├── .gitattributes ├── .github ├── Dockerfile-jammy ├── README.md ├── README_ACTIONS.md └── workflows │ ├── packaging.yml │ └── testing.yml ├── .gitignore ├── .gitmodules ├── CMakeLists.txt ├── COPYING ├── HOWTO-NEW-RELEASE ├── cmake └── modules │ ├── FindLua51.cmake │ ├── FindMakeNSIS.cmake │ ├── FindOpenGLES.cmake │ ├── FindSDL2.cmake │ ├── FindSDL2_mixer.cmake │ ├── FindSqlite.cmake │ ├── FindStackTrace.cmake │ └── FindTolua++.cmake ├── doc ├── Doxyfile-footer.html ├── Doxyfile-header.html ├── Doxyfile.in ├── README-SDL.txt ├── building_on_ubuntu_20.txt ├── building_wyrmsun_on_debian_8.txt ├── changelog.html ├── coding_style_guidelines.txt ├── copyright-deb.txt ├── development.html ├── faq.html ├── gpl.html ├── graphics │ ├── coast_and_ground.png │ ├── dark_coast.png │ ├── dark_ground.png │ ├── defect_human_wall.png │ ├── defect_orc_wall.png │ ├── destroyed_wall.png │ ├── farm.png │ ├── fog_of_war.png │ ├── forest_and_ground.png │ ├── human_wall.png │ ├── light_and_dark_coast.png │ ├── light_and_dark_ground.png │ ├── light_and_dark_water.png │ ├── light_coast.png │ ├── light_ground.png │ ├── orc_wall.png │ ├── palette.html │ ├── peasant.png │ ├── rocks_and_coast.png │ ├── stratagus.gimp │ ├── summer.png │ ├── summer_klein.png │ ├── tileset.html │ └── water_and_coast.png ├── guichan-copyright.txt ├── index.html ├── install.html ├── media.html ├── metaserver_protocol.txt ├── scripts │ ├── ai.html │ ├── config.html │ ├── findlua.py │ ├── game.html │ ├── index.html │ ├── magic.html │ ├── makeindex.py │ ├── mappresentation.html │ ├── mapsetup.html │ ├── research.html │ ├── savegame.html │ ├── showindex.py │ ├── sound.html │ ├── tileset.html │ ├── triggers.html │ ├── ui.html │ └── unittype.html ├── stratagus.6 └── ubuntu_steam_instructions.txt ├── gameheaders ├── stratagus-game-installer.nsi └── stratagus-game-launcher.h ├── metaserver ├── cmd.cpp ├── cmd.h ├── db.cpp ├── db.h ├── games.cpp ├── games.h ├── main.cpp ├── netdriver.cpp └── netdriver.h ├── po ├── bg.po ├── de.po ├── fi.po ├── fr.po ├── pl.po ├── stratagus.pot └── sv.po ├── src ├── action │ ├── action_attack.cpp │ ├── action_board.cpp │ ├── action_build.cpp │ ├── action_built.cpp │ ├── action_defend.cpp │ ├── action_die.cpp │ ├── action_follow.cpp │ ├── action_move.cpp │ ├── action_patrol.cpp │ ├── action_pickup.cpp │ ├── action_repair.cpp │ ├── action_research.cpp │ ├── action_resource.cpp │ ├── action_spellcast.cpp │ ├── action_still.cpp │ ├── action_trade.cpp │ ├── action_train.cpp │ ├── action_unload.cpp │ ├── action_upgradeto.cpp │ ├── action_use.cpp │ ├── actions.cpp │ └── command.cpp ├── ai │ ├── ai.cpp │ ├── ai_building.cpp │ ├── ai_force.cpp │ ├── ai_force_template.cpp │ ├── ai_force_template.h │ ├── ai_force_type.h │ ├── ai_local.h │ ├── ai_magic.cpp │ ├── ai_plan.cpp │ ├── ai_resource.cpp │ └── script_ai.cpp ├── animation │ ├── animation.cpp │ ├── animation.h │ ├── animation_attack.cpp │ ├── animation_attack.h │ ├── animation_die.cpp │ ├── animation_die.h │ ├── animation_exactframe.cpp │ ├── animation_exactframe.h │ ├── animation_frame.cpp │ ├── animation_frame.h │ ├── animation_goto.cpp │ ├── animation_goto.h │ ├── animation_ifvar.cpp │ ├── animation_ifvar.h │ ├── animation_label.cpp │ ├── animation_label.h │ ├── animation_move.cpp │ ├── animation_move.h │ ├── animation_randomgoto.cpp │ ├── animation_randomgoto.h │ ├── animation_randomrotate.cpp │ ├── animation_randomrotate.h │ ├── animation_randomsound.cpp │ ├── animation_randomsound.h │ ├── animation_randomwait.cpp │ ├── animation_randomwait.h │ ├── animation_rotate.cpp │ ├── animation_rotate.h │ ├── animation_sequence.cpp │ ├── animation_sequence.h │ ├── animation_set.cpp │ ├── animation_set.h │ ├── animation_setvar.cpp │ ├── animation_setvar.h │ ├── animation_sound.cpp │ ├── animation_sound.h │ ├── animation_spawnmissile.cpp │ ├── animation_spawnmissile.h │ ├── animation_unbreakable.cpp │ ├── animation_unbreakable.h │ ├── animation_wait.cpp │ └── animation_wait.h ├── beos │ ├── beos.c │ └── beos.cpp ├── database │ ├── defines.cpp │ ├── defines.h │ ├── detailed_data_entry.cpp │ ├── detailed_data_entry.h │ ├── preferences.cpp │ └── preferences.h ├── economy │ ├── resource.cpp │ ├── resource.h │ ├── resource_container.cpp │ ├── resource_container.h │ ├── resource_finder.cpp │ ├── resource_finder.h │ └── resource_storage_type.h ├── editor │ ├── editloop.cpp │ ├── editor.cpp │ └── script_editor.cpp ├── game │ ├── difficulty.cpp │ ├── difficulty.h │ ├── game.cpp │ ├── game.h │ ├── loadgame.cpp │ ├── player_results_info.cpp │ ├── player_results_info.h │ ├── replay.cpp │ ├── results_info.cpp │ ├── results_info.h │ └── savegame.cpp ├── guichan │ ├── cliprectangle.cpp │ ├── defaultfont.cpp │ ├── exception.cpp │ ├── focushandler.cpp │ ├── gcn_color.cpp │ ├── gfont.cpp │ ├── graphics.cpp │ ├── gui.cpp │ ├── guichan.cpp │ ├── image.cpp │ ├── include │ │ ├── guichan.h │ │ └── guichan │ │ │ ├── actionlistener.h │ │ │ ├── allegro.h │ │ │ ├── basiccontainer.h │ │ │ ├── cliprectangle.h │ │ │ ├── color.h │ │ │ ├── defaultfont.h │ │ │ ├── exception.h │ │ │ ├── focushandler.h │ │ │ ├── font.h │ │ │ ├── graphics.h │ │ │ ├── gsdl.h │ │ │ ├── gui.h │ │ │ ├── image.h │ │ │ ├── imageloader.h │ │ │ ├── input.h │ │ │ ├── key.h │ │ │ ├── keyinput.h │ │ │ ├── keylistener.h │ │ │ ├── listmodel.h │ │ │ ├── mouseinput.h │ │ │ ├── mouselistener.h │ │ │ ├── platform.h │ │ │ ├── rectangle.h │ │ │ ├── sdl │ │ │ ├── sdlinput.h │ │ │ └── sdlpixel.h │ │ │ ├── widget.h │ │ │ ├── widgets │ │ │ ├── button.h │ │ │ ├── checkbox.h │ │ │ ├── container.h │ │ │ ├── dropdown.h │ │ │ ├── icon.h │ │ │ ├── label.h │ │ │ ├── listbox.h │ │ │ ├── scrollarea.h │ │ │ ├── slider.h │ │ │ └── textfield.h │ │ │ └── x.h │ ├── key.cpp │ ├── keyinput.cpp │ ├── mouseinput.cpp │ ├── opengl │ │ ├── opengl.cpp │ │ ├── openglgraphics.cpp │ │ └── openglimageloader.cpp │ ├── rectangle.cpp │ ├── sdl │ │ ├── gsdl.cpp │ │ └── sdlinput.cpp │ ├── widget.cpp │ └── widgets │ │ ├── checkbox.cpp │ │ ├── container.cpp │ │ ├── dropdown.cpp │ │ ├── gcn_button.cpp │ │ ├── gcn_icon.cpp │ │ ├── label.cpp │ │ ├── listbox.cpp │ │ ├── scrollarea.cpp │ │ ├── slider.cpp │ │ └── textfield.cpp ├── include │ ├── action │ │ ├── action_attack.h │ │ ├── action_board.h │ │ ├── action_build.h │ │ ├── action_built.h │ │ ├── action_defend.h │ │ ├── action_die.h │ │ ├── action_follow.h │ │ ├── action_move.h │ │ ├── action_patrol.h │ │ ├── action_pickup.h │ │ ├── action_repair.h │ │ ├── action_research.h │ │ ├── action_resource.h │ │ ├── action_spellcast.h │ │ ├── action_still.h │ │ ├── action_trade.h │ │ ├── action_train.h │ │ ├── action_unload.h │ │ ├── action_upgradeto.h │ │ └── action_use.h │ ├── actions.h │ ├── ai.h │ ├── character.h │ ├── color.h │ ├── commands.h │ ├── config.h │ ├── currency.h │ ├── data_type.h │ ├── editor.h │ ├── grand_strategy.h │ ├── iocompat.h │ ├── iolib.h │ ├── luacallback.h │ ├── menus.h │ ├── missile.h │ ├── missileconfig.h │ ├── mod.h │ ├── myendian.h │ ├── particle.h │ ├── province.h │ ├── religion │ │ ├── deity.h │ │ ├── pantheon.h │ │ └── religion.h │ ├── replay.h │ ├── results.h │ ├── script.h │ ├── settings.h │ ├── stratagus.h │ ├── title.h │ ├── vec2i.h │ ├── version.h │ ├── viewport.h │ └── widgets.h ├── item │ ├── item_class.cpp │ ├── item_class.h │ ├── item_slot.cpp │ ├── item_slot.h │ ├── persistent_item.cpp │ ├── persistent_item.h │ ├── recipe.cpp │ ├── recipe.h │ ├── script_item.cpp │ ├── unique_item.cpp │ └── unique_item.h ├── map │ ├── character_substitution.cpp │ ├── character_substitution.h │ ├── character_unit.cpp │ ├── character_unit.h │ ├── dungeon_generation_settings.cpp │ ├── dungeon_generation_settings.h │ ├── dungeon_generator.cpp │ ├── dungeon_generator.h │ ├── generated_terrain.cpp │ ├── generated_terrain.h │ ├── historical_location.cpp │ ├── historical_location.h │ ├── landmass.cpp │ ├── landmass.h │ ├── landmass_container.cpp │ ├── landmass_container.h │ ├── map.cpp │ ├── map.h │ ├── map_draw.cpp │ ├── map_fog.cpp │ ├── map_grid_model.cpp │ ├── map_grid_model.h │ ├── map_info.cpp │ ├── map_info.h │ ├── map_layer.cpp │ ├── map_layer.h │ ├── map_presets.cpp │ ├── map_presets.h │ ├── map_radar.cpp │ ├── map_settings.cpp │ ├── map_settings.h │ ├── map_template.cpp │ ├── map_template.h │ ├── map_template_container.cpp │ ├── map_template_container.h │ ├── map_template_history.h │ ├── map_template_unit.cpp │ ├── map_template_unit.h │ ├── map_wall.cpp │ ├── minimap.cpp │ ├── minimap.h │ ├── minimap_mode.h │ ├── nearby_sight_unmarker.cpp │ ├── nearby_sight_unmarker.h │ ├── pmp.h │ ├── province.cpp │ ├── region.cpp │ ├── region.h │ ├── region_history.cpp │ ├── region_history.h │ ├── script_map.cpp │ ├── script_province.cpp │ ├── script_tileset.cpp │ ├── site.cpp │ ├── site.h │ ├── site_container.cpp │ ├── site_container.h │ ├── site_game_data.cpp │ ├── site_game_data.h │ ├── site_history.cpp │ ├── site_history.h │ ├── terrain_feature.cpp │ ├── terrain_feature.h │ ├── terrain_geodata_map.cpp │ ├── terrain_geodata_map.h │ ├── terrain_type.cpp │ ├── terrain_type.h │ ├── tile.cpp │ ├── tile.h │ ├── tile_flag.cpp │ ├── tile_flag.h │ ├── tile_image_provider.cpp │ ├── tile_image_provider.h │ ├── tile_transition.h │ ├── tileset.cpp │ ├── tileset.h │ ├── world.cpp │ ├── world.h │ ├── world_game_data.cpp │ └── world_game_data.h ├── missile │ ├── missile.cpp │ ├── missile_class.cpp │ ├── missile_class.h │ ├── missile_cliptotarget.cpp │ ├── missile_continuous.cpp │ ├── missile_cycleonce.cpp │ ├── missile_deathcoil.cpp │ ├── missile_fire.cpp │ ├── missile_flameshield.cpp │ ├── missile_hit.cpp │ ├── missile_landmine.cpp │ ├── missile_none.cpp │ ├── missile_parabolic.cpp │ ├── missile_pointotpointwithhit.cpp │ ├── missile_pointtopoint.cpp │ ├── missile_pointtopointbounce.cpp │ ├── missile_pointtopointcycleonce.cpp │ ├── missile_stay.cpp │ ├── missile_straightfly.cpp │ ├── missile_tracer.cpp │ ├── missile_whirlwind.cpp │ ├── missileconfig.cpp │ └── script_missile.cpp ├── network │ ├── client.cpp │ ├── client.h │ ├── commands.cpp │ ├── master.cpp │ ├── master.h │ ├── multiplayer_host.cpp │ ├── multiplayer_host.h │ ├── multiplayer_setup.cpp │ ├── multiplayer_setup.h │ ├── net_message.cpp │ ├── net_message.h │ ├── netconnect.cpp │ ├── netconnect.h │ ├── netsockets.cpp │ ├── netsockets.h │ ├── network.cpp │ ├── network.h │ ├── network_manager.cpp │ ├── network_manager.h │ ├── network_state.cpp │ ├── network_state.h │ ├── server.cpp │ └── server.h ├── particle │ ├── chunkparticle.cpp │ ├── graphicanimation.cpp │ ├── particlemanager.cpp │ ├── radialparticle.cpp │ ├── smokeparticle.cpp │ └── staticparticle.cpp ├── pathfinder │ ├── astar.cpp │ ├── pathfinder.cpp │ ├── pathfinder.h │ └── script_pathfinder.cpp ├── player │ ├── civilization.cpp │ ├── civilization.h │ ├── civilization_base.cpp │ ├── civilization_base.h │ ├── civilization_group.cpp │ ├── civilization_group.h │ ├── civilization_group_rank.cpp │ ├── civilization_group_rank.h │ ├── civilization_history.cpp │ ├── civilization_history.h │ ├── diplomacy_state.h │ ├── dynasty.cpp │ ├── dynasty.h │ ├── faction.cpp │ ├── faction.h │ ├── faction_history.cpp │ ├── faction_history.h │ ├── faction_tier.cpp │ ├── faction_tier.h │ ├── faction_type.cpp │ ├── faction_type.h │ ├── government_type.cpp │ ├── government_type.h │ ├── player.cpp │ ├── player.h │ ├── player_color.cpp │ ├── player_color.h │ ├── player_container.cpp │ ├── player_container.h │ ├── player_flag.h │ ├── player_flag_container.cpp │ ├── player_flag_container.h │ ├── player_type.h │ ├── script_player.cpp │ └── vassalage_type.h ├── population │ ├── employment_type.cpp │ ├── employment_type.h │ ├── employment_type_container.cpp │ ├── employment_type_container.h │ ├── population_class.cpp │ ├── population_class.h │ ├── population_class_container.cpp │ ├── population_class_container.h │ ├── population_type.cpp │ ├── population_type.h │ ├── population_unit.cpp │ ├── population_unit.h │ ├── population_unit_container.cpp │ ├── population_unit_container.h │ ├── population_unit_key.cpp │ └── population_unit_key.h ├── quest │ ├── achievement.cpp │ ├── achievement.h │ ├── campaign.cpp │ ├── campaign.h │ ├── objective │ │ ├── bring_unit_to_site_objective.h │ │ ├── build_units_objective.h │ │ ├── destroy_faction_objective.h │ │ ├── destroy_hero_objective.h │ │ ├── destroy_unique_objective.h │ │ ├── destroy_unit_objective_base.h │ │ ├── destroy_units_objective.h │ │ ├── found_faction_objective.h │ │ ├── gather_resource_objective.h │ │ ├── have_resource_objective.h │ │ ├── have_settlement_objective.h │ │ ├── hero_must_survive_objective.h │ │ ├── quest_objective.cpp │ │ ├── quest_objective.h │ │ ├── recruit_hero_objective.h │ │ └── research_upgrade_objective.h │ ├── objective_type.cpp │ ├── objective_type.h │ ├── player_quest_objective.cpp │ ├── player_quest_objective.h │ ├── quest.cpp │ ├── quest.h │ └── script_quest.cpp ├── religion │ ├── deity.cpp │ └── religion.cpp ├── script │ ├── cheat.cpp │ ├── cheat.h │ ├── condition │ │ ├── age_condition.h │ │ ├── and_condition.cpp │ │ ├── and_condition.h │ │ ├── any_neighbor_settlement_neutral_building_owner_condition.h │ │ ├── any_neighbor_settlement_owner_condition.h │ │ ├── any_other_player_condition.h │ │ ├── any_player_condition.h │ │ ├── any_settlement_building_condition.h │ │ ├── any_settlement_center_unit_condition.h │ │ ├── any_settlement_neutral_building_owner_condition.h │ │ ├── any_unit_condition.h │ │ ├── any_unit_of_class_condition.h │ │ ├── any_unit_of_type_condition.h │ │ ├── can_accept_quest_condition.cpp │ │ ├── can_accept_quest_condition.h │ │ ├── can_sustain_unit_class_condition.h │ │ ├── can_sustain_unit_type_condition.h │ │ ├── character_condition.h │ │ ├── character_exists_condition.h │ │ ├── character_unit_condition.h │ │ ├── civilization_condition.h │ │ ├── civilization_group_condition.h │ │ ├── coastal_condition.h │ │ ├── completed_quest_condition.h │ │ ├── condition.cpp │ │ ├── condition.h │ │ ├── dynasty_condition.h │ │ ├── equipment_condition.h │ │ ├── equipped_condition.h │ │ ├── faction_condition.h │ │ ├── faction_tier_condition.h │ │ ├── faction_type_condition.h │ │ ├── government_type_condition.h │ │ ├── has_flag_condition.cpp │ │ ├── has_flag_condition.h │ │ ├── location_condition.h │ │ ├── near_site_condition.h │ │ ├── nearby_civilization_condition.h │ │ ├── neutral_condition.h │ │ ├── neutral_faction_condition.h │ │ ├── neutral_player_condition.h │ │ ├── not_condition.cpp │ │ ├── not_condition.h │ │ ├── or_condition.cpp │ │ ├── or_condition.h │ │ ├── quest_condition.h │ │ ├── random_condition.cpp │ │ ├── random_condition.h │ │ ├── real_day_condition.h │ │ ├── real_day_of_the_week_condition.h │ │ ├── real_month_condition.h │ │ ├── resource_condition.h │ │ ├── scope_condition.h │ │ ├── scope_condition_base.h │ │ ├── scripted_condition.cpp │ │ ├── scripted_condition.h │ │ ├── scripted_condition_condition.h │ │ ├── season_condition.h │ │ ├── settlement_condition.h │ │ ├── settlement_owner_condition.h │ │ ├── site_exists_condition.h │ │ ├── snowy_terrain_condition.h │ │ ├── source_unit_condition.h │ │ ├── terrain_condition.h │ │ ├── time_of_day_condition.h │ │ ├── trait_condition.h │ │ ├── trigger_condition.h │ │ ├── unique_can_drop_condition.h │ │ ├── unique_unit_condition.h │ │ ├── unit_class_condition.h │ │ ├── unit_type_condition.h │ │ ├── upgrade_class_condition.h │ │ ├── upgrade_condition.h │ │ ├── upgrade_condition_base.h │ │ ├── variation_tag_condition.h │ │ └── war_condition.h │ ├── conditional_string.cpp │ ├── conditional_string.h │ ├── context.cpp │ ├── context.h │ ├── effect │ │ ├── accept_quest_effect.cpp │ │ ├── accept_quest_effect.h │ │ ├── add_modifier_effect.h │ │ ├── any_unit_of_class_effect.h │ │ ├── any_unit_of_type_effect.h │ │ ├── call_dialogue_effect.cpp │ │ ├── call_dialogue_effect.h │ │ ├── center_on_site_effect.h │ │ ├── character_unit_effect.h │ │ ├── clear_flag_effect.h │ │ ├── complete_quest_effect.h │ │ ├── create_unit_effect.h │ │ ├── current_player_effect.h │ │ ├── current_unit_effect.h │ │ ├── delayed_effect.h │ │ ├── delayed_effect_instance.cpp │ │ ├── delayed_effect_instance.h │ │ ├── effect.cpp │ │ ├── effect.h │ │ ├── effect_list.cpp │ │ ├── effect_list.h │ │ ├── experience_effect.h │ │ ├── for_effect.h │ │ ├── hidden_effect.h │ │ ├── if_effect.h │ │ ├── kill_character_effect.h │ │ ├── last_created_unit_effect.h │ │ ├── level_check_effect.h │ │ ├── neutral_player_effect.h │ │ ├── random_effect.h │ │ ├── random_list_effect.h │ │ ├── random_settlement_building_effect.h │ │ ├── random_settlement_center_unit_effect.h │ │ ├── random_unit_of_class_effect.h │ │ ├── random_unit_of_type_effect.h │ │ ├── remove_character_effect.h │ │ ├── remove_unit_effect.h │ │ ├── resource_effect.h │ │ ├── resource_percent_effect.h │ │ ├── restore_hp_percent_effect.h │ │ ├── restore_mana_percent_effect.h │ │ ├── scope_effect.h │ │ ├── scope_effect_base.h │ │ ├── scripted_effect.h │ │ ├── scripted_effect_effect.h │ │ ├── set_as_current_effect.h │ │ ├── set_flag_effect.cpp │ │ ├── set_flag_effect.h │ │ └── unique_effect.h │ ├── factor.cpp │ ├── factor.h │ ├── factor_modifier.cpp │ ├── factor_modifier.h │ ├── trigger.cpp │ ├── trigger.h │ ├── trigger_random_group.cpp │ ├── trigger_random_group.h │ ├── trigger_target.cpp │ ├── trigger_target.h │ ├── trigger_type.cpp │ └── trigger_type.h ├── sound │ ├── game_sound_set.cpp │ ├── game_sound_set.h │ ├── music.cpp │ ├── music.h │ ├── music_player.cpp │ ├── music_player.h │ ├── music_sample.cpp │ ├── music_sample.h │ ├── music_type.cpp │ ├── music_type.h │ ├── sample.cpp │ ├── sample.h │ ├── script_sound.cpp │ ├── script_sound.h │ ├── sound.cpp │ ├── sound.h │ ├── sound_id.cpp │ ├── sound_server.cpp │ ├── sound_server.h │ ├── unit_sound_type.cpp │ ├── unit_sound_type.h │ ├── unitsound.cpp │ └── unitsound.h ├── species │ ├── ecological_niche.cpp │ ├── ecological_niche.h │ ├── geological_era.cpp │ ├── geological_era.h │ ├── species.cpp │ ├── species.h │ ├── taxon.cpp │ ├── taxon.h │ ├── taxon_base.cpp │ ├── taxon_base.h │ ├── taxonomic_rank.cpp │ └── taxonomic_rank.h ├── spell │ ├── apply_status_effects_spell_action.cpp │ ├── apply_status_effects_spell_action.h │ ├── script_spell.cpp │ ├── spell.cpp │ ├── spell.h │ ├── spell_action.cpp │ ├── spell_action.h │ ├── spell_action_adjust_variable.cpp │ ├── spell_action_adjust_variable.h │ ├── spell_action_adjust_vitals.cpp │ ├── spell_action_adjust_vitals.h │ ├── spell_action_spawn_missile.cpp │ ├── spell_action_spawn_missile.h │ ├── spell_action_summon.cpp │ ├── spell_action_summon.h │ ├── spell_areaadjustvital.cpp │ ├── spell_areaadjustvital.h │ ├── spell_areabombardment.cpp │ ├── spell_areabombardment.h │ ├── spell_capture.cpp │ ├── spell_capture.h │ ├── spell_container.cpp │ ├── spell_container.h │ ├── spell_demolish.cpp │ ├── spell_demolish.h │ ├── spell_polymorph.cpp │ ├── spell_polymorph.h │ ├── spell_retrain.cpp │ ├── spell_retrain.h │ ├── spell_spawnportal.cpp │ ├── spell_spawnportal.h │ ├── spell_target_type.cpp │ ├── spell_target_type.h │ ├── spell_teleport.cpp │ ├── spell_teleport.h │ └── status_effect.h ├── stratagus │ ├── age.cpp │ ├── age.h │ ├── character.cpp │ ├── character_history.cpp │ ├── character_history.h │ ├── character_title.cpp │ ├── character_title.h │ ├── config.cpp │ ├── currency.cpp │ ├── dialogue.cpp │ ├── dialogue.h │ ├── dialogue_node.cpp │ ├── dialogue_node.h │ ├── dialogue_node_instance.cpp │ ├── dialogue_node_instance.h │ ├── dialogue_option.cpp │ ├── dialogue_option.h │ ├── engine_interface.cpp │ ├── engine_interface.h │ ├── epithet.cpp │ ├── epithet.h │ ├── fallback_name_generator.cpp │ ├── fallback_name_generator.h │ ├── game_concept.h │ ├── grand_strategy.cpp │ ├── groups.cpp │ ├── iolib.cpp │ ├── literary_text.cpp │ ├── literary_text.h │ ├── luacallback.cpp │ ├── magic_domain.cpp │ ├── magic_domain.h │ ├── main.cpp │ ├── mainloop.cpp │ ├── mod.cpp │ ├── parameters.cpp │ ├── parameters.h │ ├── script.cpp │ ├── script_character.cpp │ ├── script_grand_strategy.cpp │ ├── selection.cpp │ ├── stratagus.cpp │ ├── text_processing_context.h │ ├── text_processor.cpp │ ├── text_processor.h │ ├── title.cpp │ ├── translator.cpp │ └── translator.h ├── third_party │ ├── lua-5.1.5 │ │ ├── CMakeLists.txt │ │ ├── COPYRIGHT │ │ ├── HISTORY │ │ ├── INSTALL │ │ ├── README │ │ ├── doc │ │ │ ├── contents.html │ │ │ ├── cover.png │ │ │ ├── logo.gif │ │ │ ├── lua.1 │ │ │ ├── lua.css │ │ │ ├── lua.html │ │ │ ├── luac.1 │ │ │ ├── luac.html │ │ │ ├── manual.css │ │ │ ├── manual.html │ │ │ └── readme.html │ │ ├── src │ │ │ ├── CMakeLists.txt │ │ │ ├── Makefile │ │ │ ├── lapi.c │ │ │ ├── lapi.h │ │ │ ├── lauxlib.c │ │ │ ├── lauxlib.h │ │ │ ├── lbaselib.c │ │ │ ├── lcode.c │ │ │ ├── lcode.h │ │ │ ├── ldblib.c │ │ │ ├── ldebug.c │ │ │ ├── ldebug.h │ │ │ ├── ldo.c │ │ │ ├── ldo.h │ │ │ ├── ldump.c │ │ │ ├── lfunc.c │ │ │ ├── lfunc.h │ │ │ ├── lgc.c │ │ │ ├── lgc.h │ │ │ ├── linit.c │ │ │ ├── liolib.c │ │ │ ├── llex.c │ │ │ ├── llex.h │ │ │ ├── llimits.h │ │ │ ├── lmathlib.c │ │ │ ├── lmem.c │ │ │ ├── lmem.h │ │ │ ├── loadlib.c │ │ │ ├── lobject.c │ │ │ ├── lobject.h │ │ │ ├── lopcodes.c │ │ │ ├── lopcodes.h │ │ │ ├── loslib.c │ │ │ ├── lparser.c │ │ │ ├── lparser.h │ │ │ ├── lstate.c │ │ │ ├── lstate.h │ │ │ ├── lstring.c │ │ │ ├── lstring.h │ │ │ ├── lstrlib.c │ │ │ ├── ltable.c │ │ │ ├── ltable.h │ │ │ ├── ltablib.c │ │ │ ├── ltm.c │ │ │ ├── ltm.h │ │ │ ├── lua.c │ │ │ ├── lua.h │ │ │ ├── luac.c │ │ │ ├── luaconf.h │ │ │ ├── lualib.h │ │ │ ├── lundump.c │ │ │ ├── lundump.h │ │ │ ├── lvm.c │ │ │ ├── lvm.h │ │ │ ├── lzio.c │ │ │ ├── lzio.h │ │ │ └── print.c │ │ ├── test │ │ │ ├── README │ │ │ ├── bisect.lua │ │ │ ├── cf.lua │ │ │ ├── echo.lua │ │ │ ├── env.lua │ │ │ ├── factorial.lua │ │ │ ├── fib.lua │ │ │ ├── fibfor.lua │ │ │ ├── globals.lua │ │ │ ├── hello.lua │ │ │ ├── life.lua │ │ │ ├── luac.lua │ │ │ ├── printf.lua │ │ │ ├── readonly.lua │ │ │ ├── sieve.lua │ │ │ ├── sort.lua │ │ │ ├── table.lua │ │ │ ├── trace-calls.lua │ │ │ ├── trace-globals.lua │ │ │ └── xd.lua │ │ └── toluapp-simple │ │ │ ├── CMakeLists.txt │ │ │ ├── COPYRIGHT │ │ │ ├── tolua++.h │ │ │ ├── tolua.c │ │ │ ├── tolua_event.c │ │ │ ├── tolua_event.h │ │ │ ├── tolua_is.c │ │ │ ├── tolua_map.c │ │ │ ├── tolua_push.c │ │ │ ├── tolua_to.c │ │ │ ├── toluabind.c │ │ │ ├── toluabind.h │ │ │ └── toluabind_default.h │ ├── xbrz │ │ ├── include │ │ │ ├── config.h │ │ │ └── xbrz.h │ │ └── xbrz.cpp │ └── zlib │ │ ├── CMakeLists.txt │ │ ├── ChangeLog │ │ ├── FAQ │ │ ├── INDEX │ │ ├── LICENSE │ │ ├── Makefile │ │ ├── Makefile.in │ │ ├── README │ │ ├── adler32.c │ │ ├── amiga │ │ ├── Makefile.pup │ │ └── Makefile.sas │ │ ├── compress.c │ │ ├── configure │ │ ├── contrib │ │ ├── README.contrib │ │ ├── ada │ │ │ ├── buffer_demo.adb │ │ │ ├── mtest.adb │ │ │ ├── read.adb │ │ │ ├── readme.txt │ │ │ ├── test.adb │ │ │ ├── zlib-streams.adb │ │ │ ├── zlib-streams.ads │ │ │ ├── zlib-thin.adb │ │ │ ├── zlib-thin.ads │ │ │ ├── zlib.adb │ │ │ ├── zlib.ads │ │ │ └── zlib.gpr │ │ ├── blast │ │ │ ├── Makefile │ │ │ ├── README │ │ │ ├── blast.c │ │ │ ├── blast.h │ │ │ ├── test.pk │ │ │ └── test.txt │ │ ├── delphi │ │ │ ├── ZLib.pas │ │ │ ├── ZLibConst.pas │ │ │ ├── readme.txt │ │ │ └── zlibd32.mak │ │ ├── dotzlib │ │ │ ├── DotZLib.build │ │ │ ├── DotZLib.chm │ │ │ ├── DotZLib.sln │ │ │ ├── DotZLib │ │ │ │ ├── AssemblyInfo.cs │ │ │ │ ├── ChecksumImpl.cs │ │ │ │ ├── CircularBuffer.cs │ │ │ │ ├── CodecBase.cs │ │ │ │ ├── Deflater.cs │ │ │ │ ├── DotZLib.cs │ │ │ │ ├── DotZLib.csproj │ │ │ │ ├── GZipStream.cs │ │ │ │ ├── Inflater.cs │ │ │ │ └── UnitTests.cs │ │ │ ├── LICENSE_1_0.txt │ │ │ └── readme.txt │ │ ├── gcc_gvmat64 │ │ │ └── gvmat64.S │ │ ├── infback9 │ │ │ ├── README │ │ │ ├── infback9.c │ │ │ ├── infback9.h │ │ │ ├── inffix9.h │ │ │ ├── inflate9.h │ │ │ ├── inftree9.c │ │ │ └── inftree9.h │ │ ├── iostream │ │ │ ├── test.cpp │ │ │ ├── zfstream.cpp │ │ │ └── zfstream.h │ │ ├── iostream2 │ │ │ ├── zstream.h │ │ │ └── zstream_test.cpp │ │ ├── iostream3 │ │ │ ├── README │ │ │ ├── TODO │ │ │ ├── test.cc │ │ │ ├── zfstream.cc │ │ │ └── zfstream.h │ │ ├── minizip │ │ │ ├── Makefile │ │ │ ├── Makefile.am │ │ │ ├── MiniZip64_Changes.txt │ │ │ ├── MiniZip64_info.txt │ │ │ ├── configure.ac │ │ │ ├── crypt.h │ │ │ ├── ioapi.c │ │ │ ├── ioapi.h │ │ │ ├── iowin32.c │ │ │ ├── iowin32.h │ │ │ ├── make_vms.com │ │ │ ├── miniunz.c │ │ │ ├── miniunzip.1 │ │ │ ├── minizip.1 │ │ │ ├── minizip.c │ │ │ ├── minizip.pc.in │ │ │ ├── mztools.c │ │ │ ├── mztools.h │ │ │ ├── unzip.c │ │ │ ├── unzip.h │ │ │ ├── zip.c │ │ │ └── zip.h │ │ ├── nuget │ │ │ ├── nuget.csproj │ │ │ └── nuget.sln │ │ ├── pascal │ │ │ ├── example.pas │ │ │ ├── readme.txt │ │ │ ├── zlibd32.mak │ │ │ └── zlibpas.pas │ │ ├── puff │ │ │ ├── Makefile │ │ │ ├── README │ │ │ ├── puff.c │ │ │ ├── puff.h │ │ │ ├── pufftest.c │ │ │ └── zeros.raw │ │ ├── testzlib │ │ │ ├── testzlib.c │ │ │ └── testzlib.txt │ │ ├── untgz │ │ │ ├── Makefile │ │ │ ├── Makefile.msc │ │ │ └── untgz.c │ │ └── vstudio │ │ │ ├── readme.txt │ │ │ ├── vc10 │ │ │ ├── miniunz.vcxproj │ │ │ ├── miniunz.vcxproj.filters │ │ │ ├── minizip.vcxproj │ │ │ ├── minizip.vcxproj.filters │ │ │ ├── testzlib.vcxproj │ │ │ ├── testzlib.vcxproj.filters │ │ │ ├── testzlibdll.vcxproj │ │ │ ├── testzlibdll.vcxproj.filters │ │ │ ├── zlib.rc │ │ │ ├── zlibstat.vcxproj │ │ │ ├── zlibstat.vcxproj.filters │ │ │ ├── zlibvc.def │ │ │ ├── zlibvc.sln │ │ │ ├── zlibvc.vcxproj │ │ │ └── zlibvc.vcxproj.filters │ │ │ ├── vc11 │ │ │ ├── miniunz.vcxproj │ │ │ ├── minizip.vcxproj │ │ │ ├── testzlib.vcxproj │ │ │ ├── testzlibdll.vcxproj │ │ │ ├── zlib.rc │ │ │ ├── zlibstat.vcxproj │ │ │ ├── zlibvc.def │ │ │ ├── zlibvc.sln │ │ │ └── zlibvc.vcxproj │ │ │ ├── vc12 │ │ │ ├── miniunz.vcxproj │ │ │ ├── minizip.vcxproj │ │ │ ├── testzlib.vcxproj │ │ │ ├── testzlibdll.vcxproj │ │ │ ├── zlib.rc │ │ │ ├── zlibstat.vcxproj │ │ │ ├── zlibvc.def │ │ │ ├── zlibvc.sln │ │ │ └── zlibvc.vcxproj │ │ │ ├── vc14 │ │ │ ├── miniunz.vcxproj │ │ │ ├── minizip.vcxproj │ │ │ ├── testzlib.vcxproj │ │ │ ├── testzlibdll.vcxproj │ │ │ ├── zlib.rc │ │ │ ├── zlibstat.vcxproj │ │ │ ├── zlibvc.def │ │ │ ├── zlibvc.sln │ │ │ └── zlibvc.vcxproj │ │ │ ├── vc17 │ │ │ ├── miniunz.vcxproj │ │ │ ├── minizip.vcxproj │ │ │ ├── testzlib.vcxproj │ │ │ ├── testzlibdll.vcxproj │ │ │ ├── zlib.rc │ │ │ ├── zlibstat.vcxproj │ │ │ ├── zlibvc.def │ │ │ ├── zlibvc.sln │ │ │ └── zlibvc.vcxproj │ │ │ └── vc9 │ │ │ ├── miniunz.vcproj │ │ │ ├── minizip.vcproj │ │ │ ├── testzlib.vcproj │ │ │ ├── testzlibdll.vcproj │ │ │ ├── zlib.rc │ │ │ ├── zlibstat.vcproj │ │ │ ├── zlibvc.def │ │ │ ├── zlibvc.sln │ │ │ └── zlibvc.vcproj │ │ ├── crc32.c │ │ ├── crc32.h │ │ ├── deflate.c │ │ ├── deflate.h │ │ ├── doc │ │ ├── algorithm.txt │ │ ├── crc-doc.1.0.pdf │ │ ├── rfc1950.txt │ │ ├── rfc1951.txt │ │ ├── rfc1952.txt │ │ └── txtvsbin.txt │ │ ├── examples │ │ ├── README.examples │ │ ├── enough.c │ │ ├── fitblk.c │ │ ├── gun.c │ │ ├── gzappend.c │ │ ├── gzjoin.c │ │ ├── gzlog.c │ │ ├── gzlog.h │ │ ├── gznorm.c │ │ ├── zlib_how.html │ │ ├── zpipe.c │ │ ├── zran.c │ │ └── zran.h │ │ ├── gzclose.c │ │ ├── gzguts.h │ │ ├── gzlib.c │ │ ├── gzread.c │ │ ├── gzwrite.c │ │ ├── infback.c │ │ ├── inffast.c │ │ ├── inffast.h │ │ ├── inffixed.h │ │ ├── inflate.c │ │ ├── inflate.h │ │ ├── inftrees.c │ │ ├── inftrees.h │ │ ├── make_vms.com │ │ ├── msdos │ │ ├── Makefile.bor │ │ ├── Makefile.dj2 │ │ ├── Makefile.emx │ │ ├── Makefile.msc │ │ └── Makefile.tc │ │ ├── nintendods │ │ ├── Makefile │ │ └── README │ │ ├── old │ │ ├── Makefile.emx │ │ ├── Makefile.riscos │ │ ├── README │ │ ├── descrip.mms │ │ ├── os2 │ │ │ ├── Makefile.os2 │ │ │ └── zlib.def │ │ └── visual-basic.txt │ │ ├── os400 │ │ ├── README400 │ │ ├── bndsrc │ │ ├── make.sh │ │ └── zlib.inc │ │ ├── qnx │ │ └── package.qpg │ │ ├── test │ │ ├── example.c │ │ ├── infcover.c │ │ └── minigzip.c │ │ ├── treebuild.xml │ │ ├── trees.c │ │ ├── trees.h │ │ ├── uncompr.c │ │ ├── watcom │ │ ├── watcom_f.mak │ │ └── watcom_l.mak │ │ ├── win32 │ │ ├── DLL_FAQ.txt │ │ ├── Makefile.bor │ │ ├── Makefile.gcc │ │ ├── Makefile.msc │ │ ├── README-WIN32.txt │ │ ├── VisualC.txt │ │ ├── zlib.def │ │ └── zlib1.rc │ │ ├── zconf.h.cmakein │ │ ├── zconf.h.in │ │ ├── zconf.h.included │ │ ├── zlib.3 │ │ ├── zlib.3.pdf │ │ ├── zlib.h │ │ ├── zlib.map │ │ ├── zlib.pc.cmakein │ │ ├── zlib.pc.in │ │ ├── zutil.c │ │ └── zutil.h ├── time │ ├── date.cpp │ ├── date.h │ ├── season.cpp │ ├── season.h │ ├── season_schedule.cpp │ ├── season_schedule.h │ ├── time_of_day.cpp │ ├── time_of_day.h │ ├── time_of_day_schedule.cpp │ ├── time_of_day_schedule.h │ ├── time_period_schedule.cpp │ └── time_period_schedule.h ├── tolua │ ├── ai.pkg │ ├── campaign.pkg │ ├── editor.pkg │ ├── font.pkg │ ├── game.pkg │ ├── grand_strategy.pkg │ ├── map.pkg │ ├── minimap.pkg │ ├── mod.pkg │ ├── network.pkg │ ├── player.pkg │ ├── stratagus.lua │ ├── stratagus.pkg │ ├── translate.pkg │ ├── trigger.pkg │ ├── ui.pkg │ ├── unit.pkg │ ├── upgrade.pkg │ └── video.pkg ├── ui │ ├── botpanel.cpp │ ├── button.cpp │ ├── button.h │ ├── button_checks.cpp │ ├── button_cmd.h │ ├── button_level.h │ ├── button_state.h │ ├── button_style.cpp │ ├── button_style.h │ ├── checkbox_state.h │ ├── checkbox_style.cpp │ ├── checkbox_style.h │ ├── contenttype.cpp │ ├── contenttype.h │ ├── cursor.cpp │ ├── cursor.h │ ├── cursor_type.cpp │ ├── cursor_type.h │ ├── filler.cpp │ ├── filler.h │ ├── hotkey_setup.cpp │ ├── hotkey_setup.h │ ├── icon.cpp │ ├── icon.h │ ├── icon_base.cpp │ ├── icon_base.h │ ├── icon_config.cpp │ ├── icon_config.h │ ├── icon_image_provider.cpp │ ├── icon_image_provider.h │ ├── interface.cpp │ ├── interface.h │ ├── interface_element_type.h │ ├── interface_image_provider.cpp │ ├── interface_image_provider.h │ ├── interface_style.cpp │ ├── interface_style.h │ ├── mainscr.cpp │ ├── mouse.cpp │ ├── popup.cpp │ ├── popup.h │ ├── resource_icon.h │ ├── resource_icon_image_provider.cpp │ ├── resource_icon_image_provider.h │ ├── script_ui.cpp │ ├── statusline.cpp │ ├── statusline.h │ ├── ui.cpp │ ├── ui.h │ ├── uibuttons_proc.cpp │ └── widgets.cpp ├── unit │ ├── build.cpp │ ├── build_restriction │ │ ├── add_on_build_restriction.h │ │ ├── and_build_restriction.h │ │ ├── build_restriction.cpp │ │ ├── build_restriction.h │ │ ├── distance_build_restriction.h │ │ ├── on_top_build_restriction.cpp │ │ ├── on_top_build_restriction.h │ │ ├── or_build_restriction.h │ │ ├── surrounded_by_build_restriction.h │ │ └── terrain_build_restriction.h │ ├── can_target_flag.cpp │ ├── can_target_flag.h │ ├── construction.cpp │ ├── construction.h │ ├── group_selection_mode.h │ ├── historical_unit.cpp │ ├── historical_unit.h │ ├── historical_unit_history.cpp │ ├── historical_unit_history.h │ ├── image_layer.h │ ├── script_unit.cpp │ ├── script_unit_type.cpp │ ├── unit.cpp │ ├── unit.h │ ├── unit_cache.cpp │ ├── unit_cache.h │ ├── unit_class.cpp │ ├── unit_class.h │ ├── unit_class_container.cpp │ ├── unit_class_container.h │ ├── unit_domain.cpp │ ├── unit_domain.h │ ├── unit_domain_blocker_finder.h │ ├── unit_domain_finder.h │ ├── unit_draw.cpp │ ├── unit_find.cpp │ ├── unit_find.h │ ├── unit_list_model.cpp │ ├── unit_list_model.h │ ├── unit_manager.cpp │ ├── unit_manager.h │ ├── unit_ref.cpp │ ├── unit_ref.h │ ├── unit_save.cpp │ ├── unit_stats.cpp │ ├── unit_stats.h │ ├── unit_type.cpp │ ├── unit_type.h │ ├── unit_type_container.cpp │ ├── unit_type_container.h │ ├── unit_type_variation.cpp │ ├── unit_type_variation.h │ ├── unit_variable.h │ └── variation_tag.h ├── upgrade │ ├── allow.h │ ├── upgrade.cpp │ ├── upgrade.h │ ├── upgrade_category.cpp │ ├── upgrade_category.h │ ├── upgrade_category_rank.cpp │ ├── upgrade_category_rank.h │ ├── upgrade_class.cpp │ ├── upgrade_class.h │ ├── upgrade_container.cpp │ ├── upgrade_container.h │ ├── upgrade_modifier.cpp │ ├── upgrade_modifier.h │ ├── upgrade_structs.h │ └── upgrade_timers.h ├── util │ ├── util.cpp │ └── util.h ├── video │ ├── color.cpp │ ├── color_modification.cpp │ ├── color_modification.h │ ├── 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