├── .gitattributes ├── .gitignore ├── Examples ├── GfxLib 3D Template.sln ├── GfxLib 3D Template │ ├── FlyCam.cs │ ├── GfxLib 3D Template.csproj │ ├── GfxLib 3D Template.csproj.user │ ├── Legal │ │ └── Bullet3.txt │ ├── Program.cs │ ├── Resources │ │ ├── Fonts │ │ │ └── ARIAL.TTF │ │ ├── Materials │ │ │ └── Checker │ │ │ │ ├── BaseColor.png │ │ │ │ └── material.json │ │ └── Models │ │ │ └── Girly │ │ │ ├── girly.fbm │ │ │ ├── Ch03_1001_Diffuse.png │ │ │ ├── Ch03_1001_Glossiness.png │ │ │ ├── Ch03_1001_Normal.png │ │ │ └── Ch03_1001_Specular.png │ │ │ └── girly.fbx │ ├── libbulletc.dll │ └── obj │ │ ├── Debug │ │ └── net8.0-windows │ │ │ ├── .NETCoreApp,Version=v8.0.AssemblyAttributes.cs │ │ │ ├── GfxLib 3.577EF678.Up2Date │ │ │ ├── GfxLib 3D Template.AssemblyInfo.cs │ │ │ ├── GfxLib 3D Template.AssemblyInfoInputs.cache │ │ │ ├── GfxLib 3D Template.GeneratedMSBuildEditorConfig.editorconfig │ │ │ ├── GfxLib 3D Template.GlobalUsings.g.cs │ │ │ ├── GfxLib 3D Template.assets.cache │ │ │ ├── GfxLib 3D Template.csproj.AssemblyReference.cache │ │ │ ├── GfxLib 3D Template.csproj.BuildWithSkipAnalyzers │ │ │ ├── GfxLib 3D Template.csproj.CoreCompileInputs.cache │ │ │ ├── GfxLib 3D Template.csproj.FileListAbsolute.txt │ │ │ ├── GfxLib 3D Template.designer.deps.json │ │ │ ├── GfxLib 3D Template.designer.runtimeconfig.json │ │ │ ├── GfxLib 3D Template.dll │ │ │ ├── GfxLib 3D Template.genruntimeconfig.cache │ │ │ ├── GfxLib 3D Template.pdb │ │ │ ├── apphost.exe │ │ │ ├── ref │ │ │ └── GfxLib 3D Template.dll │ │ │ └── refint │ │ │ └── GfxLib 3D Template.dll │ │ ├── GfxLib 3D Template.csproj.nuget.dgspec.json │ │ ├── GfxLib 3D Template.csproj.nuget.g.props │ │ ├── GfxLib 3D Template.csproj.nuget.g.targets │ │ ├── project.assets.json │ │ └── project.nuget.cache └── Sample Source Codes │ └── 3D Third Person Game │ ├── Program.cs │ └── ThirdPersonController.cs ├── GFXEditor ├── NewGFXEditor.sln └── NewGFXEditor │ ├── Assets │ └── Gizmos │ │ └── Transform │ │ ├── TransformGizmo.mtl │ │ └── TransformGizmo.obj │ ├── ColorIDPicker.cs │ ├── Editor │ ├── Gizmo.cs │ └── GizmoMaterial.cs │ ├── EditorPanel3D.cs │ ├── Form1.Designer.cs │ ├── Form1.cs │ ├── Form1.resx │ ├── MaterialEditor.Designer.cs │ ├── MaterialEditor.cs │ ├── MaterialEditor.resx │ ├── MeshRaycaster.cs │ ├── NewGFXEditor.csproj │ ├── NewGFXEditor.csproj.user │ ├── Program.cs │ ├── Shader │ ├── ColorIDShader.cs │ └── GizmoShader.cs │ ├── Vec3Editor.Designer.cs │ ├── Vec3Editor.cs │ ├── Vec3Editor.resx │ ├── bin │ └── Debug │ │ └── net8.0-windows │ │ ├── Assets │ │ └── Gizmos │ │ │ └── Transform │ │ │ ├── TransformGizmo.mtl │ │ │ └── TransformGizmo.obj │ │ ├── BulletSharp.dll │ │ ├── LibGFX.dll │ │ ├── LibGFX.pdb │ │ ├── Microsoft.Win32.SystemEvents.dll │ │ ├── NewGFXEditor.deps.json │ │ ├── NewGFXEditor.dll │ │ ├── NewGFXEditor.exe │ │ ├── NewGFXEditor.pdb │ │ ├── NewGFXEditor.runtimeconfig.json │ │ ├── Newtonsoft.Json.dll │ │ ├── OpenTK.Audio.OpenAL.dll │ │ ├── OpenTK.Compute.dll │ │ ├── OpenTK.Core.dll │ │ ├── OpenTK.GLControl.dll │ │ ├── OpenTK.Graphics.dll │ │ ├── OpenTK.Input.dll │ │ ├── OpenTK.Mathematics.dll │ │ ├── OpenTK.Windowing.Common.dll │ │ ├── OpenTK.Windowing.Desktop.dll │ │ ├── OpenTK.Windowing.GraphicsLibraryFramework.dll │ │ ├── StbImageSharp.dll │ │ ├── StirlingLabs.Assimp.Net.dll │ │ ├── System.Drawing.Common.dll │ │ ├── System.Private.Windows.Core.dll │ │ └── runtimes │ │ ├── linux-x64 │ │ └── native │ │ │ ├── libassimp.so │ │ │ └── libglfw.so.3 │ │ ├── osx-arm64 │ │ └── native │ │ │ └── libglfw.3.dylib │ │ ├── osx-x64 │ │ └── native │ │ │ └── libglfw.3.dylib │ │ ├── osx │ │ └── native │ │ │ └── libassimp.dylib │ │ ├── win-x64 │ │ └── native │ │ │ ├── assimp.dll │ │ │ ├── glfw3.dll │ │ │ └── libbulletc.dll │ │ ├── win-x86 │ │ └── native │ │ │ └── glfw3.dll │ │ └── win │ │ └── lib │ │ └── net8.0 │ │ └── Microsoft.Win32.SystemEvents.dll │ └── obj │ ├── Debug │ └── net8.0-windows │ │ ├── .NETCoreApp,Version=v8.0.AssemblyAttributes.cs │ │ ├── NewGFXEd.E42B1A89.Up2Date │ │ ├── NewGFXEditor.AssemblyInfo.cs │ │ ├── NewGFXEditor.AssemblyInfoInputs.cache │ │ ├── NewGFXEditor.Form1.resources │ │ ├── NewGFXEditor.GeneratedMSBuildEditorConfig.editorconfig │ │ ├── NewGFXEditor.GlobalUsings.g.cs │ │ ├── NewGFXEditor.MaterialEditor.resources │ │ ├── NewGFXEditor.Vec3Editor.resources │ │ ├── NewGFXEditor.assets.cache │ │ ├── NewGFXEditor.csproj.AssemblyReference.cache │ │ ├── NewGFXEditor.csproj.BuildWithSkipAnalyzers │ │ ├── NewGFXEditor.csproj.CoreCompileInputs.cache │ │ ├── NewGFXEditor.csproj.FileListAbsolute.txt │ │ ├── NewGFXEditor.csproj.GenerateResource.cache │ │ ├── NewGFXEditor.designer.deps.json │ │ ├── NewGFXEditor.designer.runtimeconfig.json │ │ ├── NewGFXEditor.dll │ │ ├── NewGFXEditor.genruntimeconfig.cache │ │ ├── NewGFXEditor.pdb │ │ ├── apphost.exe │ │ ├── ref │ │ └── NewGFXEditor.dll │ │ └── refint │ │ └── NewGFXEditor.dll │ ├── NewGFXEditor.csproj.nuget.dgspec.json │ ├── NewGFXEditor.csproj.nuget.g.props │ ├── NewGFXEditor.csproj.nuget.g.targets │ ├── project.assets.json │ └── project.nuget.cache ├── LICENSE ├── Legal ├── AssimpNet.txt ├── Bulletsharp.txt ├── FreeTypeSharp.txt ├── NAudio.txt ├── NewtonsoftJson.txt ├── OpenTK.txt └── StbImageSharp.txt ├── LibGFX.sln ├── LibGFX ├── Assets │ ├── AssetManager.cs │ └── Loaders │ │ ├── AudioLoader.cs │ │ ├── CubemapLoader.cs │ │ ├── IAssetLoader.cs │ │ ├── ModelLoader.cs │ │ ├── SGMaterialLoader.cs │ │ ├── ShaderLoader.cs │ │ ├── SkinnedMeshModelLoader.cs │ │ ├── SpriteMaterialLoader.cs │ │ ├── StaticMeshModelLoader.cs │ │ └── TextureLoader.cs ├── Audio │ ├── AudioClip.cs │ ├── AudioSource.cs │ ├── IAudioDevice.cs │ └── OpenALDevice.cs ├── Core │ ├── BaseScene.cs │ ├── Game.cs │ ├── GameElement.cs │ ├── GameElements │ │ ├── AnimatedModel.cs │ │ ├── AudioEmitter.cs │ │ ├── Empty.cs │ │ ├── ISceneBehavior.cs │ │ ├── InstanceHandle.cs │ │ ├── MeshInstancer.cs │ │ ├── Model.cs │ │ ├── PBRTestEntity.cs │ │ ├── Primitive.cs │ │ ├── Sprite.cs │ │ ├── SpriteInstancer.cs │ │ └── StaticModel.cs │ ├── IGameBehavior.cs │ ├── Layer.cs │ ├── RenderStats.cs │ ├── Scene2D.cs │ ├── Scene3D.cs │ ├── ServiceContainer.cs │ ├── Utils.cs │ └── Window.cs ├── Gfx.cs ├── Graphics │ ├── Animation2D │ │ ├── Animation.cs │ │ ├── Animator.cs │ │ └── IAnimationCallback.cs │ ├── Animation3D │ │ ├── Animation.cs │ │ ├── AnimationChannel.cs │ │ ├── Animator.cs │ │ ├── Bone.cs │ │ ├── IAnimationCallback.cs │ │ └── Skeleton.cs │ ├── Camera.cs │ ├── Cubemap.cs │ ├── DepthOnlyRenderTarget.cs │ ├── Enviroment │ │ ├── IEnviroment.cs │ │ ├── ProceduralSky.cs │ │ └── Skybox.cs │ ├── Font.cs │ ├── IModel.cs │ ├── IRenderDevice.cs │ ├── IRenderTarget.cs │ ├── Lights │ │ ├── DirectionalLight2D.cs │ │ ├── DirectionalLight3D.cs │ │ ├── ILightManager.cs │ │ ├── Light.cs │ │ ├── Light2DManager.cs │ │ ├── Light3DManager.cs │ │ ├── PointLight2D.cs │ │ └── PointLight3D.cs │ ├── MSAARenderTarget2D.cs │ ├── Materials │ │ ├── IMaterial.cs │ │ ├── PBRMaterial.cs │ │ ├── SGMaterial.cs │ │ └── SpriteMaterial.cs │ ├── Mesh.cs │ ├── OrthographicCamera.cs │ ├── PerspectiveCamera.cs │ ├── Primitives │ │ ├── Cube.cs │ │ ├── IPrimitive.cs │ │ ├── Quad.cs │ │ ├── Sphere.cs │ │ └── SurfacePatch.cs │ ├── RenderData.cs │ ├── RenderFlags.cs │ ├── RenderInstance.cs │ ├── RenderInstanceContainer.cs │ ├── RenderTarget2D.cs │ ├── RenderTargetDescriptor.cs │ ├── Renderer │ │ └── OpenGL │ │ │ ├── GLMappings.cs │ │ │ └── GLRenderer.cs │ ├── Shader │ │ ├── AABBShader.cs │ │ ├── AnimatedDepthMeshShader.cs │ │ ├── AnimatedMeshShader.cs │ │ ├── DepthInstancedShader3D.cs │ │ ├── DepthMeshShader.cs │ │ ├── EnviromentShader.cs │ │ ├── FontShader.cs │ │ ├── InstancedShader2D.cs │ │ ├── InstancedShader3D.cs │ │ ├── LineShader.cs │ │ ├── LitSpriteShader.cs │ │ ├── MeshShader.cs │ │ ├── PBRMeshShader.cs │ │ ├── ProceduralSkyShader.cs │ │ ├── RectShader.cs │ │ ├── ScreenShader.cs │ │ ├── Shader.cs │ │ ├── ShaderProgram.cs │ │ ├── ShadowMapTest.cs │ │ ├── SolidMeshShader.cs │ │ └── SpriteShader.cs │ ├── Shapes │ │ ├── CubeShape.cs │ │ ├── CubeWireShape.cs │ │ ├── FramebufferShape.cs │ │ ├── LineShape.cs │ │ ├── RectShape.cs │ │ ├── Shape.cs │ │ └── SpriteShape.cs │ ├── SkinnedMeshModel.cs │ ├── StaticMeshModel.cs │ ├── Texture.cs │ ├── TextureOptions.cs │ └── Viewport.cs ├── LibGFX.csproj ├── Math │ ├── AABB.cs │ ├── Math.cs │ ├── Plane.cs │ ├── Rect.cs │ └── Transform.cs ├── Physics │ ├── Behaviors2D │ │ ├── BoxCollider.cs │ │ ├── BoxRigidBody.cs │ │ ├── BoxTrigger.cs │ │ ├── CapsuleCollider.cs │ │ ├── CapsuleRigidBody.cs │ │ ├── CapsuleTrigger.cs │ │ ├── CollisionBehavior.cs │ │ ├── RigidBodyBehavior.cs │ │ ├── SphereCollider.cs │ │ ├── SphereRigidBody.cs │ │ ├── SphereTrigger.cs │ │ └── TriggerBehavior.cs │ ├── Behaviors3D │ │ ├── BoxCollider.cs │ │ ├── BoxRigidBody.cs │ │ ├── BoxTrigger.cs │ │ ├── CapsuleCollider.cs │ │ ├── CapsuleRigidBody.cs │ │ ├── CapsuleTrigger.cs │ │ ├── CollisionBehavior.cs │ │ ├── CompoundMeshCollider.cs │ │ ├── ConvexHullCollider.cs │ │ ├── MeshCollider.cs │ │ ├── RigidBodyBehavior.cs │ │ ├── SphereCollider.cs │ │ ├── SphereRigidBody.cs │ │ ├── SphereTrigger.cs │ │ └── TriggerBehavior.cs │ ├── BtCollisionShapeBuilder.cs │ ├── Collision.cs │ ├── CollisionGroupExtensions.cs │ ├── DebugDrawer.cs │ ├── MeshRaycast.cs │ ├── PhysicsBehavior.cs │ ├── PhysicsHandler.cs │ ├── PhysicsHandler2D.cs │ ├── PhysicsHandler3D.cs │ └── Raycast.cs ├── UI │ ├── Button.cs │ ├── Canvas.cs │ ├── Canvas2D.cs │ ├── Control.cs │ ├── Label.cs │ └── Progressbar.cs ├── bin │ ├── Debug │ │ ├── GFX.1.0.0.nupkg │ │ ├── GFX.1.0.1.nupkg │ │ ├── GFX.1.0.2.nupkg │ │ ├── GFX.1.0.3.nupkg │ │ ├── GFX.1.0.4.nupkg │ │ └── net8.0 │ │ │ ├── LibGFX.deps.json │ │ │ ├── LibGFX.dll │ │ │ └── LibGFX.pdb │ └── Release │ │ ├── GFX.1.0.0.nupkg │ │ ├── GFX.1.0.1.nupkg │ │ ├── GFX.1.0.2.nupkg │ │ ├── GFX.1.0.3.nupkg │ │ ├── GFX.1.0.4.nupkg │ │ └── net8.0 │ │ ├── LibGFX.deps.json │ │ ├── LibGFX.dll │ │ └── LibGFX.pdb └── obj │ ├── Debug │ ├── GFX.1.0.0.nuspec │ ├── GFX.1.0.1.nuspec │ ├── GFX.1.0.2.nuspec │ ├── GFX.1.0.3.nuspec │ ├── GFX.1.0.4.nuspec │ ├── LibGFX.1.0.0.nuspec │ └── net8.0 │ │ ├── .NETCoreApp,Version=v8.0.AssemblyAttributes.cs │ │ ├── LibGFX.AssemblyInfo.cs │ │ ├── LibGFX.AssemblyInfoInputs.cache │ │ ├── LibGFX.GeneratedMSBuildEditorConfig.editorconfig │ │ ├── LibGFX.GlobalUsings.g.cs │ │ ├── LibGFX.assets.cache │ │ ├── LibGFX.csproj.AssemblyReference.cache │ │ ├── LibGFX.csproj.BuildWithSkipAnalyzers │ │ ├── LibGFX.csproj.CoreCompileInputs.cache │ │ ├── LibGFX.csproj.FileListAbsolute.txt │ │ ├── LibGFX.dll │ │ ├── LibGFX.pdb │ │ ├── ref │ │ └── LibGFX.dll │ │ └── refint │ │ └── LibGFX.dll │ ├── LibGFX.csproj.nuget.dgspec.json │ ├── LibGFX.csproj.nuget.g.props │ ├── LibGFX.csproj.nuget.g.targets │ ├── Release │ ├── GFX.1.0.0.nuspec │ ├── GFX.1.0.1.nuspec │ ├── GFX.1.0.2.nuspec │ ├── GFX.1.0.3.nuspec │ ├── GFX.1.0.4.nuspec │ ├── LibGFX.1.0.0.nuspec │ └── net8.0 │ │ ├── .NETCoreApp,Version=v8.0.AssemblyAttributes.cs │ │ ├── LibGFX.AssemblyInfo.cs │ │ ├── LibGFX.AssemblyInfoInputs.cache │ │ ├── LibGFX.GeneratedMSBuildEditorConfig.editorconfig │ │ ├── LibGFX.GlobalUsings.g.cs │ │ ├── LibGFX.assets.cache │ │ ├── LibGFX.csproj.AssemblyReference.cache │ │ ├── LibGFX.csproj.CoreCompileInputs.cache │ │ ├── LibGFX.csproj.FileListAbsolute.txt │ │ ├── LibGFX.dll │ │ ├── LibGFX.pdb │ │ ├── ref │ │ └── LibGFX.dll │ │ └── refint │ │ └── LibGFX.dll │ ├── project.assets.json │ └── project.nuget.cache ├── README.md └── Templates ├── 2D Template ├── GFX2DGame.sln └── GFX2DGame │ ├── GFX2DGame.csproj │ ├── GFX2DGame.csproj.user │ ├── Game.cs │ ├── Program.cs │ └── Ressources │ └── Logo.png └── 3D Template ├── GFX3DGame.sln └── GFX3DGame ├── FlyCam.cs ├── GFX3DGame.csproj ├── GFX3DGame.csproj.user ├── Game.cs ├── Program.cs └── Ressources └── Lion ├── scene.bin ├── scene.gltf └── textures ├── material_0_baseColor.png └── material_0_normal.png /.gitattributes: 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