├── .gitignore
├── .idea
├── caches
│ └── build_file_checksums.ser
├── codeStyles
│ └── Project.xml
├── encodings.xml
├── gradle.xml
├── misc.xml
├── modules.xml
├── runConfigurations.xml
└── vcs.xml
├── README.md
├── app
├── .gitignore
├── build.gradle
├── proguard-rules.pro
└── src
│ ├── androidTest
│ └── java
│ │ └── com
│ │ └── render
│ │ └── demo
│ │ └── ApplicationTest.java
│ ├── main
│ ├── AndroidManifest.xml
│ ├── java
│ │ └── com
│ │ │ └── render
│ │ │ └── demo
│ │ │ ├── DirectDrawer.java
│ │ │ ├── GLActivity.java
│ │ │ ├── GLProgressBar.java
│ │ │ ├── IRendedView.java
│ │ │ └── ViewRenderer.java
│ └── res
│ │ ├── layout
│ │ └── activity_main.xml
│ │ ├── mipmap-hdpi
│ │ └── ic_launcher.png
│ │ ├── mipmap-mdpi
│ │ └── ic_launcher.png
│ │ ├── mipmap-xhdpi
│ │ └── ic_launcher.png
│ │ ├── mipmap-xxhdpi
│ │ └── ic_launcher.png
│ │ ├── mipmap-xxxhdpi
│ │ └── ic_launcher.png
│ │ ├── values-w820dp
│ │ └── dimens.xml
│ │ └── values
│ │ ├── colors.xml
│ │ ├── dimens.xml
│ │ ├── strings.xml
│ │ └── styles.xml
│ └── test
│ └── java
│ └── com
│ └── render
│ └── demo
│ └── ExampleUnitTest.java
├── build.gradle
├── ezgif-2-6a8169c0e3.gif
├── gradle.properties
├── gradle
└── wrapper
│ ├── gradle-wrapper.jar
│ └── gradle-wrapper.properties
├── gradlew
├── gradlew.bat
└── settings.gradle
/.gitignore:
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1 | *.iml
2 | .gradle
3 | /local.properties
4 | /.idea/workspace.xml
5 | /.idea/libraries
6 | .DS_Store
7 | /build
8 | /captures
9 |
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/README.md:
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1 | # RenderViewToOpenGL
2 |
3 | BLOG
4 | https://blog.csdn.net/u010949962/article/details/41865777
5 |
6 | Test on Redmi 4A(6.0), 如果觉得对你有用记得start
7 |
8 | 
9 |
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/app/.gitignore:
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1 | /build
2 |
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/app/build.gradle:
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1 | apply plugin: 'com.android.application'
2 |
3 | android {
4 | compileSdkVersion 23
5 | buildToolsVersion '23.0.3'
6 |
7 | defaultConfig {
8 | applicationId "com.render.demo"
9 | minSdkVersion 15
10 | targetSdkVersion 24
11 | versionCode 1
12 | versionName "1.0"
13 | }
14 | buildTypes {
15 | release {
16 | minifyEnabled false
17 | proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
18 | }
19 | }
20 | }
21 |
22 | dependencies {
23 | compile fileTree(include: ['*.jar'], dir: 'libs')
24 | testCompile 'junit:junit:4.12'
25 | compile 'com.android.support:appcompat-v7:24.2.0'
26 | }
27 |
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/app/proguard-rules.pro:
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1 | # Add project specific ProGuard rules here.
2 | # By default, the flags in this file are appended to flags specified
3 | # in C:\Users\huangxin\AppData\Local\Android\sdk/tools/proguard/proguard-android.txt
4 | # You can edit the include path and order by changing the proguardFiles
5 | # directive in build.gradle.
6 | #
7 | # For more details, see
8 | # http://developer.android.com/guide/developing/tools/proguard.html
9 |
10 | # Add any project specific keep options here:
11 |
12 | # If your project uses WebView with JS, uncomment the following
13 | # and specify the fully qualified class name to the JavaScript interface
14 | # class:
15 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
16 | # public *;
17 | #}
18 |
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/app/src/androidTest/java/com/render/demo/ApplicationTest.java:
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1 | package com.render.demo;
2 |
3 | import android.app.Application;
4 | import android.test.ApplicationTestCase;
5 |
6 | /**
7 | * Testing Fundamentals
8 | */
9 | public class ApplicationTest extends ApplicationTestCase {
10 | public ApplicationTest() {
11 | super(Application.class);
12 | }
13 | }
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/app/src/main/AndroidManifest.xml:
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/app/src/main/java/com/render/demo/DirectDrawer.java:
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1 | package com.render.demo;
2 |
3 | import android.opengl.GLES11Ext;
4 | import android.opengl.GLES20;
5 |
6 | import java.nio.ByteBuffer;
7 | import java.nio.ByteOrder;
8 | import java.nio.FloatBuffer;
9 | import java.nio.ShortBuffer;
10 |
11 | public class DirectDrawer {
12 | private final String vertexShaderCode = "attribute vec4 vPosition;"
13 | + "attribute vec2 inputTextureCoordinate;"
14 | + "varying vec2 textureCoordinate;" + "void main()" + "{"
15 | + "gl_Position = vPosition;"
16 | + "textureCoordinate = inputTextureCoordinate;" + "}";
17 |
18 | private final String fragmentShaderCode = "#extension GL_OES_EGL_image_external : require\n"
19 | + "precision mediump float;"
20 | + "varying vec2 textureCoordinate;\n"
21 | + "uniform samplerExternalOES s_texture;\n"
22 | + "void main() {"
23 | + " gl_FragColor = texture2D( s_texture, textureCoordinate );\n"
24 | + "}";
25 |
26 | private FloatBuffer vertexBuffer, textureVerticesBuffer;
27 | private ShortBuffer drawListBuffer;
28 | private final int mProgram;
29 | private int mPositionHandle;
30 | private int mTextureCoordHandle;
31 |
32 | private short drawOrder[] = { 0, 1, 2, 0, 2, 3 }; // order to draw vertices
33 |
34 | // number of coordinates per vertex in this array
35 | private static final int COORDS_PER_VERTEX = 2;
36 |
37 | private final int vertexStride = COORDS_PER_VERTEX * 4; // 4 bytes per
38 | // vertex
39 |
40 | static float squareCoords[] = { -1.0f, 0.0f, -1.0f, -2.2f, 1.0f, -2.2f,
41 | 1.0f, 0.0f, };
42 |
43 | static float textureVertices[] = { 0f, 0f, 0f, 1f, 1f, 1f, 1f, 0f, };
44 |
45 | private int texture;
46 |
47 | public DirectDrawer(int texture) {
48 | this.texture = texture;
49 | // initialize vertex byte buffer for shape coordinates
50 | ByteBuffer bb = ByteBuffer.allocateDirect(squareCoords.length * 4);
51 | bb.order(ByteOrder.nativeOrder());
52 | vertexBuffer = bb.asFloatBuffer();
53 | vertexBuffer.put(squareCoords);
54 | vertexBuffer.position(0);
55 |
56 | // initialize byte buffer for the draw list
57 | ByteBuffer dlb = ByteBuffer.allocateDirect(drawOrder.length * 2);
58 | dlb.order(ByteOrder.nativeOrder());
59 | drawListBuffer = dlb.asShortBuffer();
60 | drawListBuffer.put(drawOrder);
61 | drawListBuffer.position(0);
62 |
63 | ByteBuffer bb2 = ByteBuffer.allocateDirect(textureVertices.length * 4);
64 | bb2.order(ByteOrder.nativeOrder());
65 | textureVerticesBuffer = bb2.asFloatBuffer();
66 | textureVerticesBuffer.put(textureVertices);
67 | textureVerticesBuffer.position(0);
68 |
69 | int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
70 | int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER,
71 | fragmentShaderCode);
72 |
73 | mProgram = GLES20.glCreateProgram(); // create empty OpenGL ES Program
74 | GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader
75 | // to program
76 | GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment
77 | // shader to program
78 | GLES20.glLinkProgram(mProgram); // creates OpenGL ES program executables
79 | }
80 |
81 | public void draw(float[] mtx) {
82 | GLES20.glUseProgram(mProgram);
83 |
84 | GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
85 | GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, texture);
86 |
87 | // get handle to vertex shader's vPosition member
88 | mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
89 |
90 | // Enable a handle to the triangle vertices
91 | GLES20.glEnableVertexAttribArray(mPositionHandle);
92 |
93 | // Prepare the coordinate data
94 | GLES20.glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX,
95 | GLES20.GL_FLOAT, false, vertexStride, vertexBuffer);
96 |
97 | mTextureCoordHandle = GLES20.glGetAttribLocation(mProgram,
98 | "inputTextureCoordinate");
99 | GLES20.glEnableVertexAttribArray(mTextureCoordHandle);
100 |
101 | GLES20.glVertexAttribPointer(mTextureCoordHandle, COORDS_PER_VERTEX,
102 | GLES20.GL_FLOAT, false, vertexStride, textureVerticesBuffer);
103 |
104 | GLES20.glDrawElements(GLES20.GL_TRIANGLES, drawOrder.length,
105 | GLES20.GL_UNSIGNED_SHORT, drawListBuffer);
106 |
107 | // Disable vertex array
108 | GLES20.glDisableVertexAttribArray(mPositionHandle);
109 | GLES20.glDisableVertexAttribArray(mTextureCoordHandle);
110 | }
111 |
112 | private int loadShader(int type, String shaderCode) {
113 |
114 | int shader = GLES20.glCreateShader(type);
115 |
116 | GLES20.glShaderSource(shader, shaderCode);
117 | GLES20.glCompileShader(shader);
118 |
119 | return shader;
120 | }
121 | }
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/app/src/main/java/com/render/demo/GLActivity.java:
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1 | package com.render.demo;
2 |
3 | import android.app.Activity;
4 | import android.opengl.GLSurfaceView;
5 | import android.os.Bundle;
6 | import android.view.Display;
7 | import android.widget.FrameLayout;
8 |
9 | public class GLActivity extends Activity {
10 |
11 |
12 | private FrameLayout root;
13 |
14 |
15 | @Override
16 | protected void onCreate(Bundle savedInstanceState) {
17 | super.onCreate(savedInstanceState);
18 | // Set the activity to display the glSurfaceView
19 | setContentView(R.layout.activity_main);
20 | root = (FrameLayout) findViewById(R.id.root);
21 | addView();
22 | }
23 |
24 |
25 | private void addView() {
26 |
27 | Display mDisplay = getWindowManager().getDefaultDisplay();
28 | GLProgressBar glProgressBar = new GLProgressBar(this);
29 |
30 | ViewRenderer renderer = new ViewRenderer(getApplicationContext(), glProgressBar, mDisplay);
31 | GLSurfaceView glSurfaceView = new GLSurfaceView(getApplicationContext());
32 | // Setup the surface view for drawing to
33 |
34 | glSurfaceView.setEGLContextClientVersion(2);
35 | glSurfaceView.setEGLConfigChooser(8, 8, 8, 8, 16, 0);
36 | glSurfaceView.setRenderer(renderer);
37 | //glSurfaceView.setZOrderOnTop(true);
38 | // Add our WebView to the Android View hierarchy
39 | glSurfaceView.setLayoutParams(new FrameLayout.LayoutParams(FrameLayout.LayoutParams.MATCH_PARENT, FrameLayout.LayoutParams.MATCH_PARENT));
40 | root.addView(glSurfaceView);
41 | root.addView(glProgressBar);
42 | //addContentView(glProgressBar, new ViewGroup.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT));
43 | }
44 |
45 | }
46 |
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/app/src/main/java/com/render/demo/GLProgressBar.java:
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1 | package com.render.demo;
2 |
3 |
4 | import android.content.Context;
5 | import android.graphics.Canvas;
6 | import android.graphics.SurfaceTexture;
7 | import android.view.Surface;
8 | import android.view.Surface.OutOfResourcesException;
9 | import android.view.ViewGroup.LayoutParams;
10 | import android.widget.FrameLayout;
11 | import android.widget.ProgressBar;
12 |
13 | public class GLProgressBar extends ProgressBar implements IRendedView{
14 |
15 | private Surface mSurface;
16 |
17 | private SurfaceTexture mSurfaceTexture;
18 |
19 |
20 | @Override
21 | public void configSurface(Surface surface) {
22 | this.mSurface = surface;
23 | }
24 |
25 | @Override
26 | public void configSurfaceTexture(SurfaceTexture surfaceTexture) {
27 | this.mSurfaceTexture = surfaceTexture;
28 | }
29 |
30 | public GLProgressBar(Context context) {
31 | super(context);
32 | setLayoutParams(new LayoutParams(FrameLayout.LayoutParams.MATCH_PARENT, 400));
33 | }
34 |
35 | @Override
36 | protected void onDraw(Canvas canvas) {
37 | if (mSurface != null) {
38 | // Requires a try/catch for .lockCanvas( null )
39 | try {
40 | final Canvas surfaceCanvas = mSurface.lockCanvas(null); // Android
41 | // canvas
42 | // from
43 | // surface
44 | super.onDraw(surfaceCanvas); // Call the WebView onDraw
45 | // targetting the canvas
46 | mSurface.unlockCanvasAndPost(surfaceCanvas); // We're done with
47 | // the canvas!
48 | } catch (OutOfResourcesException excp) {
49 | excp.printStackTrace();
50 | }
51 | }
52 |
53 | if (mSurface != null) {
54 | mSurface.release();
55 | mSurface = null;
56 | mSurface = new Surface(mSurfaceTexture);
57 | }
58 |
59 | // original view
60 | super.onDraw( canvas ); // <- Uncomment this if you want to show the original view
61 | }
62 | }
63 |
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/app/src/main/java/com/render/demo/IRendedView.java:
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1 | package com.render.demo;
2 |
3 | import android.graphics.SurfaceTexture;
4 | import android.view.Surface;
5 |
6 | public interface IRendedView {
7 |
8 | void configSurface(Surface surface);
9 |
10 | void configSurfaceTexture(SurfaceTexture surfaceTexture);
11 | }
12 |
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/app/src/main/java/com/render/demo/ViewRenderer.java:
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1 | package com.render.demo;
2 |
3 | import android.app.ActivityManager;
4 | import android.app.ActivityManager.MemoryInfo;
5 | import android.app.ActivityManager.RunningAppProcessInfo;
6 | import android.content.Context;
7 | import android.graphics.SurfaceTexture;
8 | import android.opengl.GLES20;
9 | import android.opengl.GLSurfaceView;
10 | import android.os.Debug;
11 | import android.util.Log;
12 | import android.view.Display;
13 | import android.view.Surface;
14 |
15 | import java.util.List;
16 |
17 | import javax.microedition.khronos.egl.EGLConfig;
18 | import javax.microedition.khronos.opengles.GL10;
19 |
20 | class ViewRenderer implements GLSurfaceView.Renderer {
21 | int glSurfaceTex;
22 | private final int GL_TEXTURE_EXTERNAL_OES = 0x8D65;
23 | long currentTime;
24 | long previousTime;
25 | boolean b = false;
26 | int frameCount = 0;
27 | DirectDrawer mDirectDrawer;
28 | ActivityManager activityManager;
29 | MemoryInfo _memoryInfo;
30 |
31 |
32 | // Fixed values
33 | private int TEXTURE_WIDTH = 360;
34 | private int TEXTURE_HEIGHT = 360;
35 |
36 | Context context;
37 |
38 | private IRendedView rendedView;
39 |
40 | private SurfaceTexture surfaceTexture = null;
41 |
42 | private Surface surface;
43 |
44 | float fps;
45 |
46 | public ViewRenderer(Context context, IRendedView rendedView, Display mDisplay){
47 | this.context = context;
48 | this.rendedView = rendedView;
49 | TEXTURE_WIDTH = mDisplay.getWidth();
50 | TEXTURE_HEIGHT = mDisplay.getHeight();
51 | _memoryInfo = new MemoryInfo();
52 | activityManager = (ActivityManager) context.getApplicationContext().getSystemService(Context.ACTIVITY_SERVICE);
53 | }
54 |
55 | @Override
56 | public void onDrawFrame(GL10 gl) {
57 |
58 | synchronized (this) {
59 | surfaceTexture.updateTexImage();
60 | }
61 |
62 | activityManager.getMemoryInfo(_memoryInfo);
63 |
64 | GLES20.glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
65 | GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
66 | GLES20.glEnable(GLES20.GL_BLEND);
67 | GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA);
68 |
69 | float[] mtx = new float[16];
70 | surfaceTexture.getTransformMatrix(mtx);
71 | mDirectDrawer.draw(mtx);
72 | }
73 |
74 | private void getAppMemorySize(){
75 | ActivityManager mActivityManager = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
76 | android.os.Debug.MemoryInfo[] memoryInfos = mActivityManager.getProcessMemoryInfo(new int[]{android.os.Process.myPid()});
77 | int size = memoryInfos[0].dalvikPrivateDirty;
78 | Log.w("getAppMemorySize", size / 1024 + " MB");
79 | }
80 |
81 |
82 | private void getRunningAppProcessInfo() {
83 | ActivityManager mActivityManager = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
84 |
85 | //���ϵͳ���������е����н���
86 | List runningAppProcessesList = mActivityManager.getRunningAppProcesses();
87 |
88 | for (RunningAppProcessInfo runningAppProcessInfo : runningAppProcessesList) {
89 | // ����ID��
90 | int pid = runningAppProcessInfo.pid;
91 | // �û�ID
92 | int uid = runningAppProcessInfo.uid;
93 | // ������
94 | String processName = runningAppProcessInfo.processName;
95 | // ռ�õ��ڴ�
96 | int[] pids = new int[] {pid};
97 | Debug.MemoryInfo[] memoryInfo = mActivityManager.getProcessMemoryInfo(pids);
98 | int memorySize = memoryInfo[0].dalvikPrivateDirty;
99 |
100 | System.out.println("processName="+processName+",currentPid: "+ "pid= " +android.os.Process.myPid()+"----------->"+pid+",uid="+uid+",memorySize="+memorySize+"kb");
101 | }
102 | }
103 |
104 | @Override
105 | public void onSurfaceCreated(GL10 gl, EGLConfig config) {
106 |
107 | surface = null;
108 | surfaceTexture = null;
109 |
110 | glSurfaceTex = Engine_CreateSurfaceTexture(TEXTURE_WIDTH, TEXTURE_HEIGHT);
111 | Log.d("GLES20Ext", "glSurfaceTex" + glSurfaceTex);
112 | if (glSurfaceTex > 0) {
113 | surfaceTexture = new SurfaceTexture(glSurfaceTex);
114 | surfaceTexture.setDefaultBufferSize(TEXTURE_WIDTH, TEXTURE_HEIGHT);
115 | surface = new Surface(surfaceTexture);
116 | rendedView.configSurface(surface);
117 | rendedView.configSurfaceTexture(surfaceTexture);
118 | //addedWidgetView.setSurfaceTexture(surfaceTexture);
119 | mDirectDrawer = new DirectDrawer(glSurfaceTex);
120 | }
121 | }
122 |
123 |
124 |
125 | int Engine_CreateSurfaceTexture(int width, int height) {
126 | /*
127 | * Create our texture. This has to be done each time the surface is
128 | * created.
129 | */
130 |
131 | int[] textures = new int[1];
132 | GLES20.glGenTextures(1, textures, 0);
133 |
134 | glSurfaceTex = textures[0];
135 |
136 | if (glSurfaceTex > 0) {
137 | GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, glSurfaceTex);
138 |
139 | // Notice the use of GL_TEXTURE_2D for texture creation
140 | GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGB, width, height, 0, GLES20.GL_RGB, GLES20.GL_UNSIGNED_BYTE, null);
141 |
142 | GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
143 | GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
144 |
145 | GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
146 | GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
147 | }
148 | return glSurfaceTex;
149 | }
150 |
151 | @Override
152 | public void onSurfaceChanged(GL10 gl, int width, int height) {
153 |
154 | }
155 | }
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/app/src/main/res/layout/activity_main.xml:
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/app/src/main/res/mipmap-hdpi/ic_launcher.png:
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/app/src/main/res/mipmap-mdpi/ic_launcher.png:
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https://raw.githubusercontent.com/Android500/RenderViewToOpenGL/891364ebec15285422d5c27501d0733d499cbecf/app/src/main/res/mipmap-mdpi/ic_launcher.png
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/app/src/main/res/mipmap-xhdpi/ic_launcher.png:
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https://raw.githubusercontent.com/Android500/RenderViewToOpenGL/891364ebec15285422d5c27501d0733d499cbecf/app/src/main/res/mipmap-xhdpi/ic_launcher.png
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/app/src/main/res/mipmap-xxhdpi/ic_launcher.png:
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/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png:
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https://raw.githubusercontent.com/Android500/RenderViewToOpenGL/891364ebec15285422d5c27501d0733d499cbecf/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png
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/app/src/main/res/values-w820dp/dimens.xml:
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1 |
2 |
5 | 64dp
6 |
7 |
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/app/src/main/res/values/colors.xml:
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1 |
2 |
3 | #3F51B5
4 | #303F9F
5 | #FF4081
6 |
7 |
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/app/src/main/res/values/dimens.xml:
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1 |
2 |
3 | 16dp
4 | 16dp
5 |
6 |
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/app/src/main/res/values/strings.xml:
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1 |
2 | RenderViewToOpenGL
3 |
4 |
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/app/src/main/res/values/styles.xml:
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1 |
2 |
3 |
4 |
10 |
11 |
12 |
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/app/src/test/java/com/render/demo/ExampleUnitTest.java:
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1 | package com.render.demo;
2 |
3 | import org.junit.Test;
4 |
5 | import static org.junit.Assert.*;
6 |
7 | /**
8 | * To work on unit tests, switch the Test Artifact in the Build Variants view.
9 | */
10 | public class ExampleUnitTest {
11 | @Test
12 | public void addition_isCorrect() throws Exception {
13 | assertEquals(4, 2 + 2);
14 | }
15 | }
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/build.gradle:
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1 | // Top-level build file where you can add configuration options common to all sub-projects/modules.
2 |
3 | buildscript {
4 | repositories {
5 | jcenter()
6 | }
7 | dependencies {
8 | classpath 'com.android.tools.build:gradle:2.1.2'
9 |
10 | // NOTE: Do not place your application dependencies here; they belong
11 | // in the individual module build.gradle files
12 | }
13 | }
14 |
15 | allprojects {
16 | repositories {
17 | jcenter()
18 | }
19 | }
20 |
21 | task clean(type: Delete) {
22 | delete rootProject.buildDir
23 | }
24 |
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/ezgif-2-6a8169c0e3.gif:
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https://raw.githubusercontent.com/Android500/RenderViewToOpenGL/891364ebec15285422d5c27501d0733d499cbecf/ezgif-2-6a8169c0e3.gif
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/gradle.properties:
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1 | # Project-wide Gradle settings.
2 |
3 | # IDE (e.g. Android Studio) users:
4 | # Gradle settings configured through the IDE *will override*
5 | # any settings specified in this file.
6 |
7 | # For more details on how to configure your build environment visit
8 | # http://www.gradle.org/docs/current/userguide/build_environment.html
9 |
10 | # Specifies the JVM arguments used for the daemon process.
11 | # The setting is particularly useful for tweaking memory settings.
12 | # Default value: -Xmx10248m -XX:MaxPermSize=256m
13 | # org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
14 |
15 | # When configured, Gradle will run in incubating parallel mode.
16 | # This option should only be used with decoupled projects. More details, visit
17 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
18 | # org.gradle.parallel=true
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/gradle/wrapper/gradle-wrapper.jar:
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https://raw.githubusercontent.com/Android500/RenderViewToOpenGL/891364ebec15285422d5c27501d0733d499cbecf/gradle/wrapper/gradle-wrapper.jar
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/gradle/wrapper/gradle-wrapper.properties:
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1 | #Mon Dec 28 10:00:20 PST 2015
2 | distributionBase=GRADLE_USER_HOME
3 | distributionPath=wrapper/dists
4 | zipStoreBase=GRADLE_USER_HOME
5 | zipStorePath=wrapper/dists
6 | distributionUrl=https\://services.gradle.org/distributions/gradle-2.10-all.zip
7 |
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/gradlew:
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1 | #!/usr/bin/env bash
2 |
3 | ##############################################################################
4 | ##
5 | ## Gradle start up script for UN*X
6 | ##
7 | ##############################################################################
8 |
9 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
10 | DEFAULT_JVM_OPTS=""
11 |
12 | APP_NAME="Gradle"
13 | APP_BASE_NAME=`basename "$0"`
14 |
15 | # Use the maximum available, or set MAX_FD != -1 to use that value.
16 | MAX_FD="maximum"
17 |
18 | warn ( ) {
19 | echo "$*"
20 | }
21 |
22 | die ( ) {
23 | echo
24 | echo "$*"
25 | echo
26 | exit 1
27 | }
28 |
29 | # OS specific support (must be 'true' or 'false').
30 | cygwin=false
31 | msys=false
32 | darwin=false
33 | case "`uname`" in
34 | CYGWIN* )
35 | cygwin=true
36 | ;;
37 | Darwin* )
38 | darwin=true
39 | ;;
40 | MINGW* )
41 | msys=true
42 | ;;
43 | esac
44 |
45 | # Attempt to set APP_HOME
46 | # Resolve links: $0 may be a link
47 | PRG="$0"
48 | # Need this for relative symlinks.
49 | while [ -h "$PRG" ] ; do
50 | ls=`ls -ld "$PRG"`
51 | link=`expr "$ls" : '.*-> \(.*\)$'`
52 | if expr "$link" : '/.*' > /dev/null; then
53 | PRG="$link"
54 | else
55 | PRG=`dirname "$PRG"`"/$link"
56 | fi
57 | done
58 | SAVED="`pwd`"
59 | cd "`dirname \"$PRG\"`/" >/dev/null
60 | APP_HOME="`pwd -P`"
61 | cd "$SAVED" >/dev/null
62 |
63 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
64 |
65 | # Determine the Java command to use to start the JVM.
66 | if [ -n "$JAVA_HOME" ] ; then
67 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
68 | # IBM's JDK on AIX uses strange locations for the executables
69 | JAVACMD="$JAVA_HOME/jre/sh/java"
70 | else
71 | JAVACMD="$JAVA_HOME/bin/java"
72 | fi
73 | if [ ! -x "$JAVACMD" ] ; then
74 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
75 |
76 | Please set the JAVA_HOME variable in your environment to match the
77 | location of your Java installation."
78 | fi
79 | else
80 | JAVACMD="java"
81 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
82 |
83 | Please set the JAVA_HOME variable in your environment to match the
84 | location of your Java installation."
85 | fi
86 |
87 | # Increase the maximum file descriptors if we can.
88 | if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
89 | MAX_FD_LIMIT=`ulimit -H -n`
90 | if [ $? -eq 0 ] ; then
91 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
92 | MAX_FD="$MAX_FD_LIMIT"
93 | fi
94 | ulimit -n $MAX_FD
95 | if [ $? -ne 0 ] ; then
96 | warn "Could not set maximum file descriptor limit: $MAX_FD"
97 | fi
98 | else
99 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
100 | fi
101 | fi
102 |
103 | # For Darwin, add options to specify how the application appears in the dock
104 | if $darwin; then
105 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
106 | fi
107 |
108 | # For Cygwin, switch paths to Windows format before running java
109 | if $cygwin ; then
110 | APP_HOME=`cygpath --path --mixed "$APP_HOME"`
111 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
112 | JAVACMD=`cygpath --unix "$JAVACMD"`
113 |
114 | # We build the pattern for arguments to be converted via cygpath
115 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
116 | SEP=""
117 | for dir in $ROOTDIRSRAW ; do
118 | ROOTDIRS="$ROOTDIRS$SEP$dir"
119 | SEP="|"
120 | done
121 | OURCYGPATTERN="(^($ROOTDIRS))"
122 | # Add a user-defined pattern to the cygpath arguments
123 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then
124 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
125 | fi
126 | # Now convert the arguments - kludge to limit ourselves to /bin/sh
127 | i=0
128 | for arg in "$@" ; do
129 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
130 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
131 |
132 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
133 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
134 | else
135 | eval `echo args$i`="\"$arg\""
136 | fi
137 | i=$((i+1))
138 | done
139 | case $i in
140 | (0) set -- ;;
141 | (1) set -- "$args0" ;;
142 | (2) set -- "$args0" "$args1" ;;
143 | (3) set -- "$args0" "$args1" "$args2" ;;
144 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;;
145 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
146 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
147 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
148 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
149 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
150 | esac
151 | fi
152 |
153 | # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
154 | function splitJvmOpts() {
155 | JVM_OPTS=("$@")
156 | }
157 | eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
158 | JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
159 |
160 | exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
161 |
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/gradlew.bat:
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1 | @if "%DEBUG%" == "" @echo off
2 | @rem ##########################################################################
3 | @rem
4 | @rem Gradle startup script for Windows
5 | @rem
6 | @rem ##########################################################################
7 |
8 | @rem Set local scope for the variables with windows NT shell
9 | if "%OS%"=="Windows_NT" setlocal
10 |
11 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
12 | set DEFAULT_JVM_OPTS=
13 |
14 | set DIRNAME=%~dp0
15 | if "%DIRNAME%" == "" set DIRNAME=.
16 | set APP_BASE_NAME=%~n0
17 | set APP_HOME=%DIRNAME%
18 |
19 | @rem Find java.exe
20 | if defined JAVA_HOME goto findJavaFromJavaHome
21 |
22 | set JAVA_EXE=java.exe
23 | %JAVA_EXE% -version >NUL 2>&1
24 | if "%ERRORLEVEL%" == "0" goto init
25 |
26 | echo.
27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
28 | echo.
29 | echo Please set the JAVA_HOME variable in your environment to match the
30 | echo location of your Java installation.
31 |
32 | goto fail
33 |
34 | :findJavaFromJavaHome
35 | set JAVA_HOME=%JAVA_HOME:"=%
36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe
37 |
38 | if exist "%JAVA_EXE%" goto init
39 |
40 | echo.
41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
42 | echo.
43 | echo Please set the JAVA_HOME variable in your environment to match the
44 | echo location of your Java installation.
45 |
46 | goto fail
47 |
48 | :init
49 | @rem Get command-line arguments, handling Windowz variants
50 |
51 | if not "%OS%" == "Windows_NT" goto win9xME_args
52 | if "%@eval[2+2]" == "4" goto 4NT_args
53 |
54 | :win9xME_args
55 | @rem Slurp the command line arguments.
56 | set CMD_LINE_ARGS=
57 | set _SKIP=2
58 |
59 | :win9xME_args_slurp
60 | if "x%~1" == "x" goto execute
61 |
62 | set CMD_LINE_ARGS=%*
63 | goto execute
64 |
65 | :4NT_args
66 | @rem Get arguments from the 4NT Shell from JP Software
67 | set CMD_LINE_ARGS=%$
68 |
69 | :execute
70 | @rem Setup the command line
71 |
72 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
73 |
74 | @rem Execute Gradle
75 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
76 |
77 | :end
78 | @rem End local scope for the variables with windows NT shell
79 | if "%ERRORLEVEL%"=="0" goto mainEnd
80 |
81 | :fail
82 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
83 | rem the _cmd.exe /c_ return code!
84 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
85 | exit /b 1
86 |
87 | :mainEnd
88 | if "%OS%"=="Windows_NT" endlocal
89 |
90 | :omega
91 |
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/settings.gradle:
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1 | include ':app'
2 |
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