├── .gitignore ├── DirectXShaderModel ├── AsmWriter.cs ├── ConstantTable.cs ├── D3D10Instruction.cs ├── D3D10InterpolationMode.cs ├── D3D10Opcode.cs ├── D3D10OperandIndexRepresentation.cs ├── D3D10OperandModifier.cs ├── D3D10OperandNumComponents.cs ├── D3D10OperandTokenCollection.cs ├── D3D10RegisterKey.cs ├── D3D10ShaderVariableFlags.cs ├── D3D9Instruction.cs ├── D3D9ParamCollection.cs ├── D3D9RegisterKey.cs ├── DeclUsage.cs ├── Declaration.cs ├── Enums │ ├── ComponentSelectionMode.cs │ ├── D3DCbufferType.cs │ ├── D3DResourceReturnType.cs │ ├── D3DShaderCbufferFlags.cs │ ├── D3DShaderInputFlags.cs │ ├── D3DShaderInputType.cs │ └── ResourceDimension.cs ├── Instruction.cs ├── InstructionVerifier.cs ├── Opcode.cs ├── OperandType.cs ├── ParamRelativeCollection.cs ├── ParameterClass.cs ├── ParameterType.cs ├── Reader │ ├── ConstantTableCommentReader.cs │ ├── DxbcReader.cs │ ├── FormatDetector.cs │ ├── RgxaReader.cs │ └── ShaderReader.cs ├── RegisterComponentKey.cs ├── RegisterKey.cs ├── RegisterSet.cs ├── RegisterSignature.cs ├── RegisterType.cs ├── ResourceDefinition.cs ├── ResultModifier.cs ├── SamplerTextureType.cs ├── ShaderFlags.cs ├── ShaderModel.cs ├── ShaderStructMemberInfo.cs ├── ShaderType.cs ├── ShaderTypeInfo.cs └── SourceModifier.cs ├── Hlsl ├── ComparisonNode.cs ├── Compiler │ ├── AssociativityTester.cs │ ├── ConstantCompiler.cs │ ├── ConstantDeclarationCompiler.cs │ ├── ConstantIntRegister.cs │ ├── ConstantRegister.cs │ ├── MatrixMultiplicationCompiler.cs │ ├── MatrixMultiplicationGrouper.cs │ ├── NodeCompiler.cs │ ├── NodeGrouper.cs │ ├── NormalizeGrouper.cs │ └── RegisterState.cs ├── ConstantNode.cs ├── FlowControl │ ├── AssignmentStatement.cs │ ├── BreakStatement.cs │ ├── ClipStatement.cs │ ├── IStatement.cs │ ├── IfStatement.cs │ ├── LoopStatement.cs │ ├── PhiNode.cs │ ├── ReturnStatement.cs │ ├── StatementFinalizer.cs │ └── StatementVisitor.cs ├── GroupNode.cs ├── HlslAst.cs ├── HlslAstWriter.cs ├── HlslSimpleWriter.cs ├── HlslTreeNode.cs ├── HlslWriter.cs ├── InstructionParser.cs ├── NodeFinalizer.cs ├── NodeVisitor.cs ├── NormalizeOutputNode.cs ├── Operations │ ├── AbsoluteOperation.cs │ ├── AddOperation.cs │ ├── CastOperation.cs │ ├── CompareOperation.cs │ ├── ConsumerOperation.cs │ ├── CosineOperation.cs │ ├── DivisionOperation.cs │ ├── DotProductOperation.cs │ ├── ExponentialOperation.cs │ ├── FractionalOperation.cs │ ├── GreaterEqualOperation.cs │ ├── LengthOperation.cs │ ├── LinearInterpolateOperation.cs │ ├── LogOperation.cs │ ├── MaximumOperation.cs │ ├── MinimumOperation.cs │ ├── MoveConditionalOperation.cs │ ├── MoveOperation.cs │ ├── MultiplyAddOperation.cs │ ├── MultiplyOperation.cs │ ├── NegateOperation.cs │ ├── Operation.cs │ ├── PartialDerivativeXOperation.cs │ ├── PartialDerivativeYOperation.cs │ ├── PowerOperation.cs │ ├── ReciprocalOperation.cs │ ├── ReciprocalSquareRootOperation.cs │ ├── SaturateOperation.cs │ ├── SignGreaterOrEqualOperation.cs │ ├── SignLessOperation.cs │ ├── SineOperation.cs │ ├── SquareRootOperation.cs │ └── SubtractOperation.cs ├── RegisterInputNode.cs ├── TempAssignmentNode.cs ├── TempAssignmentOrder.cs ├── TempVariableNode.cs ├── TemplateMatch │ ├── AddConstantsTemplate.cs │ ├── AddNegateTemplate.cs │ ├── AddNegativeTemplate.cs │ ├── AddSelfTemplate.cs │ ├── AddZeroTemplate.cs │ ├── CompareConstantTemplate.cs │ ├── CompareNegativeWithZeroTemplate.cs │ ├── ComparePositiveWithNegativeTemplate.cs │ ├── ConstantMatcher.cs │ ├── DotProduct2Template.cs │ ├── DotProduct3Template.cs │ ├── DotProduct4Template.cs │ ├── DotProductContext.cs │ ├── IGroupContext.cs │ ├── IGroupTemplate.cs │ ├── INodeTemplate.cs │ ├── LengthContext.cs │ ├── LengthTemplate.cs │ ├── MaxOfPositiveAndNegativeTemplate.cs │ ├── MoveTemplate.cs │ ├── MultiplyAddTemplate.cs │ ├── MultiplyConstantTemplate.cs │ ├── MultiplyConstantsTemplate.cs │ ├── MultiplyNegativeOneTemplate.cs │ ├── MultiplyOneTemplate.cs │ ├── MultiplyReciprocalDivisionTemplate.cs │ ├── MultiplyZeroTemplate.cs │ ├── NegateConstantTemplate.cs │ ├── NegateNegateTemplate.cs │ ├── NegateSubtractTemplate.cs │ ├── NodeTemplate.cs │ ├── ReciprocalReciprocalSquareRootTemplate.cs │ ├── ReciprocalSquareRootTemplate.cs │ ├── SubtractNegateTemplate.cs │ ├── SubtractZeroTemplate.cs │ └── TemplateMatcher.cs └── TextureLoadOutputNode.cs ├── HlslDecompiler.Tests ├── CompileShaders.ps1 ├── CompiledShaders │ ├── ps_3_0 │ │ ├── absolute_multiply.fxc │ │ ├── clip.fxc │ │ ├── conditional.fxc │ │ ├── constant.fxc │ │ ├── constant_struct.fxc │ │ ├── derivative.fxc │ │ ├── dot_product2_add.fxc │ │ ├── float4_constant.fxc │ │ ├── float4_construct.fxc │ │ ├── float4_construct2.fxc │ │ ├── if.fxc │ │ ├── loop.fxc │ │ ├── loop_nested.fxc │ │ ├── modifier.fxc │ │ ├── multiply_negate.fxc │ │ ├── multiply_subtract.fxc │ │ ├── negate_absolute.fxc │ │ ├── relative_address.fxc │ │ ├── semantics.fxc │ │ ├── struct.fxc │ │ ├── temp_assignment.fxc │ │ ├── tex1d.fxc │ │ ├── tex2d.fxc │ │ ├── tex2d_swizzle.fxc │ │ ├── tex2d_two_samplers.fxc │ │ ├── tex2dlod.fxc │ │ ├── tex3d.fxc │ │ ├── texcoord.fxc │ │ ├── texcoord_modifier.fxc │ │ ├── texcoord_swizzle.fxc │ │ └── texcube.fxc │ ├── ps_4_0 │ │ ├── absolute_multiply.fxc │ │ ├── clip.fxc │ │ ├── conditional.fxc │ │ ├── constant.fxc │ │ ├── constant_struct.fxc │ │ ├── derivative.fxc │ │ ├── dot_product2_add.fxc │ │ ├── float4_constant.fxc │ │ ├── float4_construct.fxc │ │ ├── float4_construct2.fxc │ │ ├── multiply_negate.fxc │ │ ├── multiply_subtract.fxc │ │ ├── negate_absolute.fxc │ │ ├── sample_2d.fxc │ │ ├── sample_2d_swizzle.fxc │ │ ├── sample_2d_two_samplers.fxc │ │ ├── texcoord.fxc │ │ ├── texcoord_modifier.fxc │ │ └── texcoord_swizzle.fxc │ ├── vs_1_1 │ │ ├── constant.fxc │ │ ├── constant_struct.fxc │ │ ├── dot_product.fxc │ │ ├── length.fxc │ │ ├── matrix22_vector2_multiply.fxc │ │ ├── matrix23_vector2_multiply.fxc │ │ ├── matrix33_vector3_multiply.fxc │ │ ├── matrix44_vector4_multiply.fxc │ │ ├── normalize.fxc │ │ ├── submatrix43_vector3_multiply.fxc │ │ ├── vector2_matrix22_multiply.fxc │ │ ├── vector2_matrix32_multiply.fxc │ │ ├── vector3_matrix33_multiply.fxc │ │ └── vector4_matrix44_multiply.fxc │ ├── vs_3_0 │ │ ├── constant.fxc │ │ ├── constant_struct.fxc │ │ ├── dot_product.fxc │ │ ├── length.fxc │ │ ├── matrix22_vector2_multiply.fxc │ │ ├── matrix23_vector2_multiply.fxc │ │ ├── matrix33_vector3_multiply.fxc │ │ ├── matrix44_vector4_multiply.fxc │ │ ├── normalize.fxc │ │ ├── submatrix43_vector3_multiply.fxc │ │ ├── vector2_matrix22_multiply.fxc │ │ ├── vector2_matrix32_multiply.fxc │ │ ├── vector3_matrix33_multiply.fxc │ │ └── vector4_matrix44_multiply.fxc │ └── vs_4_0 │ │ ├── constant.fxc │ │ ├── constant_struct.fxc │ │ ├── dot_product.fxc │ │ ├── length.fxc │ │ ├── matrix22_vector2_multiply.fxc │ │ ├── matrix23_vector2_multiply.fxc │ │ ├── matrix33_vector3_multiply.fxc │ │ ├── matrix44_vector4_multiply.fxc │ │ ├── normalize.fxc │ │ ├── submatrix43_vector3_multiply.fxc │ │ ├── vector2_matrix22_multiply.fxc │ │ ├── vector2_matrix32_multiply.fxc │ │ ├── vector3_matrix33_multiply.fxc │ │ └── vector4_matrix44_multiply.fxc ├── DecompileDxbcTests.cs ├── DecompileTests.cs ├── FileUtil.cs ├── HlslDecompiler.Tests.csproj ├── ShaderAssembly │ ├── ps_3_0 │ │ ├── absolute_multiply.asm │ │ ├── clip.asm │ │ ├── conditional.asm │ │ ├── constant.asm │ │ ├── constant_struct.asm │ │ ├── derivative.asm │ │ ├── dot_product2_add.asm │ │ ├── float4_constant.asm │ │ ├── float4_construct.asm │ │ ├── float4_construct2.asm │ │ ├── if.asm │ │ ├── loop.asm │ │ ├── loop_nested.asm │ │ ├── modifier.asm │ │ ├── multiply_negate.asm │ │ ├── multiply_subtract.asm │ │ ├── negate_absolute.asm │ │ ├── relative_address.asm │ │ ├── semantics.asm │ │ ├── struct.asm │ │ ├── temp_assignment.asm │ │ ├── tex1d.asm │ │ ├── tex2d.asm │ │ ├── tex2d_swizzle.asm │ │ ├── tex2d_two_samplers.asm │ │ ├── tex2dlod.asm │ │ ├── tex3d.asm │ │ ├── texcoord.asm │ │ ├── texcoord_modifier.asm │ │ ├── texcoord_swizzle.asm │ │ └── texcube.asm │ ├── ps_4_0 │ │ ├── absolute_multiply.asm │ │ ├── clip.asm │ │ ├── conditional.asm │ │ ├── constant.asm │ │ ├── constant_struct.asm │ │ ├── derivative.asm │ │ ├── dot_product2_add.asm │ │ ├── float4_constant.asm │ │ ├── float4_construct.asm │ │ ├── float4_construct2.asm │ │ ├── multiply_negate.asm │ │ ├── multiply_subtract.asm │ │ ├── negate_absolute.asm │ │ ├── sample_2d.asm │ │ ├── sample_2d_swizzle.asm │ │ ├── sample_2d_two_samplers.asm │ │ ├── texcoord.asm │ │ ├── texcoord_modifier.asm │ │ └── texcoord_swizzle.asm │ ├── vs_1_1 │ │ ├── constant.asm │ │ ├── constant_struct.asm │ │ ├── dot_product.asm │ │ ├── length.asm │ │ ├── matrix22_vector2_multiply.asm │ │ ├── matrix23_vector2_multiply.asm │ │ ├── matrix33_vector3_multiply.asm │ │ ├── matrix44_vector4_multiply.asm │ │ ├── normalize.asm │ │ ├── submatrix43_vector3_multiply.asm │ │ ├── vector2_matrix22_multiply.asm │ │ ├── vector2_matrix32_multiply.asm │ │ ├── vector3_matrix33_multiply.asm │ │ └── vector4_matrix44_multiply.asm │ ├── vs_3_0 │ │ ├── constant.asm │ │ ├── constant_struct.asm │ │ ├── dot_product.asm │ │ ├── length.asm │ │ ├── matrix22_vector2_multiply.asm │ │ ├── matrix23_vector2_multiply.asm │ │ ├── matrix33_vector3_multiply.asm │ │ ├── matrix44_vector4_multiply.asm │ │ ├── normalize.asm │ │ ├── submatrix43_vector3_multiply.asm │ │ ├── vector2_matrix22_multiply.asm │ │ ├── vector2_matrix32_multiply.asm │ │ ├── vector3_matrix33_multiply.asm │ │ └── vector4_matrix44_multiply.asm │ └── vs_4_0 │ │ ├── constant.asm │ │ ├── constant_struct.asm │ │ ├── dot_product.asm │ │ ├── length.asm │ │ ├── matrix22_vector2_multiply.asm │ │ ├── matrix23_vector2_multiply.asm │ │ ├── matrix33_vector3_multiply.asm │ │ ├── matrix44_vector4_multiply.asm │ │ ├── normalize.asm │ │ ├── submatrix43_vector3_multiply.asm │ │ ├── vector2_matrix22_multiply.asm │ │ ├── vector2_matrix32_multiply.asm │ │ ├── vector3_matrix33_multiply.asm │ │ └── vector4_matrix44_multiply.asm └── ShaderSources │ ├── ps_3_0 │ ├── absolute_multiply.fx │ ├── clip.fx │ ├── conditional.fx │ ├── constant.fx │ ├── constant_struct.fx │ ├── derivative.fx │ ├── dot_product2_add.fx │ ├── float4_constant.fx │ ├── float4_construct.fx │ ├── float4_construct2.fx │ ├── if.fx │ ├── loop.fx │ ├── loop_nested.fx │ ├── modifier.fx │ ├── multiply_negate.fx │ ├── multiply_subtract.fx │ ├── negate_absolute.fx │ ├── relative_address.fx │ ├── semantics.fx │ ├── struct.fx │ ├── temp_assignment.fx │ ├── tex1d.fx │ ├── tex2d.fx │ ├── tex2d_swizzle.fx │ ├── tex2d_two_samplers.fx │ ├── tex2dlod.fx │ ├── tex3d.fx │ ├── texcoord.fx │ ├── texcoord_modifier.fx │ ├── texcoord_swizzle.fx │ └── texcube.fx │ ├── ps_3_0_instruction │ ├── absolute_multiply.fx │ ├── clip.fx │ ├── conditional.fx │ ├── constant.fx │ ├── constant_struct.fx │ ├── derivative.fx │ ├── dot_product2_add.fx │ ├── float4_constant.fx │ ├── float4_construct.fx │ ├── float4_construct2.fx │ ├── if.fx │ ├── loop.fx │ ├── loop_nested.fx │ ├── modifier.fx │ ├── multiply_subtract.fx │ ├── negate_absolute.fx │ ├── relative_address.fx │ ├── semantics.fx │ ├── struct.fx │ ├── temp_assignment.fx │ ├── tex1d.fx │ ├── tex2d.fx │ ├── tex2d_swizzle.fx │ ├── tex2d_two_samplers.fx │ ├── tex2dlod.fx │ ├── tex3d.fx │ ├── texcoord.fx │ ├── texcoord_modifier.fx │ ├── texcoord_swizzle.fx │ └── texcube.fx │ ├── ps_4_0 │ ├── absolute_multiply.fx │ ├── clip.fx │ ├── conditional.fx │ ├── constant.fx │ ├── constant_struct.fx │ ├── derivative.fx │ ├── dot_product2_add.fx │ ├── float4_constant.fx │ ├── float4_construct.fx │ ├── float4_construct2.fx │ ├── multiply_negate.fx │ ├── multiply_subtract.fx │ ├── negate_absolute.fx │ ├── sample_2d.fx │ ├── sample_2d_swizzle.fx │ ├── sample_2d_two_samplers.fx │ ├── texcoord.fx │ ├── texcoord_modifier.fx │ └── texcoord_swizzle.fx │ ├── ps_4_0_instruction │ ├── absolute_multiply.fx │ ├── clip.fx │ ├── conditional.fx │ ├── constant.fx │ ├── constant_struct.fx │ ├── derivative.fx │ ├── dot_product2_add.fx │ ├── float4_constant.fx │ ├── float4_construct.fx │ ├── float4_construct2.fx │ ├── multiply_negate.fx │ ├── multiply_subtract.fx │ ├── negate_absolute.fx │ ├── sample_2d.fx │ ├── sample_2d_swizzle.fx │ ├── sample_2d_two_samplers.fx │ ├── texcoord.fx │ ├── texcoord_modifier.fx │ └── texcoord_swizzle.fx │ ├── vs_1_1 │ ├── constant.fx │ ├── constant_struct.fx │ ├── dot_product.fx │ ├── length.fx │ ├── matrix22_vector2_multiply.fx │ ├── matrix23_vector2_multiply.fx │ ├── matrix33_vector3_multiply.fx │ ├── matrix44_vector4_multiply.fx │ ├── normalize.fx │ ├── submatrix43_vector3_multiply.fx │ ├── vector2_matrix22_multiply.fx │ ├── vector2_matrix32_multiply.fx │ ├── vector3_matrix33_multiply.fx │ └── vector4_matrix44_multiply.fx │ ├── vs_1_1_instruction │ ├── constant.fx │ ├── constant_struct.fx │ ├── dot_product.fx │ ├── length.fx │ ├── matrix22_vector2_multiply.fx │ ├── matrix23_vector2_multiply.fx │ ├── matrix33_vector3_multiply.fx │ ├── matrix44_vector4_multiply.fx │ ├── normalize.fx │ ├── submatrix43_vector3_multiply.fx │ ├── vector2_matrix22_multiply.fx │ ├── vector2_matrix32_multiply.fx │ ├── vector3_matrix33_multiply.fx │ └── vector4_matrix44_multiply.fx │ ├── vs_3_0 │ ├── constant.fx │ ├── constant_struct.fx │ ├── dot_product.fx │ ├── length.fx │ ├── matrix22_vector2_multiply.fx │ ├── matrix23_vector2_multiply.fx │ ├── matrix33_vector3_multiply.fx │ ├── matrix44_vector4_multiply.fx │ ├── normalize.fx │ ├── submatrix43_vector3_multiply.fx │ ├── vector2_matrix22_multiply.fx │ ├── vector2_matrix32_multiply.fx │ ├── vector3_matrix33_multiply.fx │ └── vector4_matrix44_multiply.fx │ ├── vs_3_0_instruction │ ├── constant.fx │ ├── constant_struct.fx │ ├── dot_product.fx │ ├── length.fx │ ├── matrix22_vector2_multiply.fx │ ├── matrix23_vector2_multiply.fx │ ├── matrix33_vector3_multiply.fx │ ├── matrix44_vector4_multiply.fx │ ├── normalize.fx │ ├── submatrix43_vector3_multiply.fx │ ├── vector2_matrix22_multiply.fx │ ├── vector2_matrix32_multiply.fx │ ├── vector3_matrix33_multiply.fx │ └── vector4_matrix44_multiply.fx │ ├── vs_4_0 │ ├── constant.fx │ ├── constant_struct.fx │ ├── dot_product.fx │ ├── length.fx │ ├── matrix22_vector2_multiply.fx │ ├── matrix23_vector2_multiply.fx │ ├── matrix33_vector3_multiply.fx │ ├── matrix44_vector4_multiply.fx │ ├── normalize.fx │ ├── submatrix43_vector3_multiply.fx │ ├── vector2_matrix22_multiply.fx │ ├── vector2_matrix32_multiply.fx │ ├── vector3_matrix33_multiply.fx │ └── vector4_matrix44_multiply.fx │ └── vs_4_0_instruction │ ├── constant.fx │ ├── constant_struct.fx │ ├── dot_product.fx │ ├── length.fx │ ├── matrix22_vector2_multiply.fx │ ├── matrix23_vector2_multiply.fx │ ├── matrix33_vector3_multiply.fx │ ├── matrix44_vector4_multiply.fx │ ├── normalize.fx │ ├── submatrix43_vector3_multiply.fx │ ├── vector2_matrix22_multiply.fx │ ├── vector2_matrix32_multiply.fx │ ├── vector3_matrix33_multiply.fx │ └── vector4_matrix44_multiply.fx ├── HlslDecompiler.csproj ├── HlslDecompiler.sln ├── LICENSE ├── 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