings 5 | 6 | func _ready(): 7 | if C.SHOW_LEVEL_MENU: 8 | btn_start.screen_to_push_in_config = "SCREEN_LEVEL_MENU" 9 | 10 | if !C.SHOW_SETTINGS: 11 | btn_settings.hide() 12 | -------------------------------------------------------------------------------- /addons/toolbox_project/defaults/screens/ScreenOptionsAudioMenu.gd: -------------------------------------------------------------------------------- 1 | extends Screen 2 | -------------------------------------------------------------------------------- /addons/toolbox_project/defaults/screens/ScreenOptionsControlsMenu.gd: -------------------------------------------------------------------------------- 1 | extends Screen 2 | -------------------------------------------------------------------------------- /addons/toolbox_project/defaults/screens/ScreenOptionsMenu.gd: -------------------------------------------------------------------------------- 1 | extends Screen 2 | 3 | 4 | onready var btn_video = $MenuLayer/UIBox/PanelContainer/VBoxContainer/Menu/BtnVideo 5 | onready var btn_audio = $MenuLayer/UIBox/PanelContainer/VBoxContainer/Menu/BtnAudio 6 | onready var btn_controls = $MenuLayer/UIBox/PanelContainer/VBoxContainer/Menu/BtnControls 7 | 8 | func _ready(): 9 | if !C.SHOW_SETTINGS_VIDEO: 10 | btn_video.hide() 11 | if !C.SHOW_SETTINGS_AUDIO: 12 | btn_audio.hide() 13 | if !C.SHOW_SETTINGS_KEYBINDINGS: 14 | btn_controls.hide() 15 | -------------------------------------------------------------------------------- /addons/toolbox_project/defaults/screens/ScreenOptionsVideoMenu.gd: -------------------------------------------------------------------------------- 1 | extends Screen 2 | -------------------------------------------------------------------------------- /addons/toolbox_project/defaults/screens/ScreenSplash.gd: -------------------------------------------------------------------------------- 1 | extends Screen 2 | 3 | func _ready(): 4 | OS.center_window() 5 | 6 | func _on_Timer_timeout(): 7 | ScreenMngr.push_screen(C.SCREEN_MAIN_MENU if C.SHOW_MAIN_MENU else C.SCREEN_GAME) 8 | -------------------------------------------------------------------------------- /addons/toolbox_project/plugin.cfg: -------------------------------------------------------------------------------- 1 | [plugin] 2 | 3 | name="Toolbox Project" 4 | description="Features a main menu, settings including controls, in-game UI, a custom and easy-to-change theme and some demo levels, so you can focus on the game!" 5 | author="AnJ95" 6 | version="0.3" 7 | script="plugin.gd" 8 | -------------------------------------------------------------------------------- /addons/toolbox_project/scenes/level/Level.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=2] 2 | 3 | [ext_resource path="res://addons/toolbox_project/scenes/level/Level.gd" type="Script" id=1] 4 | 5 | [node name="Level" type="Node2D"] 6 | script = ExtResource( 1 ) 7 | 8 | [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] 9 | pause_mode = 2 10 | bus = "Music" 11 | -------------------------------------------------------------------------------- /addons/toolbox_project/scenes/screens/Screen.gd: -------------------------------------------------------------------------------- 1 | tool 2 | extends Node2D 3 | class_name Screen 4 | 5 | signal on_transition_closed() 6 | signal on_transition_opened() 7 | 8 | export(bool) var show_transition_on_enter = false 9 | export(bool) var show_transition_on_leave = false 10 | export(bool) var play_title_song = true 11 | 12 | const Transition = preload("res://addons/toolbox_project/scenes/transition/Transition.tscn") 13 | onready var transition = $Transition 14 | 15 | func _ready(): 16 | pass 17 | if !transition: 18 | transition = Transition.instance() 19 | add_child(transition) 20 | 21 | func transition_close(): 22 | transition.close() 23 | 24 | func transition_open(): 25 | transition.open() 26 | 27 | func transition_open_immediately(): 28 | if !transition: transition = $Transition 29 | transition.open_immediately() 30 | -------------------------------------------------------------------------------- /addons/toolbox_project/scenes/ui/ThemeTester.gd: -------------------------------------------------------------------------------- 1 | tool 2 | extends GridContainer 3 | 4 | func _ready(): 5 | $VBoxContainer7/ConfirmationDialog.visible = true 6 | #$VBoxContainer7/ConfirmationDialog.margin_top = 50 7 | 8 | var btn_option:OptionButton = $VBoxContainer8/OptionButton 9 | btn_option.clear() 10 | btn_option.add_item("High", 0) 11 | btn_option.add_item("Medium", 1) 12 | btn_option.add_item("Low", 2) 13 | -------------------------------------------------------------------------------- /addons/toolbox_project/scenes/ui/background/BackgroundBase.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=3 format=2] 2 | 3 | [ext_resource path="res://addons/toolbox_project/assets/theme.png" type="Texture" id=1] 4 | 5 | [sub_resource type="AtlasTexture" id=1] 6 | flags = 4 7 | atlas = ExtResource( 1 ) 8 | region = Rect2( 0, 500, 500, 500 ) 9 | 10 | [node name="BaseBackground" type="CanvasLayer"] 11 | layer = -1 12 | 13 | [node name="TextureRect" type="TextureRect" parent="."] 14 | anchor_right = 1.0 15 | anchor_bottom = 1.0 16 | texture = SubResource( 1 ) 17 | expand = true 18 | stretch_mode = 2 19 | __meta__ = { 20 | "_edit_use_anchors_": false 21 | } 22 | -------------------------------------------------------------------------------- /addons/toolbox_project/scenes/ui/components/LabelBig.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=2] 2 | 3 | [ext_resource path="res://addons/toolbox_project/assets/theme.tres" type="Theme" id=1] 4 | [ext_resource path="res://addons/toolbox_project/assets/font/FontBig.ttf" type="DynamicFontData" id=2] 5 | 6 | [sub_resource type="DynamicFont" id=1] 7 | size = 22 8 | extra_spacing_bottom = 10 9 | font_data = ExtResource( 2 ) 10 | 11 | [node name="LabelBig" type="Label"] 12 | anchor_right = 1.0 13 | size_flags_horizontal = 3 14 | size_flags_vertical = 1 15 | theme = ExtResource( 1 ) 16 | custom_colors/font_color_shadow = Color( 0, 0, 0, 1 ) 17 | custom_constants/shadow_offset_x = 2 18 | custom_constants/shadow_offset_y = 2 19 | custom_constants/shadow_as_outline = 4 20 | custom_fonts/font = SubResource( 1 ) 21 | text = "HEADLINE" 22 | align = 1 23 | valign = 1 24 | -------------------------------------------------------------------------------- /addons/toolbox_project/scenes/ui/components/UIBox.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=2] 2 | 3 | [ext_resource path="res://addons/toolbox_project/assets/theme.tres" type="Theme" id=1] 4 | 5 | [node name="UIBox" type="MarginContainer"] 6 | anchor_right = 1.0 7 | anchor_bottom = 1.0 8 | size_flags_horizontal = 3 9 | size_flags_vertical = 3 10 | theme = ExtResource( 1 ) 11 | custom_constants/margin_right = 220 12 | custom_constants/margin_top = 80 13 | custom_constants/margin_left = 220 14 | custom_constants/margin_bottom = 80 15 | -------------------------------------------------------------------------------- /addons/toolbox_project/scenes/ui/game/GameMobileUI.gd: -------------------------------------------------------------------------------- 1 | tool 2 | extends CanvasLayer 3 | 4 | func _ready(): 5 | if !Engine.editor_hint and !C.USE_MOBILE_CONTROLS: 6 | queue_free() 7 | -------------------------------------------------------------------------------- /addons/toolbox_project/scenes/ui/game/GameMobileUI.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=3 format=2] 2 | 3 | [ext_resource path="res://addons/toolbox_project/scenes/ui/game/mobile_controls/MobileButton.tscn" type="PackedScene" id=1] 4 | [ext_resource path="res://addons/toolbox_project/scenes/ui/game/mobile_controls/MobileJoystick.tscn" type="PackedScene" id=2] 5 | 6 | [node name="GameMobileUI" type="CanvasLayer"] 7 | layer = 10 8 | 9 | [node name="MobileJoystick" parent="." instance=ExtResource( 2 )] 10 | left_action = "game_left" 11 | up_action = "game_up" 12 | right_action = "game_right" 13 | down_action = "game_down" 14 | 15 | [node name="MobileButton" parent="." instance=ExtResource( 1 )] 16 | anchor_left = 1.0 17 | anchor_right = 1.0 18 | margin_left = -140.0 19 | margin_top = -140.0 20 | margin_right = -20.0 21 | size_outer = 120 22 | anchor_corner = 3 23 | -------------------------------------------------------------------------------- /addons/toolbox_project/scenes/ui/game/GameUI.gd: -------------------------------------------------------------------------------- 1 | tool 2 | extends CanvasLayer 3 | 4 | onready var score_ui = $MarginContainer/TopLeft/HBoxContainer/IconIntValue 5 | onready var health_ui = $MarginContainer/TopLeft/HBoxContainer/IconValue 6 | 7 | func _ready(): 8 | # Connect coin handler to State 9 | StateMngr.score.connect("state_changed", score_ui, "_on_update_int") 10 | #$MarginContainer.mouse_filter = $MarginContainer.MOUSE_FILTER_IGNORE 11 | var players = get_tree().get_nodes_in_group("Player") 12 | if players.size() >= 1: 13 | players[0].connect("health_changed", health_ui, "update_value") 14 | 15 | func _on_ButtonRestart_pressed(): 16 | SignalMngr.emit_signal("restart_level") 17 | 18 | func _on_ButtonPause_pressed(): 19 | SignalMngr.emit_signal("game_paused", true) 20 | -------------------------------------------------------------------------------- /addons/toolbox_project/scenes/ui/game/IconIntValue.gd: -------------------------------------------------------------------------------- 1 | extends HBoxContainer 2 | 3 | export var trailing_zeroes = 2 4 | 5 | onready var label = $Label 6 | 7 | func _on_update_int(int_text:int): 8 | var str_text = str(int_text) 9 | 10 | # add trailing 0s if configured 11 | while str_text.length() < trailing_zeroes: 12 | str_text = "0" + str_text 13 | 14 | label.text = str_text 15 | 16 | -------------------------------------------------------------------------------- /addons/toolbox_project/scenes/ui/game/IconIntValue.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=3 format=2] 2 | 3 | [ext_resource path="res://addons/toolbox_project/assets/theme.tres" type="Theme" id=1] 4 | [ext_resource path="res://addons/toolbox_project/scenes/ui/game/IconIntValue.gd" type="Script" id=2] 5 | 6 | [node name="IconIntValue" type="HBoxContainer"] 7 | size_flags_vertical = 4 8 | theme = ExtResource( 1 ) 9 | custom_constants/separation = 6 10 | script = ExtResource( 2 ) 11 | 12 | [node name="IconHolder" type="CenterContainer" parent="."] 13 | margin_top = 13.0 14 | margin_right = 17.0 15 | margin_bottom = 13.0 16 | rect_min_size = Vector2( 17, 0 ) 17 | size_flags_vertical = 4 18 | 19 | [node name="Label" type="Label" parent="."] 20 | margin_left = 23.0 21 | margin_right = 51.0 22 | margin_bottom = 27.0 23 | text = "00" 24 | -------------------------------------------------------------------------------- /addons/toolbox_project/scenes/ui/game/IconValue.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=2] 2 | 3 | [ext_resource path="res://addons/toolbox_project/assets/theme.tres" type="Theme" id=1] 4 | [ext_resource path="res://addons/toolbox_project/scenes/ui/game/IconValue.gd" type="Script" id=2] 5 | [ext_resource path="res://addons/toolbox_project/assets/health.png" type="Texture" id=3] 6 | 7 | [node name="IconValue" type="HBoxContainer"] 8 | anchor_right = 1.0 9 | anchor_bottom = 1.0 10 | margin_right = 18.0 11 | size_flags_horizontal = 3 12 | size_flags_vertical = 3 13 | theme = ExtResource( 1 ) 14 | custom_constants/separation = 0 15 | script = ExtResource( 2 ) 16 | texture = ExtResource( 3 ) 17 | -------------------------------------------------------------------------------- /addons/toolbox_project/scenes/ui/game/mobile_controls/MobileButton.gd: -------------------------------------------------------------------------------- 1 | tool 2 | extends "MobileControl.gd" 3 | 4 | ############################################################# 5 | # CUSTOMIZATION 6 | export var action = "game_jump" 7 | 8 | ############################################################# 9 | # HANDLERS 10 | 11 | func _on_touch(): 12 | Input.call_deferred("action_press", action) 13 | 14 | func _on_untouch(): 15 | Input.call_deferred("action_release", action) 16 | -------------------------------------------------------------------------------- /addons/toolbox_project/scenes/ui/menu/MenuButton.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=3 format=2] 2 | 3 | [ext_resource path="res://addons/toolbox_project/scenes/ui/menu/MenuButton.gd" type="Script" id=1] 4 | [ext_resource path="res://addons/toolbox_project/assets/theme.tres" type="Theme" id=2] 5 | 6 | [node name="MenuButton" type="Button"] 7 | margin_right = 12.0 8 | margin_bottom = 20.0 9 | size_flags_horizontal = 3 10 | theme = ExtResource( 2 ) 11 | script = ExtResource( 1 ) 12 | 13 | [connection signal="pressed" from="." to="." method="_on_MenuButton_pressed"] 14 | -------------------------------------------------------------------------------- /addons/toolbox_project/scenes/ui/menu/MenuToggleSettingButton.gd: -------------------------------------------------------------------------------- 1 | tool 2 | extends Button 3 | 4 | export(bool) var grabs_focus = false 5 | export(String) var setting = "Fullscreen" 6 | 7 | func _ready(): 8 | 9 | pressed = PersistenceMngr.get_state("settingsVideo." + setting) 10 | 11 | # connect AFTERWARDS: 12 | connect("toggled", self, "_on_MenuToggleSettingButton_toggled") 13 | 14 | func _enter_tree(): 15 | if grabs_focus: 16 | grab_focus() 17 | 18 | func _on_MenuToggleSettingButton_toggled(button_pressed): 19 | SoundMngr.play_ui_sound(C.UI_SELECT) 20 | PersistenceMngr.set_state("settingsVideo." + setting, button_pressed) 21 | 22 | 23 | -------------------------------------------------------------------------------- /addons/toolbox_project/scenes/ui/menu/MenuToggleSettingButton.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=3 format=2] 2 | 3 | [ext_resource path="res://addons/toolbox_project/assets/theme.tres" type="Theme" id=1] 4 | [ext_resource path="res://addons/toolbox_project/scenes/ui/menu/MenuToggleSettingButton.gd" type="Script" id=2] 5 | 6 | [node name="MenuToggleSettingButton" type="Button" groups=["MenuControlButton"]] 7 | size_flags_horizontal = 3 8 | theme = ExtResource( 1 ) 9 | toggle_mode = true 10 | text = "Fullscreen" 11 | script = ExtResource( 2 ) 12 | -------------------------------------------------------------------------------- /addons/toolbox_project/scenes/ui/menu/controls/ControlMenu.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=3 format=2] 2 | 3 | [ext_resource path="res://addons/toolbox_project/assets/theme.tres" type="Theme" id=1] 4 | [ext_resource path="res://addons/toolbox_project/scenes/ui/menu/controls/ControlMenu.gd" type="Script" id=2] 5 | 6 | [node name="ControlMenu" type="GridContainer"] 7 | anchor_right = 1.0 8 | size_flags_horizontal = 3 9 | size_flags_vertical = 3 10 | theme = ExtResource( 1 ) 11 | custom_constants/vseparation = 50 12 | columns = 2 13 | script = ExtResource( 2 ) 14 | pretty_action_names = { 15 | "game_down": "Down", 16 | "game_interact": "Interact", 17 | "game_jump": "Jump", 18 | "game_left": "Left", 19 | "game_pause": "Pause", 20 | "game_right": "Right", 21 | "game_switch_demo": "Switch Demo", 22 | "game_switch_skin": "Switch Skin", 23 | "game_up": "Up" 24 | } 25 | -------------------------------------------------------------------------------- /assets/sound/music/01 Invitation.ogg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AnJ95/godot-toolbox-project/9f5677124361e327d6a79b251a49e967f4100c1e/assets/sound/music/01 Invitation.ogg -------------------------------------------------------------------------------- /assets/sound/music/01 Invitation.ogg.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="ogg_vorbis" 4 | type="AudioStreamOGGVorbis" 5 | path="res://.import/01 Invitation.ogg-87999a5a7ec9da5e1a6f44683f08bdbf.oggstr" 6 | 7 | [deps] 8 | 9 | source_file="res://assets/sound/music/01 Invitation.ogg" 10 | dest_files=[ "res://.import/01 Invitation.ogg-87999a5a7ec9da5e1a6f44683f08bdbf.oggstr" ] 11 | 12 | [params] 13 | 14 | loop=true 15 | loop_offset=0 16 | 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| path="res://.import/tileset_topdown_wall.png-eacd1b90d0f4cd70e58ba1024cfed5ac.stex" 6 | metadata={ 7 | "vram_texture": false 8 | } 9 | 10 | [deps] 11 | 12 | source_file="res://assets/sprites/tilesets/tileset_topdown_wall.png" 13 | dest_files=[ "res://.import/tileset_topdown_wall.png-eacd1b90d0f4cd70e58ba1024cfed5ac.stex" ] 14 | 15 | [params] 16 | 17 | compress/mode=0 18 | compress/lossy_quality=0.7 19 | compress/hdr_mode=0 20 | compress/bptc_ldr=0 21 | compress/normal_map=0 22 | flags/repeat=0 23 | flags/filter=false 24 | flags/mipmaps=false 25 | flags/anisotropic=false 26 | flags/srgb=2 27 | process/fix_alpha_border=true 28 | process/premult_alpha=false 29 | process/HDR_as_SRGB=false 30 | process/invert_color=false 31 | stream=false 32 | size_limit=0 33 | detect_3d=true 34 | svg/scale=1.0 35 | -------------------------------------------------------------------------------- /default_env.tres: -------------------------------------------------------------------------------- 1 | [gd_resource type="Environment" load_steps=2 format=2] 2 | 3 | [sub_resource type="ProceduralSky" id=1] 4 | 5 | [resource] 6 | background_mode = 2 7 | background_sky = SubResource( 1 ) 8 | -------------------------------------------------------------------------------- /game/Game.gd: -------------------------------------------------------------------------------- 1 | extends Node2D 2 | 3 | const Level = preload("res://game/levels/PlatformerDarkCave.tscn") 4 | var level 5 | 6 | ############################################################# 7 | # LIFECYCLE 8 | func _ready(): 9 | # Connect Signals 10 | SignalMngr.connect("game_started", self, "_on_game_started") 11 | SignalMngr.connect("restart_level", self, "restart_level") 12 | SignalMngr.connect("next_level", self, "next_level") 13 | 14 | func start_level(): 15 | StateMngr.score.state = 0 16 | if level: 17 | remove_child(level) 18 | level.queue_free() 19 | level = Level.instance() 20 | add_child(level) 21 | SignalMngr.emit_signal("level_started", level) 22 | 23 | 24 | func _on_game_started(): 25 | start_level() 26 | 27 | func restart_level(): 28 | start_level() 29 | 30 | func next_level(): 31 | start_level() 32 | 33 | -------------------------------------------------------------------------------- /game/Game.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=2] 2 | 3 | [ext_resource path="res://game/entities/Player.tscn" type="PackedScene" id=1] 4 | [ext_resource path="res://addons/toolbox_project/scenes/level/LevelCamera.gd" type="Script" id=2] 5 | [ext_resource path="res://game/Game.gd" type="Script" id=4] 6 | 7 | [node name="Game" type="Node2D"] 8 | script = ExtResource( 4 ) 9 | 10 | [node name="Player" parent="." instance=ExtResource( 1 )] 11 | 12 | [node name="Camera2D" type="Camera2D" parent="."] 13 | script = ExtResource( 2 ) 14 | camera_type = 2 15 | -------------------------------------------------------------------------------- /game/backgrounds/GameBackground.gd: -------------------------------------------------------------------------------- 1 | extends ParallaxBackground 2 | 3 | func _ready(): 4 | var i = 0 5 | for l in get_children(): 6 | var layer:ParallaxLayer = l 7 | var sprite:Sprite = layer.get_children()[0] 8 | 9 | layer.motion_scale.y = 0 10 | layer.motion_scale.x = (i+1) * 0.12 11 | 12 | var sw = sprite.texture.get_width() 13 | var sh = sprite.texture.get_height() 14 | 15 | sprite.region_enabled = true 16 | sprite.region_rect = Rect2(-2*sw, 0, 4*sw, sh) 17 | 18 | sprite.centered = true 19 | sprite.scale = get_viewport().get_visible_rect().size / Vector2(sw, sh) 20 | 21 | i += 1 22 | -------------------------------------------------------------------------------- /game/entities/Enemy.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=2] 2 | 3 | [ext_resource path="res://game/entities/Entity.tscn" type="PackedScene" id=1] 4 | 5 | [node name="Enemy" instance=ExtResource( 1 )] 6 | do_contact_damage = true 7 | revive_on_level_start = false 8 | team = 1 9 | -------------------------------------------------------------------------------- /game/entities/enemies/states/Idle.gd: -------------------------------------------------------------------------------- 1 | extends "../../stateMachine/states/State.gd" 2 | 3 | func on_enter(): 4 | $Timer.start() 5 | root.get_node("AnimatedSprite").animation = "idle" 6 | 7 | func on_leave(): 8 | $Timer.stop() 9 | 10 | func process(delta:float): 11 | root.velocity.x = move_toward(root.velocity.x, 0, root.stop_force * delta) 12 | 13 | func _on_Timer_timeout(): 14 | sm.goto_state("Walking") 15 | -------------------------------------------------------------------------------- /game/entities/stateMachine/StateMachine.gd: -------------------------------------------------------------------------------- 1 | extends Node 2 | 3 | func _ready(): 4 | if get_state(): 5 | get_state().__on_before_enter(get_parent(), self) 6 | get_state().on_enter() 7 | 8 | func goto_state(state:String): 9 | if get_state(): 10 | get_state().on_leave() 11 | 12 | for child in get_children(): 13 | if child.name == state: 14 | child.__on_before_enter(get_parent(), self) 15 | child.on_enter() 16 | move_child(child, 0) 17 | 18 | func get_state(): 19 | return get_children()[0] if get_child_count() > 0 else null 20 | 21 | func _process(delta): 22 | if get_state(): 23 | get_state().process(delta) 24 | -------------------------------------------------------------------------------- /game/entities/stateMachine/states/State.gd: -------------------------------------------------------------------------------- 1 | extends Node 2 | 3 | var root:Node 4 | var sm 5 | 6 | func __on_before_enter(root_node, state_machine): 7 | self.root = root_node 8 | sm = state_machine 9 | 10 | func on_enter(): 11 | pass 12 | 13 | func on_leave(): 14 | pass 15 | 16 | func process(_delta:float): 17 | pass 18 | -------------------------------------------------------------------------------- /game/entities/stateMachine/states/StateAlive.gd: -------------------------------------------------------------------------------- 1 | extends "State.gd" 2 | 3 | func on_enter(): 4 | if root.connect("health_changed", self, "_on_health_changed") != OK: 5 | D.e("StateAlive", ["Signal health_changed is already connected"]) 6 | 7 | var last_health 8 | func _on_health_changed(health_now, _health_max): 9 | if health_now <= 0: 10 | sm.goto_state("Dead") 11 | last_health = health_now 12 | return 13 | if last_health and health_now < last_health: 14 | sm.goto_state("Invulnerable") 15 | last_health = health_now 16 | 17 | func can_get_damage()->bool: 18 | return true 19 | func do_physics_process()->bool: 20 | return true 21 | 22 | func on_leave(): 23 | root.disconnect("health_changed", self, "_on_health_changed") 24 | 25 | func process(_delta:float): 26 | pass 27 | -------------------------------------------------------------------------------- /game/entities/stateMachine/states/StateDead.gd: -------------------------------------------------------------------------------- 1 | extends "State.gd" 2 | 3 | onready var tween:Tween = $Tween 4 | 5 | func on_enter(): 6 | var sprite:AnimatedSprite = root.get_node("AnimatedSprite") 7 | var sgn = -1 if sprite.flip_h else 1 8 | 9 | var result = tween.interpolate_property(sprite, "rotation", 0.0, sgn*(1.25)*(2*PI), 0.8) 10 | result = result and tween.start() 11 | if !result: 12 | D.w("StateDead", ["Could not interpolate property rotation"]) 13 | 14 | func on_leave(): 15 | var sprite:AnimatedSprite = root.get_node("AnimatedSprite") 16 | sprite.rotation = 0 17 | 18 | func process(_delta:float): 19 | pass 20 | 21 | func can_get_damage()->bool: 22 | return false 23 | func do_physics_process()->bool: 24 | return false 25 | 26 | 27 | func _on_Tween_tween_all_completed(): 28 | # When anim done: die 29 | root._on_die() 30 | -------------------------------------------------------------------------------- /game/entities/stateMachine/states/Statelnvulnerable.gd: -------------------------------------------------------------------------------- 1 | extends "State.gd" 2 | 3 | export(Gradient) var modulate_gradient:Gradient 4 | export var invulnerability_time = 0.8 5 | export var anim_runs = 2 6 | 7 | func on_enter(): 8 | $Timer.start(invulnerability_time) 9 | root.modulate = modulate_gradient.interpolate(0) 10 | 11 | func on_leave(): 12 | $Timer.stop() 13 | root.modulate = modulate_gradient.interpolate(1) 14 | 15 | func process(_delta): 16 | # [0, 1] 17 | var t = 1 - $Timer.time_left / invulnerability_time 18 | # [0, anim_runs] 19 | t *= anim_runs 20 | # [0, 1, ... 0, 1] 21 | t = fmod(t, 1) 22 | root.modulate = modulate_gradient.interpolate(t) 23 | 24 | func can_get_damage()->bool: 25 | return false 26 | func do_physics_process()->bool: 27 | return true 28 | 29 | func _on_Timer_timeout(): 30 | sm.goto_state("Alive") 31 | -------------------------------------------------------------------------------- /game/interaction/DamageArea.gd: -------------------------------------------------------------------------------- 1 | extends Area2D 2 | 3 | const Entity = preload("res://game/entities/Entity.gd") 4 | export(Entity.Team) var team = Entity.Team.Player 5 | export(float) var damage = 0.5 6 | 7 | var bodies = [] 8 | 9 | func _ready(): 10 | # Await Level start 11 | if SignalMngr.connect("level_started", self, "_on_level_started") != OK: 12 | D.e("DamageArea", ["Signal level_started is already connected"]) 13 | 14 | 15 | func _on_level_started(_level): 16 | bodies = [] 17 | 18 | func _on_DamageArea_body_entered(body): 19 | if body is Entity and body.team == team: 20 | bodies.append(body) 21 | func _on_DamageArea_body_exited(body): 22 | if body is Entity and body.team == team: 23 | bodies.erase(body) 24 | 25 | func _process(_delta): 26 | for body in bodies: 27 | body.deal_damage(damage) 28 | -------------------------------------------------------------------------------- /game/light/FlickeringLight.gd: -------------------------------------------------------------------------------- 1 | extends Light2D 2 | 3 | export(NoiseTexture) var flickerNoise:NoiseTexture 4 | 5 | 6 | const time_max = 4 7 | var time_now = rand_range(0, time_max) 8 | 9 | func _process(delta): 10 | time_now += delta 11 | if time_now > time_max: 12 | time_now -= time_max 13 | 14 | var flicker_image = flickerNoise.get_data() 15 | 16 | flicker_image.lock() 17 | var x = flicker_image.get_width() * time_now / time_max 18 | x = clamp(x, 0, flicker_image.get_width()-1) 19 | var px = flicker_image.get_pixel(int(round(x)), 0) 20 | flicker_image.unlock() 21 | 22 | energy = px.r * 1.3 23 | -------------------------------------------------------------------------------- /game/light/FlickeringLight.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=5 format=2] 2 | 3 | [ext_resource path="res://assets/sprites/masks/light100.png" type="Texture" id=1] 4 | [ext_resource path="res://game/light/FlickeringLight.gd" type="Script" id=2] 5 | 6 | [sub_resource type="OpenSimplexNoise" id=1] 7 | 8 | [sub_resource type="NoiseTexture" id=2] 9 | width = 1024 10 | height = 1 11 | seamless = true 12 | noise = SubResource( 1 ) 13 | 14 | [node name="FlickeringLight" type="Light2D"] 15 | texture = ExtResource( 1 ) 16 | texture_scale = 1.2 17 | color = Color( 0.996094, 0.652044, 0.381317, 1 ) 18 | energy = 0.9 19 | script = ExtResource( 2 ) 20 | flickerNoise = SubResource( 2 ) 21 | -------------------------------------------------------------------------------- /game/particles/OneShotParticle.gd: -------------------------------------------------------------------------------- 1 | extends Particles2D 2 | 3 | 4 | 5 | func emit(root:Node, global_pos:Vector2): 6 | # Remove from parent if it has one 7 | if get_parent() != null: 8 | get_parent().remove_child(self) 9 | 10 | root.add_child(self) 11 | self.global_position = global_pos 12 | 13 | emitting = true 14 | 15 | $Timer.start(lifetime * 3) 16 | 17 | 18 | func _on_Timer_timeout(): 19 | queue_free() 20 | -------------------------------------------------------------------------------- /game/particles/OneShotParticle.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=2] 2 | 3 | [ext_resource path="res://game/particles/OneShotParticle.gd" type="Script" id=1] 4 | 5 | [node name="OneShotParticle" type="Particles2D"] 6 | emitting = false 7 | amount = 10 8 | lifetime = 0.6 9 | one_shot = true 10 | explosiveness = 0.8 11 | visibility_rect = Rect2( -1000, -1000, 2000, 2000 ) 12 | script = ExtResource( 1 ) 13 | 14 | [node name="Timer" type="Timer" parent="."] 15 | 16 | [connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"] 17 | 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