├── .gitignore ├── BulletSharp.sln ├── BulletSharp.vcxproj ├── BulletSharp.vcxproj.filters ├── demos ├── Generic │ ├── BasicDemo │ │ ├── BasicDemo.cs │ │ ├── BasicDemo.csproj │ │ └── app.config │ ├── BenchmarkDemo │ │ ├── BenchmarkDemo.cs │ │ ├── BenchmarkDemo.csproj │ │ └── app.config │ ├── Box2DDemo │ │ ├── Box2DDemo.cs │ │ ├── Box2DDemo.csproj │ │ └── app.config │ ├── BspDemo │ │ ├── BspDemo.cs │ │ ├── BspDemo.csproj │ │ ├── app.config │ │ └── data │ │ │ └── BspDemo.bsp │ ├── BulletXmlImportDemo │ │ ├── BulletXmlImportDemo.cs │ │ ├── BulletXmlImportDemo.csproj │ │ ├── app.config │ │ └── data │ │ │ └── bullet_basic.xml │ ├── CcdPhysicsDemo │ │ ├── CcdPhysicsDemo.cs │ │ ├── CcdPhysicsDemo.csproj │ │ └── app.config │ ├── CharacterDemo │ │ ├── CharacterDemo.cs │ │ ├── CharacterDemo.csproj │ │ ├── app.config │ │ └── data │ │ │ └── BspDemo.bsp │ ├── CollisionFeedbackDemo │ │ ├── AudioEngine.cs │ │ ├── CollisionFeedbackDemo.cs │ │ ├── CollisionFeedbackDemo.csproj │ │ ├── app.config │ │ ├── can.wav │ │ ├── metal.wav │ │ ├── packages.config │ │ ├── plastic.wav │ │ └── rubber.wav │ ├── CollisionInterfaceDemo │ │ ├── CollisionInterfaceDemo.cs │ │ ├── CollisionInterfaceDemo.csproj │ │ └── app.config │ ├── ConcaveConvexCastDemo │ │ ├── ConcaveConvexCastDemo.cs │ │ ├── ConcaveConvexCastDemo.csproj │ │ └── app.config │ ├── ConcaveRaycastDemo │ │ ├── ConcaveRaycastDemo.cs │ │ ├── ConcaveRaycastDemo.csproj │ │ └── app.config │ ├── ConstraintDemo │ │ ├── ConstraintDemo.cs │ │ ├── ConstraintDemo.csproj │ │ └── app.config │ ├── ConvexDecompositionDemo │ │ ├── ConvexDecomposition.cs │ │ ├── ConvexDecompositionDemo.cs │ │ ├── ConvexDecompositionDemo.csproj │ │ ├── WavefrontWriter.cs │ │ ├── app.config │ │ └── data │ │ │ └── file.obj │ ├── DemoFramework │ │ ├── BodyPicker.cs │ │ ├── Clock.cs │ │ ├── Controller │ │ │ ├── FreeLook.cs │ │ │ ├── Input.cs │ │ │ └── MouseController.cs │ │ ├── Demo.cs │ │ ├── DemoCleaner.cs │ │ ├── DemoFramework.csproj │ │ ├── FileLoaders │ │ │ ├── BspConverter.cs │ │ │ ├── BspLoader.cs │ │ │ └── Wavefront.cs │ │ ├── Graphics │ │ │ ├── BufferedDebugDraw.cs │ │ │ ├── Graphics.cs │ │ │ ├── GraphicsLibraryManager.cs │ │ │ ├── LibrarySelection.Designer.cs │ │ │ ├── LibrarySelection.cs │ │ │ ├── LibrarySelection.resx │ │ │ ├── MeshFactory.cs │ │ │ ├── MonoGame │ │ │ │ ├── GraphicsDeviceControl.cs │ │ │ │ ├── GraphicsDeviceService.cs │ │ │ │ ├── InfoText.cs │ │ │ │ ├── MathHelper.cs │ │ │ │ ├── MeshFactory.cs │ │ │ │ ├── MonoGame.csproj │ │ │ │ ├── MonoGameGraphics.cs │ │ │ │ ├── PhysicsDebugDraw.cs │ │ │ │ ├── Properties │ │ │ │ │ └── AssemblyInfo.cs │ │ │ │ ├── XnaForm.Designer.cs │ │ │ │ ├── XnaForm.cs │ │ │ │ ├── XnaForm.resx │ │ │ │ └── packages.config │ │ │ ├── OpenTK │ │ │ │ ├── GLForm.Designer.cs │ │ │ │ ├── GLForm.cs │ │ │ │ ├── GLForm.resx │ │ │ │ ├── InfoText.cs │ │ │ │ ├── MathHelper.cs │ │ │ │ ├── MeshFactory.cs │ │ │ │ ├── OpenTK.csproj │ │ │ │ ├── OpenTK.dll.config │ │ │ │ ├── OpenTKGraphics.cs │ │ │ │ ├── PhysicsDebugDraw.cs │ │ │ │ ├── Properties │ │ │ │ │ └── AssemblyInfo.cs │ │ │ │ ├── app.config │ │ │ │ ├── fp.cg │ │ │ │ ├── packages.config │ │ │ │ └── vp.cg │ │ │ ├── SharpDX │ │ │ │ ├── InfoText.cs │ │ │ │ ├── MathHelper.cs │ │ │ │ ├── MeshFactory.cs │ │ │ │ ├── PhysicsDebugDraw.cs │ │ │ │ ├── Properties │ │ │ │ │ └── AssemblyInfo.cs │ │ │ │ ├── SharpDX.csproj │ │ │ │ ├── SharpDXGraphics.cs │ │ │ │ ├── grender.fx │ │ │ │ ├── packages.config │ │ │ │ └── shader.fx │ │ │ ├── SharpDX11 │ │ │ │ ├── InfoText.cs │ │ │ │ ├── InstanceData.cs │ │ │ │ ├── Light.cs │ │ │ │ ├── MathHelper.cs │ │ │ │ ├── MeshFactory.cs │ │ │ │ ├── PhysicsDebugDraw.cs │ │ │ │ ├── Properties │ │ │ │ │ └── AssemblyInfo.cs │ │ │ │ ├── ShaderLoader.cs │ │ │ │ ├── SharpDX11.csproj │ │ │ │ ├── SharpDX11Graphics.cs │ │ │ │ ├── grender.fx │ │ │ │ ├── light.fx │ │ │ │ ├── packages.config │ │ │ │ ├── shader.fx │ │ │ │ ├── sharpdx_direct3d11_1_effects_arm.dll │ │ │ │ ├── sharpdx_direct3d11_1_effects_x64.dll │ │ │ │ └── sharpdx_direct3d11_1_effects_x86.dll │ │ │ └── SlimDX │ │ │ │ ├── DeviceContext9.cs │ │ │ │ ├── DeviceSettings9.cs │ │ │ │ ├── InfoText.cs │ │ │ │ ├── MathHelper.cs │ │ │ │ ├── MeshFactory.cs │ │ │ │ ├── PhysicsDebugDraw.cs │ │ │ │ ├── Properties │ │ │ │ └── AssemblyInfo.cs │ │ │ │ ├── SlimDX.csproj │ │ │ │ ├── SlimDXGraphics.cs │ │ │ │ ├── checker_shader.fx │ │ │ │ └── packages.config │ │ ├── Meshes │ │ │ ├── Bunny.cs │ │ │ ├── Taru.cs │ │ │ └── Torus.cs │ │ └── Properties │ │ │ └── AssemblyInfo.cs │ ├── Demos.sln │ ├── DistanceDemo │ │ ├── DistanceDemo.cs │ │ ├── DistanceDemo.csproj │ │ └── app.config │ ├── FeatherStoneDemo │ │ ├── FeatherStoneDemo.cs │ │ ├── FeatherStoneDemo.csproj │ │ └── app.config │ ├── GImpactTestDemo │ │ ├── BunnyMesh.cs │ │ ├── GImpactTestDemo.cs │ │ ├── GImpactTestDemo.csproj │ │ ├── TorusMesh.cs │ │ └── app.config │ ├── MotorDemo │ │ ├── MotorDemo.cs │ │ ├── MotorDemo.csproj │ │ ├── TestRig.cs │ │ └── app.config │ ├── MultiThreadedDemo │ │ ├── MultiThreadedDemo.cs │ │ ├── MultiThreadedDemo.csproj │ │ └── app.config │ ├── RagdollDemo │ │ ├── Ragdoll.cs │ │ ├── RagdollDemo.cs │ │ ├── RagdollDemo.csproj │ │ └── app.config │ ├── RollingFrictionDemo │ │ ├── RollingFrictionDemo.cs │ │ ├── RollingFrictionDemo.csproj │ │ └── app.config │ ├── SerializeDemo │ │ ├── SerializeDemo.cs │ │ ├── SerializeDemo.csproj │ │ ├── app.config │ │ └── testFile.bullet │ ├── SoftDemo │ │ ├── Bunny.cs │ │ ├── BunnyMesh.cs │ │ ├── SoftDemo.cs │ │ ├── SoftDemo.csproj │ │ ├── TorusMesh.cs │ │ ├── app.config │ │ └── data │ │ │ ├── cube.ele │ │ │ ├── cube.node │ │ │ └── cube.ply │ └── VehicleDemo │ │ ├── CustomVehicle.cs │ │ ├── VehicleDemo.cs │ │ ├── VehicleDemo.csproj │ │ ├── app.config │ │ └── heightfield128x128.raw ├── Mogre │ ├── BasicDemo │ │ ├── BasicDemo.cs │ │ ├── BasicDemo.csproj │ │ ├── BasicDemo.sln │ │ ├── Example.cs │ │ ├── MessageHook.cs │ │ ├── Physics.cs │ │ ├── Program.cs │ │ ├── app.config │ │ ├── box.mesh │ │ ├── materials.material │ │ ├── plugins.cfg │ │ └── resources.cfg │ └── readme.txt ├── MonoGame │ ├── BasicDemo.cs │ ├── Content │ │ ├── Content.mgcb │ │ ├── cube.blend │ │ ├── cube.fbx │ │ ├── ground.blend │ │ ├── ground.fbx │ │ └── paper_box_texture.jpg │ ├── DemoFramework │ │ ├── Controller │ │ │ ├── FreeLook.cs │ │ │ ├── Input.cs │ │ │ └── MouseController.cs │ │ ├── DemoFramework.csproj │ │ ├── DemoGame.cs │ │ ├── MonoGame.Framework.dll.config │ │ ├── PhysicsDebugDraw.cs │ │ ├── PhysicsDemo.cs │ │ ├── Properties │ │ │ └── AssemblyInfo.cs │ │ └── packages.config │ ├── Icon.ico │ ├── MonoGame.Framework.dll.config │ ├── MonoGame.csproj │ ├── MonoGame.sln │ ├── Program.cs │ ├── Properties │ │ └── AssemblyInfo.cs │ ├── app.config │ └── packages.config ├── OpenTK │ └── BasicDemo │ │ ├── BasicDemo.cs │ │ ├── BasicDemo.csproj │ │ ├── BasicDemo.sln │ │ ├── OpenTK.dll.config │ │ ├── Physics.cs │ │ ├── Program.cs │ │ ├── app.config │ │ └── packages.config ├── SharpDX │ ├── BasicDemo │ │ ├── BasicDemo.cs │ │ ├── BasicDemo.csproj │ │ ├── Physics.cs │ │ ├── Properties │ │ │ └── AssemblyInfo.cs │ │ ├── app.config │ │ └── packages.config │ ├── CcdPhysicsDemo │ │ ├── CcdPhysicsDemo.cs │ │ ├── CcdPhysicsDemo.csproj │ │ ├── Physics.cs │ │ ├── app.config │ │ └── packages.config │ ├── ConvexDecompositionDemo │ │ ├── ConvexDecomposition.cs │ │ ├── ConvexDecompositionDemo.cs │ │ ├── ConvexDecompositionDemo.csproj │ │ ├── Physics.cs │ │ ├── Wavefront.cs │ │ ├── app.config │ │ ├── file.obj │ │ └── packages.config │ ├── DemoFramework │ │ ├── Clock.cs │ │ ├── Controller │ │ │ ├── FreeLook.cs │ │ │ ├── Input.cs │ │ │ └── MouseController.cs │ │ ├── Demo.cs │ │ ├── DemoFramework.csproj │ │ ├── InfoText.cs │ │ ├── LibraryTest.cs │ │ ├── Light.cs │ │ ├── MeshFactory.cs │ │ ├── PhysicsContext.cs │ │ ├── Properties │ │ │ └── AssemblyInfo.cs │ │ ├── ShaderLoader.cs │ │ ├── app.config │ │ ├── grender.fx │ │ ├── light.fx │ │ ├── packages.config │ │ ├── shader.fx │ │ ├── sharpdx_direct3d11_1_effects_arm.dll │ │ ├── sharpdx_direct3d11_1_effects_x64.dll │ │ └── sharpdx_direct3d11_1_effects_x86.dll │ ├── SharpDXDemos.sln │ └── SoftDemo │ │ ├── Bunny.cs │ │ ├── BunnyMesh.cs │ │ ├── Physics.cs │ │ ├── Properties │ │ └── AssemblyInfo.cs │ │ ├── SoftDemo.cs │ │ ├── SoftDemo.csproj │ │ ├── TorusMesh.cs │ │ ├── app.config │ │ ├── data │ │ ├── cube.ele │ │ ├── cube.node │ │ └── cube.ply │ │ └── packages.config ├── SlimDX │ ├── AllBulletDemos │ │ ├── AllBulletDemos.csproj │ │ ├── Form1.Designer.cs │ │ ├── Form1.cs │ │ ├── Form1.resx │ │ ├── Program.cs │ │ └── Properties │ │ │ ├── AssemblyInfo.cs │ │ │ ├── Resources.Designer.cs │ │ │ ├── Resources.resx │ │ │ ├── Settings.Designer.cs │ │ │ └── Settings.settings │ ├── BasicDemo │ │ ├── BasicDemo.cs │ │ ├── BasicDemo.csproj │ │ └── Physics.cs │ ├── BenchmarkDemo │ │ ├── BenchmarkDemo.cs │ │ ├── BenchmarkDemo.csproj │ │ ├── Physics.cs │ │ └── Taru.cs │ ├── Box2dDemo │ │ ├── Box2dDemo.cs │ │ ├── Box2dDemo.csproj │ │ └── Physics.cs │ ├── BspDemo │ │ ├── BspConverter.cs │ │ ├── BspDemo.bsp │ │ ├── BspDemo.cs │ │ ├── BspDemo.csproj │ │ ├── BspLoader.cs │ │ └── Physics.cs │ ├── CcdPhysicsDemo │ │ ├── CcdPhysicsDemo.cs │ │ ├── CcdPhysicsDemo.csproj │ │ └── Physics.cs │ ├── ConstraintDemo │ │ ├── ConstraintDemo.cs │ │ ├── ConstraintDemo.csproj │ │ └── Physics.cs │ ├── DemoFramework │ │ ├── Clock.cs │ │ ├── Controller │ │ │ ├── FreeLook.cs │ │ │ ├── Input.cs │ │ │ └── MouseController.cs │ │ ├── DemoFramework.csproj │ │ ├── DeviceContext9.cs │ │ ├── DeviceSettings9.cs │ │ ├── FpsDisplay.cs │ │ ├── Game.cs │ │ ├── GraphicObjectFactory.cs │ │ ├── LibraryTest.cs │ │ ├── PhysicsContext.cs │ │ ├── PhysicsDebugDraw.cs │ │ ├── VertexHelper.cs │ │ ├── checker_shader.fx │ │ └── packages.config │ ├── DistanceDemo │ │ ├── DistanceDemo.cs │ │ ├── DistanceDemo.csproj │ │ └── Physics.cs │ ├── GImpactTestDemo │ │ ├── BunnyMesh.cs │ │ ├── GImpactTestDemo.cs │ │ ├── GImpactTestDemo.csproj │ │ ├── Physics.cs │ │ └── TorusMesh.cs │ ├── MultiMaterialDemo │ │ ├── MultiMaterialDemo.cs │ │ ├── MultiMaterialDemo.csproj │ │ └── Physics.cs │ ├── RagdollDemo │ │ ├── Physics.cs │ │ ├── Ragdoll.cs │ │ ├── RagdollDemo.cs │ │ └── RagdollDemo.csproj │ ├── SerializeDemo │ │ ├── Physics.cs │ │ ├── SerializeDemo.cs │ │ ├── SerializeDemo.csproj │ │ └── testFile.bullet │ ├── SimplestDemo │ │ ├── Physics.cs │ │ ├── Program.cs │ │ ├── SimplestDemo.cs │ │ ├── SimplestDemo.csproj │ │ └── packages.config │ ├── SlimDXDemos.sln │ ├── SoftDemo │ │ ├── Bunny.cs │ │ ├── BunnyMesh.cs │ │ ├── Physics.cs │ │ ├── SoftDemo.cs │ │ ├── SoftDemo.csproj │ │ ├── TorusMesh.cs │ │ └── data │ │ │ ├── cube.ele │ │ │ ├── cube.node │ │ │ └── cube.ply │ └── VehicleDemo │ │ ├── Physics.cs │ │ ├── VehicleDemo.cs │ │ ├── VehicleDemo.csproj │ │ └── heightfield128x128.raw └── zip.bat ├── license.txt ├── packages.config ├── src ├── ActivatingCollisionAlgorithm.cpp ├── ActivatingCollisionAlgorithm.h ├── AlignedAllocator.cpp ├── AlignedAllocator.h ├── AlignedObjectArray.cpp ├── AlignedObjectArray.h ├── AssemblyInfo.cpp ├── AxisSweep3.cpp ├── AxisSweep3.h ├── Box2DBox2DCollisionAlgorithm.cpp ├── Box2DBox2DCollisionAlgorithm.h ├── Box2DShape.cpp ├── Box2DShape.h ├── BoxBoxCollisionAlgorithm.cpp ├── BoxBoxCollisionAlgorithm.h ├── BoxBoxDetector.cpp ├── BoxBoxDetector.h ├── BoxCollision.cpp ├── BoxCollision.h ├── BoxShape.cpp ├── BoxShape.h ├── BroadphaseInterface.cpp ├── BroadphaseInterface.h ├── BroadphaseProxy.cpp ├── BroadphaseProxy.h ├── BulletMaterial.cpp ├── BulletMaterial.h ├── BulletWorldImporter.cpp ├── BulletWorldImporter.h ├── BulletXmlWorldImporter.cpp ├── BulletXmlWorldImporter.h ├── BvhTriangleMeshShape.cpp ├── BvhTriangleMeshShape.h ├── CapsuleShape.cpp ├── CapsuleShape.h ├── Collections.cpp ├── Collections.h ├── CollisionAlgorithm.cpp ├── CollisionAlgorithm.h ├── CollisionConfiguration.cpp ├── CollisionConfiguration.h ├── CollisionCreateFunc.cpp ├── CollisionCreateFunc.h ├── CollisionDispatcher.cpp ├── CollisionDispatcher.h ├── CollisionDispatcherMultiThreaded.cpp ├── CollisionDispatcherMultiThreaded.h ├── CollisionObject.cpp ├── CollisionObject.h ├── CollisionObjectWrapper.cpp ├── CollisionObjectWrapper.h ├── CollisionShape.cpp ├── CollisionShape.h ├── CollisionWorld.cpp ├── CollisionWorld.h ├── CompoundCollisionAlgorithm.cpp ├── CompoundCollisionAlgorithm.h ├── CompoundCompoundCollisionAlgorithm.cpp ├── CompoundCompoundCollisionAlgorithm.h ├── CompoundFromGImpact.cpp ├── CompoundFromGImpact.h ├── CompoundShape.cpp ├── CompoundShape.h ├── ConcaveShape.cpp ├── ConcaveShape.h ├── ConeShape.cpp ├── ConeShape.h ├── ConeTwistConstraint.cpp ├── ConeTwistConstraint.h ├── ConstraintSolver.cpp ├── ConstraintSolver.h ├── ContactConstraint.cpp ├── ContactConstraint.h ├── ContactSolverInfo.cpp ├── ContactSolverInfo.h ├── ContinuousConvexCollision.cpp ├── ContinuousConvexCollision.h ├── Convex2DConvex2DAlgorithm.cpp ├── Convex2DConvex2DAlgorithm.h ├── Convex2DShape.cpp ├── Convex2DShape.h ├── ConvexCast.cpp ├── ConvexCast.h ├── ConvexConcaveCollisionAlgorithm.cpp ├── ConvexConcaveCollisionAlgorithm.h ├── ConvexConvexAlgorithm.cpp ├── ConvexConvexAlgorithm.h ├── ConvexHullShape.cpp ├── ConvexHullShape.h ├── ConvexInternalShape.cpp ├── ConvexInternalShape.h ├── ConvexPenetrationDepthSolver.cpp ├── ConvexPenetrationDepthSolver.h ├── ConvexPlaneCollisionAlgorithm.cpp ├── ConvexPlaneCollisionAlgorithm.h ├── ConvexPointCloudShape.cpp ├── ConvexPointCloudShape.h ├── ConvexPolyhedron.cpp ├── ConvexPolyhedron.h ├── ConvexShape.cpp ├── ConvexShape.h ├── ConvexTriangleMeshShape.cpp ├── ConvexTriangleMeshShape.h ├── CpuFeatureUtility.cpp ├── CpuFeatureUtility.h ├── CylinderShape.cpp ├── CylinderShape.h ├── DantzigSolver.cpp ├── DantzigSolver.h ├── DataStream.cpp ├── DataStream.h ├── Dbvt.cpp ├── Dbvt.h ├── DbvtBroadphase.cpp ├── DbvtBroadphase.h ├── DebugDraw.cpp ├── DebugDraw.h ├── DefaultCollisionConfiguration.cpp ├── DefaultCollisionConfiguration.h ├── DefaultMotionState.cpp ├── DefaultMotionState.h ├── DefaultSoftBodySolver.cpp ├── DefaultSoftBodySolver.h ├── DiscreteCollisionDetectorInterface.cpp ├── DiscreteCollisionDetectorInterface.h ├── DiscreteDynamicsWorld.cpp ├── DiscreteDynamicsWorld.h ├── DiscreteDynamicsWorldMultiThreaded.cpp ├── DiscreteDynamicsWorldMultiThreaded.h ├── Dispatcher.cpp ├── Dispatcher.h ├── DynamicsWorld.cpp ├── DynamicsWorld.h ├── EmptyCollisionAlgorithm.cpp ├── EmptyCollisionAlgorithm.h ├── EmptyShape.cpp ├── EmptyShape.h ├── Enums.h ├── FixedConstraint.cpp ├── FixedConstraint.h ├── GImpactBvh.cpp ├── GImpactBvh.h ├── GImpactCollisionAlgorithm.cpp ├── GImpactCollisionAlgorithm.h ├── GImpactQuantizedBvh.cpp ├── GImpactQuantizedBvh.h ├── GImpactShape.cpp ├── GImpactShape.h ├── GearConstraint.cpp ├── GearConstraint.h ├── Generic6DofConstraint.cpp ├── Generic6DofConstraint.h ├── Generic6DofSpring2Constraint.cpp ├── Generic6DofSpring2Constraint.h ├── Generic6DofSpringConstraint.cpp ├── Generic6DofSpringConstraint.h ├── GeometryUtil.cpp ├── GeometryUtil.h ├── GhostObject.cpp ├── GhostObject.h ├── GjkConvexCast.cpp ├── GjkConvexCast.h ├── GjkEpaPenetrationDepthSolver.cpp ├── GjkEpaPenetrationDepthSolver.h ├── GjkPairDetector.cpp ├── GjkPairDetector.h ├── Hacd.cpp ├── Hacd.h ├── HeightfieldTerrainShape.cpp ├── HeightfieldTerrainShape.h ├── Hinge2Constraint.cpp ├── Hinge2Constraint.h ├── HingeConstraint.cpp ├── HingeConstraint.h ├── IAction.cpp ├── IAction.h ├── ICharacterController.h ├── IDebugDraw.h ├── ITrackingDisposable.h ├── InternalEdgeUtility.cpp ├── InternalEdgeUtility.h ├── KinematicCharacterController.cpp ├── KinematicCharacterController.h ├── LemkeSolver.cpp ├── LemkeSolver.h ├── ManifoldPoint.cpp ├── ManifoldPoint.h ├── ManifoldResult.cpp ├── ManifoldResult.h ├── Math.cpp ├── Math.h ├── Matrix.cpp ├── Matrix.h ├── MinkowskiPenetrationDepthSolver.cpp ├── MinkowskiPenetrationDepthSolver.h ├── MinkowskiSumShape.cpp ├── MinkowskiSumShape.h ├── MlcpSolver.cpp ├── MlcpSolver.h ├── MlcpSolverInterface.cpp ├── MlcpSolverInterface.h ├── MotionState.cpp ├── MotionState.h ├── MultiBody.cpp ├── MultiBody.h ├── MultiBodyConstraint.cpp ├── MultiBodyConstraint.h ├── MultiBodyConstraintSolver.cpp ├── MultiBodyConstraintSolver.h ├── MultiBodyDynamicsWorld.cpp ├── MultiBodyDynamicsWorld.h ├── MultiBodyJointFeedback.cpp ├── MultiBodyJointFeedback.h ├── MultiBodyJointLimitConstraint.cpp ├── MultiBodyJointLimitConstraint.h ├── MultiBodyJointMotor.cpp ├── MultiBodyJointMotor.h ├── MultiBodyLink.cpp ├── MultiBodyLink.h ├── MultiBodyLinkCollider.cpp ├── MultiBodyLinkCollider.h ├── MultiBodyPoint2Point.cpp ├── MultiBodyPoint2Point.h ├── MultiBodySolverConstraint.cpp ├── MultiBodySolverConstraint.h ├── MultiMaterialTriangleMeshShape.cpp ├── MultiMaterialTriangleMeshShape.h ├── MultiSphereShape.cpp ├── MultiSphereShape.h ├── NncgConstraintSolver.cpp ├── NncgConstraintSolver.h ├── OptimizedBvh.cpp ├── OptimizedBvh.h ├── OverlappingPairCache.cpp ├── OverlappingPairCache.h ├── OverlappingPairCallback.cpp ├── OverlappingPairCallback.h ├── PersistentManifold.cpp ├── PersistentManifold.h ├── Point2PointConstraint.cpp ├── Point2PointConstraint.h ├── PointCollector.cpp ├── PointCollector.h ├── PolyhedralConvexShape.cpp ├── PolyhedralConvexShape.h ├── PoolAllocator.cpp ├── PoolAllocator.h ├── QuantizedBvh.cpp ├── QuantizedBvh.h ├── Quaternion.cpp ├── Quaternion.h ├── QuickProf.cpp ├── QuickProf.h ├── RaycastVehicle.cpp ├── RaycastVehicle.h ├── Resources.rc ├── RigidBody.cpp ├── RigidBody.h ├── ScaledBvhTriangleMeshShape.cpp ├── ScaledBvhTriangleMeshShape.h ├── SequentialImpulseConstraintSolver.cpp ├── SequentialImpulseConstraintSolver.h ├── Serializer.cpp ├── Serializer.h ├── ShapeHull.cpp ├── ShapeHull.h ├── SimpleBroadphase.cpp ├── SimpleBroadphase.h ├── SimplexSolverInterface.cpp ├── SimplexSolverInterface.h ├── SimulationIslandManager.cpp ├── SimulationIslandManager.h ├── SliderConstraint.cpp ├── SliderConstraint.h ├── SoftBody.cpp ├── SoftBody.h ├── SoftBodyConcaveCollisionAlgorithm.cpp ├── SoftBodyConcaveCollisionAlgorithm.h ├── SoftBodyHelpers.cpp ├── SoftBodyHelpers.h ├── SoftBodyRigidBodyCollisionConfiguration.cpp ├── SoftBodyRigidBodyCollisionConfiguration.h ├── SoftBodySolver.cpp ├── SoftBodySolver.h ├── SoftBodySolverVertexBuffer.cpp ├── SoftBodySolverVertexBuffer.h ├── SoftRigidDynamicsWorld.cpp ├── SoftRigidDynamicsWorld.h ├── Solve2LinearConstraint.cpp ├── Solve2LinearConstraint.h ├── SparseSdf.cpp ├── SparseSdf.h ├── SphereBoxCollisionAlgorithm.cpp ├── SphereBoxCollisionAlgorithm.h ├── SphereShape.cpp ├── SphereShape.h ├── SphereSphereCollisionAlgorithm.cpp ├── SphereSphereCollisionAlgorithm.h ├── SphereTriangleCollisionAlgorithm.cpp ├── SphereTriangleCollisionAlgorithm.h ├── SphereTriangleDetector.cpp ├── SphereTriangleDetector.h ├── StaticPlaneShape.cpp ├── StaticPlaneShape.h ├── Stdafx.cpp ├── Stdafx.h ├── StridingMeshInterface.cpp ├── StridingMeshInterface.h ├── StringConv.cpp ├── StringConv.h ├── TetrahedronShape.cpp ├── TetrahedronShape.h ├── Threads.cpp ├── Threads.h ├── TransformUtil.cpp ├── TransformUtil.h ├── TriangleBuffer.cpp ├── TriangleBuffer.h ├── TriangleCallback.cpp ├── TriangleCallback.h ├── TriangleIndexVertexArray.cpp ├── TriangleIndexVertexArray.h ├── TriangleIndexVertexMaterialArray.cpp ├── TriangleIndexVertexMaterialArray.h ├── TriangleInfoMap.cpp ├── TriangleInfoMap.h ├── TriangleMesh.cpp ├── TriangleMesh.h ├── TriangleMeshShape.cpp ├── TriangleMeshShape.h ├── TriangleShape.cpp ├── TriangleShape.h ├── TriangleShapeEx.cpp ├── TriangleShapeEx.h ├── TypedConstraint.cpp ├── TypedConstraint.h ├── UniformScalingShape.cpp ├── UniformScalingShape.h ├── UnionFind.cpp ├── UnionFind.h ├── UniversalConstraint.cpp ├── UniversalConstraint.h ├── Utilities.cpp ├── Utilities.h ├── Vector3.cpp ├── Vector3.h ├── Vector4.cpp ├── Vector4.h ├── VectorMathAos.cpp ├── VectorMathAos.h ├── VehicleRaycaster.cpp ├── VehicleRaycaster.h ├── Version.h ├── VoronoiSimplexSolver.cpp ├── VoronoiSimplexSolver.h ├── WheelInfo.cpp ├── WheelInfo.h ├── WorldImporter.cpp └── WorldImporter.h ├── test ├── AxisSweepTests.cs ├── BulletSharpTest.csproj ├── BulletSharpTest.sln ├── BulletTests.cs ├── CollisionAlgorithmTests.cs ├── CollisionFeedbackTests.cs ├── CollisionObjectArrayTests.cs ├── ContactSensorCallback.cs ├── DebugDrawTest.cs ├── DebugDrawTest2.cs ├── IActionTests.cs ├── MathTests.cs ├── OverlapFilterCallbackTests.cs ├── Program.cs ├── Properties │ └── AssemblyInfo.cs ├── SoftBodyTests.cs ├── TestContext.cs ├── TorusMesh.cs ├── TriangleMeshTest.cs ├── app.config └── packages.config └── vs2015 ├── BulletSharp.sln ├── BulletSharp.vcxproj ├── BulletSharp.vcxproj.filters ├── build_all.bat └── packages.config /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AndresTraks/BulletSharp/HEAD/.gitignore -------------------------------------------------------------------------------- /BulletSharp.sln: 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