├── Photoshop Actions ├── UV Pass.atn ├── Transforms.atn ├── Conversions.atn ├── General Utilites.atn └── Masking and Selection.atn ├── Sample Images ├── 3x2-cubemap.jpg ├── gearvr-mono.jpg ├── horizontal_tee.jpg ├── vertical-cross.jpg ├── vertical_strip.jpg ├── vertical_tee.jpg ├── horizontal_cross.jpg ├── horizontal_strip.jpg ├── 360-degree-fisheye.jpg └── inverse-360-degree-fisheye.jpg ├── Screenshots ├── 1.transforms.png ├── 2.conversions.png ├── 4.actions-loaded.png ├── 4.general-utilities.png ├── 3.load-actions-dialogue.png ├── 5.switch-to-button-mode.png ├── photoshop-actions-list.png ├── 2.load-actions-menu-item.png ├── 3.masking-and-selections.png ├── 1.install-window-actions-menu-item.png └── Actions-Previews │ ├── 3x2-cubemap-action.jpg │ ├── Clear-Guides-Action.jpg │ ├── Select-All-Action.jpg │ ├── Invert-Colors-Action.jpg │ ├── 4-x-4-Grid-Guide-Action.jpg │ ├── 4-x-4-Grid-Guide-Action2.jpg │ ├── Delete-Layer-Mask-Action.jpg │ ├── Enable-Layer-Mask-Action.jpg │ ├── Inverse-Angular-Fisheye.jpg │ ├── Rotate-90-Degrees-Action.jpg │ ├── cubemap-3x2-cube-action.jpg │ ├── Background-to-Layer-Action.jpg │ ├── Disable-Layer-Mask-Action.jpg │ ├── Fisheye-Layer-Mask-Action.jpg │ ├── Rotate-180-Degrees-Action.jpg │ ├── Rotate-180-Degrees-Action2.jpg │ ├── Rotate-90-Degrees-Action2.jpg │ ├── cubemap-rotate-x90-action.jpg │ ├── cubemap-rotate-x90-layers.jpg │ ├── cubemap-rotate-y90-action.jpg │ ├── cubemap-rotate-y90-layers.jpg │ ├── cubemap-rotate-z90-action.jpg │ ├── cubemap-rotate-z90-layers.jpg │ ├── Fisheye-Alpha-Channel-Action.jpg │ ├── cubemap-horizontal-tee-action.jpg │ ├── cubemap-vertical-cross-action.jpg │ ├── cubemap-vertical-strip-action.jpg │ ├── cubemap-vertical-tee-action.jpg │ ├── horizontal-tee-cubemap-action.jpg │ ├── vertical-cross-cubemap-action.jpg │ ├── vertical-strip-cubemap-action.jpg │ ├── vertical-tee-cubemap-action.jpg │ ├── cubemap-horizontal-cross-action.jpg │ ├── cubemap-horizontal-strip-action.jpg │ ├── horizontal-cross-cubemap-action.jpg │ ├── horizontal-strip-cubemap-action.jpg │ ├── Layer-Mask-From-Selection-Action.jpg │ ├── Layer-Mask-From-Selection-Action2.jpg │ ├── Vertical-Offset-1024-Pixels-Action.jpg │ ├── Horizontal-Offset-1024-Pixels-Action.jpg │ ├── Vertical-Offset-1024-Pixels-Action2.jpg │ ├── Horizontal-Offset-1024-Pixels-Action2.jpg │ ├── Inside-Circular-50-Percent-Mask-Action.jpg │ ├── Outside-Circular-50-Percent-Mask-Action.jpg │ ├── cubemap-to-mr-horizontal-strip-action.jpg │ ├── mr-horizontal-strip-to-cubemap-action.jpg │ ├── Angular-Fisheye-to-Equirectangular-Action.jpg │ ├── Equirectangular-to-Angular-Fisheye-Action.jpg │ ├── Layer-Mask-From-Inverse-Selection-Action.jpg │ ├── Layer-Mask-From-Inverse-Selection-Action2.jpg │ ├── cubemap-to-gearvr-horizontal-strip-action.jpg │ ├── gearvr-horizontal-strip-to-cubemap-action.jpg │ ├── Horizontal-and-Vertical-Offset-1024-Pixels.jpg │ ├── 180-Domemaster-to-2to1-Equirectangular-Action.jpg │ ├── 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| ############# 2 | ## Windows detritus 3 | ############# 4 | 5 | # Windows image file caches 6 | Thumbs.db 7 | ehthumbs.db 8 | 9 | # Folder config file 10 | Desktop.ini 11 | 12 | # Recycle Bin used on file shares 13 | $RECYCLE.BIN/ 14 | 15 | # Mac crap 16 | .DS_Store 17 | 18 | -------------------------------------------------------------------------------- /readme.md: -------------------------------------------------------------------------------- 1 | # Domemaster Photoshop Actions Pack # 2 | **Version 2.5** - Released March 16, 2017 3 | by Andrew Hazelden 4 | 5 | Email: [andrew@andrewhazelden.com](mailto:andrew@andrewhazelden.com) 6 | Blog: [http://www.andrewhazelden.com](http://www.andrewhazelden.com) 7 | 8 | 9 | About the Software 10 | ----------------- 11 | The Domemaster Photoshop Actions Pack is a collection of custom Adobe Photoshop actions that were designed to speed up the fulldome content creation workflow. 12 | 13 | The actions provide tools for converting images from several common panoramic formats such as angular fisheye, equirectangular, and cube map panoramas, and general utilities for fulldome production. 14 | 15 | *The Domemaster Photoshop Actions Pack is distributed under the GPL v3 license.* 16 | 17 | ![Domemaster Photoshop Actions Pack](Screenshots/photoshop-actions-list.png) 18 | 19 | # Version History # 20 | 21 | ## Version 2.5 - 2017-03-16 ## 22 | 23 | - Fixed a Photoshop CS6 compatibility issue with the "2:1 Equirectangular to Domemaster 180°" action. 24 | 25 | ## Version 2.4 - 2017-01-21 ## 26 | 27 | - Added support for the new Autodesk Revit Vertical Strip and Horizontal Strip panoramic image projections. 28 | 29 | - Added a new experimental set of "UV Pass" actions allow you to prepare UV pass maps that are used for pre-computed panoramic image transforms. This approach is commonly used in compositing to correct for lens distortion. 30 | 31 | Another term for a UV pass map if you are a Foundry NukeX user is an "ST map". A UV pass image template is made using a 16 bit integer red/green gradient image that is then distorted using a program like PTGui Pro and the Domemaster Fusion Macros. 32 | 33 | Note: It is very important that you load and save a UV pass map using an sRGB linear gamma 1.0 color space in Photoshop or you will have distortions in your image template from the non-linear shading of the generated gradients. 34 | 35 | ## Version 2.3 - 2015-12-18 ## 36 | 37 | - Added more sample panoramic images examples to illustrate the different image projection formats. 38 | 39 | ## Version 2.2 - 2015-11-23 ## 40 | - Added a "Cube Map to Gear VR Mono" and "Gear VR Mono to Cube Map" set of actions. The "Cube Map to Gear VR Mono" action creates a 6:1 aspect ratio horizontal strip cubemap and the other action can extract that imagery back into a set of 6 cube map layers. 41 | - Added a "Stereo Side by Side Extract" and a "Stereo Over Under Extract" macro for processing stereo imagery. 42 | - Updated the "Cube Map to X" actions to fix an error that would happen if the File > New... dialog had a transparent background selected, and there was no background layer present in the new document. 43 | 44 | ## Version 2.1 - 2015-11-21 ## 45 | - Improved the Photoshop compatibility of the "2:1 Equirectangular to 180° Domemaster" action. 46 | 47 | ## Version 2 - 2015-11-20 ## 48 | - Expanded the **General Utilities** section to include "1x1 Guide Grid", "1x2 Guide Grid", "2x1 Guide Grid", "6x2 Guide Grid", and "12x1 Guide Grid". 49 | - Expanded the **Transforms** section to include "200% Vertical Canvas Expand", and "200% Horizontal Canvas Expand". 50 | 51 | 52 | # Action List # 53 | 54 | ## Transforms: ## 55 | 56 | > 1:1 to 2:1 Aspect Ratio Expand 57 | > 2:1 to 1:1 Aspect Ratio Reduce 58 | > 50% Scale 59 | > 200% Scale 60 | > 200% Vertical Canvas Expand 61 | > 200% Horizontal Canvas Expand 62 | > Rotate 90 Degrees 63 | > Rotate 180 Degrees 64 | > Rotate 270 Degrees 65 | > Flip Vertical 66 | > Flop Horizontal 67 | > Horizontal Offset 1024 pixels 68 | > Vertical Offset 1024 pixels 69 | > Horizontal and Vertical Offset 1024 pixels 70 | 71 | ## Conversions ## 72 | 73 | > Inverse Angular Fisheye 74 | > Angular Fisheye to Equirectangular 75 | > Angular Fisheye to 2:1 Equirectangular 76 | > 180° Domemaster to 2:1 Equirectangular 77 | > Equirectangular to Angular Fisheye 78 | > 2:1 Equirectangular to Angular Fisheye 79 | > 2:1 Equirectangular to 180° Domemaster 80 | > 3x2 Cube Map to Cube Map 81 | > Vertical Cross to Cube Map 82 | > Horizontal Cross to Cube Map 83 | > Vertical Tee to Cube Map 84 | > Horizontal Tee to Cube Map 85 | > Vertical Strip to Cube Map 86 | > Horizontal Strip to Cube Map 87 | > Mental Ray Horizontal Strip to Cube Map 88 | > Gear VR Mono to Cube Map 89 | > Revit Horizontal Strip to Cube Map 90 | > Revit Horizontal Strip Stereo to Cube Map Stereo 91 | > Revit Vertical Strip to Cube Map 92 | > Cube Map to 3x2 Cube Map 93 | > Cube Map to Vertical Cross 94 | > Cube Map to Horizontal Cross 95 | > Cube Map to Vertical Tee 96 | > Cube Map to Horizontal Tee 97 | > Cube Map to Vertical Strip 98 | > Cube Map to Horizontal Strip 99 | > Cube Map to Mental Ray Horizontal Strip 100 | > Cube Map to Revit Horizontal Strip 101 | > Cube Map to Revit Vertical Strip 102 | > Cube Map to Gear VR Mono 103 | > Cube Map to New Cube Map 104 | > Cube Map Rotate X:+90 Degrees 105 | > Cube Map Rotate Y:+90 Degrees 106 | > Cube Map Rotate Z:+90 Degrees 107 | > Stereo Side by Side Extract 108 | > Stereo Over Under Extract 109 | 110 | ## Masking and Selection: ## 111 | 112 | > Crop to Selection 113 | > Select All 114 | > Save Selection 115 | > Load Selection 116 | > Color Range Selection 117 | > Inside Circular 50% Mask 118 | > Outside Circular 50% Mask 119 | > Fisheye Alpha Channel 120 | > Fisheye Layer Mask 121 | > Layer Mask from Selection 122 | > Layer Mask from Inverse Selection 123 | > Enable Layer Mask 124 | > Disable Layer Mask 125 | > Delete Layer Mask 126 | > Black Matting BG 127 | 128 | ## General Utilities: ## 129 | 130 | > 1x1 Guide Grid 131 | > 1x2 Guide Grid 132 | > 1x6 Guide Grid 133 | > 2x1 Guide Grid 134 | > 2x2 Guide Grid 135 | > 3x2 Guide Grid 136 | > 3x4 Guide Grid 137 | > 4x3 Guide Grid 138 | > 4x4 Guide Grid 139 | > 6x1 Guide Grid 140 | > 6x2 Guide Grid 141 | > 12x1 Guide Grid 142 | > Clear Guides 143 | > Invert Colors 144 | > Background to Layer 145 | > Merge Visible 146 | > Flatten Image 147 | 148 | ## UV Pass ## 149 | 150 | > UV Rectangle Gradient Landscape Layout 151 | > UV Rectangle Gradient Portrait Layout 152 | > UV Equirectangular to Angular Gradient 153 | > UV Equirectangular to Domemaster Gradient 154 | > Horizontal Offset 960px 155 | > Vertical Offset 960px 156 | > Rotate 90 Degrees 157 | > Rotate 180 Degrees 158 | > Rotate 270 Degrees 159 | > Flip Vertical 160 | > Flop Horizontal 161 | > Gamma 2.2 to 1.0 Repair 162 | > Gamma 1.0 to 2.2 Repair 163 | 164 | # Installation Instructions # 165 | 166 | The Domemaster Photoshop Actions Pack is compatible with Photoshop CS3 to CC on both Mac and Windows. 167 | 168 | ## Step 1. Open the Actions Tab ## 169 | 170 | Start by opening Adobe Photoshop. Navigate to the "Window" menu, and select the "Actions" menu item. 171 | 172 | ![Open the Actions Tab](Screenshots/1.install-window-actions-menu-item.png) 173 | 174 | ## Step 2. Load the actions. ## 175 | 176 | Click on the Actions tab pop-up menu located at the top right of the actions tab. 177 | 178 | Select the "Load Actions" menu item. 179 | 180 | ![Select the "Load Actions..." menu item to import the actions pack](Screenshots/2.load-actions-menu-item.png) 181 | 182 | In the Load dialogue window select the action files "Conversions.atn", "General Utilties.atn", "Masking and Selection.atn", "Transforms.atn", and "UV Pass.atn". 183 | 184 | Click the Load button to open the action files. 185 | 186 | ![Select the actions files in the Load dialogue window and click load.](Screenshots/3.load-actions-dialogue.png) 187 | 188 | The Domemaster Photoshop Actions Pack files will be loaded into the Actions Tab. 189 | 190 | ![The Domemaster Photoshop Actions Pack is now loaded in the Actions tab.](Screenshots/4.actions-loaded.png) 191 | 192 | ## Step 3. Switch to Button Mode ## 193 | 194 | If you want to make it easier to run the actions you can switch the Actions tab to "Button Mode". This will make each action item a clickable button. 195 | 196 | Click on the Actions tab pop-up menu located at the top right of the actions tab. 197 | 198 | Select the first item in the menu labeled "Button Mode". Your view will switch from a long list into a colorful grid of labeled buttons. 199 | 200 | ![Switch the Actions tab to the to button display mode](Screenshots/5.switch-to-button-mode.png) 201 | 202 | To make it easier to find things, the actions groups are color coded: 203 | 204 | The "Conversions" actions are blue. 205 | 206 | The "General Utilities" actions are violet. 207 | 208 | The "Masking and Selection" actions are green. 209 | 210 | The "Transforms" actions are yellow. 211 | 212 | The "UV Pass" actions are red. 213 | 214 | # Tool Descriptions # 215 | 216 | ## Transforms ## 217 | 218 | ### 1:1 to 2:1 Aspect Ratio Expand ### 219 | This action will convert a 1:1 square aspect ratio image into a 2:1 aspect ratio image by scaling the document 200% larger horizontally. 220 | 221 | ### 2:1 to 1:1 Aspect Ratio Reduce ### 222 | This action will convert a 2:1 square aspect ratio image into a 1:1 aspect ratio image by scaling the document 50% smaller horizontally. 223 | 224 | ### 50% Scale ### 225 | This action will scale the image 50% smaller using bicubic interpolation. 226 | 227 | ### 200% Scale ### 228 | This action will scale the image 200% larger using bicubic interpolation. 229 | 230 | ### 200% Vertical Canvas Expand ### 231 | This action will double the height of the image which is helpful for preparing over under format stereo images. A guide line is added at the edge of the expanded area which makes snapping easier. 232 | 233 | ### 200% Horizontal Canvas Expand ### 234 | This action will double the width of the image which is helpful for preparing side by side format stereo images. A guide line is added at the edge of the expanded area which makes snapping easier. 235 | 236 | ### Rotate 90 Degrees ### 237 | This action will rotate the Photoshop document by 90 degrees. This is useful for changing the orientation of the angular fisheye and equirectangular images prior to the conversion. 238 | 239 | ![Rotate 90 Degrees Example 1](Screenshots/Actions-Previews/Rotate-90-Degrees-Action.jpg) 240 | 241 | ![Rotate 90 Degrees Example 2](Screenshots/Actions-Previews/Rotate-90-Degrees-Action2.jpg) 242 | 243 | ### Rotate 180 Degrees ### 244 | This action will rotate the Photoshop document by 180 degrees. This is useful for changing the up orientation of the angular fisheye and equirectangular images prior to the conversion. 245 | 246 | ![Rotate 180 Degrees Example 1](Screenshots/Actions-Previews/Rotate-180-Degrees-Action.jpg) 247 | 248 | ![Rotate 180 Degrees Example 2](Screenshots/Actions-Previews/Rotate-180-Degrees-Action2.jpg) 249 | 250 | ### Rotate 270 Degrees ### 251 | This action will rotate the Photoshop document by 270 degrees. This is useful for changing the up orientation of the angular fisheye and equirectangular images prior to the conversion. 252 | 253 | ### Flip Vertical ### 254 | This flips the image upside down. 255 | 256 | 257 | ### Flop Horizontal ### 258 | This flops the image left and right. 259 | 260 | 261 | ### Horizontal Offset 1024 Pixels ### 262 | This action slides the image 1024 pixels to the right and wraps the right side of the image around to the left side. 263 | 264 | This is useful for changing the content in the center of an equirectangular image. This is also useful for fixing image seams and preparing tiling textures 265 | 266 | ![Horizontal Offset 1024 Pixels Example 1](Screenshots/Actions-Previews/Horizontal-Offset-1024-Pixels-Action.jpg) 267 | 268 | ![Horizontal Offset 1024 Pixels Example 2](Screenshots/Actions-Previews/Horizontal-Offset-1024-Pixels-Action2.jpg) 269 | 270 | ### Vertical Offset 1024 Pixels ### 271 | This action slides the image upwards by 1024 pixels and wraps the top side of the image around to the bottom side. This is useful for fixing image seams and preparing tiling textures. 272 | 273 | ![Vertical Offset 1024 Pixels Example 1](Screenshots/Actions-Previews/Vertical-Offset-1024-Pixels-Action.jpg) 274 | 275 | ![Vertical Offset 1024 Pixels Example2](Screenshots/Actions-Previews/Vertical-Offset-1024-Pixels-Action2.jpg) 276 | 277 | ### Horizontal and Vertical Offset 1024 Pixels ### 278 | This action slides the image upwards and to the right by 1024 pixels and wraps the top and right side of the image around to the bottom side. This is useful for fixing image seams and preparing tiling textures. 279 | 280 | If you are running this action on a 2K square resolution image it will shift the seams on an image's border to the center of the document. After you have finished your cloning or touch-up work you can run the action a 2nd time so the image border will be reset to its original position. 281 | 282 | On a 4K square or 8K square resolution image you will need to run the action multiple time until the seam is shifted into the center of the document. 283 | 284 | ![Horizontal and Vertical Offset 1024 Pixels Example](Screenshots/Actions-Previews/Horizontal-and-Vertical-Offset-1024-Pixels.jpg) 285 | 286 | 287 | ## Conversions ## 288 | 289 | ### Inverse Angular Fisheye ### 290 | This action will allow you to inverse an angular fisheye image. This is the effect "rolling" the inside of the fisheye image to the outside of the frame. This effect works best with a 360° degree fisheye image. 291 | 292 | The action can be used to quickly turn a regular angular fisheye image into a "tiny planet" style image. 293 | 294 | The inverted fisheye effect is achieved by taking your angular fisheye image and doing a polar to rectangular conversion. Then the action rotates the image 180 degrees. The final step is to convert the image from rectangular coordinates back into polar coordinates. 295 | 296 | The latest version of Photoshop CC (14.2.1+) has added support for 16-bit per channel and 32-bit per channel imagery in the Polar Coordinates filter. If you are using an older version of Photoshop, the action will not work on 16-bit per channel and 32-bit per channel images due to limitations in Photoshop's "Polar to Rectangular" image filter. 297 | 298 | *Note:* It is also possible to use the "Inverse Angular Fisheye" action a 2nd time to convert a "tiny planet" image back into a normal fisheye image. 299 | 300 | ![Inverse Angular Fisheye Example](Screenshots/Actions-Previews/Inverse-Angular-Fisheye.jpg) 301 | 302 | ### Angular Fisheye to Equirectangular ### 303 | This action converts a full frame fisheye image into a 360° x 180° spherical panorama with a ratio of 1:1. This means a fulldome image with a 2048x2048 resolution will be converted to a 2048x2048 resolution lat/long image. This is done with the help of the Photoshop polar to rectangular coordinates filter. 304 | 305 | This action can also be used on individual alpha channels by selecting the alpha channel in the Channels tab and then clicking the button for the action. 306 | 307 | The latest version of Photoshop CC (14.2.1+) has added support for 16-bit per channel and 32-bit per channel imagery in the Polar Coordinates filter. If you are using an older version of Photoshop, the action will not work on 16-bit per channel and 32-bit per channel images due to limitations in Photoshop's "Polar to Rectangular" image filter. 308 | 309 | Tip: If you see a visible seam artifact at the 0° mark after converting to/from an angular fisheye format you can try flattening the image before performing the conversions. 310 | 311 | ![Angular Fisheye to Equirectangular Example 1](Screenshots/Actions-Previews/Angular-Fisheye-to-Equirectangular-Action.jpg) 312 | 313 | ### Angular Fisheye to 2:1 Equirectangular ### 314 | This action converts a full frame fisheye image into a 360° x 180° spherical panorama with a ratio of 2:1. This means a fulldome image with a 2048x2048 resolution will be converted to a 4096x2048 resolution lat/long image. This is done with the help of the Photoshop polar to rectangular coordinates filter. 315 | 316 | This action can also be used on individual alpha channels by selecting the alpha channel in the Channels tab and then clicking the button for the action. 317 | 318 | The latest version of Photoshop CC (14.2.1+) has added support for 16-bit per channel and 32-bit per channel imagery in the Polar Coordinates filter. If you are using an older version of Photoshop, the action will not work on 16-bit per channel and 32-bit per channel images due to limitations in Photoshop's "Polar to Rectangular" image filter. 319 | 320 | Tip: If you see a visible seam artifact at the 0° mark after converting to/from an angular fisheye format you can try flattening the image before performing the conversions. 321 | 322 | ![Angular Fisheye to 2:1 Equirectangular Example 1](Screenshots/Actions-Previews/Angular-Fisheye-to-2to1-Equirectangular-Action.jpg) 323 | 324 | ### 180° Domemaster to 2:1 Equirectangular ### 325 | This action converts a 180° Domemaster angular fisheye image into a 360° x 180° spherical panorama with a ratio of 2:1. 326 | 327 | Since a domemaster frame only has a vertical coverage area of 90 degrees when converted into a spherical format, this image will have the bottom / empty half of the spherical frame filled with a black background color. 328 | 329 | 330 | ![180° Domemaster to 2:1 Equirectangular Example 1](Screenshots/Actions-Previews/180-Domemaster-to-2to1-Equirectangular-Action.jpg) 331 | 332 | ### Equirectangular to Angular Fisheye ### 333 | This action converts a 360° x 180° spherical panorama into a full frame fisheye image. This means a lat/long image with a 1:1 aspect ratio like 2048x2048 pixels will be converted to a 2048x2048 angular fisheye image. This is done with the help of the Photoshop rectangular to polar coordinates filter. 334 | 335 | This action can also be used on individual alpha channels by selecting the alpha channel in the Channels tab and then clicking the button for the action. 336 | 337 | The latest version of Photoshop CC (14.2.1+) has added support for 16-bit per channel and 32-bit per channel imagery in the Polar Coordinates filter. If you are using an older version of Photoshop, the action will not work on 16-bit per channel and 32-bit per channel images due to limitations in Photoshop's "Polar to Rectangular" image filter. 338 | 339 | Tip: If you see a visible seam artifact at the 0° mark after converting to/from an angular fisheye format you can try flattening the image before performing the conversions. 340 | 341 | 342 | ![Equirectangular Panorama to Angular Fisheye Example 1](Screenshots/Actions-Previews/Equirectangular-to-Angular-Fisheye-Action.jpg) 343 | 344 | ### 2:1 Equirectangular to Angular Fisheye ### 345 | This action converts a 360° x 180° spherical panorama into a full frame fisheye image. This means a lat/long image with a 2:1 aspect ratio like 4096x2048 pixels will be converted to a 2048x2048 angular fisheye image. This is done with the help of the Photoshop rectangular to polar coordinates filter. 346 | 347 | This action can also be used on individual alpha channels by selecting the alpha channel in the Channels tab and then clicking the button for the action. 348 | 349 | The latest version of Photoshop CC (14.2.1+) has added support for 16-bit per channel and 32-bit per channel imagery in the Polar Coordinates filter. If you are using an older version of Photoshop, the action will not work on 16-bit per channel and 32-bit per channel images due to limitations in Photoshop's "Polar to Rectangular" image filter. 350 | 351 | Tip: If you see a visible seam artifact at the 0° mark after converting to/from an angular fisheye format you can try flattening the image before performing the conversions. 352 | 353 | 354 | ![2:1 Equirectangular Panorama to Angular Fisheye Example 1](Screenshots/Actions-Previews/Equirectangular-to-Angular-Fisheye-Action.jpg) 355 | 356 | ### 2:1 Equirectangular to 180° Domemaster ### 357 | This action converts a 360° x 180° spherical panorama into a 180° domemaster formatted angular fisheye image. This means a lat/long image with a 2:1 aspect ratio will be converted to a domemaster formatted image with a black circular fisheye mask applied around the frame. 358 | 359 | This is done with the help of the Photoshop rectangular to polar coordinates filter. 360 | 361 | ![2:1 Equirectangular to 180° Domemaster Example 1](Screenshots/Actions-Previews/2to1-Equirectangular-to-180-Domemaster-Action.jpg) 362 | 363 | ### 3x2 Cube Map to Cube Map ### 364 | This converts a 3x2 cube map format image into the cubic layer map panorama format. 365 | 366 | The converted cubic map faces are named: 367 | 368 | 369 | 370 | 371 | 372 | 373 | 374 | 375 | 376 | 377 | 378 | 379 | 380 | 381 | 382 | 383 | 384 | 385 | 386 | 387 |
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388 | 389 | ![3x2 Cube Map to Cube Map Example 1](Screenshots/Actions-Previews/3x2-cubemap-action.jpg) 390 | 391 | ### Vertical Cross to Cube Map ### 392 | This converts a vertical cross format panorama into the cubic map panorama format. 393 | 394 | The converted cubic map faces are named: 395 | 396 | 397 | 398 | 399 | 400 | 401 | 402 | 403 | 404 | 405 | 406 | 407 | 408 | 409 | 410 | 411 | 412 | 413 | 414 | 415 |
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416 | 417 | ![Vertical Cross to Cube Map Example](Screenshots/Actions-Previews/vertical-cross-cubemap-action.jpg) 418 | 419 | ### Horizontal Cross to Cube Map ### 420 | This converts a horizontal cross format panorama into the cubic map panorama format. 421 | 422 | The converted cubic map faces are named: 423 | 424 | 425 | 426 | 427 | 428 | 429 | 430 | 431 | 432 | 433 | 434 | 435 | 436 | 437 | 438 | 439 | 440 | 441 | 442 | 443 |
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444 | 445 | ![Horizontal Cross to Cube Map Example](Screenshots/Actions-Previews/horizontal-cross-cubemap-action.jpg) 446 | 447 | ### Vertical Tee to Cube Map ### 448 | This converts a vertical tee format panorama into the cubic map panorama format. 449 | 450 | 451 | The converted cubic map faces are named: 452 | 453 | 454 | 455 | 456 | 457 | 458 | 459 | 460 | 461 | 462 | 463 | 464 | 465 | 466 | 467 | 468 | 469 | 470 | 471 | 472 |
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473 | 474 | ![Vertical Tee to Cube Map Example](Screenshots/Actions-Previews/vertical-tee-cubemap-action.jpg) 475 | 476 | ### Horizontal Tee to Cube Map ### 477 | This converts a horizontal tee format panorama into the cubic map panorama format. 478 | 479 | 480 | The converted cubic map faces are named: 481 | 482 | 483 | 484 | 485 | 486 | 487 | 488 | 489 | 490 | 491 | 492 | 493 | 494 | 495 | 496 | 497 | 498 | 499 | 500 | 501 |
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502 | 503 | ![Horizontal Tee to Cube Map Example](Screenshots/Actions-Previews/horizontal-tee-cubemap-action.jpg) 504 | 505 | ### Vertical Strip to Cube Map ### 506 | This converts a vertical strip format panorama into the cubic map panorama format. 507 | 508 | The input image is expected to be in a aspect 1:6 ratio. If the input image is 1024x6,144 pixel image the output will be a 1024x1024 pixel layered Photoshop image. 509 | 510 | The converted cubic map faces are named: 511 | 512 | 513 | 514 | 515 | 516 | 517 | 518 | 519 | 520 | 521 | 522 | 523 | 524 | 525 | 526 | 527 | 528 | 529 | 530 | 531 |
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532 | 533 | ![Vertical Strip to Cube Map Example](Screenshots/Actions-Previews/vertical-strip-cubemap-action.jpg) 534 | 535 | ### Horizontal Strip to Cube Map ### 536 | This converts a horizontal strip format panorama into the cubic map panorama format. 537 | 538 | The input image is expected to be in a aspect 6:1 ratio. If the input image is 6,144x1024 pixel image the output will be a 1024x1024 pixel layered Photoshop image. 539 | 540 | The converted cubic map faces are named: 541 | 542 | 543 | 544 | 545 | 546 | 547 | 548 | 549 | 550 | 551 | 552 | 553 | 554 | 555 | 556 | 557 | 558 | 559 | 560 | 561 |
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562 | 563 | ![Horizontal Strip to Cube Map Example](Screenshots/Actions-Previews/horizontal-strip-cubemap-action.jpg) 564 | 565 | 566 | ### Mental Ray Horizontal Strip to Cube Map ### 567 | This converts a mental ray `mib_lookup_cube1` horizontal strip format panorama into the cubic map panorama format. 568 | 569 | The input image is expected to be in a aspect 6:1 ratio in the mental ray cubic frame layout. If the input image is 6,144x1024 pixel image the output will be a 1024x1024 pixel layered Photoshop image. 570 | 571 | The input image is in the mental ray `mib_lookup_cube1` horizontal strip image format: 572 | 573 | 574 | 575 | 576 | 577 | 578 | 579 | 580 | 581 | 582 | 583 | 584 | 585 | 586 | 587 | 588 | 589 | 590 | 591 | 592 |
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593 | 594 | 595 | The output from this action is a layered Photoshop document with cubic faces named: 596 | 597 | 598 | 599 | 600 | 601 | 602 | 603 | 604 | 605 | 606 | 607 | 608 | 609 | 610 | 611 | 612 | 613 | 614 | 615 | 616 |
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617 | 618 | ![Mental Ray Horizontal Strip to Cube Map Example](Screenshots/Actions-Previews/mr-horizontal-strip-to-cubemap-action.jpg) 619 | 620 | ### Gear VR Mono to Cube Map ### 621 | This converts a Gear VR / Octange Render monoscopic horizontal strip format panorama into the cubic map panorama format. 622 | 623 | The input image is expected to be in a aspect 6:1 ratio. If the input image is 6,144x1024 pixel image the output will be a 1024x1024 pixel layered Photoshop image. 624 | 625 | The converted cubic map faces are named: 626 | 627 | 628 | 629 | 630 | 631 | 632 | 633 | 634 | 635 | 636 | 637 | 638 | 639 | 640 | 641 | 642 | 643 | 644 | 645 | 646 |
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647 | 648 | ![Gear VR Mono to Cube Map Example](Screenshots/Actions-Previews/gearvr-horizontal-strip-to-cubemap-action.jpg) 649 | 650 | ### Revit Vertical Strip to Cube Map ### 651 | This converts an Autodesk Revit cloud rendered vertical strip format panorama into the cubic map panorama format. 652 | 653 | The input image is expected to be in a aspect 1:6 ratio. If the input image is 1536x9216 pixel image the output will be a 1536x1536 pixel layered Photoshop image. 654 | 655 | The converted cubic map faces are named: 656 | 657 | 658 | 659 | 660 | 661 | 662 | 663 | 664 | 665 | 666 | 667 | 668 | 669 | 670 | 671 | 672 | 673 | 674 | 675 | 676 |
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677 | 678 | ### Revit Horizontal Strip to Cube Map ### 679 | This converts an Autodesk Revit cloud rendered horizontal strip format panorama into the cubic map panorama format. 680 | 681 | The input image is expected to be in a aspect 6:1 ratio. If the input image is 9216x1536 pixel image the output will be a 1536x1536 pixel layered Photoshop image. 682 | 683 | The converted cubic map faces are named: 684 | 685 | 686 | 687 | 688 | 689 | 690 | 691 | 692 | 693 | 694 | 695 | 696 | 697 | 698 | 699 | 700 | 701 | 702 | 703 | 704 |
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705 | 706 | 707 | ### Revit Horizontal Strip Stereo to Cube Map Stereo ### 708 | This converts an Autodesk Revit cloud rendered stereoscopic 3D horizontal strip format panorama into a pair of left and right view cubic map panoramas. 709 | 710 | The input image is expected to be in an over/under stereo Revit Horizontal Strip panoramic format. For the over/under stereo image layout the right view is placed ontop of the left view. 711 | 712 | If the input image is 9216x3072 pixel image the output will be two 1536x1536 pixel layered Photoshop images. 713 | 714 | Note: If you want to apply an additional image editing panoramic transform like a "Cube Map to Horizontal Cross" action to the left and right camera cube map documents, you need to drag the active image's filename tab in Photoshop to the farthest to the right side of the open document tabs. 715 | 716 | The converted cubic map faces are named: 717 | 718 | 719 | 720 | 721 | 722 | 723 | 724 | 725 | 726 | 727 | 728 | 729 | 730 | 731 | 732 | 733 | 734 | 735 | 736 | 737 |
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738 | 739 | 740 | ### Cube Map to 3x2 Cube Map ### 741 | 742 | This converts a cube map format image into the 3x2 panorama format. 743 | 744 | ![Cube Map to 3x2 Cube Map Example](Screenshots/Actions-Previews/cubemap-3x2-cube-action.jpg) 745 | 746 | 747 | ### Cube Map to Vertical Cross ### 748 | This converts a cube map format image into the vertical cross panorama format. 749 | 750 | The converted vertical cross faces are located in the format: 751 | 752 | 753 | 754 | 755 | 756 | 757 | 758 | 759 | 760 | 761 | 762 | 763 | 764 | 765 |
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766 | 767 | ![Cube Map to Vertical Cross Example](Screenshots/Actions-Previews/cubemap-vertical-cross-action.jpg) 768 | 769 | ### Cube Map to Horizontal Cross ### 770 | This converts a cube map format image into the horizontal cross panorama format. 771 | 772 | The converted horizontal cross faces are located in the format: 773 | 774 | 775 | 776 | 777 | 778 | 779 | 780 | 781 | 782 | 783 | 784 |
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785 | 786 | ![Cube Map to Horizontal Cross Example](Screenshots/Actions-Previews/cubemap-horizontal-cross-action.jpg) 787 | 788 | ### Cube Map to Vertical Tee ### 789 | This converts a cube map format image into the vertical tee panorama format. 790 | 791 | The converted vertical tee faces are located in the format: 792 | 793 | 794 | 795 | 796 | 797 | 798 | 799 | 800 | 801 | 802 | 803 | 804 | 805 | 806 |
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807 | 808 | ![Cube Map to Vertical Tee Example](Screenshots/Actions-Previews/cubemap-vertical-tee-action.jpg) 809 | 810 | ### Cube Map to Horizontal Tee ### 811 | This converts a cube map format image into the horizontal tee panorama format. 812 | 813 | The converted horizontal tee faces are located in the format: 814 | 815 | 816 | 817 | 818 | 819 | 820 | 821 | 822 | 823 | 824 | 825 |
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826 | 827 | ![Cube Map to Horizontal Tee Example](Screenshots/Actions-Previews/cubemap-horizontal-tee-action.jpg) 828 | 829 | ### Cube Map to Vertical Strip ### 830 | This converts a cube map format image into a single column panorama format. 831 | 832 | The vertical strip faces are located in the format: 833 | 834 | 835 | 836 | 837 | 838 | 839 | 840 | 841 | 842 | 843 | 844 | 845 | 846 | 847 | 848 | 849 | 850 | 851 | 852 | 853 |
front
right
back
left
top
bottom
854 | 855 | ![Cube Map to Vertical Strip Example](Screenshots/Actions-Previews/cubemap-vertical-strip-action.jpg) 856 | 857 | ### Cube Map to Horizontal Strip ### 858 | This converts a cube map format image into a single row panorama format. 859 | 860 | The horizontal strip faces are located in the format: 861 | 862 | 863 | 864 | 865 | 866 |
front right back left top bottom
867 | 868 | ![Cube Map to Horizontal Strip Example](Screenshots/Actions-Previews/cubemap-horizontal-strip-action.jpg) 869 | 870 | ### Cube Map to Revit Horizontal Strip ### 871 | This converts a cube map format image into a single row panorama format that is used by Autodesk Revit's cloud rendering VR Panorama products. 872 | 873 | The Revit horizontal strip faces are located in the format: 874 | 875 | 876 | 877 | 878 | 879 |
front right back left bottom (rotate 90° CCW) top (rotate -90° CW)
880 | 881 | ### Cube Map to Revit Vertical Strip ### 882 | This converts a cube map format image into a single column vertical panorama format that is used by Autodesk Revit's cloud rendering VR Panorama products. 883 | 884 | The Revit vertical strip faces are located in the format: 885 | 886 | 887 | 888 | 889 | 890 | 891 | 892 | 893 | 894 | 895 | 896 | 897 | 898 | 899 | 900 | 901 | 902 | 903 | 904 | 905 |
right
left
top
bottom
back
front
906 | 907 | ### Cube Map to Mental Ray Horizontal Strip ### 908 | This converts a cube map format image into a single row panorama format. 909 | 910 | This converts a layered cubic map Photoshop document into a mental ray `mib_lookup_cube1` horizontal strip format panorama. 911 | 912 | The input image is expected to be in a 1:1 aspect ratio. If the input image is a layered 1024x1024 pixel image the output will be a 6,144x1024 pixel image with a 6:1 aspect ratio. 913 | 914 | The input for this action is a layered Photoshop document with cubic faces named: 915 | 916 | 917 | 918 | 919 | 920 | 921 | 922 | 923 | 924 | 925 | 926 | 927 | 928 | 929 | 930 | 931 | 932 | 933 | 934 | 935 |
front
right
back
left
top
bottom
936 | 937 | The output image is in the mental ray `mib_lookup_cube1` horizontal strip image layout with the following cubic map face order: 938 | 939 | 940 | 941 | 942 | 943 | 944 | 945 | 946 | 947 | 948 | 949 | 950 | 951 | 952 | 953 | 954 | 955 | 956 | 957 | 958 |
left
right
bottom
top (flipped vertically)
back
front
959 | 960 | ![Cube Map to Mental Ray Horizontal Strip Example](Screenshots/Actions-Previews/cubemap-to-mr-horizontal-strip-action.jpg) 961 | 962 | ### Cube Map to Gear VR Mono ### 963 | 964 | This converts a cube map format image into the Gear VR / Octane Render ORBX 6:1 aspect ratio horizontal strip cubic panorama format. 965 | 966 | The converted horizontal strip faces are located in the format: 967 | 968 | 969 | 970 | 971 | 972 |
Left Right Top (rotated 180) Bottom (rotated 180) Back Front
973 | 974 | ![Cube Map to Gear VR Mono Example](Screenshots/Actions-Previews/cubemap-to-gearvr-horizontal-strip-action.jpg) 975 | 976 | ### Cube Map to New Cube Map ### 977 | 978 | This action will copy the cube map "front", "right", "back", "left", "top", and "bottom" layers from your current Photoshop document into a new Photoshop document. 979 | 980 | 981 | ### Cube Map Rotate X:+90 Degrees ### 982 | 983 | This action will rotate the cube map panorama by 90 degrees on the X-axis. This has the effect of turning the front "view" upwards towards the sky. 984 | 985 | Tip: If you want to rotate a cross style, tee style, 3x2 cubic map, or strip style pano you need to convert them to the layered "cube map" format first using the actions in the Conversions Actions tab group. 986 | 987 | ![Cube Map Rotate X:+90 Degrees Example 1](Screenshots/Actions-Previews/cubemap-rotate-x90-action.jpg) 988 | 989 | ![Cube Map Rotate X:+90 Degrees Example 2](Screenshots/Actions-Previews/cubemap-rotate-x90-layers.jpg) 990 | 991 | 992 | ### Cube Map Rotate Y:+90 Degrees ### 993 | 994 | This action will rotate the cube map panorama by 90 degrees on the Y-axis. The has the effect of turning the front "view" towards the left. 995 | 996 | Tip: If you want to rotate a cross style, tee style, 3x2 cubic map, or strip style pano you need to convert them to the layered "cube map" format first using the actions in the Conversions Actions tab group. 997 | 998 | ![Cube Map Rotate Y:+90 Degrees Example 1](Screenshots/Actions-Previews/cubemap-rotate-y90-action.jpg) 999 | 1000 | ![Cube Map Rotate Y:+90 Degrees Example 2](Screenshots/Actions-Previews/cubemap-rotate-y90-layers.jpg) 1001 | 1002 | ### Cube Map Rotate Z:+90 Degrees ### 1003 | 1004 | This action will rotate the cube map panorama by 90 degrees on the Z-axis. This has the effect of rotating the front "view" 90 degrees clockwise to the right. 1005 | 1006 | Tip: If you want to rotate a cross style, tee style, 3x2 cubic map, or strip style pano you need to convert them to the layered "cube map" format first using the actions in the Conversions Actions tab group. 1007 | 1008 | ![Cube Map Rotate Z:+90 Degrees Example 1](Screenshots/Actions-Previews/cubemap-rotate-z90-action.jpg) 1009 | 1010 | ![Cube Map Rotate Z:+90 Degrees Example 1](Screenshots/Actions-Previews/cubemap-rotate-z90-layers.jpg) 1011 | 1012 | ### Stereo Side by Side Extract ### 1013 | 1014 | This action will copy the left and right stereo views out of a side by side stereo format image. 1015 | 1016 | A new image will be created and then two layers will be added with the layer names of "left" and "right". 1017 | 1018 | The source image should have the stereo image layout of: 1019 | 1020 | 1021 | 1022 | 1023 | 1024 |
left right
1025 | 1026 | 1027 | ### Stereo Over Under Extract ### 1028 | 1029 | This action will copy the left and right stereo views out of an over under stereo format image. 1030 | 1031 | A new image will be created and then two layers will be added with the layer names of "left" and "right". 1032 | 1033 | The source image should have the stereo image layout of: 1034 | 1035 | 1036 | 1037 | 1038 | 1039 | 1040 | 1041 | 1042 |
left
right
1043 | 1044 | 1045 | ## Masking and Selection ## 1046 | 1047 | ### Crop to Selection ### 1048 | This action will crop the Photoshop document smaller based upon the currently selected area. The crop command will reduce the image size based upon a square cropping rectangle drawn around the current selection shape. 1049 | 1050 | ### Select All ### 1051 | This action will select all of the pixels on the current image layer. 1052 | 1053 | ![Select All Example](Screenshots/Actions-Previews/Select-All-Action.jpg) 1054 | 1055 | ### Save Selection ### 1056 | This action will save the current selection to a new alpha channel. 1057 | 1058 | ### Load Selection ### 1059 | This action will open the "Load Selection" dialogue. You can choose to load either a layer mask, transparency channel, or an alpha channel into the current selection region. 1060 | 1061 | There are several advanced options in the the "Load Selection" dialogue that will let you do differencing operations ( new, add, subtract, intersect, or invert) your current selection. 1062 | 1063 | For example of you were painting a layer mask you could change your current selection region by subtracting the shape of a mask or alpha channel from another layer or image. 1064 | 1065 | ### Color Range Selection ### 1066 | This action will load the "Color Range" dialogue. This dialogue is useful for using a color / luma keying approach to generate a new selection region. 1067 | 1068 | You can preview the effects of the selection region in the dialogue or use the "Selection Preview" pop-up menu to view the results in the main Photoshop window. 1069 | 1070 | ### Inside Circular 50% Mask ### 1071 | This action creates a circular layer mask that hides the area inside a circular region in the center of the current layer. 1072 | 1073 | ![Inside Circular 50% Mask Example](Screenshots/Actions-Previews/Inside-Circular-50-Percent-Mask-Action.jpg) 1074 | 1075 | ### Outside Circular 50% Mask ### 1076 | This action creates a circular layer mask that hides the area outside a circular region in the center of the current layer. 1077 | 1078 | ![Outside Circular 50% Mask Example](Screenshots/Actions-Previews/Outside-Circular-50-Percent-Mask-Action.jpg) 1079 | 1080 | ### Fisheye Alpha Channel ### 1081 | This action creates a full frame circular alpha channel. 1082 | 1083 | A common use is to create a single circular alpha channel and then use the "load selection" action to repetitively make circular domemaster shaped boundary selections. 1084 | 1085 | ![Fisheye Alpha Channel Example](Screenshots/Actions-Previews/Fisheye-Alpha-Channel-Action.jpg) 1086 | 1087 | ### Fisheye Layer Mask ### 1088 | This action creates a full frame circular layer mask on the currently select layer. 1089 | 1090 | To use this action you must convert all flattened background layers into floating layers. You can do this using the "Background to Layer" action. 1091 | 1092 | ![Fisheye Layer Mask Example](Screenshots/Actions-Previews/Fisheye-Layer-Mask-Action.jpg) 1093 | 1094 | ### Layer Mask From Selection ### 1095 | This action applies a new raster layer mask based upon the current selection. To use this action you must remove any existing "raster" layer masks from the current layer. 1096 | 1097 | Layer masks are a quick and easy way to temporarily hide content on an image layer. 1098 | 1099 | ![Layer Mask From Selection Example 1](Screenshots/Actions-Previews/Layer-Mask-From-Selection-Action.jpg) 1100 | 1101 | ![Layer Mask From Selection Example 2](Screenshots/Actions-Previews/Layer-Mask-From-Selection-Action2.jpg) 1102 | 1103 | After you create a new layer mask you can edit the layer mask by opening the layers tab and clicking on the mask icon to the right of the layer icon. When the layer mask is selected you can paint the mask using the brush tool. 1104 | 1105 | #### Layer Mask Editing Tips #### 1106 | When editing a layer mask you can paint regions of the layer visible or invisible by changing the brush color to either white or black. 1107 | 1108 | You can create transparent areas on the layer by using a shade of gray as the brush color when painting the layer mask. 1109 | 1110 | If you adjust the brush hardness to 100% you can paint a crisp hard-edged matte. For a nice soft matte edge set the brush hardness to a value between 0 to 80%. 1111 | 1112 | You can view the contents of a single layer mask full-screen by holding down the option key on Mac OS X or the alt key on Windows, and clicking on a layer mask thumbnail image in the Layers Tab. 1113 | 1114 | To exit the full-screen layer mask view you need to click back on the layer's color thumbnail image in the Layers Tab. 1115 | 1116 | You can invert a layer mask by selecting the layer mask thumbnail icon and clicking the "Invert Colors" action button. This will reverse the visible and hidden areas in the layer mask. 1117 | 1118 | ### Layer Mask From Inverse Selection ### 1119 | This action creates a new layer mask based upon inverting the current selection. To use this action you must remove any existing "raster" layer masks from the current layer. 1120 | 1121 | ![Layer Mask From Inverse Selection Example 1](Screenshots/Actions-Previews/Layer-Mask-From-Inverse-Selection-Action.jpg) 1122 | 1123 | ![Layer Mask From Inverse Selection Example 2](Screenshots/Actions-Previews/Layer-Mask-From-Inverse-Selection-Action2.jpg) 1124 | 1125 | 1126 | ### Enable Layer Mask ### 1127 | This action will enable the layer mask on the current layer. This is useful for comparing the effects of transparency on the current layer. 1128 | 1129 | ![Enable Layer Mask Example](Screenshots/Actions-Previews/Enable-Layer-Mask-Action.jpg) 1130 | 1131 | 1132 | ### Disable Layer Mask ### 1133 | This action temporarily disables the layer mask on the current layer. This is useful for comparing the effects of transparency on the current layer. 1134 | 1135 | ![Disable Layer Mask Example](Screenshots/Actions-Previews/Disable-Layer-Mask-Action.jpg) 1136 | 1137 | ### Delete Layer Mask ### 1138 | This action deletes the layer mask on the current layer. 1139 | 1140 | ![Delete Layer Mask Example](Screenshots/Actions-Previews/Delete-Layer-Mask-Action.jpg) 1141 | 1142 | ### Black Matting BG ### 1143 | This action creates a new shape layer with a black background color. 1144 | 1145 | If the current image layer is a floating layer, the black BG shape layer will be placed behind it. If the current image layer is a flattened background layer, the Black BG shape layer will be placed on top of it. 1146 | 1147 | 1148 | ## General Utilities ## 1149 | 1150 | ### 1x1 Guide Grid ### 1151 | This creates a guide layout that forms a basic outline of the image frame. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on. 1152 | 1153 | ### 1x2 Guide Grid ### 1154 | This creates an over under stereo format guide grid. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on. 1155 | 1156 | ### 1x6 Guide Grid ### 1157 | This creates a vertical strip style 1x6 alignment guide layout. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on. 1158 | 1159 | ### 2x1 Guide Grid ### 1160 | This creates a side by side stereo format guide grid. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on. 1161 | 1162 | ### 2x2 Guide Grid ### 1163 | This creates a 2x2 guide grid that divides the image into quarters. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on. 1164 | 1165 | ### 3x2 Guide Grid ### 1166 | This creates a 3x2 cube map style alignment guide layout. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on. 1167 | 1168 | ### 3x4 Guide Grid ### 1169 | This creates a vertical cross or vertical tee style 3x4 alignment guide layout. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on. 1170 | 1171 | ### 4x3 Guide Grid ### 1172 | This creates a horizontal cross or horizontal tee style 4x3 alignment guide layout. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on. 1173 | 1174 | ### 4x4 Grid Guide ### 1175 | This action creates a 4x4 style alignment guide layout. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on. You can use the grid to make sure the nadir point in the fulldome image is perfect centered. 1176 | 1177 | ![4 x 4 Grid Guide Example](Screenshots/Actions-Previews/4-x-4-Grid-Guide-Action.jpg) 1178 | 1179 | ![4 x 4 Grid Guide Example](Screenshots/Actions-Previews/4-x-4-Grid-Guide-Action2.jpg) 1180 | 1181 | ### 6x1 Guide Grid ### 1182 | This creates a horizontal strip style 6x1 alignment guide layout. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on. 1183 | 1184 | ### 6x2 Guide Grid ### 1185 | This creates a 2 image high, over under stereo format, horizontal strip style 6x1 alignment guide layout. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on. 1186 | 1187 | ### 12x1 Guide Grid ### 1188 | This creates a side by side stereo format horizontal strip style 6x1 alignment guide layout. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on. 1189 | 1190 | ### Clear Guides ### 1191 | This action will remove all of the guides from the current Photoshop document. 1192 | 1193 | ![Clear Guides Example](Screenshots/Actions-Previews/Clear-Guides-Action.jpg) 1194 | 1195 | ### Invert Colors ### 1196 | This action will invert the image colors of the currently selected layer. This action can be used on color images, layer masks, and alpha channels. 1197 | 1198 | ![Invert Colors Example](Screenshots/Actions-Previews/Invert-Colors-Action.jpg) 1199 | 1200 | My favorite use of this filter is to invert a grayscale layer mask. This will reverse the visible and hidden parts of the layer mask. 1201 | 1202 | This action can be used on individual alpha channels by selecting the alpha channel in the Channels tab and then clicking the button for the action. The action can also used on a layer mask by selecting the layer mask's thumbnail icon in the layers tab and then clicking the button for the action. 1203 | 1204 | ### Background to Layer ### 1205 | This action will convert a flattened image from the background layer mode into a floating layer that supports features like layer masks. 1206 | 1207 | The most common use for this action is to prepare an imported picture like a flat JPEG .jpg or Targa .tga file for custom layer masks. 1208 | 1209 | ![Background to Layer Example](Screenshots/Actions-Previews/Background-to-Layer-Action.jpg) 1210 | 1211 | ### Merge Visible ### 1212 | This action will merge all of the visible layers into a single layer. 1213 | 1214 | This action is different than the flatten image command in that it will ignore any hidden layers. You can use the merge visible command to selectively flatten layers by hiding the other layers, elements, and groups you want to keep. 1215 | 1216 | This version of Merge Visible can merge a single layer and bake the layer mask and layer style effects into the final image. 1217 | 1218 | ### Flatten Image ### 1219 | This action will merge all of the layers in the current Photoshop document. This is useful for removing transparency from an image, merging layer style effects, vector shapes, and editable text layers into a single raster image. 1220 | 1221 | When an image is flattened, all of the transparent background areas in the image will be filled with a solid color. 1222 | 1223 | *Note:* You really want to have saved a backup of your Photoshop document before you flatten the image because all of your layers are permanently merged into a single element! 1224 | 1225 | ## UV Pass ## 1226 | 1227 | The new experimental set of "UV Pass" actions allow you to prepare UV pass maps that are used for pre-computed panoramic image transforms. This approach is commonly used in compositing to correct for lens distortion. Another term for a UV pass map if you are a Foundry NukeX user is an "ST map". 1228 | 1229 | A UV pass image template is made using a 16 bit integer red/green gradient image that is then distorted using a program like PTGui Pro and the Domemaster Fusion Macros. 1230 | 1231 | Note: It is very important that you load and save a UV pass map using an sRGB linear gamma 1.0 color space in Photoshop or you will have distortions in your image template from the non-linear shading of the generated gradients. 1232 | 1233 | * * * 1234 | 1235 | Actions created by Andrew Hazelden. (c) copyright 2012-2017. -------------------------------------------------------------------------------- /Domemaster Photoshop Actions Pack readme.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | readme 5 | 6 | 292 | 293 | 294 |

Domemaster Photoshop Actions Pack

295 |

Version 2.5 - Released March 16, 2017
296 | by Andrew Hazelden

297 |

Email: andrew@andrewhazelden.com
298 | Blog: http://www.andrewhazelden.com

299 |

About the Software 300 |

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The Domemaster Photoshop Actions Pack is a collection of custom Adobe Photoshop actions that were designed to speed up the fulldome content creation workflow.

302 |

The actions provide tools for converting images from several common panoramic formats such as angular fisheye, equirectangular, and cube map panoramas, and general utilities for fulldome production.

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The Domemaster Photoshop Actions Pack is distributed under the GPL v3 license.

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Domemaster Photoshop Actions Pack

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Version History

306 | 307 |

Version 2.5 - 2017-03-16

308 | 313 |

Version 2.4 - 2017-01-21

314 | 324 |

Version 2.3 - 2015-12-18

325 | 328 |

Version 2.2 - 2015-11-23

329 | 334 |

Version 2.1 - 2015-11-21

335 | 338 |

Version 2 - 2015-11-20

339 | 343 |

Action List

344 |

Transforms:

345 |
346 |

1:1 to 2:1 Aspect Ratio Expand
347 | 2:1 to 1:1 Aspect Ratio Reduce
348 | 50% Scale
349 | 200% Scale
350 | 200% Vertical Canvas Expand
351 | 200% Horizontal Canvas Expand
352 | Rotate 90 Degrees
353 | Rotate 180 Degrees
354 | Rotate 270 Degrees
355 | Flip Vertical
356 | Flop Horizontal
357 | Horizontal Offset 1024 pixels
358 | Vertical Offset 1024 pixels
359 | Horizontal and Vertical Offset 1024 pixels 360 |

361 |
362 |

Conversions

363 |
364 |

Inverse Angular Fisheye
365 | Angular Fisheye to Equirectangular
366 | Angular Fisheye to 2:1 Equirectangular
367 | 180° Domemaster to 2:1 Equirectangular
368 | Equirectangular to Angular Fisheye
369 | 2:1 Equirectangular to Angular Fisheye
370 | 2:1 Equirectangular to 180° Domemaster
371 | 3x2 Cube Map to Cube Map
372 | Vertical Cross to Cube Map
373 | Horizontal Cross to Cube Map
374 | Vertical Tee to Cube Map
375 | Horizontal Tee to Cube Map
376 | Vertical Strip to Cube Map
377 | Horizontal Strip to Cube Map
378 | Mental Ray Horizontal Strip to Cube Map
379 | Gear VR Mono to Cube Map
380 | Revit Horizontal Strip to Cube Map
381 | Revit Horizontal Strip Stereo to Cube Map Stereo
382 | Revit Vertical Strip to Cube Map
383 | Cube Map to 3x2 Cube Map
384 | Cube Map to Vertical Cross
385 | Cube Map to Horizontal Cross
386 | Cube Map to Vertical Tee
387 | Cube Map to Horizontal Tee
388 | Cube Map to Vertical Strip
389 | Cube Map to Horizontal Strip
390 | Cube Map to Mental Ray Horizontal Strip
391 | Cube Map to Revit Horizontal Strip
392 | Cube Map to Revit Vertical Strip
393 | Cube Map to Gear VR Mono
394 | Cube Map to New Cube Map
395 | Cube Map Rotate X:+90 Degrees
396 | Cube Map Rotate Y:+90 Degrees
397 | Cube Map Rotate Z:+90 Degrees
398 | Stereo Side by Side Extract
399 | Stereo Over Under Extract 400 |

401 |
402 |

Masking and Selection:

403 |
404 |

Crop to Selection
405 | Select All
406 | Save Selection
407 | Load Selection
408 | Color Range Selection
409 | Inside Circular 50% Mask
410 | Outside Circular 50% Mask
411 | Fisheye Alpha Channel
412 | Fisheye Layer Mask
413 | Layer Mask from Selection
414 | Layer Mask from Inverse Selection
415 | Enable Layer Mask
416 | Disable Layer Mask
417 | Delete Layer Mask
418 | Black Matting BG 419 |

420 |
421 |

General Utilities:

422 |
423 |

1x1 Guide Grid
424 | 1x2 Guide Grid
425 | 1x6 Guide Grid
426 | 2x1 Guide Grid
427 | 2x2 Guide Grid
428 | 3x2 Guide Grid
429 | 3x4 Guide Grid
430 | 4x3 Guide Grid
431 | 4x4 Guide Grid
432 | 6x1 Guide Grid
433 | 6x2 Guide Grid
434 | 12x1 Guide Grid
435 | Clear Guides
436 | Invert Colors
437 | Background to Layer
438 | Merge Visible
439 | Flatten Image 440 |

441 |
442 |

UV Pass

443 |
444 |

UV Rectangle Gradient Landscape Layout
445 | UV Rectangle Gradient Portrait Layout
446 | UV Equirectangular to Angular Gradient
447 | UV Equirectangular to Domemaster Gradient
448 | Horizontal Offset 960px
449 | Vertical Offset 960px
450 | Rotate 90 Degrees
451 | Rotate 180 Degrees
452 | Rotate 270 Degrees
453 | Flip Vertical
454 | Flop Horizontal
455 | Gamma 2.2 to 1.0 Repair
456 | Gamma 1.0 to 2.2 Repair 457 |

458 |
459 |

Installation Instructions

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The Domemaster Photoshop Actions Pack is compatible with Photoshop CS3 to CC on both Mac and Windows.

461 |

Step 1. Open the Actions Tab

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Start by opening Adobe Photoshop. Navigate to the "Window" menu, and select the "Actions" menu item.

463 |

Open the Actions Tab

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Step 2. Load the actions.

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Click on the Actions tab pop-up menu located at the top right of the actions tab.

466 |

Select the "Load Actions" menu item.

467 |

Select the "Load Actions..." menu item to import the actions pack

468 |

In the Load dialogue window select the action files "Conversions.atn", "General Utilties.atn", "Masking and Selection.atn", "Transforms.atn", and "UV Pass.atn".

469 |

Click the Load button to open the action files.

470 |

Select the actions files in the Load dialogue window and click load.

471 |

The Domemaster Photoshop Actions Pack files will be loaded into the Actions Tab.

472 |

The Domemaster Photoshop Actions Pack is now loaded in the Actions tab.

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Step 3. Switch to Button Mode

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If you want to make it easier to run the actions you can switch the Actions tab to "Button Mode". This will make each action item a clickable button.

475 |

Click on the Actions tab pop-up menu located at the top right of the actions tab.

476 |

Select the first item in the menu labeled "Button Mode". Your view will switch from a long list into a colorful grid of labeled buttons. 477 |

478 |

Switch the Actions tab to the to button display  mode

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To make it easier to find things, the actions groups are color coded:

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The "Conversions" actions are blue.

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The "General Utilities" actions are violet.

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The "Masking and Selection" actions are green.

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The "Transforms" actions are yellow.

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The "UV Pass" actions are red.

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Tool Descriptions

486 |

Transforms

487 |

1:1 to 2:1 Aspect Ratio Expand

488 |

This action will convert a 1:1 square aspect ratio image into a 2:1 aspect ratio image by scaling the document 200% larger horizontally.

489 |

2:1 to 1:1 Aspect Ratio Reduce

490 |

This action will convert a 2:1 square aspect ratio image into a 1:1 aspect ratio image by scaling the document 50% smaller horizontally.

491 |

50% Scale

492 |

This action will scale the image 50% smaller using bicubic interpolation.

493 |

200% Scale

494 |

This action will scale the image 200% larger using bicubic interpolation.

495 |

200% Vertical Canvas Expand

496 |

This action will double the height of the image which is helpful for preparing over under format stereo images. A guide line is added at the edge of the expanded area which makes snapping easier.

497 |

200% Horizontal Canvas Expand

498 |

This action will double the width of the image which is helpful for preparing side by side format stereo images. A guide line is added at the edge of the expanded area which makes snapping easier.

499 |

Rotate 90 Degrees

500 |

This action will rotate the Photoshop document by 90 degrees. This is useful for changing the orientation of the angular fisheye and equirectangular images prior to the conversion.

501 |

Rotate 90 Degrees Example 1

502 |

Rotate 90 Degrees Example 2

503 |

Rotate 180 Degrees

504 |

This action will rotate the Photoshop document by 180 degrees. This is useful for changing the up orientation of the angular fisheye and equirectangular images prior to the conversion.

505 |

Rotate 180 Degrees Example 1

506 |

Rotate 180 Degrees Example 2

507 |

Rotate 270 Degrees

508 |

This action will rotate the Photoshop document by 270 degrees. This is useful for changing the up orientation of the angular fisheye and equirectangular images prior to the conversion.

509 |

Flip Vertical

510 |

This flips the image upside down.

511 |

Flop Horizontal

512 |

This flops the image left and right.

513 |

Horizontal Offset 1024 Pixels

514 |

This action slides the image 1024 pixels to the right and wraps the right side of the image around to the left side.

515 |

This is useful for changing the content in the center of an equirectangular image. This is also useful for fixing image seams and preparing tiling textures

516 |

Horizontal Offset 1024 Pixels Example 1

517 |

Horizontal Offset 1024 Pixels Example 2

518 |

Vertical Offset 1024 Pixels

519 |

This action slides the image upwards by 1024 pixels and wraps the top side of the image around to the bottom side. This is useful for fixing image seams and preparing tiling textures.

520 |

Vertical Offset 1024 Pixels Example 1

521 |

Vertical Offset 1024 Pixels Example2

522 |

Horizontal and Vertical Offset 1024 Pixels

523 |

This action slides the image upwards and to the right by 1024 pixels and wraps the top and right side of the image around to the bottom side. This is useful for fixing image seams and preparing tiling textures.

524 |

If you are running this action on a 2K square resolution image it will shift the seams on an image's border to the center of the document. After you have finished your cloning or touch-up work you can run the action a 2nd time so the image border will be reset to its original position.

525 |

On a 4K square or 8K square resolution image you will need to run the action multiple time until the seam is shifted into the center of the document.

526 |

Horizontal and Vertical Offset 1024 Pixels Example

527 |

Conversions

528 |

Inverse Angular Fisheye

529 |

This action will allow you to inverse an angular fisheye image. This is the effect "rolling" the inside of the fisheye image to the outside of the frame. This effect works best with a 360° degree fisheye image.

530 |

The action can be used to quickly turn a regular angular fisheye image into a "tiny planet" style image.

531 |

The inverted fisheye effect is achieved by taking your angular fisheye image and doing a polar to rectangular conversion. Then the action rotates the image 180 degrees. The final step is to convert the image from rectangular coordinates back into polar coordinates.

532 |

The latest version of Photoshop CC (14.2.1+) has added support for 16-bit per channel and 32-bit per channel imagery in the Polar Coordinates filter. If you are using an older version of Photoshop, the action will not work on 16-bit per channel and 32-bit per channel images due to limitations in Photoshop's "Polar to Rectangular" image filter.

533 |

Note: It is also possible to use the "Inverse Angular Fisheye" action a 2nd time to convert a "tiny planet" image back into a normal fisheye image.

534 |

Inverse Angular Fisheye Example

535 |

Angular Fisheye to Equirectangular

536 |

This action converts a full frame fisheye image into a 360° x 180° spherical panorama with a ratio of 1:1. This means a fulldome image with a 2048x2048 resolution will be converted to a 2048x2048 resolution lat/long image. This is done with the help of the Photoshop polar to rectangular coordinates filter.

537 |

This action can also be used on individual alpha channels by selecting the alpha channel in the Channels tab and then clicking the button for the action.

538 |

The latest version of Photoshop CC (14.2.1+) has added support for 16-bit per channel and 32-bit per channel imagery in the Polar Coordinates filter. If you are using an older version of Photoshop, the action will not work on 16-bit per channel and 32-bit per channel images due to limitations in Photoshop's "Polar to Rectangular" image filter.

539 |

Tip: If you see a visible seam artifact at the 0° mark after converting to/from an angular fisheye format you can try flattening the image before performing the conversions.

540 |

Angular Fisheye to Equirectangular Example 1

541 |

Angular Fisheye to 2:1 Equirectangular

542 |

This action converts a full frame fisheye image into a 360° x 180° spherical panorama with a ratio of 2:1. This means a fulldome image with a 2048x2048 resolution will be converted to a 4096x2048 resolution lat/long image. This is done with the help of the Photoshop polar to rectangular coordinates filter.

543 |

This action can also be used on individual alpha channels by selecting the alpha channel in the Channels tab and then clicking the button for the action.

544 |

The latest version of Photoshop CC (14.2.1+) has added support for 16-bit per channel and 32-bit per channel imagery in the Polar Coordinates filter. If you are using an older version of Photoshop, the action will not work on 16-bit per channel and 32-bit per channel images due to limitations in Photoshop's "Polar to Rectangular" image filter.

545 |

Tip: If you see a visible seam artifact at the 0° mark after converting to/from an angular fisheye format you can try flattening the image before performing the conversions.

546 |

Angular Fisheye to 2:1 Equirectangular Example 1

547 |

180° Domemaster to 2:1 Equirectangular

548 |

This action converts a 180° Domemaster angular fisheye image into a 360° x 180° spherical panorama with a ratio of 2:1.

549 |

Since a domemaster frame only has a vertical coverage area of 90 degrees when converted into a spherical format, this image will have the bottom / empty half of the spherical frame filled with a black background color.

550 |

180° Domemaster to 2:1 Equirectangular Example 1

551 |

Equirectangular to Angular Fisheye

552 |

This action converts a 360° x 180° spherical panorama into a full frame fisheye image. This means a lat/long image with a 1:1 aspect ratio like 2048x2048 pixels will be converted to a 2048x2048 angular fisheye image. This is done with the help of the Photoshop rectangular to polar coordinates filter.

553 |

This action can also be used on individual alpha channels by selecting the alpha channel in the Channels tab and then clicking the button for the action.

554 |

The latest version of Photoshop CC (14.2.1+) has added support for 16-bit per channel and 32-bit per channel imagery in the Polar Coordinates filter. If you are using an older version of Photoshop, the action will not work on 16-bit per channel and 32-bit per channel images due to limitations in Photoshop's "Polar to Rectangular" image filter.

555 |

Tip: If you see a visible seam artifact at the 0° mark after converting to/from an angular fisheye format you can try flattening the image before performing the conversions.

556 |

Equirectangular Panorama to Angular Fisheye Example 1

557 |

2:1 Equirectangular to Angular Fisheye

558 |

This action converts a 360° x 180° spherical panorama into a full frame fisheye image. This means a lat/long image with a 2:1 aspect ratio like 4096x2048 pixels will be converted to a 2048x2048 angular fisheye image. This is done with the help of the Photoshop rectangular to polar coordinates filter.

559 |

This action can also be used on individual alpha channels by selecting the alpha channel in the Channels tab and then clicking the button for the action.

560 |

The latest version of Photoshop CC (14.2.1+) has added support for 16-bit per channel and 32-bit per channel imagery in the Polar Coordinates filter. If you are using an older version of Photoshop, the action will not work on 16-bit per channel and 32-bit per channel images due to limitations in Photoshop's "Polar to Rectangular" image filter.

561 |

Tip: If you see a visible seam artifact at the 0° mark after converting to/from an angular fisheye format you can try flattening the image before performing the conversions.

562 |

2:1 Equirectangular Panorama to Angular Fisheye Example 1

563 |

2:1 Equirectangular to 180° Domemaster

564 |

This action converts a 360° x 180° spherical panorama into a 180° domemaster formatted angular fisheye image. This means a lat/long image with a 2:1 aspect ratio will be converted to a domemaster formatted image with a black circular fisheye mask applied around the frame.

565 |

This is done with the help of the Photoshop rectangular to polar coordinates filter.

566 |

2:1 Equirectangular to 180° Domemaster Example 1

567 |

3x2 Cube Map to Cube Map

568 |

This converts a 3x2 cube map format image into the cubic layer map panorama format.

569 |

The converted cubic map faces are named:

570 | 571 | 572 | 573 | 574 | 575 | 576 | 577 | 578 | 579 | 580 | 581 | 582 | 583 | 584 | 585 | 586 | 587 | 588 | 589 |
front
right
back
left
top
bottom
590 |

3x2 Cube Map to Cube Map Example 1

591 |

Vertical Cross to Cube Map

592 |

This converts a vertical cross format panorama into the cubic map panorama format.

593 |

The converted cubic map faces are named:

594 | 595 | 596 | 597 | 598 | 599 | 600 | 601 | 602 | 603 | 604 | 605 | 606 | 607 | 608 | 609 | 610 | 611 | 612 | 613 |
front
right
back
left
top
bottom
614 |

Vertical Cross to Cube Map Example

615 |

Horizontal Cross to Cube Map

616 |

This converts a horizontal cross format panorama into the cubic map panorama format.

617 |

The converted cubic map faces are named:

618 | 619 | 620 | 621 | 622 | 623 | 624 | 625 | 626 | 627 | 628 | 629 | 630 | 631 | 632 | 633 | 634 | 635 | 636 | 637 |
front
right
back
left
top
bottom
638 |

Horizontal Cross to Cube Map Example

639 |

Vertical Tee to Cube Map

640 |

This converts a vertical tee format panorama into the cubic map panorama format.

641 |

The converted cubic map faces are named:

642 | 643 | 644 | 645 | 646 | 647 | 648 | 649 | 650 | 651 | 652 | 653 | 654 | 655 | 656 | 657 | 658 | 659 | 660 | 661 |
front
right
back
left
top
bottom
662 |

Vertical Tee to Cube Map Example

663 |

Horizontal Tee to Cube Map

664 |

This converts a horizontal tee format panorama into the cubic map panorama format.

665 |

The converted cubic map faces are named:

666 | 667 | 668 | 669 | 670 | 671 | 672 | 673 | 674 | 675 | 676 | 677 | 678 | 679 | 680 | 681 | 682 | 683 | 684 | 685 |
front
right
back
left
top
bottom
686 |

Horizontal Tee to Cube Map Example

687 |

Vertical Strip to Cube Map

688 |

This converts a vertical strip format panorama into the cubic map panorama format.

689 |

The input image is expected to be in a aspect 1:6 ratio. If the input image is 1024x6,144 pixel image the output will be a 1024x1024 pixel layered Photoshop image.

690 |

The converted cubic map faces are named:

691 | 692 | 693 | 694 | 695 | 696 | 697 | 698 | 699 | 700 | 701 | 702 | 703 | 704 | 705 | 706 | 707 | 708 | 709 | 710 |
front
right
back
left
top
bottom
711 |

Vertical Strip to Cube Map Example

712 |

Horizontal Strip to Cube Map

713 |

This converts a horizontal strip format panorama into the cubic map panorama format.

714 |

The input image is expected to be in a aspect 6:1 ratio. If the input image is 6,144x1024 pixel image the output will be a 1024x1024 pixel layered Photoshop image.

715 |

The converted cubic map faces are named:

716 | 717 | 718 | 719 | 720 | 721 | 722 | 723 | 724 | 725 | 726 | 727 | 728 | 729 | 730 | 731 | 732 | 733 | 734 | 735 |
front
right
back
left
top
bottom
736 |

Horizontal Strip to Cube Map Example

737 |

Mental Ray Horizontal Strip to Cube Map

738 |

This converts a mental ray mib_lookup_cube1 horizontal strip format panorama into the cubic map panorama format.

739 |

The input image is expected to be in a aspect 6:1 ratio in the mental ray cubic frame layout. If the input image is 6,144x1024 pixel image the output will be a 1024x1024 pixel layered Photoshop image.

740 |

The input image is in the mental ray mib_lookup_cube1 horizontal strip image format:

741 | 742 | 743 | 744 | 745 | 746 | 747 | 748 | 749 | 750 | 751 | 752 | 753 | 754 | 755 | 756 | 757 | 758 | 759 | 760 |
left
right
bottom
top (flipped vertically)
back
front
761 |

The output from this action is a layered Photoshop document with cubic faces named:

762 | 763 | 764 | 765 | 766 | 767 | 768 | 769 | 770 | 771 | 772 | 773 | 774 | 775 | 776 | 777 | 778 | 779 | 780 | 781 |
front
right
back
left
top
bottom
782 |

Mental Ray Horizontal Strip to Cube Map Example

783 |

Gear VR Mono to Cube Map

784 |

This converts a Gear VR / Octange Render monoscopic horizontal strip format panorama into the cubic map panorama format.

785 |

The input image is expected to be in a aspect 6:1 ratio. If the input image is 6,144x1024 pixel image the output will be a 1024x1024 pixel layered Photoshop image.

786 |

The converted cubic map faces are named:

787 | 788 | 789 | 790 | 791 | 792 | 793 | 794 | 795 | 796 | 797 | 798 | 799 | 800 | 801 | 802 | 803 | 804 | 805 | 806 |
front
right
back
left
top
bottom
807 |

Gear VR Mono to Cube Map Example

808 |

Revit Vertical Strip to Cube Map

809 |

This converts an Autodesk Revit cloud rendered vertical strip format panorama into the cubic map panorama format.

810 |

The input image is expected to be in a aspect 1:6 ratio. If the input image is 1536x9216 pixel image the output will be a 1536x1536 pixel layered Photoshop image.

811 |

The converted cubic map faces are named:

812 | 813 | 814 | 815 | 816 | 817 | 818 | 819 | 820 | 821 | 822 | 823 | 824 | 825 | 826 | 827 | 828 | 829 | 830 | 831 |
right
left
top
bottom
back
front
832 |

Revit Horizontal Strip to Cube Map

833 |

This converts an Autodesk Revit cloud rendered horizontal strip format panorama into the cubic map panorama format.

834 |

The input image is expected to be in a aspect 6:1 ratio. If the input image is 9216x1536 pixel image the output will be a 1536x1536 pixel layered Photoshop image.

835 |

The converted cubic map faces are named:

836 | 837 | 838 | 839 | 840 | 841 | 842 | 843 | 844 | 845 | 846 | 847 | 848 | 849 | 850 | 851 | 852 | 853 | 854 | 855 |
front
right
back
left
bottom (rotate 90° CCW)
top (rotate -90° CW)
856 |

Revit Horizontal Strip Stereo to Cube Map Stereo

857 |

This converts an Autodesk Revit cloud rendered stereoscopic 3D horizontal strip format panorama into a pair of left and right view cubic map panoramas.

858 |

The input image is expected to be in an over/under stereo Revit Horizontal Strip panoramic format. For the over/under stereo image layout the right view is placed ontop of the left view.

859 |

If the input image is 9216x3072 pixel image the output will be two 1536x1536 pixel layered Photoshop images.

860 |

Note: If you want to apply an additional image editing panoramic transform like a "Cube Map to Horizontal Cross" action to the left and right camera cube map documents, you need to drag the active image's filename tab in Photoshop to the farthest to the right side of the open document tabs.

861 |

The converted cubic map faces are named:

862 | 863 | 864 | 865 | 866 | 867 | 868 | 869 | 870 | 871 | 872 | 873 | 874 | 875 | 876 | 877 | 878 | 879 | 880 | 881 |
front
right
back
left
bottom (rotate 90° CCW)
top (rotate -90° CW)
882 |

Cube Map to 3x2 Cube Map

883 |

This converts a cube map format image into the 3x2 panorama format.

884 |

Cube Map to 3x2 Cube Map Example

885 |

Cube Map to Vertical Cross

886 |

This converts a cube map format image into the vertical cross panorama format.

887 |

The converted vertical cross faces are located in the format:

888 | 889 | 890 | 891 | 892 | 893 | 894 | 895 | 896 | 897 | 898 | 899 | 900 | 901 |
blank top blank
left front right
blank bottom blank
blank back (rotated 180°) blank
902 |

Cube Map to Vertical Cross Example

903 |

Cube Map to Horizontal Cross

904 |

This converts a cube map format image into the horizontal cross panorama format.

905 |

The converted horizontal cross faces are located in the format:

906 | 907 | 908 | 909 | 910 | 911 | 912 | 913 | 914 | 915 | 916 |
blank top blank blank
left front right back
blank bottom blank blank
917 |

Cube Map to Horizontal Cross Example

918 |

Cube Map to Vertical Tee

919 |

This converts a cube map format image into the vertical tee panorama format.

920 |

The converted vertical tee faces are located in the format:

921 | 922 | 923 | 924 | 925 | 926 | 927 | 928 | 929 | 930 | 931 | 932 | 933 | 934 |
left front right
blank bottomblank
blank back (rotated 180°) blank
blank top blank
935 |

Cube Map to Vertical Tee Example

936 |

Cube Map to Horizontal Tee

937 |

This converts a cube map format image into the horizontal tee panorama format.

938 |

The converted horizontal tee faces are located in the format:

939 | 940 | 941 | 942 | 943 | 944 | 945 | 946 | 947 | 948 | 949 |
blank top blank blank
front right back left
blank bottom blank blank
950 |

Cube Map to Horizontal Tee Example

951 |

Cube Map to Vertical Strip

952 |

This converts a cube map format image into a single column panorama format.

953 |

The vertical strip faces are located in the format:

954 | 955 | 956 | 957 | 958 | 959 | 960 | 961 | 962 | 963 | 964 | 965 | 966 | 967 | 968 | 969 | 970 | 971 | 972 | 973 |
front
right
back
left
top
bottom
974 |

Cube Map to Vertical Strip Example

975 |

Cube Map to Horizontal Strip

976 |

This converts a cube map format image into a single row panorama format.

977 |

The horizontal strip faces are located in the format:

978 | 979 | 980 | 981 | 982 |
front right back left top bottom
983 |

Cube Map to Horizontal Strip Example

984 |

Cube Map to Revit Horizontal Strip

985 |

This converts a cube map format image into a single row panorama format that is used by Autodesk Revit's cloud rendering VR Panorama products.

986 |

The Revit horizontal strip faces are located in the format:

987 | 988 | 989 | 990 | 991 |
front right back left bottom (rotate 90° CCW) top (rotate -90° CW)
992 |

Cube Map to Revit Vertical Strip

993 |

This converts a cube map format image into a single column vertical panorama format that is used by Autodesk Revit's cloud rendering VR Panorama products.

994 |

The Revit vertical strip faces are located in the format:

995 | 996 | 997 | 998 | 999 | 1000 | 1001 | 1002 | 1003 | 1004 | 1005 | 1006 | 1007 | 1008 | 1009 | 1010 | 1011 | 1012 | 1013 | 1014 |
right
left
top
bottom
back
front
1015 |

Cube Map to Mental Ray Horizontal Strip

1016 |

This converts a cube map format image into a single row panorama format.

1017 |

This converts a layered cubic map Photoshop document into a mental ray mib_lookup_cube1 horizontal strip format panorama.

1018 |

The input image is expected to be in a 1:1 aspect ratio. If the input image is a layered 1024x1024 pixel image the output will be a 6,144x1024 pixel image with a 6:1 aspect ratio.

1019 |

The input for this action is a layered Photoshop document with cubic faces named:

1020 | 1021 | 1022 | 1023 | 1024 | 1025 | 1026 | 1027 | 1028 | 1029 | 1030 | 1031 | 1032 | 1033 | 1034 | 1035 | 1036 | 1037 | 1038 | 1039 |
front
right
back
left
top
bottom
1040 |

The output image is in the mental ray mib_lookup_cube1 horizontal strip image layout with the following cubic map face order:

1041 | 1042 | 1043 | 1044 | 1045 | 1046 | 1047 | 1048 | 1049 | 1050 | 1051 | 1052 | 1053 | 1054 | 1055 | 1056 | 1057 | 1058 | 1059 | 1060 |
left
right
bottom
top (flipped vertically)
back
front
1061 |

Cube Map to Mental Ray Horizontal Strip Example

1062 |

Cube Map to Gear VR Mono

1063 |

This converts a cube map format image into the Gear VR / Octane Render ORBX 6:1 aspect ratio horizontal strip cubic panorama format.

1064 |

The converted horizontal strip faces are located in the format:

1065 | 1066 | 1067 | 1068 | 1069 |
Left Right Top (rotated 180) Bottom (rotated 180) Back Front
1070 |

Cube Map to Gear VR Mono Example

1071 |

Cube Map to New Cube Map

1072 |

This action will copy the cube map "front", "right", "back", "left", "top", and "bottom" layers from your current Photoshop document into a new Photoshop document.

1073 |

Cube Map Rotate X:+90 Degrees

1074 |

This action will rotate the cube map panorama by 90 degrees on the X-axis. This has the effect of turning the front "view" upwards towards the sky.

1075 |

Tip: If you want to rotate a cross style, tee style, 3x2 cubic map, or strip style pano you need to convert them to the layered "cube map" format first using the actions in the Conversions Actions tab group.

1076 |

Cube Map Rotate X:+90 Degrees Example 1

1077 |

Cube Map Rotate X:+90 Degrees Example 2

1078 |

Cube Map Rotate Y:+90 Degrees

1079 |

This action will rotate the cube map panorama by 90 degrees on the Y-axis. The has the effect of turning the front "view" towards the left.

1080 |

Tip: If you want to rotate a cross style, tee style, 3x2 cubic map, or strip style pano you need to convert them to the layered "cube map" format first using the actions in the Conversions Actions tab group.

1081 |

Cube Map Rotate Y:+90 Degrees Example 1

1082 |

Cube Map Rotate Y:+90 Degrees Example 2

1083 |

Cube Map Rotate Z:+90 Degrees

1084 |

This action will rotate the cube map panorama by 90 degrees on the Z-axis. This has the effect of rotating the front "view" 90 degrees clockwise to the right.

1085 |

Tip: If you want to rotate a cross style, tee style, 3x2 cubic map, or strip style pano you need to convert them to the layered "cube map" format first using the actions in the Conversions Actions tab group.

1086 |

Cube Map Rotate Z:+90 Degrees Example 1

1087 |

Cube Map Rotate Z:+90 Degrees Example 1

1088 |

Stereo Side by Side Extract

1089 |

This action will copy the left and right stereo views out of a side by side stereo format image.

1090 |

A new image will be created and then two layers will be added with the layer names of "left" and "right".

1091 |

The source image should have the stereo image layout of:

1092 | 1093 | 1094 | 1095 | 1096 |
left right
1097 |

Stereo Over Under Extract

1098 |

This action will copy the left and right stereo views out of an over under stereo format image.

1099 |

A new image will be created and then two layers will be added with the layer names of "left" and "right".

1100 |

The source image should have the stereo image layout of:

1101 | 1102 | 1103 | 1104 | 1105 | 1106 | 1107 | 1108 |
left
right
1109 |

Masking and Selection

1110 |

Crop to Selection

1111 |

This action will crop the Photoshop document smaller based upon the currently selected area. The crop command will reduce the image size based upon a square cropping rectangle drawn around the current selection shape.

1112 |

Select All

1113 |

This action will select all of the pixels on the current image layer.

1114 |

Select All Example

1115 |

Save Selection

1116 |

This action will save the current selection to a new alpha channel.

1117 |

Load Selection

1118 |

This action will open the "Load Selection" dialogue. You can choose to load either a layer mask, transparency channel, or an alpha channel into the current selection region.

1119 |

There are several advanced options in the the "Load Selection" dialogue that will let you do differencing operations ( new, add, subtract, intersect, or invert) your current selection.

1120 |

For example of you were painting a layer mask you could change your current selection region by subtracting the shape of a mask or alpha channel from another layer or image.

1121 |

Color Range Selection

1122 |

This action will load the "Color Range" dialogue. This dialogue is useful for using a color / luma keying approach to generate a new selection region.

1123 |

You can preview the effects of the selection region in the dialogue or use the "Selection Preview" pop-up menu to view the results in the main Photoshop window.

1124 |

Inside Circular 50% Mask

1125 |

This action creates a circular layer mask that hides the area inside a circular region in the center of the current layer.

1126 |

Inside Circular 50% Mask Example

1127 |

Outside Circular 50% Mask

1128 |

This action creates a circular layer mask that hides the area outside a circular region in the center of the current layer.

1129 |

Outside Circular 50% Mask Example

1130 |

Fisheye Alpha Channel

1131 |

This action creates a full frame circular alpha channel.

1132 |

A common use is to create a single circular alpha channel and then use the "load selection" action to repetitively make circular domemaster shaped boundary selections.

1133 |

Fisheye Alpha Channel Example

1134 |

Fisheye Layer Mask

1135 |

This action creates a full frame circular layer mask on the currently select layer.

1136 |

To use this action you must convert all flattened background layers into floating layers. You can do this using the "Background to Layer" action.

1137 |

Fisheye Layer Mask Example

1138 |

Layer Mask From Selection

1139 |

This action applies a new raster layer mask based upon the current selection. To use this action you must remove any existing "raster" layer masks from the current layer.

1140 |

Layer masks are a quick and easy way to temporarily hide content on an image layer.

1141 |

Layer Mask From Selection Example 1

1142 |

Layer Mask From Selection Example 2

1143 |

After you create a new layer mask you can edit the layer mask by opening the layers tab and clicking on the mask icon to the right of the layer icon. When the layer mask is selected you can paint the mask using the brush tool.

1144 |

Layer Mask Editing Tips

1145 |

When editing a layer mask you can paint regions of the layer visible or invisible by changing the brush color to either white or black.

1146 |

You can create transparent areas on the layer by using a shade of gray as the brush color when painting the layer mask.

1147 |

If you adjust the brush hardness to 100% you can paint a crisp hard-edged matte. For a nice soft matte edge set the brush hardness to a value between 0 to 80%.

1148 |

You can view the contents of a single layer mask full-screen by holding down the option key on Mac OS X or the alt key on Windows, and clicking on a layer mask thumbnail image in the Layers Tab.

1149 |

To exit the full-screen layer mask view you need to click back on the layer's color thumbnail image in the Layers Tab.

1150 |

You can invert a layer mask by selecting the layer mask thumbnail icon and clicking the "Invert Colors" action button. This will reverse the visible and hidden areas in the layer mask.

1151 |

Layer Mask From Inverse Selection

1152 |

This action creates a new layer mask based upon inverting the current selection. To use this action you must remove any existing "raster" layer masks from the current layer.

1153 |

Layer Mask From Inverse Selection Example 1

1154 |

Layer Mask From Inverse Selection Example 2

1155 |

Enable Layer Mask

1156 |

This action will enable the layer mask on the current layer. This is useful for comparing the effects of transparency on the current layer.

1157 |

Enable Layer Mask Example

1158 |

Disable Layer Mask

1159 |

This action temporarily disables the layer mask on the current layer. This is useful for comparing the effects of transparency on the current layer.

1160 |

Disable Layer Mask Example

1161 |

Delete Layer Mask

1162 |

This action deletes the layer mask on the current layer.

1163 |

Delete Layer Mask Example

1164 |

Black Matting BG

1165 |

This action creates a new shape layer with a black background color.

1166 |

If the current image layer is a floating layer, the black BG shape layer will be placed behind it. If the current image layer is a flattened background layer, the Black BG shape layer will be placed on top of it.

1167 |

General Utilities

1168 |

1x1 Guide Grid

1169 |

This creates a guide layout that forms a basic outline of the image frame. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on.

1170 |

1x2 Guide Grid

1171 |

This creates an over under stereo format guide grid. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on.

1172 |

1x6 Guide Grid

1173 |

This creates a vertical strip style 1x6 alignment guide layout. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on.

1174 |

2x1 Guide Grid

1175 |

This creates a side by side stereo format guide grid. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on.

1176 |

2x2 Guide Grid

1177 |

This creates a 2x2 guide grid that divides the image into quarters. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on.

1178 |

3x2 Guide Grid

1179 |

This creates a 3x2 cube map style alignment guide layout. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on.

1180 |

3x4 Guide Grid

1181 |

This creates a vertical cross or vertical tee style 3x4 alignment guide layout. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on.

1182 |

4x3 Guide Grid

1183 |

This creates a horizontal cross or horizontal tee style 4x3 alignment guide layout. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on.

1184 |

4x4 Grid Guide

1185 |

This action creates a 4x4 style alignment guide layout. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on. You can use the grid to make sure the nadir point in the fulldome image is perfect centered.

1186 |

4 x 4 Grid Guide Example

1187 |

4 x 4 Grid Guide Example

1188 |

6x1 Guide Grid

1189 |

This creates a horizontal strip style 6x1 alignment guide layout. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on.

1190 |

6x2 Guide Grid

1191 |

This creates a 2 image high, over under stereo format, horizontal strip style 6x1 alignment guide layout. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on.

1192 |

12x1 Guide Grid

1193 |

This creates a side by side stereo format horizontal strip style 6x1 alignment guide layout. This grid is extremely useful for making accurate selections in the image when the "Snap to Guides" command is turned on.

1194 |

Clear Guides

1195 |

This action will remove all of the guides from the current Photoshop document.

1196 |

Clear Guides Example

1197 |

Invert Colors

1198 |

This action will invert the image colors of the currently selected layer. This action can be used on color images, layer masks, and alpha channels.

1199 |

Invert Colors Example

1200 |

My favorite use of this filter is to invert a grayscale layer mask. This will reverse the visible and hidden parts of the layer mask.

1201 |

This action can be used on individual alpha channels by selecting the alpha channel in the Channels tab and then clicking the button for the action. The action can also used on a layer mask by selecting the layer mask's thumbnail icon in the layers tab and then clicking the button for the action.

1202 |

Background to Layer

1203 |

This action will convert a flattened image from the background layer mode into a floating layer that supports features like layer masks.

1204 |

The most common use for this action is to prepare an imported picture like a flat JPEG .jpg or Targa .tga file for custom layer masks.

1205 |

Background to Layer Example

1206 |

Merge Visible

1207 |

This action will merge all of the visible layers into a single layer.

1208 |

This action is different than the flatten image command in that it will ignore any hidden layers. You can use the merge visible command to selectively flatten layers by hiding the other layers, elements, and groups you want to keep.

1209 |

This version of Merge Visible can merge a single layer and bake the layer mask and layer style effects into the final image.

1210 |

Flatten Image

1211 |

This action will merge all of the layers in the current Photoshop document. This is useful for removing transparency from an image, merging layer style effects, vector shapes, and editable text layers into a single raster image.

1212 |

When an image is flattened, all of the transparent background areas in the image will be filled with a solid color.

1213 |

Note: You really want to have saved a backup of your Photoshop document before you flatten the image because all of your layers are permanently merged into a single element!

1214 |

UV Pass

1215 |

The new experimental set of "UV Pass" actions allow you to prepare UV pass maps that are used for pre-computed panoramic image transforms. This approach is commonly used in compositing to correct for lens distortion. Another term for a UV pass map if you are a Foundry NukeX user is an "ST map".

1216 |

A UV pass image template is made using a 16 bit integer red/green gradient image that is then distorted using a program like PTGui Pro and the Domemaster Fusion Macros.

1217 |

Note: It is very important that you load and save a UV pass map using an sRGB linear gamma 1.0 color space in Photoshop or you will have distortions in your image template from the non-linear shading of the generated gradients.

1218 |
1219 |

Actions created by Andrew Hazelden. (c) copyright 2012-2017.

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