├── About.cpp ├── Find.cpp ├── Advanced.cpp ├── app.ico ├── SkillHelp.cpp ├── Common.cpp ├── ImportCharms.cpp ├── ManageCharms.cpp ├── PreviewImage.cpp ├── .gitattributes ├── Decoration.cpp ├── CharmDatabase.cpp ├── NumericUpDownHR.h ├── SelectJapaneseSkill.cpp ├── Run ├── Data │ ├── tags.txt │ ├── Languages │ │ ├── Italiano │ │ │ ├── strings.txt │ │ │ ├── tags.txt │ │ │ ├── decorations.txt │ │ │ └── skills.txt │ │ ├── English │ │ │ ├── tags.txt │ │ │ ├── decorations.txt │ │ │ ├── strings.txt │ │ │ └── skills.txt │ │ ├── Japanese │ │ │ ├── tags.txt │ │ │ ├── decorations.txt │ │ │ ├── skills.txt │ │ │ └── strings.txt │ │ ├── Deutsch │ │ │ ├── tags.txt │ │ │ ├── decorations.txt │ │ │ └── strings.txt │ │ ├── Français │ │ │ ├── tags.txt │ │ │ ├── decorations.txt │ │ │ ├── strings.txt │ │ │ └── skills.txt │ │ └── Español │ │ │ ├── tags.txt │ │ │ ├── decorations.txt │ │ │ └── strings.txt │ ├── Charm Generation │ │ ├── enduring_slots.csv │ │ ├── ancient_slots.csv │ │ ├── shining_slots.csv │ │ ├── mystery_slots.csv │ │ ├── ancient_skill1.csv │ │ ├── mystery_skill1.csv │ │ ├── enduring_skill1.csv │ │ ├── shining_skill1.csv │ │ ├── shining_skill2.csv │ │ ├── enduring_skill2.csv │ │ └── ancient_skill2.csv │ ├── compound_skills.txt │ └── skills.txt └── credits.txt ├── resource.h ├── NumericUpDownHR.cpp ├── Version.h ├── stdafx.cpp ├── Language.cpp ├── stdafx.h ├── Language.h ├── SaveData.h ├── MHXX ASS.cpp ├── LoadedData.h ├── LICENSE ├── MHGU ASS.sln ├── AssemblyInfo.cpp ├── CharmDatabase.h ├── Decoration.h ├── app.rc ├── SaveData.cpp ├── Armor.h ├── Skill.h ├── Solution.h ├── Find.h ├── About.h ├── Find.resx ├── ImportCharms.resx ├── ManageCharms.resx ├── PreviewImage.resx ├── ManageEquipment.resx ├── .gitignore ├── SkillHelp.resx ├── SelectJapaneseSkill.resx ├── Advanced.resx └── MHXX ASS.vcxproj.filters /About.cpp: -------------------------------------------------------------------------------- 1 | #include "StdAfx.h" 2 | #include "About.h" 3 | 4 | -------------------------------------------------------------------------------- /Find.cpp: -------------------------------------------------------------------------------- 1 | #include "StdAfx.h" 2 | #include "Find.h" 3 | 4 | -------------------------------------------------------------------------------- /Advanced.cpp: -------------------------------------------------------------------------------- 1 | #include "StdAfx.h" 2 | #include "Advanced.h" 3 | 4 | -------------------------------------------------------------------------------- /app.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AthenaADP/MHGU-ASS/HEAD/app.ico -------------------------------------------------------------------------------- /SkillHelp.cpp: -------------------------------------------------------------------------------- 1 | #include "StdAfx.h" 2 | #include "SkillHelp.h" 3 | 4 | -------------------------------------------------------------------------------- /Common.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AthenaADP/MHGU-ASS/HEAD/Common.cpp -------------------------------------------------------------------------------- /ImportCharms.cpp: -------------------------------------------------------------------------------- 1 | #include "StdAfx.h" 2 | #include "ImportCharms.h" 3 | 4 | -------------------------------------------------------------------------------- /ManageCharms.cpp: -------------------------------------------------------------------------------- 1 | #include "StdAfx.h" 2 | #include "ManageCharms.h" 3 | 4 | -------------------------------------------------------------------------------- /PreviewImage.cpp: -------------------------------------------------------------------------------- 1 | #include "StdAfx.h" 2 | #include "PreviewImage.h" 3 | 4 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto -------------------------------------------------------------------------------- /Decoration.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AthenaADP/MHGU-ASS/HEAD/Decoration.cpp -------------------------------------------------------------------------------- /CharmDatabase.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AthenaADP/MHGU-ASS/HEAD/CharmDatabase.cpp -------------------------------------------------------------------------------- /NumericUpDownHR.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AthenaADP/MHGU-ASS/HEAD/NumericUpDownHR.h -------------------------------------------------------------------------------- /SelectJapaneseSkill.cpp: -------------------------------------------------------------------------------- 1 | #include "StdAfx.h" 2 | #include "SelectJapaneseSkill.h" 3 | 4 | -------------------------------------------------------------------------------- /Run/Data/tags.txt: -------------------------------------------------------------------------------- 1 | Offensive 2 | Defensive 3 | Blademaster 4 | Bow/Gunner 5 | Farming 6 | Resistance -------------------------------------------------------------------------------- /resource.h: -------------------------------------------------------------------------------- 1 | //{{NO_DEPENDENCIES}} 2 | // Microsoft Visual C++ generated include file. 3 | // Used by app.rc 4 | -------------------------------------------------------------------------------- /NumericUpDownHR.cpp: -------------------------------------------------------------------------------- 1 | #include "StdAfx.h" 2 | #include "NumericUpDownHR.h" 3 | 4 | namespace MH4GASS 5 | { 6 | 7 | } -------------------------------------------------------------------------------- /Run/Data/Languages/Italiano/strings.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/AthenaADP/MHGU-ASS/HEAD/Run/Data/Languages/Italiano/strings.txt -------------------------------------------------------------------------------- /Run/Data/Languages/English/tags.txt: -------------------------------------------------------------------------------- 1 | All 2 | Misc 3 | Related 4 | Offensive 5 | Defensive 6 | Blademaster 7 | Bow/Gunner 8 | Farming 9 | Resistance -------------------------------------------------------------------------------- /Run/Data/Languages/Japanese/tags.txt: -------------------------------------------------------------------------------- 1 | All 2 | Misc 3 | Related 4 | Offensive 5 | Defensive 6 | Blademaster 7 | Bow/Gunner 8 | Farming 9 | Resistance -------------------------------------------------------------------------------- /Run/Data/Languages/Deutsch/tags.txt: -------------------------------------------------------------------------------- 1 | Alle 2 | Andere 3 | Zugehoerige 4 | Offensiv 5 | Defensiv 6 | Klingenmeister 7 | Bogen/Armbrust 8 | Sammeln 9 | Abwehr -------------------------------------------------------------------------------- /Run/Data/Languages/Français/tags.txt: -------------------------------------------------------------------------------- 1 | Tout 2 | Autres 3 | Du Même Type 4 | Offensif 5 | Défensif 6 | Épéiste 7 | Arc/Artilleur 8 | Farming 9 | Résistance -------------------------------------------------------------------------------- /Run/Data/Languages/Italiano/tags.txt: -------------------------------------------------------------------------------- 1 | Tutte 2 | Varie 3 | Associate 4 | Offensive 5 | Difensive 6 | Spadaccino 7 | Artigliere 8 | Raccolta 9 | Resistenza -------------------------------------------------------------------------------- /Run/Data/Languages/Español/tags.txt: -------------------------------------------------------------------------------- 1 | Todos 2 | Miscelaneo 3 | Relacionado 4 | Ofensivo 5 | Defensivo 6 | Espadachín 7 | Arco/Artillero 8 | Farmeo 9 | Resistencia -------------------------------------------------------------------------------- /Version.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #define VERSION_NO 1.02b 4 | #define VERSION_RC 1,0,2,1 5 | 6 | #define STRINGIZE2(X) #X 7 | #define STRINGIZE(X) STRINGIZE2(X) 8 | 9 | #define GAMES L"MHXX and MHGU" -------------------------------------------------------------------------------- /stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // MHX ASS.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | 8 | -------------------------------------------------------------------------------- /Language.cpp: -------------------------------------------------------------------------------- 1 | #include "stdafx.h" 2 | #include "Language.h" 3 | #include "Armor.h" 4 | 5 | Language::Language() 6 | { 7 | for( unsigned i = 0; i < int( Armor::ArmorType::NumArmorTypes ); ++i ) 8 | armors.Add( gcnew List_t< System::String^ > ); 9 | } 10 | -------------------------------------------------------------------------------- /stdafx.h: -------------------------------------------------------------------------------- 1 | // stdafx.h : include file for standard system include files, 2 | // or project specific include files that are used frequently, but 3 | // are changed infrequently 4 | #pragma once 5 | 6 | // TODO: reference additional headers your program requires here 7 | -------------------------------------------------------------------------------- /Language.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "Common.h" 3 | 4 | ref struct Language 5 | { 6 | System::String^ name; 7 | List_t< System::String^ > decorations, skills, abilities, tags, components, string_table; 8 | List_t< List_t< System::String^ >^ > armors; 9 | 10 | Language(); 11 | }; 12 | -------------------------------------------------------------------------------- /SaveData.h: -------------------------------------------------------------------------------- 1 | #include "Armor.h" 2 | #include "Common.h" 3 | 4 | ref struct SaveDataCharacter 5 | { 6 | System::String^ name; 7 | List_t< Charm^ > charms; 8 | }; 9 | 10 | ref struct SaveData 11 | { 12 | array< SaveDataCharacter^ >^ characters; 13 | unsigned last_used; 14 | bool failed; 15 | 16 | SaveData( System::String^ filename ); 17 | }; -------------------------------------------------------------------------------- /Run/Data/Charm Generation/enduring_slots.csv: -------------------------------------------------------------------------------- 1 | 充足値,s1判定値,s2判定値,s3判定値 2 | 1,3,53,88 3 | 2,3,53,88 4 | 3,5,55,89 5 | 4,7,57,89 6 | 5,13,58,89 7 | 6,16,60,90 8 | 7,22,62,90 9 | 8,30,66,90 10 | 9,38,68,91 11 | 10,50,72,91 12 | 11,55,75,92 13 | 12,59,77,92 14 | 13,64,81,94 15 | 14,67,83,94 16 | 15,71,86,96 17 | 16,74,88,96 18 | 17,79,91,98 19 | 18,82,92,98 20 | 19,86,94,99 21 | 20,90,96,99 -------------------------------------------------------------------------------- /Run/Data/Charm Generation/ancient_slots.csv: -------------------------------------------------------------------------------- 1 | #充足値,s1判定値,s2判定値,s3判定値 2 | 1,8,58,88 3 | 2,9,59,88 4 | 3,16,61,89 5 | 4,17,62,89 6 | 5,23,63,89 7 | 6,25,65,90 8 | 7,31,66,90 9 | 8,38,68,90 10 | 9,45,71,91 11 | 10,58,76,91 12 | 11,63,79,92 13 | 12,66,80,92 14 | 13,71,83,94 15 | 14,74,84,94 16 | 15,78,87,96 17 | 16,82,90,96 18 | 17,86,93,98 19 | 18,88,94,98 20 | 19,91,96,99 21 | 20,94,97,99 22 | -------------------------------------------------------------------------------- /Run/Data/Charm Generation/shining_slots.csv: -------------------------------------------------------------------------------- 1 | #充足値,s1判定値,s2判定値,s3判定値 2 | 1,2,72,100 3 | 2,9,74,100 4 | 3,16,76,100 5 | 4,23,78,100 6 | 5,30,80,100 7 | 6,37,82,100 8 | 7,44,84,100 9 | 8,51,86,100 10 | 9,58,88,100 11 | 10,75,90,100 12 | 11,83,92,100 13 | 12,87,95,100 14 | 13,90,97,100 15 | 14,92,98,100 16 | 15,94,99,100 17 | 16,95,99,100 18 | 17,97,100,100 19 | 18,98,100,100 20 | 19,99,100,100 21 | 20,99,100,100 22 | -------------------------------------------------------------------------------- /Run/Data/Charm Generation/mystery_slots.csv: -------------------------------------------------------------------------------- 1 | #充足値,s1判定値,s2判定値,s3判定値 2 | 1,55,100,100 3 | 2,60,100,100 4 | 3,65,100,100 5 | 4,70,100,100 6 | 5,75,100,100 7 | 6,80,100,100 8 | 7,85,100,100 9 | 8,90,100,100 10 | 9,95,100,100 11 | 10,99,100,100 12 | 11,100,100,100 13 | 12,100,100,100 14 | 13,100,100,100 15 | 14,100,100,100 16 | 15,100,100,100 17 | 16,100,100,100 18 | 17,100,100,100 19 | 18,100,100,100 20 | 19,100,100,100 21 | 20,100,100,100 22 | -------------------------------------------------------------------------------- /MHXX ASS.cpp: -------------------------------------------------------------------------------- 1 | // MHXX ASS.cpp : main project file. 2 | 3 | #include "stdafx.h" 4 | #include "Form1.h" 5 | 6 | using namespace MHGUASS; 7 | 8 | [STAThreadAttribute] 9 | int main(array ^args) 10 | { 11 | // Enabling Windows XP visual effects before any controls are created 12 | Application::EnableVisualStyles(); 13 | Application::SetCompatibleTextRenderingDefault(false); 14 | 15 | // Create the main window and run it 16 | Application::Run(gcnew Form1()); 17 | return 0; 18 | } 19 | -------------------------------------------------------------------------------- /Run/credits.txt: -------------------------------------------------------------------------------- 1 | I would like to thank the following people for their help and support. 2 | In no particular order: 3 | 4 | CodGod, mazereon, KiraNico, HotGamerMum, KenshinJeff, DevilTrigger, masax_mh, 5 | NegitiveFrags, Trojan, STL, Vuze, Piyo, yakou, dasding, GaijinHunter, SvanHeulen, 6 | Dusce, NASA_bot, Asphalt_Ship, Anthony120109, Ackeresu. 7 | 8 | Also thanks to polarityplus for use of his art in the icon. 9 | 10 | Visit my Facebook page for updates and MH news. If you want to report any bugs, 11 | request features, or just say thanks, please do! 12 | 13 | https://www.facebook.com/AthenasArmorSetSearch/ 14 | 15 | Finally, a shout-out to the ADP. You know who you are ;) 16 | 17 | ~ Athena ~ -------------------------------------------------------------------------------- /Run/Data/Charm Generation/ancient_skill1.csv: -------------------------------------------------------------------------------- 1 | #スキル系統,最小,最大 2 | 聴覚保護,1,5 3 | 風圧,1,5 4 | 寒冷適応,1,5 5 | 炎熱適応,1,5 6 | 狂撃耐性,1,5 7 | 細菌学,1,8 8 | 属性耐性,1,5 9 | 火属性攻撃,1,7 10 | 水属性攻撃,1,7 11 | 雷属性攻撃,1,7 12 | 氷属性攻撃,1,7 13 | 龍属性攻撃,1,7 14 | 属性攻撃,1,5 15 | 特殊攻撃,1,6 16 | 斬れ味,1,5 17 | 剣術,1,5 18 | 鈍器,1,6 19 | 納刀,1,6 20 | 納刀研磨,1,6 21 | 装填速度,1,6 22 | 反動,1,5 23 | 通常弾強化,1,5 24 | 貫通弾強化,1,5 25 | 散弾強化,1,5 26 | 重撃弾強化,1,5 27 | 射法,1,3 28 | 弾薬節約,1,5 29 | 痛撃,1,5 30 | 特殊会心,1,5 31 | 属性会心,1,5 32 | 溜め短縮,1,5 33 | スタミナ,1,5 34 | 体術,1,6 35 | 気力回復,1,6 36 | 回避性能,1,6 37 | 回避距離,1,6 38 | ガード性能,1,6 39 | ガード強化,1,6 40 | KO,1,6 41 | 減気攻撃,1,6 42 | 重撃,1,5 43 | 本気,1,6 44 | 底力,1,6 45 | 逆上,1,5 46 | 窮地,1,5 47 | 采配,1,7 48 | 号令,1,7 49 | 跳躍,1,5 50 | 我慢,1,5 51 | SP延長,1,6 52 | 加護,1,7 53 | 回復量,1,6 54 | 食事,1,5 55 | 節食,1,5 56 | 肉食,1,5 57 | 護石王,1,7 58 | -------------------------------------------------------------------------------- /Run/Data/Charm Generation/mystery_skill1.csv: -------------------------------------------------------------------------------- 1 | #スキル系統,最小,最大 2 | 毒,1,5 3 | 麻痺,1,5 4 | 睡眠,1,5 5 | 気絶,1,8 6 | 耐震,1,7 7 | だるま,1,7 8 | 耐暑,1,10 9 | 耐寒,1,10 10 | 盗み無効,1,10 11 | 対防御DOWN,1,7 12 | 狂撃耐性,1,3 13 | 裂傷,1,5 14 | 攻撃,1,4 15 | 防御,1,4 16 | 体力,1,8 17 | 火耐性,1,6 18 | 水耐性,1,6 19 | 雷耐性,1,6 20 | 氷耐性,1,6 21 | 龍耐性,1,6 22 | 精密射撃,1,6 23 | 通常弾追加,1,8 24 | 貫通弾追加,1,8 25 | 散弾追加,1,8 26 | 榴弾追加,1,8 27 | 拡散弾追加,1,8 28 | 毒瓶追加,1,8 29 | 麻痺瓶追加,1,8 30 | 睡眠瓶追加,1,8 31 | 強撃瓶追加,1,8 32 | 属強瓶追加,1,8 33 | 接撃瓶追加,1,8 34 | 減気瓶追加,1,8 35 | 爆破瓶追加,1,8 36 | 変則射撃,1,5 37 | 達人,1,4 38 | 笛,1,6 39 | 砲術,1,6 40 | 爆弾強化,1,6 41 | 逆境,1,4 42 | 気配,1,8 43 | 采配,1,3 44 | 号令,1,3 45 | 乗り,1,10 46 | 千里眼,1,8 47 | 観察眼,1,8 48 | 狩人,1,8 49 | 運搬,1,8 50 | 効果持続,1,8 51 | 広域,1,8 52 | 腹減り,1,8 53 | 食いしん坊,1,10 54 | 野草知識,1,8 55 | 調合成功率,1,10 56 | 調合数,1,8 57 | 高速設置,1,8 58 | 採取,1,10 59 | ハチミツ,1,8 60 | 気まぐれ,1,10 61 | -------------------------------------------------------------------------------- /Run/Data/Charm Generation/enduring_skill1.csv: -------------------------------------------------------------------------------- 1 | #スキル系統,最小,最大 2 | 聴覚保護,3,7 3 | 風圧,5,10 4 | 寒冷適応,3,7 5 | 炎熱適応,3,7 6 | 狂撃耐性,3,7 7 | 細菌学,5,10 8 | 属性耐性,3,7 9 | 属性攻撃,3,7 10 | 特殊攻撃,3,7 11 | 斬れ味,3,7 12 | 剣術,3,7 13 | 研磨術,1,5 14 | 鈍器,2,6 15 | 抜刀会心,1,5 16 | 抜刀減気,1,5 17 | 納刀,5,10 18 | 納刀研磨,5,10 19 | 装填速度,3,7 20 | 反動,2,6 21 | 通常弾強化,2,6 22 | 貫通弾強化,2,6 23 | 散弾強化,2,6 24 | 重撃弾強化,2,6 25 | 速射,1,5 26 | 射法,1,5 27 | 装填数,1,5 28 | 弾薬節約,3,7 29 | 痛撃,2,6 30 | 連撃,1,5 31 | 特殊会心,2,6 32 | 属性会心,2,6 33 | 溜め短縮,2,6 34 | スタミナ,2,6 35 | 体術,3,7 36 | 気力回復,3,7 37 | 走行継続,2,6 38 | 回避性能,2,6 39 | 回避距離,2,6 40 | 泡沫,1,5 41 | ガード性能,3,7 42 | ガード強化,3,7 43 | KO,5,10 44 | 減気攻撃,5,10 45 | 重撃,2,6 46 | 本気,2,6 47 | 闘魂,1,5 48 | 無傷,1,5 49 | チャンス,1,5 50 | 底力,2,6 51 | 逆上,2,6 52 | 窮地,2,6 53 | 根性,1,5 54 | 跳躍,2,6 55 | 無心,1,5 56 | 我慢,3,7 57 | SP延長,3,7 58 | 加護,3,7 59 | 英雄の盾,1,5 60 | 回復量,3,7 61 | 食事,2,6 62 | 節食,3,7 63 | 護石王,3,7 64 | -------------------------------------------------------------------------------- /Run/Data/Charm Generation/shining_skill1.csv: -------------------------------------------------------------------------------- 1 | #スキル系統,最小,最大 2 | 毒,1,5 3 | 麻痺,1,5 4 | 睡眠,1,5 5 | 気絶,1,8 6 | 風圧,1,4 7 | 耐震,1,7 8 | だるま,1,7 9 | 対防御DOWN,1,7 10 | 攻撃,1,4 11 | 防御,1,4 12 | 体力,1,8 13 | 火耐性,1,6 14 | 水耐性,1,6 15 | 雷耐性,1,6 16 | 氷耐性,1,6 17 | 龍耐性,1,6 18 | 火属性攻撃,1,7 19 | 水属性攻撃,1,7 20 | 雷属性攻撃,1,7 21 | 氷属性攻撃,1,7 22 | 龍属性攻撃,1,7 23 | 特殊攻撃,1,4 24 | 研ぎ師,1,4 25 | 鈍器,1,4 26 | 納刀,1,6 27 | 装填速度,1,4 28 | 精密射撃,1,6 29 | 通常弾追加,1,6 30 | 貫通弾追加,1,10 31 | 散弾追加,1,10 32 | 榴弾追加,1,10 33 | 拡散弾追加,1,10 34 | 減気瓶追加,1,10 35 | 爆破瓶追加,1,10 36 | 弾薬節約,1,3 37 | 達人,1,4 38 | 特殊会心,1,3 39 | 属性会心,1,3 40 | 体術,1,6 41 | 気力回復,1,6 42 | 回避性能,1,6 43 | ガード性能,1,6 44 | ガード強化,1,4 45 | KO,1,6 46 | 減気攻撃,1,6 47 | 笛,1,6 48 | 砲術,1,6 49 | 爆弾強化,1,6 50 | 底力,1,6 51 | 逆境,1,5 52 | 逆上,1,3 53 | 窮地,1,3 54 | 采配,1,5 55 | 号令,1,5 56 | 跳躍,1,3 57 | 我慢,1,3 58 | SP延長,1,6 59 | 千里眼,1,8 60 | 運搬,1,8 61 | 加護,1,7 62 | 回復量,1,6 63 | 回復速度,1,7 64 | 広域,1,8 65 | 腹減り,1,8 66 | 食事,1,4 67 | 節食,1,3 68 | 肉食,1,3 69 | 野草知識,1,8 70 | 高速設置,1,8 71 | ハチミツ,1,8 72 | 護石王,1,3 73 | -------------------------------------------------------------------------------- /LoadedData.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include 3 | 4 | #include "Armor.h" 5 | #include "Decoration.h" 6 | #include "Solution.h" 7 | 8 | ref struct SkillTag 9 | { 10 | System::String^ name; 11 | bool disable_g, disable_b; 12 | 13 | SkillTag( System::String^ s ); 14 | 15 | static List_t< SkillTag^ > tags; 16 | static SkillTag^ FindTag( System::String^ tag ); 17 | static void Load( System::String^ filename ); 18 | static void LoadLanguage( System::String^ filename ); 19 | }; 20 | 21 | void AddToList( List_t< Decoration^ >^ list, Decoration^ item, List_t< Ability^ >^ rel_abilities, List_t< Decoration^ >^ inf_decs, const bool adv, const bool want_taunt ); 22 | void AddToList( List_t< Armor^ >^ list, Armor^ armor, List_t< Ability^ >^ rel_abilities, List_t< Armor^ >^ inf_armor, const bool adv, const bool want_taunt ); 23 | 24 | ref class LoadedData 25 | { 26 | public: 27 | Skill^ FindSkill( const unsigned skill ); 28 | 29 | void LoadDataFiles(); 30 | 31 | void GetRelevantData( Query^ query ); 32 | }; 33 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2017 AthenaADP 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. -------------------------------------------------------------------------------- /MHGU ASS.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.26730.12 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MHXX ASS", "MHXX ASS.vcxproj", "{A81954DD-AC39-4BA0-89B7-209D242373BF}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Win32 = Debug|Win32 11 | Release|Win32 = Release|Win32 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {A81954DD-AC39-4BA0-89B7-209D242373BF}.Debug|Win32.ActiveCfg = Debug|Win32 15 | {A81954DD-AC39-4BA0-89B7-209D242373BF}.Debug|Win32.Build.0 = Debug|Win32 16 | {A81954DD-AC39-4BA0-89B7-209D242373BF}.Release|Win32.ActiveCfg = Release|Win32 17 | {A81954DD-AC39-4BA0-89B7-209D242373BF}.Release|Win32.Build.0 = Release|Win32 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {40FA9A12-EF9D-4910-B270-602BFE23DBED} 24 | EndGlobalSection 25 | EndGlobal 26 | -------------------------------------------------------------------------------- /Run/Data/Charm Generation/shining_skill2.csv: -------------------------------------------------------------------------------- 1 | #スキル系統,最小,最大 2 | 毒,-10,7 3 | 麻痺,-10,7 4 | 睡眠,-10,7 5 | 気絶,-10,10 6 | 耐震,-10,8 7 | だるま,-10,8 8 | 耐暑,-10,10 9 | 耐寒,-10,10 10 | 盗み無効,-10,10 11 | 対防御DOWN,-10,8 12 | 狂撃耐性,-5,5 13 | 細菌学,-5,5 14 | 裂傷,-10,10 15 | 攻撃,-7,7 16 | 防御,-7,7 17 | 体力,-10,10 18 | 火耐性,-10,10 19 | 水耐性,-10,10 20 | 雷耐性,-10,10 21 | 氷耐性,-10,10 22 | 龍耐性,-10,10 23 | 特殊攻撃,-4,4 24 | 抜刀減気,-5,5 25 | 精密射撃,-10,10 26 | 通常弾追加,-8,8 27 | 貫通弾追加,-10,10 28 | 散弾追加,-10,10 29 | 榴弾追加,-10,10 30 | 拡散弾追加,-10,10 31 | 毒瓶追加,-10,10 32 | 麻痺瓶追加,-10,10 33 | 睡眠瓶追加,-10,10 34 | 強撃瓶追加,-10,12 35 | 属強瓶追加,-10,12 36 | 接撃瓶追加,-10,10 37 | 減気瓶追加,-10,10 38 | 爆破瓶追加,-10,10 39 | 射法,-3,3 40 | 変則射撃,-10,10 41 | 弾薬節約,-5,5 42 | 達人,-7,7 43 | 特殊会心,-5,5 44 | 属性会心,-5,5 45 | 笛,-8,8 46 | 砲術,-8,8 47 | 爆弾強化,-8,8 48 | 逆境,-5,5 49 | 逆上,-5,5 50 | 窮地,-5,5 51 | 気配,-10,10 52 | 采配,-7,7 53 | 号令,-7,7 54 | 乗り,-8,8 55 | 跳躍,-5,5 56 | 我慢,-5,5 57 | 千里眼,-10,10 58 | 観察眼,-10,10 59 | 狩人,-10,10 60 | 運搬,-10,10 61 | 回復速度,-4,4 62 | 効果持続,-10,10 63 | 広域,-10,10 64 | 腹減り,-10,10 65 | 食いしん坊,-10,13 66 | 節食,-5,5 67 | 肉食,-5,5 68 | 野草知識,-10,10 69 | 調合成功率,-10,13 70 | 調合数,-10,10 71 | 高速設置,-10,10 72 | 採取,-10,13 73 | ハチミツ,-10,10 74 | 護石王,-5,5 75 | 気まぐれ,-10,13 76 | -------------------------------------------------------------------------------- /AssemblyInfo.cpp: -------------------------------------------------------------------------------- 1 | #include "stdafx.h" 2 | 3 | using namespace System; 4 | using namespace System::Reflection; 5 | using namespace System::Runtime::CompilerServices; 6 | using namespace System::Runtime::InteropServices; 7 | using namespace System::Security::Permissions; 8 | 9 | // 10 | // General Information about an assembly is controlled through the following 11 | // set of attributes. Change these attribute values to modify the information 12 | // associated with an assembly. 13 | // 14 | [assembly:AssemblyTitleAttribute("MHXASS")]; 15 | [assembly:AssemblyDescriptionAttribute("")]; 16 | [assembly:AssemblyConfigurationAttribute("")]; 17 | [assembly:AssemblyCompanyAttribute("")]; 18 | [assembly:AssemblyProductAttribute("MHXASS")]; 19 | [assembly:AssemblyCopyrightAttribute("Copyright (c) 2015")]; 20 | [assembly:AssemblyTrademarkAttribute("")]; 21 | [assembly:AssemblyCultureAttribute("")]; 22 | 23 | // 24 | // Version information for an assembly consists of the following four values: 25 | // 26 | // Major Version 27 | // Minor Version 28 | // Build Number 29 | // Revision 30 | // 31 | // You can specify all the value or you can default the Revision and Build Numbers 32 | // by using the '*' as shown below: 33 | 34 | [assembly:AssemblyVersionAttribute("1.0.*")]; 35 | 36 | [assembly:ComVisible(false)]; 37 | 38 | [assembly:CLSCompliantAttribute(true)]; 39 | -------------------------------------------------------------------------------- /CharmDatabase.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "Common.h" 3 | 4 | ref struct Charm; 5 | ref struct Query; 6 | ref struct Armor; 7 | ref struct Weapon; 8 | 9 | ref struct TableSlotDatum 10 | { 11 | array< signed char, 2 >^ max_single; 12 | array< array< List_t< Charm^ >^, 2 >^ >^ two_skill_data; 13 | }; 14 | 15 | ref struct CharmLocationDatum 16 | { 17 | array< unsigned, 2 >^ table; 18 | System::String^ example; 19 | array< System::String^ >^ examples; 20 | }; 21 | 22 | ref struct CharmDatabase 23 | { 24 | static List_t< Charm^ > mycharms; 25 | //static array< TableSlotDatum^, 2 >^ min_max; 26 | //static Map_t< unsigned, unsigned >^ hash_to_table; 27 | static Map_t< System::String^, CharmLocationDatum^ >^ location_cache; 28 | static array< int >^ table_seeds = { 1, 15, 5, 13, 4, 3, 9, 12, 26, 18, 163, 401, 6, 2, 489, 802, 1203 }; 29 | static array< List_t< unsigned short >^ >^ table_seed_list; 30 | static unsigned NumCharmTypes = 4; 31 | 32 | static List_t< Charm^ >^ LoadCharms( System::String^ filename ); 33 | static bool LoadCustom(); 34 | static void SaveCustom(); 35 | static bool CreateNewCustom(); 36 | 37 | static void GenerateCharmTable(); 38 | static bool CharmIsLegal( Charm^ charm ); 39 | static List_t< Charm^ >^ GetCharms( Query^ query, const bool use_two_skill_charms ); 40 | 41 | static CharmLocationDatum^ FindCharmLocations( Charm^ charm ); 42 | }; 43 | -------------------------------------------------------------------------------- /Run/Data/Charm Generation/enduring_skill2.csv: -------------------------------------------------------------------------------- 1 | スキル系統,最小,最大 2 | 聴覚保護,-3,5 3 | 風圧,-5,7 4 | 攻撃,-7,10 5 | 防御,-5,13 6 | 属性耐性,-5,7 7 | 火属性攻撃,-5,13 8 | 水属性攻撃,-5,13 9 | 雷属性攻撃,-5,13 10 | 氷属性攻撃,-5,13 11 | 龍属性攻撃,-5,13 12 | 特殊攻撃,-5,7 13 | 研ぎ師,-7,10 14 | 匠,-3,5 15 | 斬れ味,-5,7 16 | 剣術,-5,7 17 | 研磨術,-3,5 18 | 抜刀会心,-5,5 19 | 抜刀減気,-2,8 20 | 納刀,-5,7 21 | 刃鱗,-3,3 22 | 装填速度,-5,7 23 | 反動,-5,7 24 | 通常弾強化,-3,5 25 | 貫通弾強化,-3,5 26 | 散弾強化,-3,5 27 | 重撃弾強化,-3,5 28 | 速射,-3,5 29 | 射法,-3,5 30 | 装填数,-3,5 31 | 弾薬節約,-5,7 32 | 達人,-7,10 33 | 痛撃,-3,5 34 | 連撃,-1,3 35 | 会心強化,-3,5 36 | 裏会心,-3,3 37 | 溜め短縮,-3,5 38 | スタミナ,-3,5 39 | 体術,-3,5 40 | 気力回復,-3,5 41 | 走行継続,-3,5 42 | 回避性能,-3,5 43 | 回避距離,-3,5 44 | 泡沫,-1,3 45 | ガード性能,-3,5 46 | ガード強化,-3,5 47 | KO,-7,10 48 | 減気攻撃,-7,10 49 | 笛,-5,10 50 | 砲術,-5,10 51 | 重撃,-3,5 52 | 爆弾強化,-5,10 53 | 本気,-3,5 54 | 闘魂,-1,3 55 | 無傷,-1,3 56 | チャンス,-1,3 57 | 龍気,-3,3 58 | 底力,-3,5 59 | 逆上,-3,5 60 | 窮地,-3,5 61 | 根性,-1,3 62 | 乗り,-7,10 63 | 跳躍,-3,5 64 | 無心,-1,3 65 | 我慢,-5,7 66 | SP延長,-5,7 67 | 加護,-7,10 68 | 英雄の盾,-1,3 69 | 回復量,-3,5 70 | 広域,-5,12 71 | 食事,-3,5 72 | 節食,-5,7 73 | 茸食,-3,5 74 | 護石王,-7,10 75 | 運気,-5,7 76 | 剥ぎ取り,-3,5 77 | 捕獲,-5,7 78 | 真・紅兜,-3,3 79 | 真・大雪主,-3,3 80 | 真・矛砕,-3,3 81 | 真・岩穿,-3,3 82 | 真・紫毒姫,-3,3 83 | 真・宝纏,-3,3 84 | 真・白疾風,-3,3 85 | 真・隻眼,-3,3 86 | 真・黒炎王,-3,3 87 | 真・金雷公,-3,3 88 | 真・荒鉤爪,-3,3 89 | 真・燼滅刃,-3,3 90 | 真・朧隠,-3,3 91 | 真・鎧裂,-3,3 92 | 真・天眼,-3,3 93 | 真・青電主,-3,3 94 | 真・銀嶺,-3,3 95 | 真・鏖魔,-3,3 96 | -------------------------------------------------------------------------------- /Decoration.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "Common.h" 3 | #include "Skill.h" 4 | 5 | ref struct Query; 6 | 7 | ref struct Decoration : public AdvancedSearchOptions 8 | { 9 | System::String^ name; 10 | System::String^ jap_name; 11 | System::String^ eng_name; 12 | unsigned hr, elder_star, slots_required, rarity, difficulty, index, ping_index; 13 | bool is_event, hr_or; 14 | 15 | List_t< AbilityPair^ > abilities; 16 | List_t< MaterialComponent^ > components, components2; 17 | 18 | bool IsBetterThan( Decoration^ other, List_t< Ability^ >^ rel_abilities ); 19 | int GetSkillAt( Ability^ ability ); 20 | 21 | bool MatchesQuery( Query^ query ); 22 | 23 | static void Load( System::String^ filename ); 24 | static void LoadLanguage( System::String^ filename ); 25 | static List_t< Decoration^ > static_decorations; 26 | static Map_t< Ability^, List_t< Decoration^ >^ > static_decoration_ability_map; 27 | static Map_t< System::String^, Decoration^ > static_decoration_map; 28 | static Decoration^ FindDecoration( System::String^ name ); 29 | static Decoration^ FindDecorationFromString( System::String^ line ); 30 | static Decoration^ GetBestDecoration( Ability^ ability, const unsigned max_slots, List_t< List_t< Decoration^ >^ >% rel_deco_map ); 31 | static Decoration^ GetBestDecoration( Ability^ ability, const unsigned max_slots, const unsigned hr, const unsigned elder_star ); 32 | 33 | static void RecheckEfficientDecorations( Query^ query ); 34 | }; 35 | -------------------------------------------------------------------------------- /app.rc: -------------------------------------------------------------------------------- 1 | // Microsoft Visual C++ generated resource script. 2 | // 3 | #include "resource.h" 4 | 5 | #define APSTUDIO_READONLY_SYMBOLS 6 | 7 | ///////////////////////////////////////////////////////////////////////////// 8 | #undef APSTUDIO_READONLY_SYMBOLS 9 | 10 | ///////////////////////////////////////////////////////////////////////////// 11 | // English (U.S.) resources 12 | 13 | 14 | ///////////////////////////////////////////////////////////////////////////// 15 | // 16 | // Icon 17 | // 18 | 19 | // Icon placed first or with lowest ID value becomes application icon 20 | 21 | LANGUAGE 9, 5 22 | #pragma code_page(1252) 23 | 1 ICON "app.ico" 24 | 25 | #ifdef APSTUDIO_INVOKED 26 | ///////////////////////////////////////////////////////////////////////////// 27 | // 28 | // TEXTINCLUDE 29 | // 30 | 31 | 1 TEXTINCLUDE 32 | BEGIN 33 | "resource.h\0" 34 | "\0" 35 | END 36 | 37 | 2 TEXTINCLUDE 38 | BEGIN 39 | "#include ""afxres.h""\r\n" 40 | "\0" 41 | END 42 | 43 | 3 TEXTINCLUDE 44 | BEGIN 45 | "\0" 46 | END 47 | 48 | #endif // APSTUDIO_INVOKED 49 | 50 | ///////////////////////////////////////////////////////////////////////////// 51 | 52 | 53 | 54 | #ifndef APSTUDIO_INVOKED 55 | ///////////////////////////////////////////////////////////////////////////// 56 | // 57 | // Generated from the TEXTINCLUDE 3 resource. 58 | // 59 | 60 | 61 | ///////////////////////////////////////////////////////////////////////////// 62 | #endif // not APSTUDIO_INVOKED 63 | 64 | -------------------------------------------------------------------------------- /Run/Data/Charm Generation/ancient_skill2.csv: -------------------------------------------------------------------------------- 1 | #スキル系統,最小,最大 2 | 気絶,-10,13 3 | 聴覚保護,-3,3 4 | 風圧,-10,3 5 | 攻撃,-10,10 6 | 防御,-10,10 7 | 体力,-10,13 8 | 火耐性,-10,13 9 | 水耐性,-10,13 10 | 雷耐性,-10,13 11 | 氷耐性,-10,13 12 | 龍耐性,-10,13 13 | 属性耐性,-3,3 14 | 火属性攻撃,-10,13 15 | 水属性攻撃,-10,13 16 | 雷属性攻撃,-10,13 17 | 氷属性攻撃,-10,13 18 | 龍属性攻撃,-10,13 19 | 特殊攻撃,-10,4 20 | 研ぎ師,-10,8 21 | 匠,-5,5 22 | 斬れ味,-3,3 23 | 剣術,-3,3 24 | 研磨術,-3,3 25 | 抜刀会心,-3,3 26 | 抜刀減気,-5,8 27 | 納刀,-10,4 28 | 納刀研磨,-3,3 29 | 装填速度,-3,4 30 | 反動,-3,3 31 | 通常弾強化,-3,3 32 | 貫通弾強化,-3,3 33 | 散弾強化,-3,3 34 | 重撃弾強化,-3,3 35 | 速射,-3,3 36 | 射法,-5,5 37 | 装填数,-3,3 38 | 弾薬節約,-5,5 39 | 達人,-10,10 40 | 痛撃,-3,3 41 | 連撃,-3,3 42 | 会心強化,-3,3 43 | 溜め短縮,-3,3 44 | スタミナ,-3,3 45 | 体術,-3,4 46 | 気力回復,-3,4 47 | 走行継続,-5,5 48 | 回避性能,-3,4 49 | 回避距離,-3,4 50 | 泡沫,-3,3 51 | ガード性能,-3,4 52 | ガード強化,-3,4 53 | KO,-3,4 54 | 減気攻撃,-3,4 55 | 笛,-10,10 56 | 砲術,-10,10 57 | 重撃,-3,3 58 | 爆弾強化,-10,10 59 | 本気,-3,4 60 | 闘魂,-3,3 61 | 無傷,-3,3 62 | チャンス,-3,3 63 | 底力,-3,4 64 | 逆上,-5,5 65 | 窮地,-5,5 66 | 根性,-3,3 67 | 采配,-10,10 68 | 号令,-10,10 69 | 乗り,-5,5 70 | 跳躍,-5,5 71 | 無心,-3,3 72 | 我慢,-5,5 73 | SP延長,-3,3 74 | 千里眼,-10,12 75 | 加護,-10,9 76 | 英雄の盾,-3,3 77 | 回復量,-3,4 78 | 回復速度,-10,12 79 | 広域,-10,12 80 | 腹減り,-10,10 81 | 食事,-3,3 82 | 節食,-5,5 83 | 肉食,-5,5 84 | 茸食,-3,3 85 | 護石王,-8,10 86 | 運気,-3,3 87 | 剥ぎ取り,-3,3 88 | 捕獲,-3,3 89 | 紅兜,-3,3 90 | 大雪主,-3,3 91 | 矛砕,-3,3 92 | 岩穿,-3,3 93 | 紫毒姫,-3,3 94 | 宝纏,-3,3 95 | 白疾風,-3,3 96 | 隻眼,-3,3 97 | 黒炎王,-3,3 98 | 金雷公,-3,3 99 | 荒鉤爪,-3,3 100 | 燼滅刃,-3,3 101 | 朧隠,-3,3 102 | 鎧裂,-3,3 103 | 天眼,-3,3 104 | 青電主,-3,3 105 | 銀嶺,-3,3 106 | 鏖魔,-3,3 107 | -------------------------------------------------------------------------------- /Run/Data/compound_skills.txt: -------------------------------------------------------------------------------- 1 | ネバネバ剣法,不屈,ランナー,スタミナ奪取 2 | ベルナの心,火耐性【小】,腹減り半減 3 | ココットの心,雷耐性【小】,精霊の気まぐれ 4 | ポッケの心,氷耐性【小】,まんぷく 5 | ユクモの心,水耐性【小】,ハニーハンター 6 | 紅兜の魂,逆恨み,集中 7 | 大雪主の魂,回避距離UP,スタミナ急速回復 8 | 矛砕の魂,業物,反動軽減+2,精霊の加護 9 | 岩穿の魂,火事場力+2,拾い食い 10 | 紫毒姫の魂,状態異常攻撃+2,広域化+2 11 | 宝纏の魂,お守りハンター,腹減り無効 12 | 白疾風の魂,回避性能+2,見切り+3 13 | 隻眼の魂,気絶無効,挑戦者+2 14 | 黒炎王の魂,風圧【大】無効,攻撃力UP【大】 15 | 金雷公の魂,力の解放+2,体術+2 16 | 荒鉤爪の魂,早食い+2,高級耳栓 17 | 燼滅刃の魂,斬れ味レベル+2,弾導強化,砥石使用高速化 18 | 南風の狩人,暑さ無効 19 | 北風の狩人,寒さ無効 20 | 龍識船の心,龍耐性【小】,細菌研究家 21 | 飛行酒場の心,KO術,笛吹き名人 22 | 朧隠の魂,高級耳栓,装填速度+3,心剣一体 23 | 鎧裂の魂,ガード性能+2,納刀術 24 | 天眼の魂,見切り+3,挑戦者+1 25 | 青電主の魂,超会心,連発数+1,斬れ味レベル+1 26 | 銀嶺の魂,ランナー,鈍器使い,通常弾・連射矢UP 27 | 鏖魔の魂,攻撃力UP【大】,回避性能+2 28 | 真・紅兜の魂,逆恨み,集中,ランナー 29 | 真・大雪主の魂,回避距離UP,乗り名人,スタミナ急速回復 30 | 真・矛砕の魂,業物,反動軽減+2,精霊の加護,体術+1 31 | 真・岩穿の魂,火事場力+2,拾い食い,砲術王 32 | 真・紫毒姫の魂,状態異常攻撃+2,広域化+2,薬草超強化 33 | 真・宝纏の魂,お守りハンター,英雄の護り,腹減り無効 34 | 真・白疾風の魂,回避性能+2,見切り+3,隠密 35 | 真・隻眼の魂,気絶無効,挑戦者+2,不屈 36 | 真・黒炎王の魂,風圧【大】無効,攻撃力UP【大】,火事場力+1 37 | 真・金雷公の魂,力の解放+2,体術+2,集中 38 | 真・荒鉤爪の魂,早食い+2,高級耳栓,SP時間延長 39 | 真・燼滅刃の魂,斬れ味レベル+2,ボマー,弾導強化,砥石使用高速化 40 | 真・朧隠の魂,高級耳栓,装填速度+3,心剣一体,罠師 41 | 真・鎧裂の魂,ガード性能+2,納刀術,刃鱗磨き 42 | 真・天眼の魂,見切り+3,挑戦者+2 43 | 真・青電主の魂,超会心,連発数+1,斬れ味レベル+1,虎視眈々 44 | 真・銀嶺の魂,ランナー,鈍器使い,通常弾・連射矢UP,攻撃力UP【中】 45 | 真・鏖魔の魂,攻撃力UP【大】,回避性能+2,明鏡止水 46 | 心剣一体,心眼,業物 47 | グルメ,早食い+2,お肉大好き,キノコ大好き 48 | トラップマスター,ボマー,罠師 49 | 痛打,スタミナ奪取,KO術 50 | 祝福,体力回復量UP,精霊の加護 51 | 暗躍,装填数UP,調合成功率+20%,隠密 52 | 真打,斬れ味レベル+1,攻撃力UP【大】 53 | 剛弾,通常弾・連射矢UP,貫通弾・貫通矢UP,散弾・拡散矢UP 54 | 護法,毒耐性,麻痺無効,睡眠無効,気絶無効 55 | 逆鱗,火事場力+2,根性 56 | 軽業師,体術+1,回避性能+1 57 | 居合術【力】,抜刀術【力】,納刀術 58 | 鉄壁,防御力UP【中】,鉄面皮 59 | 無慈悲,見切り+2,弱点特効 60 | 盾使い,ガード強化,スタミナ急速回復 61 | 舞闘家,フルチャージ,回避距離UP 62 | 属物強化,属性攻撃強化,アイテム使用強化 63 | お守りマニア,お守りハンター,採取+1 64 | 増収,強運,捕獲達人 65 | 霞皮の護り,北風の狩人,風圧【大】無効,だるま無効 66 | 炎鱗の護り,毒耐性,盗み無効,自動マーキング 67 | 鋼殻の護り,南風の狩人,火耐性【大】,細菌研究家 68 | -------------------------------------------------------------------------------- /SaveData.cpp: -------------------------------------------------------------------------------- 1 | #include "stdafx.h" 2 | #include "SaveData.h" 3 | 4 | using namespace System; 5 | 6 | //Convert 4 bytes into 32-bit unsigned 7 | unsigned ExtractUnsigned( array< Byte >^ data, const unsigned offset ) 8 | { 9 | unsigned result = data[ offset ]; 10 | for( unsigned i = 1; i < 4; ++i ) 11 | result += ((unsigned)(data[offset+i])) << (i * 8); 12 | return result; 13 | } 14 | 15 | //Convert 36 bytes into charm 16 | Charm^ ExtractCharm( array< Byte >^ data, const unsigned offset ) 17 | { 18 | //Format (36 bytes): 19 | //Byte 0: Equipment type (6=charm) 20 | //Byte 1: Rarity 21 | //... 22 | //Byte 12: Skill 1 23 | //Byte 13: Skill 2 24 | //Byte 14: Points 1 25 | //Byte 15: Points 2 26 | //Byte 16: Num slots 27 | 28 | if( data[ offset ] == 0x6 ) 29 | { 30 | Charm^ c = gcnew Charm(); 31 | c->num_slots = data[ offset + 16 ]; 32 | 33 | if( const int skill1_index = data[ offset + 12 ] ) 34 | { 35 | if( skill1_index <= Ability::static_abilities.Count ) 36 | c->abilities.Add( gcnew AbilityPair( Ability::static_abilities[ skill1_index - 1 ], data[ offset + 14 ] ) ); 37 | else 38 | return nullptr; 39 | } 40 | 41 | if( const int skill2_index = data[ offset + 13 ] ) 42 | { 43 | if( skill2_index > 0 && skill2_index <= Ability::static_abilities.Count ) 44 | c->abilities.Add( gcnew AbilityPair( Ability::static_abilities[ skill2_index - 1 ], (int)(signed char)data[ offset + 15 ] ) ); 45 | else 46 | return nullptr; 47 | } 48 | 49 | return c; 50 | } 51 | return nullptr; 52 | } 53 | 54 | SaveData::SaveData( String^ filename ) 55 | { 56 | failed = true; 57 | 58 | try 59 | { 60 | array< Byte >^ data = IO::File::ReadAllBytes( filename ); 61 | 62 | characters = gcnew array< SaveDataCharacter^ >( 3 ); 63 | last_used = data[ 0x7 ]; 64 | 65 | for( unsigned i = 0; i < 3; ++i ) 66 | { 67 | if( data[ 0x4 + i ] == 0 ) 68 | continue; 69 | 70 | const unsigned char_offset = ExtractUnsigned( data, 0x10 + i * 4 ); 71 | characters[ i ] = gcnew SaveDataCharacter(); 72 | characters[ i ]->name = Text::Encoding::UTF8->GetString( data, char_offset, 32 ); 73 | 74 | for( unsigned e = 0; e < 1400; ++e ) 75 | { 76 | Charm^ charm = ExtractCharm( data, char_offset + 0x62EE + e * 36 ); 77 | if( charm ) 78 | characters[ i ]->charms.Add( charm ); 79 | } 80 | } 81 | } 82 | catch( Exception^ e ) 83 | { 84 | String^ error = e->ToString(); 85 | return; 86 | } 87 | 88 | failed = false; 89 | } -------------------------------------------------------------------------------- /Armor.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "Common.h" 3 | #include "Skill.h" 4 | 5 | ref struct Query; 6 | 7 | ref struct Armor : public AdvancedSearchOptions 8 | { 9 | enum class ArmorType { HEAD = 0, BODY, ARMS, WAIST, LEGS, NumArmorTypes }; 10 | System::String^ name; 11 | System::String^ jap_name; 12 | System::String^ eng_name; 13 | unsigned hr, elder_star, num_slots, defence, max_defence, rarity, difficulty, index, family, ping_index, male_image, female_image; 14 | int ice_res, water_res, fire_res, thunder_res, dragon_res; 15 | Gender gender; 16 | HunterType type; 17 | bool torso_inc, no_skills, is_event, jap_only, arena, chakra, jap_genders_only, nonjap, relic, gunner_def, hr_or, charm_up, is_helm; 18 | Ability^ danger; 19 | List_t< AbilityPair^ > abilities; 20 | List_t< MaterialComponent^ > components; 21 | 22 | bool IsBetterThan( Armor^ other, List_t< Ability^ >^ rel_abilities, const bool want_taunt ); 23 | bool IsBetterAtNonSkills( Armor^ other ); 24 | int GetSkillAt( Ability^ ability ); 25 | 26 | bool MatchesQuery( Query^ query, List_t< Ability^ >^ danger_skills, const unsigned max_slots ); 27 | 28 | bool ContainsAnyAbility( List_t< Ability^ >% to_search ); 29 | 30 | void SetExName( const int type ); 31 | 32 | static void Load( System::String^ filename, ArmorType armor_type ); 33 | static void LoadLanguage( System::String^ filename, ArmorType armor_type ); 34 | static array< List_t< Armor^ >^ >^ static_armors; 35 | static array< Armor^ >^ charm_up_armors_b; 36 | static array< Armor^ >^ charm_up_armors_g; 37 | }; 38 | 39 | ref struct Family 40 | { 41 | static unsigned count = 0; 42 | static Map_t< System::String^, unsigned > map; 43 | static List_t< List_t< Armor^ >^ > families; 44 | }; 45 | 46 | ref struct Charm 47 | { 48 | List_t< AbilityPair^ > abilities; 49 | unsigned num_slots; 50 | bool custom, optimal, hacked; 51 | 52 | Charm() : num_slots( 0 ), custom( false ), optimal( false ), hacked( false ) {} 53 | Charm( Charm^ other ); 54 | Charm( const unsigned num_slots ); 55 | 56 | int GetSkillPointsFor( Ability^ a ); 57 | bool StrictlyBetterThan( Charm^ other ); 58 | bool BasicallyTheSameAs( Charm^ other ); 59 | bool operator == ( Charm^ other ); 60 | 61 | System::String^ GetName(); 62 | unsigned GetHash(); 63 | 64 | static unsigned HashFunction( const unsigned num_slots, const int a1, const int p1, const int a2, const int p2 ); 65 | static unsigned HashFunction( const unsigned num_slots, Ability^ a1, const int p1, Ability^ a2, const int p2 ); 66 | static void AddToOptimalList( List_t< Charm^ >% lst, Charm^ new_charm ); 67 | }; 68 | 69 | //by first skill 70 | int CompareCharms1( Charm^ a, Charm^ b ); 71 | int CompareCharms1Alphabetically( Charm^ a, Charm^ b ); 72 | 73 | //by second skill, if any 74 | int CompareCharms2( Charm^ a, Charm^ b ); 75 | int CompareCharms2Alphabetically( Charm^ a, Charm^ b ); -------------------------------------------------------------------------------- /Skill.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "Common.h" 3 | 4 | ref struct Skill; 5 | ref struct Query; 6 | ref struct SkillTag; 7 | 8 | ref struct Ability 9 | { 10 | typedef System::Collections::Generic::Dictionary< int, Skill^ > SkillMap_t; 11 | System::String^ name; 12 | System::String^ jap_name; 13 | List_t< SkillTag^ > tags; 14 | bool relevant, related, efficient, has_bad, has_decorations, has_1slot_decorations; 15 | unsigned static_index, ping_index; 16 | array< unsigned char >^ max_vals1; 17 | int order, num_good_skills; 18 | SkillMap_t skills; 19 | 20 | Skill^ GetSkill( const int amount ); 21 | Skill^ GetWorstGoodSkill(); 22 | 23 | static List_t< Ability^ > static_abilities, ordered_abilities, savedata_abilities; //for sorting alphabetically 24 | static Map_t< System::String^, Ability^ > static_ability_map; 25 | static Map_t< System::String^, Ability^ > charm_ability_map; //Japanese-only, for importing from MasaxMH 26 | static Ability^ FindAbility( System::String^ name ); 27 | static Ability^ FindCharmAbility( System::String^ name ); //Japanese-only, for importing from MasaxMH 28 | static void UpdateOrdering(); 29 | }; 30 | 31 | ref struct SpecificAbility 32 | { 33 | static System::String^ torso_inc_desc; 34 | static Ability^ torso_inc; 35 | static Ability^ fire_res; 36 | static Ability^ water_res; 37 | static Ability^ thunder_res; 38 | static Ability^ ice_res; 39 | static Ability^ dragon_res; 40 | static Ability^ defence; 41 | static Ability^ sense; 42 | static Ability^ gathering; 43 | static Ability^ charm_up; 44 | static Ability^ skill_point_plus2; 45 | }; 46 | 47 | int CompareAbilitiesByName( Ability^ a1, Ability^ a2 ); 48 | 49 | ref struct Skill 50 | { 51 | System::String^ name; 52 | int points_required; 53 | unsigned order, static_index, ping_index; 54 | bool best, is_taunt, autodisabled, impossible; 55 | Ability^ ability; 56 | 57 | System::String^ description; 58 | 59 | static void Load( System::String^ filename ); 60 | static void LoadCompound( System::String^ filename ); 61 | static void LoadLanguage( System::String^ filename ); 62 | static void LoadSaveData( System::String^ filename ); 63 | static void LoadDescriptions( System::String^ filename ); 64 | static Map_t< Skill^, array< Skill^ >^ > compound_skill_map; 65 | static List_t< Skill^ > static_skills, ordered_skills; //for sorting alphabetically 66 | static Map_t< System::String^, Skill^ > static_skill_map; 67 | static Skill^ FindSkill( System::String^ name ); 68 | static void UpdateOrdering(); 69 | static bool CompoundSkillOverrides( Skill^ compound, Skill^ other ); 70 | static bool UpdateImpossibleSkills( const unsigned hr, const unsigned ve ); 71 | }; 72 | 73 | ref struct AbilityPair 74 | { 75 | Ability^ ability; 76 | int amount; 77 | 78 | AbilityPair( Ability^ ab, const int am ) 79 | : ability( ab ), amount( am ) {} 80 | }; 81 | 82 | void FindRelatedSkills( List_t< System::Windows::Forms::ComboBox^ >% skills, List_t< System::Windows::Forms::ComboBox^ >% skill_filters, List_t< Map_t< unsigned, unsigned >^ >% index_maps ); -------------------------------------------------------------------------------- /Solution.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "Common.h" 3 | #include 4 | 5 | ref struct Skill; 6 | ref struct Ability; 7 | ref struct Armor; 8 | ref struct Charm; 9 | ref struct ArmorEquivalence; 10 | ref struct Decoration; 11 | ref struct AbilityPair; 12 | 13 | typedef System::Collections::Generic::Dictionary< Ability^, int > AbilityMap; 14 | 15 | ref struct Query : public System::Object 16 | { 17 | List_t< Skill^ > skills; 18 | HunterType hunter_type; 19 | Gender gender; 20 | unsigned hr, elder_star, weapon_slots_allowed; 21 | bool include_arena, allow_bad, allow_event, allow_lower_tier, allow_japs, add_extra, want_taunt, allow_gunner_helms, neset_disabled; 22 | 23 | List_t< List_t< Armor^ >^ > rel_armor, inf_armor; 24 | List_t< Ability^ > rel_abilities; 25 | List_t< Decoration^ > rel_decorations, inf_decorations, taunt_decorations; 26 | 27 | bool AllowNesetArmor() { return hr >= 13; } 28 | 29 | template< class T > 30 | static bool HRMatches( T^ t, const unsigned hr, const unsigned ve ) 31 | { 32 | if( t->hr_or ) 33 | return hr >= t->hr || ve >= t->elder_star; 34 | else 35 | return hr >= t->hr && ve >= t->elder_star; 36 | } 37 | }; 38 | 39 | 40 | ref struct ThreadSearchData 41 | { 42 | Query^ query; 43 | Charm^ charm_template; 44 | }; 45 | 46 | ref struct ThreadSearchData2 47 | { 48 | Query^ query; 49 | List_t< Charm^ >^ charm_templates; 50 | }; 51 | 52 | ref struct CalculationData; 53 | 54 | ref struct Solution 55 | { 56 | List_t< Armor^ > armors; 57 | List_t< Decoration^ > decorations, body_decorations, non_body_decorations, charm_decorations; 58 | List_t< Skill^ > extra_skills, bad_skills, potential_extra_skills; 59 | AbilityMap abilities; 60 | Charm^ charm; 61 | System::Drawing::Bitmap^ preview_image; 62 | 63 | unsigned torso_slots_spare, charm_slots_spare, total_slots_spare; 64 | int fire_res, ice_res, water_res, thunder_res, dragon_res, extra_skill_score, torso_multiplier; 65 | unsigned defence, max_defence, rarity, difficulty; 66 | array< unsigned >^ slots_spare, ^family_score; 67 | bool doubled, reordered_to_fix, charm_up, skill_plus2; 68 | 69 | bool MatchesQuery( Query^ query ); 70 | void CalculateData( const unsigned hr, const unsigned elder_star ); 71 | void CalculateFamilyScore(); 72 | void CalculateExtraSkillScore( const unsigned hr, const unsigned elder_star ); 73 | void CalculateSkillModifiers(); 74 | void AddAllSkillsPlus2(); 75 | 76 | private: 77 | CalculationData^ data; 78 | 79 | bool FixBadSkill( Skill^ skill ); 80 | bool FixBadSkills( Query^ query ); 81 | bool CheckBadSkills( Query^ query ); 82 | bool ImpossibleNoDecorations( Query^ query ); 83 | Decoration^ Count1SocketGems( Ability^ ability, int& num ); 84 | int GetReplacable( Ability^ ability, unsigned slots ); 85 | bool ReorderGems( Query^ query ); 86 | void Replace( const unsigned index, Decoration^ decoration ); 87 | void CalculateExtraSkills( Query^ query ); 88 | void ReduceSlots(); 89 | void ReduceSkills(); 90 | void ReduceCharm(); 91 | void RearrangeDecorations(); 92 | void AddExtraSkills(); 93 | }; 94 | -------------------------------------------------------------------------------- /Run/Data/Languages/Japanese/decorations.txt: -------------------------------------------------------------------------------- 1 | 耐毒珠【1】 2 | 耐毒珠【2】 3 | 耐麻珠【1】 4 | 耐麻珠【2】 5 | 耐眠珠【1】 6 | 耐眠珠【2】 7 | 耐絶珠【1】 8 | 制絶珠【1】 9 | 防音珠【1】 10 | 防音珠【3】 11 | 防風珠【1】 12 | 防風珠【2】 13 | 耐震珠【1】 14 | 抗震珠【1】 15 | 耐達磨珠【1】 16 | 抗達磨珠【1】 17 | 耐暑珠【1】 18 | 耐寒珠【1】 19 | 北風珠【1】 20 | 北風珠【3】 21 | 南風珠【1】 22 | 南風珠【3】 23 | 耐盗珠【1】 24 | 耐防珠【1】 25 | 抗狂珠【1】 26 | 抗狂珠【3】 27 | 菌学珠【1】 28 | 菌究珠【1】 29 | 抗傷珠【1】 30 | 攻撃珠【1】 31 | 攻撃珠【2】 32 | 攻撃珠【3】 33 | 防御珠【1】 34 | 防御珠【2】 35 | 体力珠【1】 36 | 耐火珠【1】 37 | 制火珠【1】 38 | 耐水珠【1】 39 | 制水珠【1】 40 | 耐雷珠【1】 41 | 制雷珠【1】 42 | 耐氷珠【1】 43 | 制氷珠【1】 44 | 耐龍珠【1】 45 | 制龍珠【1】 46 | 属耐珠【1】 47 | 属耐珠【3】 48 | 火炎珠【1】 49 | 火炎珠【2】 50 | 流水珠【1】 51 | 流水珠【2】 52 | 雷光珠【1】 53 | 雷光珠【2】 54 | 氷結珠【1】 55 | 氷結珠【2】 56 | 破龍珠【1】 57 | 破龍珠【2】 58 | 属攻珠【1】 59 | 属攻珠【3】 60 | 特攻珠【1】 61 | 特攻珠【2】 62 | 研磨珠【1】 63 | 匠珠【1】 64 | 匠珠【3】 65 | 斬鉄珠【1】 66 | 斬鉄珠【3】 67 | 剣豪珠【1】 68 | 剣豪珠【3】 69 | 剛刃珠【1】 70 | 剛刃珠【3】 71 | 鈍器珠【1】 72 | 鈍器珠【2】 73 | 抜刀珠【1】 74 | 抜刀珠【2】 75 | 抜打珠【1】 76 | 抜打珠【3】 77 | 速納珠【1】 78 | 速納珠【2】 79 | 納研珠【1】 80 | 刃鱗珠【1】 81 | 刃鱗珠【3】 82 | 早填珠【1】 83 | 早填珠【2】 84 | 抑反珠【1】 85 | 抑反珠【3】 86 | 点射珠【1】 87 | 強弾珠【1】 88 | 強弾珠【3】 89 | 貫通珠【1】 90 | 貫通珠【3】 91 | 散弾珠【1】 92 | 散弾珠【3】 93 | 重弾珠【1】 94 | 重弾珠【3】 95 | 加弾珠【1】 96 | 加弾珠【2】 97 | 加貫珠【1】 98 | 加散珠【1】 99 | 加榴珠【1】 100 | 加拡珠【1】 101 | 加拡珠【3】 102 | 毒瓶珠【1】 103 | 痺瓶珠【1】 104 | 痺瓶珠【2】 105 | 眠瓶珠【1】 106 | 強瓶珠【1】 107 | 強瓶珠【2】 108 | 属瓶珠【1】 109 | 属瓶珠【2】 110 | 接瓶珠【1】 111 | 減瓶珠【1】 112 | 爆瓶珠【1】 113 | 速射珠【1】 114 | 速射珠【3】 115 | 射法珠【1】 116 | 射法珠【2】 117 | 装填珠【1】 118 | 装填珠【3】 119 | 変射珠【1】 120 | 節弾珠【1】 121 | 節弾珠【2】 122 | 達人珠【1】 123 | 達人珠【2】 124 | 達人珠【3】 125 | 痛撃珠【1】 126 | 痛撃珠【3】 127 | 連撃珠【1】 128 | 連撃珠【3】 129 | 特会珠【1】 130 | 特会珠【2】 131 | 属会珠【1】 132 | 属会珠【2】 133 | 会心珠【1】 134 | 会心珠【3】 135 | 裏会心珠【1】 136 | 裏会心珠【3】 137 | 短縮珠【1】 138 | 短縮珠【3】 139 | 強走珠【1】 140 | 強走珠【3】 141 | 体術珠【1】 142 | 体術珠【2】 143 | 早気珠【1】 144 | 早気珠【2】 145 | 走継珠【1】 146 | 走継珠【2】 147 | 回避珠【1】 148 | 回避珠【2】 149 | 跳躍珠【1】 150 | 跳躍珠【3】 151 | 泡沫珠【1】 152 | 泡沫珠【3】 153 | 鉄壁珠【1】 154 | 鉄壁珠【2】 155 | 強壁珠【1】 156 | 強壁珠【2】 157 | KO珠【1】 158 | KO珠【2】 159 | 奪気珠【1】 160 | 奪気珠【2】 161 | 鼓笛珠【1】 162 | 砲術珠【1】 163 | 重撃珠【1】 164 | 重撃珠【3】 165 | 爆師珠【1】 166 | 全開珠【1】 167 | 全開珠【2】 168 | 闘魂珠【1】 169 | 闘魂珠【2】 170 | 無傷珠【1】 171 | 無傷珠【2】 172 | 好機珠【1】 173 | 好機珠【3】 174 | 龍気珠【1】 175 | 龍気珠【3】 176 | 底力珠【1】 177 | 底力珠【2】 178 | 逆境珠【1】 179 | 逆境珠【2】 180 | 逆上珠【1】 181 | 逆上珠【2】 182 | 窮地珠【1】 183 | 窮地珠【2】 184 | 根性珠【1】 185 | 根性珠【2】 186 | 忍脚珠【1】 187 | 采配珠【1】 188 | 名采配珠【1】 189 | 号令珠【1】 190 | 号令珠【2】 191 | 乗慣珠【1】 192 | 飛燕珠【1】 193 | 無心珠【1】 194 | 無心珠【3】 195 | 我慢珠【1】 196 | 技延珠【1】 197 | 技延珠【2】 198 | 千里珠【1】 199 | 観察珠【1】 200 | 狩人珠【1】 201 | 運搬珠【1】 202 | 加護珠【1】 203 | 神護珠【1】 204 | 英雄珠【1】 205 | 英雄珠【3】 206 | 治癒珠【1】 207 | 治癒珠【2】 208 | 早復珠【1】 209 | 早復珠【2】 210 | 持続珠【1】 211 | 友愛珠【1】 212 | 友愛珠【2】 213 | 無食珠【1】 214 | 食漢珠【1】 215 | 早食珠【1】 216 | 早食珠【3】 217 | 節食珠【1】 218 | 肉食珠【1】 219 | 肉好珠【1】 220 | 茸好珠【1】 221 | 野草珠【1】 222 | 博士珠【1】 223 | 弾製珠【1】 224 | 罠師珠【1】 225 | 採取珠【1】 226 | 蜜集珠【1】 227 | 蜜占珠【1】 228 | 護石珠【1】 229 | 護石珠【3】 230 | 祝福珠【1】 231 | 運気珠【1】 232 | 運気珠【3】 233 | 皮剥珠【1】 234 | 皮剥珠【3】 235 | 捕獲珠【1】 236 | 捕獲珠【3】 237 | 歴鈴珠【1】 238 | 始猟珠【1】 239 | 雪花珠【1】 240 | 仙湯珠【1】 241 | 識究珠【1】 242 | 空宴珠【1】 243 | -------------------------------------------------------------------------------- /Run/Data/Languages/Italiano/decorations.txt: -------------------------------------------------------------------------------- 1 | G veleno 1 2 | G veleno 2 3 | G paralisi 1 4 | G paralisi 2 5 | G sonno 1 6 | G sonno 2 7 | G stordim. 1 8 | G stordim. 1+ 9 | G udito 1 10 | G udito 3 11 | G vento 1 12 | G vento 2 13 | G antisism. 1 14 | G antisism. 1+ 15 | G vincolo 1 16 | G vincolo 1+ 17 | G calore 1 18 | G freddo 1 19 | G polare 1 20 | G polare 3 21 | G solare 1 22 | G solare 3 23 | G anti-ladro 1+ 24 | G difesa OK 1 25 | G antifrenesia 1 26 | G antifrenesia 3 27 | G biologia 1 28 | G biologia 1+ 29 | G emorragia 1 30 | G attacco 1 31 | G attacco 2 32 | G attacco 3 33 | G difesa 1 34 | G difesa 2 35 | G vita 1 36 | G ignifugo 1 37 | G ignifugo 1+ 38 | G acquatico 1 39 | G acquatico 1+ 40 | G isolante 1 41 | G isolante 1+ 42 | G antigelo 1 43 | G antigelo 1+ 44 | G antidrago 1 45 | G antidrago 1+ 46 | G res. elem. 1 47 | G res. elem. 3 48 | G att. fuoco 1 49 | G att. fuoco 2 50 | G att. acqua 1 51 | G att. acqua 2 52 | G att. tuono 1 53 | G att. tuono 2 54 | G att. gelo 1 55 | G att. gelo 2 56 | G att. drago 1 57 | G att. drago 2 58 | G att. elem. 1 59 | G att. elem. 3 60 | G att. status 1 61 | G att. status 2 62 | G rasoio 1 63 | G artigiano 1 64 | G artigiano 3 65 | G acutezza 1 66 | G acutezza 3 67 | G scherma 1 68 | G scherma 3 69 | G metall. 1 70 | G metall. 3 71 | G levigaz. 1 72 | G levigaz. 2 73 | G rapi-danno 1 74 | G rapi-danno 2 75 | G punizione 1 76 | G punizione 3 77 | G rinfodero 1 78 | G rinfodero 2 79 | G affilatura 1 80 | G scaglialama 1 81 | G scaglialama 3 82 | G ricarica 1 83 | G ricarica 2 84 | G rinculo 1 85 | G rinculo 3 86 | G precisione 1 87 | G normale 1 88 | G normale 3 89 | G perforan. 1 90 | G perforan. 3 91 | G ventaglio 1 92 | G ventaglio 3 93 | G esplos. 1 94 | G esplos. 3 95 | G P normali 1 96 | G P normali 2 97 | G P perfor. 1 98 | G P ventaglio 1 99 | G P esplosivi 1 100 | G P grappolo 1 101 | G P grappolo 3 102 | G B veleno 1 103 | G B paralisi 1 104 | G B paralisi 2 105 | G B sonno 1 106 | G B potenza 1 107 | G B potenza 2 108 | G B elem. 1 109 | G B elem. 2 110 | G B cortor. 1 111 | G B fatica 1 112 | G B scoppio 1 113 | G fuoco rap. 1 114 | G fuoco rap. 3 115 | G mirino 1 116 | G mirino 2 117 | G cartucc. 1 118 | G cartucc. 3 119 | G balistica 1 120 | G risparmio 1 121 | G risparmio 2 122 | G affinità 1 123 | G affinità 2 124 | G affinità 3 125 | G cecchino 1 126 | G cecchino 3 127 | G serie 1 128 | G serie 3 129 | G critico status 1 130 | G critico status 2 131 | G critico elem. 1 132 | G critico elem. 2 133 | G critico 1 134 | G critico 3 135 | G critico -1 136 | G critico -3 137 | G carica 1 138 | G carica 3 139 | G resistenza 1 140 | G resistenza 3 141 | G atleta 1 142 | G atleta 2 143 | G resistente 1 144 | G resistente 2 145 | G corsa 1 146 | G corsa 2 147 | G schivata 1 148 | G schivata 2 149 | G schivatore 1 150 | G schivatore 3 151 | G bolla 1 152 | G bolla 3 153 | G guardia 1 154 | G guardia 2 155 | G blocco 1 156 | G blocco 2 157 | G KO 1 158 | G KO 2 159 | G sfinitore 1 160 | G sfinitore 2 161 | G maestro 1 162 | G artigliere 1 163 | G spaccone 1 164 | G spaccone 3 165 | G bombarolo 1 166 | G rinforzo 1 167 | G rinforzo 2 168 | G spirito 1 169 | G spirito 2 170 | G illeso 1 171 | G illeso 2 172 | G chance 1 173 | G chance 3 174 | G spirito drago 1 175 | G spirito drago 3 176 | G potenziale 1 177 | G potenziale 2 178 | G superstite 1 179 | G superstite 2 180 | G rabbia 1 181 | G rabbia 2 182 | G emergenza 1 183 | G emergenza 2 184 | G coraggio 1 185 | G coraggio 2 186 | G presenza 1 187 | G gregario 1 188 | G gregario 1+ 189 | G capitano 1 190 | G capitano 2 191 | G cavaliere 1 192 | G balzo 1 193 | G intuito 1 194 | G intuito 3 195 | G sopportazione 1 196 | G estensione 1 197 | G estensione 2 198 | G sibilla 1 199 | G cattura 1 200 | G ranger 1 201 | G portatore 1 202 | G protez. 1 203 | G protez. 1+ 204 | G eroismo 1 205 | G eroismo 3 206 | G medicina 1 207 | G medicina 2 208 | G recupero 1 209 | G recupero 2 210 | G oggetti 1 211 | G ampia area 1 212 | G ampia area 2 213 | G fame 1 214 | G ingordigia 1 215 | G cucina 1 216 | G cucina 3 217 | G dieta 1 218 | G predatore 1 219 | G predatore 1+ 220 | G micologia 1 221 | G botanica 1 222 | G combinat. 1 223 | G alchimista 1 224 | G trappola 1 225 | G raccolta 1 226 | G miele 1 227 | G miele 1+ 228 | G idolatra 1 229 | G idolatra 3 230 | G fatalità 1 231 | G fato 1 232 | G fato 3 233 | G ricavo 1 234 | G ricavo 3 235 | G premi 1 236 | G premi 3 237 | G Bherna 1 238 | G Kokoto 1 239 | G Pokke 1 240 | G Yukumo 1 241 | G studio 1 242 | G taverna volante 1 243 | -------------------------------------------------------------------------------- /Run/Data/Languages/Español/decorations.txt: -------------------------------------------------------------------------------- 1 | J. antídoto 1 2 | J. antídoto 2 3 | J. inmóvil 1 4 | J. inmóvil 2 5 | Joya sueño 1 6 | Joya sueño 2 7 | Joya firme 1 8 | J. rotunda 1 9 | J. tapones 1 10 | J. tapones 3 11 | J. res viento 1 12 | J. res viento 2 13 | Joya ancla 1 14 | J. sísmica 1 15 | J. res atr. 1 16 | Joya grill. 1 17 | J. res calor 1 18 | J. res frío 1 19 | Joya polar 1 20 | Joya polar 3 21 | Joya solar 1 22 | Joya solar 3 23 | J. segura 1 24 | J. bloqueo 1 25 | J. cordura 1 26 | J. cordura 3 27 | J. biólogo 1 28 | J. biólogo 1+ 29 | J. torniq. 1 30 | J. ataque 1 31 | J. ataque 2 32 | J. ataque 3 33 | J. defensa 1 34 | J. defensa 2 35 | J. fuerza 1 36 | J. res fuego 1 37 | J. antifuego 1 38 | J. res agua 1 39 | J. antiagua 1 40 | J. res rayo 1 41 | J. antirayo 1 42 | J. res hielo 1 43 | J. antihielo 1 44 | J. res draco 1 45 | J. antidraco 1 46 | J. resist. 1 47 | J. resist. 3 48 | Joya fuego 1 49 | Joya fuego 2 50 | Joya agua 1 51 | Joya agua 2 52 | Joya rayo 1 53 | Joya rayo 2 54 | Joya hielo 1 55 | Joya hielo 2 56 | Joya draco 1 57 | Joya draco 2 58 | J. elemento 1 59 | J. elemento 3 60 | J. estado 1 61 | J.estado 2 62 | J. afilador 1 63 | J. artesano 1 64 | J. artesano 3 65 | J. cuchilla 1 66 | J. cuchilla 3 67 | J. esgrima 1 68 | J. esgrima 3 69 | J. amolador 1 70 | J. amolador 3 71 | J. contund. 1 72 | J. contund. 2 73 | J. desenf. 1 74 | J. desenf. 2 75 | J. gambito 1 76 | J. gambito 3 77 | J. enfund. 1 78 | J. enfund. 2 79 | J. enfund. cuch. 1 80 | J. filoescama 1 81 | J. filoescama 3 82 | J. recarga 1 83 | J. recarga 2 84 | J. retroc. 1 85 | J. retroc. 3 86 | J. tirador 1 87 | J. disparo 1 88 | J. disparo 3 89 | J. perfor. 1 90 | J. perfor. 3 91 | J. perdig. 1 92 | J. perdig. 3 93 | J. pesada 1 94 | J. pesada 3 95 | J. mn norm. 1 96 | J. mn norm. 2 97 | J. mn perf. 1 98 | J. mn perd. 1 99 | J. mn expl. 1 100 | J. mn grupo 1 101 | J. mn grupo 3 102 | J. venen. 1 103 | J. paraliz. 1 104 | J. paraliz. 2 105 | J. rv. sueño 1 106 | J. energía 1 107 | J. energía 2 108 | J. rv. elem. 1 109 | J. rv. elem. 2 110 | J. alcance 1 111 | Joya fatiga 1 112 | Joya nitro 1 113 | Joya bonus 1 114 | Joya bonus 3 115 | J. precisa 1 116 | J. precisa 2 117 | J. recargando 2 118 | J. recargando 3 119 | J. irregular 1 120 | J. frugal 1 121 | J. frugal 2 122 | J. experto 1 123 | J. experto 2 124 | J. experto 3 125 | Joya maza 1 126 | Joya maza 3 127 | J. serie 1 128 | J. serie 3 129 | J. crt estad 1 130 | J. crt estad 2 131 | J. crt elem. 1 132 | J. crt elem. 2 133 | J. críticos 1 134 | J. críticos 3 135 | Joya crítico Negativo 1 136 | Joya crítico Negativo 3 137 | J. carga 1 138 | J. carga 3 139 | Joya veloz 1 140 | Joya veloz 3 141 | Joya salud 1 142 | Joya salud 2 143 | Joya forma 1 144 | Joya forma 2 145 | Joya fondo 1 146 | Joya fondo 2 147 | J. esquiva 1 148 | J. esquiva 2 149 | Joya salto 1 150 | Joya salto 3 151 | J. burbujas 1 152 | J. burbujas 3 153 | J. guardia 1 154 | J. guardia 2 155 | J. escudo 1 156 | J. escudo 2 157 | Joya boxeo 1 158 | Joya boxeo 2 159 | Joya débil 1 160 | Joya débil 2 161 | J. músico 1 162 | J. artillera 1 163 | Joya destr. 1 164 | Joya destr. 3 165 | J. bomba 1 166 | Joya poder 1 167 | Joya poder 2 168 | J. espíritu 1 169 | J. espíritu 2 170 | Joya ileso 1 171 | Joya ileso 2 172 | Joya favor 1 173 | Joya favor 3 174 | Joya almadragón 1 175 | Joya almadragón 3 176 | J. potencia 1 177 | J. potencia 2 178 | J. superv. 1 179 | J. superv. 2 180 | Joya furor 1 181 | Joya furor 2 182 | J. crisis 1 183 | J. crisis 2 184 | Joya tripas 1 185 | Joya tripas 2 186 | Joya ninja 1 187 | J. equipo 1 188 | Joya moral 1 189 | Joya líder 1 190 | Joya líder 2 191 | Joya rodeo 1 192 | Joya vuelo 1 193 | J. percep. 1 194 | J. percep. 3 195 | Joya perseverancia 1 196 | Joya extensión 1 197 | Joya extensión 2 198 | J. psique 1 199 | J. percibe 1 200 | J. soldado 1 201 | J. mochila 1 202 | J. protecc. 1 203 | J. celest. 1 204 | Joya héroe 1 205 | Joya héroe 3 206 | J. curador 1 207 | J. curador 2 208 | J. recuper. 1 209 | J. recuper. 2 210 | Joya tenaz 1 211 | J. amistad 1 212 | J. amistad 2 213 | J. antigula 1 214 | Joya glotón 1 215 | J. tragón 1 216 | J. tragón 3 217 | J. saciada 1 218 | J. carne 1 219 | J. carne 1+ 220 | J. micótica 1 221 | J. hierbas 1 222 | J. profesor 1 223 | J. armero 1 224 | J. trampas 1 225 | J. recoge 1 226 | J. abeja 1 227 | J. abeja 1+ 228 | J. amuleto 1 229 | J. amuleto 3 230 | J. bendita 1 231 | J. suerte 1 232 | J. suerte 3 233 | J. cortante 1 234 | J. cortante 3 235 | J. captura 1 236 | J. captura 3 237 | J. campana 1 238 | Joya novel 1 239 | J. copo n. 1 240 | J. fuentes 1 241 | Joya estudio 1 242 | Joya festín aéreo 1 243 | -------------------------------------------------------------------------------- /Run/Data/Languages/English/decorations.txt: -------------------------------------------------------------------------------- 1 | Antidote Jwl 1 2 | Antidote Jwl 2 3 | Paralysis Jwl 1 4 | Paralysis Jwl 2 5 | Pep Jwl 1 6 | Pep Jwl 2 7 | Steadfast Jwl 1 8 | Standfast Jwl 1 9 | Earplug Jwl 1 10 | Earplug Jwl 3 11 | Wind Res Jwl 1 12 | Wind Res Jwl 2 13 | Footing Jwl 1 14 | Tectonic Jwl 1 15 | Bind Jwl 1 16 | Shackle Jwl 1 17 | Heat Res Jwl 1 18 | Cold Res Jwl 1 19 | Polar Jwl 1 20 | Polar Jwl 3 21 | Solar Jwl 1 22 | Solar Jwl 3 23 | Safe Jwl 1 24 | Def Lock Jwl 1 25 | Sane Jwl 1 26 | Sane Jwl 3 27 | Biology Jwl 1 28 | Microbio Jwl 1 29 | Staunch Jwl 1 30 | Attack Jwl 1 31 | Attack Jwl 2 32 | Attack Jwl 3 33 | Defense Jwl 1 34 | Defense Jwl 2 35 | Vitality Jwl 1 36 | Fire Res Jwl 1 37 | Nul-Fire Jwl 1 38 | Water Res Jwl 1 39 | Nul-Water Jwl 1 40 | ThunderRes Jwl 1 41 | Nul-Thundr Jwl 1 42 | Ice Res Jwl 1 43 | Nul-Ice Jwl 1 44 | Dragon Res Jwl 1 45 | Nul-Dragon Jwl 1 46 | Resistor Jwl 1 47 | Resistor Jwl 3 48 | Blaze Jwl 1 49 | Blaze Jwl 2 50 | Stream Jwl 1 51 | Stream Jwl 2 52 | Bolt Jwl 1 53 | Bolt Jwl 2 54 | Frost Jwl 1 55 | Frost Jwl 2 56 | Dragon Jwl 1 57 | Dragon Jwl 2 58 | Element Jwl 1 59 | Element Jwl 3 60 | Disabler Jwl 1 61 | Disabler Jwl 2 62 | Grinder Jwl 1 63 | Handicraft Jwl 1 64 | Handicraft Jwl 3 65 | Razor Jwl 1 66 | Razor Jwl 3 67 | Fencer Jwl 1 68 | Fencer Jwl 3 69 | Sharp Jwl 1 70 | Sharp Jwl 3 71 | Blunt Jwl 1 72 | Blunt Jwl 2 73 | Draw Jwl 1 74 | Draw Jwl 2 75 | Gambit Jwl 1 76 | Gambit Jwl 3 77 | Sheath Jwl 1 78 | Sheath Jwl 2 79 | Razor Sheath Jwl 1 80 | Bladescale Jwl 1 81 | Bladescale Jwl 3 82 | Quickload Jwl 1 83 | Quickload Jwl 2 84 | Absorber Jwl 1 85 | Absorber Jwl 3 86 | Sniper Jwl 1 87 | Forceshot Jwl 1 88 | Forceshot Jwl 3 89 | Pierce Jwl 1 90 | Pierce Jwl 3 91 | Pellet Jwl 1 92 | Pellet Jwl 3 93 | Heavyshot Jwl 1 94 | Heavyshot Jwl 3 95 | ShotPlus Jwl 1 96 | ShotPlus Jwl 2 97 | PiercePlus Jwl 1 98 | PelletPlus Jwl 1 99 | CragPlus Jwl 1 100 | ClustPlus Jwl 1 101 | ClustPlus Jwl 3 102 | Poisoncoat Jwl 1 103 | Paracoat Jwl 1 104 | Paracoat Jwl 2 105 | Sleep Jwl 1 106 | Powercoat Jwl 1 107 | Powercoat Jwl 2 108 | Elemcoat Jwl 1 109 | Elemcoat Jwl 2 110 | Rangecoat Jwl 1 111 | Draincoat Jwl 1 112 | Blastcoat Jwl 1 113 | Salvo Jwl 1 114 | Salvo Jwl 3 115 | Precise Jwl 1 116 | Precise Jwl 2 117 | Capacity Jwl 1 118 | Capacity Jwl 3 119 | Irregular Jwl 1 120 | Thrift Jwl 1 121 | Thrift Jwl 2 122 | Expert Jwl 1 123 | Expert Jwl 2 124 | Expert Jwl 3 125 | Tenderizer Jwl 1 126 | Tenderizer Jwl 3 127 | Chain Jwl 1 128 | Chain Jwl 3 129 | Crit Status Jwl 1 130 | Crit Status Jwl 2 131 | CritElementJwl 1 132 | CritElementJwl 2 133 | Critical Jwl 1 134 | Critical Jwl 3 135 | Negative Crit Jwl 1 136 | Negative Crit Jwl 3 137 | Charger Jwl 1 138 | Charger Jwl 3 139 | Sprinter Jwl 1 140 | Sprinter Jwl 3 141 | Physique Jwl 1 142 | Physique Jwl 2 143 | Refresh Jwl 1 144 | Refresh Jwl 2 145 | Distance Runner Jwl 1 146 | Distance Runner Jwl 2 147 | Evasion Jwl 1 148 | Evasion Jwl 2 149 | Jumping Jwl 1 150 | Jumping Jwl 3 151 | Bubble Jwl 1 152 | Bubble Jwl 3 153 | Ironwall Jwl 1 154 | Ironwall Jwl 2 155 | Shield Jwl 1 156 | Shield Jwl 2 157 | KO Jwl 1 158 | KO Jwl 2 159 | Drain Jwl 1 160 | Drain Jwl 2 161 | Sonorous Jwl 1 162 | Artillery Jwl 1 163 | Destroyer Jwl 1 164 | Destroyer Jwl 3 165 | Bombardier Jwl 1 166 | Throttle Jwl 1 167 | Throttle Jwl 2 168 | Spirit Jwl 1 169 | Spirit Jwl 2 170 | Flawless Jwl 1 171 | Flawless Jwl 2 172 | Favor Jwl 1 173 | Favor Jwl 3 174 | Dragon Spirit Jwl 1 175 | Dragon Spirit Jwl 3 176 | Potential Jwl 1 177 | Potential Jwl 2 178 | Fortitude Jwl 1 179 | Fortitude Jwl 2 180 | Furor Jwl 1 181 | Furor Jwl 2 182 | Crisis Jwl 1 183 | Crisis Jwl 2 184 | Guts Jwl 1 185 | Guts Jwl 2 186 | Ninja Jwl 1 187 | Player Jwl 1 188 | Morale Jwl 1 189 | Leader Jwl 1 190 | Leader Jwl 2 191 | Rodeo Jwl 1 192 | Flight Jwl 1 193 | Insight Jwl 1 194 | Insight Jwl 3 195 | Endurance Jwl 1 196 | Extender Jwl 1 197 | Extender Jwl 2 198 | Psychic Jwl 1 199 | Perception Jwl 1 200 | Ranger Jwl 1 201 | Transportr Jwl 1 202 | Protection Jwl 1 203 | Asylum Jwl 1 204 | Hero Jwl 1 205 | Hero Jwl 3 206 | Medicine Jwl 1 207 | Medicine Jwl 2 208 | Recovery Jwl 1 209 | Recovery Jwl 2 210 | Enduring Jwl 1 211 | Friendship Jwl 1 212 | Friendship Jwl 2 213 | Hungerless Jwl 1 214 | Metabolism Jwl 1 215 | Gobbler Jwl 1 216 | Gobbler Jwl 3 217 | Satiated Jwl 1 218 | Meateater Jwl 1 219 | Meatlover Jwl 1 220 | Fungiform Jwl 1 221 | Grass Jwl 1 222 | Professor Jwl 1 223 | Factory Jwl 1 224 | Trapmaster Jwl 1 225 | Gathering Jwl 1 226 | Honeybee Jwl 1 227 | Queenbee Jwl 1 228 | Charmer Jwl 1 229 | Charmer Jwl 3 230 | Blessing Jwl 1 231 | Fate Jwl 1 232 | Fate Jwl 3 233 | Carver Jwl 1 234 | Carver Jwl 3 235 | Capture Jwl 1 236 | Capture Jwl 3 237 | Bell Jwl 1 238 | Novice Jwl 1 239 | Snowflake Jwl 1 240 | Springs Jwl 1 241 | Study Jwl 1 242 | Skyfeast Jwl 1 243 | -------------------------------------------------------------------------------- /Find.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "Common.h" 3 | 4 | using namespace System; 5 | using namespace System::ComponentModel; 6 | using namespace System::Collections; 7 | using namespace System::Windows::Forms; 8 | using namespace System::Data; 9 | using namespace System::Drawing; 10 | 11 | 12 | namespace MHGUASS { 13 | 14 | public ref class Find : public System::Windows::Forms::Form 15 | { 16 | public: 17 | int index, length; 18 | event EventHandler^ TextFound; 19 | event EventHandler^ DialogClosing; 20 | RichTextBox^ text_box; 21 | 22 | Find( RichTextBox^ text_box ) 23 | { 24 | InitializeComponent(); 25 | // 26 | //TODO: Add the constructor code here 27 | // 28 | this->text_box = text_box; 29 | txtFind->KeyDown += gcnew KeyEventHandler( this, &Find::KeyDown ); 30 | 31 | Text = BasicString( Find ); 32 | btnFind->Text = StaticString( FindNext ); 33 | btnClose->Text = StaticString( Close ); 34 | } 35 | 36 | protected: 37 | /// 38 | /// Clean up any resources being used. 39 | /// 40 | ~Find() 41 | { 42 | if (components) 43 | { 44 | delete components; 45 | } 46 | } 47 | private: System::Windows::Forms::TextBox^ txtFind; 48 | private: System::Windows::Forms::Button^ btnFind; 49 | private: System::Windows::Forms::Button^ btnClose; 50 | 51 | 52 | protected: 53 | 54 | private: 55 | /// 56 | /// Required designer variable. 57 | /// 58 | System::ComponentModel::Container ^components; 59 | 60 | #pragma region Windows Form Designer generated code 61 | /// 62 | /// Required method for Designer support - do not modify 63 | /// the contents of this method with the code editor. 64 | /// 65 | void InitializeComponent(void) 66 | { 67 | this->txtFind = (gcnew System::Windows::Forms::TextBox()); 68 | this->btnFind = (gcnew System::Windows::Forms::Button()); 69 | this->btnClose = (gcnew System::Windows::Forms::Button()); 70 | this->SuspendLayout(); 71 | // 72 | // txtFind 73 | // 74 | this->txtFind->Location = System::Drawing::Point(12, 12); 75 | this->txtFind->Name = L"txtFind"; 76 | this->txtFind->Size = System::Drawing::Size(207, 20); 77 | this->txtFind->TabIndex = 0; 78 | // 79 | // btnFind 80 | // 81 | this->btnFind->Location = System::Drawing::Point(225, 10); 82 | this->btnFind->Name = L"btnFind"; 83 | this->btnFind->Size = System::Drawing::Size(75, 23); 84 | this->btnFind->TabIndex = 1; 85 | this->btnFind->Text = L"&Find Next"; 86 | this->btnFind->UseVisualStyleBackColor = true; 87 | this->btnFind->Click += gcnew System::EventHandler(this, &Find::btnFind_Click); 88 | // 89 | // btnClose 90 | // 91 | this->btnClose->Location = System::Drawing::Point(306, 10); 92 | this->btnClose->Name = L"btnClose"; 93 | this->btnClose->Size = System::Drawing::Size(75, 23); 94 | this->btnClose->TabIndex = 2; 95 | this->btnClose->Text = L"&Close"; 96 | this->btnClose->UseVisualStyleBackColor = true; 97 | this->btnClose->Click += gcnew System::EventHandler(this, &Find::btnClose_Click); 98 | // 99 | // Find 100 | // 101 | this->AutoScaleDimensions = System::Drawing::SizeF(6, 13); 102 | this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font; 103 | this->ClientSize = System::Drawing::Size(393, 41); 104 | this->ControlBox = false; 105 | this->Controls->Add(this->btnClose); 106 | this->Controls->Add(this->btnFind); 107 | this->Controls->Add(this->txtFind); 108 | this->MaximizeBox = false; 109 | this->MinimizeBox = false; 110 | this->Name = L"Find"; 111 | this->ShowIcon = false; 112 | this->ShowInTaskbar = false; 113 | this->Text = L"Find"; 114 | this->TopMost = true; 115 | this->ResumeLayout(false); 116 | this->PerformLayout(); 117 | 118 | } 119 | #pragma endregion 120 | System::Void btnClose_Click(System::Object^ sender, System::EventArgs^ e) 121 | { 122 | DialogClosing( this, EventArgs::Empty ); 123 | Close(); 124 | } 125 | 126 | System::Void btnFind_Click(System::Object^ sender, System::EventArgs^ e) 127 | { 128 | if( txtFind->Text == L"" ) return; 129 | int start = text_box->SelectionStart + text_box->SelectionLength; 130 | if( start == text_box->Text->Length ) start = 0; 131 | index = text_box->Text->IndexOf( txtFind->Text, start, StringComparison::CurrentCultureIgnoreCase ); 132 | length = txtFind->Text->Length; 133 | 134 | TextFound( this, EventArgs::Empty ); 135 | } 136 | 137 | System::Void KeyDown( System::Object^ sender, KeyEventArgs^ e ) 138 | { 139 | if( e->KeyCode == Keys::Enter ) 140 | { 141 | e->Handled = true; 142 | e->SuppressKeyPress = true; 143 | btnFind_Click( this, EventArgs::Empty ); 144 | } 145 | } 146 | }; 147 | } 148 | -------------------------------------------------------------------------------- /Run/Data/Languages/Français/decorations.txt: -------------------------------------------------------------------------------- 1 | Joy Poison 1 2 | Joy Poison 2 3 | Joy Paralysie 1 4 | Joy Paralysie 2 5 | Joy Sommeil 1 6 | Joy Sommeil 2 7 | Joy Volonté 1 8 | J Force d'esprit 1 9 | Joy Insonorisé 1 10 | Joy Insonorisé 3 11 | Joy Vent 1 12 | Joy Vent 2 13 | Joy Séisme 1 14 | Joy Sismique 1 15 | Joy Résistance 1 16 | Joy Entrave 1 17 | Joy Chaleur 1 18 | Joy Froid 1 19 | Joy Polaire 1 20 | Joy Polaire 3 21 | Joy Solaire 1 22 | Joy Solaire 3 23 | Joy Sûreté 1 24 | Joy Assurance 1 25 | Joy Anti-furie 1 26 | Joy Anti-furie 3 27 | Joy Biologie 1 28 | Joy Docteur 1 29 | Joy Hémorragie 1 30 | Joy Attaque 1 31 | Joy Attaque 2 32 | Joy Attaque 3 33 | Joy Défense 1 34 | Joy Défense 2 35 | Joy Vitalité 1 36 | Joy Ignifuge 1 37 | Joy Anti-feu 1 38 | Joy Étanche 1 39 | Joy Anti-eau 1 40 | Joy Isolant 1 41 | Joy Anti-foudre 1 42 | Joy Antigel 1 43 | Joy Anti-glace 1 44 | Joy Draconien 1 45 | Joy Anti-dragon 1 46 | Joy Fléau 1 47 | Joy Fléau 3 48 | Joy Feu 1 49 | Joy Feu 2 50 | Joy Eau 1 51 | Joy Eau 2 52 | Joy Foudre 1 53 | Joy Foudre 2 54 | Joy Glace 1 55 | Joy Glace 2 56 | Joy Dragon 1 57 | Joy Dragon 2 58 | Joy Élémental 1 59 | Joy Élémental 3 60 | Joy Affliction 1 61 | Joy Affliction 2 62 | Joy Aiguiseur 1 63 | Joy Artisanat 1 64 | Joy Artisanat 3 65 | Joy Dextérité 1 66 | Joy Dextérité 3 67 | Joy Escrime 1 68 | Joy Escrime 3 69 | Joy Métallurgie 1 70 | Joy Métallurgie 3 71 | Joy Matraque 1 72 | Joy Matraque 2 73 | Joy Dégainage 1 74 | Joy Dégainage 2 75 | Joy Punition 1 76 | Joy Punition 3 77 | Joy Rengain. 1 78 | Joy Rengain. 2 79 | Joy Rengain. aiguiseur 1 80 | Joy Lamécaille 1 81 | Joy Lamécaille 3 82 | Joy Fusilier 1 83 | Joy Fusilier 2 84 | Joy Tirailleur 1 85 | Joy Tirailleur 3 86 | Joy Sniper 1 87 | Joy Normal G 1 88 | Joy Normal G 3 89 | Joy Perçant G 1 90 | Joy Perçant G 3 91 | Joy Plomb G 1 92 | Joy Plomb G 3 93 | Joy Lourd G 1 94 | Joy Lourd G 3 95 | Joy Normal 1 96 | Joy Normal 2 97 | Joy Perçant 1 98 | Joy Plomb 1 99 | Joy Antiblind. 1 100 | Joy Frag 1 101 | Joy Frag 3 102 | Joy F Poison 1 103 | Joy F Paralys. 1 104 | Joy F Paralys. 2 105 | Joy F Sommeil 1 106 | Joy F Force 1 107 | Joy F Force 2 108 | Joy F Brute 1 109 | Joy F Brute 2 110 | Joy F Combat 1 111 | Joy F Faiblesse 1 112 | Joy F Explosion 1 113 | Joy Mitraille 1 114 | Joy Mitraille 3 115 | Joy Kyudo 1 116 | Joy Kyudo 2 117 | Joy Armurier 1 118 | Joy Armurier 3 119 | Joy Irrégulier 1 120 | Joy Économie 1 121 | Joy Économie 2 122 | Joy Expert 1 123 | Joy Expert 2 124 | Joy Expert 3 125 | Joy Supplice 1 126 | Joy Supplice 3 127 | Joy Chaîne 1 128 | Joy Chaîne 3 129 | Joy Châtiment 1 130 | Joy Châtiment 2 131 | Joy Chamanisme 1 132 | Joy Chamanisme 2 133 | Joy Critique 1 134 | Joy Critique 3 135 | Joy Critique négatif 1 136 | Joy Critique négatif 3 137 | Joy Charge 1 138 | Joy Charge 3 139 | Joy Stamina 1 140 | Joy Stamina 3 141 | Joy Athlète 1 142 | Joy Athlète 2 143 | Joy Vigueur 1 144 | Joy Vigueur 2 145 | Joy Énergie 1 146 | Joy Énergie 2 147 | Joy Évasion 1 148 | Joy Évasion 2 149 | Joy Esquive 1 150 | Joy Esquive 3 151 | Joy Bulle 1 152 | Joy Bulle 3 153 | Joy Garde 1 154 | Joy Garde 2 155 | Joy Bouclier 1 156 | Joy Bouclier 2 157 | Joy KO 1 158 | Joy KO 2 159 | Joy Fatigue 1 160 | Joy Fatigue 2 161 | Joy Musique 1 162 | Joy Artillerie 1 163 | Joy Destruction 1 164 | Joy Destruction 3 165 | Joy Bombe 1 166 | Joy Puissance 1 167 | Joy Puissance 2 168 | Joy Courage 1 169 | Joy Courage 2 170 | Joy Invincible 1 171 | Joy Invincible 2 172 | Joy Service 1 173 | Joy Service 3 174 | Joy Dracoénergie 1 175 | Joy Dracoénergie 3 176 | Joy Potentiel 1 177 | Joy Potentiel 2 178 | Joy Survie 1 179 | Joy Survie 2 180 | Joy Fureur 1 181 | Joy Fureur 2 182 | Joy Vengeance 1 183 | Joy Vengeance 2 184 | Joy Bravoure 1 185 | Joy Bravoure 2 186 | Joy Ninja 1 187 | Joy Alliance 1 188 | Joy Moral 1 189 | Joy Leader 1 190 | Joy Leader 2 191 | Joy Cavalier 1 192 | Joy Vol 1 193 | Joy Méditation 1 194 | Joy Méditation 3 195 | Joy Endurance 1 196 | Joy Extension SP 1 197 | Joy Extension SP 2 198 | Joy Lucidité 1 199 | Joy Perception 1 200 | Joy Chasse 1 201 | Joy Convoyeur 1 202 | Joy Protection 1 203 | Joy Sanctuaire 1 204 | Joy Héros 1 205 | Joy Héros 3 206 | Joy Médecin 1 207 | Joy Médecin 2 208 | Joy Facteur X 1 209 | Joy Facteur X 2 210 | Joy Objets 1 211 | Joy Soutien 1 212 | Joy Soutien 2 213 | Joy Appétit 1 214 | Joy Glouton 1 215 | Joy Repas 1 216 | Joy Repas 3 217 | Joy Frugal 1 218 | Joy Carnivore 1 219 | Joy Cannibale 1 220 | Joy Mycologie 1 221 | Joy Herbe 1 222 | Joy Inventeur 1 223 | Joy Alchimiste 1 224 | Joy Piège 1 225 | Joy Collecte 1 226 | Joy Miel 1 227 | Joy Abeille 1 228 | Joy Charme 1 229 | Joy Charme 3 230 | Joy Lubie 1 231 | Joy Destin 1 232 | Joy Destin 3 233 | Joy Dépecer 1 234 | Joy Dépecer 3 235 | Joy Capture 1 236 | Joy Capture 3 237 | Joy Cloche 1 238 | Joy Novice 1 239 | Joy Flocon 1 240 | Joy Sources 1 241 | Joy Aérolabo 1 242 | Joy Taverne volante 1 243 | -------------------------------------------------------------------------------- /Run/Data/Languages/Deutsch/decorations.txt: -------------------------------------------------------------------------------- 1 | GegengiftJwl1 2 | GegengiftJwl2 3 | Lähm-Juwel 1 4 | Lähm-Juwel 2 5 | Pepp-Juwel 1 6 | Pepp-Juwel 2 7 | FelsenfestJwl1 8 | StandfestJwl1 9 | OhrstöpselJwl1 10 | OhrstöpselJwl3 11 | WindabwehrJwl1 12 | WindabwehrJwl2 13 | FundamentJwl1 14 | TektonikJuwel1 15 | Binde-Juwel 1 16 | FesselJuwel 1 17 | HitzeabwehrJwl1 18 | KälteabwehrJwl1 19 | Polar-Juwel 1 20 | Polar-Juwel 3 21 | Solar-Juwel 1 22 | Solar-Juwel 3 23 | Halte-Jwl 1 24 | AbwhrsperJwl1 25 | Vernunft-Juwel 1 26 | Vernunft-Juwel 3 27 | BiologieJwl1 28 | MikrobioJwl1 29 | Stillung-Juwel 1 30 | Angriff-Juwel 1 31 | Angriff-Juwel 2 32 | Angriff-Juwel 3 33 | VerteidigngJwl1 34 | VerteidigngJwl2 35 | LebenskraftJwl1 36 | FeuerabwrJwl1 37 | 0-Feuer-Jwl1 38 | WasserabwJwl1 39 | 0-WasserJwl1 40 | DonnerabwJwl1 41 | 0-DonnerJwl1 42 | EisabwehrJwl1 43 | 0-Eis-Juwel 1 44 | DrachenabwJwl1 45 | 0-DrachenJwl1 46 | WiderstandJwl1 47 | WiderstandJwl3 48 | Lohe-Juwel 1 49 | Lohe-Juwel 2 50 | Fluss-Juwel 1 51 | Fluss-Juwel 2 52 | Blitz-Juwel 1 53 | Blitz-Juwel 2 54 | Frost-Juwel 1 55 | Frost-Juwel 2 56 | DrachenJuwel1 57 | DrachenJuwel2 58 | Element-Juwel 1 59 | Element-Juwel 3 60 | AbschaltJuwel1 61 | AbschaltJuwel2 62 | Schleif-Juwel 1 63 | HandwerkJuwel1 64 | HandwerkJuwel3 65 | Klingen-Juwel 1 66 | Klingen-Juwel 3 67 | Fecht-Juwel 1 68 | Fecht-Juwel 3 69 | SchärfeJuwel1 70 | SchärfeJuwel3 71 | StumpfJuwel 1 72 | StumpfJuwel 2 73 | Hieb-Juwel 1 74 | Hieb-Juwel 2 75 | Gambit-Juwel 1 76 | Gambit-Juwel 3 77 | WegsteckJwl1 78 | WegsteckJwl2 79 | RasierWegsteckJwl1 80 | Klingenschuppenjuwel 1 81 | Klingenschuppenjuwel 3 82 | NachladeJuwel1 83 | NachladeJuwel2 84 | AbsorberJuwel1 85 | AbsorberJuwel3 86 | HcknschützJwl1 87 | StarkschusJwl1 88 | StarkschusJwl3 89 | PerforierenJwl1 90 | PerforierenJwl3 91 | Schrot-Juwel 1 92 | Schrot-Juwel 3 93 | StarkschJwl1 94 | StarkschJwl3 95 | BonuschusJwl1 96 | BonuschusJwl2 97 | PerfBonusJwl1 98 | SchrotBnsJwl1 99 | ExplosBnsJwl1 100 | StreuBonusJwl1 101 | StreuBonusJwl3 102 | GiftbeschJwl1 103 | LähmbeschJwl1 104 | LähmbeschJwl2 105 | Schlaf-Jwl 1 106 | KraftbeschJwl1 107 | KraftbeschJwl2 108 | ElembeschJwl1 109 | ElembeschJwl2 110 | NhkmpfbschJwl1 111 | EntzugbschJwl1 112 | SprengbschJwl1 113 | Salven-Juwel 1 114 | Salven-Juwel 3 115 | Präzises Juwel 1 116 | Präzises Juwel 2 117 | KapazitätJuwel1 118 | KapazitätJuwel3 119 | UnreglmäJwl1 120 | Spar-Juwel 1 121 | Spar-Juwel 2 122 | ExpertenJuwel1 123 | ExpertenJuwel2 124 | ExpertenJuwel3 125 | Klopfer-Juwel 1 126 | Klopfer-Juwel 3 127 | KettenJuwel 1 128 | KettenJuwel 3 129 | Krit.Status-Jwl1 130 | Krit.Status-Jwl2 131 | Krit.ElementJwl1 132 | Krit.ElementJwl2 133 | KritischJwl1 134 | KritischJwl3 135 | Krit-Minus-Juwel 1 136 | Krit-Minus-Juwel 3 137 | SchnellladJwl1 138 | SchnellladJwl3 139 | SprinterJuwel1 140 | SprinterJuwel3 141 | Figur-Juwel 1 142 | Figur-Juwel 2 143 | ErfrischngJwl1 144 | ErfrischngJwl2 145 | Dauerlaufjuwel 1 146 | Dauerlaufjuwel 2 147 | AusweichJuwel1 148 | AusweichJuwel2 149 | Sprung-Juwel 1 150 | Sprung-Juwel 3 151 | BlubberJuwel1 152 | Blubber-Juwel 3 153 | EisenmauerJwl1 154 | EisenmauerJwl2 155 | Schild-Juwel 1 156 | Schild-Juwel 2 157 | KnockOutJuwel1 158 | KnockOutJuwel2 159 | Entzug-Juwel 1 160 | Entzug-Juwel 2 161 | Klang-Juwel 1 162 | ArtillerieJwl1 163 | ZerstörerJwl1 164 | ZerstörerJwl3 165 | BombardierJwl1 166 | Vollgas-Juwel 1 167 | Vollgas-Juwel 2 168 | Elan-Juwel 1 169 | Elan-Juwel 2 170 | MakellosJwl1 171 | MakellosJwl2 172 | Gunst-Juwel 1 173 | Gunst-Juwel 3 174 | Drachengeistjuwel 1 175 | Drachengeistjuwel 3 176 | PotenzialJwl1 177 | PotenzialJwl2 178 | Kraft-Juwel 1 179 | Kraft-Juwel 2 180 | Furor-Juwel 1 181 | Furor-Juwel 2 182 | Krise-Juwel 1 183 | Krise-Juwel 2 184 | Mut-Juwel 1 185 | Mut-Juwel 2 186 | Ninja-Juwel 1 187 | Spieler-Juwel 1 188 | Moral-Juwel 1 189 | AnführerJwl1 190 | AnführerJwl2 191 | Rodeo-Juwel 1 192 | Flug-Juwel 1 193 | ErkenntnisJwl1 194 | ErkenntnisJwl3 195 | Ausdauerjuwel 1 196 | Verlängerungsjuwel 1 197 | Verlängerungsjuwel 2 198 | Vision-Juwel 1 199 | WahrnehmJwl1 200 | Ranger-Juwel 1 201 | RucksackJwl1 202 | Schutz-Juwel 1 203 | ZufluchtJuwel1 204 | HeldenJuwel1 205 | HeldenJuwel3 206 | Medizin-Juwel 1 207 | Medizin-Juwel 2 208 | ErholungJuwel1 209 | ErholungJuwel2 210 | Dauer-Juwel 1 211 | FreundschftJwl1 212 | FreundschftJwl2 213 | HungerfreiJwl1 214 | StoffwechslJwl1 215 | VerschlingJwl1 216 | VerschlingJwl3 217 | Gesättigtes Jwl1 218 | FleischfresJwl1 219 | FleischfanJwl1 220 | Pilzform-Juwel 1 221 | Gras-Juwel 1 222 | ProfessorJwl1 223 | FertigungJuwel1 224 | FallenmstrJwl1 225 | Sammel-Juwel 1 226 | Bienen-Juwel 1 227 | BienenkönJwl1 228 | AmulettfindJwl1 229 | AmulettfindJwl3 230 | Segen-Juwel 1 231 | SchicksalJuwel1 232 | SchicksalJuwel3 233 | SchneideJuwel1 234 | SchneideJuwel3 235 | Fang-Juwel 1 236 | Fang-Juwel 3 237 | GlockenJuwel1 238 | NovizenJwl 1 239 | SchneefloJwl1 240 | Quell-Juwel 1 241 | Forscherjuwel 1 242 | Himmelsbankettjuwel 1 243 | -------------------------------------------------------------------------------- /About.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "Version.h" 3 | #include "Common.h" 4 | 5 | using namespace System; 6 | using namespace System::ComponentModel; 7 | using namespace System::Collections; 8 | using namespace System::Windows::Forms; 9 | using namespace System::Data; 10 | using namespace System::Drawing; 11 | 12 | 13 | namespace MHGUASS { 14 | 15 | public ref class About : public System::Windows::Forms::Form 16 | { 17 | public: 18 | About(void) 19 | { 20 | InitializeComponent(); 21 | 22 | lblVersion->Text = StartString( Version ) + STRINGIZE( VERSION_NO ); 23 | label1->Text += GAMES; 24 | btnClose->Text = StaticString( Close ); 25 | Text = BasicString( About ); 26 | 27 | String^ credit = StaticString( TranslationCredit ); 28 | if( credit != L"-" ) 29 | { 30 | this->Height += 20; 31 | 32 | Label^ l = gcnew Label(); 33 | l->AutoSize = true; 34 | l->Name = L"lblTranslation"; 35 | l->Text = credit; 36 | l->Size = TextRenderer::MeasureText( l->Text, l->Font ); 37 | l->Location = System::Drawing::Point( ( this->Width - l->Width ) / 2, 260 ); 38 | 39 | this->Controls->Add( l ); 40 | } 41 | 42 | this->FormBorderStyle = System::Windows::Forms::FormBorderStyle::FixedDialog; 43 | } 44 | 45 | protected: 46 | /// 47 | /// Clean up any resources being used. 48 | /// 49 | ~About() 50 | { 51 | if (components) 52 | { 53 | delete components; 54 | } 55 | } 56 | private: System::Windows::Forms::Label^ label1; 57 | private: System::Windows::Forms::Label^ lblVersion; 58 | private: System::Windows::Forms::Button^ btnClose; 59 | private: System::Windows::Forms::PictureBox^ pictureBox1; 60 | 61 | private: 62 | /// 63 | /// Required designer variable. 64 | /// 65 | System::ComponentModel::Container ^components; 66 | 67 | #pragma region Windows Form Designer generated code 68 | /// 69 | /// Required method for Designer support - do not modify 70 | /// the contents of this method with the code editor. 71 | /// 72 | void InitializeComponent(void) 73 | { 74 | System::ComponentModel::ComponentResourceManager^ resources = (gcnew System::ComponentModel::ComponentResourceManager(About::typeid)); 75 | this->label1 = (gcnew System::Windows::Forms::Label()); 76 | this->lblVersion = (gcnew System::Windows::Forms::Label()); 77 | this->btnClose = (gcnew System::Windows::Forms::Button()); 78 | this->pictureBox1 = (gcnew System::Windows::Forms::PictureBox()); 79 | (cli::safe_cast(this->pictureBox1))->BeginInit(); 80 | this->SuspendLayout(); 81 | // 82 | // label1 83 | // 84 | this->label1->Anchor = static_cast(((System::Windows::Forms::AnchorStyles::Top | System::Windows::Forms::AnchorStyles::Left) 85 | | System::Windows::Forms::AnchorStyles::Right)); 86 | this->label1->Location = System::Drawing::Point(25, 213); 87 | this->label1->Name = L"label1"; 88 | this->label1->Size = System::Drawing::Size(244, 22); 89 | this->label1->TabIndex = 0; 90 | this->label1->Text = L"Athena\'s Armor Set Search for "; 91 | this->label1->TextAlign = System::Drawing::ContentAlignment::TopCenter; 92 | // 93 | // lblVersion 94 | // 95 | this->lblVersion->Location = System::Drawing::Point(25, 235); 96 | this->lblVersion->Name = L"lblVersion"; 97 | this->lblVersion->Size = System::Drawing::Size(244, 14); 98 | this->lblVersion->TabIndex = 1; 99 | this->lblVersion->Text = L"Version"; 100 | this->lblVersion->TextAlign = System::Drawing::ContentAlignment::TopCenter; 101 | // 102 | // btnClose 103 | // 104 | this->btnClose->Anchor = static_cast((System::Windows::Forms::AnchorStyles::Bottom | System::Windows::Forms::AnchorStyles::Left)); 105 | this->btnClose->Location = System::Drawing::Point(108, 263); 106 | this->btnClose->Name = L"btnClose"; 107 | this->btnClose->Size = System::Drawing::Size(75, 23); 108 | this->btnClose->TabIndex = 2; 109 | this->btnClose->Text = L"&Close"; 110 | this->btnClose->UseVisualStyleBackColor = true; 111 | this->btnClose->Click += gcnew System::EventHandler(this, &About::btnClose_Click); 112 | // 113 | // pictureBox1 114 | // 115 | this->pictureBox1->Image = (cli::safe_cast(resources->GetObject(L"pictureBox1.Image"))); 116 | this->pictureBox1->Location = System::Drawing::Point(25, 10); 117 | this->pictureBox1->Name = L"pictureBox1"; 118 | this->pictureBox1->Size = System::Drawing::Size(244, 191); 119 | this->pictureBox1->TabIndex = 3; 120 | this->pictureBox1->TabStop = false; 121 | // 122 | // About 123 | // 124 | this->AutoScaleDimensions = System::Drawing::SizeF(6, 13); 125 | this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font; 126 | this->ClientSize = System::Drawing::Size(293, 298); 127 | this->Controls->Add(this->pictureBox1); 128 | this->Controls->Add(this->btnClose); 129 | this->Controls->Add(this->lblVersion); 130 | this->Controls->Add(this->label1); 131 | this->MaximizeBox = false; 132 | this->MinimizeBox = false; 133 | this->Name = L"About"; 134 | this->Text = L"About"; 135 | (cli::safe_cast(this->pictureBox1))->EndInit(); 136 | this->ResumeLayout(false); 137 | 138 | } 139 | #pragma endregion 140 | private: 141 | System::Void btnClose_Click(System::Object^ sender, System::EventArgs^ e) 142 | { 143 | Close(); 144 | } 145 | }; 146 | } 147 | -------------------------------------------------------------------------------- /Run/Data/Languages/Japanese/skills.txt: -------------------------------------------------------------------------------- 1 | 毒 2 | 麻痺 3 | 睡眠 4 | 気絶 5 | 聴覚保護 6 | 風圧 7 | 耐震 8 | だるま 9 | 耐暑 10 | 耐寒 11 | 寒冷適応 12 | 炎熱適応 13 | 盗み無効 14 | 対防御DOWN 15 | 狂撃耐性 16 | 細菌学 17 | 裂傷 18 | 攻撃 19 | 防御 20 | 体力 21 | 火耐性 22 | 水耐性 23 | 雷耐性 24 | 氷耐性 25 | 龍耐性 26 | 属性耐性 27 | 火属性攻撃 28 | 水属性攻撃 29 | 雷属性攻撃 30 | 氷属性攻撃 31 | 龍属性攻撃 32 | 属性攻撃 33 | 特殊攻撃 34 | 研ぎ師 35 | 匠 36 | 斬れ味 37 | 剣術 38 | 研磨術 39 | 鈍器 40 | 抜刀会心 41 | 抜刀減気 42 | 納刀 43 | 納刀研磨 44 | 刃鱗 45 | 装填速度 46 | 反動 47 | 精密射撃 48 | 通常弾強化 49 | 貫通弾強化 50 | 散弾強化 51 | 重撃弾強化 52 | 通常弾追加 53 | 貫通弾追加 54 | 散弾追加 55 | 榴弾追加 56 | 拡散弾追加 57 | 毒瓶追加 58 | 麻痺瓶追加 59 | 睡眠瓶追加 60 | 強撃瓶追加 61 | 属強瓶追加 62 | 接撃瓶追加 63 | 減気瓶追加 64 | 爆破瓶追加 65 | 速射 66 | 射法 67 | 装填数 68 | 変則射撃 69 | 弾薬節約 70 | 達人 71 | 痛撃 72 | 連撃 73 | 特殊会心 74 | 属性会心 75 | 会心強化 76 | 裏会心 77 | 溜め短縮 78 | スタミナ 79 | 体術 80 | 気力回復 81 | 走行継続 82 | 回避性能 83 | 回避距離 84 | 泡沫 85 | ガード性能 86 | ガード強化 87 | KO 88 | 減気攻撃 89 | 笛 90 | 砲術 91 | 重撃 92 | 爆弾強化 93 | 本気 94 | 闘魂 95 | 無傷 96 | チャンス 97 | 龍気 98 | 底力 99 | 逆境 100 | 逆上 101 | 窮地 102 | 根性 103 | 気配 104 | 采配 105 | 号令 106 | 乗り 107 | 跳躍 108 | 無心 109 | 我慢 110 | SP延長 111 | 千里眼 112 | 観察眼 113 | 狩人 114 | 運搬 115 | 加護 116 | 英雄の盾 117 | 回復量 118 | 回復速度 119 | 効果持続 120 | 広域 121 | 腹減り 122 | 食いしん坊 123 | 食事 124 | 節食 125 | 肉食 126 | 茸食 127 | 野草知識 128 | 調合成功率 129 | 調合数 130 | 高速設置 131 | 採取 132 | ハチミツ 133 | 護石王 134 | 気まぐれ 135 | 運気 136 | 剥ぎ取り 137 | 捕獲 138 | ベルナ 139 | ココット 140 | ポッケ 141 | ユクモ 142 | 龍識船 143 | 飛行酒場 144 | 紅兜 145 | 大雪主 146 | 矛砕 147 | 岩穿 148 | 紫毒姫 149 | 宝纏 150 | 白疾風 151 | 隻眼 152 | 黒炎王 153 | 金雷公 154 | 荒鉤爪 155 | 燼滅刃 156 | 朧隠 157 | 鎧裂 158 | 天眼 159 | 青電主 160 | 銀嶺 161 | 鏖魔 162 | 真・紅兜 163 | 真・大雪主 164 | 真・矛砕 165 | 真・岩穿 166 | 真・紫毒姫 167 | 真・宝纏 168 | 真・白疾風 169 | 真・隻眼 170 | 真・黒炎王 171 | 真・金雷公 172 | 真・荒鉤爪 173 | 真・燼滅刃 174 | 真・朧隠 175 | 真・鎧裂 176 | 真・天眼 177 | 真・青電主 178 | 真・銀嶺 179 | 真・鏖魔 180 | 北辰納豆流 181 | 斬術 182 | 食欲 183 | 職工 184 | 剛腕 185 | 祈願 186 | 裏稼業 187 | 刀匠 188 | 射手 189 | 状態耐性 190 | 怒 191 | 回避術 192 | 居合 193 | 頑強 194 | 剛撃 195 | 盾持 196 | 潔癖 197 | 増幅 198 | 護石収集 199 | 強欲 200 | 対鋼龍 201 | 対霞龍 202 | 対炎龍 203 | 秘術 204 | 護石強化 205 | 胴系統倍加 206 | 207 | 毒耐性 208 | 毒倍加 209 | 麻痺無効 210 | 麻痺倍加 211 | 睡眠無効 212 | 睡眠倍加 213 | 気絶無効 214 | 気絶確率半減 215 | 気絶倍加 216 | 高級耳栓 217 | 耳栓 218 | 風圧【大】無効 219 | 風圧【小】無効 220 | 耐震 221 | だるま無効 222 | 暑さ無効 223 | 暑さ倍加 224 | 寒さ無効 225 | 寒さ倍加 226 | 北風の狩人 227 | 南風の狩人 228 | 盗み無効 229 | 鉄面皮 230 | 無我の境地 231 | バイオドクター 232 | 細菌研究家 233 | 裂傷無効 234 | 裂傷倍加 235 | 攻撃力UP【大】 236 | 攻撃力UP【中】 237 | 攻撃力UP【小】 238 | 攻撃力DOWN【小】 239 | 攻撃力DOWN【中】 240 | 攻撃力DOWN【大】 241 | 防御力UP【大】 242 | 防御力UP【中】 243 | 防御力UP【小】 244 | 防御力DOWN【小】 245 | 防御力DOWN【中】 246 | 防御力DOWN【大】 247 | 体力+50 248 | 体力+20 249 | 体力-10 250 | 体力-30 251 | 火耐性【大】 252 | 火耐性【小】 253 | 火耐性弱化 254 | 水耐性【大】 255 | 水耐性【小】 256 | 水耐性弱化 257 | 雷耐性【大】 258 | 雷耐性【小】 259 | 雷耐性弱化 260 | 氷耐性【大】 261 | 氷耐性【小】 262 | 氷耐性弱化 263 | 龍耐性【大】 264 | 龍耐性【小】 265 | 龍耐性弱化 266 | 属性やられ無効 267 | 火属性攻撃強化+2 268 | 火属性攻撃強化+1 269 | 火属性攻撃弱化 270 | 水属性攻撃強化+2 271 | 水属性攻撃強化+1 272 | 水属性攻撃弱化 273 | 雷属性攻撃強化+2 274 | 雷属性攻撃強化+1 275 | 雷属性攻撃弱化 276 | 氷属性攻撃強化+2 277 | 氷属性攻撃強化+1 278 | 氷属性攻撃弱化 279 | 龍属性攻撃強化+2 280 | 龍属性攻撃強化+1 281 | 龍属性攻撃弱化 282 | 属性攻撃強化 283 | 属性攻撃弱化 284 | 状態異常攻撃+2 285 | 状態異常攻撃+1 286 | 状態異常攻撃弱化 287 | 砥石使用高速化 288 | 砥石使用低速化 289 | 斬れ味レベル+2 290 | 斬れ味レベル+1 291 | 業物 292 | なまくら 293 | 心眼 294 | 未熟 295 | 剛刃研磨 296 | 鈍器使い 297 | 抜刀術【技】 298 | 抜刀術【力】 299 | 納刀術 300 | 挑戦者の納刀 301 | 刃鱗磨き 302 | 装填速度+3 303 | 装填速度+2 304 | 装填速度+1 305 | 装填速度-1 306 | 装填速度-2 307 | 装填速度-3 308 | 反動軽減+3 309 | 反動軽減+2 310 | 反動軽減+1 311 | 反動軽減-1 312 | 反動軽減-2 313 | 反動軽減-3 314 | ブレ抑制+2 315 | ブレ抑制+1 316 | ブレ抑制-1 317 | ブレ抑制-2 318 | 通常弾・連射矢UP 319 | 貫通弾・貫通矢UP 320 | 散弾・拡散矢UP 321 | 重撃弾・重射矢UP 322 | 通常弾全LV追加 323 | 貫通弾全LV追加 324 | 貫通弾LV1追加 325 | 散弾全LV追加 326 | 散弾LV1追加 327 | 徹甲榴弾全LV追加 328 | 徹甲榴弾LV1追加 329 | 拡散弾全LV追加 330 | 拡散弾LV1追加 331 | 毒ビン追加 332 | 麻痺ビン追加 333 | 睡眠ビン追加 334 | 強撃ビン全LV追加 335 | 強撃ビンLV1追加 336 | 属強ビン全LV追加 337 | 属強ビンLV1追加 338 | 接撃ビン追加 339 | 減気ビン追加 340 | 爆破ビン追加 341 | 連発数+1 342 | 弾導強化 343 | 装填数UP 344 | 特定射撃強化 345 | 弾薬節約 346 | 見切り+3 347 | 見切り+2 348 | 見切り+1 349 | 見切り-1 350 | 見切り-2 351 | 見切り-3 352 | 弱点特効 353 | 連撃の心得 354 | 会心撃【特殊】 355 | 会心撃【属性】 356 | 超会心 357 | 痛恨会心 358 | 集中 359 | 雑念 360 | ランナー 361 | 鈍足 362 | 体術+2 363 | 体術+1 364 | 体術-1 365 | 体術-2 366 | スタミナ急速回復 367 | スタミナ回復遅延 368 | キープラン 369 | 回避性能+2 370 | 回避性能+1 371 | 回避性能DOWN 372 | 回避距離UP 373 | 泡沫の舞 374 | ガード性能+2 375 | ガード性能+1 376 | ガード性能-1 377 | ガード強化 378 | KO術 379 | スタミナ奪取 380 | 笛吹き名人 381 | 砲術王 382 | 砲術師 383 | 破壊王 384 | ボマー 385 | 力の解放+2 386 | 力の解放+1 387 | 挑戦者+2 388 | 挑戦者+1 389 | フルチャージ 390 | 切り札 391 | 龍気活性 392 | 火事場力+2 393 | 火事場力+1 394 | 心配性 395 | 不屈 396 | 逆恨み 397 | 死中に活 398 | 根性 399 | 隠密 400 | 挑発 401 | オトモへの采配 402 | オトモへの号令 403 | 乗り名人 404 | 乗り下手 405 | 飛燕 406 | 明鏡止水 407 | 虎視眈々 408 | SP時間延長 409 | 自動マーキング 410 | 探知 411 | 捕獲の見極め 412 | ハンター生活 413 | 運搬の達人 414 | 精霊の加護 415 | 悪霊の加護 416 | 英雄の護り 417 | 体力回復量UP 418 | 体力回復量DOWN 419 | 回復速度+2 420 | 回復速度+1 421 | 回復速度-1 422 | 回復速度-2 423 | アイテム使用強化 424 | アイテム使用弱化 425 | 広域化+2 426 | 広域化+1 427 | 腹減り無効 428 | 腹減り半減 429 | 腹減り倍加【小】 430 | 腹減り倍加【大】 431 | 拾い食い 432 | まんぷく 433 | 早食い+2 434 | 早食い+1 435 | スローライフ 436 | 満足感 437 | お肉大好き 438 | キノコ大好き 439 | 薬草超強化 440 | 薬草強化 441 | 調合成功率+45% 442 | 調合成功率+20% 443 | 調合成功率-10% 444 | 調合成功率-20% 445 | 最大数生産 446 | 罠師 447 | 採取+2 448 | 採取+1 449 | 採取-1 450 | ハニーハンター 451 | お守りハンター 452 | お守り収集 453 | 神の気まぐれ 454 | 精霊の気まぐれ 455 | 悪霊の気まぐれ 456 | 悪魔の気まぐれ 457 | 激運 458 | 強運 459 | 幸運 460 | 不運 461 | 災難 462 | 剥ぎ取り名人 463 | 剥ぎ取り鉄人 464 | 捕獲名人 465 | 捕獲達人 466 | ベルナの心 467 | ココットの心 468 | ポッケの心 469 | ユクモの心 470 | 龍識船の心 471 | 飛行酒場の心 472 | 紅兜の魂 473 | 大雪主の魂 474 | 矛砕の魂 475 | 岩穿の魂 476 | 紫毒姫の魂 477 | 宝纏の魂 478 | 白疾風の魂 479 | 隻眼の魂 480 | 黒炎王の魂 481 | 金雷公の魂 482 | 荒鉤爪の魂 483 | 燼滅刃の魂 484 | 朧隠の魂 485 | 鎧裂の魂 486 | 天眼の魂 487 | 青電主の魂 488 | 銀嶺の魂 489 | 鏖魔の魂 490 | 真・紅兜の魂 491 | 真・大雪主の魂 492 | 真・矛砕の魂 493 | 真・岩穿の魂 494 | 真・紫毒姫の魂 495 | 真・宝纏の魂 496 | 真・白疾風の魂 497 | 真・隻眼の魂 498 | 真・黒炎王の魂 499 | 真・金雷公の魂 500 | 真・荒鉤爪の魂 501 | 真・燼滅刃の魂 502 | 真・朧隠の魂 503 | 真・鎧裂の魂 504 | 真・天眼の魂 505 | 真・青電主の魂 506 | 真・銀嶺の魂 507 | 真・鏖魔の魂 508 | ネバネバ剣法 509 | 心剣一体 510 | グルメ 511 | トラップマスター 512 | 痛打 513 | 祝福 514 | 暗躍 515 | 真打 516 | 剛弾 517 | 護法 518 | 逆鱗 519 | 軽業師 520 | 居合術【力】 521 | 鉄壁 522 | 無慈悲 523 | 盾使い 524 | 舞闘家 525 | 属物強化 526 | お守りマニア 527 | 増収 528 | 霞皮の護り 529 | 炎鱗の護り 530 | 鋼殻の護り 531 | スキル加点+2 532 | 護石系統倍加 533 | -------------------------------------------------------------------------------- /Find.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | -------------------------------------------------------------------------------- /ImportCharms.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | -------------------------------------------------------------------------------- /ManageCharms.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | -------------------------------------------------------------------------------- /PreviewImage.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | -------------------------------------------------------------------------------- /ManageEquipment.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.suo 8 | *.user 9 | *.userosscache 10 | *.sln.docstates 11 | 12 | # User-specific files (MonoDevelop/Xamarin Studio) 13 | *.userprefs 14 | 15 | # Build results 16 | [Dd]ebug/ 17 | [Dd]ebugPublic/ 18 | [Rr]elease/ 19 | [Rr]eleases/ 20 | x64/ 21 | x86/ 22 | bld/ 23 | [Bb]in/ 24 | [Oo]bj/ 25 | [Ll]og/ 26 | 27 | # Visual Studio 2015 cache/options directory 28 | .vs/ 29 | # Uncomment if you have tasks that create the project's static files in wwwroot 30 | #wwwroot/ 31 | 32 | # MSTest test Results 33 | [Tt]est[Rr]esult*/ 34 | [Bb]uild[Ll]og.* 35 | 36 | # NUNIT 37 | *.VisualState.xml 38 | TestResult.xml 39 | 40 | # Build Results of an ATL Project 41 | [Dd]ebugPS/ 42 | [Rr]eleasePS/ 43 | dlldata.c 44 | 45 | # Benchmark Results 46 | BenchmarkDotNet.Artifacts/ 47 | 48 | # .NET Core 49 | project.lock.json 50 | project.fragment.lock.json 51 | artifacts/ 52 | **/Properties/launchSettings.json 53 | 54 | *_i.c 55 | *_p.c 56 | *_i.h 57 | *.ilk 58 | *.meta 59 | *.obj 60 | *.pch 61 | *.pdb 62 | *.pgc 63 | *.pgd 64 | *.rsp 65 | *.sbr 66 | *.tlb 67 | *.tli 68 | *.tlh 69 | *.tmp 70 | *.tmp_proj 71 | *.log 72 | *.vspscc 73 | *.vssscc 74 | .builds 75 | *.pidb 76 | *.svclog 77 | *.scc 78 | 79 | # Chutzpah Test files 80 | _Chutzpah* 81 | 82 | # Visual C++ cache files 83 | ipch/ 84 | *.aps 85 | *.ncb 86 | *.opendb 87 | *.opensdf 88 | *.sdf 89 | *.cachefile 90 | *.VC.db 91 | *.VC.VC.opendb 92 | 93 | # Visual Studio profiler 94 | *.psess 95 | *.vsp 96 | *.vspx 97 | *.sap 98 | 99 | # TFS 2012 Local Workspace 100 | $tf/ 101 | 102 | # Guidance Automation Toolkit 103 | *.gpState 104 | 105 | # ReSharper is a .NET coding add-in 106 | _ReSharper*/ 107 | *.[Rr]e[Ss]harper 108 | *.DotSettings.user 109 | 110 | # JustCode is a .NET coding add-in 111 | .JustCode 112 | 113 | # TeamCity is a build add-in 114 | _TeamCity* 115 | 116 | # DotCover is a Code Coverage Tool 117 | *.dotCover 118 | 119 | # AxoCover is a Code Coverage Tool 120 | .axoCover/* 121 | !.axoCover/settings.json 122 | 123 | # Visual Studio code coverage results 124 | *.coverage 125 | *.coveragexml 126 | 127 | # NCrunch 128 | _NCrunch_* 129 | .*crunch*.local.xml 130 | nCrunchTemp_* 131 | 132 | # MightyMoose 133 | *.mm.* 134 | AutoTest.Net/ 135 | 136 | # Web workbench (sass) 137 | .sass-cache/ 138 | 139 | # Installshield output folder 140 | [Ee]xpress/ 141 | 142 | # DocProject is a documentation generator add-in 143 | DocProject/buildhelp/ 144 | DocProject/Help/*.HxT 145 | DocProject/Help/*.HxC 146 | DocProject/Help/*.hhc 147 | DocProject/Help/*.hhk 148 | DocProject/Help/*.hhp 149 | DocProject/Help/Html2 150 | DocProject/Help/html 151 | 152 | # Click-Once directory 153 | publish/ 154 | 155 | # Publish Web Output 156 | *.[Pp]ublish.xml 157 | *.azurePubxml 158 | # Note: Comment the next line if you want to checkin your web deploy settings, 159 | # but database connection strings (with potential passwords) will be unencrypted 160 | *.pubxml 161 | *.publishproj 162 | 163 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 164 | # checkin your Azure Web App publish settings, but sensitive information contained 165 | # in these scripts will be unencrypted 166 | PublishScripts/ 167 | 168 | # NuGet Packages 169 | *.nupkg 170 | # The packages folder can be ignored because of Package Restore 171 | **/packages/* 172 | # except build/, which is used as an MSBuild target. 173 | !**/packages/build/ 174 | # Uncomment if necessary however generally it will be regenerated when needed 175 | #!**/packages/repositories.config 176 | # NuGet v3's project.json files produces more ignorable files 177 | *.nuget.props 178 | *.nuget.targets 179 | 180 | # Microsoft Azure Build Output 181 | csx/ 182 | *.build.csdef 183 | 184 | # Microsoft Azure Emulator 185 | ecf/ 186 | rcf/ 187 | 188 | # Windows Store app package directories and files 189 | AppPackages/ 190 | BundleArtifacts/ 191 | Package.StoreAssociation.xml 192 | _pkginfo.txt 193 | *.appx 194 | 195 | # Visual Studio cache files 196 | # files ending in .cache can be ignored 197 | *.[Cc]ache 198 | # but keep track of directories ending in .cache 199 | !*.[Cc]ache/ 200 | 201 | # Others 202 | ClientBin/ 203 | ~$* 204 | *~ 205 | *.dbmdl 206 | *.dbproj.schemaview 207 | *.jfm 208 | *.pfx 209 | *.publishsettings 210 | orleans.codegen.cs 211 | 212 | # RIA/Silverlight projects 213 | Generated_Code/ 214 | 215 | # Backup & report files from converting an old project file 216 | # to a newer Visual Studio version. Backup files are not needed, 217 | # because we have git ;-) 218 | _UpgradeReport_Files/ 219 | Backup*/ 220 | UpgradeLog*.XML 221 | UpgradeLog*.htm 222 | 223 | # SQL Server files 224 | *.mdf 225 | *.ldf 226 | *.ndf 227 | 228 | # Business Intelligence projects 229 | *.rdl.data 230 | *.bim.layout 231 | *.bim_*.settings 232 | 233 | # Microsoft Fakes 234 | FakesAssemblies/ 235 | 236 | # GhostDoc plugin setting file 237 | *.GhostDoc.xml 238 | 239 | # Node.js Tools for Visual Studio 240 | .ntvs_analysis.dat 241 | node_modules/ 242 | 243 | # Typescript v1 declaration files 244 | typings/ 245 | 246 | # Visual Studio 6 build log 247 | *.plg 248 | 249 | # Visual Studio 6 workspace options file 250 | *.opt 251 | 252 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 253 | *.vbw 254 | 255 | # Visual Studio LightSwitch build output 256 | **/*.HTMLClient/GeneratedArtifacts 257 | **/*.DesktopClient/GeneratedArtifacts 258 | **/*.DesktopClient/ModelManifest.xml 259 | **/*.Server/GeneratedArtifacts 260 | **/*.Server/ModelManifest.xml 261 | _Pvt_Extensions 262 | 263 | # Paket dependency manager 264 | .paket/paket.exe 265 | paket-files/ 266 | 267 | # FAKE - F# Make 268 | .fake/ 269 | 270 | # JetBrains Rider 271 | .idea/ 272 | *.sln.iml 273 | 274 | # CodeRush 275 | .cr/ 276 | 277 | # Python Tools for Visual Studio (PTVS) 278 | __pycache__/ 279 | *.pyc 280 | 281 | # ASS stuff 282 | *.db 283 | *.rar 284 | *.zip 285 | *.jpg 286 | *.db 287 | *.rar 288 | *.zip 289 | *.jpg 290 | Run/** 291 | !Run/Data 292 | !Run/Data/** 293 | Run/Data/mycharms* 294 | !Run/credits.txt 295 | *.exe 296 | /Run/Data/mycharms.txt 297 | Run/Data/mycharms.txt 298 | /Run/Data/mycharms.txt 299 | -------------------------------------------------------------------------------- /SkillHelp.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | 121 | 17, 17 122 | 123 | -------------------------------------------------------------------------------- /SelectJapaneseSkill.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | 121 | 17, 17 122 | 123 | -------------------------------------------------------------------------------- /Advanced.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | 121 | True 122 | 123 | 124 | True 125 | 126 | 127 | True 128 | 129 | 130 | 17, 17 131 | 132 | -------------------------------------------------------------------------------- /MHXX ASS.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF} 6 | cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx 7 | 8 | 9 | {93995380-89BD-4b04-88EB-625FBE52EBFB} 10 | h;hpp;hxx;hm;inl;inc;xsd 11 | 12 | 13 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} 14 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav 15 | 16 | 17 | 18 | 19 | Source Files 20 | 21 | 22 | Source Files 23 | 24 | 25 | Source Files 26 | 27 | 28 | Source Files 29 | 30 | 31 | Source Files 32 | 33 | 34 | Source Files 35 | 36 | 37 | Source Files 38 | 39 | 40 | Source Files 41 | 42 | 43 | Source Files 44 | 45 | 46 | Source Files 47 | 48 | 49 | Source Files 50 | 51 | 52 | Source Files 53 | 54 | 55 | Source Files 56 | 57 | 58 | Source Files 59 | 60 | 61 | Source Files 62 | 63 | 64 | Source Files 65 | 66 | 67 | Source Files 68 | 69 | 70 | Source Files 71 | 72 | 73 | Source Files 74 | 75 | 76 | Source Files 77 | 78 | 79 | Source Files 80 | 81 | 82 | 83 | 84 | Header Files 85 | 86 | 87 | Header Files 88 | 89 | 90 | Header Files 91 | 92 | 93 | Header Files 94 | 95 | 96 | Header Files 97 | 98 | 99 | Header Files 100 | 101 | 102 | Header Files 103 | 104 | 105 | Header Files 106 | 107 | 108 | Header Files 109 | 110 | 111 | Header Files 112 | 113 | 114 | Header Files 115 | 116 | 117 | Header Files 118 | 119 | 120 | Header Files 121 | 122 | 123 | Header Files 124 | 125 | 126 | Header Files 127 | 128 | 129 | Header Files 130 | 131 | 132 | Header Files 133 | 134 | 135 | Header Files 136 | 137 | 138 | Header Files 139 | 140 | 141 | Header Files 142 | 143 | 144 | Header Files 145 | 146 | 147 | Header Files 148 | 149 | 150 | 151 | 152 | Resource Files 153 | 154 | 155 | 156 | 157 | Resource Files 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | Resource Files 166 | 167 | 168 | Resource Files 169 | 170 | 171 | Resource Files 172 | 173 | 174 | Resource Files 175 | 176 | 177 | Resource Files 178 | 179 | 180 | Resource Files 181 | 182 | 183 | Resource Files 184 | 185 | 186 | Resource Files 187 | 188 | 189 | Resource Files 190 | 191 | 192 | -------------------------------------------------------------------------------- /Run/Data/Languages/English/strings.txt: -------------------------------------------------------------------------------- 1 | # MHX/Gen ASS Primary String Table 2 | # 3 | # Documentation Notes 4 | # 5 | # - Lines beginning with # are comments and are ignored. 6 | # - Empty lines are also ignored. 7 | # - The name of this language as it appears in the drop-down menu is the name of the folder inside the Languages folder. 8 | # - Menus and buttons may use an ampersand (&) symbol to denote a hotkey. 9 | # - Tokens (%1, %2 etc.) are replaced by numbers; they can be rearranged into any order. 10 | # Refer to the specific documentation below to see what the numbers are. 11 | # 12 | # If you have any questions or require more strings/options/UI changes, please message AthenaADP on Facebook or reddit. 13 | # 14 | 15 | #The first line is for translator credit. This appears in the About dialog when this language is selected. A single hyphen means nothing is shown. 16 | - 17 | 18 | &File 19 | &Options 20 | &Language 21 | &Help 22 | &Load 23 | 24 | #This string is used in the File menu to save application settings. 25 | &Save 26 | 27 | #This string is used for saving custom charm lists. 28 | &Update 29 | 30 | E&xit 31 | 32 | #This options resets all settings to default 33 | &Clear Settings 34 | 35 | #"Bad" skills are ones activated at -10 points or less. 36 | Allow Ba&d Skills 37 | 38 | #This specifically refers to Arena reward helmets, such as the Barrage Piercing 39 | #and Sword Saint Piercing, which are difficult to obtain. 40 | Allow A&rena Armor 41 | 42 | #Event armor (and Decorations) from DLC quests 43 | Allow &Event Armor 44 | 45 | #Japanese only armor/decorations 46 | Allow &Japanese-Only DLC 47 | 48 | #This setting will ignore gear of a lower tier than you 49 | Allow &Lower Tier Armor 50 | 51 | Show Skill &Points Required for Skills 52 | 53 | Sort Skills Alpha&betically 54 | Allow &Gunner Helms 55 | &Donate 56 | &Spend spare slots on extra skills 57 | &What do the skills do? 58 | 59 | #This option opens a browser to my Facebook page 60 | Check for &Updates 61 | 62 | &About 63 | &Charms 64 | &Import 65 | &Quick Search 66 | &Advanced Search 67 | Ca&ncel 68 | &Default 69 | 70 | #This string is used in the Advanced Search dialog to deselect all armors in a list. 71 | &None 72 | 73 | #This string is used in the combobox that filters solutions by charm 74 | No Charm 75 | 76 | #This string is used in the combobox that sorts solutions by various criteria 77 | Unsorted 78 | 79 | &Search 80 | Select &None 81 | Select &Best 82 | &Add New 83 | &Reset 84 | De&lete 85 | Delete &All 86 | Move &Up 87 | Move &Down 88 | &Trim 89 | &Close 90 | &Find Next 91 | 92 | #These are used when selecting skills from the Japanese kana/characters 93 | Jap? 94 | Select Japanese Skill 95 | Length %1 96 | 97 | Guild Quests 98 | Village Quests 99 | Max Weapon Slots 100 | Male 101 | Female 102 | No Extra Skill Filtering 103 | Sort/Filter Results 104 | 105 | #This string is used in the combobox that filters solutions by charm 106 | Any Charm 107 | 108 | Dragon Res 109 | Fire Res 110 | Ice Res 111 | Thunder Res 112 | Water Res 113 | Base Defence 114 | Max Defence 115 | 116 | #When sorting solutions, "Difficulty" refers to the number of rare items required, e.g. plates/rubies/dragongems/etc. 117 | Difficulty 118 | 119 | Rarity 120 | Slots Spare 121 | 122 | #When sorting solutions, "Family" refers to how similar the armor pieces are: 123 | # Rathalos X + Rathalos X (great!) 124 | # Rathalos X + Rathalos S (good) 125 | # Rathalos X + Rathalos U (ok...) 126 | # Rathalos X + Basarios S (bad) 127 | Family 128 | 129 | #Extra Skills are skills that a solution may have that the user did not search for 130 | Extra Skills 131 | 132 | Charms 133 | Use no charms 134 | Use my charms 135 | 136 | #When searching using charms that have no skills, but 1-3 slots. 137 | Use slotted charms 138 | 139 | #When searching using charms with at most one skill and possibly some slots 140 | Use up to one skill charms 141 | 142 | #When searching using charms with at most two skills and possibly some slots (i.e. all possible charms) 143 | Use up to two skill charms 144 | 145 | #Charm format string (one skill). The 3 parameters are, in order: [Num, Skill, Slots], e.g. "+4 Attack OO-" 146 | %1 %2 %3 147 | 148 | #Charm format string (two skills). The 5 parameters are, in order: [Num1, Skill1, Num2, Skill2, Slots], e.g. "+4 Attack, +10 Ice Res OO-" 149 | %1 %2, %3 %4 %5 150 | 151 | Skill 152 | Skills 153 | Skill Filters 154 | Blademaster 155 | Gunner 156 | 157 | #Used in the Advanced Search dialog 158 | Select Armor 159 | 160 | #For importing charms from a savefile 161 | Import Charms 162 | Characters 163 | Delete Existing Charms 164 | Are you sure? 165 | &Sort 166 | &Sort by Skill 1 167 | S&ort by Skill 2 168 | Slots 169 | (none) 170 | 171 | #When a solution has exactly one slot spare 172 | 1 slot spare 173 | 174 | #When a solution has multiple slots spare, %1 is that number. 175 | %1 slots spare 176 | 177 | #The following three strings deliberately begin with a space in English 178 | (or anything with 1 slot) 179 | 180 | #%1 is the number of slots in the armor 181 | (or anything with %1 slots) 182 | 183 | #This line is appended to armors with Torso Up 184 | (or anything with Torso Inc) 185 | 186 | #This line is appended to decorations in the torso armor, if Torso Up is in effect 187 | (in Torso) 188 | 189 | #This line is appended to decorations in the charm, if Charm Up is in effect 190 | (in Charm) 191 | 192 | Solutions found: 193 | 194 | #When there are too many solutions to display all of them, %1 is the limit (default 1000) 195 | Showing first %1 solutions only: 196 | 197 | Save data dump 198 | Charm list 199 | File is corrupt. 200 | Version 201 | Find 202 | 203 | #This string is shown if a charm is loaded that is impossible to obtain legitimately 204 | You cheater, you. 205 | 206 | #Used in some error popups 207 | Error 208 | 209 | #For showing min (%1) and max (%2) defence, e.g. 10 to 100 210 | %1 to %2 211 | 212 | Defence 213 | Table 214 | Results 215 | Unknown charm 216 | Delete All Charms 217 | ASS Settings 218 | &Max Results 219 | Print &Decoration Names 220 | Print &Material Lists 221 | Preview Image Default &Zoom 222 | 223 | #Showing min/max defence and elemental resists 224 | %1-%2 Def, %3 Fir, %4 Wat, %5 Ice, %6 Thn, %7 Drg 225 | 226 | #This string is used to show decorations as skills, e.g. "+5 Expert Jewel". %1 is the numeric value %2 is the skill name 227 | %1 %2 Jewel 228 | 229 | #Item Type refers to weapon/helm/body armor/etc. 230 | Item Type 231 | 232 | #Hunter Type means Blademaster or Gunner 233 | Hunter Type 234 | 235 | #Both Blademaster and Gunner (for helmets) 236 | Both 237 | 238 | Weapon 239 | Head 240 | Body 241 | Arms 242 | Waist 243 | Legs 244 | 245 | #This string is for displaying potential extra skills 246 | (%1 possible) 247 | 248 | #Strings for the skill description dialog 249 | Show 250 | Description 251 | Skills 252 | Skill Trees 253 | Armors with points of this skill: 254 | 255 | #Strings for displaying hunter rank, village quest progress etc. 256 | %1☆ 257 | %1☆ 258 | G%1☆ 259 | All 260 | 261 | #Format string for showing a skill with the number of skill points required 262 | %1 (%2) -------------------------------------------------------------------------------- /Run/Data/Languages/Japanese/strings.txt: -------------------------------------------------------------------------------- 1 | # MHX/Gen ASS Primary String Table 2 | # 3 | # Documentation Notes 4 | # 5 | # - Lines beginning with # are comments and are ignored. 6 | # - Empty lines are also ignored. 7 | # - The name of this language as it appears in the drop-down menu is the name of the folder inside the Languages folder. 8 | # - Menus and buttons may use an ampersand (&) symbol to denote a hotkey. 9 | # - Tokens (%1, %2 etc.) are replaced by numbers; they can be rearranged into any order. 10 | # Refer to the specific documentation below to see what the numbers are. 11 | # 12 | # If you have any questions or require more strings/options/UI changes, please message AthenaADP on Facebook or reddit. 13 | # 14 | 15 | #The first line is for translator credit. This appears in the About dialog when this language is selected. A single hyphen means nothing is shown. 16 | - 17 | 18 | &File 19 | &Options 20 | &Language 21 | &Help 22 | &Load 23 | 24 | #This string is used in the File menu to save application settings. 25 | &Save 26 | 27 | #This string is used for saving custom charm lists. 28 | &Update 29 | 30 | E&xit 31 | 32 | #This options resets all settings to default 33 | &Clear Settings 34 | 35 | #"Bad" skills are ones activated at -10 points or less. 36 | Allow Ba&d Skills 37 | 38 | #This specifically refers to Arena reward helmets, such as the Barrage Piercing 39 | #and Sword Saint Piercing, which are difficult to obtain. 40 | Allow A&rena Armor 41 | 42 | #Event armor (and Decorations) from DLC quests 43 | Allow &Event Armor 44 | 45 | #Japanese only armor/decorations 46 | Allow &Japanese-Only DLC 47 | 48 | #This setting will ignore gear of a lower tier than you 49 | Allow &Lower Tier Armor 50 | 51 | Show Skill &Points Required for Skills 52 | 53 | Sort Skills Alpha&betically 54 | Allow &Gunner Helms 55 | &Donate 56 | &Spend spare slots on extra skills 57 | &What do the skills do? 58 | 59 | #This option opens a browser to my Facebook page 60 | Check for &Updates 61 | 62 | &About 63 | &Charms 64 | &Import 65 | &Quick Search 66 | &Advanced Search 67 | Ca&ncel 68 | &Default 69 | 70 | #This string is used in the Advanced Search dialog to deselect all armors in a list. 71 | &None 72 | 73 | #This string is used in the combobox that filters solutions by charm 74 | No Charm 75 | 76 | #This string is used in the combobox that sorts solutions by various criteria 77 | Unsorted 78 | 79 | &Search 80 | Select &None 81 | Select &Best 82 | &Add New 83 | &Reset 84 | De&lete 85 | Delete &All 86 | Move &Up 87 | Move &Down 88 | &Trim 89 | &Close 90 | &Find Next 91 | 92 | #These are used when selecting skills from the Japanese kana/characters 93 | Jap? 94 | Select Japanese Skill 95 | Length %1 96 | 97 | Guild Quests 98 | Village Quests 99 | Max Weapon Slots 100 | Male 101 | Female 102 | No Extra Skill Filtering 103 | Sort/Filter Results 104 | 105 | #This string is used in the combobox that filters solutions by charm 106 | Any Charm 107 | 108 | Dragon Res 109 | Fire Res 110 | Ice Res 111 | Thunder Res 112 | Water Res 113 | Base Defence 114 | Max Defence 115 | 116 | #When sorting solutions, "Difficulty" refers to the number of rare items required, e.g. plates/rubies/dragongems/etc. 117 | Difficulty 118 | 119 | Rarity 120 | Slots Spare 121 | 122 | #When sorting solutions, "Family" refers to how similar the armor pieces are: 123 | # Rathalos X + Rathalos X (great!) 124 | # Rathalos X + Rathalos S (good) 125 | # Rathalos X + Rathalos U (ok...) 126 | # Rathalos X + Basarios S (bad) 127 | Family 128 | 129 | #Extra Skills are skills that a solution may have that the user did not search for 130 | Extra Skills 131 | 132 | Charms 133 | Use no charms 134 | Use my charms 135 | 136 | #When searching using charms that have no skills, but 1-3 slots. 137 | Use slotted charms 138 | 139 | #When searching using charms with at most one skill and possibly some slots 140 | Use up to one skill charms 141 | 142 | #When searching using charms with at most two skills and possibly some slots (i.e. all possible charms) 143 | Use up to two skill charms 144 | 145 | #Charm format string (one skill). The 3 parameters are, in order: [Num, Skill, Slots], e.g. "+4 Attack OO-" 146 | %1 %2 %3 147 | 148 | #Charm format string (two skills). The 5 parameters are, in order: [Num1, Skill1, Num2, Skill2, Slots], e.g. "+4 Attack, +10 Ice Res OO-" 149 | %1 %2, %3 %4 %5 150 | 151 | Skill 152 | Skills 153 | Skill Filters 154 | Blademaster 155 | Gunner 156 | 157 | #Used in the Advanced Search dialog 158 | Select Armor 159 | 160 | #For importing charms from a savefile 161 | Import Charms 162 | Characters 163 | Delete Existing Charms 164 | Are you sure? 165 | &Sort 166 | &Sort by Skill 1 167 | S&ort by Skill 2 168 | Slots 169 | (none) 170 | 171 | #When a solution has exactly one slot spare 172 | 1 slot spare 173 | 174 | #When a solution has multiple slots spare, %1 is that number. 175 | %1 slots spare 176 | 177 | #The following three strings deliberately begin with a space in English 178 | (or anything with 1 slot) 179 | 180 | #%1 is the number of slots in the armor 181 | (or anything with %1 slots) 182 | 183 | #This line is appended to armors with Torso Up 184 | (or anything with Torso Inc) 185 | 186 | #This line is appended to decorations in the torso armor, if Torso Up is in effect 187 | (in Torso) 188 | 189 | #This line is appended to decorations in the charm, if Charm Up is in effect 190 | (in Charm) 191 | 192 | Solutions found: 193 | 194 | #When there are too many solutions to display all of them, %1 is the limit (default 1000) 195 | Showing first %1 solutions only: 196 | 197 | Save data dump 198 | Charm list 199 | File is corrupt. 200 | Version 201 | Find 202 | 203 | #This string is shown if a charm is loaded that is impossible to obtain legitimately 204 | You cheater, you. 205 | 206 | #Used in some error popups 207 | Error 208 | 209 | #For showing min (%1) and max (%2) defence, e.g. 10 to 100 210 | %1 to %2 211 | 212 | Defence 213 | Table 214 | Results 215 | Unknown charm 216 | Delete All Charms 217 | ASS Settings 218 | &Max Results 219 | Print &Decoration Names 220 | Print &Material Lists 221 | Preview Image Default &Zoom 222 | 223 | #Showing min/max defence and elemental resists 224 | %1-%2 Def, %3 Fir, %4 Wat, %5 Ice, %6 Thn, %7 Drg 225 | 226 | #This string is used to show decorations as skills, e.g. "+5 Expert Jewel". %1 is the numeric value %2 is the skill name 227 | %1 %2 Jewel 228 | 229 | #Item Type refers to weapon/helm/body armor/etc. 230 | Item Type 231 | 232 | #Hunter Type means Blademaster or Gunner 233 | Hunter Type 234 | 235 | #Both Blademaster and Gunner (for helmets) 236 | Both 237 | 238 | Weapon 239 | Head 240 | Body 241 | Arms 242 | Waist 243 | Legs 244 | 245 | #This string is for displaying potential extra skills 246 | (%1 possible) 247 | 248 | #Strings for the skill description dialog 249 | Show 250 | Description 251 | Skills 252 | Skill Trees 253 | Armors with points of this skill: 254 | 255 | #Strings for displaying hunter rank, village quest progress etc. 256 | %1☆ 257 | %1☆ 258 | G%1☆ 259 | All 260 | 261 | #Format string for showing a skill with the number of skill points required 262 | %1 (%2) -------------------------------------------------------------------------------- /Run/Data/Languages/Deutsch/strings.txt: -------------------------------------------------------------------------------- 1 | # MHX/Gen ASS Primary String Table 2 | # 3 | # Documentation Notes 4 | # 5 | # - Lines beginning with # are comments and are ignored. 6 | # - Empty lines are also ignored. 7 | # - The name of this language as it appears in the drop-down menu is the name of the folder inside the Languages folder. 8 | # - Menus and buttons may use an ampersand (&) symbol to denote a hotkey. 9 | # - Tokens (%1, %2 etc.) are replaced by numbers; they can be rearranged into any order. 10 | # Refer to the specific documentation below to see what the numbers are. 11 | # 12 | # If you have any questions or require more strings/options/UI changes, please message AthenaADP on Facebook or reddit. 13 | # 14 | 15 | #The first line is for translator credit. This appears in the About dialog when this language is selected. A single hyphen means nothing is shown. 16 | - 17 | 18 | &Datei 19 | &Optionen 20 | &Sprache 21 | &Hilfe 22 | &Laden 23 | 24 | #This string is used in the File menu to save application settings. 25 | &Speichern 26 | 27 | #This string is used for saving custom charm lists. 28 | &Speichern 29 | 30 | E&xit 31 | 32 | #This options resets all settings to default 33 | &Lösche einstellungen 34 | 35 | #"Bad" skills are ones activated at -10 points or less. 36 | Erlaube &negative Skills 37 | 38 | #This specifically refers to Arena reward helmets, such as the Barrage Piercing 39 | #and Sword Saint Piercing, which are difficult to obtain. 40 | Erlaube &Arena Rüstung 41 | 42 | #Event armor (and Decorations) from DLC quests 43 | Erlaube &Event Rüstung 44 | 45 | #Japanese only armor/decorations 46 | Erlaube &Japan-Only DLC 47 | 48 | #This setting will ignore gear of a lower tier than you 49 | Erlaube &Niedriege Rüstung 50 | 51 | Zeige benötigte Skillpunkte &für Skills 52 | 53 | Sortiere Skills &Alphabetisch 54 | Erlauben Schützen &Helme 55 | S&penden 56 | &Fülle extra slots mit Dekorationen 57 | &Was machen die Skills 58 | 59 | #This option opens a browser to my Facebook page 60 | Suche nach &Updates 61 | 62 | &Über 63 | &Talismane 64 | &Importieren 65 | &Schnelle Suche 66 | &Erweiterte Suche 67 | &Abbrechen 68 | &Standart 69 | 70 | #This string is used in the Advanced Search dialog to deselect all armors in a list. 71 | &Keine 72 | 73 | #This string is used in the combobox that filters solutions by charm 74 | Keine Talisman 75 | 76 | #This string is used in the combobox that sorts solutions by various criteria 77 | Keine 78 | 79 | &Suche 80 | Wähle &Keine 81 | Wähle &Besten 82 | &Hinzufügen 83 | &Rücksetzen 84 | Lö&schen 85 | Alle&löschen 86 | Nach &oben 87 | Nach &unten 88 | &Trim 89 | &Schliessen 90 | &Finde nächsten 91 | 92 | #These are used when selecting skills from the Japanese kana/characters 93 | Jap? 94 | Select Japanese Skill 95 | Length %1 96 | 97 | Versammlungshallen Quests 98 | Village Quests 99 | Max Waffen Slots 100 | Mann 101 | Frau 102 | Keine extra Skill Filterung 103 | Ergebnisse sortieren/filtern 104 | 105 | #This string is used in the combobox that filters solutions by charm 106 | Beliebiger Talisman 107 | 108 | Drachen res 109 | Feuer res 110 | Eis res 111 | Donner res 112 | Wasser res 113 | Standart Verteidigung 114 | Max Verteidigung 115 | 116 | #When sorting solutions, "Difficulty" refers to the number of rare items required, e.g. plates/rubies/dragongems/etc. 117 | Schwierigkeit 118 | 119 | Rarität 120 | Extra Slots 121 | 122 | #When sorting solutions, "Family" refers to how similar the armor pieces are: 123 | # Rathalos X + Rathalos X (great!) 124 | # Rathalos X + Rathalos S (good) 125 | # Rathalos X + Rathalos U (ok...) 126 | # Rathalos X + Basarios S (bad) 127 | Famillie 128 | 129 | #Extra Skills are skills that a solution may have that the user did not search for 130 | Extra Skills 131 | 132 | Talismane 133 | Benutze keine Talismane 134 | Benutze meine Talismane 135 | 136 | #When searching using charms that have no skills, but 1-3 slots. 137 | Benutze gesockelte Talismane 138 | 139 | #When searching using charms with at most one skill and possibly some slots 140 | Benutze bis zu 1 Skill Talisman 141 | 142 | #When searching using charms with at most two skills and possibly some slots (i.e. all possible charms) 143 | Benutze bis zu 2 Skill Talisman 144 | 145 | #Charm format string (one skill). The 3 parameters are, in order: [Num, Skill, Slots], e.g. "+4 Attack OO-" 146 | %1 %2 %3 147 | 148 | #Charm format string (two skills). The 5 parameters are, in order: [Num1, Skill1, Num2, Skill2, Slots], e.g. "+4 Attack, +10 Ice Res OO-" 149 | %1 %2, %3 %4 %5 150 | 151 | Skill 152 | Skills 153 | Skill Filter 154 | Klingenmeister 155 | Schütze 156 | 157 | #Used in the Advanced Search dialog 158 | Wähle Rüstung 159 | 160 | #For importing charms from a savefile 161 | Importiere Talismane 162 | Charaktere 163 | Lösche existierenden Talisman 164 | Bist du sicher? 165 | &Sortiere 166 | &Sortiere nach Skill 1 167 | S&ortiere nach Skill 2 168 | Slots 169 | (keine) 170 | 171 | #When a solution has exactly one slot spare 172 | 1 extra slot 173 | 174 | #When a solution has multiple slots spare, %1 is that number. 175 | %1 extra slots 176 | 177 | #The following three strings deliberately begin with a space in English 178 | (oder irgendwas mit 1 slot) 179 | 180 | #%1 is the number of slots in the armor 181 | (oder irgendwas mit %1 slots) 182 | 183 | #This line is appended to armors with Torso Up 184 | (oder irgendwas mit Rumpf Vrstkng) 185 | 186 | #This line is appended to decorations in the torso armor, if Torso Up is in effect 187 | (in Torso) 188 | 189 | #This line is appended to decorations in the charm, if Charm Up is in effect 190 | (in Charm) 191 | 192 | Rüstungen Gefunden: 193 | 194 | #When there are too many solutions to display all of them, %1 is the limit (default 1000) 195 | Zeige nur die ersten %1 Rüstungen: 196 | 197 | Savedata-Dump 198 | Charm list 199 | Datei ist fehlerhaft. 200 | Version 201 | Finden 202 | 203 | #This string is shown if a charm is loaded that is impossible to obtain legitimately 204 | Du cheater, du ;). 205 | 206 | #Used in some error popups 207 | Fehler 208 | 209 | #For showing min (%1) and max (%2) defence, e.g. 10 to 100 210 | %1 to %2 211 | 212 | Verteidigung 213 | Table 214 | Ergebnisse 215 | Unbekannter Talisman 216 | Lösche Alle Talismane 217 | ASS Einstellungen 218 | &Max Ergebnisse 219 | Zeige &Dekorations Namen 220 | Print &Material Lists 221 | Preview Image Default &Zoom 222 | 223 | #Showing min/max defence and elemental resists 224 | %1-%2 Vert, %3 Feu, %4 Was, %5 Eis, %6 Don, %7 Dra 225 | 226 | #This string is used to show decorations as skills, e.g. "+5 Expert Jewel" 227 | %1 %2 Juwel 228 | 229 | #Item Type refers to weapon/helm/body armor/etc. 230 | Item Typ 231 | 232 | #Hunter Type means Blademaster or Gunner 233 | Jäger Art 234 | 235 | #Both Blademaster and Gunner (for helmets) 236 | Beides 237 | 238 | Waffe 239 | Kopf 240 | Körper 241 | Arme 242 | Hüfte 243 | Beine 244 | 245 | #This string is for displaying potential extra skills 246 | (%1 möglich) 247 | 248 | #Strings for the skill description dialog 249 | Zeige 250 | Beschreibung 251 | Skills 252 | Skill Bäume 253 | Rüstungen mit diesen Skill-Punkten: 254 | 255 | #Strings for displaying hunter rank, village quest progress etc. 256 | %1 257 | %1 258 | G%1☆ 259 | Alle 260 | 261 | #Format string for showing a skill with the number of skill Punkte Benötigt 262 | %1 (%2) 263 | -------------------------------------------------------------------------------- /Run/Data/Languages/Français/strings.txt: -------------------------------------------------------------------------------- 1 | # MHX/Gen ASS Primary String Table 2 | # 3 | # Documentation Notes 4 | # 5 | # - Lines beginning with # are comments and are ignored. 6 | # - Empty lines are also ignored. 7 | # - The name of this language as it appears in the drop-down menu is the name of the folder inside the Languages folder. 8 | # - Menus and buttons may use an ampersand (&) symbol to denote a hotkey. 9 | # - Tokens (%1, %2 etc.) are replaced by numbers; they can be rearranged into any order. 10 | # Refer to the specific documentation below to see what the numbers are. 11 | # 12 | # If you have any questions or require more strings/options/UI changes, please message AthenaADP on Facebook or reddit. 13 | # 14 | 15 | #The first line is for translator credit. This appears in the About dialog when this language is selected. A single hyphen means nothing is shown. 16 | - 17 | 18 | &Fichier 19 | &Options 20 | &Langue 21 | &Aide 22 | &Charger 23 | 24 | #This string is used in the File menu to save application settings. 25 | &Sauvegarder 26 | 27 | #This string is used for saving custom charm lists. 28 | &Mise à Jour 29 | 30 | &Quitter 31 | 32 | #This options resets all settings to default 33 | &Options Par Défaut 34 | 35 | #"Bad" skills are ones activated at -10 points or less. 36 | &Autoriser les Compétences Négatives 37 | 38 | #This specifically refers to Arena reward helmets, such as the Barrage Piercing 39 | #and Sword Saint Piercing, which are difficult to obtain. 40 | &Autoriser les Armure d'Arène 41 | 42 | #Event armor (and Decorations) from DLC quests 43 | &Autoriser les Armure d'Événements 44 | 45 | #Japanese only armor/decorations 46 | &Autoriser les DLC Japonais 47 | 48 | #This setting will ignore gear of a lower tier than you 49 | &Autoriser les Armures de rangs moindres 50 | 51 | &Montrer les points requis pour les Compétences 52 | 53 | &Trier les Compétences par Ordre Alphabétique 54 | &Autoriser les Heaumes d'Artilleur 55 | &Faire un don 56 | &Utiliser les Emplacements Restants 57 | &Que fait cette compétence ? 58 | 59 | #This option opens a browser to my Facebook page 60 | &Vérifier les Mises à Jour 61 | 62 | &À Propos 63 | &Talismans 64 | &Importer 65 | &Recherche Rapide 66 | &Recherche Avancée 67 | &Annuler 68 | &Par Défaut 69 | 70 | #This string is used in the Advanced Search dialog to deselect all armors in a list. 71 | &Aucun 72 | 73 | #This string is used in the combobox that filters solutions by charm 74 | Pas de Talisman 75 | 76 | #This string is used in the combobox that sorts solutions by various criteria 77 | Aucun 78 | 79 | &Rechercher 80 | &Aucune Sélection 81 | &Le Meilleur 82 | &Ajouter 83 | &Remise à Zéro 84 | &Supprimer 85 | &Supprimer Tout 86 | &Monter 87 | &Descendre 88 | &Cacher les Doubles 89 | &Fermer 90 | &Trouver le Prochain 91 | 92 | #These are used when selecting skills from the Japanese kana/characters 93 | Jap? 94 | Select Japanese Skill 95 | Long de %1 96 | 97 | Quêtes de Guilde 98 | Quêtes de Village 99 | Slots de l'Arme 100 | Homme 101 | Femme 102 | Pas de Compétence Bonus 103 | Tri/Filtres de Résultats 104 | 105 | #This string is used in the combobox that filters solutions by charm 106 | N'importe quel Talisman 107 | 108 | Rés. Dragon 109 | Rés. Feu 110 | Rés. Glace 111 | Rés. Foudre 112 | Rés. Eau 113 | Défense de Base 114 | Défense Max. 115 | 116 | #When sorting solutions, "Difficulty" refers to the number of rare items required, e.g. plates/rubies/dragongems/etc. 117 | Difficulté 118 | 119 | Rareté 120 | Emplacements Restants 121 | 122 | #When sorting solutions, "Family" refers to how similar the armor pieces are: 123 | # Rathalos X + Rathalos X (great!) 124 | # Rathalos X + Rathalos S (good) 125 | # Rathalos X + Rathalos U (ok...) 126 | # Rathalos X + Basarios S (bad) 127 | Famille 128 | 129 | #Extra Skills are skills that a solution may have that the user did not search for 130 | Compétences Bonus 131 | 132 | Talismans 133 | Ne pas Utiliser de Talisman 134 | Utiliser Mes Talismans 135 | 136 | #When searching using charms that have no skills, but 1-3 slots. 137 | Utiliser Emplacements de Tali. 138 | 139 | #When searching using charms with at most one skill and possibly some slots 140 | Talismans à Compétence Unique 141 | 142 | #When searching using charms with at most two skills and possibly some slots (i.e. all possible charms) 143 | Talismans à Deux Compétences 144 | 145 | #Charm format string (one skill). The 3 parameters are, in order: [Num, Skill, Slots], e.g. "+4 Attack OO-" 146 | %2 %1 %3 147 | 148 | #Charm format string (two skills). The 5 parameters are, in order: [Num1, Skill1, Num2, Skill2, Slots], e.g. "+4 Attack, +10 Ice Res OO-" 149 | %2 %1, %4 %3 %5 150 | 151 | Compétence 152 | Compétences 153 | Filtre de Compétences 154 | Épéiste 155 | Artilleur 156 | 157 | #Used in the Advanced Search dialog 158 | Selectionner Armure 159 | 160 | #For importing charms from a savefile 161 | Importer Talismans 162 | Caractères 163 | Supprimer les Tali. Existants 164 | Êtes-vous sûr ? 165 | &Trier 166 | &Tri par 1e Comp. 167 | &Tri par 2e Comp. 168 | Emplacements 169 | (Aucun) 170 | 171 | #When a solution has exactly one slot spare 172 | 1 Emplacement Libre 173 | 174 | #When a solution has multiple slots spare, %1 is that number. 175 | %1 Emplacements Libres 176 | 177 | #The following three strings deliberately begin with a space in English 178 | (ou n'importe quoi avec 1 Emplacement) 179 | 180 | #%1 is the number of slots in the armor 181 | (ou n'importe quoi avec %1 Emplacements) 182 | 183 | #This line is appended to armors with Torso Up 184 | (ou n'importe quoi avec Torse +) 185 | 186 | #This line is appended to decorations in the torso armor, if Torso Up is in effect 187 | (sur le torse) 188 | 189 | #This line is appended to decorations in the charm, if Charm Up is in effect 190 | (sur le Talisman) 191 | 192 | Résultats trouvés : 193 | 194 | #When there are too many solutions to display all of them, %1 is the limit (default 1000) 195 | Montrer les %1 premiers résultats seulement : 196 | 197 | Données de sauvegarde 198 | Liste de Talismans 199 | Fichier corrompu. 200 | Version 201 | Trouver 202 | 203 | #This string is shown if a charm is loaded that is impossible to obtain legitimately 204 | Petit tricheur ! 205 | 206 | #Used in some error popups 207 | Erreur 208 | 209 | #For showing min (%1) and max (%2) defence, e.g. 10 to 100 210 | %1 à %2 211 | 212 | Défense 213 | Table 214 | Résultats 215 | Talisman Inconnu 216 | Supprimer tous les Tali. 217 | Paramètres ASS 218 | &Résultats Max. 219 | &Afficher le Nom des Décorations 220 | &Afficher la Liste des Matériaux 221 | &Voir le Zoom Par Défaut de l'Image 222 | 223 | #Showing min/max defence and elemental resists 224 | %1-%2 Déf, %3 Feu, %4 Eau, %5 Gla, %6 Fou, %7 Drg 225 | 226 | #This string is used to show decorations as skills, e.g. "+5 Expert Jewel". %1 is the numeric value %2 is the skill name 227 | Joyau %2 %1 228 | 229 | #Item Type refers to weapon/helm/body armor/etc. 230 | Type d'Équipement 231 | 232 | #Hunter Type means Blademaster or Gunner 233 | Type de Chasseur 234 | 235 | #Both Blademaster and Gunner (for helmets) 236 | Les deux 237 | 238 | Arme 239 | Tête 240 | Corps 241 | Bras 242 | Taille 243 | Jambes 244 | 245 | #This string is for displaying potential extra skills 246 | (%1 possible) 247 | 248 | #Strings for the skill description dialog 249 | Montrer 250 | Description 251 | Compétences 252 | Arbres 253 | Armures avec des points pour cette Compétence : 254 | 255 | #Strings for displaying hunter rank, village quest progress etc. 256 | %1☆ 257 | %1☆ 258 | G%1☆ 259 | Tout 260 | 261 | #Format string for showing a skill with the number of skill points required 262 | %1 (%2) -------------------------------------------------------------------------------- /Run/Data/Languages/Español/strings.txt: -------------------------------------------------------------------------------- 1 | # Tabla de Cadenas Primarias de MHX/Gen ASS 2 | # 3 | # Notas de la documentación 4 | # 5 | # - Las lineas que comienzan con # son comentarios y se ignoran. 6 | # - Las lineas vacías también son ignoradas. 7 | # - El nombre de este idioma tal como aparece en el menú desplegable es el nombre de la carpeta dentro de la carpeta Idiomas. 8 | # - Los menús y botones pueden usar el símbolo ampersand (&) para marcar una tecla de acceso rápido. 9 | # - Los tokens (%1, %2 etc.) son reemplazados por números; se pueden reorganizar en cualquier orden. 10 | # Consulte la documentación específica a continuación para ver cuáles son los números. 11 | # 12 | # Si tiene alguna pregunta o necesita más cadenas / opciones / cambios de UI, 13 | # envíe un mensaje a AthenaADP en Facebook o reddit. 14 | 15 | # La primera línea es para los créditos del traductor. 16 | # Aparece en el cuadro de diálogo "Acerca de" cuando se selecciona este idioma. 17 | # Un solo guión significa que no se muestra nada. 18 | Traducido por Juan José Serrano González (Nitropc1976) 19 | 20 | &Archivo 21 | &Opciones 22 | &Idioma 23 | &Ayuda 24 | &Abrir 25 | 26 | # Esta cadena se usa en el menú Archivo para guardar la configuración de la aplicación. 27 | &Guardar 28 | 29 | # Esta cadena se utiliza para guardar listas de talismanes personalizadas. 30 | &Guardar 31 | 32 | &Salir 33 | 34 | # Esta opción restablece todas las configuraciones a las predeterminadas. 35 | &Borrar ajustes 36 | 37 | # Las habilidades "negativas" son aquellas activadas con -10 puntos o menos. 38 | Permitir &Habilidades Negativas 39 | 40 | # Esta cadeba se refiere específicamente a los cascos de recompensa de la Arena, 41 | # como el Piercing artillería y el Piercing espada que son difíciles de obtener. 42 | Permitir &Armadura de Arena 43 | 44 | # Esta cadena se utiliza para Armaduras de evento (y decoraciones) de misiones de DLC. 45 | Permitir &Armadura de Evento 46 | 47 | # Esta cadena se utiliza para Armaduras/Decoraciónes solo en el juego japones (MHXX) 48 | Permitir &DLC Japoneses 49 | 50 | # Esta configuración ignorará el equipo de un nivel inferior al tuyo. 51 | Permitir &Armadura Rango Bajo 52 | 53 | Mostrar puntos &requeridos por las Habilidades 54 | 55 | Ordenar Habilidades &Alfabeticamente 56 | Permitir &Yelmos Artillero 57 | &Donar 58 | Usar &espacios libres en habilidades extra 59 | ¿Qué hacen las &habilidades? 60 | 61 | # Esta opción abre un navegador a mi página de Facebook. 62 | Buscar &actualizaciones 63 | 64 | &Acerca de 65 | &Talismanes 66 | &Importar 67 | &Búsqueda Rápida 68 | Búsqueda &Avanzada 69 | &Cancelar 70 | &Predeterminado 71 | 72 | # Esta cadena se usa en el cuadro de diálogo "Búsqueda avanzada" para deseleccionar todas las armaduras en una lista. 73 | &Ninguno 74 | 75 | # Esta cadena se utiliza en el cuadro combinado que filtra los resultados por talismán. 76 | Sin talismán 77 | 78 | # Esta cadena se utiliza en el cuadro combinado que ordena los resultados según varios criterios 79 | No ordenar 80 | 81 | &Buscar 82 | Seleccionar &Ninguno 83 | Seleccionar el &Mejor 84 | &Agregar Nuevo 85 | &Resetear 86 | &Eliminar 87 | Eliminar &Todos 88 | Mover A&rriba 89 | Mover A&bajo 90 | A&justar 91 | &Cerrar 92 | Encontrar &Siguiente 93 | 94 | # Esta cadena se utiliza para seleccionar habilidades por los caracteres/kana japoneses 95 | Jap? 96 | Selecciona Habilidad en Japonés 97 | Longitud %1 98 | 99 | Mis. de Gremio 100 | Mis. de Aldea 101 | Espacios en el arma 102 | Hombre 103 | Mujer 104 | No filtrar habilidad extra 105 | Ordenar/Filtrar Resultados 106 | 107 | # Esta cadena se utiliza en el cuadro combinado que filtra los resultados por talismán. 108 | Cualquier Talismán 109 | 110 | Res. draco 111 | Res. fuego 112 | Res. hielo 113 | Res. rayo 114 | Res. agua 115 | Defensa Base 116 | Máxima Defensa 117 | 118 | # Al ordenar los resultados, "Dificultad" se refiere al número de elementos raros requeridos, por ejemplo. placas/rubíes/gemas de dragón/etc. 119 | Dificultad 120 | 121 | Rareza 122 | Espacios libres 123 | 124 | # Al clasificar los resultados, "Familia" se refiere a qué tan similares son las piezas de armadura: 125 | # Rathalos X + Rathalos X (genial!) 126 | # Rathalos X + Rathalos S (bueno) 127 | # Rathalos X + Rathalos U (ok...) 128 | # Rathalos X + Basarios S (malo) 129 | Familia 130 | 131 | # Las habilidades adicionales son habilidades que puede aparecer en un resultado aunque el usuario no lo busque. 132 | Habilidades Extra 133 | 134 | Talismanes 135 | No usar talismanes 136 | Usar mis talismanes 137 | 138 | # Cuando busques usar talismanes que no tienen habilidades, pero 1-3 ranuras. 139 | Usar talismanes con espacios 140 | 141 | # Cuando busques talismanes con al menos una habilidad y posiblemente algunas ranuras 142 | Usar talismanes con una habilidad 143 | 144 | # Cuando realice búsquedas con talismanes de al menos dos habilidades y posiblemente algunas ranuras (es decir, todos los posibles talismanes) 145 | Usar talismanes con dos habilidades 146 | 147 | #Charm format string (one skill). The 3 parameters are, in order: [Num, Skill, Slots], e.g. "+4 Attack OO-" 148 | %1 %2 %3 149 | 150 | #Charm format string (two skills). The 5 parameters are, in order: [Num1, Skill1, Num2, Skill2, Slots], e.g. "+4 Attack, +10 Ice Res OO-" 151 | %1 %2, %3 %4 %5 152 | 153 | Habilidad 154 | Habilidad 155 | Filtros de Habilidad 156 | Espadachín 157 | Artillero 158 | 159 | # Utilizado en el cuadro de diálogo Búsqueda avanzada 160 | Seleccionar Armadura 161 | 162 | # Para importar talismanes desde un archivo guardado. 163 | Importar Talismanes 164 | Caracteres 165 | Delete Existing Charms 166 | ¿Estas seguro(a)? 167 | &Ordenar 168 | &Ordenar por Hab. 1 169 | &Ordenar por Hab. 2 170 | Espacios 171 | (Ninguna) 172 | 173 | # Cuando el resultado tiene exactamente una ranura 174 | 1 Espacio libre 175 | 176 | # Cuando el resultado tiene varias ranuras %1 es ese número. 177 | %1 Espacios libres 178 | 179 | # Las siguientes tres cadenas comienzan deliberadamente con un espacio en Castellano 180 | (o cualquiera con 1 espacio) 181 | 182 | # %1 es el número de ranuras en la armadura. 183 | (o cualquiera con %1 espacios) 184 | 185 | # Esta línea se adjunta a las armaduras con Torso Up. 186 | (o cualquiera con Torso+) 187 | 188 | # Esta línea se adjunta a las decoraciones en la armadura del torso, si se utiliza Torso Up. 189 | (en Torso) 190 | 191 | # Esta línea se añade a las decoraciones en el hechizo, si se utiliza Charm Up. 192 | (in Charm) 193 | 194 | Resultados encontrados: 195 | 196 | # Cuando hay demasiados resultados para mostrarlos todos, %1 es el límite (valor predeterminado: 1000) 197 | Mostrando solo los primeros %1 resultados: 198 | 199 | Guardar Datos de Guardado 200 | Lista de Talismanes 201 | El archivo está dañado. 202 | Version 203 | Encontrar 204 | 205 | # Esta cadena se muestra si se carga un Talismán que es imposible obtener legítimamente 206 | &Tú, tramposo. 207 | 208 | # Utilizado en algunas ventanas emergentes de error 209 | Error 210 | 211 | # Para mostrar la defensa mínima (%1) y máxima (%2), p. Ej. 10 a 100 212 | %1 to %2 213 | 214 | Defensa 215 | Tabla 216 | Resultados 217 | Talismán desconocido 218 | Eliminar todos 219 | Ajustes ASS 220 | &Máximo de resultados 221 | Mostrar &nombres de joyas 222 | Mostrar listas de materiales 223 | Zoom por defecto de Vista previa 224 | 225 | # Mostrando defensa min/max y resistencias elementales. 226 | %1-%2 Def, %3 Fue, %4 Agu, %5 Hie, %6 Ray, %7 Dra 227 | 228 | # Esta cadena se usa para mostrar decoraciones como habilidades, por ejemplo. "+5 Joya experta". %1 es el valor numérico %2 es el nombre de la habilidad 229 | %1 %2 Joya 230 | 231 | # Tipo de artículo se refiere a arma/casco/armadura corporal/etc. 232 | Pieza 233 | 234 | # Tipo de cazador significa Espadachín o Artillero. 235 | Tipo Cazador 236 | 237 | # Tanto Espadachín como Artillero (para cascos). 238 | Ambos 239 | 240 | Arma 241 | Cabeza 242 | Pecho 243 | Brazos 244 | Cintura 245 | Piernas 246 | 247 | # Esta cadena es para mostrar potenciales habilidades adicionales. 248 | (%1 posible) 249 | 250 | # Cadenas para el cuadro de diálogo de descripción de habilidades. 251 | Mostrar 252 | Descripción 253 | Habilidades 254 | Ptos. de Habilidad 255 | Piezas con puntos en esta habilidad: 256 | 257 | # Cadenas para mostrar rango de cazador, progreso de búsqueda de aldea, etc. 258 | %1☆ 259 | %1☆ 260 | G%1☆ 261 | Todo 262 | 263 | # Formato de cadena para mostrar una habilidad con el número de puntos de habilidad requeridos. 264 | %1 (%2) -------------------------------------------------------------------------------- /Run/Data/Languages/Italiano/skills.txt: -------------------------------------------------------------------------------- 1 | Veleno 2 | Paralisi 3 | Sonno 4 | Stordimento 5 | Udito 6 | Vento 7 | Antisismico 8 | Vincolo 9 | Calore 10 | Freddo 11 | Polare 12 | Tropicale 13 | Anti-ladro 14 | Difesa OK 15 | Antifrenesia 16 | Biologia 17 | Emorragia 18 | Attacco 19 | Difesa 20 | Vita 21 | Ignifugo 22 | Acquatico 23 | Isolante 24 | Antigelo 25 | Antidrago 26 | Res elem. 27 | Att. fuoco 28 | Att. acqua 29 | Att. tuono 30 | Att. gelo 31 | Att. drago 32 | Att. elem. 33 | Att. status 34 | Rasoio 35 | Artigiano 36 | Acutezza 37 | Scherma 38 | Metallurgia 39 | Levigazione 40 | Rapi-danno 41 | Punizione 42 | Rinfodero 43 | Rinfodero acuto 44 | Scaglialama 45 | Ricarica 46 | Rinculo 47 | Precisione 48 | Normale 49 | Perforante 50 | Ventaglio 51 | Pesante 52 | P normali 53 | P perforanti 54 | P ventaglio 55 | P esplosivi 56 | P grappolo 57 | B veleno 58 | B paralisi 59 | B sonno 60 | B potenza 61 | B elemento 62 | B cortor. 63 | B fatica 64 | B scoppio 65 | Fuoco rap. 66 | Mirino 67 | Cartucciera 68 | Balistica 69 | Risparmio 70 | Affinità 71 | Cecchino 72 | Serie critica 73 | Crit. status 74 | Crit. elemen. 75 | Critico+ 76 | Critico- 77 | Carica 78 | Resistenza 79 | Atleta 80 | Resistente 81 | G corsa 82 | Schivata 83 | Schivatore 84 | Bolla 85 | Guardia 86 | Blocco 87 | KO 88 | Sfinitore 89 | Maestro 90 | Artigliere 91 | Spaccone 92 | Bombarolo 93 | Rinforzo 94 | Spirito 95 | Illeso 96 | Chance 97 | Spirito drago 98 | Potenziale 99 | Superstite 100 | Rabbia 101 | Emergenza 102 | Coraggio 103 | Presenza 104 | Gregario 105 | Capitano 106 | Cavaliere 107 | Balzo 108 | Intuito 109 | Sopportazione 110 | Estensione SP 111 | Sibilla 112 | Cattura 113 | Ranger 114 | Portatore 115 | Protezione 116 | Eroismo 117 | Medicina 118 | Recupero 119 | Oggetti 120 | Ampia area 121 | Fame 122 | Ingordigia 123 | Cucina 124 | Dieta 125 | Predatore 126 | Micologia 127 | Botanica 128 | Combinatore 129 | Alchimista 130 | Trappola 131 | Raccolta 132 | Miele 133 | Idolatra 134 | Fatalità 135 | Fato 136 | Ricavo 137 | Premi 138 | Bherna 139 | Kokoto 140 | Pokke 141 | Yukumo 142 | Solcacieli 143 | Taverna volante 144 | Sanguis 145 | Nix 146 | Marmor 147 | Vis 148 | Imperatrix 149 | Adamas 150 | Ventus 151 | Caecus 152 | Rex 153 | Fulgur 154 | Furor 155 | Ignis 156 | Occultus 157 | Acutus 158 | Arcanum 159 | Fulmen 160 | Glacialis 161 | Cruor 162 | Sanguis X 163 | Nix X 164 | Marmor X 165 | Vis X 166 | Imperatrix X 167 | Adamas X 168 | Ventus X 169 | Caecus X 170 | Rex X 171 | Fulgur X 172 | Furor X 173 | Ignis X 174 | Occultus X 175 | Acutus X 176 | Arcanum X 177 | Fulmen X 178 | Glacialis X 179 | Cruor X 180 | Schermidore 181 | Affilama 182 | Abbuffata 183 | Meccanico 184 | Possanza 185 | Preghiera 186 | Infiltrato 187 | Maestro d'armi 188 | Manoferma 189 | Benessere 190 | Furia 191 | Elusivo 192 | Invasato 193 | Coriaceità 194 | Percossa 195 | Scudo 196 | Prudenza 197 | Estensione 198 | Millemalie 199 | Avidità 200 | Anti-Kushala 201 | Anti-Chameleos 202 | Anti-Teostra 203 | Arti segrete 204 | Potenziamento talismani 205 | Torso+ 206 | 207 | Annulla-veleno 208 | Veleno [x2] 209 | Annulla-paralisi 210 | Paralisi [x2] 211 | Annulla-sonno 212 | Sonno [x2] 213 | Annulla-stordim. 214 | Stordimento 1/2 215 | Stordimento [x2] 216 | Tappi orecchie+ 217 | Tappi orecchie 218 | Vento +2 219 | Vento +1 220 | Antisismico 221 | Annulla-vincolo 222 | Annulla-calore 223 | Aumenta-calore 224 | Annulla-freddo 225 | Aumenta-freddo 226 | Caccia polare 227 | Caccia tropicale 228 | Anti-ladro 229 | Pelle di ferro 230 | Antivirus 231 | Biologo 232 | Bioricercatore 233 | Nega emorragia 234 | Doppia emorragia 235 | Attacco +3 236 | Attacco +2 237 | Attacco +1 238 | Attacco -1 239 | Attacco -2 240 | Attacco -3 241 | Difesa +3 242 | Difesa +2 243 | Difesa +1 244 | Difesa -1 245 | Difesa -2 246 | Difesa -3 247 | Vita +50 248 | Vita +20 249 | Vita -10 250 | Vita -30 251 | Fuoco +20 252 | Fuoco +15 253 | Fuoco -20 254 | Acqua +20 255 | Acqua +15 256 | Acqua -20 257 | Tuono +20 258 | Tuono +15 259 | Tuono -20 260 | Gelo +20 261 | Gelo +15 262 | Gelo -20 263 | Drago +20 264 | Drago +15 265 | Drago -20 266 | Annulla-elementi 267 | Att. fuoco +2 268 | Att. fuoco +1 269 | Att. fuoco -1 270 | Att. acqua +2 271 | Att. acqua +1 272 | Att. acqua -1 273 | Att. tuono +2 274 | Att. tuono +1 275 | Att. tuono -1 276 | Att. gelo +2 277 | Att. gelo +1 278 | Att. gelo -1 279 | Att. drago +2 280 | Att. drago +1 281 | Att. drago -1 282 | Att. elementale+ 283 | Att. elementale- 284 | Att. status +2 285 | Att. status +1 286 | Att. status -1 287 | Affilatura+ 288 | Affilatura- 289 | Acutezza +2 290 | Acutezza +1 291 | Lama affilata (Acutezza) 292 | Lama smussata 293 | Preveggenza 294 | Prevedibilità 295 | Gran levigatura 296 | Contundente 297 | Critico rapido 298 | Stordattacco 299 | Rinfodero rapido 300 | Rinfodero sfida 301 | Scaglialama acuta 302 | Ricarica +3 303 | Ricarica +2 304 | Ricarica +1 305 | Ricarica -1 306 | Ricarica -2 307 | Ricarica -3 308 | Rid. rinculo +3 309 | Rid. rinculo +2 310 | Rid. rinculo +1 311 | Rid. rinculo -1 312 | Rid. rinculo -2 313 | Rid. rinculo -3 314 | Precisione +2 315 | Precisione +1 316 | Precisione -1 317 | Precisione -2 318 | Normale/Rapido+ 319 | Perforante+ 320 | Ventaglio+ 321 | Pesante+ 322 | P normali 323 | P perforanti 324 | P perforanti lv1 325 | P ventaglio 326 | P ventaglio lv1 327 | P esplosivi 328 | P esplosivi lv1 329 | P grappolo 330 | P grappolo lv1 331 | B veleno 332 | B paralisi 333 | B sonno 334 | B potenza (tutti) 335 | B potenza (lv1) 336 | B element. (tutti) 337 | B element. (lv1) 338 | B cortoraggio 339 | B fatica 340 | B scoppio 341 | Colpo extra 342 | Aumenta colpi 343 | Cartucciera+ 344 | Colpi+ 345 | Risparmio 346 | Affinità +3 347 | Affinità +2 348 | Affinità +1 349 | Affinità -1 350 | Affinità -2 351 | Affinità -3 352 | Punto debole 353 | Recidivo 354 | Critico stat. 355 | Critico elem. 356 | Aumenta critico 357 | Amara affinità 358 | Carica rapida 359 | Carica lenta 360 | Resistenza+ 361 | Resistenza- 362 | Atleta +2 363 | Atleta +1 364 | Atleta -1 365 | Atleta -2 366 | Recupero res+ 367 | Recupero res- 368 | Corsa di resistenza 369 | Schivata +2 370 | Schivata +1 371 | Schivata -1 372 | Schivatore+ 373 | Danza bollicine 374 | Guardia +2 375 | Guardia +1 376 | Guardia -1 377 | Blocco 378 | Storditore 379 | Ruba resistenza 380 | Maestro corno 381 | Artigliere +2 382 | Artigliere +1 383 | Spaccamostri 384 | Bombarolo 385 | Forza +2 386 | Forza +1 387 | Sfidante +2 388 | Sfidante +1 389 | Forma perfetta 390 | Asso 391 | Cuor di drago 392 | Adrenalina +2 393 | Adrenalina +1 394 | Inquietudine 395 | Rafforzamento 396 | Risentimento 397 | Rianimazione 398 | Coraggio 399 | Furtivo 400 | Rumoroso 401 | Adunata compagno 402 | Incita compagno 403 | Gran cavaliere 404 | Mal di sella 405 | Volante 406 | Serafico 407 | Lato positivo 408 | Estensione SP 409 | Autotracciamento 410 | Individua 411 | Guru cattura 412 | Campeggiatore 413 | Super-Portatore 414 | Angelo custode 415 | Demone custode 416 | Talismano eroico 417 | Medicina+ 418 | Medicina- 419 | Recupero +2 420 | Recupero +1 421 | Recupero -1 422 | Recupero -2 423 | Uso oggetti+ 424 | Uso oggetti- 425 | Ampia area +2 426 | Ampia area +1 427 | Fame annullata 428 | Fame dimezzata 429 | Fame aumentata 430 | Doppia fame 431 | Mangiatutto 432 | Mangiatanto 433 | Pasto veloce +2 434 | Pasto veloce +1 435 | Pasto lento 436 | Razionatore 437 | Carnivoro 438 | Fungomante 439 | Erboristeria super 440 | Erboristeria 441 | Combinazioni +45% 442 | Combinazioni +20% 443 | Combinazioni -10% 444 | Combinazioni -20% 445 | Alchimista 446 | Maestro trappole 447 | Raccolta +2 448 | Raccolta +1 449 | Raccolta -1 450 | Orso 451 | Amuleti +2 452 | Amuleti +1 453 | Proteggi-divino 454 | Proteggi-spirito 455 | Spacca-spettro 456 | Spacca-diavolo 457 | Gran fortuna 458 | Più fortuna 459 | Fortuna 460 | Sfortuna 461 | Gran sfortuna 462 | Celebrità ricavo 463 | Esperto ricavo 464 | Premi +2 465 | Premi +1 466 | Anima Bherna 467 | Anima Kokoto 468 | Anima Pokke 469 | Anima Yukumo 470 | Cuor del solcacieli 471 | Cuor della taverna 472 | Anima Sanguis 473 | Anima Nix 474 | Anima Marmor 475 | Anima Vis 476 | Anima Imperatrix 477 | Anima Adamas 478 | Anima Ventus 479 | Anima Caecus 480 | Anima Rex 481 | Anima Fulgur 482 | Anima Furor 483 | Anima Ignis 484 | Anima Occultus 485 | Anima Acutus 486 | Anima Arcanum 487 | Anima Fulmen 488 | Anima Glacialis 489 | Anima Cruor 490 | Anima Sanguis X 491 | Anima Nix X 492 | Anima Marmor X 493 | Anima Vis X 494 | Anima Imperatrix X 495 | Anima Adamas X 496 | Anima Ventus X 497 | Anima Caecus X 498 | Anima Rex X 499 | Anima Fulgur X 500 | Anima Furor X 501 | Anima Ignis X 502 | Anima Occultus X 503 | Anima Acutus X 504 | Anima Arcanum X 505 | Anima Fulmen X 506 | Anima Glacialis X 507 | Anima Cruor X 508 | Gran schermidore 509 | Mano ferma 510 | Gourmet 511 | Caccia esplosiva 512 | Colpo doloroso 513 | Benedizione 514 | Clandestino 515 | Lama affilata (Maestro d'armi) 516 | Super-munizioni 517 | Benessere 518 | Furia ridesta 519 | Agile 520 | Estrazione lampo 521 | Muro di ferro 522 | Inesorabilità 523 | Scudiero 524 | Piè veloce 525 | Elementalità 526 | Estrattore 527 | Cacciataglie 528 | Talismano del gelo 529 | Talism. piroscaglia 530 | Talism. guscioduro 531 | Abilità +2 532 | Doppio talismano 533 | -------------------------------------------------------------------------------- /Run/Data/Languages/Français/skills.txt: -------------------------------------------------------------------------------- 1 | Poison 2 | Paralysie 3 | Sommeil 4 | Volonté 5 | Ouïe 6 | Vent 7 | Anti-séisme 8 | Enlisement 9 | Chaleur 10 | Froid 11 | Sang froid 12 | Sang chaud 13 | Antivol 14 | Assurance 15 | Anti-furie 16 | Biologie 17 | Hémorragie 18 | Attaque 19 | Défense 20 | Vie 21 | Ignifuge 22 | Étanche 23 | Isolant 24 | Antigel 25 | Draconien 26 | Fléau 27 | Feu 28 | Eau 29 | Foudre 30 | Glace 31 | Dragon 32 | Élément 33 | Statut 34 | Aiguiseur 35 | Artisanat 36 | Tranchant 37 | Escrime 38 | Métallurgie 39 | Matraque 40 | Dégainage 41 | Punition 42 | Rengainage 43 | Rengainage aiguiseur 44 | Lamécaille 45 | Fusilier 46 | Recul 47 | Sniper 48 | Normal G 49 | Perçant G 50 | Plomb G 51 | Lourd G 52 | Normal 53 | Perçant 54 | Grenaille 55 | Antiblind. 56 | Frag 57 | F Poison 58 | F Paralysie 59 | F Sommeil 60 | F Force 61 | F Élément 62 | F Combat 63 | F Faiblesse 64 | F Explosion 65 | Tir rapide 66 | Kyudo 67 | Munitions 68 | Cinétique 69 | Éco-munit. 70 | Expert 71 | Supplice 72 | Vendetta 73 | Châtiment 74 | Chamanisme 75 | Critiques + 76 | Critique négatif 77 | Charge 78 | Stamina 79 | Athlète 80 | Vigueur 81 | Énergie 82 | Évasion 83 | Esquive 84 | Savon 85 | Garde 86 | Paladin 87 | KO 88 | Fatigue 89 | Musique 90 | Artillerie 91 | Destruction 92 | Bombe 93 | Puissance 94 | Courage 95 | Invincible 96 | Hasard 97 | Dracoénergie 98 | Potentiel 99 | Survie 100 | Fureur 101 | Vengeance 102 | Bravoure 103 | Ninja 104 | Moral 105 | Leader 106 | Cavalier 107 | Saut 108 | Méditation 109 | Endurance 110 | Extension SP 111 | Lucidité 112 | Perception 113 | Chasse 114 | Convoyeur 115 | Protection 116 | Halo sacré 117 | Restaurer 118 | Facteur X 119 | Objets 120 | Soutien 121 | Appétit 122 | Gastronome 123 | Repas 124 | Frugal 125 | Carnivore 126 | Mycologie 127 | Botanique 128 | Inventeur 129 | Alchimiste 130 | Piège 131 | Collecte 132 | Miel 133 | Charme 134 | Lubie 135 | Destin 136 | Dépeçage 137 | Capture 138 | Bherna 139 | Kokoto 140 | Pokke 141 | Yukumo 142 | Aérolabo 143 | Taverne volante 144 | Crâne-ard. 145 | Maître-nei. 146 | Poing-fer 147 | Brise-roc 148 | Reine-poi. 149 | Roi-cristal 150 | Vent-acier 151 | Œil-mort 152 | Roi-enfer 153 | Feu-du-ciel 154 | Griffe-som. 155 | Lame-chaos 156 | Lune-noire 157 | Brise-os 158 | Perce-âme 159 | Prince-orage 160 | Givre-ancien 161 | Bain-de-sang 162 | Crâne-ardent X 163 | Maître-neige X 164 | Poing-fer X 165 | Brise-roc X 166 | Reine-poison X 167 | Roi-cristal X 168 | Vent-acier X 169 | Œil-mort X 170 | Roi-enfer X 171 | Feu-du-ciel X 172 | Griffe-sombre X 173 | Lame-chaos X 174 | Lune-noire X 175 | Brise-os X 176 | Perce-âme X 177 | Prince-orage X 178 | Givre-ancien X 179 | Bain-de-sang X 180 | Sournois 181 | Inflexible 182 | Ogre 183 | Ingénieur 184 | Mastodonte 185 | Prière 186 | Incognito 187 | Shogun 188 | Fermeté 189 | Pureté 190 | Furie 191 | Agilité 192 | Iaido 193 | Prétorien 194 | Brutalité 195 | Égide 196 | Prudence 197 | Druide 198 | Trésor 199 | Cupidité 200 | Anti-Kushala 201 | Anti-Chameleos 202 | Anti-Teostra 203 | Arts secrets 204 | Bonus de talisman 205 | Torse + 206 | 207 | Antidote 208 | Venin 209 | Anti-paralysie 210 | Super paralysie 211 | Insomnie 212 | Hypersomnie 213 | Crâne de fer 214 | Crâne de pierre 215 | Menton de verre 216 | Bouche-oreilles 217 | Protège-tympans 218 | Vent +2 219 | Vent +1 220 | Anti-séisme 221 | Dégagement 222 | Chaleur + 223 | Chaleur - 224 | Froid + 225 | Froid - 226 | Chasseur polaire 227 | Chasseur tropical 228 | Antivol 229 | Peau d'acier 230 | Antivirus 231 | Docteur bio 232 | Chercheur bio 233 | Compression 234 | Effusion 235 | Attaque +3 236 | Attaque +2 237 | Attaque +1 238 | Attaque -1 239 | Attaque -2 240 | Attaque -3 241 | Défense +3 242 | Défense +2 243 | Défense +1 244 | Défense -1 245 | Défense -2 246 | Défense -3 247 | Vie +50 248 | Vie +20 249 | Vie -10 250 | Vie -30 251 | Feu +20 252 | Feu +15 253 | Feu -20 254 | Eau +20 255 | Eau +15 256 | Eau -20 257 | Foudre +20 258 | Foudre +15 259 | Foudre -20 260 | Glace +20 261 | Glace +15 262 | Glace -20 263 | Dragon +20 264 | Dragon +15 265 | Dragon -20 266 | Anti-fléau 267 | Attaque Feu +2 268 | Attaque Feu +1 269 | Attaque Feu - 270 | Attaque Eau +2 271 | Attaque Eau +1 272 | Attaque Eau - 273 | Att. Foudre +2 274 | Att. Foudre +1 275 | Attaque Foudre - 276 | Attaque Glace +2 277 | Attaque Glace +1 278 | Attaque Glace - 279 | Att. Dragon +2 280 | Att. Dragon +1 281 | Attaque Dragon - 282 | Élémentaire + 283 | Élémentaire - 284 | Affliction +2 285 | Affliction +1 286 | Affliction - 287 | Aiguisage rapide 288 | Aiguisage lent 289 | Tranchant +2 290 | Tranchant +1 291 | Samouraï 292 | Barbare 293 | Œil de l'esprit 294 | Œil aveugle 295 | Affûtage 296 | Matraquage 297 | Dégainage éclair 298 | Batto-jutsu 299 | Lame éclair 300 | Rengainage brave 301 | Lamécaille affûtée 302 | Rechargement +3 303 | Rechargement +2 304 | Rechargement +1 305 | Rechargement -1 306 | Rechargement -2 307 | Rechargement -3 308 | Recul +3 309 | Recul +2 310 | Recul +1 311 | Recul -1 312 | Recul -2 313 | Recul -3 314 | Sniper +2 315 | Sniper +1 316 | Sniper -1 317 | Sniper -2 318 | Normale/Rapide + 319 | Perçante/Perç.+ 320 | Plomb/Dispers. + 321 | Lourd/Lourd + 322 | Expert munition 323 | Expert perçant 324 | Perçant NV1 325 | Expert grenaille 326 | Grenaille NV1 327 | Expert antiblind. 328 | Antiblindage NV1 329 | Expert frag 330 | Frag NV 1 331 | Fiole poison + 332 | Fiole paralysie + 333 | Fiole sommeil + 334 | Fiole force NV2 335 | Fiole force NV1 336 | Fiole élém NV2 337 | Fiole élém NV1 338 | Fiole combat + 339 | Fiole faiblesse + 340 | Fiole explosive + 341 | Franc-tireur 342 | Maîtrise de soi 343 | Munitions + 344 | Pluie de fer 345 | Éco-munition 346 | Œil critique +3 347 | Œil critique +2 348 | Œil critique +1 349 | Œil critique -1 350 | Œil critique -2 351 | Œil critique -3 352 | Point faible 353 | Orage de lames 354 | Attaque perfide 355 | Rage élémentaire 356 | Bonus critique 357 | Affinité amère 358 | Focus 359 | Distraction 360 | Marathonien 361 | Sprinter 362 | Athlète +2 363 | Athlète +1 364 | Athlète -1 365 | Athlète -2 366 | Vigueur + 367 | Vigueur - 368 | Course endurante 369 | Évasion +2 370 | Évasion +1 371 | Évasion - 372 | Esquive + 373 | Danse de bulles 374 | Garde +2 375 | Garde +1 376 | Garde -1 377 | Paladin 378 | Roi du KO 379 | Vol de stamina 380 | Maestro 381 | Artilleur expert 382 | Artilleur novice 383 | Destructeur 384 | Bombardier 385 | Force latente +2 386 | Force latente +1 387 | Challenger +2 388 | Challenger +1 389 | Perfection 390 | Atout majeur 391 | Cœur de dragon 392 | Adrénaline +2 393 | Adrénaline +1 394 | Inquiétude 395 | Ténacité 396 | Berserker 397 | Corps et âme 398 | Bravoure 399 | Furtivité 400 | Provocation 401 | Esprit Palico 402 | Bonheur Palico 403 | Maître cavalier 404 | Lourdaud 405 | Voltige 406 | Maître de soi 407 | Opportunisme 408 | SP prolongé 409 | Psychique 410 | Détection 411 | Gourou 412 | Art de la chasse 413 | Transporteur 414 | Bénédiction 415 | Malédiction 416 | Bouclier saint 417 | Restauration + 418 | Restauration - 419 | Récupération +2 420 | Récupération +1 421 | Récupération -1 422 | Récupération -2 423 | Habile 424 | Maladroit 425 | Soutien +2 426 | Soutien +1 427 | Spartiate 428 | Ascète 429 | Glouton 430 | Gargantua 431 | Goinfre 432 | Gourmet 433 | Carnassier +2 434 | Carnassier +1 435 | Végétarien 436 | Satisfaction 437 | Cannibale 438 | Mycophile 439 | Phytothérapie pro 440 | Phytothérapie 441 | Combinaison +45% 442 | Combinaison +20% 443 | Combinaison -10% 444 | Combinaison -20% 445 | Archimage 446 | Maître piégeur 447 | Collecte +2 448 | Collecte +1 449 | Collecte -1 450 | Chasseur de miel 451 | Chasse-charme 452 | Collecte-charme 453 | Lubie divine 454 | Lubie esprit 455 | Lubie du spectre 456 | Lubie du démon 457 | Grande fortune 458 | Bonne fortune 459 | Chance 460 | Malchance 461 | Mauvaise fortune 462 | Maître dépeceur 463 | Pro dépeceur 464 | Maître capture 465 | Expert capture 466 | Âme Bherna 467 | Âme Kokoto 468 | Âme Pokke 469 | Âme Yukumo 470 | Âme Aérolabo 471 | Âme Tav. volante 472 | Âme Crâne-ardent 473 | Âme Maître-neige 474 | Âme Poing-fer 475 | Âme Brise-roc 476 | Âme Reine-poison 477 | Âme Roi-cristal 478 | Âme Vent-acier 479 | Âme Œil-mort 480 | Âme Roi-enfer 481 | Âme Feu-du-ciel 482 | Âme Griffe-somb. 483 | Âme Lame-chaos 484 | Âme Lune-noire 485 | Âme Brise-os 486 | Âme Perce-âme 487 | Âme Prince-orage 488 | Âme Givre-ancien 489 | Âme Bain-de-sang 490 | Âme Crâne-ard. X 491 | Âme Maître-n. X 492 | Âme Poing-fer X 493 | Âme Brise-roc X 494 | Âme Reine-pois. X 495 | Âme Roi-cristal X 496 | Âme Vent-acier X 497 | Âme Œil-mort X 498 | Âme Roi-enfer X 499 | Âme Feu-du-ciel X 500 | Âme Griffe-s. X 501 | Âme Lame-chaos X 502 | Âme Lune-noire X 503 | Âme Brise-os X 504 | Âme Perce-âme X 505 | Âme Prince-or. X 506 | Âme Givre-anc. X 507 | Âme Bain-de-s. X 508 | Trompe-la-mort 509 | Nerfs d'acier 510 | Gros ventre 511 | Braconnier 512 | Coup écrasant 513 | Purification 514 | Discrétion 515 | Katana 516 | Balle d'argent 517 | Bien-être 518 | Courroucé 519 | Acrobate 520 | Iai-jutsu 521 | Mur d'acier 522 | Sans pitié 523 | Rempart 524 | Pieds légers 525 | Élémentalité 526 | Collectionneur 527 | Flibustier 528 | Talisman poilumide 529 | Talisman pyrécaille 530 | Talisman ferécaille 531 | Talent +2 532 | Doubles talismans 533 | -------------------------------------------------------------------------------- /Run/Data/skills.txt: -------------------------------------------------------------------------------- 1 | #スキル,スキル系統,ポイント,タイプ(0=両方,1=剣士,2=ガンナー) 2 | 毒耐性,毒,10,0,Resistance 3 | 毒倍加,毒,-10,0 4 | 麻痺無効,麻痺,10,0,Resistance 5 | 麻痺倍加,麻痺,-10,0 6 | 睡眠無効,睡眠,10,0,Resistance 7 | 睡眠倍加,睡眠,-10,0 8 | 気絶無効,気絶,15,0,Resistance 9 | 気絶確率半減,気絶,10,0 10 | 気絶倍加,気絶,-10,0 11 | 高級耳栓,聴覚保護,15,0,Resistance,Defensive 12 | 耳栓,聴覚保護,10,0 13 | 風圧【大】無効,風圧,15,0,Resistance 14 | 風圧【小】無効,風圧,10,0 15 | 耐震,耐震,10,0,Resistance 16 | だるま無効,だるま,10,0,Resistance 17 | 暑さ無効,耐暑,10,0,Resistance 18 | 暑さ倍加,耐暑,-10,0 19 | 寒さ無効,耐寒,10,0,Resistance 20 | 寒さ倍加,耐寒,-10,0 21 | 北風の狩人,寒冷適応,10,0,Resistance 22 | 南風の狩人,炎熱適応,10,0,Resistance 23 | 盗み無効,盗み無効,10,0,Resistance 24 | 鉄面皮,対防御DOWN,10,0,Resistance 25 | 無我の境地,狂撃耐性,10,0,Resistance 26 | バイオドクター,細菌学,15,0,Resistance 27 | 細菌研究家,細菌学,10,0 28 | 裂傷無効,裂傷,10,0,Resistance 29 | 裂傷倍加,裂傷,-10,0 30 | 攻撃力UP【大】,攻撃,20,0,Offensive 31 | 攻撃力UP【中】,攻撃,15,0 32 | 攻撃力UP【小】,攻撃,10,0 33 | 攻撃力DOWN【小】,攻撃,-10,0 34 | 攻撃力DOWN【中】,攻撃,-15,0 35 | 攻撃力DOWN【大】,攻撃,-20,0 36 | 防御力UP【大】,防御,20,0,Defensive 37 | 防御力UP【中】,防御,15,0 38 | 防御力UP【小】,防御,10,0 39 | 防御力DOWN【小】,防御,-10,0 40 | 防御力DOWN【中】,防御,-15,0 41 | 防御力DOWN【大】,防御,-20,0 42 | 体力+50,体力,15,0,Defensive 43 | 体力+20,体力,10,0 44 | 体力-10,体力,-10,0 45 | 体力-30,体力,-15,0 46 | 火耐性【大】,火耐性,15,0,Resistance 47 | 火耐性【小】,火耐性,10,0 48 | 火耐性弱化,火耐性,-10,0 49 | 水耐性【大】,水耐性,15,0,Resistance 50 | 水耐性【小】,水耐性,10,0 51 | 水耐性弱化,水耐性,-10,0 52 | 雷耐性【大】,雷耐性,15,0,Resistance 53 | 雷耐性【小】,雷耐性,10,0 54 | 雷耐性弱化,雷耐性,-10,0 55 | 氷耐性【大】,氷耐性,15,0,Resistance 56 | 氷耐性【小】,氷耐性,10,0 57 | 氷耐性弱化,氷耐性,-10,0 58 | 龍耐性【大】,龍耐性,15,0,Resistance 59 | 龍耐性【小】,龍耐性,10,0 60 | 龍耐性弱化,龍耐性,-10,0 61 | 属性やられ無効,属性耐性,10,0,Resistance 62 | 火属性攻撃強化+2,火属性攻撃,15,0,Offensive 63 | 火属性攻撃強化+1,火属性攻撃,10,0 64 | 火属性攻撃弱化,火属性攻撃,-10,0 65 | 水属性攻撃強化+2,水属性攻撃,15,0,Offensive 66 | 水属性攻撃強化+1,水属性攻撃,10,0 67 | 水属性攻撃弱化,水属性攻撃,-10,0 68 | 雷属性攻撃強化+2,雷属性攻撃,15,0,Offensive 69 | 雷属性攻撃強化+1,雷属性攻撃,10,0 70 | 雷属性攻撃弱化,雷属性攻撃,-10,0 71 | 氷属性攻撃強化+2,氷属性攻撃,15,0,Offensive 72 | 氷属性攻撃強化+1,氷属性攻撃,10,0 73 | 氷属性攻撃弱化,氷属性攻撃,-10,0 74 | 龍属性攻撃強化+2,龍属性攻撃,15,0,Offensive 75 | 龍属性攻撃強化+1,龍属性攻撃,10,0 76 | 龍属性攻撃弱化,龍属性攻撃,-10,0 77 | 属性攻撃強化,属性攻撃,10,0,Offensive 78 | 属性攻撃弱化,属性攻撃,-10,0 79 | 状態異常攻撃+2,特殊攻撃,15,0,Offensive 80 | 状態異常攻撃+1,特殊攻撃,10,0 81 | 状態異常攻撃弱化,特殊攻撃,-10,0 82 | 砥石使用高速化,研ぎ師,10,0,Blademaster 83 | 砥石使用低速化,研ぎ師,-10,0 84 | 斬れ味レベル+2,匠,15,1,Blademaster 85 | 斬れ味レベル+1,匠,10,1 86 | 業物,斬れ味,10,1,Blademaster 87 | なまくら,斬れ味,-10,1 88 | 心眼,剣術,10,1,Blademaster 89 | 未熟,剣術,-10,1 90 | 剛刃研磨,研磨術,10,0,Blademaster 91 | 鈍器使い,鈍器,10,1,Blademaster 92 | 抜刀術【技】,抜刀会心,10,1,Blademaster 93 | 抜刀術【力】,抜刀減気,10,1,Blademaster 94 | 納刀術,納刀,10,0 95 | 挑戦者の納刀,納刀研磨,10,1,Blademaster 96 | 刃鱗磨き,刃鱗,10,0 97 | 装填速度+3,装填速度,20,2,Bow/Gunner 98 | 装填速度+2,装填速度,15,2 99 | 装填速度+1,装填速度,10,2 100 | 装填速度-1,装填速度,-10,2 101 | 装填速度-2,装填速度,-15,2 102 | 装填速度-3,装填速度,-20,2 103 | 反動軽減+3,反動,20,2,Bow/Gunner 104 | 反動軽減+2,反動,15,2 105 | 反動軽減+1,反動,10,2 106 | 反動軽減-1,反動,-10,2 107 | 反動軽減-2,反動,-15,2 108 | 反動軽減-3,反動,-20,2 109 | ブレ抑制+2,精密射撃,15,2,Bow/Gunner 110 | ブレ抑制+1,精密射撃,10,2 111 | ブレ抑制-1,精密射撃,-10,2 112 | ブレ抑制-2,精密射撃,-15,2 113 | 通常弾・連射矢UP,通常弾強化,10,2,Bow/Gunner 114 | 貫通弾・貫通矢UP,貫通弾強化,10,2,Bow/Gunner 115 | 散弾・拡散矢UP,散弾強化,10,2,Bow/Gunner 116 | 重撃弾・重射矢UP,重撃弾強化,10,2,Bow/Gunner 117 | 通常弾全LV追加,通常弾追加,10,2,Bow/Gunner 118 | 貫通弾全LV追加,貫通弾追加,15,2,Bow/Gunner 119 | 貫通弾LV1追加,貫通弾追加,10,2 120 | 散弾全LV追加,散弾追加,15,2,Bow/Gunner 121 | 散弾LV1追加,散弾追加,10,2 122 | 徹甲榴弾全LV追加,榴弾追加,15,2,Bow/Gunner 123 | 徹甲榴弾LV1追加,榴弾追加,10,2 124 | 拡散弾全LV追加,拡散弾追加,15,2,Bow/Gunner 125 | 拡散弾LV1追加,拡散弾追加,10,2 126 | 毒ビン追加,毒瓶追加,10,2,Bow/Gunner 127 | 麻痺ビン追加,麻痺瓶追加,10,2,Bow/Gunner 128 | 睡眠ビン追加,睡眠瓶追加,10,2,Bow/Gunner 129 | 強撃ビン全LV追加,強撃瓶追加,15,2,Bow/Gunner 130 | 強撃ビンLV1追加,強撃瓶追加,10,2 131 | 属強ビン全LV追加,属強瓶追加,15,2,Bow/Gunner 132 | 属強ビンLV1追加,属強瓶追加,10,2 133 | 接撃ビン追加,接撃瓶追加,10,2,Bow/Gunner 134 | 減気ビン追加,減気瓶追加,10,2,Bow/Gunner 135 | 爆破ビン追加,爆破瓶追加,10,2,Bow/Gunner 136 | 連発数+1,速射,10,2,Bow/Gunner 137 | 弾導強化,射法,10,2,Bow/Gunner 138 | 装填数UP,装填数,10,0,Offensive 139 | 特定射撃強化,変則射撃,10,2,Bow/Gunner 140 | 弾薬節約,弾薬節約,10,2,Bow/Gunner 141 | 見切り+3,達人,20,0,Offensive 142 | 見切り+2,達人,15,0 143 | 見切り+1,達人,10,0 144 | 見切り-1,達人,-10,0 145 | 見切り-2,達人,-15,0 146 | 見切り-3,達人,-20,0 147 | 弱点特効,痛撃,10,0,Offensive 148 | 連撃の心得,連撃,10,0,Offensive 149 | 会心撃【特殊】,特殊会心,10,0,Offensive 150 | 会心撃【属性】,属性会心,10,0,Offensive 151 | 超会心,会心強化,10,0,Offensive 152 | 痛恨会心,裏会心,10,0,Offensive 153 | 集中,溜め短縮,10,0,Offensive 154 | 雑念,溜め短縮,-10,0 155 | ランナー,スタミナ,10,0,Farming,Defensive 156 | 鈍足,スタミナ,-10,0 157 | 体術+2,体術,15,0,Defensive 158 | 体術+1,体術,10,0 159 | 体術-1,体術,-10,0 160 | 体術-2,体術,-15,0 161 | スタミナ急速回復,気力回復,10,0,Defensive 162 | スタミナ回復遅延,気力回復,-10,0 163 | キープラン,走行継続,10,0 164 | 回避性能+2,回避性能,15,0,Defensive 165 | 回避性能+1,回避性能,10,0 166 | 回避性能DOWN,回避性能,-10,0 167 | 回避距離UP,回避距離,10,0,Defensive 168 | 泡沫の舞,泡沫,10,0,Defensive 169 | ガード性能+2,ガード性能,15,0,Defensive 170 | ガード性能+1,ガード性能,10,0 171 | ガード性能-1,ガード性能,-10,0 172 | ガード強化,ガード強化,10,0,Defensive 173 | KO術,KO,10,0,Offensive 174 | スタミナ奪取,減気攻撃,10,0,Offensive 175 | 笛吹き名人,笛,10,0,Blademaster 176 | 砲術王,砲術,15,0,Offensive 177 | 砲術師,砲術,10,0 178 | 破壊王,重撃,10,0,Offensive 179 | ボマー,爆弾強化,10,0,Offensive 180 | 力の解放+2,本気,15,0,Offensive 181 | 力の解放+1,本気,10,0 182 | 挑戦者+2,闘魂,15,0,Offensive 183 | 挑戦者+1,闘魂,10,0 184 | フルチャージ,無傷,10,0,Offensive 185 | 切り札,チャンス,10,0 186 | 龍気活性,龍気,10,0 187 | 火事場力+2,底力,15,0,Offensive 188 | 火事場力+1,底力,10,0 189 | 心配性,底力,-10,0 190 | 不屈,逆境,10,0,Offensive 191 | 逆恨み,逆上,10,0,Offensive 192 | 死中に活,窮地,10,0,Offensive 193 | 根性,根性,10,0,Defensive 194 | 隠密,気配,10,0,Defensive 195 | 挑発,気配,-10,0 196 | オトモへの采配,采配,10,0 197 | オトモへの号令,号令,10,0 198 | 乗り名人,乗り,10,0 199 | 乗り下手,乗り,-10,0 200 | 飛燕,跳躍,10,0,Offensive 201 | 明鏡止水,無心,10,0 202 | 虎視眈々,我慢,10,0 203 | SP時間延長,SP延長,10,0 204 | 自動マーキング,千里眼,15,0,Farming 205 | 探知,千里眼,10,0 206 | 捕獲の見極め,観察眼,10,0,Farming 207 | ハンター生活,狩人,10,0,Farming 208 | 運搬の達人,運搬,10,0,Farming 209 | 精霊の加護,加護,10,0,Defensive 210 | 悪霊の加護,加護,-10,0 211 | 英雄の護り,英雄の盾,10,0,Defensive 212 | 体力回復量UP,回復量,10,0,Defensive 213 | 体力回復量DOWN,回復量,-10,0 214 | 回復速度+2,回復速度,15,0,Defensive 215 | 回復速度+1,回復速度,10,0 216 | 回復速度-1,回復速度,-10,0 217 | 回復速度-2,回復速度,-15,0 218 | アイテム使用強化,効果持続,10,0 219 | アイテム使用弱化,効果持続,-10,0 220 | 広域化+2,広域,15,0 221 | 広域化+1,広域,10,0 222 | 腹減り無効,腹減り,15,0,Resistance 223 | 腹減り半減,腹減り,10,0 224 | 腹減り倍加【小】,腹減り,-10,0 225 | 腹減り倍加【大】,腹減り,-15,0 226 | 拾い食い,食いしん坊,15,0 227 | まんぷく,食いしん坊,10,0 228 | 早食い+2,食事,15,0 229 | 早食い+1,食事,10,0 230 | スローライフ,食事,-10,0 231 | 満足感,節食,10,0 232 | お肉大好き,肉食,10,0 233 | キノコ大好き,茸食,10,0 234 | 薬草超強化,野草知識,15,0 235 | 薬草強化,野草知識,10,0 236 | 調合成功率+45%,調合成功率,15,0 237 | 調合成功率+20%,調合成功率,10,0 238 | 調合成功率-10%,調合成功率,-10,0 239 | 調合成功率-20%,調合成功率,-15,0 240 | 最大数生産,調合数,10,0 241 | 罠師,高速設置,10,0 242 | 採取+2,採取,15,0,Farming 243 | 採取+1,採取,10,0 244 | 採取-1,採取,-10,0 245 | ハニーハンター,ハチミツ,10,0,Farming 246 | お守りハンター,護石王,15,0,Farming 247 | お守り収集,護石王,10,0 248 | 神の気まぐれ,気まぐれ,15,0,Farming 249 | 精霊の気まぐれ,気まぐれ,10,0 250 | 悪霊の気まぐれ,気まぐれ,-10,0 251 | 悪魔の気まぐれ,気まぐれ,-15,0 252 | 激運,運気,20,0,Farming 253 | 強運,運気,15,0 254 | 幸運,運気,10,0 255 | 不運,運気,-10,0 256 | 災難,運気,-15,0 257 | 剥ぎ取り名人,剥ぎ取り,15,0,Farming 258 | 剥ぎ取り鉄人,剥ぎ取り,10,0 259 | 捕獲名人,捕獲,15,0,Farming 260 | 捕獲達人,捕獲,10,0 261 | ベルナの心,ベルナ,10,0,Resistance 262 | ココットの心,ココット,10,0,Resistance,Farming 263 | ポッケの心,ポッケ,10,0,Resistance 264 | ユクモの心,ユクモ,10,0,Resistance,Farming 265 | 龍識船の心,龍識船,10,0,Resistance 266 | 飛行酒場の心,飛行酒場,10,0,Blademaster 267 | 紅兜の魂,紅兜,10,0,Offensive 268 | 大雪主の魂,大雪主,10,0,Defensive 269 | 矛砕の魂,矛砕,10,0,Blademaster,Bow/Gunner,Defensive 270 | 岩穿の魂,岩穿,10,0,Offensive 271 | 紫毒姫の魂,紫毒姫,10,0,Offensive 272 | 宝纏の魂,宝纏,10,0,Resistance,Farming 273 | 白疾風の魂,白疾風,10,0,Defensive,Offensive 274 | 隻眼の魂,隻眼,10,0,Resistance,Offensive 275 | 黒炎王の魂,黒炎王,10,0,Resistance,Offensive 276 | 金雷公の魂,金雷公,10,0,Defensive,Offensive 277 | 荒鉤爪の魂,荒鉤爪,10,0,Defensive 278 | 燼滅刃の魂,燼滅刃,10,0,Blademaster,Bow/Gunner 279 | 朧隠の魂,朧隠,10,0,Defensive,Bow/Gunner 280 | 鎧裂の魂,鎧裂,10,0,Defensive 281 | 天眼の魂,天眼,10,0,Offensive 282 | 青電主の魂,青電主,10,0,Blademaster,Bow/Gunner,Offensive 283 | 銀嶺の魂,銀嶺,10,0,Blademaster,Bow/Gunner,Defensive 284 | 鏖魔の魂,鏖魔,10,0,Offensive,Defensive 285 | 真・紅兜の魂,真・紅兜,10,0,Offensive,Defensive 286 | 真・大雪主の魂,真・大雪主,10,0,Defensive 287 | 真・矛砕の魂,真・矛砕,10,0,Blademaster,Bow/Gunner,Defensive 288 | 真・岩穿の魂,真・岩穿,10,0,Offensive 289 | 真・紫毒姫の魂,真・紫毒姫,10,0,Offensive 290 | 真・宝纏の魂,真・宝纏,10,0,Farming,Defensive 291 | 真・白疾風の魂,真・白疾風,10,0,Offensive,Defensive 292 | 真・隻眼の魂,真・隻眼,10,0,Resistance,Offensive 293 | 真・黒炎王の魂,真・黒炎王,10,0,Resistance,Offensive,Defensive 294 | 真・金雷公の魂,真・金雷公,10,0,Offensive,Defensive 295 | 真・荒鉤爪の魂,真・荒鉤爪,10,0,Resistance,Defensive 296 | 真・燼滅刃の魂,真・燼滅刃,10,0,Blademaster,Bow/Gunner,Offensive 297 | 真・朧隠の魂,真・朧隠,10,0,Bow/Gunner,Defensive,Resistance 298 | 真・鎧裂の魂,真・鎧裂,10,0,Defensive 299 | 真・天眼の魂,真・天眼,10,0,Offensive 300 | 真・青電主の魂,真・青電主,10,0,Blademaster,Bow/Gunner,Offensive 301 | 真・銀嶺の魂,真・銀嶺,10,0,Blademaster,Bow/Gunner,Offensive 302 | 真・鏖魔の魂,真・鏖魔,10,0,Offensive,Defensive 303 | ネバネバ剣法,北辰納豆流,10,0,Offensive,Defensive 304 | 心剣一体,斬術,10,1,Blademaster 305 | グルメ,食欲,10,0 306 | トラップマスター,職工,10,0 307 | 痛打,剛腕,10,0 308 | 祝福,祈願,10,0,Defensive 309 | 暗躍,裏稼業,10,0 310 | 真打,刀匠,10,1,Blademaster,Offensive 311 | 剛弾,射手,10,2,Bow/Gunner 312 | 護法,状態耐性,10,0,Resistance 313 | 逆鱗,怒,10,0,Offensive,Defensive 314 | 軽業師,回避術,10,0,Defensive 315 | 居合術【力】,居合,10,0,Blademaster 316 | 鉄壁,頑強,10,0,Defensive,Resistance 317 | 無慈悲,剛撃,10,0,Offensive 318 | 盾使い,盾持,10,0,Defensive 319 | 舞闘家,潔癖,10,0,Offensive,Defensive 320 | 属物強化,増幅,10,0,Offensive 321 | お守りマニア,護石収集,10,0,Farming 322 | 増収,強欲,10,0,Farming 323 | 霞皮の護り,対鋼龍,10,0,Resistance 324 | 炎鱗の護り,対霞龍,10,0,Farming,Resistance 325 | 鋼殻の護り,対炎龍,10,0,Resistance 326 | スキル加点+2,秘術,10,0 327 | 護石系統倍加,護石強化,10,0 328 | 胴系統倍加,,, 329 | -------------------------------------------------------------------------------- /Run/Data/Languages/English/skills.txt: -------------------------------------------------------------------------------- 1 | Poison 2 | Paralysis 3 | Sleep 4 | Stun 5 | Hearing 6 | Wind Res 7 | Tremor Res 8 | Bind Res 9 | Heat Res 10 | Cold Res 11 | ColdBlooded 12 | HotBlooded 13 | Anti-Theft 14 | Def Lock 15 | Frenzy Res 16 | Biology 17 | Bleeding 18 | Attack 19 | Defense 20 | Health 21 | Fire Res 22 | Water Res 23 | Thunder Res 24 | Ice Res 25 | Dragon Res 26 | Blight Res 27 | Fire Atk 28 | Water Atk 29 | Thunder Atk 30 | Ice Atk 31 | Dragon Atk 32 | Elemental 33 | Status 34 | Sharpener 35 | Handicraft 36 | Sharpness 37 | Fencing 38 | Grinder 39 | Blunt 40 | Crit Draw 41 | Punish Draw 42 | Sheathing 43 | Sheathe Sharpen 44 | Bladescale 45 | Reload Spd 46 | Recoil 47 | Precision 48 | Normal Up 49 | Pierce Up 50 | Pellet Up 51 | Heavy Up 52 | Normal S+ 53 | Pierce S+ 54 | Pellet S+ 55 | Crag S+ 56 | Clust S+ 57 | Poison C+ 58 | Para C+ 59 | Sleep C+ 60 | Power C+ 61 | Elem C+ 62 | C.Range C+ 63 | Exhaust C+ 64 | Blast C+ 65 | Rapid Fire 66 | Dead Eye 67 | Loading 68 | Haphazard 69 | Ammo Saver 70 | Expert 71 | Tenderizer 72 | Chain Crit 73 | Crit Status 74 | Crit Element 75 | Critical Up 76 | Negative Crit 77 | FastCharge 78 | Stamina 79 | Constitution 80 | Stam Recov 81 | Distance Runner 82 | Evasion 83 | Evade Dist 84 | Bubble 85 | Guard 86 | Guard Up 87 | KO 88 | Stam Drain 89 | Maestro 90 | Artillery 91 | Destroyer 92 | Bomb Boost 93 | Gloves Off 94 | Spirit 95 | Unscathed 96 | Chance 97 | Dragon Spirit 98 | Potential 99 | Survivor 100 | Furor 101 | Crisis 102 | Guts 103 | Sense 104 | Team Player 105 | TeamLeader 106 | Mounting 107 | Vault 108 | Insight 109 | Endurance 110 | Prolong SP 111 | Psychic 112 | Perception 113 | Ranger 114 | Transporter 115 | Protection 116 | Hero Shield 117 | Rec Level 118 | Rec Speed 119 | Lasting Pwr 120 | Wide-Range 121 | Hunger 122 | Gluttony 123 | Eating 124 | Light Eater 125 | Carnivore 126 | Mycology 127 | Botany 128 | Combo Rate 129 | Combo Plus 130 | Speed Setup 131 | Gathering 132 | Honey 133 | Charmer 134 | Whim 135 | Fate 136 | Carving 137 | Capturer 138 | Bherna 139 | Kokoto 140 | Pokke 141 | Yukumo 142 | Soaratorium 143 | Flying Pub 144 | Redhelm 145 | Snowbaron 146 | Stonefist 147 | Drilltusk 148 | Dreadqueen 149 | C.beard 150 | Silverwind 151 | Deadeye 152 | Dreadking 153 | Thunderlord 154 | Grimclaw 155 | Hellblade 156 | Nightcloak 157 | Rustrazor 158 | Soulseer 159 | Boltreaver 160 | Elderfrost 161 | Bloodbath 162 | Redhelm X 163 | Snowbaron X 164 | Stonefist X 165 | Drilltusk X 166 | Dreadqueen X 167 | Crystalbeard X 168 | Silverwind X 169 | Deadeye X 170 | Dreadking X 171 | Thunderlord X 172 | Grimclaw X 173 | Hellblade X 174 | Nightcloak X 175 | Rustrazor X 176 | Soulseer X 177 | Boltreaver X 178 | Elderfrost X 179 | Bloodbath X 180 | D. Fencing 181 | Edge Lore 182 | PowerEater 183 | Mechanic 184 | Brawn 185 | Prayer 186 | Covert 187 | Edgemaster 188 | SteadyHand 189 | Status Res 190 | Fury 191 | Nimbleness 192 | Readiness 193 | Resilience 194 | Brutality 195 | Stalwart 196 | Prudence 197 | Amplify 198 | Hoarding 199 | Avarice 200 | Anti-Kushala 201 | Anti-Chameleos 202 | Anti-Teostra 203 | Secret Arts 204 | Talisman Boost 205 | Torso Up 206 | 207 | Negate Poison 208 | Double Poison 209 | Negate Paralysis 210 | Double Paralysis 211 | Negate Sleep 212 | Double Sleep 213 | Negate Stun 214 | Halve Stun 215 | Double Stun 216 | HG Earplugs 217 | Earplugs 218 | Windproof (Hi) 219 | Windproof (Lo) 220 | Tremor Res 221 | Negate Bind 222 | Heat Cancel 223 | Heat Surge 224 | Cold Cancel 225 | Cold Surge 226 | Polar Hunter 227 | Tropic Hunter 228 | Anti-Theft 229 | Iron Skin 230 | Antivirus 231 | Bio Master 232 | Bio Researcher 233 | Negate Bleeding 234 | Double Bleeding 235 | Attack Up (L) 236 | Attack Up (M) 237 | Attack Up (S) 238 | Attack Down (S) 239 | Attack Down (M) 240 | Attack Down (L) 241 | Defense Up (L) 242 | Defense Up (M) 243 | Defense Up (S) 244 | Defense Down (S) 245 | Defense Down (M) 246 | Defense Down (L) 247 | Health +50 248 | Health +20 249 | Health -10 250 | Health -30 251 | Fire Res +20 252 | Fire Res +15 253 | Fire Res -20 254 | Water Res +20 255 | Water Res +15 256 | Water Res -20 257 | Thunder Res +20 258 | Thunder Res +15 259 | Thunder Res -20 260 | Ice Res +20 261 | Ice Res +15 262 | Ice Res -20 263 | Dragon Res +20 264 | Dragon Res +15 265 | Dragon Res -20 266 | Blightproof 267 | Fire Atk +2 268 | Fire Atk +1 269 | Fire Atk Down 270 | Water Atk +2 271 | Water Atk +1 272 | Water Atk Down 273 | Thunder Atk +2 274 | Thunder Atk +1 275 | Thunder Atk Down 276 | Ice Atk +2 277 | Ice Atk +1 278 | Ice Atk Down 279 | Dragon Atk +2 280 | Dragon Atk +1 281 | Dragon Atk Down 282 | Element Atk Up 283 | Element Atk Down 284 | Status Atk +2 285 | Status Atk +1 286 | Status Atk Down 287 | Speed Sharpening 288 | Slow Sharpening 289 | Sharpness +2 290 | Sharpness +1 291 | Razor Sharp 292 | Blunt Edge 293 | Mind's Eye 294 | Blind Eye 295 | Heavy Polish 296 | Bludgeoner 297 | Critical Draw 298 | Punishing Draw 299 | Quick Sheath 300 | Challenge Sheath 301 | Bladescale Hone 302 | Reload Speed +3 303 | Reload Speed +2 304 | Reload Speed +1 305 | Reload Speed -1 306 | Reload Speed -2 307 | Reload Speed -3 308 | Recoil Down +3 309 | Recoil Down +2 310 | Recoil Down +1 311 | Recoil Down -1 312 | Recoil Down -2 313 | Recoil Down -3 314 | Steadiness +2 315 | Steadiness +1 316 | Steadiness -1 317 | Steadiness -2 318 | Normal/Rapid Up 319 | Pierce/Pierce Up 320 | Pellet/Spread Up 321 | Heavy/Heavy Up 322 | Use Any Normal S 323 | Use Any Pierce S 324 | Use Lv1 Pierce S 325 | Use Any Pellet S 326 | Use Lv1 Pellet S 327 | Use Any Crag S 328 | Use Lv1 Crag S 329 | Use Any Clust S 330 | Use Lv1 Clust S 331 | Use Poison Coat 332 | Use Para Coat 333 | Use Sleep Coat 334 | Power Phial (All) 335 | Power Phial (Lv1) 336 | Element Phial (All) 337 | Element Phial (Lv1) 338 | Use C.Range Coat 339 | Use Exhaust Coat 340 | Use Blast Coat 341 | Bonus Shot 342 | Shot Booster 343 | Load Up 344 | TrueShot Up 345 | Ammo Saver 346 | Critical Eye +3 347 | Critical Eye +2 348 | Critical Eye +1 349 | Critical Eye -1 350 | Critical Eye -2 351 | Critical Eye -3 352 | Weakness Exploit 353 | Repeat Offender 354 | Status Crit 355 | Elemental Crit 356 | Critical Boost 357 | Bitter Affinity 358 | Focus 359 | Distraction 360 | Marathon Runner 361 | Short Sprinter 362 | Constitution +2 363 | Constitution +1 364 | Constitution -1 365 | Constitution -2 366 | Stam Recov Up 367 | Stam Recov Down 368 | Endurance Runner 369 | Evasion +2 370 | Evasion +1 371 | Evasion Down 372 | Evade Extender 373 | Bubbly Dance 374 | Guard +2 375 | Guard +1 376 | Guard -1 377 | Guard Up 378 | Knockout King 379 | Stamina Thief 380 | Horn Maestro 381 | Artillery Expert 382 | Artillery Novice 383 | Partbreaker 384 | Bombardier 385 | Latent Power +2 386 | Latent Power +1 387 | Challenger +2 388 | Challenger +1 389 | Peak Performance 390 | Trump Card 391 | Dragonheart 392 | Adrenaline +2 393 | Adrenaline +1 394 | Worrywart 395 | Fortify 396 | Resentment 397 | Resuscitate 398 | Guts 399 | Sneak 400 | Taunt 401 | Palico Rally 402 | Palico Cheer 403 | Mounting Master 404 | Saddle Sore 405 | Airborne 406 | Composed 407 | Chance Seizer 408 | Longer SP 409 | Autotracker 410 | Detect 411 | Capture Guru 412 | Outdoorsman 413 | Pro Transporter 414 | Divine Blessing 415 | Demonic Blessing 416 | Hero's Talisman 417 | Recovery Up 418 | Recovery Down 419 | Recovery Spd +2 420 | Recovery Spd +1 421 | Recovery Spd -1 422 | Recovery Spd -2 423 | Item Use Up 424 | Item Use Down 425 | Wide-Range +2 426 | Wide-Range +1 427 | Negate Hunger 428 | Halve Hunger 429 | Raise Hunger 430 | Double Hunger 431 | Scavenger 432 | Gourmand 433 | Speed Eating +2 434 | Speed Eating +1 435 | Slow Eater 436 | Rationer 437 | Meat Lover 438 | Mushromancer 439 | Pro Herbology 440 | Herbology 441 | Combination +45% 442 | Combination +20% 443 | Combination -10% 444 | Combination -20% 445 | Combination Pro 446 | Trap Master 447 | Gathering +2 448 | Gathering +1 449 | Gathering -1 450 | Honey Hunter 451 | Charm Chaser 452 | Charm Collector 453 | Divine Whim 454 | Spirit's Whim 455 | Spectre's Whim 456 | Devil's Whim 457 | Miraculous Luck 458 | Great Luck 459 | Good Luck 460 | Bad Luck 461 | Horrible Luck 462 | Carving Celebrity 463 | Carving Pro 464 | Capture Master 465 | Capture Expert 466 | Soul of Bherna 467 | Soul of Kokoto 468 | Soul of Pokke 469 | Soul of Yukumo 470 | Soaratorium Soul 471 | Flying Pub Soul 472 | Redhelm Soul 473 | Snowbaron Soul 474 | Stonefist Soul 475 | Drilltusk Soul 476 | Dreadqueen Soul 477 | Crystalbeard Soul 478 | Silverwind Soul 479 | Deadeye Soul 480 | Dreadking Soul 481 | Thunderlord Soul 482 | Grimclaw Soul 483 | Hellblade Soul 484 | Nightcloak Soul 485 | Rustrazor Soul 486 | Soulseer Soul 487 | Boltreaver Soul 488 | Elderfrost Soul 489 | Bloodbath Soul 490 | Redhelm Soul X 491 | Snowbaron Soul X 492 | Stonefist Soul X 493 | Drilltusk Soul X 494 | D.queen Soul X 495 | C.beard Soul X 496 | Silverwind Soul X 497 | Deadeye Soul X 498 | Dreadking Soul X 499 | Thunderlord Soul X 500 | Grimclaw Soul X 501 | Hellblade Soul X 502 | Nightcloak Soul X 503 | Rustrazor Soul X 504 | Soulseer Soul X 505 | Boltreaver Soul X 506 | Elderfrost Soul X 507 | Bloodbath Soul X 508 | Pro Dirty Fencer 509 | Steady Hand 510 | Alloy Stomach 511 | Explosive Trapper 512 | Crushing Blow 513 | Benediction 514 | Clandestine 515 | Honed Blade 516 | Silver Bullet 517 | Wellness 518 | Wrath Awoken 519 | Acrobat 520 | Sheath Control 521 | Iron Wall 522 | Ruthlessness 523 | Shield Bearer 524 | Fleet Feet 525 | Elementality 526 | Pack Rat 527 | Bounty Hunter 528 | Hazefur Talisman 529 | Pyroscale Talisman 530 | Steelshell Talisman 531 | Skill +2 532 | Double Talisman 533 | 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