├── .gitignore
├── Content
├── Hud_FileView.uasset
└── Wid_FileView.uasset
├── FileViewer.uplugin
├── LICENSE
├── README.md
├── Resources
└── Icon128.png
└── Source
└── FileViewer
├── FileViewer.Build.cs
├── Private
├── FileViewer.cpp
└── UI
│ ├── DirTree.cpp
│ ├── SFileView.cpp
│ └── SFileView.h
└── Public
├── FileViewer.h
└── UI
└── DirTree.h
/.gitignore:
--------------------------------------------------------------------------------
1 | Binaries/
2 | Intermediate/
3 | Build/
4 |
--------------------------------------------------------------------------------
/Content/Hud_FileView.uasset:
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https://raw.githubusercontent.com/Arisego/FileViewer/f455f7d92f5694f4b101477da2cdf59fc2533b26/Content/Hud_FileView.uasset
--------------------------------------------------------------------------------
/Content/Wid_FileView.uasset:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Arisego/FileViewer/f455f7d92f5694f4b101477da2cdf59fc2533b26/Content/Wid_FileView.uasset
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/FileViewer.uplugin:
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1 | {
2 | "FileVersion": 3,
3 | "Version": 1,
4 | "VersionName": "1.0",
5 | "FriendlyName": "FileViewer",
6 | "Description": "File view plugin for listing ue4 loaded file assets",
7 | "Category": "Other",
8 | "CreatedBy": "Naru",
9 | "CreatedByURL": "http://blog.ch-wind.com/",
10 | "DocsURL": "http://blog.ch-wind.com/ue4-pak-file-view/",
11 | "MarketplaceURL": "",
12 | "SupportURL": "https://github.com/Arisego/FileViewer/issues",
13 | "CanContainContent": true,
14 | "IsBetaVersion": false,
15 | "Installed": false,
16 | "Modules": [
17 | {
18 | "Name": "FileViewer",
19 | "Type": "Runtime",
20 | "LoadingPhase": "Default"
21 | }
22 | ]
23 | }
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # FileViewer
2 | File view plugin for listing ue4 loaded file assets.
3 |
4 | You can use this plugin to debug pak file mount result while in shipping mode.
5 |
6 | This plugin now targets 4.15, it should work for other version of engine with some minor modify, if you have any ploblem with installing the plugin, just send a issue so that I may give you some help.
7 | # Install
8 | You may want to use this as a project plugin.
9 |
10 | You can simply replace your "HUD" with "Hud_FileView" in GameMode. Or use "Wid_FileView" as you want.
11 | # Usage
12 | It's just a simple file explorer, handles folder open and map level load
13 |
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/Resources/Icon128.png:
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https://raw.githubusercontent.com/Arisego/FileViewer/f455f7d92f5694f4b101477da2cdf59fc2533b26/Resources/Icon128.png
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/Source/FileViewer/FileViewer.Build.cs:
--------------------------------------------------------------------------------
1 | // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
2 |
3 | using UnrealBuildTool;
4 |
5 | public class FileViewer : ModuleRules
6 | {
7 | public FileViewer(ReadOnlyTargetRules Target) : base(Target)
8 | {
9 |
10 | PublicIncludePaths.AddRange(
11 | new string[] {
12 | // ... add public include paths required here ...
13 | }
14 | );
15 |
16 |
17 | PrivateIncludePaths.AddRange(
18 | new string[] {
19 | "FileViewer/Private",
20 | // ... add other private include paths required here ...
21 | }
22 | );
23 |
24 |
25 | PublicDependencyModuleNames.AddRange(
26 | new string[]
27 | {
28 | "Core",
29 | // ... add other public dependencies that you statically link with here ...
30 | }
31 | );
32 |
33 |
34 | PrivateDependencyModuleNames.AddRange(
35 | new string[]
36 | {
37 | "CoreUObject",
38 | "Engine",
39 | "Slate",
40 | "SlateCore",
41 | "InputCore",
42 | "UMG"
43 | // ... add private dependencies that you statically link with here ...
44 | }
45 | );
46 |
47 |
48 | DynamicallyLoadedModuleNames.AddRange(
49 | new string[]
50 | {
51 | // ... add any modules that your module loads dynamically here ...
52 | }
53 | );
54 | }
55 | }
56 |
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/Source/FileViewer/Private/FileViewer.cpp:
--------------------------------------------------------------------------------
1 | // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
2 |
3 | #include "FileViewer.h"
4 |
5 | #define LOCTEXT_NAMESPACE "FFileViewerModule"
6 |
7 | void FFileViewerModule::StartupModule()
8 | {
9 | // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
10 | }
11 |
12 | void FFileViewerModule::ShutdownModule()
13 | {
14 | // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
15 | // we call this function before unloading the module.
16 | }
17 |
18 | DEFINE_LOG_CATEGORY(LogFileViewer)
19 |
20 | #undef LOCTEXT_NAMESPACE
21 |
22 | IMPLEMENT_MODULE(FFileViewerModule, FileViewer)
--------------------------------------------------------------------------------
/Source/FileViewer/Private/UI/DirTree.cpp:
--------------------------------------------------------------------------------
1 | // Fill out your copyright notice in the Description page of Project Settings.
2 |
3 | #include "UI/DirTree.h"
4 | #include "FileViewer.h"
5 | #include "SFileView.h"
6 |
7 | #define LOCTEXT_NAMESPACE "FFileViewerModule"
8 |
9 | #if WITH_EDITOR
10 | const FText UDirTree::GetPaletteCategory()
11 | {
12 | return LOCTEXT("FileViewer", "DirTree");
13 | }
14 |
15 | #endif
16 |
17 | UDirTree::UDirTree(const FObjectInitializer& ObjectInitializer)
18 | : Super(ObjectInitializer)
19 | {
20 | UE_LOG(LogFileViewer, Log, TEXT("[UDirTree] UDirTree(): Construct"));
21 | }
22 |
23 | void UDirTree::ReleaseSlateResources(bool bReleaseChildren)
24 | {
25 | Super::ReleaseSlateResources(bReleaseChildren);
26 |
27 | if (MyFileView.IsValid())
28 | {
29 | MyFileView.Reset();
30 | }
31 | }
32 |
33 | void UDirTree::NavParent()
34 | {
35 | if (!MyFileView.IsValid()) return;
36 |
37 | MyFileView->Nav_Parent();
38 | }
39 |
40 | FText UDirTree::Get_ParentPath() const
41 | {
42 | return FText::FromString(MyFileView->mstr_CurPath);
43 | }
44 |
45 | TSharedRef UDirTree::RebuildWidget()
46 | {
47 | MyFileView = SNew(SFileView).ListDbClicked(BIND_UOBJECT_DELEGATE(FDbClickDelegate, DirTreeDbClick));
48 | MyFileView->Refresh_FileList(FPaths::ProjectDir());
49 | return MyFileView.ToSharedRef();
50 | }
51 |
52 | void UDirTree::DirTreeDbClick(const FString& InPath)
53 | {
54 | UE_LOG(LogFileViewer, Log, TEXT("[UDirTree] DirTreeDbClick(): %s||%s"), *MyFileView->mstr_CurPath,*InPath);
55 | if (FPaths::GetExtension(InPath).Equals(TEXT("umap")))
56 | {
57 | UGameplayStatics::OpenLevel(this, *InPath);
58 | }
59 | }
60 |
61 | #undef LOCTEXT_NAMESPACE
62 |
--------------------------------------------------------------------------------
/Source/FileViewer/Private/UI/SFileView.cpp:
--------------------------------------------------------------------------------
1 | // Fill out your copyright notice in the Description page of Project Settings.
2 |
3 | #include "SFileView.h"
4 | #include "FileViewer.h"
5 | #include "GenericPlatform/GenericPlatformFile.h"
6 |
7 | #if PLATFORM_WINDOWS
8 | #include "Windows/WindowsHWrapper.h"
9 | #endif
10 |
11 | #define _FAKE_ROOT_ "SYSTEM"
12 |
13 |
14 |
15 | class FileListVisitor : public IPlatformFile::FDirectoryVisitor
16 | {
17 | public:
18 | virtual bool Visit(const TCHAR* FilenameOrDirectory, bool bIsDirectory);
19 |
20 | FileListVisitor(TArray>* _InPtr)
21 | : mp_FileInofs(_InPtr) {};
22 | private:
23 | FileListVisitor() = delete;
24 |
25 | /** Data */
26 | TArray>* mp_FileInofs;
27 | };
28 |
29 | bool FileListVisitor::Visit(const TCHAR* FilenameOrDirectory, bool bIsDirectory)
30 | {
31 | if (!mp_FileInofs) return false;
32 |
33 | FString RelativeFilename = FilenameOrDirectory;
34 | FPaths::MakeStandardFilename(RelativeFilename);
35 |
36 | mp_FileInofs->Add(MakeShared(FFileInfo(RelativeFilename, bIsDirectory)));
37 | return true;
38 | }
39 |
40 | void SFileView::Construct(const FArguments& InArgs)
41 | {
42 | mv_FileList =
43 | SNew(SListView>)
44 | .SelectionMode(ESelectionMode::Single)
45 | .ListItemsSource(&marr_FileInofs)
46 | .OnGenerateRow(this, &SFileView::On_GenerateRow)
47 | .OnMouseButtonDoubleClick(this, &SFileView::On_InfoDbClicked);
48 |
49 | ChildSlot[mv_FileList.ToSharedRef()];
50 |
51 | this->OnDoubleClick = InArgs._ListDbClicked;
52 | }
53 |
54 | SFileView::~SFileView()
55 | {
56 | }
57 |
58 | void SFileView::Refresh_FileList(const FString& InPath)
59 | {
60 | if (FPaths::IsSamePath(InPath, mstr_CurPath)) return;
61 | if (!FPaths::IsDrive(InPath) && InPath.EndsWith(TEXT("/")))
62 | {
63 | mstr_CurPath = FPaths::GetPath(InPath);
64 | }
65 | else
66 | {
67 | mstr_CurPath = InPath;
68 | }
69 |
70 | if (FPaths::IsSamePath(FPaths::GetPath(mstr_CurPath), mstr_CurPath))
71 | {
72 | mstr_CurPath = FPaths::GetPath(InPath);
73 | }
74 |
75 | if (mstr_CurPath.Equals(_FAKE_ROOT_))
76 | {
77 |
78 | UE_LOG(LogFileViewer, Log, TEXT("[SFileView] Refresh_FileList, fake root %s|%s"), *InPath, *mstr_CurPath);
79 | marr_FileInofs.Empty();
80 |
81 | /**
82 | * @ref: https://stackoverflow.com/questions/286534/enumerating-all-available-drive-letters-in-windows
83 | * GetLogicalDrives returns a list of available (read: used) drives as bits in a mask
84 | * GetLogicalDriveStrings can get you just the list of currently used drive letters.
85 | * GetVolumeInformation can be used to get more information about a specific drive.
86 | */
87 | int32 DrivesMask =
88 | #if PLATFORM_WINDOWS
89 | (int32)GetLogicalDrives()
90 | #else
91 | 0
92 | #endif // PLATFORM_WINDOWS
93 | ;
94 |
95 | FMenuBuilder MenuBuilder(true, NULL);
96 | const TCHAR* DriveLetters = TEXT("ABCDEFGHIJKLMNOPQRSTUVWXYZ");
97 | FString Drive = TEXT("A:");
98 |
99 | for (int32 i = 0; i < 26; i++)
100 | {
101 | if (DrivesMask & 0x01)
102 | {
103 | Drive[0] = DriveLetters[i];
104 | marr_FileInofs.Add(MakeShared(FFileInfo(Drive + TEXT("/"), true)));
105 | }
106 |
107 | DrivesMask >>= 1;
108 | }
109 |
110 | mv_FileList->RequestListRefresh();
111 | }
112 | else
113 | {
114 | FPaths::MakeStandardFilename(mstr_CurPath);
115 | UE_LOG(LogFileViewer, Log, TEXT("[SFileView] Refresh_FileList %s|%s"), *InPath, *mstr_CurPath);
116 | marr_FileInofs.Empty();
117 |
118 | IPlatformFile& PlatformFile = FPlatformFileManager::Get().GetPlatformFile();
119 | FileListVisitor tp_FileVisit(&marr_FileInofs);
120 | PlatformFile.IterateDirectory(*mstr_CurPath, tp_FileVisit);
121 | mv_FileList->RequestListRefresh();
122 | }
123 |
124 |
125 | }
126 |
127 | void SFileView::Nav_Parent()
128 | {
129 | if (mstr_CurPath.Equals(_FAKE_ROOT_))
130 | {
131 | return;
132 | }
133 |
134 | if (FPaths::IsDrive(mstr_CurPath))
135 | {
136 | Refresh_FileList(_FAKE_ROOT_);
137 | return;
138 | }
139 |
140 | UE_LOG(LogTemp, Log, TEXT("[SFileView] Nav_Parent(): %s"), *mstr_CurPath);
141 | Refresh_FileList(FPaths::GetPath(mstr_CurPath));
142 | }
143 |
144 | void SFileView::On_InfoDbClicked(TSharedRef InItem)
145 | {
146 | if (InItem->IsDirectory)
147 | {
148 | Refresh_FileList(InItem->FileName);
149 | }
150 | else
151 | {
152 | UE_LOG(LogFileViewer, Log, TEXT("[SFileView] On_InfoDbClicked(): %s is not a directory"), *InItem->FileName);
153 | OnDoubleClick.ExecuteIfBound(InItem->FileName);
154 | }
155 | }
156 |
157 | TSharedRef SFileView::On_GenerateRow(TSharedRef Item, const TSharedRef& OwnerTable)
158 | {
159 | return SNew(STableRow< TSharedRef >, OwnerTable)
160 | [
161 | SNew(STextBlock)
162 | .Text(FText::FromString(Item->FileName))
163 | .Font(FSlateFontInfo(FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Bold.ttf"), 12))
164 | .ColorAndOpacity(FLinearColor(1, 0, 1, 1))
165 | .ShadowColorAndOpacity(FLinearColor::Black)
166 | .ShadowOffset(FIntPoint(-2, 2))
167 | ];
168 | }
169 |
--------------------------------------------------------------------------------
/Source/FileViewer/Private/UI/SFileView.h:
--------------------------------------------------------------------------------
1 | // Fill out your copyright notice in the Description page of Project Settings.
2 |
3 | #pragma once
4 |
5 | #include "CoreMinimal.h"
6 | #include "EngineMinimal.h"
7 | #include "Widgets/SCompoundWidget.h"
8 | #include "Widgets/Views/SListView.h"
9 |
10 |
11 | DECLARE_DELEGATE_OneParam(FDbClickDelegate, const FString&);
12 |
13 | struct FFileInfo
14 | {
15 | FString FileName;
16 |
17 | bool IsDirectory;
18 |
19 | FFileInfo(const FString& _InName, const bool& _InDirectory)
20 | :FileName(_InName), IsDirectory(_InDirectory) {};
21 | };
22 |
23 | /**
24 | *
25 | */
26 | class SFileView : public SCompoundWidget
27 | {
28 | public:
29 | SLATE_BEGIN_ARGS(SFileView)
30 | : _ListDbClicked()
31 | {}
32 | SLATE_EVENT(FDbClickDelegate, ListDbClicked)
33 | SLATE_END_ARGS()
34 |
35 | public:
36 | void Construct(const FArguments& Args);
37 | ~SFileView();
38 |
39 | void Refresh_FileList(const FString& InPath);
40 |
41 | void Nav_Parent();
42 |
43 | public:
44 | void On_InfoDbClicked(TSharedRef InItem);
45 |
46 | TSharedRef On_GenerateRow(TSharedRef Item, const TSharedRef& OwnerTable);
47 |
48 | FDbClickDelegate OnDoubleClick;
49 |
50 | private:
51 | /** The list view */
52 | TSharedPtr>> mv_FileList;
53 |
54 | /** The list data|File infos */
55 | TArray> marr_FileInofs;
56 |
57 | public:
58 | /** Current path */
59 | FString mstr_CurPath;
60 | };
61 |
--------------------------------------------------------------------------------
/Source/FileViewer/Public/FileViewer.h:
--------------------------------------------------------------------------------
1 | // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
2 |
3 | #pragma once
4 |
5 | #include "Modules/ModuleManager.h"
6 |
7 | DECLARE_LOG_CATEGORY_EXTERN(LogFileViewer, Log, All);
8 |
9 | class FFileViewerModule : public IModuleInterface
10 | {
11 | public:
12 |
13 | /** IModuleInterface implementation */
14 | virtual void StartupModule() override;
15 | virtual void ShutdownModule() override;
16 | };
--------------------------------------------------------------------------------
/Source/FileViewer/Public/UI/DirTree.h:
--------------------------------------------------------------------------------
1 | // Fill out your copyright notice in the Description page of Project Settings.
2 |
3 | #pragma once
4 |
5 | #include "Components/Widget.h"
6 | #include "DirTree.generated.h"
7 |
8 | class SFileView;
9 |
10 | /**
11 | *
12 | */
13 | UCLASS()
14 | class FILEVIEWER_API UDirTree : public UWidget
15 | {
16 | GENERATED_UCLASS_BODY()
17 |
18 | public:
19 | #if WITH_EDITOR
20 | virtual const FText GetPaletteCategory() override;
21 | #endif
22 |
23 |
24 |
25 | public:
26 | UFUNCTION(BlueprintCallable, Category = "FileViewer")
27 | void NavParent();
28 |
29 | UFUNCTION(BlueprintCallable, Category = "FileViewer")
30 | FText Get_ParentPath() const;
31 |
32 | protected:
33 | virtual TSharedRef RebuildWidget() override;
34 | void ReleaseSlateResources(bool bReleaseChildren) override;
35 |
36 |
37 | public:
38 | UFUNCTION()
39 | void DirTreeDbClick(const FString& InPath);
40 |
41 | protected:
42 | TSharedPtr MyFileView;
43 |
44 | };
45 |
--------------------------------------------------------------------------------