├── .circleci └── config.yml ├── .gitattributes ├── .github ├── FUNDING.yml └── workflows │ └── build.yml ├── .gitignore ├── .markdownlint.json ├── CMakeLists.txt ├── LICENSE_1_0.txt ├── README.md ├── Sample ├── CMakeLists.txt ├── DTL │ ├── CMakeLists.txt │ ├── Shape │ │ ├── All.cpp │ │ ├── Border.cpp │ │ ├── BorderOdd.cpp │ │ ├── CMakeLists.txt │ │ ├── CellularAutomatonIsland.cpp │ │ ├── CellularAutomatonMixIsland.cpp │ │ ├── DiamondSquareAverageCornerIsland.cpp │ │ ├── DiamondSquareAverageIsland.cpp │ │ ├── FractalIsland.cpp │ │ ├── FractalLoopIsland.cpp │ │ ├── MazeDig.cpp │ │ ├── PointGrid.cpp │ │ ├── PointGridAndSomeBlocksWithBorder.cpp │ │ ├── PointGridWithBorder.cpp │ │ ├── RandomRect.cpp │ │ ├── RandomVoronoi.cpp │ │ ├── Rect.cpp │ │ ├── Reversi.cpp │ │ ├── SimpleRogueLike.cpp │ │ ├── SimpleVoronoiIsland.cpp │ │ └── WhiteNoise.cpp │ └── Storage │ │ ├── CMakeLists.txt │ │ ├── FileBMP.cpp │ │ ├── FileHDR.cpp │ │ ├── FileJPG.cpp │ │ ├── FileMD.cpp │ │ ├── FilePNG.cpp │ │ └── FileTGA.cpp └── command.txt ├── Unity ├── Assets │ ├── DungeonTemplateLibrary │ │ ├── Demo │ │ │ ├── AscendingOrder │ │ │ │ ├── AscendingOrder.unity │ │ │ │ └── GenerateAscendingOrder.cs │ │ │ ├── Border │ │ │ │ ├── Border.unity │ │ │ │ └── GenerateBorder.cs │ │ │ ├── BorderOdd │ │ │ │ ├── BorderOdd.unity │ │ │ │ └── GenerateBorderOdd.cs │ │ │ ├── CellularAutomatonMixIsland │ │ │ │ ├── CellularAutomatonMixIsland.unity │ │ │ │ └── CellularAutomatonMixIslandGenerator.cs │ │ │ ├── ClusteringMaze │ │ │ │ ├── ClusteringMaze.unity │ │ │ │ ├── ClusteringMazeGenerator.cs │ │ │ │ ├── GeneratingMaze.cs │ │ │ │ └── Materials │ │ │ │ │ ├── Floor.mat │ │ │ │ │ ├── Floor.prefab │ │ │ │ │ ├── Wall.mat │ │ │ │ │ └── Wall.prefab │ │ │ ├── DiamondSquareAverageCornerIsland │ │ │ │ ├── DiamondSquareAverageCornerIsland.unity │ │ │ │ ├── GenerateDiamondSquareAverageCornerIsland.cs │ │ │ │ └── GenerateIsland.cs │ │ │ ├── DiamondSquareAverageIsland │ │ │ │ ├── DiamondSquareAverageIsland.unity │ │ │ │ ├── GenerateDiamondSquareAverageIsland.cs │ │ │ │ └── GenerateTerrain.cs │ │ │ ├── FractalIsland │ │ │ │ ├── FractalIsland.unity │ │ │ │ ├── GenerateFractalIsland.cs │ │ │ │ └── GenerateFractalIslandTerrain.cs │ │ │ ├── HalfMixRect │ │ │ │ ├── HalfMixRect.unity │ │ │ │ └── HalfMixRectGenerator.cs │ │ │ ├── PerlinIsland │ │ │ │ ├── GeneratePerlinIsland.cs │ │ │ │ ├── GeneratePerlinIslandTerrain.cs │ │ │ │ ├── Materials │ │ │ │ │ ├── Cube 1.mat │ │ │ │ │ ├── Cube 2.mat │ │ │ │ │ ├── Cube 3.mat │ │ │ │ │ ├── Cube 4.mat │ │ │ │ │ ├── Cube 5.mat │ │ │ │ │ ├── Cube 6.mat │ │ │ │ │ ├── Cube 7.mat │ │ │ │ │ ├── Cube.mat │ │ │ │ │ ├── Cube1.prefab │ │ │ │ │ ├── Cube2.prefab │ │ │ │ │ ├── Cube3.prefab │ │ │ │ │ ├── Cube4.prefab │ │ │ │ │ ├── Cube5.prefab │ │ │ │ │ ├── Cube6.prefab │ │ │ │ │ ├── Cube7.prefab │ │ │ │ │ └── Cube8.prefab │ │ │ │ └── PerlinIsland.unity │ │ │ ├── PerlinSolitaryIsland │ │ │ │ ├── GeneratePerlinSolitaryIsland.cs │ │ │ │ ├── GeneratePerlinSolitaryIslandTerrain.cs │ │ │ │ └── PerlinSolitaryIsland.unity │ │ │ ├── RandomRect │ │ │ │ ├── GenerateRandomRect.cs │ │ │ │ └── RandomRect.unity │ │ │ ├── RandomVoronoi │ │ │ │ ├── RandomVoronoi.unity │ │ │ │ └── RandomVoronoiGenerator.cs │ │ │ ├── RogueLike │ │ │ │ ├── GenerateRogueLikeDungeon.cs │ │ │ │ ├── Materials │ │ │ │ │ ├── Entrance.mat │ │ │ │ │ ├── Entrance.prefab │ │ │ │ │ ├── InnerWall.mat │ │ │ │ │ ├── InnerWall.prefab │ │ │ │ │ ├── OuterWall.mat │ │ │ │ │ ├── OuterWall.prefab │ │ │ │ │ ├── Room.mat │ │ │ │ │ ├── Room.prefab │ │ │ │ │ ├── Way.mat │ │ │ │ │ └── Way.prefab │ │ │ │ └── RogueLike.unity │ │ │ ├── SimpleRogueLike │ │ │ │ ├── GenerateSimpleRogueLikeDungeon.cs │ │ │ │ ├── Materials │ │ │ │ │ ├── Floor.mat │ │ │ │ │ ├── Floor.prefab │ │ │ │ │ ├── Wall.mat │ │ │ │ │ └── Wall.prefab │ │ │ │ └── SimpleRogueLike.unity │ │ │ └── SimpleVoronoi │ │ │ │ ├── SimpleVoronoi.unity │ │ │ │ └── SimpleVoronoiGenerator.cs │ │ ├── Resources │ │ │ └── Images │ │ │ │ ├── DTLHeader.png │ │ │ │ └── DTLHeaderFixed.png │ │ ├── Scripts │ │ │ ├── Base │ │ │ │ ├── Coordinate1Demensional.cs │ │ │ │ ├── Coordinate2Dimensional.cs │ │ │ │ ├── Coordinate2DimensionalAndLength2Dimensional.cs │ │ │ │ ├── Coordinate3Dimensional.cs │ │ │ │ ├── Coordinate3DimensionalAndLength3Dimensional.cs │ │ │ │ └── RogueLikeList.cs │ │ │ ├── Console │ │ │ │ └── OutputConsole.cs │ │ │ ├── Editor │ │ │ │ └── EditorMain.cs │ │ │ ├── Random │ │ │ │ ├── DTLRandom.cs │ │ │ │ ├── IRandomable.cs │ │ │ │ ├── RandomBase.cs │ │ │ │ └── XorShift128.cs │ │ │ ├── Range │ │ │ │ ├── BasicRect.cs │ │ │ │ ├── RectBase.cs │ │ │ │ ├── RectBaseFractal.cs │ │ │ │ ├── RectBasePerlin.cs │ │ │ │ ├── RectBasePerlinSolitary.cs │ │ │ │ ├── RectBaseRogueLike.cs │ │ │ │ ├── RectBaseSimpleRogueLike.cs │ │ │ │ ├── RectBaseWithIList.cs │ │ │ │ └── RectBaseWithValue.cs │ │ │ ├── Retouch │ │ │ │ └── CellularAutomaton.cs │ │ │ ├── Shape │ │ │ │ ├── AscendingOrder.cs │ │ │ │ ├── Border.cs │ │ │ │ ├── BorderOdd.cs │ │ │ │ ├── CellularAutomatonIsland.cs │ │ │ │ ├── CellularAutomatonMixIsland.cs │ │ │ │ ├── ClusteringMaze.cs │ │ │ │ ├── DiamondSquareAverage.cs │ │ │ │ ├── DiamondSquareAverageCornerIsland.cs │ │ │ │ ├── DiamondSquareAverageIsland.cs │ │ │ │ ├── FractalIsland.cs │ │ │ │ ├── HalfMixRect.cs │ │ │ │ ├── IDrawer.cs │ │ │ │ ├── ITerrainDrawer.cs │ │ │ │ ├── PerlinIsland.cs │ │ │ │ ├── PerlinSolitaryIsland.cs │ │ │ │ ├── RandomRect.cs │ │ │ │ ├── RandomVoronoi.cs │ │ │ │ ├── RogueLike.cs │ │ │ │ ├── SimpleRogueLike.cs │ │ │ │ └── SimpleVoronoiIsland.cs │ │ │ └── Util │ │ │ │ ├── ArrayUtil.cs │ │ │ │ ├── DTLDelegate.cs │ │ │ │ ├── MatrixUtil.cs │ │ │ │ ├── Pair.cs │ │ │ │ ├── PerlinNoise.cs │ │ │ │ ├── TerrainUtil.cs │ │ │ │ └── VoronoiDiagram.cs │ │ └── Test │ │ │ └── Util │ │ │ └── PerlinNoise │ │ │ └── PerlinNoiseTest.cs │ └── New Terrain.asset ├── Packages │ └── manifest.json └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset ├── cmake └── modules │ ├── DecideCXXStanderd.cmake │ └── dtl-config.cmake ├── include ├── DTL.hpp └── DTL │ ├── Base.hpp │ ├── Base │ ├── Cast.hpp │ ├── DobutsuShogi.hpp │ ├── RogueLike.hpp │ ├── Shogi.hpp │ └── Struct.hpp │ ├── Board.hpp │ ├── Board │ └── WriteNumber.hpp │ ├── Camera.hpp │ ├── Camera │ └── MatrixView.hpp │ ├── Chrono.hpp │ ├── Chrono │ └── Time.hpp │ ├── Color │ └── RGBA.hpp │ ├── Console.hpp │ ├── Console │ ├── OutputNumber.hpp │ ├── OutputString.hpp │ ├── OutputStringBool.hpp │ └── OutputView.hpp │ ├── Cuboid.hpp │ ├── Cuboid │ ├── MazeDig3D.hpp │ └── Rectangular.hpp │ ├── DTL.hpp │ ├── Entity.hpp │ ├── Entity │ └── MobManager.hpp │ ├── Find.hpp │ ├── Find │ ├── AroundSum.hpp │ ├── GetLargestRectArea.hpp │ ├── GetLargestRectAreaSize.hpp │ ├── GetLargestSquareArea.hpp │ ├── GetLargestSquareAreaSize.hpp │ ├── Highest.hpp │ ├── Highest4Way.hpp │ └── Is1Bit.hpp │ ├── Font.hpp │ ├── Font │ └── Alphabet.hpp │ ├── ImageWrite.hpp │ ├── Intelligence.hpp │ ├── Intelligence │ └── ReversiSimple.hpp │ ├── Macros │ ├── constexpr.hpp │ └── nodiscard.hpp │ ├── Random.hpp │ ├── Random │ └── RandomEngine.hpp │ ├── Range │ ├── BasicRect.hpp │ ├── BasicRectangular.hpp │ ├── RectBase.hpp │ ├── RectBaseDobutsuShogi.hpp │ ├── RectBaseFractal.hpp │ ├── RectBaseMaze.hpp │ ├── RectBasePerlin.hpp │ ├── RectBasePerlinSolitary.hpp │ ├── RectBaseRogueLike.hpp │ ├── RectBaseShogi.hpp │ ├── RectBaseSimpleRogueLike.hpp │ ├── RectBaseWithBattle.hpp │ ├── RectBaseWithBlackWhite.hpp │ ├── RectBaseWithLoopNum.hpp │ ├── RectBaseWithMaxMin.hpp │ ├── RectBaseWithMaxMinValue.hpp │ ├── RectBaseWithValue.hpp │ ├── RectBaseWithValueMaxMin.hpp │ ├── RectBaseWithValuePos.hpp │ ├── RectBaseWithValueXYRA.hpp │ ├── RectBaseWithVector.hpp │ ├── RectangularBase.hpp │ └── RectangularBaseWithValue.hpp │ ├── Retouch.hpp │ ├── Retouch │ ├── Addition.hpp │ ├── Angular.hpp │ ├── Average.hpp │ ├── Bucket.hpp │ ├── BuryPoint.hpp │ ├── CellularAutomaton.hpp │ ├── Division.hpp │ ├── Modulo.hpp │ ├── Multiplication.hpp │ ├── RemovePoint.hpp │ └── Subtraction.hpp │ ├── Shape.hpp │ ├── Shape │ ├── AscendingOrder.hpp │ ├── AscendingOrder2.hpp │ ├── Border.hpp │ ├── BorderOdd.hpp │ ├── CellularAutomatonIsland.hpp │ ├── CellularAutomatonMixIsland.hpp │ ├── ClusteringMaze.hpp │ ├── DiamondSquareAverage.hpp │ ├── DiamondSquareAverageCornerIsland.hpp │ ├── DiamondSquareAverageIsland.hpp │ ├── DobutsuShogi.hpp │ ├── FractalIsland.hpp │ ├── FractalLoopIsland.hpp │ ├── HalfMixRect.hpp │ ├── MazeBar.hpp │ ├── MazeDig.hpp │ ├── MixRect.hpp │ ├── PerlinIsland.hpp │ ├── PerlinLoopIsland.hpp │ ├── PerlinSolitaryIsland.hpp │ ├── Point.hpp │ ├── PointGrid.hpp │ ├── PointGridAndSomeBlocksWithBorder.hpp │ ├── PointGridWithBorder.hpp │ ├── RandomRect.hpp │ ├── RandomVoronoi.hpp │ ├── Rect.hpp │ ├── Reversi.hpp │ ├── RogueLike.hpp │ ├── Shogi.hpp │ ├── SimplePyramid.hpp │ ├── SimpleRogueLike.hpp │ ├── SimpleTruncatedSquarePyramid.hpp │ ├── SimpleVoronoiIsland.hpp │ ├── StarLine.hpp │ └── WhiteNoise.hpp │ ├── Storage.hpp │ ├── Storage │ ├── FileBMP.hpp │ ├── FileBase.hpp │ ├── FileBaseBin.hpp │ ├── FileBaseTxt.hpp │ ├── FileHDR.hpp │ ├── FileJPG.hpp │ ├── FileMD.hpp │ ├── FilePBM.hpp │ ├── FilePNG.hpp │ ├── FileSandboxOBJ_3D.hpp │ ├── FileTGA.hpp │ ├── FileTXT_0_9.hpp │ └── FileTerrainOBJ.hpp │ ├── ThirdParty.hpp │ ├── ThirdParty │ └── STB │ │ ├── stb_image_write.h │ │ └── wrapper_stb_image_write.hpp │ ├── Type │ ├── Cos.hpp │ ├── Cout.hpp │ ├── EnableIf.hpp │ ├── Forward.hpp │ ├── IntX.hpp │ ├── Max.hpp │ ├── Min.hpp │ ├── New.hpp │ ├── NumericLimits.hpp │ ├── Pair.hpp │ ├── SSizeT.hpp │ ├── Sin.hpp │ ├── SizeT.hpp │ ├── Sort.hpp │ ├── ThreadLocal.hpp │ ├── UniquePtr.hpp │ └── Vector.hpp │ ├── UnrealEngine │ └── BlueprintFunctionLibraryDTL.hpp │ ├── Utility.hpp │ ├── Utility │ ├── Assign.hpp │ ├── Binarization.hpp │ ├── Camera.hpp │ ├── Copy.hpp │ ├── DrawJagged.hpp │ ├── DrawJaggedRandom.hpp │ ├── Init.hpp │ ├── IsOutputCast.hpp │ ├── MatrixWrapper.hpp │ ├── PerlinNoise.hpp │ ├── ReplaceAll.hpp │ ├── ReplaceSome.hpp │ └── VoronoiDiagram.hpp │ ├── Version │ └── Version.hpp │ └── Workaround │ └── cstdioGets.hpp └── index.html /.circleci/config.yml: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AsPJT/DungeonTemplateLibrary/HEAD/.circleci/config.yml -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AsPJT/DungeonTemplateLibrary/HEAD/.gitattributes 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