├── 9781484233085.jpg ├── BookProject ├── Assets │ ├── Editor.meta │ ├── Editor │ │ ├── CustomShaderGUI.cs │ │ └── CustomShaderGUI.cs.meta │ ├── Materials.meta │ ├── Materials │ │ ├── AshikhminShirleyBRDF.mat │ │ ├── AshikhminShirleyBRDF.mat.meta │ │ ├── CookTorranceSurface.mat │ │ ├── CookTorranceSurface.mat.meta │ │ ├── DiffuseMaterial.mat │ │ ├── DiffuseMaterial.mat.meta │ │ ├── DisneyBRDF.mat │ │ ├── DisneyBRDF.mat.meta │ │ ├── ModifiedPhong.mat │ │ ├── ModifiedPhong.mat.meta │ │ ├── MonochromeMaterial.mat │ │ ├── MonochromeMaterial.mat.meta │ │ ├── OverwriteStandard.mat │ │ ├── OverwriteStandard.mat.meta │ │ ├── SpecularMaterial.mat │ │ ├── SpecularMaterial.mat.meta │ │ ├── SpecularMultipleLightsSupport.mat │ │ ├── SpecularMultipleLightsSupport.mat.meta │ │ ├── SurfaceMaterialBlinnPhong.mat │ │ ├── SurfaceMaterialBlinnPhong.mat.meta │ │ ├── SurfaceMaterialCustomPhong.mat │ │ ├── SurfaceMaterialCustomPhong.mat.meta │ │ ├── SurfaceMaterialNormalMap.mat │ │ ├── SurfaceMaterialNormalMap.mat.meta │ │ ├── SurfaceShaderMaterial.mat │ │ ├── SurfaceShaderMaterial.mat.meta │ │ ├── SurfaceShaderSecondAlbedo.mat │ │ ├── SurfaceShaderSecondAlbedo.mat.meta │ │ ├── TranslucencyMaterial.mat │ │ ├── TranslucencyMaterial.mat.meta │ │ ├── UnlitDebugNormals.mat │ │ ├── UnlitDebugNormals.mat.meta │ │ ├── VertexColorMaterial.mat │ │ └── VertexColorMaterial.mat.meta │ ├── Models.meta │ ├── Models │ │ ├── duck.FBX │ │ ├── duck.FBX.meta │ │ ├── vertex-color.fbx │ │ └── vertex-color.fbx.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── chapter02-monochromeshader.unity │ │ ├── chapter02-monochromeshader.unity.meta │ │ ├── chapter03-vertexcolor.unity │ │ ├── chapter03-vertexcolor.unity.meta │ │ ├── chapter05-diffuse.unity │ │ ├── chapter05-diffuse.unity.meta │ │ ├── chapter06A-specular.unity │ │ ├── chapter06A-specular.unity.meta │ │ ├── chapter06B-forwardadd.unity │ │ ├── chapter06B-forwardadd.unity.meta │ │ ├── chapter07A-blinnphong.unity │ │ ├── chapter07A-blinnphong.unity.meta │ │ ├── chapter07B-secondalbedo.unity │ │ ├── chapter07B-secondalbedo.unity.meta │ │ ├── chapter07C-normalmap.unity │ │ ├── chapter07C-normalmap.unity.meta │ │ ├── chapter07D-customphong.unity │ │ ├── chapter07D-customphong.unity.meta │ │ ├── chapter09-modifiedphong.unity │ │ ├── chapter09-modifiedphong.unity.meta │ │ ├── chapter10-posteffects.unity │ │ ├── chapter10-posteffects.unity.meta │ │ ├── chapter11-ashikhminshirley.unity │ │ ├── chapter11-ashikhminshirley.unity.meta │ │ ├── chapter12-brdfimplementation.unity │ │ ├── chapter12-brdfimplementation.unity.meta │ │ ├── chapter13-hookintostandard.unity │ │ ├── chapter13-hookintostandard.unity.meta │ │ ├── chapter14-translucency.unity │ │ ├── chapter14-translucency.unity.meta │ │ ├── chapter17-debugging.unity │ │ └── chapter17-debugging.unity.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── PostEffects.cs │ │ └── PostEffects.cs.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── AshikhminShirley.shader │ │ ├── AshikhminShirley.shader.meta │ │ ├── CookTorranceSurface.shader │ │ ├── CookTorranceSurface.shader.meta │ │ ├── CustomBRDFOverrideInclude.cginc │ │ ├── CustomBRDFOverrideInclude.cginc.meta │ │ ├── CustomStandardShader.shader │ │ ├── CustomStandardShader.shader.meta │ │ ├── DiffuseShader.shader │ │ ├── DiffuseShader.shader.meta │ │ ├── DisneyBRDF.shader │ │ ├── DisneyBRDF.shader.meta │ │ ├── ModifiedPhong.shader │ │ ├── ModifiedPhong.shader.meta │ │ ├── MonochromeShader.shader │ │ ├── MonochromeShader.shader.meta │ │ ├── PostEffects.shader │ │ ├── PostEffects.shader.meta │ │ ├── RasterizerTestShader.shader │ │ ├── RasterizerTestShader.shader.meta │ │ ├── SpecularShader.shader │ │ ├── SpecularShader.shader.meta │ │ ├── SpecularShaderForwardAdd.shader │ │ ├── SpecularShaderForwardAdd.shader.meta │ │ ├── SurfaceShader.shader │ │ ├── SurfaceShader.shader.meta │ │ ├── SurfaceShaderBlinnPhong.shader │ │ ├── SurfaceShaderBlinnPhong.shader.meta │ │ ├── SurfaceShaderCustomPhong.shader │ │ ├── SurfaceShaderCustomPhong.shader.meta │ │ ├── SurfaceShaderNormalMap.shader │ │ ├── SurfaceShaderNormalMap.shader.meta │ │ ├── SurfaceShaderSecondAlbedo.shader │ │ ├── SurfaceShaderSecondAlbedo.shader.meta │ │ ├── TestOverrideInclude.cginc │ │ ├── TestOverrideInclude.cginc.meta │ │ ├── TestOverwriteStandard.shader │ │ ├── TestOverwriteStandard.shader.meta │ │ ├── TranslucencyShader.shader │ │ ├── TranslucencyShader.shader.meta │ │ ├── UnlitShaderDebugNormals.shader │ │ └── UnlitShaderDebugNormals.shader.meta │ ├── Textures.meta │ └── Textures │ │ ├── Duck_DIFF.tga │ │ ├── Duck_DIFF.tga.meta │ │ ├── Duck_NRM.tga │ │ ├── Duck_NRM.tga.meta │ │ ├── Duck_Noise_DIFF.tga │ │ ├── Duck_Noise_DIFF.tga.meta │ │ ├── Duck_ROUGH.tga │ │ └── Duck_ROUGH.tga.meta ├── Editor │ └── CustomShaderGUI.cs └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset ├── LICENSE.txt ├── PostProcessTest ├── Assets │ ├── Materials.meta │ ├── Materials │ │ ├── fireplace_room.meta │ │ └── fireplace_room │ │ │ ├── grey_and_white_room_BottleCap.mat │ │ │ ├── grey_and_white_room_BottleCap.mat.meta │ │ │ ├── grey_and_white_room_Branches.mat │ │ │ ├── grey_and_white_room_Branches.mat.meta │ │ │ ├── grey_and_white_room_BrushedStainlessSteel.mat │ │ │ ├── grey_and_white_room_BrushedStainlessSteel.mat.meta │ │ │ ├── grey_and_white_room_Dirt.mat │ │ │ ├── grey_and_white_room_Dirt.mat.meta │ │ │ ├── grey_and_white_room_FireplaceGlass.mat │ │ │ ├── grey_and_white_room_FireplaceGlass.mat.meta │ │ │ ├── grey_and_white_room_Floor.mat │ │ │ ├── grey_and_white_room_Floor.mat.meta │ │ │ ├── grey_and_white_room_Glass.mat │ │ │ ├── grey_and_white_room_Glass.mat.meta │ │ │ ├── grey_and_white_room_Leaves.mat │ │ │ ├── grey_and_white_room_Leaves.mat.meta │ │ │ ├── grey_and_white_room_MattePaint.mat │ │ │ ├── grey_and_white_room_MattePaint.mat.meta │ │ │ ├── grey_and_white_room_Mirror.mat │ │ │ ├── grey_and_white_room_Mirror.mat.meta │ │ │ ├── grey_and_white_room_Painting.mat │ │ │ ├── grey_and_white_room_Painting.mat.meta │ │ │ ├── grey_and_white_room_PaintingBack.mat │ │ │ ├── grey_and_white_room_PaintingBack.mat.meta │ │ │ ├── grey_and_white_room_Paneling.mat │ │ │ ├── grey_and_white_room_Paneling.mat.meta │ │ │ ├── grey_and_white_room_PlantPot.mat │ │ │ ├── grey_and_white_room_PlantPot.mat.meta │ │ │ ├── grey_and_white_room_Sofa.mat │ │ │ ├── grey_and_white_room_Sofa.mat.meta │ │ │ ├── grey_and_white_room_SofaLegs.mat │ │ │ ├── grey_and_white_room_SofaLegs.mat.meta │ │ │ ├── grey_and_white_room_TableWood.mat │ │ │ ├── grey_and_white_room_TableWood.mat.meta │ │ │ ├── grey_and_white_room_Transluscent.mat │ │ │ ├── grey_and_white_room_Transluscent.mat.meta │ │ │ ├── grey_and_white_room_Walls.mat │ │ │ ├── grey_and_white_room_Walls.mat.meta │ │ │ ├── grey_and_white_room_initialShadingGroup.mat │ │ │ ├── grey_and_white_room_initialShadingGroup.mat.meta │ │ │ ├── grey_and_white_room_lambert2SG_light.mat │ │ │ ├── grey_and_white_room_lambert2SG_light.mat.meta │ │ │ ├── lambert3SG.mat │ │ │ └── lambert3SG.mat.meta │ ├── Models.meta │ ├── Models │ │ ├── fireplace_room.fbx │ │ └── fireplace_room.fbx.meta │ ├── PostProcessing.meta │ ├── PostProcessing │ │ ├── Editor Resources.meta │ │ ├── Editor Resources │ │ │ ├── Monitors.meta │ │ │ ├── Monitors │ │ │ │ ├── HistogramCompute.compute │ │ │ │ ├── HistogramCompute.compute.meta │ │ │ │ ├── HistogramRender.shader │ │ │ │ ├── HistogramRender.shader.meta │ │ │ │ ├── ParadeRender.shader │ │ │ │ ├── ParadeRender.shader.meta │ │ │ │ ├── VectorscopeCompute.compute │ │ │ │ ├── VectorscopeCompute.compute.meta │ │ │ │ ├── VectorscopeRender.shader │ │ │ │ ├── VectorscopeRender.shader.meta │ │ │ │ ├── WaveformCompute.compute │ │ │ │ ├── WaveformCompute.compute.meta │ │ │ │ ├── WaveformRender.shader │ │ │ │ └── WaveformRender.shader.meta │ │ │ ├── UI.meta │ │ │ └── UI │ │ │ │ ├── CurveBackground.shader │ │ │ │ ├── CurveBackground.shader.meta │ │ │ │ ├── MotionBlendingIcon.png │ │ │ │ ├── MotionBlendingIcon.png.meta │ │ │ │ ├── Trackball.shader │ │ │ │ └── Trackball.shader.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── Attributes.meta │ │ │ ├── Attributes │ │ │ │ ├── PostProcessingModelEditorAttribute.cs │ │ │ │ └── PostProcessingModelEditorAttribute.cs.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ │ ├── AmbientOcclusionModelEditor.cs │ │ │ │ ├── AmbientOcclusionModelEditor.cs.meta │ │ │ │ ├── AntialiasingModelEditor.cs │ │ │ │ ├── AntialiasingModelEditor.cs.meta │ │ │ │ ├── BloomModelEditor.cs │ │ │ │ ├── BloomModelEditor.cs.meta │ │ │ │ ├── BuiltinDebugViewsEditor.cs │ │ │ │ ├── BuiltinDebugViewsEditor.cs.meta │ │ │ │ ├── ChromaticAberrationEditor.cs │ │ │ │ ├── ChromaticAberrationEditor.cs.meta │ │ │ │ ├── ColorGradingModelEditor.cs │ │ │ │ ├── ColorGradingModelEditor.cs.meta │ │ │ │ ├── DefaultPostFxModelEditor.cs │ │ │ │ ├── DefaultPostFxModelEditor.cs.meta │ │ │ │ ├── DepthOfFieldModelEditor.cs │ │ │ │ ├── DepthOfFieldModelEditor.cs.meta │ │ │ │ ├── DitheringModelEditor.cs │ │ │ │ ├── DitheringModelEditor.cs.meta │ │ │ │ ├── EyeAdaptationModelEditor.cs │ │ │ │ ├── EyeAdaptationModelEditor.cs.meta │ │ │ │ ├── FogModelEditor.cs │ │ │ │ ├── FogModelEditor.cs.meta │ │ │ │ ├── GrainModelEditor.cs │ │ │ │ ├── GrainModelEditor.cs.meta │ │ │ │ ├── MotionBlurModelEditor.cs │ │ │ │ ├── MotionBlurModelEditor.cs.meta │ │ │ │ ├── ScreenSpaceReflectionModelEditor.cs │ │ │ │ ├── ScreenSpaceReflectionModelEditor.cs.meta │ │ │ │ ├── UserLutModelEditor.cs │ │ │ │ ├── UserLutModelEditor.cs.meta │ │ │ │ ├── VignetteModelEditor.cs │ │ │ │ └── VignetteModelEditor.cs.meta │ │ │ ├── Monitors.meta │ │ │ ├── Monitors │ │ │ │ ├── HistogramMonitor.cs │ │ │ │ ├── HistogramMonitor.cs.meta │ │ │ │ ├── ParadeMonitor.cs │ │ │ │ ├── ParadeMonitor.cs.meta │ │ │ │ ├── VectorscopeMonitor.cs │ │ │ │ ├── VectorscopeMonitor.cs.meta │ │ │ │ ├── WaveformMonitor.cs │ │ │ │ └── WaveformMonitor.cs.meta │ │ │ ├── PostProcessingBehaviourEditor.cs │ │ │ ├── PostProcessingBehaviourEditor.cs.meta │ │ │ ├── PostProcessingFactory.cs │ │ │ ├── PostProcessingFactory.cs.meta │ │ │ ├── PostProcessingInspector.cs │ │ │ ├── PostProcessingInspector.cs.meta │ │ │ ├── PostProcessingModelEditor.cs │ │ │ ├── PostProcessingModelEditor.cs.meta │ │ │ ├── PostProcessingMonitor.cs │ │ │ ├── PostProcessingMonitor.cs.meta │ │ │ ├── PropertyDrawers.meta │ │ │ ├── PropertyDrawers │ │ │ │ ├── GetSetDrawer.cs │ │ │ │ ├── GetSetDrawer.cs.meta │ │ │ │ ├── MinDrawer.cs │ │ │ │ ├── MinDrawer.cs.meta │ │ │ │ ├── TrackballGroupDrawer.cs │ │ │ │ └── TrackballGroupDrawer.cs.meta │ │ │ ├── Utils.meta │ │ │ └── Utils │ │ │ │ ├── CurveEditor.cs │ │ │ │ ├── CurveEditor.cs.meta │ │ │ │ ├── EditorGUIHelper.cs │ │ │ │ ├── EditorGUIHelper.cs.meta │ │ │ │ ├── EditorResources.cs │ │ │ │ ├── EditorResources.cs.meta │ │ │ │ ├── FxStyles.cs │ │ │ │ ├── FxStyles.cs.meta │ │ │ │ ├── ReflectionUtils.cs │ │ │ │ └── ReflectionUtils.cs.meta │ │ ├── Resources.meta │ │ ├── Resources │ │ │ ├── Bluenoise64.meta │ │ │ ├── Bluenoise64 │ │ │ │ ├── COPYING.txt │ │ │ │ ├── COPYING.txt.meta │ │ │ │ ├── LDR_LLL1_0.png │ │ │ │ ├── LDR_LLL1_0.png.meta │ │ │ │ ├── LDR_LLL1_1.png │ │ │ │ ├── LDR_LLL1_1.png.meta │ │ │ │ ├── LDR_LLL1_10.png │ │ │ │ ├── LDR_LLL1_10.png.meta │ │ │ │ ├── LDR_LLL1_11.png │ │ │ │ ├── LDR_LLL1_11.png.meta │ │ │ │ ├── LDR_LLL1_12.png │ │ │ │ ├── LDR_LLL1_12.png.meta │ │ │ │ ├── LDR_LLL1_13.png │ │ │ │ ├── LDR_LLL1_13.png.meta │ │ │ │ ├── LDR_LLL1_14.png │ │ │ │ ├── LDR_LLL1_14.png.meta │ │ │ │ ├── LDR_LLL1_15.png │ │ │ │ ├── LDR_LLL1_15.png.meta │ │ │ │ ├── LDR_LLL1_16.png │ │ │ │ ├── LDR_LLL1_16.png.meta │ │ │ │ ├── LDR_LLL1_17.png │ │ │ │ ├── LDR_LLL1_17.png.meta │ │ │ │ ├── LDR_LLL1_18.png │ │ │ │ ├── LDR_LLL1_18.png.meta │ │ │ │ ├── LDR_LLL1_19.png │ │ │ │ ├── LDR_LLL1_19.png.meta │ │ │ │ ├── LDR_LLL1_2.png │ │ │ │ ├── LDR_LLL1_2.png.meta │ │ │ │ ├── LDR_LLL1_20.png │ │ │ │ ├── LDR_LLL1_20.png.meta │ │ │ │ ├── LDR_LLL1_21.png │ │ │ │ ├── LDR_LLL1_21.png.meta │ │ │ │ ├── LDR_LLL1_22.png │ │ │ │ ├── LDR_LLL1_22.png.meta │ │ │ │ ├── LDR_LLL1_23.png │ │ │ │ ├── LDR_LLL1_23.png.meta │ │ │ │ ├── LDR_LLL1_24.png │ │ │ │ ├── LDR_LLL1_24.png.meta │ │ │ │ ├── LDR_LLL1_25.png │ │ │ │ ├── LDR_LLL1_25.png.meta │ │ │ │ ├── LDR_LLL1_26.png │ │ │ │ ├── LDR_LLL1_26.png.meta │ │ │ │ ├── LDR_LLL1_27.png │ │ │ │ ├── LDR_LLL1_27.png.meta │ │ │ │ ├── LDR_LLL1_28.png │ │ │ │ ├── LDR_LLL1_28.png.meta │ │ │ │ ├── LDR_LLL1_29.png │ │ │ │ ├── LDR_LLL1_29.png.meta │ │ │ │ ├── LDR_LLL1_3.png │ │ │ │ ├── LDR_LLL1_3.png.meta │ │ │ │ ├── LDR_LLL1_30.png │ │ │ │ ├── LDR_LLL1_30.png.meta │ │ │ │ ├── LDR_LLL1_31.png │ │ │ │ ├── LDR_LLL1_31.png.meta │ │ │ │ ├── LDR_LLL1_32.png │ │ │ │ ├── LDR_LLL1_32.png.meta │ │ │ │ ├── LDR_LLL1_33.png │ │ │ │ ├── LDR_LLL1_33.png.meta │ │ │ │ ├── LDR_LLL1_34.png │ │ │ │ ├── LDR_LLL1_34.png.meta │ │ │ │ ├── LDR_LLL1_35.png │ │ │ │ ├── LDR_LLL1_35.png.meta │ │ │ │ ├── LDR_LLL1_36.png │ │ │ │ ├── LDR_LLL1_36.png.meta │ │ │ │ ├── LDR_LLL1_37.png │ │ │ │ ├── LDR_LLL1_37.png.meta │ │ │ │ ├── LDR_LLL1_38.png │ │ │ │ ├── LDR_LLL1_38.png.meta │ │ │ │ ├── LDR_LLL1_39.png │ │ │ │ ├── LDR_LLL1_39.png.meta │ │ │ │ ├── LDR_LLL1_4.png │ │ │ │ ├── LDR_LLL1_4.png.meta │ │ │ │ ├── LDR_LLL1_40.png │ │ │ │ ├── LDR_LLL1_40.png.meta │ │ │ │ ├── LDR_LLL1_41.png │ │ │ │ ├── LDR_LLL1_41.png.meta │ │ │ │ ├── LDR_LLL1_42.png │ │ │ │ ├── LDR_LLL1_42.png.meta │ │ │ │ ├── LDR_LLL1_43.png │ │ │ │ ├── LDR_LLL1_43.png.meta │ │ │ │ ├── LDR_LLL1_44.png │ │ │ │ ├── LDR_LLL1_44.png.meta │ │ │ │ ├── LDR_LLL1_45.png │ │ │ │ ├── LDR_LLL1_45.png.meta │ │ │ │ ├── LDR_LLL1_46.png │ │ │ │ ├── LDR_LLL1_46.png.meta │ │ │ │ ├── LDR_LLL1_47.png │ │ │ │ ├── LDR_LLL1_47.png.meta │ │ │ │ ├── LDR_LLL1_48.png │ │ │ │ ├── LDR_LLL1_48.png.meta │ │ │ │ ├── LDR_LLL1_49.png │ │ │ │ ├── LDR_LLL1_49.png.meta │ │ │ │ ├── LDR_LLL1_5.png │ │ │ │ ├── LDR_LLL1_5.png.meta │ │ │ │ ├── LDR_LLL1_50.png │ │ │ │ ├── LDR_LLL1_50.png.meta │ │ │ │ ├── LDR_LLL1_51.png │ │ │ │ ├── LDR_LLL1_51.png.meta │ │ │ │ ├── LDR_LLL1_52.png │ │ │ │ ├── LDR_LLL1_52.png.meta │ │ │ │ ├── LDR_LLL1_53.png │ │ │ │ ├── LDR_LLL1_53.png.meta │ │ │ │ ├── LDR_LLL1_54.png │ │ │ │ ├── LDR_LLL1_54.png.meta │ │ │ │ ├── LDR_LLL1_55.png │ │ │ │ ├── LDR_LLL1_55.png.meta │ │ │ │ ├── LDR_LLL1_56.png │ │ │ │ ├── LDR_LLL1_56.png.meta │ │ │ │ ├── LDR_LLL1_57.png │ │ │ │ ├── LDR_LLL1_57.png.meta │ │ │ │ ├── LDR_LLL1_58.png │ │ │ │ ├── LDR_LLL1_58.png.meta │ │ │ │ ├── LDR_LLL1_59.png │ │ │ │ ├── LDR_LLL1_59.png.meta │ │ │ │ ├── LDR_LLL1_6.png │ │ │ │ ├── LDR_LLL1_6.png.meta │ │ │ │ ├── LDR_LLL1_60.png │ │ │ │ ├── LDR_LLL1_60.png.meta │ │ │ │ ├── LDR_LLL1_61.png │ │ │ │ ├── LDR_LLL1_61.png.meta │ │ │ │ ├── LDR_LLL1_62.png │ │ │ │ ├── LDR_LLL1_62.png.meta │ │ │ │ ├── LDR_LLL1_63.png │ │ │ │ ├── LDR_LLL1_63.png.meta │ │ │ │ ├── LDR_LLL1_7.png │ │ │ │ ├── LDR_LLL1_7.png.meta │ │ │ │ ├── LDR_LLL1_8.png │ │ │ │ ├── LDR_LLL1_8.png.meta │ │ │ │ ├── LDR_LLL1_9.png │ │ │ │ ├── LDR_LLL1_9.png.meta │ │ │ │ ├── LICENSE.txt │ │ │ │ └── LICENSE.txt.meta │ │ │ ├── Shaders.meta │ │ │ └── Shaders │ │ │ │ ├── ACES.cginc │ │ │ │ ├── ACES.cginc.meta │ │ │ │ ├── AmbientOcclusion.cginc │ │ │ │ ├── AmbientOcclusion.cginc.meta │ │ │ │ ├── AmbientOcclusion.shader │ │ │ │ ├── AmbientOcclusion.shader.meta │ │ │ │ ├── Blit.shader │ │ │ │ ├── Blit.shader.meta │ │ │ │ ├── Bloom.cginc │ │ │ │ ├── Bloom.cginc.meta │ │ │ │ ├── Bloom.shader │ │ │ │ ├── Bloom.shader.meta │ │ │ │ ├── BuiltinDebugViews.shader │ │ │ │ ├── BuiltinDebugViews.shader.meta │ │ │ │ ├── ColorGrading.cginc │ │ │ │ ├── ColorGrading.cginc.meta │ │ │ │ ├── Common.cginc │ │ │ │ ├── Common.cginc.meta │ │ │ │ ├── DepthOfField.cginc │ │ │ │ ├── DepthOfField.cginc.meta │ │ │ │ ├── DepthOfField.shader │ │ │ │ ├── DepthOfField.shader.meta │ │ │ │ ├── DiskKernels.cginc │ │ │ │ ├── DiskKernels.cginc.meta │ │ │ │ ├── EyeAdaptation.cginc │ │ │ │ ├── EyeAdaptation.cginc.meta │ │ │ │ ├── EyeAdaptation.shader │ │ │ │ ├── EyeAdaptation.shader.meta │ │ │ │ ├── EyeHistogram.compute │ │ │ │ ├── EyeHistogram.compute.meta │ │ │ │ ├── FXAA.shader │ │ │ │ ├── FXAA.shader.meta │ │ │ │ ├── FXAA3.cginc │ │ │ │ ├── FXAA3.cginc.meta │ │ │ │ ├── Fog.shader │ │ │ │ ├── Fog.shader.meta │ │ │ │ ├── GrainGen.shader │ │ │ │ ├── GrainGen.shader.meta │ │ │ │ ├── LutGen.shader │ │ │ │ ├── LutGen.shader.meta │ │ │ │ ├── MotionBlur.cginc │ │ │ │ ├── MotionBlur.cginc.meta │ │ │ │ ├── MotionBlur.shader │ │ │ │ ├── MotionBlur.shader.meta │ │ │ │ ├── ScreenSpaceRaytrace.cginc │ │ │ │ ├── ScreenSpaceRaytrace.cginc.meta │ │ │ │ ├── ScreenSpaceReflection.shader │ │ │ │ ├── ScreenSpaceReflection.shader.meta │ │ │ │ ├── TAA.cginc │ │ │ │ ├── TAA.cginc.meta │ │ │ │ ├── TAA.shader │ │ │ │ ├── TAA.shader.meta │ │ │ │ ├── Tonemapping.cginc │ │ │ │ ├── Tonemapping.cginc.meta │ │ │ │ ├── Uber.shader │ │ │ │ ├── Uber.shader.meta │ │ │ │ ├── UberSecondPass.cginc │ │ │ │ └── UberSecondPass.cginc.meta │ │ ├── Runtime.meta │ │ ├── Runtime │ │ │ ├── Attributes.meta │ │ │ ├── Attributes │ │ │ │ ├── GetSetAttribute.cs │ │ │ │ ├── GetSetAttribute.cs.meta │ │ │ │ ├── MinAttribute.cs │ │ │ │ ├── MinAttribute.cs.meta │ │ │ │ ├── TrackballAttribute.cs │ │ │ │ ├── TrackballAttribute.cs.meta │ │ │ │ ├── TrackballGroupAttribute.cs │ │ │ │ └── TrackballGroupAttribute.cs.meta │ │ │ ├── Components.meta │ │ │ ├── Components │ │ │ │ ├── AmbientOcclusionComponent.cs │ │ │ │ ├── AmbientOcclusionComponent.cs.meta │ │ │ │ ├── BloomComponent.cs │ │ │ │ ├── BloomComponent.cs.meta │ │ │ │ ├── BuiltinDebugViewsComponent.cs │ │ │ │ ├── BuiltinDebugViewsComponent.cs.meta │ │ │ │ ├── ChromaticAberrationComponent.cs │ │ │ │ ├── ChromaticAberrationComponent.cs.meta │ │ │ │ ├── ColorGradingComponent.cs │ │ │ │ ├── ColorGradingComponent.cs.meta │ │ │ │ ├── DepthOfFieldComponent.cs │ │ │ │ ├── DepthOfFieldComponent.cs.meta │ │ │ │ ├── DitheringComponent.cs │ │ │ │ ├── DitheringComponent.cs.meta │ │ │ │ ├── EyeAdaptationComponent.cs │ │ │ │ ├── EyeAdaptationComponent.cs.meta │ │ │ │ ├── FogComponent.cs │ │ │ │ ├── FogComponent.cs.meta │ │ │ │ ├── FxaaComponent.cs │ │ │ │ ├── FxaaComponent.cs.meta │ │ │ │ ├── GrainComponent.cs │ │ │ │ ├── GrainComponent.cs.meta │ │ │ │ ├── MotionBlurComponent.cs │ │ │ │ ├── MotionBlurComponent.cs.meta │ │ │ │ ├── ScreenSpaceReflectionComponent.cs │ │ │ │ ├── ScreenSpaceReflectionComponent.cs.meta │ │ │ │ ├── TaaComponent.cs │ │ │ │ ├── TaaComponent.cs.meta │ │ │ │ ├── UserLutComponent.cs │ │ │ │ ├── UserLutComponent.cs.meta │ │ │ │ ├── VignetteComponent.cs │ │ │ │ └── VignetteComponent.cs.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ │ ├── AmbientOcclusionModel.cs │ │ │ │ ├── AmbientOcclusionModel.cs.meta │ │ │ │ ├── AntialiasingModel.cs │ │ │ │ ├── AntialiasingModel.cs.meta │ │ │ │ ├── BloomModel.cs │ │ │ │ ├── BloomModel.cs.meta │ │ │ │ ├── BuiltinDebugViewsModel.cs │ │ │ │ ├── BuiltinDebugViewsModel.cs.meta │ │ │ │ ├── ChromaticAberrationModel.cs │ │ │ │ ├── ChromaticAberrationModel.cs.meta │ │ │ │ ├── ColorGradingModel.cs │ │ │ │ ├── ColorGradingModel.cs.meta │ │ │ │ ├── DepthOfFieldModel.cs │ │ │ │ ├── DepthOfFieldModel.cs.meta │ │ │ │ ├── DitheringModel.cs │ │ │ │ ├── DitheringModel.cs.meta │ │ │ │ ├── EyeAdaptationModel.cs │ │ │ │ ├── EyeAdaptationModel.cs.meta │ │ │ │ ├── FogModel.cs │ │ │ │ ├── FogModel.cs.meta │ │ │ │ ├── GrainModel.cs │ │ │ │ ├── GrainModel.cs.meta │ │ │ │ ├── MotionBlurModel.cs │ │ │ │ ├── MotionBlurModel.cs.meta │ │ │ │ ├── ScreenSpaceReflectionModel.cs │ │ │ │ ├── ScreenSpaceReflectionModel.cs.meta │ │ │ │ ├── UserLutModel.cs │ │ │ │ ├── UserLutModel.cs.meta │ │ │ │ ├── VignetteModel.cs │ │ │ │ └── VignetteModel.cs.meta │ │ │ ├── PostProcessingBehaviour.cs │ │ │ ├── PostProcessingBehaviour.cs.meta │ │ │ ├── PostProcessingComponent.cs │ │ │ ├── PostProcessingComponent.cs.meta │ │ │ ├── PostProcessingContext.cs │ │ │ ├── PostProcessingContext.cs.meta │ │ │ ├── PostProcessingModel.cs │ │ │ ├── PostProcessingModel.cs.meta │ │ │ ├── PostProcessingProfile.cs │ │ │ ├── PostProcessingProfile.cs.meta │ │ │ ├── Utils.meta │ │ │ └── Utils │ │ │ │ ├── ColorGradingCurve.cs │ │ │ │ ├── ColorGradingCurve.cs.meta │ │ │ │ ├── GraphicsUtils.cs │ │ │ │ ├── GraphicsUtils.cs.meta │ │ │ │ ├── MaterialFactory.cs │ │ │ │ ├── MaterialFactory.cs.meta │ │ │ │ ├── RenderTextureFactory.cs │ │ │ │ └── RenderTextureFactory.cs.meta │ │ ├── Textures.meta │ │ ├── Textures │ │ │ ├── LUTs.meta │ │ │ ├── LUTs │ │ │ │ ├── NeutralLUT_16.png │ │ │ │ ├── NeutralLUT_16.png.meta │ │ │ │ ├── NeutralLUT_32.png │ │ │ │ └── NeutralLUT_32.png.meta │ │ │ ├── Lens Dirt.meta │ │ │ ├── Lens Dirt │ │ │ │ ├── LensDirt00.png │ │ │ │ ├── LensDirt00.png.meta │ │ │ │ ├── LensDirt01.png │ │ │ │ ├── LensDirt01.png.meta │ │ │ │ ├── LensDirt02.png │ │ │ │ ├── LensDirt02.png.meta │ │ │ │ ├── LensDirt03.png │ │ │ │ └── LensDirt03.png.meta │ │ │ ├── Spectral LUTs.meta │ │ │ └── Spectral LUTs │ │ │ │ ├── SpectralLut_BlueRed.tga │ │ │ │ ├── SpectralLut_BlueRed.tga.meta │ │ │ │ ├── SpectralLut_GreenPurple.tga │ │ │ │ ├── SpectralLut_GreenPurple.tga.meta │ │ │ │ ├── SpectralLut_PurpleGreen.tga │ │ │ │ ├── SpectralLut_PurpleGreen.tga.meta │ │ │ │ ├── SpectralLut_RedBlue.tga │ │ │ │ └── SpectralLut_RedBlue.tga.meta │ │ ├── Utilities.meta │ │ └── Utilities │ │ │ ├── CustomMotionTexture.meta │ │ │ └── CustomMotionTexture │ │ │ ├── CustomMotionVectorDebugProfile.asset │ │ │ ├── CustomMotionVectorDebugProfile.asset.meta │ │ │ ├── ExampleScene.unity │ │ │ ├── ExampleScene.unity.meta │ │ │ ├── ExampleWheelController.cs │ │ │ ├── ExampleWheelController.cs.meta │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ ├── DebugMotionVectors.mat │ │ │ ├── DebugMotionVectors.mat.meta │ │ │ ├── DebugQuad.mat │ │ │ ├── DebugQuad.mat.meta │ │ │ ├── UVChecker.mat │ │ │ ├── UVChecker.mat.meta │ │ │ ├── WheelMotionVectors.mat │ │ │ └── WheelMotionVectors.mat.meta │ │ │ ├── Models.meta │ │ │ ├── Models │ │ │ ├── WheelMovecs.FBX │ │ │ └── WheelMovecs.FBX.meta │ │ │ ├── Shaders.meta │ │ │ ├── Shaders │ │ │ ├── CustomMotionVectorTexture.shader │ │ │ └── CustomMotionVectorTexture.shader.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ ├── DebugMotionVectors.png │ │ │ ├── DebugMotionVectors.png.meta │ │ │ ├── UVChecker.png │ │ │ ├── UVChecker.png.meta │ │ │ ├── WheelMotionVectors.png │ │ │ └── WheelMotionVectors.png.meta │ ├── PostProcessingProfile.asset │ ├── PostProcessingProfile.asset.meta │ ├── Textures.meta │ ├── Textures │ │ ├── fireplace_room.meta │ │ └── fireplace_room │ │ │ ├── leaf.png │ │ │ ├── leaf.png.meta │ │ │ ├── picture8.png │ │ │ ├── picture8.png.meta │ │ │ ├── wood.png │ │ │ ├── wood.png.meta │ │ │ ├── wood5.png │ │ │ └── wood5.png.meta │ ├── posteffects.unity │ └── posteffects.unity.meta └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset ├── PostProcessingv2 ├── Assets │ ├── PPVolume Profile.asset │ ├── PPVolume Profile.asset.meta │ ├── PostProcessing.meta │ ├── PostProcessing │ │ ├── LICENSE │ │ ├── LICENSE.meta │ │ ├── PostProcessing.meta │ │ ├── PostProcessing │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── Attributes.meta │ │ │ │ ├── Attributes │ │ │ │ │ ├── DecoratorAttribute.cs │ │ │ │ │ ├── DecoratorAttribute.cs.meta │ │ │ │ │ ├── PostProcessEditorAttribute.cs │ │ │ │ │ └── PostProcessEditorAttribute.cs.meta │ │ │ │ ├── BaseEditor.cs │ │ │ │ ├── BaseEditor.cs.meta │ │ │ │ ├── Decorators.meta │ │ │ │ ├── Decorators │ │ │ │ │ ├── AttributeDecorator.cs │ │ │ │ │ ├── AttributeDecorator.cs.meta │ │ │ │ │ ├── Decorators.cs │ │ │ │ │ ├── Decorators.cs.meta │ │ │ │ │ ├── TrackballDecorator.cs │ │ │ │ │ └── TrackballDecorator.cs.meta │ │ │ │ ├── EffectListEditor.cs │ │ │ │ ├── EffectListEditor.cs.meta │ │ │ │ ├── Effects.meta │ │ │ │ ├── Effects │ │ │ │ │ ├── AutoExposureEditor.cs │ │ │ │ │ ├── AutoExposureEditor.cs.meta │ │ │ │ │ ├── BloomEditor.cs │ │ │ │ │ ├── BloomEditor.cs.meta │ │ │ │ │ ├── ColorGradingEditor.cs │ │ │ │ │ ├── ColorGradingEditor.cs.meta │ │ │ │ │ ├── DefaultPostProcessEffectEditor.cs │ │ │ │ │ ├── DefaultPostProcessEffectEditor.cs.meta │ │ │ │ │ ├── VignetteEditor.cs │ │ │ │ │ └── VignetteEditor.cs.meta │ │ │ │ ├── PostProcessDebugEditor.cs │ │ │ │ ├── PostProcessDebugEditor.cs.meta │ │ │ │ ├── PostProcessEffectBaseEditor.cs │ │ │ │ ├── PostProcessEffectBaseEditor.cs.meta │ │ │ │ ├── PostProcessEffectEditor.cs │ │ │ │ ├── PostProcessEffectEditor.cs.meta │ │ │ │ ├── PostProcessLayerEditor.cs │ │ │ │ ├── PostProcessLayerEditor.cs.meta │ │ │ │ ├── PostProcessProfileEditor.cs │ │ │ │ ├── PostProcessProfileEditor.cs.meta │ │ │ │ ├── PostProcessVolumeEditor.cs │ │ │ │ ├── PostProcessVolumeEditor.cs.meta │ │ │ │ ├── Tools.meta │ │ │ │ ├── Tools │ │ │ │ │ ├── CubeLutAssetFactory.cs │ │ │ │ │ ├── CubeLutAssetFactory.cs.meta │ │ │ │ │ ├── CubeLutAssetImporter.cs │ │ │ │ │ ├── CubeLutAssetImporter.cs.meta │ │ │ │ │ ├── DefineSetter.cs │ │ │ │ │ ├── DefineSetter.cs.meta │ │ │ │ │ ├── ProfileFactory.cs │ │ │ │ │ ├── ProfileFactory.cs.meta │ │ │ │ │ ├── ResourceAssetFactory.cs │ │ │ │ │ ├── ResourceAssetFactory.cs.meta │ │ │ │ │ ├── VolumeFactory.cs │ │ │ │ │ └── VolumeFactory.cs.meta │ │ │ │ ├── Utils.meta │ │ │ │ └── Utils │ │ │ │ │ ├── CurveEditor.cs │ │ │ │ │ ├── CurveEditor.cs.meta │ │ │ │ │ ├── EditorUtilities.cs │ │ │ │ │ ├── EditorUtilities.cs.meta │ │ │ │ │ ├── GlobalSettings.cs │ │ │ │ │ ├── GlobalSettings.cs.meta │ │ │ │ │ ├── SerializedParameterOverride.cs │ │ │ │ │ ├── SerializedParameterOverride.cs.meta │ │ │ │ │ ├── Styling.cs │ │ │ │ │ └── Styling.cs.meta │ │ │ ├── Gizmos.meta │ │ │ ├── Gizmos │ │ │ │ ├── PostProcessLayer.png │ │ │ │ └── PostProcessLayer.png.meta │ │ │ ├── PostProcessResources.asset │ │ │ ├── PostProcessResources.asset.meta │ │ │ ├── Runtime.meta │ │ │ ├── Runtime │ │ │ │ ├── Attributes.meta │ │ │ │ ├── Attributes │ │ │ │ │ ├── DisplayNameAttribute.cs │ │ │ │ │ ├── DisplayNameAttribute.cs.meta │ │ │ │ │ ├── MaxAttribute.cs │ │ │ │ │ ├── MaxAttribute.cs.meta │ │ │ │ │ ├── MinAttribute.cs │ │ │ │ │ ├── MinAttribute.cs.meta │ │ │ │ │ ├── MinMaxAttribute.cs │ │ │ │ │ ├── MinMaxAttribute.cs.meta │ │ │ │ │ ├── PostProcessAttribute.cs │ │ │ │ │ ├── PostProcessAttribute.cs.meta │ │ │ │ │ ├── TrackballAttribute.cs │ │ │ │ │ └── TrackballAttribute.cs.meta │ │ │ │ ├── Effects.meta │ │ │ │ ├── Effects │ │ │ │ │ ├── AmbientOcclusion.cs │ │ │ │ │ ├── AmbientOcclusion.cs.meta │ │ │ │ │ ├── AutoExposure.cs │ │ │ │ │ ├── AutoExposure.cs.meta │ │ │ │ │ ├── Bloom.cs │ │ │ │ │ ├── Bloom.cs.meta │ │ │ │ │ ├── ChromaticAberration.cs │ │ │ │ │ ├── ChromaticAberration.cs.meta │ │ │ │ │ ├── ColorGrading.cs │ │ │ │ │ ├── ColorGrading.cs.meta │ │ │ │ │ ├── DepthOfField.cs │ │ │ │ │ ├── DepthOfField.cs.meta │ │ │ │ │ ├── Dithering.cs │ │ │ │ │ ├── Dithering.cs.meta │ │ │ │ │ ├── FastApproximateAntialiasing.cs │ │ │ │ │ ├── FastApproximateAntialiasing.cs.meta │ │ │ │ │ ├── Fog.cs │ │ │ │ │ ├── Fog.cs.meta │ │ │ │ │ ├── Grain.cs │ │ │ │ │ ├── Grain.cs.meta │ │ │ │ │ ├── MotionBlur.cs │ │ │ │ │ ├── MotionBlur.cs.meta │ │ │ │ │ ├── SubpixelMorphologicalAntialiasing.cs │ │ │ │ │ ├── SubpixelMorphologicalAntialiasing.cs.meta │ │ │ │ │ ├── TemporalAntialiasing.cs │ │ │ │ │ ├── TemporalAntialiasing.cs.meta │ │ │ │ │ ├── Vignette.cs │ │ │ │ │ └── Vignette.cs.meta │ │ │ │ ├── Monitors.meta │ │ │ │ ├── Monitors │ │ │ │ │ ├── HistogramMonitor.cs │ │ │ │ │ ├── HistogramMonitor.cs.meta │ │ │ │ │ ├── LightMeterMonitor.cs │ │ │ │ │ ├── LightMeterMonitor.cs.meta │ │ │ │ │ ├── Monitor.cs │ │ │ │ │ ├── Monitor.cs.meta │ │ │ │ │ ├── VectorscopeMonitor.cs │ │ │ │ │ ├── VectorscopeMonitor.cs.meta │ │ │ │ │ ├── WaveformMonitor.cs │ │ │ │ │ └── WaveformMonitor.cs.meta │ │ │ │ ├── ParameterOverride.cs │ │ │ │ ├── ParameterOverride.cs.meta │ │ │ │ ├── PostProcessBundle.cs │ │ │ │ ├── PostProcessBundle.cs.meta │ │ │ │ ├── PostProcessDebug.cs │ │ │ │ ├── PostProcessDebug.cs.meta │ │ │ │ ├── PostProcessEffectRenderer.cs │ │ │ │ ├── PostProcessEffectRenderer.cs.meta │ │ │ │ ├── PostProcessEffectSettings.cs │ │ │ │ ├── PostProcessEffectSettings.cs.meta │ │ │ │ ├── PostProcessEvent.cs │ │ │ │ ├── PostProcessEvent.cs.meta │ │ │ │ ├── PostProcessLayer.cs │ │ │ │ ├── PostProcessLayer.cs.meta │ │ │ │ ├── PostProcessManager.cs │ │ │ │ ├── PostProcessManager.cs.meta │ │ │ │ ├── PostProcessMonitors.cs │ │ │ │ ├── PostProcessMonitors.cs.meta │ │ │ │ ├── PostProcessProfile.cs │ │ │ │ ├── PostProcessProfile.cs.meta │ │ │ │ ├── PostProcessRenderContext.cs │ │ │ │ ├── PostProcessRenderContext.cs.meta │ │ │ │ ├── PostProcessResources.cs │ │ │ │ ├── PostProcessResources.cs.meta │ │ │ │ ├── PostProcessVolume.cs │ │ │ │ ├── PostProcessVolume.cs.meta │ │ │ │ ├── Utils.meta │ │ │ │ └── Utils │ │ │ │ │ ├── ColorUtilities.cs │ │ │ │ │ ├── ColorUtilities.cs.meta │ │ │ │ │ ├── HableCurve.cs │ │ │ │ │ ├── HableCurve.cs.meta │ │ │ │ │ ├── HaltonSeq.cs │ │ │ │ │ ├── HaltonSeq.cs.meta │ │ │ │ │ ├── LogHistogram.cs │ │ │ │ │ ├── LogHistogram.cs.meta │ │ │ │ │ ├── MeshUtilities.cs │ │ │ │ │ ├── MeshUtilities.cs.meta │ │ │ │ │ ├── PropertySheet.cs │ │ │ │ │ ├── PropertySheet.cs.meta │ │ │ │ │ ├── PropertySheetFactory.cs │ │ │ │ │ ├── PropertySheetFactory.cs.meta │ │ │ │ │ ├── RuntimeUtilities.cs │ │ │ │ │ ├── RuntimeUtilities.cs.meta │ │ │ │ │ ├── ShaderIDs.cs │ │ │ │ │ ├── ShaderIDs.cs.meta │ │ │ │ │ ├── Spline.cs │ │ │ │ │ ├── Spline.cs.meta │ │ │ │ │ ├── TargetPool.cs │ │ │ │ │ ├── TargetPool.cs.meta │ │ │ │ │ ├── TextureFormatUtilities.cs │ │ │ │ │ ├── TextureFormatUtilities.cs.meta │ │ │ │ │ ├── TextureLerper.cs │ │ │ │ │ └── TextureLerper.cs.meta │ │ │ ├── Shaders.meta │ │ │ ├── Shaders │ │ │ │ ├── ACES.hlsl │ │ │ │ ├── ACES.hlsl.meta │ │ │ │ ├── API.meta │ │ │ │ ├── API │ │ │ │ │ ├── D3D11.hlsl │ │ │ │ │ ├── D3D11.hlsl.meta │ │ │ │ │ ├── D3D12.hlsl │ │ │ │ │ ├── D3D12.hlsl.meta │ │ │ │ │ ├── D3D9.hlsl │ │ │ │ │ ├── D3D9.hlsl.meta │ │ │ │ │ ├── Metal.hlsl │ │ │ │ │ ├── Metal.hlsl.meta │ │ │ │ │ ├── OpenGL.hlsl │ │ │ │ │ ├── OpenGL.hlsl.meta │ │ │ │ │ ├── PSSL.hlsl │ │ │ │ │ ├── PSSL.hlsl.meta │ │ │ │ │ ├── Vulkan.hlsl │ │ │ │ │ ├── Vulkan.hlsl.meta │ │ │ │ │ ├── XboxOne.hlsl │ │ │ │ │ └── XboxOne.hlsl.meta │ │ │ │ ├── Builtins.meta │ │ │ │ ├── Builtins │ │ │ │ │ ├── AmbientOcclusion.hlsl │ │ │ │ │ ├── AmbientOcclusion.hlsl.meta │ │ │ │ │ ├── AmbientOcclusion.shader │ │ │ │ │ ├── AmbientOcclusion.shader.meta │ │ │ │ │ ├── AutoExposure.shader │ │ │ │ │ ├── AutoExposure.shader.meta │ │ │ │ │ ├── Bloom.shader │ │ │ │ │ ├── Bloom.shader.meta │ │ │ │ │ ├── Copy.shader │ │ │ │ │ ├── Copy.shader.meta │ │ │ │ │ ├── DeferredFog.shader │ │ │ │ │ ├── DeferredFog.shader.meta │ │ │ │ │ ├── DepthOfField.hlsl │ │ │ │ │ ├── DepthOfField.hlsl.meta │ │ │ │ │ ├── DepthOfField.shader │ │ │ │ │ ├── DepthOfField.shader.meta │ │ │ │ │ ├── DiscardAlpha.shader │ │ │ │ │ ├── DiscardAlpha.shader.meta │ │ │ │ │ ├── DiskKernels.hlsl │ │ │ │ │ ├── DiskKernels.hlsl.meta │ │ │ │ │ ├── Dithering.hlsl │ │ │ │ │ ├── Dithering.hlsl.meta │ │ │ │ │ ├── ExposureHistogram.compute │ │ │ │ │ ├── ExposureHistogram.compute.meta │ │ │ │ │ ├── ExposureHistogram.hlsl │ │ │ │ │ ├── ExposureHistogram.hlsl.meta │ │ │ │ │ ├── FastApproximateAntialiasing.hlsl │ │ │ │ │ ├── FastApproximateAntialiasing.hlsl.meta │ │ │ │ │ ├── FinalPass.shader │ │ │ │ │ ├── FinalPass.shader.meta │ │ │ │ │ ├── Fog.hlsl │ │ │ │ │ ├── Fog.hlsl.meta │ │ │ │ │ ├── GrainBaker.shader │ │ │ │ │ ├── GrainBaker.shader.meta │ │ │ │ │ ├── Lut2DBaker.shader │ │ │ │ │ ├── Lut2DBaker.shader.meta │ │ │ │ │ ├── Lut3DBaker.compute │ │ │ │ │ ├── Lut3DBaker.compute.meta │ │ │ │ │ ├── MotionBlur.shader │ │ │ │ │ ├── MotionBlur.shader.meta │ │ │ │ │ ├── SubpixelMorphologicalAntialiasing.hlsl │ │ │ │ │ ├── SubpixelMorphologicalAntialiasing.hlsl.meta │ │ │ │ │ ├── SubpixelMorphologicalAntialiasing.shader │ │ │ │ │ ├── SubpixelMorphologicalAntialiasing.shader.meta │ │ │ │ │ ├── TemporalAntialiasing.shader │ │ │ │ │ ├── TemporalAntialiasing.shader.meta │ │ │ │ │ ├── Texture2DLerp.shader │ │ │ │ │ ├── Texture2DLerp.shader.meta │ │ │ │ │ ├── Texture3DLerp.compute │ │ │ │ │ ├── Texture3DLerp.compute.meta │ │ │ │ │ ├── Uber.shader │ │ │ │ │ └── Uber.shader.meta │ │ │ │ ├── Colors.hlsl │ │ │ │ ├── Colors.hlsl.meta │ │ │ │ ├── Debug.meta │ │ │ │ ├── Debug │ │ │ │ │ ├── Histogram.compute │ │ │ │ │ ├── Histogram.compute.meta │ │ │ │ │ ├── Histogram.shader │ │ │ │ │ ├── Histogram.shader.meta │ │ │ │ │ ├── LightMeter.shader │ │ │ │ │ ├── LightMeter.shader.meta │ │ │ │ │ ├── Vectorscope.compute │ │ │ │ │ ├── Vectorscope.compute.meta │ │ │ │ │ ├── Vectorscope.shader │ │ │ │ │ ├── Vectorscope.shader.meta │ │ │ │ │ ├── Waveform.compute │ │ │ │ │ ├── Waveform.compute.meta │ │ │ │ │ ├── Waveform.shader │ │ │ │ │ └── Waveform.shader.meta │ │ │ │ ├── Editor.meta │ │ │ │ ├── Editor │ │ │ │ │ ├── ConvertToLog.shader │ │ │ │ │ ├── ConvertToLog.shader.meta │ │ │ │ │ ├── CurveGrid.shader │ │ │ │ │ ├── CurveGrid.shader.meta │ │ │ │ │ ├── Trackball.shader │ │ │ │ │ └── Trackball.shader.meta │ │ │ │ ├── Sampling.hlsl │ │ │ │ ├── Sampling.hlsl.meta │ │ │ │ ├── StdLib.hlsl │ │ │ │ ├── StdLib.hlsl.meta │ │ │ │ ├── xRLib.hlsl │ │ │ │ └── xRLib.hlsl.meta │ │ │ ├── Textures.meta │ │ │ └── Textures │ │ │ │ ├── Blue Noise 64px.meta │ │ │ │ ├── Blue Noise 64px │ │ │ │ ├── LDR_LLL1_0.png │ │ │ │ ├── LDR_LLL1_0.png.meta │ │ │ │ ├── LDR_LLL1_1.png │ │ │ │ ├── LDR_LLL1_1.png.meta │ │ │ │ ├── LDR_LLL1_10.png │ │ │ │ ├── LDR_LLL1_10.png.meta │ │ │ │ ├── LDR_LLL1_11.png │ │ │ │ ├── LDR_LLL1_11.png.meta │ │ │ │ ├── LDR_LLL1_12.png │ │ │ │ ├── LDR_LLL1_12.png.meta │ │ │ │ ├── LDR_LLL1_13.png │ │ │ │ ├── LDR_LLL1_13.png.meta │ │ │ │ ├── LDR_LLL1_14.png │ │ │ │ ├── LDR_LLL1_14.png.meta │ │ │ │ ├── LDR_LLL1_15.png │ │ │ │ ├── LDR_LLL1_15.png.meta │ │ │ │ ├── LDR_LLL1_16.png │ │ │ │ ├── LDR_LLL1_16.png.meta │ │ │ │ ├── LDR_LLL1_17.png │ │ │ │ ├── LDR_LLL1_17.png.meta │ │ │ │ ├── LDR_LLL1_18.png │ │ │ │ ├── LDR_LLL1_18.png.meta │ │ │ │ ├── LDR_LLL1_19.png │ │ │ │ ├── LDR_LLL1_19.png.meta │ │ │ │ ├── LDR_LLL1_2.png │ │ │ │ ├── LDR_LLL1_2.png.meta │ │ │ │ ├── LDR_LLL1_20.png │ │ │ │ ├── LDR_LLL1_20.png.meta │ │ │ │ ├── LDR_LLL1_21.png │ │ │ │ ├── LDR_LLL1_21.png.meta │ │ │ │ ├── LDR_LLL1_22.png │ │ │ │ ├── LDR_LLL1_22.png.meta │ │ │ │ ├── LDR_LLL1_23.png │ │ │ │ ├── LDR_LLL1_23.png.meta │ │ │ │ ├── LDR_LLL1_24.png │ │ │ │ ├── LDR_LLL1_24.png.meta │ │ │ │ ├── LDR_LLL1_25.png │ │ │ │ ├── LDR_LLL1_25.png.meta │ │ │ │ ├── LDR_LLL1_26.png │ │ │ │ ├── LDR_LLL1_26.png.meta │ │ │ │ ├── LDR_LLL1_27.png │ │ │ │ ├── LDR_LLL1_27.png.meta │ │ │ │ ├── LDR_LLL1_28.png │ │ │ │ ├── LDR_LLL1_28.png.meta │ │ │ │ ├── LDR_LLL1_29.png │ │ │ │ ├── LDR_LLL1_29.png.meta │ │ │ │ ├── LDR_LLL1_3.png │ │ │ │ ├── LDR_LLL1_3.png.meta │ │ │ │ ├── LDR_LLL1_30.png │ │ │ │ ├── LDR_LLL1_30.png.meta │ │ │ │ ├── LDR_LLL1_31.png │ │ │ │ ├── LDR_LLL1_31.png.meta │ │ │ │ ├── LDR_LLL1_32.png │ │ │ │ ├── LDR_LLL1_32.png.meta │ │ │ │ ├── LDR_LLL1_33.png │ │ │ │ ├── LDR_LLL1_33.png.meta │ │ │ │ ├── LDR_LLL1_34.png │ │ │ │ ├── LDR_LLL1_34.png.meta │ │ │ │ ├── LDR_LLL1_35.png │ │ │ │ ├── LDR_LLL1_35.png.meta │ │ │ │ ├── LDR_LLL1_36.png │ │ │ │ ├── LDR_LLL1_36.png.meta │ │ │ │ ├── LDR_LLL1_37.png │ │ │ │ ├── LDR_LLL1_37.png.meta │ │ │ │ ├── LDR_LLL1_38.png │ │ │ │ ├── LDR_LLL1_38.png.meta │ │ │ │ ├── LDR_LLL1_39.png │ │ │ │ ├── LDR_LLL1_39.png.meta │ │ │ │ ├── LDR_LLL1_4.png │ │ │ │ ├── LDR_LLL1_4.png.meta │ │ │ │ ├── LDR_LLL1_40.png │ │ │ │ ├── LDR_LLL1_40.png.meta │ │ │ │ ├── LDR_LLL1_41.png │ │ │ │ ├── LDR_LLL1_41.png.meta │ │ │ │ ├── LDR_LLL1_42.png │ │ │ │ ├── LDR_LLL1_42.png.meta │ │ │ │ ├── LDR_LLL1_43.png │ │ │ │ ├── LDR_LLL1_43.png.meta │ │ │ │ ├── LDR_LLL1_44.png │ │ │ │ ├── LDR_LLL1_44.png.meta │ │ │ │ ├── LDR_LLL1_45.png │ │ │ │ ├── LDR_LLL1_45.png.meta │ │ │ │ ├── LDR_LLL1_46.png │ │ │ │ ├── LDR_LLL1_46.png.meta │ │ │ │ ├── LDR_LLL1_47.png │ │ │ │ ├── LDR_LLL1_47.png.meta │ │ │ │ ├── LDR_LLL1_48.png │ │ │ │ ├── LDR_LLL1_48.png.meta │ │ │ │ ├── LDR_LLL1_49.png │ │ │ │ ├── LDR_LLL1_49.png.meta │ │ │ │ ├── LDR_LLL1_5.png │ │ │ │ ├── LDR_LLL1_5.png.meta │ │ │ │ ├── LDR_LLL1_50.png │ │ │ │ ├── LDR_LLL1_50.png.meta │ │ │ │ ├── LDR_LLL1_51.png │ │ │ │ ├── LDR_LLL1_51.png.meta │ │ │ │ ├── LDR_LLL1_52.png │ │ │ │ ├── LDR_LLL1_52.png.meta │ │ │ │ ├── LDR_LLL1_53.png │ │ │ │ ├── LDR_LLL1_53.png.meta │ │ │ │ ├── LDR_LLL1_54.png │ │ │ │ ├── LDR_LLL1_54.png.meta │ │ │ │ ├── LDR_LLL1_55.png │ │ │ │ ├── LDR_LLL1_55.png.meta │ │ │ │ ├── LDR_LLL1_56.png │ │ │ │ ├── LDR_LLL1_56.png.meta │ │ │ │ ├── LDR_LLL1_57.png │ │ │ │ ├── LDR_LLL1_57.png.meta │ │ │ │ ├── LDR_LLL1_58.png │ │ │ │ ├── LDR_LLL1_58.png.meta │ │ │ │ ├── LDR_LLL1_59.png │ │ │ │ ├── LDR_LLL1_59.png.meta │ │ │ │ ├── LDR_LLL1_6.png │ │ │ │ ├── LDR_LLL1_6.png.meta │ │ │ │ ├── LDR_LLL1_60.png │ │ │ │ ├── LDR_LLL1_60.png.meta │ │ │ │ ├── LDR_LLL1_61.png │ │ │ │ ├── LDR_LLL1_61.png.meta │ │ │ │ ├── LDR_LLL1_62.png │ │ │ │ ├── LDR_LLL1_62.png.meta │ │ │ │ ├── LDR_LLL1_63.png │ │ │ │ ├── LDR_LLL1_63.png.meta │ │ │ │ ├── LDR_LLL1_7.png │ │ │ │ ├── LDR_LLL1_7.png.meta │ │ │ │ ├── LDR_LLL1_8.png │ │ │ │ ├── LDR_LLL1_8.png.meta │ │ │ │ ├── LDR_LLL1_9.png │ │ │ │ └── LDR_LLL1_9.png.meta │ │ │ │ ├── Cubes.meta │ │ │ │ ├── Cubes │ │ │ │ ├── Linear to Unity Log r1.asset │ │ │ │ ├── Linear to Unity Log r1.asset.meta │ │ │ │ ├── Linear to Unity Log r1.cube │ │ │ │ ├── Linear to Unity Log r1.cube.meta │ │ │ │ ├── Linear to sRGB r1.asset │ │ │ │ ├── Linear to sRGB r1.asset.meta │ │ │ │ ├── Linear to sRGB r1.cube │ │ │ │ ├── Linear to sRGB r1.cube.meta │ │ │ │ ├── Unity Log to Linear r1.asset │ │ │ │ ├── Unity Log to Linear r1.asset.meta │ │ │ │ ├── Unity Log to Linear r1.cube │ │ │ │ ├── Unity Log to Linear r1.cube.meta │ │ │ │ ├── Unity Log to sRGB r1.asset │ │ │ │ ├── Unity Log to sRGB r1.asset.meta │ │ │ │ ├── Unity Log to sRGB r1.cube │ │ │ │ ├── Unity Log to sRGB r1.cube.meta │ │ │ │ ├── sRGB to Linear r1.asset │ │ │ │ ├── sRGB to Linear r1.asset.meta │ │ │ │ ├── sRGB to Linear r1.cube │ │ │ │ ├── sRGB to Linear r1.cube.meta │ │ │ │ ├── sRGB to Unity Log r1.asset │ │ │ │ ├── sRGB to Unity Log r1.asset.meta │ │ │ │ ├── sRGB to Unity Log r1.cube │ │ │ │ └── sRGB to Unity Log r1.cube.meta │ │ │ │ ├── LUTs.meta │ │ │ │ ├── LUTs │ │ │ │ ├── NeutralLdrLut.png │ │ │ │ └── NeutralLdrLut.png.meta │ │ │ │ ├── Lens Dirt.meta │ │ │ │ ├── Lens Dirt │ │ │ │ ├── LensDirt00.png │ │ │ │ ├── LensDirt00.png.meta │ │ │ │ ├── LensDirt01.png │ │ │ │ ├── LensDirt01.png.meta │ │ │ │ ├── LensDirt02.png │ │ │ │ ├── LensDirt02.png.meta │ │ │ │ ├── LensDirt03.png │ │ │ │ └── LensDirt03.png.meta │ │ │ │ ├── SMAA.meta │ │ │ │ ├── SMAA │ │ │ │ ├── AreaTex.tga │ │ │ │ ├── AreaTex.tga.meta │ │ │ │ ├── SearchTex.tga │ │ │ │ └── SearchTex.tga.meta │ │ │ │ ├── Spectral LUTs.meta │ │ │ │ └── Spectral LUTs │ │ │ │ ├── SpectralLut_BlueRed.tga │ │ │ │ ├── SpectralLut_BlueRed.tga.meta │ │ │ │ ├── SpectralLut_GreenPurple.tga │ │ │ │ ├── SpectralLut_GreenPurple.tga.meta │ │ │ │ ├── SpectralLut_PurpleGreen.tga │ │ │ │ ├── SpectralLut_PurpleGreen.tga.meta │ │ │ │ ├── SpectralLut_RedBlue.tga │ │ │ │ └── SpectralLut_RedBlue.tga.meta │ │ ├── README.md │ │ └── README.md.meta │ ├── post.unity │ └── post.unity.meta └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset ├── README.md └── contributing.md /9781484233085.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Apress/physically-based-shader-dev-for-unity-2017/HEAD/9781484233085.jpg -------------------------------------------------------------------------------- /BookProject/Assets/Editor.meta: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Apress/physically-based-shader-dev-for-unity-2017/HEAD/BookProject/Assets/Editor.meta -------------------------------------------------------------------------------- /BookProject/Assets/Editor/CustomShaderGUI.cs: 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