├── .gitattributes ├── .gitignore ├── Assets ├── Adaptive Performance.meta ├── Adaptive Performance │ ├── AdaptivePerformanceGeneralSettings.asset │ ├── AdaptivePerformanceGeneralSettings.asset.meta │ ├── Settings.meta │ └── Settings │ │ ├── Simulator Provider Settings.asset │ │ └── Simulator Provider Settings.asset.meta ├── Animations.meta ├── Animations │ ├── Hand.meta │ ├── Hand │ │ ├── Flick.anim │ │ ├── Flick.anim.meta │ │ ├── HandController.controller │ │ ├── HandController.controller.meta │ │ ├── Indle.anim │ │ └── Indle.anim.meta │ ├── LegBot.meta │ ├── LegBot │ │ ├── Armature_Idle.anim │ │ ├── Armature_Idle.anim.meta │ │ ├── LegBotAnimation.controller │ │ ├── LegBotAnimation.controller.meta │ │ ├── LegBotAnimationTutorial.controller │ │ ├── LegBotAnimationTutorial.controller.meta │ │ ├── legbotWalk2.anim │ │ ├── legbotWalk2.anim.meta │ │ ├── wakeUp.anim │ │ ├── wakeUp.anim.meta │ │ ├── wakeUpTurorial.anim │ │ └── wakeUpTurorial.anim.meta │ ├── door.meta │ ├── door │ │ ├── Door.controller │ │ ├── Door.controller.meta │ │ ├── open.anim │ │ └── open.anim.meta │ ├── hud.meta │ └── hud │ │ ├── arrow.controller │ │ ├── arrow.controller.meta │ │ ├── arrowUpDown.anim │ │ └── arrowUpDown.anim.meta ├── Fonts.meta ├── Fonts │ ├── CutiveMono-Regular SDF.asset │ ├── CutiveMono-Regular SDF.asset.meta │ ├── CutiveMono.meta │ ├── CutiveMono │ │ ├── CutiveMono-Regular.ttf │ │ ├── CutiveMono-Regular.ttf.meta │ │ ├── OFL.txt │ │ └── OFL.txt.meta │ ├── MajorMono.meta │ ├── MajorMono │ │ ├── MajorMonoDisplay-Regular.ttf │ │ ├── MajorMonoDisplay-Regular.ttf.meta │ │ ├── OFL.txt │ │ └── OFL.txt.meta │ ├── MajorMonoDisplay-Regular SDF.asset │ └── MajorMonoDisplay-Regular SDF.asset.meta ├── Materials.meta ├── Materials │ ├── DoorGlow.mat │ ├── DoorGlow.mat.meta │ ├── GlowRed.mat │ ├── GlowRed.mat.meta │ ├── MapDefault.mat │ ├── MapDefault.mat.meta │ ├── Materials.meta │ ├── Materials │ │ ├── NormalMap.mat │ │ └── NormalMap.mat.meta │ ├── MatteBlack.mat │ ├── MatteBlack.mat.meta │ ├── ShinyBlack.mat │ ├── ShinyBlack.mat.meta │ ├── ShinyWhite.mat │ ├── ShinyWhite.mat.meta │ ├── ShynyBlue.mat │ ├── ShynyBlue.mat.meta │ ├── Skybox.mat │ ├── Skybox.mat.meta │ ├── windows.mat │ └── windows.mat.meta ├── Models.meta ├── Models │ ├── LegsBot.fbx │ ├── LegsBot.fbx.meta │ ├── altar.fbx │ ├── altar.fbx.meta │ ├── bullet.fbx │ ├── bullet.fbx.meta │ ├── door.fbx │ ├── door.fbx.meta │ ├── hand.fbx │ ├── hand.fbx.meta │ ├── sentry.fbx │ ├── sentry.fbx.meta │ ├── unused.meta │ ├── unused │ │ ├── bots.fbx │ │ ├── bots.fbx.meta │ │ ├── pistol.fbx │ │ └── pistol.fbx.meta │ ├── wall.fbx │ ├── wall.fbx.meta │ ├── warning.fbx │ └── warning.fbx.meta ├── Physics.meta ├── Physics │ ├── playerPhysics.physicMaterial │ └── playerPhysics.physicMaterial.meta ├── PostProcessProfiles.meta ├── PostProcessProfiles │ ├── Camera Profile.asset │ ├── Camera Profile.asset.meta │ ├── PostProcessVolume Profile.asset │ └── PostProcessVolume Profile.asset.meta ├── Prefabs.meta ├── Prefabs │ ├── Enemies.meta │ ├── Enemies │ │ ├── DeathPlane.prefab │ │ ├── DeathPlane.prefab.meta │ │ ├── LegBot.prefab │ │ ├── LegBot.prefab.meta │ │ ├── TriggerWake.prefab │ │ ├── TriggerWake.prefab.meta │ │ ├── Turret.prefab │ │ └── Turret.prefab.meta │ ├── NecessaryLevelObjects.meta │ ├── NecessaryLevelObjects │ │ ├── AudioSourcesManager.prefab │ │ ├── AudioSourcesManager.prefab.meta │ │ ├── Canvas.prefab │ │ ├── Canvas.prefab.meta │ │ ├── ConfigManager.prefab │ │ ├── ConfigManager.prefab.meta │ │ ├── ConsoleCanvas.prefab │ │ ├── ConsoleCanvas.prefab.meta │ │ ├── Door.prefab │ │ ├── Door.prefab.meta │ │ ├── GameOverCanvas.prefab │ │ ├── GameOverCanvas.prefab.meta │ │ ├── HealthManager.prefab │ │ ├── HealthManager.prefab.meta │ │ ├── LevelMinimumPrefabs.prefab │ │ ├── LevelMinimumPrefabs.prefab.meta │ │ ├── Map.prefab │ │ ├── Map.prefab.meta │ │ ├── PauseGameCanvas.prefab │ │ ├── PauseGameCanvas.prefab.meta │ │ ├── PauseGameManager.prefab │ │ ├── PauseGameManager.prefab.meta │ │ ├── SaveGame.prefab │ │ ├── SaveGame.prefab.meta │ │ ├── SceneChanger.prefab │ │ ├── SceneChanger.prefab.meta │ │ ├── TimeManager.prefab │ │ ├── TimeManager.prefab.meta │ │ ├── VolumeManager.prefab │ │ ├── VolumeManager.prefab.meta │ │ ├── player.prefab │ │ └── player.prefab.meta │ ├── Objects.meta │ └── Objects │ │ ├── Altar.prefab │ │ ├── Altar.prefab.meta │ │ ├── Bullet.prefab │ │ ├── Bullet.prefab.meta │ │ ├── DestructiveWall.prefab │ │ ├── DestructiveWall.prefab.meta │ │ ├── Window.prefab │ │ ├── Window.prefab.meta │ │ ├── unused.meta │ │ └── unused │ │ ├── Pistol.prefab │ │ └── Pistol.prefab.meta ├── Scenes.meta ├── Scenes │ ├── Ambush.unity │ ├── Ambush.unity.meta │ ├── Awareness.unity │ ├── Awareness.unity.meta │ ├── Backstab.unity │ ├── Backstab.unity.meta │ ├── Breaching.unity │ ├── Breaching.unity.meta │ ├── Careful.unity │ ├── Careful.unity.meta │ ├── Cover.unity │ ├── Cover.unity.meta │ ├── Credits.unity │ ├── Credits.unity.meta │ ├── DefaultBake.lighting │ ├── DefaultBake.lighting.meta │ ├── FirstSteps.unity │ ├── FirstSteps.unity.meta │ ├── FriendlyFire.unity │ ├── FriendlyFire.unity.meta │ ├── Gamebanner.unity │ ├── Gamebanner.unity.meta │ ├── Hidden.unity │ ├── Hidden.unity.meta │ ├── HopSkipAndJump.unity │ ├── HopSkipAndJump.unity.meta │ ├── KeepItAlive.unity │ ├── KeepItAlive.unity.meta │ ├── LookBothWays.unity │ ├── LookBothWays.unity.meta │ ├── Menu.unity │ ├── Menu.unity.meta │ ├── OpenSpaces.unity │ ├── OpenSpaces.unity.meta │ ├── RunNJump.unity │ ├── RunNJump.unity.meta │ ├── SceneSpecificFiles.meta │ ├── SceneSpecificFiles │ │ ├── Ambush.meta │ │ ├── Ambush │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ │ ├── Awareness.meta │ │ ├── Awareness │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ │ ├── Backstab.meta │ │ ├── Backstab │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ │ ├── Breaching.meta │ │ ├── Breaching │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ │ ├── Careful.meta │ │ ├── Careful │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ │ ├── Cover.meta │ │ ├── Cover │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ │ ├── Credits.meta │ │ ├── Credits │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ │ ├── FirstSteps.meta │ │ ├── FirstSteps │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ │ ├── FriendlyFire.meta │ │ ├── FriendlyFire │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ │ ├── Gamebanner.meta │ │ ├── Gamebanner │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ │ ├── Hidden.meta │ │ ├── Hidden │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ │ ├── HopSkipAndJump.meta │ │ ├── HopSkipAndJump │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ │ ├── KeepItAlive.meta │ │ ├── KeepItAlive │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ │ ├── LookBothWays.meta │ │ ├── LookBothWays │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ │ ├── OpenSpaces.meta │ │ ├── OpenSpaces │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ │ ├── RunNJump.meta │ │ ├── RunNJump │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ │ ├── Sleeping.meta │ │ ├── Sleeping │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ │ ├── Static.meta │ │ ├── Static │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ │ ├── Surprise.meta │ │ ├── Surprise │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ │ ├── Tutorial.meta │ │ └── Tutorial │ │ │ ├── NavMesh.asset │ │ │ └── NavMesh.asset.meta │ ├── ScenesLightMaps.meta │ ├── Sleeping.unity │ ├── Sleeping.unity.meta │ ├── Static.unity │ ├── Static.unity.meta │ ├── Surprise.unity │ ├── Surprise.unity.meta │ ├── Tutorial.unity │ ├── Tutorial.unity.meta │ ├── levelTemplate.unity │ └── levelTemplate.unity.meta ├── Scripts.meta ├── Scripts │ ├── CameraFollow.cs │ ├── CameraFollow.cs.meta │ ├── CameraMovement.cs │ ├── CameraMovement.cs.meta │ ├── ConsoleCommands.cs │ ├── ConsoleCommands.cs.meta │ ├── DeathTrigger.cs │ ├── DeathTrigger.cs.meta │ ├── DestroyOnImpact.cs │ ├── DestroyOnImpact.cs.meta │ ├── DestroyWall.cs │ ├── DestroyWall.cs.meta │ ├── DestroyWithDelay.cs │ ├── DestroyWithDelay.cs.meta │ ├── Ending.meta │ ├── Ending │ │ ├── DisplayTextIfDestroyed.cs │ │ ├── DisplayTextIfDestroyed.cs.meta │ │ ├── PlayEndingMusicWithWalls.cs │ │ ├── PlayEndingMusicWithWalls.cs.meta │ │ ├── chorus.wav │ │ ├── chorus.wav.meta │ │ ├── guitar.wav │ │ ├── guitar.wav.meta │ │ ├── noise.wav │ │ ├── noise.wav.meta │ │ ├── pulse.wav │ │ ├── pulse.wav.meta │ │ ├── sine.wav │ │ └── sine.wav.meta │ ├── EnemyHealth.cs │ ├── EnemyHealth.cs.meta │ ├── EnemyNavMesh.cs │ ├── EnemyNavMesh.cs.meta │ ├── EnemyShootBullet.cs │ ├── EnemyShootBullet.cs.meta │ ├── EnemyTracker.cs │ ├── EnemyTracker.cs.meta │ ├── EnemyTrigger.cs │ ├── EnemyTrigger.cs.meta │ ├── FixParticleBlur.cs │ ├── FixParticleBlur.cs.meta │ ├── GotHit.cs │ ├── GotHit.cs.meta │ ├── HealthManager.cs │ ├── HealthManager.cs.meta │ ├── HoldAndShoot.cs │ ├── HoldAndShoot.cs.meta │ ├── PauseGame.cs │ ├── PauseGame.cs.meta │ ├── PlayParticleInAnimation.cs │ ├── PlayParticleInAnimation.cs.meta │ ├── PlaySomeAudio.cs │ ├── PlaySomeAudio.cs.meta │ ├── PlayerControllerFloaty.cs │ ├── PlayerControllerFloaty.cs.meta │ ├── SaveProgress.cs │ ├── SaveProgress.cs.meta │ ├── SceneChanger.cs │ ├── SceneChanger.cs.meta │ ├── SetDelayToWakeUp.cs │ ├── SetDelayToWakeUp.cs.meta │ ├── SetListenerVolume.cs │ ├── SetListenerVolume.cs.meta │ ├── SetVsync.cs │ ├── SetVsync.cs.meta │ ├── SettingsScreen.cs │ ├── SettingsScreen.cs.meta │ ├── ShowFPS.cs │ ├── ShowFPS.cs.meta │ ├── SpawnPlayer.cs │ ├── SpawnPlayer.cs.meta │ ├── TimeManager.cs │ ├── TimeManager.cs.meta │ ├── TurretShoot.cs │ ├── TurretShoot.cs.meta │ ├── Tutorial.meta │ ├── Tutorial │ │ ├── DeleteText.cs │ │ ├── DeleteText.cs.meta │ │ ├── JustShootBullets.cs │ │ ├── JustShootBullets.cs.meta │ │ ├── RemoveTextTrigger.cs │ │ ├── RemoveTextTrigger.cs.meta │ │ ├── TutorialWakeUp.cs │ │ └── TutorialWakeUp.cs.meta │ ├── WakeUpAndGo.cs │ ├── WakeUpAndGo.cs.meta │ ├── WinGameCollider.cs │ └── WinGameCollider.cs.meta ├── Sounds.meta ├── Sounds │ ├── Master.mixer │ ├── Master.mixer.meta │ ├── UI.meta │ ├── UI │ │ ├── beboop.wav │ │ ├── beboop.wav.meta │ │ ├── bobeep.wav │ │ ├── bobeep.wav.meta │ │ ├── bop.wav │ │ └── bop.wav.meta │ ├── beeboobeepHigh.wav │ ├── beeboobeepHigh.wav.meta │ ├── beeboobeepMid.mp3 │ ├── beeboobeepMid.mp3.meta │ ├── bwoop.wav │ ├── bwoop.wav.meta │ ├── bwoopLow.wav │ ├── bwoopLow.wav.meta │ ├── explodes.wav │ ├── explodes.wav.meta │ ├── flick.mp3 │ ├── flick.mp3.meta │ ├── gameOver.wav │ ├── gameOver.wav.meta │ ├── grab.wav │ ├── grab.wav.meta │ ├── shoot.wav │ ├── shoot.wav.meta │ ├── steps.mp3 │ ├── steps.mp3.meta │ ├── timeContinue.wav │ ├── timeContinue.wav.meta │ ├── timeStop.wav │ └── timeStop.wav.meta ├── Sprites.meta ├── Sprites │ ├── Materials.meta │ ├── Materials │ │ ├── onlyBots.mat │ │ └── onlyBots.mat.meta │ ├── OnlyBotsAllowed.prefab │ ├── OnlyBotsAllowed.prefab.meta │ ├── Symbols.meta │ ├── Symbols │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── arrow.mat │ │ │ └── arrow.mat.meta │ │ ├── MouseLeft.png │ │ ├── MouseLeft.png.meta │ │ ├── MouseRight.png │ │ ├── MouseRight.png.meta │ │ ├── Space.png │ │ ├── Space.png.meta │ │ ├── WASD.png │ │ ├── WASD.png.meta │ │ ├── arrow.png │ │ ├── arrow.png.meta │ │ ├── crosshair.png │ │ ├── crosshair.png.meta │ │ ├── halfCircle.png │ │ ├── halfCircle.png.meta │ │ ├── mouse.png │ │ └── mouse.png.meta │ ├── bot.png │ ├── bot.png.meta │ ├── icon.png │ └── icon.png.meta └── TextMesh Pro.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Packages │ ├── com.unity.probuilder │ │ └── Settings.json │ └── com.unity.testtools.codecoverage │ │ └── Settings.json ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── TagManager.asset ├── TimeManager.asset ├── TimelineSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | # 3D models 2 | *.3dm filter=lfs diff=lfs merge=lfs -text 3 | *.3ds filter=lfs diff=lfs merge=lfs -text 4 | *.blend filter=lfs diff=lfs merge=lfs -text 5 | *.c4d filter=lfs diff=lfs merge=lfs -text 6 | *.collada filter=lfs diff=lfs merge=lfs -text 7 | *.dae filter=lfs diff=lfs merge=lfs -text 8 | *.dxf filter=lfs diff=lfs merge=lfs -text 9 | *.fbx filter=lfs diff=lfs merge=lfs -text 10 | *.jas filter=lfs diff=lfs merge=lfs -text 11 | *.lws filter=lfs diff=lfs merge=lfs -text 12 | *.lxo filter=lfs diff=lfs merge=lfs -text 13 | *.ma filter=lfs diff=lfs merge=lfs -text 14 | *.max filter=lfs diff=lfs merge=lfs -text 15 | *.mb filter=lfs diff=lfs merge=lfs -text 16 | *.obj filter=lfs diff=lfs merge=lfs -text 17 | *.ply filter=lfs diff=lfs merge=lfs -text 18 | *.skp filter=lfs diff=lfs merge=lfs -text 19 | *.stl filter=lfs diff=lfs merge=lfs -text 20 | *.ztl filter=lfs diff=lfs merge=lfs -text 21 | # Audio 22 | *.aif filter=lfs diff=lfs merge=lfs -text 23 | *.aiff filter=lfs diff=lfs merge=lfs -text 24 | *.it filter=lfs diff=lfs merge=lfs -text 25 | *.mod filter=lfs diff=lfs merge=lfs -text 26 | *.mp3 filter=lfs diff=lfs merge=lfs -text 27 | *.ogg filter=lfs diff=lfs merge=lfs -text 28 | *.s3m filter=lfs diff=lfs merge=lfs -text 29 | *.wav filter=lfs diff=lfs merge=lfs -text 30 | *.xm filter=lfs diff=lfs merge=lfs -text 31 | # Fonts 32 | *.otf filter=lfs diff=lfs merge=lfs -text 33 | *.ttf filter=lfs diff=lfs merge=lfs -text 34 | # Images 35 | *.bmp filter=lfs diff=lfs merge=lfs -text 36 | *.exr filter=lfs diff=lfs merge=lfs -text 37 | *.gif filter=lfs diff=lfs merge=lfs -text 38 | *.hdr filter=lfs diff=lfs merge=lfs -text 39 | *.iff filter=lfs diff=lfs merge=lfs -text 40 | *.jpeg filter=lfs diff=lfs merge=lfs -text 41 | *.jpg filter=lfs diff=lfs merge=lfs -text 42 | *.pict filter=lfs diff=lfs merge=lfs -text 43 | *.png filter=lfs diff=lfs merge=lfs -text 44 | *.psd filter=lfs diff=lfs merge=lfs -text 45 | *.tga filter=lfs diff=lfs merge=lfs -text 46 | *.tif filter=lfs diff=lfs merge=lfs -text 47 | *.tiff filter=lfs diff=lfs merge=lfs -text 48 | # Collapse Unity-generated files on GitHub 49 | *.asset linguist-generated 50 | *.mat linguist-generated 51 | *.meta linguist-generated 52 | *.prefab linguist-generated 53 | *.unity linguist-generated 54 | *.aar filter=lfs diff=lfs merge=lfs -text 55 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Recordings can get excessive in size 18 | /[Rr]ecordings/ 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.aab 61 | *.unitypackage 62 | *.app 63 | 64 | # Crashlytics generated file 65 | crashlytics-build.properties 66 | 67 | # Packed Addressables 68 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 69 | 70 | # Temporary auto-generated Android Assets 71 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 72 | /[Aa]ssets/[Ss]treamingAssets/aa/* 73 | 74 | # Lightmaps files 75 | ScenesLightMaps/ 76 | 77 | # Visual Studio Code Generated 78 | .vscode/ 79 | 80 | # TextMesh Pro files 81 | TextMesh*Pro/ -------------------------------------------------------------------------------- /Assets/Adaptive Performance.meta: 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 251d35c2feaa6c44cbbcd9289ab01887 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scenes/levelTemplate.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 88d4c13a9ca8cb143a73a211adfedf7d 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4b471b01eb4305a4eaccf6d10401fe47 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/CameraFollow.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class CameraFollow : MonoBehaviour 6 | { 7 | public Transform cameraPositioner; 8 | void Update() 9 | { 10 | transform.position = cameraPositioner.position; 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assets/Scripts/CameraFollow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e05877a2df0c775479186bd37954ab88 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/CameraMovement.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class CameraMovement : MonoBehaviour 6 | { 7 | public float sensivity; 8 | [SerializeField] private Transform orientation; 9 | private float totalRotationX, totalRotationY; 10 | [HideInInspector] public bool isPaused; 11 | 12 | void Start() 13 | { 14 | Cursor.lockState = CursorLockMode.Locked; 15 | Cursor.visible = false; 16 | sensivity *= PlayerPrefs.GetFloat("MouseSens"); 17 | } 18 | 19 | void Update() 20 | { 21 | if (!isPaused) 22 | { 23 | MoveCamera(); 24 | } 25 | } 26 | 27 | void MoveCamera() 28 | { 29 | totalRotationY += Input.GetAxisRaw("Mouse X") * sensivity; 30 | totalRotationX -= Input.GetAxisRaw("Mouse Y") * sensivity; 31 | 32 | totalRotationX = Mathf.Clamp(totalRotationX, -90f, 90f); 33 | 34 | transform.localRotation = Quaternion.Euler(totalRotationX, totalRotationY, 0); 35 | orientation.localRotation = Quaternion.Euler(0, totalRotationY, 0); 36 | } 37 | 38 | 39 | } 40 | -------------------------------------------------------------------------------- /Assets/Scripts/CameraMovement.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 58e05b12efcc6714d964d3fb9d82d619 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/ConsoleCommands.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | using System; 6 | using TMPro; 7 | using UnityEngine.SceneManagement; 8 | public class ConsoleCommands : MonoBehaviour 9 | { 10 | public TMP_InputField commandInput; 11 | private string[] command; 12 | 13 | void Awake() 14 | { 15 | commandInput.Select(); 16 | } 17 | 18 | void Update() 19 | { 20 | if (Input.GetKeyDown(KeyCode.Return)) 21 | { 22 | try 23 | { 24 | command = commandInput.text.Split(); 25 | CommandSelection(); 26 | gameObject.SetActive(false); 27 | } 28 | catch (Exception e) 29 | { 30 | Debug.Log(e); 31 | gameObject.SetActive(false); 32 | } 33 | } 34 | void CommandSelection() 35 | { 36 | switch (command[0]) 37 | { 38 | case "level": 39 | LoadLevel(); 40 | break; 41 | case "reset": 42 | if (command[1] == "level") 43 | { 44 | resetLevels(); 45 | } 46 | else if (command[1] == "all") 47 | { 48 | resetAll(); 49 | } 50 | break; 51 | default: 52 | commandInput.text = ""; 53 | break; 54 | } 55 | } 56 | void LoadLevel() 57 | { 58 | SceneManager.LoadScene(int.Parse(command[1]) + 1); 59 | } 60 | void resetLevels() 61 | { 62 | PlayerPrefs.SetInt("Level", 0); 63 | PlayerPrefs.SetInt("UnlockedLevels", 0); 64 | } 65 | void resetAll() 66 | { 67 | PlayerPrefs.SetFloat("MouseSens", 0.75f); 68 | PlayerPrefs.SetFloat("Volume", 0.8f); 69 | PlayerPrefs.SetInt("Level", 0); 70 | PlayerPrefs.SetInt("UnlockedLevels", 0); 71 | PlayerPrefs.SetInt("Quality", 5); 72 | PlayerPrefs.SetInt("ShowFPS", 0); 73 | PlayerPrefs.SetInt("VSync", 1); 74 | } 75 | } 76 | } 77 | -------------------------------------------------------------------------------- /Assets/Scripts/ConsoleCommands.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ed6017086361e4c4ebafa528d55111ed 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/DeathTrigger.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class DeathTrigger : MonoBehaviour 6 | { 7 | void OnTriggerEnter(Collider col) 8 | { 9 | if (col.tag == "Player") 10 | { 11 | GameObject.FindObjectOfType().DoGameOver(); 12 | } 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assets/Scripts/DeathTrigger.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ebfd9a2173653a6459d219dae432c39f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/DestroyOnImpact.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class DestroyOnImpact : MonoBehaviour 6 | { 7 | public TrailRenderer trailRenderer; 8 | public ParticleSystem particleSystemExplode; 9 | void OnCollisionEnter(Collision col) 10 | { 11 | if (col.gameObject.layer == 0 || col.gameObject.layer == 7 || col.gameObject.layer == 11) 12 | { 13 | if (trailRenderer != null) 14 | { 15 | trailRenderer.gameObject.transform.SetParent(null); 16 | trailRenderer.emitting = false; 17 | trailRenderer.gameObject.GetComponent().DestroyObject(3f); 18 | particleSystemExplode.Play(); 19 | } 20 | Destroy(gameObject); 21 | } 22 | } 23 | 24 | } 25 | -------------------------------------------------------------------------------- /Assets/Scripts/DestroyOnImpact.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 092592f254d37534d8b8ce49d6ab0be6 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/DestroyWall.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class DestroyWall : MonoBehaviour 6 | { 7 | 8 | public SetDelayToWakeUp[] setDelayToWakeUp; 9 | [SerializeField] private AudioSource explosionSound; 10 | [SerializeField] private ParticleSystem explodesParticle; 11 | [SerializeField] private DestroyWithDelay destroyWithDelayOfParticle; 12 | 13 | void OnCollisionEnter(Collision col) 14 | { 15 | if (col.gameObject.layer == LayerMask.NameToLayer("Shot") || col.gameObject.layer == LayerMask.NameToLayer("Objects")) 16 | { 17 | explosionSound.Play(); 18 | 19 | explodesParticle.Play(); 20 | 21 | destroyWithDelayOfParticle.DestroyObject(3); 22 | 23 | explodesParticle.transform.SetParent(null); 24 | 25 | foreach (SetDelayToWakeUp x in setDelayToWakeUp) 26 | { 27 | x.SetScriptsActive(); 28 | } 29 | 30 | Destroy(gameObject); 31 | } 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /Assets/Scripts/DestroyWall.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bd10a9289b50fdb48afc3616ff836358 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/DestroyWithDelay.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class DestroyWithDelay : MonoBehaviour 6 | { 7 | public void DestroyObject(float delay) 8 | { 9 | Invoke(nameof(DestroyNow), delay); 10 | } 11 | void DestroyNow() 12 | { 13 | Destroy(gameObject); 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assets/Scripts/DestroyWithDelay.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 591cd9924ee0a254380df5c671dfa1f5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Ending.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: da7ff3ab284c4324c9ea4d567324e38d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Ending/DisplayTextIfDestroyed.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class DisplayTextIfDestroyed : MonoBehaviour 6 | { 7 | public GameObject target; 8 | public GameObject objectToActivate; 9 | void Update() 10 | { 11 | if(target == null){ 12 | objectToActivate.SetActive(true); 13 | } 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assets/Scripts/Ending/DisplayTextIfDestroyed.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: db310bdead25bb341b08b58f62cb44ef 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Ending/PlayEndingMusicWithWalls.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class PlayEndingMusicWithWalls : MonoBehaviour 6 | { 7 | public AudioSource audiomusic; 8 | void OnDestroy() 9 | { 10 | 11 | audiomusic.volume = 1; 12 | 13 | } 14 | } 15 | 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-------------------------------------------------------------------------------- /Assets/Scripts/EnemyHealth.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class EnemyHealth : MonoBehaviour 6 | { 7 | [SerializeField] private AudioSource explosionSound; 8 | [SerializeField] private ParticleSystem explodesParticle; 9 | [SerializeField] private DestroyWithDelay destroyWithDelayOfParticle; 10 | 11 | void OnCollisionEnter(Collision col) 12 | { 13 | if (col.gameObject.layer == LayerMask.NameToLayer("Shot")) 14 | { 15 | explosionSound.Play(); 16 | 17 | explodesParticle.Play(); 18 | 19 | destroyWithDelayOfParticle.DestroyObject(3); 20 | 21 | explodesParticle.transform.SetParent(null); 22 | 23 | GameObject.FindObjectOfType().EnemyKilled(); 24 | 25 | Destroy(gameObject); 26 | } 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Assets/Scripts/EnemyHealth.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: de4a012e94a27e44b98245426163486d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/EnemyNavMesh.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.AI; 5 | 6 | public class EnemyNavMesh : MonoBehaviour 7 | { 8 | public Animator animator; 9 | public float DistanceFromTargetToStop; 10 | public Transform BulletSpawnLocation; 11 | public LayerMask mask; 12 | public Transform positionToGo; 13 | public Transform cam; 14 | public NavMeshAgent navMeshAgent; 15 | [HideInInspector] public bool playerHeadInSight; 16 | [HideInInspector] public bool playerBodyInSight; 17 | void OnEnable() 18 | { 19 | navMeshAgent = GetComponent(); 20 | 21 | positionToGo = GameObject.FindGameObjectWithTag("Player").GetComponent(); 22 | 23 | cam = GameObject.FindGameObjectWithTag("Head").GetComponent(); 24 | } 25 | void Update() 26 | { 27 | navMeshAgent.SetDestination(positionToGo.position); 28 | 29 | isPlayerInSight(); 30 | 31 | bool isPlayerCloseEnough = Vector3.Distance(positionToGo.position, transform.position) < DistanceFromTargetToStop; 32 | 33 | if (((playerHeadInSight || playerBodyInSight) && isPlayerCloseEnough)) 34 | { 35 | //gets a little bit nearer before stopping, so it doesnt stop too early and bullets hit corners of walls 36 | Invoke(nameof(StopNavMeshAgent), 0.2f); 37 | } 38 | else if (navMeshAgent.pathStatus == NavMeshPathStatus.PathPartial && navMeshAgent.remainingDistance < 1) 39 | { 40 | StopNavMeshAgent(); 41 | } 42 | else 43 | { 44 | navMeshAgent.isStopped = false; 45 | animator.SetBool("Walking", true); 46 | } 47 | 48 | } 49 | 50 | void StopNavMeshAgent() 51 | { 52 | navMeshAgent.isStopped = true; 53 | animator.SetBool("Walking", false); 54 | } 55 | 56 | void isPlayerInSight() 57 | { 58 | if (Physics.Linecast(BulletSpawnLocation.position, cam.transform.position, mask)) 59 | { 60 | playerHeadInSight = false; 61 | } 62 | else 63 | { 64 | playerHeadInSight = true; 65 | } 66 | 67 | if (Physics.Linecast(BulletSpawnLocation.position, positionToGo.position, mask)) 68 | { 69 | playerBodyInSight = false; 70 | } 71 | else 72 | { 73 | playerBodyInSight = true; 74 | } 75 | //Debug.Log("head: " + playerHeadInSight + " body: " + playerBodyInSight); 76 | } 77 | } 78 | -------------------------------------------------------------------------------- /Assets/Scripts/EnemyNavMesh.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c8ba7b5b39a4dd54d876a7ccf7b13602 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/EnemyShootBullet.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | 6 | public class EnemyShootBullet : MonoBehaviour 7 | { 8 | [SerializeField] private EnemyNavMesh enemyNavMesh; 9 | [SerializeField] private MeshRenderer warningObject; 10 | [SerializeField] private AudioSource shootSound; 11 | [SerializeField] private AudioSource alertSound; 12 | [SerializeField] private float reloadTime = 1.5f; 13 | [SerializeField] private float alertTime = 0.25f; 14 | private Transform playerBodyTarget; 15 | private Transform playerHeadTarget; 16 | [SerializeField] private Transform gunPivot; 17 | [SerializeField] private Transform shootOrigin; 18 | [SerializeField] GameObject balas; 19 | private bool isPreparingShoot; 20 | void OnEnable() 21 | { 22 | playerBodyTarget = GameObject.FindGameObjectWithTag("Player").GetComponent(); 23 | playerHeadTarget = GameObject.FindGameObjectWithTag("Head").GetComponent(); 24 | } 25 | 26 | void Update() 27 | { 28 | gunPivot.LookAt(playerBodyTarget); 29 | 30 | if (!isPreparingShoot && (enemyNavMesh.playerHeadInSight || enemyNavMesh.playerBodyInSight)) 31 | { 32 | StartCoroutine(shootingProcedures()); 33 | } 34 | else if (isPreparingShoot && (!enemyNavMesh.playerHeadInSight && !enemyNavMesh.playerBodyInSight) && !warningObject.enabled) 35 | { 36 | StopBeforeWarning(); 37 | } 38 | } 39 | 40 | 41 | void StopBeforeWarning() 42 | { 43 | StopAllCoroutines(); 44 | isPreparingShoot = false; 45 | } 46 | 47 | IEnumerator shootingProcedures() 48 | { 49 | startPreparation(); 50 | yield return new WaitForSeconds(reloadTime); 51 | showWanings(); 52 | yield return new WaitForSeconds(alertTime); 53 | shootBullet(); 54 | } 55 | void startPreparation() 56 | { 57 | isPreparingShoot = true; 58 | } 59 | void showWanings() 60 | { 61 | alertSound.Play(); 62 | warningObject.enabled = true; 63 | } 64 | void shootBullet() 65 | { 66 | Rigidbody bala = Instantiate(balas, shootOrigin.position, shootOrigin.rotation).GetComponent(); 67 | 68 | if (enemyNavMesh.playerBodyInSight) 69 | { 70 | bala.transform.LookAt(playerBodyTarget); 71 | } 72 | else if (enemyNavMesh.playerHeadInSight) 73 | { 74 | bala.transform.LookAt(playerHeadTarget); 75 | } 76 | 77 | bala.AddForce(bala.transform.forward * 2700); 78 | 79 | shootSound.Play(); 80 | 81 | isPreparingShoot = false; 82 | warningObject.enabled = false; 83 | } 84 | } 85 | -------------------------------------------------------------------------------- /Assets/Scripts/EnemyShootBullet.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 136d369e45445ec43873119799de06c4 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/EnemyTracker.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class EnemyTracker : MonoBehaviour 6 | { 7 | public float enemyQuantity; 8 | public float kills; 9 | [SerializeField] private Animator animator; 10 | void Awake() 11 | { 12 | if (kills >= enemyQuantity) 13 | { 14 | OpenDoor(); 15 | } 16 | } 17 | 18 | public void EnemyKilled() 19 | { 20 | kills++; 21 | if (kills >= enemyQuantity) 22 | { 23 | OpenDoor(); 24 | } 25 | } 26 | 27 | void OpenDoor() 28 | { 29 | animator.SetTrigger("Open"); 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /Assets/Scripts/EnemyTracker.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7c66010181437e64a9454e9f6fd39a95 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/EnemyTrigger.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class EnemyTrigger : MonoBehaviour 6 | { 7 | public SetDelayToWakeUp[] setDelayToWakeUp; 8 | void OnTriggerEnter(Collider col) 9 | { 10 | foreach (SetDelayToWakeUp x in setDelayToWakeUp) 11 | { 12 | x.SetScriptsActive(); 13 | } 14 | Destroy(gameObject); 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assets/Scripts/EnemyTrigger.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 74357f15be57b834bba3ece4dce44061 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/FixParticleBlur.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class FixParticleBlur : MonoBehaviour 6 | { 7 | void Awake() 8 | { 9 | ParticleSystemRenderer renderer = GetComponent(); 10 | renderer.motionVectorGenerationMode = MotionVectorGenerationMode.Camera; 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assets/Scripts/FixParticleBlur.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d9cc48b3648f26046bb53696911f5a41 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/GotHit.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class GotHit : MonoBehaviour 6 | { 7 | HealthManager healthManager; 8 | void Start() 9 | { 10 | healthManager = GameObject.FindObjectOfType(); 11 | } 12 | void OnCollisionEnter(Collision col) 13 | { 14 | if (col.gameObject.layer == 8) 15 | { 16 | healthManager.DamageToPlayer(100); 17 | } 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Assets/Scripts/GotHit.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1a45311c553e025428a0b5ed59c5d3f1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/HealthManager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class HealthManager : MonoBehaviour 6 | { 7 | [SerializeField] private AudioSource gameOverSound; 8 | [SerializeField] private GameObject GameoverCanvas; 9 | public float playeMaxHealth; 10 | private float playerCurrentHealth; 11 | [HideInInspector] public bool gameOver; 12 | private SceneChanger sceneChanger; 13 | void Start() 14 | { 15 | GameoverCanvas.SetActive(false); 16 | playerCurrentHealth = playeMaxHealth; 17 | sceneChanger = GameObject.FindObjectOfType(); 18 | } 19 | 20 | public void DamageToPlayer(float damageQuantity) 21 | { 22 | playerCurrentHealth -= damageQuantity; 23 | if (playerCurrentHealth <= 0) 24 | { 25 | DoGameOver(); 26 | } 27 | } 28 | 29 | void Update() 30 | { 31 | if (gameOver && Input.GetKeyDown(KeyCode.R)) 32 | { 33 | sceneChanger.RestartGame(); 34 | } 35 | } 36 | 37 | public void DoGameOver() 38 | { 39 | GameObject.FindObjectOfType().canPause = false; 40 | 41 | Destroy(GameObject.FindObjectOfType()); 42 | 43 | GameoverCanvas.SetActive(true); 44 | 45 | Time.timeScale = 0; 46 | 47 | AudioSource[] audioSources; 48 | audioSources = GameObject.FindObjectsOfType(); 49 | foreach (AudioSource audios in audioSources) 50 | { 51 | if (audios.tag == "Unaffected") 52 | { 53 | audios.pitch = 1; 54 | } 55 | else 56 | { 57 | audios.volume = 0; 58 | } 59 | } 60 | 61 | gameOverSound.Play(); 62 | 63 | gameOver = true; 64 | } 65 | } 66 | -------------------------------------------------------------------------------- /Assets/Scripts/HealthManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 65c6992271ec3d44eacd75ce7f24966c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/HoldAndShoot.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cbd98585bcab4f64b80e09e27b5b91f0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/PauseGame.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class PauseGame : MonoBehaviour 6 | { 7 | [SerializeField] private GameObject PauseCanvas; 8 | public bool isPaused; 9 | public bool canPause; 10 | private AudioSource[] audioSources; 11 | void Start() 12 | { 13 | PauseCanvas.SetActive(false); 14 | canPause = true; 15 | } 16 | 17 | void Update() 18 | { 19 | if ((Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.P)) && canPause) 20 | { 21 | TogglePause(); 22 | } 23 | } 24 | 25 | public void TogglePause() 26 | { 27 | isPaused = !isPaused; 28 | PauseCanvas.SetActive(isPaused); 29 | 30 | GameObject.FindObjectOfType().isPaused = isPaused; 31 | GameObject.FindObjectOfType().isPaused = isPaused; 32 | GameObject.FindObjectOfType().isPaused = isPaused; 33 | 34 | Cursor.visible = isPaused; 35 | 36 | if (isPaused) 37 | { 38 | audioSources = GameObject.FindObjectsOfType(); 39 | foreach (AudioSource audios in audioSources) 40 | { 41 | audios.Pause(); 42 | } 43 | Cursor.lockState = CursorLockMode.None; 44 | Time.timeScale = 0; 45 | } 46 | else 47 | { 48 | foreach (AudioSource audios in audioSources) 49 | { 50 | audios.UnPause(); 51 | } 52 | Cursor.lockState = CursorLockMode.Locked; 53 | Time.timeScale = 1; 54 | } 55 | } 56 | } 57 | -------------------------------------------------------------------------------- /Assets/Scripts/PauseGame.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9082ce21ea5723e41833480bf963fed0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/PlayParticleInAnimation.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class PlayParticleInAnimation : MonoBehaviour 6 | { 7 | public ParticleSystem particleSystemChoosen; 8 | public void PlayParticle(){ 9 | particleSystemChoosen.Play(); 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assets/Scripts/PlayParticleInAnimation.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a1c5550b26f9069409acee64b8bb4308 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/PlaySomeAudio.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class PlaySomeAudio : MonoBehaviour 6 | { 7 | [SerializeField] private AudioSource audioToPlay; 8 | void PlayAudio() 9 | { 10 | audioToPlay.Play(); 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assets/Scripts/PlaySomeAudio.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c67a2033fe354cd4cb06d382fcf01c8b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/PlayerControllerFloaty.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a48cfd752120326429c9dbaa748b56ba 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/SaveProgress.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.SceneManagement; 5 | 6 | public class SaveProgress : MonoBehaviour 7 | { 8 | void Start() 9 | { 10 | int thisSceneIndex = SceneManager.GetActiveScene().buildIndex - 1; 11 | PlayerPrefs.SetInt("Level", thisSceneIndex); 12 | if (PlayerPrefs.GetInt("UnlockedLevels") < thisSceneIndex) 13 | { 14 | PlayerPrefs.SetInt("UnlockedLevels", thisSceneIndex); 15 | } 16 | 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Assets/Scripts/SaveProgress.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 25b3c7409bdca3240816f033d5732045 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/SceneChanger.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.SceneManagement; 5 | 6 | public class SceneChanger : MonoBehaviour 7 | { 8 | public void NextSceneIndex(int currentIndex) 9 | { 10 | SceneManager.LoadScene(currentIndex + 1); 11 | Time.timeScale = 1; 12 | } 13 | public void ChangeScene(string sceneName) 14 | { 15 | SceneManager.LoadScene(sceneName); 16 | Time.timeScale = 1; 17 | if (sceneName == "Menu") 18 | { 19 | Cursor.lockState = CursorLockMode.None; 20 | Cursor.visible = true; 21 | } 22 | } 23 | public void ExitGame() 24 | { 25 | Application.Quit(); 26 | } 27 | public void RestartGame() 28 | { 29 | Scene scene = SceneManager.GetActiveScene(); 30 | SceneManager.LoadScene(scene.name); 31 | Time.timeScale = 1; 32 | } 33 | 34 | public void StartSceneFromMenu() 35 | { 36 | SceneManager.LoadScene(PlayerPrefs.GetInt("Level") + 1); 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /Assets/Scripts/SceneChanger.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: af4277602d46d4947a8dad376eb2a2df 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/SetDelayToWakeUp.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class SetDelayToWakeUp : MonoBehaviour 6 | { 7 | public float delayToWakeUp; 8 | private WakeUpAndGo wakeUpAndGo; 9 | [SerializeField] private bool haveTrigger; 10 | void Awake() 11 | { 12 | if (!haveTrigger) 13 | { 14 | SetScriptsActive(); 15 | } 16 | } 17 | 18 | public void SetScriptsActive() 19 | { 20 | wakeUpAndGo = GetComponentInChildren(); 21 | wakeUpAndGo.delayToWakeUp = delayToWakeUp; 22 | wakeUpAndGo.SetWakingUp(); 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /Assets/Scripts/SetDelayToWakeUp.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 77dba1d46c95ed34880883b776b14a24 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/SetListenerVolume.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.Audio; 5 | 6 | public class SetListenerVolume : MonoBehaviour 7 | { 8 | public AudioMixer audioMixer; 9 | void Awake() 10 | { 11 | audioMixer.SetFloat("MasterVolume", Mathf.Log10(PlayerPrefs.GetFloat("Volume")) * 20); 12 | } 13 | 14 | public void ChangeVolume() 15 | { 16 | audioMixer.SetFloat("MasterVolume", Mathf.Log10(PlayerPrefs.GetFloat("Volume")) * 20); 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Assets/Scripts/SetListenerVolume.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 28a3a91a9e7ac824aa1034a7db5b2ecf 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/SetVsync.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using System; 5 | 6 | public class SetVsync : MonoBehaviour 7 | { 8 | void Start() 9 | { 10 | QualitySettings.vSyncCount = Convert.ToInt32(PlayerPrefs.GetInt("VSync")); 11 | if (QualitySettings.vSyncCount == 0) 12 | { 13 | Application.targetFrameRate = 300; 14 | } 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assets/Scripts/SetVsync.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 68cc0db8e5e3e3543af97a04b9dd2c25 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/SettingsScreen.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c2f0b4e31f72bc44c8d5df2f2acdd809 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/ShowFPS.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using TMPro; 5 | using System; 6 | public class ShowFPS : MonoBehaviour 7 | { 8 | public TextMeshProUGUI text; 9 | float deltaTime; 10 | void Awake() 11 | { 12 | if (!Convert.ToBoolean(PlayerPrefs.GetInt("ShowFPS"))) 13 | { 14 | Destroy(gameObject); 15 | } 16 | } 17 | void Update() 18 | { 19 | deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f; 20 | float fps = 1.0f / deltaTime; 21 | text.text = Mathf.Ceil(fps).ToString(); 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /Assets/Scripts/ShowFPS.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 96f5df827be2fe941ad6540a416d5ab9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/SpawnPlayer.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class SpawnPlayer : MonoBehaviour 6 | { 7 | public GameObject prefabPlayer; 8 | void Awake() 9 | { 10 | Instantiate(prefabPlayer, transform.position,Quaternion.LookRotation(-transform.up)); 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assets/Scripts/SpawnPlayer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: df958aae3616b2c44a7ecc41d2b9e6a4 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/TimeManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3b74674b90ca0f344b559a637e6a212a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/TurretShoot.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 095d7262ef31ed64d8db67ef28908cfd 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Tutorial.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b6cd45a0d77e16f4c98165a4a8d1c876 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Tutorial/DeleteText.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class DeleteText : MonoBehaviour 6 | { 7 | public void DestroyGivenObject(GameObject obj){ 8 | Destroy(obj); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assets/Scripts/Tutorial/DeleteText.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0ca6cd9d6e6c7494fb893a2374a3ac6a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Tutorial/JustShootBullets.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class JustShootBullets : MonoBehaviour 6 | { 7 | [SerializeField] private AudioSource shootSound; 8 | [SerializeField] private AudioSource alert; 9 | [SerializeField] private float reloadTime = 0.8f; 10 | [SerializeField] private Transform shootOrigin; 11 | [SerializeField] private GameObject bullets; 12 | [SerializeField] private MeshRenderer renderWarning; 13 | 14 | public IEnumerator shootingProcedures() 15 | { 16 | yield return new WaitForSeconds(reloadTime); 17 | renderWarning.enabled = true; 18 | alert.Play(); 19 | yield return new WaitForSeconds(0.4f); 20 | renderWarning.enabled = false; 21 | shootBullet(); 22 | StartCoroutine(shootingProcedures()); 23 | } 24 | 25 | void shootBullet() 26 | { 27 | Rigidbody bala = Instantiate(bullets, shootOrigin.position, shootOrigin.rotation).GetComponent(); 28 | bala.AddForce(bala.transform.forward * 2700); 29 | shootSound.Play(); 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /Assets/Scripts/Tutorial/JustShootBullets.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 35e791fb082ba8449b0e3fc548e790c5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Tutorial/RemoveTextTrigger.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class RemoveTextTrigger : MonoBehaviour 6 | { 7 | public GameObject shootSlowGrabText; 8 | public GameObject robotDestroyed; 9 | public GameObject aTasteOfTheirOwnMedicineText; 10 | public GameObject lookBackText; 11 | void Update() 12 | { 13 | if(robotDestroyed == null){ 14 | Destroy(shootSlowGrabText); 15 | aTasteOfTheirOwnMedicineText.SetActive(true); 16 | lookBackText.SetActive(true); 17 | } 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Assets/Scripts/Tutorial/RemoveTextTrigger.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e4acecd30aebca049944c25f52eda271 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Tutorial/TutorialWakeUp.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class TutorialWakeUp : MonoBehaviour 6 | { 7 | public GameObject textToShow; 8 | public GameObject textToDestroy; 9 | public JustShootBullets justShootBullets; 10 | public Animator animator; 11 | private float animationDuration = 0.3f; 12 | private bool entered; 13 | 14 | void TurnNavMeshAndGunOn() 15 | { 16 | StartCoroutine(justShootBullets.shootingProcedures()); 17 | } 18 | 19 | void StartWakeUp() 20 | { 21 | animator.Play("WakeUp"); 22 | } 23 | 24 | void OnTriggerEnter(Collider col) 25 | { 26 | if (col.gameObject.tag == "Player" && !entered) 27 | { 28 | Invoke(nameof(TurnNavMeshAndGunOn), animationDuration); 29 | animator.Play("WakeUp"); 30 | entered = true; 31 | Destroy(textToDestroy); 32 | textToShow.SetActive(true); 33 | } 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /Assets/Scripts/Tutorial/TutorialWakeUp.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 31bf4ff3928f98a48b532ffba33f7f45 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/WakeUpAndGo.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class WakeUpAndGo : MonoBehaviour 6 | { 7 | public AudioSource wakeUpBeep; 8 | public EnemyNavMesh enemyNavMesh; 9 | public EnemyShootBullet enemyShootBullet; 10 | Animator animator; 11 | public float delayToWakeUp; 12 | private float animationDuration = 2.2f; 13 | 14 | public void SetWakingUp() 15 | { 16 | animator = gameObject.GetComponent(); 17 | Invoke(nameof(StartWakeUp), delayToWakeUp); 18 | Invoke(nameof(TurnNavMeshAndGunOn), delayToWakeUp + animationDuration); 19 | } 20 | 21 | void TurnNavMeshAndGunOn() 22 | { 23 | enemyNavMesh.enabled = true; 24 | enemyShootBullet.enabled = true; 25 | } 26 | 27 | void StartWakeUp() 28 | { 29 | animator.Play("WakeUp"); 30 | if (wakeUpBeep != null) 31 | { 32 | wakeUpBeep.Play(); 33 | } 34 | 35 | CapsuleCollider capsuleCollider = GetComponentInParent(); 36 | capsuleCollider.height = 1.5f; 37 | capsuleCollider.center = Vector3.up * 0.27f; 38 | } 39 | } 40 | -------------------------------------------------------------------------------- /Assets/Scripts/WakeUpAndGo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bd205d11349e35e4683354526fb82cb5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/WinGameCollider.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using 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m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | A game made in Unity for the [Game Off 2022](https://itch.io/jam/game-off-2022) game jam. Its latest build can be downloaded [here](https://loko-606.itch.io/a-taste-of-their-own-medicine). 2 | 3 | 4 | --------------------------------------------------------------------------------