├── .gitignore ├── CMakeLists.txt ├── LICENSE ├── README.md ├── TC-mingw.cmake ├── ThirdParty ├── CMakeLists.txt └── ReflectionHLE │ ├── backend │ ├── audio │ │ ├── be_audio_digi.c │ │ ├── be_audio_init.c │ │ ├── be_audio_main_thread.c │ │ ├── be_audio_main_thread.h │ │ ├── be_audio_mixer.c │ │ ├── be_audio_mixer.h │ │ ├── be_audio_opl.c │ │ ├── be_audio_pcspkr.c │ │ ├── be_audio_private.h │ │ ├── be_audio_resampling.c │ │ ├── be_audio_resampling.h │ │ └── be_audio_sdl.c │ ├── cfg │ │ ├── be_cfg.c │ │ └── be_cfg_sdl.c │ ├── threading │ │ ├── be_atomic.h │ │ ├── be_atomic_sdl.h │ │ ├── be_mutex.h │ │ └── be_mutex_sdl.h │ └── timing │ │ ├── be_timing.c │ │ ├── be_timing.h │ │ └── be_timing_callback.c │ ├── be_cross.c │ ├── be_cross.h │ ├── be_sound_device_flags.h │ ├── be_st.h │ ├── be_st_cfg.h │ ├── be_st_sdl_private.h │ ├── id_sd.cpp │ ├── id_sd.h │ ├── nukedopl │ ├── opl3.c │ └── opl3.h │ └── refkeen_config.h ├── doc └── licenses │ ├── SDL2.txt │ ├── gpl2.txt │ └── gpl3.txt ├── res └── win │ ├── CatacombGL.ico │ ├── CatacombGL.rc │ └── resource.h └── src ├── Abyss ├── AudioRepositoryAbyss.h ├── CMakeLists.txt ├── DecorateAll.h ├── DecorateBonus.h ├── DecorateMisc.h ├── DecorateMonsters.h ├── DecorateProjectiles.h ├── EgaGraphAbyss.h ├── GameAbyss.cpp ├── GameAbyss.h ├── GameDetectionAbyss.h ├── GameMapsAbyss.h ├── IntroViewAbyss.cpp ├── IntroViewAbyss.h ├── SavedGameConverterAbyss.cpp ├── SavedGameConverterAbyss.h └── SavedGameInDosFormatConfigAbyss.h ├── Apocalypse ├── AudioRepositoryApocalypse.h ├── CMakeLists.txt ├── DecorateAll.h ├── DecorateBonus.h ├── DecorateMisc.h ├── DecorateMonsters.h ├── DecorateProjectiles.h ├── EgaGraphApocalypse.h ├── GameApocalypse.cpp ├── GameApocalypse.h ├── GameDetectionApocalypse.h ├── GameMapsApocalypse.h ├── IntroViewApocalypse.cpp ├── IntroViewApocalypse.h ├── SavedGameConverterApocalypse.cpp ├── SavedGameConverterApocalypse.h └── SavedGameInDosFormatConfigApocalypse.h ├── Armageddon ├── AudioRepositoryArmageddon.h ├── CMakeLists.txt ├── DecorateAll.h ├── DecorateBonus.h ├── DecorateMisc.h ├── DecorateMonsters.h ├── DecorateProjectiles.h ├── EgaGraphArmageddon.h ├── GameArmageddon.cpp ├── GameArmageddon.h ├── GameDetectionArmageddon.h ├── GameMapsArmageddon.h ├── IntroViewArmageddon.cpp ├── IntroViewArmageddon.h ├── SavedGameConverterArmageddon.cpp ├── SavedGameConverterArmageddon.h └── SavesGameInDosFormatConfigArmageddon.h ├── Catacomb3D ├── AudioRepositoryCatacomb3D.h ├── CMakeLists.txt ├── Catacomb3DMenu.cpp ├── Catacomb3DMenu.h ├── DecorateAll.h ├── DecorateBonus.h ├── DecorateMisc.h ├── DecorateMonsters.h ├── DecorateProjectiles.h ├── EgaGraphCatacomb3D.h ├── GameCatacomb3D.cpp ├── GameCatacomb3D.h ├── GameDetectionCatacomb3D.h ├── GameMapsCatacomb3D.h ├── GuiElementBindKeyCat3D.cpp ├── GuiElementBindKeyCat3D.h ├── GuiElementBoolSelectionCat3D.cpp ├── GuiElementBoolSelectionCat3D.h ├── GuiElementButtonCat3D.cpp ├── GuiElementButtonCat3D.h ├── GuiElementEnumSelectionCat3D.cpp ├── GuiElementEnumSelectionCat3D.h ├── GuiElementEnumSelectionCat3DRadio.cpp ├── GuiElementEnumSelectionCat3DRadio.h ├── GuiElementIntSelectionCat3D.cpp ├── GuiElementIntSelectionCat3D.h ├── GuiElementSaveSlotEditableCat3D.cpp ├── GuiElementSaveSlotEditableCat3D.h ├── GuiElementSaveSlotStaticCat3D.cpp ├── GuiElementSaveSlotStaticCat3D.h ├── GuiPageFrameCat3D.cpp ├── GuiPageFrameCat3D.h ├── IntroViewCatacomb3D.cpp ├── IntroViewCatacomb3D.h ├── SavedGameConverterCatacomb3D.cpp ├── SavedGameConverterCatacomb3D.h ├── SavedInGameInDosFormatConfigCatacomb3D.h ├── SkullNBones.cpp └── SkullNBones.h ├── Engine ├── Actor.cpp ├── Actor.h ├── AdlibSound.cpp ├── AdlibSound.h ├── AudioPlayer.cpp ├── AudioPlayer.h ├── AudioRepository.cpp ├── AudioRepository.h ├── AutoMap.cpp ├── AutoMap.h ├── CMakeLists.txt ├── CommandLineParser.cpp ├── CommandLineParser.h ├── ConfigurationSettings.cpp ├── ConfigurationSettings.h ├── Console.cpp ├── Console.h ├── ConsoleVariable.cpp ├── ConsoleVariable.h ├── ConsoleVariableBool.cpp ├── ConsoleVariableBool.h ├── ConsoleVariableEnum.cpp ├── ConsoleVariableEnum.h ├── ConsoleVariableInt.cpp ├── ConsoleVariableInt.h ├── ConsoleVariableString.cpp ├── ConsoleVariableString.h ├── ControlsMap.cpp ├── ControlsMap.h ├── Decompressor.cpp ├── Decompressor.h ├── Decorate.h ├── DefaultFont.cpp ├── DefaultFont.h ├── EgaColor.h ├── EgaGraph.cpp ├── EgaGraph.h ├── EngineCore.cpp ├── EngineCore.h ├── ExtraMenu.cpp ├── ExtraMenu.h ├── FadeEffect.cpp ├── FadeEffect.h ├── FileChunk.cpp ├── FileChunk.h ├── Font.cpp ├── Font.h ├── FramesCounter.cpp ├── FramesCounter.h ├── GameDetection.cpp ├── GameDetection.h ├── GameId.h ├── GameMaps.cpp ├── GameMaps.h ├── GameSelection.cpp ├── GameSelection.h ├── GameTimer.cpp ├── GameTimer.h ├── GuiCatalog.cpp ├── GuiCatalog.h ├── GuiElementBase.cpp ├── GuiElementBase.h ├── GuiElementBindKey.cpp ├── GuiElementBindKey.h ├── GuiElementBoolSelection.cpp ├── GuiElementBoolSelection.h ├── GuiElementButton.cpp ├── GuiElementButton.h ├── GuiElementEditText.cpp ├── GuiElementEditText.h ├── GuiElementEnumSelection.cpp ├── GuiElementEnumSelection.h ├── GuiElementHighScores.cpp ├── GuiElementHighScores.h ├── GuiElementIntSelection.cpp ├── GuiElementIntSelection.h ├── GuiElementList.cpp ├── GuiElementList.h ├── GuiElementStaticText.cpp ├── GuiElementStaticText.h ├── GuiMenu.cpp ├── GuiMenu.h ├── GuiPage.cpp ├── GuiPage.h ├── HelpPages.cpp ├── HelpPages.h ├── HighScores.cpp ├── HighScores.h ├── Huffman.cpp ├── Huffman.h ├── IGame.h ├── IIntroView.cpp ├── IIntroView.h ├── IMenu.h ├── IRenderer.h ├── ISavedGameConverter.h ├── ISystem.h ├── Level.cpp ├── Level.h ├── LevelLocationNames.cpp ├── LevelLocationNames.h ├── LevelStatistics.cpp ├── LevelStatistics.h ├── Logging.cpp ├── Logging.h ├── Macros.h ├── ManaBar.cpp ├── ManaBar.h ├── OpenGLBasic.cpp ├── OpenGLBasic.h ├── OpenGLFrameBuffer.cpp ├── OpenGLFrameBuffer.h ├── OverscanBorder.cpp ├── OverscanBorder.h ├── PCSound.cpp ├── PCSound.h ├── Picture.cpp ├── Picture.h ├── PictureTable.cpp ├── PictureTable.h ├── PlayerActions.cpp ├── PlayerActions.h ├── PlayerInput.cpp ├── PlayerInput.h ├── PlayerInventory.cpp ├── PlayerInventory.h ├── Radar.cpp ├── Radar.h ├── Renderable3DScene.cpp ├── Renderable3DScene.h ├── Renderable3DTiles.cpp ├── Renderable3DTiles.h ├── Renderable3DWalls.cpp ├── Renderable3DWalls.h ├── RenderableAutoMapIso.cpp ├── RenderableAutoMapIso.h ├── RenderableAutoMapTopDown.cpp ├── RenderableAutoMapTopDown.h ├── RenderableLevelStatistics.cpp ├── RenderableLevelStatistics.h ├── RenderableOverscanBorder.cpp ├── RenderableOverscanBorder.h ├── RenderableSprites.cpp ├── RenderableSprites.h ├── RenderableText.cpp ├── RenderableText.h ├── RenderableTiles.cpp ├── RenderableTiles.h ├── SavedGameInDosFormat.cpp ├── SavedGameInDosFormat.h ├── SavedGameInDosFormatConfig.h ├── SavedGameInDosFormatLoader.cpp ├── SavedGameInDosFormatLoader.h ├── SavedGamesInDosFormat.cpp ├── SavedGamesInDosFormat.h ├── Score.cpp ├── Score.h ├── Shape.cpp ├── Shape.h ├── SpriteTable.cpp ├── SpriteTable.h ├── TextureAtlas.cpp ├── TextureAtlas.h ├── ViewPorts.cpp └── ViewPorts.h ├── System ├── CMakeLists.txt ├── CatacombGL.cpp ├── Finder.cpp ├── Finder.h ├── OpenGLUtilityLocal.cpp ├── OpenGLUtilityLocal.h ├── RendererOpenGL.cpp ├── RendererOpenGL.h ├── SystemSDL.cpp ├── SystemSDL.h ├── WindowSDL.cpp └── WindowSDL.h └── Test ├── CMakeLists.txt ├── CommandLineParser_Test.cpp ├── CommandLineParser_Test.h ├── ConsoleVariableBool_Test.cpp ├── ConsoleVariableBool_Test.h ├── ConsoleVariableEnum_Test.cpp ├── ConsoleVariableEnum_Test.h ├── ConsoleVariableInt_Test.cpp ├── ConsoleVariableInt_Test.h ├── ConsoleVariableString_Test.cpp ├── ConsoleVariableString_Test.h ├── FramesCounter_Test.cpp ├── FramesCounter_Test.h ├── GameAbyss_Test.cpp ├── GameAbyss_Test.h ├── GameApocalypse_Test.cpp ├── GameApocalypse_Test.h ├── GameArmageddon_Test.cpp ├── GameArmageddon_Test.h ├── GameCatacomb3D_Test.cpp ├── GameCatacomb3D_Test.h ├── GuiElementEditText_Test.cpp ├── GuiElementEditText_Test.h ├── GuiElementList_Test.cpp ├── GuiElementList_Test.h ├── GuiMenu_Test.cpp ├── GuiMenu_Test.h ├── HelpPages_Test.cpp ├── HelpPages_Test.h ├── LevelLocationNames_Test.cpp ├── LevelLocationNames_Test.h ├── RendererStub.cpp ├── RendererStub.h ├── SavedGameConverterAbyss_Test.cpp ├── SavedGameConverterAbyss_Test.h ├── SavedGameConverterApocalypse_Test.cpp ├── SavedGameConverterApocalypse_Test.h ├── SavedGameConverterArmageddon_Test.cpp ├── SavedGameConverterArmageddon_Test.h ├── SavedGameConverterCatacomb3D_Test.cpp ├── SavedGameConverterCatacomb3D_Test.h ├── SavedGameInDosFormatLoader_Test.cpp ├── SavedGameInDosFormatLoader_Test.h ├── SavedGameInDosFormat_Data.h ├── SavedGameInDosFormat_Test.cpp ├── SavedGameInDosFormat_Test.h ├── SavedGamesInDosFormat_Test.cpp ├── SavedGamesInDosFormat_Test.h ├── TextureAtlas_Test.cpp ├── TextureAtlas_Test.h ├── ViewPorts_Test.cpp ├── ViewPorts_Test.h └── main.cpp /.gitignore: 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